diff --git a/doc/README_DEVELOPERS b/doc/README_DEVELOPERS index 5e48875a..7366a16a 100644 --- a/doc/README_DEVELOPERS +++ b/doc/README_DEVELOPERS @@ -1,50 +1,50 @@ -1. Wiki - -There are some pointers for setting up your Tracks copy for testing at http://dev.rousette.org.uk/wiki/Tracks/Testing - -2. SQLITE3 FOR TESTING - -By default, tests are configured to run using sqlite3 in memory mode to increase speed. You will need the sqlite3-ruby gem for this. - -To avoid showing the migrations as tests are run, add the following to your database.yml below 'database: ":memory:"': - - verbosity: quiet - -If you want to run tests using another database, that's fine, too. Just change your database.yml accordingly. - -3. SELENIUM TESTS (Selenium on Rails) - -This testing style is deprecated and are being moved over to Selenium via RSpec stories by lukemelia (See #4 below for the new style). - -To run selenium tests, start Tracks in test mode using - - script/server -e test - -Then open a browser to - - http://localhost:3000/selenium/ - -and interact with the test runner. - -For more information about Selenium on Rails, see vendor/plugins/selenium-on-rails/README - -4. RSPEC STORY RUNNER TESTS - -To run the stories, which are browser tests using selenium, start Tracks in test mode using - - rake db:test:prepare - script/server -e test - -Then start Selenium by running - - selenium - -which is a script installed with the Selenium gem (sudo gem install Selenium) - -Once the site and selenium server are running, then run all stories with - - script/story - -or a specific set with - - script/story stories/login/*.story +1. Wiki + +There are some pointers for setting up your Tracks copy for testing at http://dev.rousette.org.uk/wiki/Tracks/Testing + +2. SQLITE3 FOR TESTING + +By default, tests are configured to run using sqlite3 in memory mode to increase speed. You will need the sqlite3-ruby gem for this. + +To avoid showing the migrations as tests are run, add the following to your database.yml below 'database: ":memory:"': + + verbosity: quiet + +If you want to run tests using another database, that's fine, too. Just change your database.yml accordingly. + +3. SELENIUM TESTS (Selenium on Rails) + +This testing style is deprecated and are being moved over to Selenium via RSpec stories by lukemelia (See #4 below for the new style). + +To run selenium tests, start Tracks in test mode using + + script/server -e test + +Then open a browser to + + http://localhost:3000/selenium/ + +and interact with the test runner. + +For more information about Selenium on Rails, see vendor/plugins/selenium-on-rails/README + +4. RSPEC STORY RUNNER TESTS + +To run the stories, which are browser tests using selenium, start Tracks in test mode using + + rake db:test:prepare + script/server -e test + +Then start Selenium by running + + selenium + +which is a script installed with the Selenium gem (sudo gem install Selenium) + +Once the site and selenium server are running, then run all stories with + + script/story + +or a specific set with + + script/story stories/login/*.story diff --git a/vendor/plugins/rspec-rails/lib/spec/rails/version.rb b/vendor/plugins/rspec-rails/lib/spec/rails/version.rb index 61e4244a..50962c9d 100644 --- a/vendor/plugins/rspec-rails/lib/spec/rails/version.rb +++ b/vendor/plugins/rspec-rails/lib/spec/rails/version.rb @@ -1,23 +1,23 @@ -module Spec - module Rails - module VERSION #:nodoc: - BUILD_TIME_UTC = 20080615141040 - end - end -end - -# Verify that the plugin has the same revision as RSpec -if Spec::Rails::VERSION::BUILD_TIME_UTC != Spec::VERSION::BUILD_TIME_UTC - raise <<-EOF - -############################################################################ -Your RSpec on Rails plugin is incompatible with your installed RSpec. - -RSpec : #{Spec::VERSION::BUILD_TIME_UTC} -RSpec on Rails : #{Spec::Rails::VERSION::BUILD_TIME_UTC} - -Make sure your RSpec on Rails plugin is compatible with your RSpec gem. -See http://rspec.rubyforge.org/documentation/rails/install.html for details. -############################################################################ -EOF -end +module Spec + module Rails + module VERSION #:nodoc: + BUILD_TIME_UTC = 20080615141040 + end + end +end + +# Verify that the plugin has the same revision as RSpec +if Spec::Rails::VERSION::BUILD_TIME_UTC != Spec::VERSION::BUILD_TIME_UTC + raise <<-EOF + +############################################################################ +Your RSpec on Rails plugin is incompatible with your installed RSpec. + +RSpec : #{Spec::VERSION::BUILD_TIME_UTC} +RSpec on Rails : #{Spec::Rails::VERSION::BUILD_TIME_UTC} + +Make sure your RSpec on Rails plugin is compatible with your RSpec gem. +See http://rspec.rubyforge.org/documentation/rails/install.html for details. +############################################################################ +EOF +end diff --git a/vendor/plugins/rspec/examples/stories/game-of-life/behaviour/stories/CellsWithLessThanTwoNeighboursDie.story b/vendor/plugins/rspec/examples/stories/game-of-life/behaviour/stories/CellsWithLessThanTwoNeighboursDie.story index 8374e86c..35e7bad6 100644 --- a/vendor/plugins/rspec/examples/stories/game-of-life/behaviour/stories/CellsWithLessThanTwoNeighboursDie.story +++ b/vendor/plugins/rspec/examples/stories/game-of-life/behaviour/stories/CellsWithLessThanTwoNeighboursDie.story @@ -1,21 +1,21 @@ -Story: cells with less than two neighbours die - -As a game producer -I want cells with less than two neighbours to die -So that I can illustrate how the game works to people with money - -Scenario: cells with zero or one neighbour die - -Given the grid looks like -........ -.XX.XX.. -.XX..... -....X... -........ -When the next step occurs -Then the grid should look like -........ -.XX..... -.XX..... -........ -........ +Story: cells with less than two neighbours die + +As a game producer +I want cells with less than two neighbours to die +So that I can illustrate how the game works to people with money + +Scenario: cells with zero or one neighbour die + +Given the grid looks like +........ +.XX.XX.. +.XX..... +....X... +........ +When the next step occurs +Then the grid should look like +........ +.XX..... +.XX..... +........ +........ diff --git a/vendor/plugins/rspec/examples/stories/game-of-life/behaviour/stories/CellsWithMoreThanThreeNeighboursDie.story b/vendor/plugins/rspec/examples/stories/game-of-life/behaviour/stories/CellsWithMoreThanThreeNeighboursDie.story index 15a455bb..0bbbc7e1 100644 --- a/vendor/plugins/rspec/examples/stories/game-of-life/behaviour/stories/CellsWithMoreThanThreeNeighboursDie.story +++ b/vendor/plugins/rspec/examples/stories/game-of-life/behaviour/stories/CellsWithMoreThanThreeNeighboursDie.story @@ -1,21 +1,21 @@ -Story: cells with more than three neighbours die - - As a game producer - I want cells with more than three neighbours to die - So that I can show the people with money how we are getting on - - Scenario: blink - - Given the grid looks like - ..... - ...XX - ...XX - .XX.. - .XX.. - When the next step occurs - Then the grid should look like - ..... - ...XX - ....X - .X... - .XX.. +Story: cells with more than three neighbours die + + As a game producer + I want cells with more than three neighbours to die + So that I can show the people with money how we are getting on + + Scenario: blink + + Given the grid looks like + ..... + ...XX + ...XX + .XX.. + .XX.. + When the next step occurs + Then the grid should look like + ..... + ...XX + ....X + .X... + .XX.. diff --git a/vendor/plugins/rspec/examples/stories/game-of-life/behaviour/stories/EmptySpacesWithThreeNeighboursCreateACell.story b/vendor/plugins/rspec/examples/stories/game-of-life/behaviour/stories/EmptySpacesWithThreeNeighboursCreateACell.story