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1448 lines
21 KiB
Text
1448 lines
21 KiB
Text
#55600
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The Dungeon~
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These dungeon rooms seem all the same. There are signs of recent battling
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everywhere.
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~
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556 9 0 0 0 0
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D1
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There is a shimmering light.
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~
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~
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0 0 55601
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D2
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~
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0 0 55596
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S
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#55601
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The Dungeon Moongate~
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You feel safe within the blue glow of the moongate. The dungeon creatures
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seem to be afraid of it.
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~
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556 12 0 0 0 0
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D3
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0 0 55600
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D4
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There seems to be a beach.
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~
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moongate~
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2 55512 55602
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S
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#55602
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Minoc~
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The moongate has led to the oceanside city of Minoc. To the north, there is
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the sea and to the south there is the town of Minoc.
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~
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556 4 0 0 0 2
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D0
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~
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~
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0 0 55615
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D2
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0 0 55604
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S
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#55603
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The Armorer~
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The Armorer buys and sells armor. His smithy is impressive with all of his
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greatest works hanging on the walls.
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~
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556 8 0 0 0 0
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D1
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~
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door e east~
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1 0 55604
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S
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#55604
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Minoc's Fountain~
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This is the entrance of Minoc. To the east you see the weaponsmith, and to
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the west is the Armorer. To the south there seems to be a large road.
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~
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556 0 0 0 0 1
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D0
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0 0 55602
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D1
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door e east~
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1 0 55605
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D2
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~
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0 0 55608
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D3
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door w west~
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1 0 55603
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S
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#55605
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The Weaponsmith~
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The best Weaponsmith in the realm is here. His shop is full of hanging
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weapons.
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556 8 0 0 0 0
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D3
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door w west~
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1 0 55604
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S
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#55606
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The Boatseller~
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This is the shop where you can purchase vehicles to cross the sea. There
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isn't much choice though.
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556 8 0 0 0 5
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D1
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door e east~
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1 0 55607
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S
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#55607
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Sacrifice Street~
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This Street goes from east to west. To the west is a shop and to the south
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is a home.
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556 0 0 0 0 1
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D1
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0 0 55608
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D2
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door s south~
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1 0 55611
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D3
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door w west~
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1 0 55606
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S
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#55608
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Sacrifice Street~
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This Street runs from east to west. To the west there is a shop, and to
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there east there is a forge.
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556 0 0 0 0 1
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D0
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~
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0 0 55604
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D1
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~
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0 0 55609
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D3
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~
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0 0 55607
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S
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#55609
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Sacrifice Street~
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This Street runs from west to east. There is a home to the south and forge
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to the east.
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556 0 0 0 0 1
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D1
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door e east~
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1 0 55610
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D2
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door s south~
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1 0 55612
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D3
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0 0 55608
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S
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#55610
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Forge~
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The heat of the place cause blisters to form. The rhythmic beat of hammer
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against the forge causes you to believe that someone is working here.
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556 8 0 0 0 0
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D3
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door w west~
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1 0 55609
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S
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#55611
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Residence~
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This residence is very small. It befits the teaching of sacrifice without
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any item that is extra.
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~
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556 8 0 0 0 0
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D0
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door n north~
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1 0 55607
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S
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#55612
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Residence~
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This residence is very small. It befits the teaching of sacrifice without
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any item that is extra.
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~
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556 8 0 0 0 0
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D0
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~
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door n north~
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1 0 55609
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S
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#55613
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The Beach~
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This beach ends here. You can enter the ocean through the calm lagoon to the
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west.
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556 0 0 0 0 2
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D1
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~
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0 0 55614
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D3
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~
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~
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0 0 55684
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S
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#55614
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The Beach~
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The beach extends from west to east but the waves are too heavy here to enter
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the ocean.
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~
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556 0 0 0 0 2
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D1
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~
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~
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0 0 55615
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D3
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~
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~
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0 0 55613
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S
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#55615
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The Beach~
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The beach here is perfect, glistening white sands, perfect sun. Too bad
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there is a monster infestation....
