Fixed sector types in World files --Rumble

This commit is contained in:
Rumble 2010-07-12 02:33:51 +00:00
parent 7f59c3246c
commit c170b8cd56
42 changed files with 368 additions and 366 deletions

View file

@ -35,6 +35,8 @@ export (QQ's a zone into a tarball)
Xlist (mlist, olist, rlist, zlist, slist, tlist, qlist)
(lots of major bugfixes too)
@
[Jul 12 2010] - Rumble
Fixed bad sector types. (thanks Insomnia)
[Jul 06 2010] - Rumble
Numerous typo fixes and World files added to SVN. (thanks Insomnia)
Fixed medit alignment menu to return you to stats menu after entry. (thanks Tink)

View file

@ -1082,7 +1082,7 @@ is low, allowing passage without a boat. The walls and floor are covered
with algae and slime producing treacherous footing conditions. There are
exits to the north, south and east.
~
120 12 0 0 0 0
120 12 0 0 0 6
D0
You can see a wide street to the north.
~
@ -1269,7 +1269,7 @@ the clouds. The sun is shining brilliantly here and the clouds below
look like balls of cotton. The path that you have been walking on is
damp and the scent of lilac is in the air.
~
120 0 0 0 0 0
120 0 0 0 0 5
D5
You see a damp path leading back down the mountain.
~
@ -1284,7 +1284,7 @@ is low, allowing passage without a boat. The walls and floor are covered
with algae and slime, producing treacherous footing conditions. There are
exits in all four cardinal directions.
~
120 8 0 0 0 0
120 8 0 0 0 6
D0
The aqueduct continues.
~
@ -1423,7 +1423,7 @@ A Mountain Path~
raining and there are small puddles everywhere. You are just below the
clouds and the view of the surrounding countryside is breathtaking.
~
120 0 0 0 0 0
120 0 0 0 0 5
D4
The trail leads up and enters the clouds.
~
@ -1447,7 +1447,7 @@ is low, allowing passage without a boat. The walls and floor are covered
with algae and slime, producing treacherous footing conditions. There are
exits in all four cardinal directions.
~
120 8 0 0 0 0
120 8 0 0 0 6
D0
The aqueduct continues.
~
@ -1505,7 +1505,7 @@ Every thing is lush and green here and it appears to have been raining
recently. 'This would be an ideal place for a picnic.' , you think to
yourself.
~
120 0 0 0 0 0
120 0 0 0 0 5
D4
You see a small trail leading further up the mountain.
~
@ -1535,7 +1535,7 @@ with algae and slime, producing treacherous footing conditions. A valley
lies to the south and the other cardinal directions lead further into the
aqueduct.
~
120 8 0 0 0 0
120 8 0 0 0 6
D0
The aqueduct continues.
~
@ -1604,7 +1604,7 @@ A Mountain Path~
Everything is green and it seems like eternal spring - this is Mother Nature
at her finest. It is possible to descend into a tranquil valley from here.
~
120 0 0 0 0 0
120 0 0 0 0 5
D4
The path leads further up the mountain.
~

View file

@ -1134,7 +1134,7 @@ stars glitter and sparkle from every direction, originating from the vast
expanses of deep space. Without a spacesuit, one would surely perish out here.
A large grey door leads into the Enterprise's Shuttle Bay.
~
241 0 0 0 0 0
241 0 0 0 0 9
D0
The Shuttle Bay is North.
~
@ -1153,7 +1153,7 @@ Outer Space~
quarter-impulse. Many thousand, thousand stars dominate the view in every
direction apart from to the north, where a large red star is going super-nova.
~
241 0 0 0 0 0
241 0 0 0 0 9
D4
Millions upon millions of stars slowly burn and radiate their light
throughout the universe.
@ -1173,7 +1173,7 @@ Outer Space~
the minds of all sentient beings since the begining of time. The USS Enterprise
can be spied, some distance away.
~
241 0 0 0 0 0
241 0 0 0 0 9
D5
Far away, the USS Enterprise can be spied. A large red planet peacefully
orbits it's dying sun.
@ -1191,7 +1191,7 @@ red lights on the floor and the blue ones on the ceiling. When activated, the
whole area flashes the same color as the walls, which only server to intensify
the bright beams.
~
241 0 0 0 0 0
241 0 0 0 0 9
D2
The computers that give this machine life, live to the south. Becareful with
everything around this area, a transporter can be a very dangerous thing indeed!

View file

@ -128,7 +128,7 @@ dragons before, and vanquished them, why should these be any different. This
thought continues rolling through your mind, but as you reach the next level of
the cliff, it does little to ease your fear.
~
250 0 0 0 0 0
250 0 0 0 0 5
D4
Climbing the Mountain
~
@ -148,7 +148,7 @@ In and out goes its breath, constantly in and out. You suddenly hear footsteps
approaching from all around you, and brace for combat. It takes you a few
moments to realize that the sound was your heart beating.
~
250 0 0 0 0 0
250 0 0 0 0 5
D4
The ledge on the Mountain
~
@ -167,7 +167,7 @@ To the east is the entrance to what seems to be a small cave. The only hint as
to the size of the cave are the screams that are echoing from within it, which
seem to last an eternity.
~
250 0 0 0 0 0
250 0 0 0 0 5
D1
Entrance to the Cave
~
@ -1100,7 +1100,7 @@ like time itself is slowing down. The hallway looks like it goes on for all
eternity, but at the sluggish pace you are moving, eternity might not be that
long of a distance.
~
250 0 0 0 0 0
250 0 0 0 0 5
D0
Walking through DragonSpyre
~
@ -1120,7 +1120,7 @@ like time itself is slowing down. The hallway looks like it goes on for all
eternity, but at the sluggish pace you are moving, eternity might not be that
long of a distance.
~
250 0 0 0 0 0
250 0 0 0 0 5
D0
Walking through DragonSpyre
~
@ -1140,7 +1140,7 @@ like time itself is slowing down. The hallway looks like it goes on for all
eternity, but at the sluggish pace you are moving, eternity might not be that
long of a distance.
~
250 0 0 0 0 0
250 0 0 0 0 5
D0
Walking through DragonSpyre
~
@ -1160,7 +1160,7 @@ like time itself is slowing down. The hallway looks like it goes on for all
eternity, but at the sluggish pace you are moving, eternity might not be that
long of a distance.
~
250 0 0 0 0 0
250 0 0 0 0 5
D1
Walking through DragonSpyre
~
@ -1180,7 +1180,7 @@ like time itself is slowing down. The hallway looks like it goes on for all
eternity, but at the sluggish pace you are moving, eternity might not be that
long of a distance.
~
250 0 0 0 0 0
250 0 0 0 0 5
D1
Walking through DragonSpyre
~
@ -1200,7 +1200,7 @@ like time itself is slowing down. The hallway looks like it goes on for all
eternity, but at the sluggish pace you are moving, eternity might not be that
long of a distance.
~
250 0 0 0 0 0
250 0 0 0 0 5
D1
Walking through DragonSpyre
~
@ -1220,7 +1220,7 @@ like time itself is slowing down. The hallway looks like it goes on for all
eternity, but at the sluggish pace you are moving, eternity might not be that
long of a distance.
~
250 0 0 0 0 0
250 0 0 0 0 5
D0
Walking through DragonSpyre
~
@ -1240,7 +1240,7 @@ like time itself is slowing down. The hallway looks like it goes on for all
eternity, but at the sluggish pace you are moving, eternity might not be that
long of a distance.
~
250 0 0 0 0 0
250 0 0 0 0 5
D0
Walking through DragonSpyre
~
@ -1260,7 +1260,7 @@ like time itself is slowing down. The hallway looks like it goes on for all
eternity, but at the sluggish pace you are moving, eternity might not be that
long of a distance.
~
250 0 0 0 0 0
250 0 0 0 0 5
D1
Walking through DragonSpyre
~
@ -1280,7 +1280,7 @@ like time itself is slowing down. The hallway looks like it goes on for all
eternity, but at the sluggish pace you are moving, eternity might not be that
long of a distance.
~
250 0 0 0 0 0
250 0 0 0 0 5
D2
Walking through DragonSpyre
~
@ -1300,7 +1300,7 @@ like time itself is slowing down. The hallway looks like it goes on for all
eternity, but at the sluggish pace you are moving, eternity might not be that
long of a distance.
~
250 0 0 0 0 0
250 0 0 0 0 5
D0
Walking through DragonSpyre
~
@ -1320,7 +1320,7 @@ like time itself is slowing down. The hallway looks like it goes on for all
eternity, but at the sluggish pace you are moving, eternity might not be that
long of a distance.
~
250 0 0 0 0 0
250 0 0 0 0 5
D0
Walking through DragonSpyre
~
@ -1340,7 +1340,7 @@ like time itself is slowing down. The hallway looks like it goes on for all
eternity, but at the sluggish pace you are moving, eternity might not be that
long of a distance.
~
250 0 0 0 0 0
250 0 0 0 0 5
D0
Walking through DragonSpyre
~
@ -1360,7 +1360,7 @@ like time itself is slowing down. The hallway looks like it goes on for all
eternity, but at the sluggish pace you are moving, eternity might not be that
long of a distance.
~
250 0 0 0 0 0
250 0 0 0 0 5
D0
Walking through DragonSpyre
~
@ -1380,7 +1380,7 @@ like time itself is slowing down. The hallway looks like it goes on for all
eternity, but at the sluggish pace you are moving, eternity might not be that
long of a distance. To the west is a large gate.
~
250 0 0 0 0 0
250 0 0 0 0 5
D0
Walking through DragonSpyre
~
@ -1405,7 +1405,7 @@ like time itself is slowing down. The hallway looks like it goes on for all
eternity, but at the sluggish pace you are moving, eternity might not be that
long of a distance.
~
250 0 0 0 0 0
250 0 0 0 0 5
D1
Walking through DragonSpyre
~
@ -1425,7 +1425,7 @@ like time itself is slowing down. The hallway looks like it goes on for all
eternity, but at the sluggish pace you are moving, eternity might not be that
long of a distance.
~
250 0 0 0 0 0
250 0 0 0 0 5
D1
Lair of the Copper Dragon
~
@ -1445,7 +1445,7 @@ of you eye, you manage to catch a glimpse of a droplet of water "falling" from
a stalagtite... It appears to have been in the same position for the past
century. You have no chance to move before the Dragon strikes.
~
250 0 0 0 0 0
250 0 0 0 0 5
D3
Walking through DragonSpyre
~
@ -1460,7 +1460,7 @@ like time itself is slowing down. The hallway looks like it goes on for all
eternity, but at the sluggish pace you are moving, eternity might not be that
long of a distance. To the east is a large gate.
~
250 0 0 0 0 0
250 0 0 0 0 5
D1
Walking through DragonSpyre
~
@ -1480,7 +1480,7 @@ like time itself is slowing down. The hallway looks like it goes on for all
eternity, but at the sluggish pace you are moving, eternity might not be that
long of a distance.
~
250 0 0 0 0 0
250 0 0 0 0 5
D1
Walking through DragonSpyre
~
@ -1500,7 +1500,7 @@ like time itself is slowing down. The hallway looks like it goes on for all
eternity, but at the sluggish pace you are moving, eternity might not be that
long of a distance.
~
250 0 0 0 0 0
250 0 0 0 0 5
D1
Walking through DragonSpyre
~
@ -1525,7 +1525,7 @@ like time itself is slowing down. The hallway looks like it goes on for all
eternity, but at the sluggish pace you are moving, eternity might not be that
long of a distance.
~
250 0 0 0 0 0
250 0 0 0 0 5
D0
Walking through DragonSpyre
~
@ -1545,7 +1545,7 @@ has remained as it was many years ago when it was taken. Although the Dragon
and the original families considered these items "treasure", you manage to find
little of value beside a pile of gold coins you collect.
~
250 0 0 0 0 0
250 0 0 0 0 5
D0
Walking through DragonSpyre
~
@ -1565,7 +1565,7 @@ like time itself is slowing down. The hallway looks like it goes on for all
eternity, but at the sluggish pace you are moving, eternity might not be that
long of a distance.
~
250 0 0 0 0 0
250 0 0 0 0 5
D1
Walking through DragonSpyre
~
@ -1585,7 +1585,7 @@ like time itself is slowing down. The hallway looks like it goes on for all
eternity, but at the sluggish pace you are moving, eternity might not be that
long of a distance.
~
250 0 0 0 0 0
250 0 0 0 0 5
D1
Walking through DragonSpyre
~
@ -1605,7 +1605,7 @@ like time itself is slowing down. The hallway looks like it goes on for all
eternity, but at the sluggish pace you are moving, eternity might not be that
long of a distance.
~
250 0 0 0 0 0
250 0 0 0 0 5
D1
Walking through DragonSpyre
~
@ -1625,7 +1625,7 @@ like time itself is slowing down. The hallway looks like it goes o for all
eternity, but at the sluggish pace you are moving, eternity might not be that
long of a distance. You have reached a dead end.
~
250 0 0 0 0 0
250 0 0 0 0 5
D0
Walking through DragonSpyre
~
@ -1640,7 +1640,7 @@ like time itself is slowing down. The hallway looks like it goes on for all
eternity, but at the sluggish pace you are moving, eternity might not be that
long of a distance.
~
250 0 0 0 0 0
250 0 0 0 0 5
D0
Treasure Room
~
@ -1660,7 +1660,7 @@ like time itself is slowing down. The hallway looks like it goes on for all
eternity, but at the sluggish pace you are moving, eternity might not be that
long of a distance.
~
250 0 0 0 0 0
250 0 0 0 0 5
D0
Walking through DragonSpyre
~
@ -1680,7 +1680,7 @@ like time itself is slowing down. The hallway looks like it goes on for all
eternity, but at the sluggish pace you are moving, eternity might not be that
long of a distance.
~
250 0 0 0 0 0
250 0 0 0 0 5
D0
Walking through DragonSpyre
~
@ -1710,7 +1710,7 @@ like time itself is slowing down. The hallway looks like it goes on for all
eternity, but at the sluggish pace you are moving, eternity might not be that
long of a distance.
~
250 0 0 0 0 0
250 0 0 0 0 5
D1
Walking through DragonSpyre
~
@ -1730,7 +1730,7 @@ like time itself is slowing down. The hallway looks like it goes on for all
eternity, but at the sluggish pace you are moving, eternity might not be that
long of a distance.
~
250 0 0 0 0 0
250 0 0 0 0 5
D1
Walking through DragonSpyre
~
@ -1750,7 +1750,7 @@ like time itself is slowing down. The hallway looks like it goes on for all
eternity, but at the sluggish pace you are moving, eternity might not be that
long of a distance.
~
250 0 0 0 0 0
250 0 0 0 0 5
D1
Walking through DragonSpyre
~
@ -1770,7 +1770,7 @@ like time itself is slowing down. The hallway looks like it goes on for all
eternity, but at the sluggish pace you are moving, eternity might not be that
long of a distance.
~
250 0 0 0 0 0
250 0 0 0 0 5
D1
Walking through DragonSpyre
~
@ -1788,7 +1788,7 @@ Pixie King's Bedroom~
imagine a horde of guards walking in on you, but luckily they never do. Even
so, you better make your stay here a short one.
~
250 0 0 0 0 0
250 0 0 0 0 5
D1
Walking through DragonSpyre
~
@ -1803,7 +1803,7 @@ like time itself is slowing down. The hallway looks like it goes on for all
eternity, but at the sluggish pace you are moving, eternity might not be that
long of a distance.
~
250 0 0 0 0 0
250 0 0 0 0 5
D1
Walking through DragonSpyre
~
@ -1823,7 +1823,7 @@ like time itself is slowing down. The hallway looks like it goes on for all
eternity, but at the sluggish pace you are moving, eternity might not be that
long of a distance.
~
250 0 0 0 0 0
250 0 0 0 0 5
D1
Walking through DragonSpyre
~
@ -1843,7 +1843,7 @@ like time itself is slowing down. The hallway looks like it goes on for all
eternity, but at the sluggish pace you are moving, eternity might not be that
long of a distance.
~
250 0 0 0 0 0
250 0 0 0 0 5
D1
Throne room of the Pixie King
~
@ -1862,7 +1862,7 @@ Pixie hierarchy. The power of the time dragon does not seem to affect this
room in the least bit. There is a humongous throne sitting at the far end of
the room. There appears to be a Pixie engulfed in it.
~
250 0 0 0 0 0
250 0 0 0 0 5
D3
Walking through DragonSpyre
~
@ -1877,7 +1877,7 @@ like time itself is slowing down. The hallway looks like it goes on for all
eternity, but at the sluggish pace you are moving, eternity might not be that
long of a distance.
~
250 0 0 0 0 0
250 0 0 0 0 5
D0
Walking through DragonSpyre
~
@ -1897,7 +1897,7 @@ like time itself is slowing down. The hallway looks like it goes on for all
eternity, but at the sluggish pace you are moving, eternity might not be that
long of a distance.
~
250 0 0 0 0 0
250 0 0 0 0 5
D0
Walking through DragonSpyre
~
@ -1917,7 +1917,7 @@ like time itself is slowing down. The hallway looks like it goes on for all
eternity, but at the sluggish pace you are moving, eternity might not be that
long of a distance.
~
250 0 0 0 0 0
250 0 0 0 0 5
D0
Approaching the end of the Hallway
~
@ -1937,7 +1937,7 @@ like time itself is slowing down. The hallway looks like it goes on for all
eternity, but at the sluggish pace you are moving, eternity might not be that
long of a distance.
~
250 0 0 0 0 0
250 0 0 0 0 5
D0
Approaching the end of the Hallway
~
@ -1956,7 +1956,7 @@ slight rumbling coming from the eastern wall. You look, and see that the wall
has opened to reveal a safe passage to the beginning of the cavern. There is
also an exit to the north.
~
250 0 0 0 0 0
250 0 0 0 0 5
D0
Approaching the end of the Hallway
~

