2015-10-22 10:04:02 +11:00
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.. _chapter04:
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2015-09-27 14:41:48 +10:00
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######################
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It almost makes sense!
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######################
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2015-09-28 23:04:13 +10:00
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Welcome to Part 4 of the Dwarf Fortress Walkthrough. No nancying
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around, lets get right back into it! I hope you’ve diligently completed
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your homework. If you look below, you’ll see I have…
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2015-09-27 14:41:48 +10:00
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Extreme Home Makeover: Dwarf Edition!
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=====================================
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2015-10-03 17:56:58 +10:00
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.. image:: images/04-crafts.png
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:align: center
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2015-09-28 23:04:13 +10:00
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…Lots of Crafts! I’ve gone through and completed all of the tasks at
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2015-09-30 21:12:43 +10:00
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the end of chapter 3, and to prove it, here is a picture of my pile of
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2015-09-28 23:04:13 +10:00
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crafts. Looks like I haven’t made much in the way of bins yet, so the
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crafts haven’t been tidily stored in a single bin. Don’t worry, once
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bins are produced the dwarfs will sort all this out.
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2015-09-27 14:41:48 +10:00
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2015-09-28 23:04:13 +10:00
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I’ve also got piles everywhere, workshops set up and food and booze
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production going. Things are looking good! But we have yet more useful
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jobs to do.
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2015-09-30 21:12:43 +10:00
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Before getting to those though, let's set up a trade depot outside so
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merchants can bring us wagons of useful goods. Place that with
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:kbd:`b`, :kbd:`D` outside - wagons need a three tile wide pathway
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without traps, so this is the easiest way to keep it accessible.
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Next time traders turn up, just remember to check out the tutorial
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on :ref:`tutorial-trading` for a guide to the process.
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2015-09-30 22:04:35 +10:00
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First up, we need to move our booze production downstairs.
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I don’t want to dig out any more of our top-floor space just now,
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and rock walls can be smoothed and engraved later - which keeps
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dwarves happy. Of course, we have many options for how we
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expand the fortress, but we’ll go for simple right now, so lets get
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shifting stuff.
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Lets get get on with some digging
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and our new booze space. Hell, lets move the food downstairs as well
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and keep it nice and close to the dining room, where dwarfs are going
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to want to eat it.
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Here’s how I’ve plotted things out:
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.. image:: images/04-booze-food.png
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:align: center
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Once that digging is done, set up the big food storage hall as a food
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stockpile. Then build a still downstairs using :kbd:`b`, :kbd:`w`,
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:kbd:`l`. This should be easy-peasy for you now! Your next job is go to
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upstairs and remove the old food stockpile and still.
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Look what the cat dragged in!
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=============================
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At some point you’re going to get immigrants. I got some right now.
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:guilabel:`Some migrants have arrived.`
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Soon after the message a stream of new loafers streak into the
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fortress. And what’s the first thing they do? Eat and drink!
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This has me a little concerned about our food stocks, and if
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this has happened to you, I suggest you do what I do and sort out some
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more booze and dig some more bedrooms downstairs and assign those new
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dwarfs to it.
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Outdoor farming for fun and profit
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==================================
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You know about farming inside, now how about farming outside? As you
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may recall we’ve had some plant gathering going on outside. In
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temperate climates that means we’re generally gathering berries.
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And once we’ve eaten berries, what do we have? Well, if you’re a
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dwarf, you end up with seeds. And wouldn’t it be great to
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plant them? Yes it would!
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We’ll cover looking at our stocks of goods later, by the way, so just
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trust me for now.
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But berries are going to require being planted outside, as they
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love the sun don’t they? Of course, we don’t want to go outside where
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it could be nasty and dangerous, so what do we do?. We can’t really
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expect strawberries to grow in a dark cave, can we? So how about we
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compromise with these fruity demons. We’ll build an outdoor farm, but
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we’ll lock it off from the world with a wall and an entrance only
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available to us.
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To achieve our goals we first need to dig some handy exit to the
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outdoors. Perhaps near our existing farm. This is what I did:
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.. image:: images/04-dig1.png
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:align: center
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2015-09-28 23:04:13 +10:00
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I’ve expanded the farm room a little and set a passage to the outside
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to be dug. Once the space is dug you’ll notice that the slope icons
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still exist around the exit. This could be a problem. If we built walls
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around a nicely enclosed farm now enemies would still be able to get to
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it from above, by walking down the slopes! So we need to remove the
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slopes. To remove it, we hit :kbd:`d` for :guilabel:`Designations`
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and then :kbd:`z` for :guilabel:`Remove Up Stairs/Ramps`.
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2015-09-28 23:04:13 +10:00
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I’ve selected almost all of the slopes across the front of my fortress.
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I don’t want any surprises 'dropping' in anywhere along our front. Here
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you can see my miners hard at work stripping away the outside ramps so
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there’s essentially a sharp drop between the level above and this
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level.
