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1544 lines
26 KiB
Text
1544 lines
26 KiB
Text
#31500
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Western Bridge~
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This bridge spans for quite some distance over the length of space between
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the land and the plateau which McGintey Cove rests upon. To the south the
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bridge leads the way into the city, to the north is a toll booth which sits on
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the side of McGintey Road.
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~
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315 0 0 0 0 0
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D0
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0 0 25826
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D2
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0 -1 31501
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E
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credits info~
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Kaan
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Zone 315 is linked to the following zones:
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258 Light Forest at 31500 (north) ---> 25828
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316 McGintey Guild Area at 31510 (west ) ---> 31600
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317 Wharf at 31515 (east ) ---> 31700
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316 McGintey Guild Area at 31565 (west ) ---> 31666
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317 Wharf at 31570 (east ) ---> 31732
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318 Dock Area at 31571 (south) ---> 31801
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318 Dock Area at 31573 (south) ---> 31804
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Links: 02n to McGintey Road
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~
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S
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#31501
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Western Bridge~
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The bridge ends here, heading south into the main part of the city. Looking
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down, you see that the bridge you stand upon must have been a huge undertaking,
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the anchors which hold the bridge to the cliff face are by themselves bigger
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than you. You may enter into the city or head north back over the bridge into
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the wilderness.
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315 0 0 0 0 0
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D0
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0 -1 31500
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D2
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0 -1 31505
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#31502
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Eastern Bridge~
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The bridge heads south toward the city entrance or leads the way north to
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McGintey Road.
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315 0 0 0 0 0
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D0
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0 0 25828
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D2
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0 -1 31503
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#31503
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Eastern Bridge~
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The bridge runs straight south into the city, or north twoard McGintey Road.
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315 0 0 0 0 0
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D0
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0 -1 31502
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D2
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0 -1 31508
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#31504
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Cliffside Inn~
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This inn looks to be one of the main rest spots for travellers who stay in
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McGintey Cove over night. The place is not all that flashy, but it always has a
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warm fire at night, plenty of ale, and the beds upstairs are always very
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comfortable.
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315 8 0 0 0 0
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D1
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0 -1 31505
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D4
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0 -1 31522
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#31505
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West Main~
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The street heads south into the main part of the city or north onto the
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bridge which allows access to the outside world. East of you is a small, tidy
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building with a sign out front proclaiming 'INFORMATION'. To the west is very
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nice looking inn, the Cliffside.
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315 0 0 0 0 0
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D0
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0 -1 31501
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D1
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0 -1 31506
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D2
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0 -1 31511
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D3
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0 -1 31504
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#31506
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Information~
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This small one room building is split in half by a long counter running north
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to south, from wall to wall. On your side of the counter at the north end is a
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large rack full of maps and brochures which tell in great hype and detail all
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the wonders of McGintey Cove. The exit to West Main lies just west of you.
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315 24 0 0 0 0
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D3
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0 -1 31505
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#31507
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Samuel Faarza's~
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This exclusively drunken brawling tavern looks to be a popular hangout for
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wayward travellers who need to shake the road dirt off their boots and take out
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any frustrations they may have felt in their travels on each other. Samuel, the
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owner and operator, an ex-gladiator from the pits, never seems to mind any
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fights in his business. It is even rumored that he sometimes starts them
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himself!
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315 24 0 0 0 0
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D1
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0 -1 31508
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#31508
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East Main~
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The road leads south into the main section of McGintey Cove. Shops line the
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way, both sides of the road, with the ocassional side street branching off. To
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your west is a very loud and rustic looking tavern called Samuel Faarza's, and
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to your east is the post office.
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315 0 0 0 0 0
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D0
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0 -1 31503
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D1
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0 -1 31509
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D2
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0 -1 31514
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D3
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0 -1 31507
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#31509
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Post Office~
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This small room is all you may enter into, although you know it is a much
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larger building from what you saw outside. You may either send mail to any
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player here or receive any mail you have been sent.
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315 8 0 0 0 0
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D3
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undefined~
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0 -1 31508
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#31510
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North St.~
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The road heads west into the guild areas, or east into the main section of
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McGintey Cove. To your north is the southern wall of the Cliffside Inn, south
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is the wall of an unknown shop who's entrance must be on some other side.
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315 0 0 0 0 0
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D1
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0 0 31511
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D3
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0 0 31600
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#31511
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West Main and North St~
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The roads intersect here, heading in all four cardinal directions. To the
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north the street heads toward the western bridge, one of the exits out of town.
