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1385 lines
26 KiB
Text
1385 lines
26 KiB
Text
#300
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A Long Hallway~
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The hall stretches north and south. Lanterns set in brackets along the wall
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offer ample lighting. The smokeless kerosene that is used leaves a strange
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smell. The Hall is bare, only a few small paintings cover the walls. Clerics
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have very little need for decorations of any kind. A small waiting room is to
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the west.
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credits info~
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Builder : Rumble
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Zone : 3 Sanctus III
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Related Zones: 1 Sanctus, 2 Sanctus II
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Began : 2000
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Player Level : 1-34
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Rooms : 66
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Mobs : 0
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Objects : 57
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Shops : 2
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Triggers : 41
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Theme : A mortal starting town.
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Plot : Fabric of time torn, world going to hell. Sanctus one of the few
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safe havens remaining.
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Links : 40n, 43w, 59e, 62s
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Zone 3 is linked to the following zones:
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2 Sanctus II at 300 (north) ---> 287
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2 Sanctus II at 300 (west ) ---> 299
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2 Sanctus II at 301 (north) ---> 288
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2 Sanctus II at 302 (north) ---> 292
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2 Sanctus II at 303 (north) ---> 296
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2 Sanctus II at 304 (north) ---> 297
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2 Sanctus II at 305 (north) ---> 298
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1 Sanctus at 340 (up ) ---> 128
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1 Sanctus at 341 (up ) ---> 129
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1 Sanctus at 345 (up ) ---> 132
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1 Sanctus at 346 (up ) ---> 133
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1 Sanctus at 362 (up ) ---> 139
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1 Sanctus at 365 (north) ---> 101
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#301
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Clerics Avenue~
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The cobblestone road is in decent shape, though a few stones have been
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overturned leaving gaping holes. No wagons travel down this part of the city.
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Everyone knows clerics have no need for anything besides what they can provide
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by themselves.
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#302
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The Southern Road~
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This road passes underneath the inner city wall. The surface turns into hard
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packed dirt. To the north one may enter the inner city towards the Temple of
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Sanctus or go south towards the southern gate. The southern half of the city
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consists of the magi and clerics' quarters.
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#303
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Magi Avenue~
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The Tower of the Magi lies to the southwest. Just to the south one can see
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where the inner city wall turns to the west. This avenue runs deep within the
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Magi's Quarter. Accidents have been known to happen around here. People must
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be careful for who knows what an inexperienced student may do.
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#304
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An Elegant Hall~
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Drawings of ancient battles in which the Magi slaughter their foes line both
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sides of the hallway. Depicted on these drawings are a myriad of creatures
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ranging from ogres, orcs, goblins, and demons to humans, elves, and dwarves.
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One of the paintings looks oddly familiar.
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T 304
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#305
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The Baths~
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The air is musky and hard to breathe due to the hot steam wafting from the
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large copper tubs filled with hot water. A large fire with pots of water
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heating over it fills the eastern wall. These baths are only to be used by the
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magi whom believe cleanliness is next to godliness.
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#306
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A large Bunk Room~
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Neatly made bunks are arranged in precise rows and colums filling the room
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from wall to wall. Every rack is made precisely to standard, every sheet a
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pristine white, without even a speck of dust. The Cleric's of Sanctus lead a
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disciplined life, second to none, not even the soldiers.
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T 306
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#307
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A Long Hallway~
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The barren walls and floor would seem odd anywhere but here as the Clerics of
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Sanctus consider decorations, desires, or any form of unnecessary wants to be
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blasphemous. They dedicate their lives to helping others, never themselves, and
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would all sacrifice their lives for that principle.
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#308
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The Southwest Intersection~
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The inner city wall ends here, as it reaches Clerics' Avenue, and continues
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on to the east. A small road follows along the inner city wall just north of
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the Tower of the High Council which seems to glow because of its glaring
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brightness.
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#309
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Clerics Alley~
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Within the Clerics' Quarters an adventurer has very little to worry about.
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Even those would be vandals, pickpockets, and thugs shy away out of their
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respect of the clerics. To be a cleric is to be respected second only to that
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of the Master Magi.
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#310
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Clerics Alley~
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The southern section of the inner city wall towers high above to the north.
