Fixed typos, updated help --Rumble

This commit is contained in:
Rumble 2013-04-07 23:09:19 +00:00
parent 2cfae9ff43
commit bec211195b
5 changed files with 109 additions and 130 deletions

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@ -2,6 +2,8 @@ TbaMUD is currently being developed by The Builder Academy. If you need any
help, find any bugs, or have ideas for improvement please stop by TBA at
telnet://tbamud.com:9091 or email rumble@tbamud.com --Rumble
@
[Apr 08 2013] - Rumble
Fixed typos, updated help.
[Apr 03 2013] - Rumble
Fixed typo in Whirlwind
Added color to poofs.

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@ -1,10 +0,0 @@
Text Intro Screen~
Body The title screen when you log in to the MUD still has the old version number.
~
Name Wolfshayde~
IdNum 89
Dated 1362557894
Level 1
Room 3001
Flags 0 0 0 0
End

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@ -1663,7 +1663,7 @@ quest - Returns the current quest (or 0 if there's no current quest).
questdone(#) - Returns TRUE (1) if the quest vnum (#) has been completed.
questpoints() - Checks the actor's questpoints. Subfield modifies. @RHELP NOP@n
room - The room the actor is in as a room variable.
saving_para() - The actors saving throw for paralization. Subfield adjusts.
saving_para() - The actors saving throw for paralysis. Subfield adjusts.
saving_rod() - The actors saving throw for staffs/wands. Subfield adjusts.
saving_petri() - The actors saving throw for petrification. Subfield adjusts.
saving_breath() - The actors saving throw for breath weapons. Subfield adjusts.
@ -2192,6 +2192,16 @@ creature, than a level fifteen player would do with a Damroll of +10.
See also: HITROLL, AC, STATS
#0
DARKNESS
Usage : cast 'darkness'
Accumulative: No
Duration : 1
Level : Cleric level 13.
Envelopes the room in a temporary cloak of darkness.
#0
DATE AM PM
Usage: date
@ -2683,26 +2693,23 @@ See also: OLC, REDIT, OEDIT, MEDIT, ZEDIT, SEDIT, TRIGEDIT, TEXT-EDITOR
#31
EMAILS ICQ AIM E-MAILS CONTACTS MSN AOL
Name Email ICQ # AIM MSN
Name Email
Welcor welcor@*tbamud.com 18755607
Rumble rumble@*tbamud.com 4822010 admwint wintersn
Shamra shamra@*tbamud.com BlackdemonRahl
Amber amber@*tbamud.com
Detta detta@*tbamud.com
Elaseth elaseth@*tbamud.com ParaVox3
Elorien elorien@*tbamud.com
Ferret ferret@*tbamud.com radiax01
Fizban fizban@*tbamud.com Fizban1216 fizban1216
Fyre fyre@*tbamud.com
Heiach heiach@*tbamud.com heiach heiach
Random random@*tbamud.com 219948345
Relsqui relsqui@*tbamud.com 72136407 Relsqui penguinista
Rhade rhade@*tbamud.com rhade_73
Vatiken joseph.arnusch@*gmail.com
Welcor welcor@tbamud.com
Rumble rumble@tbamud.com
Vatiken joseph.arnusch@gmail.com
Shamra shamra@tbamud.com
Fizban fizban@tbamud.com
Amber amber@tbamud.com
Detta detta@tbamud.com
Elaseth elaseth@tbamud.com
Elorien elorien@tbamud.com
Ferret ferret@tbamud.com
Fyre fyre@tbamud.com
Heiach heiach@tbamud.com
Random random@tbamud.com
Relsqui relsqui@tbamud.com
Rhade rhade@tbamud.com
#0
EMOTES : EMOTIONS
@ -2898,7 +2905,7 @@ May give you some valuable information about an item or monster.
See also: LOOK
#0
EXAMPLE-REPORT PROGRESS-REPORT
EXAMPLE-PROPOSAL PROGRESS-REPORT REPORT-EXAMPLE EXAMPLE-REPORT
As a builder on a mud it is important that you are accountable to someone.