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South, the street runs toward the bazaar. North street runs west into the guild
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area or east deeper into the main section of town.
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315 0 0 0 0 0
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D0
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0 -1 31505
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D1
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0 -1 31512
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D2
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0 -1 31517
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D3
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0 -1 31510
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#31512
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North St.~
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The street heads east and west from here, leading into the main sections of
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town. Shops line the south side of the street, their entrances facing out in
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another direction, because from this side all you see is their brick wall. To
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the north is the Town Meeting Hall, a gloriously large place - built for a large
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town.
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315 0 0 0 0 0
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D0
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0 0 31579
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D1
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0 -1 31513
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D3
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0 -1 31511
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#31513
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North St.~
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The street runs east and west from here. To the east is the intersection of
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North and E. Main. West the street runs past the Town Meeting Hall, north of
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you is the entrance to the Teleport Shop.
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315 0 0 0 0 0
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D0
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0 0 31574
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D1
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0 -1 31514
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D3
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0 -1 31512
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#31514
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Intersection~
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You stand at the meetings of E. Main and North St. The roads lead in every
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direction. North leads to the Eastern Bridge out of town, while south leads
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deeper into town toward the bazaar. Heading east on North St. Takes you up
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hill into the Wharf, the high-class, prestigious section of McGintey Cove.
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315 0 0 0 0 0
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D0
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0 -1 31508
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D1
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0 -1 31515
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D2
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0 -1 31520
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D3
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0 -1 31513
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#31515
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North St.~
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The street heads east at an upward slant into the Wharf, a section of town
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known for it's high prices and high class people. To the west the street runs
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into an intersection of two of the main roads of the city.
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315 0 0 0 0 0
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D1
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0 0 31700
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D3
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0 -1 31514
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#31516
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Libation Station~
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It looks as if maybe a mad scientist lives here, from the way all the
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counters and shelves are filled with vials and beakers, all full of different
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colored fluids, some of which bubble, some of which fizz, some which steam. If
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you need potions, it looks like you probably came to the right place.
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315 8 0 0 0 0
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D1
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0 -1 31517
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#31517
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West Main~
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The street heads north toward the city gates and south toward the bazaar
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which is the center of the city. East of you is the Jewelry shop and west is
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the local potion shop, the Libation Station.
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315 0 0 0 0 0
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D0
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0 -1 31511
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D1
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0 -1 31518
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D2
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0 -1 31525
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D3
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0 -1 31516
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#31518
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Jewelry Store~
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There are no items on display here, it looks as if maybe the clientele of
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this town might be a bit too rough. Possibly you should ask if you would like
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to take a look at what the shopkeeper has to offer.
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315 8 0 0 0 0
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D3
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0 -1 31517
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#31519
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McGintey Bank and Depository~
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One must wonder why and how most banks come to receive such opulence. True,
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there is a lot of money which passes through a bank's hands, but most of that
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money does not belong to the bank. Wise investments and purchases do yield a
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profit over time, however all banks seem to have way more than enough money for
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themselves. This bank is no exception.
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315 8 0 0 0 0
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D1
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0 -1 31520
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#31520
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East Main~
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The street heads south toward the bazaar or north toward the city gates and
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the Eastern Bridge. The city bank is just west of here, and the armory is east.
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315 0 0 0 0 0
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D0
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~
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0 -1 31514
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D1
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0 -1 31521
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D2
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0 -1 31528
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D3
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0 -1 31519
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#31521
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McGintey City Armory~
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Suits, vests, helms, and leg-wear litter this room, all in various states of
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repair or disrepair. It doesn't look as if the armor here is of the absolute
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finest quality, however it does cover most of your major organs.
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~
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315 8 0 0 0 0
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D3
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0 -1 31520
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#31522
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Top of the Stairs~
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A desk has been set here for the purpose of allowing your receptionist to
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find you a room which is vacant so that you may rest in comfort.
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315 8 0 0 0 0
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D5
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0 -1 31504
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#31523
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The Pet Shop~
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A burst of noise and smell greets you as you enter this room. The sound of
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dogs braking, cats meowing and birds chirping is enough to drive you crazy and
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you just got here. How in the world does anyone stand all the racket long
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enough to actually work here?