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The massive fortification of rock and mortar is impressive, rising at least two
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or maybe three times the average man's height. One can just make out a small
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walkway on the top of the wall, too bad only the guards know where the entrance
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is.
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#311
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Clerics Alley~
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The Tower of the High Council of Clerics is almost as impressive as the
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Temple of Sanctus. They look very similiar, except of course the Tower is much
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smaller. Far up in the tower you can see people walking by windows in white
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flowing robes. The healers within are known for their miraculous abilities in
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restoring the wounded.
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#312
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Clerics Alley~
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The inner city wall opens up just to the east into the southern road which
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runs from the south gate directly to the heart of Sanctus inside the temple. A
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few apprentice healers in flowing robes rush between the Temple and the Clerics'
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Quarters, no doubt on an errand from the Council.
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#313
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The Southern Road~
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A large gate has been built into the inner city wall here to allow
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adventurers to pass between the temple and the southern half of the city. The
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clerics' quarters lie to the west while the magi quarters are to the east.
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Within their centers rises the Tower of the High Council of Clerics and the
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Tower of the Magi respectively.
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#314
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Magi Alley~
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The black Tower of the Magi casts an intimidating shadow over the
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surroundings and the underlying alley. Within the tower lie many secrets that
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the average citizen is not privileged enough to be told about. Rumours abound,
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especially about the Orb of Sanctum the gods left in the Master Magi's care.
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#315
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Magi Alley~
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The sound of voices from above are impossible to locate. They could be
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coming either from on top of the inner city wall to the north or from an open
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window of the Tower of the Magi south of here. The voices are too low to be
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discernable.
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#316
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Magi Alley~
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The inner city wall is used to seperate the city into two seperate
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battlefields. In case of an attack by superior numbers the citizens will fall
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back into the inner city as a last measure of defense. Luckily, the army has
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been very successful in protecting the city and it has never come to that.
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#317
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Magi Alley~
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This alley has reached the southeastern corner of the inner city wall where
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it turns north along the Magi Avenue. The Tower of the Magi still looms heavy
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over the surroundings oppressively. The sounds of voices echo between the tower
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and the inner city wall, very disturbing.
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#318
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The Southeastern Intersection~
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A small alley ducks between the Tower of the Magi and the southern section of
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the inner city wall. The Magi Mansion lies just to the east, so extravagant
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that it is almost at the point of becoming an eyesore. The Tower contains the
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fabled Orb of Sanctum, but few are ever lucky enough to lay their eyes on it.
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#319
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An Elegant Hall~
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Both sides of the hallway are covered from floor to ceiling in exquisite
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drawings. All of them depicting various battles in which the Magi have fought
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in. In the one infront of you the army of Sanctus stands on the verge of
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defeat, except for the constant bombardment of fireballs, lightning, and meteors
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hurled from the battlements by the Magi.
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#320
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The Kitchen~
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An assortment of foods are being prepared. Some on small trays to be served
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as appetizers, and others in fine silver plates and containers. The kitchen is
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cramped, too many things and too many people in one area. The cooks look
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overworked and ready to revolt.
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#321
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A Room of Prayer~
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Candles are arranged along a set of shelves, some of which are burning, while
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others remain unlit. Cushions are arranged along the floor facing the candles,
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so that one can give thanks for all that has been given in this simple room of
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prayer. The walls are unadorned, everything looks to be plain and only used for
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its intended purpose.
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#322
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The Hall of Clerics~
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A long hallway carries on to the north. It appears to run the length of the
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entire building. The only source of light are lanterns spaced widely apart upon
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the walls which leave much of the hall in shadow. The bare floor and walls show
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the lifestyle the clerics lead.
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#323
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Clerics Avenue~
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The entrance to both the Hall of Clerics and the Tower of the High Council
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are just to the south. One can see a small intersection to the north where the
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inner city wall begins. Many people come to this quarter to seek aid from the
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clerics, whether it be healing in the tower or to settle disputes within the
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Hall.
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#324
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A Training Room~
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Within this tower new clerics are taken to be trained in the art of healing.
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Very few are selected for this great honor, and even fewer ever achieve a
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mastery in the art of restoring health. Several of the older clerics are here
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bestowing their knowledge and wisdom to their students.
