mirror of
https://github.com/tbamud/tbamud.git
synced 2025-12-29 21:48:49 +01:00
Fixed typos, updated help --Rumble
This commit is contained in:
parent
2cfae9ff43
commit
bec211195b
5 changed files with 109 additions and 130 deletions
|
|
@ -2,6 +2,8 @@ TbaMUD is currently being developed by The Builder Academy. If you need any
|
|||
help, find any bugs, or have ideas for improvement please stop by TBA at
|
||||
telnet://tbamud.com:9091 or email rumble@tbamud.com --Rumble
|
||||
@
|
||||
[Apr 08 2013] - Rumble
|
||||
Fixed typos, updated help.
|
||||
[Apr 03 2013] - Rumble
|
||||
Fixed typo in Whirlwind
|
||||
Added color to poofs.
|
||||
|
|
|
|||
|
|
@ -1,10 +0,0 @@
|
|||
Text Intro Screen~
|
||||
Body The title screen when you log in to the MUD still has the old version number.
|
||||
~
|
||||
Name Wolfshayde~
|
||||
IdNum 89
|
||||
Dated 1362557894
|
||||
Level 1
|
||||
Room 3001
|
||||
Flags 0 0 0 0
|
||||
End
|
||||
|
|
@ -1663,7 +1663,7 @@ quest - Returns the current quest (or 0 if there's no current quest).
|
|||
questdone(#) - Returns TRUE (1) if the quest vnum (#) has been completed.
|
||||
questpoints() - Checks the actor's questpoints. Subfield modifies. @RHELP NOP@n
|
||||
room - The room the actor is in as a room variable.
|
||||
saving_para() - The actors saving throw for paralization. Subfield adjusts.
|
||||
saving_para() - The actors saving throw for paralysis. Subfield adjusts.
|
||||
saving_rod() - The actors saving throw for staffs/wands. Subfield adjusts.
|
||||
saving_petri() - The actors saving throw for petrification. Subfield adjusts.
|
||||
saving_breath() - The actors saving throw for breath weapons. Subfield adjusts.
|
||||
|
|
@ -2192,6 +2192,16 @@ creature, than a level fifteen player would do with a Damroll of +10.
|
|||
|
||||
See also: HITROLL, AC, STATS
|
||||
#0
|
||||
DARKNESS
|
||||
|
||||
Usage : cast 'darkness'
|
||||
|
||||
Accumulative: No
|
||||
Duration : 1
|
||||
Level : Cleric level 13.
|
||||
|
||||
Envelopes the room in a temporary cloak of darkness.
|
||||
#0
|
||||
DATE AM PM
|
||||
|
||||
Usage: date
|
||||
|
|
@ -2683,26 +2693,23 @@ See also: OLC, REDIT, OEDIT, MEDIT, ZEDIT, SEDIT, TRIGEDIT, TEXT-EDITOR
|
|||
#31
|
||||
EMAILS ICQ AIM E-MAILS CONTACTS MSN AOL
|
||||
|
||||
Name Email ICQ # AIM MSN
|
||||
Name Email
|
||||
|
||||
Welcor welcor@*tbamud.com 18755607
|
||||
Rumble rumble@*tbamud.com 4822010 admwint wintersn
|
||||
Shamra shamra@*tbamud.com BlackdemonRahl
|
||||
|
||||
Amber amber@*tbamud.com
|
||||
Detta detta@*tbamud.com
|
||||
Elaseth elaseth@*tbamud.com ParaVox3
|
||||
Elorien elorien@*tbamud.com
|
||||
Ferret ferret@*tbamud.com radiax01
|
||||
Fizban fizban@*tbamud.com Fizban1216 fizban1216
|
||||
Fyre fyre@*tbamud.com
|
||||
Heiach heiach@*tbamud.com heiach heiach
|
||||
Random random@*tbamud.com 219948345
|
||||
Relsqui relsqui@*tbamud.com 72136407 Relsqui penguinista
|
||||
Rhade rhade@*tbamud.com rhade_73
|
||||
|
||||
|
||||
Vatiken joseph.arnusch@*gmail.com
|
||||
Welcor welcor@tbamud.com
|
||||
Rumble rumble@tbamud.com
|
||||
Vatiken joseph.arnusch@gmail.com
|
||||
Shamra shamra@tbamud.com
|
||||
Fizban fizban@tbamud.com
|
||||
Amber amber@tbamud.com
|
||||
Detta detta@tbamud.com
|
||||
Elaseth elaseth@tbamud.com
|
||||
Elorien elorien@tbamud.com
|
||||
Ferret ferret@tbamud.com
|
||||
Fyre fyre@tbamud.com
|
||||
Heiach heiach@tbamud.com
|
||||
Random random@tbamud.com
|
||||
Relsqui relsqui@tbamud.com
|
||||
Rhade rhade@tbamud.com
|
||||
#0
|
||||
EMOTES : EMOTIONS
|
||||
|
||||
|
|
@ -2898,7 +2905,7 @@ May give you some valuable information about an item or monster.