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315 8 0 0 0 0
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D1
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0 -1 31525
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#31524
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PETSHOP STOREROOM~
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Make two rooms and some pets. The rooms MUST be sequential. If the first
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room is 315 then the second must be 316. The second room is known as the
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storeroom. All that is required in the storeroom is to load one of each mob you
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wish to be a pet. This room can not have any exits and will never be used by
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mortals. Although a pet shopkeeper is not required it is recommended. After
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all of this is done ask your coder to implement the petshop. It will not work
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until the code is changed and the MUD is rebooted. The cost of pets is 300
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times their level.
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~
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315 1024 0 0 0 0
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S
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#31525
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West Main~
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Directly south of you is the bazaar, a huge, sprawling affair which dominates
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most of the city's center. Vendors from all over the land come to buy, sell,
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and trade exotic goods of every kind. The street also runs north toward the
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city gates. East of you is the weapon shop, and to the west is the pet shop.
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315 0 0 0 0 0
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D0
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~
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0 -1 31517
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D1
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0 -1 31526
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D2
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0 -1 31531
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D3
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~
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0 -1 31523
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#31526
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The Weapon Shop~
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This is probably the worst place in town to buy weapons of any sort unless
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you don't care about your fighting skills or you are a mage (since they can't
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fight like real men, anyway). The proprieter of the shop is a sniveling worm of
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a kid who's rich father bought him the shop only in an attempt to keep the kid
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occupied away from home. Hence, the poor quality of weapon sold here, and the
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high prices, which are that way because of the low volume.
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~
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315 8 0 0 0 0
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D3
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0 -1 31525
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S
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#31527
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Traveller's Pitstop~
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This store sells all manner of goods which a traveller may need to keep him
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or her travelling in style, or at least in a semblance of style. From lanterns
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to carrying cases, this store has it all.
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~
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315 8 0 0 0 0
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D1
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~
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~
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0 -1 31528
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#31528
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East Main~
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The street heads north toward the city gates or south into the bazaar, the
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merchant's fair which runs all day and all night every day. To the east is the
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local branch of law enforcement, and to the west is the town general store.
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~
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315 0 0 0 0 0
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D0
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~
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~
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0 -1 31520
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D1
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~
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~
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0 -1 31529
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D2
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~
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~
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0 -1 31534
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D3
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~
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~
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0 -1 31527
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#31529
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Marshal Station~
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There are a few desks scattered throughout the room, most of which are empty
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at this time. There are only a few officers on duty here, looks as if most of
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the officers spend their time patrolling the city rather than wasting it here in
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the office.
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~
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315 8 0 0 0 0
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D3
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~
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~
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0 -1 31528
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S
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#31530
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Bazaar~
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This huge stone court, roughly a mile square, is used to host the bazaar, an
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all day, all night affair full of noise and hubbub, all from the loud haggling
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of the merchants who offer their goods and any potential customers who walk by.
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~
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315 0 0 0 0 0
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D1
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~
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~
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0 -1 31531
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D2
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~
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~
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0 -1 31536
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#31531
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The Bazaar~
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This is huge! This wide splotch of stone in the middle of the city offers a
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spot for some of the strangest and most exotic goods to be sold by vendors who
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have travelled far and wide to claim their treasures. North is the entrance
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onto West Main, the bazaar leads off in every direction.
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~
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315 0 0 0 0 0
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D0
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~
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~
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0 -1 31525
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D1
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~
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~
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0 -1 31532
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D2
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~
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~
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0 -1 31537
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D3
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~
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~
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0 -1 31530
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S
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#31532
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The Bazaar~
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Men and woman from every race and class brush shoulders here, some selling
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goods, some shopping for the hard-to-find goods that can only be found in places
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such as this.
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~
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315 0 0 0 0 0
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D1
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~
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~
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0 -1 31533
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D2
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~
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~
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0 -1 31538
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D3
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~
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~
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0 -1 31531
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S
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#31533
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The Bazaar~
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The bazaar heads off into the east, west and south. To the north, it butts
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up against a shop's wall.
