mirror of
https://github.com/tbamud/tbamud.git
synced 2026-01-02 07:28:49 +01:00
1798 lines
43 KiB
Text
1798 lines
43 KiB
Text
#29400
|
|
Gatheouse~
|
|
You are standing in an ancient, disused gatheouse. The gates are flung
|
|
open, and from the rust on the immense hinges, you would guess that they have
|
|
been kept this way for years. To the west is XXXX city proper, and
|
|
eastwards is a long road, leading through the center of this residential
|
|
district.
|
|
~
|
|
294 8 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 29401
|
|
E
|
|
gates~
|
|
Big, steel, and rusty. Looks like it would take an extremely violent act to
|
|
close them...
|
|
~
|
|
E
|
|
credits info~
|
|
Trade Road by Builder_5
|
|
Copyright 1993 by Curious Areas Workshop
|
|
*
|
|
The 'Trade Road' area was built as a first effort for C.A.W., and was kept
|
|
relatively simple. 'Trade Road' is a small neighborhood addition for any
|
|
standard Diku town. It has one eastern entrance, and one western exit, and
|
|
one southern river-dock area.
|
|
'Trade Road' is small; only 52 rooms, 21 mobs, 22 objects, and 5
|
|
shops. It consists mainly of one main road (Trade Road) with various
|
|
cross avenues and parallel streets. Many houses/shops/ buildings have
|
|
been detailed, and plenty of room has been left for customizations and
|
|
additions.
|
|
*
|
|
This area was built to conform to the standard Diku gamma 0.0
|
|
release. Along with all other changes you must make to change
|
|
this area to your particular db flavor,
|
|
*
|
|
edit the following rooms:
|
|
#00 -- add entrance/exit and change description to fit the outside area.
|
|
#17 -- same.
|
|
*
|
|
The east exit is at #00, the west #17.
|
|
Docks lead away on the river to the south in room #34.
|
|
Interesting areas without purpose (yet) are the:
|
|
Library (#40)
|
|
Brewery (#39)
|
|
Trading Post (#53)
|
|
Fairgrounds (not open, just south of #15 and #16).
|
|
Strange ship (not open, on docks #34).
|
|
*(IMPORTANT!)* Mob # #11 should be changed to match the standard
|
|
cityguard in the town you are attaching Trade Road to.
|
|
The descriptions for rooms #00 and #17 can be switched at will. The
|
|
default is set up to link onto a main city through an east exit to the
|
|
west end of Trade Road. Switching these two descriptions (don't
|
|
forget to switch the Edesc's and change east for west and vice versa
|
|
in the two descriptions!!!) 'reverses' the area, allowing a west exit
|
|
to east Trade Road.
|
|
*
|
|
Credits
|
|
A Big Thanks to Builder_5 for supporting C.A.W. Also, kudos to Tarkin
|
|
of VieMud (viemud.org 4000) for allowing us to use his mud for
|
|
pre-release testing. This area was built with the aid of George
|
|
Essl's Dikued program. We would like to thank Mr. Essl for his time
|
|
and determination to create and support Dikued.
|
|
The following people have aided C.A.W. and Builder_5 in numerous ways,
|
|
and all receive our deepest gratitude: Shane Finkel Josh 'Champion of
|
|
Bagels' Megerman John D. Horner and the System Adminstrators of ODU
|
|
Replace XXXX with a town name of your choosing.
|
|
~
|
|
S
|
|
#29401
|
|
Trade Road~
|
|
This is the west-most end of Trade Road. Eastwards, the road continues deep
|
|
into the city, its length disguised by distance. Just to the west, you see a
|
|
largish gatheouse in the city wall. It seems rather quiet in the area so close
|
|
to a city gate...
|
|
~
|
|
294 0 0 0 0 0
|
|
D0
|
|
A small alleyway leading north.
|
|
~
|
|
~
|
|
0 0 29404
|
|
D1
|
|
~
|
|
~
|
|
0 0 29460
|
|
D2
|
|
A small alleyway leads to the south. Looks ominous.
|
|
~
|
|
~
|
|
0 0 29409
|
|
D3
|
|
~
|
|
~
|
|
0 0 29400
|
|
E
|
|
alley alleys~
|
|
There are alleys to the north and south.
|
|
~
|
|
E
|
|
gatheouse~
|
|
The gatheouse stands to the west, allowing entrance and exit through the city
|
|
walls. Approximately fifteen feet tall, the gates seem permanently open,
|
|
allowing free passage.
|
|
~
|
|
S
|
|
#29402
|
|
Trade Road~
|
|
This great road runs directly through the heart of XXXX. The area seems
|
|
odd around here; the air still. A gate marks the end of the road to the west,
|
|
and the road continues to the east. Two shops stand across from each other
|
|
here, the north seeming more busy, the south seeming to attract a better
|
|
quality of customer.
|
|
~
|
|
294 0 0 0 0 0
|
|
D0
|
|
There's a small shop there with a sign above it. The sign
|
|
has the form of a cow in silohuette on it.
|
|
~
|
|
~
|
|
0 0 29435
|
|
D1
|
|
~
|
|
~
|
|
0 0 29461
|
|
D2
|
|
A rather well kept shop is to the south, with a large steel
|
|
door propped open to the street by a wooden block. A large
|
|
rectangular sign hangs in place of a window, 'Baubles and
|
|
Beads.'
|
|
~
|
|
~
|
|
0 0 29436
|
|
D3
|
|
~
|
|
~
|
|
0 0 29460
|
|
E
|
|
gate gates gatheouse~
|
|
The gatheouse stands to the west, allowing entrance and exit through the city
|
|
walls. Approximately fifteen feet tall, the gates seem permanently open,
|
|
allowing free passage.
|
|
~
|
|
E
|
|
shop shops~
|
|
Upon closer inspection, the northern one appears to be a butchery, and the
|
|
southern one has a sign reading, 'Baubles and Beads. '
|
|
~
|
|
S
|
|
#29403
|
|
Trade Road~
|
|
Here Trade Road is intersected by another, smaller road. A street sign
|
|
identifies it as 'Clay Street'. A cursory look north and south reveals a shop
|
|
or two, but not much else of interest. Looking west, you spy a gate in the
|
|
city wall, and Trade Road continues to the east.
|
|
~
|
|
294 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 29457
|
|
D1
|
|
~
|
|
~
|
|
0 0 29465
|
|
D2
|
|
~
|
|
~
|
|
0 0 29413
|
|
D3
|
|
~
|
|
~
|
|
0 0 29461
|
|
E
|
|
gate gates gatheouse~
|
|
The gatheouse stands to the west, allowing entrance and exit through the city
|
|
walls. Approximately fifteen feet tall, the gates seem permanently open,
|
|
allowing free passage.
|
|
~
|
|
S
|
|
#29404
|
|
Alley~
|
|
You squeeze down this alleyway, scrunching up obscenely to pass by the
|
|
rubbish. The alley opens up between two buildings on Trade Road southwards,
|
|
and to the north the alley continues. There is a slight smell of decay that
|
|
teases your nose, making you feel as if it were time to move on...
|
|
~
|
|
294 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 29437
|
|
D2
|
|
Trade Road is to the south.
|
|
~
|
|
~
|
|
0 0 29401
|
|
E
|
|
trash rubbish~
|
|
Garbage, trash, and filth. You decide not to root through it.
|
|
~
|
|
S
|
|
#29405
|
|
Alley~
|
|
An alley leads south here from an entrace eastwards on Clay Street. Trash
|
|
and rubbish grime up your footwear as you tread lightly through the alleyway;
|
|
obviously this is not one of the highlight attractions of XXXX.
|
|
~
|
|
294 0 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 29406
|
|
D2
|
|
~
|
|
~
|
|
0 0 29437
|
|
E
|
|
trash rubbish~
|
|
Garbage, trash, and filth. You decide not to root through it.
|
|
~
|
|
S
|
|
#29406
|
|
Clay Street~
|
|
Clay Street continues east and west here. Looking around, you spy few exits
|
|
-- one going back down Clay Street to the east, over the wall, and a shop to
|
|
the south. The wall doesn't look too safe, however; what with all those guards
|
|
on top. The shop to the south looks like a considerably nicer place to go.
|
|
~
|
|
294 0 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 29454
|
|
D2
|
|
A small shop is to the south. The sign is delicately
|
|
lettered,
|
|
"Sakifan's Library"
|
|
~
|
|
~
|
|
0 0 29440
|
|
D3
|
|
~
|
|
~
|
|
0 0 29405
|
|
E
|
|
wall~
|
|
Looking up, you see a guard post right above you. You wouldn't stand a
|
|
chance; you'd be dead long before you reached the top to defend yourself.
|
|
~
|
|
E
|
|
shop~
|
|
A small shop is to the south. The sign is delicately lettered, "Sakifan's
|
|
Library"
|
|
~
|
|
E
|
|
guard guards~
|
|
A guard on patrol looks at your boredly and walks by...
|
|
~
|
|
S
|
|
#29407
|
|
Clay Street~
|
|
Clay Street curves about to the west here. Southwards you see the
|
|
intersection of Trade Road and Clay Street. To the north is a large building
|
|
from which you hear a lot of laughing and general merryment. The building
|
|
seems tall and imposing, making the evident good times inside that much more
|
|
out of place...
|
|
~
|
|
294 0 0 0 0 0
|
|
D0
|
|
There's a larger building to the north, looking to be some
|
|
sort of factory. You smell a faint tinge of alcohol in the
|
|
air.
|
|
~
|
|
~
|
|
0 0 29439
|
|
D1
|
|
There's an alley leading east from here.
|
|
~
|
|
~
|
|
0 0 29425
|
|
D2
|
|
~
|
|
~
|
|
0 0 29408
|
|
D3
|
|
~
|
|
~
|
|
0 0 29455
|
|
E
|
|
building~
|
|
There's a larger building to the north, looking to be some sort of factory.
|
|
You smell a faint tinge of alcohol in the air.
|
|
~
|
|
S
|
|
#29408
|
|
Clay Street~
|
|
Clay Street heads north here, and intersects Trade Road to the south. The
|
|
buildings in this area of town look fairly delapidated; this is not where
|
|
'urban renewal' happens evidently. Westwards, a single intact stone gargoyle
|
|
marks the rubble of an ancient church. A sad feeling akin to gloom presses
|
|
down upon your shoulders, making your own load feel that much more heavier to
|
|
bear here.
|
|
~
|
|
294 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 29407
|
|
D2
|
|
~
|
|
~
|
|
0 0 29457
|
|
D3
|
|
~
|
|
~
|
|
0 0 29456
|
|
E
|
|
gargoyle~
|
|
It grimaces at you. You can almost hear its laugh.
|
|
~
|
|
E
|
|
rubble church path~
|
|
It looks like it was destroyed many, many years ago.
|
|
~
|
|
S
|
|
#29409
|
|
Alley~
|
|
A dead cat lies across the entrance to this alleyway as if some sort of
|
|
guardian or omen. None of the pedestrians on Trade Road to the north even
|
|
glance in this direction as they pass on by. The alley continues on to the
|
|
south. A strong smell of old blood and rot wafts through the area...
|
|
~
|
|
294 4 0 0 0 0
|
|
D0
|
|
You see Trade Road to the north.
|
|
~
|
|
~
|
|
0 0 29401
|
|
D2
|
|
~
|
|
~
|
|
0 0 29410
|
|
E
|
|
cat dead~
|
|
Its been dead a few days. Food for flies and rats.
|
|
~
|
|
S
|
|
#29410
|
|
Alley~
|
|
A table has been set up here, with a rather nice tablecloth and wooden
|
|
utensils adorning it. Two corpses sit propped up in chairs before the table,
|
|
their relative decay giving their age to be about two weeks dead. You shift
|
|
your weight uneasily, startling two rats sniffing around the taller corpse.
|
|
The alley leads north and east from here.
|
|
~
|
|
294 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 29409
|
|
D1
|
|
~
|
|
~
|
|
0 0 29467
|
|
E
|
|
corpse corpses~
|
|
They look like the bodies of some upper- to middle-class people; the clothes
|
|
were once very nice, and you can tell the hair had once been well-kempt.
|
|
~
|
|
E
|
|
table utensils tablecloth cloth chairs chair~
|
|
A truly disgusting dining experience, to say the least!
|
|
~
|
|
S
|
|
#29411
|
|
Alley~
|
|
A small straw pallet lies in the middle of this alleyway, with a few bits of
|
|
wood and string are gathered around it as decoration. The alley opens up on
|
|
the south end of Clay Street to the east, and leads deeper in between the
|
|
buildings to the west. A strong smell makes your eyes water; there is graffiti
|
|
on the walls, drawn with an unsteady hand and a large supply of fecal material.
|
|
A more sinister smell teases you just below the stench here just before a
|
|
breeze from the east blows it away from you.
|
|
~
|
|
294 4 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 29468
|
|
D3
|
|
~
|
|
~
|
|
0 0 29467
|
|
E
|
|
pallet bed~
|
|
Lice-ridden and rife with bedbugs, this is a truly unappetizing place to
|
|
sleep.
|
|
~
|
|
E
|
|
graffiti writing wall~
|
|
It says, "Drazel kamp miya fond. "
|
|
~
|
|
S
|
|
#29412
|
|
Clay Street~
|
|
Clay Street ends right up against the southern wall here, the only way to go
|
|
is back north towards Trade Road. A small breeze teases you with an awful
|
|
smell, and whisks it away just as quickly. Something is making you feel rather
|
|
uneasy about this area, but its probably just your imagination.
|
|
~
|
|
294 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 29413
|
|
D1
|
|
A small alley leading east.
|
|
~
|
|
~
|
|
0 0 29432
|
|
D3
|
|
~
|
|
~
|
|
0 0 29468
|
|
S
|
|
#29413
|
|
Clay Street~
|
|
The intersection of Trade Road and Clay Street is just to the north from
|
|
here. To the south, Clay Road continues towards the southern city wall, not
|
|
far away. A nicely built building with an exquisite architecture is to the
|
|
east, while the distinctive smell of tannin comes from a shop from the west.
|
|
~
|
|
294 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 29403
|
|
D1
|
|
A beautifully constructed shop is east of here.
|
|
~
|
|
~
|
|
0 0 29442
|
|
D2
|
|
~
|
|
~
|
|
0 0 29412
|
|
D3
|
|
There is a old shop to the west. The door is almost falling
|
|
off its hinges from heavy use.
|
|
~
|
|
~
|
|
0 0 29441
|
|
E
|
|
wall~
|
|
The wall is high and looks hard to climb. The guards on top would knock you
|
|
down long before you ever got up there, though. Oh well.
|
|
~
|
|
E
|
|
building~
|
|
A beautifully constructed shop is east of here.
|
|
~
|
|
E
|
|
shop~
|
|
There is an old shop to the west. The door is almost falling off its hinges
|
|
with heavy use.
|
|
~
|
|
S
|
|
#29414
|
|
Trade Road~
|
|
The traffic on this road seems light at best, becoming a bit thicker to the
|
|
east. Westwards, you see the intersection of Trade Road and Clay Street, which
|
|
runs north-south. A large open-air building is to the north, and southwards is
|
|
a large open lot; a fairgrounds, closed for the time being.
|
|
~
|
|
294 0 0 0 0 0
|
|
D0
|
|
A large building with many tethering posts outside is to
|
|
the north.
|
|
~
|
|
~
|
|
0 0 29453
|
|
D1
|
|
~
|
|
~
|
|
0 0 29415
|
|
D3
|
|
~
|
|
~
|
|
0 0 29466
|
|
E
|
|
fairgrounds fairground lot open~
|
|
Its a wide area, suitable for flea markets, festivals, bazaars and carnivals.
|
|
Right now it's closed, though.
|
|
~
|
|
E
|
|
building~
|
|
A large building with many tethering posts outside is to the north.
|
|
~
|
|
S
|
|
#29415
|
|
Trade Road~
|
|
Trade Road seems to widen here slightly, allowing more traffic to travel
|
|
through the area. You spot near-identical gatheouses to the east and west
|
|
marking the boundries of Trade Road, and this neighborhood. To the south is a
|
|
large fairgrounds area, closed for the time being. A building to the north
|
|
seems to be locked up tight, with a large, 'FOR RENT' sign out front...
|
|
~
|
|
294 0 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 29416
|
|
D3
|
|
~
|
|
~
|
|
0 0 29414
|
|
E
|
|
sign~
|
|
It says 'For Rent'. You would guess that the building is unoccupied.
|
|
~
|
|
E
|
|
building~
|
|
It's for rent. You can tell by the sign. The sign says 'For Rent'.
|
|
~
|
|
E
|
|
gatheouse gatehouses~
|
|
The gatheouse stands to the west, allowing entrance and exit through the city
|
|
walls. Approximately fifteen feet tall, the gates seem permanently open,
|
|
allowing free passage.
|
|
~
|
|
E
|
|
fairground fairgrounds~
|
|
Its a wide area, suitable for flea markets, festivals, bazaars and carnivals.
|
|
Right now it's closed, though.
|
|
~
|
|
S
|
|
#29416
|
|
Trade Road~
|
|
Several people are walking along the road here, but they seem to be avoiding
|
|
you with eyes and movements for the most part. The citizenry seem quiet;
|
|
depressed or merely sedentary you would guess. Trade Road leads far to the
|
|
west from here, and there is a largish gatheouse not far to the east. A
|
|
north-south running road labeled 'Staid Avenue' intersects here, taking much of
|
|
the traffic away from the main road to the south.
|
|
~
|
|
294 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 29459
|
|
D1
|
|
~
|
|
~
|
|
0 0 29417
|
|
D2
|
|
~
|
|
~
|
|
0 0 29426
|
|
D3
|
|
~
|
|
~
|
|
0 0 29415
|
|
E
|
|
gatheouse gatehouses gate gates~
|
|
The gatheouse stands to the west, allowing entrance and exit through the city
|
|
walls. Approximately fifteen feet tall, the gates seem permanently open,
|
|
allowing free passage.
|
|
~
|
|
S
|
|
#29417
|
|
Gatheouse~
|
|
This is a rather large gatheouse in the city wall. Through the gates you
|
|
can see farmlands. The gate looks to be a good defensible point in the city
|
|
wall, an architectural artifact of more dangerous times in these realms.
|
|
Westwards a large road leads through XXXX.
|
|
~
|
|
294 0 0 0 0 0
|
|
D3
|
|
~
|
|
~
|
|
0 0 29416
|
|
E
|
|
gate gates~
|
|
Big and steel. These gates were meant to keep people out. They look like
|
|
they'd do a good job.
|
|
~
|
|
E
|
|
wall~
|
|
The wall stands high and proud. Guards walk along its length on top, looking
|
|
out for the safety of the city, and intruders. Makes you feel safe, somehow.
|
|
~
|
|
S
|
|
#29418
|
|
Staid Avenue~
|
|
This is Staid Avenue, just north of where it intersects Trade Road. The
|
|
neighborhood here seems fairly low-class, but not unliveable by any means.
|
|
Most of the buildings seem to be low cost housing for the common populace of
|
|
XXXX; making you guess there is a very high population density in this area.
|
|
|
|
~
|
|
294 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 29419
|
|
D2
|
|
~
|
|
~
|
|
0 0 29459
|
|
S
|
|
#29419
|
|
Staid Avenue~
|
|
Staid Avenue continues through the city here, and to the north you spot
|
|
another intersection of roads. There seems to be many buildings used as
|
|
domiciles in this area. You wouldn't exactly call this neighborhood a 'bad'
|
|
neighborhood yet, but the potential is certainly there.
|
|
~
|
|
294 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 29420
|
|
D2
|
|
~
|
|
~
|
|
0 0 29418
|
|
E
|
|
buildings building~
|
|
The seem to be low-class, low-quality, and heavily used.
|
|
~
|
|
S
|
|
#29420
|
|
Harple Road~
|
|
The street sign identifies this east-west road to be 'Harple Road'. Staid
|
|
Avenue leads south from here towards Trade Road and the southern section of the
|
|
residential district. Harple Road seems to run along part of the length of the
|
|
wall here, lined with apartment buildings and a few duplexed houses. To the
|
|
north is one particularly bad looking boarding house.
|
|
~
|
|
294 0 0 0 0 0
|
|
D0
|
|
There is a boarding house to the north.
|
|
~
|
|
~
|
|
0 0 29443
|
|
D1
|
|
~
|
|
~
|
|
0 0 29422
|
|
D2
|
|
~
|
|
~
|
|
0 0 29419
|
|
D3
|
|
~
|
|
~
|
|
0 0 29458
|
|
E
|
|
building buildings~
|
|
Tenements, apartments, and boarding houses. (oh my! )
|
|
~
|
|
E
|
|
boarding house~
|
|
Its a nasty, ugly, run-down boarding house to the north.
|
|
~
|
|
S
|
|
#29421
|
|
Harple Road~
|
|
This, the western section of Harple Road, is bordered by the large, divided
|
|
buildings and houses typical of this section of town. Idly, you notice an
|
|
amazing lack of the graffiti typical of other large, heavily populated towns in
|
|
this neighborhood. Seems as if the average populace in XXXX is considerably
|
|
more well-behaved than most other places.
|
|
~
|
|
294 0 0 0 0 0
|
|
D0
|
|
An ordinary house is to the north.
|
|
~
|
|
~
|
|
0 0 29447
|
|
D1
|
|
~
|
|
~
|
|
0 0 29458
|
|
D3
|
|
~
|
|
~
|
|
0 0 29423
|
|
E
|
|
buildings building house houses~
|
|
Its not a very nice place to visit, and you wouldn't want to live here.
|
|
~
|
|
S
|
|
#29422
|
|
Harple Road~
|
|
Harple Road runs erratically here, the buildings on either side seemingly
|
|
crooked and warped by the uneven ground. Just to the west Staid Avenue runs
|
|
south from Harple, towards Trade Road. The neighborhood seems quiet, pensive
|
|
even. Strange...
|
|
~
|
|
294 0 0 0 0 0
|
|
D0
|
|
A normal-looking house is to the north.
|
|
~
|
|
~
|
|
0 0 29445
|
|
D2
|
|
A normal-looking home is to the south.
|
|
~
|
|
~
|
|
0 0 29446
|
|
D3
|
|
~
|
|
~
|
|
0 0 29420
|
|
S
|
|
#29423
|
|
Harple Road~
|
|
This is the western end of Harple Road. To the west you can see where Staid
|
|
Avenue leads south from Harple not far from here. There doesn't seem to be
|
|
much going on around here at all... A very calm neighborhood.
|
|
~
|
|
294 0 0 0 0 0
|
|
D1
|
|
A private home is to the east.
|
|
~
|
|
~
|
|
0 0 29421
|
|
D2
|
|
Another standard home is south.
|
|
~
|
|
~
|
|
0 0 29448
|
|
D3
|
|
An alley leading west.
|
|
~
|
|
~
|
|
0 0 29424
|
|
S
|
|
#29424
|
|
Alley~
|
|
This is a back alley near Harple Road that leads to the south. A putrid
|
|
stench puts you off for a moment; the alley is filled with garbage and human
|
|
wastes. Breathing through your mouth makes it a little more tolerable, but not
|
|
by much. The buildings to either side of you rise high up, cutting off most of
|
|
the light available from the sky. The stench and darkness raises your hackles,
|
|
and you shiver involuntarily.
|
|
~
|
|
294 0 0 0 0 0
|
|
D1
|
|
Harple Road runs to the east.
|
|
~
|
|
~
|
|
0 0 29423
|
|
D2
|
|
~
|
|
~
|
|
0 0 29425
|
|
E
|
|
garbage trash waste wastes~
|
|
Human sewage. Yuck.
|
|
~
|
|
E
|
|
buildings building~
|
|
They loom, tall and spooky over you.
|
|
~
|
|
S
|
|
#29425
|
|
Alley~
|
|
This is the southern end of an alley that connects with Clay Street to the
|
|
west. An ill wind ruffles your hair from the north, carrying a smell of
|
|
sewage, of rot, sickness and decomposition. Your stomach squirms like a live
|
|
animal in your gut, making you feel distinctly uneasy.
|
|
~
|
|
294 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 29424
|
|
D3
|
|
The north end of Clay Street is to the west.
|
|
~
|
|
~
|
|
0 0 29407
|
|
S
|
|
#29426
|
|
Staid Avenue~
|
|
Staid Avenue heads south from Trade Road towards the river. The quality of
|
|
the shops and buildings in this area are getting noticeably worse now, and the
|
|
litter in the street is getting thicker the farther south you go.
|
|
~
|
|
294 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 29416
|
|
D1
|
|
~
|
|
~
|
|
0 0 29449
|
|
D2
|
|
~
|
|
~
|
|
0 0 29427
|
|
E
|
|
river~
|
|
The river flows by grandly, only slightly polluted by the city and its
|
|
populace. Looks nice, but get your drinking water from upstream.
|
|
~
|
|
E
|
|
litter~
|
|
You see numerous copies of newbie pamplets. Damn newbies!
|
|
~
|
|
E
|
|
shop shops building buildings~
|
|
They're getting noticeably worse now. You have a sudden attack of deja vu.
|
|
~
|
|
S
|
|
#29427
|
|
Staid Avenue~
|
|
You are near the southern end of Staid Road, where it intersects Klelk
|
|
Boulevard near the river. The neighborhood seems to be getting worse and worse
|
|
the closer to the river you actually get. Westwards is an open shop with a
|
|
monstrous anchor out in front being used for a tethering post.
|
|
~
|
|
294 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 29426
|
|
D2
|
|
~
|
|
~
|
|
0 0 29428
|
|
D3
|
|
A small shop is to the west.
|
|
~
|
|
~
|
|
0 0 29450
|
|
E
|
|
river~
|
|
The river flows by grandly, only slightly polluted by the city and its
|
|
populace. Looks nice, but get your drinking water from upstream.
|
|
~
|
|
E
|
|
shop~
|
|
A small shop is to the west.
|
|
~
|
|
S
|
|
#29428
|
|
Klelk Boulevard~
|
|
Klelk Boulevard runs here parallel to the river's edge. To the east you see
|
|
the docks jutting out into the water, its wooden planks well-used by the crews
|
|
of the trading ships that load and unload every day. Lining the street on the
|
|
north side of Klelk in both directions you see some of the typical dives you
|
|
would expect close to the waterfront. North from here Staid Avenue heads
|
|
towards Trade Road and the central areas of the city.
|
|
~
|
|
294 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 29427
|
|
D1
|
|
~
|
|
~
|
|
0 0 29433
|
|
D3
|
|
~
|
|
~
|
|
0 0 29469
|
|
E
|
|
river~
|
|
The river flows by grandly, only slightly polluted by the city and its
|
|
populace. Looks nice, but get your drinking water from upstream.
|
|
~
|
|
E
|
|
dock docks~
|
|
The docks just out into the river for passing ships to moor against.
|
|
They're just to the south-east.
|
|
~
|
|
E
|
|
dive dives~
|
|
There's a tavern to the north west from here.
|
|
~
|
|
S
|
|
#29429
|
|
Klelk Boulevard~
|
|
The city wall begins here, where the river leads slightly away from the
|
|
city. The buildings here are run down, but not quite condemnable yet. On the
|
|
whole, this doesn't seem like a nice place to live, no matter how busy the area
|
|
seems to be. You would guess that the sailors of the river bring money to this
|
|
section of town; hence all the low-grade shops and wayhouses, not to mention
|
|
what might be called a 'tavern' to the north.
|
|
~
|
|
294 0 0 0 0 0
|
|
D0
|
|
A horrible, disgusting tavern is to the north. It's open
|
|
though.
|
|
~
|
|
~
|
|
0 0 29452
|
|
D1
|
|
~
|
|
~
|
|
0 0 29469
|
|
D3
|
|
~
|
|
~
|
|
0 0 29430
|
|
E
|
|
river~
|
|
The river flows by grandly, only slightly polluted by the city and its
|
|
populace. Looks nice, but get your drinking water from upstream.
|
|
~
|
|
E
|
|
building buildings shop shops wayhouse wayhouses tavern taverns~
|
|
A horrible, disgusting tavers is to the north. It's open.
|
|
~
|
|
S
|
|
#29430
|
|
Klelk Boulevard~
|
|
Klelk Boulevard ends here, right up against the curving city wall. The wall
|
|
is especially high here, perhaps to protect the guards above from the rabble
|
|
below. The wall is stained with trash and refuse, obviously missed shots at
|
|
the guards patrolling on the top...
|
|
~
|
|
294 0 0 0 0 0
|
|
D0
|
|
There seems to be an alley to the north...
|
|
~
|
|
~
|
|
0 0 29431
|
|
D1
|
|
~
|
|
~
|
|
0 0 29429
|
|
E
|
|
wall~
|
|
The wall stands high and proud. Guards walk along its length on top, looking
|
|
out for the safety of the city, and intruders. Makes you feel safe, somehow.
|
|
~
|
|
S
|
|
#29431
|
|
Alley~
|
|
This small alley seems well traveled. Tracks in the dust and dirt lead
|
|
through, in all directions. The alley continues to the west, and south you see
|
|
Klelk Boulevard.
|
|
~
|
|
294 0 0 0 0 0
|
|
D2
|
|
You spot Klelk Boulevard to the south.
|
|
~
|
|
~
|
|
0 0 29430
|
|
D3
|
|
~
|
|
~
|
|
0 0 29432
|
|
S
|
|
#29432
|
|
Alley~
|
|
This is a small alley, dusty and forgotten. A few lone pieces of assorted
|
|
junk lie about, unwanted and thrown away. This alley seems not to be travelled
|
|
at all, or used for trash and refuse. The path between buildings continues to
|
|
the east, and west is an opening up onto Clay Street.
|
|
~
|
|
294 0 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 29431
|
|
D3
|
|
The southern end of Clay Street is to the west.
|
|
~
|
|
~
|
|
0 0 29412
|
|
E
|
|
junk~
|
|
Broken furniture, paper trash, and even an old shattered prosthetic arm.
|
|
Junk.
|
|
~
|
|
S
|
|
#29433
|
|
Klelk Boulevard~
|
|
Klelk Boulevard ends here abruptly. It appears that there used to be more
|
|
to the east, but fresh mortarwork extends the wall right through the road. To
|
|
the south are the city docks, extending into the swiftly flowing river. A lone
|
|
ship sails past, travelling eastward and sporting a merchant's flag. A ruined
|
|
building nearly stands to the north.
|
|
~
|
|
294 0 0 0 0 0
|
|
D0
|
|
What appears to have once been a shop is to the north.
|
|
~
|
|
~
|
|
0 0 29451
|
|
D2
|
|
There is a maze of wooden docks to the south.
|
|
~
|
|
~
|
|
0 0 29434
|
|
D3
|
|
~
|
|
~
|
|
0 0 29428
|
|
E
|
|
mortarwork wall~
|
|
Looks fresh. It also looks hastily built... To keep something out, or in?
|
|
~
|
|
E
|
|
ship~
|
|
It sails out of sight as you watch.
|
|
~
|
|
E
|
|
dock docks~
|
|
There is a maze of wooden docks to the south.
|
|
~
|
|
S
|
|
#29434
|
|
City Docks~
|
|
Wooden gangways and delicate rope bridges form a warren of ship and dock,
|
|
wood, water, and hemp. The docks are small-- much too small for how many water
|
|
vessels seem to pass by this way. One large ship is docked well away from the
|
|
other boats, an odd sigil marked on its side in the place of a name. Its
|
|
gangway is up right now, however... No entrance today.
|
|
~
|
|
294 0 0 0 0 5
|
|
D0
|
|
Klelk Boulevard is to the north.
|
|
~
|
|
~
|
|
0 0 29433
|
|
E
|
|
ship~
|
|
Its a nice ship, well taken care of.
|
|
~
|
|
E
|
|
boat boats~
|
|
Fishing boats and the ilk. Nothing of interest.
|
|
~
|
|
E
|
|
dock docks~
|
|
The wooden planks are well-worn. Looks like it's time to build a new set of
|
|
docks...
|
|
~
|
|
E
|
|
river~
|
|
The river flows by grandly, only slightly polluted by the city and its
|
|
populace. Looks nice, but get your drinking water from upstream.
|
|
~
|
|
E
|
|
sigil~
|
|
Replace this.
|
|
~
|
|
S
|
|
#29435
|
|
Butcher's Shop~
|
|
A somewhat unpleasant smell strikes your nose as you walk through the open
|
|
screen door of the shop. The scent of raw meat, blood and sweat are clearly
|
|
noticable; standard for a good butchery shop. A glass panel separates you from
|
|
a bewildering array of various slabs and shoulders of beef, deer, rabbit, and
|
|
others. A sign hangs nearby, wooden numbers hanging from it on a large nail...
|
|
Take a number?
|
|
~
|
|
294 8 0 0 0 0
|
|
D2
|
|
This shop steps out onto Trade Road to the south.
|
|
~
|
|
~
|
|
0 0 29402
|
|
E
|
|
meat slabs slab meats shoulder shoulders beef deer rabbit~
|
|
Looks good, if you like raw meat.
|
|
~
|
|
E
|
|
panel glass~
|
|
You believe this is called a 'sneeze guard'.
|
|
~
|
|
E
|
|
blood~
|
|
Blood is splattered on the countertop and floor. What were you expecting
|
|
from a butchery shop?
|
|
~
|
|
E
|
|
sign number numbers~
|
|
Next number on the sign is number 4. That's not too long of a wait...
|
|
~
|
|
S
|
|
#29436
|
|
Jeweller's~
|
|
A few strategically placed lanterns keep this shop well-lit in the absence
|
|
of any windows. Surprisingly, there is only a plain bench with a few chairs in
|
|
the shop; you see absolutely nothing to buy at all! As you observe, it slowly
|
|
becomes clear that this merchant's method of sale consists of having the
|
|
customer describe what they want, whereupon the merchant brings something
|
|
similar from the back through a large metal door. This strikes you as a fairly
|
|
inefficient method of shop-keeping, but very secure.
|
|
~
|
|
294 8 0 0 0 0
|
|
D0
|
|
Trade Road runs right outside.
|
|
~
|
|
~
|
|
0 0 29402
|
|
E
|
|
lantern lanterns~
|
|
Your standard lantern, available for a pittance at your local General Store.
|
|
~
|
|
E
|
|
bench chair chairs~
|
|
Normal looking wooden furniture. That's all.
|
|
~
|
|
E
|
|
door metal south back backroom~
|
|
It's locked, and you don't see a keyhole. Strange...
|
|
~
|
|
S
|
|
#29437
|
|
Alley~
|
|
The alley has a definite odor that you can not quite place. A layer of dirt
|
|
and grime covers the short wall to the west. Just over the wall you can make
|
|
out the shimmering dome protecting the city proper. Outside that dome strange
|
|
things are said to happ
|
|
~
|
|
294 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 29405
|
|
D2
|
|
~
|
|
~
|
|
0 0 29404
|
|
S
|
|
#29438
|
|
Rubble and Ruin~
|
|
You follow a path through the rocks and mortar to what was once the center
|
|
of the church. A few old apple cores and a broken wooden truck tell tales of
|
|
this area being a playground for children now, but the ancient, broken
|
|
stonework around stand testament to a better age. For a moment, your
|
|
imagination calls images forth of a dynamic pulpit and a full set of pews
|
|
around you... Images quickly shattered by the rustle of your clothing in the
|
|
wind and a distant sound of someone talking on the street. A sense of sadness
|
|
consumes you as you stand here, and then you turn to go.
