Clarify the nature of the different modules

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FlutterSprite 2017-10-30 13:23:06 -07:00 committed by GitHub
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@ -26,9 +26,17 @@ implemented and customized:
tracks the distance between different characters and objects in
combat, as well as differentiates between melee and ranged
attacks.
This system is meant as a basic framework to start from, and is modeled
after the combat systems of popular tabletop role playing games rather than
the real-time battle systems that many MMOs and some MUDs use. As such, it
may be better suited to role-playing or more story-oriented games, or games
meant to closely emulate the experience of playing a tabletop RPG.
Each of these modules contains the full functionality of the battle system
with different customizations added in - the instructions to install each
one is contained in the module itself. It's recommended that you install
and test tb_basic first, so you can better understand how the other
modules expand on it and get a better idea of how you can customize the
system to your liking and integrate the subsystems presented here into
your own combat system.