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#325
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A Training Room~
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A rug lines the floor where several clerics in training listen intently to a
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gray-haired man who is drawing something on a board. He often uses words of a
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different language that are very hard to follow and impossible to understand.
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#326
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A Training Room~
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A group of clerics in training surround a poor frightened white cat. The cat
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is shivering in fright. It seems to have broken its foot and the soon to be
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healers are practicing their skills on it. Better than expirementing with live
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humans.
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#327
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An Advanced Training Room~
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A small child lay on a cot circled by several young clerics dressed in white
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robes. One of them lays a gentle hand on the child's forehead causing the young
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boy to instantly fall asleep. Another cleric takes the boys arm which has been
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badly bruised and possibly broken and begins chanting mysterious words. The
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bruises fade away without a trace.
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#328
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The Southern Road~
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This path passes between the pristine Tower of the High Council of Clerics
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and the oppressive Tower of the Magi. This section of the city has a very
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solemn feeling overshadowing it. The magic of healing on one side and the magic
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of power and destruction on the other.
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#329
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The Training Room~
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Several apprentices sit patiently waiting for their next lesson. Classes
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are held within this tower no matter what time of day. The Magi are searching
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relentlessly for the next Master Magi. They are short by two and the five
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existing are all old and nearly finished in their lives.
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#330
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The Training Room~
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The Magi within the tower train to help protect the city from invasion.
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Though the army is generally all that is required to handle most battles, the
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Magi are sometimes called upon to prevent heavy casualties or counter any
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magical abilities the attackers may possess.
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0 0 331
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D2
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~
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0 0 345
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D3
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~
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~
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0 0 329
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S
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#331
|
|
The Training Room~
|
|
Several older students are sitting in on a class about the protective dome
|
|
that upholds the balance within the city. Mention of the Orb of Sanctus
|
|
whispers around the room, and of how the gods bestowed it upon the Master Magi
|
|
to preserve and protect. Without the Orb the city would surely fall.
|
|
~
|
|
3 8 0 0 0 0
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D1
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~
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~
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0 0 332
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D2
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~
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~
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S
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#332
|
|
The Training Room~
|
|
A Master Magi overlooks several students as they pass between themselves a
|
|
small flickering ball of light. The Master Magi casts a stern eye over anyone
|
|
watching and motions them away. No one disagrees with a Master Magi, at least
|
|
no one that wishes to live.
|
|
~
|
|
3 8 0 0 0 0
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D2
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~
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~
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0 0 347
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~
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~
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S
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#333
|
|
Magi Avenue~
|
|
The street narrows here as it passes between the tower and the mansion. One
|
|
can hear strange incantations coming from an open window in the black tower, far
|
|
above the other buildings. The Magi train young students within to take their
|
|
place, but fewer and fewer meet the requirements and actually survive the
|
|
training.
|
|
~
|
|
3 0 0 0 0 0
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D0
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~
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~
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D2
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~
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~
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S
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#334
|
|
The Foyier~
|
|
The mansion surrounding you leaves your mouth agape from the luxuries the
|
|
Magi have come to call their home. Curtains of deep maroon velvet drape over
|
|
the windows. Rugs of the colors of the Magi line the floors. Everything is
|
|
spotless and well maintained. Living here would be what many would consider as
|
|
living the good life.
|
|
~
|
|
3 8 0 0 0 0
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D0
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~
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~
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D2
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~
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~
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S
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#335
|
|
A Back Hall~
|
|
This part of the mansion is rarely used except by servants and students
|
|
traveling unseen from one section of the mansion to another. The Magi live an
|
|
extravagant life and hold themselves to be very prestigious and elegant. No one
|
|
would ever dare call them otherwise. The hall is unkempt and bare of any
|
|
furnishings.
|
|
~
|
|
3 8 0 0 0 0
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D0
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~
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~
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0 0 320
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D2
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S
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#336
|
|
An Emergency Shelter~
|
|
The plain white plaster walls are devoid of all decoration. Lining the walls
|
|
are shelves holding bandages, slings, healing aids and other supplies in neatly
|
|
arranged assortments. The rest of the room is filled with empty cots and bunks
|
|
which are used to rehabilitate the injured if there are ever more casualties
|
|
than the tower can hold.