|
|
~
|
|
294 4 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 29456
|
|
E
|
|
truck broken wooden~
|
|
Looks like a toy made with loving care, now shattered by carelessness.
|
|
~
|
|
E
|
|
mortar stonework rock rocks~
|
|
Evidence of a grand church, and grander catastrophe.
|
|
~
|
|
E
|
|
apple core cores~
|
|
A few hours old, not more than that.
|
|
~
|
|
S
|
|
#29439
|
|
Brewery~
|
|
Barrels of beer and wine are stacked high against the walls, waiting to be
|
|
shipped out to various taverns everywhere. The smell of fermentation is strong
|
|
in the air, and the floorboards of the brewery are permanently stained brown
|
|
and red from spilled alcohol. Various signs with exciting slogans are
|
|
scattered around the area, obviously for the worker's morale. You also notice
|
|
that several barrels are open for the employees enjoyment. The owner of this
|
|
establishment is obviously no terrible taskmaster!
|
|
~
|
|
294 8 0 0 0 0
|
|
D2
|
|
Clay Street is right outside here.
|
|
~
|
|
~
|
|
0 0 29407
|
|
E
|
|
sign signs~
|
|
DON'T WORRY, BE HAPPY. DRINK SOME BEER.
|
|
~
|
|
E
|
|
barrel barrels beer wine~
|
|
There's a lot of alcohol here. This brewery puts out a lot of fluid...
|
|
Enough to keep several tavern in brew.
|
|
~
|
|
E
|
|
floorboard floorboards board boards floor~
|
|
Big stains and little stains. The workers look at you funny as you spend
|
|
time examining the floor...
|
|
~
|
|
S
|
|
#29440
|
|
Sakifan's Library~
|
|
BOOKS! Shelves of books, piles of books, walls of books, stacks of books!
|
|
You boggle at the sheer mass of paper and ink surrounding you in this shopfor a
|
|
moment. If its in print, it's probably here... Somewhere. Looking around,
|
|
you realize that's the key; finding what you need in these mounds and mountains
|
|
of mess.
|
|
~
|
|
294 8 0 0 0 0
|
|
D0
|
|
Clay Street is just to the north.
|
|
~
|
|
~
|
|
0 0 29406
|
|
E
|
|
book books shelf shelves stack stacks~
|
|
"The Ways of Poke-Fu" "How to train a seagull" "Elementary Elementals"
|
|
"Dwarven Rituals" "An annotated history of XXXX" "The art of pleasing a man" The
|
|
last makes you blush a little bit, and you try not to obviously look at it.
|
|
~
|
|
S
|
|
#29441
|
|
Leatherworker's Shop~
|
|
The smell of old tannin wafts through the air in this shop. A large
|
|
countertop runs along the length of three of the interior walls, with many
|
|
strips and bits of leather are lying on it in various stages of completion.
|
|
Many finished products are hanging on the walls, awaiting a buyer.
|
|
~
|
|
294 8 0 0 0 0
|
|
D1
|
|
Clay Street runs north-south right outside.
|
|
~
|
|
~
|
|
0 0 29413
|
|
E
|
|
countertop~
|
|
It's a plain wooden countertop about waist high.
|
|
~
|
|
E
|
|
strips strip bit bits leather~
|
|
Some look half-finished, the others look barely off the cow...
|
|
~
|
|
E
|
|
finished finish products~
|
|
Not bad, not bad at all... For leather.
|
|
~
|
|
S
|
|
#29442
|
|
Ceran's Contracting~
|
|
This shop consists simply of a large wooden desk with a few chairs sitting
|
|
in front of it. Along the walls are renderings of many of XXXX's buildings,
|
|
and in the corner is an easel with sketchings of what looks to be a large trade
|
|
center. The air seems cooler in here than anywhere else, and you feel a faint
|
|
draft from the ceiling.
|
|
~
|
|
294 8 0 0 0 0
|
|
D3
|
|
Clay Street is right outside.
|
|
~
|
|
~
|
|
0 0 29413
|
|
E
|
|
desk chair chairs~
|
|
Standard pieces of wooden furniture. What were you expecting?
|
|
~
|
|
E
|
|
rendering renderings picture pictures sketching sketchings~
|
|
The sketchings are drawn with exquisite care. The buildings depicted were
|
|
designed almost as well.
|
|
~
|
|
E
|
|
easel trade center~
|
|
Looks nice. One problem, though.... Looks like its planned to be built
|
|
right over top a bunch of apartment houses. You guess this is 'progress'.
|
|
~
|
|
S
|
|
#29443
|
|
Boarding House~
|
|
This room serves as the main entrance and lobby for this run-down boarding
|
|
house. The wooden walls are stained with rot and gods know what else. The
|
|
floors are even worse. A rickety old desk stands near the interior door, with
|
|
a torn and ripped ledger book on it. The air seems humid with sweat and
|
|
desperation, making you feel distinctly uncomfortable.
|
|
~
|
|
294 12 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 29444
|
|
D2
|
|
Harple Road runs by right outside.
|
|
~
|
|
~
|
|
0 0 29420
|
|
E
|
|
walls floors desk floor wall~
|
|
Dirty. Grungy. Rotted. Stained. Damaged. Defaced. Awful.
|
|
~
|
|
E
|
|
ledger book~
|
|
There's only one page left in the book. So many people have signed it that
|
|
it is now illegible.
|
|
~
|
|
S
|
|
#29444
|
|
Hallway~
|
|
This hallway runs the length of the building, with several small rooms
|
|
splitting off from it at regular intervals. One ajar door lends you a glimpse
|
|
into the tiny, tiny rooms; room enough for one bed, one chest of drawers, and
|
|
one person to stand. There seems to be plenty of room for dirt and grunge,
|
|
however. Looking around, you see no reason to enter the tiny rooms. The lobby
|
|
to the south is the only exit of interest.
|
|
~
|
|
294 8 0 0 0 0
|
|
D2
|
|
~
|
|
~
|
|
0 0 29443
|
|
E
|
|
dirt grunge~
|
|
What exactly were you expecting to find?
|
|
~
|
|
E
|
|
bed chest drawer drawers~
|
|
These must be sec.. Er.. Thir... Err.. Fourth hand furniture?
|
|
~
|
|
E
|
|
room rooms~
|
|
Tiny, tiny things. Sleeping in one would be a cramped affair to say the
|
|
least!
|
|
~
|
|
S
|
|
#29445
|
|
A private home~
|
|
This seems to be a rather small, well-lived in home. From the outside it
|
|
looks exactly the same as many of the other houses typical of this neighborhood
|
|
of XXXX, but on the inside -- well, ok, it looks the same as all the rest.