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~
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315 0 0 0 0 0
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D1
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~
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~
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0 -1 31534
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D2
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~
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~
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0 -1 31539
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|
D3
|
|
~
|
|
~
|
|
0 -1 31532
|
|
S
|
|
#31534
|
|
The Bazaar~
|
|
This bazaar is known far and wide as the largest and most popular attraction
|
|
in McGintey Cove, a real tourist attraction. Vendors come from all over the
|
|
world to sell their goods here, hoping to find an open spot on the stone to set
|
|
up shop. You may leave the bazaar to the north onto East Main, or head off into
|
|
the bazaar in any other direction.
|
|
~
|
|
315 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 31528
|
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D1
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~
|
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~
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0 -1 31535
|
|
D2
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~
|
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~
|
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0 -1 31540
|
|
D3
|
|
~
|
|
~
|
|
0 -1 31533
|
|
S
|
|
#31535
|
|
The Bazaar~
|
|
You stand at the northeast corner of the bazaar. You may head south or west
|
|
into the bazaar or browse the goods offered at this locale.
|
|
~
|
|
315 0 0 0 0 0
|
|
D2
|
|
~
|
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~
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0 -1 31541
|
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D3
|
|
~
|
|
~
|
|
0 -1 31534
|
|
S
|
|
#31536
|
|
The Bazaar~
|
|
The bazaar's noise and smells surround you, washing around you in an endless
|
|
blur.
|
|
~
|
|
315 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
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0 -1 31530
|
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D1
|
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~
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~
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0 -1 31537
|
|
D2
|
|
~
|
|
~
|
|
0 -1 31542
|
|
S
|
|
#31537
|
|
The Bazaar~
|
|
It is easy see how one could spend a whole day in this one section of the
|
|
city, browsing and shopping for goods which are offered by these fine men and
|
|
woman from all corners of the land.
|
|
~
|
|
315 0 0 0 0 0
|
|
D0
|
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~
|
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~
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0 -1 31531
|
|
D1
|
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~
|
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~
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|
0 0 31538
|
|
D2
|
|
~
|
|
~
|
|
0 -1 31543
|
|
D3
|
|
~
|
|
~
|
|
0 -1 31536
|
|
S
|
|
#31538
|
|
The Bazaar~
|
|
The bazaar surrounds you in every direction, vendors call out to you from all
|
|
sides.
|
|
~
|
|
315 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 31532
|
|
D1
|
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~
|
|
~
|
|
0 -1 31539
|
|
D2
|
|
~
|
|
~
|
|
0 -1 31575
|
|
D3
|
|
~
|
|
~
|
|
0 -1 31537
|
|
S
|
|
#31539
|
|
The Bazaar~
|
|
You may head in any direction from here into more of the bazaar, or browse
|
|
the good this fine merchant sells.
|
|
~
|
|
315 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 31533
|
|
D1
|
|
~
|
|
~
|
|
0 -1 31540
|
|
D2
|
|
~
|
|
~
|
|
0 -1 31576
|
|
D3
|
|
~
|
|
~
|
|
0 -1 31538
|
|
S
|
|
#31540
|
|
The Bazaar~
|
|
Bright colors, men and women calling their salespitches over the din, this
|
|
place is enough to give the most stalwart man a headache.
|
|
~
|
|
315 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 31534
|
|
D1
|
|
~
|
|
~
|
|
0 -1 31541
|
|
D2
|
|
~
|
|
~
|
|
0 -1 31546
|
|
D3
|
|
~
|
|
~
|
|
0 0 31539
|
|
S
|
|
#31541
|
|
The Bazaar~
|
|
You stand at far eastern side of the bazaar. You may go south, north or west
|
|
into more of the bazaar.
|
|
~
|
|
315 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 31535
|
|
D2
|
|
~
|
|
~
|
|
0 -1 31547
|
|
D3
|
|
~
|
|
~
|
|
0 -1 31540
|
|
S
|
|
#31542
|
|
The Bazaar~
|
|
You stand at the western side of the bazaar. You may head east, north or
|
|
south into the bazaar from here.
|
|
~
|
|
315 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 31536
|
|
D1
|
|
~
|
|
~
|
|
0 -1 31543
|
|
D2
|
|
~
|
|
~
|
|
0 -1 31548
|
|
S
|
|
#31543
|
|
The Bazaar~
|
|
The bazaar surrounds you on all sides. You may head in any direction into
|
|
this crazy managerie of goods.
|
|
~
|
|
315 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 31537
|
|
D1
|
|
~
|
|
~
|
|
0 0 31544
|
|
D2
|
|
~
|
|
~
|
|
0 -1 31549
|
|
D3
|
|
~
|
|
~
|
|
0 -1 31542
|
|
S
|
|
#31544
|
|
The Bazaar~
|
|
Every size and shape of being is here, shopping in harmony. Looks like maybe
|
|
shopping is the universal language. You may head in any direction from your
|
|
current position.