View file

@ -86,7 +86,7 @@ A set of small iron rungs lead down the mast to the deck at midships. Rigging
surrounds you on all sides, but none of it looks too stable. The rope ladder
ascends up through the mists.
~
255 0 0 0 0 0
255 0 0 0 0 5
D4
~
~
@ -104,7 +104,7 @@ the crew that ran this proud ship must have long since deserted it or died
trying to get it out of this cavern. The gangway runs north to south the length
of the ship. The gunwales lies east and west of you.
~
255 0 0 0 0 0
255 0 0 0 0 5
D0
~
~
@ -132,7 +132,7 @@ Gangway~
Your footsteps echo hollowly on the old planking, giving you a sense of
danger impending. A hatch in the floor here gives you access to the lower deck.
~
255 0 0 0 0 0
255 0 0 0 0 5
D0
~
~
@ -440,7 +440,7 @@ Cave Entrance~
flickering light inside which could be a campfire, could be a lantern. It also
could be a cook fire - a cook fire to cook you!
~
255 256 0 0 0 0
255 256 0 0 0 5
D1
~
~

View file

@ -260,7 +260,7 @@ On the River~
north, you think you may see some sort of clearing, but no trail is visible form
here. South lies nothing but deep forest.
~
258 0 0 0 0 0
258 0 0 0 0 7
D2
A light section of forest.
~
@ -296,7 +296,7 @@ continues east and west, with a bit more light to the east. To the north, you
think you may be able to see a trail, though from the looks of it, the trail is
not used much at all.
~
258 0 0 0 0 0
258 0 0 0 0 7
D0
More forest.
~
@ -497,7 +497,7 @@ road. Most of the tracks seem to head east, so you must assume that there is
something of interest in that direction, however it is hard to see over the hill
which you are slowly climbing.
~
258 0 0 0 0 0
258 0 0 0 0 5
D1
~
~
@ -884,7 +884,7 @@ On a Rock Landing~
leading down to the sea shore. The footing looks to be treacherous at best, so
be careful!
~
258 0 0 0 0 0
258 0 0 0 0 5
D0
~
~
@ -930,7 +930,7 @@ Along the Cliff~
whatever lies in that direction. To the west, the trail heads it way along, not
really seeming to head anywhere.
~
258 0 0 0 0 0
258 0 0 0 0 5
D1
You see the main floor of the Inn to the east.
~

View file

@ -649,7 +649,7 @@ spotlessly clean hallways you just left are replaced by cold grey walls of
stone. The chamber itself could easily house a full grown dragon, it is so big.
As a matter of fact, it does house a full grown dragon.
~
261 9 0 0 0 0
261 9 0 0 0 5
D1
~
door~

View file

@ -787,7 +787,7 @@ farmlands giving way to evergreens and more versatile shrubbery. The path
continues it's way west and east from you and a small offshoot heads south as
well.
~
263 0 0 0 0 0
263 0 0 0 0 5
D1
~
~
@ -848,7 +848,7 @@ it looks as if the path may come to a dead end. The mountain wall rises
alongside you to the east high into the clouds. There is a crack in the
mountain face just east of here.
~
263 0 0 0 0 0
263 0 0 0 0 5
D0
~
~
@ -868,7 +868,7 @@ A Dead End Path~
tall rocky cliff. The only apparent way out of here is north, the way you came
from .
~
263 0 0 0 0 0
263 0 0 0 0 5
D0
~
~
@ -887,7 +887,7 @@ the farmlands. You see that the road crosses a natural bridge to the west, both
sides of the road sloping steeply down in forestlands. There have been no rails
erected so you probably should watch your step. And watch for loose gravel!
~
263 0 0 0 0 0
263 0 0 0 0 5
D1
~
~
@ -904,7 +904,7 @@ side of a deep, dark forest. A forest who's floor lies close to five hundred
feet below where you now stand. The way to the west looks precarious, at best,
the east looks much more safe. Do you REALLY think you need to go west?
~
263 0 0 0 0 0
263 0 0 0 0 5
D1
~
~
@ -925,7 +925,7 @@ situation. Amazingly, you see that there is some sort of trail leading down the
north and south sides of the cliff, way down deep into the dark forests below.
You would have to be insane to try and climb down that 'trail'!
~
263 0 0 0 0 0
263 0 0 0 0 5
D0
~
~
@ -969,7 +969,7 @@ start, but no trace of greenery can you see anywhere. Looking down, you see
that the walkway spans over very large and very dark forests, one on either
side. Caution might be advised when crossing this bridge.
~
263 0 0 0 0 0
263 0 0 0 0 5
D1
~
~
@ -986,7 +986,7 @@ length of a huge dark forest, miles beneath it's top. It looks safe enough for
crossing, but caution might be a good idea when attempting to traverse this
precarious bridge.
~
263 0 0 0 0 0
263 0 0 0 0 5
D1
~
~

View file

@ -4,7 +4,7 @@ Steps Leading Down to the Sea~
top of the steps looms, while below you, the steps continue for what seems an
eternity.
~
265 0 0 0 0 0
265 0 0 0 0 5
D4
~
~
@ -32,7 +32,7 @@ Down the Cliff-Face~
depending on the way you're heading. It looks as if there may be some sort of
cave down from here.
~
265 0 0 0 0 0
265 0 0 0 0 5
D4
~
~
@ -49,7 +49,7 @@ now. There appears to be an opening in the rock to your east. Inside you can
only see darkness, so it is possible that it is simply a natural fissure, but
then again, who knows?
~
265 0 0 0 0 0
265 0 0 0 0 5
D1
~
~
@ -69,7 +69,7 @@ On the Steps~
as a breeze ruffles your clothing. You begin to feel a bit better about your
day - the sea can do that to a person.
~
265 0 0 0 0 0
265 0 0 0 0 5
D4
~
~
@ -84,7 +84,7 @@ The Base of the Steps~
You stand at the bottom of a set of steps cut into the face of the cliff
here. The beach runs along east to west here as far as you can see.
~
265 0 0 0 0 0
265 0 0 0 0 5
D1
~
~
@ -600,7 +600,7 @@ In the Kracken's Den~
not just in a small spot, ALL of the water is moving from some kind of monstrous
movement under the water.
~
265 0 0 0 0 0
265 0 0 0 0 6
D2
~
~

