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merge upstream changes
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9 changed files with 291 additions and 291 deletions
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@ -1,21 +1,21 @@
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Story: cells with less than two neighbours die
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As a game producer
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I want cells with less than two neighbours to die
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So that I can illustrate how the game works to people with money
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Scenario: cells with zero or one neighbour die
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Given the grid looks like
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........
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.XX.XX..
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.XX.....
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....X...
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........
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When the next step occurs
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Then the grid should look like
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........
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.XX.....
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.XX.....
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........
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........
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Story: cells with less than two neighbours die
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As a game producer
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I want cells with less than two neighbours to die
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So that I can illustrate how the game works to people with money
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Scenario: cells with zero or one neighbour die
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Given the grid looks like
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........
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.XX.XX..
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.XX.....
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....X...
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........
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When the next step occurs
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Then the grid should look like
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........
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.XX.....
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.XX.....
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........
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........
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@ -1,21 +1,21 @@
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Story: cells with more than three neighbours die
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As a game producer
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I want cells with more than three neighbours to die
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So that I can show the people with money how we are getting on
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Scenario: blink
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Given the grid looks like
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.....
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...XX
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...XX
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.XX..
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.XX..
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When the next step occurs
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Then the grid should look like
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.....
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...XX
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....X
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.X...
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.XX..
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Story: cells with more than three neighbours die
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As a game producer
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I want cells with more than three neighbours to die
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So that I can show the people with money how we are getting on
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Scenario: blink
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Given the grid looks like
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.....
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...XX
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...XX
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.XX..
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.XX..
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When the next step occurs
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Then the grid should look like
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.....
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...XX
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....X
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.X...
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.XX..
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@ -1,42 +1,42 @@
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Story: Empty spaces with three neighbours create a cell
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As a game producer
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I want empty cells with three neighbours to die
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So that I have a minimum feature set to ship
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Scenario: the glider
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Given the grid looks like
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...X..
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..X...
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..XXX.
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......
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......
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When the next step occurs
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Then the grid should look like
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......
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..X.X.
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..XX..
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...X..
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......
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When the next step occurs
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Then the grid should look like
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......
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..X...
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..X.X.
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..XX..
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......
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When the next step occurs
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Then the grid should look like
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......
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...X..
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.XX...
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..XX..
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......
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When the next step occurs
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Then the grid should look like
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......
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..X...
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.X....
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.XXX..
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......
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Story: Empty spaces with three neighbours create a cell
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As a game producer
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I want empty cells with three neighbours to die
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So that I have a minimum feature set to ship
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Scenario: the glider
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Given the grid looks like
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...X..
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..X...
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..XXX.
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......
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......
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When the next step occurs
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Then the grid should look like
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......
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..X.X.
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..XX..
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...X..
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......
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When the next step occurs
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Then the grid should look like
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......
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..X...
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..X.X.
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..XX..
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......
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When the next step occurs
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Then the grid should look like
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......
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...X..
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.XX...
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..XX..
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......
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When the next step occurs
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Then the grid should look like
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......
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..X...
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.X....
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.XXX..
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......
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@ -1,42 +1,42 @@
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Story: I can create a cell
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As a game producer
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I want to create a cell
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So that I can show the grid to people
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Scenario: nothing to see here
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Given a 3 x 3 game
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Then the grid should look like
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...
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...
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...
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Scenario: all on its lonesome
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Given a 3 x 3 game
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When I create a cell at 1, 1
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Then the grid should look like
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...
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.X.
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...
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Scenario: the grid has three cells
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Given a 3 x 3 game
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When I create a cell at 0, 0
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and I create a cell at 0, 1
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and I create a cell at 2, 2
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Then the grid should look like
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XX.
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...
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..X
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Scenario: more cells more more
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Given the grid has three cells
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When I create a celll at 3, 1
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Then the grid should look like
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XX.
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..X
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..X
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Story: I can create a cell
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As a game producer
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I want to create a cell
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So that I can show the grid to people
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Scenario: nothing to see here
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Given a 3 x 3 game
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Then the grid should look like
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...
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...
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...
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Scenario: all on its lonesome
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Given a 3 x 3 game
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When I create a cell at 1, 1
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Then the grid should look like
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...
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.X.
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...
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Scenario: the grid has three cells
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Given a 3 x 3 game
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When I create a cell at 0, 0
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and I create a cell at 0, 1
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and I create a cell at 2, 2
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Then the grid should look like
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XX.