|
|
~
|
|
315 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 31577
|
|
D1
|
|
~
|
|
~
|
|
0 -1 31545
|
|
D2
|
|
~
|
|
~
|
|
0 -1 31550
|
|
D3
|
|
~
|
|
~
|
|
0 -1 31543
|
|
S
|
|
#31545
|
|
The Bazaar~
|
|
All around are men and women trying their damndest to get you to buy their
|
|
products. This is quite an exciting place.
|
|
~
|
|
315 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 31578
|
|
D1
|
|
~
|
|
~
|
|
0 -1 31546
|
|
D2
|
|
~
|
|
~
|
|
0 -1 31551
|
|
D3
|
|
~
|
|
~
|
|
0 -1 31544
|
|
S
|
|
#31546
|
|
The Bazaar~
|
|
The bazaar, surrounding you from every side, seems to close in on you. The
|
|
people, the noise, smell, the colors all shifting, blazing, burning before you.
|
|
All the people, they seem to be staring at you, they seem to be laughing. Your
|
|
arms! Your arms seem to be growing, they begin to drag on the ground and your
|
|
jaw - for the love of Pete! You jaw has elongated to the point that it is
|
|
resting on your chest even though your head is held high. Now the whole bazaar
|
|
is laughing, laughing, laughing... Just kidding. A bit of crowd claustrophobia
|
|
there.
|
|
~
|
|
315 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 31540
|
|
D1
|
|
~
|
|
~
|
|
0 -1 31547
|
|
D2
|
|
~
|
|
~
|
|
0 -1 31552
|
|
D3
|
|
~
|
|
~
|
|
0 0 31545
|
|
S
|
|
#31547
|
|
The Bazaar~
|
|
The bazaar heads south, north and east from here.
|
|
~
|
|
315 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 31541
|
|
D2
|
|
~
|
|
~
|
|
0 -1 31553
|
|
D3
|
|
~
|
|
~
|
|
0 -1 31546
|
|
S
|
|
#31548
|
|
The Bazaar~
|
|
You stand at the far southwest edge of the bazaar. A large, tall building's
|
|
wall is just south of you, and the city wall is west of you. You may head into
|
|
the bazaar to the north and east.
|
|
~
|
|
315 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 31542
|
|
D1
|
|
~
|
|
~
|
|
0 -1 31549
|
|
S
|
|
#31549
|
|
The Bazaar~
|
|
The bazaar, probably one of the many reasons people visit McGintey Cove,
|
|
heads off to the north, east and west. You may exit the bazaar to the south
|
|
onto West Main.
|
|
~
|
|
315 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 31543
|
|
D1
|
|
~
|
|
~
|
|
0 -1 31550
|
|
D2
|
|
~
|
|
~
|
|
0 -1 31555
|
|
D3
|
|
~
|
|
~
|
|
0 -1 31548
|
|
S
|
|
#31550
|
|
The Bazaar~
|
|
You stand at the southern end of the bazaar. A building wall is to your
|
|
south, the bazaar stretches out to the north, east and west.
|
|
~
|
|
315 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 31544
|
|
D1
|
|
~
|
|
~
|
|
0 -1 31577
|
|
D3
|
|
~
|
|
~
|
|
0 -1 31549
|
|
S
|
|
#31551
|
|
The Bazaar~
|
|
You are at the south end of the bazaar. You may head in any direction but
|
|
south, which is the north wall of a business facing Main St.
|
|
~
|
|
315 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 31545
|
|
D1
|
|
~
|
|
~
|
|
0 -1 31552
|
|
D3
|
|
~
|
|
~
|
|
0 -1 31550
|
|
S
|
|
#31552
|
|
The Bazaar~
|
|
The bazaar, home to more than twenty five different marchants from all
|
|
corners of Dibrova is a twenty four hour, seven day a week managerie of sights
|
|
and sounds, most of which coming from the colorful people who push their goods
|
|
here. You may exit onto East Main to the south or head out into the bazaar in
|
|
any other direction.
|
|
~
|
|
315 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 31546
|
|
D1
|
|
~
|
|
~
|
|
0 -1 31553
|
|
D2
|
|
~
|
|
~
|
|
0 -1 31558
|
|
D3
|
|
~
|
|
~
|
|
0 -1 31551
|
|
S
|
|
#31553
|
|
The Bazaar~
|
|
Your stand at the far southeastern corner of the bazaar. Looking north and
|
|
west, it seems that the bazaar must go on forever.
