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88 lines
4.5 KiB
Markdown
88 lines
4.5 KiB
Markdown
***Files for Miranthas MUD.***
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Miranthas MUD is a continuation of tbaMUD/CircleMUD, which is built on DIKU MUD.
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The code here is freeware to honor that tradition.
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Due to the sensitive nature of topics found in this setting, all characters and
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players are 18+. The game world is derived from several inspirational sources,
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most notably the former Armageddon MUD.
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Roleplay is highly encouraged, but not enforced.
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Features in Miranthas MUD Alpha release:
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* The city of Caleran is available for exploration
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* Experience points and levels are removed in favor of skill based progression
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* Initial skills/spells based partly on tbaMUD code and 5e conversion (to be cleaned up in later release)
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* Expanded emoting system for roleplay
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* Permanent character death - aka. hardcore mode
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* A hybrid "5e-like" system where:
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- [ ] Legacy THAC0 systems are removed in favor of the modern 5e system
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- [ ] Your skill level translates to a proficiency bonus on a per-skill level
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- [ ] Saving throws are based on 5e rules (if your class has them, you do)
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- [ ] Your spell save DC is 8 + skill profiency + ability mod for your class
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- [ ] AC and to hit d20 rolls typical of 5e, capped at +10 to hit and +8 to AC
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- [ ] Introduction of basic 5e skills which are used for multiple commands
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* QUIT room flags to designate a room safe to quit in, as well as quit ooc <message>
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* SAVE room flags for players to drop their loot in (such as an apartment or barracks)
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* NPC's can be equipped with items and their prototypes saved for quick future loading
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* Rooms can be saved with their objects and NPC's to be loaded on the next boot
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* Converted action descriptions to main descriptions for items
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* Mapping command now supports new terrain types
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* Players do not pay to keep their items when they log out
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* Furniture items now allow items to be placed on top of them (a mug on top of the bar)
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* Furniture items can now be stood at, sat on, rested on, and slept on
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* Furniture items in rooms can be reviewed with "look tables"
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* Think, feel, and OOC commands for roleplay purposes
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* Expanded say, talk, and whisper commands to allow for greater roleplay
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* Sneak/Hide have been updated and an opposed roll against observers occurs
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* Ability to stealthily put or get items from containers via Palm/Slip commands
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* Listening in on conversations nearby is possible
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* Modernized stat output for immortals
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* NPC's can now be assigned a class like a PC and inherit the relevant skills
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* PC's now use a short description for identification instead of name
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* Backgrounds are now available for PC's and NPC's
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* Account system for tracking players/characters over long periods of time
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Features to be implemented in the next few releases:
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* Race/species selection and stat ranges (elves have higher dex, dwarves have higher str, etc)
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* Subclass selection to personalize character further
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* Prioritized stats during character generation
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* Combat is slowed down so it isn't over in < 15 seconds (unless you're far outmatched)
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* Mounts added to help with long trips
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* Wagons added to help with caravans
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* Plantlife introduced
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* Updated lockpicking skill
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* Trap as a skill - one focused on city and one focused on desert
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* Poisons and antidotes
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* New alcohol and drugs/stimulants
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* Skimmers/ships to traverse difficult terrain
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* New elemental classes
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* Introduction of gathering mana/magic for sorceror class
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* Highly modified magic system
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* Components for some magical spells
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* Reading/writing limited to specific castes of society
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* Haggling and bartering system
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* New calendar and moon cycles
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* Heat based on time of day increases/decreases, changing hunger/thirst levels
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* Sandstorms limiting visibility
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* Shaded rooms providing bonuses to regeneration
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* Criminal system for cities and jails
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* Basic Psionics
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* Basic crafting system
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* Apartment rentals for storing your loot
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* Enhanced quest system
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* Dialogue trees with NPC's
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* Additional zones/cities based on Miranthas world map
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* Resources on the world map can be claimed by different city-states or independent factions
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* Claimed resources improve quality of armor/weapons/food/prices available
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...and down the road:
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* Replace ASCII files in favor of SQL database on the backend
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* Replace DG Scripts with a Python abstraction layer for modern scripting support
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* Replace Oasis OLC with more modern interface for easing builder duties
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* Discord server integration for ticketing and community
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* Full documentation for admins and easy to follow improvement guides
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* ...suggestions from anyone who uses this game
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