View file

@ -9,7 +9,7 @@ Maybe it would just be best to forget climbing this ledge. After all, isn't
Thursday? Seems like Grainy's in Jareth had a really good dinner special on
Thursdays... Yeah, that's it.
~
266 0 0 0 0 0
266 0 0 0 0 5
D2
~
~
@ -58,7 +58,7 @@ tenuous handhold you already maintain, and you are birdfeed in the treetops.
Maybe you should just climb up one more step, get off this walkway and call it
all good.
~
266 0 0 0 0 0
266 0 0 0 0 5
D4
~
~
@ -93,7 +93,7 @@ would only break a great many bones, rather than just die. Of course, maybe
dying would be preferable. You see that the trees below are twisted and
gnarled, all of them seeming more dead than alive. Sure is encouraging.
~
266 0 0 0 0 0
266 0 0 0 0 5
D4
~
~
@ -131,7 +131,7 @@ The forest floor below you, all covered in shadows and mystery, is just a long
jump down, but still a far enough jump that a broken leg or ankle would almost
certainly result in a jumping attempt.
~
266 0 0 0 0 0
266 0 0 0 0 5
D4
~
~
@ -1503,7 +1503,7 @@ Climbing Up the Cliff~
in hot racking gasps that make your palms sweat and your head ache. You have no
choice but to head back down to the forest and find your way out some other way.
~
266 0 0 0 0 0
266 0 0 0 0 5
D4
~
~

View file

@ -915,7 +915,7 @@ looks like a dropoff into absolute nothingness. Rocks skitter as you slide
around the road. It really looks quite dangerous--the hill would be a much
safer way to look at the view.
~
267 0 0 0 0 0
267 0 0 0 0 5
D0
You can see the bottom of Vice Hill to your north. It looks comparatively safe.
~
@ -939,7 +939,7 @@ looks like a dropoff into absolute nothingness. Rocks skitter as you slide
around the road. It really looks quite dangerous--you'd be much better going
back--now.
~
267 0 0 0 0 0
267 0 0 0 0 5
D0
You can still go back--it's a better idea to anyways.
~
@ -962,7 +962,7 @@ like a dropoff into absolute nothingness. Rocks skitter as you slide around
the road. It really looks quite dangerous--you'd be much better going
back--now.
~
267 0 0 0 0 0
267 0 0 0 0 5
D0
You can still go back--it's a better idea to anyways.
~
@ -985,7 +985,7 @@ it much better. Each step brings you closer to the edge--it looks very danger-
ous, and the cliff's edge is quite close now. The ground is beginning to shake
under your weight.
~
267 0 0 0 0 0
267 0 0 0 0 5
D0
You can still go back--it's a better idea to anyways.
~
@ -1008,7 +1008,7 @@ Cliff's Edge~
only got a few seconds to see it, as you're squashed down below. Too bad
shrieks don't make you fly.
~
267 516 0 0 0 0
267 516 0 0 0 5
S
T 26710
#26745

View file

@ -228,7 +228,7 @@ over the now rocky road. Stray critters scamper about, praying
to their critter gods that you will quickly leave the area.
The road here curves to the south.
~
269 0 0 0 0 0
269 0 0 0 0 5
D2
You see more of the mountainous road.
~
@ -267,7 +267,7 @@ of rocks and dust particles in the path seems to rise with
the number of steps you take. A trail leads off to the east,
and the path continues south.
~
269 0 0 0 0 0
269 0 0 0 0 5
D0
You see a dangerous road, almost unfit for travel.
~
@ -292,7 +292,7 @@ the rest of the desert far below you. Off in the distance you see
a huge landmark, that looks strikingly similar to an enormous
crater.
~
269 0 0 0 0 0
269 0 0 0 0 5
D1
You gaze upon the Southern desert.
~
@ -308,7 +308,7 @@ S
The Desert Mountains~
You grow weary as you trod through these dry mountains.
~
269 0 0 0 0 0
269 0 0 0 0 5
D0
~
~

View file

@ -76,7 +76,7 @@ S
The Icy-Mountain~
The mountain trail ends here just beneath the top.
~
270 0 0 0 0 0
270 0 0 0 0 5
D2
~
~
@ -115,7 +115,7 @@ S
The Icy Mountain~
You are at a dead-end in the mountain.
~
270 0 0 0 0 0
270 0 0 0 0 5
D2
~
~
@ -125,7 +125,7 @@ S
The Icy Mountain~
You are at a dead-end in the mountain.
~
270 0 0 0 0 0
270 0 0 0 0 5
D1
~
~
@ -135,7 +135,7 @@ S
The Icy Mountain~
You are on a trail winding along the mountainside.
~
270 0 0 0 0 0
270 0 0 0 0 5
D1
~
~
@ -153,7 +153,7 @@ S
The Icy Mountain~
You are on a trail, still leading along the mountainside.
~
270 0 0 0 0 0
270 0 0 0 0 5
D0
~
~
@ -172,7 +172,7 @@ The Icy Mountain~
You are on a trail in the mountain. North of here is a
cavern, which might lead to a cave.
~
270 0 0 0 0 0
270 0 0 0 0 5
D0
~
~
@ -201,7 +201,7 @@ S
The Icy Mountain~
You are on a trail running along the mountainside.
~
270 0 0 0 0 0
270 0 0 0 0 5
D0
~
~
@ -220,7 +220,7 @@ The Icy Mountain~
You are on a trail in the mountain. The trail leads west and
south. To your east is a crack in the mountain wall.
~
270 0 0 0 0 0
270 0 0 0 0 5
D1
~
~
@ -238,7 +238,7 @@ S
The Icy Mountain~
You are on a trail somewhere in this neverending mountain.
~
270 0 0 0 0 0
270 0 0 0 0 5
D2
~
~
@ -272,7 +272,7 @@ S
The Icy Mountain~
You are on a mountain trail leading up along the moutainside.
~
270 0 0 0 0 0
270 0 0 0 0 5
D0
~
~
@ -291,7 +291,7 @@ The Icy Mountain~
You are on a mountain trail leading up along the side of the
mountain.
~
270 0 0 0 0 0
270 0 0 0 0 5
D0
~
~
@ -309,7 +309,7 @@ S
The Icy Mountain~
You are on a trail in the mountain.
~
270 0 0 0 0 0
270 0 0 0 0 5
D0
~
~
@ -327,7 +327,7 @@ S
The Icy Mountain~
You are on a trail in the mountain.
~
270 0 0 0 0 0
270 0 0 0 0 5
D2
~
~
@ -341,7 +341,7 @@ S
The Icy Mountain~
You are on a trail in the mountain.
~
270 0 0 0 0 0
270 0 0 0 0 5
D2
~
~
@ -472,7 +472,7 @@ S
The Icy Mountain~
You are on a trail winding along the mountainside.
~
270 0 0 0 0 0
270 0 0 0 0 5
D0
~
~
@ -584,7 +584,7 @@ The Icy Mountain~
You are on a trail leading up the moutain. There is some loose
crabble lying on the ground.
~
270 0 0 0 0 0
270 0 0 0 0 5
D0
~
~

View file

@ -6,7 +6,7 @@ impossible to continue downwards without meeting an untimely (? ) death. A
few homes have been hidden here in the cliff face, a bit of a hike from any
civilization.
~
272 0 0 0 0 0
272 0 0 0 0 5
D1
~
~
@ -1207,7 +1207,7 @@ small hole in the rock to the north. The water is clear and pure, and seems
entirely empty of creatures.. It may be true this stream was taxed by heavy
fishing long ago that long since cleaned it of all life.
~
272 1 0 0 0 0
272 1 0 0 0 7
D2
~
~
@ -1224,7 +1224,7 @@ Tiny brown reeds on the banks lean downstream, sending the dragonflies airborne
from their stalks. A wind whistles in the leaves of the trees above and no
sound can be made out from ahead.
~
272 1 0 0 0 0
272 1 0 0 0 7
D0
~
~
@ -1242,7 +1242,7 @@ above your eyes as the world turns to water, and you cannot help but feel that
what goes down, must continue down.. The waters engulf you and suck you
downwards, where you awake with stars circling before your eyes.
~
272 1 0 0 0 0
272 1 0 0 0 8
D0
~
~
@ -1364,7 +1364,7 @@ appears this pool was once a nice pleasure bath for the priests and their
guests, but has fallen into decay from recent lack of use. Who knows what
creatures make their home beneath the dark surface.
~
272 13 0 0 0 0
272 13 0 0 0 6
D2
~
~
@ -1382,7 +1382,7 @@ The smooth, dark bottom of the pool shows traces of faded ornamental designs,
now mostly hidden and eroded with moss and algae. Few can pin a name on the
grotesque underwater creatures that now make this their home.
~
272 9 0 0 0 0
272 9 0 0 0 8
D0
~
~
@ -1400,7 +1400,7 @@ The smooth, dark bottom of the pool shows traces of faded ornamental designs,
now mostly hidden and eroded with moss and algae. Few can pin a name on the
grotesque underwater creatures that now make this their home.
~
272 9 0 0 0 0
272 9 0 0 0 8
D0
~
~
@ -1422,7 +1422,7 @@ The smooth, dark bottom of the pool shows traces of faded ornamental designs,
now mostly hidden and eroded with moss and algae. Few can pin a name on the
grotesque underwater creatures that now make this their home.
~
272 9 0 0 0 0
272 9 0 0 0 8
D0
~
~
@ -1440,7 +1440,7 @@ The smooth, dark bottom of the pool shows traces of faded ornamental designs,
now mostly hidden and eroded with moss and algae. Few can pin a name on the
grotesque underwater creatures that now make this their home.
~
272 9 0 0 0 0
272 9 0 0 0 8
D2
~
~

