mirror of
https://github.com/evennia/evennia.git
synced 2026-03-16 21:06:30 +01:00
Updated contrib README.
This commit is contained in:
parent
713f8b4a7f
commit
71dddf008a
1 changed files with 17 additions and 5 deletions
|
|
@ -5,7 +5,8 @@
|
|||
This folder contains 'contributions': extra snippets of code that are
|
||||
potentially very useful for the game coder but which are considered
|
||||
too game-specific to be a part of the main Evennia game server. These
|
||||
modules are not used unless you explicitly import them.
|
||||
modules are not used unless you explicitly import them. See each file
|
||||
for more detailed instructions on how to install.
|
||||
|
||||
If you want to edit, tweak or expand on this code you should copy the
|
||||
things you want from here into game/gamesrc and change them there.
|
||||
|
|
@ -28,7 +29,18 @@ things you want from here into game/gamesrc and change them there.
|
|||
saved). Includes a basic command '@edit' for activating the
|
||||
editor.
|
||||
|
||||
* Talking_NPC (Griatch 2011) - An example of a simple NPC object that
|
||||
you can strike up a menu-driven converstaion with. Uses the
|
||||
MenuSystem to allow conversation options. The npc object defines
|
||||
a command 'talk' for starting the (brief) conversation.
|
||||
* Talking_NPC (Griatch 2011) - An example of a simple NPC object with
|
||||
which you can strike up a menu-driven converstaion. Uses the
|
||||
MenuSystem to allow conversation options. The npc object defines
|
||||
a command 'talk' for starting the (brief) conversation.
|
||||
|
||||
* Evennia Menu Login (Griatch 2011) - A menu-driven login screen that
|
||||
replaces the default command-based one. Uses the MenuSystem
|
||||
contrib. Does not require players to give their email and
|
||||
doesn't auto-create a Character object at first login like the
|
||||
default system does.
|
||||
|
||||
* CharGen (Griatch 2011) - A simple Character creator and selector for
|
||||
Evennia's ooc mode. Works well with the menu login contrib and
|
||||
is intended as a starting point for building a more full-featured
|
||||
character creation system.
|
||||
Loading…
Add table
Add a link
Reference in a new issue