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Updated World (thanks Parna) and other text files for release. --Rumble
This commit is contained in:
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349 changed files with 6589 additions and 5743 deletions
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@ -36,6 +36,8 @@ Xlist (mlist, olist, rlist, zlist, slist, tlist, qlist)
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(lots of major bugfixes too)
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@
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tbaMUD 3.61
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[Jan 27 2010] - Rumble
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Updated World (thanks Parna) and other text files for release.
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[Jan 18 2010] - Fizban
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Edited scuba check so immortals with nohassle on don't need one.
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[Jan 18 2010] - Rumble
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@ -43,7 +45,7 @@ tbaMUD 3.61
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[Dec 28 2009] - Rumble
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Fixed bug where an immortal could cast 'invis' and then be unable to break it with vis.
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[Dec 25 2009] - Rumble
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Changed mob flag NOBASH to NOKILL.
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Added new mob flag NOKILL.
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[Dec 23 2009] - Rumble
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Added zone flags and min/max level to show zone # and stat zone #.
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Changed show zone # reset mode from a # to the actual string description.
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@ -996,6 +998,7 @@ CircleMUD 3.5
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- Added buildwalk and dig.
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Release history:
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Version 3.60 release: January, 2010
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Version 3.60 release: September, 2009
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Version 3.59 release: April, 2009
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Version 3.58 release: January, 2009
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@ -26,7 +26,7 @@ MOBILE STANDARDS: See @RMEDIT STANDARDS@n
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limits on TBA to prevent crashes. But, it is just a waste of time to set large
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numbers or applies that unbalance the game. You will be made to fix them if you
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want your zone used or approved.
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Zcheck (level 32+) checks a zone for these and other standards.
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Zcheck (level 31+) checks a zone for these and other standards.
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See also: DAMAGE, POSITIONS
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#31
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@ -1633,7 +1633,7 @@ ASCII Text Generator:
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http://www.network-science.de/ascii/
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http://www.degraeve.com/img2txt.php
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See also: AUTOMAP, TBAMAP, CARTOGRAPHY
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See also: COLOR, AUTOMAP, TBAMAP, CARTOGRAPHY
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#31
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ABBREVIATIONS ABBREVS
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@ -1978,7 +1978,7 @@ all of this is done ask your coder to implement the petshop. It will not work
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until the code is changed and the MUD is rebooted. The cost of pets is 300
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times their level.
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See also: SPECIALS
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See also: SHOPS, SPECIALS
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#31
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EXPORT
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@ -2518,7 +2518,7 @@ nohassle LVL_GOD PC BINARY NOHASSLE flag
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nosummon LVL_BUILDER PC BINARY NOSUMMON flag
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nowizlist LVL_GRGOD PC BINARY Not Wizlistable flag
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olc LVL_GRGOD PC MISC Zone to OLC
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password LVL_IMPL PC MISC Player password
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password LVL_GRGOD PC MISC Player password
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poofin LVL_IMMORT PC MISC Poofin
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poofout LVL_IMMORT PC MISC Poofout
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practices LVL_GOD PC NUMBER # of practices
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@ -2615,7 +2615,7 @@ See Also: COPYOVER, AUTOSAVE
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#31
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SLOWNS SLOWNAMESERVER
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Usage: toggle slowns
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Usage: toggle slown
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The slowns command is deprecated after adding asynchronous host lookup.
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@ -2754,7 +2754,7 @@ The following wizard commands are implemented with level in the brackets:
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[32]aedit [34]export [32]links [31]peace [32]scopy [32]teleport [31]wizhelp
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[31]at [32]file [31]load [34]plist [31]sedit [33]thaw [34]wizlock
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[31]attach [32]force [32]mcopy [31]purge [32]send [31]tlist [33]wizupdate
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[33]ban [33]freeze [31]medit [34]qecho [32]set [32]transfer [32]zcheck
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[33]ban [33]freeze [31]medit [34]qecho [32]set [32]transfer [31]zcheck
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[31]buildwalk [32]gecho [31]mlist [31]qedit [31]show [31]trigedit [31]zedit
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[34]cedit [31]goto [33]mute [31]qlist [34]shutdow [31]tstat [31]zlist
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[34]changelog [31]handbook [31]nohassle [32]rcopy [34]shutdown [32]unaffect [32]zlock
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@ -2801,7 +2801,7 @@ displays the current WIZLOCK level.
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See also: BAN
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#31
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WIZNET ; WIZTALK WIZTELL WIZCHAT WIZLINE SEMICOLON
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WIZNET ; WIZTALK WIZTELL WIZCHAT WIZLINE SEMICOLON IMMCHAT
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The immortal communication channel which is the only channel visible in OLC.
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@ -3174,7 +3174,8 @@ See also: TRIG-TYPES, VARIABLES, EXPRESSIONS
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%damage% %victim% amount
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Cause amount points of damage to victim. The amount can be negative, to
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create a healing effect.
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create a healing effect. This requires an actor to damage, so if it is a random
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trigger you must define actor.
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%damage% %actor% -20 - cause 20 points of healing
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%damage% %actor% 20 - cause 20 points damage
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@ -3186,7 +3187,7 @@ eval stunned %actor.hitp% - evaluate all hitpoints and then damage
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eval num_hitp %actor.hitp%/2 - calculate half of hitpoints and then damage
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%damage% %actor% %num_hitp%
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Example: @RTSTAT 16, 51, 3008@n
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Example: @RTSTAT 16, 51, 3008, 1600, 1601@n
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See also: DAMAGE, GUNS, DEATH
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#31
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@ -3210,7 +3211,7 @@ key - value is the vnum of the key to the door in this direction.
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name - value is the name of the door in the specified direction.
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room - value is the vnum of the room this direction leads to
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Example: @RTSTAT 17, 23603@n
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Example: @RTSTAT 17, 23603, 53429, 2759@n
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#31
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%ECHO% %ECHOAROUND% %SEND% TRIG-SEND %ZONEECHO% ZONEECHO ZONECHO %ZONECHO% ZECHOAROUND ECHOAROUND OECHO WECHO MECHO OECHOAROUND WECHOAROUND MECHOAROUD OSEND WSEND MSEND ZONECHO RECHO %ZECHO% ZSOUND MECHOAROUND MZONEECHO MRECHO
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@ -3245,11 +3246,11 @@ Usage: findobj.<room vnum>(<obj vnum/id/name>)
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Usage: findmob.<room vnum>(<mob vnum>)
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- counts the number of mobs in room with vnum.
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For example if you want to check how many fido's are in room 1204
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use %findmob.1204(3011)%. To find out how many objects of vnum 1234
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For example, if you want to check how many fidos are in room 1204
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use %findmob.1204(3062)%. To find out how many objects of vnum 1234
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are in room 453 use %findobj.453(1234)%.
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Example: @RTSTAT 207, 50@n
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Example: @RTSTAT 207, 26102, 50@n
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See Also: SPEC-VAR
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#31
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@ -3416,15 +3417,15 @@ Example: @RTSTAT 74, 75, 41@n
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#31
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MGOTO %GOTO% %MTELEPORT% MTELEPORT
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%goto% <target>
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mgoto <target>
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This command moves the mob to the given target. The target may be an object,
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room, or character, as long as it is not in a private room occupied with two
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or more characters, or godroom. No message is given.
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%goto% 1233
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%goto% Rumble
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%goto% fountain
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mgoto 1233
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mgoto Rumble
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mgoto fountain
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#31
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MJUNK %JUNK%
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@ -3530,7 +3531,7 @@ COMMENT *
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Comments are useful in triggers to document what is happening, for future
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reference, and for others to see what the trigger does. If you want a * in your
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trigger text try /*.
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trigger text try \*.
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See also: REDIT-ROOM-FLAGS
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#31
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@ -3629,7 +3630,7 @@ is not evaluated until the variable is accessed.
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Example: @RTSTAT 49@n
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See also: TRIG-SET
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See also: TRIG-SET, EVAL-EXAMPLES
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#31
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TRIG-SET %SET% MSET
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@ -3653,7 +3654,19 @@ the expression is evaluated immediately.
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Example: @RTSTAT 49, 41005@n
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See also: EVAL, OSETVAL, UNSET
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See also: SET-EXAMPLES, EVAL, OSETVAL, UNSET
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#31
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SET-EXAMPLES EVAL-EXAMPLES
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GOOD:
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@Gset maxlength 0
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@n
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BAD:
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@Reval maxlength 0 * This doesn't need to be evaluated, just set it.
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@n
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See Also: TRIG-SET, EVAL
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#31
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UNSET
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@ -3874,7 +3887,7 @@ Case is used to begin a new conditional group in a switch block.
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Default is similar to case but matches any condition not met.
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Done is used to terminate a while or switch block.
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Example: @RTSTAT 18, 6, 132@n
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Example: @RTSTAT 35, 18, 6, 153, 132@n
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#31
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HASATTACHED %HASATTACHED% %ACTOR.HASATTACHED% %ROOM.HASATTACHED% %OBJ.HASATTACHED
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@ -4096,7 +4109,7 @@ zonenumber - The zone number.
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Example: @RTSTAT 29@n
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See also: RANDOM-THOUGHTS
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See also: VARIABLES
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#31
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TRIGEDIT-VARIABLES-OBJECTS OBJ-VAR %SHORTDESC% TRIGEDIT-OBJ-VAR VAL0 VAL1 VAL2 VAL3 %ITEM% %OBJECT% OBJVARS OBJ-VARS %NEXT_IN_LIST% %OBJ% OBJ-COMMAND IS_INROOM WORN_BY NEXT_IN_LIST CARRIED_BY OBJECT-VARIABLES HAS_IN
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@ -4111,7 +4124,7 @@ count - The number of the same object.
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has_in - True if the container holds the item.
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hasattached() - Checks if the trig is attached. @RHELP HASATTACHED@n.
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id - The unique id of the object.
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is_inroom - Returns true if object is in room. @RTSTAT 55005@n
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is_inroom - Returns true if object is in room.
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name - The list of key words of the object.
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next_in_list - The id of the next object in the characters inventory, or an
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empty return
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@ -4458,7 +4471,7 @@ Variables:
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%self% - the object being consumed.
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%command% - either eat, drink, or consume.
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Example: @RTSTAT 1374@n
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Example: @RTSTAT 164, 1374@n
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#31
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TRIGEDIT-ROOM-GLOBAL TRIG-ROOM-GLOBAL
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@ -4743,13 +4756,13 @@ TRIGEDIT-MOB-ACTION TRIG-MOB-ACT ACTIONS TRIGEDIT-ACTIONS TRIG-ACTIONS MOB-ACT
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This trigger type should be set when a matching action is performed by a
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mobile or player in the room. Actions are any text output via the act()
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function, and include most output from the MUD. (Notable exclusions are
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character speech and Immortal echoes. )
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function, and include most output from the MUD. Notable exclusions are
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character speech and Immortal echoes.
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Numeric Arg : 0: argument is a substring that must be found in the text to cause a
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match.
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1: argument is a list of words, any of which found in the text will
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activate the trigger.
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Numeric Arg : 0 - argument is a substring that must be found in the text to cause a
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match.
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1 - argument is a list of words, any of which found in the text will
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activate the trigger.
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Argument : a phrase or wordlist to be matched.
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Variables:
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@ -5213,6 +5226,16 @@ You should see how the trigger actually works in the game, and watch other
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people interact with it. Often you will see ways you can improve it.
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@RGOTO 13@n and work your way north to test these out. Triggers 4, 5, 7, 8
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See Also: TRIG-EXAMPLES, TRIG-GAMES
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#31
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TRIGEDIT-GAMES TRIG-GAMES
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Examples of complex game triggers:
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@RTSTAT 47901@n - Connect Four
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@RTSTAT 47905@n - Hearts
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See Also: TRIG-EXAMPLES, TRIG-ADVANCED
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#31
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TRIGEDIT-MOB-GLOBAL TRIG-MOB-GLOBAL
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@ -5521,11 +5544,10 @@ TSTAT EXAMPLES TRIGSTAT TRIGGERSTAT
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Usage: tstat <trigger vnum>
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Tstat lets you learn more about a specific trigger.
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Be warned that all the triggers on TBA may not work since anyone could
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have made them. Ask around for the best examples. Zone 0 are the basic
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examples. For more examples check out zones 0, 13, 19, 27, 29, 77, 236 and
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237. There are numerous others. Look around, just beware some may not be
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"good" examples.
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Be warned that all the triggers on TBA may not work since anyone could have
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made them. Ask around for the best examples. Zone 0 are the basic examples. For
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more examples check out zones 0, 1, 2, 3, 13, 14, 19, 27, 29, 30, 77, 236 and
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237. There are numerous others.
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To learn more about any of these just tlist <zone #> then tstat each
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trigger individually. You can always ask Rumble to find you an example.
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@ -5648,7 +5670,7 @@ Smokables: @RTSTAT 159@n
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Furniture: @RTSTAT 1399@n
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Weapons: @RTSTAT 1361, 9000, 11840, 13005@n
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See Also: TRIG-QUESTS
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See Also: TSTAT, TRIG-QUESTS, TRIG-GAMES
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#31
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DG_AFFECTS DGAFFECT SCRIPT-AFFLICTED AFFLICTED DG-AFFECTS DG-AFFECTS %DG_AFFECT% DG-EFFECT DG_EFFECT DURATIONS TRIG-AFFECTS
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@ -6066,7 +6088,7 @@ Slist gives you a list of the shops within a zone.
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slist 12 - lists all shops defined in zone 12
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slist 3001 3022 - lists all shops from vnum 3001 to 3022
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Once you have the list of shops you can "show shop <rnum>" to get more info on that
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Once you have the list of shops you can "show shop <vnum>" to get more info on that
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shop.
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See also: SHOW-SHOP, SEDIT, OLC
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@ -6141,7 +6163,7 @@ If no room number is specified, the current room is used as target.
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@RGOTO 11@n to enter The Builder Academy hallway on how to use zedit.
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Implementors wanting to create zones, see: @R HELP ZONE-CREATE@n
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See also: ZEDIT-MENU, ZEDIT-NEW, OLC, SHOW-ZONES
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See also: ZEDIT-MENU, ZEDIT-NEW, CREATE-ZONE, OLC, SHOW-ZONES
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#31
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BUILDWALKING BUILD-WALKING DIGWALK WALKDIG
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@ -6453,6 +6475,7 @@ R) Mortals Level To Immortal : Yes
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4) Map/Automap Option : Imm-Only
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5) Default map size : 6
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6) Default minimap size : 2
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7) Scripts on PC's : Yes
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Q) Exit To The Main Menu
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See also: CEDIT-MENU
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@ -6529,7 +6552,7 @@ Q) Exit To The Main Menu
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See also: CEDIT-MENU
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#31
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SEDIT-MENU SHOPS STORES BARTERING TRADE TRADING SHOPPING SHOPKEEPERS BARTENDERS LIBRARIAN
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SEDIT-MENU STORES BARTERING TRADE TRADING SHOPPING SHOPKEEPERS BARTENDERS LIBRARIAN
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-- Shop Number : [@c1300@n] @RHELP SEDIT-NUMBER@n
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0) Keeper : [@c-1@n] @yNone@n @RHELP SEDIT-KEEPER@n
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@ -6862,7 +6885,7 @@ ZEDIT-BUILDERS
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The name of the builder creating the zone.
|
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|
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#31
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ZEDIT-CREATE ZEDIT-CREATION ZONE-CREATE ZONE-CREATION ZCREATE
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||||
ZEDIT-CREATE ZEDIT-CREATION ZONE-CREATE ZONE-CREATION ZCREATE CREATE-ZONE
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||||
|
||||
Usage: zedit new <new zone number> <bottom of zone> <top of zone>
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||||
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||||
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@ -6966,6 +6989,7 @@ R) Reset Mode : @yNormal reset.@n
|
|||
because it will keep the hard mobs from reappearing in the zone until
|
||||
everyone leaves, but on a busy MUD it can prevent a zone from ever being
|
||||
reset since the zone may never stay empty for more than one minute.
|
||||
NOTE: Immortals are ignored if they have nohassle on.
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||||
2) Normal reset (DEFAULT)
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||||
Reset the zone as soon as it reaches its Lifespan, regardless of who or
|
||||
what is in it. This is the most commonly used Reset Mode.
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||||
|
@ -7156,7 +7180,11 @@ use "the" or "a" unless the mobile has a proper name. Give your mobs
|
|||
interesting names and occupations.
|
||||
Be inventive with mobs. Most mobs have a boring short description. For
|
||||
example, "a dragon" or "a goblin". While "a fierce fire breathing dragon"
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||||
or "an obese yellow goblin" are far more impressive.
|
||||
or "an obese yellow goblin" are far more impressive. Name your mobs, or at
|
||||
least give them an occupation. Seeing the generic 'a citizen' gets boring.
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||||
As a player, which would you like to say that you killed: 'a citizen' or
|
||||
'The Great Speaker of the Land'? Both could easily be the same mob, but
|
||||
one sounds more impressive than the other.
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||||
|
||||
#31
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MEDIT-L-DESCRIPTION LDESCRIPTION L-DESCRIPTION LONG-DESCRIPTION
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||||
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@ -7189,26 +7217,8 @@ your mob by writing a creative description.
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|||
Try to tell the player what the mobile looks like, how it is acting, etc...
|
||||
Be careful how you word what they are wearing. For example of what not to say:
|
||||
"A huge werewolf is wielding a mace of Oblivion." Reason being, if he does not
|
||||
load the mace, this would not make any sense. Do not describe objects that a
|
||||
mob is wearing in their look or extra desc. All such objects should actually
|
||||
be made and equipped to the mob.
|
||||
Name your mobs, or at least give them an occupation. Seeing the generic "a
|
||||
citizen is standing here." gets boring pretty quick and makes the game become
|
||||
a drone, room-to-room hack and slash. As a player, which would you like to
|
||||
say that you killed: 'a citizen' or 'The Great Speaker of the Land'? Both
|
||||
could easily be the same mob, but one sounds more impressive than the other.
|
||||
There are some exceptions of course. Something like "butterflies circling a
|
||||
bush" is fine if the butterflies are not loaded in the room. These are also
|
||||
known as filler mobs. It is acceptable to place filler mobs, such as towns
|
||||
people or animals. For Example, "A crowded market place bustles with activity
|
||||
as people rush to get the best deals." Or, "The forest is covered in shadows
|
||||
except through small breaks in the foliage where birds can be seen flying over
|
||||
head." You should never describe "several orcs sit at a bar causing a ruckus"
|
||||
in the room description of the bar, instead put them there as mobs.
|
||||
Also be more inventive with mobs. Most mobs have a boring short description.
|
||||
For example, "a dragon" or "a goblin". "a fierce fire breathing dragon" or "an
|
||||
obese yellow goblin" are far more impressive.
|
||||
|
||||
load the mace, this would not make any sense.
|
||||
|
||||
See also: TEXT-EDITOR
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||||
#31
|
||||
MEDIT-LEVEL MOB-STANDARDS MOB-LIMITS AUTOROLL AUTOGENERATE GENERATE MEDIT-STANDARDS MOB-BALANCE
|
||||
|
@ -7401,9 +7411,9 @@ L) NPC Flags : @cISNPC@n
|
|||
13) NOCHARM Mob cannot be charmed.
|
||||
14) NOSUMMON Mob cannot be summoned.
|
||||
15) NOSLEEP Sleep spell cannot be cast on mob.
|
||||
16) NOBASH Large mobs such as trees that cannot be bashed.
|
||||
16) NOKILL Mob cannot be attacked.
|
||||
17) NOBLIND Mob cannot be blinded.
|
||||
18) NOTDEADYET Mob being extracted. DO NOT USE.
|
||||
18) NOTDEADYET Mob being extracted. CAN NOT BE SET.
|
||||
|
||||
See also: MEDIT-AFF-FLAGS
|
||||
#31
|
||||
|
@ -8305,6 +8315,7 @@ SPELLS
|
|||
43) remove poison 44) sense life 45) animate dead
|
||||
46) dispel good 47) group armor 48) group heal
|
||||
49) !UNUSED! 50) infravision 51) waterwalk
|
||||
52) identify
|
||||
|
||||
#31
|
||||
DRUNK WINE LIQUID-CONTAINERS BEER SPIRITS DRINK-TYPES LIQUOR WHISKEY WHISKY LIQUIDS LIQ-CONTAINERS
|
||||
|
@ -8513,12 +8524,12 @@ rumble@@tbamud.com
|
|||
4 JADE Forest -- Unknown 10-25
|
||||
5 NEWBIE Farm -- Unknown 1-10
|
||||
6 SEA of Souls -- Unknown 10-25
|
||||
7 CAMELOT -- Rumble 20-30
|
||||
7 CAMELOT -- Lok Parna 20-30
|
||||
9 River Island Of Minos -- Mahatma 4-25
|
||||
11 Frozen Castle -- Detta 25-30
|
||||
12 God Simplex -- CircleMUD all
|
||||
15 Straight Path -- Steppin 13-30
|
||||
16 CAMELOT II -- Rumble 20-30
|
||||
17 CAMELOT III -- Rumble 20-30
|
||||
16 CAMELOT II -- Lok Parna 20-30
|
||||
17 CAMELOT III -- Lok Parna 20-30
|
||||
18 NUCLEAR Wasteland -- Rumble 35-40
|
||||
19 SPIDER Swamp -- Detta 15-20
|
||||
20 ARENA -- Rumble 10-20
|
||||
|
@ -8535,7 +8546,7 @@ rumble@@tbamud.com
|
|||
36 Chessboard of Midgaard -- Exxon 6-30
|
||||
37 CAPITAL Sewer System -- Welcor 3- 7
|
||||
38 CAPITAL Sewer System II -- Welcor 7-14
|
||||
39 HAVEN -- Nivan 3-14
|
||||
39 HAVEN -- Nivan 3-14
|
||||
40 Mines of Moria -- Redferne 3-13
|
||||
41 Mines of Moria II -- Redferne 3-13
|
||||
42 Dragon CHASM -- Guldane 22-30
|
||||
|
@ -8966,7 +8977,7 @@ Modify your prompt to show your hit points, mana, and/or movement points.
|
|||
> prompt off Return to no prompt.
|
||||
> prompt all Display hit, mana, and movement points.
|
||||
|
||||
> prompt auto A seperate toggle that will only display your selected
|
||||
> prompt auto A separate toggle that will only display your selected
|
||||
prompt if the values drop below 30% of max.
|
||||
See also: TOGGLE
|
||||
#0
|
||||
|
@ -8992,8 +9003,7 @@ See also: MUDMAIL, BOARDS
|
|||
#0
|
||||
TELNET CLIENTS ZMUD GMUD TINYFUGUE TINTIN PUEBLO MUDMASTER MUSH PARSING TERMINALS CMUD
|
||||
|
||||
Below is a list of specialty telnet programs for connecting to MUDs. Plus a
|
||||
few normal telnet program that have slipped in because people like them.
|
||||
Below is a list of specialty telnet programs for connecting to MUDs.
|
||||
|
||||
ZMud (PC) - @Chttp://www.zuggsoft.com/zmud/down.asp#zMUD@n
|
||||
ZMud Free (PC) - http://forums.zuggsoft.com/index.php?page=4&action=file&file_id=18
|
||||
|
@ -9200,7 +9210,7 @@ See also: help on each individual spell:
|
|||
Examples:
|
||||
|
||||
> help cure-ligh
|
||||
> help ventri
|
||||
> help fireb
|
||||
> help energy-drain
|
||||
|
||||
#0
|
||||
|
@ -9424,31 +9434,6 @@ people have done with their zone.
|
|||
|
||||
See also: ^, RUMBLE-ALIASES
|
||||
#0
|
||||
ANSI COLOR-LEVEL
|
||||
|
||||
Usage: color [off | sparse | normal | complete]
|
||||
|
||||
If you have a color-capable terminal and wish to see useful color-coding
|
||||
of information, use the COLOR command to set the level of coloring you see.
|
||||
|
||||
> color off
|
||||
This command disables all color.
|
||||
|
||||
> color sparse
|
||||
> color normal
|
||||
> color complete
|
||||
|
||||
These three commands turn color on to various levels. Experiment to see
|
||||
which level suits your personal taste.
|
||||
|
||||
'color' with no argument will display your current color level.
|
||||
|
||||
Using color will slow down the speed at which you see messages VERY slightly.
|
||||
The effect is more noticeable on slower connections. Even if you have
|
||||
color turned on, non-colorized messages will not be slowed down at all.
|
||||
|
||||
See also: COLOR-SPRAY, COLORCODES
|
||||
#0
|
||||
LICENSES
|
||||
|
||||
The CircleMUD License
|
||||
|
@ -9736,17 +9721,19 @@ See also: TOGGLE, COMPACT, LOOK
|
|||
#0
|
||||
BUGS TYPOS IDEAS
|
||||
|
||||
Usage: bug <bug report>
|
||||
idea <your new idea>
|
||||
typo <that nasty typo>
|
||||
Usage: bug submit <bug report>
|
||||
idea submit <your new idea>
|
||||
typo submit <that nasty typo>
|
||||
|
||||
For making useful suggestions and reporting problems to the Powers that Be.
|
||||
For making useful suggestions and reporting problems to the Powers that Be. You
|
||||
must first submit a title for your report after which you will be able to enter
|
||||
more detailed information if required.
|
||||
|
||||
Examples:
|
||||
|
||||
> bug the entire game crashes when I type 'put bag in bag'
|
||||
> idea make a restaurant in Radidan
|
||||
> typo 'sence' should be spelled 'sense'
|
||||
> bug submit crash bug
|
||||
> the entire game crashes when I type 'put bag in bag'
|
||||
> /s
|
||||
|
||||
#0
|
||||
BUY
|
||||
|
@ -9797,7 +9784,7 @@ command. Useful if you have a small display.
|
|||
|
||||
See also: BRIEF
|
||||
#0
|
||||
CONSIDER DIAGNOSE
|
||||
CONSIDER
|
||||
|
||||
Usage: consider [target]
|
||||
|
||||
|
@ -9807,7 +9794,19 @@ hitpoints/special attacks/damage into account.
|
|||
|
||||
Example:
|
||||
|
||||
> consider fido
|
||||
> consider chuck norris
|
||||
|
||||
See also: HIT, KILL
|
||||
#0
|
||||
DIAGNOSE
|
||||
|
||||
Usage: diagnose [target]
|
||||
|
||||
This command will allow you to check the health of a player or mob.
|
||||
|
||||
Example:
|
||||
|
||||
> diagnose doctor
|
||||
|
||||
See also: HIT, KILL
|
||||
#0
|
||||
|
@ -10164,7 +10163,7 @@ See also: help on each individual spell:
|
|||
Examples:
|
||||
|
||||
> help cure ligh
|
||||
> help ventri
|
||||
> help fireba
|
||||
> help energy drain
|
||||
#0
|
||||
CHARM-PERSON
|
||||
|
@ -10619,21 +10618,6 @@ If you attempt to summon a monster, it will get a saving throw.