View file

@ -51,7 +51,7 @@ wind blows constantly here. You can go your south. To your north, you notice
a small island with a ship that appears to have been moored. It looks board-
able.
~
278 0 0 0 0 0
278 0 0 0 0 7
D0
To your north you can see the entrance to a pirate's ship.
~
@ -70,7 +70,7 @@ keeping it from off-course. You realize this will be hard work. Seagulls
chirp above, and wales spurt water far off into the horizon. The wind blows
const- antly here. The current keeps you from going west.
~
278 0 0 0 0 0
278 0 0 0 0 7
D0
To your north you can see the deep, wide ocean.
~
@ -94,7 +94,7 @@ keeping it from off-course. You realize this will be hard work. Seagulls
chirp above, and wales spurt water far off into the horizon. The wind blows
constantly here. You can only go south and west.
~
278 0 0 0 0 0
278 0 0 0 0 7
D2
To your south you can see the deep, wide ocean.
~
@ -114,7 +114,7 @@ chirp above, and wales spurt water far off into the horizon. The wind blows
const- antly here. The current allows passage only to the north and the south.
~
278 0 0 0 0 0
278 0 0 0 0 7
D0
To your north you can see the deep, wide ocean.
~
@ -133,7 +133,7 @@ keeping it from off-course. You realize this will be hard work. Seagulls
chirp above, and wales spurt water far off into the horizon. The wind blows
constant- ly here. The current allows you to go north or east.
~
278 0 0 0 0 0
278 0 0 0 0 7
D0
To your north you can see the deep, wide ocean.
~
@ -152,7 +152,7 @@ keeping it from off-course. You realize this will be hard work. Seagulls
chirp above, and wales spurt water far off into the horizon. The wind blows
constant- ly here. The current allows passage to the west and south.
~
278 0 0 0 0 0
278 0 0 0 0 7
D2
To your south is the deep, wide ocean.
~
@ -172,7 +172,7 @@ chirp above, and wales spurt water far off into the horizon. The wind blows
constant- ly here. To your west, a frothy system of cross-currents makes the
passage look too dangerous to cross; the current is impassable to your south.
~
278 0 0 0 0 0
278 0 0 0 0 7
D0
To your north you can see the deep, wide ocean.
~
@ -205,7 +205,7 @@ chirp above, and wales spurt water far off into the horizon. The wind blows
constant- ly here. The current bends to your south. The only other way
available is west.
~
278 0 0 0 0 0
278 0 0 0 0 7
D2
To your south is the deep, wide ocean.
~
@ -225,7 +225,7 @@ chirp above, and wales spurt water far off into the horizon. The wind blows
constant- ly here. You can go every direction but south. To your southeast
you can see a huge island.
~
278 0 0 0 0 0
278 0 0 0 0 7
D0
To your north you can see the deep, wide ocean.
~
@ -254,7 +254,7 @@ keeping it from off-course. You realize this will be hard work. Seagulls
chirp above, and wales spurt water far off into the horizon. The wind blows
constant- ly here. The current allowes passage only to the east and south.
~
278 0 0 0 0 0
278 0 0 0 0 7
D1
To your east is the deep, wide ocean.
~
@ -274,7 +274,7 @@ chirp above, and wales spurt water far off into the horizon. The wind blows
constant- ly here. The current is too strong to go to the north, and a huge
island lies to your east.
~
278 0 0 0 0 0
278 0 0 0 0 7
D0
To your north you can see the deep, wide ocean.
~
@ -294,7 +294,7 @@ chirp above, and wales spurt water far off into the horizon. The wind blows
constant- ly here. A huge island lies to your east, and the current continues
to your south and west.
~
278 0 0 0 0 0
278 0 0 0 0 7
D1
To your east you see a pier by a blindingly bright white beach.
~
@ -319,7 +319,7 @@ chirp above, and wales spurt water far off into the horizon. The wind blows
constant- ly here. You see a huge island to your northeast; the current allows
passage to the north and east.
~
278 0 0 0 0 0
278 0 0 0 0 7
D0
To your north you can see the deep, wide ocean.
~
@ -338,7 +338,7 @@ keeping it from off-course. You realize this will be hard work. Seagulls
chirp above, and wales spurt water far off into the horizon. The wind blows
constant- ly here. The current goes east and west.
~
278 0 0 0 0 0
278 0 0 0 0 7
D1
To your east you can see the deep, wide ocean.
~
@ -358,7 +358,7 @@ chirp above, and wales spurt water far off into the horizon. The wind blows
constant- ly here. The current continues east and west, and looks passable to
the north.
~
278 0 0 0 0 0
278 0 0 0 0 7
D0
To your north you can see the deep, wide ocean.
~
@ -383,7 +383,7 @@ Seagulls chirp above, and wales spurt water far off into the horizon. The wind
blows constantly here. To your north you can make out a pier high in the
trees; the current continues to your north and west.
~
278 0 0 0 0 0
278 0 0 0 0 7
D0
To your north you can see the deep, wide ocean.
~
@ -408,7 +408,7 @@ keeping it from off-course. You realize this will be hard work. Seagulls
chirp above, and wales spurt water far off into the horizon. The wind blows
constant- ly here.
~
278 0 0 0 0 0
278 0 0 0 0 7
D0
To your north you can see the deep, wide ocean.
~
@ -427,7 +427,7 @@ keeping it from off-course. You realize this will be hard work. Seagulls
chirp above, and wales spurt water far off into the horizon. The wind blows
constant- ly here.
~
278 0 0 0 0 0
278 0 0 0 0 7
D0
To your north you can see the deep, wide ocean.
~
@ -446,7 +446,7 @@ keeping it from off-course. You realize this will be hard work. Seagulls
chirp above, and wales spurt water far off into the horizon. The wind blows
constant- ly here.
~
278 0 0 0 0 0
278 0 0 0 0 7
D0
To your north you can see the deep, wide ocean.
~
@ -465,7 +465,7 @@ keeping it from off-course. You realize this will be hard work. Seagulls
chirp above, and wales spurt water far off into the horizon. The wind blows
constant- ly here. The current keeps you from going west.
~
278 0 0 0 0 0
278 0 0 0 0 7
D0
To your north you can see the deep, wide ocean.
~
@ -489,7 +489,7 @@ keeping it from off-course. You realize this will be hard work. Seagulls
chirp above, and wales spurt water far off into the horizon. The wind blows
constant- ly here. The current allowes passage only to the east and south.
~
278 0 0 0 0 0
278 0 0 0 0 7
D1
To your east is the deep, wide ocean.
~
@ -508,7 +508,7 @@ keeping it from off-course. You realize this will be hard work. Seagulls
chirp above, and wales spurt water far off into the horizon. The wind blows
constant- ly here. You can go to your north or your east.
~
278 0 0 0 0 0
278 0 0 0 0 7
D0
To your north you can see the deep, wide ocean.
~
@ -528,7 +528,7 @@ chirp above, and wales spurt water far off into the horizon. The wind blows
constant- ly here. The current looks passable to the west and north. A huge,
churning whirlpool lies directly to your east.
~
278 0 0 0 0 0
278 0 0 0 0 7
D0
To your north you can see the deep, wide ocean.
~
@ -552,7 +552,7 @@ keeping it from off-course. You realize this will be hard work. Seagulls
chirp above, and wales spurt water far off into the horizon. The wind blows
constant- ly here. The current keeps you from going west.
~
278 0 0 0 0 0
278 0 0 0 0 7
D0
To your north you can see the deep, wide ocean.
~
@ -577,7 +577,7 @@ chirp above, and wales spurt water far off into the horizon. The wind blows
constant- ly here. The current bends to your south. The only other way
available is west.
~
278 0 0 0 0 0
278 0 0 0 0 7
D2
To your south is the deep, wide ocean.
~
@ -597,7 +597,7 @@ chirp above, and wales spurt water far off into the horizon. The wind blows
constant- ly here. The current continues east and west, and looks passable to
the north.
~
278 0 0 0 0 0
278 0 0 0 0 7
D0
To your north you can see the deep, wide ocean.
~
@ -622,7 +622,7 @@ chirp above, and wales spurt water far off into the horizon. The wind blows
constant- ly here. The current bends to your south. The only other way
available is west.
~
278 0 0 0 0 0
278 0 0 0 0 7
D2
To your south is the deep, wide ocean.
~
@ -641,7 +641,7 @@ keeping it from off-course. You realize this will be hard work. Seagulls
chirp above, and wales spurt water far off into the horizon. The wind blows
constant- ly here. The current keeps you from going east.
~
278 0 0 0 0 0
278 0 0 0 0 7
D0
To your north you can see the deep, wide ocean.
~
@ -665,7 +665,7 @@ keeping it from off-course. You realize this will be hard work. Seagulls
chirp above, and wales spurt water far off into the horizon. The wind blows
constant- ly here.
~
278 0 0 0 0 0
278 0 0 0 0 7
D0
To your north you can see the deep, wide ocean.
~
@ -684,7 +684,7 @@ keeping it from off-course. You realize this will be hard work. Seagulls
chirp above, and wales spurt water far off into the horizon. The wind blows
constant- ly here. The current keeps you from going east.
~
278 0 0 0 0 0
278 0 0 0 0 7
D0
To your north you can see the deep, wide ocean.
~
@ -708,7 +708,7 @@ keeping it from off-course. You realize this will be hard work. Seagulls
chirp above, and wales spurt water far off into the horizon. The wind blows
constant- ly here.
~
278 0 0 0 0 0
278 0 0 0 0 7
D0
To your north you can see the deep, wide ocean.
~
@ -728,7 +728,7 @@ chirp above, and wales spurt water far off into the horizon. The wind blows
constant- ly here. The current bends to your south. The only other way
available is west.
~
278 0 0 0 0 0
278 0 0 0 0 7
D2
To your south is the deep, wide ocean.
~
@ -749,7 +749,7 @@ keeping it from off-course. You realize this will be hard work. Seagulls
chirp above, and wales spurt water far off into the horizon. The wind blows
constant- ly here. The current keeps you from going west.
~
278 0 0 0 0 0
278 0 0 0 0 7
D0
To your north you can see the deep, wide ocean.
~
@ -773,7 +773,7 @@ keeping it from going off-course. You realize this will be hard work.
Seagulls chirp above, and whales spurt water far off into the horizon. The
wind blows constantly here. The current bends to your west and north.
~
278 0 0 0 0 0
278 0 0 0 0 7
D0
To your north you can see the deep, wide ocean.
~
@ -792,7 +792,7 @@ keeping it from off-course. You realize this will be hard work. Seagulls
chirp above, and wales spurt water far off into the horizon. The wind blows
constant- ly here. The current allowes passage only to the east and south.
~
278 0 0 0 0 0
278 0 0 0 0 7
D1
To your east is the deep, wide ocean.
~
@ -811,7 +811,7 @@ keeping it from going off-course. You realize this will be hard work.
Seagulls chirp above, and whales spurt water far off into the horizon. The
wind blows constantly here. The current bends to your west and north.
~
278 0 0 0 0 0
278 0 0 0 0 7
D0
To your north you can see the deep, wide ocean.
~
@ -830,7 +830,7 @@ keeping it from off-course. You realize this will be hard work. Seagulls
chirp above, and wales spurt water far off into the horizon. The wind blows
constant- ly here, and you can see a beautiful island to your south.
~
278 0 0 0 0 0
278 0 0 0 0 7
D0
To your north you can see the deep, wide ocean.
~
@ -850,7 +850,7 @@ keeping it from off-course. You realize this will be hard work. Seagulls
chirp above, and wales spurt water far off into the horizon. The wind blows
constant- ly here.
~
278 0 0 0 0 0
278 0 0 0 0 7
D0
To your north you can see the deep, wide ocean.
~
@ -869,7 +869,7 @@ keeping it from off-course. You realize this will be hard work. Seagulls
chirp above, and wales spurt water far off into the horizon. The wind blows
constant- ly here. The current allowes passage only to the east and south.
~
278 0 0 0 0 0
278 0 0 0 0 7
D1
To your east is the deep, wide ocean.
~
@ -887,7 +887,7 @@ At the entrance to a harbor~
huge mountain rises to your north, and the harbor seems to end at a huge cave
in the mountain. It appears as if you have found a new continent.
~
278 0 0 0 0 0
278 0 0 0 0 7
D0
It would be hard to enter an unconstructed area. You might want to try again
when it is. Riddle Mountain and the New Continent to be delivered in about a
@ -913,7 +913,7 @@ keeping it from off-course. You realize this will be hard work. Seagulls
chirp above, and wales spurt water far off into the horizon. The wind blows
constant- ly here.
~
278 0 0 0 0 0
278 0 0 0 0 7
D0
To your north you can see the deep, wide ocean.
~
@ -933,7 +933,7 @@ Seagulls chirp above, and whales spurt water far off into the horizon. The
wind blows constantly here. The current appears to be winding around a large
island to your north.
~
278 0 0 0 0 0
278 0 0 0 0 7
D2
To your south you can see the deep, wide ocean.
~
@ -953,7 +953,7 @@ Seagulls chirp above, and whales spurt water far off into the horizon. The
wind blows constantly here. The current appears to be winding around a large
island to your northeast.
~
278 0 0 0 0 0
278 0 0 0 0 7
D0
To your north you can see the deep, wide ocean.
~
@ -978,7 +978,7 @@ Seagulls chirp above, and whales spurt water far off into the horizon. The
wind blows constantly here. The current appears to be winding around a large
island to your southeast.
~
278 0 0 0 0 0
278 0 0 0 0 7
D1
To your east you can see the deep, wide ocean.
~
@ -1003,7 +1003,7 @@ Seagulls chirp above, and whales spurt water far off into the horizon. The
wind blows constantly here. The current appears to be winding around a large
island to your south.
~
278 0 0 0 0 0
278 0 0 0 0 7
D1
To your east you can see the deep, wide ocean.
~
@ -1028,7 +1028,7 @@ Seagulls chirp above, and whales spurt water far off into the horizon. The
wind blows constantly here. The current appears to be winding around a large
island to your southwest.
~
278 0 0 0 0 0
278 0 0 0 0 7
D2
To your south you can see the deep, wide ocean.
~
@ -1053,7 +1053,7 @@ Seagulls chirp above, and whales spurt water far off into the horizon. The
wind blows constantly here. The current appears to be winding around a large
island to your west. An island pier lies to your west.
~
278 0 0 0 0 0
278 0 0 0 0 7
D0
To your north you can see the deep, wide ocean.
~

