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Fixed NOKILL bug I created by a missing { --Rumble
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commit
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2 changed files with 3 additions and 2 deletions
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@ -683,9 +683,10 @@ int damage(struct char_data *ch, struct char_data *victim, int dam, int attackty
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}
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/* shopkeeper and MOB_NOKILL protection */
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if (!ok_damage_shopkeeper(ch, victim) || MOB_FLAGGED(victim, MOB_NOKILL))
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if (!ok_damage_shopkeeper(ch, victim) || MOB_FLAGGED(victim, MOB_NOKILL)) {
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send_to_char(ch, "This mob is protected.\r\n");
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return (0);
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}
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/* You can't damage an immortal! */
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if (!IS_NPC(victim) && ((GET_LEVEL(victim) >= LVL_IMMORT) && PRF_FLAGGED(victim, PRF_NOHASSLE)))
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@ -212,7 +212,7 @@ int call_magic(struct char_data *caster, struct char_data *cvict,
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act("White light from no particular source suddenly fills the room, then vanishes.", FALSE, caster, 0, 0, TO_ROOM);
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return (0);
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}
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if (MOB_FLAGGED(cvict, MOB_NOKILL)) {
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if (cvict && MOB_FLAGGED(cvict, MOB_NOKILL)) {
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send_to_char(caster, "This mob is protected.\r\n");
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return (0);
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}
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