|
|||
|
||||
See also: LOOK
|
||||
#0
|
||||
EXAMPLE-REPORT PROGRESS-REPORT
|
||||
EXAMPLE-PROPOSAL PROGRESS-REPORT REPORT-EXAMPLE EXAMPLE-REPORT
|
||||
|
||||
As a builder on a mud it is important that you are accountable to someone.
|
||||
To prepare you for this, and to keep the Builder Academy professional, I
|
||||
|
|
@ -3584,39 +3591,12 @@ the shell prompt), type @Wman grep@n.
|
|||
#31
|
||||
GROUP
|
||||
|
||||
Usage: group [player]
|
||||
group all
|
||||
Usage: group
|
||||
group < list | new | join | leave | options | kick >
|
||||
|
||||
GROUP with no arguments shows the status of your group. GROUP <player>
|
||||
adds or removes <player> from your group. GROUP ALL adds everyone who is
|
||||
following you to your group.
|
||||
|
||||
If you are a group member, then you will share experience points for killing
|
||||
monsters equally among the group. Experience points will only be shared among
|
||||
group members that are in the same location, at the time of the killing
|
||||
blow. Sharing is regardless of whether the group members have been
|
||||
participating in the fight.
|
||||
|
||||
To make a group, a "leader" must be selected. All members of the group
|
||||
must then "follow" the leader using the follow command. The leader should
|
||||
NOT follow anyone! The leader can now toggle group membership for each player
|
||||
in the group, by using "group <player_name>" or "group all"
|
||||
|
||||
Example:
|
||||
|
||||
Quifael and Redferne wish to group with Dragon.
|
||||
|
||||
Quifael : follow dragon
|
||||
Redferne: follow dragon
|
||||
(Dragon should be following no one but himself)
|
||||
Dragon : group dragon
|
||||
Dragon : group redferne
|
||||
Dragon : group quifael
|
||||
or
|
||||
Dragon : group all
|
||||
|
||||
Later when Dragon gets upset at Quifael (because he is sleeping all the time)
|
||||
he types : "ungroup Quifael" to kick Quifael out of the group.
|
||||
GROUP with no arguments shows the status of your group. GROUP list will show
|
||||
you a listing of all groups within the game, as well as their zone location and
|
||||
whether or not they are seeking new members.
|
||||
|
||||
See also: FOLLOW, EXPERIENCE, UNGROUP, GSAY, ASSIST, GROUPS, REPORT
|
||||
#0
|
||||
|
|
@ -5369,6 +5349,65 @@ RECALL - Recall to / set / reset your recall base.
|
|||
SLEEP WAKE REST SIT STAND - Change your position (or others').
|
||||
LOCK UNLOCK OPEN CLOSE PICK - Doors and containers.
|
||||
#0
|
||||
MSGEDIT MESSAGE-EDITOR
|
||||
|
||||
The Message Editor (BETA):
|
||||
tbaMUD 3.64
|
||||
WARNING: THE NEW MESSAGE EDITOR WILL ALTER THE EXISTING MESSAGE FILE BY CONVERTING
|
||||
IT TO A MORE EASILY MACHINE READABLE FORMAT WHEN A MESSAGE IS SUCCESSFULLY EDITED.
