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1095 lines
20 KiB
Text
1095 lines
20 KiB
Text
#30000
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A Wild Valley~
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You move slowly through the green vines and thick undergrowth that
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cover the valley floor. It would appear that not many have come here
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in ages. To the west, the land rises to leave the valley. To the
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east the vegetation clears to give way to a strange uprising of stone.
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~
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300 4 0 0 0 0
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D1
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The uprising looks like some huge beast set to pounce.
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~
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~
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0 -1 30001
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D3
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~
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~
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0 -1 30057
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E
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uprising stone~
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The uprising looks like some huge beast set to pounce.
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~
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E
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info credits~
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Ancalador
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*by Mercutio
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*
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*Copyright 1994 by Curious Areas Workshop
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*
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1) Edit room #00 to connect with somewhere in a jungle in your mud.
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Exits can be joined to this room from any direction but from the
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east. Edit the room description to reflect the new exit.
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*
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Note: Mercutio has provided room #57 as an easy connection point,
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connecting from room #00 to room 6121 in the Haon-Dor forest.
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*
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2) Check the following items to make sure the value used for spells
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conforms to the same spell on your mud.
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*#03 -- Strength(39), Strength(39), Poison(33)
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*#04 -- Sense Life(44), Detect Poison (21)
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*#08 -- Energy Drain(25)
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*#22 -- Detect Invisible(19), Poison(33)
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*
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If your mud does not allow some of these as 'wand' or 'potion' type
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items, replace with a suitable spell of your own choice.
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*
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3) Add specials, if desired, for the mobs listed in the 'notes' section.
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*
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4) Fix the files to conform to your database style, if needed.
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*
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Here are some recommended specials for the mobs:
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Spellcasters: #02, #03, #06, #15
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Poisonous: #01, #10
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Flame Breathing: #09
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Undead: #00, #03, #04, #05, #06, #12
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*
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Credits
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*
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We are greatly indebted to Tarkin and Freja of VieMud (viemud.org 4000)
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for all the time and code contributed.
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*
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Thanks to the players at VieMud, for playtesting above and beyond the
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call of duty. Even more thanks to the people supporting C.A.W. and
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using our areas. We love your feedback, even the flames.
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*
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Mercutio's donation to the Curious Areas Workshop is highly appreciated.
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~
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S
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#30001
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Before The Dragon~
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You stand before the Dragon Ancalador. You can still make out
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its petrified form despite the earth that has filled in the crevices
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between its limbs and the huge oaks, dwarfed by the dragon itself,
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which have grown there. A vague evil emanates from the once-alive
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stone that terrorized nations long ago.
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~
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300 0 0 0 0 0
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D1
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The huge maw lies frozen in midsnarl. You could find enough purchase
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to scale the tongue and enter inside, should you want to.
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~
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~
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0 -1 30002
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D3
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~
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~
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0 -1 30000
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S
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#30002
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In The Dragon's Mouth~
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Rows of stone teeth as large as trolls line the walls here. A
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tongue of pitted stone leads east, behind stone molars as large as
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iron shields.
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~
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300 8 0 0 0 0
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D1
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~
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~
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0 -1 30003
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D3
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~
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~
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0 -1 30001
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S
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#30003
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By Some Stone Tonsils~
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You are in the back of the dragon's mouth. The throat continues
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down and something oozes from petrified sinuses above.
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~
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300 9 0 0 0 0
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D3
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~
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~
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0 -1 30002
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D5
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~
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~
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0 -1 30004
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S
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#30004
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A Throat Of Stone~
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The floor is uneven -- the middle of the passage being lower than
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the sides, which rise up to the walls. The whole passage is slightly
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graded, moving east and downward.
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~
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300 9 0 0 0 0
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D4
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~
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~
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0 -1 30003
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D5
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~
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~
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0 -1 30005
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S
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#30005
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Further Down The Dragon's Throat~
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The tunnel begins to lose its steepness and merely runs eastward
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now. The shapes of what might be petrified muscles line the walls.