|
|||
|
||||
See also: NOSUMMON
|
||||
#0
|
||||
VENTRILOQUATE
|
||||
|
||||
Usage : cast 'ventriloquate' <victim | object> <text>
|
||||
Accumulative: -
|
||||
Duration : Instantaneous
|
||||
Level : Mage level 1.
|
||||
Save : Versus spell victim only sees attempted cast.
|
||||
|
||||
For all people in the same room as the caster that fail a saving throw, the
|
||||
spell will make the object or victim appear to say the text written.
|
||||
|
||||
Example:
|
||||
|
||||
> cast 'vent' Mirlen I got 399,823 coins, don't even consider killing me!
|
||||
#0
|
||||
RECALL WORD-OF-RECALL
|
||||
|
||||
Usage : cast 'word of recall'
|
||||
|
@ -10820,12 +10804,13 @@ KILL HIT FIGHT ATTACK SLAY BATTLES SMITE STRIKE CHOP VIOLENCE
|
|||
Usage: kill [target]
|
||||
hit [target]
|
||||
|
||||
If you are an immortal there is no point to killing anything. You can simply
|
||||
purge them. As an immortal you cannot be hit. Since you start with no equipment
|
||||
or weapon you will not be able to inflict much damage.
|
||||
|
||||
A good way to start a fight. Not a good idea to hit other players.
|
||||
|
||||
If you are an immortal there is no point in killing anything. You can simply
|
||||
purge them. Since you start with no equipment or weapon you will not be able
|
||||
to inflict much damage. Learn to use the SET command to change your stats. You
|
||||
can take damage and die.
|
||||
|
||||
See also: FLEE, WIMPY
|
||||
#0
|
||||
LEAVE
|
||||
|
@ -11294,9 +11279,9 @@ Sets the title people see on the WHO list and when you're in the room with
|
|||
them. You can't use parentheses (the ( and ) characters) because those
|
||||
are reserved for flags.
|
||||
|
||||
Do not abuse this command; if you do, it will be taken from you.
|
||||
Do not create offensive titles or your title will be set for you.
|
||||
|
||||
See also: FLAGS, WHO
|
||||
See also: FLAGS, WHO, NOTITLE
|
||||
#0
|
||||
TOGGLES CONFIGURE SETTINGS
|
||||
|
||||
|
@ -11658,8 +11643,9 @@ See Also: NEWS, CHANGELOG
|
|||
LAG
|
||||
|
||||
Thanks for the help, but sometimes lag just can not be prevented. We are
|
||||
based on a stabile server so more than likely the lag is coming from the route
|
||||
between you and it.
|
||||
based on a stable server so more than likely the lag is coming from the route
|
||||
between your computer and our server. Use http://www.pingtest.net/ to test
|
||||
your connection.
|
||||
|
||||
#0
|
||||
PETS
|
||||
|
@ -11683,7 +11669,27 @@ Lists basic information about the player specified.
|
|||
|
||||
See Also: WHO
|
||||
#0
|
||||
TRIGEDIT-OBJ-ACT TRANSLATE DODGE SEARCH PEEK SCAN OOC OUT-OF-CHARACTER DUALWIELD DUAL-WIELD SINGING REMORTS RECLASS CLANS SWIMMING COMPARE IEDIT LANGUAGES PERCENT-LOADING PERCENTAGE-LOADING IDENTIFY CLONES CLONING ZCLONE BERSERK CLANS MUSIC RACES IMC
|
||||
IDENTIFY
|
||||
|
||||
Usage : cast 'identify' <target>
|
||||
Accumulative: -
|
||||
Duration : Instantaneous
|
||||
Level : Cleric level 11, Mage level 20.
|
||||
|
||||
Used to determine important information about a player, mob, or an object.
|
||||
|
||||
See Also: SHOP-IDENTIFY
|
||||
|
||||
#0
|
||||
SCAN
|
||||
|
||||
Usage: scan
|
||||
|
||||
This command looks into adjacent rooms to see what mobs or players are close by.
|
||||
|
||||
See Also: LOOK
|
||||
#0
|
||||
TRIGEDIT-OBJ-ACT TRANSLATE DODGE SEARCH PEEK OOC OUT-OF-CHARACTER DUALWIELD DUAL-WIELD SINGING REMORTS RECLASS SWIMMING COMPARE IEDIT LANGUAGES PERCENT-LOADING PERCENTAGE-LOADING CLONES CLONING ZCLONE BERSERK CLANS MUSIC RACES IMC
|
||||
|
||||
Not implemented.
|
||||
Translation engine: http://babelfish.yahoo.com/
|
||||
|
@ -11734,10 +11740,18 @@ PAGELENGTHS PAGE_LENGTHS
|
|||
|
||||
Usage: toggle pagelength [#]
|
||||
|
||||
Sets how many lines you will receive before getting the page option "Return
|
||||
to continue."
|
||||
Sets how many lines (5-255) you will receive before getting the page option:
|
||||
[ Return to continue, (q)uit, (r)efresh, (b)ack, or page number (1/#) ]
|
||||
|
||||
See also: TOGGLE
|
||||
See also: TOGGLE, SCREENWIDTH
|
||||
#0
|
||||
SCREENWIDTHS SCREEN_WIDTHS
|
||||
|
||||
Usage: toggle screenwidth [#]
|
||||
|
||||
Sets how many characters your client can see in one line (40-200).
|
||||
|
||||
See also: TOGGLE, PAGELENGTH
|
||||
#0
|
||||
TNL
|
||||
|
||||
|
@ -11801,6 +11815,8 @@ DIKU ROM DBX DBZ SMAUG MUD-HISTORY
|
|||
formerly known as CircleMUD).
|
||||
|
||||
For a full history of MUDs, check out: http://en.wikipedia.org/wiki/Muds
|
||||
|
||||
Smaug Building Institute: http://zeno.biyg.org/
|
||||
#0
|
||||
HISTORY
|
||||
|
||||
|
@ -11812,13 +11828,12 @@ all channels.
|
|||
|
||||
See also: CHANNELS, MUD-HISTORY
|
||||
#0
|
||||
COLORCODES COLOURCODES COLOR-CODES COLOUR-CODES COLORS COLOURS PCOLORS COLORCODING
|
||||
COLORCODES ANSI COLOURCODES COLOR-CODES COLOUR-CODES COLOR-LEVEL COLORS COLOURS PCOLORS COLORCODING
|
||||
|
||||
Usage: toggle color [ off | brief | normal | on ]
|
||||
Usage: prefedit
|
||||
|
||||
If you have a color-capable terminal and wish to see useful color-coding
|
||||
of information, use the TOGGLE COLOR command to set the level of coloring you
|
||||
see.
|
||||
of information, use PREFEDIT to set the level of coloring you see.
|
||||
The letters for the colors are to be preceded by a single @@ sign, where the
|
||||
actual code will be @@<letter>. Double @@@@ = single @@. All use of colorcodes
|
||||
@RMUST@n be terminated with @@n to restore normal color to prevent color bleeding.
|
||||
|
@ -12252,7 +12267,7 @@ mobs, shops, and triggers with which players will interact.
|
|||
|
||||
See also: OLC, REDIT, MEDIT, OEDIT, ZEDIT, SEDIT, TRIGEDIT, AEDIT
|
||||
#31
|
||||
REPORT-EXAMPLE BUILDER-REPORT
|
||||
REPORT-EXAMPLE
|
||||
|
||||
The following is Justo's monthly builder's report update. These are not required,
|
||||
but encouraged. Justo's zone is the most in-depth and well planned zone I have
|
||||
|
@ -12359,9 +12374,9 @@ for a "free zone" I usually save zones <100 for people I know will complete
|
|||
them. Don't waste them on a typical newbie. Next redit #00 and enter the room
|
||||
name "Rumble's Zone Description Room" and cut and paste the zone proposal into
|
||||
it. It may require a little cleaning up and if it is extremely long use the
|
||||
extra desc. Next zedit #00 and put name under Builders and Name Me - Rumble for
|
||||
the zone name. Then set olc, title, and set nohassle on and purge the assigner
|
||||
(or have them junk it).
|
||||
extra desc. Next zedit #00 and put their name under Builders and Name Me -
|
||||
Rumble for the zone name. Then set olc, title, nohassle on and purge the
|
||||
assigner (or have them junk it).
|
||||
|
||||
I use the following ZMUD trigger. It fires off me typing aaz # <builder>:
|
||||
|
||||
|
@ -12399,20 +12414,17 @@ STAFF DUTY DUTIES STAFF-DUTIES TBA-STAFF-DUTIES TBASTAFF
|
|||
|
||||
This is how we handle new arrivals on TBA. Read the helpfiles on send/snoop.
|
||||
|
||||
1. Have them fill out the application at:
|
||||
@Chttp://www.geocities.com/buildersacademy@n
|
||||
They must send the app before being advanced or leaving room 2.
|
||||
1. Have them fill out the application at: @Chttp://tbamud.com/application@n
|
||||
They must submit the application before being advanced.
|
||||
2. Advance them to level 31.
|
||||
3. Transfer or teleport them to 3, Socrates will greet them with instructions.
|
||||
You must transfer or teleport them so the greet trigger will fire and
|
||||
give them an assigner.
|
||||
4. Tell them to read through the entire zone and feel free to ask anyone for
|
||||
help.
|
||||
4. Tell them to read through the entire zone and follow its instructions.
|
||||
Remind them that if they get confused they can ask for help over wiznet.
|
||||
5. The entire zone should take well over an hour to read. A trigger will tell
|
||||
them at the end of the redit hallway that they can begin working on their
|
||||
trial vnum. Level 33's and above will assign trial vnums and zones.
|
||||
6. Be available for questions, but don't hand feed them everything. If you do
|
||||
you will get burnt out or become suicidal. Help Xedit, shows the room
|
||||
you will get burnt out or become suicidal. Help <X>edit, shows the room
|
||||
number for each hallway. I have compiled an extensive help system so the
|
||||
majority of the questions can be answered by directing them to a help file.
|
||||
7. Once they complete their one room/mob/obj look it over. Check everything.
|
||||
|
@ -12431,11 +12443,8 @@ Level 33's:
|
|||
Use any free trial vnum in the zone listed in imotd. Set their trial vnum
|
||||
in their title "set rumble title has trial vnum #" "set rumble olc #." Put
|
||||
their name in their trial vnum room title. Use the assigner to limit them
|
||||
to their single vnum. HELP ASSIGNER.
|
||||
Thoroughly check their trial vnum, go into each form of OLC to see it
|
||||
completely. Once complete have them write up a zone proposal and mudmail
|
||||
or email it to Rumble (help contact). In the rare occasion that I am absent
|
||||
HELP STAFF-ZONES explains how I setup new zones.
|
||||
to their single vnum. HELP ASSIGNER. In the rare occasion that I am absent
|
||||
HELP STAFF-ZONES explains how I setup new zones.
|
||||
|
||||
Rumble
|
||||
#0
|
||||
|
@ -12683,7 +12692,7 @@ TBA will continue development and is always open to feedback and
|
|||
recommendations from the MUDding community. TBA is foremost a MUDding resource
|
||||
with the goal of improving the MUDding community.
|
||||
|
||||
We are happy to announce the sixth release of the codebase
|
||||
We are happy to announce the release of the tbaMUD codebase
|
||||
formerly known as CircleMUD. If you are interested in a mature
|
||||
and stable codebase with dedicated staff and support please check
|
||||
us out.
|
||||
|
@ -12738,7 +12747,7 @@ Rumble
|
|||
The Builder Academy
|
||||
tbamud.com 9091
|
||||
http://tbamud.com
|
||||
rumble@tbamud.com
|
||||
rumble@@tbamud.com
|
||||
#0
|
||||
FAMOUS QUOTES FUNNY HUMOR JOKES LAUGH BASH.ORG
|
||||
|
||||
|
@ -12838,6 +12847,8 @@ Elerrina gossips, 'used to sound like small pellets of ice bouncing off stuff. n
|
|||
|
||||
Dygash gossips, 'hehe how strange is this, someone opened a mud and advertised staff positions then 9hrs later shut the mud down!'
|
||||
|
||||
Frenze gossips, 'it's like dry humping sandpaper'
|
||||
|
||||
More Good Stuff: http://www.bash.org/?top
|
||||
#0
|
||||
RUMBLE TBA THE-BUILDER-ACADEMY
|
||||
|
@ -12846,6 +12857,9 @@ RUMBLE TBA THE-BUILDER-ACADEMY
|
|||
|
||||
Rumble is the Creator of The Builder Academy and is in charge of its
|
||||
administration: tbamud.com 9091
|
||||
|
||||
See Also: ADVERTISING
|
||||
|
||||
#0
|
||||
WELCOR
|
||||
|
||||
|
@ -12898,7 +12912,8 @@ See Also: CODING
|
|||
#0
|
||||
THANKSGIVING
|
||||
|
||||
OBJ: 1331 MOB: 1322 TRG: 1363
|
||||
OBJ: 1331
|
||||
MOB: 1322
|
||||
|
||||
@Y.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:.i@G
|
||||
| | | | __ _ _ __ _ __ _ _
|
||||
|
@ -12938,8 +12953,8 @@ OBJ: 1331 MOB: 1322 TRG: 1363
|
|||
#31
|
||||
HALLOWEEN
|
||||
|
||||
OBJ: 11712, 11713
|
||||
MOB: 1313
|
||||
TRG: 1395
|
||||
|
||||
@G.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:.i@R
|
||||
__, ,____) __, ,____)
|
||||
|
@ -12950,9 +12965,17 @@ TRG: 1395
|
|||
@G .:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:.@n
|
||||
|
||||
#31
|
||||
VALENTINES
|
||||
|
||||
OBJ: 1342, 1304
|
||||
|
||||
#31
|
||||
NEW YEARS
|
||||
|
||||
OBJ 1298, 1963
|
||||
CHRISTMAS
|
||||
|
||||
OBJ: 1299, 1318, 1319, 1336-41, 1397
|
||||
OBJ: 1299, 1318, 1319, 1336-41
|
||||
MOB: 1308
|
||||
@R __,_,_,___) _______
|
||||
(--| | | (--/ ),_) ,_)
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
(lib/text/news)
|
||||
THE 2009 tbaMUD HERALD
|
||||
THE 2010 tbaMUD HERALD
|
||||
"We addict players for their own enjoyment."
|
||||
|
||||
NEW COMMANDS AND NEW MUD BEHAVIOR:
|
||||
|
@ -7,7 +7,7 @@ NEW COMMANDS AND NEW MUD BEHAVIOR:
|
|||
** Check out the latest news and information on the tbaMUD codebase at
|
||||
@Chttp://tbamud.com@n.
|
||||
|
||||
** An "areas" command to list open areas.
|
||||
** A new "areas" command will list open areas and their suggested levels.
|
||||
|
||||
** New preference editor for players: prefedit. Use it to enable two new
|
||||
toggles autodoor and autokey.
|
||||
|
|
|
@ -10,17 +10,6 @@ few men who did not sign up for military service.
|
|||
34 9 -10 6d6+340 5d5+5
|
||||
340 115600
|
||||
8 8 1
|
||||
Str: 18
|
||||
Dex: 18
|
||||
Int: 18
|
||||
Wis: 18
|
||||
Con: 18
|
||||
Cha: 18
|
||||
SavingPara: 8
|
||||
SavingRod: 8
|
||||
SavingPetri: 8
|
||||
SavingBreath: 8
|
||||
SavingSpell: 8
|
||||
E
|
||||
#101
|
||||
Ian~
|
||||
|
@ -453,7 +442,7 @@ A maid scurries about trying to finish up all her chores.
|
|||
She smiles kindly as you look her up and down. She definitely enjoys her
|
||||
work. With a sigh of regret she moves on to finish her chores.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 700 E
|
||||
65608 0 0 0 0 0 0 0 700 E
|
||||
8 18 5 1d1+80 1d2+1
|
||||
80 6400
|
||||
8 8 2
|
||||
|
@ -542,6 +531,7 @@ grey robe have yet to select a master magi as none of them are powerful enough.
|
|||
330 108900
|
||||
8 8 1
|
||||
E
|
||||
T 104
|
||||
#137
|
||||
man black master magi~
|
||||
the Master Magi~
|
||||
|
@ -893,7 +883,7 @@ E
|
|||
#161
|
||||
streetsweeper sweeper man~
|
||||
the streetsweeper~
|
||||
A streetsweeper pushes a broom infront of him, picking up any trash he finds.
|
||||
A streetsweeper pushes a broom in front of him, picking up any trash he finds.
|
||||
~
|
||||
He is out here, day and night, picking up the garbage people leave behind.
|
||||
Do him a favor and don't litter. He looks miserable from his job.
|
||||
|
@ -988,16 +978,16 @@ fighting styles.
|
|||
8 8 1
|
||||
E
|
||||
#168
|
||||
bum~
|
||||
the bum~
|
||||
starving smelly bum~
|
||||
the smelly bum~
|
||||
A starving bum is trying to get to the good garbage before the streetsweeper.
|
||||
~
|
||||
This guy must have run into some bad luck to end up where he is right now.
|
||||
He is covered in a film of dirt and grime. He smells even worse than you.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
8 18 5 1d1+80 1d2+1
|
||||
80 6400
|
||||
8 0 0 0 0 0 0 0 0 E
|
||||
3 19 8 0d0+30 1d2+0
|
||||
30 900
|
||||
8 8 1
|
||||
E
|
||||
T 206
|
||||
|
@ -1291,7 +1281,7 @@ fate of cutting meat for the rest of his life.
|
|||
E
|
||||
T 121
|
||||
#189
|
||||
commander~
|
||||
commander army~
|
||||
the commander~
|
||||
A commander of the army overseas the protection of the city.
|
||||
~
|
||||
|
@ -1304,7 +1294,6 @@ years than you've been living.
|
|||
50 2500
|
||||
8 8 1
|
||||
E
|
||||
T 207
|
||||
#190
|
||||
cat pussy~
|
||||
the cat~
|
||||
|
@ -1336,12 +1325,13 @@ T 160
|
|||
#192
|
||||
german shephard dog~
|
||||
the german shephard~
|
||||
A german shephard perks up its ears and wags it's tail as you approach.
|
||||
A german shephard perks up its ears and wags its tail as you approach.
|
||||
~
|
||||
These dogs are kept for many reasons. Some are used to herd livestock,
|
||||
others for protection, and even a few simply as pets. They are very smart and
|
||||
have evolved beyond normal animal intelligence due to Drakkar's expirements with
|
||||
have evolved beyond normal animal intelligence due to Drakkar's experiments with
|
||||
animals.
|
||||
|
||||
~
|
||||
76 0 0 0 0 0 0 0 0 E
|
||||
13 16 2 2d2+130 2d2+2
|
||||
|
@ -1380,7 +1370,7 @@ T 148
|
|||
#195
|
||||
kitten~
|
||||
the kitten~
|
||||
A cute little kitten is ready to pounce, it's tail twitching back and forth
|
||||
A cute little kitten is ready to pounce, its tail twitching back and forth
|
||||
~
|
||||
The kitten seems intent on attacking your feet for some reason.
|
||||
~
|
||||
|
@ -1406,7 +1396,7 @@ of her. She always is willing to give advice to those in need.
|
|||
E
|
||||
T 103
|
||||
#197
|
||||
carpeneter~
|
||||
carpenter~
|
||||
the carpenter~
|
||||
The carpenter frowns at your intrusion.
|
||||
~
|
||||
|
|
|
@ -827,9 +827,14 @@ and big blue eyes surrounded with an abundance of freckles. She hums quietly to
|
|||
herself, stumbling rather ungracefully about the room as she attempts to dance.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
0 20 10 1d1+0 1d1+0
|
||||
0 0
|
||||
5 19 7 1d1+50 1d2+0
|
||||
50 2500
|
||||
8 8 2
|
||||
SavingPara: 1
|
||||
SavingRod: 1
|
||||
SavingPetri: 1
|
||||
SavingBreath: 1
|
||||
SavingSpell: 1
|
||||
E
|
||||
T 11815
|
||||
#11850
|
||||
|
|
|
@ -141,14 +141,12 @@ Wis: 25
|
|||
E
|
||||
#1211
|
||||
Santa~
|
||||
Santa's mob~
|
||||
Santa, this mob is not appropate on a PG mud.
|
||||
Santa's helper~
|
||||
Santa's helper looks forward to Christmas.
|
||||
~
|
||||
Santa, I changed this mob because the world's slut, porn star and other such
|
||||
themes/words are not appropate for this mud. If you have a problem with this
|
||||
you may speak to Rumble, but as he is not here right now the desision lays upon
|
||||
me. If you wish to know who altered it, my name is Shamra and I am a level 33,
|
||||
please do not make mobs/objects/rooms/triggers like this again.
|
||||
Santa's helper stands here, dressed in her requisite red outfit with the
|
||||
white faux fur trim. A red Santa hat is perched jauntily on her short brown
|
||||
curls with the pompom bouncing against her left ear with every movement.
|
||||
~
|
||||
90158 0 0 0 66576 0 0 0 -1000 E
|
||||
30 10 -8 6d6+300 5d5+5
|
||||
|
|
|
@ -3,8 +3,7 @@ serf~
|
|||
a serf~
|
||||
A dirty serf shuffles along here.
|
||||
~
|
||||
The serf is in rags, smells, and you actually think you can see lice on him.
|
||||
|
||||
The serf is in rags, he smells, and you actually think you can see lice on him.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -17,8 +16,8 @@ squire~
|
|||
a squire~
|
||||
A squire is on an errand from his lord.
|
||||
~
|
||||
A squire stands here on a mission for his lord. He is dressed in rags,
|
||||
smells bad, and looks like he is in a hurry.
|
||||
A squire stands here on a mission for his lord. He is dressed in plain drab
|
||||
clothes and aspires to some day earning the right to be knighted.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -73,8 +72,8 @@ Garlon~
|
|||
Sir Garlon~
|
||||
Sir Garlon, the invisible knight, is waiting here.
|
||||
~
|
||||
Sir Garlon (the vile villian) is hiding here. He was given his invisibility
|
||||
power by the witch of the fens for the furtherment of evil.
|
||||
Sir Garlon (the vile villain) is hiding here. He was given his invisibility
|
||||
power by the witch of the fens for the furtherment of evil.
|
||||
~
|
||||
72 0 0 0 84 0 0 0 0 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -106,8 +105,8 @@ Merlin~
|
|||
The mighty Merlin is here grumbling over a book.
|
||||
~
|
||||
Merlin, the son of a sorceress and a demon, seer of Camelot, is garbed in an
|
||||
earthy colored robe and bears a twisted staff. His flowing white beard offsets
|
||||
his rosy cheeks and sparkling blue eyes.
|
||||
earth colored robe and bears a twisted staff. His flowing white beard offsets
|
||||
his rosy cheeks and sparkling blue eyes.
|
||||
~
|
||||
65546 0 0 0 80 0 0 0 0 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -121,8 +120,8 @@ King Pellinore~
|
|||
King Pellinore is here searching for the Questing Beast.
|
||||
~
|
||||
King Pellinore tells you that his family has been searching for the Questing
|
||||
Beast for generations and asks if you have seen it. Pelinore is just past
|
||||
middle age, though he is still a stout fighter.
|
||||
Beast for generations and asks if you have seen it. Pellinore is just past
|
||||
middle age, though he is still a stout fighter.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -149,8 +148,8 @@ mordred boy~
|
|||
Mordred~
|
||||
An boy in golden armor gives you an elfin laugh and strikes with his spear!
|
||||
~
|
||||
Mordred, bastard son of Lancelot and Gwenivere, wears his enchanted golden
|
||||
armor and his unholy spear.
|
||||
Mordred, bastard son of Arthur and Morgause, wears his enchanted golden armor
|
||||
and his unholy spear.
|
||||
~
|
||||
41032 0 0 0 1572944 0 0 0 0 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -163,9 +162,9 @@ knight barant~
|
|||
Barant Les Apres~
|
||||
A knight in a flowing white cape swings a spiked ball here.
|
||||
~
|
||||
Barant Les Apres, King of the Hundred Knights stands here. Barant wears a
|
||||
Barant Les Apres, King of the Hundred Knights, stands here. Barant wears a
|
||||
white cape and carries a spiked ball and chain. He hefts his weapon and grins
|
||||
at you.
|
||||
at you.
|
||||
~
|
||||
2120 0 0 0 0 0 0 0 0 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -263,11 +262,11 @@ demon~
|
|||
a demon~
|
||||
A towering, black scaled demon has come to eat your soul!
|
||||
~
|
||||
As it breathes the ground you stand on rumbles, and you are seared by its
|
||||
hot breath. It is this demon which has been laughing at you in all your
|
||||
visions. Merlin has bound this demon here to use its power in the fabrication
|
||||
of magic items, however his hold has slipped a few times, enabling the demon to
|
||||
give out a few artifacts to encourage the downfall of Camelot.
|
||||
As it breathes, the ground you stand on rumbles and you are seared by its hot
|
||||
breath. It is this demon which has been laughing at you in all your visions.
|
||||
Merlin has bound this demon here to use its power in the fabrication of magic
|
||||
items. However his hold has slipped a few times, enabling the demon to give out
|
||||
a few artifacts to encourage the downfall of Camelot.
|
||||
~
|
||||
72 0 0 0 8 0 0 0 0 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -278,7 +277,7 @@ E
|
|||
#1619
|
||||
Iron Jack~
|
||||
Iron Jack~
|
||||
Iron Jack, the armorer of Camelot is here.
|
||||
Iron Jack, the armorer of Camelot, is here.
|
||||
~
|
||||
Iron Jack wears his smith apron, leather leggings, and has corded muscular
|
||||
arms.
|
||||
|
@ -309,7 +308,7 @@ Dodinas Le Savage~
|
|||
Dodinas le Savage is here, holding a wicked looking sword!
|
||||
~
|
||||
Dodinas is a whirlwind of weapons and martial skill, felling all who
|
||||
challenge him. He is mounted atop his famed steed Rue.
|
||||
challenge him. He is mounted atop his famed steed, Rue.
|
||||
~
|
||||
65608 0 0 0 0 0 0 0 0 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -320,7 +319,7 @@ E
|
|||
#1622
|
||||
lionel~
|
||||
Lionel~
|
||||
Lionel the knight, staggers past.
|
||||
Lionel, the knight, staggers past.
|
||||
~
|
||||
Lionel is covered in blood, and is walking as if stunned. It looks like he
|
||||
is going to fall.
|
||||
|
@ -335,8 +334,8 @@ gaheris~
|
|||
Gaheris~
|
||||
Gaheris, Gawaine's brother, is here.
|
||||
~
|
||||
Gaheris has long red hair, and a gray stallion. He is extremely angry and
|
||||
is looking for someone to take it out on.
