Move trading from walkthrough to tutorial

This commit is contained in:
PeridexisErrant 2015-09-30 21:12:43 +10:00
parent 0cbd9f0b88
commit 31aa1ff6ca
11 changed files with 56 additions and 49 deletions

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@ -14,7 +14,7 @@ Extreme Home Makeover: Dwarf Edition!
:align: center
…Lots of Crafts! Ive gone through and completed all of the tasks at
the end of Tutorial 3, and to prove it, here is a picture of my pile of
the end of chapter 3, and to prove it, here is a picture of my pile of
crafts. Looks like I havent made much in the way of bins yet, so the
crafts havent been tidily stored in a single bin. Dont worry, once
bins are produced the dwarfs will sort all this out.
@ -23,6 +23,14 @@ Ive also got piles everywhere, workshops set up and food and booze
production going. Things are looking good! But we have yet more useful
jobs to do.
Before getting to those though, let's set up a trade depot outside so
merchants can bring us wagons of useful goods. Place that with
:kbd:`b`, :kbd:`D` outside - wagons need a three tile wide pathway
without traps, so this is the easiest way to keep it accessible.
Next time traders turn up, just remember to check out the tutorial
on :ref:`tutorial-trading` for a guide to the process.
First up, we need to move our booze production down stairs. I want to
set up a trade depot upstairs and Ive decided I dont want to leave
the depot outside, and I dont want to dig out any more of our limited
@ -30,7 +38,7 @@ top-floor space just now. Of course, we have many options for how we
expand the fortress, but well go for simple right now, so lets get
shifting stuff.
Before we head on to the trade depot, lets get get on with some digging
Lets get get on with some digging
and our new booze space. Hell, lets move the food downstairs as well
and keep it nice and close to the dining room, where dwarfs are going
to want to eat it.
@ -43,51 +51,7 @@ Heres how Ive plotted things out:
Once that digging is done, set up the big food storage hall as a food
stockpile. Then build a still downstairs using “b”, “w”, “l”. This
should be easy-peasy for you now! Your next job is go to upstairs and
remove the food stockpile and the still. Let everything clear and well
go on to trade depots!
Blankets, beads, muskets and cat skull totems!
==============================================
Trading is very important for your fortress. Every few months youre
likely to get a trade caravan and envoy arrive at your fortress looking
to trade with you. They offer a wide range of goods and one of the most
common things we trade back to them is crafts made from the
craftsdwarfs workshop. And the easiest crafts to trade are rock ones.
Rock mugs and instruments are popular as well, so get a bunch made of
all of the above when youve got the time.
But for the traders to visit properly they need a trade depot. This is
a big structure which requires a 3-wide corridor for the trader wagons
to access. Often people build them close to the fortress entrance, but
theres no reason you couldnt build a trade depot deep inside your
fortress to keep it nice and safe.
For now, were going to enlarge the space we have upstairs with a
little digging and get this depot set up. Heres what Ive set to be
dug out:
.. image:: images/dftutorial50.png
:align: center
Once the space is dug out, hit “b” and then “D” for “Trade Depot”,
note, thats a capital-d, not the usual lower case “d”. Place it near
the back. Heres mine:
.. image:: images/dftutorial51.png
:align: center
Now that we have the depot up we can expect to see traders turn up to
unload their goods here now and then. To trade with them you “q” over
the building and follow the options: “g” to move goods to the trade
depot, and “r” to request your boss dwarf to go do the trading. Once he
turns up you hit “t” and then enter the trade screens. Note again, do
not trade anything wooden to the elves, including wooden barrels and
bins! They will get pissy, leave, and attack you some years later!
Trading is beyond the scope of this current tutorial as theres quite a
lot to it, but you can read a lot more about it on the Dwarf Fortress
Wiki. I suggest you make an effort to trade as trading encourages new
immigrants to come to your fortress and provides you with items you
cant make or find yourself. Speaking of which…
remove the food stockpile and the still.
Look what the cat dragged in!
=============================
@ -284,4 +248,3 @@ leave all of that for Part 5.
Until then go make a bunch of crafts, get the booze flowing and wait on
my return!

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@ -1,3 +1,5 @@
.. _tutorial-trading:
##########################
Trading for Fun and Profit
##########################
@ -5,6 +7,49 @@ Trading for Fun and Profit
This will be a bit shorter, but were going to cover some important
information, none-the-less. So stay tuned for more dwarfy goodness!
Blankets, beads, muskets and cat skull totems!
==============================================
Trading is very important for your fortress. Every few months youre
likely to get a trade caravan and envoy arrive at your fortress looking
to trade with you. They offer a wide range of goods and one of the most
common things we trade back to them is crafts made from the
craftsdwarfs workshop. And the easiest crafts to trade are rock ones.
Rock mugs and instruments are popular as well, so get a bunch made of
all of the above when youve got the time.
But for the traders to visit properly they need a trade depot. This is
a big structure which requires a 3-wide corridor for the trader wagons
to access. Often people build them close to the fortress entrance, but
theres no reason you couldnt build a trade depot deep inside your
fortress to keep it nice and safe.
For now, were going to enlarge the space we have upstairs with a
little digging and get this depot set up. Heres what Ive set to be
dug out:
.. image:: images/dftutorial50.png
:align: center
Once the space is dug out, hit “b” and then “D” for “Trade Depot”,
note, thats a capital-d, not the usual lower case “d”. Place it near
the back. Heres mine:
.. image:: images/dftutorial51.png
:align: center
Now that we have the depot up we can expect to see traders turn up to
unload their goods here now and then. To trade with them you :kbd:`q` over
the building and follow the options: :kbd:`g` to move goods to the trade
depot, and :kbd:`r` to request your boss dwarf to go do the trading. Once he
turns up you hit :kbd:`t` and then enter the trade screens. Note again, do
not trade anything wooden to the elves, including wooden barrels and
bins! They will get pissy, leave, and attack you some years later!
Trading is beyond the scope of this current tutorial as theres quite a
lot to it, but you can read a lot more about it on the Dwarf Fortress
Wiki. I suggest you make an effort to trade as trading encourages new
immigrants to come to your fortress and provides you with items you
cant make or find yourself. Speaking of which…
Trading for fun and profit
==========================
At some point youre going to get some traders turn up and with your
@ -198,4 +243,3 @@ carefully, and experiment! It cant hurt!
Thats all for now folks. Next time well cover managing your dwarfs,
which is an interesting challenge of immense potential depth. But dont
worry its not that hard, really!