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~
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556 0 0 0 0 2
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D1
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~
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0 0 55616
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D2
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~
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0 0 55602
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D3
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~
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0 0 55614
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S
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#55616
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The Beach~
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The Beach seems so idyllic. It's too bad that these monsters keep showing
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up.
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556 0 0 0 0 2
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D1
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0 0 55617
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D3
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~
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0 0 55615
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S
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#55617
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The Beach~
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The Beach ends here. It's impossible to enter the ocean from here. You'll
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have to turn back.
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~
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556 0 0 0 0 2
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D3
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~
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0 0 55616
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S
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#55618
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The Whirlpool~
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This is a nasty whirlpool. Huge waves threaten to crush everything in sight.
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556 0 0 0 0 7
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D0
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~
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~
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0 0 55620
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D1
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0 0 55621
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D2
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A swampy lagoon.
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0 0 55684
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D3
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~
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0 0 55619
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S
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T 55618
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#55619
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The Whirlpool~
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This is a nasty whirlpool. Huge waves threaten to crush everything in sight.
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~
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556 0 0 0 0 7
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D0
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~
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~
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0 0 55622
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D1
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~
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~
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0 0 55620
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D2
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~
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~
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0 0 55625
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D3
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~
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~
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0 0 55618
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S
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#55620
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The Whirlpool~
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This is a nasty whirlpool. Huge waves threaten to crush everything in sight.
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556 0 0 0 0 7
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D0
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~
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~
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0 0 55623
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D1
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~
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~
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0 0 55618
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D2
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~
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~
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0 0 55626
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D3
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~
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~
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0 0 55619
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S
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#55621
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The Whirlpool~
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This is a nasty whirlpool. Huge waves threaten to crush everything in sight.
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~
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556 0 0 0 0 7
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D0
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~
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~
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0 0 55624
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D1
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~
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~
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0 0 55622
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D2
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~
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~
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0 0 55618
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D3
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~
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~
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0 0 55623
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S
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#55622
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The Whirlpool~
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This is a nasty whirlpool. Huge waves threaten to crush everything in sight.
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~
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556 0 0 0 0 7
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D0
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~
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~
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0 0 55625
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D1
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~
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~
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0 0 55623
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D2
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~
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~
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0 0 55619
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D3
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~
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~
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0 0 55621
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S
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#55623
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The Whirlpool~
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This is a nasty whirlpool. Huge waves threaten to crush everything in sight.
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~
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556 0 0 0 0 7
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D0
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~
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~
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0 0 55626
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D1
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~
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~
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0 0 55621
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D2
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~
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~
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0 0 55620
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D3
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~
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~
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0 0 55622
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S
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#55624
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The Whirlpool~
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This is a nasty whirlpool. Huge waves threaten to crush everything in sight.
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~
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556 0 0 0 0 7
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D0
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There is a shimmering light to the north.
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~
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~
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0 0 55627
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D1
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~
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~
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0 0 55626
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D2
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~
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~
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0 0 55625
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D3
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~
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~
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0 0 55621
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S
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T 55624
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#55625
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The Whirlpool~
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This is a nasty whirlpool. Huge waves threaten to crush everything in sight.
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~
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556 0 0 0 0 7
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D0
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~
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~
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0 0 55619
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D1
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~
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~
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0 0 55626
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D2
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~
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~
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0 0 55622
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D3
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~
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~
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0 0 55624
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S
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#55626
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The Whirlpool~
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This is a nasty whirlpool. Huge waves threaten to crush everything in sight.
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~
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556 0 0 0 0 7
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D0
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~
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~
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0 0 55620
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D1
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~
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~
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0 0 55624
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D2
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~
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~
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0 0 55623
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D3
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~
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~
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0 0 55625
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S
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#55627
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The Minoc Moongate~
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The sea waves lap up against the Moongate. The blue reflection disappears
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into the ripples.
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~
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556 4 0 0 0 7
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D2
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~
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~
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0 0 55624
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D4
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Through the moongate you see a large campfire.
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~
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moongate~
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2 55513 55628
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S
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#55628
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A Campfire~
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This campfire sits in the middle of the camp. Many of the paladins stand by
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it looking it the desert beyond. Some just wander by. To the south is a small
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tent, to the north are more tents.