|
||||
Gaheris has long red hair and a gray stallion. He is extremely angry and is
|
||||
looking for someone to take it out on.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -347,10 +346,10 @@ E
|
|||
#1624
|
||||
crow~
|
||||
a crow~
|
||||
A crow cocks it's head sideways, staring at you inquiringly.
|
||||
A crow cocks its head sideways, staring at you inquiringly.
|
||||
~
|
||||
One of merlins pets, this crow is suppose to have extraordinary
|
||||
intelligence.
|
||||
One of Merlin's pets, this crow is supposed to have extraordinary
|
||||
intelligence.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -363,8 +362,8 @@ toad~
|
|||
a toad~
|
||||
A toad is hopping around on the floor.
|
||||
~
|
||||
This toad is used by merlin for various experiments. It is unnaturally
|
||||
large.
|
||||
This toad is used by Merlin for various experiments. It is unnaturally
|
||||
large.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -374,10 +373,10 @@ E
|
|||
#1626
|
||||
cat~
|
||||
a cat~
|
||||
A cat rubs up against your leg, shedding half it's fur on you.
|
||||
A cat rubs up against your leg, shedding half its fur on you.
|
||||
~
|
||||
Another one of Merlins experimental pet this cat looks extremely dangerous.
|
||||
It is the largest cat you have ever seen.
|
||||
Another one of Merlins experimental pets, this cat looks extremely
|
||||
dangerous. It is the largest cat you have ever seen.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -390,8 +389,8 @@ master bleise~
|
|||
Master Bleise~
|
||||
Master Bleise is here paging through some books.
|
||||
~
|
||||
He is completely absorbed in his reading and does not even look up when you
|
||||
enter.
|
||||
Merlin's mentor is completely absorbed in his reading and does not even look
|
||||
up when you enter.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -467,10 +466,10 @@ E
|
|||
#1633
|
||||
wolf~
|
||||
a large wolf~
|
||||
A wolf is chewing on something, It looks like... someone's Arm!
|
||||
A wolf is chewing on something. It looks like... someone's arm!
|
||||
~
|
||||
The wolf is huge, it's shoulder comes up to about your waist and it looks
|
||||
hungry.
|
||||
The wolf is huge. Its shoulder comes up to about your waist and it looks
|
||||
hungry.
|
||||
~
|
||||
65608 0 0 0 524304 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -479,9 +478,9 @@ hungry.
|
|||
BareHandAttack: 4
|
||||
E
|
||||
#1634
|
||||
creature beast~
|
||||
creature beast lion~
|
||||
a questing beast~
|
||||
A long necked, lion pawed, spotted, creature is here gnawing on a femur.
|
||||
A long necked, lion pawed, spotted creature is here gnawing on a femur.
|
||||
~
|
||||
It looks hungry!
|
||||
~
|
||||
|
@ -497,8 +496,7 @@ a damsel in distress~
|
|||
A damsel in distress is here, screaming for help!
|
||||
~
|
||||
The damsel in distress has been badly roughed up by the ruffians. She is
|
||||
tied with here hands behind her back. Her coartly gowns are soiled and
|
||||
tattered.
|
||||
tied with her hands behind her back. Her courtly gown is soiled and tattered.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
|
|
@ -1,11 +1,11 @@
|
|||
#1700
|
||||
knight reknown~
|
||||
knight renown~
|
||||
a knight~
|
||||
A knight of reknown slaps you with his gauntlet and challenges you!
|
||||
A knight of renown slaps you with his gauntlet and challenges you!
|
||||
~
|
||||
The knight of reknown is mounted on a warhorse, uses a lance, and you can
|
||||
see his morningstar on his horse. His colors fly from a banner carried by his
|
||||
squire.
|
||||
The knight of renown is mounted on a warhorse, balancing a lance, and you can
|
||||
see his morningstar on his saddle. His colors fly from a banner carried by his
|
||||
squire.
|
||||
~
|
||||
65546 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -31,7 +31,7 @@ king arthur~
|
|||
King Arthur~
|
||||
King Arthur sits upon his throne awaiting the return of the grail.
|
||||
~
|
||||
King Arthur is a black bearded barrel chested man. He is in full plate
|
||||
King Arthur is a black bearded, barrel-chested man. He is in full plate
|
||||
armor emblazoned with the sign of a gold dragon. He carries Excalibur in a
|
||||
strange looking sheath.
|
||||
~
|
||||
|
@ -60,7 +60,7 @@ squire~
|
|||
a squire~
|
||||
A squire is here on an errand from his lord.
|
||||
~
|
||||
He is practicing diligently to becom a knight.
|
||||
He is practicing diligently to become a knight.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -87,9 +87,9 @@ lamorak knight~
|
|||
Sir Lamorak~
|
||||
Sir Lamorak hefts his bastard sword as he considers you.
|
||||
~
|
||||
Sir Lamorak, son of King Pellinore, lover of Queen Morgawse, vanquisher of
|
||||
the twelve of Morgan le Fey, and enemy of Sir Gawaine is fully armored and
|
||||
mounted.
|
||||
Sir Lamorak, son of King Pellinore, lover of Queen Morgause, vanquisher of
|
||||
the twelve of Morgan le Fey, and enemy of Sir Gawaine, is fully armored and
|
||||
mounted.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -102,7 +102,7 @@ lancelot~
|
|||
Sir Lancelot~
|
||||
Sir Lancelot, champion of the Round Table, smiles at you.
|
||||
~
|
||||
Sir Lancelot is wearing polished steel armor. His visor is up, and his hand
|
||||
Sir Lancelot is wearing polished steel armor. His visor is up and his hand
|
||||
raises in salute to you.
|
||||
~
|
||||
65546 0 0 0 80 0 0 0 0 E
|
||||
|
@ -113,11 +113,12 @@ E
|
|||
#1708
|
||||
woman morgan~
|
||||
Morgan Le Fey~
|
||||
A beautiful woman with an inviting smile beckons to you!
|
||||
A beautifully dressed woman beckons you closer.
|
||||
~
|
||||
Morgan le Fey, evil enchantress, scourge of Camelot, snarls as you have seen
|
||||
through her disguise. She is wearing silk robes which do little to hide her
|
||||
ugly and hateful, twisted body.
|
||||
Upon closer inspection you realize the woman is Morgan le Fey, the evil
|
||||
enchantress and the scourge of Camelot. She snarls as you have seen through her
|
||||
disguise. She is wearing silk robes which do little to hide her ugly, hateful,
|
||||
and twisted body.
|
||||
~
|
||||
2120 0 0 0 1572948 0 0 0 0 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -128,11 +129,11 @@ E
|
|||
#1709
|
||||
lady~
|
||||
a lady~
|
||||
A lady in waiting bats her eyes at you!
|
||||
A lady-in-waiting bats her eyes at you!
|
||||
~
|
||||
The lady in waiting snuggles up closer to you, pressing you for the details
|
||||
The lady-in-waiting snuggles up closer to you, pressing you for the details
|
||||
of your last campaign. She is clad in a long gown and garlands of flowers are
|
||||
in her hair.
|
||||
in her hair.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -141,12 +142,11 @@ in her hair.
|
|||
BareHandAttack: 8
|
||||
E
|
||||
#1710
|
||||
queen gwenivere~
|
||||
Queen gwenivere~
|
||||
queen guinevere~
|
||||
Queen Guinevere~
|
||||
A raven haired queen winks at you from behind her fan.
|
||||
~
|
||||
Gwenivere tells you a sorry tale about her forbidden love with Lancelot.
|
||||
|
||||
Guinevere tells you a sorry tale about her forbidden love with Lancelot.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -160,8 +160,8 @@ a nobleman~
|
|||
A nobleman stands here in all his finery.
|
||||
~
|
||||
The nobleman wears the finest cotton and wool clothing available. Riches
|
||||
adorn him in the form of chains, and a rather heavy looking purse. He seems
|
||||
intent on going somewhere.
|
||||
adorn him in the form of chains and a rather heavy looking purse. He seems
|
||||
intent on going somewhere.
|
||||
~
|
||||
76 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -202,8 +202,7 @@ troubadour~
|
|||
a troubadour~
|
||||
A troubadour is here, strumming a merry tune.
|
||||
~
|
||||
The troubadour is playing on a mandolin, and is dressed in festival colors.
|
||||
|
||||
The troubadour, dressed in festival colors, is playing on a mandolin.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -298,7 +297,8 @@ horse warhorse~
|
|||
a horse~
|
||||
A medium warhorse is tethered here.
|
||||
~
|
||||
The medium warhorse is has heavy tack and leather barding.
|
||||
This medium warhorse has heavy tack and leather barding. It looks well
|
||||
trained and waits patiently to be taken out of its stall.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -324,7 +324,7 @@ slave~
|
|||
a slave~
|
||||
A slave is here, cringing from everything.
|
||||
~
|
||||
The slave is dirty and unkempt, but she retains a vestage of her former
|
||||
The slave is dirty and unkempt, but she retains a vestige of her former
|
||||
station and bearing.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
|
@ -335,12 +335,12 @@ E
|
|||
#1724
|
||||
scot clan chief~
|
||||
the scottish clan chief~
|
||||
The Scot clan chief is here, seizing his clansman's women and whiskey!
|
||||
The Scot clan chief is here, seizing his clansmen's women and whiskey!
|
||||
~
|
||||
The Scot clan chief towers over you. He looks like he could toss a tree end
|
||||
over end and have it land pointing away from him. He looks like he could heave
|
||||
a sheaf with a fork more than 20' in the air. He looks like he could down a
|
||||
barrel of ale and still have his whiskey. He looks...
|
||||
a sheaf with a fork more than 20 feet in the air. He looks like he could down a
|
||||
barrel of ale and still have his whiskey. He looks...
|
||||
~
|
||||
65546 0 0 0 0 0 0 0 0 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -353,9 +353,9 @@ scottish clansmen~
|
|||
a scottish clansman~
|
||||
A Scot clansman is here, ready to seize your women and whiskey!
|
||||
~
|
||||
The Scot clansman is wearing a kilt, leather sandles, and has a long swath
|
||||
of cloth wrapped around his shoulders. He carries a beautiful claymore which
|
||||
is about 4' long.
|
||||
The Scot clansman is wearing a kilt and leather sandals and has a long swath
|
||||
of cloth wrapped around his shoulders. He carries a beautiful claymore which is
|
||||
about four feet long.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -406,9 +406,9 @@ A ram is guarding his flock.
|
|||
BareHandAttack: 9
|
||||
E
|
||||
#1729
|
||||
oxen~
|
||||
a oxen~
|
||||
An oxen is pulling a plow, tilling the fields.
|
||||
ox~
|
||||
an ox~
|
||||
An ox is pulling a plow, tilling the fields.
|
||||
~
|
||||
A large beast with some impressive horns. It looks like it could plow all
|
||||
day.
|
||||
|
@ -424,8 +424,8 @@ archbishop bishop~
|
|||
the archbishop~
|
||||
The Archbishop of Cantebury is praying that you'll leave him alone.
|
||||
~
|
||||
You've heard about this guy before, he is close to king arthur, has known
|
||||
him most of his life.
|
||||
You've heard about this guy before. He is close to King Arthur, having known
|
||||
him most of his life.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -464,8 +464,8 @@ cow~
|
|||
a cow~
|
||||
A cow looks at you stupidly.
|
||||
~
|
||||
This cow has a long thick brown hair covering it that is matted in mud and
|
||||
refuse. Flies are everywhere. You try to keep your distance.
|
||||
The thick brown hair covering this cow is matted in mud and refuse. Flies
|
||||
are everywhere. You try to keep your distance.
|
||||
~
|
||||
65608 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
@ -491,7 +491,7 @@ sheep dog~
|
|||
a sheep dog~
|
||||
A sheep dog barks at you playfully.
|
||||
~
|
||||
This dog seems smarter than most people you've known..
|
||||
This dog seems smarter than most people you've known.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
|
|
|
@ -64,7 +64,7 @@ up a batch of something or other.
|
|||
10 0 0 0 0 0 0 0 0 E
|
||||
5 19 7 1d1+50 1d2+0
|
||||
50 2500
|
||||
8 8 0
|
||||
8 8 1
|
||||
E
|
||||
#18606
|
||||
crawler creepy bug thing~
|
||||
|
|
|
@ -558,9 +558,9 @@ A spider ball stands here.
|
|||
~
|
||||
It looks unfinished.
|
||||
~
|
||||
8 0 0 0 0 0 0 0 0 E
|
||||
0 20 10 1d1+0 1d1+0
|
||||
0 0
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
10 100
|
||||
8 8 0
|
||||
E
|
||||
#1997
|
||||
|
@ -572,9 +572,9 @@ A sexy stripper poses flirtatiously.
|
|||
ample assets. Long platinum blonde hair swishes around her hips, and a
|
||||
mischievous sparkle glimmers in her green eyes.
|
||||
~
|
||||
8 0 0 0 0 0 0 0 0 E
|
||||
0 20 10 1d1+0 1d1+0
|
||||
0 0
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
10 100
|
||||
8 8 2
|
||||
E
|
||||
T 1930
|
||||
|
@ -589,9 +589,9 @@ matted hair spring out haphazardly from this creature's sweaty body. The only
|
|||
thing revealing that there is in fact a man inside, are the human eyes blinking
|
||||
from two cut-out sockets.
|
||||
~
|
||||
8 0 0 0 0 0 0 0 0 E
|
||||
0 20 10 1d1+0 0d1+0
|
||||
0 0
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
1 20 0 0d0+10 1d2+0
|
||||
10 100
|
||||
8 8 1
|
||||
E
|
||||
T 1932
|
||||
|
@ -604,9 +604,9 @@ A deliverer stands here.
|
|||
This mob is in neutral form, ready to take on whatever shape you request for
|
||||
your singing telegram!
|
||||
~
|
||||
8 0 0 0 0 0 0 0 0 E
|
||||
0 20 10 1d1+0 1d1+0
|
||||
0 0
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
10 100
|
||||
8 8 0
|
||||
E
|
||||
T 1949
|
||||
|
|
|
@ -209,9 +209,9 @@ old magi guard~
|
|||
the magi guard~
|
||||
An old magi has been guarding the orb for decades, his sanity seems questionable.
|
||||
~
|
||||
After over 50 years of guard duty this magi seems to have lost touch with
|
||||
After over 50 years of guard duty this magi seems to have lost touch with
|
||||
reality. He stares blankly around the room and doesn't seem to even notice you.
|
||||
He wears a plain grey robe and is a member of the magi guards. A once elite
|
||||
He wears a plain grey robe and is a member of the magi guards, a once elite
|
||||
group of magi dedicated to protecting the Orb of Sanctum.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
|
@ -251,4 +251,24 @@ small cane, and speaks oddly.
|
|||
BareHandAttack: 10
|
||||
E
|
||||
T 208
|
||||
#218
|
||||
woman fashionable interior design~
|
||||
a woman dressed in the latest fashions~
|
||||
A prissy woman dressed in the latest fashion struts past.
|
||||
~
|
||||
She has a haughty expression on her face with her large nose stuck up in the
|
||||
air. She looks around in discuss at her surroundings. A large badge over her
|
||||
right breast is labeled "interior designer."
|
||||
~
|
||||
8 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
100 10000
|
||||
8 8 2
|
||||
SavingPara: 2
|
||||
SavingRod: 2
|
||||
SavingPetri: 2
|
||||
SavingBreath: 2
|
||||
SavingSpell: 2
|
||||
E
|
||||
T 218
|
||||
$
|
||||
|
|
|
@ -41,7 +41,7 @@ A zombie servants rotten head almost falls off as he bows before you.
|
|||
BareHandAttack: 13
|
||||
E
|
||||
#2203
|
||||
maid~
|
||||
zombie maid~
|
||||
a zombie maid~
|
||||
A zombie maid picks up after all the zombies.
|
||||
~
|
||||
|
@ -112,7 +112,7 @@ An undead corpse walks past you.
|
|||
BareHandAttack: 13
|
||||
E
|
||||
#2208
|
||||
head maid~
|
||||
zombie head maid~
|
||||
the head maid~
|
||||
A zombie head maid is supervising the cleaning of the tower.
|
||||
~
|
||||
|
|
|
@ -28,11 +28,11 @@ E
|
|||
#23202
|
||||
man shopkeeper merchant Zorg~
|
||||
Zorg the shopkeeper~
|
||||
Zorg the shopkeeper sits behind a table with his feet proped up.
|
||||
Zorg the shopkeeper sits behind a table with his feet propped up.
|
||||
~
|
||||
You see a medium sized man with long hair. His hygene is a little bit
|
||||
You see a medium sized man with long hair. His hygiene is a little bit
|
||||
questionable. His beard needs to be tended to. He looks as though he could get
|
||||
out and excercise ALOT!
|
||||
out and exercise a LOT!
|
||||
~
|
||||
256026 0 0 0 80 0 0 0 -200 E
|
||||
22 13 -3 4d4+220 3d3+3
|
||||
|
|
|
@ -14,7 +14,7 @@ E
|
|||
#26101
|
||||
five headed demon~
|
||||
a five headed demon~
|
||||
A huge five headed demon rises up up on it's haunches and attacks!
|
||||
A huge five headed demon rises up up on its haunches and attacks!
|
||||
~
|
||||
This demon has pure malevolence for anything living. Oops! You're living!
|
||||
I guess that means you!
|
||||
|
@ -126,7 +126,7 @@ A huge slimy green thing crawls across the table, sucking at the food.
|
|||
8 8 0
|
||||
E
|
||||
#26110
|
||||
floating face~
|
||||
face floating floatingfacepainting ~
|
||||
the Floating Face~
|
||||
The Face suddenly comes alive, out of the picture, and attacks you!
|
||||
~
|
||||
|
@ -141,7 +141,7 @@ E
|
|||
#26112
|
||||
bear cat~
|
||||
Inna's cat~
|
||||
A HUGE bear rises up on it's hind legs, looking as if it may attack!
|
||||
A HUGE bear rises up on its hind legs, looking as if it may attack!
|
||||
~
|
||||
The image of this bear wavers in and out, flickering. Could it be that this
|
||||
thing isn't what it seems?
|
||||
|
|
|
@ -74,7 +74,7 @@ than an animal, it is easy to forget it is alive, until it hums gently and
|
|||
drifts deliberately closer. This creature's mere presence seems to freshen the
|
||||
air, as though it were somehow filtering and replenishing it.
|
||||
~
|
||||
8 0 0 0 2048 0 0 0 0 E
|
||||
72 0 0 0 2048 0 0 0 0 E
|
||||
15 18 1 3d3+150 2d2+2
|
||||
150 22500
|
||||
8 8 0
|
||||
|
@ -295,7 +295,7 @@ like horns from its head. Tiny legs move almost too quickly to be seen, as the
|
|||
creature scuttles nervously around, streaks of blue and green glinting in its
|
||||
black armour.
|
||||
~
|
||||
136 0 0 0 2048 0 0 0 0 E
|
||||
200 0 0 0 2048 0 0 0 0 E
|
||||
5 19 7 1d1+50 1d2+0
|
||||
50 2500
|
||||
8 8 0
|
||||
|
|
|
@ -30,7 +30,7 @@ E
|
|||
T 27800
|
||||
#27802
|
||||
barracuda fish~
|
||||
a viscious barracuda~
|
||||
a vicious barracuda~
|
||||
A mean barracuda is flopping around in the sea.
|
||||
~
|
||||
This horrid-looking fish looks very unhappy that you've infested his sea.
|
||||
|
|
|
@ -3,12 +3,12 @@ Guardian guard~
|
|||
the Guardian of Hell~
|
||||
A Guardian of Hell stands here keeping you the hell out.
|
||||
~
|
||||
The guardian is a stone devil. A hideous creation from the dark
|
||||
laboratories of hell. Its black eyes stare into you soul with a hunger that
|
||||
makes you shiver. The guardian stands motionless before you, its rough grey
|
||||
skin looks impervious to normal weapons.
|
||||
The guardian is a stone devil, a hideous creation from the dark laboratories
|
||||
of Hell. Its black eyes stare into your soul with a hunger that makes you
|
||||
shiver. The guardian stands motionless before you. Its rough grey skin looks
|
||||
impervious to normal weapons.
|
||||
~
|
||||
6236 0 0 0 0 0 0 0 -900 E
|
||||
6236 0 0 0 2128 0 0 0 -900 E
|
||||
30 10 -8 6d6+300 5d5+5
|
||||
300 90000
|
||||
8 8 0
|
||||
|
@ -20,7 +20,7 @@ A pile of gold coins lies on the ground.
|
|||
~
|
||||
A large sparkly pile of gold coins.
|
||||
~
|
||||
30 0 0 0 0 0 0 0 -800 E
|
||||
30 0 0 0 2128 0 0 0 -800 E
|
||||
20 14 -2 4d4+200 3d3+3
|
||||
200 40000
|
||||
8 8 0
|
||||
|
@ -33,7 +33,7 @@ The male demon Dee lies on the bed here waiting to please you.
|
|||
This is the most handsome male you have ever seen. His naked body makes
|
||||
your mouth water.
|
||||
~
|
||||
4638 0 0 0 0 0 0 0 -1000 E
|
||||
4638 0 0 0 2048 0 0 0 -1000 E
|
||||
26 12 -5 5d5+260 4d4+4
|
||||
260 67600
|
||||
8 8 1
|
||||
|
@ -580,8 +580,8 @@ santa claus~
|
|||
Santa Claus~
|
||||
Santa Claus is here checking who has been naughty...
|
||||
~
|
||||
Its a jolly old man, with red cheeks and a rolly poley belly and a laugh as
|
||||
jolly as you can get.
|
||||
He's a jolly old man with red cheeks and a roly-poly belly and a laugh as
|
||||
jolly as you can get.
|
||||
~
|
||||
260350 0 0 0 0 0 0 0 1000 E
|
||||
23 13 -3 4d4+230 3d3+3
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#28801
|
||||
poor adventurer~
|
||||
a poor adventurer~
|
||||
A poor adventurer, lost in this place.
|
||||
poor mudder~
|
||||
a poor mudder~
|
||||
A poor mudder wanders, lost in this place.
|
||||
~
|
||||
You will become him if you are not careful.
|
||||
~
|
||||
|
@ -10,6 +10,7 @@ A poor adventurer, lost in this place.
|
|||
290 84100
|
||||
8 8 1
|
||||
E
|
||||
T 28802
|
||||
#28802
|
||||
star~
|
||||
a beautiful star~
|
||||
|
@ -25,7 +26,7 @@ E
|
|||
#28803
|
||||
nebula young~
|
||||
a young nebula~
|
||||
A young nebula, waiting to become a star.
|
||||
A young nebula is waiting to become a star.
|
||||
~
|
||||
It hasn't got a definite shape, it is just a cloud of mist.
|
||||
~
|
||||
|
@ -57,7 +58,7 @@ very powerful.
|
|||
138 0 0 0 0 0 0 0 0 E
|
||||
29 11 -7 5d5+290 4d4+4
|
||||
290 84100
|
||||
4 8 1
|
||||
8 8 1
|
||||
E
|
||||
#28806
|
||||
white dwarf~
|
||||
|
@ -80,7 +81,7 @@ A huge nebula is here, resembling a horsehead.
|
|||
You can only make out its shape from the darkness. He was cursed to stay in
|
||||
here and his face may never be seen by anyone again.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 -1000 E
|
||||
10 0 0 0 1572864 0 0 0 -1000 E
|
||||
28 11 -6 5d5+280 4d4+4
|
||||
280 78400
|
||||
6 8 1
|
||||
|
@ -165,6 +166,7 @@ hitting the head is certainly not easy.
|
|||
300 90000
|
||||
8 8 0
|
||||
E
|
||||
T 28803
|
||||
#28814
|
||||
draco baby~
|
||||
a baby draco~
|
||||
|
@ -179,6 +181,7 @@ on now?
|
|||
290 84100
|
||||
8 8 0
|
||||
E
|
||||
T 28803
|
||||
#28815
|
||||
aries~
|
||||
Aries~
|
||||
|
@ -190,8 +193,9 @@ of Spring. He looks as if he is expecting you.
|
|||
10 0 0 0 0 0 0 0 700 E
|
||||
33 9 -9 6d6+330 5d5+5
|
||||
330 108900
|
||||
6 8 1
|
||||
8 8 1
|
||||
E
|
||||
T 28800
|
||||
#28816
|
||||
taurus~
|
||||
Taurus~
|
||||
|
@ -206,6 +210,7 @@ survived.
|
|||
300 90000
|
||||
8 8 1
|
||||
E
|
||||
T 28800
|
||||
#28817
|
||||
gemini~
|
||||
Gemini~
|
||||
|
@ -219,6 +224,7 @@ seen. You can't find any imperfections on him.
|
|||
320 102400
|
||||
8 8 1
|
||||
E
|
||||
T 28800
|
||||
#28818
|
||||
gemini~
|
||||
Gemini~
|
||||
|
@ -232,6 +238,7 @@ How can there be such a contrast? You wonder ...
|
|||
320 102400
|
||||
8 8 1
|
||||
E
|
||||
T 28800
|
||||
#28819
|
||||
cancer~
|
||||
Cancer~
|
||||
|
@ -246,6 +253,7 @@ kill him. So Hera made Cancer a constellation for his work.
|
|||
310 96100
|
||||
8 8 1
|
||||
E
|
||||
T 28800
|
||||
#28820
|
||||
leo~
|
||||
Leo~
|
||||
|
@ -260,6 +268,7 @@ had to use his bare hands to tear the lion into two from its mouth!
|
|||
300 90000
|
||||
8 8 1
|
||||
E
|
||||
T 28800
|
||||
#28821
|
||||
virgo~
|
||||
Virgo~
|
||||
|
@ -274,6 +283,7 @@ gorgeous and is waiting for your first move, whatever it is ...
|
|||
290 84100
|
||||
6 8 2
|
||||
E
|
||||
T 28800
|
||||
#28822
|
||||
libra~
|
||||
Libra~
|
||||
|
@ -287,6 +297,7 @@ Now all he can see from you is greed and bloodshed.
|
|||
340 115600
|
||||
8 8 1
|
||||
E
|
||||
T 28800
|
||||
#28823
|
||||
scorpio~
|
||||
Scorpio~
|
||||
|
@ -300,6 +311,7 @@ Sagittarius' arrow aimed at his heart forever.
|
|||
300 90000
|
||||
8 8 1
|
||||
E
|
||||
T 28800
|
||||
#28824
|
||||
sagittarius~
|
||||
Sagittarius~
|
||||
|
@ -313,6 +325,7 @@ Sagittarius the centaur is waiting to let go of his well aimed arrow ...
|
|||
320 102400
|
||||
8 8 1
|
||||
E
|
||||
T 28800
|
||||
#28825
|
||||
capricorn~
|
||||
Capricorn~
|
||||
|
@ -327,6 +340,7 @@ of his days in peace.
|
|||
330 108900
|
||||
8 8 1
|
||||
E
|
||||
T 28800
|
||||
#28826
|
||||
aquarius~
|
||||
Aquarius~
|
||||
|
@ -340,6 +354,7 @@ hand with holding the vessel.
|
|||
320 102400
|
||||
8 8 2
|
||||
E
|
||||
T 28800
|
||||
#28827
|
||||
pisces mermaid~
|
||||
Pisces the mermaid~
|
||||
|
@ -353,6 +368,7 @@ fish and she deserves your pity.
|
|||
280 78400
|
||||
6 8 2
|
||||
E
|
||||
T 28800
|
||||
#28828
|
||||
pisces fish~
|
||||
Pisces the fish~
|
||||
|
@ -366,6 +382,7 @@ So he becomes jealous of any living thing which is more handsome than him.
|
|||
320 102400
|
||||
8 8 1
|
||||
E
|
||||
T 28800
|
||||
#28829
|
||||
bear ursa major~
|
||||
Ursa Major the bear~
|
||||
|
@ -379,6 +396,7 @@ better turn back. At least you have got a chance of survival.
|
|||
300 90000
|
||||
8 8 0
|
||||
E
|
||||
T 28800
|
||||
#28830
|
||||
cassiopeia queen~
|
||||
Cassiopeia the Queen~
|
||||
|
@ -419,4 +437,5 @@ all?
|
|||
300 90000
|
||||
8 8 1
|
||||
E
|
||||
T 28804
|
||||
$
|
||||
|
|
|
@ -279,7 +279,7 @@ E
|
|||
#29119
|
||||
Ilian~
|
||||
Ilian, the Mistress of the Void~
|
||||
Ilian, the mistress of the Void sits on her throne here glaring at you
|
||||
Ilian, the mistress of the Void sits on her throne here glaring at you.
|
||||
~
|
||||
The mistress of the void stands a full ten feet tall. She personifies the
|
||||
beauty of the night sky. It is a cold, distant beauty, yet awesome in its
|
||||
|
|
|
@ -24,8 +24,8 @@ A magi sits against a wall wearing nothing but a towel.
|
|||
face with slanted blue eyes. She is striking in her beauty and grace.
|
||||
~
|
||||
10 0 0 0 2112 0 0 0 0 E
|
||||
0 20 10 1d1+0 1d1+0
|
||||
0 0
|
||||
1 20 9 0d0+10 1d2+0
|
||||
10 100
|
||||
8 8 2
|
||||
E
|
||||
T 305
|
||||
|
|
|
@ -171,6 +171,25 @@ hard times and need a little boost.
|
|||
8 8 2
|
||||
E
|
||||
T 3016
|
||||
#3013
|
||||
newbie tour guide~
|
||||
the newbie tour guide~
|
||||
A newbie tour guide is here to help. "@RTell guide help@y" for assistance.@n
|
||||
~
|
||||
This young lady has the sole purpose of helping those who need assistance.
|
||||
She will follow you around Midgaard and provide a walking tour of the local
|
||||
attractions.
|
||||
~
|
||||
10 0 0 0 2128 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
100 10000
|
||||
8 8 2
|
||||
SavingPara: 2
|
||||
SavingRod: 2
|
||||
SavingPetri: 2
|
||||
SavingBreath: 2
|
||||
SavingSpell: 2
|
||||
E
|
||||
#3020
|
||||
master mage guildmasters~
|
||||
the mages' guildmaster~
|
||||
|
@ -424,7 +443,7 @@ A beastly fido is mucking through the garbage looking for food here.
|
|||
The fido is a small dog that has a foul smell and pieces of rotted meat
|
||||
hanging around his teeth.
|
||||
~
|
||||
65738 0 0 0 65536 0 0 0 -200 E
|
||||
202 0 0 0 65536 0 0 0 -200 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
10 100
|
||||
8 8 1
|
||||
|
|
|
@ -33,7 +33,7 @@ E
|
|||
#31202
|
||||
wild old hermit man leper~
|
||||
the wild old hermit~
|
||||
&+wA wild old hermit begins screaming &+YGET OUT OF MY TREE!!!&+w as soon as you enter.
|
||||
A wild old hermit begins screaming "GET OUT OF MY TREE!!!" as soon as you enter.
|
||||
~
|
||||
This poor man is obviously in the grips of some sort of dillusionary side
|
||||
affect from his leprosy.
|
||||
|
|
|
@ -691,7 +691,7 @@ E
|
|||
#3955
|
||||
Mithroq~
|
||||
Mithroq~
|
||||
Mithroq stands here, his horns almost scraping the ceiling
|
||||
Mithroq stands here, his horns almost scraping the ceiling.
|
||||
~
|
||||
Mithroq is a huge minotaur. His muscles bulge and twist as he works at his
|
||||
art, creating weapons. He looks super-strong, and has the marks of many
|
||||
|
|
|
@ -160,7 +160,7 @@ T 4301
|
|||
#4310
|
||||
eskimo weaponrist~
|
||||
the weaponrist~
|
||||
The weponrist is here shaping a new spear.
|
||||
The weaponrist is here shaping a new spear.
|
||||
~
|
||||
The weaponrist is working here. She has a large hammer that is striking a
|
||||
long, thin sheet of metal with a point at one end. She is sweating bullets as
|
||||
|
|
|
@ -176,7 +176,7 @@ E
|
|||
#5414
|
||||
vera lady~
|
||||
Vera the veggie lady~
|
||||
Vera the veggie lady beems as you look over her stand.
|
||||
Vera the veggie lady beams as you look over her stand.
|
||||
~
|
||||
A tall slender woman stands before you smiling broadly.
|
||||
~
|
||||
|
|
|
@ -47,7 +47,7 @@ the girl~
|
|||
A smiling young girl is here.
|
||||
~
|
||||
The girl looks shyly at you. Even at this young age, she has learned enough
|
||||
of her culture to be humble. She jumps rope and look up at you expectantly.
|
||||
of her culture to be humble. She jumps rope and looks up at you expectantly.
|
||||
~
|
||||
200 0 0 0 0 0 0 0 1000 E
|
||||
1 20 9 0d0+10 1d2+0
|
||||
|
|
|
@ -266,12 +266,12 @@ run through you. Maybe you shouldn't have come here.
|
|||
BareHandAttack: 1
|
||||
E
|
||||
#664
|
||||
dragon~
|
||||
dragon earth~
|
||||
an earth dragon~
|
||||
Earth dragon is here.
|
||||
~
|
||||
The creature is quite large. It towers over you, drooling. You suddenly
|
||||
feel like someones lunch.
|
||||
feel like someone's lunch.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 -350 E
|
||||
15 15 1 3d3+150 2d2+2
|
||||
|
@ -294,12 +294,12 @@ Purple dragon is here.
|
|||
BareHandAttack: 11
|
||||
E
|
||||
#671
|
||||
ice dragon~
|
||||
dragon ice~
|
||||
an ice dragon~
|
||||
Ice dragon is here.
|
||||
~
|
||||
The creture is white and gives off a cold mist of steam. You can see she
|
||||
ice hanging off her scales.
|
||||
The creature is white and gives off a cold mist of steam. You can see the
|
||||
ice hanging off her scales.
|
||||
~
|
||||
10 0 0 0 8 0 0 0 -600 E
|
||||
14 16 1 2d2+140 2d2+2
|
||||
|
@ -354,7 +354,7 @@ a fox~
|
|||
A fox is here.
|
||||
~
|
||||
The creature is slightly larger than normal, but looks nice enough. You
|
||||
notice a large scar down the side of it's stomach.
|
||||
notice a large scar down the side of its stomach.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 -200 E
|
||||
11 17 3 2d2+110 1d2+1
|
||||
|
|
|
@ -60,8 +60,8 @@ hermit~
|
|||
a hermit~
|
||||
A hermit looks nervous with all these people around.
|
||||
~
|
||||
This guy spends his life living alone in the wilderness, it's a wonder he
|
||||
can survive.
|
||||
This guy spends his life living alone in the wilderness. It's a wonder he
|
||||
can survive.
|
||||
~
|
||||
200 0 0 0 0 0 0 0 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -100,7 +100,7 @@ E
|
|||
#707
|
||||
woodsman~
|
||||
a woodsman~
|
||||
A woodsman walks by, he needs a shower, Bad!
|
||||
A woodsman walks by. He needs a shower, bad!
|
||||
~
|
||||
Born and raised in the woods, he looks like more a part of the wilderness
|
||||
than most animals you've seen.
|
||||
|
|
|
@ -62,11 +62,11 @@ E
|
|||
#9004
|
||||
scorpion~
|
||||
the scorpion~
|
||||
A huge scorpion raises it's tail and prepares to strike.
|
||||
A huge scorpion raises its tail and prepares to strike.
|
||||
~
|
||||
These deadly desert dwellers are more poisonous than even the spiders found
|
||||
in these parts. They are very quick and can attack even when unprovoked. Many
|
||||
a traveller has been killed simply because they almost stepped on one.
|
||||
a traveller has been killed simply by almost stepping on one.
|
||||
~
|
||||
72 0 0 0 0 0 0 0 0 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
|
@ -102,7 +102,7 @@ Ranger.
|
|||
260106 0 0 0 80 0 0 0 1000 E
|
||||
7 18 5 1d1+70 1d2+1
|
||||
70 4900
|
||||
8 8 0
|
||||
8 8 1
|
||||
E
|
||||
#9007
|
||||
guard ranger man~
|
||||
|
|
|
@ -1204,13 +1204,12 @@ throne of bayonets, but you can't sit on it for long."
|
|||
~
|
||||
#88
|
||||
idleout timer stayalive bracelet~
|
||||
Rumble's stayalive bracelet~
|
||||
a stayalive bracelet~
|
||||
A bright orange plastic bracelet was left here.~
|
||||
~
|
||||
12 0 0 0 0 m 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0 0
|
||||
T 195
|
||||
E
|
||||
idleout timer stayalive bracelet~
|
||||
The bracelet is made of a garish orange plastic with the letters STAYALIVE
|
||||
|
|
|
@ -736,7 +736,7 @@ A list of directions to important areas within Sanctus lies here.~
|
|||
1 1 0 0 0
|
||||
E
|
||||
list directions sanctus~
|
||||
|
||||
@n
|
||||
recall Room - teleport Sanctus
|
||||
Newbie Zones - teleport Newbie
|
||||
Food - 1d, 3s, 1e, 1n
|
||||
|
@ -1064,322 +1064,6 @@ visible.
|
|||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
june~
|
||||
. .:IIIIHIHHIHHHII::I:.
|
||||
:IIIIHIHHHHHHMMHHIHHIIHHIII:.
|
||||
,.:HIHHHHHHHHHHHHHHHHHHHHHIHIHHII:.
|
||||
.:IIHHHHHHHHMMMMMHHHHMMMHHMHHHIIIHIIII:
|
||||
.IIHHHMMMMMMMHHMMMHHHMMMHHMHII:HHHII:I.
|
||||
:HIHHHMHMMMMMMMMMMMMHMHHHHII:HHMMHII:II
|
||||
:HHHHMHMMMMMMMMMMMMMMMHIIHIHHMMHHHHII::I:
|
||||
:IIHHHHHMHMMMMMMMMMMHMMHIHMMMMHHHI:"::IIHII:
|
||||
:IHHHHHMHMMMMMMMMMMMMHHI:II::I:"' . '"IHH.
|
||||
::HHHHMHMMMMMMMMMMHMHHI:II::.' . 'VMA.
|
||||
IHHHHHMHNMMMMMMMMHMHHI:II:. . . "MMH.
|
||||
HHHHHMHMMMMMMMMMMHMHI:I::.' . . . .,MMM:.
|
||||
HHHHMHMMMMMMMMMMMHMHI:II:. .. . ..LI:"IMMI.
|
||||
HMHMMMMMMMMMMMMMMHMHI:II.'. :HT;.,, VHI:
|
||||
HHHHHMHMMMMMMMMMHMHHHI:HMHII:,. ':,MHP"HPIHII.
|
||||
IHHHHMHMMMMMMMMMHMHHHII::IT:.I:. 'HMMH ,:" VII:
|
||||
:HHHHHHHMHMMMMMHMHHHHIIMMMPVHI::. .P"TIT"' IH:I
|
||||
HHIHHHHHHMHMMMMHMHHHHH:VMMM:.HI:H:. :. . . .II:I.
|
||||
:HHHHHMHMMMMMHMHHHHIIHMMHHI:.:HI:. . .. . :III;
|
||||
IHHHHMHMMMMMMMHHHHHI:IT:TI:..:HI:.. ..:. . :IHII
|
||||
IHHMHMMMMMMMMMMMHHI:I::.:. ..:II::.. :I.. :HIIH.
|
||||
'HHHMHMMMMMHMHHHH:II:.. ...:II:II./'::. ' IHHIH;
|
||||
HHMHMMMMMMMHMHHHH:I:I::....::VIHI;, ' . . IHHIHA
|
||||
MHHMMMMMMMMMHMHHH:II:::...::II:::.;,,,: AHHIHH;
|
||||
;HHMHMMMMMMMMHMHH-:II::..:::I::"",,:"'' .HHHIHHI.
|
||||
'HHHMHMMMMMMMMHMHHA:II:.:H.::-"'""' ,'. .AMHHIHHH;
|
||||
:HHMHMMMMMMMMMMHMHA:II::.::::-;,,:: .. :AMHI:IHHI
|
||||
'HHMHMMMMMMMMMMHMHHA:III:::II:II::. . .AMMHI:IHHH.
|
||||
:HHHMHMMMMMMMMMHMHHA:IIIHII:.:::. . .AMMMHI:IHHH:.
|
||||
'HHMHMMMMMMMMMMMMHMHHHI:":VIII::...:AMMMMHHI:IHHHI
|
||||
;IHMHMMMMMMMMMMMMMHMHHII:. '"" 'AMMMMMMMHI:IIHHH:I.
|
||||
:IMHMMMMMMMMMMMMMMHMHHHII:. .:IHMMMMMMHHHIHIHHHI::.
|
||||
;HHHMHMMMMMMMMMMMMMMHMHHHI:..IHHMHMMHHHHHIHHHMHH;I:".'
|
||||
;HHHHHMHMMMMMNMMMMMMMHMHHHI::.HHHHMMHHHHHIHIHHHHHI:'
|
||||
:HHHHHHHHMHMMMMMMMMMHHHMHHHI:IHHMHMMHHHHHMHIHHHHIHI;
|
||||
;HHHHHHHHMMHMMMMMHMHHMMHIHMI:IIHHHMHHHHMHMHIHIHHHHI:.
|
||||
IHHHHHHHHHHMHMMMMMHMHHMMHHMMII:IHHMMHMHHHHMMHMHMHHHH;
|
||||
;HH:":IHHHHMHMMMMMHMHIHMHIIMMHI:IMHMMMI:HHHHHMMHHHHI:I.
|
||||
;HV" . .:IIHHHMMMMMMMHHHMMHIIHMHHI:HHHMHI:IHHIHHIHHMHI:II;.
|
||||
;IV" . .''":VMMMMMMHMHHHMMHI:HHHHI:HHHIHI:IHHHHHIHHHIHII;,
|
||||
.II" .. . ':VHHHMHMMMMMHMHHI:HMMHI:IHHHI::IHHHI:HIHHHI:I:.
|
||||
.II . . . . . ':HHHHMHMMMHMMMHIHIMMMHI:HHHMI:IHHHIHI:HHHHII:I.
|
||||
.;V' . .. . . 'IHMMMHHMHHHMMMHIHIHHHHI:IHHHI:IHHHHHIHHHHHIIHII:.
|
||||
.:I" .. . . . :IHMMMHHHMHHIHHHI:HHIHHHIHIHHHAIHHHHHHI:HHHIHII:.
|
||||
'..: . . . :IMMMHMHHIMHIIHHI:IHHI:IHHIHHHHIHIHHHHIHIHHHHIHI:.
|
||||
.: .. . . . ..:IHMMMHMHMHMHHHHMHIHHI:.IVIIHHHIHHHHHHHHI:HIHHIHII:.
|
||||
.: . . . . :IHMMMHMIHIH:IIHHHIHH:.I:IIHHHIHHHHHHHHIHI:IHHHI:;.
|
||||
:: .:. . . . ..:IHHMMMHMIHIH:IIHHHMHH::..:HHHHI:HHHHHHI:I:IIIHII;
|
||||
:. ... . . . ..::HHHMMHMHHII:HIIHHMMHH:..:HHHMHHIHHHI:: . :IHII:I
|
||||
':.... . . . ..:IHHHMMMMHMHI:HIHMMMHA...VHMMHHHMI:' .' :IH::"
|
||||
:. .. .... . ..IHHHHMMMMHHII:I:IHMMHA. .VHMHHHI:' '' '':,
|
||||
::... . .... . . ..::IHHHMMMMIHII::I:IHMMHHMHIHIHI'' . . ,
|
||||
::.... . ..... .. ...::IIIHHHMMIHI::IHHHIIIHHHIIHI". .. . ,
|
||||
::.:.......... .. . ....:::HHIIHHHHHHHIIHMMMHI:' 'VI::.. . . ,
|
||||
::.:............. .. . ...AHIHIIIIIHHHI::""' 'VII:.. .. .
|
||||
::.:.:.......... .. . ...HHHIIIIIIHHHI::. . 'VII::. . . ,
|
||||
':::.:.:..... .. . . . ..:MHHIHIIIII:I::. . 'VII:::. .. .
|
||||
:::::.:..:.... . . . ...AHHHHIHIIII:::. . 'VII:::. . . :.
|
||||
:::::::.:..... .. . ....MHHHHHIHIII::.:.. . 'VII::. . ::
|
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|
||||
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|
||||
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|
||||
~
|
||||
E
|
||||
may~
|
||||
. 8888 8888888
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|
||||
|
@ -1415,24 +1099,9 @@ may~
|
|||
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|
||||
~
|
||||
E
|
||||
june~
|
||||
april~
|
||||
. :AMMMMMMMMMMMMA:
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||||
|
@ -1471,41 +1140,9 @@ june~
|
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||||
:MH;: : ';;;;MMM:: ': ':
|
||||
,H;: ';;;MMM::: :':' ;
|
||||
,;: : : : ;;;Y;H:: :
|
||||
,;: : : : ';;;:; : : ; ;
|
||||
[;:: : ;;:; ; ; ;
|
||||
~
|
||||
E
|
||||
july~
|
||||
march~
|
||||
. ,.--..
|
||||
,::.'.. . . "VI:I:".':-.,.
|
||||
,I::. .. . 'VHMHII:.::;:.:,..
|
||||
|
@ -1548,30 +1185,9 @@ july~
|
|||
I:. . . . .. . .. . . . . ..:.. ..::IIA.VMMMVIHIIHIV:. .'
|
||||
I:.. . . .. .... . . . .. ... .:.:IA:.VMVIMHIHIH:..:
|
||||
I.. . . . ..... . . . .. . .. .:IIAV:HIMHHIHII:.'
|
||||
:. .. . . .:.. . . .. ... ..::.:CVI:MHHIHHI...
|
||||
:.. . . .. ..:. . . ... .:.:::VHA.VIHHMI:..
|
||||
:. .. . . ..:.. . . . . .. .. ...:VIIHIHI: .
|
||||
':.. . . .::. . .::,. . . . . ...V:IHII..
|
||||
;:.. .. .:I:. ..:T"::. . . . . . . .VIIH:.
|
||||
;:.:.. .:I:.. .::V:::. . . . . . VIII..
|
||||
;:.. ..::::. . ..::. . . . .. . . . VIII.
|
||||
I:.:.. .:I:. ..:.' . . .. :. . . "VI:.
|
||||
I::......::. . . .. .:.:.:. . "I:
|
||||
II::.. ..::. . . . . .. .. .::::.. . .:.
|
||||
II::.:. ..::. . . . . . .:. . .:I:::. . .::HD
|
||||
'I:::.. .: . .. .. .. . . . .::. . .:I:. . .:V:
|
||||
I:. .. . . . ... .. .. . . .. .. ..::. .:.
|
||||
I:.. .. . ..:.. .. .. .. . . . . . :
|
||||
;:.... . ..:::I:.. ..:.. ... .::. . ... . .. .I.
|
||||
::.:....::.::I:III:I::::I:II:I::.. .:.. . .:. . . . .AI:
|
||||
'::.:...:..::::::III::II::::::.. ...::. . .::. . .. . .AMMI.
|
||||
:::.:.:. ..::::III:II:I:::.:. .. ..::.. .. ..::,. ..::HMMI:
|
||||
':::.:.. ...::I:::I:I:::.:.. :. . ..::.. . . . .'PTIHI:IIHHI:.
|
||||
::I::.:...:::II:I::.:....:.:. . ...::. . . . .AI:IHI'':' '.
|
||||
':::.:... ..I::I::.:....:. .: .. ...::. . . III:II:. '
|
||||
~
|
||||
E
|
||||
august~
|
||||
february~
|
||||
. nHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHn.
|
||||
.MS?MMMMMMMMMMMMMMMMMM?MM-MMMMMMMMMSHMMMMMMM
|
||||
MMMMMH?MMMMMMMX*MM?MMX%MM/MMMMMM"HMMMMMMMMMMMM
|
||||
|
@ -1608,23 +1224,9 @@ august~
|
|||
% %
|
||||
% ! %
|
||||
% ! %
|
||||
% % !?%.
|
||||
% % X. %%.
|
||||
% % X! %%.
|
||||
% % '! %.
|
||||
% % !! %.
|
||||
% % '! `%
|
||||
% % !> /%
|
||||
% % !! % %
|
||||
% % ! \%
|
||||
% % !! %
|
||||
% % '! %-
|
||||
% % !! %-
|
||||
%% % `! %%
|
||||
%% % %%%%%%
|
||||
~
|
||||
E
|
||||
september~
|
||||
january~
|
||||
. .:IIIIHIHHIHHHII::I:.
|
||||
:IIIIHIHHHHHHMMHHIHHIIHHIII:.
|
||||
,.:HIHHHHHHHHHHHHHHHHHHHHHIHIHHII:.
|
||||
|
@ -1674,14 +1276,6 @@ IHHHHMHMMMMMMMHHHHHI:IT:TI:..:HI:.. ..:. . :IHII
|
|||
.: . . . . :IHMMMHMIHIH:IIHHHIHH:.I:IIHHHIHHHHHHHHIHI:IHHHI:;.
|
||||
:: .:. . . . ..:IHHMMMHMIHIH:IIHHHMHH::..:HHHHI:HHHHHHI:I:IIIHII;
|
||||
:. ... . . . ..::HHHMMHMHHII:HIIHHMMHH:..:HHHMHHIHHHI:: . :IHII:I
|
||||
':.... . . . ..:IHHHMMMMHMHI:HIHMMMHA...VHMMHHHMI:' .' :IH::"
|
||||
:. .. .... . ..IHHHHMMMMHHII:I:IHMMHA. .VHMHHHI:' '' '':,
|
||||
::... . .... . . ..::IHHHMMMMIHII::I:IHMMHHMHIHIHI'' . . ,
|
||||
::.... . ..... .. ...::IIIHHHMMIHI::IHHHIIIHHHIIHI". .. . ,
|
||||
::.:.......... .. . ....:::HHIIHHHHHHHIIHMMMHI:' 'VI::.. . . ,
|
||||
::.:............. .. . ...AHIHIIIIIHHHI::""' 'VII:.. .. .
|
||||
::.:.:.......... .. . ...HHHIIIIIIHHHI::. . 'VII::. . . ,
|
||||
':::.:.:..... .. . . . ..:MHHIHIIIII:I::. . 'VII:::. .. .
|
||||
~
|
||||
#186
|
||||
scroll poem irish~
|
||||
|
@ -1718,9 +1312,9 @@ iron bound wooden chest~
|
|||
an iron bound chest~
|
||||
A large wooden chest with bands of iron circling it is closed with its lock hanging open.~
|
||||
~
|
||||
15 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
15 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
50 5 -1 0
|
||||
50 0 0 0 0
|
||||
0 0 0 0 0
|
||||
T 209
|
||||
E
|
||||
iron bound wooden chest~
|
||||
|
@ -1826,14 +1420,14 @@ A soft woody plant with green leaves and white berries is hanging over your head
|
|||
1 1 0 0 0
|
||||
E
|
||||
plant mistletoe~
|
||||
The tradition of kissing under the mistletoe originated from the Druids
|
||||
who considered the mistletoe sacred. They believed that it held magical virtue
|
||||
and was a remedy for evil. The priests would cut pieces of the oak tree on
|
||||
which the mistletoe grew and offer them along with two white bulls as a
|
||||
sacrifice to pagan gods. Twigs with berries were hung above doors to indicate
|
||||
that past grievance and hatreds were forgiven and it was used in amulets,
|
||||
bracelets and rings to ward off evil and protect against witchcraft and
|
||||
poisoning. Mistletoe symbolizes peace and love.
|
||||
The tradition of kissing under the mistletoe originated from the Druids who
|
||||
considered the mistletoe sacred. They believed that it held magical virtue and
|
||||
was a remedy for evil. The priests would cut pieces of the oak tree on which
|
||||
the mistletoe grew and offer them along with two white bulls as a sacrifice to
|
||||
pagan gods. Twigs with berries were hung above doors to indicate that past
|
||||
grievance and hatreds were forgiven and it was used in amulets, bracelets and
|
||||
rings to ward off evil and protect against witchcraft and poisoning. Mistletoe
|
||||
symbolizes peace and love.
|
||||
~
|
||||
#197
|
||||
kickme sign~
|
||||
|
@ -1850,4 +1444,18 @@ kickme sign~
|
|||
piece of tape is affixed to the top of the small piece of paper and looks
|
||||
perfect to place on someone's back.
|
||||
~
|
||||
#198
|
||||
pair lungs scuba underwater~
|
||||
a pair of lungs~
|
||||
A pair of strange looking lungs have been left here.~
|
||||
~
|
||||
12 0 0 0 0 ac 0 0 0 s 0 0 0
|
||||
0 0 0 0
|
||||
1 0 0 0 0
|
||||
E
|
||||
pair lungs scuba underwater~
|
||||
This contraption seems to be made from a set of lungs pulled out of some very
|
||||
large fish. A hose and mouthpiece has been attached so it can be hung around
|
||||
the neck.
