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Python MUD/MUX/MUSH/MU* development system
http://www.evennia.com
baseddjangoenginegame-developmentgame-enginegamedevhacktoberfestmoomudmultiplayermushmuxpythontexttext-basedtext-based-adventuretwistedwebclientwebserver
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| src | ||
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| __init__.py | ||
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| INSTALL | ||
| LICENSE | ||
| README | ||
| sitecustomize.py | ||
| VERSION | ||
----------------------------------- Evennia README (http://evennia.com) Beta hg (mercurial) version ----------------------------------- About Evennia ------------- Evennia is a MUD/MUX/MU* server that aims to provide a functional bare-bones base for developers. Some of our main features are: * Coded and extended using normal Python modules. * Extensive web integration due to our use of Django. * Runs its own Twisted webserver. Comes with game website and ajax web-browser mud client. * Extensive current and potential connectivity and protocol-support through Twisted. * Extremely easy-to-manipulate SQL database back-end via Django (djangoproject.com) * Powerful an extremely extendable bare-bones base system The Django framework has database abstraction abilities that give us many features free, such as: * The codebase will run transparently on MySQL, SQLite, or Postgres * At the time of this document's writing, our SQL-backed application here contains 0 lines of SQL. Django's database abstraction layer is absolutely simple yet very powerful. * For any model we outline for the server's use, we have the ability to more or less automatically generate a web-based admin interface for it with two lines of code. This lets you Create, Update, or Delete entries, as well limit permissions for those abilities. * On the web-based side of things, features such as automatic form validation, abstraction of sessions and cookies, and access to whatever game data you desire are all attractive. See the INSTALL file for help on setting up and running Evennia. Current Status -------------- Nov 2011: After creating several different proof-of-concept game systems (in contrib and privately) as well testing lots of things to make sure the implementation is basically sound, we are declaring Evennia out of Alpha. This can mean as much or as little as you want, admittedly - development is still heavy but the issue list is at an all-time low and the server is slowly stabilizing as people try different things with it. So Beta it is! Aug 2011: Split Evennia into two processes: Portal and Server. After a lot of work trying to get in-memory code-reloading to work, it's clear this is not Python's forte - it's impossible to catch all exceptions, especially in asynchronous code like this. Trying to do so results in hackish, flakey and unstable code. With the Portal-Server split, the Server can simply be rebooted while players connected to the Portal remain connected. The two communicates over twisted's AMP protocol. May 2011: The new version of Evennia, originally hitting trunk in Aug2010, is maturing. All commands from the pre-Aug version, including IRC/IMC2 support works again. An ajax web-client was added earlier in the year, including moving Evennia to be its own webserver (no more need for Apache or django-testserver). Contrib-folder added. Aug 2010: Evennia-griatch-branch is ready for merging with trunk. This marks a rather big change in the inner workings of the server, such as the introduction of TypeClasses and Scripts (as compared to the old ScriptParents and Events) but should hopefully bring everything together into one consistent package as code development continues. May 2010: Evennia is currently being heavily revised and cleaned from the years of gradual piecemeal development. It is thus in a very 'Alpha' stage at the moment. This means that old code snippets will not be backwards compatabile. Changes touch almost all parts of Evennia's innards, from the way Objects are handled to Events, Commands and Permissions. April 2010: Griatch takes over Maintainership of the Evennia project from the original creator Greg Taylor. (Earlier revisions, with previous maintainer, go back to 2005) Contact, Support and Development ----------------------- This is still alpha software, but we try to give support best we can if you have questions. Make a post to the mailing list or chat us up on IRC. We also have a bug tracker if you want to report bugs. Finally, if you are willing to help with the code work, we much appreciate all help! Visit either of the following resources: * Evennia Webpage http://evennia.com * Evennia manual (wiki) http://code.google.com/p/evennia/wiki/Index * Evennia Code Page (See INSTALL text for installation) http://code.google.com/p/evennia/source/checkout * Bug tracker http://code.google.com/p/evennia/issues/list * IRC channel visit channel #evennia on the Freenode IRC network Directory structure ------------------- evennia | |_______src | |___(engine-related dirs) | |_______game (start the server) | |___gamesrc | |___(game-related dirs) | |_______contrib | |_______docs | |_______locales The two main directories you will spend most of your time in are src/ and game/ (probably mostly game/). Basically src/ contains everything related to running the gritty stuff behind the scenes. Unless you are an Evennia developer you should normally make sure never to edit things in src/, since this is where we push new revisions that may overwrite your changes when you update. You will however need to have a good feeling for the resources supplied by the functions in src, since accessing them correctly is the key to making your dream game come true. If src/ is the Evennia developer's domain, the game/ directory on the other hand contains YOUR game. This is where you will define and extend the commands, objects and systems of Evennia to make your dream game. game/ contains the main server settings and the actual evennia executable to start things. game/gamesrc/ holds all the templates for creating objects in your virtual world. contrib/ contains optional code snippets. These are potentially useful but deemed to be too game-specific to be part of the server itself. Modules in contrib are not used unless you yourself decide to import and use them. docs/ contain offline versions of the documentation, you can use python-sphinx to convert the raw data to nice-looking output for printing etc. The online wiki is otherwise first to be updated. locales/ holds translations of the server strings to other languages than English. With this little first orientation, you should head into the online Evennia wiki documentation to get going with the codebase.