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~
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300 9 0 0 0 0
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D1
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~
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~
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0 -1 30006
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D4
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~
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~
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0 -1 30004
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S
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#30006
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A Junction~
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You are in a four way junction. The dragon's throat continues east
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and west, but by squeezing under some stone flaps you can make out
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tunnels leading north and south.
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~
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300 9 0 0 0 0
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D0
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You peer under the petrified flap and see a faint light amid darkness.
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~
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~
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0 -1 30007
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D1
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~
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~
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0 -1 30055
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D2
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You peer under the petrified flap and see a faint light amid darkness.
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~
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~
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0 -1 30010
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D3
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~
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~
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0 -1 30005
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E
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flaps flap~
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Who can say which part of draconian anatomy this might be?
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~
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S
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#30007
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A Stone Tunnel~
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This circular passage of stone gradually curves up to a place of
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great light and heat.
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~
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300 9 0 0 0 0
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D2
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~
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~
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0 -1 30006
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D4
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All you can see upwards in a great glare followed by gusts of hot wind.
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~
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~
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0 -1 30008
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S
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#30008
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A Dragon Lung~
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Ancient fires burns here, awaiting the rebirth of their master.
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~
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300 8 0 0 0 0
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D5
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~
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~
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0 -1 30007
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S
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#30009
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The Heart Of The Dragon~
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Runes which glow with a blue light are carved into the stone walls
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of Ancalador's heart chamber here. Their magical purity counters his
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evil and makes for a holy balance that is Neutrality. It seems some
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music lover has set up residence here, judging by all the instruments
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and sheet music floating here.
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~
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300 520 0 0 0 0
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D0
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You see the chamber wall dilate open for you, leading to the tunnel beyond.
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~
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~
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0 -1 30055
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S
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#30010
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A Stone Tunnel~
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This stone passage is lit by a great light and fierce heat from its
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far end, which lies above.
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~
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300 9 0 0 0 0
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D0
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~
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~
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0 -1 30006
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D4
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You must cover your eyes rather than peer into the sun-like brightness.
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~
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~
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0 -1 30011
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S
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#30011
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A Dragon Lung~
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The nuclear fires that empowered the dragon with its frightful
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breath are here, and though they have been smoldered for so very
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long, they scorch you and make you rue the choice wearing of metal
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armor.
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~
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300 8 0 0 0 0
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D5
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~
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~
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0 -1 30010
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S
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#30012
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Ancalador's Stomach~
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The dragon's throat ends, revealing a huge cavern lit from below by
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eerie and diffuse lights of yellow and green. Even more amazingly, a
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wooden bridge spans the the stalactite-roofed cavern! A steep grade
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leads down to the cavern floor safely enough and the bridge leads
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east.
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~
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300 12 0 0 0 0
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D1
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~
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~
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0 -1 30013
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D3
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~
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~
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0 -1 30055
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D5
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Though steep, the climb down seems arduous, but not overly hazardous.
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~
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~
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0 -1 30020
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S
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#30013
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A Wooden Bridge~
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You cannot imagine who would want to build a bridge in this
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fantastic cavern. Large stalagmites sit and rise up while the eerie
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lights seem to move in the mists below. The bridge continues to the
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east.
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~
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300 8 0 0 0 0
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D1
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~
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~
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0 -1 30014
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D3
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You see the entrance ledge to the stomach chamber.
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~
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~
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0 -1 30012
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D5
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The stalagmites look up menacingly at you.
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~
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~
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0 -1 30016
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S
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#30014
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A Wooden Bridge~
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You are in the middle of the wooden bridge. Large stalagmites rise
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around you and the eerie lights continue to dance in the mists below.
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The bridge continues to the east and west.
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~
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300 8 0 0 0 0
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D1
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~
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~
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0 -1 30015
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D3
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~
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~
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0 -1 30013
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D5
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The stalagmites look up menacingly at you.
