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1491 lines
26 KiB
Text
1491 lines
26 KiB
Text
#2600
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A Hallway~
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You are in a long hallway leading east and west. The walls emit a
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faint magical glow which provides enough light to see by.
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A silver door can be seen to the north.
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~
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26 72 0 0 0 0
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D0
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~
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door silver~
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1 -1 2601
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D1
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0 -1 2599
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D3
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0 -1 2604
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S
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#2601
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A Store Room~
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You are in a large store room. Raw materials are neatly bundled and
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piled here and here. Many freshly cut staves rods and wands of different
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sizes are here.
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You can see a silver door to the west.
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26 72 0 0 0 0
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D2
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door silver~
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1 -1 2600
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D3
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door silver~
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1 -1 2602
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S
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#2602
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The Master Spellbinder's Chamber~
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You are in the chambers of the Master Spellbinder. Unlike other work
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shops of similar nature, this one is without furnishings or tools. The
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spell binder obviously needs none for the working of his art.
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A silver door can be seen to the west.
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~
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26 72 0 0 0 0
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D1
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door silver~
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1 -1 2601
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D3
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door silver~
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2 2524 2603
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S
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#2603
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The Spellbinder's Cache~
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You have discovered the cache of the Master Spellbinder. There are
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three very large silver chased cabinets here, other than that, the room
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is bare.
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A silver door can be seen to the south.
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~
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26 72 0 0 0 0
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D1
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door silver~
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2 2524 2602
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D2
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door silver~
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2 2524 2605
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S
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#2604
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A Hallway~
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You are in a long hallway leading east and west. The walls emit a
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faint magical glow which provides enough light to see by.
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~
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26 72 0 0 0 0
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D1
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0 -1 2600
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D3
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~
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0 -1 2605
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S
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#2605
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A Hallway~
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You are in a long hallway leading east and west. The walls emit a
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faint magical glow which provides enough light to see by.
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A silver door can be seen to the north.
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~
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26 72 0 0 0 0
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D0
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~
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door silver~
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2 2524 2603
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D1
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0 -1 2604
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D3
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~
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~
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0 -1 2606
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S
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#2606
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A Bend In The Hallway~
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You are at a bend in the long hallway. The walls emit a faint magical
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glow which provides enough light to see by.
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The hallway continues east and south.
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~
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26 72 0 0 0 0
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D1
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0 -1 2605
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D2
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~
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0 -1 2607
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S
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#2607
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A Hallway~
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You are in a long hallway leading north and south. The walls emit a
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faint magical glow which provides enough light to see by.
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26 72 0 0 0 0
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D0
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~
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~
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0 -1 2606
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D2
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~
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0 -1 2608
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S
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#2608
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A Hallway~
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You are in a long hallway leading north and south. The walls emit a
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faint magical glow which provides enough light to see by.
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A rusty old door can be seen to the west.
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~
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26 72 0 0 0 0
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D0
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~
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0 -1 2607
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D2
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~
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0 -1 2613
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D3
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door rusty~
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1 -1 2609
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S
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#2609
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The Golem Master's Workshop~
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You are in the golem master's workshop. A few unfinished looking humanoid
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forms of different make are here, some moving, some not. The animated forms
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lunge to attack you.
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~
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26 72 0 0 0 0
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D0
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~
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~
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0 -1 2610
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D1
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door rusty~
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1 -1 2608
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D2
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~
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~
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0 -1 2611
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D5
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~
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trapdoor~
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1 -1 2612
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S
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#2610
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A Store Room~
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You are in a small store room. Large chunks of clay, stone, wood and
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many other raw materials are here.
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26 72 0 0 0 0
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D2
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~
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~
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0 -1 2609
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S
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#2611
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The Golem Chamber~
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You are in the golem chamber. Golems made of every imaginable material
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are here, ranging in size from a hand-span to nearly the ceiling. They all
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seem to be sleeping.
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~
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26 72 0 0 0 0
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D0
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~
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~
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0 -1 2609
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S
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#2612
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It Is Very Dark Here...~
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It is very dark here...
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~
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26 73 0 0 0 0
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D4
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~
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trapdoor~
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1 -1 2609
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D5
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~
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vent~
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1 -1 2581
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S
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#2613
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A Hallway~
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You are in a long hallway leading north and south. The walls emit a
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faint magical glow which provides enough light to see by.
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~
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26 72 0 0 0 0
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D0
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~
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~
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0 -1 2608
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D2
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~
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0 -1 2614
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S
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#2614
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A Bend In The Hallway~
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You are at a bend in the long hallway. The walls emit a faint magical
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glow which provides enough light to see by.
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The hallway continues north and east from here.
