DF-Walkthrough/chapters/chap04-crafts-farming.rst

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.. _chapter04:
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######################
It almost makes sense!
######################
Welcome to Part 4 of the Dwarf Fortress Walkthrough. No nancying
around, lets get right back into it! I hope youve diligently completed
your homework. If you look below, youll see I have…
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Extreme Home Makeover: Dwarf Edition!
=====================================
.. image:: images/04-crafts.png
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:align: center
…Lots of Crafts! Ive gone through and completed all of the tasks at
the end of chapter 3, and to prove it, here is a picture of my pile of
crafts. Looks like I havent made much in the way of bins yet, so the
crafts havent been tidily stored in a single bin. Dont worry, once
bins are produced the dwarfs will sort all this out.
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Ive also got piles everywhere, workshops set up and food and booze
production going. Things are looking good! But we have yet more useful
jobs to do.
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Before getting to those though, let's set up a trade depot outside so
merchants can bring us wagons of useful goods. Place that with
:kbd:`b`, :kbd:`D` outside - wagons need a three tile wide pathway
without traps, so this is the easiest way to keep it accessible.
Next time traders turn up, just remember to check out the tutorial
on :ref:`tutorial-trading` for a guide to the process.
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First up, we need to move our booze production downstairs.
I dont want to dig out any more of our top-floor space just now,
and rock walls can be smoothed and engraved later - which keeps
dwarves happy. Of course, we have many options for how we
expand the fortress, but well go for simple right now, so lets get
shifting stuff.
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Lets get get on with some digging
and our new booze space. Hell, lets move the food downstairs as well
and keep it nice and close to the dining room, where dwarfs are going
to want to eat it.
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Heres how Ive plotted things out:
.. image:: images/04-booze-food.png
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:align: center
Once that digging is done, set up the big food storage hall as a food
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stockpile. Then build a still downstairs using :kbd:`b`, :kbd:`w`,
:kbd:`l`. This should be easy-peasy for you now! Your next job is go to
upstairs and remove the old food stockpile and still.
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Look what the cat dragged in!
=============================
At some point youre going to get immigrants. I got some right now.
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:guilabel:`Some migrants have arrived.`
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Soon after the message a stream of new loafers streak into the
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fortress. And whats the first thing they do? Eat and drink!
This has me a little concerned about our food stocks, and if
this has happened to you, I suggest you do what I do and sort out some
more booze and dig some more bedrooms downstairs and assign those new
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dwarfs to it.
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Outdoor farming for fun and profit
==================================
You know about farming inside, now how about farming outside? As you
may recall weve had some plant gathering going on outside. In
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temperate climates that means were generally gathering berries.
And once weve eaten berries, what do we have? Well, if youre a
dwarf, you end up with seeds. And wouldnt it be great to
plant them? Yes it would!
Well cover looking at our stocks of goods later, by the way, so just
trust me for now.
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But berries are going to require being planted outside, as they
love the sun dont they? Of course, we dont want to go outside where
it could be nasty and dangerous, so what do we do?. We cant really
expect strawberries to grow in a dark cave, can we? So how about we
compromise with these fruity demons. Well build an outdoor farm, but
well lock it off from the world with a wall and an entrance only
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available to us.
To achieve our goals we first need to dig some handy exit to the
outdoors. Perhaps near our existing farm. This is what I did:
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.. image:: images/04-dig1.png
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:align: center
Ive expanded the farm room a little and set a passage to the outside
to be dug. Once the space is dug youll notice that the slope icons
still exist around the exit. This could be a problem. If we built walls
around a nicely enclosed farm now enemies would still be able to get to
it from above, by walking down the slopes! So we need to remove the
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slopes. To remove it, we hit :kbd:`d` for :guilabel:`Designations`
and then :kbd:`z` for :guilabel:`Remove Up Stairs/Ramps`.
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Ive selected almost all of the slopes across the front of my fortress.
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I dont want any surprises 'dropping' in anywhere along our front. Here
you can see my miners hard at work stripping away the outside ramps so
theres essentially a sharp drop between the level above and this
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level.
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.. image:: images/04-dig2.png
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:align: center
While youre at it, you could tidy up the outside edge of the fortress
with digging and ramp removal. Heres my much tidier fortress entrance:
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.. image:: images/04-dig3.png
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:align: center
Later on we might incorporate some complex defenses into this area.