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~
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556 4 0 0 0 4
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D0
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~
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~
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0 0 55638
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D1
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~
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~
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0 0 55629
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D2
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~
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tent s south~
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1 0 55632
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S
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#55629
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Between the Tents~
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There is a grand tent to the south. The tent flap entrance can be seen to
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the east.
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~
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556 0 0 0 0 4
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D1
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~
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~
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0 0 55630
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D3
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~
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~
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0 0 55628
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S
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#55630
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In Front of the Grand Tent~
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To the south, there is a huge tent. To the east lies a smaller, more
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ordinary, tent.
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556 0 0 0 0 4
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D1
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~
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tent e east~
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1 0 55631
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D2
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~
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tent s south~
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1 0 55634
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D3
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~
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~
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0 0 55629
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S
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#55631
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A Small Tent~
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The paladin's tent is very Spartan, as he has to live without much in order
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to develop his Honor.
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~
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556 8 0 0 0 0
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D3
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~
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tent w west~
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1 0 55630
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S
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#55632
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A Small Tent~
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The paladin's tent is very Spartan, as he has to live without much in order
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to develop his Honor.
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~
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556 8 0 0 0 0
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D0
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~
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tent n north~
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1 0 55628
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S
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#55633
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The Treasure Tent~
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There is a HUGE stack of treasure here. It is truly immense. It would make
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you easily a millionaire. If you could even take a tenth of it, you could buy
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your levels. But the treasure is surrounded by a shield. A shield that only
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the truly Honorable could get through. And if you were truly honorable you
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wouldn't take the treasure.
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~
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556 8 0 0 0 0
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D1
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~
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~
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0 0 55634
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S
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#55634
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The Grand Tent~
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This tent is absolutely huge. To the east is the map room. To the south
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there is Dupre. To the east is the treasure room.
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~
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556 8 0 0 0 0
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D0
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~
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tent n north~
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1 0 55630
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D1
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~
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~
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0 0 55635
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D2
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~
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~
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0 0 55636
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D3
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~
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~
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0 0 55633
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S
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#55635
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The Map Tent~
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This room has many maps and scrolls all over the table. There is one in
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particular that interest you.
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~
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556 8 0 0 0 0
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D3
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~
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~
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0 0 55634
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E
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scroll~
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The scroll reads as follows:
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Dear Lord British,
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This is Dupre reporting about the paladin expedition. We
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are in the process of clearing the desert of those annoying
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sandtraps. Unfortunately one of my men had wandered into the
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dragon cave and was slayed by that evil creature. We need
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another knight, and also he had a moonstone. Thank you, my
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liege.
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Your Servant,
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Dupre
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~
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E
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map~
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The map has a rough drawing of the camp and to the north a small segment of
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the desert, and a drawing of a winged lizard near the very north.
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~
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S
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#55636
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Dupre's Tent~
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This is the commander's tent. It is full of commander type things. It's
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simple, as befits a paladin.
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~
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556 8 0 0 0 0
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D0
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~
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~
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0 0 55634
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S
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#55637
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A Small Tent~
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The paladin's tent is very Spartan, as he has to live without much in order
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to develop his Honor.
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~
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556 8 0 0 0 0
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D1
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~
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tent e east~
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1 0 55638
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S
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#55638
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Desert Entrance~
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You feel the hot desert wind blow sand into your face as you look at those
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dunes.
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~
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556 4 0 0 0 4
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D0
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~
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~
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0 0 55641
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D1
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~
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tent e east~
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1 0 55639
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D2
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~
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~
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0 0 55628
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D3
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~
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tent w west~
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1 0 55637
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S
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#55639
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A Small Tent~
|
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The paladin's tent is very Spartan, as he has to live without much in order
|
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to develop his Honor.
|
|
~
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556 8 0 0 0 0
|
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D3
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~
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tent w west~
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1 0 55638
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S
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#55640
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The Desert~
|
|
The desert in the northeast part of Britannia is a perfect example of its
|
|
kind. Dry, ugly, and lots of sand.
|
|
~
|
|
556 0 0 0 0 4
|
|
D0
|
|
There is a shimmering light.
|
|
~
|
|
~
|
|
0 0 55644
|
|
D1
|
|
~
|
|
~
|
|
0 0 55641
|
|
S
|
|
#55641
|
|
The Desert~
|
|
The Desert is an ugly place. Sand whips into your eyes, making you unsure of
|
|
where you are and what you see.
|
|
~
|
|
556 0 0 0 0 4
|
|
D1
|
|
~
|
|
~
|
|
0 0 55642
|
|
D2
|
|
~
|
|
~
|
|
0 0 55638
|
|
D3
|
|
~
|
|
~
|
|
0 0 55640
|
|
S
|
|
#55642
|
|
The Desert~
|
|
You trudge on. This desert seems endless. You'd even welcome a mirage, to
|
|
break up the monotony.
|
|
~
|
|
556 0 0 0 0 4
|
|
D0
|
|
~
|
|
~
|
|
0 0 55646
|
|
D1
|
|
~
|
|
~
|
|
0 0 55643
|
|
D3
|
|
~
|
|
~
|
|
0 0 55641
|
|
S
|
|
#55643
|
|
The Desert Moongate~
|
|
Your thirst seems to slacken as you see the comforting glow of the moongate.
|
|
You'll soon be out of this desert.
|
|
~
|
|
556 4 0 0 0 4
|
|
D3
|
|
~
|
|
~
|
|
0 0 55642
|
|
D4
|
|
Through the moongate you seem to see a shrine.
|
|
~
|
|
moongate~
|
|
2 55514 55649
|
|
S
|
|
#55644
|
|
The Desert Moongate~
|
|
Your thirst seems to slacken as you see the comforting glow of the moongate.
|
|
You'll soon be out of this desert.
|
|
~
|
|
556 0 0 0 0 4
|
|
D2
|
|
~
|
|
~
|
|
0 0 55640
|
|
D4
|
|
There is just blue.
|
|
~
|
|
moongate~
|
|
2 55514 55644
|
|
S
|
|
#55645
|
|
The Desert~
|
|
There is a large cave to the north. Smoke pours out of it at regular
|
|
intervals.
|
|
~
|
|
556 0 0 0 0 4
|
|
D0
|
|
The smoke obscures all vision.
|
|
~
|
|
~
|
|
0 0 55648
|
|
D1
|
|
~
|
|
~
|
|
0 0 55646
|
|
S
|
|
#55646
|
|
The Desert~
|
|
The sands blows into your ears and eyes and scours your skin. You may not
|
|
have much skin left by the time you get out of here.
|
|
~
|
|
556 0 0 0 0 4
|
|
D1
|
|
There is a shimmering light.
|
|
~
|
|
~
|
|
0 0 55647
|
|
D2
|
|
~
|
|
~
|
|
0 0 55642
|
|
D3
|
|
~
|
|
~
|
|
0 0 55645
|
|
S
|
|
#55647
|
|
The Desert Moongate~
|
|
Your thirst seems to slacken as you see the comforting glow of the moongate.
|
|
You'll soon be out of this desert.
|
|
~
|
|
556 0 0 0 0 4
|
|
D3
|
|
~
|
|
~
|
|
0 0 55646
|
|
D4
|
|
There is just blue.
|
|
~
|
|
moongate~
|
|
2 55514 55685
|
|
S
|
|
#55648
|
|
The Dragon Cave~
|
|
The cave is smoky. There is a glint of gold. The smell of sulfur fills the
|
|
air, choking you.
|
|
~
|
|
556 12 0 0 0 0
|
|
D2
|
|
~
|
|
~
|
|
0 0 55645
|
|
S
|
|
#55649
|
|
The Shrine of Spirituality~
|
|
In this room a huge ankh sits on a pedestal. The Shrine is the source of all
|
|
magical power. The Timelord himself lives here. There is a moongate here also.
|
|
And last of all there is a huge engraving taking up the west wall.
|
|
~
|
|
556 12 0 0 0 0
|
|
D0
|
|
You peer into the blackness, and hear shrieks and sounds totally
|
|
inhuman.
|
|
~
|
|
~
|
|
0 0 55654
|
|
D2
|
|
Peace infuses your body. The graveyard is a solemn and sobering
|
|
place.