|
||||
The Message Editor is an OLC style editor for modifying the in-game combat messages.
|
||||
Simply typing "msgedit" will bring up a list of all active in-game combat messages,
|
||||
along with the skill they are associated with, number of entries, and a name (if
|
||||
one exists.)
|
||||
========================================
|
||||
Message List:
|
||||
0 ) [5 ] 1, burning hands 30) [314] 2, Unknown
|
||||
1 ) [6 ] 1, call lightning 31) [399] 2, Unknown
|
||||
2 ) [8 ] 1, chill touch 32) [33 ] 1, poison
|
||||
3 ) [10 ] 1, color spray 33) [202] 1, !UNUSED!
|
||||
4 ) [22 ] 1, dispel evil 34) [203] 1, !UNUSED!
|
||||
5 ) [23 ] 1, earthquake 35) [204] 1, !UNUSED!
|
||||
6 ) [25 ] 1, energy drain 36) [205] 1, !UNUSED!
|
||||
7 ) [26 ] 1, fireball 37) [206] 1, !UNUSED!
|
||||
=========================================
|
||||
MSG #, SKILL NUMBER, NUMBER OF ENTRIES, NAME (if applicable)
|
||||
0 ) [5 ] 1, burning hands
|
||||
To edit a message, use the command "msgedit" along with the entry # of the message
|
||||
you would like to edit. To edit the "burning hands" entry, the correct command would
|
||||
be:
|
||||
> msgedit 0
|
||||
==========================================
|
||||
Msg Edit: [0x1] [$n: Attacker | $N: Victim]
|
||||
1) Action Type: 5 [burning hands]
|
||||
Death Messages:
|
||||
A) CHAR : You have burned $N to death!
|
||||
B) VICT : You have been burned to death by $n!
|
||||
C) ROOM : $n has burned $N to death!
|
||||
Miss Messages:
|
||||
D) CHAR : You miss $N with your burning hands.
|
||||
E) VICT : $n reaches for you with burning hands, but misses!
|
||||
F) ROOM : $n tries to burn $N, but $E escapes!
|
||||
Hit Messages:
|
||||
G) CHAR : You burn $N with your hot little hands!
|
||||
H) VICT : You cry out in pain as $n grabs you with burning hands!
|
||||
I) ROOM : $N cries out as $n burns $M!
|
||||
God Messages:
|
||||
J) CHAR : Your attempt to burn $N nears BLASPHEMY!!!
|
||||
K) VICT : The pitiful creature before you tries to burn you.
|
||||
L) ROOM : Unaware of the risks, $n tries to burn $N.
|
||||
N) New Q) Quit
|
||||
============================================
|
||||
To edit a message, simply enter the applicable letter for the line to which you'd
|
||||
like to edit, and an entry prompt will emerge along with an example of use.
|
||||
To edit the A), "char death message", simply type from the message editor:
|
||||
> a
|
||||
============================================
|
||||
Enter Selection : a
|
||||
Example: You kill $N!
|
||||
Enter new string :
|
||||
=============================================
|
||||
Developed by Joseph Arnusch (Vatiken) for use in tbaMUD 3.64.
|
||||
#0
|
||||
MUDCOMMAND CMD.MUDCOMMAND %CMD.MUDCOMMAND% %MUDCOMMAND% CMD.MUDCOMMAND
|
||||
|
||||
Used to match text to existing commands in the MUD. This will also match
|
||||
|
|
@ -5413,6 +5452,10 @@ traveling and require some rest to continue.