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~
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26 72 0 0 0 0
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D0
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~
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0 -1 2613
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D1
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~
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0 -1 2615
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S
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#2615
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A Hallway~
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You are in a long hallway leading east and west. The walls emit a
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faint magical glow which provides enough light to see by.
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~
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26 72 0 0 0 0
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D1
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~
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~
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0 -1 2616
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D3
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~
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0 -1 2614
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S
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#2616
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A Hallway~
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You are in a long hallway leading east and west. The walls emit a
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faint magical glow which provides enough light to see by.
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An emerald door can be seen to the south.
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~
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26 72 0 0 0 0
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D1
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~
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~
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0 -1 2619
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D2
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~
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door emerald~
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1 -1 2617
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D3
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~
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~
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0 -1 2615
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S
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#2617
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The Illusion Master's Chamber~
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You are in the chamber of the Master of Illusions. The walls here
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are ever changing in colour and texture, as if they were reforming before
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your very eyes. Many splendorous treasures lie all around in heaps and
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piles, or at least they seem to be treasures...
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~
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26 72 0 0 0 0
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D0
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~
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door emerald~
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1 -1 2616
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D3
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~
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0 -1 2618
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S
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#2618
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A Bedroom~
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You are in the bedroom of the Master of Illusions. Strange looking
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items and artifacts float here and there in the air. The ripples of
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strong magic can be felt everywhere.
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The room seems much larger than it looks...
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~
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26 72 0 0 0 0
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D0
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The room stretches off to the north.
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~
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0 -1 2618
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D1
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~
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0 -1 2617
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D2
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The room stretches off to the south.
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~
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~
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0 -1 2618
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D3
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The room stretches off to the west.
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~
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~
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0 -1 2618
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S
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#2619
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A Hallway~
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You are in a long hallway leading east and west. The walls emit a
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faint magical glow which provides enough light to see by.
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A glass door can be seen to the south.
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~
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26 72 0 0 0 0
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D1
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~
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~
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0 -1 2621
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D2
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~
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door glass~
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1 -1 2620
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D3
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~
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~
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0 -1 2616
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S
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#2620
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The Meditation Chamber~
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You are in a meditation chamber. It is very silent here, in fact
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you can not even hear your own footsteps.
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You feel very peaceful.
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~
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26 92 0 0 0 0
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D0
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~
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door glass~
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1 -1 2619
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S
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#2621
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A Bend In The Hallway~
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You are at a bend in the long hallway. The walls emit a faint
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magical glow which provides enough light to see by.
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The hallway continues north and west from here.
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~
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26 72 0 0 0 0
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D0
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~
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~
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0 -1 2622
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D3
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~
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~
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0 -1 2619
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S
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#2622
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A Hallway~
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You are in a long hallway leading north and south. The walls emit a
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faint magical glow which provides enough light to see by.
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A blackened door can be seen to the east.
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~
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26 72 0 0 0 0
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D0
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~
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~
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0 -1 2626
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D1
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~
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door black~
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1 -1 2623
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D2
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~
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~
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0 -1 2621
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S
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#2623
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A Dark Room~
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You are in a large dark room. The air here seems quite stale, and a
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sense of extreme dread comes over you. The stench of rotten flesh seems
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to be wafting in from the open doorway to the north.
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~
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26 73 0 0 0 0
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D0
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~
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~
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0 -1 2624
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D3
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~
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door black~
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1 -1 2622
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S
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#2624
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A Dark Room~
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You are in a large dark room. The stench here makes you gag and retch.
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There are body parts and half rotted corpses strewn about with complete
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abandon. Several operating tables with still forms that resemble nothing
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you have ever seen alive are here.
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Tortured screams can be heard from the north.
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~
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26 73 0 0 0 0
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D0
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Gazing northwards, you are filled with deep dread.
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~
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~
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0 -1 2625
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D2
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~
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~
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0 -1 2623
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S
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#2625
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The Necromancer's Lair~
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You are in the lair of the evil Necromancer. Undead minions of all
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types, human and otherwise stand here waiting to do their master's bidding.
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Some glowing arcane sigils have been etched into walls and floor, no doubt
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to protect the evil master from his own ungodly creations.
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~
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26 73 0 0 0 0
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D2
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~
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~
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0 -1 2624
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S
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#2626
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A Hallway~
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You are in a long hallway leading north and south. The walls emit a
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faint magical glow which provides enough light to see by.
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~
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26 72 0 0 0 0
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D0
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~
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~
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0 -1 2627
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D2
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~
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~
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0 -1 2622
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S
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#2627
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A Hallway~
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You are in a long hallway leading north and south. The walls emit a
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faint magical glow which provides enough light to see by.