|
|
~
|
|
~
|
|
0 0 55657
|
|
D4
|
|
Through the moongate you see a castle.
|
|
~
|
|
moongate~
|
|
2 55515 55662
|
|
E
|
|
engraving~
|
|
@n
|
|
Pilgrim,
|
|
You have reached the final step on your way to enlightenment.
|
|
In this last step you will be shown ultimate evil to your north,
|
|
and ultimate good to your south. This is the land of the undead.
|
|
|
|
The dead of both those whose goodness links them to the land,
|
|
and those whose evilness was rejected are here. To have true
|
|
spirituality one must know both. Once you have been strengthened
|
|
and forge through the evil, there is one final test before you
|
|
prove yourself equal to the Avatar himself. You must endure
|
|
the test of time.
|
|
~
|
|
E
|
|
ankh~
|
|
Through your entire journey you have not understood the real symbol of the
|
|
ankh. Its true beauty only reveals itself to you now. This knowledge
|
|
transcends all that came before.
|
|
~
|
|
S
|
|
#55650
|
|
The Place of Ultimate Evil~
|
|
The ground itself seems malevolent. It seems to suck at you as it tries to
|
|
engulf you.
|
|
~
|
|
556 9 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 55651
|
|
D2
|
|
~
|
|
~
|
|
0 0 55653
|
|
S
|
|
#55651
|
|
The Place of Ultimate Evil~
|
|
The air sickens you. You choke on whatever flows through the air as you gasp
|
|
for oxygen.
|
|
~
|
|
556 9 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 55652
|
|
D2
|
|
~
|
|
~
|
|
0 0 55654
|
|
D3
|
|
~
|
|
~
|
|
0 0 55650
|
|
S
|
|
#55652
|
|
The Place of Ultimate Evil~
|
|
It is dark, there is no evidence of light except what you have with you.
|
|
And this is swallowed by the darkness within 2 feet.
|
|
~
|
|
556 9 0 0 0 0
|
|
D2
|
|
~
|
|
~
|
|
0 0 55655
|
|
D3
|
|
~
|
|
~
|
|
0 0 55651
|
|
S
|
|
#55653
|
|
The Place of Ultimate Evil~
|
|
Sounds are very weird in this place. Some sounds, like shrieks and
|
|
blood-curdling shouts, are amplified, and you hear them frequently. Others,
|
|
like your own voice, will not travel to beyond a inch from your face.
|
|
~
|
|
556 9 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 55650
|
|
D1
|
|
~
|
|
~
|
|
0 0 55654
|
|
S
|
|
#55654
|
|
The Place of Ultimate Evil~
|
|
When you enter this place all of your senses are immediately blasted. You
|
|
breathe in that total evilness and feel dirty. You want to leave right now.
|
|
~
|
|
556 9 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 55651
|
|
D1
|
|
~
|
|
~
|
|
0 0 55655
|
|
D2
|
|
~
|
|
~
|
|
0 0 55649
|
|
D3
|
|
~
|
|
~
|
|
0 0 55653
|
|
S
|
|
#55655
|
|
The Place of Ultimate Evil~
|
|
You feel invisible things all over your body, sucking and poking at you,
|
|
hurting you.
|
|
~
|
|
556 9 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 55652
|
|
D3
|
|
~
|
|
~
|
|
0 0 55654
|
|
S
|
|
#55656
|
|
The Graveyard~
|
|
The graveyard background noises seem to soothe you. They are light and
|
|
peaceful. Your own voices carries so well and softly that you seem to be
|
|
telepathically communicating.
|
|
~
|
|
556 0 0 0 0 2
|
|
D1
|
|
~
|
|
~
|
|
0 0 55657
|
|
D2
|
|
~
|
|
~
|
|
0 0 55659
|
|
S
|
|
#55657
|
|
The Graveyard~
|
|
When you walk into here you are immediately soothed. Nothing could be wrong
|
|
with the world. All your senses are pleased.
|
|
~
|
|
556 0 0 0 0 2
|
|
D0
|
|
There is a shimmering light.