View file

@ -911,7 +911,7 @@ their breakfast. Damp and cold, the menacing shadows look like the perfect
place for ambushers. Little rodents run here and there, beady eyes glistening
in the dark, the ground wet and mushy with goodness knows what.
~
279 297 0 0 0 0
279 297 0 0 0 6
D1
~
~
@ -928,7 +928,7 @@ shadows giving the impression that thieves and criminals are plotting an
imminent attack. The smell too, is overpowering, stagnating in this airless
part of the tunnel and decaying into an even fouler stench.
~
279 361 0 0 0 0
279 361 0 0 0 6
D3
~
~

View file

@ -473,7 +473,7 @@ Bubbles raise to the surface and at the same moment you feel a touch
on your feet. This feels ominous, as though there were something
housing the pool.
~
281 132 0 0 0 0
281 132 0 0 0 6
D4
You see some hammocks ...*burb*.
~
@ -750,7 +750,7 @@ mountain. Its water is clear and very refreshive, and you can see the
sunshine make it sparkle splendid at the upper course of the brook where
lies a picturesque waterfall.
~
281 4 0 0 0 0
281 4 0 0 0 6
D0
You see the mountainside.
~
@ -785,7 +785,7 @@ Climbing on the mountainside~
continues both north and west. Dark fungus appears to grow profuse
here.
~
281 4 0 0 0 0
281 4 0 0 0 5
D0
You see some large stones.
~
@ -813,7 +813,7 @@ Before a gigantic boulder~
before you. It is black all over and partly of some glasslike material.
Some remnants lie under it. The plateau extends to the east.
~
281 0 0 0 0 0
281 0 0 0 0 5
D1
You see the plateau.
~
@ -831,7 +831,7 @@ be quite sharp, it is wise to be careful, this is not the day to get
impaled. To the north is what appears a brink. Also, the mountain-
side above remains climbable.
~
281 0 0 0 0 0
281 0 0 0 0 5
D0
You can walk there.
~
@ -849,7 +849,7 @@ The brink of a gorge~
very smooth and rush straight down, where nothing but a jet-black empti-
ness can be seen.
~
281 0 0 0 0 0
281 0 0 0 0 5
D2
You see some edges.
~
@ -864,7 +864,7 @@ flying round the summit and vanishing into the canyons. You can still
continue to the north but it seems difficult to ascend the hillside any
higher...
~
281 0 0 0 0 0
281 0 0 0 0 5
D0
You see more mountainside.
~
@ -882,7 +882,7 @@ On the mountainside~
It would take a long time to find a reasonable way to climb forward.
And if one existed it would still be very arduous at all events.
~
281 0 0 0 0 0
281 0 0 0 0 5
D2
You see more mountainside.
~

View file

@ -6,7 +6,7 @@ end of the path. It is a very stormy night, with rain pouring down and
lightning striking in the distance. Thunder claps and booms as you head up the
path hoping for a place to stay until the storm passes over.
~
283 196 0 0 0 0
283 196 0 0 0 5
D1
You don't feel like looking, you just want to get out of this rain!!
~
@ -43,7 +43,7 @@ puddles, and places where the path is practically gone. By now all of your
clothes are soaked, and most of your legs are all muddy. Ewwwwwwwwwwww!! If
you don't get somewhere soon, you're going to catch a cold!
~
283 192 0 0 0 0
283 192 0 0 0 5
D3
You're soaked with muddy water, and are caught in a HUGE thunderstorm.
Do you really feel like looking back?
@ -66,7 +66,7 @@ Suddenly, lightning strikes only a few feet away from where you were.
Unprepared, you almost fall to the mud. Now you are running as fast as one can
go.
~
283 192 0 0 0 0
283 192 0 0 0 5
D0
A house is north, waiting for you to get inside...
~

View file

@ -581,7 +581,7 @@ On the Mystic Chains~
Up above you see the chains continue upwards. But a forcefield prevents you
from going further upwards.
~
288 4 0 0 0 0
288 4 0 0 0 5
D0
~
~
@ -738,7 +738,7 @@ On a Mountain Peak~
You are on the highest peak of the Universe. You look around and notice
clouds below you. One of the clouds resembles a goat-like form.
~
288 0 0 0 0 0
288 0 0 0 0 5
D1
~
~
@ -753,7 +753,7 @@ Inside a Waterfall~
The noise is deafening. You are about to take a drink when you realize that
the water is being poured out of a vessel of mind-boggling proportions!
~
288 0 0 0 0 0
288 0 0 0 0 5
D3
~
~
@ -764,7 +764,7 @@ Inside a Gigantic Clam~
You feel uneasy here as if some evil magic is being cast on you. You
suspect something fishy is going on in here.
~
288 0 0 0 0 0
288 0 0 0 0 5
D3
~
~
@ -776,7 +776,7 @@ End of the Mystic Chains~
small landing on which you can climb. However, there seems to be another
forcefield blocking your way.
~
288 4 0 0 0 0
288 4 0 0 0 5
D4
You see the forcefield of Summer.
~

View file

@ -78,7 +78,7 @@ A Tunnel~
gives you visibility here. There are two exits. One is to the east and one
above you.
~
290 9 0 0 0 0
290 9 0 0 0 6
D0
A LUCKY blocks your view of whatever is north.
~
@ -100,7 +100,7 @@ A Tunnel~
This tunnel is filled with water. There are exits to the east and west.
The tunnel stretches off in both directions.
~
290 9 0 0 0 0
290 9 0 0 0 6
D1
The tunnel stretches off to the east.
~
@ -118,7 +118,7 @@ A Tunnel~
you. Fortunately, there are two exits, one to the west and one through a hole
in the floor.
~
290 9 0 0 0 0
290 9 0 0 0 6
D3
The tunnel stretches off to the west.
~
@ -139,7 +139,7 @@ Tunnel End~
The tunnel ends here. There is a hole in the ceiling and a large door to
the west.
~
290 9 0 0 0 0
290 9 0 0 0 6
D3
There is a door here.
~
@ -166,7 +166,7 @@ east you can see a door and to the west you can see a waterfilled hallway
stretching off. The whirlpool is threatening to pull you down, but you are
certain that you would drown in it.
~
290 9 0 0 0 0
290 9 0 0 0 6
D0
There is a strange store that seems suspiciously out of place just to
the north.
@ -213,7 +213,7 @@ A Hallway~
The hallway naturally twists so that is seems to head east and down, but the
hallway doesn't seem to be curved or bent in any way.
~
290 9 0 0 0 0
290 9 0 0 0 6
D1
There is a large room to the east.
~
@ -234,7 +234,7 @@ S
A Hallway~
The hallway here is bent in a big way. It goes up and east.
~
290 9 0 0 0 0
290 9 0 0 0 6
D1
There is a large chamber to the east.
~
@ -265,7 +265,7 @@ The Throne Room Annex~
leads off to the west. The room is lavishly decorated but there is not much to
see.
~
290 9 0 0 0 0
290 9 0 0 0 6
D1
The Throne Room looms to the east.
~
@ -288,7 +288,7 @@ hole in the ceiling. The throne almost dominates the room. No one is sitting
in it. The wall is decorated to look like pillars surround the room. The
annex is to the west whilst you are not sure what is above.
~
290 9 0 0 0 0
290 9 0 0 0 6
D3
The Throne Room Annex is to the west.
~
@ -316,7 +316,7 @@ ugly. At least in your opinion it is... You are certain that the lizardmen
like it though. There are two exits. Down and through the large door to the
east.
~
290 9 0 0 0 0
290 9 0 0 0 6
D1
A large door blocks your way.
~

View file

@ -1027,7 +1027,7 @@ vessels seem to pass by this way. One large ship is docked well away from the
other boats, an odd sigil marked on its side in the place of a name. Its
gangway is up right now, however... No entrance today.
~
294 0 0 0 0 0
294 0 0 0 0 5
D0
Klelk Boulevard is to the north.
~

View file

@ -767,7 +767,7 @@ continues East and West accross the front and sides of the Castle. You can
also go down if you can hold your breath and arent afraid of deep dark cold
places. A slippery ladder leads back up to the Foyer!
~
298 0 0 0 0 0
298 0 0 0 0 6
D1
~
The Eastern side of the Moat~
@ -803,7 +803,7 @@ The Western Side of the Moat~
end of this side of the moat. Your only choice is to go back from where you
came.
~
298 0 0 0 0 0
298 0 0 0 0 6
D1
~
The Castle Moat~

View file

@ -398,7 +398,7 @@ at a location where, coincidentally, there does not happen to be a floor
at all. However, the stairwell continues above you and below you, as it
wanders merrily on its way.
~
299 8 0 0 0 0
299 8 0 0 0 9
D4
The wooden stairs continue as normal above you.
~
@ -1301,7 +1301,7 @@ A Bottomless Pit~
your voyages. It seems that this pit falls a long, long way, and falling
to the bottom just might take forever...
~
299 9 0 0 0 0
299 9 0 0 0 9
D0
Looking northwards, you notice that the crypt continues happily.
~
@ -1319,7 +1319,7 @@ Down The Bottomless Pit~
like this is going to end anytime soon. The sides of the pit are quite
smooth making it obviously impossible to slow your fall.
~
299 9 0 0 0 0
299 9 0 0 0 9
D4
The pit keeps going upwards as far as you can see.
~
@ -1339,7 +1339,7 @@ wonder just how far from the top you are, and then think to yourself,
'It doesn't really matter where the top is, I just want to know where
the bottom is.' The pit seems to go on in darkness for a good long way.
~
299 9 0 0 0 0
299 9 0 0 0 9
D4
The pit keeps going upwards as far as you can see.
~
@ -1360,7 +1360,7 @@ point, it is probably that the stone has been melted to that consistency.
The pits continues upwards into the darkness and down a short distance
into the lava.
~
299 8 0 0 0 0
299 8 0 0 0 9
D4
The pit keeps going upwards as far as you can see.
~

View file

@ -1086,7 +1086,7 @@ towards a great forest. A verdant valley stretches before you to the
east, while the terrain to the west and south quickly become
mountainous, and impassible.
~
300 0 0 0 0 0
300 0 0 0 0 5
D1
~
~