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~
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~
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0 -1 30016
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S
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#30015
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A Wooden Bridge~
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The wood here is old and acid eaten, similar to the rest of the
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bridge. The deadly stalagmites jut up from below and more of the green
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and yellow light can be seen to move in the mists below. The bridge
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ends at a small plateau to the east.
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~
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300 8 0 0 0 0
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D1
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You see the bridge meet the end of the cavern.
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~
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~
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0 -1 30026
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D3
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~
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~
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0 -1 30014
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D5
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The stalagmites look up menacingly at you.
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~
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~
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0 -1 30016
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S
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#30016
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A Stalagmite Forest~
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You take the plunge off of the wooden bridge and find yourself stuck
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between several stalagmites. It hurts to move much, and you cannot see
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any way short of magic to escape this predicament.
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~
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300 8 0 0 0 0
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S
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#30017
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The Acid Forest~
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Sharp stalagmites reach up wards, created by the mineral ichors
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dripping off stalactites far above. Pools of acid fill every crevice
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on the craggy cavern floor. The cavern continues to the south and
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east.
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~
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300 8 0 0 0 0
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D1
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~
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~
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0 -1 30018
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D2
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~
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~
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0 -1 30020
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S
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#30018
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The Acid Forest~
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The stalagmites here are large and rainbow-hued, like giants in
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jester's garb. Puddles of weak stomach acid are pooled on the floor.
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The cavern stretches in all directions but north.
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~
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300 8 0 0 0 0
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D1
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~
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~
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0 -1 30019
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D2
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~
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~
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0 -1 30021
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D3
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~
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~
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0 -1 30017
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S
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#30019
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The Acid Forest~
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Sharp stalagmites reach upwards, created by the mineral ichors
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dripping off stalactites far above. Pools of acid fill every crevice
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on the craggy cavern floor.
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~
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300 8 0 0 0 0
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D2
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~
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~
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0 -1 30022
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D3
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~
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~
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0 -1 30018
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S
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#30020
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The Acid Forest~
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You stand before an amazing sight. Wrapped within the mists here
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on the cavern floor is a forest of oddly shaped stalagmites surrounded
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everywhere by puddles of what must be the remnants of the dragons
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stomach acid.
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~
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300 8 0 0 0 0
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D0
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~
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~
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0 -1 30017
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D1
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~
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~
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0 -1 30021
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D2
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~
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~
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0 -1 30023
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D4
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You see the ledge at the entrance to the stomach cavern.
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~
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~
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0 -1 30012
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S
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#30021
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The Acid Forest~
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You are in the center of the dragons stomach cavern. A wooden
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bridge passes far overhead. Sharp stalagmites poise here to meet
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those who would drop from it.
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~
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300 8 0 0 0 0
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D0
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~
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~
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0 -1 30018
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D1
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~
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~
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0 -1 30022
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D2
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~
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~
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0 -1 30024
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D3
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~
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~
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0 -1 30020
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S
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#30022
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The Acid Forest~
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The stalagmites here are large and rainbow-hued, like giants in
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jester's garb. Puddles of weak stomach acid are pooled on the floor.
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A steep climb up leads to a large plateau at the end of the cavern.
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~
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300 8 0 0 0 0
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D0
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~
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~
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0 -1 30019
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D2
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~
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~
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0 -1 30025
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D3
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~
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~
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0 -1 30021
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D4
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Apparently it is too steep a climb to go back up.
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~
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~
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0 -1 -1
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S
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#30023
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The Acid Forest~
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Mists swirl around strange crystal egg shells here. The cavern
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continues to the north and to the east.
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~
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300 8 0 0 0 0
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D0
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~
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~
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0 -1 30020
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D1
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~
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~
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0 -1 30024
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S
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#30024
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The Acid Forest~
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Sharp stalagmites reach upwards, created by the mineral ichors
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dripping off stalactites far above. Pools of acid fill every crevice
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on the craggy cavern floor.
|
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~
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300 8 0 0 0 0
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D0
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~
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~
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0 -1 30021
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D1
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~
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~
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0 -1 30025
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D3
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~
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~
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0 -1 30023
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S
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#30025
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|
The Acid Forest~
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The stalagmites here are large and rainbow-hued, like giants in
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jester's garb. Puddles of weak stomach acid are pooled on the floor.