|
|
~
|
|
315 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 31547
|
|
D3
|
|
~
|
|
~
|
|
0 -1 31552
|
|
S
|
|
#31554
|
|
Harbor Cove Apartments~
|
|
This small reception area is the leasing office for this complex. Any player
|
|
who wishes to rent a home here will need to fill out an application for lease
|
|
and leave a deposit of one hundred fifty gold coins. Type LEASE to fill out an
|
|
application.
|
|
~
|
|
315 32768 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 31555
|
|
S
|
|
#31555
|
|
West Main~
|
|
The road heads north into the bazaar, a huge open court full of vendors from
|
|
every part of the world, plying their goods. To the south the road continues
|
|
with shops on either side. East of you is the Green Leaf, a local dining
|
|
facility.
|
|
~
|
|
315 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 31549
|
|
D1
|
|
~
|
|
~
|
|
0 -1 31556
|
|
D2
|
|
~
|
|
~
|
|
0 -1 31560
|
|
S
|
|
#31556
|
|
The Green Leaf~
|
|
This large, clean restaurant offers a variety of foods, most of them the
|
|
common fare most people from this area would be used to. Looks as if the
|
|
tourist trade does not touch this homey little place, and for that reason most
|
|
locals like it here best.
|
|
~
|
|
315 8 0 0 0 0
|
|
D3
|
|
~
|
|
~
|
|
0 -1 31555
|
|
S
|
|
#31557
|
|
The Parchment Place~
|
|
This run-down, hole in the wall, flea bag dive is home to a failing business
|
|
which is failing only because of it's lack of variety and it's competition
|
|
located in the guild area. The scrolls offered are of fine quality and work
|
|
with almost every use, but the scrolls offered are not popularly needed.
|
|
~
|
|
315 8 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 31558
|
|
S
|
|
#31558
|
|
East Main~
|
|
The road heads north into the bazaar or south into the main section of town.
|
|
To the west is a very ill-kept business with a faded and peeling sign hanging
|
|
crooked over the door proclaiming it the Parchment Place. The way is impassable
|
|
to the east, a steep hill runs up for quite some distance to the Wharf, the high
|
|
class section of town.
|
|
~
|
|
315 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 31552
|
|
D2
|
|
~
|
|
~
|
|
0 -1 31563
|
|
D3
|
|
~
|
|
~
|
|
0 -1 31557
|
|
S
|
|
#31559
|
|
Fatima's Footwear~
|
|
Fatima seems to run a orderly, neat store. All the shoes are kept clean and
|
|
shined, all placed strategically on shelves so as to give the customer the best
|
|
angle on them.
|
|
~
|
|
315 8 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 31560
|
|
S
|
|
#31560
|
|
West Main~
|
|
The road heads north and south from here. In the distance to the north the
|
|
road leads into the bazaar and south the road heads into an intersection with
|
|
South St. East of you is the jeweler and west is Fatima's Footwear.
|
|
~
|
|
315 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 31555
|
|
D1
|
|
~
|
|
~
|
|
0 -1 31561
|
|
D2
|
|
~
|
|
~
|
|
0 -1 31566
|
|
D3
|
|
~
|
|
~
|
|
0 -1 31559
|
|
S
|
|
#31561
|
|
The Jeweler~
|
|
Many exotic jewels lay in glass displays on velvet cushions of contrasting
|
|
color. The colors are dazzling to the eye, and the temptation to rob this poor
|
|
schmuck is almost overpowering.
|
|
~
|
|
315 32776 0 0 0 0
|
|
D3
|
|
~
|
|
~
|
|
0 -1 31560
|
|
S
|
|
#31562
|
|
Hospital~
|
|
This small one room whitewashed building houses just enough equipment to heal
|
|
any standard health issues.
|
|
~
|
|
315 8 0 0 0 0
|
|
D2
|
|
~
|
|
~
|
|
0 -1 31568
|
|
S
|
|
#31563
|
|
East Main~
|
|
The road runs north toward the bazaar or south past an intersection with
|
|
South St toward the Docks.
|
|
~
|
|
315 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 31558
|
|
D1
|
|
~
|
|
~
|
|
0 -1 31564
|
|
D2
|
|
~
|
|
~
|
|
0 -1 31569
|
|
S
|
|
#31564
|
|
The Watering Hole~
|
|
Barrels are stacked neatly along the north wall, canteens hang from straps
|
|
along the south wall, and behind the counter are flasks and cups of varying
|
|
shapes and colors. Some kind of large machine, most probably used to distill
|
|
sea water into drinking water sits back behind the counter.