|
||||
~
|
||||
$~
|
||||
|
|
|
@ -3,9 +3,9 @@ email list staff~
|
|||
a list of the staff's emails~
|
||||
A list of the staff's emails has been left here.~
|
||||
~
|
||||
14 0 0 0 0 ao 0 0 0 bcdefghijklmnopqrstuv 0 0 0
|
||||
12 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
T 1205
|
||||
E
|
||||
list email staff~
|
||||
|
@ -19,7 +19,7 @@ A small pamphlet advertising the wonderful world of Trigedit.~
|
|||
~
|
||||
12 0 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
E
|
||||
pamphlet trigedit~
|
||||
Are you looking to pour in life into your mobs? To enliven your rooms? Or just
|
||||
|
@ -36,7 +36,7 @@ A scroll.~
|
|||
~
|
||||
2 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
1 31 -1 -1
|
||||
1 7 0 0
|
||||
1 7 0 0 0
|
||||
#1203
|
||||
color test object~
|
||||
a color test object~
|
||||
|
@ -44,7 +44,7 @@ This is a @Rred@n test object~
|
|||
~
|
||||
1 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 23 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
#1204
|
||||
wand~
|
||||
the wand~
|
||||
|
@ -52,7 +52,7 @@ A test wand~
|
|||
~
|
||||
3 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
1 1 1 31
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
T 1284
|
||||
#1205
|
||||
staff~
|
||||
|
@ -61,7 +61,7 @@ Staff~
|
|||
~
|
||||
4 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
1 3 3 31
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
#1209
|
||||
squishy armchair chair~
|
||||
a squishy armchair~
|
||||
|
@ -69,7 +69,7 @@ A large squishy armchair sits in front of the fireplace.~
|
|||
~
|
||||
12 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
T 1209
|
||||
T 1286
|
||||
E
|
||||
|
@ -86,7 +86,7 @@ You can't see it...it isn't here.~
|
|||
~
|
||||
9 0 0 0 0 ad 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
#1212
|
||||
game console~
|
||||
a game console~
|
||||
|
@ -94,7 +94,7 @@ A game console sits in one corner of the room~
|
|||
~
|
||||
12 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
T 1212
|
||||
T 1213
|
||||
E
|
||||
|
@ -112,7 +112,7 @@ A mountain spring bubbles up fresh water here.~
|
|||
~
|
||||
23 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
500 500 15 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
spring fountain water~
|
||||
Bubbles up fresh spring water that can quench your thirst
|
||||
|
@ -124,7 +124,7 @@ A pile of sheer silk is here, almost transparent.~
|
|||
~
|
||||
11 0 0 0 0 ad 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
E
|
||||
near-transparent small garmet silk sheer transparent~
|
||||
The tiny silk dress is cut so thin it is almost transparent, and it doesn't
|
||||
|
@ -141,7 +141,7 @@ A builder's bulletin board is floating here.~
|
|||
~
|
||||
13 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
#1227
|
||||
staff bulletin boards gen_boards~
|
||||
a staff bulletin board~
|
||||
|
@ -149,7 +149,7 @@ A staff only board is floating here.~
|
|||
~
|
||||
13 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
#1228
|
||||
advertising bulletin boards gen_boards~
|
||||
a advertising bulletin board~
|
||||
|
@ -157,7 +157,7 @@ A advertising board is hovering here.~
|
|||
~
|
||||
13 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
#1229
|
||||
Couch~
|
||||
Smaug's Couch~
|
||||
|
@ -165,7 +165,7 @@ Smaug's Couch is standing here.~
|
|||
~
|
||||
12 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
smaug couch~
|
||||
Smaug's glamourous couch :-P. It is made from a soft medal, only found deep
|
||||
|
@ -180,7 +180,7 @@ It looks like a half finished spell~
|
|||
~
|
||||
2 g 0 0 0 ao 0 0 0 0 0 0 0
|
||||
12 51 -1 -1
|
||||
1 250 10 0
|
||||
1 250 10 0 0
|
||||
#1231
|
||||
test object~
|
||||
the test object~
|
||||
|
@ -188,7 +188,7 @@ A test object.~
|
|||
~
|
||||
15 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
1 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
#1233
|
||||
weapon level 34~
|
||||
a level 34 weapon~
|
||||
|
@ -196,7 +196,7 @@ A level 34 weapon is used to test level restrictions~
|
|||
~
|
||||
5 0 0 0 0 ano 0 0 0 0 0 0 0
|
||||
11 2 2 0
|
||||
1 1 0 34
|
||||
1 1 0 34 0
|
||||
#1266
|
||||
Black Staff of Immortality~
|
||||
the black staff of immortality~
|
||||
|
@ -204,7 +204,7 @@ A Gigantic Black Staff rests here.~
|
|||
~
|
||||
4 b 0 0 0 ao 0 0 0 0 0 0 0
|
||||
1 10 10 23
|
||||
5 1 0 30
|
||||
5 1 0 30 0
|
||||
E
|
||||
staff black~
|
||||
A Huge staff sits here eminating a tremendous power.
|
||||
|
@ -216,7 +216,7 @@ A magical switch from a willow tree has carelessly been discarded here.~
|
|||
~
|
||||
5 b 0 0 0 an 0 0 0 0 0 0 0
|
||||
7 10 5 2
|
||||
2 1000 0 0
|
||||
2 1000 0 0 0
|
||||
T 1270
|
||||
E
|
||||
switch willow~
|
||||
|
@ -229,7 +229,7 @@ A Builder Academy uniform has been left here.~
|
|||
~
|
||||
11 0 0 0 0 ad 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
#1290
|
||||
fountain poisoned~
|
||||
poisoned fountain~
|
||||
|
@ -237,7 +237,7 @@ A poisoned fountain is here.~
|
|||
~
|
||||
23 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
500 500 0 1
|
||||
505 0 0 0
|
||||
505 0 0 0 0
|
||||
#1291
|
||||
fountain unpoisoned~
|
||||
an unpoisoned fountain~
|
||||
|
@ -245,7 +245,7 @@ An unpoisoned fountain is here.~
|
|||
~
|
||||
23 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
500 500 0 0
|
||||
505 0 0 0
|
||||
505 0 0 0 0
|
||||
#1292
|
||||
american flag~
|
||||
an American flag~
|
||||
|
@ -253,7 +253,7 @@ An American flag waves proudly in the wind, marking wishes for the safe return o
|
|||
~
|
||||
12 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
flag american~
|
||||
The proud stars and stripes are set strongly against the blue background of
|
||||
|
@ -269,7 +269,7 @@ Elaseth's notebook~
|
|||
~
|
||||
9 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
#1296
|
||||
lamp hanukah~
|
||||
a hanukah lamp~
|
||||
|
@ -277,7 +277,7 @@ A Hanukah lamp lies here on the floor, all eight candles lit up.~
|
|||
~
|
||||
12 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
#1297
|
||||
Desk~
|
||||
Large desk~
|
||||
|
@ -285,7 +285,7 @@ A large blackened desk~
|
|||
~
|
||||
15 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
20000 3 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
#1298
|
||||
firework new year piece~
|
||||
a piece of fireworks~
|
||||
|
@ -293,17 +293,17 @@ A piece of fireworks is planted in a champagne bottle.~
|
|||
~
|
||||
12 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
T 1297
|
||||
E
|
||||
firework new year piece~
|
||||
This large rocket is about to go up! Strange colours will fill the sky!
|
||||
~
|
||||
E
|
||||
bottle champagne~
|
||||
The bottle is filled partially with water so it doesn't tilt over. Someone
|
||||
has obviously drunk the champagne first.
|
||||
~
|
||||
E
|
||||
firework new year piece~
|
||||
This large rocket is about to go up! Strange colours will fill the sky!
|
||||
~
|
||||
#1299
|
||||
christmas tree~
|
||||
a christmas tree~
|
||||
|
@ -311,7 +311,7 @@ A festive christmas tree is covered in various ornaments and lights.~
|
|||
~
|
||||
12 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
tree christmas~
|
||||
The Christmas Tree is nicely decorated, there is a Huge shining star at the
|
||||
|
|
|
@ -5,7 +5,7 @@ A home for moss and fungus to grow, a tombstone shows it's age.~
|
|||
~
|
||||
13 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
T 13007
|
||||
#13001
|
||||
crown eagle eyes~
|
||||
|
@ -14,7 +14,7 @@ You are watched by the clear brown eagle eyes that set atop this crown.~
|
|||
~
|
||||
9 ag 0 0 0 ae 0 0 0 g 0 0 0
|
||||
5 0 0 0
|
||||
3 5000 0 0
|
||||
3 5000 0 0 0
|
||||
T 13004
|
||||
E
|
||||
crown eagle eyes~
|
||||
|
@ -35,7 +35,7 @@ Intricate lettering spelling the name Detta is carved on to the shaft of this bo
|
|||
~
|
||||
5 bg 0 0 0 an 0 0 0 l 0 0 0
|
||||
0 1 1 5
|
||||
8 666 0 0
|
||||
8 666 0 0 0
|
||||
T 13005
|
||||
A
|
||||
18 -2
|
||||
|
@ -46,7 +46,7 @@ A black shafted arrow awaits it's chance to bite.~
|
|||
~
|
||||
13 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
#13004
|
||||
arrow red~
|
||||
a red arrow~
|
||||
|
@ -54,7 +54,7 @@ A red shafted arrow awaits it's chance to bite.~
|
|||
~
|
||||
13 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
#13005
|
||||
arrow blue~
|
||||
a blue arrow~
|
||||
|
@ -62,7 +62,7 @@ A blue shafted arrow awaits it's chance to bite.~
|
|||
~
|
||||
13 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
#13006
|
||||
arrow green~
|
||||
a green arrow~
|
||||
|
@ -70,7 +70,7 @@ A green shafted arrow awaits it's chance to bite.~
|
|||
~
|
||||
13 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
#13007
|
||||
recall staff~
|
||||
a recall staff~
|
||||
|
@ -78,7 +78,7 @@ A simple staff with only a few knots to mar it's appearance quivers anxiously.~
|
|||
~
|
||||
11 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
5 1 0 0
|
||||
5 1 0 0 0
|
||||
T 13002
|
||||
T 13003
|
||||
T 13006
|
||||
|
@ -89,10 +89,10 @@ A fragment of a note blows in the breeze.~
|
|||
~
|
||||
13 cq 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
E
|
||||
note~
|
||||
The torn paper contains the following letter groups:
|
||||
The torn paper contains the following letter groups:
|
||||
"nstructi", "Crown o" and "peek"
|
||||
~
|
||||
#13009
|
||||
|
@ -102,7 +102,7 @@ The mists swirl before you.~
|
|||
~
|
||||
12 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
T 13009
|
||||
E
|
||||
mist swirling~
|
||||
|
@ -118,7 +118,7 @@ The mists swirl before you.~
|
|||
~
|
||||
13 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
T 13010
|
||||
E
|
||||
mist swirling~
|
||||
|
@ -134,7 +134,7 @@ A ray of light penetrates the mist showing you the way out.~
|
|||
~
|
||||
12 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
T 13018
|
||||
E
|
||||
light~
|
||||
|
@ -149,7 +149,7 @@ A tendril of the mist taken solid form awaits your touch.~
|
|||
~
|
||||
5 jmn 0 0 0 an 0 0 0 0 0 0 0
|
||||
4 5 6 2
|
||||
1 2000 0 15
|
||||
1 2000 0 15 0
|
||||
E
|
||||
mist whip tendril~
|
||||
Reality faded from the mists leaving a single tendril of itself in a solid
|
||||
|
@ -168,7 +168,7 @@ A tendril of a mist swirls from the ground up.~
|
|||
~
|
||||
12 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
T 13099
|
||||
E
|
||||
mist swirling swirl~
|
||||
|
|
|
@ -5,12 +5,12 @@ A blue black crusader hilt sword is stuck in the ground.~
|
|||
~
|
||||
5 gno 0 0 0 an 0 0 0 0 0 0 0
|
||||
6 3 6 3
|
||||
9 450 45 0
|
||||
9 450 0 0 0
|
||||
E
|
||||
sword lifecutter~
|
||||
As you look at the sword, you hear inside your head the words "My name is
|
||||
Lifecutter, and my last master was Dodinas le Savage. Take me and lets slay
|
||||
evil!
|
||||
As you look at the sword you hear inside your head the words, "My name is
|
||||
Lifecutter and my last master was Dodinas le Savage. Take me and let's slay
|
||||
evil!"
|
||||
~
|
||||
#1601
|
||||
axe~
|
||||
|
@ -19,7 +19,7 @@ A huge axe is lying here~
|
|||
~
|
||||
5 gn 0 0 0 an 0 0 0 0 0 0 0
|
||||
1 4 7 10
|
||||
8 600 60 0
|
||||
8 600 60 0 0
|
||||
E
|
||||
axe~
|
||||
The axe handle has the name 'Gaheris' inscibed on it.
|
||||
|
@ -29,11 +29,11 @@ A
|
|||
#1602
|
||||
axe~
|
||||
an axe~
|
||||
A two headed axe with the Hautdesert crest lies here~
|
||||
A two headed axe with the Hautdesert crest lies here.~
|
||||
~
|
||||
5 mn 0 0 0 an 0 0 0 0 0 0 0
|
||||
1 5 5 10
|
||||
10 500 50 0
|
||||
10 500 50 0 0
|
||||
E
|
||||
axe~
|
||||
The strange crest of Hautdesert is engraved on both heads of this large axe.
|
||||
|
@ -46,7 +46,7 @@ The crest has a stag on a verdant field~
|
|||
~
|
||||
11 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
2 250 25 0
|
||||
2 250 25 0 0
|
||||
E
|
||||
crest stag~
|
||||
The crest is about the size of your fist and is made of what looks like
|
||||
|
@ -59,7 +59,7 @@ A fine suit of green armor bearing the crest of Hautdesert glistens here!~
|
|||
~
|
||||
9 gn 0 0 0 ad 0 0 0 0 0 0 0
|
||||
6 0 0 0
|
||||
9 900 90 0
|
||||
9 900 90 0 0
|
||||
E
|
||||
green armor~
|
||||
The strange crest of Hautdesert is engraved on the breast of this fine
|
||||
|
@ -70,11 +70,11 @@ A
|
|||
#1605
|
||||
colored cloak~
|
||||
a cloak of many colors~
|
||||
A cloak of many colors and the crest of Orkney lies here~
|
||||
A cloak of many colors and the crest of Orkney lies here.~
|
||||
~
|
||||
9 d 0 0 0 ak 0 0 0 0 0 0 0
|
||||
1 0 0 0
|
||||
4 4 0 0
|
||||
4 4 0 0 0
|
||||
E
|
||||
colored cloak~
|
||||
The cloak is made from many patches of various shades and colors. Making it
|
||||
|
@ -87,11 +87,11 @@ A rainbow of colors is reflected from the shield which lies here!~
|
|||
~
|
||||
9 0 0 0 0 aj 0 0 0 0 0 0 0
|
||||
4 0 0 0
|
||||
5 25 2 0
|
||||
5 25 2 0 0
|
||||
E
|
||||
colored shield~
|
||||
The shield has been shelacked with some strangely colorful paint that has
|
||||
hardened it to an above average durability.
|
||||
The shield has been shellacked with some strangely colorful paint that has
|
||||
hardened it to an above average durability.
|
||||
~
|
||||
#1607
|
||||
armbands~
|
||||
|
@ -100,7 +100,7 @@ A set of armbands of black iron lie here.~
|
|||
~
|
||||
9 fg 0 0 0 ai 0 0 0 0 0 0 0
|
||||
5 0 0 0
|
||||
3 450 50 0
|
||||
3 450 50 0 0
|
||||
E
|
||||
armbands~
|
||||
Made of pure silver these armbands have been turned invisible.
|
||||
|
@ -109,12 +109,12 @@ A
|
|||
13 15
|
||||
#1608
|
||||
merlins scroll~
|
||||
merlins scroll~
|
||||
Merlin's scroll~
|
||||
A scroll was left here.~
|
||||
~
|
||||
2 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
12 44 -1 -1
|
||||
1 500 100 0
|
||||
1 500 100 0 0
|
||||
E
|
||||
merlins scroll~
|
||||
The thick parchment is yellow from age and crumbling at the corners. An
|
||||
|
@ -122,12 +122,12 @@ arcane spell is written upon it.
|
|||
~
|
||||
#1609
|
||||
merlins wand~
|
||||
Merlins wand~
|
||||
Merlin's wand~
|
||||
A wand, glowing with power, lies here.~
|
||||
~
|
||||
3 g 0 0 0 a 0 0 0 0 0 0 0
|
||||
12 3 3 6
|
||||
3 15 1 0
|
||||
3 15 1 0 0
|
||||
E
|
||||
merlins wand~
|
||||
The wand is capped on both ends with clear crystal orbs. Small sparks can
|
||||
|
@ -140,7 +140,7 @@ A humming, blinding white bracer lies here!~
|
|||
~
|
||||
9 0 0 0 0 ai 0 0 0 0 0 0 0
|
||||
6 0 0 0
|
||||
3 525 60 0
|
||||
3 525 60 0 0
|
||||
E
|
||||
white bracers~
|
||||
These bracers are made from a strange white metal, or alloy. They gleam and
|
||||
|
@ -153,24 +153,24 @@ A
|
|||
#1611
|
||||
black greaves~
|
||||
some black greaves~
|
||||
A pair of blackened steel greaves lies here. ~
|
||||
A pair of blackened steel greaves lies here.~
|
||||
~
|
||||
9 0 0 0 0 af 0 0 0 0 0 0 0
|
||||
5 0 0 0
|
||||
4 300 30 0
|
||||
4 300 30 0 0
|
||||
E
|
||||
black greaves~
|
||||
These black metal plates fit over a persons legs to help protect from
|
||||
disabling attacks.
|
||||
These black metal plates fit over a person's legs to help protect from
|
||||
disabling attacks.
|
||||
~
|
||||
#1612
|
||||
club ball mace~
|
||||
a spiked mace~
|
||||
A clublike weapon with a spiked balled head lies here~
|
||||
A clublike weapon with a spiked balled head lies here.~
|
||||
~
|
||||
5 g 0 0 0 an 0 0 0 0 0 0 0
|
||||
3 2 6 5
|
||||
9 650 65 0
|
||||
9 650 65 0 0
|
||||
E
|
||||
club ball mace spiked~
|
||||
The spiked ball is affixed to the top of a long pole and looks deadly as a
|
||||
|
@ -180,18 +180,18 @@ A
|
|||
19 2
|
||||
#1613
|
||||
pack backpack~
|
||||
pellinores pack~
|
||||
Pellinore's pack~
|
||||
A backpack made of fine leather sits here. You see lettering on its corner.~
|
||||
~
|
||||
15 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
150 1 -1 0
|
||||
15 150 15 0
|
||||
15 150 15 0 0
|
||||
E
|
||||
lettering backpack pack~
|
||||
You read the writing on the pack. It says "To my dear friend Pellinore, may
|
||||
this pack make your journeys shorter and allow you to bring all the provisions
|
||||
you need. Simply wear the pack, and the weight and number of items you carry
|
||||
will increase, and you will be able to travel long distances without tiring.
|
||||
will decrease, and you will be able to travel long distances without tiring.
|
||||
May you succeed in your quest! - Merlin".
|
||||
~
|
||||
#1614
|
||||
|
@ -201,7 +201,7 @@ A spear is here, glowing with an unholy dark light.~
|
|||
~
|
||||
5 j 0 0 0 an 0 0 0 0 0 0 0
|
||||
4 3 7 14
|
||||
5 200 20 0
|
||||
5 200 20 0 0
|
||||
E
|
||||
unholy spear~
|
||||
You look at the unholy light surrounding the spear. Your vision darkens.
|
||||
|
@ -215,7 +215,7 @@ A helm with the semblance of a wolf is here~
|
|||
~
|
||||
9 g 0 0 0 ae 0 0 0 0 0 0 0
|
||||
5 0 0 0
|
||||
3 160 20 0
|
||||
3 160 20 0 0
|
||||
E
|
||||
wolf helm~
|
||||
The metal helm has been wrapped with the fur and head of a wolf.
|
||||
|
@ -229,7 +229,7 @@ An old pen is leaking ink everywhere here.~
|
|||
~
|
||||
21 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
3 3 0 0
|
||||
3 3 0 0 0
|
||||
E
|
||||
pen~
|
||||
This writing utensil could be used if only you had something to write on.
|
||||
|
@ -241,7 +241,7 @@ A burnished steel helm with oxen horns lies here.~
|
|||
~
|
||||
9 0 0 0 0 ae 0 0 0 0 0 0 0
|
||||
7 0 0 0
|
||||
5 375 37 0
|
||||
5 375 37 0 0
|
||||
E
|
||||
horned helm~
|
||||
This strange hide helm has a set of horns sticking out of the top, they look
|
||||
|
@ -255,15 +255,15 @@ If only you had a pen, you could write on this.
|
|||
~
|
||||
16 c 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 10 0 0
|
||||
1 10 0 0 0
|
||||
#1620
|
||||
ball chain spiked~
|
||||
spiked ball and chain~
|
||||
A massive spiked iron ball attached to a iron handle by a 3' chain is here.~
|
||||
A massive spiked iron ball is attached to a iron handle by a 3 foot chain.~
|
||||
~
|
||||
5 mn 0 0 0 an 0 0 0 0 0 0 0
|
||||
3 5 3 6
|
||||
8 600 60 0
|
||||
8 600 60 0 0
|
||||
E
|
||||
ball chain spiked~
|
||||
This spiked ball is attached to a long metal handle and can be swung as a
|
||||
|
@ -280,7 +280,7 @@ A rod of black, runed metal swallows light here.~
|
|||
~
|
||||
3 gj 0 0 0 ao 0 0 0 0 0 0 0
|
||||
12 2 2 7
|
||||
1 900 90 0
|
||||
1 900 90 0 0
|
||||
E
|
||||
rod command~
|
||||
The black, runed metal seems to absorb all heat and light it comes in
|
||||
|
|
|
@ -1,11 +1,11 @@
|
|||
#1700
|
||||
dagger~
|
||||
a squires dagger~
|
||||
a squire's dagger~
|
||||
An old worn dagger is lying here.~
|
||||
~
|
||||
5 gn 0 0 0 an 0 0 0 0 0 0 0
|
||||
5 1 4 11
|
||||
3 160 16 0
|
||||
3 160 16 0 0
|
||||
E
|
||||
dagger squires~
|
||||
This small dagger has an ivory handle and polished silver blade.
|
||||
|
@ -15,15 +15,15 @@ A
|
|||
#1701
|
||||
lance~
|
||||
a lance~
|
||||
A 10' pole is sunk into the ground here~
|
||||
A 10 foot long pole is sunk into the ground here.~
|
||||
~
|
||||
5 gmn 0 0 0 an 0 0 0 0 0 0 0
|
||||
4 8 3 14
|
||||
15 75 7 0
|
||||
15 75 7 0 0
|
||||
E
|
||||
lance~
|
||||
The knight's lance is well made of a sturdy steel. It's weight is
|
||||
encumbering, but powerful once in motion.
|
||||
The knight's lance is well made of a sturdy steel. Its weight is cumbersome,
|
||||
but its powerful once in motion.
|
||||
~
|
||||
#1702
|
||||
excalibur sword~
|
||||
|
@ -32,31 +32,31 @@ A beautiful dragon hilted sword lies here!~
|
|||
~
|
||||
5 agkmno 0 0 0 an 0 0 0 0 0 0 0
|
||||
6 5 6 3
|
||||
20 540 540 0
|
||||
20 540 540 0 0
|
||||
T 1700
|
||||
T 1701
|
||||
E
|
||||
sword excalibur~
|
||||
You run your fingers over the blue green steel of excalibur, and you feel a
|
||||
You run your fingers over the blue green steel of Excalibur and feel a
|
||||
tingling sensation. Your vision blurs until all you see is a blinding white
|
||||
light. A warm sensation fills your limbs, and a sense of relaxed comfort
|
||||
permeates you. A deep fatherlike voice says "Now that Arthur is dead, it is up
|
||||
to you to right what he wrought. Seek out and destroy Mordred and Morgan Le
|
||||
Fey. They are destroying Camelot." The voice and the light gradually fades
|
||||
leaving you with only a lingering warm feeling.
|
||||
Fey. They are destroying Camelot." The voice and the light gradually fades
|
||||
leaving you with only a lingering warm feeling.
|
||||
~
|
||||
#1703
|
||||
scabbard~
|
||||
Excaliburs scabbard~
|
||||
Excalibur's scabbard~
|
||||
A beautiful golden scabbard lies here!~
|
||||
~
|
||||
12 agk 0 0 0 al 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
4 540 50 0
|
||||
4 540 50 0 0
|
||||
E
|
||||
scabbard~
|
||||
An elegant scabbard covered in runes and jewels was made for the fabled
|
||||
sword Excalibur.
|
||||
This elegant scabbard, covered in runes and jewels, was made for the fabled
|
||||
sword Excalibur.
|
||||
~
|
||||
A
|
||||
17 -3
|
||||
|
@ -65,11 +65,11 @@ A
|
|||
#1704
|
||||
suit plate armor~
|
||||
the plate armor~
|
||||
A suit of full plate armor gleams on the ground~
|
||||
A suit of full plate armor gleams on the ground.~
|
||||
~
|
||||
9 kmn 0 0 0 ad 0 0 0 0 0 0 0
|
||||
8 0 0 0
|
||||
20 700 150 0
|
||||
20 700 150 0 0
|
||||
E
|
||||
suit plate armor~
|
||||
This large suit looks encumbering, but very protective. The tarnished steel
|
||||
|
@ -82,7 +82,7 @@ A set of silver spurs lies here.~
|
|||
~
|
||||
9 k 0 0 0 ag 0 0 0 0 0 0 0
|
||||
2 0 0 0
|
||||
2 100 10 0
|
||||
2 100 10 0 0
|
||||
E
|
||||
spurs~
|
||||
These fancy spurs were meant for riding stubborn steeds. The sharp thorny
|
||||
|
@ -92,12 +92,12 @@ A
|
|||
19 1
|
||||
#1706
|
||||
staff~
|
||||
merlins staff~
|
||||
Merlin's staff~
|
||||
A staff of two intertwined vines lies here in a circle of power!~
|
||||
~
|
||||
4 fgop 0 0 0 ao 0 0 0 0 0 0 0
|
||||
12 3 3 30
|
||||
3 15 1 0
|
||||
3 15 1 0 0
|
||||
E
|
||||
staff~
|
||||
The staff hums strangely and small sparks occasionally flicker off both
|
||||
|
@ -106,11 +106,11 @@ ends. It appears to have been magically charged.
|
|||
#1707
|
||||
gauntlets~
|
||||
the gauntlets~
|
||||
A glowing pair of burnished chain mesh gauntlets lies here~
|
||||
A glowing pair of burnished chain mesh gauntlets lies here.~
|
||||
~
|
||||
9 gk 0 0 0 ah 0 0 0 0 0 0 0
|
||||
6 0 0 0
|
||||
3 650 65 0
|
||||
3 650 65 0 0
|
||||
E
|
||||
gauntlets~
|
||||
They appear to be in excellent condition, though just beginning to rust.