View file

@ -6,7 +6,7 @@ the left pillar of the gateway. It is made of nicely polished brass. Because
of this, it looks rather important (as all signs go). The road continues east
and west from your present location.
~
301 4 0 0 0 0
301 4 0 0 0 5
D1
Campus Crescent continues to the east.
~
@ -225,7 +225,7 @@ conscientious behaviour of the politically correct students (as they all seem
to be). The road continues east and west. The bookstore is to the north. An
odd, round-shaped building lies to the south.
~
301 0 0 0 0 0
301 0 0 0 0 5
D0
Well, as I said earlier, the bookstore is to the north! Try looking at it.
~
@ -265,7 +265,7 @@ Division Road~
Asphalt pavement lies heinously beneath your feet. The road continues north
and south. A nice cobblestone road leads off to the west.
~
301 0 0 0 0 0
301 0 0 0 0 5
D0
Division Road continues north.
~
@ -567,7 +567,7 @@ Division Road~
south. A non-descript road leads off to the west. A building lies to the
north.
~
301 0 0 0 0 0
301 0 0 0 0 5
D0
The Jock Hardy Arena is to the north.
~
@ -678,7 +678,7 @@ Division Road~
Asphalt pavement lies heinously beneath your feet. The road continues north
and south. A tree has been planted here.
~
301 0 0 0 0 0
301 0 0 0 0 5
D0
Division Road continues north.
~
@ -1120,7 +1120,7 @@ Shoppe. North of you is the back hall with its bank machines, and south is the
exit to Union Street. This area is usually rather busy with students as this
is the University Student Centre.
~
301 8 0 0 0 0
301 8 0 0 0 5
D0
To the north you can see the back hall, complete with numerous bank
machines, but of course you already knew that, didn't you?
@ -1153,7 +1153,7 @@ The Back Hall~
the north, and a games room to the east. The Central Annex is located to the
south whilst the street is located directly to your west.
~
301 8 0 0 0 0
301 8 0 0 0 5
D0
You can distinctly see a post office here, it might have a message in it, but
you are not quite sure.
@ -1182,7 +1182,7 @@ Jock Hardy Lobby~
achievements of the students and alumni. Exits branch off in many directions.
There is a sign here.
~
301 8 0 0 0 0
301 8 0 0 0 5
D0
There is a stairway to the north.
~
@ -1530,7 +1530,7 @@ S
Stairway~
As the title implies, there is a set of stairs here which lead up.
~
301 8 0 0 0 0
301 8 0 0 0 5
D2
The main lobby is to the south.
~
@ -1546,7 +1546,7 @@ S
Hallway~
The hallway leads off west into the locker room, and east into the lobby.
~
301 9 0 0 0 0
301 9 0 0 0 5
D1
The main lobby is east.
~
@ -1599,7 +1599,7 @@ The Gym~
big, but it's pretty big. The locker rooms are down the stairs. The equipment
room lies to the east.
~
301 8 0 0 0 0
301 8 0 0 0 5
D0
The gym continues to the north.
~
@ -1626,7 +1626,7 @@ The Gym~
Think big. Think very big. Think bigger still. Well, this gym isn't that
big, but it's pretty big.
~
301 8 0 0 0 0
301 8 0 0 0 5
D2
The gym continues to the south.
~
@ -1643,7 +1643,7 @@ The Gym~
Think big. Think very big. Think bigger still. Well, this gym isn't that
big, but it's pretty big.
~
301 8 0 0 0 0
301 8 0 0 0 5
D1
The gym continues to the east.
~
@ -1660,7 +1660,7 @@ The Gym~
Think big. Think very big. Think bigger still. Well, this gym isn't that
big, but it's pretty big.
~
301 8 0 0 0 0
301 8 0 0 0 5
D0
The gym continues to the north.
~
@ -1677,7 +1677,7 @@ The Hall To The Arena~
This hall leads to the arena (that is if you are coming from the lobby).
Otherwise, this hall leads to the lobby (from the arena, that is).
~
301 9 0 0 0 0
301 9 0 0 0 5
D1
That is the direction to the arena.
~
@ -1818,7 +1818,7 @@ of beer, and the perennial favourite, Moshing. You find it very difficult to
move around, so decide to limit yourself to the bar. There is only one exit...
The one you entered by (down if you can't remember).
~
301 8 0 0 0 0
301 8 0 0 0 5
D5
The only way out is down.
~
@ -1928,7 +1928,7 @@ The Special Hidden Room~
This room is completely empty except for the things you can see in it. The
only thing of real importance you can see is the plank in the ceiling.
~
301 8 0 0 0 0
301 8 0 0 0 5
D4
Back to the Infobank we go.
~
@ -2184,7 +2184,7 @@ Hallway~
This hallway has three conventional exits and a door. East, south and west
are conventional whilst the north wall holds a door.
~
301 9 0 0 0 0
301 9 0 0 0 5
D0
This seems to be an office.
~
@ -2355,7 +2355,7 @@ The Greasepole~
SPLASH!!! Down the pole you slide... You arrive at the bottom again...
As usual the exits are to the south and up.
~
301 4 0 0 0 0
301 4 0 0 0 5
D2
The path leads off to the south. It looks like a good place to go.
~
@ -2375,7 +2375,7 @@ S
The Greasepole~
The only exits are up and down.
~
301 4 0 0 0 0
301 4 0 0 0 5
D4
The pole looms ever high above you.
~
@ -2395,7 +2395,7 @@ S
The Greasepole~
The only exits are up and down.
~
301 4 0 0 0 0
301 4 0 0 0 5
D4
The pole looms ever high above you.
~
@ -2415,7 +2415,7 @@ S
The Greasepole~
The only exits are up and down.
~
301 4 0 0 0 0
301 4 0 0 0 5
D4
The pole looms ever high above you.
~
@ -2435,7 +2435,7 @@ S
The Greasepole~
The only exits are up and down.
~
301 4 0 0 0 0
301 4 0 0 0 5
D4
The pole looms ever high above you.
~
@ -2455,7 +2455,7 @@ S
The Greasepole~
The only exits are up and down.
~
301 4 0 0 0 0
301 4 0 0 0 5
D4
The pole looms ever high above you.
~
@ -2475,7 +2475,7 @@ S
The Greasepole~
The only exits are up and down.
~
301 4 0 0 0 0
301 4 0 0 0 5
D4
The pole looms ever high above you.
~
@ -2495,7 +2495,7 @@ S
The Greasepole~
The only exits are up and down.
~
301 4 0 0 0 0
301 4 0 0 0 5
D4
The pole doesn't loom quite so high above you any more.
~

View file

@ -286,7 +286,7 @@ The Pond~
You are swimming around in the pond, feeling rather stupid. You can get
back on the path from the eastern and western end of the pond.
~
31 0 0 0 0 0
31 0 0 0 0 6
D1
~
~

View file

@ -445,7 +445,7 @@ The Thin Ledge~
You are standing on a very thin ledge, just wide enough for your feet to
stand on it widthwise. The ledge widens to the west and east.
~
310 0 0 0 0 0
310 0 0 0 0 5
D1
The rocks look kinda unstable over there.~
~
@ -466,7 +466,7 @@ a nap if you wanted too. To the south you get a fantastic view of the entire
forest. There is perhaps another forty feet to the top of the cliff, all of
which appears to be an easy climb.
~
310 0 0 0 0 0
310 0 0 0 0 5
D1
~
~

View file

@ -556,7 +556,7 @@ Pond~
The water ripples slightly underneath, the bottom of the pond visible as if
viewed through a thick pane of moving glass.
~
312 0 0 0 0 0
312 0 0 0 0 7
D0
~
~
@ -576,7 +576,7 @@ Pond~
meandering path the whole way. The pond itself must be fed from a spring of
some sort which replenishes the supply in a constant flow.
~
312 0 0 0 0 0
312 0 0 0 0 7
D1
~
~
@ -596,7 +596,7 @@ Pond~
presence. This place seems so serene, so calm and peaceful it is almost
impossible to believe any sort of scourge could exist on this isle.
~
312 0 0 0 0 0
312 0 0 0 0 7
D0
~
~
@ -612,7 +612,7 @@ Pond~
even the smallest amounts of light. The water is so crystal clear that the
bottom of the pond can be seen simply by looking down.
~
312 0 0 0 0 0
312 0 0 0 0 7
D2
~
~
@ -717,7 +717,7 @@ flat top which affords a beautiful view of the sea. Not only is the view
beautiful, but it is the exact part of the sea where the suplly ships come in
and drop off the foodstuffs which the inhabitants of this place thrive upon.
~
312 0 0 0 0 0
312 0 0 0 0 5
D1
~
~
@ -911,7 +911,7 @@ A Tepid Pond~
of noxious chemicals. A faint glaze lies across the surface of the pond, the
slime of dirt and grime from the diseased people which use this water.
~
312 0 0 0 0 0
312 0 0 0 0 7
D1
~
~
@ -1141,7 +1141,7 @@ can no longer be walked along to the north, as the volcano rises high into the
sky here. No trail leads up the volcano from this point, however one is visible
around the base a bit to the east.
~
312 0 0 0 0 0
312 0 0 0 0 5
D2
~
~
@ -1153,7 +1153,7 @@ Cliff's Edge~
low huts and an animal pen in sight. South of here is a trail skirting the edge
of the cliff which descends down to the beach below.
~
312 0 0 0 0 0
312 0 0 0 0 5
D0
~
~
@ -1173,7 +1173,7 @@ Cliff's Edge~
access to the beach below. A trail follows along the edge of the cliff to the
north, a small encampment visible in that direction.
~
312 4 0 0 0 0
312 4 0 0 0 5
D0
~
~
@ -1257,7 +1257,7 @@ a few inches deep at its deepest point. Just up the hill a bit is the pond from
this water emanates. Through a tangle of bracken and jungle foliage, the
trickle flows downhill toward the waiting sea.
~
312 256 0 0 0 0
312 256 0 0 0 6
D1
~
~
@ -1273,7 +1273,7 @@ Narrow Gully~
albeit a bit muffled, just below. Off to the west and uphill a bit the water
runs in this direction in a light but continuous flow.
~
312 256 0 0 0 0
312 256 0 0 0 6
D3
~
~
@ -1291,7 +1291,7 @@ sea, running down in a light but steady flow. Jungle foliage encroaches on both
sides, making the way quite cramped, sometimes only allowing passage to one who
would turn sideways to pass.
~
312 256 0 0 0 0
312 256 0 0 0 6
D4
~
~

View file

@ -4,7 +4,7 @@ Under The Bridge~
surface of the river. The water gently flows through an opening in the lower
part of the city wall.
~
32 0 0 0 0 0
32 0 0 0 0 7
D1
~
~
@ -25,7 +25,7 @@ On The River~
river flows west towards the bridge. The riverbanks are too steep to
climb.
~
32 0 0 0 0 0
32 0 0 0 0 7
D1
~
~
@ -40,7 +40,7 @@ On The River~
North of here you see the dump. The river flows from east to west. The
riverbanks are too steep to climb.
~
32 0 0 0 0 0
32 0 0 0 0 7
D1
~
~
@ -55,7 +55,7 @@ On The River~
The levee is directly north of here. The river flows in an east west
direction.
~
32 0 0 0 0 0
32 0 0 0 0 7
D0
~
~
@ -74,7 +74,7 @@ On The River~
You see the warehouse on the northern riverbank. East of here you see the
city wall. The river flows west towards the levee.
~
32 0 0 0 0 0
32 0 0 0 0 7
D1
~
~
@ -89,7 +89,7 @@ On The River~
The river enters from a hole in the eastern city wall. The hole has been
blocked by several vertically positioned iron bars set into the wall.
~
32 0 0 0 0 0
32 0 0 0 0 7
D1
The iron bars make it difficult to pass through the hole in the wall.
Beyond the bars you see that the river leads into a cavern below the

View file

@ -7,7 +7,7 @@ grass prevalent here. The trail leads generally eastward
and up higher into the rocky ground. There is a sign
here, seemingly out-of-place in this rough country.
~
33 68 0 0 0 0
33 68 0 0 0 5
D1
~
~
@ -44,7 +44,7 @@ where a small house sits in the middle of a well-groomed
yard. The door to the house is open and inviting,
welcoming you for a visit.
~
33 0 0 0 0 0
33 0 0 0 0 5
D3
~
~
@ -65,7 +65,7 @@ leads up to the structure, and ends where you are
standing; right by the easiest path back up into the
mountains.
~
33 0 0 0 0 0
33 0 0 0 0 5
D1
~
~
@ -162,7 +162,7 @@ in the center of the valley, and the ridge continues
south. Looking at the sheer drops to the north and west,
you consider not taking those directions.
~
33 0 0 0 0 0
33 0 0 0 0 5
D2
~
~
@ -186,7 +186,7 @@ fairly good panoramic view to the south, including what
appears to be a small mountain village to your south and
west, and a tall, ominous peak westwards from here.
~
33 0 0 0 0 0
33 0 0 0 0 5
D0
~
~
@ -209,7 +209,7 @@ slopes leading down into different areas of the mountains.
A giant, dark peak looks down over you to the west,
looking quite spooky indeed!
~
33 0 0 0 0 0
33 0 0 0 0 5
D0
~
~
@ -310,7 +310,7 @@ than your other choices. The shale under your feet
slips badly, and you are almost thrown off balance;
this is no place to be without mountaineering equipment.
~
33 0 0 0 0 0
33 0 0 0 0 5
D0
~
~
@ -346,7 +346,7 @@ up to a small plateau to the north from here, or carefully
head down to the floor of the depression to the west.
You're not sure which is safer...
~
33 0 0 0 0 0
33 0 0 0 0 5
D0
~
~
@ -850,7 +850,7 @@ inhabited as well.
Now if you can only get down this slope without breaking
an ankle...
~
33 0 0 0 0 0
33 0 0 0 0 5
D1
~
~
@ -870,7 +870,7 @@ the village, giving proof the place is not a ghost-town.
the slope just to the east, and the slope continues west
and up far, far up the mountain.
~
33 4 0 0 0 0
33 4 0 0 0 5
D1
~
~
@ -1198,7 +1198,7 @@ near two trails leading up and down into the mountains.
High above you, to your west, is that ominous, dark peak,
which seems to radiating a sense of hopelessness...
~
33 0 0 0 0 0
33 0 0 0 0 5
D1
~
~
@ -1276,7 +1276,7 @@ wise to continue this way...
The trail goes even higher up to the west, and back
down to the west.
~
33 0 0 0 0 0
33 0 0 0 0 5
D3
~
~
@ -1294,7 +1294,7 @@ you, and your back prickles as you wonder if anything lives
up here, or anything _dangerous_ for that matter. Maybe
heading back down to the east would be a good idea...
~
33 0 0 0 0 0
33 0 0 0 0 5
D1
~
~
@ -1311,7 +1311,7 @@ the range -- the one that sticks up into the dark sky like
a monument to death and futility. The trail leads back to
safety to the east, and goes even higher to the west.
~
33 0 0 0 0 0
33 0 0 0 0 5
D1
~
~
@ -1330,7 +1330,7 @@ hollowed out, the inside pitch black. The path leads down
the mountains to your east, which seems to be the best
place to go.
~
33 576 0 0 0 0
33 576 0 0 0 5
D0
~
~
@ -1347,7 +1347,7 @@ the evil-seeming cave. It also heads down to the south--a
lot safer place to be. In fact, you hear footsteps above
your head...
~
33 576 0 0 0 0
33 576 0 0 0 5
D2
~
~
@ -1365,7 +1365,7 @@ spot for an ambush. This ledge gives you a beautiful
panoramic view of the entire mountain range, however.
Breathtaking!
~
33 576 0 0 0 0
33 576 0 0 0 5
D0
~
~

