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Boards update, added some items
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parent
955806d683
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6 changed files with 215 additions and 78 deletions
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@ -429,4 +429,129 @@ push past each other to get to the water troughs and feeding bins.
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13 0 0 0 0 0 0 0 0 0 0 0 0
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0 0 0 0
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100 0 0 0 0
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#148
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torch bone~
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a bone torch~
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A torch made out of a piece of bone has been discarded here.~
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Made out of a piece of broken bone, this torch has some oil-wrapped cloth
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wrapped around one end.
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~
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1 0 0 0 0 ap 0 0 0 0 0 0 0
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0 0 8 0
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1 20 0 0 0
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#149
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torch wooden~
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a wooden torch~
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A wooden torch has been left here.~
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A piece of carved wood has been fashioned into a crude torch, with one end
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wrapped in oil-soaked cloth.
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~
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1 0 0 0 0 ap 0 0 0 0 0 0 0
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0 0 8 0
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1 20 0 0 0
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#150
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board rumor~
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the Tyr rumor board~
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A board with rumors has been placed here.~
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OOC: This is the rumor board for the city of Tyr. Treat it as if you are overhearing
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a rumor at the bar.
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~
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13 0 0 0 0 0 0 0 0 0 0 0 0
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0 0 0 0
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0 0 0 0 0
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#151
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lantern stone~
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a stone lantern~
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A lantern carved out of grey stone is here.~
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Made out of a single piece of grey stone, this lantern has been carved to
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allow for a candle to be placed inside. A small handle on the top allows the
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user to carry it.
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~
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1 0 0 0 0 ap 0 0 0 0 0 0 0
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0 0 14 0
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2 40 0 0 0
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#152
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basket wicker~
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a wicker basket~
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A wicker basket has been left here.~
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Made of some sort of dried plant reed, this basket has been tightly braided
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with few visible holes. A handle has been made that that allows for ease of
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carry.
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~
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15 0 0 0 0 ap 0 0 0 0 0 0 0
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10 0 0 0
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1 40 0 0 0
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#153
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backpack jozhal hide~
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a jozhal-hide backpack~
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A backpack made out of jozhal hide is lying here.~
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This backpack has been made out of several pieces of jozhal hide. Sewn
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together to form the main compartment, it has a pair of shoulder straps that
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would fit most humanoids.
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~
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15 0 0 0 0 adp 0 0 0 0 0 0 0
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40 0 0 0
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4 80 0 0 0
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#154
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rope short piece~
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a short piece of rope~
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A short piece of rope has been left here.~
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This piece of rope is no more than six feet in length and has been made out
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of some sort of plant fiber.
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~
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13 0 0 0 0 ap 0 0 0 0 0 0 0
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0 0 0 0
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1 50 0 0 0
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#155
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rope coil~
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a coil of rope~
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A long piece of rope has been coiled and left here.~
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This piece of rope must be at least thirty feet in length. Made out of some
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sort of plant fiber, the ends have been waxed slightly to prevent it from
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unraveling.
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~
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13 0 0 0 0 ap 0 0 0 0 0 0 0
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0 0 0 0
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5 200 0 0 0
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#156
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ring bone~
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a bone ring~
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A simple hoop of bone is lying here.~
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This ring is carved from a single piece of yellowed bone. It is unevenly
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shaped and likely would slip off the finger.
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~
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11 0 0 0 0 ab 0 0 0 0 0 0 0
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0 0 0 0
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1 10 0 0 0
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#157
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ring bone blackened~
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a blackened bone ring~
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A blackened piece of bone in the shape of a ring is here.~
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This piece of bone has been carved into the shape of a ring, then blackened
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in a fire.
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~
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11 0 0 0 0 ab 0 0 0 0 0 0 0
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0 0 0 0
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1 15 0 0 0
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#158
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necklace bone~
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a bone necklace~
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A necklace made of pieces of bone is lying here.~
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Various pieces of bone have had a hole drilled through them to allow for a
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string to pass through, forming a simple necklace.
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~
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11 0 0 0 0 ac 0 0 0 0 0 0 0
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0 0 0 0
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1 25 0 0 0
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#159
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necklace blackened bone~
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a blackened bone necklace~
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A blackened bone necklace has been left here.~
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Small and thick piece of bone have had a small hole drilled into them to
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create this crude necklace. Each piece seems to have been blackened in a fire,
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though some are lighter than others.
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~
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11 0 0 0 0 ac 0 0 0 0 0 0 0
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0 0 0 0
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1 40 0 0 0
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$~
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@ -43,71 +43,6 @@ V 5 0
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V 6 0
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V 7 0
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.
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#R 134 1759595117
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M 103
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M 102
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E 9 112
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E 14 113
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G 142
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G 141
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G 140
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G 139
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G 135
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G 136
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G 137
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G 138
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O 134 0 100 0 0
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X 0 0
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X 1 0
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X 2 0
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X 3 0
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W 0 0
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W 1 0
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W 2 0
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W 3 0
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V 0 2
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V 1 0
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V 2 0
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V 3 0
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V 4 0
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V 5 0
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V 6 0
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V 7 0
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O 133 0 100 0 0
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X 0 0
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X 1 0
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X 2 0
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X 3 0
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W 0 0
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W 1 0
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W 2 0
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W 3 0
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V 0 6
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V 1 0
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V 2 1
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V 3 0
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V 4 0
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V 5 0
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V 6 0
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V 7 0
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O 132 0 200 0 0
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X 0 0
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X 1 0
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X 2 0
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X 3 0
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W 0 0
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W 1 0
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W 2 0
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W 3 0
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V 0 8
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V 1 0
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V 2 0
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V 3 0
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V 4 0
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V 5 0
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V 6 0
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V 7 0
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.