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The cavern stretches to the north and west.
|
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~
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300 8 0 0 0 0
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D0
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~
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~
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0 -1 30022
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D3
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~
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~
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0 -1 30024
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S
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#30026
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The End Of The Stomach~
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The wooden bridge ends here, on a large plateau above the cavern
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floor. The plateau overlooks the entire forest of acid and stone
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below. A tunnel set in the cavern wall to the east has been shored up
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with a wall of plaster and bones. Two very large skull-knobbed doors
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have been set in it.
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~
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300 9 0 0 0 0
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D1
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You see a huge set of doors fashioned from bones.
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~
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door doors skull~
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1 30018 30056
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D3
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You see the wooden bridge.
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~
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~
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0 -1 30015
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D5
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You see a steep climb down to the cavern floor.
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~
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~
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0 -1 30022
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|
S
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#30027
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|
The Dragon's Pancreas~
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You are in an oddly shaped chamber, what might have been some foul
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organ of Ancalador. A yellowish light fills the room from nowhere, as
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if only by the dragon's will alone. The feeling of malignant evil is
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great here, which is only compounded by the large sign overhead which
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reads, 'Memento Mori', or in the common tongue, 'Remember to Die.'
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The chamber has exits worked into it, to the east and down.
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~
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300 8 0 0 0 0
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D0
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You see a fissure in the organ wall.
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~
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fissure~
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1 -1 30056
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D1
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~
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~
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0 -1 30045
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D5
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~
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~
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0 -1 30049
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S
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#30028
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|
The Small Intestine~
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|
You enter a featureless tunnel of what must be the beginning of the
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dragon's small intestine. Small piles of human bones and armor bits
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have been left here. The tunnel continues north and to the west a
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rougher tunnel can be seen.
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~
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300 9 0 0 0 0
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D0
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~
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~
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0 -1 30029
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D3
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~
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~
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0 -1 30056
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S
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#30029
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|
The Small Intestine~
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The tunnel twists to the south and to the east.
|
|
~
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300 9 0 0 0 0
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D1
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~
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~
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0 -1 30030
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D2
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~
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~
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0 -1 30028
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S
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#30030
|
|
The Small Intestine~
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|
The smooth tunnel curves to the west and to the south.
|
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~
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300 9 0 0 0 0
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D2
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~
|
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~
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0 -1 30031
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D3
|
|
~
|
|
~
|
|
0 -1 30029
|
|
S
|
|
#30031
|
|
The Small Intestine~
|
|
The blank walls of the tunnel run north and south.
|
|
~
|
|
300 9 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 30030
|
|
D2
|
|
~
|
|
~
|
|
0 -1 30032
|
|
S
|
|
#30032
|
|
The Small Intestine~
|
|
The tunnel comes from the north and dips sharply downward here.
|
|
~
|
|
300 9 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 30031
|
|
D5
|
|
~
|
|
~
|
|
0 -1 30033
|
|
S
|
|
#30033
|
|
The Small Intestine~
|
|
The featureless tunnel leads up and north. Echo bounce off the
|
|
blank walls, whether from near or far, you cannot tell.
|
|
~
|
|
300 9 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 30034
|
|
D4
|
|
~
|
|
~
|
|
0 -1 30032
|
|
S
|
|
#30034
|
|
The Small Intestine~
|
|
Bits of broken equipment from long dead adventurers have been
|
|
collected here. The tunnel runs north and south.
|
|
~
|
|
300 9 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 30035
|
|
D2
|
|
~
|
|
~
|
|
0 -1 30033
|
|
S
|
|
#30035
|
|
The Small Intestine~
|
|
The tunnel bends from the south to the east. You imagine the
|
|
remains of many a brave warrior who dared the dragon passed here,
|
|
torn and unmourned.