index cbc248e7..405d65d1 100644 --- a/vendor/plugins/rspec/examples/stories/game-of-life/behaviour/stories/EmptySpacesWithThreeNeighboursCreateACell.story +++ b/vendor/plugins/rspec/examples/stories/game-of-life/behaviour/stories/EmptySpacesWithThreeNeighboursCreateACell.story @@ -1,42 +1,42 @@ -Story: Empty spaces with three neighbours create a cell - -As a game producer -I want empty cells with three neighbours to die -So that I have a minimum feature set to ship - -Scenario: the glider - -Given the grid looks like -...X.. -..X... -..XXX. -...... -...... -When the next step occurs -Then the grid should look like -...... -..X.X. -..XX.. -...X.. -...... -When the next step occurs -Then the grid should look like -...... -..X... -..X.X. -..XX.. -...... -When the next step occurs -Then the grid should look like -...... -...X.. -.XX... -..XX.. -...... -When the next step occurs -Then the grid should look like -...... -..X... -.X.... -.XXX.. -...... +Story: Empty spaces with three neighbours create a cell + +As a game producer +I want empty cells with three neighbours to die +So that I have a minimum feature set to ship + +Scenario: the glider + +Given the grid looks like +...X.. +..X... +..XXX. +...... +...... +When the next step occurs +Then the grid should look like +...... +..X.X. +..XX.. +...X.. +...... +When the next step occurs +Then the grid should look like +...... +..X... +..X.X. +..XX.. +...... +When the next step occurs +Then the grid should look like +...... +...X.. +.XX... +..XX.. +...... +When the next step occurs +Then the grid should look like +...... +..X... +.X.... +.XXX.. +...... diff --git a/vendor/plugins/rspec/examples/stories/game-of-life/behaviour/stories/ICanCreateACell.story b/vendor/plugins/rspec/examples/stories/game-of-life/behaviour/stories/ICanCreateACell.story index 88895cb6..7f328425 100644 --- a/vendor/plugins/rspec/examples/stories/game-of-life/behaviour/stories/ICanCreateACell.story +++ b/vendor/plugins/rspec/examples/stories/game-of-life/behaviour/stories/ICanCreateACell.story @@ -1,42 +1,42 @@ -Story: I can create a cell - -As a game producer -I want to create a cell -So that I can show the grid to people - -Scenario: nothing to see here - -Given a 3 x 3 game -Then the grid should look like -... -... -... - -Scenario: all on its lonesome - -Given a 3 x 3 game -When I create a cell at 1, 1 -Then the grid should look like -... -.X. -... - -Scenario: the grid has three cells - -Given a 3 x 3 game -When I create a cell at 0, 0 -and I create a cell at 0, 1 -and I create a cell at 2, 2 -Then the grid should look like -XX. -... -..X - -Scenario: more cells more more - -Given the grid has three cells -When I create a celll at 3, 1 -Then the grid should look like -XX. -..X -..X +Story: I can create a cell + +As a game producer +I want to create a cell +So that I can show the grid to people + +Scenario: nothing to see here + +Given a 3 x 3 game +Then the grid should look like +... +... +... + +Scenario: all on its lonesome + +Given a 3 x 3 game +When I create a cell at 1, 1 +Then the grid should look like +... +.X. +... + +Scenario: the grid has three cells + +Given a 3 x 3 game +When I create a cell at 0, 0 +and I create a cell at 0, 1 +and I create a cell at 2, 2 +Then the grid should look like +XX. +... +..X + +Scenario: more cells more more + +Given the grid has three cells +When I create a celll at 3, 1 +Then the grid should look like +XX. +..X +..X diff --git a/vendor/plugins/rspec/examples/stories/game-of-life/behaviour/stories/ICanKillACell.story b/vendor/plugins/rspec/examples/stories/game-of-life/behaviour/stories/ICanKillACell.story index a9cf1ac6..4d0eff80 100644 --- a/vendor/plugins/rspec/examples/stories/game-of-life/behaviour/stories/ICanKillACell.story +++ b/vendor/plugins/rspec/examples/stories/game-of-life/behaviour/stories/ICanKillACell.story @@ -1,17 +1,17 @@ -Story: I can kill a cell - -As a game producer -I want to kill a cell -So that when I make a mistake I dont have to start again - -Scenario: bang youre dead - -Given the grid looks like -XX. -.X. -..X -When I destroy the cell at 0, 1 -Then the grid should look like -X.. -.X. -..X +Story: I can kill a cell + +As a game producer +I want to kill a cell +So that when I make a mistake I dont have to start again + +Scenario: bang youre dead + +Given the grid looks like +XX. +.X. +..X +When I destroy the cell at 0, 1 +Then the grid should look like +X.. +.X. +..X diff --git a/vendor/plugins/rspec/examples/stories/game-of-life/behaviour/stories/TheGridWraps.story b/vendor/plugins/rspec/examples/stories/game-of-life/behaviour/stories/TheGridWraps.story index aeeede77..27f6a9da 100644 --- a/vendor/plugins/rspec/examples/stories/game-of-life/behaviour/stories/TheGridWraps.story +++ b/vendor/plugins/rspec/examples/stories/game-of-life/behaviour/stories/TheGridWraps.story @@ -1,53 +1,53 @@ -Story: The grid wraps - -As a game player -I want the grid to wrap -So that untidy stuff at the edges is avoided - -Scenario: crowded in the corners - -Given the grid looks like -X.X -... -X.X -When the next step is taken -Then the grid should look like -X.X -... -X.X - - -Scenario: the glider returns - -Given the glider -...... -..X... -.X.... -.XXX.. -...... -When the next step is taken -and the next step is taken -and the next step is taken -and the next step is taken -Then the grid should look like -...... -...... -.X.... -X..... -XXX... -When the next step is taken -Then the grid should look like -.X.... -...... -...... -X.X... -XX.... -When the next step is taken -Then the grid should look like -XX.... -...... -...... -X..... -X.X... - - +Story: The grid wraps + +As a game player +I want the grid to wrap +So that untidy stuff at the edges is avoided + +Scenario: crowded in the corners + +Given the grid looks like +X.X +... +X.X +When the next step is taken +Then the grid should look like +X.X +... +X.X + + +Scenario: the glider returns + +Given the glider +...... +..X... +.X.... +.XXX.. +...... +When the next step is taken +and the next step is taken +and the next step is taken +and the next step is taken +Then the grid should look like +...... +...... +.X.... +X..... +XXX... +When the next step is taken +Then the grid should look like +.X.... +...... +...... +X.X... +XX.... +When the next step is taken +Then the grid should look like +XX.... +...... +...... +X..... +X.X... + + diff --git a/vendor/plugins/rspec/lib/spec/version.rb b/vendor/plugins/rspec/lib/spec/version.rb index 57f2ceb2..5fea989f 100644 --- a/vendor/plugins/rspec/lib/spec/version.rb +++ b/vendor/plugins/rspec/lib/spec/version.rb @@ -1,22 +1,22 @@ -module Spec - module VERSION - unless defined? MAJOR - MAJOR = 1 - MINOR = 1 - TINY = 4 - RELEASE_CANDIDATE = nil - - BUILD_TIME_UTC = 20080615141040 - - STRING = [MAJOR, MINOR, TINY].join('.') - TAG = "REL_#{[MAJOR, MINOR, TINY, RELEASE_CANDIDATE].compact.join('_')}".upcase.gsub(/\.|-/, '_') - FULL_VERSION = "#{[MAJOR, MINOR, TINY, RELEASE_CANDIDATE].compact.join('.')} (build #{BUILD_TIME_UTC})" - - NAME = "RSpec" - URL = "http://rspec.rubyforge.org/" - - DESCRIPTION = "#{NAME}-#{FULL_VERSION} - BDD for Ruby\n#{URL}" - end - end -end - +module Spec + module VERSION + unless defined? MAJOR + MAJOR = 1 + MINOR = 1 + TINY = 4 + RELEASE_CANDIDATE = nil + + BUILD_TIME_UTC = 20080615141040 + + STRING = [MAJOR, MINOR, TINY].join('.') + TAG = "REL_#{[MAJOR, MINOR, TINY, RELEASE_CANDIDATE].compact.join('_')}".upcase.gsub(/\.|-/, '_') + FULL_VERSION = "#{[MAJOR, MINOR, TINY, RELEASE_CANDIDATE].compact.join('.')} (build #{BUILD_TIME_UTC})" + + NAME = "RSpec" + URL = "http://rspec.rubyforge.org/" + + DESCRIPTION = "#{NAME}-#{FULL_VERSION} - BDD for Ruby\n#{URL}" + end + end +end +