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.. note::
Recent versions of Dwarf Fortress added the ability to climb,
so to be truly secure a wall must smoothed natural stone,
or built two levels high with an overhand at the top. Using
stone blocks also helps.
That's pretty tricky though, so for now we'll just hope the
goblins don't bother.
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So, lets get on with this farm! We need to surround a nice large area
with walls, right? Keep our dwarfs safe from wandering critters. To
build walls we need to:
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* Hit :kbd:`b`
* Hit :kbd:`C`, (thats :kbd:`Shift`-:kbd:`c`, remember the keys are
case-sensitive), or scroll through the list and look for
:guilabel:`Wall/Floor/Stairs/Track` and hit :kbd:`Enter`.
* :guilabel:`Wall` is selected by default, hit :kbd:`Enter`.
* You now have a green X. Like the farm plot you can change the size
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with :kbd:`u`, :kbd:`m`, :kbd:`h` and :kbd:`k`.
* Hit :kbd:`u` until youve got a max-height wall.
* Place the wall right next to the entrance, hit :kbd:`Enter` (below you can
see how I placed mine).
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* Select a material using :kbd:`=` and :kbd:`Enter`
* Hit :kbd:`Enter` until the list goes away and you see the wall outline.
Youre selecting one item for each segment of the wall.
* Hit :kbd:`Esc` until the game resumes.
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You will now have a wall under construction! Again, hit :kbd:`q` and move it
down your wall, youll see the construction status. Dont worry, your
dwarfs will get to the wall pretty quickly.
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While youre waiting, clear all the trees and bushes from inside your
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soon-to-be farm space using :kbd:`d`, :kbd:`t` to :guilabel:`Chop Down
Trees` and :kbd:`d`, :kbd:`p` to :guilabel:`Gather Plants`.
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Once youve got this under way, build two lengths of wall across to the
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right go down a length and a bit, and back to the cliff face.
Heres how my outdoor farm plot looks so far:
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.. image:: images/04-build1.png
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:align: center
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Isn't it coming along nicely? Soon well be able to hide
inside and behind our walls and ignore the nasty outside world. Yay!
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Once your walls are complete you could easily build two 6×6 farm plots
inside this space. One point though, make sure all those trees are cut
down and plants harvested, otherwise youre going to end up with a
patchy farm plot. Also, if there are any trees in the way of a wall
being built you wont be able to place the wall. Get them cleared and
the problem will go away.
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Heres my private outdoors farm yard with the farm plots built as well:
.. image:: images/04-build2.png
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:align: center
There you go! Beautiful! Now, just like farms inside, you need to
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specify what the fields will build (:kbd:`q`). On the first, Ive set
strawberries for every season (dont forget to cycle through the
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seasons using :kbd:`a`, :kbd:`b` :kbd:`c`, :kbd:`d`).
When I tried to select strawberries
on the second field they were red, suggesting to me we wont have
enough seeds that this isnt the season for planting those items
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So instead, I
selected some other random plant. Not sure weve got seeds for those,
but well find out all about that later! And later on you can come back
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and fix up some better planting instructions. Oh, dont select
:guilabel:`Seas Fert` or :guilabel:`Fertilize`.
We dont have any fertilizer yet.
While I remember things, lets take a moment to build a wall along the
top edge above our outside farm. We dont want any goblins walking up
to the edge of the cliff, looking down, and shooting up our farmers
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with their crossbows! So go up a level, using good-old :kbd:`<` and
plan out your wall. Here Ive built a wall,
which should once and for all block off any possible approach to my farm.
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.. image:: images/04-build3.png
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:align: center
There's one last thing we should take care of today - hungry animals!
It's pretty common for livestock to need grass (or cavern moss, or...)
to graze on, so we'd better set up a pasture zone.
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* Head up near the wagon, where there's open space and plenty of grass.
* Hit :kbd:`i` for a zone, select a large area, then :kbd:`n` for pasture.
* Hit :kbd:`N`, then scroll with :kbd:`=` and select grazing animals
with :kbd:`Enter`.
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.. image:: images/04-pasture.png
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:align: center
Done! Our livestock will now happily graze under the trees, turning
grass into a foundation of dwarven industry and cuisine.
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I'll see you in `chapter five <chapter05>` to look at expanding our
industries to something truly impressive!
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