To prepare you for this, and to keep the Builder Academy professional, I
@ -3584,39 +3591,12 @@ the shell prompt), type @Wman grep@n.
#31
GROUP
Usage: group [player]
group all
Usage: group
group < list | new | join | leave | options | kick >
GROUP with no arguments shows the status of your group. GROUP <player>
adds or removes <player> from your group. GROUP ALL adds everyone who is
following you to your group.
If you are a group member, then you will share experience points for killing
monsters equally among the group. Experience points will only be shared among
group members that are in the same location, at the time of the killing
blow. Sharing is regardless of whether the group members have been
participating in the fight.
To make a group, a "leader" must be selected. All members of the group
must then "follow" the leader using the follow command. The leader should
NOT follow anyone! The leader can now toggle group membership for each player
in the group, by using "group <player_name>" or "group all"
Example:
Quifael and Redferne wish to group with Dragon.
Quifael : follow dragon
Redferne: follow dragon
(Dragon should be following no one but himself)
Dragon : group dragon
Dragon : group redferne
Dragon : group quifael
or
Dragon : group all
Later when Dragon gets upset at Quifael (because he is sleeping all the time)
he types : "ungroup Quifael" to kick Quifael out of the group.
GROUP with no arguments shows the status of your group. GROUP list will show
you a listing of all groups within the game, as well as their zone location and
whether or not they are seeking new members.
See also: FOLLOW, EXPERIENCE, UNGROUP, GSAY, ASSIST, GROUPS, REPORT
#0
@ -5369,6 +5349,65 @@ RECALL - Recall to / set / reset your recall base.
SLEEP WAKE REST SIT STAND - Change your position (or others').
LOCK UNLOCK OPEN CLOSE PICK - Doors and containers.
#0
MSGEDIT MESSAGE-EDITOR
The Message Editor (BETA):
tbaMUD 3.64
WARNING: THE NEW MESSAGE EDITOR WILL ALTER THE EXISTING MESSAGE FILE BY CONVERTING
IT TO A MORE EASILY MACHINE READABLE FORMAT WHEN A MESSAGE IS SUCCESSFULLY EDITED.
The Message Editor is an OLC style editor for modifying the in-game combat messages.
Simply typing "msgedit" will bring up a list of all active in-game combat messages,
along with the skill they are associated with, number of entries, and a name (if
one exists.)
========================================
Message List:
0 ) [5 ] 1, burning hands 30) [314] 2, Unknown
1 ) [6 ] 1, call lightning 31) [399] 2, Unknown
2 ) [8 ] 1, chill touch 32) [33 ] 1, poison
3 ) [10 ] 1, color spray 33) [202] 1, !UNUSED!
4 ) [22 ] 1, dispel evil 34) [203] 1, !UNUSED!
5 ) [23 ] 1, earthquake 35) [204] 1, !UNUSED!
6 ) [25 ] 1, energy drain 36) [205] 1, !UNUSED!
7 ) [26 ] 1, fireball 37) [206] 1, !UNUSED!
=========================================
MSG #, SKILL NUMBER, NUMBER OF ENTRIES, NAME (if applicable)
0 ) [5 ] 1, burning hands
To edit a message, use the command "msgedit" along with the entry # of the message
you would like to edit. To edit the "burning hands" entry, the correct command would
be:
> msgedit 0
==========================================
Msg Edit: [0x1] [$n: Attacker | $N: Victim]
1) Action Type: 5 [burning hands]
Death Messages:
A) CHAR : You have burned $N to death!
B) VICT : You have been burned to death by $n!
C) ROOM : $n has burned $N to death!
Miss Messages:
D) CHAR : You miss $N with your burning hands.
E) VICT : $n reaches for you with burning hands, but misses!
F) ROOM : $n tries to burn $N, but $E escapes!
Hit Messages:
G) CHAR : You burn $N with your hot little hands!
H) VICT : You cry out in pain as $n grabs you with burning hands!
