Commit graph

26 commits

Author SHA1 Message Date
Griatch
ee7a175bf4 Fixed a bug in telnet protocol that stripped wrong characters at the end. Resolves Issue 318. 2012-10-28 10:37:14 +01:00
lagos
024aff8563 Changes the way that command sets are duplicated in a merge to be sure class
attributes are propagated.
2012-10-26 20:24:21 -07:00
Griatch
de3d1f4a22 Minor adjustment to the __contains__ cache of cmdsets. 2012-09-21 00:15:04 +02:00
Griatch
4c83d3e7a1 Various speed optimizations in various places, following further profiling. 2012-09-20 00:47:28 +02:00
Griatch
83fa9397d5 Added a plugin system for server and portal. This allows for plugging in your own services without having to edit any modules in src/server/. Also made some various cleanups and fixes. 2012-09-18 22:52:33 +02:00
Griatch
44bf35cd81 Make sure to forward no_channels, no_objs and no_exits flags across cmdset merges. Also changes how system commands are saved across merges. Resolves Issue 243. 2012-06-20 21:16:34 +02:00
Griatch
4c849ec351 Cleaned and updated the i18n strings for various server-core system. Removed i18n for all strings that are only visible on stdout or in logs. Still missing i18n on certain specific things such as model field help and attribute warnings. Updated Swedish translation to match. 2012-06-14 02:43:35 +02:00
Griatch
9f9dadd4eb Minor tweak to how cmdsets are matched with the "in" operator. 2012-04-26 19:31:03 +02:00
Griatch
a8373c685f Some optimizations in one of the most expensive bits of the server, namely the command handler. 2012-04-25 18:47:03 +02:00
Griatch
e4006bf386 Further cleanup in the error logic for commands - the system now gives resonable suggestions for all commands. 2012-04-22 20:04:24 +02:00
Griatch
0c292b5ff2 Changed how command not found errors are handled by default: Implemented a cos-likeness algorithm (Coling 2008) for comparing strings, which allows for decent suggestions and speed. 2012-04-22 16:36:31 +02:00
Griatch
d44dd92b5f Continuing to make more methods _private to simplify API. 2012-03-31 16:09:48 +02:00
Griatch
c0322c9eae Cleaning some unnecessary whitespace, overall cleanup of various source codes. 2012-03-30 23:47:22 +02:00
Griatch
d36a79b2cc Went over the Command class' basic methods, cleaning up and optimizing while still trying to keep things clean, such as using cleverer loops and try...except instead of if statements. Also cleaned up the way attributes are retrieved. Results in roughly a halving of the time that the code spends in the command.py module. 2012-02-06 00:59:41 +01:00
Griatch
703accdd60 Added an error_check_python_modules function to evennia.py. This basically imports a host of critical modules and quits with tracebacks if there are problems. This catches pure python-syntax errors (i.e. cases where the source-file itself is malformed), something which is hard to properly handle in the running server (where there's also an issue as to how to best report it). Best they fail out already at an early stage. 2011-11-06 21:32:00 +01:00
Griatch
2b2d27ed39 Changed the way unloggedin commands work. Rather than the cmdhander having a special state for unlogged-in commands, the session itself simply stores the cmdset from settings.CMDSET_UNLOGGEDIN. Clean and efficient and also gives a lot more freedom for creating custom login mechanisms (notably it opens the door to using menu systems). 2011-11-06 17:38:29 +01:00
Griatch
95d672763b Multiple fixes and cleanups - command parser excludes inaccessible commands already at parse level now. Fixed the functionality of a few of the lock functions to be more intuitive. Added functionality to the examine command to better show the commands available to an object. 2011-06-26 14:35:02 +00:00
Griatch
b9c1921a0b Added a new 'contrib' folder for optional code snippets not suitable for the server core. Added contrib/menusystem for implementing a multi-choice menu system. Added contrib/lineeditor - a powerful line editor with commands mimicking VI. Also added an example NPC class using the menu system to allow for a conversation. As part of creating these contributions, lots of bugs were found and fixed. A new and more powerful cmdparser was intruduced as a result - this one is much easier to understand than the old one, while being more efficient and versatile. All testsuites were updated. Also: Resolves issue 165. 2011-05-12 21:51:11 +00:00
Griatch
b8a13a2389 Migrate. Made Exits work differently, by use of commands directly instead of an exithandler assigning commands on-the-fly. This solution is a lot cleaner and also solves an issue where @reload would kill typeclasses in situations where an exit was painting to an object whose typeclass was reloaded (same issue occured if the exit typeclass itself was reloaded). As part of these fixes I cleaned up the merging of cmdsets to now merge in strict priority order, as one would expect them to do. Many small bug-fixes and cleanups all over. Resolves issue 164. Resolves issue 163. 2011-05-01 18:04:15 +00:00
Griatch
4bcd5239b5 Mixed batch of minor bug fixes and cleanups. 2011-04-30 21:09:19 +00:00
Griatch
28fe2ad3f4 Run Migrate. Implemented a full separation between Player and Character - Players (OOC entities) can now also hold cmdsets and execute commands. This means that "disconnecting" from a Character becomes possible, putting the Player in an "OOC" state outside the game. This overall makes the game much more stable since there used to be issues if the character was destroyed. Having an OOC set also avoids the previous problem of @puppeting into an object that didn't have any cmdset of its own - you couldn't get back out! A new default OOC-Cmdset handles commands available to a player while OOC. Commands in this set are applied with a low priority, allowing "IC" mode to give precedence if desired.
This change meant several changes to the lock and permission functionality, since it becomes important if permissions are assigned on the Player or on their Character (lock functions pperm() and pid() etc check on Player rather than Character). This has the boon of allowing Admins to switch and play/test the game as a "Low access" character as they like.

