diff --git a/evennia/contrib/turnbattle/README.md b/evennia/contrib/turnbattle/README.md index af04f80060..729c42a099 100644 --- a/evennia/contrib/turnbattle/README.md +++ b/evennia/contrib/turnbattle/README.md @@ -26,9 +26,17 @@ implemented and customized: tracks the distance between different characters and objects in combat, as well as differentiates between melee and ranged attacks. - + This system is meant as a basic framework to start from, and is modeled after the combat systems of popular tabletop role playing games rather than the real-time battle systems that many MMOs and some MUDs use. As such, it may be better suited to role-playing or more story-oriented games, or games meant to closely emulate the experience of playing a tabletop RPG. + +Each of these modules contains the full functionality of the battle system +with different customizations added in - the instructions to install each +one is contained in the module itself. It's recommended that you install +and test tb_basic first, so you can better understand how the other +modules expand on it and get a better idea of how you can customize the +system to your liking and integrate the subsystems presented here into +your own combat system.