I) ROOM : $N cries out as $n burns $M!
God Messages:
J) CHAR : Your attempt to burn $N nears BLASPHEMY!!!
K) VICT : The pitiful creature before you tries to burn you.
L) ROOM : Unaware of the risks, $n tries to burn $N.
N) New Q) Quit
============================================
To edit a message, simply enter the applicable letter for the line to which you'd
like to edit, and an entry prompt will emerge along with an example of use.
To edit the A), "char death message", simply type from the message editor:
> a
============================================
Enter Selection : a
Example: You kill $N!
Enter new string :
=============================================
Developed by Joseph Arnusch (Vatiken) for use in tbaMUD 3.64.
#0
MUDCOMMAND CMD.MUDCOMMAND %CMD.MUDCOMMAND% %MUDCOMMAND% CMD.MUDCOMMAND
Used to match text to existing commands in the MUD. This will also match
@ -5413,6 +5452,10 @@ traveling and require some rest to continue.
See also: MANA, HITPOINTS
#0
MXP PROTOCOLS
http://www.zuggsoft.com/zmud/mxp.htm#Introduction
#0
NESTED-IFS
A nested if is an if statement contained within another if or if...else
@ -9027,10 +9070,11 @@ SPELLS MAGICS SPELLBOOKS TOMBS SPELL-LEVELS SPELLS-STOCK SPELLLIST
| Curse 14 | Identify 11 |
| Poison 14 | Word of Recall 12 |
| Fireball 15 | Earthquake 12 |
| Charm 16 | Dispel Evil 14 |
| Identify 20 | Dispel Good 14 |
| Enchant Weapon 26 | Sanctuary 15 |
| Clone 30 | Call Lightning 15 |
| Charm 16 | Darkness 13 |
| Identify 20 | Dispel Evil 14 |
| Enchant Weapon 26 | Dispel Good 14 |
| Clone 30 | Sanctuary 15 |
| | Call Lightning 15 |
| | Heal 16 |
| | Control Weather 17 |
| | Sense Life 18 |
@ -11702,6 +11746,8 @@ Variables:
%time% - MUD hour trigger fires off.
%self% - the room.
Example: @RTSTAT 211@n
See also: TRIGEDIT-ROOM-GLOBAL, %TIME%
#31
TRIGEDIT-ROOM-ZONE-RESET TRIGEDIT-ROOM-ZRESET TRIGEDIT-ROOM-LOAD
@ -12755,7 +12801,7 @@ Make each mob unique, don't reuse the same mob for each gate, and load only 1
of each. Or you can use trigedit to load the mob on zreset, checking if they
already exist. Both can be very time consuming.
See Also: FOUNTAIN, ZEDIT-ADVANCED
See Also: FOUNTAIN
#31
ZEDIT-BUILDERS
@ -13064,7 +13110,7 @@ to check if they made anything of value that could be saved and donated.
worked and then delete the zone from the server withe the RemoveWorld script.
#31
ZONE-DESCRIPTION-ROOM ZONE_DESCRIPTION_ROOM 00 EXAMPLE-PROPOSALS EXAMPLE-ZONE-DESCRIPTIONS ZONE-INFO TEST-ZONE TRIAL-ZONE ZONE-DESCRIPTIONS ZEDIT-DESCRIPTION
ZONE-DESCRIPTION-ROOM ZONE_DESCRIPTION_ROOM 00 EXAMPLE-ZONE-DESCRIPTIONS ZONE-INFO TEST-ZONE TRIAL-ZONE ZONE-DESCRIPTIONS ZEDIT-DESCRIPTION
Your zone proposal should be cut and pasted into your "Zone Description Room",
which will be in room <zone #>00 (first room in your zone). In this credit room you
@ -13363,63 +13409,4 @@ zlock - Locks one or all zones. Type zlock for usage.
zunlock - Locks one or all zones. Type zunlock for usage.