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#R 131 1759603279
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O 144 0 20 0 0
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X 0 0
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@ -180,3 +115,85 @@ V 5 0
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V 6 0
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V 7 0
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.
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#R 134 1760390381
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M 102
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E 9 112
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E 14 113
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G 138
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G 137
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G 136
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G 135
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G 139
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G 140
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G 141
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G 142
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M 103
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O 134 0 100 0 0
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X 0 0
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X 1 0
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X 2 0
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X 3 0
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W 0 0
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W 1 0
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W 2 0
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W 3 0
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V 0 2
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V 1 0
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V 2 0
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V 3 0
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V 4 0
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V 5 0
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V 6 0
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V 7 0
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O 133 0 100 0 0
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X 0 0
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X 1 0
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X 2 0
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X 3 0
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W 0 0
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W 1 0
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W 2 0
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W 3 0
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V 0 6
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V 1 0
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V 2 1
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V 3 0
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V 4 0
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V 5 0
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V 6 0
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V 7 0
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O 132 0 200 0 0
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X 0 0
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X 1 0
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X 2 0
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X 3 0
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W 0 0
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W 1 0
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W 2 0
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W 3 0
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V 0 8
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V 1 0
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V 2 0
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V 3 0
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V 4 0
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V 5 0
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V 6 0
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V 7 0
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O 150 0 0 0 0
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X 0 0
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X 1 0
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X 2 0
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X 3 0
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W 0 0
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W 1 0
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W 2 0
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W 3 0
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V 0 0
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V 1 0
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V 2 0
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V 3 0
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V 4 0
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V 5 0
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V 6 0
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V 7 0
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.
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@ -46,13 +46,8 @@
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/* Format: vnum, read lvl, write lvl, remove lvl, filename, 0 at end. Be sure
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* to also change NUM_OF_BOARDS in board.h*/
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struct board_info_type board_info[NUM_OF_BOARDS] = {
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{3099, 0, 0, LVL_GOD, LIB_ETC "board.mortal", 0},
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{3098, LVL_IMMORT, LVL_IMMORT, LVL_GRGOD, LIB_ETC "board.immortal", 0},
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{3097, LVL_IMMORT, LVL_GRGOD, LVL_IMPL, LIB_ETC "board.freeze", 0},
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{3096, 0, 0, LVL_IMMORT, LIB_ETC "board.social", 0},
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{1226, 0, 0, LVL_IMPL, LIB_ETC "board.builder", 0},
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{1227, 0, 0, LVL_IMPL, LIB_ETC "board.staff", 0},
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{1228, 0, 0, LVL_IMPL, LIB_ETC "board.advertising", 0},
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{1, LVL_IMMORT, LVL_IMMORT, LVL_GRGOD, LIB_ETC "board.immortal", 0},
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{150, 0, 0, LVL_GRGOD, LIB_ETC "board.tyr", 0},
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};
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/* local (file scope) global variables */
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@ -13,9 +13,9 @@
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#ifndef _BOARDS_H_
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#define _BOARDS_H_
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#define NUM_OF_BOARDS 7 /* change if needed! */
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#define NUM_OF_BOARDS 2 /* change if needed! */
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#define MAX_BOARD_MESSAGES 60 /* arbitrary -- change if needed */
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#define MAX_MESSAGE_LENGTH 4096 /* arbitrary -- change if needed */
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#define MAX_MESSAGE_LENGTH 8192 /* arbitrary -- change if needed */
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#define INDEX_SIZE ((NUM_OF_BOARDS*MAX_BOARD_MESSAGES) + 5)
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@ -520,6 +520,7 @@ static void oedit_disp_values_menu(struct descriptor_data *d)
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case ITEM_CONTAINER: labels = container_val_labels; break;
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case ITEM_FURNITURE: labels = furniture_val_labels; break;
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case ITEM_FOOD: labels = food_val_labels; break;
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case ITEM_LIGHT: labels = light_val_labels; break;
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default: labels = generic_val_labels; break;
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}
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@ -69,10 +69,9 @@ void assign_mobiles(void)
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/* assign special procedures to objects */
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void assign_objects(void)
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{
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ASSIGNOBJ(3096, gen_board); /* social board */
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ASSIGNOBJ(3097, gen_board); /* freeze board */
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ASSIGNOBJ(3098, gen_board); /* immortal board */
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ASSIGNOBJ(3099, gen_board); /* mortal board */
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ASSIGNOBJ(1, gen_board); /* immortal board */
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ASSIGNOBJ(150, gen_board); /* tyr board */
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ASSIGNOBJ(3034, bank); /* atm */
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ASSIGNOBJ(3036, bank); /* cashcard */
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