tbamud/src/spec_assign.c
2025-10-13 14:54:43 -07:00

126 lines
3.5 KiB
C

/**************************************************************************
* File: spec_assign.c Part of tbaMUD *
* Usage: Functions to assign function pointers to objs/mobs/rooms *
* *
* All rights reserved. See license for complete information. *
* *
* Copyright (C) 1993, 94 by the Trustees of the Johns Hopkins University *
* CircleMUD is based on DikuMUD, Copyright (C) 1990, 1991. *
**************************************************************************/
#include "conf.h"
#include "sysdep.h"
#include "structs.h"
#include "utils.h"
#include "db.h"
#include "interpreter.h"
#include "spec_procs.h"
#include "ban.h" /* for SPECIAL(gen_board) */
#include "boards.h"
#include "mail.h"
SPECIAL(questmaster);
SPECIAL(shop_keeper);
/* local (file scope only) functions */
static void ASSIGNROOM(room_vnum room, SPECIAL(fname));
static void ASSIGNMOB(mob_vnum mob, SPECIAL(fname));
static void ASSIGNOBJ(obj_vnum obj, SPECIAL(fname));
/* functions to perform assignments */
static void ASSIGNMOB(mob_vnum mob, SPECIAL(fname))
{
mob_rnum rnum;
if ((rnum = real_mobile(mob)) != NOBODY)
mob_index[rnum].func = fname;
else if (!mini_mud)
log("SYSERR: Attempt to assign spec to non-existant mob #%d", mob);
}
static void ASSIGNOBJ(obj_vnum obj, SPECIAL(fname))
{
obj_rnum rnum;
if ((rnum = real_object(obj)) != NOTHING)
obj_index[rnum].func = fname;
else if (!mini_mud)
log("SYSERR: Attempt to assign spec to non-existant obj #%d", obj);
}
static void ASSIGNROOM(room_vnum room, SPECIAL(fname))
{
room_rnum rnum;
if ((rnum = real_room(room)) != NOWHERE)
world[rnum].func = fname;
else if (!mini_mud)
log("SYSERR: Attempt to assign spec to non-existant room #%d", room);
}
/* Assignments */
/* assign special procedures to mobiles. Guildguards, snake, thief, sorceror,
* puff, fido, janitor, and cityguards are now implemented via triggers. */
void assign_mobiles(void)
{
ASSIGNMOB(3010, postmaster);
}
/* assign special procedures to objects */
void assign_objects(void)
{
ASSIGNOBJ(1, gen_board); /* immortal board */
ASSIGNOBJ(150, gen_board); /* tyr board */
ASSIGNOBJ(3034, bank); /* atm */
ASSIGNOBJ(3036, bank); /* cashcard */
}
/* assign special procedures to rooms */
void assign_rooms(void)
{
room_rnum i;
ASSIGNROOM(3031, pet_shops);
if (CONFIG_DTS_ARE_DUMPS)
for (i = 0; i <= top_of_world; i++)
if (ROOM_FLAGGED(i, ROOM_DEATH))
world[i].func = dump;
}
struct spec_func_data {
char *name;
SPECIAL(*func);
};
static struct spec_func_data spec_func_list[] = {
{"Mayor", mayor },
{"Snake", snake },
{"Thief", thief },
{"Sorceror", sorceror },
{"Puff", puff },
{"Fido", fido },
{"Janitor", janitor },
{"Cityguard", cityguard },
{"Postmaster", postmaster },
{"Bulletin Board", gen_board },
{"Bank", bank },
{"Pet Shop", pet_shops },
{"Dump", dump },
{"Guild Guard", guild_guard },
{"Questmaster", questmaster },
{"Shopkeeper", shop_keeper },
{"\n", NULL}
};
const char *get_spec_func_name(SPECIAL(*func))
{
int i;
for (i=0; *(spec_func_list[i].name) != '\n'; i++) {
if (func == spec_func_list[i].func) return (spec_func_list[i].name);
}
return NULL;
}