Added another define for Windows MSVC users to hide useless warnings. (thanks
Kyle)
Added CIRCLE_WINDOWS check for tell m-w usage of getpid(). (thanks Kyle)
Changed zcheck to ignore object type TRASH when checking for a cost of 0.
Changed teleport level to LVL_BUILDER.
Added zone flags and min/max level to show zone # and stat zone #.
Changed show zone # reset mode from a # to the actual string description.
Changed Message Type on stat object from a number to the actual message type. i.e. pierce.
Fixed bug in renumbering zone table after deleting mobiles. (thanks Drefs)
Fixed bug in renumbering zone table after deleting objects. (thanks Drefs)
Upgraded column_list to use player screenwidth to determine how many columns t
o create (use column arg of 0). (thanks Maclir)
[Oct 20 2009] - Rumble
Corrected several PRF_FLAGGED checks that mobs were using.
Removed l-desc from stat player and title from stat mob. (thanks Xiu)
[Oct 19 2009] - Rumble
Added a note to spec_assign.c assign_mobiles that guildguard, snake, thief, ma
gic user, puff, fido, janitor, and cityguards are now implemented via triggers.
Fixed a bug where empty drink containers and fountains would show half empty.
(thanks Parna)
Fixed do_purge to allow targetting of multiple objects of the same name. i.e.
2.knife. (thanks Drefs)
[Oct 07 2009] - Rumble
Added CAN_SEE_IN_DARK and AFF_BLIND checks in do_automap. (thanks Frenze)
[Oct 06 2009] - Rumble
Fixed do_cast to allow targetting of multiple objects of the same name. i.e. 2
.knife. (thanks Drefs)
[Oct 04 2009] - Rumble
Fixed a bug on filling unlimited containers where it doesn't update weight. (t
hanks Drefs)
[Oct 02 2009] - Rumble
Fixed buildwalk so it does not require the first room to exist. (thanks Zizaza
t)