DF-Walkthrough/chapters/chap04-crafts-farming.rst

251 lines
11 KiB
ReStructuredText
Raw Normal View History

2015-09-27 14:41:48 +10:00
######################
It almost makes sense!
######################
Welcome to Part 4 of the Dwarf Fortress Walkthrough. No nancying
around, lets get right back into it! I hope youve diligently completed
your homework. If you look below, youll see I have…
2015-09-27 14:41:48 +10:00
Extreme Home Makeover: Dwarf Edition!
=====================================
.. image:: images/dftutorial48.png
:align: center
…Lots of Crafts! Ive gone through and completed all of the tasks at
the end of chapter 3, and to prove it, here is a picture of my pile of
crafts. Looks like I havent made much in the way of bins yet, so the
crafts havent been tidily stored in a single bin. Dont worry, once
bins are produced the dwarfs will sort all this out.
2015-09-27 14:41:48 +10:00
Ive also got piles everywhere, workshops set up and food and booze
production going. Things are looking good! But we have yet more useful
jobs to do.
2015-09-27 14:41:48 +10:00
Before getting to those though, let's set up a trade depot outside so
merchants can bring us wagons of useful goods. Place that with
:kbd:`b`, :kbd:`D` outside - wagons need a three tile wide pathway
without traps, so this is the easiest way to keep it accessible.
Next time traders turn up, just remember to check out the tutorial
on :ref:`tutorial-trading` for a guide to the process.
First up, we need to move our booze production down stairs. I want to
set up a trade depot upstairs and Ive decided I dont want to leave
the depot outside, and I dont want to dig out any more of our limited
top-floor space just now. Of course, we have many options for how we
expand the fortress, but well go for simple right now, so lets get
shifting stuff.
2015-09-27 14:41:48 +10:00
Lets get get on with some digging
and our new booze space. Hell, lets move the food downstairs as well
and keep it nice and close to the dining room, where dwarfs are going
to want to eat it.
2015-09-27 14:41:48 +10:00
Heres how Ive plotted things out:
.. image:: images/dftutorial49.png
:align: center
Once that digging is done, set up the big food storage hall as a food
stockpile. Then build a still downstairs using “b”, “w”, “l”. This
should be easy-peasy for you now! Your next job is go to upstairs and
remove the food stockpile and the still.
2015-09-27 14:41:48 +10:00
Look what the cat dragged in!
=============================
At some point youre going to get immigrants. I got some right now.
.. image:: images/dftutorial52.png
:align: center
Soon after the message a stream of new loafers streak into the
fortress. And whats the first thing they do? Eat and drink! Slacker
bastards! This has me a little concerned about our food stocks, and if
this has happened to you, I suggest you do what I do and sort out some
more booze and dig some more bedrooms downstairs and assign those new
dwarfs to it. Next tutorial were also going to have our first close
look at our dwarfs, but not until after we build ourselves a nice new
farm and ensure we are overflowing with food (and food goods to produce
booze out of).
2015-09-27 14:41:48 +10:00
Outdoor farming for fun and profit
==================================
You know about farming inside, now how about farming outside? As you
may recall weve had some plant gathering going on outside. In
temperate climates that means were generally gathering strawberries.
And once weve eaten strawberries, what do we have? Well, if youre a
dwarf, you end up with strawberry seeds. And wouldnt it be great to
plant them? Yes it would! Do we have some? I dont know yet! But I
think so!
Well cover looking at our stocks of goods later, by the way, so just
trust me for now.
But strawberries are going to require being planted outside, as they
love the sun dont they? Of course, we dont want to go outside where
it could be nasty and dangerous, so what do we do?. We cant really
expect strawberries to grow in a dark cave, can we? So how about we
compromise with these fruity demons. Well build an outdoor farm, but
well lock it off from the world with a wall and an entrance only
available to us. Cant we all just be friends?
To achieve our goals we first need to dig some handy exit to the
outdoors. Perhaps near our existing farm. This is what I did:
2015-09-27 14:41:48 +10:00
.. image:: images/dftutorial53.png
:align: center
Ive expanded the farm room a little and set a passage to the outside
to be dug. Once the space is dug youll notice that the slope icons
still exist around the exit. This could be a problem. If we built walls
around a nicely enclosed farm now enemies would still be able to get to
it from above, by walking down the slopes! So we need to remove the
slopes. To remove it, we hit “d” for “Designations” and then “z” for
“Remove Stairs/Ramps”.
2015-09-27 14:41:48 +10:00
Ive selected almost all of the slopes across the front of my fortress.
I dont want any surprises “dropping” in anywhere along our front. Here
you can see my miners hard at work stripping away the outside ramps so
theres essentially a sharp drop between the level above and this
level. That will keep us safe from wandering critters.
2015-09-27 14:41:48 +10:00
.. image:: images/dftutorial54.png
:align: center
While youre at it, you could tidy up the outside edge of the fortress
with digging and ramp removal. Heres my much tidier fortress entrance:
2015-09-27 14:41:48 +10:00
.. image:: images/dftutorial55.png
:align: center
Later on we might incorporate some complex defenses into this area.
Perhaps later.
2015-09-27 14:41:48 +10:00
So, lets get on with this farm! We need to surround a nice large area
with walls, right? Keep our dwarfs safe from wandering critters. To
build walls we need to:
2015-09-27 14:41:48 +10:00
* Hit “b”.
* Hit “C” (thats “shift+c”), or scroll through the list and look for
“Wall/Floor/Stairs” and hit enter.