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~
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26 72 0 0 0 0
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D0
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~
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~
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0 -1 2628
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D2
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~
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~
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0 -1 2626
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S
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#2628
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The End Of The Hallway~
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You are at the end of a long hallway. The walls here glow with a faint
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magical energy which provides plenty of light.
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Stairs lead up to the next level here and the hallway continues south.
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~
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26 72 0 0 0 0
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D2
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~
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~
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0 -1 2627
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D4
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~
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~
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0 -1 2629
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S
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#2629
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A Corridor~
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You are at the east end of a long corridor. Obsidian walls
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engraved with ancient runes of power stretch out before you.
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Magical energies seem to crackle with power all around and
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whisper in tongues long forgotten, almost as if the corridor
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itself were alive.
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~
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26 72 0 0 0 0
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D3
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~
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~
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0 -1 2630
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D5
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~
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~
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0 -1 2628
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S
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#2630
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A Corridor~
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You are in a long corridor. Obsidian walls engraved with ancient runes
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of power stretch out before you. Magical energies seem to crackle with
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power all around and whisper in tongues long forgotten, almost as if the
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corridor itself were alive.
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~
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26 72 0 0 0 0
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D1
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~
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~
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0 -1 2629
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D3
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~
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~
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0 -1 2631
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S
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#2631
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A Bend In The Corridor~
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You are at a bend in the long corridor. Obsidian walls engraved with
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ancient runes of power stretch out before you. Magical energies seem to
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crackle with power all around and whisper in tongues long forgotten, almost
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as if the corridor itself were alive.
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~
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26 72 0 0 0 0
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D1
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~
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~
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0 -1 2630
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D2
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~
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~
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0 -1 2632
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S
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#2632
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A Corridor~
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You are in a long corridor leading north and south. Obsidian walls
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engraved with ancient runes of power stretch out before you. Magical
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energies seem to crackle with power all around and whisper in tongues
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long forgotten, almost as if the corridor itself were alive.
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~
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26 72 0 0 0 0
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D0
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~
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~
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0 -1 2631
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D2
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~
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~
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0 -1 2633
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S
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#2633
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An Intersection~
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You are at an intersection in the corridor. The obsidian walled halls
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lead off in every direction from here, pulsing with the power of their
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ancient runes.
|
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~
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26 72 0 0 0 0
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D0
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~
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~
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0 -1 2632
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D1
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~
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~
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0 -1 2634
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D2
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~
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~
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0 -1 2646
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D3
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~
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~
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0 -1 2636
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S
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#2634
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A Corridor~
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You are at the end of a long corridor. Obsidian walls engraved with
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ancient runes of power stretch out before you. A darkened door is to the
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east. Tendrils of mist cling to the floor here, they seem to be seeping
|
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from under the door.
|
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~
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26 72 0 0 0 0
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D1
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~
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door black~
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1 -1 2635
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D3
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~
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~
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0 -1 2633
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S
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#2635
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The Scrying Chamber~
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|
You are in the scrying chamber of the high tower of sorcerery. It is
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here that arcane rituals are performed to enable those of the art to look
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in upon denizens throughout the world and spy out their darkest secrets.
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A huge black cauldron is in the center of the room, bubbling and gurgling,
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it pours forth a constant stream of smokey fog into the air about you. Here
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and there on stands of different sizes are crystal balls and oddly shaped
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mirrors.
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~
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26 73 0 0 0 0
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D3
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~
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door black~
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1 -1 2634
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S
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#2636
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A Corridor~
|
|
You have reached an end in the long corridor. Obsidian walls engraved
|
|
with ancient runes of power stretch out before you. The sound of snoring
|
|
can barely be heard through the door to the west.
|
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~
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26 72 0 0 0 0
|
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D1
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~
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~
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0 -1 2633
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D3
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~
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door wooden~
|
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1 -1 2637
|
|
S
|
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#2637
|
|
The Entrance To The Library~
|
|
You are in the entrance to the great library of magic. A giant desk is
|
|
here, covered with books parchments and scrolls. Long shelves loaded with
|
|
row upon row of books stretch out in every direction as far as the eye can
|
|
see.
|
|
~
|
|
26 72 0 0 0 0
|
|
D0
|
|
All you can see are books.
|
|
~
|
|
~
|
|
0 -1 2639
|
|
D1
|
|
~
|
|
door wooden~
|
|
1 -1 2636
|
|
D2
|
|
All you can see are books.
|
|
~
|
|
~
|
|
0 -1 2640
|
|
D3
|
|
All you can see are books.
|
|
~
|
|
~
|
|
0 -1 2638
|
|
S
|
|
#2638
|
|
In The Library~
|
|
You are in the great library of magic. A strong musty smell permeates
|
|
the entire area. Upon shelves which float just out of reach are hundreds
|
|
of books, tomes and scrolls of every possible shape size and colour. The
|
|
elusive books seem to wink in and out of existence before your untrained
|
|
eyes. It is very quiet here.
|
|
~
|
|
26 72 0 0 0 0
|
|
D0
|
|
All you can see are books.
|
|
~
|
|
~
|
|
0 -1 2641
|
|
D1
|
|
All you can see are books.
|
|
~
|
|
~
|
|
0 -1 2637
|
|
D2
|
|
All you can see are books.
|
|
~
|
|
~
|
|
0 -1 2642
|
|
D3
|
|
All you can see are books.
|
|
~
|
|
~
|
|
0 -1 2643
|
|
S
|
|
#2639
|
|
In The Library~
|
|
You are in the great library of magic. A strong musty smell permeates
|
|
the entire area. Upon shelves which float just out of reach are hundreds
|
|
of books, tomes and scrolls of every possible shape size and colour. The
|
|
elusive books seem to wink in and out of existence before your untrained
|
|
eyes. It is very quiet here.
|
|
~
|
|
26 72 0 0 0 0
|
|
D0
|
|
All you can see are books.
|
|
~
|
|
~
|
|
0 -1 2640
|
|
D1
|
|
All you can see are books.
|
|
~
|
|
~
|
|
0 -1 2642
|
|
D2
|
|
All you can see are books.
|
|
~
|
|
~
|
|
0 -1 2637
|
|
D3
|
|
All you can see are books.
|
|
~
|
|
~
|
|
0 -1 2641
|
|
S
|
|
#2640
|
|
In The Library~
|
|
You are in the great library of magic. A strong musty smell permeates
|
|
the entire area. Upon shelves which float just out of reach are hundreds
|
|
of books, tomes and scrolls of every possible shape size and colour. The
|
|
elusive books seem to wink in and out of existence before your untrained
|
|
eyes. It is very quiet here.
|
|
~
|
|
26 72 0 0 0 0
|
|
D0
|
|
All you can see are books.
|
|
~
|
|
~
|
|
0 -1 2637
|
|
D1
|
|
All you can see are books.
|
|
~
|
|
~
|
|
0 -1 2641
|
|
D2
|
|
All you can see are books.
|
|
~
|
|
~
|
|
0 -1 2639
|
|
D3
|
|
All you can see are books.
|
|
~
|
|
~
|
|
0 -1 2642
|
|
S
|
|
#2641
|
|
In The Library~
|
|
You are in the great library of magic. A strong musty smell permeates
|
|
the entire area. Upon shelves which float just out of reach are hundreds
|
|
of books, tomes and scrolls of every possible shape size and colour. The
|
|
elusive books seem to wink in and out of existence before your untrained
|
|
eyes. It is very quiet here.
|
|
~
|
|
26 72 0 0 0 0
|
|
D0
|
|
All you can see are books.
|
|
~
|
|
~
|
|
0 -1 2642
|
|
D1
|
|
All you can see are books.
|
|
~
|
|
~
|
|
0 -1 2639
|
|
D2
|
|
All you can see are books.
|
|
~
|
|
~
|
|
0 -1 2638
|
|
D3
|
|
All you can see are books.
|
|
~
|
|
~
|
|
0 -1 2640
|
|
S
|
|
#2642
|
|
In The Library~
|
|
You are in the great library of magic. A strong musty smell permeates
|
|
the entire area. Upon shelves which float just out of reach are hundreds
|
|
of books, tomes and scrolls of every possible shape size and colour. The
|
|
elusive books seem to wink in and out of existence before your untrained
|
|
eyes. It is very quiet here.
|
|
~
|
|
26 72 0 0 0 0
|
|
D0
|
|
All you can see are books.
|
|
~
|
|
~
|
|
0 -1 2638
|
|
D1
|
|
All you can see are books.
|
|
~
|
|
~
|
|
0 -1 2640
|
|
D2
|
|
All you can see are books.
|
|
~
|
|
~
|
|
0 -1 2641
|
|
D3
|
|
All you can see are books.
|
|
~
|
|
~
|
|
0 -1 2639
|
|
S
|
|
#2643
|
|
In The Library~
|
|
You are in the great library of magic. A strong musty smell permeates
|
|
the entire area. Upon shelves which float just out of reach are hundreds
|
|
of books, tomes and scrolls of every possible shape size and colour. The
|
|
elusive books seem to wink in and out of existence before your untrained
|
|
eyes. It is very quiet here.
|
|
~
|
|
26 72 0 0 0 0
|
|
D1
|
|
All you can see are books.
|
|
~
|
|
~
|
|
0 -1 2638
|
|
D3
|
|
You see a small gap between some shelves.
|
|
~
|
|
~
|
|
0 -1 2644
|
|
S
|
|
#2644
|
|
Between The Shelves~
|
|
You are in the great library of magic. The shelves seem uncomfortably
|
|
close here, you can barely maneuver between them. The musty smell is still
|
|
strong, and the elusive books still hover just out of reach.
|
|
A faint flicker of light can barely be made out to the north.
|
|
~
|
|
26 72 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 2645
|
|
D1
|
|
~
|
|
~
|
|
0 -1 2643
|
|
S
|
|
#2645
|
|
The Reading Room~
|
|
You are in a small room completely devoid of furnishings. The only thing
|
|
here is an enormous tome, lying face open on the floor. The great book looks
|
|
both heavy and ancient. Its jewel encrusted bindings are well worn as the
|
|
bark of a tree. Spidery writings seem to crawls across the pages, totally
|
|
incomprehensible to your mortal eye. Something seems to be wedged between
|
|
the pages.
|
|
~
|
|
26 72 0 0 0 0
|
|
D2
|
|
~
|
|
~
|
|
0 -1 2644
|
|
S
|
|
#2646
|
|
A Corridor~
|
|
You are in a long corridor leading north and south. Obsidian walls
|
|
engraved with ancient runes of power stretch out before you. Magical
|
|
energies seem to crackle with power all around and whisper in tongues
|
|
long forgotten, almost as if the corridor itself were alive.
|
|
~
|
|
26 72 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 2633
|
|
D2
|
|
~
|
|
~
|
|
0 -1 2647
|
|
S
|
|
#2647
|
|
The End Of The Corridor~
|
|
You are at the end of a long corridor. The obsidian walls come to an
|
|
abrupt halt at the edge of a golden archway here. The hum of power is so
|
|
strong it nearly numbs your body.
|
|
The archway lies before you, glowing and pulsing with energy.
|
|
~
|
|
26 72 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 2646
|
|
D2
|
|
~
|
|
~
|
|
0 -1 2648
|
|
S
|
|
#2648
|
|
The Arched Entrance~
|
|
You feel a slight tingle as you pass through the archway, as if the living
|
|
magical energies here had infused your body, found it wanting and left. The
|
|
intense glow from the arch above you is almost blinding. Through the light
|
|
you can barely make out a stairway leading up.
|
|
~
|
|
26 72 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 2647
|
|
D4
|
|
~
|
|
~
|
|
0 -1 2649
|
|
S
|
|
#2649
|
|
The Landing~
|
|
You are on a small landing in the middle of a long stairway leading up.
|
|
Your senses seem dulled here, no sound or smell can be detected at all, and
|
|
the only thing you can see in any direction is endless stairway.
|
|
~
|
|
26 72 0 0 0 0
|
|
D4
|
|
~
|
|
~
|
|
0 -1 2650
|
|
D5
|
|
~
|
|
~
|
|
0 -1 2648
|
|
S
|
|
#2650
|
|
An Intersection~
|
|
You are at an intersection of several hallways. You feel as if strange
|
|
mystical forces are pushing and pulling at each other from all around you.
|
|
The sensation of being trapped, in the middle is almost tangible in the air
|
|
here.
|
|
A grey tiled hallway leads south, black tiled east, white tiled west,
|
|
and a multi-coloured hallway swirling with patterns that remain just barely
|
|
unrecognizable is to the north.
|
|
~
|
|
26 72 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 2673
|
|
D1
|
|
~
|
|
~
|
|
0 -1 2658
|
|
D2
|
|
~
|
|
~
|
|
0 -1 2651
|
|
D3
|
|
~
|
|
~
|
|
0 -1 2665
|
|
D5
|
|
~
|
|
~
|
|
0 -1 2649
|
|
S
|
|
#2651
|
|
A Grey Tiled Hallway~
|
|
You are in a grey tiled hallway leading north and south. Dim balls
|
|
of energy float here and there shedding a warm light, and showing the
|
|
way. A feeling of peace and balance comes over you.
|
|
~
|
|
26 72 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 2650
|
|
D2
|
|
~
|
|
~
|
|
0 -1 2652
|
|
S
|
|
#2652
|
|
A Grey Tiled Hallway~
|
|
You are in a grey tiled hallway leading north and south. Dim balls
|
|
of energy float here and there shedding a warm light, and showing the
|
|
way. A feeling of peace and balance comes over you.
|
|
Large, grey metal double doors can be seen to the south.
|
|
~
|
|
26 72 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 2651
|
|
D2
|
|
~
|
|
door grey~
|
|
1 -1 2653
|
|
S
|
|
#2653
|
|
The Antechamber~
|
|
You are in the antechamber of the Master Magician of the Grey Light.
|
|
A feeling of strong magic floats in the air about you, almost as if you
|
|
could taste the power held within these walls.
|
|
Once your eyes adjust to the semi-light, you can make out a larger
|
|
room to the south.
|
|
~
|
|
26 72 0 0 0 0
|
|
D0
|
|
~
|
|
door grey~
|
|
1 -1 2652
|
|
D2
|
|
~
|
|
~
|
|
0 -1 2654
|
|
S
|
|
#2654
|
|
The Main Chamber~
|
|
A feeling of tranquility comes over you as you enter the main chamber
|
|
of Neutrality. Some artifacts are hung on the walls here, or set on stands.
|
|
The room in general looks both comfortable and official. Probably where the
|
|
Master of Neutrality holds audience.
|
|
~
|
|
26 72 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 2653
|
|
D1
|
|
~
|
|
~
|
|
0 -1 2656
|
|
D2
|
|
~
|
|
~
|
|
0 -1 2657
|
|
D3
|
|
~
|
|
~
|
|
0 -1 2655
|
|
S
|
|
#2655
|
|
The Study~
|
|
You are in a large study. Shelves filled with many books or arcane
|
|
knowledge are on every wall. A large oaken desk is in the center, with
|
|
many parchments and scrolls on it. The most notable thing in the room is
|
|
a small set of scales, which floats about eye level. In perfect balance,
|
|
the scales are no doubt a sign of the Master's neutrality.
|
|
~
|
|
26 72 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 2654
|
|
S
|
|
#2656
|
|
A Closet~
|
|
You are in a small closet. It is filled with many cloaks, and some
|
|
other apparel.
|
|
~
|
|
26 73 0 0 0 0
|
|
D3
|
|
~
|
|
~
|
|
0 -1 2654
|
|
S
|
|
#2657
|
|
A Bedroom~
|
|
You are in the bedroom of the Master Magician of Neutrality.
|
|
Curtained windows can be seen on the south wall. A large
|
|
comfortable looking bed takes up most of the room.
|
|
~
|
|
26 72 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 2654
|
|
S
|
|
#2658
|
|
A Dark Hallway~
|
|
You are in a long dark hallway leading east and west. Not much can
|
|
be seen in the unnatural darkness here, but you get a deep sense of dread
|
|
the further you go.
|
|
~
|
|
26 73 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 2659
|
|
D3
|
|
~
|
|
~
|
|
0 -1 2650
|
|
S
|
|
#2659
|
|
A Dark Hallway~
|
|
You are in a long dark hallway leading east and west. Not much can
|
|
be seen in the unnatural darkness here, but you get a deep sense of dread
|
|
the further you go.
|
|
~
|
|
26 73 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 2660
|
|
D3
|
|
~
|
|
~
|
|
0 -1 2658
|
|
S
|
|
#2660
|
|
The End Of The Hallway~
|
|
You are at the end of a long dark hallway. The darkness here is almost
|
|
tangible in its thickness. A deep sense of fear and loathing comes over
|
|
you.
|
|
A pair of obsidian doors can be seen to the east.
|
|
~
|
|
26 73 0 0 0 0
|
|
D1
|
|
~
|
|
door obsidian~
|
|
1 -1 2661
|
|
D3
|
|
~
|
|
~
|
|
0 -1 2659
|
|
S
|
|
#2661
|
|
The Chamber Of Darkness~
|
|
You are in a vast chamber. The walls fade into darkness, leaving you
|
|
with a very vague idea of the actual size of the room. Swirling here and
|
|
there in the dark, are patches of pure black which seem to suck in your
|
|
light and leave it that much darker here.
|
|
~
|
|
26 73 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 2662
|
|
D1
|
|
~
|
|
~
|
|
0 -1 2664
|
|
D2
|
|
~
|
|
~
|
|
0 -1 2663
|
|
D3
|
|
~
|
|
door obsidian~
|
|
1 -1 2660
|
|
S
|
|
#2662
|
|
It Is Very Dark Here...~
|
|
It is very dark here...
|
|
~
|
|
26 73 0 0 0 0
|
|
D2
|
|
~
|
|
~
|
|
0 -1 2661
|
|
S
|
|
#2663
|
|
A Torture Chamber~
|
|
You are in an ill lit chamber. Instruments of torture hang from a rack
|
|
on the wall, they seem to quiver with anticipation of a victim as if they
|
|
had a mind of their own. An operating table is here, though it is bare.
|
|
An extreme feeling of evil permeates the entire area.
|
|
~
|
|
26 73 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 2661
|
|
S
|
|
#2664
|
|
The Inner Chamber~
|
|
You are in a small dark chamber. Upon the walls are glowing sigils of
|
|
dark power, scrawled and traced in an evil language no longer known to most
|
|
of this plane of existence. There is an obsidian altar here which seems to
|
|
glow, but does not shed any light, in fact it seems to be taking light in.
|
|
~
|
|
26 73 0 0 0 0
|
|
D3
|
|
~
|
|
~
|
|
0 -1 2661
|
|
S
|
|
#2665
|
|
A Bright Hallway~
|
|
You are in a long well lit hallway leading east and west. The walls
|
|
here are a milky white colour, and glow with a warm luminescence, as does
|
|
the floor. A feeling of goodness permeates the area, and you feel unworthy
|
|
to tread upon these sacred floors.
|
|
~
|
|
26 72 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 2650
|
|
D3
|
|
~
|
|
~
|
|
0 -1 2666
|
|
S
|
|
#2666
|
|
A Bright Hallway~
|
|
You are in a long well lit hallway leading east and west. The walls
|
|
here are a milky white colour, and glow with a warm luminescence, as does
|
|
the floor. A feeling of goodness permeates the area, and you feel unworthy
|
|
to tread upon these sacred floors.
|
|
A huge set of double doors in finely worked ivory can be seen to the
|
|
west.
|
|
~
|
|
26 72 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 2665
|
|
D3
|
|
~
|
|
door ivory~
|
|
1 -1 2667
|
|
S
|
|
#2667
|
|
An Antechamber~
|
|
You are in a small antechamber. It is well lit here, though the source
|
|
of light cannot be seen. It is almost as if the room itself exudes a warm
|
|
glow of goodness. A larger chamber can be seen to the west, but you do not
|
|
feel worthy to pass into it.
|
|
~
|
|
26 72 0 0 0 0
|
|
D1
|
|
~
|
|
door ivory~
|
|
1 -1 2666
|
|
D3
|
|
~
|
|
~
|
|
0 -1 2669
|
|
S
|
|
#2669
|
|
The Chamber Of The White Light~
|
|
You are in a vast chamber, its walls floor and ceiling are of an
|
|
unknown metallic material, the brightest white, almost blindingly stark.
|
|
A flickering flame is in the center of the room, seeming to feed off of
|
|
darkness and cleansing the room of any evil. You feel a slight tug at
|
|
your being as the flame flickers towards you.
|
|
~
|
|
26 72 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 2670
|
|
D1
|
|
~
|
|
~
|
|
0 -1 2667
|
|
D2
|
|
~
|
|
~
|
|
0 -1 2671
|
|
D3
|
|
~
|
|
~
|
|
0 -1 2672
|
|
S
|
|
#2670
|
|
The Meditation Chamber~
|
|
You are in a small meditation chamber. White silk cushions are
|
|
everywhere, looking very comfortable. You get an easy peaceful
|
|
feeling of relaxation here, almost making you want to lie down and
|
|
fall asleep.
|
|
~
|
|
26 72 0 0 0 0
|
|
D2
|
|
~
|
|
~
|
|
0 -1 2669
|
|
S
|
|
#2671
|
|
A Study~
|
|
You are in a spacious study. It is extremely tidy here, to an almost
|
|
antiseptic nature. One would wonder how anyone could study without a
|
|
mess all around them, the master of this chamber obviously can.
|
|
~
|
|
26 72 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 2669
|
|
S
|
|
#2672
|
|
A Closet~
|
|
You are in a small closet. Cloaks and vests hang from hooks in
|
|
the wall, and a few old boots are all that can be seen here. Rather
|
|
featureless all in all.
|
|
~
|
|
26 73 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 2669
|
|
S
|
|
#2673
|
|
A Wide Hallway~
|
|
You are in a large hallway, wide enough to accommodate several people
|
|
standing abreast. The floor here is a swirl of multicoloured patterns, in
|
|
constant motion.
|
|
A huge, grey metal door blocks the way north, it looks quite sturdy.
|
|
~
|
|
26 72 0 0 0 0
|
|
D0
|
|
~
|
|
door metal grey~
|
|
2 2593 2674
|
|
D2
|
|
~
|
|
~
|
|
0 -1 2650
|
|
S
|
|
#2674
|
|
A Wide Hallway~
|
|
You are in a large hallway, wide enough to accommodate several people
|
|
standing abreast. The floor here is a swirl of multicoloured patterns, in
|
|
constant motion.
|
|
A huge, black obsidian door blocks the way north, it looks quite sturdy.
|
|
~
|
|
26 72 0 0 0 0
|
|
D0
|
|
~
|
|
door obsidian black~
|
|
2 2594 2675
|
|
D2
|
|
~
|
|
door metal grey~
|
|
2 2593 2673
|
|
S
|
|
#2675
|
|
A Wide Hallway~
|
|
You are in a large hallway, wide enough to accommodate several people
|
|
standing abreast. The floor here is a swirl of multicoloured patterns, in
|
|
constant motion.