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...
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..X
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Scenario: more cells more more
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Given the grid has three cells
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When I create a celll at 3, 1
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Then the grid should look like
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XX.
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..X
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..X
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@ -1,17 +1,17 @@
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Story: I can kill a cell
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As a game producer
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I want to kill a cell
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So that when I make a mistake I dont have to start again
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Scenario: bang youre dead
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Given the grid looks like
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XX.
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.X.
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..X
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When I destroy the cell at 0, 1
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Then the grid should look like
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X..
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.X.
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..X
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Story: I can kill a cell
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As a game producer
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I want to kill a cell
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So that when I make a mistake I dont have to start again
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Scenario: bang youre dead
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Given the grid looks like
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XX.
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.X.
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..X
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When I destroy the cell at 0, 1
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Then the grid should look like
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X..
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.X.
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..X
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@ -1,53 +1,53 @@
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Story: The grid wraps
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As a game player
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I want the grid to wrap
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So that untidy stuff at the edges is avoided
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Scenario: crowded in the corners
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Given the grid looks like
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X.X
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...
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X.X
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When the next step is taken
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Then the grid should look like
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X.X
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...
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X.X
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Scenario: the glider returns
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Given the glider
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......
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..X...
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.X....
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.XXX..
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......
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When the next step is taken
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and the next step is taken
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and the next step is taken
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and the next step is taken
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Then the grid should look like
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......
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......
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.X....
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X.....
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XXX...
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When the next step is taken
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Then the grid should look like
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.X....
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......
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......
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X.X...
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XX....
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When the next step is taken
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Then the grid should look like
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XX....
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......
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......
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X.....
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X.X...
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Story: The grid wraps
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As a game player
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I want the grid to wrap
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So that untidy stuff at the edges is avoided
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Scenario: crowded in the corners
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Given the grid looks like
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X.X
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...
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X.X
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When the next step is taken
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Then the grid should look like
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X.X
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...
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X.X
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Scenario: the glider returns
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Given the glider
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......
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..X...
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.X....
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.XXX..
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......
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When the next step is taken
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and the next step is taken
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and the next step is taken
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and the next step is taken
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Then the grid should look like
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......
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......
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.X....
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X.....
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XXX...
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When the next step is taken
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Then the grid should look like
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.X....
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......
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......
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X.X...
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XX....
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When the next step is taken
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Then the grid should look like
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XX....
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......
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......
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X.....
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X.X...
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44
vendor/plugins/rspec/lib/spec/version.rb
vendored
44
vendor/plugins/rspec/lib/spec/version.rb
vendored
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@ -1,22 +1,22 @@
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module Spec
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module VERSION
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unless defined? MAJOR
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MAJOR = 1
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MINOR = 1
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TINY = 4
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RELEASE_CANDIDATE = nil
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BUILD_TIME_UTC = 20080615141040
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STRING = [MAJOR, MINOR, TINY].join('.')
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TAG = "REL_#{[MAJOR, MINOR, TINY, RELEASE_CANDIDATE].compact.join('_')}".upcase.gsub(/\.|-/, '_')
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FULL_VERSION = "#{[MAJOR, MINOR, TINY, RELEASE_CANDIDATE].compact.join('.')} (build #{BUILD_TIME_UTC})"
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NAME = "RSpec"
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URL = "http://rspec.rubyforge.org/"
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DESCRIPTION = "#{NAME}-#{FULL_VERSION} - BDD for Ruby\n#{URL}"
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end
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end
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end
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module Spec
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module VERSION
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unless defined? MAJOR
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MAJOR = 1
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MINOR = 1
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TINY = 4
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RELEASE_CANDIDATE = nil
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BUILD_TIME_UTC = 20080615141040
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STRING = [MAJOR, MINOR, TINY].join('.')
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TAG = "REL_#{[MAJOR, MINOR, TINY, RELEASE_CANDIDATE].compact.join('_')}".upcase.gsub(/\.|-/, '_')
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FULL_VERSION = "#{[MAJOR, MINOR, TINY, RELEASE_CANDIDATE].compact.join('.')} (build #{BUILD_TIME_UTC})"
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NAME = "RSpec"
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URL = "http://rspec.rubyforge.org/"
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DESCRIPTION = "#{NAME}-#{FULL_VERSION} - BDD for Ruby\n#{URL}"
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end
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end
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end
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