|
|
~
|
|
315 8 0 0 0 0
|
|
D3
|
|
~
|
|
~
|
|
0 -1 31563
|
|
S
|
|
#31565
|
|
South Street~
|
|
The street heads west into the guild area or east into the main business
|
|
sections of McGintey Cove.
|
|
~
|
|
315 8 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 31566
|
|
D3
|
|
~
|
|
~
|
|
0 0 31666
|
|
S
|
|
#31566
|
|
West Main and South St~
|
|
The streets head off in all directions. To the eastand north, the street
|
|
goes further into the business sections of McGintey Cove. South of here begins
|
|
the area of town known as the Docks, where all the sea vessels are built and
|
|
most sailors stay when in port. To the west the street heads into the Guild
|
|
area.
|
|
~
|
|
315 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 31560
|
|
D1
|
|
~
|
|
~
|
|
0 -1 31567
|
|
D2
|
|
~
|
|
~
|
|
0 -1 31571
|
|
D3
|
|
~
|
|
~
|
|
0 -1 31565
|
|
S
|
|
#31567
|
|
South Street~
|
|
The street heads east and west from here. To the south is a small shop which
|
|
sells all manner of hand wear. The street here seems a bit dirtier, less kept
|
|
up than the streets at the north end of town near the gates, almost dingy.
|
|
~
|
|
315 8 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 31568
|
|
D2
|
|
~
|
|
~
|
|
0 -1 31572
|
|
D3
|
|
~
|
|
~
|
|
0 -1 31566
|
|
S
|
|
#31568
|
|
South St~
|
|
The road, seeming a bit dark and gloomy at this end of town, heads east and
|
|
west from here. To the north is a small hospital.
|
|
~
|
|
315 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 31562
|
|
D1
|
|
~
|
|
~
|
|
0 -1 31569
|
|
D3
|
|
~
|
|
~
|
|
0 -1 31567
|
|
S
|
|
#31569
|
|
East Main and South St~
|
|
The two main streets intersect here, heading off im every direction. South
|
|
lies the Dock area, east heads uphill into the high class area of town, the
|
|
Wharf, and north and west lead deeper into the main business district.
|
|
~
|
|
315 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 31563
|
|
D1
|
|
~
|
|
~
|
|
0 -1 31570
|
|
D2
|
|
~
|
|
~
|
|
0 -1 31573
|
|
D3
|
|
~
|
|
~
|
|
0 -1 31568
|
|
S
|
|
#31570
|
|
South St~
|
|
You have begun your ascent into the upper reaches of the high status section
|
|
of McGintey Cove, known as the Wharf. A warning to all who come this way. No
|
|
thievery is allowed here, no crimes are allowed to be committed, and all prices
|
|
are very high.
|
|
~
|
|
315 32768 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 31732
|
|
D3
|
|
~
|
|
~
|
|
0 -1 31569
|
|
S
|
|
#31571
|
|
West Main~
|
|
The street is definitely a bit less kept up than the streets to the north.
|
|
The road leads generally downhill, sometimes down steps toward to the sea shore
|
|
where sailors roam about, looking for food stuffs or women, as is their wont.
|
|
~
|
|
315 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 31566
|
|
D2
|
|
~
|
|
~
|
|
0 0 31801
|
|
S
|
|
#31572
|
|
Gloveworks~
|
|
Racks are scattered throughout the room, all with various sizes and shapes of
|
|
gloves hanging from them. In cabinets and on shelves are many types of
|
|
gauntlets and glaives which would be too heavy to hang from a hook on the racks.
|
|
It smells of frehly oiled metal and leather in here, a delightful combination
|
|
for any seasoned adventurer such as yourself.
|
|
~
|
|
315 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 31567
|
|
S
|
|
#31573
|
|
East Main~
|
|
The road heads downhill into a much more scented section of town, the Docks.
|
|
It smells of sea weed, raw fish and dirty bodied men of the sea. The roads are
|
|
covered in dirt and grime and the farther south you get, the worse the roads
|
|
get. Hard to believe that some of more high class people actually come through
|
|
here.
