mirror of
https://github.com/tbamud/tbamud.git
synced 2026-03-20 19:26:33 +01:00
59 lines
No EOL
2.8 KiB
Markdown
59 lines
No EOL
2.8 KiB
Markdown
***Files for Dark Sun MUD.***
|
|
|
|
Dark Sun MUD is a continuation of tbaMUD/CircleMUD, which is built on DIKU MUD.
|
|
The code here is freeware to honor that tradition.
|
|
|
|
Due to the sensitive nature of topics found in this setting, all characters and
|
|
players are 18+. The game world is based on the D&D campaign setting Dark Sun
|
|
(as close as possible).
|
|
|
|
Roleplay is highly encouraged, but not enforced.
|
|
|
|
Features in Dark Sun MUD Alpha release:
|
|
|
|
* The city of Tyr is available for exploration
|
|
* Experience points and levels are removed in favor of skill based progression
|
|
* Initial skills/spells based partly on tbaMUD code and Dark Sun 5e conversion
|
|
* Expanded emoting system for roleplay
|
|
* Permanent character death - aka. hardcore mode
|
|
* A hybrid "5e-like" system where:
|
|
- [ ] Legacy THAC0 systems are removed in favor of the modern 5e system
|
|
- [ ] Your skill level translates to a proficiency bonus on a per-skill level
|
|
- [ ] Saving throws are based on 5e rules (if your class has them, you do)
|
|
- [ ] Your spell save DC is 8 + skill profiency + ability mod for your class
|
|
- [ ] AC and to hit d20 rolls typical of 5e, capped at +10 to hit and +8 to AC
|
|
* QUIT room flags to designate a room safe to quit in, as well as quit ooc <message>
|
|
* SAVE room flags for players to drop their loot in (such as an apartment or barracks)
|
|
* NPC's can be equipped with items and their prototypes saved for quick future loading
|
|
* Rooms can be saved with their objects and NPC's to be loaded on the next boot
|
|
* Converted action descriptions to main descriptions for items
|
|
* Mapping command now supports new terrain types
|
|
* Rent system has been removed so players do not need to pay to keep their items
|
|
* Furniture items now allow items to be placed on top of them (a mug on top of the bar)
|
|
* Think, feel, and OOC commands for roleplay purposes
|
|
|
|
Features to be implemented in the next few releases:
|
|
|
|
* Race selection based on Dark Sun
|
|
* The Merchant Calendar and moon cycles
|
|
* Heat based on time of day increases/decreases, changing hunger/thirst levels
|
|
* Sandstorms
|
|
* Shaded rooms
|
|
* Criminal system for cities and jails
|
|
* Basic Psionics
|
|
* Basic crafting system
|
|
* Continued skill and spell improvements
|
|
* Apartment rentals for storing your loot
|
|
* Account system for tracking players/characters over long periods of time
|
|
* Quest system to increase or decrease notoriety
|
|
* Additional zones/cities based on Dark Sun world map
|
|
* Resources on the world map can be claimed by different city-states
|
|
* Claimed resources improve quality of armor/weapons/food/prices available
|
|
|
|
...and down the road:
|
|
|
|
* Change to SQL database on the backend
|
|
* Python abstraction layer for modern scripting support
|
|
* Discord server integration for ticketing and community
|
|
* Full documentation for admins and easy to follow improvement guides
|
|
* ...something else I haven't thought of |