|
|
~
|
|
3 8 0 0 0 0
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D0
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~
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~
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0 0 321
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D1
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~
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~
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0 0 337
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S
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#337
|
|
The Hall of Clerics~
|
|
This building holds the majority of the clerics within the city of Sanctus.
|
|
It is here the High Council convenes to help citizens solve minor disputes.
|
|
The building is barren of any luxuries. That is the way a cleric must live,
|
|
without desires or wants.
|
|
~
|
|
3 8 0 0 0 0
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D0
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~
|
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~
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0 0 322
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D1
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~
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door~
|
|
1 0 338
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D3
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~
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~
|
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0 0 336
|
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S
|
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#338
|
|
The Clerics' Quarters~
|
|
Large doors to the east and west lead into the Hall of Clerics and the Tower
|
|
of the High Council respectively. To the south a small shop displaying a sign
|
|
with multi-colored herbs swings in the gentle breeze. The Tower rises far
|
|
above, its two spires reaching almost as high as the Temple. In contrast the
|
|
hall looks very mundane.
|
|
~
|
|
3 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 323
|
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D1
|
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~
|
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~
|
|
0 0 339
|
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D2
|
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~
|
|
door~
|
|
1 0 351
|
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D3
|
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~
|
|
door~
|
|
1 0 337
|
|
S
|
|
#339
|
|
The Tower of the High Council of Clerics~
|
|
A large archway leads into the center of the Clerics' Quarters just to the
|
|
west. The Tower is bathed in bright white light that reflects off every
|
|
surface. All around, the soft murmur of healers in training or going about
|
|
their daily routine can be heard.
|
|
~
|
|
3 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 324
|
|
D1
|
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~
|
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~
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0 0 340
|
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D2
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~
|
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~
|
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0 0 352
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D3
|
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~
|
|
~
|
|
0 0 338
|
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S
|
|
#340
|
|
The Tower of Clerics~
|
|
A wide staircase covered by a large tan rug leads up into the heart of the
|
|
tower towards the High Council's chambers. Many famous healers reside within
|
|
this tower's magical walls. It is said that just by standing in certain rooms
|
|
of the tower one can heal at unnatural rates.
|
|
~
|
|
3 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 325
|
|
D1
|
|
~
|
|
~
|
|
0 0 341
|
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D2
|
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~
|
|
~
|
|
0 0 353
|
|
D3
|
|
~
|
|
~
|
|
0 0 339
|
|
D4
|
|
~
|
|
~
|
|
0 0 128
|
|
S
|
|
#341
|
|
The Tower of the Clerics~
|
|
A wide set of stairs leads up to the second floor of the tower. The building
|
|
around you is impressive in both size and stature. Large white pillars support
|
|
high domed ceilings of this spotless white room.
|
|
~
|
|
3 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 326
|
|
D1
|
|
~
|
|
~
|
|
0 0 342
|
|
D2
|
|
~
|
|
~
|
|
0 0 354
|
|
D3
|
|
~
|
|
~
|
|
0 0 340
|
|
D4
|
|
~
|
|
~
|
|
0 0 129
|
|
S
|
|
#342
|
|
The Tower of the High Council of Clerics~
|
|
The east end of the Tower opens into the Southern Road which passes between
|
|
the Southern Towers and the Temple of Sanctus. This junction lies at the
|
|
entrance of the revered Tower of the High Council. High above is where the
|
|
councillors make many important decisions on how to uphold the welfare and
|
|
health of the city.
|
|
~
|
|
3 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 327
|
|
D1
|
|
~
|
|
~
|
|
0 0 343
|
|
D2
|
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~
|
|
~
|
|
0 0 355
|
|
D3
|
|
~
|
|
~
|
|
0 0 341
|
|
S
|
|
#343
|
|
The Southern Road~
|
|
The entrance to both towers of the southern half of Sanctus open before this
|
|
part of the road. To the west the Tower of the High Council of Clerics, to the
|
|
east the Tower of the Magi. Both impressive structures were built by both
|
|
master architects and the use of magic.
