evennia/src/commands/cmdset.py

414 lines
17 KiB
Python

"""
A cmdset holds a set of commands available to the object or to other
objects near it. All the commands a player can give (look, @create etc)
are stored as the default cmdset on the player object and managed using the
CmdHandler object (see cmdhandler.py).
The power of having command sets in CmdSets like this is that CmdSets
can be merged together according to individual rules to create a new
on-the-fly CmdSet that is some combination of the
previous ones. Their function are borrowed to a large parts from mathematical
Set theory, it should not be much of a problem to understand.
See CmdHandler for practical examples on how to apply cmdsets
together to create interesting in-game effects.
"""
import copy
from django.utils.translation import ugettext as _
from src.utils.utils import inherits_from, is_iter
__all__ = ("CmdSet",)
class _CmdSetMeta(type):
"""
This metaclass makes some minor on-the-fly convenience fixes to
the cmdset class.
"""
def __init__(mcs, *args, **kwargs):
"""
Fixes some things in the cmdclass
"""
# by default we key the cmdset the same as the
# name of its class.
if not hasattr(mcs, 'key') or not mcs.key:
mcs.key = mcs.__name__
mcs.path = "%s.%s" % (mcs.__module__, mcs.__name__)
if not type(mcs.key_mergetypes) == dict:
mcs.key_mergetypes = {}
super(_CmdSetMeta, mcs).__init__(*args, **kwargs)
class CmdSet(object):
"""
This class describes a unique cmdset that understands priorities. CmdSets
can be merged and made to perform various set operations on each other.
CmdSets have priorities that affect which of their ingoing commands gets used.
In the examples, cmdset A always have higher priority than cmdset B.
key - the name of the cmdset. This can be used on its own for game operations
mergetype (partly from Set theory):
Union - The two command sets are merged so that as many
commands as possible of each cmdset ends up in the
merged cmdset. Same-name commands are merged by
priority. This is the most common default.
Ex: A1,A3 + B1,B2,B4,B5 = A1,B2,A3,B4,B5
Intersect - Only commands found in *both* cmdsets
(i.e. which have same names) end up in the merged
cmdset, with the higher-priority cmdset replacing the
lower one. Ex: A1,A3 + B1,B2,B4,B5 = A1
Replace - The commands of this cmdset completely replaces
the lower-priority cmdset's commands, regardless
of if same-name commands exist.
Ex: A1,A3 + B1,B2,B4,B5 = A1,A3
Remove - This removes the relevant commands from the
lower-priority cmdset completely. They are not
replaced with anything, so this in effects uses the
high-priority cmdset as a filter to affect the
low-priority cmdset.
Ex: A1,A3 + B1,B2,B4,B5 = B2,B4,B5
Note: Commands longer than 2 characters and starting
with double underscrores, like '__noinput_command'
are considered 'system commands' and are
excempt from all merge operations - they are
ALWAYS included across mergers and only affected
if same-named system commands replace them.
priority- All cmdsets are always merged in pairs of two so that
the higher set's mergetype is applied to the
lower-priority cmdset. Default commands have priority 0,
high-priority ones like Exits and Channels have 10 and 9. Priorities
can be negative as well to give default commands preference.
duplicates - determines what happens when two sets of equal
priority merge. Default has the first of them in the
merger (i.e. A above) automatically taking
precedence. But if allow_duplicates is true, the
result will be a merger with more than one of each
name match. This will usually lead to the player
receiving a multiple-match error higher up the road,
but can be good for things like cmdsets on non-player
objects in a room, to allow the system to warn that
more than one 'ball' in the room has the same 'kick'
command defined on it, so it may offer a chance to
select which ball to kick ... Allowing duplicates
only makes sense for Union and Intersect, the setting
is ignored for the other mergetypes.
key_mergetype (dict) - allows the cmdset to define a unique
mergetype for particular cmdsets. Format is
{CmdSetkeystring:mergetype}. Priorities still apply.
Example: {'Myevilcmdset','Replace'} which would make
sure for this set to always use 'Replace' on
Myevilcmdset no matter what overall mergetype this set
has.
no_objs - don't include any commands from nearby objects
when searching for suitable commands
no_exits - ignore the names of exits when matching against
commands
no_channels - ignore the name of channels when matching against
commands (WARNING- this is dangerous since the
player can then not even ask staff for help if
something goes wrong)
"""
__metaclass__ = _CmdSetMeta
key = "Unnamed CmdSet"
mergetype = "Union"
priority = 0
duplicates = False
key_mergetypes = {}
no_exits = False
no_objs = False
no_channels = False
permanent = False
# pre-store properties to duplicate straight off
to_duplicate = ("key", "cmdsetobj", "no_exits", "no_objs", "no_channels", "permanent",
"mergetype", "priority", "duplicates")
def __init__(self, cmdsetobj=None, key=None):
"""
Creates a new CmdSet instance.
cmdsetobj - this is the database object to which this particular
instance of cmdset is related. It is often a player but may also be a
regular object.