|
|||
|
||||
See also: MANA, HITPOINTS
|
||||
#0
|
||||
MXP PROTOCOLS
|
||||
|
||||
http://www.zuggsoft.com/zmud/mxp.htm#Introduction
|
||||
#0
|
||||
NESTED-IFS
|
||||
|
||||
A nested if is an if statement contained within another if or if...else
|
||||
|
|
@ -9027,10 +9070,11 @@ SPELLS MAGICS SPELLBOOKS TOMBS SPELL-LEVELS SPELLS-STOCK SPELLLIST
|
|||
| Curse 14 | Identify 11 |
|
||||
| Poison 14 | Word of Recall 12 |
|
||||
| Fireball 15 | Earthquake 12 |
|
||||
| Charm 16 | Dispel Evil 14 |
|
||||
| Identify 20 | Dispel Good 14 |
|
||||
| Enchant Weapon 26 | Sanctuary 15 |
|
||||
| Clone 30 | Call Lightning 15 |
|
||||
| Charm 16 | Darkness 13 |
|
||||
| Identify 20 | Dispel Evil 14 |
|
||||
| Enchant Weapon 26 | Dispel Good 14 |
|
||||
| Clone 30 | Sanctuary 15 |
|
||||
| | Call Lightning 15 |
|
||||
| | Heal 16 |
|
||||
| | Control Weather 17 |
|
||||
| | Sense Life 18 |
|
||||
|
|
@ -11702,6 +11746,8 @@ Variables:
|
|||
%time% - MUD hour trigger fires off.
|
||||
%self% - the room.
|
||||
|
||||
Example: @RTSTAT 211@n
|
||||
|
||||
See also: TRIGEDIT-ROOM-GLOBAL, %TIME%
|
||||
#31
|
||||
TRIGEDIT-ROOM-ZONE-RESET TRIGEDIT-ROOM-ZRESET TRIGEDIT-ROOM-LOAD
|
||||
|
|
@ -12755,7 +12801,7 @@ Make each mob unique, don't reuse the same mob for each gate, and load only 1
|
|||
of each. Or you can use trigedit to load the mob on zreset, checking if they
|
||||
already exist. Both can be very time consuming.
|
||||
|
||||
See Also: FOUNTAIN, ZEDIT-ADVANCED
|
||||
See Also: FOUNTAIN
|
||||
#31
|
||||
ZEDIT-BUILDERS
|
||||
|
||||
|
|
@ -13064,7 +13110,7 @@ to check if they made anything of value that could be saved and donated.
|
|||
worked and then delete the zone from the server withe the RemoveWorld script.
|
||||
|
||||
#31
|
||||
ZONE-DESCRIPTION-ROOM ZONE_DESCRIPTION_ROOM 00 EXAMPLE-PROPOSALS EXAMPLE-ZONE-DESCRIPTIONS ZONE-INFO TEST-ZONE TRIAL-ZONE ZONE-DESCRIPTIONS ZEDIT-DESCRIPTION
|
||||
ZONE-DESCRIPTION-ROOM ZONE_DESCRIPTION_ROOM 00 EXAMPLE-ZONE-DESCRIPTIONS ZONE-INFO TEST-ZONE TRIAL-ZONE ZONE-DESCRIPTIONS ZEDIT-DESCRIPTION
|
||||
|
||||
Your zone proposal should be cut and pasted into your "Zone Description Room",
|
||||
which will be in room <zone #>00 (first room in your zone). In this credit room you
|
||||
|
|
@ -13363,63 +13409,4 @@ zlock - Locks one or all zones. Type zlock for usage.
|
|||
zunlock - Locks one or all zones. Type zunlock for usage.
|
||||
|
||||
#31
|
||||
MSGEDIT MESSAGE-EDITOR
|
||||
|
||||
The Message Editor (BETA):
|
||||
tbaMUD 3.64
|
||||
WARNING: THE NEW MESSAGE EDITOR WILL ALTER THE EXISTING MESSAGE FILE BY CONVERTING
|
||||
IT TO A MORE EASILY MACHINE READABLE FORMAT WHEN A MESSAGE IS SUCCESSFULLY EDITED.
|
||||
The Message Editor is an OLC style editor for modifying the in-game combat messages.
|
||||
Simply typing "msgedit" will bring up a list of all active in-game combat messages,
|
||||
along with the skill they are associated with, number of entries, and a name (if
|
||||
one exists.)
|
||||
========================================
|
||||
Message List:
|
||||
0 ) [5 ] 1, burning hands 30) [314] 2, Unknown
|
||||
1 ) [6 ] 1, call lightning 31) [399] 2, Unknown
|
||||
2 ) [8 ] 1, chill touch 32) [33 ] 1, poison
|
||||
3 ) [10 ] 1, color spray 33) [202] 1, !UNUSED!