|
|
~
|
|
3 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 328
|
|
D1
|
|
~
|
|
~
|
|
0 0 344
|
|
D2
|
|
~
|
|
~
|
|
0 0 356
|
|
D3
|
|
~
|
|
~
|
|
0 0 342
|
|
S
|
|
#344
|
|
The Tower of the Magi~
|
|
The black floor, walls, and ceiling of this tower bring about a feeling of
|
|
oppression, as if something or someone is holding something deliberately back.
|
|
A large doorway to the west leads to the Southern Road or it is possible to
|
|
explore deeper into the temple to the east.
|
|
~
|
|
3 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 329
|
|
D1
|
|
~
|
|
~
|
|
0 0 345
|
|
D2
|
|
~
|
|
~
|
|
0 0 357
|
|
D3
|
|
~
|
|
~
|
|
0 0 343
|
|
S
|
|
#345
|
|
The Tower of the Magi~
|
|
A large spiral staircase winds up into the heart of the tower. A slight
|
|
tinge of sulphur hangs in the air, probably a spell that went haywire.
|
|
Students roam the halls in deep thought, oblivious to the normal reality you
|
|
live in. Training Rooms lie in all directions.
|
|
~
|
|
3 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 330
|
|
D1
|
|
~
|
|
~
|
|
0 0 346
|
|
D2
|
|
~
|
|
~
|
|
0 0 358
|
|
D3
|
|
~
|
|
~
|
|
0 0 344
|
|
D4
|
|
~
|
|
~
|
|
0 0 132
|
|
S
|
|
#346
|
|
The Tower of the Magi~
|
|
A pair of circular stairwells wind their way higher into the tower. The
|
|
sounds of people chanting echo off the pitch black walls that almost appear
|
|
depthless. Most likely a simple trick of the eye, but then again, maybe not.
|
|
~
|
|
3 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 331
|
|
D1
|
|
~
|
|
~
|
|
0 0 347
|
|
D2
|
|
~
|
|
~
|
|
0 0 359
|
|
D3
|
|
~
|
|
~
|
|
0 0 345
|
|
D4
|
|
~
|
|
~
|
|
0 0 133
|
|
S
|
|
#347
|
|
The Tower of the Magi~
|
|
Everything is made from black stone, which at first glance appears to be
|
|
marble, but upon closer examination has no grain within it. Looking into the
|
|
wood causes one to lose themselves as they peer further and further into the
|
|
blackness. It is impossible to tell if this is caused by magic or just a simple
|
|
trick of the eye. To the east is the center of the Magi Quarters.
|
|
~
|
|
3 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 332
|
|
D1
|
|
~
|
|
~
|
|
0 0 348
|
|
D2
|
|
~
|
|
~
|
|
0 0 360
|
|
D3
|
|
~
|
|
~
|
|
0 0 346
|
|
S
|
|
#348
|
|
The Magi Quarters~
|
|
This is the heart of the Magi Quarters. The Magi Mansion where they can be
|
|
found when they are not guarding the orb is to the east. Also nearby is the
|
|
pure black Tower of the Magi which houses the sacred orb that protects the city.
|
|
~
|
|
3 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 333
|
|
D1
|
|
~
|
|
door~
|
|
1 0 349
|
|
D2
|
|
~
|
|
door~
|
|
1 0 361
|
|
D3
|
|
~
|
|
~
|
|
0 0 347
|
|
S
|
|
#349
|
|
The Magi Mansion~
|
|
The walls are adorned in fancy draperies and expensive tapestries of every
|
|
style and design imaginable. The Magi believe in a life of service to their
|
|
discipline, but they also believe that they should be able to live in comfort.
|
|
This building is one of the most elaborate within the entire city.
|
|
~
|
|
3 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 334
|
|
D1
|
|
~
|
|
~
|
|
0 0 350
|
|
D3
|
|
~
|
|
door~
|
|
1 0 348
|
|
S
|
|
#350
|
|
A Study~
|
|
Three low hanging lanterns positioned over the rooms large tables illuminate
|
|
the book-lined walls. There are several chairs at each table so as to allow
|
|
those who wish to study the fine art of magic to rest comfortably. Several
|
|
books lay open upon the tables. Occasional trickles of smoke waft in from under
|
|
the doorway to the east.