"""
if key:
self.key = key
self.commands = []
self.actual_mergetype = self.mergetype
self.cmdsetobj = cmdsetobj
# initialize system
self.at_cmdset_creation()
# Priority-sensitive merge operations for cmdsets
def _union(self, cmdset_a, cmdset_b, duplicates=False):
"C = A U B. CmdSet A is assumed to have higher priority"
cmdset_c = cmdset_a._duplicate()
# we make copies, not refs by use of [:]
cmdset_c.commands = cmdset_a.commands[:]
if duplicates and cmdset_a.priority == cmdset_b.priority:
cmdset_c.commands.extend(cmdset_b.commands)
else:
cmdset_c.commands.extend([cmd for cmd in cmdset_b if not cmd in cmdset_a])
return cmdset_c
def _intersect(self, cmdset_a, cmdset_b, duplicates=False):
"C = A (intersect) B. A is assumed higher priority"
cmdset_c = cmdset_a._duplicate()
if duplicates and cmdset_a.priority == cmdset_b.priority:
for cmd in [cmd for cmd in cmdset_a if cmd in cmdset_b]:
cmdset_c.add(cmd)
cmdset_c.add(cmdset_b.get(cmd))
else:
cmdset_c.commands = [cmd for cmd in cmdset_a if cmd in cmdset_b]
return cmdset_c
def _replace(self, cmdset_a, cmdset_b, cmdset_c):
"C = A + B where the result is A."
cmdset_c = cmdset_a._duplicate()
cmdset_c.commands = cmdset_a.commands[:]
return cmdset_c
def _remove(self, cmdset_a, cmdset_b, cmdset_c):
"C = A + B, where B is filtered by A"
cmdset_c = cmdset_a._duplicate()
cmdset_c.commands = [cmd for cmd in cmdset_b if not cmd in cmdset_a]
return cmdset_c
def _instantiate(self, cmd):
"""
checks so that object is an instantiated command
and not, say a cmdclass. If it is, instantiate it.
Other types, like strings, are passed through.
"""
try:
return cmd()
except TypeError:
return cmd
def _duplicate(self):
"""
Returns a new cmdset with the same settings as this one
(no actual commands are copied over)
"""
cmdset = CmdSet()
cmdset.__dict__.update(dict((key, val) for key, val in self.__dict__.items() if key in self.to_duplicate))
cmdset.key_mergetypes = self.key_mergetypes.copy() #copy.deepcopy(self.key_mergetypes)
return cmdset
def __str__(self):
"""
Show all commands in cmdset when printing it.
"""
return ", ".join([str(cmd) for cmd in sorted(self.commands, key=lambda o:o.key)])
def __iter__(self):
"""
Allows for things like 'for cmd in cmdset':
"""
return iter(self.commands)
def __contains__(self, othercmd):
"""
Returns True if this cmdset contains the given command (as defined
by command name and aliases). This allows for things like 'if cmd in cmdset'
"""
return othercmd in self.commands
def __add__(self, cmdset_b):
"""
Merge this cmdset (A) with another cmdset (B) using the + operator,
C = A + B
Here, we (by convention) say that 'A is merged onto B to form
C'. The actual merge operation used in the 'addition' depends
on which priorities A and B have. The one of the two with the
highest priority will apply and give its properties to C. In
the case of a tie, A takes priority and replaces the
same-named commands in B unless A has the 'duplicate' variable
set (which means both sets' commands are kept).
"""
# It's okay to merge with None
if not cmdset_b:
return self
sys_commands_a = self.get_system_cmds()
sys_commands_b = cmdset_b.get_system_cmds()
if self.priority >= cmdset_b.priority:
# A higher or equal priority than B
# preserve system __commands
sys_commands = sys_commands_a + [cmd for cmd in sys_commands_b if cmd not in sys_commands_a]
mergetype = self.key_mergetypes.get(cmdset_b.key, self.mergetype)
if mergetype == "Intersect":
cmdset_c = self._intersect(self, cmdset_b, cmdset_b.duplicates)
elif mergetype == "Replace":
cmdset_c = self._replace(self, cmdset_b, cmdset_b.duplicates)
elif mergetype == "Remove":
cmdset_c = self._remove(self, cmdset_b, cmdset_b.duplicates)
else: # Union
cmdset_c = self._union(self, cmdset_b, cmdset_b.duplicates)
cmdset_c.no_channels = self.no_channels
cmdset_c.no_exits = self.no_exits
cmdset_c.no_objs = self.no_objs
else:
# B higher priority than A
# preserver system __commands
sys_commands = sys_commands_b + [cmd for cmd in sys_commands_a if cmd not in sys_commands_b]
mergetype = cmdset_b.key_mergetypes.get(self.key, cmdset_b.mergetype)
if mergetype == "Intersect":
cmdset_c = self._intersect(cmdset_b, self, self.duplicates)
elif mergetype == "Replace":
cmdset_c = self._replace(cmdset_b, self, self.duplicates)
elif mergetype == "Remove":
cmdset_c = self._remove(self, cmdset_b, self.duplicates)
else: # Union
cmdset_c = self._union(cmdset_b, self, self.duplicates)