View file

@ -552,7 +552,7 @@ At The Foot Of The Mountains~
to steep to continue north or east. You see the lush, green forest
of Miden'nir to the south and west.
~
35 0 0 0 0 0
35 0 0 0 0 5
D2
The forest of Miden'nir spreads out before you.
~

View file

@ -568,7 +568,7 @@ foothills towards the west, where you can see plains quite a ways
away. To the east you spot a small worn trail leading up the side
of the mountain.
~
40 0 0 0 0 0
40 0 0 0 0 5
D1
~
~
@ -584,7 +584,7 @@ A Trail Up The Mountain~
trail. The trail curves its way up the side of the mountain towards
the top and westwards down the mountain into the foothills below.
~
40 0 0 0 0 0
40 0 0 0 0 5
D3
~
~
@ -602,7 +602,7 @@ stand on is close to thirty metres across and a small gouge in the north
side of it looks to lead to a small cavern. A small trail leads down
towards a valley that was hidden away on the east side of the mountain.
~
40 0 0 0 0 0
40 0 0 0 0 5
D0
~
~
@ -1275,7 +1275,7 @@ is much smaller than you had expected, being maybe thirty feet long. It
is quite surprising how deceptive distances can be this high up in the
mountains, isn't it?
~
40 0 0 0 0 0
40 0 0 0 0 5
D3
~
~
@ -1293,7 +1293,7 @@ trail that you just noticed on the eastern side of the valley,
leading up the eastern mountain that is blocking most of the sky
from you.
~
40 0 0 0 0 0
40 0 0 0 0 5
D1
~
~
@ -1310,7 +1310,7 @@ mountain to the east. The trail leading up it to the east seems
to vanish before your eyes, but you are quickly able to find it
once again. A trail leads up the mountain to the west as well.
~
40 0 0 0 0 0
40 0 0 0 0 5
D1
~
~

View file

@ -1367,7 +1367,7 @@ find that this canyon is about a half a kilometer deep. To the west is
a dark cave leading under the desert sands and above you a rope bridge
spans the gap.
~
50 0 0 0 0 0
50 0 0 0 0 5
D3
~
~

View file

@ -58,7 +58,7 @@ Climbing The Great Pyramid~
a flurry of sand and dust. So far you have made it halfway up the side. The
walls of the pyramid are quite steep.
~
53 0 0 0 0 0
53 0 0 0 0 5
D0
If you are daring you could try to skirt around to the northern side.
~
@ -90,7 +90,7 @@ Climbing The Great Pyramid~
a flurry of sand and dust. The walls of the pyramid are quite steep, and
you are having trouble keeping from sliding down into the sands below.
~
53 0 0 0 0 0
53 0 0 0 0 5
D1
If you are daring you could try to skirt around to the eastern side.
~
@ -122,7 +122,7 @@ Climbing The Great Pyramid~
a flurry of sand and dust. The walls of the pyramid are quite steep, and
you are having trouble keeping from sliding down into the sands below.
~
53 0 0 0 0 0
53 0 0 0 0 5
D1
If you are daring you could try to skirt around to the eastern side.
~
@ -155,7 +155,7 @@ from the heat and wind. The stone side is not nearly so slippery smooth
from the ravages of time, and you think you may be able to even reach the
top from here.
~
53 0 0 0 0 0
53 0 0 0 0 5
D0
If you are daring you could try to skirt around to the northern side.
~

View file

@ -1682,7 +1682,7 @@ you wish to exit the city via water. To do so they must open the iron
grating in front of you from above. The horrid smell of the dump wafts
down from the shore.
~
54 0 0 0 0 0
54 0 0 0 0 7
D1
~
~
@ -1699,7 +1699,7 @@ see couples strolling along the road. To the west you see the southern
bridge and to the east you see the iron grating protecting the city from
unwanted guests.
~
54 0 0 0 0 0
54 0 0 0 0 7
D1
~
grating~
@ -1716,7 +1716,7 @@ city construction crews have just recently finished the small ladder
giving common-folk easy access to the river. To the west and east you
see the river flowing by the city.
~
54 0 0 0 0 0
54 0 0 0 0 7
D1
~
~
@ -1737,7 +1737,7 @@ the docks near the ramp north of here make navigation a bit more trying.
As the river flows eastward you can see the southern bridge in that
direction.
~
54 0 0 0 0 0
54 0 0 0 0 7
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~
~
@ -1757,7 +1757,7 @@ River Ishtar~
through the city. Strong guards above await word to open the portal
should any citizen require exit or entry.
~
54 0 0 0 0 0
54 0 0 0 0 7
D1
~
~

View file

@ -95,7 +95,7 @@ The Boatseller~
This is the shop where you can purchase vehicles to cross the sea. There
isn't much choice though.
~
556 8 0 0 0 0
556 8 0 0 0 5
D1
~
door e east~

View file

@ -72,7 +72,7 @@ S
A Path Through The Mountains~
The narrow path turns here heading south and west.
~
56 0 0 0 0 0
56 0 0 0 0 5
D2
~
~
@ -87,7 +87,7 @@ A Path Through The Mountains~
Travel is hard and slow as you almost have to climb around large
boulders strewn about the path.
~
56 0 0 0 0 0
56 0 0 0 0 5
D0
~
~
@ -103,7 +103,7 @@ The Edge Of The Ravine~
bridge sways to and fro in the wind giving you access to the other
side.
~
56 0 0 0 0 0
56 0 0 0 0 5
D1
~
~
@ -134,7 +134,7 @@ The Ledge Around The Valley~
deep within the eastern mountains. The ledge turns north following
the shape of the valley and a steep trail continues to the east.
~
56 0 0 0 0 0
56 0 0 0 0 5
D1
~
~
@ -146,7 +146,7 @@ A Path Through The Mountains~
east of Midgaard. The going is rough and you constantly twist your
ankle on the small stones lying about.
~
56 0 0 0 0 0
56 0 0 0 0 5
D1
~
~
@ -162,7 +162,7 @@ On The Eastern Edge Of The Mountains~
peaks lie to the west and rolling hills and plains open up to your
east.
~
56 0 0 0 0 0
56 0 0 0 0 5
D2
~
~
@ -177,7 +177,7 @@ In The Foothills~
The path curves down the face of the mountain allowing you to
move up or down the face of this missive hunk of stone.
~
56 0 0 0 0 0
56 0 0 0 0 5
D0
~
~
@ -192,7 +192,7 @@ In The Foothills~
The path curves down the face of the mountain allowing you to
move up or down as you please.
~
56 0 0 0 0 0
56 0 0 0 0 5
D2
~
~
@ -208,7 +208,7 @@ A Rocky Trail~
through the trees you can see water. The path you are on continues north
and east from here.
~
56 0 0 0 0 0
56 0 0 0 0 5
D0
~
~
@ -275,7 +275,7 @@ you can see why the water downstream is so dark. The rock walls reach
up around you blocking all exits except that to the north up onto the
banks, and to the south where the river flows.
~
56 0 0 0 0 0
56 0 0 0 0 7
D0
There is a small path leading away from the bank just to the north.
~
@ -293,7 +293,7 @@ River Ishtar~
the mountain. Although still deep within the rocks you can see
faint traces of green to the east.
~
56 0 0 0 0 0
56 0 0 0 0 7
D1
~
~
@ -307,7 +307,7 @@ S
River Ishtar~
The river flows east and west through the hills.
~
56 0 0 0 0 0
56 0 0 0 0 7
D1
~
~
@ -322,7 +322,7 @@ River Ishtar~
The river begins its decent out of the mountains now and continues
its flow to the east.
~
56 0 0 0 0 0
56 0 0 0 0 7
D1
~
~
@ -337,7 +337,7 @@ River Ishtar~
The river flows under the wall of the city to the east and stretches
off towards high snow capped mountains far far to the west.
~
56 0 0 0 0 0
56 0 0 0 0 7
D1
~
grating~
@ -355,7 +355,7 @@ and north a wide open expanse of grass. You can just barely make out
a road that seems to be traveling along side the river but the
banks are to steep for you to see very far.
~
56 0 0 0 0 0
56 0 0 0 0 7
D1
~
~
@ -371,7 +371,7 @@ River Ishtar~
gently south. It is hard to believe this is the same river that came
cascading down the mountainside.
~
56 0 0 0 0 0
56 0 0 0 0 7
D1
~
~
@ -387,7 +387,7 @@ River Ishtar~
you don't actually see any near the river. Perhaps the steep slopes
pervent them from using the river.
~
56 0 0 0 0 0
56 0 0 0 0 7
D1
~
~
@ -405,7 +405,7 @@ other side of the bridge. Unfortunately the wind seems to be kicking
up making the bridge sway slightly. The path leads off through the
mountains to the east.
~
56 0 0 0 0 0
56 0 0 0 0 5
D1
~
~
@ -421,7 +421,7 @@ A Path Through The Mountains~
and west. You hear the squawking of a large bird over head
most likely a buzzard waiting for you to drop.
~
56 0 0 0 0 0
56 0 0 0 0 5
D1
~
~
@ -440,7 +440,7 @@ A Path Through The Mountains~
A large boulder suddenly decides it wants to occupy the same space
you are currently standing in.
~
56 0 0 0 0 0
56 0 0 0 0 5
D1
~
~
@ -517,7 +517,7 @@ The River Of Lost Souls~
The river flows south through a valley in the mountains. You can see
a small village to the west.
~
56 0 0 0 0 0
56 0 0 0 0 7
D0
~
~
@ -532,7 +532,7 @@ The River Of Lost Souls~
The river flows south in the southern end of this wide valley. The
walls of the valley close in to the south.
~
56 0 0 0 0 0
56 0 0 0 0 7
D0
~
~
@ -547,7 +547,7 @@ The River Of Lost Souls~
The river begins to speed up as it cascades down this mountain
crevice. High above you a small rope bridge sways in the wind.
~
56 0 0 0 0 0
56 0 0 0 0 7
D0
~
~
@ -562,7 +562,7 @@ The River Of Lost Souls~
The river rapidly flows down this crack in the side of the mountain
to the south. Hopefully you will hear any aproaching rapids.
~
56 0 0 0 0 0
56 0 0 0 0 7
D0
~
~
@ -578,7 +578,7 @@ The River Of Lost Souls~
its stranglehold on the waters. The river continues to the north
through a crack and flows to the south.
~
56 0 0 0 0 0
56 0 0 0 0 7
D0
~
~
@ -597,7 +597,7 @@ notice that the rocks have split and crumbled as if torn asunder
by some massive force. It looks impossible to traverse. The River
of Lost Souls also continues to the north.
~
56 0 0 0 0 0
56 0 0 0 0 7
D0
~
~
@ -616,7 +616,7 @@ The River Of Lost Souls~
The river continues north and south from here through a water
eroded valley.
~
56 0 0 0 0 0
56 0 0 0 0 7
D0
~
~
@ -631,7 +631,7 @@ The River Of Lost Souls~
The river continues north and south from here through a water
eroded valley.
~
56 0 0 0 0 0
56 0 0 0 0 7
D0
~
~
@ -646,7 +646,7 @@ The River Of Lost Souls~
The river continues north and south from here through a water
eroded valley.
~
56 0 0 0 0 0
56 0 0 0 0 7
D0
~
~
@ -662,7 +662,7 @@ The River Of Lost Souls~
mountain and north through a valley. On a ledge above you, and to
the west, you can see movement.
~
56 0 0 0 0 0
56 0 0 0 0 7
D0
~
~
@ -677,7 +677,7 @@ River Ishtar~
The river widens here, no longer bounded by rock, and flows east
towards a plain.
~
56 0 0 0 0 0
56 0 0 0 0 7
D1
~
~
@ -692,7 +692,7 @@ River Ishtar~
The river continues here east to east. There is a landing area to
the north where you can gain access to the shore.
~
56 0 0 0 0 0
56 0 0 0 0 7
D0
~
~
@ -712,7 +712,7 @@ River Ishtar~
The air is dryer on this side of the continental divide and it seems
a bit warmer.
~
56 0 0 0 0 0
56 0 0 0 0 7
D1
~
~
@ -728,7 +728,7 @@ River Ishtar~
plains. To the west you see the peaks of large snow capped
mountains and to the east you see the outline of a large city.
~
56 0 0 0 0 0
56 0 0 0 0 7
D1
~
~
@ -742,7 +742,7 @@ S
River Ishtar~
The river flows east and west from here.
~
56 0 0 0 0 0
56 0 0 0 0 7
D1
~
~
@ -757,7 +757,7 @@ River Ishtar~
The river slows as it widens and meanders through the lowlands. A
small dock give access to the north shore.
~
56 0 0 0 0 0
56 0 0 0 0 7
D0
~
~
@ -777,7 +777,7 @@ In The Mountains~
the Ishtar and Dark rivers.
It is funny how all the rocks look alike.
~
56 0 0 0 0 0
56 0 0 0 0 5
D0
~
~
@ -801,7 +801,7 @@ In The Mountains~
the Ishtar and Dark rivers.
It is funny how all the rocks look alike.
~
56 0 0 0 0 0
56 0 0 0 0 5
D0
~
~
@ -825,7 +825,7 @@ In The Mountains~
the Ishtar and Dark rivers.
It is funny how all the rocks look alike.
~
56 0 0 0 0 0
56 0 0 0 0 5
D0
~
~
@ -850,7 +850,7 @@ In The Mountains~
the Ishtar and Dark rivers.
It is funny how all the rocks look alike.
~
56 0 0 0 0 0
56 0 0 0 0 5
D0
~
~
@ -874,7 +874,7 @@ In The Mountains~
the Ishtar and Dark rivers.
It is funny how all the rocks look alike.
~
56 0 0 0 0 0
56 0 0 0 0 5
D0
~
~
@ -922,7 +922,7 @@ In The Mountains~
the Ishtar and Dark rivers.
It is funny how all the rocks look alike.
~
56 0 0 0 0 0
56 0 0 0 0 5
D0
~
~
@ -946,7 +946,7 @@ In The Mountains~
the Ishtar and Dark rivers.
It is funny how all the rocks look alike.
~
56 0 0 0 0 0
56 0 0 0 0 5
D0
~
~
@ -970,7 +970,7 @@ In The Mountains~
the Ishtar and Dark rivers.
It is funny how all the rocks look alike.
~
56 0 0 0 0 0
56 0 0 0 0 5
D0
~
~
@ -1263,7 +1263,7 @@ The smell of saltwater has reached you from the east. The Dragon
Sea cannot be far away. To the east you can see the faint outline
of a city and to the north you see a large expanse of grass.
~
56 0 0 0 0 0
56 0 0 0 0 7
D1
~
~
@ -1282,7 +1282,7 @@ to the horizon. North of here is a small dock you think you should be
able to reach with out too much trouble. The river stretches off to the
west back towards New Thalos.
~
56 0 0 0 0 0
56 0 0 0 0 7
D1
~
~
@ -1298,7 +1298,7 @@ The Dragon Sea~
in all directions as far as the eye can see. Off in the distance
you think you might see a small dock to the north.
~
56 0 0 0 0 0
56 0 0 0 0 7
D0
~
~
@ -1322,7 +1322,7 @@ The Dragon Sea~
rolling in and crashing against the beach. To the north you see a
small dock jutting out into the surf.
~
56 0 0 0 0 0
56 0 0 0 0 7
D0
~
~
@ -1342,7 +1342,7 @@ The Dragon Sea~
in all directions as far as the eye can see. Off in the distance
you think you might see a small dock to the west.
~
56 0 0 0 0 0
56 0 0 0 0 7
D0
~
~
@ -1362,7 +1362,7 @@ The Dragon Sea~
in all directions as far as the eye can see. Off in the distance
you think you might see a small dock to the west.
~
56 0 0 0 0 0
56 0 0 0 0 7
D0
~
~
@ -1501,7 +1501,7 @@ The Dragon Sea~
all directions as far as the eye can see. Off in the distance you think
you might see a small dock to the west.
~
56 0 0 0 0 0
56 0 0 0 0 7
D0
~
~
@ -1521,7 +1521,7 @@ The Dragon Sea~
distance you can see an island on the horizon. To the west you see
the mainland.
~
56 0 0 0 0 0
56 0 0 0 0 7
D0
~
~
@ -1546,7 +1546,7 @@ pylons that support the structure. The murky water clouds you vision
as you gaze westward, but you think you can make out an iron grating
in that direction.
~
56 1 0 0 0 0
56 1 0 0 0 7
D3
~
grate~
@ -1562,7 +1562,7 @@ The Lair Of The Ixitxachitl~
last of its meal. Swirling around quickly as you intrude upon his
meal the large sting ray attacks!
~
56 1 0 0 0 0
56 1 0 0 0 7
D1
~
grate~