|
|
You see the standard trappings of family life; a careworn rocking chair in the
|
|
corner, and a small toy truck abandoned on a sitting table nearby.
|
|
~
|
|
294 12 0 0 0 0
|
|
D2
|
|
Harple Road is just outside.
|
|
~
|
|
~
|
|
0 0 29422
|
|
E
|
|
rocking chair~
|
|
Time- and care-worn, this chair has seen a lot of grandchildren.
|
|
~
|
|
E
|
|
truck toy~
|
|
Its a very crudely crafted toy. The wheels move, though.
|
|
~
|
|
S
|
|
#29446
|
|
A private home~
|
|
This seems to be a rather small, well-lived in home. From the outside it
|
|
looks exactly the same as many of the other houses typical of this neighborhood
|
|
of XXXX, but on the inside -- well, ok, it looks the same as all the rest.
|
|
You see the standard trappings of family life; a stack of wood in the corner
|
|
for the fireplace and a few loaves of dough wrapped in towels to rise.
|
|
~
|
|
294 12 0 0 0 0
|
|
D0
|
|
Harple Road is just to the north.
|
|
~
|
|
~
|
|
0 0 29422
|
|
E
|
|
wood stack fireplace~
|
|
Enough wood to last the winter, at least!
|
|
~
|
|
E
|
|
dough towels loaves~
|
|
Smells good, but it hasn't quite finished rising yet...
|
|
~
|
|
S
|
|
#29447
|
|
A private home~
|
|
This seems to be a rather small, well-lived in home. From the outside it
|
|
looks exactly the same as many of the other houses typical of this neighborhood
|
|
of XXXX, but on the inside -- well, ok, it looks the same as all the rest.
|
|
You see the standard trappings of family life; a plate with the crumbs of the
|
|
last meal lying next to an overstuffed easy chair that faces the window and the
|
|
street beyond.
|
|
~
|
|
294 12 0 0 0 0
|
|
D2
|
|
Harple Road is just south from here.
|
|
~
|
|
~
|
|
0 0 29421
|
|
E
|
|
overstuffed easy chair~
|
|
A very comfortable-looking chair, with enough crumbs between the crevices to
|
|
support a colony of roaches.
|
|
~
|
|
E
|
|
plate crumb crumbs meal~
|
|
Looks like its been picked clean by the bugs that live here.
|
|
~
|
|
S
|
|
#29448
|
|
A private home~
|
|
This seems to be a rather small, well-lived in home. From the outside it
|
|
looks exactly the same as many of the other houses typical of this neighborhood
|
|
of XXXX, but on the inside -- well, ok, it looks the same as all the rest.
|
|
You see the standard trappings of family life; a half-played out game of
|
|
checkers on a table between two stiff-backed wooden chairs.
|
|
~
|
|
294 12 0 0 0 0
|
|
D0
|
|
The west end of Harple Road is to the north.
|
|
~
|
|
~
|
|
0 0 29423
|
|
E
|
|
game checkers~
|
|
Black is winning.
|
|
~
|
|
E
|
|
wooden chair chairs table~
|
|
Homemade, but better crafted than a lot of store-bought furniture you've
|
|
seen...
|
|
~
|
|
S
|
|
#29449
|
|
A private home~
|
|
This seems to be a rather small, well-lived in home. From the outside it
|
|
looks exactly the same as many of the other houses typical of this neighborhood
|
|
of XXXX, but on the inside -- well, ok, it looks the same as all the rest.
|
|
You see the standard trappings of family life; an empty bottle of ale holding a
|
|
copy of the XXXX city news down in the draft.
|
|
~
|
|
294 12 0 0 0 0
|
|
D3
|
|
Staid avenue is just to the west.
|
|
~
|
|
~
|
|
0 0 29426
|
|
E
|
|
bottle empty ale~
|
|
The label reads: 'Mystic Brew' and not much else.
|
|
~
|
|
E
|
|
news copy XXXX~
|
|
It's old. You'd be better off typing 'News' and reading the newest version.
|
|
~
|
|
S
|
|
#29450
|
|
Ship Shop~
|
|
This shop is decorated with ropes and nets along the walls. On second
|
|
thought, you realize that the ropes and nets are the shop's wares, along with
|
|
many other various useful sailing equipment. The shopkeeper's desk is a simple
|
|
plank of wood laid across two small anchors... This place has a definite
|
|
atmosphere! An open window to the river lets the breeze over the river into
|
|
the shop to ruffle your hair gently.
|
|
~
|
|
294 8 0 0 0 0
|
|
D1
|
|
This shop is right on Staid Avenue to the east.
|
|
~
|
|
~
|
|
0 0 29427
|
|
E
|
|
rope ropes net nets equipment anchor anchors~
|
|
Nice stuff, affordably priced for the sailor's active budget. You wonder if
|
|
you could use anything here...
|
|
~
|
|
E
|
|
river~
|
|
The river flows by grandly, only slightly polluted by the city and its
|
|
populace. Looks nice, but get your drinking water from upstream.
|
|
~
|
|
S
|
|
#29451
|
|
Wrecked Shop~
|
|
This appears to have once been some sort of dry-goods shop. You step
|
|
lightly through the moldy spilled grain and broken barrels to take a look
|
|
around. This place has been utterly trashed; your first guess would be
|
|
goblins, your second, drunk sailors. Considering the area, drunk sailors would
|
|
probably be your best bet. There's nothing here anymore, nothing at all.
|
|
~
|
|
294 12 0 0 0 0
|
|
D2
|
|
Klelk Boulevard runs beside the river to the south.
|
|
~
|
|
~
|
|
0 0 29433
|
|
E
|
|
grain barrel barrels~
|
|
Useless. Trashed.
|
|
~
|
|
S
|
|
#29452
|
|
Grebe's Tavern~
|
|
Dive. That's all you can say about this place; its a dive. You step
|
|
carefully over the dead and/or drunk sailors on the floor toward the center of
|
|
the room. There's no decorations on the wall; they've all been ripped down in
|
|
anger or for use as weapons at one time or another. Looking around, you search
|
|
vainly for a clean table to sit at, and then give up.
|
|
~
|
|
294 8 0 0 0 0
|
|
D2
|
|
Klelk Boulevard is to the south.
|
|
~
|
|
~
|
|
0 0 29429
|
|
E
|
|
table tables~
|
|
You find a table that's relatively vomit-free.
|
|
~
|
|
E
|
|
wall walls~
|
|
Bare, except for the holes.
|
|
~
|
|
S
|
|
#29453
|
|
Trading Post~
|
|
Bolts of cloth and barrels of spices stand in monstrous heaps, arranged in a
|
|
chaotic haphazard of valuble trade goods. As you watch, a small man enters
|
|
from the back room, grabs a box of something unidentifiable, and leaves just as
|
|
quickly. A schedule on the wall keeps track of the caravans and ships passing
|
|
through the city -- very important information for a merchant.
|
|
~
|
|
294 8 0 0 0 0
|
|
D2
|
|
Trade Road runs by outside.
|
|
~
|
|
~
|
|
0 0 29414
|
|
E
|
|
bolt bolts cloth~
|
|
Nice material... Would make a good shirt.
|
|
~
|
|
E
|
|
barrel barrels spice spices~
|
|
Smells good. Real.... Spicy.
|
|
~
|
|
E
|
|
trade good goods~
|
|
The tradesman says, 'May I help you sirrah? '
|
|
~
|
|
E
|
|
schedule~
|
|
Looks like another caravan from the east is due in any day now...
|
|
~
|
|
S
|
|
#29454
|
|
Clay Street~
|
|
In this residential district the people have forsaken the protection given
|
|
to them by the gods. Strange portals occasionally appear without warning or
|
|
reason. Causing damage to anything that happens to be in their way. Rumors
|
|
abound of people being caught inside them and disappearing.
|
|
~
|
|
294 0 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 29455
|
|
D3
|
|
~
|
|
~
|
|
0 0 29406
|
|
S
|
|
#29455
|
|
Clay Street~
|
|
The people have grown hard living outside the city walls. They have learned
|
|
how to protect themselves. These strange portals that appear sometimes bring
|
|
with them strange monsters. Things from the past and even some never thing
|
|
never before even imagined.
|
|
~
|
|
294 0 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 29407
|
|
D3
|
|
~
|
|
~
|
|
0 0 29454
|
|
S
|
|
#29456
|
|
Rubble and Ruin~
|
|
A strange pulsing can be felt in the air around you. A large building lays
|
|
in ruins. One of those strange happening took place here. Some type of portal
|
|
opened in the midst of this building, the strange forces within it brought the
|
|
walls down upon itself.
|
|
~
|
|
294 0 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 29408
|
|
D3
|
|
~
|
|
~
|
|
0 0 29438
|
|
S
|
|
#29457
|
|
Clay Street~
|
|
With the amount of chaos and destruction outside of XXXX it is a wonder
|
|
that these people dare sleep at night. Many casualties occur regularly in this
|
|
area. By the looks of the people they have come to accept their fate. The
|
|
street continues to the north and south.
|
|
~
|
|
294 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 29408
|
|
D2
|
|
~
|
|
~
|
|
0 0 29403
|
|
S
|
|
#29458
|
|
harple Road~
|
|
The streets are ill-kept and uncrowded. The buildings around you are run
|
|
down and in need of some serious repair. The residential district is not only
|
|
outside the protective dome of XXXX, but also outside of it's rule. No one
|
|
even attempts to take care of this area or it's people.
|
|
~
|
|
294 0 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 29420
|
|
D3
|
|
~
|
|
~
|
|
0 0 29421
|
|
S
|
|
#29459
|
|
Staid Avenue~
|
|
You hear a loud concussion and a scream in the distance. Another victim to
|
|
the now unstable world these people live in. Safety only lies within the walls
|
|
of XXXX. The main trade road to the south intersects the avenue you are
|
|
currently on.
|
|
~
|
|
294 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 29418
|
|
D2
|
|
~
|
|
~
|
|
0 0 29416
|
|
S
|
|
#29460
|
|
Trade Road~
|
|
The road begins inside the City of XXXX, goes east through the
|
|
residential district and then passes through some farmlands towards a distant
|
|
city. The road is in decent shape, good enough for the wagons and caravans to
|
|
make good time on. The road and everything around it is layered in a thick
|
|
dust.
|
|
~
|
|
294 0 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 29402
|
|
D3
|
|
~
|
|
~
|
|
0 0 29401
|
|
S
|
|
#29461
|
|
Trade Road~
|
|
The buildings to the north and south look mostly vacant and unused. The
|
|
citizenry here seem depressed and resigned to some awful fate that only they
|
|
seem to understand or know. The road continues to the east towards XXXX or
|
|
west out towards the farmlands.
|
|
~
|
|
294 0 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 29403
|
|
D3
|
|
~
|
|
~
|
|
0 0 29402
|
|
S
|
|
#29462
|
|
Trade Road~
|
|
A haze of dust from a passing wagon makes it hard to breath the already
|
|
stale air. The wagon passes by quickly, the driver seeming to try to mind his
|
|
own business. The creak and groan of the wagon wheels reveals it must be
|
|
carrying a heavy load.
|
|
~
|
|
294 0 0 0 0 0
|
|
S
|
|
#29463
|
|
Trade Road~
|
|
The farmlands to the west are known to be the breadbasket of XXXX.
|
|
Without them the city would surely starve. The farmers are well taken care of
|
|
for their sacrifice of living outside of XXXX in harms way just to bring
|
|
food to the city. The Trade Road stretches to the east and west.
|
|
~
|
|
294 0 0 0 0 0
|
|
S
|
|
#29464
|
|
Trade Road~
|
|
The normal hustle and bustle of the city is not evident in this section of
|
|
the residential district. A few people are about, but not the amount you would
|
|
expect. Bulidings line the Trade Road to the north and south, but they all
|
|
seem to be empty.
|
|
~
|
|
294 0 0 0 0 0
|
|
S
|
|
#29465
|
|
Trade Road~
|
|
The residential district was built long before XXXX was ever conceived.
|
|
Many people continue to live here out of stubbornness and tradition. A few
|
|
moved within the city after the strange happenings began, but many people just
|
|
can't leave where they were born and raised.
|
|
~
|
|
294 0 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 29466
|
|
D3
|
|
~
|
|
~
|
|
0 0 29403
|
|
S
|
|
#29466
|
|
Trade Road~
|
|
The road has become rutted and a little muddy here from the traffic of many
|
|
wagons delivering goods for trade between XXXX, the farmlands, and the lands
|
|
beyond. With the appearance of portals throughout the realm the possibilities
|
|
for trade are now boundless. If you dare take the risk of exploring.
|
|
~
|
|
294 0 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 29414
|
|
D3
|
|
~
|
|
~
|
|
0 0 29465
|
|
S
|
|
#29467
|
|
Alley~
|
|
With the balance of power in the realm lost, chaos has begun to rule. This
|
|
once beautiful district is falling into ruin, not only is the land and
|
|
buildings falling apart and decrepit, but so are the people. People have now
|
|
seen things that should never be forced upon the mortal eye. Many of them are
|
|
forever changed from that moment on.
|
|
~
|
|
294 0 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 29411
|
|
D3
|
|
~
|
|
~
|
|
0 0 29410
|
|
S
|
|
#29468
|
|
Alley~
|
|
A strong smell wafts in from the east. Smells like the town sewers.
|
|
Recent studies by the Magi of XXXX have concluded that the number of
|
|
"mentally challenged" people seems to be increasing exponentially. It seems
|
|
the damage done by Drakkar is far more elaborate than just the tearing of time
|
|
and space.
|
|
~
|
|
294 0 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 29412
|
|
D3
|
|
~
|
|
~
|
|
0 0 29411
|
|
S
|
|
#29469
|
|
Klelk Boulevard~
|
|
The smell of the ocean on a slight breeze coming from the southeast is a
|
|
stark relief from the rest of this place. The road is potted, rutted, and a
|
|
slimy mess. The buildings are about the same, a wonder they still stand. The
|
|
boulevard continues east and west.
|
|
~
|
|
294 0 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 29428
|
|
D3
|
|
~
|
|
~
|
|
0 0 29429
|
|
S
|
|
$~
|