|
|
~
|
|
~
|
|
0 0 55649
|
|
D1
|
|
~
|
|
~
|
|
0 0 55658
|
|
D2
|
|
~
|
|
~
|
|
0 0 55660
|
|
D3
|
|
~
|
|
~
|
|
0 0 55656
|
|
S
|
|
#55658
|
|
The Graveyard~
|
|
You feel a light breath of air under your clothing. It gently massages you.
|
|
~
|
|
556 0 0 0 0 2
|
|
D2
|
|
~
|
|
~
|
|
0 0 55661
|
|
D3
|
|
~
|
|
~
|
|
0 0 55657
|
|
S
|
|
#55659
|
|
The Graveyard~
|
|
The ground itself here seems to welcome your footsteps. It is springy and
|
|
causes you little fatigue.
|
|
~
|
|
556 0 0 0 0 2
|
|
D0
|
|
~
|
|
~
|
|
0 0 55656
|
|
D1
|
|
~
|
|
~
|
|
0 0 55660
|
|
S
|
|
#55660
|
|
The Graveyard~
|
|
The scent of the air refreshes you. It is sweet and lovely. Flowers on the
|
|
graves release their perfumes into the air.
|
|
~
|
|
556 0 0 0 0 2
|
|
D0
|
|
~
|
|
~
|
|
0 0 55657
|
|
D1
|
|
~
|
|
~
|
|
0 0 55661
|
|
D3
|
|
~
|
|
~
|
|
0 0 55659
|
|
S
|
|
#55661
|
|
The Graveyard~
|
|
The light here is bright and lovely. It shines on the gravestones as if
|
|
laying a benediction on the dead.
|
|
~
|
|
556 0 0 0 0 2
|
|
D0
|
|
~
|
|
~
|
|
0 0 55658
|
|
D3
|
|
~
|
|
~
|
|
0 0 55660
|
|
S
|
|
#55662
|
|
Lord British's Castle Entrance~
|
|
This building is awe-inspiring. Lord British's personal Jester is here to
|
|
entertain you.
|
|
~
|
|
556 8 0 0 0 0
|
|
D0
|
|
You see a fountain.
|
|
~
|
|
~
|
|
0 0 55663
|
|
S
|
|
#55663
|
|
Castle Fountain~
|
|
A lovely fountain sits here. Light sparkles the water droplets, making them
|
|
look like diamonds. To the north you see a guard.
|
|
~
|
|
556 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 55665
|
|
D2
|
|
~
|
|
~
|
|
0 0 55662
|
|
S
|
|
#55664
|
|
A Staircase~
|
|
There is a magical staircase going up. Beware, for those who go up shall not
|
|
return down. The other exits except for the west are closed for construction.
|
|
~
|
|
556 8 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 55665
|
|
D4
|
|
You see the altars of enlightenment.
|
|
~
|
|
~
|
|
0 0 55669
|
|
S
|
|
#55665
|
|
Hallway~
|
|
This is the entrance for Lord British. Through the great doors to the north
|
|
you can enter. Another hallways passes across this one.
|
|
~
|
|
556 8 0 0 0 0
|
|
D0
|
|
~
|
|
door n north~
|
|
1 0 55667
|
|
D1
|
|
~
|
|
~
|
|
0 0 55666
|
|
D2
|
|
~
|
|
~
|
|
0 0 55663
|
|
D3
|
|
~
|
|
~
|
|
0 0 55664
|
|
S
|
|
#55666
|
|
Hallway~
|
|
This is a hallway that would regularly extend from west to east, but it is
|
|
closed for reconstruction. There is though a room to your north that can be
|
|
entered.
|
|
~
|
|
556 8 0 0 0 0
|
|
D0
|
|
~
|
|
door n north~
|
|
1 0 55668
|
|
D3
|
|
~
|
|
~
|
|
0 0 55665
|
|
S
|
|
#55667
|
|
The Throne Room~
|
|
In the Throne Room there are the two most important figures in the world; the
|
|
avatar and Lord British himself.
|
|
~
|
|
556 8 0 0 0 0
|
|
D2
|
|
~
|
|
door s south~
|
|
1 0 55665
|
|
S
|
|
#55668
|
|
Batlin's Room~
|
|
Batlin, molester of animals and general jerk, lives here. The room looks
|
|
peaceful but, like its occupant, probably hides evil.
