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2159 lines
52 KiB
Text
2159 lines
52 KiB
Text
#26700
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Vice Island Zone Description Room~
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Vice Island is an evil-only area. It's rather large for a medium-sized MUD
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and is intended to be used in concurrence with Oceania.
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This area is intended to be part 1 of 4 subareas I have in mind for Oceania.
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It has mainly evil mobs, and almost all of the equipment in it is evil only.
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---------------------------------------------------------------------------
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I make no legal claim on Vice Island save this: You MUST give me credit for
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its design SOMEPLACE in your mud. You can hide it if you want, but I want
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some credit somewhere for it. :) I spent 6 months making Oceania and Vice
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Island, and I feel some need to have it known that my work is appreciated.
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---------------------------------------------------------------------------
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Builder : Questor
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Zone : 267 Vice Island
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Player Level : 20-25
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Rooms : 98
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Mobs : 20
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Objects : 41
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Triggers : 9
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Links :
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Zone 267 is linked to the following zones:
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268 Vice Island II at 26797 (west ) ---> 26804
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268 Vice Island II at 26798 (east ) ---> 26800
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~
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267 0 0 0 0 0
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S
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#26701
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Port Harem~
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You stand on a blindingly white beach; it stretches to your north and south
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as far as you can see. Hundred of beautifuly garbed women of all shades
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languish on the shore; they have stony-dull eyes that stare right past you.
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Something looks not-quite-so-right in this pristine place.
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~
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267 0 0 0 0 0
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D1
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To your east you can see a huge mound of dirt.
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~
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~
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0 0 26702
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E
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women woman~
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Each woman is spectacularly beautiful--except for their glazed eyes and
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expressions of utter stupor. What on earth could be wrong with them?
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~
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E
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sand beach~
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Close examination of the beach shows that the sand is not only white--each
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and every grain is a single crystal; it reflects the light of the sun into a
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blinding display of bright white. While each one exhibits a different color,
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they all blend into this pristine color.
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~
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S
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#26702
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Beachside Harem~
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Now THIS is weird. Frightened women scamper out from a hole in a huge mound
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and you can hear screaming from down in the depths. A large forest lies to
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your east, and a trail can be vaguely seen.
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~
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267 1 0 0 0 0
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D1
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To your east you can see a beach road that leads into the forest.
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~
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~
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0 0 26703
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D3
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You can see the blindingly bright white beach to your east.
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~
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~
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0 0 26701
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D5
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Downwards you can see what looks to be a lush harem.
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~
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~
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0 0 26704
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S
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#26703
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Beach Road~
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This path is extremely well-kept. Small stones line the outer path, and the
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sand from the beach has been lain to make a path--though the crystal seems to
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have been melted down to make the floor harder. The palm trees here completely
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fill every part of the area outside the path. Strange noises and utterly
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blood-chilling screams fill the air. It is very dark here. The path leads on
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to your west, and a strange mound lies to your east.
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~
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267 1 0 0 0 0
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D1
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The beach road continues on.
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~
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~
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0 0 26705
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D3
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To your west you can see a huge mound.
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~
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~
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0 0 26702
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S
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#26704
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Harem~
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This place is full of imported beauty--lavish Persian rugs, assorted
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priceless vases, and piles of money and jewelry everywhere. Beautiful, silent
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women dance before you, twirling in silk gowns that barely hide their beauty.
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A sound can be heard over all the racket, shouting, "Keep working! "
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~
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267 521 0 0 0 0
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D4
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You can just see from the hole in the ground that you are right by a path that leads into the woods.
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~
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~
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0 0 26702
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S
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#26705
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Beach Road~
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This path is extremely well-kept. Small stones line the outer path, and the
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sand from the beach has been lain to make a path--though the crystal seems to
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have been melted down to make the floor harder. The palm trees here completely
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fill every part of the area outside the path. Strange noises and utterly
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blood-chilling screams fill the air. It is very dark here. A large hill rises
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to your east, and the beach road lies to your west.
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~
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267 5 0 0 0 0
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D1
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A large hill rises to your east.
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~
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~
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0 0 26739
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D3
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You see a well-kept trail.
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~
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~
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0 0 26703
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S
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#26706
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Creepy Road~
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You're not quite sure why, but this road sends shivers down your very spine.
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Perhaps it's the total and complete silence. Or perhaps it's the skeletons
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strown haphazardly about. You just don't know.
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~
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267 4 0 0 0 0
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D1
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The creepy road continues east.
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~
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~
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0 0 26707
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D3
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The huge Vice Hill lies to your west.
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~
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~
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0 0 26739
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E
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skeletons~
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They're quite real, and quite frightening. We weren't lying to you.
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~
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S
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#26707
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Creepy Road~
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You're not quite sure why, but this road sends shivers down your very spine.
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Perhaps it's the total and complete silence. Or perhaps it's the skeletons
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strown haphazardly about. You just don't know.
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~
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267 0 0 0 0 0
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D1
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The creepy road continues east.
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~
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~
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0 0 26708
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D3
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The creepy road continues west.
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~
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~
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0 0 26706
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E
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skeletons~
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They're quite real, and quite frightening. We weren't lying to you.
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~
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S
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#26708
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Creepy Road~
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You're not quite sure why, but this road sends shivers down your very spine.
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Perhaps it's the total and complete silence. Or perhaps it's the skeletons
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strown haphazardly about. You just don't know. A large building towers above
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you to the east.
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~
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267 4 0 0 0 0
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D1
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You know, like we said, a large building lieing to your east and all.
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~
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~
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0 0 26745
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D3
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The creepy road continues west.
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~
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~
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0 0 26739
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E
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building~
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The building is a dark grey shade, but it seems to have been soiled by grimy
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tar.
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~
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E
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skeletons~
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They're quite real, and quite frightening. We weren't lying to you.
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~
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S
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#26709
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Vice Hill~
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You are on a tall hill overlooking the entire island. You can see the
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zenith to your far north; the hill blocks all the view to the north and on.
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To your south, you can see the beginnings of a rock-strewn-path... Continuing
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further down, you can see the end of the hill. The forest covers up most of
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the view from here.
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~
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267 0 0 0 0 0
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D4
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Looking up, you can see the zenith of Vice Hill.
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~
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~
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0 0 26739
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D5
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Looking down, you can see the end of the hill.
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~
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~
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0 0 26723
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S
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#26710
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Vice Hill~
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You are on a tall hill overlooking the entire island. You can see the
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zenith to your far south; the hill blocks all the view to south and on. To
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your south, you can see the beginnings of a rock-strewn path... Continuing
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further down, you can see the end of the hill. The forest covers up most of
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the view from here.
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~
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267 0 0 0 0 0
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D4
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Looking up, you can see the zenith of Vice Hill.
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~
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~
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0 0 26739
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D5
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Looking down, you can see the end of the hill.
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~
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~
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0 0 26728
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S
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#26711
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Tarry Tunnel~
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The walls of this tunnel are covered and dripping with wet, gooey tar.
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Your shoes half-squish, half-sink, half-stick in the disgusting substance as
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you slowly slog your way through the gunk.
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~
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267 9 0 0 0 0
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D0
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The tarry tunnel continues to your north.
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~
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~
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0 0 26713
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D1
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The tarry tunnel ascends onto a hill to your east.
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~
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~
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0 0 26723
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E
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goo tar~
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The tar looks disgusting, but not too dangerous.
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~
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S
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#26712
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Tarry Tunnel~
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The walls of this tunnel are covered and dripping with wet, gooey tar.
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Your shoes half-squish, half-sink, half-stick in the disgusting substance as
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you slowly slog your way through the gunk.
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~
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267 9 0 0 0 0
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D0
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The tarry tunnel continues to your north.
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~
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~
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0 0 26714
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D3
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The tarrry ascends onto a hill to your west.
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~
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~
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0 0 26723
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E
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goo tar~
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The tar looks disgusting, but not too dangerous.
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~
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S
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#26713
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Tarry Tunnel~
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The walls of this tunnel are covered and dripping with wet, gooey tar.
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Your shoes half-squish, half-sink, half-stick in the disgusting substance as
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you slowly slog your way through the gunk.
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~
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267 9 0 0 0 0
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D0
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The tarry tunnel continues to your north.
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~
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~
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0 0 26715
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D2
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The tarry tunnel continues to your south.
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~
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~
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0 0 26711
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E
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goo tar~
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The tar looks disgusting, but not too dangerous.
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~
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S
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#26714
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Tarry Tunnel~
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The walls of this tunnel are covered and dripping with wet, gooey tar.
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Your shoes half-squish, half-sink, half-stick in the disgusting substance as
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you slowly slog your way through the gunk.
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~
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267 9 0 0 0 0
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D0
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The tarry tunnel continues to your south.
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~
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~
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0 0 26716
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D2
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The tarry tunnel continues to your north.
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~
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~
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0 0 26712
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E
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goo tar~
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The tar looks disgusting, but not too dangerous.
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~
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S
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#26715
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Tarry Tunnel~
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The walls of this tunnel are covered and dripping with wet, gooey tar.
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Your shoes half-squish, half-sink, half-stick in the disgusting substance as
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you slowly slog your way through the gunk.
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~
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267 9 0 0 0 0
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D0
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The tarry tunnel continues to your north.
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~
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~
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0 0 26717
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D2
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The tarry tunnel continues to your south.
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~
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~
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0 0 26713
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E
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goo tar~
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The tar looks disgusting, but not too dangerous.
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~
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S
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#26716
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Tarry Tunnel~
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The walls of this tunnel are covered and dripping with wet, gooey tar.
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Your shoes half-squish, half-sink, half-stick in the disgusting substance as
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you slowly slog your way through the gunk.
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~
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267 9 0 0 0 0
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D0
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The tarry tunnel continues to your north.
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~
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~
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0 0 26718
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D2
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The tarry tunnel continues to your south.
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~
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~
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0 0 26714
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E
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goo tar~
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The tar looks disgusting, but not too dangerous.
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~
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S
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#26717
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Tarry Tunnel~
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The walls of this tunnel are covered and dripping with wet, gooey tar.
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Your shoes half-squish, half-sink, half-stick in the disgusting substance as
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you slowly slog your way through the gunk.
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~
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267 9 0 0 0 0
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D0
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The tarry tunnel continues to your north.
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~
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~
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0 0 26719
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D2
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The tarry tunnel continues to your south.
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~
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~
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0 0 26715
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E
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goo tar~
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The tar looks disgusting, but not too dangerous.
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~
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S
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#26718
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Tarry Tunnel~
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The walls of this tunnel are covered and dripping with wet, gooey tar.
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Your shoes half-squish, half-sink, half-stick in the disgusting substance as
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you slowly slog your way through the gunk.
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~
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267 9 0 0 0 0
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D0
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The tarry tunnel continues to your north.
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~
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~
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0 0 26720
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D2
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The tarry tunnel continues to your south.
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~
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~
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0 0 26716
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E
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goo tar~
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The tar looks disgusting, but not too dangerous.
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~
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S
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#26719
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Tarry Tunnel~
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The walls of this tunnel are covered and dripping with wet, gooey tar.
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Your shoes half-squish, half-sink, half-stick in the disgusting substance as
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you slowly slog your way through the gunk.
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~
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267 9 0 0 0 0
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D0
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The tarry tunnel continues to your north.
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~
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~
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0 0 26721
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D2
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The tarry tunnel continues to your south.
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~
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~
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0 0 26717
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E
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goo tar~
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The tar looks disgusting, but not too dangerous.
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~
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S
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#26720
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Tarry Tunnel~
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The walls of this tunnel are covered and dripping with wet, gooey tar.
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Your shoes half-squish, half-sink, half-stick in the disgusting substance as
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you slowly slog your way through the gunk.
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~
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267 9 0 0 0 0
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D0
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The tarry tunnel continues to your north.
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~
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~
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0 0 26722
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D2
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The tarry tunnel continues to your south.
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~
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~
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0 0 26718
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E
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goo tar~
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The tar looks disgusting, but not too dangerous.
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~
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S
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#26721
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Tarry Tunnel~
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The walls of this tunnel are covered and dripping with wet, gooey tar.
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Your shoes half-squish, half-sink, half-stick in the disgusting substance as
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you slowly slog your way through the gunk.
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~
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267 133 0 0 0 0
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D1
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The tarry tunnel opens into a strange building to your east.
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~
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~
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0 0 26778
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D2
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The tarry tunnel continues to your south.
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~
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~
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0 0 26719
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E
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goo tar~
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The tar looks disgusting, but not too dangerous.
|
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~
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|
S
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#26722
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Tarry Tunnel~
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The walls of this tunnel are covered and dripping with wet, gooey tar.
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Your shoes half-squish, half-sink, half-stick in the disgusting substance as
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you slowly slog your way through the gunk.
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~
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267 133 0 0 0 0
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D2
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The tarry tunnel continues to your south.
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~
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~
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0 0 26720
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D3
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The tarry tunnel opens into a strange building to your west.
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~
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~
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0 0 26779
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E
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goo tar~
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The tar looks disgusting, but not too dangerous.
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~
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S
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#26723
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Vice Hill~
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You stand at the bottom of a tall hill. The forestry around you keeps you
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from seeing too much, but you can make out a tarry road to your north, and the
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dark openings of two tunnels to your east and west. Of course, you could
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always go south up to the relative safety of the hill. A huge tree here looks
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climbable, and you can vaguely see a net at the top.
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~
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267 4 0 0 0 0
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D0
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You can see a dangerous-looking tarry road to your north.
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~
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~
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0 0 26724
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D1
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You can see a dark, tarry tunnel opening to your east.
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~
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~
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0 0 26712
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D2
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You see the relative safety of Vice Hill.
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~
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~
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0 0 26710
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D3
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You can see a dark, tarry tunnel opening to your west.
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~
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~
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0 0 26711
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D4
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You can see a path through the huge trees of the forest.
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~
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~
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0 0 26784
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S
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#26724
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Tarry Road~
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The tarry gunk of the road sticks firmly to your feet here, and it gets
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thicker and thicker as you venture north. If you go south, you'll probably be
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able to turn back before it's too late.
|
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~
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267 517 0 0 0 0
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D0
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It looks very dangerous and squishy that way, but you could probably survive
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it.
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~
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~
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0 0 26725
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D2
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It's much safer to your south. Perhaps you should go back.
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~
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~
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0 0 26723
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S
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#26725
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Tarry Road~
|
|
The tarry gunk of the road sticks firmly to your feet here, and it gets
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thicker and thicker as you venture south. If you go north, you'll probably be
|
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able to turn back before it's too late. There is a sign on the side of the
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road here.
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~
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267 517 0 0 0 0
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D0
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The tar looks even more dangerous that way, but survivable.
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~
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~
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0 0 26726
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D2
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The tar thins out a bit in that direction--better go that way.
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~
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~
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0 0 26724
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E
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sign note writings writing inscription inscriptions rune runes~
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TAR PIT
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|
DO NOT ENTER ! ! !
|
|
THIS IS THE POINT OF NO RETURN!
|
|
~
|
|
S
|
|
#26726
|
|
Tarry Road~
|
|
The tar here is so bad that you can't turn around. There is no natural way
|
|
of escape--either go forward, or don't move at all. Right ahead of you is a
|
|
bubbling, boiling tar pit--it looks quite disgusting. PANIC!
|
|
~
|
|
267 517 0 0 0 0
|
|
D0
|
|
Looks like that would be a VERY bad idea. I don't think you could escape
|
|
that one.
|
|
~
|
|
~
|
|
0 0 26727
|
|
E
|
|
tar pit tarpit~
|
|
It's big, black, boiling, sticky, and gooey. What more incintive do you need
|
|
to stay away from it?
|
|
~
|
|
S
|
|
#26727
|
|
Boiling Tar Pit~
|
|
As you sink one foot into the goo, it sticks. You try to pull it out, but
|
|
lose your balance, and the other foot gets stuck in the pit. Try and try as
|
|
you might, you can't get them out! Each sinks lower and lower until your
|
|
entire legs are encased in the pit. You scream for help, but no one can hear
|
|
you.
|
|
~
|
|
267 548 0 0 0 0
|
|
S
|
|
#26728
|
|
Vice Hill~
|
|
You stand at the bottom of a large hill. It is eerily beautiful here, but
|
|
it still looks quite sinister. You notice a rocky road to your south, and you
|
|
can ascend the hill to take a look around you. A road hangs a bit above you to
|
|
your left by no supports! Hmm... A beautifuly made road is to your west.
|
|
~
|
|
267 0 0 0 0 0
|
|
D0
|
|
You can see the beautiful Vice Hill.
|
|
~
|
|
~
|
|
0 0 26709
|
|
D1
|
|
You can see a very strange road to your east. Worth exploring? Probably.
|
|
~
|
|
~
|
|
0 0 26730
|
|
D2
|
|
You see a slippery-looking rocky road to your south.
|
|
~
|
|
~
|
|
0 0 26740
|
|
D3
|
|
A beautifuly made, well-kept path is to your west.
|
|
~
|
|
~
|
|
0 0 26729
|
|
D4
|
|
Of course, you should ascend a hill, right?
|
|
~
|
|
~
|
|
0 0 26730
|
|
S
|
|
#26729
|
|
High Path~
|
|
This road is amazingly built--some sort of black onyxlike substance, shined
|
|
to a mirror-like gleam forms the main of the path. Bricks of the same
|
|
substance line the path--it doesn't look as if a piece of paper could be
|
|
inserted between them. The trees have been trimmed back to allow easy passage.
|
|
Even among all this beauty, you sense a sinister presence.
|
|
~
|
|
267 5 0 0 0 0
|
|
D1
|
|
To your east you can see the bottom of Vice Hill.
|
|
~
|
|
~
|
|
0 0 26728
|
|
D2
|
|
The high path continues on.
|
|
~
|
|
~
|
|
0 0 26731
|
|
S
|
|
#26730
|
|
Trail of Terror~
|
|
This trail is covered by the skeletal ribs of a huge creature in some sort
|
|
of diabolocal canopy. You can hear--drums? --some sort of pulsing beat in the
|
|
distance. A soft chanting can be heard in the far distance, but you can see no
|
|
sign of life. Lonliness sends you into a panicky state.
|
|
~
|
|
267 0 0 0 0 0
|
|
D2
|
|
The strange trail continues on.
|
|
~
|
|
~
|
|
0 0 26732
|
|
D3
|
|
The bottom of Vice Hill starts to your west.
|
|
~
|
|
~
|
|
0 0 26728
|
|
E
|
|
ribs skeleton~
|
|
This must have been a HUGE monster! Whoever slayed it--no, you'd rather just
|
|
not have to find out. Each rib seems to be razer-sharp at the edges, and the
|
|
bones have been cleaned to a perfect white.
|
|
~
|
|
S
|
|
#26731
|
|
High Path~
|
|
This road is amazingly built--some sort of blax onyxlike substance, shined
|
|
to a mirror-like gleam forms the main of the path. Bricks of the same
|
|
substance line the path--it doesn't look as if a piece of paper could be
|
|
inserted between them. The trees have been trimmed back to allow easy passage.
|
|
Even among all this beauty, you sense a sinister presence.
|
|
~
|
|
267 5 0 0 0 0
|
|
D0
|
|
The high path continues on.
|
|
~
|
|
~
|
|
0 0 26729
|
|
D2
|
|
The high path continues on.
|
|
~
|
|
~
|
|
0 0 26733
|
|
S
|
|
#26732
|
|
Trail of Terror~
|
|
This trail is covered by the skeletal ribs of a huge creature in some sort
|
|
of diabolocal canopy. You can hear--drums? --some sort of pulsing beat in the
|
|
distance. A soft chanting can be heard in the far distance, but you can see no
|
|
sign of life. Lonliness sends you into a panicky state.
|
|
~
|
|
267 0 0 0 0 0
|
|
D0
|
|
The strange trail continues on..
|
|
~
|
|
~
|
|
0 0 26730
|
|
D2
|
|
The strange trail continues on.
|
|
~
|
|
~
|
|
0 0 26734
|
|
E
|
|
ribs skeleton~
|
|
This must have been a HUGE monster! Whoever slayed it--no, you'd rather just
|
|
not have to find out. Each rib seems to be razer-sharp at the edges, and the
|
|
bones have been cleaned to a perfect white.
|
|
~
|
|
S
|
|
#26733
|
|
High Path~
|
|
This road is amazingly built--some sort of blax onyxlike substance, shined
|
|
to a mirror-like gleam forms the main of the path. Bricks of the same
|
|
substance line the path--it doesn't look as if a piece of paper could be
|
|
inserted between them. The trees have been trimmed back to allow easy passage.
|
|
Even among all this beauty, you sense a sinister presence.
|
|
~
|
|
267 5 0 0 0 0
|
|
D0
|
|
The high path continues on.
|
|
~
|
|
~
|
|
0 0 26731
|
|
D2
|
|
The high path continues on.
|
|
~
|
|
~
|
|
0 0 26735
|
|
S
|
|
#26734
|
|
Trail of Terror~
|
|
This trail is covered by the skeletal ribs of a huge creature in some sort
|
|
of diabolocal canopy. You can hear--drums? --some sort of pulsing beat in the
|
|
distance. A soft chanting can be heard in the far distance, but you can see no
|
|
sign of life. Lonliness sends you into a panicky state.
|
|
~
|
|
267 0 0 0 0 0
|
|
D0
|
|
The strange trail continues on..
|
|
~
|
|
~
|
|
0 0 26732
|
|
D2
|
|
The strange trail continues on.
|
|
~
|
|
~
|
|
0 0 26736
|
|
E
|
|
ribs skeleton~
|
|
This must have been a HUGE monster! Whoever slayed it--no, you'd rather just
|
|
not have to find out. Each rib seems to be razer-sharp at the edges, and the
|
|
bones have been cleaned to a perfect white.
|
|
~
|
|
S
|
|
#26735
|
|
High Path~
|
|
This road is amazingly built--some sort of blax onyxlike substance, shined
|
|
to a mirror-like gleam forms the main of the path. Bricks of the same
|
|
substance line the path--it doesn't look as if a piece of paper could be
|
|
inserted between them. The trees have been trimmed back to allow easy passage.
|
|
Even among all this beauty, you sense a sinister presence.
|
|
~
|
|
267 5 0 0 0 0
|
|
D0
|
|
The high path continues on.
|
|
~
|
|
~
|
|
0 0 26733
|
|
D2
|
|
The high path continues on.
|
|
~
|
|
~
|
|
0 0 26737
|
|
S
|
|
#26736
|
|
Trail of Terror~
|
|
This trail is covered by the skeletal ribs of a huge creature in some sort
|
|
of diabolocal canopy. You can hear--drums? --some sort of pulsing beat in the
|
|
distance. A soft chanting can be heard in the far distance, but you can see no
|
|
sign of life. Lonliness sends you into a panicky state.
|
|
~
|
|
267 0 0 0 0 0
|
|
D0
|
|
The strange trail continues on.
|
|
~
|
|
~
|
|
0 0 26734
|
|
D2
|
|
The strange trail continues on.
|
|
~
|
|
~
|
|
0 0 26738
|
|
E
|
|
ribs skeleton~
|
|
This must have been a HUGE monster! Whoever slayed it--no, you'd rather just
|
|
not have to find out. Each rib seems to be razer-sharp at the edges, and the
|
|
bones have been cleaned to a perfect white.
|
|
~
|
|
S
|
|
#26737
|
|
High Path~
|
|
This road is amazingly built--some sort of blax onyxlike substance, shined
|
|
to a mirror-like gleam forms the main of the path. Bricks of the same
|
|
substance line the path--it doesn't look as if a piece of paper could be
|
|
inserted between them. The trees have been trimmed back to allow easy passage.
|
|
Even among all this beauty, you sense a sinister presence.
|
|
~
|
|
267 5 0 0 0 0
|
|
D0
|
|
The high path continues on.
|
|
~
|
|
~
|
|
0 0 26735
|
|
D2
|
|
A building of exquisite craftsmanship is to your south.
|
|
~
|
|
~
|
|
1 26727 26791
|
|
S
|
|
#26738
|
|
Trail of Terror~
|
|
This trail is covered by the skeletal ribs of a huge creature in some sort
|
|
of diabolocal canopy. You can hear--drums? --some sort of pulsing beat in the
|
|
distance. A soft chanting can be heard in the far distance, but you can see no
|
|
sign of life. Lonliness sends you into a panicky state.
|
|
~
|
|
267 4 0 0 0 0
|
|
D0
|
|
The strange trail continues on.
|
|
~
|
|
~
|
|
0 0 26736
|
|
D2
|
|
A building made of a strange, purely black substance is to your south.
|
|
~
|
|
Temple of terror~
|
|
1 26728 26797
|
|
E
|
|
ribs skeleton~
|
|
This must have been a HUGE monster! Whoever slayed it--no, you'd rather just
|
|
not have to find out. Each rib seems to be razer-sharp at the edges, and the
|
|
bones have been cleaned to a perfect white.
|
|
~
|
|
S
|
|
#26739
|
|
Vice Hill~
|
|
You stand at the zenith of a tall hill overlooking the entire island. The
|
|
view here would be breathtaking, were it not so sinister. You can see a gooey,
|
|
tarry brine to your north, and to all other directions a sinister, black forest
|
|
is eerily silent. If you look very carefully, you can see the harbours to your
|
|
north and east. The exits descend in all directions.
|
|
~
|
|
267 0 0 0 0 0
|
|
D0
|
|
The hill descends down into a tarry road, filled with the gooey stuff.
|
|
~
|
|
~
|
|
0 0 26709
|
|
D1
|
|
You can see the creepy road.
|
|
~
|
|
~
|
|
0 0 26706
|
|
D2
|
|
The road is much more rocky in this direction.
|
|
~
|
|
~
|
|
0 0 26710
|
|
D3
|
|
You see the strange beach road.
|
|
~
|
|
~
|
|
0 0 26705
|
|
E
|
|
brine tar goo sinister black forest harbour see view~
|
|
Nothing describes this island with more clarity than "horror". All around
|
|
you, you can sense evil, but you can't pinpoint why. The entire island is quite
|
|
silent--not a chirp can be heard.
|
|
~
|
|
S
|
|
#26740
|
|
Cliff Road~
|
|
The road is quite slippery here, and you can see to your far south what
|
|
looks like a dropoff into absolute nothingness. Rocks skitter as you slide
|
|
around the road. It really looks quite dangerous--the hill would be a much
|
|
safer way to look at the view.
|
|
~
|
|
267 0 0 0 0 5
|
|
D0
|
|
You can see the bottom of Vice Hill to your north. It looks comparatively safe.
|
|
~
|
|
~
|
|
0 0 26728
|
|
D2
|
|
The cliff road continues on, though I suggest you don't take it.
|
|
~
|
|
~
|
|
0 0 26741
|
|
E
|
|
cliff~
|
|
You can't quite see it yet--all you can see is a line that extends across the
|
|
horizon.
|
|
~
|
|
S
|
|
#26741
|
|
Cliff Road~
|
|
The road is even more slippery here, and you can see to your south what
|
|
looks like a dropoff into absolute nothingness. Rocks skitter as you slide
|
|
around the road. It really looks quite dangerous--you'd be much better going
|
|
back--now.
|
|
~
|
|
267 0 0 0 0 5
|
|
D0
|
|
You can still go back--it's a better idea to anyways.
|
|
~
|
|
~
|
|
0 0 26740
|
|
D2
|
|
You ARE one for taking risks, aren't you?
|
|
~
|
|
~
|
|
0 0 26742
|
|
E
|
|
cliff~
|
|
You can now see a little of it. It looks quite unstable.
|
|
~
|
|
S
|
|
#26742
|
|
Cliff Road~
|
|
The road is quite slippery here, and you can see to your south what looks
|
|
like a dropoff into absolute nothingness. Rocks skitter as you slide around
|
|
the road. It really looks quite dangerous--you'd be much better going
|
|
back--now.
|
|
~
|
|
267 0 0 0 0 5
|
|
D0
|
|
You can still go back--it's a better idea to anyways.
|
|
~
|
|
~
|
|
0 0 26741
|
|
D2
|
|
Don't say we didn't warn you. It's a cliff allright. A big and unsteady one.
|
|
~
|
|
~
|
|
0 0 26743
|
|
E
|
|
cliff~
|
|
You can see it. It looks quite close. It looks very dangerous.
|
|
~
|
|
S
|
|
#26743
|
|
Cliff Road~
|
|
What a view! If you weren't having such trouble staying up, you could see
|
|
it much better. Each step brings you closer to the edge--it looks very danger-
|
|
ous, and the cliff's edge is quite close now. The ground is beginning to shake
|
|
under your weight.
|
|
~
|
|
267 0 0 0 0 5
|
|
D0
|
|
You can still go back--it's a better idea to anyways.
|
|
~
|
|
~
|
|
0 0 26742
|
|
D2
|
|
It's the cliff's edge. The ground looks quite unsteady there.
|
|
~
|
|
~
|
|
0 0 26744
|
|
E
|
|
cliff~
|
|
Umm... We've warned you quite enough. Either go back, or face the
|
|
consequences.
|
|
~
|
|
S
|
|
#26744
|
|
Cliff's Edge~
|
|
The view is never better when you're seeing it from mid-air. But you've
|
|
only got a few seconds to see it, as you're squashed down below. Too bad
|
|
shrieks don't make you fly.
|
|
~
|
|
267 516 0 0 0 5
|
|
S
|
|
T 26710
|
|
#26745
|
|
Entrance to the Building of Fear~
|
|
Low moans seem to come from the walls as you stand before the fallen
|
|
entrance to a huge building. The walls appear to be made of some kind of grey
|
|
stone-- that, or they have turned grey with age. A passageway opens to your
|
|
east, but you can't see anything in the room, because of the darkness.
|
|
Shadows cast weird angles everywhere. A faded plaque has hangs from a nail in
|
|
a far corner of the room.
|
|
~
|
|
267 0 0 0 0 0
|
|
D1
|
|
You can vaguly see some kind of picture or something on one of the walls...
|
|
~
|
|
~
|
|
0 0 26746
|
|
D3
|
|
The creepy road continues in that direction.
|
|
~
|
|
~
|
|
0 0 26708
|
|
E
|
|
sign note plaque~
|
|
Building of Fear
|
|
HIGH PRIESTS OF TERROR ALLOWED SAFE PASSAGE ONLY
|
|
You have been forewarned.
|
|
~
|
|
S
|
|
#26746
|
|
The Tapestry Room~
|
|
Strange tapestries fill all the walls here. Each one seems to depict a
|
|
horrendous torture at the hands of some foul monster. If you look closely
|
|
enough, the pictures are so realistic, so clear, so true-to-life, that they
|
|
look real. Even closer examaniation reveals that they`re moving! You probably
|
|
don't want to stay here long.
|
|
~
|
|
267 9 0 0 0 0
|
|
D1
|
|
You see a room filled with trophies.
|
|
~
|
|
~
|
|
0 0 26748
|
|
D3
|
|
You can see the entrance to the Building of Fear.
|
|
~
|
|
~
|
|
0 0 26745
|
|
S
|
|
#26747
|
|
Gargoyle Room~
|
|
The gargoyle looks quite stony--that is, until you reach out to touch it.
|
|
Suddenly, it seems to come to life and move slightly or was that just a shadow.
|
|
|
|
~
|
|
267 516 0 0 0 0
|
|
E
|
|
gargoyle statue~
|
|
It's a gargoyle, with a large gaping mouth. Since you shouldn't be able to
|
|
wee it, we're not going to tell you anything else.
|
|
~
|
|
S
|
|
#26748
|
|
Trophy Room~
|
|
There are literally hundereds of pedestals here, each with the skulls of a
|
|
different animal. Some are large, some quite small--some look like nothing you
|
|
have ever seen before. You can see a large ritual altar on one side of the
|
|
room, and a strange room encased in seamless glass on the other half. Behind
|
|
the altar, a little uneavenness in the wall can be seen, as if someone cut
|
|
perforations through the wall.
|
|
~
|
|
267 520 0 0 0 0
|
|
D0
|
|
There's something very strange up ahead. It looks like a huge statue--but you
|
|
can clearly see a gaping maw...no human would ever make something so grotesque.
|
|
It's quite frightening...it's probably not good that you go in there.
|
|
~
|
|
glass glassdoor door~
|
|
2 26729 26747
|
|
D1
|
|
You see what looks to be a comfortable(?) waiting room.
|
|
~
|
|
~
|
|
0 0 26750
|
|
D2
|
|
You see nothing but a slight unevenness in the wall.
|
|
~
|
|
door secret~
|
|
1 26730 26749
|
|
D3
|
|
You can see a room filled with strange and horrifying tapestries.
|
|
~
|
|
~
|
|
0 0 26746
|
|
E
|
|
pedestal skull~
|
|
Each pedestal is about the size of your waist; each skull--well, it just
|
|
depends. None look benevolent... Whoever caught them must have been a very
|
|
skilled hunter.
|
|
~
|
|
S
|
|
#26749
|
|
Dressing Room~
|
|
This room looks to be more the kind of room where a person dresses than a
|
|
butcher shop--meat racks, knives of all various and sundry sizes, and other
|
|
assorted meat-preparing items lie strewn around the room. There is, of course,
|
|
the paltry coatrack, with what look to be strange robes in it.
|
|
~
|
|
267 9 0 0 0 0
|
|
D0
|
|
You see the strange trophy room(which now begins to seem more a sacrificial
|
|
chamber, as you look at it from this point of view...).
|
|
~
|
|
door secret~
|
|
1 26730 26748
|
|
S
|
|
#26750
|
|
Wailing Tower~
|
|
The howls you heard at the entrance are much louder here. It appears to be
|
|
coming from above you--indeed, you can see a spiral staircase ascending into
|
|
the building. Should you go up? You decide.
|
|
~
|
|
267 525 0 0 0 0
|
|
D3
|
|
You can see the trophy room.
|
|
~
|
|
~
|
|
0 -1 26748
|
|
D4
|
|
The spiral staircase ascends up farther than the eye can see.
|
|
~
|
|
~
|
|
0 -1 26751
|
|
E
|
|
stair spiral staircase~
|
|
This staircase appears to go up to infinity. You can't see where it ends.
|
|
~
|
|
S
|
|
#26751
|
|
On the staircase~
|
|
The wailing surrounds you entirely here. You feel you might go mad if you
|
|
don't leave this stairwell. Over and over and over the sounds shriek over you.
|
|
Perhaps you should go up--and quickly.
|
|
~
|
|
267 525 0 0 0 0
|
|
D4
|
|
You see a very weirdly shaped hallway.
|
|
~
|
|
~
|
|
0 -1 26753
|
|
D5
|
|
You see the bottom of the staircase.
|
|
~
|
|
~
|
|
0 -1 26750
|
|
S
|
|
#26752
|
|
Cell~
|
|
The stench of refuse is particularly strong here. The cell can't be more
|
|
than 3-by-2 meters. A small cot is bolted to the floor, and a small drainage
|
|
hole with no covering is in the mi268le of the room. The floors slant down to
|
|
the hole, and you can see streaks of rust where the iron bolts have oxidized.
|
|
Manacles hang from the wall in the back of the cell, and you can see two
|
|
skeletal hands, all that is left of what once must have been a human being.
|
|
~
|
|
267 525 0 0 0 0
|
|
D0
|
|
You can see the strangely shaped hallway.
|
|
~
|
|
bars cell door~
|
|
1 26713 26753
|
|
E
|
|
manacles legirons irons hands skeletal~
|
|
Two small hands are all that remain of what must have once been a small
|
|
child, or a very small human. You can see teeth marks where it looks like
|
|
someone was trying to bite their way out.
|
|
~
|
|
E
|
|
hole drainage~
|
|
The hole is about the size of your fist, and from the smell, it doesn't take
|
|
a whole lot of imagination to figure out what is supposed to go down in that
|
|
one.
|
|
~
|
|
E
|
|
cot bed~
|
|
The cot is made of black. A mattress made of straw lies on top of it--very
|
|
thin, and certainly not comfortable. Rats scuttle underneath the bed as you
|
|
walk near it.
|
|
~
|
|
S
|
|
#26753
|
|
Strangely shaped hallway.~
|
|
This hallway appears to be nothing more than an extension around the stairs.
|
|
Made from the same grey material as the rest of the building, this room seems
|
|
to have something strange about it. Perhaps it's the strange black tiling at
|
|
certain points around the room. There are doors leading in almost all
|
|
directions, and the stairs continue on upward.
|
|
~
|
|
267 8 0 0 0 0
|
|
D0
|
|
You see what looks to be the smoldered remains of a bonfire.
|
|
~
|
|
door~
|
|
1 -1 26754
|
|
D1
|
|
You see what look to be crates and crates of supplies.
|
|
~
|
|
door~
|
|
2 26731 26755
|
|
D2
|
|
You see the bars of what is obviously a prison cell.
|
|
~
|
|
door~
|
|
1 26713 26752
|
|
D4
|
|
The stairs ascend upwards.
|
|
~
|
|
~
|
|
0 -1 26757
|
|
D5
|
|
The stairs ascend downwards.
|
|
~
|
|
~
|
|
0 -1 26751
|
|
S
|
|
#26754
|
|
Open Hearth~
|
|
The damp remains of what was probably once a huge bonfire are strewn about
|
|
the room. The coals are mushy here, and they're everywhere. They creep
|
|
through the soles of your boots and get caught between your toes. What a
|
|
disgusting place. You can exit this gross room to your south.
|
|
~
|
|
267 9 0 0 0 0
|
|
D2
|
|
You can see the strangely-shaped hallway.
|
|
~
|
|
door~
|
|
1 -1 26753
|
|
E
|
|
coals fire coal~
|
|
They're wet, and mushy. As you pick one up, it crumbles into a disgusting
|
|
mass of mud in your hand.
|
|
~
|
|
S
|
|
#26755
|
|
Supply Room~
|
|
Old, rotten crates are piled up everywhere here. They appear to have been
|
|
looted a long time ago. Some have been shattered to pieces. You have an exit
|
|
to your west.
|
|
~
|
|
267 525 0 0 0 0
|
|
D3
|
|
You can see the strangely-shaped hallway.
|
|
~
|
|
door~
|
|
2 26731 26753
|
|
E
|
|
crates~
|
|
The crates are old, rotting, and totally empty--except for one, snuck in the
|
|
corner. It looks to have an o268 device of some kind in it.
|
|
~
|
|
S
|
|
#26756
|
|
Deserted Bedroom~
|
|
This lush chamber looks as if it hasn't been used for centuries. A bed,
|
|
once beautiful, has cobwebs hanging from its huge canopy. The room is so dark
|
|
that you can only view certain things even WITH a light. A dresser is at the
|
|
very back of the room. You can exit to your north.
|
|
~
|
|
267 9 0 0 0 0
|
|
D0
|
|
You see the creepy hallway.
|
|
~
|
|
door~
|
|
1 -1 26757
|
|
E
|
|
bed~
|
|
The bed has a pink/tapia canopy hanging over it, with cobwebs covering its
|
|
entire surface. The spiders seemed to have a heyday over this one.
|
|
~
|
|
S
|
|
#26757
|
|
Creepy Hallway~
|
|
You can hear strange music floating throughout the corridor. The hallway is
|
|
lit by some unknown source in an eerie green light. The walls are painted a
|
|
bright scarlet red. Whoever painted this hallway didn't have kindness or
|
|
bunnies and light in mind. Exits lead in every direction but up.
|
|
~
|
|
267 8 0 0 0 0
|
|
D0
|
|
You can see the creepy hallway.
|
|
~
|
|
~
|
|
0 0 26759
|
|
D1
|
|
You can see a door.
|
|
~
|
|
door~
|
|
1 26732 26758
|
|
D2
|
|
You can see a door.
|
|
~
|
|
door~
|
|
1 -1 26756
|
|
D3
|
|
You can see the creepy hallway.
|
|
~
|
|
~
|
|
0 0 26761
|
|
D5
|
|
The stairs descend downwards into nothingness.
|
|
~
|
|
~
|
|
0 0 26753
|
|
S
|
|
#26758
|
|
Office of the High Priest of Fear~
|
|
This office is hardly the regular office. The High Priest of Fear is
|
|
obviously into the torture thing, as manacles, iron maidens, and racks line the
|
|
walls. A boiling cauldron of oil is in the very centre of the room. A door is
|
|
to your west.
|
|
~
|
|
267 8 0 0 0 0
|
|
D3
|
|
You can see the creepy hallway.
|
|
~
|
|
door~
|
|
1 26732 26757
|
|
E
|
|
cauldron boiling oil~
|
|
The thing bubbles. It curdles the brain and sends chills down your spine.
|
|
~
|
|
E
|
|
iron maidens maiden~
|
|
This coffin-like object is lined with huge spikes. If closed, it looks like
|
|
it would be an unpleasant experience.
|
|
~
|
|
E
|
|
manacles manacle chain~
|
|
The manacles are small, and have spikes on the insides of them. They look
|
|
very painful.
|
|
~
|
|
S
|
|
#26759
|
|
Creepy Hallway~
|
|
You can hear strange music floating throughout the corridor. The hallway is
|
|
lit by some unknown source in an eerie green light. The walls are painted a
|
|
bright scarlet red. Whoever painted this hallway didn't have kindness or
|
|
bunnies and light in mind. You can go to your north or south.
|
|
~
|
|
267 8 0 0 0 0
|
|
D0
|
|
You can't see much in that direction.
|
|
~
|
|
closet~
|
|
1 -1 26760
|
|
D2
|
|
You see the creepy hallway.
|
|
~
|
|
~
|
|
0 -1 26757
|
|
S
|
|
#26760
|
|
Closet~
|
|
This closet has strange clothes strewn everywhere. It probably wouldn't be
|
|
a good idea to try them on. A stale musty smell has infested everything in
|
|
this small space.
|
|
~
|
|
267 9 0 0 0 0
|
|
D2
|
|
You see the creepy hallway.
|
|
~
|
|
Creepy Hallway~
|
|
1 -1 26759
|
|
S
|
|
#26761
|
|
Creepy Hallway~
|
|
You can hear strange music floating throughout the corridor. The hallway is
|
|
lit by some unknown source in an eerie green light. The walls are painted a
|
|
bright scarlet red. Whoever painted this hallway didn't have kindness or
|
|
bunnies and light in mind. You can go to your north or east.
|
|
~
|
|
267 8 0 0 0 0
|
|
D0
|
|
You see the creepy hallway.
|
|
~
|
|
~
|
|
0 0 26762
|
|
D1
|
|
You see the creepy hallway.
|
|
~
|
|
~
|
|
0 0 26757
|
|
S
|
|
#26762
|
|
Creepy Hallway~
|
|
You can hear strange music floating throughout the corridor. The hallway is
|
|
lit by some unknown source in an eerie green light. The walls are painted a
|
|
bright scarlet red. Whoever painted this hallway didn't have kindness or
|
|
bunnies and light in mind. You can go to your north or south.
|
|
~
|
|
267 8 0 0 0 0
|
|
D0
|
|
You see the creepy hallway.
|
|
~
|
|
~
|
|
0 0 26763
|
|
D2
|
|
You see the creepy hallway.
|
|
~
|
|
~
|
|
0 0 26761
|
|
S
|
|
#26763
|
|
Creepy Hallway~
|
|
You can hear strange music floating throughout the corridor. The hallway is
|
|
lit by some unknown source in an eerie green light. The walls are painted a
|
|
bright scarlet red. Whoever painted this hallway didn't have kindness or
|
|
bunnies and light in mind. You can go to your south or west.
|
|
~
|
|
267 8 0 0 0 0
|
|
D2
|
|
You see the creepy hallway.
|
|
~
|
|
~
|
|
0 0 26762
|
|
D3
|
|
The end of the hallways opens up into the outside. It looks to be a balcony.
|
|
~
|
|
~
|
|
0 0 26764
|
|
S
|
|
#26764
|
|
Balcony~
|
|
From here, you can see the entire island. The vantange is breathtaking, and
|
|
still looks to be sinister. To your far south, you can see what looks like the
|
|
ribs of a huge animal. To your far east, you can see a pristine white beach.
|
|
Most of the island is covered in forest, and extends around a huge hill. The
|
|
far, far north shows some absolutely huge trees, and a rather large, black pool
|
|
of what can only be tar. You can go back into the building by going east.
|
|
~
|
|
267 0 0 0 0 0
|
|
D1
|
|
You see the creepy hallway.
|
|
~
|
|
~
|
|
0 0 26763
|
|
S
|
|
#26765
|
|
Torture Chambre~
|
|
This room is stacked high with torture instruments of all kinds, ranging
|
|
from the mild shackle to spiked manacles, to several different whips, to some
|
|
rather sinister-looking magical instruments, to a yoke that is obviously fitted
|
|
to the human body. This isn't a pleasant place. An interrogation room lies to
|
|
your east, and a teleporting zone is to your north.
|
|
~
|
|
267 521 0 0 0 0
|
|
D0
|
|
You can see a teleportation square.
|
|
~
|
|
~
|
|
0 0 26778
|
|
D2
|
|
You see the screening room.
|
|
~
|
|
door~
|
|
1 -1 26766
|
|
S
|
|
#26766
|
|
Screening Room~
|
|
This is the room where all prisoners are interrogated. Should they be found
|
|
lacking in the information the interrogators need, they are taken to the
|
|
torture chamber to your west.
|
|
~
|
|
267 8 0 0 0 0
|
|
D2
|
|
You see the outlay.
|
|
~
|
|
door~
|
|
1 26733 26767
|
|
D3
|
|
You see the torture chambre.
|
|
~
|
|
~
|
|
1 -1 26765
|
|
S
|
|
#26767
|
|
Outlay~
|
|
This room is an outlying area of the square hallway in the House of Despair.
|
|
Strange pictures line the walls, and shrieks can be heard all around you. You
|
|
see no visible exits.
|
|
~
|
|
267 8 0 0 0 0
|
|
D0
|
|
~
|
|
door secret~
|
|
1 26733 26766
|
|
S
|
|
#26768
|
|
Outlay~
|
|
This room is an outlying area of the square hallway in the House of Despair.
|
|
Strange pictures line the walls, and shrieks can be heard all around you. You
|
|
see no visible exits.
|
|
~
|
|
267 8 0 0 0 0
|
|
D2
|
|
~
|
|
door secret~
|
|
1 26733 26769
|
|
S
|
|
#26769
|
|
Waiting Room~
|
|
This room has nothing but two chair in it, lined with straps. The walls are
|
|
painted a sterile white, and the air has a hint of fog in it. There is an
|
|
interrogation centre to your west.
|
|
~
|
|
267 8 0 0 0 0
|
|
D3
|
|
You can see the interrogation room.
|
|
~
|
|
~
|
|
0 0 26770
|
|
S
|
|
#26770
|
|
Interrogation Centre~
|
|
A long, circular desk forms the central piece of furniture in this room. A
|
|
huge, stark chair is at the head, while smaller chairs line the rest. An
|
|
opening in the desk allows a person to be placed in the iron chair with straps
|
|
in the centre. For what purpose, you shu268er to guess. You can go back into
|
|
the waiting room, or can go south through a teleportation device to the square
|
|
room.
|
|
~
|
|
267 8 0 0 0 0
|
|
D1
|
|
You see the waiting room.
|
|
~
|
|
~
|
|
0 0 26769
|
|
D2
|
|
You see a teleportation square.
|
|
~
|
|
~
|
|
0 0 26778
|
|
S
|
|
#26771
|
|
Office of the Priest of Despair~
|
|
This plush office is full of every item that could ever please any child.
|
|
From cute little cu268ly kittens to darling, stuffed dolls, they line the
|
|
walls--just out of your reach. A beautiful chair sits in the mi268le of the
|
|
room, but it's bolted to the ground, and there's a huge spike in the centre.
|
|
What sicko would make a room up like this? You can leave this place through a
|
|
transporter to your east or go back to the waiting room to your west.
|
|
~
|
|
267 8 0 0 0 0
|
|
D1
|
|
You see a transportation platform.
|
|
~
|
|
~
|
|
0 0 26778
|
|
D3
|
|
You see a waiting room.
|
|
~
|
|
~
|
|
0 0 26772
|
|
S
|
|
#26772
|
|
Waiting Room~
|
|
This room has nothing but two chair in it, lined with straps. The walls are
|
|
painted a sterile white, and the air has a hint of fog in it. There is an
|
|
office to your east.
|
|
~
|
|
267 8 0 0 0 0
|
|
D3
|
|
You can see the office of the Priest of Despair.
|
|
~
|
|
~
|
|
0 0 26770
|
|
S
|
|
#26773
|
|
Outlay~
|
|
This room is an outlying area of the square hallway in the House of Despair.
|
|
Strange pictures line the walls, and shrieks can be heard all around you. You
|
|
see no visible exits.
|
|
~
|
|
267 8 0 0 0 0
|
|
D0
|
|
~
|
|
door secret~
|
|
1 26733 26772
|
|
S
|
|
#26775
|
|
Alcove~
|
|
This small alcove has no real interesting quality, save the fact that it has
|
|
a large opening to a tar pit of boggling dimensions. You can(and should) go
|
|
back to your west.
|
|
~
|
|
267 8 0 0 0 0
|
|
D2
|
|
DON'T GO THAT WAY! It's a tar pit, STUPID! DORK!
|
|
~
|
|
~
|
|
0 0 26727
|
|
D3
|
|
You can see the sitting room.
|
|
~
|
|
~
|
|
0 0 26776
|
|
S
|
|
#26776
|
|
Sitting Room~
|
|
Here the Priest of Despair could sit and watch as his prisoners (and hapless
|
|
adventurers were thrown(or stupidly walked into) the tar pit. Looks as though
|
|
they were thrown in not far from here, as you can see telltale signs of
|
|
scuffling around you.
|
|
~
|
|
267 8 0 0 0 0
|
|
D1
|
|
That's probably as close as you'd want to get to the tar pit.
|
|
~
|
|
~
|
|
0 0 26775
|
|
S
|
|
#26777
|
|
Outlay~
|
|
This room is an outlying area of the square hallway in the House of Despair.
|
|
Strange pictures line the walls, and shrieks can be heard all around you. You
|
|
see no visible exits.
|
|
~
|
|
267 8 0 0 0 0
|
|
D2
|
|
~
|
|
door secret~
|
|
1 26733 26776
|
|
S
|
|
#26778
|
|
Square~
|
|
Here, there are exits in all directions. These, however, are no ordinary
|
|
exits. They're transporter platforms, each designed to be a room to step in to
|
|
go to the designated areas. A small sign is on a wall at the corner of the
|
|
room.