|
||||
4 ) [22 ] 1, dispel evil 34) [203] 1, !UNUSED!
|
||||
5 ) [23 ] 1, earthquake 35) [204] 1, !UNUSED!
|
||||
6 ) [25 ] 1, energy drain 36) [205] 1, !UNUSED!
|
||||
7 ) [26 ] 1, fireball 37) [206] 1, !UNUSED!
|
||||
=========================================
|
||||
MSG #, SKILL NUMBER, NUMBER OF ENTRIES, NAME (if applicable)
|
||||
0 ) [5 ] 1, burning hands
|
||||
To edit a message, use the command "msgedit" along with the entry # of the message
|
||||
you would like to edit. To edit the "burning hands" entry, the correct command would
|
||||
be:
|
||||
> msgedit 0
|
||||
==========================================
|
||||
Msg Edit: [0x1] [$n: Attacker | $N: Victim]
|
||||
1) Action Type: 5 [burning hands]
|
||||
Death Messages:
|
||||
A) CHAR : You have burned $N to death!
|
||||
B) VICT : You have been burned to death by $n!
|
||||
C) ROOM : $n has burned $N to death!
|
||||
Miss Messages:
|
||||
D) CHAR : You miss $N with your burning hands.
|
||||
E) VICT : $n reaches for you with burning hands, but misses!
|
||||
F) ROOM : $n tries to burn $N, but $E escapes!
|
||||
Hit Messages:
|
||||
G) CHAR : You burn $N with your hot little hands!
|
||||
H) VICT : You cry out in pain as $n grabs you with burning hands!
|
||||
I) ROOM : $N cries out as $n burns $M!
|
||||
God Messages:
|
||||
J) CHAR : Your attempt to burn $N nears BLASPHEMY!!!
|
||||
K) VICT : The pitiful creature before you tries to burn you.
|
||||
L) ROOM : Unaware of the risks, $n tries to burn $N.
|
||||
N) New Q) Quit
|
||||
============================================
|
||||
To edit a message, simply enter the applicable letter for the line to which you'd
|
||||
like to edit, and an entry prompt will emerge along with an example of use.
|
||||
To edit the A), "char death message", simply type from the message editor:
|
||||
> a
|
||||
============================================
|
||||
Enter Selection : a
|
||||
Example: You kill $N!
|
||||
Enter new string :
|
||||
=============================================
|
||||
Developed by Joseph Arnusch (Vatiken) for use in tbaMUD 3.64.
|
||||
#0
|
||||
$~
|
||||
|
|
|
|||
|
|
@ -1197,7 +1197,7 @@ ACMD(do_switch)
|
|||
else if (victim->desc)
|
||||
send_to_char(ch, "You can't do that, the body is already in use!\r\n");
|
||||
else if ((GET_LEVEL(ch) < LVL_IMPL) && !IS_NPC(victim))
|
||||
send_to_char(ch, "You aren't holy enough to use a mortal's body.\r\n");
|
||||
send_to_char(ch, "You are not holy enough to use their body.\r\n");
|
||||
else if (GET_LEVEL(ch) < LVL_GRGOD && ROOM_FLAGGED(IN_ROOM(victim), ROOM_GODROOM))
|
||||
send_to_char(ch, "You are not godly enough to use that room!\r\n");
|
||||
else if (GET_LEVEL(ch) < LVL_GRGOD && ROOM_FLAGGED(IN_ROOM(victim), ROOM_HOUSE)
|
||||
|
|
|
|||
|
|
@ -736,7 +736,7 @@ static void list_shops(struct char_data *ch, zone_rnum rnum, shop_vnum vmin, sho
|
|||
QCYN, QYEL, SHOP_ROOM(i, j), QCYN, QNRM);
|
||||
|
||||
if (j == 0)
|
||||
send_to_char(ch, "%sNone.%s", QCYN, QNRM);
|
||||
send_to_char(ch, " %sNone.%s", QCYN, QNRM);
|
||||
|
||||
send_to_char(ch, "\r\n");
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue