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1251 lines
42 KiB
Text
1251 lines
42 KiB
Text
#24100
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Main Engineering~
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The gentle murmur of the engine rumbles perpetually throughout these rooms.
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Various colored lights flash and blink on their respective panels, keeping track
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of things like the warp core temperature, current speed and the ship's shield
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specifications. The room is longer than it is wide, and it has fairly low
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ceilings. Computer terminals cover all the walls, and a large table built into
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the floor sits in the middle of the room. Located at the far end of the room is
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the warp core, a large pulsating vertical tube.
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~
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241 8 0 0 0 0
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D0
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A non-descript corridor stretches far to the north.
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~
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~
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0 -1 24102
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E
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maps~
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STARSHIP ENTERPRISE
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Turbolift | Ten Forward
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1010 | 1021
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| | |
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School---1008----Holodeck 2 | Crusher's-----1019----Security
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1007 | 1008 | Quarters 1018 | 1020
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| | |
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Brig---1005---Transporter | Sick Bay-----1016-----Holodeck 4
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1004 | Room 1006 | 1015 | 1017
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Geordi's---1002----Data's | Cargo-----1013-----Riker's
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Quarters 1001 | Quarters 1003 | Bay 1012 | Quarters 1014
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Engineering | Turbolift
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1000 | 1011
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DECK 1 | DECK 2
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-------------------------------------+-----------------------------------------
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Turbolift | Ready-----Bridge
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1032 | Room 1035 1038
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Science-----1030-----Cargo | Bridge-----Conference
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Lab 1029 | Bay 1031 | 1036 Room 1037
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Gym-----1027-----Picard's | Turbolift
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1026 | Quarters 1028 | 1034
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Troi's-----1024-----Worf's | Turbolift
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Quarters 1023 | Quarters 1025 | 1033
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Shuttle Bay |
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1022 |
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DECK 3 | DECK 4
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~
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E
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credits info~
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x---------------------------------------------------------------------x
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| STARSHIP ENTERPRISE - FOR CIRCLEMUD 3.1 |
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| Written in 2001 by Crazyman |
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| www.nt.net/saarinen |
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x---------------------------------------------------------------------x
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I created this zone because I'm a fan of the show Star Trek: The Next
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Generation. This zone features all of the main characters from the
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show, and many of the items too. This zone features about 45 rooms,
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and is good for players of level 26-30. Everyone except for the
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ensigns, Picard, and Data are rougly a bit stronger than Jupiter. Data
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and Picard are much harder, and the ensigns are easier. I have a spot
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for a holodeck, but I haven't added anything in yet.
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Written entirely from scratch in WordPad. Feel free to edit, modify,
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and do what you want with this zone!
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x---------------------------------------------------------------------x
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Builder : Crazyman (Heiach)
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Zone : 241 Starship Enterprise
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Began : 2001
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Player Level : 26-30
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Rooms : 43(46)
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Mobs : 14(19)
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Objects : 19(33)
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Shops : 1
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Triggers : 0(35)
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Links : 0(1) <24109 - 35923>
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~
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S
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#24101
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Geordi's Quarters~
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The most immediately noticable quirk of this chamber is the sparseness of its
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decorations. Considering the fact that the owner is blind, it isn't at all
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strange to find that the room is almost completely bare, just the basics. A
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small personal computer sits on a desk against the western wall, in between two
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windows that look out into space, not that it really matters. A neatly made bed
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has been placed against the northern wall.
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~
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241 8 0 0 0 0
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D1
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A well-lit corridor lies to the east.
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~
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~
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0 -1 24102
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S
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#24102
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A Corridor~
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This is the southern end of a long hallway. Like all of the ships internal
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passages, this one is well lit and pretty narrow. To the south can be heard the
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continual rumbling of main engineering.
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~
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241 8 0 0 0 0
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D0
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This corridor continues in a northernly direction.
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~
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~
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0 -1 24105
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D1
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The android Data's quarters are located to the east, the almost constant home
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to his pet cat, Spot.
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~
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~
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0 -1 24103
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D2
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Main engineering can be spotted to the south, one of the most important parts
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of a ship who's main mission is to explore.
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~
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~
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0 -1 24100
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D3
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Geordi's Quarters lie to the west, quite a simply decorated room, for obvious
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reasons.
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~
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~
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0 -1 24101
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S
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#24103
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Data's Quarters~
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This room is fashioned in such a way that one would be almost unable to tell
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that it was designed by an android. Some easels and paintings have been
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positioned along and on the northern wall, displaying Data's person expression
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of what he sees, which is mainly spacial phenomenon. A huge computer screen
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showing a cross section of the Enterprise dominates the view to the south.
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Infront of said screen is a large desk which boasts a wide array of computer
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controls. What is quite perplexing is the lack of any sleeping facilities.
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Data apparently, does not need to sleep the same way we do.
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~
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241 8 0 0 0 0
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D3
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An ordered-looking corridor lies to the west.
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~
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~
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0 -1 24102
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S
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#24104
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The Brig~
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This area is very poorly lit. The brig is where all of the criminals and
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prisoners are kept while onboard the Enterprise. Three fairly large cells can
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been seen in the southern part of the room, defended with invisible laser bars.
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A computer control panel is situated in the northwestern corner of the room,
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which is where the force fields for the cells are controlled.
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~
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241 8 0 0 0 0
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D1
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A long corridor can be spied to the east.
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~
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~
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0 -1 24105
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S
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#24105
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A Corridor~
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The rest of this well-lit corridor stretches to the north and south with many
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doors to the east and west along it. Very much like a tube, the light beige
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walls are narrow and have been rounded, throwing all memories of earth away.
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Right-angles are so 2020. You notice a tiny computer panel embedded into the
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wall.
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~
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241 8 0 0 0 0
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D0
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The corridor heads northward, toward the turbolifts.
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~
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~
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0 -1 24108
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D1
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The transporter room can be found to the east.
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~
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~
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0 -1 24106
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D2
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This corridor continues to the south, leading eventually to main engineering.
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~
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~
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0 -1 24102
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D3
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The place where all criminals spend their time can be seen in that direction,
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the Brig.
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~
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~
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0 -1 24104
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E
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control panel computer screen sign~
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The panel says:
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***************************************************
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* *
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* NCC-1701-D - "ENTERPRISE" *
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* *
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* ***** *
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* ********************** *
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* *********************** _________ *
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* ***** ***(___ ____( *
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* ***** \ \* *
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* ********** *
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* *
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* You are currently on deck 1 *
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* *
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***************************************************
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~
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S
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#24106
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Transporter Room~
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A computer terminal is sitting near the southern wall, where the transporter
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chief can control the multitude of machines that are used to give safe passage
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to those brave enough to risk using such an untested device. Eight round
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transport pads have been arranged in a circle, on a raised platform just ot the
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north.
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~
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241 8 0 0 0 0
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D0
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The actual transporting chamber is located to the north. Bright white and
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pale yellow lights pulse in from the north.
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~
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~
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0 -1 24142
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D3
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A corridor can be seen to the west, and beyond it, the Brig.
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~
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~
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0 -1 24105
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E
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controls computer terminal teleportor~
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The teleportation console and controls look very complicated, but you can
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work out that you have to INPUT a locations co-ordinates and then ENERGIZE.
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~
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S
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T 24100
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T 24101
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#24107
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School~
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This is a relatively large room used for schooling the children onboard the
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ship. There are a number of tables and chairs that have been positioned in an
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orderly fashion. Several computer consoles with an interface specially designed
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for a childs use on them can be seen on the tables and some larger ones
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pertruding from the walls.
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~
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241 8 0 0 0 0
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D1
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A corridor lies to the east, beyond it, the second holodeck.
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~
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~
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0 -1 24108
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S
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#24108
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A Corridor~
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The corridor is heated at about room temperature, which is fitting for most
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of the species that live onboard. Like all of the corridors, this one is well
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lit and not very wide. You see the holodeck's control panel beside the holodeck
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door, and it has some information on it. A computer screen with the map of the
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Enterprise on it is located next to the turbolift entrance.
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~
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241 8 0 0 0 0
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D0
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You can see the turbolift to the north. New signs have been placed in all
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turbolifts to prevent improper use, this includes you Wesley.
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~
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~
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0 -1 24110
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D1
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A very empty-looking holodeck lies to the east, waiting for someon to program
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it.
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~
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~
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0 -1 24109
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D2
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This corridor continues to the south, eventually reaching main engineering.
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~
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~
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0 -1 24105
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D3
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Enterprise's school lies to the west, looking very neat and tidy.
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~
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~
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0 -1 24107
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E
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map screen~
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STARSHIP ENTERPRISE
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Turbolift | Ten Forward
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| | |
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School----****----Holodeck 2 | Crusher's-----****----Security
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| | Quarters |
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| | |
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Brig----****---Transporter | Sick Bay-----****-----Holodeck 4
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| Room | |
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| | |
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Geordi's----****----Data's | Cargo-----****-----Riker's
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Quarters | Quarters | Bay | Quarters
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Engineering | Turbolift
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DECK 1 | DECK 2
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-------------------------------------+-----------------------------------------
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| Ready-----Bridge
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Turbolift | Room |
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Science-----****-----Cargo | Turbolift----Bridge-----Conference
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Lab | Bay | Room
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Gym-----****-----Picard's |
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| Quarters |
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Troi's-----****-----Worf's |
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Quarters | Quarters |
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| |
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Shuttle Bay |
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DECK 3 | DECK 4
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~
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E
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holodeck computer control panel sign~
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It looks like this:
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***************************************************
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* *
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* NCC-1701-D - "ENTERPRISE" *
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* HOLODECK 2 *
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* *
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* STATUS : Inactive *
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* CURRENT PROGRAM : N/A *
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* SAFETIES : N/A *
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* *
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* NOTE: Starfleet is not responsible for *
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* any injuries incurred while on this *
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* holodeck! *
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* *
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* WARNING: While the safeties are disabled, you *
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* CAN be injured, or even killed. *
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* *
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***************************************************
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~
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S
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#24109
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Holodeck 2~
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As soon as this room is entered, the enormity of it becomes very apparent.
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The room is just a large cube, with jet black walls and a yellow grid painted on
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the floors, the walls, and the ceiling. This is where different programs can be
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loaded and experienced, which seem totally real. A small instructional screen
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can be seen by the door.
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~
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241 12 0 0 0 0
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D3
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A corridor, and across the way, the school can be located to the west.
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~
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~
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0 -1 24108
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E
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screen~
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Holodeck Instructions:
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Holodecks work via vocal commands. They are as follows:
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Programs (will give you a list of programs)
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<name of program> (Will load up a pragram)
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Difficulty <difficulty> (Will set the difficulty to EASY, MEDIUM or HARD)
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Exit (Will make a door appear)
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(Note for some programs, there will be a limit of three credits which will
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restock every half hour or so)
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~
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S
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T 24120
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T 24127
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#24110
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Turbolift~
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A small screen above the door reads "Deck One". The turbolift walls are a
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pleasant beige and have been rounded off, making it in the shape of a tube.
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Several vertical rows of lights make this place very well lit. From here, you
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can access the other decks on the Enterprise. There is a small instructional
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panel by the door.
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~
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241 8 0 0 0 0
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D2
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An automatic door opens to the south to reveal a long, sterile-looking
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corridor.
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~
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~
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0 -1 24108
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E
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instructional panel~
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To operate the turbolift, say the name of the location you wish to get to:
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'deck 1' (engineering, transporter, the brig and the school)
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'deck 2' (Ten forward, sick bay and the security center)
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'deck 3' (the science labs, the gym and the main shuttle bay)
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'deck 4' (The Bridge)
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~
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S
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T 24102
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T 24115
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#24111
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Turbolift~
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A small screen above the door reads "Deck Two". The turbolift walls have
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been rounded off, making it in the shape of a tube. Several vertical rows of
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lights make this place very well lit. From here, you can access the other decks
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on the Enterprise. There is a small instructional panel by the door. Like a
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lot of the ship, the turbolift accepts vocal commands.
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~
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241 8 0 0 0 0
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D0
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A corridor heads to the north, toward Ten Forward.
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~
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~
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0 -1 24113
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E
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instructional panel~
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To operate the turbolift, say the name of the location you wish to get to:
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'deck 1' (engineering, transporter, the brig and the school)
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'deck 2' (Ten forward, sick bay and the security center)
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'deck 3' (the science labs, the gym and the main shuttle bay)
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'deck 4' (The Bridge)
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~
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S
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T 24102
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T 24115
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#24112
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Cargo Bay 1~
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As to be expected, this bay is gigantic with a very high ceiling and a lot of
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floor space for the storage most various items, usually of the non-lethal kind.
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There are several plastic crates and barrels with the Starfleet insignia printed
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on their lids stacked up, almost right to the top.
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~
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241 8 0 0 0 0
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D1
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A corridor can be seen to the east.
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~
|
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~
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0 -1 24113
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S
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#24113
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A Corridor~
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The peaceful murmuring of the ships engines quietly resonate across the whole
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ship, not excluding this particular corridor. It isn't very wide, and the light
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beige walls have been rounded, making the corridor an oval shape. You notice a
|
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tiny computer panel embedded into the wall. A computer screen with the map of
|
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the Enterprise on it is located next to the turbolift entrance.
|
|
~
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|
241 8 0 0 0 0
|
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D0
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A beige corridor continues to the north.
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~
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~
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0 -1 24116
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D1
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Commander Riker's private quarters are located to the east.
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~
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~
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0 -1 24114
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D2
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A high-tech looking turbolift glides effortlessly up and down the ship to the
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south.
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~
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~
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0 -1 24111
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D3
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A rather large cargo bay is to the west.
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~
|
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~
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0 -1 24112
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E
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map screen~
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STARSHIP ENTERPRISE
|
|
|
|
|
Turbolift | Ten Forward
|
|
| | |
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School----****----Holodeck 2 | Crusher's-----****----Security
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| | Quarters |
|
|
| | |
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Brig----****---Transporter | Sick Bay-----****-----Holodeck 4
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| Room | |
|
|
| | |
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Geordi's----****----Data's | Cargo-----****-----Riker's
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Quarters | Quarters | Bay | Quarters
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| | |
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Engineering | Turbolift
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|
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DECK 1 | DECK 2
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-------------------------------------+-----------------------------------------
|
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| Ready-----Bridge
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Turbolift | Room |
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| | |
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Science-----****-----Cargo | Turbolift----Bridge-----Conference
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Lab | Bay | Room
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| |
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Gym-----****-----Picard's |
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| Quarters |
|
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| |
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Troi's-----****-----Worf's |
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Quarters | Quarters |
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| |
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Shuttle Bay |
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|
|
|
|
|
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|
DECK 3 | DECK 4
|
|
~
|
|
E
|
|
control panel computer screen sign~
|
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The panel says:
|
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|
|
***************************************************
|
|
* *
|
|
* NCC-1701-D - "ENTERPRISE" *
|
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* *
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* ***** *
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* ********************** *
|
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* *********************** _________ *
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* ***** ***(___ ____( *
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* ***** \ \* *
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* ********** *
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* *
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* You are currently on deck 2 *
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* *
|
|
***************************************************
|
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~
|
|
S
|
|
#24114
|
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Riker's Quarters~
|
|
The room is very neat and tidy, with a couch and several chairs arranged
|
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around a coffee table by the eastern wall. A small partition at the northern
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part of the room separates his sleeping area with the rest of the room. Riker
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has been dimmed his room, making his romantic red lamps and purple cusions seems
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more exotic and appealing.
|
|
~
|
|
241 8 0 0 0 0
|
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D3
|
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Cargo Bay 1 lies far to the west.
|
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~
|
|
~
|
|
0 -1 24113
|
|
S
|
|
T 24111
|
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#24115
|
|
Sick Bay~
|
|
Here is the clinically clean sick bay. About a dozen beds are arranged along
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the walls of the room, while several carts covered with medical supplies are
|
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scattered around the room. A large glass window in the northern part of the
|
|
room separates the doctor's office with the rest of the room. Desite the
|
|
seemingly random presentation of some of the equipment, Dr. Crusher keeps
|
|
everything well ordered and has a small well-trained medical staff at her
|
|
disposal.
|
|
~
|
|
241 8 0 0 0 0
|
|
D1
|
|
Through the small glass windows in the automatical doors, you can see a
|
|
plain-looking corridor.
|
|
~
|
|
~
|
|
0 -1 24116
|
|
S
|
|
#24116
|
|
A Corridor~
|
|
A long corridor reaches for quite some distance to the north and south,
|
|
managing to look almost exactly like every other corridor on this ship. The
|
|
sick bay can be located to the west, and looking in an easterly direction can be
|
|
seen the fourth holodeck. These passages aren't very wide, and the light beige
|
|
walls have been rounded, making the corridor an oval shape. You see the
|
|
holodeck's control panel beside the holodeck door, and it has some information
|
|
on it.
|
|
~
|
|
241 8 0 0 0 0
|
|
D0
|
|
The corridor continues North. A pleasantly ordered corridor heads to the
|
|
north and south.
|
|
~
|
|
~
|
|
0 -1 24119
|
|
D1
|
|
Holodeck 4 lies to the east.
|
|
~
|
|
~
|
|
0 -1 24117
|
|
D2
|
|
This corridor continues to the south.
|
|
~
|
|
~
|
|
0 -1 24113
|
|
D3
|
|
One of the most important parts of the ship lies in that direction. How
|
|
could a crew survive alien invasions without a sick bay?
|
|
~
|
|
~
|
|
0 -1 24115
|
|
E
|
|
holodeck computer control panel sign~
|
|
It looks like this:
|
|
|
|
***************************************************
|
|
* *
|
|
* NCC-1701-D - "ENTERPRISE" *
|
|
* HOLODECK 4 *
|
|
* *
|
|
* STATUS : Active *
|
|
* CURRENT PROGRAM : Sherlock Holmes (19th *
|
|
* century London) *
|
|
* SAFETIES : Disabled *
|
|
* *
|
|
* NOTE: Starfleet is not responsible for *
|
|
* any injuries incurred while on this *
|
|
* holodeck! *
|
|
* *
|
|
* WARNING: While the safeties are disabled, you *
|
|
* CAN be injured, or even killed. *
|
|
* *
|
|
* ---ENTER WHEN READY--- *
|
|
* *
|
|
***************************************************
|
|
~
|
|
S
|
|
#24117
|
|
Holodeck 4 Entrance - A Narrow Alley~
|
|
You emerge into a dark narrow alley. Tall dark brick buildings block your
|
|
way north and south. You can see that the windows on the buildings are fairly
|
|
high, and some have been boarded up. The smell from the rotting food and
|
|
garbage mixing with the foul water on the ground is unbearable. You can hear
|
|
the sounds of a bustling marketpace to the east. The archway leading out of
|
|
the holodeck is west.
|
|
~
|
|
241 8 0 0 0 0
|
|
D3
|
|
You think a corridor on the starship Enterprise lies to the west, but you can
|
|
never be sure on a holodeck.
|
|
~
|
|
~
|
|
0 -1 24116
|
|
S
|
|
#24118
|
|
Crusher's Quarters~
|
|
This room is dimly lit and is decorated with red and pink cushions. Several
|
|
different paintings are attached to the walls and also quite a few sculptures
|
|
are placed quite elegantly apon marble pillars. A neatly made bed is located by
|
|
the northern wall, in between two large windows looking out into space.
|
|
~
|
|
241 8 0 0 0 0
|
|
D1
|
|
A slightly boring-looking corridor lies just to the east.
|
|
~
|
|
~
|
|
0 -1 24119
|
|
S
|
|
#24119
|
|
A Corridor~
|
|
The oval corridors flow into one another throughout the ship, allowing
|
|
passage from deck to deck and room to room. Unlike every other section of these
|
|
stretches of well-lit, pale-colored hallways, one of the lights is on the blink
|
|
and can't seem to decide whether it wants to be on or not. The security station
|
|
is location to the east where most of the ships weaponry is currently stored.
|
|
~
|
|
241 8 0 0 0 0
|
|
D0
|
|
A wonderful place to relax and drink can be seen to the north, Ten Forward.
|
|
~
|
|
~
|
|
0 -1 24121
|
|
D1
|
|
The security center is to the east.
|
|
~
|
|
~
|
|
0 -1 24120
|
|
D2
|
|
This corridor leads to the south, toward a turbolift.
|
|
~
|
|
~
|
|
0 -1 24116
|
|
D3
|
|
Dr. Crusher's clean quarters are to the west.
|
|
~
|
|
~
|
|
0 -1 24118
|
|
S
|
|
#24120
|
|
Enterprise Security~
|
|
Like the brig, for a seeminly un-related reason, the heart of the
|
|
Enterprise's security is a dimly lit room. But, very much unlike anywhere else
|
|
onboard, the whole chamber is surounded by weaponry lockers, except the northern
|
|
wall. A large glass window protects dozens of different phasers, blaster rifles
|
|
and other high-tech devices of war. Three long tables surrounded by chairs
|
|
stretch across the room. A top-privilege replicator stands to one side, only
|
|
the memebers of security may use it.
|
|
~
|
|
241 12 0 0 0 0
|
|
D3
|
|
Beyond the red flashing lights by the entrance to this area can be seen, a
|
|
corridor.
|
|
~
|
|
~
|
|
0 -1 24119
|
|
S
|
|
T 24119
|
|
#24121
|
|
Ten Forward~
|
|
This is the center of the Enterprise's entertainment. The entire northern
|
|
wall is covered with windows looking out into space, while two large wooden
|
|
doors with the Starfleet insignia stamped on them face south. Many round metal
|
|
tables are scattered around the room, surrounded by metal chairs. A long bar
|
|
spans almost the entire length of the southern part of the room, and about two
|
|
dozen bar stools are sitting in front of it. It's very noisy in here, due to
|
|
all of the talking and laughing.
|
|
~
|
|
241 8 0 0 0 0
|
|
D2
|
|
A long corridor runs south from Ten Forward, through some wooden doors.
|
|
~
|
|
~
|
|
0 -1 24119
|
|
S
|
|
#24122
|
|
Shuttle Bay~
|
|
This is the main shuttle bay which is also used by the maintenance crew as a
|
|
direct route to the ship's outer shell, when the ship is docked mind. It's
|
|
quite a large room, with a very high ceiling and a lot of floor space. There
|
|
are three different shuttle-crafts hovering just to the west, waiting to be
|
|
flown into the very depths of space itself. A large grey door leads into space,
|
|
becareful about opening it.
|
|
~
|
|
241 8 0 0 0 0
|
|
D0
|
|
A corridor is North.
|
|
~
|
|
~
|
|
0 -1 24124
|
|
D2
|
|
Some very large grey doors block the view north.
|
|
~
|
|
door grey doors~
|
|
1 -1 24139
|
|
E
|
|
door~
|
|
The large grey shuttle bay door that leads into deep space. Make sure you
|
|
have a spacesuit in your inventory!
|
|
~
|
|
S
|
|
T 24121
|
|
T 24122
|
|
T 24123
|
|
#24123
|
|
Troi's Quarters~
|
|
These quarters here have a calming and relaxing feel to them. A great
|
|
tranquil warmth pulses throughout the area, along with the sweet smell of herbs
|
|
and scented candles. Several different paintings have been hung from the walls,
|
|
and a small couch and a recliner are positioned around a coffee table. A neatly
|
|
made bed is partially hidden behind a curtain at the northern part of the room.
|
|
~
|
|
241 8 0 0 0 0
|
|
D1
|
|
A normal-looking corridor is to the east.
|
|
~
|
|
~
|
|
0 -1 24124
|
|
S
|
|
#24124
|
|
A corridor~
|
|
The cylindrical corridors of this space vessel are all made from a
|
|
plastic-like substance and are all colored in the same non-descript shade of
|
|
beige. A very war-like chamber can be spied to the east, whereas on the
|
|
opposite side, a calming peace resides.
|
|
~
|
|
241 8 0 0 0 0
|
|
D0
|
|
This corridor continues to the north, toward the turbolift.
|
|
~
|
|
~
|
|
0 -1 24127
|
|
D1
|
|
Some very Klingon-like quarters can be seen to the east.
|
|
~
|
|
~
|
|
0 -1 24125
|
|
D2
|
|
The main shuttle bay lies to the south. Becareful.
|
|
~
|
|
~
|
|
0 -1 24122
|
|
D3
|
|
Troi's peaceful quarters are to the west.
|
|
~
|
|
~
|
|
0 -1 24123
|
|
E
|
|
control panel computer screen sign~
|
|
The panel says:
|
|
|
|
***************************************************
|
|
* *
|
|
* NCC-1701-D - "ENTERPRISE" *
|
|
* *
|
|
* ***** *
|
|
* ********************** *
|
|
* *********************** _________ *
|
|
* ***** ***(___ ____( *
|
|
* ***** \ \* *
|
|
* ********** *
|
|
* *
|
|
* You are currently on deck 3 *
|
|
* *
|
|
***************************************************
|
|
~
|
|
S
|
|
#24125
|
|
Worf's Quarters~
|
|
These quarters belong to the wrathful presence of Worf, the ships only
|
|
Klingon crew member. A small table is sitting in the southeastern corner, and
|
|
on it is a small potted plant. An impressive selection of Klingon weapons have
|
|
been mounted on the northern wall, and a partition splits this room with Worf's
|
|
bedroom to the east.
|
|
~
|
|
241 8 0 0 0 0
|
|
D3
|
|
A grey-looking corridor is to the west.
|
|
~
|
|
~
|
|
0 -1 24124
|
|
S
|
|
#24126
|
|
Enterprise Gym~
|
|
You emerge into the Enterprise gym. The room is quite large, with a soft
|
|
grey floor. A set of lockers against the southern wall contain all of the
|
|
necessary equipment needed for using the gym. A thick stack of mats have been
|
|
piled high in one corner, which can be used for different activities. Captain
|
|
Picard likes to come here to practice his fencing.