|
|
~
|
|
3 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 335
|
|
D1
|
|
~
|
|
door~
|
|
1 0 366
|
|
D3
|
|
~
|
|
~
|
|
0 0 349
|
|
S
|
|
#351
|
|
The Healer's Shop~
|
|
Small indoor gardens have been set up within this small house to grow the
|
|
herbs required for the mixes and salves the clerics require. They are rumoured
|
|
to sometimes sell some of their remedies, though this is very rare and at a very
|
|
steep price.
|
|
~
|
|
3 0 0 0 0 0
|
|
D0
|
|
~
|
|
door~
|
|
1 0 338
|
|
S
|
|
#352
|
|
Clerics in Training~
|
|
Several beds lie in columns and rows spaced evenly apart. The smell of some
|
|
form of antiseptic stings in the air. All the beds are empty, must be the
|
|
healers here are well-versed in their craft. The Temple continues to the north
|
|
and west.
|
|
~
|
|
3 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 339
|
|
D1
|
|
~
|
|
~
|
|
0 0 353
|
|
S
|
|
#353
|
|
A Large Basin~
|
|
A large basin of water lies against the southern wall. Small statues
|
|
portraying a woman and children playing on a river's edge surround the edge of
|
|
basin. The water inside the basin is extremely clean and sterily, likely used
|
|
by the the clerics to tend for the wounded.
|
|
~
|
|
3 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 340
|
|
D1
|
|
~
|
|
~
|
|
0 0 354
|
|
D3
|
|
~
|
|
~
|
|
0 0 352
|
|
S
|
|
#354
|
|
Clerics' Hallway~
|
|
The smell of exotic medicines fills the entire tower. A large open area to
|
|
the north, the center of the tower, holds a set of stairs leading higher up into
|
|
the tower. Small benches line the walls here, allowing people to rest from
|
|
their adentures.
|
|
~
|
|
3 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 341
|
|
D1
|
|
~
|
|
~
|
|
0 0 355
|
|
D3
|
|
~
|
|
~
|
|
0 0 353
|
|
S
|
|
#355
|
|
A Waiting Room~
|
|
Benches filled with people waiting to see a healer line the walls here. An
|
|
apprentice does what he can to aid these poor people, but it is obvious that
|
|
many of them need to be attended to shortly by a real healer or else they may
|
|
perish.
|
|
~
|
|
3 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 342
|
|
D3
|
|
~
|
|
~
|
|
0 0 354
|
|
S
|
|
#356
|
|
The Southern Road~
|
|
To the east the Tower of the High Council of Clerics glows a bright white,
|
|
its polished surfaces reflecting all light down onto the Clerics' Quarters which
|
|
it protects. To the west the Tower of the Magi does the exact opposite, seeming
|
|
to absorb all light surrounding it. There must be balance in all things.
|
|
~
|
|
3 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 343
|
|
D2
|
|
~
|
|
~
|
|
0 0 362
|
|
S
|
|
#357
|
|
The Magi Training Room~
|
|
Bookshelves line the two walls of this small open area within the tower.
|
|
The smell of dust and musty old papers emanates from them. Many centuries of
|
|
knowledge lie within these books that were salvaged from the lands beyond.
|
|
Many more have yet to be found.
|
|
~
|
|
3 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 344
|
|
D1
|
|
~
|
|
~
|
|
0 0 358
|
|
S
|
|
#358
|
|
A Tower Hallway~
|
|
Through a small door to the north one can see the center of the tower where a
|
|
set of spiral staircases lead to the second floor. The Orb of Sanctum is
|
|
protected somewhere within this tower. The Master Magi have been given the task
|
|
of ensuring its safety.
|
|
~
|
|
3 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 345
|
|
D1
|
|
~
|
|
~
|
|
0 0 359
|
|
D3
|
|
~
|
|
~
|
|
0 0 357
|
|
S
|
|
#359
|
|
The Magi Hallway~
|
|
The seven Orders of the Magi are slowly dying out. That is why they rarely
|
|
fight in battles any longer. They have instead devoted their time to training
|
|
future Magi to take their places. But, good students have become even harder
|
|
to come by these days.