|
|
~
|
|
315 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 31569
|
|
D2
|
|
~
|
|
~
|
|
0 0 31804
|
|
S
|
|
#31574
|
|
McGintey Teleporters~
|
|
This establishment runs in direct competition with the Boat Station, being
|
|
that this is a seaport town and all. The prices offered here are substantially
|
|
less than those found in most other towns, and the choices of travel are much
|
|
less limited than the other, smaller inland towns.
|
|
~
|
|
315 0 0 0 0 0
|
|
D2
|
|
~
|
|
~
|
|
0 0 31513
|
|
S
|
|
#31575
|
|
McGintey Center Square~
|
|
This area has been set aside for patrons of the bazaar and the common
|
|
citizens to have a place for a peaceful rest away from all the noise and hustle
|
|
of the city. Pity that so many of the less fortunate make it their permanent
|
|
place of residence. Ah well, it's still a fine place to relax.
|
|
~
|
|
315 20 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 31538
|
|
D1
|
|
~
|
|
~
|
|
0 0 31576
|
|
D2
|
|
~
|
|
~
|
|
0 0 31577
|
|
S
|
|
#31576
|
|
McGintey Center Square~
|
|
This area has been set aside for patrons of the bazaar and the common
|
|
citizens to have a place for a peaceful rest away from all the noise and hustle
|
|
of the city. Pity that so many of the less fortunate make it their permanent
|
|
place of residence. Ah well, it's still a fine place to relax.
|
|
~
|
|
315 20 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 31539
|
|
D2
|
|
~
|
|
~
|
|
0 0 31578
|
|
D3
|
|
~
|
|
~
|
|
0 0 31575
|
|
S
|
|
#31577
|
|
McGintey Center Square~
|
|
This area has been set aside for patrons of the bazaar and the common
|
|
citizens to have a place for a peaceful rest away from all the noise and hustle
|
|
of the city. Pity that so many of the less fortunate make it their permanent
|
|
place of residence. Ah well, it's still a fine place to relax.
|
|
~
|
|
315 20 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 31575
|
|
D1
|
|
~
|
|
~
|
|
0 0 31578
|
|
D2
|
|
~
|
|
~
|
|
0 0 31544
|
|
S
|
|
#31578
|
|
McGintey Center Square~
|
|
This area has been set aside for patrons of the bazaar and the common
|
|
citizens to have a place for a peaceful rest away from all the noise and hustle
|
|
of the city. Pity that so many of the less fortunate make it their permanent
|
|
place of residence. Ah well, it's still a fine place to relax.
|
|
~
|
|
315 20 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 31576
|
|
D2
|
|
~
|
|
~
|
|
0 0 31545
|
|
D3
|
|
~
|
|
~
|
|
0 0 31577
|
|
S
|
|
#31579
|
|
Town Meeting Hall~
|
|
This Hall has been used for many years as the center for the development of
|
|
McGintey Cove and its laws, plus as the shouting house for the people of the
|
|
town. Monthly meetings are still held by either the town mayor or the immortal
|
|
sponsor for this town. The upper reaches of this fine place hold the various
|
|
board rooms for McGintey Cove.
|
|
~
|
|
315 24 0 0 0 0
|
|
D2
|
|
~
|
|
~
|
|
0 0 31512
|
|
D4
|
|
~
|
|
~
|
|
0 0 31580
|
|
S
|
|
#31580
|
|
Reading Room~
|
|
This is the place where players may post messages to other players, or to the
|
|
Gods or just post whatever might be on their mind in general. This is not a
|
|
board to be used to post flames, if a message is considered to be a flame it
|
|
will be removed immediately.
|
|
~
|
|
315 28 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 31582
|
|
D3
|
|
~
|
|
~
|
|
0 0 31581
|
|
D5
|
|
~
|
|
~
|
|
0 0 31579
|
|
S
|
|
#31581
|
|
Quest Room~
|
|
This is where most quests will begin, unless a different room from another
|
|
hometown is chosen instead. The board here is intended to be used by players to
|
|
talk about quests, request quests, or suggest new quests. Feel free to post any
|
|
suggestions you may have.
|
|
~
|
|
315 28 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 31580
|
|
S
|
|
#31582
|
|
Suggestion Room~
|
|
This is where players can post their wants, needs and desires in terms of
|
|
additions to Dibrova. We encourage all players to give input regarding any and
|
|
all aspects of the game, we want to make this a game for everyone, so don't be
|
|
shy!
|
|
~
|
|
315 28 0 0 0 0
|
|
D3
|
|
~
|
|
~
|
|
0 0 31580
|
|
S
|
|
$~
|