tbamud/README.md

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***Files for Miranthas MUD.***
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Miranthas MUD is a continuation of tbaMUD/CircleMUD, which is built on DIKU MUD.
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The code here is freeware to honor that tradition.
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Due to the sensitive nature of topics found in this setting, all characters and
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players are 18+. The game world is derived from several inspirational sources,
most notably the former Armageddon MUD.
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Roleplay is highly encouraged, but not enforced.
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Features in Miranthas MUD Alpha release:
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* The city of Caleran is available for exploration
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* Experience points and levels are removed in favor of skill based progression
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* Initial skills/spells based partly on tbaMUD code and 5e conversion (to be cleaned up in later release)
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* Expanded emoting system for roleplay
* Permanent character death - aka. hardcore mode
* A hybrid "5e-like" system where:
- [ ] Legacy THAC0 systems are removed in favor of the modern 5e system
- [ ] Your skill level translates to a proficiency bonus on a per-skill level
- [ ] Saving throws are based on 5e rules (if your class has them, you do)
- [ ] Your spell save DC is 8 + skill profiency + ability mod for your class
- [ ] AC and to hit d20 rolls typical of 5e, capped at +10 to hit and +8 to AC
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- [ ] Introduction of basic 5e skills which are used for multiple commands
* QUIT room flags to designate a room safe to quit in, as well as quit ooc <message>
* SAVE room flags for players to drop their loot in (such as an apartment or barracks)
* NPC's can be equipped with items and their prototypes saved for quick future loading
* Rooms can be saved with their objects and NPC's to be loaded on the next boot
* Converted action descriptions to main descriptions for items
* Mapping command now supports new terrain types
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* Players do not pay to keep their items when they log out
* Furniture items now allow items to be placed on top of them (a mug on top of the bar)
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* Furniture items can now be stood at, sat on, rested on, and slept on
* Furniture items in rooms can be reviewed with "look tables"
* Think, feel, and OOC commands for roleplay purposes
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* Expanded say, talk, and whisper commands to allow for greater roleplay
* Sneak/Hide have been updated and an opposed roll against observers occurs
* Ability to stealthily put or get items from containers via Palm/Slip commands
* Listening in on conversations nearby is possible
* Modernized stat output for immortals
* NPC's can now be assigned a class like a PC and inherit the relevant skills
* PC's now use a short description for identification instead of name
* Backgrounds are now available for PC's and NPC's
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* Account system for tracking players/characters over long periods of time
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Features to be implemented in the next few releases:
* Race/species selection and stat ranges (elves have higher dex, dwarves have higher str, etc)
* Subclass selection to personalize character further
* Prioritized stats during character generation
* Combat is slowed down so it isn't over in < 15 seconds (unless you're far outmatched)
* Mounts added to help with long trips
* Wagons added to help with caravans
* Plantlife introduced
* Updated lockpicking skill
* Trap as a skill - one focused on city and one focused on desert
* Poisons and antidotes
* New alcohol and drugs/stimulants
* Skimmers/ships to traverse difficult terrain
* New elemental classes
* Introduction of gathering mana/magic for sorceror class
* Highly modified magic system
* Components for some magical spells
* Reading/writing limited to specific castes of society
* Haggling and bartering system
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* New calendar and moon cycles
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* Heat based on time of day increases/decreases, changing hunger/thirst levels
* Sandstorms limiting visibility
* Shaded rooms providing bonuses to regeneration
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* Criminal system for cities and jails
* Basic Psionics
* Basic crafting system
* Apartment rentals for storing your loot
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* Enhanced quest system
* Dialogue trees with NPC's
* Additional zones/cities based on Miranthas world map
* Resources on the world map can be claimed by different city-states or independent factions
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* Claimed resources improve quality of armor/weapons/food/prices available
...and down the road:
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* Replace ASCII files in favor of SQL database on the backend
* Replace DG Scripts with a Python abstraction layer for modern scripting support
* Replace Oasis OLC with more modern interface for easing builder duties
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* Discord server integration for ticketing and community
* Full documentation for admins and easy to follow improvement guides
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* ...suggestions from anyone who uses this game