|
|
~
|
|
3 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 346
|
|
D1
|
|
~
|
|
~
|
|
0 0 360
|
|
D3
|
|
~
|
|
~
|
|
0 0 358
|
|
S
|
|
#360
|
|
A Magi Training Room~
|
|
Short tables with cushions surrounding them are placed about the room.
|
|
These cushions are obviously meant to kneel on and the tables are overflowing
|
|
with various books. This must be some sort of study room for the Magi. The
|
|
black walls seem to absorb the white light coming from strange bulbs hanging
|
|
from the ceiling.
|
|
~
|
|
3 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 347
|
|
D3
|
|
~
|
|
~
|
|
0 0 359
|
|
S
|
|
#361
|
|
Sareth's Scrolls~
|
|
The smell of old paper that is slowly crumbling to dust fills the room.
|
|
Thousands of books, scroll, parchments, and even some tablets fill the
|
|
bookshelves, tables and the floor of this under sized room. It is here a vast
|
|
amount of the Magi have left thei findings when delving into the depths of
|
|
their magic.
|
|
~
|
|
3 0 0 0 0 0
|
|
D0
|
|
~
|
|
door~
|
|
1 0 348
|
|
S
|
|
#362
|
|
The Southern Gate~
|
|
The heavily fortified passage between the gate and the wilderness beyond is
|
|
well protected against an attack. Lookouts can be heard above chatting idly
|
|
while the sentinel guards stand at attention waiting to be called into action.
|
|
~
|
|
3 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 356
|
|
D3
|
|
~
|
|
~
|
|
0 0 363
|
|
D4
|
|
~
|
|
~
|
|
0 0 139
|
|
S
|
|
#363
|
|
The Stables~
|
|
The smell of hay and manure clings to the room like a cheap cologne
|
|
somebody's grandmother might wear. Stalls line both sides of the cramped
|
|
building with bales of hay stacked everywhere. The horses can't reach the hay
|
|
though they all seem to still try. It is possible to buy a horse for a minimal
|
|
fee, but not all of them are well tamed and have been known to become ornery.
|
|
~
|
|
3 0 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 362
|
|
S
|
|
#364
|
|
PETSHOP STOREROOM~
|
|
To make a pet shop you need two rooms and some pets. The rooms MUST be
|
|
sequential. If the first room is 3015 then the second must be 3016. The second
|
|
room is known as the storeroom. All that is required in the storeroom is to
|
|
load one of each mob you wish to be a pet. This room can not have any exits and
|
|
will never be used by mortals. Although a pet shopkeeper is not required it is
|
|
recommended. In order to implement a pet shop the actual mud code has to be
|
|
modified. Just ask Rumble to do it for you.
|
|
~
|
|
3 1024 0 0 0 0
|
|
S
|
|
#365
|
|
On the Window Ledge~
|
|
From this perilous perch an excellent view is available of the southern half
|
|
of the city. A gust of wind howls past threatening to pull anything along with
|
|
it. The only exit is back into the tower or a deadly jump to the cobblestone
|
|
road below.
|
|
~
|
|
3 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 101
|
|
S
|
|
T 131
|
|
#366
|
|
The Lab~
|
|
The room is covered in shadow and what little that can be seen is a clutter
|
|
of books, scrolls, and potions. The entire room is scarred from fire and a fine
|
|
ash covers everything. Smoke still lingers in the rafters overhead.
|
|
~
|
|
3 0 0 0 0 0
|
|
D3
|
|
~
|
|
door~
|
|
1 0 350
|
|
S
|
|
#367
|
|
Hazel's Living Quarters~
|
|
The room is cluttered with various water container and filtration canisters
|
|
overflowing the desks and shelves. A small cot is crowded into one corner.
|
|
Though there is very little room to move around the room is surprisingly clean
|
|
and well kept. A single door leads down to the shop below.
|
|
~
|
|
3 520 0 0 0 0
|
|
D5
|
|
~
|
|
door~
|
|
1 0 225
|
|
E
|
|
sky winds~
|
|
Cold winds plunge ceaselessly at you from the dark, cloudless sky.
|
|
~
|
|
E
|
|
floor~
|
|
The stone floor is the same shade of grey as the sky and is completely plain
|
|
and unscratched. It is probably too hard for anything to leave as much as a
|
|
scratch on it.
|
|
~
|
|
S
|
|
$~
|