|
|
~
|
|
241 8 0 0 0 0
|
|
D1
|
|
Captain Picard's quarters are position right next to the gym to take
|
|
advantage of his enjoyment of fencing.
|
|
~
|
|
~
|
|
0 -1 24127
|
|
S
|
|
#24127
|
|
A Corridor~
|
|
You find yourself in the middle of a well lit corridor on the Enterprise.
|
|
It isn't very wide, and the light beige walls have been rounded, making the
|
|
corridor an oval shape.
|
|
~
|
|
241 8 0 0 0 0
|
|
D0
|
|
A corridor continues to the north, before entering the tubolifts.
|
|
~
|
|
~
|
|
0 -1 24130
|
|
D1
|
|
Captain Picard's quarters can be found to the east.
|
|
~
|
|
~
|
|
0 -1 24128
|
|
D2
|
|
This corridor continues to the south.
|
|
~
|
|
~
|
|
0 -1 24124
|
|
D3
|
|
Enterprise's gym is to the west, slightly less used than would be expected.
|
|
Why exercise here when you can get a good work-out in one of the holodecks?
|
|
~
|
|
~
|
|
0 -1 24126
|
|
S
|
|
#24128
|
|
Picard's Quarters~
|
|
It is clear by the orderly way everything has been arranged in the room that
|
|
Captain Picard isn't very fond of visitors. There are several different ancient
|
|
artifacts on the shelves at the back of the room and on small pedestals near the
|
|
entrance. A large wardrobe, facing south contains his uniforms and general
|
|
away-mission equipment. A comfortable looking recliner with a matching footrest
|
|
sits beside the door, along with a bright reading lamp and end table. Two large
|
|
windows offer a great view of space. A small partition at the northern part of
|
|
the room contains Picard's sleeping area.
|
|
~
|
|
241 8 0 0 0 0
|
|
D3
|
|
You see a non-descript door that leads to a corridor no doubt.
|
|
~
|
|
~
|
|
0 -1 24127
|
|
S
|
|
T 24111
|
|
#24129
|
|
Science Lab~
|
|
A strange looking machine sits in the middle of the room, up on a slightly
|
|
raised platform. It looks as though something (or someone) could be placed
|
|
inside, hooked up to the multitude of wires and cables, and have scientific
|
|
tests performed on it (or them). A complex looking computer console is facing
|
|
this machine. Around the rest of the room are counterops with with the odd
|
|
computer terminal.
|
|
~
|
|
241 8 0 0 0 0
|
|
D1
|
|
A corridor lies to the east, through clear, bullet-proof plastic.
|
|
~
|
|
~
|
|
0 -1 24130
|
|
S
|
|
#24130
|
|
A Corridor~
|
|
This plain-looking and generally well-lit corridor stretches out of view in
|
|
the northern and southern directions. The main scientific laboratory is located
|
|
to the west, caution is advised. A massive cargo bay can be seen to the east,
|
|
or would be if the doors were open. A computer screen with the map of the
|
|
Enterprise on it is located next to the turbolift entrance.
|
|
~
|
|
241 8 0 0 0 0
|
|
D0
|
|
A turbolift is located to the north.
|
|
~
|
|
~
|
|
0 -1 24132
|
|
D1
|
|
Cargo Bay 2 can be seen to hte east as a vast room, filled almost to the
|
|
ceiling with plastic crates.
|
|
~
|
|
~
|
|
0 -1 24131
|
|
D2
|
|
A generally Star Trek-like corridor wanders southward.
|
|
~
|
|
~
|
|
0 -1 24127
|
|
D3
|
|
The science lab can be seen to the west, through see-through doors.
|
|
~
|
|
~
|
|
0 -1 24129
|
|
E
|
|
map screen~
|
|
STARSHIP ENTERPRISE
|
|
|
|
|
Turbolift | Ten Forward
|
|
| | |
|
|
School----****----Holodeck 2 | Crusher's-----****----Security
|
|
| | Quarters |
|
|
| | |
|
|
Brig----****---Transporter | Sick Bay-----****-----Holodeck 4
|
|
| Room | |
|
|
| | |
|
|
Geordi's----****----Data's | Cargo-----****-----Riker's
|
|
Quarters | Quarters | Bay | Quarters
|
|
| | |
|
|
Engineering | Turbolift
|
|
|
|
|
|
|
|
DECK 1 | DECK 2
|
|
-------------------------------------+-----------------------------------------
|
|
|
|
|
| Ready-----Bridge
|
|
Turbolift | Room |
|
|
| | |
|
|
Science-----****-----Cargo | Turbolift----Bridge-----Conference
|
|
Lab | Bay | Room
|
|
| |
|
|
Gym-----****-----Picard's |
|
|
| Quarters |
|
|
| |
|
|
Troi's-----****-----Worf's |
|
|
Quarters | Quarters |
|
|
| |
|
|
Shuttle Bay |
|
|
|
|
|
|
|
|
DECK 3 | DECK 4
|
|
~
|
|
S
|
|
#24131
|
|
Cargo Bay 2~
|
|
You're in the cargo bay 2 of the Enterprise. It's quite a large room, with a
|
|
very high ceiling and a lot of floor space. Several hundred plastic crates and
|
|
barrels with the Starfleet insignia on them stacked right up to the ceiling.