|
|
~
|
|
300 9 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 30036
|
|
D2
|
|
~
|
|
~
|
|
0 -1 30034
|
|
S
|
|
#30036
|
|
The Small Intestine~
|
|
The blank walls of the tunnel lead west and south.
|
|
~
|
|
300 9 0 0 0 0
|
|
D2
|
|
~
|
|
~
|
|
0 -1 30037
|
|
D3
|
|
~
|
|
~
|
|
0 -1 30035
|
|
S
|
|
#30037
|
|
The Small Intestine~
|
|
The smooth tunnel contracts to the south of here into a new tunnel.
|
|
~
|
|
300 9 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 30036
|
|
D2
|
|
The new tunnel seems composed of different textures.
|
|
~
|
|
~
|
|
0 -1 30038
|
|
S
|
|
#30038
|
|
The Large Intestine~
|
|
Unlike the the small intestine, the walls here have a nook and
|
|
cranny quality about them. They are quite rough and dust fills many
|
|
of the spaces.
|
|
~
|
|
300 9 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 30037
|
|
D1
|
|
~
|
|
~
|
|
0 -1 30039
|
|
S
|
|
#30039
|
|
The Large Intestine~
|
|
The smell of dust is thick in this section of the tunnel that runs
|
|
to the west and to the north.
|
|
~
|
|
300 9 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 30040
|
|
D3
|
|
~
|
|
~
|
|
0 -1 30038
|
|
S
|
|
#30040
|
|
The Large Intestine~
|
|
The rough walls of the tunnel scrape your armor and cuts your
|
|
exposed skin as you travel north or south.
|
|
~
|
|
300 9 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 30041
|
|
D2
|
|
~
|
|
~
|
|
0 -1 30039
|
|
S
|
|
#30041
|
|
The Large Intestine~
|
|
The tunnel drops to the east but you find many handholds among the
|
|
nooks and crannies.
|
|
~
|
|
300 9 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 30042
|
|
D2
|
|
~
|
|
~
|
|
0 -1 30040
|
|
S
|
|
#30042
|
|
The Large Intestine~
|
|
The roughly hewn tunnel constricts to the south.
|
|
~
|
|
300 9 0 0 0 0
|
|
D2
|
|
~
|
|
~
|
|
0 -1 30043
|
|
D3
|
|
~
|
|
~
|
|
0 -1 30041
|
|
S
|
|
#30043
|
|
A Stony Sphincter~
|
|
You are in a narrow tunnel, barely able to walk upright without
|
|
knocking your head. A breeze from the south swirls the dust here and
|
|
you begin to believe that safety is not far off.
|
|
~
|
|
300 9 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 30042
|
|
D1
|
|
~
|
|
~
|
|
0 -1 30044
|
|
S
|
|
#30044
|
|
At The Dragon's Tail~
|
|
You have never been so happy to see the light of day! You are by
|
|
the dragon's stone tail, which is covered with green, growing vines
|
|
and small, violet flowers. The birds sing and you can make out a
|
|
faint path to the south, leading back around the dragon-hill.
|
|
A skull-topped signpost flanks an unused road to the north.
|
|
There is a large plot device blocking the way along the road to the north.
|
|
~
|
|
300 4 0 0 0 0
|
|
D0
|
|
A large plot device blocks the unused road to the north.
|
|
~
|
|
~
|
|
0 -1 -1
|
|
D2
|
|
You see a path leading around the dragon, back to its toothy maw.
|
|
~
|
|
~
|
|
0 -1 30001
|
|
D3
|
|
There is a strange hole in the rock wall, circular in shape.
|
|
~
|
|
~
|
|
0 -1 30043
|
|
E
|
|
sign signpost~
|
|
The signpost reads in ancient runic script:
|
|
The Penultimate Tower of Wizardry was rumored to exist, once, just
|
|
down this road... who knows if this is true? For though many have
|
|
went on to see, none have returned to claim it true...
