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Fixed bad AFF_SCUBA check for underwater rooms. --Rumble
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3 changed files with 9 additions and 5 deletions
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@ -36,6 +36,10 @@ Xlist (mlist, olist, rlist, zlist, slist, tlist, qlist)
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(lots of major bugfixes too)
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(lots of major bugfixes too)
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@
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@
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tbaMUD 3.61
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tbaMUD 3.61
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[Jan 18 2010] - Rumble
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Fixed bad AFF_SCUBA check for underwater rooms.
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[Dec 28 2009] - Rumble
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Fixed bug where an immortal could cast 'invis' and then be unable to break it with vis.
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[Dec 25 2009] - Rumble
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[Dec 25 2009] - Rumble
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Changed mob flag NOBASH to NOKILL.
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Changed mob flag NOBASH to NOKILL.
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[Dec 23 2009] - Rumble
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[Dec 23 2009] - Rumble
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@ -1372,14 +1372,14 @@ D5
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door~
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door~
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1 0 225
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1 0 225
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E
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E
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sky winds~
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Cold winds plunge ceaselessly at you from the dark, cloudless sky.
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~
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E
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floor~
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floor~
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The stone floor is the same shade of grey as the sky and is completely plain
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The stone floor is the same shade of grey as the sky and is completely plain
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and unscratched. It is probably too hard for anything to leave as much as a
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and unscratched. It is probably too hard for anything to leave as much as a
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scratch on it.
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scratch on it.
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~
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~
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E
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sky winds~
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Cold winds plunge ceaselessly at you from the dark, cloudless sky.
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~
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S
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S
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$~
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$~
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@ -104,7 +104,7 @@ int has_scuba(struct char_data *ch)
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/* Any equipped objects with AFF_SCUBA will do it too. */
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/* Any equipped objects with AFF_SCUBA will do it too. */
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for (i = 0; i < NUM_WEARS; i++)
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for (i = 0; i < NUM_WEARS; i++)
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if (GET_EQ(ch, i) && OBJAFF_FLAGGED(obj, AFF_SCUBA))
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if (GET_EQ(ch, i) && OBJAFF_FLAGGED(GET_EQ(ch, i), AFF_SCUBA))
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return (1);
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return (1);
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return (0);
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return (0);
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