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Moved 'turnbattle' to packages section in readme
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@ -50,8 +50,6 @@ things you want from here into your game folder and change them there.
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time to pass depending on if you are walking/running etc.
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* Talking NPC (Griatch 2011) - A talking NPC object that offers a
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menu-driven conversation tree.
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* Turnbattle (FlutterSprite 2017) - A turn-based combat engine meant
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as a start to build from. Has attack/disengage and turn timeouts.
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* Wilderness (titeuf87 2017) - Make infinitely large wilderness areas
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with dynamically created locations.
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* UnixCommand (Vincent Le Geoff 2017) - Add commands with UNIX-style syntax.
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@ -62,6 +60,9 @@ things you want from here into your game folder and change them there.
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to the Evennia game index (games.evennia.com)
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* In-game Python (Vincent Le Goff 2017) - Allow trusted builders to script
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objects and events using Python from in-game.
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* Turnbattle (FlutterSprite 2017) - A turn-based combat engine meant
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as a start to build from. Has attack/disengage and turn timeouts,
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and includes optional expansions for equipment and combat movement.
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* Tutorial examples (Griatch 2011, 2015) - A folder of basic
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example objects, commands and scripts.
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* Tutorial world (Griatch 2011, 2015) - A folder containing the
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