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Clarify the nature of the different modules
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@ -26,9 +26,17 @@ implemented and customized:
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tracks the distance between different characters and objects in
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combat, as well as differentiates between melee and ranged
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attacks.
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This system is meant as a basic framework to start from, and is modeled
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after the combat systems of popular tabletop role playing games rather than
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the real-time battle systems that many MMOs and some MUDs use. As such, it
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may be better suited to role-playing or more story-oriented games, or games
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meant to closely emulate the experience of playing a tabletop RPG.
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Each of these modules contains the full functionality of the battle system
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with different customizations added in - the instructions to install each
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one is contained in the module itself. It's recommended that you install
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and test tb_basic first, so you can better understand how the other
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modules expand on it and get a better idea of how you can customize the
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system to your liking and integrate the subsystems presented here into
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your own combat system.
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