|
||||
|
@ -126,11 +126,11 @@ A silken favor is here. Maybe it belongs to your lady?~
|
|||
~
|
||||
9 gh 0 0 0 ac 0 0 0 0 0 0 0
|
||||
1 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
E
|
||||
silken favor~
|
||||
The transparent material is extremely fine and well made. It smells faintly
|
||||
of perfume and is tainted slightly pink from dye.
|
||||
of perfume and is stained slightly pink from dye.
|
||||
~
|
||||
A
|
||||
6 1
|
||||
|
@ -143,7 +143,7 @@ An exquisite emerald necklace with intricate gold settings has been left here!~
|
|||
~
|
||||
12 gk 0 0 0 ac 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
3 400 120 0
|
||||
3 400 120 0 0
|
||||
E
|
||||
emerald necklace~
|
||||
The necklace is made from fine green jewels captured in workings of silver
|
||||
|
@ -160,11 +160,11 @@ A bastard sword was left here.~
|
|||
~
|
||||
5 mn 0 0 0 an 0 0 0 0 0 0 0
|
||||
5 3 5 3
|
||||
9 450 45 0
|
||||
9 450 45 0 0
|
||||
E
|
||||
bastard sword~
|
||||
This brutal sword was made cheaply. It's weight makes it cumbersome. The
|
||||
tarnished metal and coiled handle are in poor condition.
|
||||
This brutal sword was made cheaply. Its weight makes it cumbersome. The
|
||||
tarnished metal and coiled handle are in poor condition.
|
||||
~
|
||||
#1712
|
||||
wand rod~
|
||||
|
@ -173,7 +173,7 @@ A marble rod with a white hot tip is smouldering here.~
|
|||
~
|
||||
3 op 0 0 0 ao 0 0 0 0 0 0 0
|
||||
12 2 2 7
|
||||
2 40 4 0
|
||||
2 40 4 0 0
|
||||
E
|
||||
wand rod~
|
||||
This white rod of marble seems to be smouldering on one end by some hidden
|
||||
|
@ -186,7 +186,7 @@ A flask of nice, cold Pinot Noir wine is here, just waiting to be tasted.~
|
|||
~
|
||||
17 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
15 15 2 0
|
||||
15 100 0 0
|
||||
15 100 0 0 0
|
||||
E
|
||||
wine flask~
|
||||
A cheap wine flask made from clay. The smell of fermented grapes is almost
|
||||
|
|
|
@ -5,7 +5,7 @@ A spider's fang glistens here.~
|
|||
~
|
||||
5 0 0 0 0 an 0 0 0 0 0 0 0
|
||||
3 2 6 14
|
||||
3 300 3 0
|
||||
3 300 3 0 0
|
||||
E
|
||||
spider's fang~
|
||||
This long, wickedly curving pincer is that of a giant spider. Jet-black and
|
||||
|
@ -22,7 +22,7 @@ A straggling weed grows miserably here.~
|
|||
~
|
||||
19 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
10 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
E
|
||||
straggling weed~
|
||||
This dark green weed has a strong smell of salt about it, similar to seaweed.
|
||||
|
@ -36,7 +36,7 @@ A murky pool of water stagnates slowly.~
|
|||
~
|
||||
23 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
99 99 0 0
|
||||
104 0 0 0
|
||||
104 0 0 0 0
|
||||
E
|
||||
murky pool water~
|
||||
This muddy pool of water looks safe to drink despite the unappealing
|
||||
|
@ -49,7 +49,7 @@ A rusted dagger protrudes from the ground.~
|
|||
~
|
||||
5 0 0 0 0 an 0 0 0 0 0 0 0
|
||||
2 2 3 14
|
||||
2 100 0 0
|
||||
2 100 0 0 0
|
||||
E
|
||||
rusted dagger~
|
||||
This ancient dagger is still somewhat sharp despite the blood-like patches of
|
||||
|
@ -63,7 +63,7 @@ A pair of cricket legs lie here.~
|
|||
~
|
||||
19 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
12 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
T 1915
|
||||
E
|
||||
cricket legs~
|
||||
|
@ -78,7 +78,7 @@ A primitive fire torch has been set here.~
|
|||
~
|
||||
1 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 15 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
E
|
||||
primitive fire torch~
|
||||
The handle of this torch is made of a very tough dark wood, coated with a
|
||||
|
@ -92,7 +92,7 @@ A sharply chiselled key has been left here.~
|
|||
~
|
||||
18 cdq 0 0 0 ac 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
E
|
||||
sharply chiselled key~
|
||||
This little key has been carved from some sort of stiff reed. The end and
|
||||
|
@ -107,7 +107,7 @@ stained bone necklace bones~
|
|||
~
|
||||
11 0 0 0 0 ac 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 100 1 0
|
||||
1 100 1 0 0
|
||||
E
|
||||
stained bone necklace bones~
|
||||
This appears to be a simple bit of muddy twine, carefully knotted around
|
||||
|
@ -121,7 +121,7 @@ A dark leathery egg lies here.~
|
|||
~
|
||||
12 q 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
E
|
||||
dark leathery egg~
|
||||
This large round egg is so tough and leathery that it is probably not edible.
|
||||
|
@ -135,7 +135,7 @@ An ancient but beautiful breastplate lies forgotten here.~
|
|||
~
|
||||
9 g 0 0 0 ad 0 0 0 0 0 0 0
|
||||
4 0 0 0
|
||||
2 500 4 0
|
||||
2 500 4 0 0
|
||||
E
|
||||
Fallorain's Plate fallorains fallorain's plate ancient beautiful breastplate~
|
||||
Perfectly worked tan leather binds the metal pieces of this plate together.
|
||||
|
@ -150,7 +150,7 @@ An old rotting skeleton floats forlornly in the water.~
|
|||
~
|
||||
15 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
99 0 -1 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
skeleton rotting old~
|
||||
This rotting corpse is so old that nothing is left but bones. Many of the
|
||||
|
@ -165,7 +165,7 @@ A tiny tag on a silver chain sparkles here.~
|
|||
~
|
||||
8 i 0 0 0 ac 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 800 5 0
|
||||
1 800 5 0 0
|
||||
E
|
||||
tiny silver tag chain~
|
||||
A somewhat crudely forged silver chain supports this little metal tag. On
|
||||
|
@ -179,7 +179,7 @@ A large forked weapon lies abandoned.~
|
|||
~
|
||||
5 0 0 0 0 an 0 0 0 0 0 0 0
|
||||
2 3 4 14
|
||||
2 200 2 0
|
||||
2 200 2 0 0
|
||||
E
|
||||
great trident forked weapon large~
|
||||
This large trident is tipped at the ends with three terrifyingly sharp
|
||||
|
@ -193,7 +193,7 @@ A long shiny blade lies here.~
|
|||
~
|
||||
5 0 0 0 0 an 0 0 0 0 0 0 0
|
||||
2 3 3 3
|
||||
2 200 1 0
|
||||
2 200 1 0 0
|
||||
E
|
||||
warrior's longsword shiny blade sword~
|
||||
This long glistening piece of metal looks ancient though well kept. A few
|
||||
|
@ -207,7 +207,7 @@ A spiked mace has been left here.~
|
|||
~
|
||||
5 0 0 0 0 an 0 0 0 0 0 0 0
|
||||
2 3 5 7
|
||||
2 300 2 0
|
||||
2 300 2 0 0
|
||||
E
|
||||
spiked mace~
|
||||
This heavy pole of metal has a large sphere welded at one end, making it
|
||||
|
@ -221,7 +221,7 @@ An old wooden shield lies forgotten here.~
|
|||
~
|
||||
9 0 0 0 0 aj 0 0 0 0 0 0 0
|
||||
5 0 0 0
|
||||
2 100 1 0
|
||||
2 100 1 0 0
|
||||
E
|
||||
old wooden shield~
|
||||
This shield looks very primitive, roughly hewn from some half rotting tree
|
||||
|
@ -235,7 +235,7 @@ A metal wall shield glistens brightly here.~
|
|||
~
|
||||
9 0 0 0 0 aj 0 0 0 0 0 0 0
|
||||
9 0 0 0
|
||||
4 600 4 0
|
||||
4 600 4 0 0
|
||||
E
|
||||
metal wall shield~
|
||||
This large shield is big enough to provide defence for the entire torso and
|
||||
|
@ -249,7 +249,7 @@ Some smoked meat is here.~
|
|||
~
|
||||
19 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
24 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
E
|
||||
some smoked meat~
|
||||
This is a large slab of red meat, roughly hewn from the carcass of some
|
||||
|
@ -262,7 +262,7 @@ The massive statue of a frog god has been erected here.~
|
|||
~
|
||||
12 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
massive statue frog god~
|
||||
This enormous statue is an amphibious creature, much like a frog but with
|
||||
|
@ -276,7 +276,7 @@ Several scattered coins glint temptingly on the ground.~
|
|||
~
|
||||
20 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
147 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
E
|
||||
several scattered coins~
|
||||
These coins all appear to be of current value, though most are encrusted with
|
||||
|
@ -289,7 +289,7 @@ A large webbed cocoon lies here.~
|
|||
~
|
||||
12 cdq 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
T 1919
|
||||
T 1920
|
||||
E
|
||||
|
@ -306,7 +306,7 @@ A robe lies crumpled here, flecked with red.~
|
|||
~
|
||||
11 jl 0 0 0 ad 0 0 0 o 0 0 0
|
||||
0 0 0 0
|
||||
1 300 2 0
|
||||
1 300 2 0 0
|
||||
E
|
||||
crimson-stained crimson stained robe~
|
||||
This intricately woven robe is made of extraordinarily fine white silk.
|
||||
|
@ -324,7 +324,7 @@ A small piece of meat has been left to spoil.~
|
|||
~
|
||||
19 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
10 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
E
|
||||
small piece meat~
|
||||
This small piece of whitish meat is most likely the flesh of a large bird
|
||||
|
@ -338,7 +338,7 @@ smooth piece velvety leather cloak blanket hide~
|
|||
~
|
||||
9 j 0 0 0 ak 0 0 0 0 0 0 0
|
||||
5 0 0 0
|
||||
1 400 2 0
|
||||
1 400 2 0 0
|
||||
E
|
||||
smooth piece velvety leather cloak blanket hide~
|
||||
This large piece of exceptionally beautiful leather is velvety to the touch
|
||||
|
@ -356,7 +356,7 @@ glistening woven long silk cord~
|
|||
~
|
||||
11 0 0 0 0 al 0 0 0 h 0 0 0
|
||||
0 0 0 0
|
||||
1 200 2 0
|
||||
1 200 2 0 0
|
||||
E
|
||||
glistening woven long silk cord~
|
||||
This delicate cord has been woven from the water spider's fine silk,
|
||||
|
@ -372,7 +372,7 @@ dark shimmering retina~
|
|||
~
|
||||
11 0 0 0 0 ae 0 0 0 l 0 0 0
|
||||
0 0 0 0
|
||||
1 200 0 0
|
||||
1 200 0 0 0
|
||||
E
|
||||
dark shimmering retina~
|
||||
This wetly glistening piece of organic tissue is the large retina from one of
|
||||
|
@ -386,7 +386,7 @@ A chunk of rich cheese gives off a powerful aroma.~
|
|||
~
|
||||
19 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
14 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
E
|
||||
chunk rich cheese~
|
||||
This appears to be a very expensive, and judging by the smell, very aged
|
||||
|
@ -399,7 +399,7 @@ A cluster of juicy red grapes has been placed here.~
|
|||
~
|
||||
19 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
15 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
E
|
||||
juicy cluster red grapes~
|
||||
These lush red grapes are perfectly plump and juicy, practically glistening
|
||||
|
@ -413,7 +413,7 @@ A dark candleholder stands elegantly here.~
|
|||
~
|
||||
15 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
10 0 -1 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
candleholder dark holder~
|
||||
This long slick candleholder has been forged by some unnatural means out of
|
||||
|
@ -427,7 +427,7 @@ A single black candle stands here.~
|
|||
~
|
||||
12 cdegjq 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
2 1 0 0
|
||||
2 1 0 0 0
|
||||
T 1940
|
||||
T 1941
|
||||
E
|
||||
|
@ -442,7 +442,7 @@ A filthy pile of ragged fabric lies here.~
|
|||
~
|
||||
11 0 0 0 0 al 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
E
|
||||
ragged loincloth filthy pile fabric cloth~
|
||||
This dingy, stained piece of cloth is almost falling apart it looks so old
|
||||
|
@ -457,7 +457,7 @@ A large webbed cocoon lies here~
|
|||
~
|
||||
12 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
T 1924
|
||||
E
|
||||
large webbed cocoon~
|
||||
|
@ -473,7 +473,7 @@ The webbing gland of a spider is here.~
|
|||
~
|
||||
17 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
30 0 0 0
|
||||
1 100 0 0
|
||||
1 100 0 0 0
|
||||
E
|
||||
webbing spider gland~
|
||||
This large, elastic gland was originally used by its spider host to contain
|
||||
|
@ -488,7 +488,7 @@ A large and deadly mace glints on the ground.~
|
|||
~
|
||||
5 gjq 0 0 0 an 0 0 0 0 0 0 0
|
||||
5 7 4 6
|
||||
3 500 3 0
|
||||
3 500 3 0 0
|
||||
E
|
||||
venommace mace large deadly~
|
||||
This massive weapon has been made from a pale white metal that glows vaguely
|
||||
|
@ -506,7 +506,7 @@ A shield glints red, like a puddle of blood on the ground.~
|
|||
~
|
||||
9 gj 0 0 0 aj 0 0 0 0 0 0 0
|
||||
10 0 0 0
|
||||
3 500 3 0
|
||||
3 500 3 0 0
|
||||
E
|
||||
blood-red shield blood red~
|
||||
This beautiful semi-transparant shield is made of sparkling red beryll,
|
||||
|
@ -521,7 +521,7 @@ A dark pair of leather pants lie here, webbed with silver.~
|
|||
~
|
||||
9 j 0 0 0 af 0 0 0 0 0 0 0
|
||||
2 0 0 0
|
||||
2 400 2 0
|
||||
2 400 2 0 0
|
||||
E
|
||||
silvery-webbed leather pants black silver webbed~
|
||||
These slightly stretchy leather pants are glossy black, the many strategic
|
||||
|
@ -536,7 +536,7 @@ A glittering piece of fine chainmail has been left here.~
|
|||
~
|
||||
9 0 0 0 0 ad 0 0 0 0 0 0 0
|
||||
5 0 0 0
|
||||
3 400 3 0
|
||||
3 400 3 0 0
|
||||
E
|
||||
delicate chain mail chainmail shirt~
|
||||
Tiny sparkling chain rings have been so finely linked together that this
|
||||
|
@ -551,7 +551,7 @@ A dark pair of leathery gloves lie here.~
|
|||
~
|
||||
9 gj 0 0 0 ah 0 0 0 0 0 0 0
|
||||
3 0 0 0
|
||||
1 200 1 0
|
||||
1 200 1 0 0
|
||||
E
|
||||
black spider gloves dark pair leathery~
|
||||
This black piece of leathery material is shaped like a spider, legs splayed
|
||||
|
@ -572,7 +572,7 @@ A heap of shimmering dark fabric lies here.~
|
|||
~
|
||||
11 g 0 0 0 ad 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 600 4 0
|
||||
1 600 4 0 0
|
||||
E
|
||||
sheer gown heap shadowy shimmering dark fabric~
|
||||
Dark and unnatural, this strange shimmering fabric is icy cold to the touch
|
||||
|
@ -590,7 +590,7 @@ A burning black candle lies here.~
|
|||
~
|
||||
1 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
long burning black candle drowcandle~
|
||||
Although it looks ordinary, there is a strange aura around this candle, and
|
||||
|
@ -603,7 +603,7 @@ A delicate silver necklace glitters here.~
|
|||
~
|
||||
8 gq 0 0 0 ac 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 100 1 0
|
||||
1 100 1 0 0
|
||||
E
|
||||
Eilistraee Eilistraee's Pendant silver chain necklace~
|
||||
Fragile and shimmering like starlight, this curvacious teardrop pendant is a
|
||||
|
@ -619,7 +619,7 @@ A mahogany cabinet is fixed to the eastern wall.~
|
|||
~
|
||||
15 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
99 13 1944 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
cabinet mahogany~
|
||||
Smooth dark wood has been expertly carved to form this elaborately etched
|
||||
|
@ -635,7 +635,7 @@ A little dark key lies here.~
|
|||
~
|
||||
18 cdq 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
E
|
||||
key dark little carved wood~
|
||||
This smoothly polished key has been carved from rich mahogany wood and coated
|
||||
|
@ -649,7 +649,7 @@ a silvery-webbed @Rred vial@n~
|
|||
~
|
||||
12 gq 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 1 0
|
||||
1 1 1 0 0
|
||||
T 1950
|
||||
E
|
||||
silvery-webbed silver red vial~
|
||||
|
@ -664,7 +664,7 @@ a silvery-webbed @Bblue vial@n~
|
|||
~
|
||||
12 gq 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 1 0
|
||||
1 1 1 0 0
|
||||
T 1951
|
||||
E
|
||||
silvery-webbed silver blue vial~
|
||||
|
@ -679,7 +679,7 @@ a silvery-webbed @Ggreen vial@n~
|
|||
~
|
||||
12 gq 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
T 1952
|
||||
E
|
||||
silvery-webbed silver green vial~
|
||||
|
@ -694,7 +694,7 @@ A large and mysterious metal contraption hums noisily.~
|
|||
~
|
||||
15 g 0 0 0 0 0 0 0 0 0 0 0
|
||||
99 0 -1 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
T 1960
|
||||
T 1954
|
||||
T 1961
|
||||
|
@ -721,7 +721,7 @@ A silvery-webbed clear vial is lying here.~
|
|||
~
|
||||
17 q 0 0 0 a 0 0 0 0 0 0 0
|
||||
20 0 13 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
E
|
||||
silvery-webbed clear silver empty vial~
|
||||
This delicate crystal vial has obviously been made to hold some magical
|
||||
|
@ -735,7 +735,7 @@ A long, sticky bit of flesh is lying here.~
|
|||
~
|
||||
12 q 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
E
|
||||
long sticky flesh albino frog's tongue~
|
||||
This long strip of flesh looks to be the sickly pink tongue of an albino
|
||||
|
@ -749,7 +749,7 @@ A sealed beaker of dark blood stands here.~
|
|||
~
|
||||
12 q 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
E
|
||||
sealed beaker dark blood~
|
||||
Almost black in colour, this glass beaker holds the blood of a creature that
|
||||
|
@ -763,7 +763,7 @@ a silvery-webbed @Dblack vial@n~
|
|||
~
|
||||
12 q 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
T 1962
|
||||
E
|
||||
silvery-webbed silver black vial~
|
||||
|
@ -803,7 +803,7 @@ a man and machine-maker. Use them wisely.
|
|||
~
|
||||
16 cdq 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
#1954
|
||||
old leather book sapphire~
|
||||
a leather book inset with a sapphire~
|
||||
|
@ -835,7 +835,7 @@ a man and machine-maker. Use them wisely.
|
|||
~
|
||||
16 cdq 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
#1955
|
||||
old leather book emerald~
|
||||
a leather book inset with an emerald~
|
||||
|
@ -868,7 +868,7 @@ a man and machine-maker. Use them wisely.
|
|||
~
|
||||
16 cdq 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
#1956
|
||||
swamp vine~
|
||||
a swamp vine~
|
||||
|
@ -876,7 +876,7 @@ A swamp vine splays across the ground like an open hand.~
|
|||
~
|
||||
19 q 0 0 0 a 0 0 0 0 0 0 0
|
||||
12 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
E
|
||||
swamp vine~
|
||||
This limp plant has the dark green colour of spinach, its lethargic trailing
|
||||
|
@ -891,7 +891,7 @@ Something to remember is left here.~
|
|||
~
|
||||
5 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 100 0 0
|
||||
1 100 0 0 0
|
||||
E
|
||||
something to remember~
|
||||
Oh yeah, you won't forget this!
|
||||
|
@ -903,7 +903,7 @@ A crumpled heap of glossy black fur lies here.~
|
|||
~
|
||||
11 0 0 0 0 ak 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
2 200 0 0
|
||||
2 200 0 0 0
|
||||
E
|
||||
crumpled heap gloosy black animal fur~
|
||||
This long section of beautiful shimmering fur must have once adorned a very
|
||||
|
@ -920,7 +920,7 @@ A humanoid skull lies decaying here.~
|
|||
~
|
||||
13 dq 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
E
|
||||
humanoid skull~
|
||||
This yellowing piece of old, hardy bone is still intact, the gruesome
|
||||
|
@ -935,7 +935,7 @@ A little pile of white chainmail armour lies here.~
|
|||
~
|
||||
9 0 0 0 0 ai 0 0 0 0 0 0 0
|
||||
5 0 0 0
|
||||
2 200 0 0
|
||||
2 200 0 0 0
|
||||
E
|
||||
white chainmail arm wrappings armour~
|
||||
Tiny circles of strange metal are perfectly linked to form a glistening piece
|
||||
|
@ -950,7 +950,7 @@ A beautiful silvery helmet lies here.~
|
|||
~
|
||||
9 0 0 0 0 ae 0 0 0 0 0 0 0
|
||||
5 0 0 0
|
||||
2 200 0 0
|
||||
2 200 0 0 0
|
||||
E
|
||||
beautiful silvery helmet sleek helm~
|
||||
This elegantly forged helm is made from one solid piece of white metal that
|
||||
|
@ -965,7 +965,7 @@ Some scaley black leather boots lie here.~
|
|||
~
|
||||
9 0 0 0 0 ag 0 0 0 0 0 0 0
|
||||
3 0 0 0
|
||||
1 100 0 0
|
||||
1 100 0 0 0
|
||||
E
|
||||
scaley black leather boots~
|
||||
These roughly stitched boots have been sewn using the black scaley hide of
|
||||
|
@ -981,7 +981,7 @@ A colourful firework is lying here.~
|
|||
~
|
||||
12 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
T 1987
|
||||
E
|
||||
fireworks~
|
||||
|
@ -995,7 +995,7 @@ A tiny ring glints delicate shades of green and blue.~
|
|||
~
|
||||
11 0 0 0 0 ab 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 200 0 0
|
||||
1 200 0 0 0
|
||||
E
|
||||
irridescent webbed ring~
|
||||
Incredibly delicate, this beautiful ring looks to have been woven by master
|
||||
|
@ -1011,7 +1011,7 @@ A tiny bikini top lies crumpled here.~
|
|||
~
|
||||
11 0 0 0 0 ad 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
E
|
||||
tiny bikini top~
|
||||
This top basically consists of pieces of pink silk string fastened together.
|
||||
|
@ -1025,7 +1025,7 @@ A miniscule piece of fabric lies on the ground.~
|
|||
~
|
||||
11 0 0 0 0 af 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
E
|
||||
skimpy thong miniscule piece fabric~
|
||||
No, it isn't a piece of pink dental floss, although one could easily mistake
|
||||
|
@ -1039,7 +1039,7 @@ A bright red lipstick print is smeared here.~
|
|||
~
|
||||
11 0 0 0 0 c 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
0 0 0 0 0
|
||||
T 1929
|
||||
E
|
||||
bright red lipstick print~
|
||||
|
@ -1053,7 +1053,7 @@ A pair of stilettos lie abandoned here.~
|
|||
~
|
||||
11 0 0 0 0 ag 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
E
|
||||
pair high stilettos~
|
||||
These strappy stilettos have a good six inch heel on them. Not only does
|
||||
|
@ -1067,7 +1067,7 @@ A thick cloud of manly scent hovers here.~
|
|||
~
|
||||
11 0 0 0 0 k 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
thick cloud manly scent~
|
||||
This rich, somewhat pungent odour is obviously that of a man's. Think sweaty
|
||||
|
@ -1080,7 +1080,7 @@ A romantic red rose lies forgotten here.~
|
|||
~
|
||||
12 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
E
|
||||
red rose~
|
||||
This deep red rose would be quite a romantic flower if it weren't for the
|
||||
|
@ -1093,7 +1093,7 @@ A big slobbery kiss has been smeared on the ground.~
|
|||
~
|
||||
11 0 0 0 0 c 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
0 0 0 0 0
|
||||
T 1929
|
||||
E
|
||||
big slobbery kiss~
|
||||
|
@ -1107,7 +1107,7 @@ A summer tree stands here, lush and green.~
|
|||
~
|
||||
0 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
#1973
|
||||
fall tree xxtree~
|
||||
a fall tree~
|
||||
|
@ -1115,7 +1115,7 @@ A fall tree stands here, coloured red and gold.~
|
|||
~
|
||||
0 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
#1974
|
||||
winter tree xxtree~
|
||||
a winter tree~
|
||||
|
@ -1123,7 +1123,7 @@ A winter tree is here, bare and hung with ice.~
|
|||
~
|
||||
0 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
#1975
|
||||
spring tree xxtree~
|
||||
a spring tree~
|
||||
|
@ -1131,5 +1131,5 @@ A spring tree is here, budding into bloom.~
|
|||
~
|
||||
0 0 0 0 0 i 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
$~
|
||||
|
|
|
@ -5,7 +5,7 @@ A generic light is lying here.~
|
|||
~
|
||||
1 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 -1 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
E
|
||||
generic light~
|
||||
Since this light is completely generic there are no distinctive features
|
||||
|
@ -18,7 +18,7 @@ A generic ring is lying here.~
|
|||
~
|
||||
9 0 0 0 0 abo 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
E
|
||||
generic ring right~
|
||||
Since this ring is completely generic there are no distinctive features worth
|
||||
|
@ -31,7 +31,7 @@ A generic ring is lying here.~
|
|||
~
|
||||
9 0 0 0 0 ab 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
E
|
||||
generic ring left~
|
||||
Since this ring is completely generic there are no distinctive features worth
|
||||
|
@ -44,7 +44,7 @@ A generic necklace is lying here.~
|
|||
~
|
||||
9 0 0 0 0 ac 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
E
|
||||
generic neck1 necklace~
|
||||
Since this necklace is completely generic there are no distinctive features
|
||||
|
@ -57,7 +57,7 @@ A generic necklace is lying here.~
|
|||
~
|
||||
9 0 0 0 0 ac 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
E
|
||||
generic neck2 necklace~
|
||||
Since this necklace is completely generic there are no distinctive features
|
||||
|
@ -70,7 +70,7 @@ A set of generic body armor is lying here.~
|
|||
~
|
||||
9 0 0 0 0 ad 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
E
|
||||
generic body armor~
|
||||
Since this body armor is completely generic there are no distinctive features
|
||||
|
@ -83,7 +83,7 @@ A generic helm is lying here.~
|
|||
~
|
||||
9 0 0 0 0 ae 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
E
|
||||
generic helm~
|
||||
Since this helm is completely generic there are no distinctive features worth
|
||||
|
@ -96,7 +96,7 @@ A pair of generic leggings are lying here.~
|
|||
~
|
||||
9 0 0 0 0 af 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
E
|
||||
generic leggings~
|
||||
Since this pair of leggings is completely generic there are no distinctive
|
||||
|
@ -109,7 +109,7 @@ A pair of generic boots are lying here.~
|
|||
~
|
||||
9 0 0 0 0 ag 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
E
|
||||
generic boots~
|
||||
Since the pair of boots are completely generic there are no distinctive
|
||||
|
@ -122,7 +122,7 @@ A pair of generic gloves are lying here.~
|
|||
~
|
||||
9 0 0 0 0 ah 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
E
|
||||
generic gloves~
|
||||
Since the pair of gloves are completely generic there are no distinctive
|
||||
|
@ -135,7 +135,7 @@ A pair of generic sleeves are lying here.~
|
|||
~
|
||||
9 0 0 0 0 ai 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
E
|
||||
generic sleeves~
|
||||
Since the pair of sleeves are completely generic there are no distinctive
|
||||
|
@ -148,7 +148,7 @@ A generic shield is lying here.~
|
|||
~
|
||||
9 0 0 0 0 aj 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
E
|
||||
generic shield~
|
||||
Since the shield is completely generic there are no distinctive features
|
||||
|
@ -161,7 +161,7 @@ A generic cape is lying here.~
|
|||
~
|
||||
9 0 0 0 0 ak 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
E
|
||||
generic cape~
|
||||
Since the cape is completely generic there are no distinctive features worth
|
||||
|
@ -174,7 +174,7 @@ A generic belt is lying here.~
|
|||
~
|
||||
9 0 0 0 0 al 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
E
|
||||
generic belt~
|
||||
Since the belt is completely generic there are no distinctive features worth
|
||||
|
@ -187,7 +187,7 @@ A generic wristguard is lying here.~
|
|||
~
|
||||
9 0 0 0 0 am 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
E
|
||||
generic wristguard~
|
||||
Since the wristguard is completely generic there are no distinctive features
|
||||
|
@ -200,7 +200,7 @@ A generic wristguard is lying here.~
|
|||
~
|
||||
9 0 0 0 0 am 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
E
|
||||
generic wristguard~
|
||||
Since the wristguard is completely generic there are no distinctive features
|
||||
|
@ -213,7 +213,7 @@ A generic weapon is lying here.~
|
|||
~
|
||||
5 0 0 0 0 an 0 0 0 0 0 0 0
|
||||
1 2 2 0
|
||||
1 2 0 0
|
||||
1 2 0 0 0
|
||||
E
|
||||
generic weapon~
|
||||
Since this weapon is completely generic there are no distinctive features
|
||||
|
@ -226,7 +226,7 @@ A generic staff is lying here.~
|
|||
~
|
||||
9 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
E
|
||||
generic staff~
|
||||
Since this staff is completely generic there are no distinctive features
|
||||
|
@ -239,7 +239,7 @@ A loaf of freshly baked bread was left here.~
|
|||
~
|
||||
19 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
5 0 0 0
|
||||
1 10 0 0
|
||||
1 10 0 0 0
|
||||
#219
|
||||
pile ashes~
|
||||
a pile of ashes~
|
||||
|
@ -247,13 +247,27 @@ A pile of ashes is slowly being blown away by the wind.~
|
|||
~
|
||||
12 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
T 212
|
||||
E
|
||||
pile ashes~
|
||||
The ashes are an unnatural mix of black and silver powder. Too fine to have
|
||||
come from a regular fire.
|
||||
~
|
||||
#220
|
||||
wrapped birthday present~
|
||||
a wrapped birthday present~
|
||||
A beautifully wrapped birthday present has been set here.~
|
||||
~
|
||||
8 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0 0
|
||||
T 220
|
||||
E
|
||||
wrapped birthday present~
|
||||
This parcel offers no hint whatsoever as to what may be inside. The only way
|
||||
to find out what it holds is to unwrap it!
|
||||
~
|
||||
#251
|
||||
water marble fountain water~
|
||||
a marble fountain~
|
||||
|
@ -261,22 +275,9 @@ A large fountain with two statues standing protectively above it.~
|
|||
~
|
||||
23 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
-1 1 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
T 201
|
||||
E
|
||||
rumble names ferret~
|
||||
To bring peace where there was only war. To bring justice where there was
|
||||
only inequity. To bring freedom where there was only coercion. To bring
|
||||
balance where there was only chaos. To bring Sanctum to the world.
|
||||
|
||||
DO NOTE ENTER FOUNTAIN!
|
||||
~
|
||||
E
|
||||
statues figures~
|
||||
Below each statue is engraved a name. Rumble and Ferret. More is written
|
||||
below the names but you must look more closely to read it.
|
||||
~
|
||||
E
|
||||
fountain~
|
||||
This is the most beautiful fountain you have ever set your eyes upon! It
|
||||
has a marble bottom, which is clean enough to eat off from. In the center of
|
||||
|
@ -284,4 +285,17 @@ the fountain, you see some stone FIGURES. They have their mouths open. As you
|
|||
look closely you can see that there is water streaming out from the mouths.
|
||||
What a neat idea!
|
||||
~
|
||||
E
|
||||
statues figures~
|
||||
Below each statue is engraved a name. Rumble and Ferret. More is written
|
||||
below the names but you must look more closely to read it.
|
||||
~
|
||||
E
|
||||
rumble names ferret~
|
||||
To bring peace where there was only war. To bring justice where there was
|
||||
only inequity. To bring freedom where there was only coercion. To bring
|
||||
balance where there was only chaos. To bring Sanctum to the world.
|
||||
|
||||
DO NOTE ENTER FOUNTAIN!
|
||||
~
|
||||
$~
|
||||
|
|
|
@ -5,7 +5,7 @@ An impressive plaque hangs on the wall.~
|
|||
~
|
||||
8 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
sign plaque~
|
||||
Here is a list of secret stuff:
|
||||
|
@ -25,7 +25,7 @@ A petite, spiral-like seashell lies here, its tip pointing skywards.~
|
|||
~
|
||||
8 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 1 0
|
||||
1 1 1 0 0
|
||||
E
|
||||
shell seashell~
|
||||
This seashell is rather small, and has a sprical like shape with a broader
|
||||
|
@ -38,7 +38,7 @@ A genuine piece of sea coral lies here.~
|
|||
~
|
||||
8 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
2 300 0 0
|
||||
2 300 0 0 0
|
||||
E
|
||||
coral~
|
||||
This underwater treasure is a rock-like substance formed in the sea. Is has
|
||||
|
@ -51,10 +51,10 @@ A weather-beaten sign solemnly stands here.~
|
|||
~
|
||||
13 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
5 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
sign words word~
|
||||
@n
|
||||
@n
|
||||
North: Forbidden Forest
|
||||
West: An Abandoned Lighthouse
|
||||
South: Konolua Beach
|
||||
|
@ -66,7 +66,7 @@ A coconut which has fallen from its tree lies forgotten here.~
|
|||
~
|
||||
17 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
3 3 10 0
|
||||
3 1 1 0
|
||||
3 1 1 0 0
|
||||
E
|
||||
coconut~
|
||||
A small hole has been cut at the top of this coconut, transforming the husk
|
||||
|
@ -79,7 +79,7 @@ A tall and sturdy coconut tree is rooted here.~
|
|||
~
|
||||
8 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
T 20106
|
||||
E
|
||||
tree~
|
||||
|
@ -93,7 +93,7 @@ A jagged boulder pokes up from the sand here.~
|
|||
~
|
||||
8 dq 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
boulder rock stone~
|
||||
This boulder has been weathered and has developed dangerous, sharp edges.
|
||||
|
@ -105,7 +105,7 @@ A nest made of straw is here.~
|
|||
~
|
||||
15 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
5 0 -1 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
nest~
|
||||
The nest is made of straw, firmly weaved by a clever bird.
|
||||
|
@ -117,7 +117,7 @@ An egg with brown specks is here.~
|
|||
~
|
||||
8 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 50 1 0
|
||||
1 50 1 0 0
|
||||
E
|
||||
egg~
|
||||
The egg is white, round, with specks of brown all over it. It has been
|
||||
|
@ -130,7 +130,7 @@ An ornate harp has been carelessly left here.~
|
|||
~
|
||||
8 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
2 10000 5000 0
|
||||
2 10000 5000 0 0
|
||||
T 20115
|
||||
E
|
||||
harp~
|
||||
|
@ -146,7 +146,7 @@ A warning sign has been placed here.~
|
|||
~
|
||||
13 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
sign~
|
||||
A picture has been drawn on this sign, warning swimmers to be careful of deep
|
||||
|
@ -160,7 +160,7 @@ A blade exuding arcane powers has been planted into the ground here.~
|
|||
~
|
||||
5 a 0 0 0 ano 0 0 0 0 0 0 0
|
||||
5 3 5 3
|
||||
12 10000 2000 0
|
||||
12 10000 2000 0 0
|
||||
T 20123
|
||||
T 20122
|
||||
T 20127
|
||||
|
@ -187,7 +187,7 @@ A sturdy wooden chest lies opened here.~
|
|||
~
|
||||
15 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
50 5 -1 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
chest~
|
||||
This wooden chest must have been here for a long time. The wood is already
|
||||
|
@ -200,7 +200,7 @@ A crude rusty key is half-buried here.~
|
|||
~
|
||||
18 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 1 0
|
||||
1 1 1 0 0
|
||||
E
|
||||
key~
|
||||
This key is losing its silvery glint to rust and has little twist here and
|
||||
|
@ -213,7 +213,7 @@ A small piece of yellowed paper has been discared here.~
|
|||
~
|
||||
12 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 1 0
|
||||
1 1 1 0 0
|
||||
E
|
||||
paper note~
|
||||
The paper has somehow managed to survived a few centuries, but the writings
|
||||
|
@ -228,7 +228,7 @@ A glowing fragmented shard is lying here.~
|
|||
~
|
||||
8 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1000 0 0
|
||||
1 1000 0 0 0
|
||||
E
|
||||
prism shard~
|
||||
This appears to be a broken fragment from a shell. Its surface glitters with
|
||||
|
@ -242,7 +242,7 @@ A glowing piece of shell is lying here.~
|
|||
~
|
||||
8 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
5 500 500 0
|
||||
5 500 500 0 0
|
||||
E
|
||||
prism shell~
|
||||
The white powdery substance on this shell glitters, while the colour of the
|
||||
|
@ -257,7 +257,7 @@ A big, @Rred@g cushion has been carefully placed here.~
|
|||
~
|
||||
8 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
2 200 0 0
|
||||
2 200 0 0 0
|
||||
T 20146
|
||||
T 20147
|
||||
E
|
||||
|
@ -272,7 +272,7 @@ A big, @Bblue@g cushion has been carefully placed here.~
|
|||
~
|
||||
8 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
2 200 0 0
|
||||
2 200 0 0 0
|
||||
T 20146
|
||||
T 20147
|
||||
E
|
||||
|
@ -287,7 +287,7 @@ A big, @Yyellow@g cushion has been carefully placed here.~
|
|||
~
|
||||
8 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
2 200 0 0
|
||||
2 200 0 0 0
|
||||
T 20146
|
||||
T 20147
|
||||
E
|
||||
|
@ -302,7 +302,7 @@ A glittering anklet sparkles silently here.~
|
|||
~
|
||||
9 gq 0 0 0 ag 0 0 0 0 0 0 0
|
||||
10 0 0 0
|
||||
6 2500 500 0
|
||||
6 2500 500 0 0
|
||||
E
|
||||
anklet~
|
||||
This @MP@Wr@Mi@ms@Wm @MA@Wn@Mk@ml@We@mt@n is made from prism, a rare mineral
|
||||
|
@ -317,7 +317,7 @@ A nearly transparent dress lies here, sparkling silently.~
|
|||
~
|
||||
9 gq 0 0 0 af 0 0 0 0 0 0 0
|
||||
10 0 0 0
|
||||
8 7500 1000 0
|
||||
8 7500 1000 0 0
|
||||
E
|
||||
dress~
|
||||
This @MP@Wr@Mi@ms@Wm @MD@Wr@Me@ms@Ws@n is made from prism, a rare mineral
|
||||
|
@ -332,7 +332,7 @@ A glittering collar sparkles alone.~
|
|||
~
|
||||
9 gq 0 0 0 ac 0 0 0 0 0 0 0
|
||||
10 0 0 0
|
||||
5 2500 500 0
|
||||
5 2500 500 0 0
|
||||
E
|
||||
collar~
|
||||
This @MP@Wr@Mi@ms@Wm @MC@Wo@Ml@ml@Wa@Mr@n is made from prism, a rare mineral
|
||||
|
@ -347,7 +347,7 @@ A wooden sign has been planted here.~
|
|||
~
|
||||
8 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
sign~
|
||||
The sign says: When you wish to go home, just @CJUMP@n into the water.
|
||||
|
@ -359,42 +359,16 @@ A simple guidebook of @WSapphire Islands@g lies here.~
|
|||
~
|
||||
8 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 10 0 0
|
||||
1 10 0 0 0
|
||||
E
|
||||
4~
|
||||
@n
|
||||
SECRETS
|
||||
There are a list of things that will not appear anywhere on this zone. They are for immortals only ;) Type olist to bring out a list of them. Items classified under this will be those with VNUM 20170+. Load them and enjoy.
|
||||
|
||||
QUESTS
|
||||
A power sword can be obtained by braving the deep waters (move far away from the island) and wait. Then go north, and SEARCH around. Finally say the words 'liquiddreams' and receive this magnificent blade!
|
||||
The Old Fool in the old hut may seem to be talking rubbish, but they are actually clues to the words liquiddreams ;)
|
||||
|
||||
Special commands like dive and dig can be performed at the places where they say you can do so.
|
||||
~
|
||||
E
|
||||
3~
|
||||
FEATURES
|
||||
Wildlife: Crabs and seagull sleep at night, if you like watching these creatures you may want to observe them from day till night.
|
||||
|
||||
Prism: The old fool will offer to make prism equipments for you. Simple DIG around for a few prism shards of shells and greet him to get a list of instructions.
|
||||
|
||||
Danger: Although Konolua beach may seem peaceful on the outside, GUYS especially should keep a look out for the siren and be wary of them. Their voices can stun you!
|
||||
Deep waters should also be avoided, if you don't want to drown.
|
||||
~
|
||||
E
|
||||
2~
|
||||
WORDS BY THE BUILDER
|
||||
Thanks everyone who has helped me in the making of this zone. It took me 7 days to finish it, followed by a few more days of editing.
|
||||
There may be a lot more hidden errors, so mail me if you see any ;)
|
||||
~
|
||||
E
|
||||
1~
|
||||
OVERVIEW type @Rgoto 20100@n and look ;)
|
||||
book guide~
|
||||
This book has been made for immortals to give them a rough idea of this area.
|
||||
A simple, plain hardcover book, the pages contains many useful information and
|
||||
secrets of the Sapphire Islands. Type look index to look at it.
|
||||
~
|
||||
E
|
||||
index~
|
||||
INDEX:
|
||||
INDEX:
|
||||
1)Overview
|
||||
2)Notes by the Author
|
||||
3)Features
|
||||
|
@ -402,10 +376,48 @@ INDEX:
|
|||
Type look <number> to read the different entries.
|
||||
~
|
||||
E
|
||||
book~
|
||||
This book has been made for immortals to give them a rough idea of this area.
|
||||
A simple, plain hardcover book, the pages contains many useful information and
|
||||
secrets of the Sapphire Islands. Type look index to look at it.
|
||||
1~
|
||||
OVERVIEW type @Rgoto 20100@n and look ;)
|
||||
~
|
||||
E
|
||||
2~
|
||||
WORDS BY THE BUILDER
|
||||
Thanks everyone who has helped me in the making of this zone. It took me 7
|
||||
days to finish it, followed by a few more days of editing.
|
||||
There may be a lot more hidden errors, so mail me if you see any ;)
|
||||
~
|
||||
E
|
||||
3~
|
||||
FEATURES
|
||||
Wildlife: Crabs and seagull sleep at night, if you like watching these
|
||||
creatures you may want to observe them from day till night.
|
||||
|
||||
Prism: The old fool will offer to make prism equipments for you. Simple DIG
|
||||
around for a few prism shards of shells and greet him to get a list of
|
||||
instructions.
|
||||
|
||||
Danger: Although Konolua beach may seem peaceful on the outside, GUYS
|
||||
especially should keep a look out for the siren and be wary of them. Their
|
||||
voices can stun you!
|
||||
Deep waters should also be avoided, if you don't want to drown.
|
||||
~
|
||||
E
|
||||
4~
|
||||
@n
|
||||
SECRETS
|
||||
There are a list of things that will not appear anywhere on this zone. They
|
||||
are for immortals only ;) Type olist to bring out a list of them. Items
|
||||
classified under this will be those with VNUM 20170+. Load them and enjoy.
|
||||
|
||||
QUESTS
|
||||
A power sword can be obtained by braving the deep waters (move far away from
|
||||
the island) and wait. Then go north, and SEARCH around. Finally say the words
|
||||
'liquiddreams' and receive this magnificent blade!
|
||||
The Old Fool in the old hut may seem to be talking rubbish, but they are
|
||||
actually clues to the words liquiddreams ;)
|
||||
|
||||
Special commands like dive and dig can be performed at the places where they
|
||||
say you can do so.
|
||||
~
|
||||
#20190
|
||||
sword nirvana~
|
||||
|
@ -414,7 +426,7 @@ A sword with an evil aura is glowing here.~
|
|||
~
|
||||
5 0 0 0 0 an 0 0 0 0 0 0 0
|
||||
20 5 10 3
|
||||
9 5000 0 0
|
||||
9 5000 0 0 0
|
||||
T 20187
|
||||
E
|
||||
sword nirvana~
|
||||
|
@ -429,7 +441,7 @@ A @Wvanilla-flavoured@g icecream in a cone is slowly melting here.~
|
|||
~
|
||||
19 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 50 0 0
|
||||
1 50 0 0 0
|
||||
T 20190
|
||||
E
|
||||
icecream ice~
|
||||
|
@ -443,7 +455,7 @@ Someone has left a hat here.~
|
|||
~
|
||||
11 0 0 0 0 ae 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 500 0 0
|
||||
1 500 0 0 0
|
||||
E
|
||||
hat~
|
||||
This hat is made by Elixias to his cousin Azwick. Now isn't that
|
||||
|
@ -456,7 +468,7 @@ A simple bag lies here.~
|
|||
~
|
||||
15 a 0 0 0 al 0 0 0 0 0 0 0
|
||||
10000 1 -1 0
|
||||
1 5000 0 0
|
||||
1 5000 0 0 0
|
||||
E
|
||||
bag~
|
||||
This bag looks deflated and strangely is weighs nothing! A spell have been
|
||||
|
@ -469,7 +481,7 @@ Someone has dropped a pair of glasses here.~
|
|||
~
|
||||
11 0 0 0 0 ae 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 500 0 0
|
||||
1 500 0 0 0
|
||||
E
|
||||
glasses specs spectacle spectacles~
|
||||
The glass of this pair of spectacle is heavily tinted in @Cblue@n! Looking
|
||||
|
@ -482,7 +494,7 @@ A new pair of hawiian style shorts has been left here.~
|
|||
~
|
||||
11 b 0 0 0 af 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 100 0 0
|
||||
1 100 0 0 0
|
||||
E
|
||||
short shorts~
|
||||
This pair of shorts is made of a blue fabric and has been specially made for
|
||||
|
@ -495,7 +507,7 @@ A surfboard capable of riding the waves has been dropped here.~
|
|||
~
|
||||
22 adq 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
5 1000 0 30
|
||||
5 1000 0 30 0
|
||||
T 20193
|
||||
T 20192
|
||||
T 20191
|
||||
|
@ -511,7 +523,7 @@ A crab cooked with spicy sauce is in a dish here.~
|
|||
~
|
||||
19 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
2 0 0 0
|
||||
1 50 0 0
|
||||
1 50 0 0 0
|
||||
E
|
||||
crab dish food meal~
|
||||
This crab has been cooked in thick, hot and spicy sauce by the local chef and
|
||||
|
@ -525,18 +537,18 @@ A neatly folded, @Cocean blue@g T-shirt lies here.~
|
|||
~
|
||||
11 bdq 0 0 0 ad 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 300 0 0
|
||||
E
|
||||
label~
|
||||
The label reads: I-wear - We specialize in making clothes for happy
|
||||
immortals.
|
||||
~
|
||||
1 300 0 0 0
|
||||
E
|
||||
tshirt shirt t-shirt~
|
||||
This Hawiian t-shirt is made from a brilliant blue fabric, carefully and
|
||||
specially designed to fit any immortal. A label hangs by the collar of the
|
||||
shirt.
|
||||
~
|
||||
E
|
||||
label~
|
||||
The label reads: I-wear - We specialize in making clothes for happy
|
||||
immortals.
|
||||
~
|
||||
#20199
|
||||
key~
|
||||
a rusty, old key~
|
||||
|
@ -544,10 +556,11 @@ A key that is covered in a reddish-material lies forgotten here.~
|
|||
~
|
||||
18 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 1 0
|
||||
1 1 1 0 0
|
||||
E
|
||||
engraving engravings~
|
||||
The rust makes it difficult to read.
|
||||
material rust~
|
||||
The reddish-material is rust, which the key seems to be collecting after many
|
||||
many years.
|
||||
~
|
||||
E
|
||||
key~
|
||||
|
@ -555,8 +568,7 @@ key~
|
|||
engravings can be found on the key, the rust makes it difficult to see.
|
||||
~
|
||||
E
|
||||
material rust~
|
||||
The reddish-material is rust, which the key seems to be collecting after many
|
||||
many years.
|
||||
engraving engravings~
|
||||
The rust makes it difficult to read.
|
||||
~
|
||||
$~
|
||||
|
|
|
@ -5,17 +5,17 @@ A snake ring is sitting here peacefully.~
|
|||
~
|
||||
9 abgi 0 0 0 ab 0 0 0 0 0 0 0
|
||||
5 0 0 0
|
||||
1 1 0 0
|
||||
E
|
||||
wedding~
|
||||
A ring that shows that the wearer is commited to the most lovely woman
|
||||
around, Midnight. The ring is a symbol of the wearers devoted Love to her.
|
||||
~
|
||||
1 1 0 0 0
|
||||
E
|
||||
snake ring~
|
||||
You see a ring that is in a shape of a snake. The eyes are made from
|
||||
Sapphires.
|
||||
~
|
||||
E
|
||||
wedding~
|
||||
A ring that shows that the wearer is commited to the most lovely woman
|
||||
around, Midnight. The ring is a symbol of the wearers devoted Love to her.