|
|
~
|
|
267 8 0 0 0 0
|
|
D0
|
|
You see a transporter platform.
|
|
~
|
|
~
|
|
0 0 26767
|
|
D1
|
|
You see a transporter platform.
|
|
~
|
|
~
|
|
0 0 26779
|
|
D2
|
|
You see a transporter platform.
|
|
~
|
|
~
|
|
0 0 26768
|
|
D4
|
|
You can see a transporter platform.
|
|
~
|
|
~
|
|
0 0 26773
|
|
D5
|
|
You see a transporter platform.
|
|
~
|
|
~
|
|
0 0 26777
|
|
E
|
|
sign note plaque~
|
|
YOU HAVE ENTERED THE HALL OF DESPAIR
|
|
AUTHORIZED PERSONNEL AND PRISONERS ONLY!!!
|
|
~
|
|
S
|
|
#26779
|
|
Entrance to the Hall of Hopelessness~
|
|
You stand on a dusty floor in a fallen-down hut. Just to the east, you can
|
|
see the remains of a deserted corridor. The entire chamber is empty and devoid
|
|
of anything of any real interest. You can see an transporter platform to your
|
|
north. All around you are depictions of people in inescapable situations.
|
|
~
|
|
267 8 0 0 0 0
|
|
D0
|
|
You can see a transporter platform.
|
|
~
|
|
~
|
|
0 0 26778
|
|
D1
|
|
You can see the deserted corridor.
|
|
~
|
|
~
|
|
0 0 26781
|
|
D2
|
|
You can see a tarry tunnel.
|
|
~
|
|
~
|
|
0 0 26722
|
|
S
|
|
#26780
|
|
Deserted Corridor~
|
|
A damp, musty hall leads north. You detect no sounds--in fact, all sounds
|
|
seem to be muted in this strange place. The air seem thicker and heavier than
|
|
usual.
|
|
~
|
|
267 8 0 0 0 0
|
|
D0
|
|
You see a deserted corridor.
|
|
~
|
|
~
|
|
0 0 26781
|
|
D1
|
|
You see nothing.
|
|
~
|
|
door secret~
|
|
1 0 26783
|
|
D3
|
|
You can see the entrance to the Hall of Hopelessness.
|
|
~
|
|
~
|
|
0 0 26779
|
|
S
|
|
#26781
|
|
Deserted Corridor~
|
|
A damp, musty hall leads north and south. You detect no sounds--in fact,
|
|
all sounds seem to me muted in this strange place. The air seem thicker and
|
|
heavier than usual.
|
|
~
|
|
267 8 0 0 0 0
|
|
D0
|
|
You see a deserted corridor.
|
|
~
|
|
~
|
|
0 0 26782
|
|
D1
|
|
You see nothing.
|
|
~
|
|
door secret~
|
|
1 0 26783
|
|
D2
|
|
You see a deserted corridor.
|
|
~
|
|
~
|
|
0 0 26780
|
|
D3
|
|
You can see the entrance to the Hall of Hopelessness.
|
|
~
|
|
~
|
|
0 0 26779
|
|
S
|
|
#26782
|
|
Deserted Corridor~
|
|
A damp, musty hall leads south. You detect no sounds--in fact, all sounds
|
|
seem to be muted in this strange place. The air seem thicker and heavier than
|
|
usual.
|
|
~
|
|
267 8 0 0 0 0
|
|
D1
|
|
You see nothing.
|
|
~
|
|
door secret~
|
|
1 0 26783
|
|
D2
|
|
You see a deserted corridor.
|
|
~
|
|
~
|
|
1 0 26781
|
|
D3
|
|
You can see the entrance to the Hall of Hopelessness.
|
|
~
|
|
~
|
|
0 0 26779
|
|
S
|
|
#26783
|
|
Dark Room~
|
|
The walls are totally painted black in this strange room. You can detect
|
|
nothing short of your hand in front of your face. The air seem thicker and
|
|
heavier than usual.
|
|
~
|
|
267 9 0 0 0 0
|
|
D3
|
|
You can see the deserted corridor.
|
|
~
|
|
door secret~
|
|
1 0 26781
|
|
S
|
|
#26784
|
|
Through the Trees~
|
|
Someone has most convieniently placed netting through the trees here, so you
|
|
may walk along it without fear of falling. This is probably best, as you are
|
|
extremely high up from the ground. You hear birds chirping right by you, and
|
|
feel very peaceful here--that is, as long as you are in the trees. You may go
|
|
north or down.
|
|
~
|
|
267 0 0 0 0 0
|
|
D0
|
|
The netting continues through the trees here.
|
|
~
|
|
~
|
|
0 0 26785
|
|
D5
|
|
You can see the bottom of Vice Hill from here.
|
|
~
|
|
~
|
|
0 0 26723
|
|
E
|
|
netting~
|
|
The netting is firm, and made from some extremely tough substance--it looks
|
|
quite strong, and supportable. You don't need to fear being on it at all.
|
|
~
|
|
S
|
|
#26785
|
|
Through the Trees~
|
|
Someone has most convieniently placed netting through the trees here, so you
|
|
may walk along it without fear of falling. This is probably best, as you are
|
|
extremely high up from the ground. You hear birds chirping right by you, and
|
|
feel very peaceful here--that is, as long as you are in the trees. You may go
|
|
north or south on through the trees.
|
|
~
|
|
267 0 0 0 0 0
|
|
D0
|
|
The netting continues through the trees here.
|
|
~
|
|
~
|
|
0 0 26786
|
|
D2
|
|
The netting continues through the trees here.
|
|
~
|
|
~
|
|
0 0 26784
|
|
E
|
|
netting~
|
|
The netting is firm, and made from some extremely tough substance--it looks
|
|
quite strong, and supportable. You don't need to fear being on it at all.
|
|
~
|
|
S
|
|
#26786
|
|
Through the Trees~
|
|
Someone has most convieniently placed netting through the trees here, so you
|
|
may walk along it without fear of falling. This is probably best, as you are
|
|
extremely high up from the ground. You hear birds chirping right by you, and
|
|
feel very peaceful here--that is, as long as you are in the trees. You may go
|
|
north or south on through the trees.
|
|
~
|
|
267 0 0 0 0 0
|
|
D0
|
|
The netting continues through the trees here.
|
|
~
|
|
~
|
|
0 0 26787
|
|
D2
|
|
The netting continues through the trees here.
|
|
~
|
|
~
|
|
0 0 26785
|
|
E
|
|
netting~
|
|
The netting is firm, and made from some extremely tough substance--it looks
|
|
quite strong, and supportable. You don't need to fear being on it at all.
|
|
~
|
|
S
|
|
#26787
|
|
Through the Trees~
|
|
Someone has most convieniently placed netting through the trees here, so you
|
|
may walk along it without fear of falling. This is probably best, as you are
|
|
extremely high up from the ground. You hear birds chirping right by you, and
|
|
feel very peaceful here--that is, as long as you are in the trees. You may go
|
|
north or south on through the trees. You can see a very dangerous tar pit
|
|
right below you.
|
|
~
|
|
267 0 0 0 0 0
|
|
D0
|
|
The netting continues through the trees here.
|
|
~
|
|
~
|
|
0 0 26788
|
|
D2
|
|
The netting continues through the trees here.
|
|
~
|
|
~
|
|
0 0 26786
|
|
E
|
|
netting~
|
|
The netting is firm, and made from some extremely tough substance--it looks
|
|
quite strong, and supportable. You don't need to fear being on it at all.
|
|
~
|
|
S
|
|
#26788
|
|
Through the Trees~
|
|
Someone has most convieniently placed netting through the trees here, so you
|
|
may walk along it without fear of falling. This is probably best, as you are
|
|
extremely high up from the ground. You hear birds chirping right by you, and
|
|
feel very peaceful here--that is, as long as you are in the trees. You may go
|
|
north or south on through the trees.
|
|
~
|
|
267 0 0 0 0 0
|
|
D0
|
|
The netting continues through the trees here.
|
|
~
|
|
~
|
|
0 0 26789
|
|
D2
|
|
The netting continues through the trees here.
|
|
~
|
|
~
|
|
0 0 26787
|
|
E
|
|
netting~
|
|
The netting is firm, and made from some extremely tough substance--it looks
|
|
quite strong, and supportable. You don't need to fear being on it at all.