View file

@ -886,7 +886,7 @@ through the forest from the northwest. The water is not that clear, but
you can see fish swimming around below you. The bank is clear to the
south, providing a safe place to get back to the field.
~
60 0 0 0 0 0
60 0 0 0 0 7
D2
Some animals have gathered on the bank to watch you, curious about what you
are doing.
@ -997,7 +997,7 @@ all about you. You could easily climb back down to the ground, or continue up
the tree. One large branch juts outward to the west, possibly providing a
third choice of exit.
~
60 0 0 0 0 0
60 0 0 0 0 5
D3
This limb looks large and strong enough for you to walk most of the way along
its length to the west.
@ -1113,7 +1113,7 @@ branch. It would seem some large forest cat lives nearby, so you had better be
careful! You can continue a bit farther up the tree, or descend to limbs that
don't sway so much.
~
60 0 0 0 0 0
60 0 0 0 0 5
D4
Above you the tree narrows farther, but it still looks like you could climb up
there. A feline shape is pacing about above you, trying to get to a large
@ -1165,7 +1165,7 @@ see Midgaard, and to the south the river runs through a deep chasm. North and
west of here you can see another small village, and on the western horizon you
see a large mountain.
~
60 0 0 0 0 0
60 0 0 0 0 5
D5
Below you many of the animals you frightened earlier have returned to their
various nests and homes. You can see a small hint of the path far below you

View file

@ -265,7 +265,7 @@ and electric shocks sting your body from every metallic
piece of equipment you are carrying. You think with a
final shove, you can break through to the other side...
~
62 4 0 0 0 0
62 4 0 0 0 5
D1
~
~
@ -930,7 +930,7 @@ odor. Your stomach turns involuntarily, and you wonder
about going back down the hill to the east, instead of
going even further down the western tunnel.
~
62 8 0 0 0 0
62 8 0 0 0 5
D1
~
~
@ -995,7 +995,7 @@ lights from inside, and you hear some heavy breathing and
low grunts from that direction. The cave entrance to the
east seems far too far away for your comfort...
~
62 9 0 0 0 0
62 9 0 0 0 5
D1
~
~

View file

@ -5,7 +5,7 @@ hope you don't fall down, because that would hurt, hurt,
hurt! The trail continues to the east, and you can go
back down to the small hidden valley to the west.
~
64 0 0 0 0 0
64 0 0 0 0 5
D1
~
~
@ -21,7 +21,7 @@ A Mountain Trail~
farther up into the mountains to the east, or go back
down to the west.
~
64 0 0 0 0 0
64 0 0 0 0 5
D1
~
~
@ -40,7 +40,7 @@ mountains are arranged behind it, you believe you're
on your way to a big valley. You can also go down
to the west.
~
64 0 0 0 0 0
64 0 0 0 0 5
D1
~
~
@ -60,7 +60,7 @@ of feet of lava many years ago. It gives the valley an
odd, 'flat' look and darkish ground. The path leads
down east into the valley, and west back to civilization.
~
64 0 0 0 0 0
64 0 0 0 0 5
D1
~
~
@ -78,7 +78,7 @@ of decades ago. Down below you see the path lead into
the small forest in the valley, and disappear out of
sight. East leads into the valley, West back to civilization.
~
64 0 0 0 0 0
64 0 0 0 0 5
D1
~
~

View file

@ -38,7 +38,7 @@ The Path At The Middle Of The Mountain~
Standing on the middle of the mountain, you can easily see the city to
the south, and the top of the mountain is very near to the north.
~
65 0 0 0 0 0
65 0 0 0 0 5
D0
The top of the mountain is easily seen from here.
~

View file

@ -4,7 +4,7 @@ On The Swift Flowing River~
you along high banks flanked by the trees of Haon-Dor. As the city
fades in the east, you approach a gloomy forest to the west.
~
9 0 0 0 0 0
9 0 0 0 0 7
D1
~
~
@ -21,7 +21,7 @@ north the river eddies and enters a backwash where a small bank extends
down from a dark, thick stand of trees. It doesn't look particularly
inviting however.
~
9 0 0 0 0 0
9 0 0 0 0 7
D0
~
~
@ -41,7 +41,7 @@ The Twisty Part Of The River~
The water is dark, cold, almost reptilian in sheen. It seems almost
alive. The river runs east and south.
~
9 0 0 0 0 0
9 0 0 0 0 7
D1
~
~
@ -57,7 +57,7 @@ The Scenic Route~
The river continues in a westerly direction toward the river delta,
where you can just make out a large island.
~
9 0 0 0 0 0
9 0 0 0 0 7
D1
~
~
@ -73,7 +73,7 @@ The Swift River Delta~
out on its way to the sea. The water here is Black. Deep. Dark.
Deadly. The tidal waves sweep you around and around up and down.
~
9 0 0 0 0 0
9 0 0 0 0 7
D0
~
~
@ -97,7 +97,7 @@ Near The Rocks~
large, jagged rocks on the eastern shore of an unusual looking island.
There is no way you could possibly land there without getting killed.
~
9 0 0 0 0 0
9 0 0 0 0 7
D1
~
~
@ -115,7 +115,7 @@ south an aging broken down looking pier juts out from land and toward
the west the channel works it way close to the island as it moves around
its southern tip.
~
9 0 0 0 0 0
9 0 0 0 0 7
D0
~
~
@ -139,7 +139,7 @@ The Pier~
To the west the water gets sluggish and there are many weeds and
some seaweed floating about.
~
9 0 0 0 0 0
9 0 0 0 0 7
D0
~
~
@ -156,7 +156,7 @@ of the river and here near the edge of the sea there is a large
amount of growth. To the west the channel passes the southern tip of
the island and heads for open waters.
~
9 0 0 0 0 0
9 0 0 0 0 7
D0
~
~
@ -177,7 +177,7 @@ ocean on the horizon. Sea birds squawk noisily at your approach
and take flight from a nearby beach head on the island. It looks
as though this could be the last stop for those heading out to sea.
~
9 0 0 0 0 0
9 0 0 0 0 7
D0
~
~
@ -223,7 +223,7 @@ The North Channel~
The river current carries you swiftly westward as the channel
begins to narrow as it squeezes past the north end of the island.
~
9 0 0 0 0 0
9 0 0 0 0 7
D1
~
~