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.. image:: images/04-dig2.png
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:align: center
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While you’re at it, you could tidy up the outside edge of the fortress
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with digging and ramp removal. Here’s my much tidier fortress entrance:
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.. image:: images/04-dig3.png
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:align: center
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Later on we might incorporate some complex defenses into this area.
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.. note::
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Recent versions of Dwarf Fortress added the ability to climb,
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so to be truly secure a wall must smoothed natural stone,
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or built two levels high with an overhand at the top. Using
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stone blocks also helps.
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That's pretty tricky though, so for now we'll just hope the
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goblins don't bother.
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2015-09-28 23:04:13 +10:00
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So, lets get on with this farm! We need to surround a nice large area
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with walls, right? Keep our dwarfs safe from wandering critters. To
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build walls we need to:
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* Hit :kbd:`b`
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* Hit :kbd:`C`, (that’s :kbd:`Shift`-:kbd:`c`, remember the keys are
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case-sensitive), or scroll through the list and look for
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:guilabel:`Wall/Floor/Stairs/Track` and hit :kbd:`Enter`.
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* :guilabel:`Wall` is selected by default, hit :kbd:`Enter`.
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* You now have a green X. Like the farm plot you can change the size
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with :kbd:`u`, :kbd:`m`, :kbd:`h` and :kbd:`k`.
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* Hit :kbd:`u` until you’ve got a max-height wall.
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* Place the wall right next to the entrance, hit :kbd:`Enter` (below you can
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see how I placed mine).
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* Select a material using :kbd:`=` and :kbd:`Enter`
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* Hit :kbd:`Enter` until the list goes away and you see the wall outline.
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You’re selecting one item for each segment of the wall.
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* Hit :kbd:`Esc` until the game resumes.
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You will now have a wall under construction! Again, hit :kbd:`q` and move it
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down your wall, you’ll see the construction status. Don’t worry, your
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dwarfs will get to the wall pretty quickly.
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2015-09-28 23:04:13 +10:00
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While you’re waiting, clear all the trees and bushes from inside your
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soon-to-be farm space using :kbd:`d`, :kbd:`t` to :guilabel:`Chop Down
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Trees` and :kbd:`d`, :kbd:`p` to :guilabel:`Gather Plants`.
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Once you’ve got this under way, build two lengths of wall across to the
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right go down a length and a bit, and back to the cliff face.
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Here’s how my outdoor farm plot looks so far:
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.. image:: images/04-build1.png
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:align: center
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Isn't it coming along nicely? Soon we’ll be able to hide
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inside and behind our walls and ignore the nasty outside world. Yay!
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2015-09-28 23:04:13 +10:00
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Once your walls are complete you could easily build two 6×6 farm plots
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inside this space. One point though, make sure all those trees are cut
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down and plants harvested, otherwise you’re going to end up with a
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patchy farm plot. Also, if there are any trees in the way of a wall
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being built you won’t be able to place the wall. Get them cleared and
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the problem will go away.
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Here’s my private outdoors farm yard with the farm plots built as well:
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.. image:: images/04-build2.png
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:align: center
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2015-09-28 23:04:13 +10:00
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There you go! Beautiful! Now, just like farms inside, you need to
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specify what the fields will build (:kbd:`q`). On the first, I’ve set
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strawberries for every season (don’t forget to cycle through the
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seasons using :kbd:`a`, :kbd:`b` :kbd:`c`, :kbd:`d`).
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When I tried to select strawberries
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on the second field they were red, suggesting to me we won’t have
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enough seeds that this isn’t the season for planting those items
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So instead, I
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selected some other random plant. Not sure we’ve got seeds for those,
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but we’ll find out all about that later! And later on you can come back
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and fix up some better planting instructions. Oh, don’t select
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:guilabel:`Seas Fert` or :guilabel:`Fertilize`.
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We don’t have any fertilizer yet.
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While I remember things, lets take a moment to build a wall along the
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top edge above our outside farm. We don’t want any goblins walking up
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to the edge of the cliff, looking down, and shooting up our farmers
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with their crossbows! So go up a level, using good-old :kbd:`<` and
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plan out your wall. Here I’ve built a wall,
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which should once and for all block off any possible approach to my farm.
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.. image:: images/04-build3.png
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:align: center
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2015-10-03 17:56:58 +10:00
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There's one last thing we should take care of today - hungry animals!
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It's pretty common for livestock to need grass (or cavern moss, or...)
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to graze on, so we'd better set up a pasture zone.
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* Head up near the wagon, where there's open space and plenty of grass.
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* Hit :kbd:`i` for a zone, select a large area, then :kbd:`n` for pasture.
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* Hit :kbd:`N`, then scroll with :kbd:`=` and select grazing animals
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with :kbd:`Enter`.
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.. image:: images/04-pasture.png
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:align: center
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2015-10-03 17:56:58 +10:00
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Done! Our livestock will now happily graze under the trees, turning
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grass into a foundation of dwarven industry and cuisine.
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2015-10-22 10:04:02 +11:00
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I'll see you in `chapter five <chapter05>` to look at expanding our
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industries to something truly impressive!
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