|
|
~
|
|
241 8 0 0 0 0
|
|
D3
|
|
The colorless doors of the science lab lie a sort distance to the west.
|
|
~
|
|
~
|
|
0 -1 24130
|
|
S
|
|
#24132
|
|
Turbolift~
|
|
A small screen above the door reads "Deck Three". The turbolift walls have
|
|
been rounded off, making it in the shape of a tube. Several vertical rows of
|
|
lights make this place very well lit. From here, you can access the other decks
|
|
on the Enterprise. There is a small instructional panel by the door.
|
|
~
|
|
241 8 0 0 0 0
|
|
D2
|
|
A long corridor leads toward the main shuttle bay.
|
|
~
|
|
~
|
|
0 -1 24130
|
|
E
|
|
instructional panel~
|
|
To operate the turbolift, say the name of the location you wish to get to:
|
|
'deck 1' (engineering, transporter, the brig and the school)
|
|
'deck 2' (Ten forward, sick bay and the security center)
|
|
'deck 3' (the science labs, the gym and the main shuttle bay)
|
|
'deck 4' (The Bridge)
|
|
~
|
|
S
|
|
T 24102
|
|
T 24115
|
|
#24133
|
|
Turbolift~
|
|
A small screen above the door reads "Deck Four". The turbolift walls have
|
|
been rounded off, making it in the shape of a tube. Several vertical rows of
|
|
lights make this place very well lit. From here, you can access the other decks
|
|
on the Enterprise. There is a small instructional panel by the door.
|
|
~
|
|
241 8 0 0 0 0
|
|
D1
|
|
You can see the very respectable-looking main bridge. It is forbidden for
|
|
non-crew personnel or non-ambassadors to step past this threshhold.
|
|
~
|
|
~
|
|
0 0 24136
|
|
E
|
|
instructional panel~
|
|
To operate the turbolift, say the name of the location you wish to get to:
|
|
'deck 1' (engineering, transporter, the brig and the school)
|
|
'deck 2' (Ten forward, sick bay and the security center)
|
|
'deck 3' (the science labs, the gym and the main shuttle bay)
|
|
'deck 4' (The Bridge)
|
|
~
|
|
S
|
|
T 24102
|
|
T 24115
|
|
#24134
|
|
Turbolift~
|
|
The turbolift walls have been rounded off, making it in the shape of a tube.
|
|
Several vertical rows of lights make this place very well lit. From here, you
|
|
can access theother decks on the Enterprise.
|
|
~
|
|
241 8 0 0 0 0
|
|
S
|
|
#24135
|
|
Picard's Ready Room~
|
|
In Captain Picard's ready room, a long couch has been placed beside the door,
|
|
while a large U shaped desk is located by the northern wall. A small computer
|
|
screen is sitting on the desk, as well as several other papers and documents.
|
|
A single high window beside the desk looks into space, and a fish tank is
|
|
located in the northwestern corner of the room. This is where the Captain makes
|
|
all of his important decisions.
|
|
~
|
|
241 8 0 0 0 0
|
|
D1
|
|
The main bridge lies to the east, where most of the action takes place.
|
|
~
|
|
~
|
|
0 -1 24138
|
|
S
|
|
#24136
|
|
Main Bridge - Upper Half~
|
|
You find yourself on the upper half of the main bridge of the USS
|
|
Enterprise. Directly in front of you is a thick railing that contains many
|
|
different computer panels used for the tactical systems of the ship. The
|
|
entire southern wall is covered with computer consoles, where the ship's
|
|
main systems are controlled. Two small curved ramps on either side of the
|
|
room lead north to the lower part of the bridge, and a large circular
|
|
skylight shows the space outside the ship.
|
|
~
|
|
241 8 0 0 0 0
|
|
D0
|
|
The lower half of the main bridge is to the north.
|
|
~
|
|
~
|
|
0 -1 24138
|
|
D1
|
|
The conference room can be seen to the east. Very important meetings take
|
|
place there, obviously.
|
|
~
|
|
~
|
|
0 -1 24137
|
|
D3
|
|
A smart-looking turbolift jets people all around the ship to the west.
|
|
~
|
|
~
|
|
0 0 24133
|
|
S
|
|
#24137
|
|
Conference Room~
|
|
A large glass rectangular table sits in the middle of the room, surrounded by
|
|
about a dozen comfortable looking office chairs, one for each member of the
|
|
senior staff. The entire eastern wall is covered with windows, looking out into
|
|
space. Because of the vast expanse of space which is viewed eastern wall, this
|
|
room appears to be very dark, which is a good atmosphere for discussing the many
|
|
important issues that are the everyday of the crew.
|
|
~
|
|
241 8 0 0 0 0
|
|
D3
|
|
The main bridge can be seen to the west.
|
|
~
|
|
~
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|
0 -1 24136
|
|
S
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#24138
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|
Main Bridge - Lower Half~
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|
You find yourself on the lower half of the main bridge of the USS
|
|
Enterprise. An enormous view screen covers almost the entire northern wall,
|
|
and is currently displaying a view of the stars rushing by. Three large
|
|
chairs in the northern part of the room, in front of the railing, face the
|
|
screen. This is where the Captain, Commander Riker, and Counselor Troi sit.