#31
MSGEDIT MESSAGE-EDITOR
The Message Editor (BETA):
tbaMUD 3.64
WARNING: THE NEW MESSAGE EDITOR WILL ALTER THE EXISTING MESSAGE FILE BY CONVERTING
IT TO A MORE EASILY MACHINE READABLE FORMAT WHEN A MESSAGE IS SUCCESSFULLY EDITED.
The Message Editor is an OLC style editor for modifying the in-game combat messages.
Simply typing "msgedit" will bring up a list of all active in-game combat messages,
along with the skill they are associated with, number of entries, and a name (if
one exists.)
========================================
Message List:
0 ) [5 ] 1, burning hands 30) [314] 2, Unknown
1 ) [6 ] 1, call lightning 31) [399] 2, Unknown
2 ) [8 ] 1, chill touch 32) [33 ] 1, poison
3 ) [10 ] 1, color spray 33) [202] 1, !UNUSED!
4 ) [22 ] 1, dispel evil 34) [203] 1, !UNUSED!
5 ) [23 ] 1, earthquake 35) [204] 1, !UNUSED!
6 ) [25 ] 1, energy drain 36) [205] 1, !UNUSED!
7 ) [26 ] 1, fireball 37) [206] 1, !UNUSED!
=========================================
MSG #, SKILL NUMBER, NUMBER OF ENTRIES, NAME (if applicable)
0 ) [5 ] 1, burning hands
To edit a message, use the command "msgedit" along with the entry # of the message
you would like to edit. To edit the "burning hands" entry, the correct command would
be:
> msgedit 0
==========================================
Msg Edit: [0x1] [$n: Attacker | $N: Victim]
1) Action Type: 5 [burning hands]
Death Messages:
A) CHAR : You have burned $N to death!
B) VICT : You have been burned to death by $n!
C) ROOM : $n has burned $N to death!
Miss Messages:
D) CHAR : You miss $N with your burning hands.
E) VICT : $n reaches for you with burning hands, but misses!
F) ROOM : $n tries to burn $N, but $E escapes!
Hit Messages:
G) CHAR : You burn $N with your hot little hands!
H) VICT : You cry out in pain as $n grabs you with burning hands!
I) ROOM : $N cries out as $n burns $M!
God Messages:
J) CHAR : Your attempt to burn $N nears BLASPHEMY!!!
K) VICT : The pitiful creature before you tries to burn you.
L) ROOM : Unaware of the risks, $n tries to burn $N.
N) New Q) Quit
============================================
To edit a message, simply enter the applicable letter for the line to which you'd
like to edit, and an entry prompt will emerge along with an example of use.
To edit the A), "char death message", simply type from the message editor:
> a
============================================
Enter Selection : a
Example: You kill $N!
Enter new string :
=============================================
Developed by Joseph Arnusch (Vatiken) for use in tbaMUD 3.64.
#0
$~

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@ -1197,7 +1197,7 @@ ACMD(do_switch)
else if (victim->desc)
send_to_char(ch, "You can't do that, the body is already in use!\r\n");
else if ((GET_LEVEL(ch) < LVL_IMPL) && !IS_NPC(victim))
send_to_char(ch, "You aren't holy enough to use a mortal's body.\r\n");
send_to_char(ch, "You are not holy enough to use their body.\r\n");
else if (GET_LEVEL(ch) < LVL_GRGOD && ROOM_FLAGGED(IN_ROOM(victim), ROOM_GODROOM))
send_to_char(ch, "You are not godly enough to use that room!\r\n");
else if (GET_LEVEL(ch) < LVL_GRGOD && ROOM_FLAGGED(IN_ROOM(victim), ROOM_HOUSE)

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@ -736,7 +736,7 @@ static void list_shops(struct char_data *ch, zone_rnum rnum, shop_vnum vmin, sho
QCYN, QYEL, SHOP_ROOM(i, j), QCYN, QNRM);
if (j == 0)
send_to_char(ch, "%sNone.%s", QCYN, QNRM);
send_to_char(ch, " %sNone.%s", QCYN, QNRM);
send_to_char(ch, "\r\n");
}