2015-09-27 14:41:48 +10:00
* “Wall” is selected by default, hit enter.
* You now have a green X. Like the farm plot you can change the size
with “u”, “m”, “k” and “h”.
2015-09-27 14:41:48 +10:00
* Hit “u” until youve got a max-height wall.
* Place the wall right next to the entrance, hit enter (below you can
see how I placed mine).
* Scroll through the materials list using “alt”+”down arrow” and select
limestone.
* Hit enter until the list goes away and you see the wall outline.
Youre selecting one limestone for each segment of the wall.
2015-09-27 14:41:48 +10:00
* Hit “space” until the game resumes.
You will now have a wall under construction! Again, hit “q” and move it
down your wall, youll see the construction status. Dont worry, your
dwarfs will get to the wall pretty quickly.
2015-09-27 14:41:48 +10:00
While youre waiting, clear all the trees and bushes from inside your
soon-to-be farm space using “d”, “t” (cut down trees) and “d”, “p”
(harvest plants).
2015-09-27 14:41:48 +10:00
Once youve got this under way, build two lengths of wall across to the
right go down a length and a bit, and back to the cliff face. Of
course, use stone for each piece of the wall, no need on wasting wood
weve worked hard to chop down. Heres how my outdoor farm plot looks
so far:
2015-09-27 14:41:48 +10:00
.. image:: images/dftutorial56.png
:align: center
Isnt it coming along nicely? Yes it is! Soon well be able to hide
inside and behind our walls and ignore the nasty outside world. Yay!
2015-09-27 14:41:48 +10:00
Once your walls are complete you could easily build two 6×6 farm plots
inside this space. One point though, make sure all those trees are cut
down and plants harvested, otherwise youre going to end up with a
patchy farm plot. Also, if there are any trees in the way of a wall
being built you wont be able to place the wall. Get them cleared and
the problem will go away.
2015-09-27 14:41:48 +10:00
Oh, Ive just noticed. Our farm plots will have holes in them anyway,
there are white blobs on the ground which a farm square wont be built
on. If you hit “k” and move the cursor around youll see that those
white spots are limestone. Clearly plants dont like clinging to rock
so no plot will grow there. Never mind, a holey farm isnt really a big
problem.
2015-09-27 14:41:48 +10:00
Heres my private outdoors farm yard with the farm plots built as well:
.. image:: images/dftutorial57.png
:align: center
There you go! Beautiful! Now, just like farms inside, you need to
specify what the fields will build (“q”). On the first, Ive set
strawberries for every season (dont forget to cycle through the
seasons using “a”, “b”, “c”, “d”). When I tried to select strawberries
on the second field they were red, suggesting to me we wont have
enough seeds that this isnt the season for planting those items
(thanks commenter Ookpik! See comments for more info). So instead, I
selected some other random plant. Not sure weve got seeds for those,
but well find out all about that later! And later on you can come back
and fix up some better planting instructions. Oh, dont select “Seas
Fert” or “Fertilize”. We dont have any fertilizer yet.
While I remember things, lets take a moment to build a wall along the
top edge above our outside farm. We dont want any goblins walking up
to the edge of the cliff, looking down, and shooting up our farmers
with their crossbows! So go up a level, using good-old “shift”+”<” and
plan out your wall. Here Ive built a wall (after stripping trees,
which should once and for all block off any possible approach to my farm.
2015-09-27 14:41:48 +10:00
.. image:: images/dftutorial58.png
:align: center
But whats this, we have a problem! Can you spot what it is? Yup, our
stupid dwarf has gone and got himself stuck on the wrong side of the
wall. He cant get out! Now, we could use the “b”, “C” menu to
construct some up stairs to him (and then down stairs to connect from
this level down to the upstairs), but how about I show you a handy trick…
2015-09-27 14:41:48 +10:00
You see, dwarfs getting stuck will happen to you a lot unless you take
countermeasure. Heres how you fix our current problem, and how prevent
it from happening again:
2015-09-27 14:41:48 +10:00
* Hit “d”.
* Hit “n” for “Remove construction”.
* Select a single wall space and hit enter.
* Once the wall space is removed youll have a gap. On the inside of
the wall gap (where we dont want our dwarf to stand), set a wall to be
built that completely covers the gap.
2015-09-27 14:41:48 +10:00
* Resume the game and then immediately pause it.
* Hit “q” and move down each piece of your fake-wall and hit “s” to
“Suspend construction” of each segment. Dwarfs dont like standing
where buildings are due to be placed, so this means when our dwarf
comes back to fill in the gap he wont lock himself in again.
2015-09-27 14:41:48 +10:00
Heres how my gap and “fake” wall look. You can see my X over a fake
wall segment, and on the right, the wall segment is suspended:
2015-09-27 14:41:48 +10:00
.. image:: images/dftutorial59.png
:align: center
You can now build a single wall space to close the gap and our dwarf
wont get trapped. Once youve done that, go back over each wall space
with “q” and hit “x” to remove the suspended wall spaces. Look here,
job done! Dwarfs safe!
2015-09-27 14:41:48 +10:00
.. image:: images/dftutorial60.png
:align: center
And when I go down and look at my fresh outside farm plot, something is
being planted! Great!
2015-09-27 14:41:48 +10:00
Thats all for now. Weve got traders in our trade depot and we need to
sort out all these scummy immigrants. That will take a while, so lets
leave all of that for Part 5.
2015-09-27 14:41:48 +10:00
Until then go make a bunch of crafts, get the booze flowing and wait on
my return!