|
|
Two computer consoles with built in chairs rest about ten feet in front of
|
|
the chairs, also facing the view screen. This is where the ship's pilot and
|
|
information officer sit.
|
|
~
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|
241 8 0 0 0 0
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|
D2
|
|
The upper half of the main bridge is to the south.
|
|
~
|
|
~
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|
0 -1 24136
|
|
D3
|
|
Captain Picard's ready room is to the west. Access is granted only on
|
|
permission by the captain.
|
|
~
|
|
~
|
|
0 -1 24135
|
|
S
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#24139
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|
Outer Space by the Enterprise~
|
|
You are floating in outerspace, right beside the USS Enterprise. Billions of
|
|
stars glitter and sparkle from every direction, originating from the vast
|
|
expanses of deep space. Without a spacesuit, one would surely perish out here.
|
|
A large grey door leads into the Enterprise's Shuttle Bay.
|
|
~
|
|
241 0 0 0 0 9
|
|
D0
|
|
The Shuttle Bay is North.
|
|
~
|
|
door doors grey~
|
|
1 -1 24122
|
|
D4
|
|
All you can see is the massive expanse of deep space.
|
|
~
|
|
~
|
|
0 -1 24140
|
|
S
|
|
T 24107
|
|
#24140
|
|
Outer Space~
|
|
The USS Enterprise is a short distance away, slowly moving at a
|
|
quarter-impulse. Many thousand, thousand stars dominate the view in every
|
|
direction apart from to the north, where a large red star is going super-nova.
|
|
~
|
|
241 0 0 0 0 9
|
|
D4
|
|
Millions upon millions of stars slowly burn and radiate their light
|
|
throughout the universe.
|
|
~
|
|
~
|
|
0 -1 24141
|
|
D5
|
|
The USS Enterprise can be seen, a small distance away.
|
|
~
|
|
~
|
|
0 -1 24139
|
|
S
|
|
T 24107
|
|
#24141
|
|
Outer Space~
|
|
You are nearing deep-space, the cold and desolate enormity that has boggled
|
|
the minds of all sentient beings since the begining of time. The USS Enterprise
|
|
can be spied, some distance away.
|
|
~
|
|
241 0 0 0 0 9
|
|
D5
|
|
Far away, the USS Enterprise can be spied. A large red planet peacefully
|
|
orbits it's dying sun.
|
|
~
|
|
~
|
|
0 -1 24140
|
|
S
|
|
T 24107
|
|
#24142
|
|
Transporter Beam~
|
|
This section of the transportation deck is where the actual teleportation
|
|
occurs. The chamber is perfectly round and quite tall, to house the round pads
|
|
on the floor. Everything is the most brilliant of white, excepting the blinking
|
|
red lights on the floor and the blue ones on the ceiling. When activated, the
|
|
whole area flashes the same color as the walls, which only server to intensify
|
|
the bright beams.
|
|
~
|
|
241 0 0 0 0 9
|
|
D2
|
|
The computers that give this machine life, live to the south. Becareful with
|
|
everything around this area, a transporter can be a very dangerous thing indeed!
|
|
~
|
|
~
|
|
0 -1 24106
|
|
S
|
|
#24143
|
|
Alien World~
|
|
This part of the alien world appears to be a clearing in the middle of a
|
|
mutated forest. What go for trees here are tall, circular pyramid type
|
|
structures with three or four basin-like layers. The grass is purple, the sky
|
|
is a deep crimson and the clouds are a hidious yellow. A small watch-tower
|
|
stands just to the north, fallen into disrepair.
|
|
~
|
|
241 0 0 0 0 0
|
|
S
|
|
T 24126
|
|
T 24125
|
|
T 24127
|
|
#24144
|
|
A Private Detective's Office~
|
|
The wall is papered in a plain brown to match the shade of the polished
|
|
wooden floor. A large window is partially blinded to the south, and has a view
|
|
of the streets below. A hat-stand is positioned to the side of the door to the
|
|
north, which has a small frosted-glass panel with an advertisement on the
|
|
outside. A large cluttered desk lies underneath the window facing the door with
|
|
the chair quite some distance away, looking like it's used to lean back quite
|
|
frequently. A quaint little clock hangs on the wall.
|
|
~
|
|
241 24 0 0 0 0
|
|
E
|
|
desk~
|
|
The desk is pretty cluttered. Among the many items on the desk is a
|
|
name-plaque, a circular-dial telephone and a black ink-pen.
|
|
~
|
|
S
|
|
T 24124
|
|
T 24127
|
|
T 24128
|
|
T 24129
|
|
#24145
|
|
A Genetic Scientific Laboratory~
|
|
Everything is white or silver and kept perfectly clean. Many chemicals are
|
|
layed out in a specific order all around the room on laboratory tables. There
|
|
is a large dentist-like chair in the center of the room. It's slightly longer
|
|
and is suited more for being left in a horizontal configuration. There are
|
|
loops of metal encircling it, each with complex computer circuits and scanning
|
|
equipment. To the east are four large, circular booths, about the size of a
|
|
shower. Three of them contain what appear to be half-human beings, the fourth
|
|
is empty.
|
|
~
|
|
241 24 0 0 0 0
|
|
S
|
|
T 24124
|
|
T 24127
|
|
$~
|