|
|
--Mercutio the Bard of the Realm
|
|
~
|
|
E
|
|
plot device~
|
|
This large and strange creation is merely a device often used by writers to
|
|
steer people away from something that he or she does not want them to see at the
|
|
present moment. Speaking of which, you *did* see the path leading away to the
|
|
south did you not?
|
|
~
|
|
S
|
|
#30045
|
|
An Undead Garden~
|
|
Shaking shrubberies and quivering palms surround a few skeletal
|
|
trees that make up this gruesome garden. The shriveled plantlife, set
|
|
in niches within the deformed chamber walls, seem to have all died and
|
|
come back from the afterlife somehow. Openings in the petrified organ
|
|
wall lead west and down.
|
|
~
|
|
300 8 0 0 0 0
|
|
D3
|
|
~
|
|
~
|
|
0 -1 30027
|
|
D5
|
|
~
|
|
~
|
|
0 -1 30050
|
|
S
|
|
#30046
|
|
The Private Chambers~
|
|
This small room seems to have been carved by hand from the pancreas
|
|
of Ancalador. It has some amenities, like a soft bed and a small
|
|
alchemist's workbench, but if the dragon is ever freed from his stone
|
|
prison, he will surely be quite unhappy about this situation. The only
|
|
exit is west.
|
|
~
|
|
300 8 0 0 0 0
|
|
D3
|
|
Outside is the amphitheatre chamber.
|
|
~
|
|
door coffin~
|
|
1 -1 30047
|
|
S
|
|
#30047
|
|
The Macabre Amphitheather~
|
|
You are in on a wide, circular ledge overlooking a large slab of
|
|
stone in the chamber below. Crude seats are fashioned here from the
|
|
surrounding porous rock and the walls are decorated with various
|
|
bonesaws and a quote in blood, 'That fell arrest without bail.' A
|
|
coffin lid door is set in the east wall, while steps cut into the
|
|
rock lead down and west.
|
|
~
|
|
300 8 0 0 0 0
|
|
D1
|
|
You see a doorway made from a coffin's lid.
|
|
~
|
|
door coffin~
|
|
1 -1 30046
|
|
D3
|
|
~
|
|
~
|
|
0 -1 30048
|
|
D5
|
|
~
|
|
~
|
|
0 -1 30051
|
|
S
|
|
#30048
|
|
The Temple Of Death~
|
|
You are in a small shrine in honor of the 'Pale Priest of the Mute
|
|
People'. Here, Hell's Grim Tyrant is sought as a source of
|
|
inspiration and wisdom by the Guildmembers. The chamber walls open to
|
|
exits heading down and east.
|
|
~
|
|
300 8 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 30047
|
|
D5
|
|
~
|
|
~
|
|
0 -1 30052
|
|
S
|
|
#30049
|
|
Cold Storage~
|
|
The stink of this storage chamber makes you balk at once. Through
|
|
your nausea you make out cadavers kept cool in niches in the stone
|
|
walls. Barrels of dust and decanters of blood fill the room. On the
|
|
wall, in some dark ink, is scrawled, 'That dreamless sleep.' The
|
|
chamber exits south and up.
|
|
~
|
|
300 8 0 0 0 0
|
|
D2
|
|
~
|
|
~
|
|
0 -1 30052
|
|
D4
|
|
~
|
|
~
|
|
0 -1 30027
|
|
S
|
|
#30050
|
|
The Kennel Of The Demised~
|
|
This chamber of hard stone is empty save for a sturdy iron ring set
|
|
in the floor. A large, heavy chain with collar at one end is attached
|
|
to the ring. Small print on the collar reads, 'Quietus.'
|
|
~
|
|
300 8 0 0 0 0
|
|
D2
|
|
~
|
|
~
|
|
0 -1 30051
|
|
D4
|
|
~
|
|
~
|
|
0 -1 30045
|
|
S
|
|
#30051
|
|
The Operating Room~
|
|
This circular chamber is dominated by a large stone slab in the
|
|
center which bears the stains of countless horrible experiments. The
|
|
cruel work that goes on here is generally viewed from the amphitheatre
|
|
above by the guild apprentices and patrons.