|
|
~
|
|
556 8 0 0 0 0
|
|
D2
|
|
~
|
|
door s south~
|
|
1 0 55666
|
|
S
|
|
#55669
|
|
The Altar of Honesty~
|
|
You may gain true enlightenment here. There is a large plaque on the wall.
|
|
The path continues only if you use the mantra, to gain enlightenment.
|
|
~
|
|
556 8 0 0 0 0
|
|
D0
|
|
The Path Of Enlightenment leads on.
|
|
~
|
|
Path~
|
|
2 55504 55670
|
|
E
|
|
plaque~
|
|
Honesty is the scrupulous respect for truth-the willingness never to deceive
|
|
oneself or another.
|
|
~
|
|
S
|
|
#55670
|
|
The Altar of Compassion~
|
|
You may gain true enlightenment here. There is a large plaque on the wall.
|
|
The path continues only if you use the mantra, to gain enlightenment.
|
|
~
|
|
556 8 0 0 0 0
|
|
D0
|
|
The Path Of Enlightenment leads on.
|
|
~
|
|
Path~
|
|
2 55500 55671
|
|
E
|
|
plaque~
|
|
Compassion is nonjudgmental empathy for one's fellow creatures. It is pure
|
|
love.
|
|
~
|
|
S
|
|
#55671
|
|
The Altar of Valor~
|
|
You may gain true enlightenment here. There is a large plaque on the wall.
|
|
The path continues only if you use the mantra, to gain enlightenment.
|
|
~
|
|
556 8 0 0 0 0
|
|
D0
|
|
The Path Of Enlightenment leads on.
|
|
~
|
|
Path~
|
|
2 55506 55672
|
|
E
|
|
plaque~
|
|
Valor is the courage to take actions in support of one's convictions.
|
|
~
|
|
S
|
|
#55672
|
|
The Altar of Justice~
|
|
You may gain true enlightenment here. There is a large plaque on the wall.
|
|
The path continues only if you use the mantra, to gain enlightenment.
|
|
~
|
|
556 8 0 0 0 0
|
|
D0
|
|
The Path Of Enlightenment leads on.
|
|
~
|
|
Path~
|
|
2 55502 55673
|
|
E
|
|
plaque~
|
|
Justice is devotion to truth, tempered by love.
|
|
~
|
|
S
|
|
#55673
|
|
The Altar of Sacrifice~
|
|
You may gain true enlightenment here. There is a large plaque on the wall.
|
|
The path continues only if you use the mantra, to gain enlightenment.
|
|
~
|
|
556 8 0 0 0 0
|
|
D0
|
|
The Path Of Enlightenment leads on.
|
|
~
|
|
Path~
|
|
2 55505 55674
|
|
E
|
|
plaque~
|
|
Sacrifice is the courage to give of oneself in the name of love.
|
|
~
|
|
S
|
|
#55674
|
|
The Altar of Honor~
|
|
You may gain true enlightenment here. There is a large plaque on the wall.
|
|
The path continues only if you use the mantra, to gain enlightenment.
|
|
~
|
|
556 8 0 0 0 0
|
|
D0
|
|
The Path Of Enlightenment leads on.
|
|
~
|
|
Path~
|
|
2 55507 55675
|
|
E
|
|
plaque~
|
|
Honor is the courage to stand for truth, against any odds.
|
|
~
|
|
S
|
|
#55675
|
|
The Altar of Spirituality~
|
|
You may gain true enlightenment here. There is a large plaque on the wall.
|
|
The path continues only if you use the mantra, to gain enlightenment.
|
|
~
|
|
556 8 0 0 0 0
|
|
D0
|
|
The Path Of Enlightenment leads on.
|
|
~
|
|
Path~
|
|
2 55503 55676
|
|
E
|
|
plaque~
|
|
Spirituality is the concern with one's inner being and how one deals with
|
|
truth, love, and courage.
|
|
~
|
|
S
|
|
#55676
|
|
The Altar of Humility~
|
|
You may gain true enlightenment here. There is a large plaque on the wall.
|
|
The path continues only if you use the mantra, to gain enlightenment.