Plenty of bug fixes and adjustments. Migrations should make sure to move over all data properly.
2011-04-23 11:54:08 +00:00
Griatch
08b3de9e5e OBS: You'll need to resync/rebuild your database!
- This implements an updated, clearer and more robust access system. The policy is now to lock that which is not explicitly left open.
- Permission strings -> Lock strings. Separating permissions and locks makes more sense security-wise
- No more permissiongroup table; permissions instead use a simple tuple PERMISSIONS_HIERARCHY to define an access hierarchy
- Cleaner lock-definition syntax, all based on function calls.
- New objects/players/channels get a default security policy during creation (set through typeclass)

As part of rebuilding and testing the new lock/permission system I got into testing and debugging several other systems, fixing some
outstanding issues:
- @reload now fully updates the database asynchronously. No need to reboot server when changing cmdsets
- Dozens of new test suites added for about 30 commands so far
- Help for channels made more clever and informative.
2011-03-15 16:08:32 +00:00
Griatch
72d40285b8 After lots of discussions, default commands where moved from game/gamesrc/commands/default to src/commands/default in order to make it clearer which parts are updated as part of evennia and which can be tweaked at heart's content. New templates where left in gamesrc/commands that should hopefully make it clearer how to extend the command system. Also game/web was moved to src/web - we'll likely extend this from game/gamesrc/web in the future. If you already did extensions you should just have to edit your import paths and make use of the new cmdset template supplied.
The unit testing was for commands was split out from src/objects/tests.py into the new src/commands/default/test.py in order to keep the testing modules thematically grouped with the things they are testing.
2010-11-23 01:24:56 +00:00
Griatch
7e736d19e2 Cleaned up the ansi.py module and made it better match the the style rest of the code. 2010-09-05 20:59:32 +00:00
Griatch
9be2b5a64b Fixed some strange behaviour in the help system due to recent changes in how cmdsets are merged by cmdhandler. 2010-09-02 18:14:45 +00:00
Griatch
f83c2bddf8 Trunk: Merged the Devel-branch (branches/griatch) into /trunk. This constitutes a major refactoring of Evennia. Development will now continue in trunk. See the wiki and the past posts to the mailing list for info. /Griatch 2010-08-29 18:46:58 +00:00