|
|
~
|
|
S
|
|
#26789
|
|
Through the Trees~
|
|
Someone has most convieniently placed netting through the trees here, so you
|
|
may walk along it without fear of falling. This is probably best, as you are
|
|
extremely high up from the ground. You hear birds chirping right by you, and
|
|
feel very peaceful here--that is, as long as you are in the trees. You may go
|
|
north to a dock, or south on through the trees.
|
|
~
|
|
267 0 0 0 0 0
|
|
D0
|
|
The netting ends at a dock.
|
|
~
|
|
~
|
|
0 0 26790
|
|
D2
|
|
The netting continues through the trees here.
|
|
~
|
|
~
|
|
0 0 26788
|
|
E
|
|
netting~
|
|
The netting is firm, and made from some extremely tough substance--it looks
|
|
quite strong, and supportable. You don't need to fear being on it at all.
|
|
~
|
|
S
|
|
#26790
|
|
Port by the Forest~
|
|
You are at an extremely weird dock. It's raised high on stilts on one
|
|
side-- apparently keeping you from falling off of a cliff. Netting starts out
|
|
to your south, keeping you from falling through the trees. You can see a large
|
|
tar pit to your south--good thing there's that netting to keep you from falling
|
|
into it.
|
|
~
|
|
267 0 0 0 0 0
|
|
D2
|
|
The netting begins to your south.
|
|
~
|
|
~
|
|
0 0 26789
|
|
S
|
|
#26791
|
|
Hall of Wax~
|
|
Gory statues line this hall--statues of all kinds of torture, from the most
|
|
mundane iron-maiden experience to the more imaginative things one can do with a
|
|
cat-of-nine tails and razors. The thing that makes these statues most
|
|
uncomfortable to look at is the fact that they are made from wax--and look so
|
|
lifelike you can almost see them screaming in terror. Do you see one move?
|
|
No, it must be your mind playing tricks on you.
|
|
~
|
|
267 9 0 0 0 0
|
|
D0
|
|
You can see a horrid hall to your north.
|
|
~
|
|
~
|
|
0 0 26793
|
|
S
|
|
#26792
|
|
Entrance to the Office of the High Priest of Terror~
|
|
This is certainly not your average office--certain telltale signs lead you
|
|
to this fact. Perhaps it's the skulls lined up on spikes around the room.
|
|
Or, perhaps the fact that it looks to be several rooms. You really don't want
|
|
to be here. You can go south or north... Neither way looks too comforting.
|
|
~
|
|
267 8 0 0 0 0
|
|
D0
|
|
You see the strange trail.
|
|
~
|
|
Trail of terror~
|
|
1 26727 26738
|
|
D2
|
|
You can see a hall of wax statues.
|
|
~
|
|
~
|
|
0 -1 26791
|
|
S
|
|
#26793
|
|
Hall of Torture~
|
|
This certainly isn't the entrance to the office... How does one get back?
|
|
You feel somewhat turned around. As you look around you, you are overcome with
|
|
nausea as you realize immediately that you shouldn't have. Many items of
|
|
torture lie around here, some that you'd never imagined could have been invent-
|
|
ed. Certainly not by a sane person. You can go to your east(oh, so that's how
|
|
you get back to the entrance), or to the south, into another chambre.
|
|
~
|
|
267 8 0 0 0 0
|
|
D1
|
|
You see the entrance to the Office of the High Priest of Terror, of course.
|
|
~
|
|
~
|
|
0 -1 26792
|
|
D2
|
|
You see a hall with lots of dead bodies around.
|
|
~
|
|
~
|
|
0 -1 26794
|
|
S
|
|
#26794
|
|
Hall of Death~
|
|
Dead bodies lie strewn about here. They appear to have been killed from the
|
|
devices in the Hall of Torture. You certainly don't want to think too long
|
|
about it, as they are so mangled you can't tell what they were--whether they
|
|
were human or other. You can get out of here by going back to the Hall of
|
|
Torture, to the Temple of Terror to your east, or to the Office of the High
|
|
Priest to your south.
|
|
~
|
|
267 8 0 0 0 0
|
|
D0
|
|
You can see the hall of torture.
|
|
~
|
|
~
|
|
0 -1 26793
|
|
D1
|
|
You can see the entrance to the Temple of Terror.
|
|
~
|
|
~
|
|
0 -1 26797
|
|
D2
|
|
You can see the entrance to the office of the High Priest of Terror.
|
|
~
|
|
door~
|
|
1 26734 26795
|
|
S
|
|
#26795
|
|
Office of the High Priest of Terror~
|
|
This is probably the most beautiful part of the entire island you have seen.
|
|
Amazingly enough, there are no signs of the carnage and disgusting methods of
|
|
torture that can be seen throughout the rest of the buildings you've viewed.
|
|
In fact, this place looks downright natural. A nice desk made of redwood is
|
|
the frontpiece of the room, and a high-backed chair is behind it. A plush sofa
|
|
is in front of it, and plaques and other credentials line the walls. An
|
|
insignia--the cat o' nine tails--is frosted into the only window in the room.
|
|
~
|
|
267 8 0 0 0 0
|
|
D0
|
|
You, amazingly enough, end right back up at the entrance.
|
|
~
|
|
~
|
|
0 0 26792
|
|
E
|
|
insignia window~
|
|
The cat o' nine tails, a whip with multiple straps, apparently is the
|
|
ultimate symbol for the Reign of Terror. It's the most painful--sometimes even
|
|
fatal--whip known.
|
|
~
|
|
E
|
|
plaques~
|
|
These aren't awards--they're decrees and petitions outlining the law of Vice
|
|
Island. Each one is more severe than the last. What you basically glean from
|
|
the rules of the land is that while this once was a prosperous island, several
|
|
people began to experiment with dark magic, and began to mu268le in affairs they
|
|
had no business in. Eventually, the island became nothing more than a place for
|
|
several delvers to take up shop--and build a religion based mostly on the most
|
|
horrible feelings in life--Despair, Hopelessness, Fear, and the crowning
|
|
emotion, in which all these culminate--Terror. Not a pretty picture.
|
|
~
|
|
E
|
|
sofa~
|
|
This sofa looks so comfortable, you want to just sink right into it.
|
|
~
|
|
E
|
|
chair~
|
|
The chair is made of redwood, and looks very comfortable. It also looks VERY
|
|
heavy.
|
|
~
|
|
S
|
|
#26797
|
|
Entrance to the Temple of Terror~
|
|
The entrance to this temple is blinding--that's probably the most noteworthy
|
|
point of note. Flashes of light emenate from a globe in the center of the
|
|
room, causing strange effects in the room. The room is made from a metal that
|
|
reflects the light like a mirror--but brighter. You can go to the strange
|
|
trail to your north, or on into the temple to your east.
|
|
~
|
|
267 8 0 0 0 0
|
|
D0
|
|
You can see the strange trail.
|
|
~
|
|
trail~
|
|
1 26728 26738
|
|
D1
|
|
You see a blindingly lit hallway.
|
|
~
|
|
~
|
|
0 0 26798
|
|
D3
|
|
~
|
|
~
|
|
0 0 26804
|
|
E
|
|
globe ball light~
|
|
All the light seems to emenate from this globe. It's made from material that
|
|
looks to come from the sun itself--yet it's cold--very cold.
|
|
~
|
|
S
|
|
#26798
|
|
Blindingly lit hallway~
|
|
This east-west hallway is so brightly lit that you can barely see anything.
|
|
You have to shield your eyes just to see in front of you. It appears to be
|
|
made from the same metal as the entrance to the building does. A small room
|
|
opens to your north.
|
|
~
|
|
267 8 0 0 0 0
|
|
D0
|
|
You see a small shrine to your north.
|
|
~
|
|
~
|
|
0 0 26799
|
|
D1
|
|
The hallway continues on.
|
|
~
|
|
~
|
|
0 0 26800
|
|
D3
|
|
The entrance to the temple is to your direct west.
|
|
~
|
|
~
|
|
0 0 26797
|
|
S
|
|
#26799
|
|
Shrine to Vice~
|
|
This small shrine contains nothing other than an alter and a small book with
|
|
the inscription, "You cannot take that which is not yours--but you can have as
|
|
much of it as you want. "... You think you hear maniacal cackling somewhere
|
|
around you, but when you turn, you see nothing.
|
|
~
|
|
267 8 0 0 0 0
|
|
D2
|
|
You see the blindingly lit hallway.
|
|
~
|
|
~
|
|
0 0 26798
|
|
E
|
|
alter altar~
|
|
This small alter looks as if you could bow and pray with relative comfort.
|
|
But you somehow get the feeling you shouldn't bend over.
|
|
~
|
|
S
|
|
$~
|