|
|
~
|
|
300 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 30050
|
|
D4
|
|
~
|
|
~
|
|
0 -1 30047
|
|
S
|
|
#30052
|
|
The Guildhall~
|
|
This is the largest chamber cut from Ancalador's pancreas. A long
|
|
feasting table made of coffins lashed together fills the length of the
|
|
room. On the wall, in the dried ichor that passes for blood in
|
|
demons, is written, 'A debt we must all pay.' A set of double
|
|
coffin-lid doors is to the west, and other exits are to the north and
|
|
up.
|
|
~
|
|
300 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 30049
|
|
D3
|
|
~
|
|
door doors coffin~
|
|
1 -1 30053
|
|
D4
|
|
~
|
|
~
|
|
0 -1 30048
|
|
S
|
|
#30053
|
|
The Altar Of Annihilation~
|
|
You stand before the horrific Altar of Annihilation where the magic
|
|
and power of extinguishment and dissolution are full explored. You
|
|
feel the countless ceremonies of extinction performed here, like a
|
|
gloom that pervades the altar, which looks like a huge rib cage
|
|
centered with a demon's skull. Before the altar is a black iron
|
|
grating covering a dark pit where the ebb of life is glorified in
|
|
sacrifice.
|
|
~
|
|
300 8 0 0 0 0
|
|
D1
|
|
~
|
|
door doors coffin~
|
|
1 -1 30052
|
|
D5
|
|
You can't see much, but you don't like the little you do see.
|
|
~
|
|
grating grate~
|
|
2 30005 30054
|
|
S
|
|
#30054
|
|
The Darken Pit~
|
|
The very evil of this place seeks to extinguish your light as if
|
|
the gloom had a nefarious soul of its own. You know true fear as
|
|
something moves in the darkness... toward you.
|
|
~
|
|
300 9 0 0 0 0
|
|
D4
|
|
You see a black iron grating above you.
|
|
~
|
|
grating grate~
|
|
2 30005 30053
|
|
S
|
|
#30055
|
|
A Stone Tunnel~
|
|
The dragon's throat continues east and west on a path which neither
|
|
rises nor falls. On the south wall, to the dragon's left, a warmth
|
|
can be felt, followed by a feeling of pure evil.
|
|
~
|
|
300 9 0 0 0 0
|
|
D1
|
|
You see the tunnel open up to a great cavern beyond.
|
|
~
|
|
~
|
|
0 -1 30012
|
|
D3
|
|
~
|
|
~
|
|
0 -1 30006
|
|
S
|
|
#30056
|
|
A Stone Corridor~
|
|
You are in a circular tunnel of stone. The walls are irregular and
|
|
pockmarked. The tunnel continues east and west.
|
|
~
|
|
300 13 0 0 0 0
|
|
D1
|
|
You see the beginning of a new, smoother tunnel.
|
|
~
|
|
~
|
|
0 -1 30028
|
|
D2
|
|
It seems you might be able to pry the fissure open.
|
|
~
|
|
fissure~
|
|
1 -1 30027
|
|
D3
|
|
You see the bone doorway leading towards the stomach cavern.
|
|
~
|
|
door doors bone~
|
|
1 30018 30026
|
|
E
|
|
walls~
|
|
A small fissure appears to be set in the south wall.
|
|
~
|
|
S
|
|
#30057
|
|
Muddy Riverbank~
|
|
You are on the south bank of a rushing river. An old, mossy and
|
|
huge stone slab hangs over the riverbank, allowing you to cross
|
|
towards a great forest. A verdant valley stretches before you to the
|
|
east, while the terrain to the west and south quickly become
|
|
mountainous, and impassible.
|
|
~
|
|
300 0 0 0 0 5
|
|
D1
|
|
~
|
|
~
|
|
0 -1 30000
|
|
S
|
|
$~
|