|
|
~
|
|
556 8 0 0 0 0
|
|
D0
|
|
The Path Of Enlightenment ends there.
|
|
~
|
|
Path~
|
|
2 55501 55677
|
|
E
|
|
plaque~
|
|
Humility is perceiving one's place in the world, not according to one's own
|
|
accomplishments, but according to the intrinsic value of all individuals.
|
|
~
|
|
S
|
|
#55677
|
|
The Enlightenment~
|
|
A voice booms out, "You are now eight parts enlightened. To truly become an
|
|
Avatar though you must experience what he has experienced. Go through the time
|
|
warp and fight his enemies. Beware! Only High Mortals should attempt this
|
|
challenge."
|
|
~
|
|
556 8 0 0 0 0
|
|
D4
|
|
The Time Warp leads you to another place.
|
|
~
|
|
warp~
|
|
2 55516 55679
|
|
S
|
|
#55678
|
|
In the Warp~
|
|
This is a forest. You were sent very far back in time. Before there was a
|
|
Britannia. Almost before there was a Lord British. This is the time of
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Mondain. The first enemy that the Avatar met.
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~
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556 0 0 0 0 3
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S
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#55679
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In the Warp~
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You are in a featureless room. You see the apprentice and lover of Mondain
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here. Minax. She does not seem happy to see you.
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~
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556 8 0 0 0 0
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D4
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The Time Warp zips to the future.
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~
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warp~
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2 55516 55680
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S
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#55680
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In the Warp~
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You see the last of the Triad of Evil. With its destruction came the
|
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breaking of the world.
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~
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556 8 0 0 0 0
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D4
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The Time Warp continues on.
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~
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warp~
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2 55516 55681
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S
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#55681
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The Enlightenment~
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|
A voice booms out, "You have now truly became Enlightened. You have fought
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and defeated the Avatar's enemies of the past. Now the time warp leads to the
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future. Only the truly courageous can survive the enemies there."
|
|
~
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556 8 0 0 0 0
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D4
|
|
The Time Warp changes space, and fluxes its surroundings.
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~
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|
warp~
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2 55516 55682
|
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S
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#55682
|
|
In the Warp~
|
|
You seem to be in a castle. But there are torture devices here, and an angry
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King.
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~
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556 8 0 0 0 0
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D4
|
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The Time Warp sputters and crackles.
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|
~
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|
warp~
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2 55516 55683
|
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S
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#55683
|
|
In the Warp~
|
|
You seem to be in a blue room. It seems to be only 2 dimensional as it
|
|
sparkles. There is also a big red face here.
|
|
~
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556 8 0 0 0 0
|
|
D4
|
|
All looks peaceful beyond the moongate.
|
|
~
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|
moongate~
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|
2 55516 55685
|
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S
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#55684
|
|
The Lagoon~
|
|
The whirlpool-like ocean is to the north, and the beach is back to the east.
|
|
The beach looks much safer.
|
|
~
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556 4 0 0 0 7
|
|
D0
|
|
The Ocean Roars.
|
|
~
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~
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0 0 55618
|
|
D1
|
|
The beach sparkles.
|
|
~
|
|
~
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0 0 55613
|
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S
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#55685
|
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Entrance to Ultima~
|
|
The blue moongate casts a strange blue light upon a huge gate to the south.
|
|
The gate is open and beyond it you see a simple village. Around the gate there
|
|
are two pedestals. On the first pedestal is a magic scroll. On the second is a
|
|
plaque.
|
|
~
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|
556 8 0 0 0 0
|
|
D2
|
|
There is a huge gate.
|
|
~
|
|
gate s south~
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|
0 0 55501
|
|
E
|
|
magic scroll~
|
|
An image flies out of the scroll and creates a huge image of a face
|
|
approximately ten feet off the ground. It says, "Welcome to Ultima, where
|
|
adventure and excitement may be found for all people, and all levels. Each of
|
|
the separate planes increase in level. Have a nice day!"
|
|
~
|
|
E
|
|
plaque~
|
|
The plaque reads, "The Ultima Area was originally made for Merc 2.0."
|
|
~
|
|
S
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$~
|