|
|
A huge, white ivory door blocks the way north, it looks quite sturdy.
|
|
~
|
|
26 72 0 0 0 0
|
|
D0
|
|
~
|
|
door ivory white~
|
|
2 2595 2676
|
|
D2
|
|
~
|
|
door obsidian black~
|
|
2 2594 2674
|
|
S
|
|
#2676
|
|
The Entranceway~
|
|
You are at the entrance to the audience chamber of the Grand Master of
|
|
Magic. Beautiful tapestries displaying the ancient masters of lore are on
|
|
the walls, and the floor is covered with a plush multicoloured carpet, which
|
|
seems to rustle and move at the touch of your boots.
|
|
~
|
|
26 72 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 2677
|
|
D2
|
|
~
|
|
door white ivory~
|
|
2 2595 2675
|
|
S
|
|
#2677
|
|
The Audience Chamber~
|
|
You are in a large chamber. Small bolts of energy leap from wall to
|
|
wall, crackling with power. The floor is a swirl of indeterminable colours
|
|
and patterns ever changing. Bright bursts of colour seem to explode into
|
|
the air and fade again at random times. All this splendor plays about and
|
|
draws attention to a large throne in the center of the room, it seems to be
|
|
cut from a single enormous emerald.
|
|
~
|
|
26 72 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 2680
|
|
D1
|
|
~
|
|
~
|
|
0 -1 2678
|
|
D2
|
|
~
|
|
~
|
|
0 -1 2676
|
|
D3
|
|
~
|
|
~
|
|
0 -1 2679
|
|
E
|
|
throne~
|
|
The giant emerald is flawless, and must be incredibly valuable.
|
|
~
|
|
S
|
|
#2678
|
|
A Dressing Room~
|
|
You are in a plush dressing room. Fine garments of many styles and some
|
|
outlandish colours hang from a rack suspended in mid air at eye level. The
|
|
only other interesting feature in the room is a large silver mirror on a
|
|
finely crafted gold stand.
|
|
~
|
|
26 72 0 0 0 0
|
|
D3
|
|
~
|
|
~
|
|
0 -1 2677
|
|
S
|
|
#2679
|
|
The Library~
|
|
You are in a small cosy looking library. A few well made books sit atop
|
|
shelves which span every wall. A large oaken writing table is in the center
|
|
of the room with odd papers and parchments on it. The illumination here,
|
|
to your surprise is a quite un-magical oil lamp.
|
|
~
|
|
26 72 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 2677
|
|
S
|
|
#2680
|
|
The Altar~
|
|
You are in a small chapel designed around a beautifully crafted golden
|
|
altar. Many icons to lesser deities line the room, but it is obvious by
|
|
one glance at the symbols on the altar, that this room was designed for
|
|
the worship of Mystra, the goddess of magic.
|
|
~
|
|
26 72 0 0 0 0
|
|
D1
|
|
~
|
|
door secret~
|
|
1 -1 2681
|
|
D2
|
|
~
|
|
~
|
|
0 -1 2677
|
|
D3
|
|
~
|
|
door secret~
|
|
1 -1 2682
|
|
S
|
|
#2681
|
|
The Treasury~
|
|
You are in a small chamber, the stale air here is testament to the fact
|
|
that it has gone undisturbed for many years.
|
|
~
|
|
26 72 0 0 0 0
|
|
D3
|
|
~
|
|
door secret~
|
|
1 -1 2680
|
|
S
|
|
#2682
|
|
A Passage~
|
|
You are in a small dark passage, which would be unremarkable if not for
|
|
the fact that it ends in a blinding blue light to the west. On hooks set
|
|
into the wall here there hang several travel worthy cloaks, and a small
|
|
leather backpack. It looks as if someone has prepared this room to be used
|
|
in the event speedy of a evacuation.
|
|
~
|
|
26 73 0 0 0 0
|
|
D1
|
|
~
|
|
door~
|
|
1 -1 2680
|
|
D3
|
|
~
|
|
~
|
|
0 -1 2683
|
|
S
|
|
#2683
|
|
In The Light~
|
|
You seem to be floating in a magical energy field, though you cannot
|
|
see the source of the energy, you can feel its power pushing at you from
|
|
all sides, completely negating the effects of gravity.
|
|
An imperfection in the uniform blue can be seen overhead, it might be
|
|
an exit.
|
|
~
|
|
26 72 0 0 0 0
|
|
D4
|
|
~
|
|
~
|
|
0 -1 3001
|
|
S
|
|
$~
|