tbaMUD is the continued development of the codebase formerly known as CircleMUD. http://tbamud.com/
Find a file
2026-01-25 10:36:03 -08:00
.github/workflows Create build.yml (#117) 2022-11-06 23:41:31 +01:00
bin Added the bin directory 2013-08-21 19:11:36 -04:00
cnf Setting up 3.5.0 as trunk 2006-12-19 22:56:18 +00:00
doc Update game to use TOML format for persistent data 2026-01-23 09:27:09 -08:00
lib Add mset command 2026-01-23 11:57:16 -08:00
log Setting up 3.5.0 as trunk 2006-12-19 22:56:18 +00:00
src Update set commands, add exdescs to npc's 2026-01-25 10:36:03 -08:00
third_party/tomlc99 Update game to use TOML format for persistent data 2026-01-23 09:27:09 -08:00
.clang-tidy Feature/clang tidy (#154) 2025-07-02 22:34:57 +02:00
.gitignore Fix account/player/obj retention 2026-01-23 09:32:59 -08:00
AGENTS.md Initial AGENTS.md commit 2025-12-30 10:12:10 -08:00
autorun Remove rent code and cost per day 2025-12-24 08:38:38 -08:00
autorun.amiga Remove rent code and cost per day 2025-12-24 08:38:38 -08:00
autorun.cmd Remove rent code and cost per day 2025-12-24 08:38:38 -08:00
autorun.pl Remove rent code and cost per day 2025-12-24 08:38:38 -08:00
autorun.sh Remove rent code and cost per day 2025-12-24 08:38:38 -08:00
changelog Update set commands, add exdescs to npc's 2026-01-25 10:36:03 -08:00
CMakeLists.txt Update game to use TOML format for persistent data 2026-01-23 09:27:09 -08:00
configure Changes to make the code compile normally on macOS. (#137) 2024-09-22 11:15:28 +02:00
LICENSE.md Typos 2015-03-29 11:05:35 +01:00
macrun.pl Remove rent code and cost per day 2025-12-24 08:38:38 -08:00
README.md Update set commands, add exdescs to npc's 2026-01-25 10:36:03 -08:00
THIRD-PARTY-LICENSES.md Update game to use TOML format for persistent data 2026-01-23 09:27:09 -08:00
vms_autorun.com Setting up 3.5.0 as trunk 2006-12-19 22:56:18 +00:00

Files for Cataclysm MUD.

Cataclysm MUD is a continuation of tbaMUD/CircleMUD, which is built on DIKU MUD. Due to licensing issues with tbaMUD, all licensing attributions should remain the same and not changed from the original, pre-LGPL license model. It strives to be open source and available to everyone just like DIKU/Circle/tba have been in the past. You're welcome to read the code, make your own changes in a fork, and re-use it as need be. Just follow the LICENSE.md file and you'll be fine.

TO be clear: this is not an LGPL licensed fork.

Cataclysm's focus is on building an RPI MUD that takes into account many of the failings of previous RPI games.