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tbaMUD is the continued development of the codebase formerly known as CircleMUD.
http://tbamud.com/
| .github/workflows | ||
| bin | ||
| cnf | ||
| doc | ||
| lib | ||
| log | ||
| src | ||
| third_party/tomlc99 | ||
| .clang-tidy | ||
| .gitignore | ||
| AGENTS.md | ||
| autorun | ||
| autorun.amiga | ||
| autorun.cmd | ||
| autorun.pl | ||
| autorun.sh | ||
| changelog | ||
| CMakeLists.txt | ||
| configure | ||
| LICENSE.md | ||
| macrun.pl | ||
| README.md | ||
| THIRD-PARTY-LICENSES.md | ||
| vms_autorun.com | ||
Files for Cataclysm MUD.
Cataclysm MUD is a continuation of tbaMUD/CircleMUD, which is built on DIKU MUD. Due to licensing issues with tbaMUD, all licensing attributions should remain the same and not changed from the original, pre-LGPL license model. It strives to be open source and available to everyone just like DIKU/Circle/tba have been in the past. You're welcome to read the code, make your own changes in a fork, and re-use it as need be. Just follow the LICENSE.md file and you'll be fine.
TO be clear: this is not an LGPL licensed fork.
Cataclysm's focus is on building an RPI MUD that takes into account many of the failings of previous RPI games.