cmdset_c.no_channels = cmdset_b.no_channels
cmdset_c.no_exits = cmdset_b.no_exits
cmdset_c.no_objs = cmdset_b.no_objs
# we store actual_mergetype since key_mergetypes
# might be different from the main mergetype.
# This is used for diagnosis.
cmdset_c.actual_mergetype = mergetype
# return the system commands to the cmdset
cmdset_c.add(sys_commands)
return cmdset_c
def add(self, cmd):
"""
Add a command, a list of commands or a cmdset to this cmdset.
Note that if cmd already exists in set,
it will replace the old one (no priority checking etc
at this point; this is often used to overload
default commands).
If cmd is another cmdset class or -instance, the commands
of that command set is added to this one, as if they were part
of the original cmdset definition. No merging or priority checks
are made, rather later added commands will simply replace
existing ones to make a unique set.
"""
if inherits_from(cmd, "src.commands.cmdset.CmdSet"):
# cmd is a command set so merge all commands in that set
# to this one. We raise a visible error if we created
# an infinite loop (adding cmdset to itself somehow)
try:
cmd = self._instantiate(cmd)
except RuntimeError, e:
string = "Adding cmdset %(cmd)s to %(class)s lead to an infinite loop. When adding a cmdset to another, "
string += "make sure they are not themself cyclically added to the new cmdset somewhere in the chain."
raise RuntimeError(_(string) % {"cmd":cmd, "class":self.__class__})
cmds = cmd.commands
elif is_iter(cmd):
cmds = [self._instantiate(c) for c in cmd]
else:
cmds = [self._instantiate(cmd)]
for cmd in cmds:
# add all commands
if not hasattr(cmd, 'obj'):
cmd.obj = self.cmdsetobj
try:
ic = self.commands.index(cmd)
self.commands[ic] = cmd # replace
except ValueError:
self.commands.append(cmd)
# extra run to make sure to avoid doublets
self.commands = list(set(self.commands))
#print "In cmdset.add(cmd):", self.key, cmd
def remove(self, cmd):
"""
Remove a command instance from the cmdset.
cmd can be either a cmd instance or a key string.
"""
cmd = self._instantiate(cmd)
self.commands = [oldcmd for oldcmd in self.commands if oldcmd != cmd]
def get(self, cmd):
"""
Return the command in this cmdset that matches the
given command. cmd may be either a command instance or
a key string.
"""
cmd = self._instantiate(cmd)
for thiscmd in self.commands:
if thiscmd == cmd:
return thiscmd
def count(self):
"Return number of commands in set"
return len(self.commands)
def get_system_cmds(self):
"""
Return system commands in the cmdset, defined as
commands starting with double underscore __.
These are excempt from merge operations.
"""
return [cmd for cmd in self.commands if cmd.key.startswith('__')]
def make_unique(self, caller):
"""
This is an unsafe command meant to clean out a cmdset of
doublet commands after it has been created. It is useful
for commands inheriting cmdsets from the cmdhandler where
obj-based cmdsets always are added double. Doublets will
be weeded out with preference to commands defined on caller,
otherwise just by first-come-first-served.
"""
unique = {}
for cmd in self.commands:
if cmd.key in unique:
ocmd = unique[cmd.key]
if (hasattr(cmd, 'obj') and cmd.obj == caller) and not \
(hasattr(ocmd, 'obj') and ocmd.obj == caller):
unique[cmd.key] = cmd
else:
unique[cmd.key] = cmd
self.commands = unique.values()
def get_all_cmd_keys_and_aliases(self, caller=None):
"""
Returns a list of all command keys and aliases
available in this cmdset. If caller is given, the
commands is checked for access on the "call" type
before being returned.
"""
names = []
if caller:
[names.extend(cmd._keyaliases) for cmd in self.commands if cmd.access(caller)]
else:
[names.extend(cmd._keyaliases) for cmd in self.commands]
return names
def at_cmdset_creation(self):
"""
Hook method - this should be overloaded in the inheriting
class, and should take care of populating the cmdset
by use of self.add().
"""
pass