|
||||
~
|
||||
#23201
|
||||
fountain~
|
||||
a fountain~
|
||||
|
@ -23,7 +23,7 @@ A large fountain with a dolphin statue.~
|
|||
~
|
||||
23 b 0 0 0 0 0 0 0 0 0 0 0
|
||||
500 500 15 0
|
||||
505 0 0 0
|
||||
505 0 0 0 0
|
||||
#23202
|
||||
Raspberry tart~
|
||||
a raspberry tart~
|
||||
|
@ -31,7 +31,7 @@ A sweet tart filled with a raspberry filling is calling out to you.~
|
|||
~
|
||||
19 e 0 0 0 a 0 0 0 0 0 0 0
|
||||
12 0 0 0
|
||||
1 200 0 0
|
||||
1 200 0 0 0
|
||||
#23203
|
||||
Chocolate eclairs~
|
||||
a chocolate eclair~
|
||||
|
@ -39,7 +39,7 @@ A large chocolate eclair calls you over to eat it.~
|
|||
~
|
||||
19 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
16 0 0 0
|
||||
1 250 0 0
|
||||
1 250 0 0 0
|
||||
#23204
|
||||
Apple pie~
|
||||
an apple pie~
|
||||
|
@ -47,7 +47,7 @@ A steaming hot Apple pie rests here.. waiting to be eaten.~
|
|||
~
|
||||
19 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
20 0 0 0
|
||||
2 300 0 0
|
||||
2 300 0 0 0
|
||||
#23205
|
||||
bread~
|
||||
a slice of bread~
|
||||
|
@ -55,7 +55,7 @@ A slice of bread has fallen and can't get up.~
|
|||
~
|
||||
19 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
6 0 0 0
|
||||
1 25 0 0
|
||||
1 25 0 0 0
|
||||
#23206
|
||||
German Chocolate cake~
|
||||
a German chocolate cake~
|
||||
|
@ -63,7 +63,7 @@ An awesome German chocolate cake sits here waiting for you to eat it.~
|
|||
~
|
||||
19 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
26 0 0 0
|
||||
5 500 0 0
|
||||
5 500 0 0 0
|
||||
#23207
|
||||
Pound cake~
|
||||
a pound cake~
|
||||
|
@ -71,7 +71,7 @@ A heavy looking cake sits here.~
|
|||
~
|
||||
19 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
24 0 0 0
|
||||
5 100 0 0
|
||||
5 100 0 0 0
|
||||
#23208
|
||||
bag~
|
||||
a small bag~
|
||||
|
@ -79,7 +79,7 @@ A small bag lies here.~
|
|||
~
|
||||
15 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
30 1 -1 0
|
||||
2 150 0 0
|
||||
2 150 0 0 0
|
||||
#23209
|
||||
Rucksack~
|
||||
a rucksack~
|
||||
|
@ -87,7 +87,7 @@ A large rucksack rests here.~
|
|||
~
|
||||
15 0 0 0 0 ak 0 0 0 0 0 0 0
|
||||
60 1 -1 0
|
||||
4 500 0 0
|
||||
4 500 0 0 0
|
||||
#23210
|
||||
Flashlight~
|
||||
a flashlight~
|
||||
|
@ -95,7 +95,7 @@ A flashlight is lying here.~
|
|||
~
|
||||
1 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 150 0
|
||||
2 120 0 0
|
||||
2 120 0 0 0
|
||||
#23211
|
||||
Lantern~
|
||||
a lantern~
|
||||
|
@ -103,11 +103,7 @@ A lantern with energizer batteries is sitting here lighting your way.~
|
|||
~
|
||||
1 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 -1 0
|
||||
3 350 0 0
|
||||
E
|
||||
lantern~
|
||||
Testing
|
||||
~
|
||||
3 350 0 0 0
|
||||
#23212
|
||||
Flail~
|
||||
a flail~
|
||||
|
@ -115,7 +111,7 @@ A flail lies here.~
|
|||
~
|
||||
5 0 0 0 0 an 0 0 0 0 0 0 0
|
||||
1 2 4 0
|
||||
6 625 0 0
|
||||
6 625 0 0 0
|
||||
#23213
|
||||
warhammer~
|
||||
a warhammer~
|
||||
|
@ -123,7 +119,7 @@ A warhammer rests here.~
|
|||
~
|
||||
5 0 0 0 0 an 0 0 0 0 0 0 0
|
||||
1 1 5 7
|
||||
6 50 0 0
|
||||
6 50 0 0 0
|
||||
#23214
|
||||
Club~
|
||||
a club~
|
||||
|
@ -131,7 +127,7 @@ A club is lying here.~
|
|||
~
|
||||
5 0 0 0 0 an 0 0 0 0 0 0 0
|
||||
1 1 3 0
|
||||
3 12 0 0
|
||||
3 12 0 0 0
|
||||
#23215
|
||||
Long sword~
|
||||
a long sword~
|
||||
|
@ -139,7 +135,7 @@ A long sword rests up against the wall.~
|
|||
~
|
||||
5 mn 0 0 0 an 0 0 0 0 0 0 0
|
||||
1 1 8 3
|
||||
8 600 0 0
|
||||
8 600 0 0 0
|
||||
#23216
|
||||
Small sword~
|
||||
a small sword~
|
||||
|
@ -147,7 +143,7 @@ A small sword is sitting here looking for a master.~
|
|||
~
|
||||
5 n 0 0 0 an 0 0 0 0 0 0 0
|
||||
1 1 6 3
|
||||
3 60 0 0
|
||||
3 60 0 0 0
|
||||
#23217
|
||||
dagger~
|
||||
a dagger~
|
||||
|
@ -155,7 +151,7 @@ A dagger is waiting here for a back to pierce.~
|
|||
~
|
||||
5 n 0 0 0 ano 0 0 0 0 0 0 0
|
||||
1 1 4 11
|
||||
1 10 0 0
|
||||
1 10 0 0 0
|
||||
#23218
|
||||
Black ringmail ring mail~
|
||||
some black ringmail~
|
||||
|
@ -163,7 +159,7 @@ An all black ringmail is lying here.~
|
|||
~
|
||||
9 mn 0 0 0 ad 0 0 0 0 0 0 0
|
||||
5 0 0 0
|
||||
11 500 0 0
|
||||
11 500 0 0 0
|
||||
#23219
|
||||
Studded leather~
|
||||
some studded leather armor~
|
||||
|
@ -171,7 +167,7 @@ A leather suit with studs is resting here.~
|
|||
~
|
||||
9 mn 0 0 0 ad 0 0 0 0 0 0 0
|
||||
4 0 0 0
|
||||
8 200 0 0
|
||||
8 200 0 0 0
|
||||
#23220
|
||||
Plate platemail mail leggings~
|
||||
a pair of platemail leggings~
|
||||
|
@ -179,7 +175,7 @@ A pair of platemail leggings are stacked here.~
|
|||
~
|
||||
9 mn 0 0 0 af 0 0 0 0 0 0 0
|
||||
8 0 0 0
|
||||
15 300 0 0
|
||||
15 300 0 0 0
|
||||
#23221
|
||||
Banded leggings~
|
||||
some banded leggings~
|
||||
|
@ -187,7 +183,7 @@ A set of binding leggings.~
|
|||
~
|
||||
9 0 0 0 0 af 0 0 0 0 0 0 0
|
||||
5 0 0 0
|
||||
7 200 0 0
|
||||
7 200 0 0 0
|
||||
#23296
|
||||
quest flag~
|
||||
a quest flag~
|
||||
|
@ -195,7 +191,7 @@ A Quest flag is hiding here.~
|
|||
~
|
||||
8 dgq 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
#23297
|
||||
ring power~
|
||||
a ring of power~
|
||||
|
@ -203,7 +199,7 @@ A ring of power is lying here.~
|
|||
~
|
||||
22 gi 0 0 0 ab 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
4 1000 0 0
|
||||
4 1000 0 0 0
|
||||
#23298
|
||||
black book blackbook~
|
||||
a blackbook~
|
||||
|
@ -211,7 +207,7 @@ A large blackbook is resting here, with its' pages open.~
|
|||
~
|
||||
12 g 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
black book blackbook~
|
||||
@n
|
||||
|
@ -228,7 +224,7 @@ Ferret's necklace is lying here.~
|
|||
~
|
||||
9 abfgi 0 0 0 ac 0 0 0 0 0 0 0
|
||||
7 0 0 0
|
||||
5 1000 0 30
|
||||
5 1000 0 30 0
|
||||
A
|
||||
12 50
|
||||
A
|
||||
|
|
|
@ -5,7 +5,7 @@ A bloody red ring is here on the ground.~
|
|||
~
|
||||
11 a 0 0 0 ab 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
5 1 0 35
|
||||
5 1 0 20 0
|
||||
E
|
||||
blood ring ancients blood~
|
||||
It has a large ruby set into the center of it, a thick gold band to hold the
|
||||
|
@ -24,7 +24,7 @@ A black cape has been left here.~
|
|||
~
|
||||
9 a 0 0 0 ak 0 0 0 0 0 0 0
|
||||
7 0 0 0
|
||||
10 1 0 40
|
||||
10 1 0 25 0
|
||||
E
|
||||
cape vampyre~
|
||||
It is made of the finest woven thread one can find, on any side of the world.
|
||||
|
@ -43,7 +43,7 @@ A glowing green ring has been dropped here.~
|
|||
~
|
||||
11 b 0 0 0 ab 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
3 1 0 25
|
||||
3 1 0 15 0
|
||||
E
|
||||
ring~
|
||||
It glows with an unholy green light, almost as if it were alive itself.
|
||||
|
@ -59,7 +59,7 @@ A strange, red amulet has been left here.~
|
|||
~
|
||||
11 a 0 0 0 ac 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
7 1 0 15
|
||||
7 1 0 10 0
|
||||
E
|
||||
bloodstone amulet~
|
||||
The color is more of a deep red, like fresh blood.
|
||||
|
@ -77,7 +77,7 @@ A beautifully jeweled belt is on the ground.~
|
|||
~
|
||||
11 0 0 0 0 al 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
10 1 0 5
|
||||
10 1 0 5 0
|
||||
E
|
||||
belt jeweled~
|
||||
It is very intricately detailed, very finely crafted.
|
||||
|
@ -93,7 +93,7 @@ A bright, jeweled ring has been dropped here.~
|
|||
~
|
||||
11 0 0 0 0 ab 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
4 1 0 10
|
||||
4 1 0 5 0
|
||||
E
|
||||
ring thumb topaz~
|
||||
The beauty is all in the jewel, these gypsies really know their craft.
|
||||
|
@ -109,7 +109,7 @@ A ruby ring is here~
|
|||
~
|
||||
11 0 0 0 0 ab 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
4 1 0 20
|
||||
4 1 0 12 0
|
||||
E
|
||||
ruby ring~
|
||||
You are caught up in it's beauty, you must have it! Oh - you do have it...
|
||||
|
@ -124,7 +124,7 @@ A small strap of leather studded with gems has been left here.~
|
|||
~
|
||||
11 0 0 0 0 ai 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
6 1 0 0
|
||||
6 1 0 0 0
|
||||
E
|
||||
armband band studded~
|
||||
This armband is meant to be worn around one's upper bicep. It is studded
|
||||
|
@ -142,7 +142,7 @@ A shiny bracelet is here.~
|
|||
~
|
||||
11 0 0 0 0 am 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
5 1 0 5
|
||||
5 1 0 5 0
|
||||
E
|
||||
bracelet shining silver~
|
||||
It is very plain and very shiny. Pretty.
|
||||
|
|
|
@ -5,7 +5,7 @@ A steel suit of MoS is laying here on the ground.~
|
|||
~
|
||||
9 0 0 0 0 ad 0 0 0 0 0 0 0
|
||||
8 0 0 0
|
||||
11 450 0 30
|
||||
11 450 0 30 0
|
||||
E
|
||||
armor suit steal~
|
||||
Polished to a high sheen, this suit of steel completely encases the upper
|
||||
|
@ -24,7 +24,7 @@ A steel sword with a blade-breaker guard sits on the ground.~
|
|||
~
|
||||
5 a 0 0 0 an 0 0 0 0 0 0 0
|
||||
4 3 4 14
|
||||
5 1000 0 0
|
||||
5 1000 0 0 0
|
||||
E
|
||||
sword steel~
|
||||
This finely crafted weapon still shines when the light hits it right, it
|
||||
|
@ -37,7 +37,7 @@ An MoS shield has been left here.~
|
|||
~
|
||||
9 0 0 0 0 aj 0 0 0 0 0 0 0
|
||||
8 0 0 0
|
||||
5 12 0 30
|
||||
5 12 0 30 0
|
||||
E
|
||||
shield steel~
|
||||
This shield bears the sigil of the Militant Order of the Sword two swords,
|
||||
|
@ -50,7 +50,7 @@ A clipboard has been left here.~
|
|||
~
|
||||
12 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
3 1 0 0
|
||||
3 1 0 0 0
|
||||
E
|
||||
clipboard board~
|
||||
Brown wood surface, steel clip affixed to the wood - yep, it's a clipboard.
|
||||
|
@ -69,7 +69,7 @@ A steel wrist band have been left here.~
|
|||
~
|
||||
9 a 0 0 0 am 0 0 0 0 0 0 0
|
||||
7 0 0 0
|
||||
5 46 0 0
|
||||
5 46 0 0 0
|
||||
E
|
||||
bands wrist steel~
|
||||
Quite simply, you wear it on your wrist and it is steel.
|
||||
|
@ -83,11 +83,11 @@ A
|
|||
#25305
|
||||
banner~
|
||||
a gray piece of cloth~
|
||||
A gray piece of cloth lies thrown in a corner.~
|
||||
A gray piece of cloth lies thrown in a corner.~
|
||||
~
|
||||
12 b 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
5 100 0 0
|
||||
5 100 0 0 0
|
||||
E
|
||||
banner~
|
||||
This cloth tapestry depicts the Elven Lore of the Ancients, from the
|
||||
|
|
|
@ -5,7 +5,7 @@ An orange lies on the ground here.~
|
|||
~
|
||||
19 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
8 0 0 0
|
||||
1 8 0 0
|
||||
1 8 0 0 0
|
||||
E
|
||||
orange~
|
||||
You wonder how it got here, seeing how oranges are non-migratory.
|
||||
|
@ -17,7 +17,7 @@ There is a bale of wheat here.~
|
|||
~
|
||||
19 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
24 0 0 0
|
||||
50 1000 0 0
|
||||
50 1000 0 0 0
|
||||
E
|
||||
bale wheat~
|
||||
It doesn't look appetizing to you, but a horse might enjoy this...
|
||||
|
@ -26,12 +26,15 @@ bale wheat~
|
|||
iron flail~
|
||||
an iron flail~
|
||||
An iron flail has been left here.~
|
||||
Made of wrought iron, with a mean looking, spiked ball at the end,
|
||||
this flail looks like the perfect companion for a guard.
|
||||
~
|
||||
5 0 0 0 0 an 0 0 0 0 0 0 0
|
||||
2 4 5 5
|
||||
5 25 0 22
|
||||
5 25 0 22 0
|
||||
E
|
||||
flail~
|
||||
Made of wrought iron, with a mean looking spiked ball at the end, this flail
|
||||
looks like the perfect companion for a guard.
|
||||
~
|
||||
#25603
|
||||
barrel perfume~
|
||||
a barrel of perfume~
|
||||
|
@ -39,7 +42,7 @@ You can smell a barrel on the other side of the room from here.~
|
|||
~
|
||||
8 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
20 1000 0 0
|
||||
20 1000 0 0 0
|
||||
E
|
||||
barrel perfume~
|
||||
Smells good...the label reads:
|
||||
|
@ -54,7 +57,7 @@ There is a statue of Aglandiir here, made of solid gold.~
|
|||
~
|
||||
8 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
30 500 0 0
|
||||
30 500 0 0 0
|
||||
E
|
||||
statue~
|
||||
He's a pretty striking chap, for a dragon.
|
||||
|
@ -66,7 +69,7 @@ A runed halberd lies on the ground here.~
|
|||
~
|
||||
5 g 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 5 5 3
|
||||
16 750 0 0
|
||||
16 750 0 0 0
|
||||
E
|
||||
halberd~
|
||||
The runes glow with a bright light, making you think that this might be a
|
||||
|
@ -81,7 +84,7 @@ A vial of a dun fluid is here.~
|
|||
~
|
||||
10 a 0 0 0 a 0 0 0 0 0 0 0
|
||||
20 36 1 3
|
||||
1 1000 0 0
|
||||
1 1000 0 0 0
|
||||
E
|
||||
potion protection dun vial~
|
||||
Looks thick, and brownish-grey (dun). Ick!
|
||||
|
@ -93,7 +96,7 @@ A black headband sits here, ready for your use.~
|
|||
~
|
||||
9 a 0 0 0 e 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 0 0 0
|
||||
0 0 0 0 0
|
||||
#25608
|
||||
apple~
|
||||
an apple~
|
||||
|
@ -101,7 +104,7 @@ A scrawny red apple sits here.~
|
|||
~
|
||||
19 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
4 0 0 0
|
||||
1 5 0 0
|
||||
1 5 0 0 0
|
||||
E
|
||||
apple~
|
||||
It is not wormy... Yet.
|
||||
|
@ -113,7 +116,7 @@ A fresh loaf of bread lies here.~
|
|||
~
|
||||
19 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
12 0 0 0
|
||||
1 10 0 0
|
||||
1 10 0 0 0
|
||||
E
|
||||
bread loaf~
|
||||
Mmmm... Rye!
|
||||
|
@ -125,7 +128,7 @@ A melon sits here, discarded evidently.~
|
|||
~
|
||||
19 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
8 0 0 0
|
||||
3 100 0 0
|
||||
3 100 0 0 0
|
||||
E
|
||||
melon~
|
||||
Wow! Look at the size of that melon!
|
||||
|
@ -137,7 +140,7 @@ A sturdily made butcher's knife rests here.~
|
|||
~
|
||||
5 0 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 2 5 14
|
||||
8 10 0 0
|
||||
8 10 0 0 0
|
||||
#25612
|
||||
sword long~
|
||||
a long sword~
|
||||
|
@ -145,7 +148,7 @@ A superb long sword sticks in the earth.~
|
|||
~
|
||||
5 dmn 0 0 0 ano 0 0 0 0 0 0 0
|
||||
0 2 7 3
|
||||
15 750 0 0
|
||||
15 750 0 0 0
|
||||
E
|
||||
sword long~
|
||||
This sword is light, but the heft is perfectly balanced. Such an incredible
|
||||
|
@ -163,7 +166,7 @@ A short sword lies here... a work of art!~
|
|||
~
|
||||
5 adimn 0 0 0 ano 0 0 0 0 0 0 0
|
||||
3 4 6 3
|
||||
10 821 0 29
|
||||
10 821 0 29 0
|
||||
E
|
||||
sword short~
|
||||
It brings tears to your eyes. This must have been Gabadiel the smith's
|
||||
|
@ -180,7 +183,7 @@ A wooden rolling pin is lying here.~
|
|||
~
|
||||
5 0 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 1 8 7
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
#25615
|
||||
armor plate suit~
|
||||
a suit of plate mail~
|
||||
|
@ -188,7 +191,7 @@ A suit of plate mail lies here.~
|
|||
~
|
||||
9 0 0 0 0 ad 0 0 0 0 0 0 0
|
||||
10 0 0 0
|
||||
50 500 0 0
|
||||
50 500 0 0 0
|
||||
E
|
||||
armor suit plate mail~
|
||||
This armor was made especially for the Lord's Guard.
|
||||
|
@ -200,7 +203,7 @@ A cooler rests here against one wall.~
|
|||
~
|
||||
15 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
200 5 0 0
|
||||
50 200 0 0
|
||||
50 200 0 0 0
|
||||
E
|
||||
cooler~
|
||||
It must be magically maintained, to keep all the food cold.
|
||||
|
@ -212,7 +215,7 @@ The Lord's badge of office lays on the ground here.~
|
|||
~
|
||||
9 0 0 0 0 ak 0 0 0 0 0 0 0
|
||||
7 0 0 0
|
||||
50 400 0 0
|
||||
50 400 0 0 0
|
||||
E
|
||||
badge office~
|
||||
This is the Lord's symbol of integrity and responsibility, the symbol of the
|
||||
|
@ -231,7 +234,7 @@ A metal helm lies here.~
|
|||
~
|
||||
9 g 0 0 0 ae 0 0 0 0 0 0 0
|
||||
6 0 0 0
|
||||
6 50 0 0
|
||||
6 50 0 0 0
|
||||
#25619
|
||||
wine glass wine~
|
||||
a glass~
|
||||
|
@ -239,7 +242,7 @@ A glass of wine sits forgotten here.~
|
|||
~
|
||||
17 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
1 1 2 0
|
||||
2 500 0 0
|
||||
2 500 0 0 0
|
||||
E
|
||||
glass~
|
||||
This is a nice glass filled with the Lord's finest.
|
||||
|
@ -251,7 +254,7 @@ A cup of tea sits here.~
|
|||
~
|
||||
17 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
1 1 11 0
|
||||
2 100 0 0
|
||||
2 100 0 0 0
|
||||
E
|
||||
tea cup~
|
||||
Looks good. Looks warm. Doesn't matter; it still looks good.
|
||||
|
@ -263,7 +266,7 @@ A slice of pie is sitting here.~
|
|||
~
|
||||
19 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
2 0 0 0
|
||||
1 100 0 0
|
||||
1 100 0 0 0
|
||||
E
|
||||
slice pie~
|
||||
Whew! Looks like some good food!
|
||||
|
@ -275,5 +278,5 @@ A key made of a strange grey metal has been left here.~
|
|||
~
|
||||
18 cdq 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
2 1 0 0
|
||||
2 1 0 0 0
|
||||
$~
|
||||
|
|
|
@ -5,7 +5,7 @@ Some fermented beer in a cracked bottle is here.~
|
|||
~
|
||||
17 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
50 50 1 0
|
||||
50 4 0 0
|
||||
50 4 0 0 0
|
||||
#25701
|
||||
bottle imported beer~
|
||||
a bottle~
|
||||
|
@ -13,7 +13,7 @@ A bottle of imported beer has been left here.~
|
|||
~
|
||||
17 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
8 8 1 0
|
||||
10 5 0 0
|
||||
10 5 0 0 0
|
||||
#25702
|
||||
ale stout bottle malt liquor ale~
|
||||
a bottle~
|
||||
|
@ -21,7 +21,7 @@ A dark bottle of stout malt liquor has been left here.~
|
|||
~
|
||||
17 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
8 8 3 0
|
||||
10 7 0 0
|
||||
10 7 0 0 0
|
||||
#25703
|
||||
firebreather blasco-s bottle revenge firebreather~
|
||||
Blasco's Revenge~
|
||||
|
@ -29,7 +29,7 @@ A bottle of Blasco's Revenge has been left here.~
|
|||
~
|
||||
17 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
8 8 7 0
|
||||
10 5 0 0
|
||||
10 5 0 0 0
|
||||
#25704
|
||||
local speciality sally's special local~
|
||||
a bottle of Sally's Special~
|
||||
|
@ -37,7 +37,7 @@ A dark bottle of Sally's Special has been left here.~
|
|||
~
|
||||
17 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
8 8 8 0
|
||||
10 5 0 0
|
||||
10 5 0 0 0
|
||||
#25705
|
||||
key dull metal~
|
||||
a key of dull metal~
|
||||
|
@ -45,7 +45,7 @@ A key made of a dull metal is lying on the ground here.~
|
|||
~
|
||||
18 cdq 0 0 0 ao 0 0 0 0 0 0 0
|
||||
3100 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
#25706
|
||||
sunglasses mirrored glasses~
|
||||
some mirrored sunglasses~
|
||||
|
@ -53,7 +53,7 @@ A pair of orange-tinted, mirrored sunglasses sit here.~
|
|||
~
|
||||
9 q 0 0 0 ae 0 0 0 0 0 0 0
|
||||
1 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
E
|
||||
sunglasses glasses mirrored~
|
||||
Lenses in the shape of rectangles, these orange-tinted mirrored sunglasses
|
||||
|
@ -66,7 +66,7 @@ A tie dyed robe sits here.~
|
|||
~
|
||||
9 q 0 0 0 ad 0 0 0 0 0 0 0
|
||||
3 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
E
|
||||
tie dyed robe~
|
||||
Colored in every shade under the rainbow, this robe is sure to attract
|
||||
|
@ -79,7 +79,7 @@ A round fishing hat has been left here.~
|
|||
~
|
||||
9 q 0 0 0 ae 0 0 0 0 0 0 0
|
||||
1 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
E
|
||||
round fishing hat~
|
||||
Round, rumpled, and covered in lures, this hat must have been someone's
|
||||
|
@ -92,7 +92,7 @@ Some waybread has been put here.~
|
|||
~
|
||||
19 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
24 0 0 0
|
||||
1 5 0 0
|
||||
1 5 0 0 0
|
||||
E
|
||||
waybread bread~
|
||||
The waybread is the traditional feed of elves when traveling, they call it
|
||||
|
@ -105,7 +105,7 @@ Some dried rations has been left here.~
|
|||
~
|
||||
19 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
18 0 0 0
|
||||
1 7 0 0
|
||||
1 7 0 0 0
|
||||
#25711
|
||||
apple~
|
||||
an apple~
|
||||
|
@ -113,7 +113,7 @@ A nice looking delicious red apple has been left here.~
|
|||
~
|
||||
19 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
4 0 0 0
|
||||
1 2 0 0
|
||||
1 2 0 0 0
|
||||
#25712
|
||||
hoagie sandwich~
|
||||
a hoagie~
|
||||
|
@ -121,7 +121,7 @@ A tasty looking hoagie has been dropped here.~
|
|||
~
|
||||
19 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
15 0 0 0
|
||||
1 5 0 0
|
||||
1 5 0 0 0
|
||||
#25713
|
||||
whisky shot bourbon whisky~
|
||||
a shot~
|
||||
|
@ -129,7 +129,7 @@ A shot of bourbon is here.~
|
|||
~
|
||||
17 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
1 1 5 0
|
||||
5 5 0 0
|
||||
5 5 0 0 0
|
||||
#25714
|
||||
nachos nacho~
|
||||
some nachos with cheese~
|
||||
|
@ -137,7 +137,7 @@ Some nachos have been left here.~
|
|||
~
|
||||
19 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
5 0 0 0
|
||||
1 5 0 0
|
||||
1 5 0 0 0
|
||||
E
|
||||
nachos nacho~
|
||||
They have cheese on them. Looks like one of The Goat's specials.
|
||||
|
@ -149,7 +149,7 @@ A heaping chest of coins sits in the floor here.~
|
|||
~
|
||||
12 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
#25716
|
||||
bench~
|
||||
the bench~
|
||||
|
@ -157,7 +157,7 @@ A white painted bench is standing here.~
|
|||
~
|
||||
12 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
bench~
|
||||
It is a quite heavy but very comfortable bench. It is placed with its front
|
||||
|
@ -171,7 +171,7 @@ A golden, glowing rack of armor and weapons rests here against one wall.~
|
|||
~
|
||||
12 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
glowing rack armor~
|
||||
A golden broadsword, chain mail shirt, leggings, and helm rest on the rack.
|
||||
|
@ -184,7 +184,7 @@ A menu from the Kitty Kat Club sits at your table.~
|
|||
~
|
||||
12 q 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
menu~
|
||||
****** THE KITTY KAT CLUB ******
|
||||
|
@ -205,7 +205,7 @@ A bag of gold coins sits here.~
|
|||
~
|
||||
15 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
50 0 0 0
|
||||
10 1 0 0
|
||||
10 1 0 0 0
|
||||
#25720
|
||||
dagger~
|
||||
a dagger~
|
||||
|
@ -213,7 +213,7 @@ A dagger with a long thin blade is here.~
|
|||
~
|
||||
5 n 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 1 4 11
|
||||
1 10 0 0
|
||||
1 10 0 0 0
|
||||
#25721
|
||||
sword small~
|
||||
a small sword~
|
||||
|
@ -221,7 +221,7 @@ A small sword lies here.~
|
|||
~
|
||||
5 n 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 1 6 11
|
||||
3 18 0 0
|
||||
3 18 0 0 0
|
||||
#25722
|
||||
aqua potion~
|
||||
an aqua potion~
|
||||
|
@ -229,7 +229,7 @@ An aqua potion has been left here.~
|
|||
~
|
||||
10 a 0 0 0 a 0 0 0 0 0 0 0
|
||||
1 16 -1 -1
|
||||
3 25 0 0
|
||||
3 25 0 0 0
|
||||
#25723
|
||||
club wooden~
|
||||
a wooden club~
|
||||
|
@ -237,7 +237,7 @@ A simple looking wooden club is here.~
|
|||
~
|
||||
5 0 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 1 3 7
|
||||
3 8 0 0
|
||||
3 8 0 0 0
|
||||
#25724
|
||||
mace~
|
||||
a mace~
|
||||
|
@ -245,7 +245,7 @@ A mace is here.~
|
|||
~
|
||||
5 0 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 1 7 5
|
||||
6 15 0 0
|
||||
6 15 0 0 0
|
||||
#25725
|
||||
flail large~
|
||||
a flail~
|
||||
|
@ -253,7 +253,7 @@ A large flail is here.~
|
|||
~
|
||||
5 0 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 2 4 7
|
||||
6 25 0 0
|
||||
6 25 0 0 0
|
||||
#25726
|
||||
dark pin-striped suit~
|
||||
a dark pin-striped suit~
|
||||
|
@ -261,7 +261,7 @@ A dark, pin-striped suit sits here.~
|
|||
~
|
||||
9 q 0 0 0 ad 0 0 0 0 0 0 0
|
||||
5 0 0 0
|
||||
5 100 0 0
|
||||
5 100 0 0 0
|
||||
#25727
|
||||
brass knuckles~
|
||||
some brass knuckles~
|
||||
|
@ -269,7 +269,7 @@ Some brass knuckles are here.~
|
|||
~
|
||||
5 nq 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 2 5 7
|
||||
5 1 0 0
|
||||
5 1 0 0 0
|
||||
#25728
|
||||
joint cigarette pot herb spleef~
|
||||
a joint~
|
||||
|
@ -277,7 +277,7 @@ An un-smoked joint has been left here.~
|
|||
~
|
||||
12 abq 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
#25729
|
||||
nose plugs~
|
||||
a pair of nose plugs~
|
||||
|
@ -285,7 +285,7 @@ A pair of nose plugs attached to a head strap have been left here.~
|
|||
~
|
||||
9 q 0 0 0 ae 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
#25730
|
||||
torch~
|
||||
a torch~
|
||||
|
@ -293,7 +293,7 @@ A large torch.~
|
|||
~
|
||||
1 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 24 0
|
||||
1 3 0 0
|
||||
1 3 0 0 0
|
||||
#25731
|
||||
lantern brass~
|
||||
a lantern~
|
||||
|
@ -301,7 +301,7 @@ A brass lantern is here.~
|
|||
~
|
||||
1 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 96 0
|
||||
1 7 0 0
|
||||
1 7 0 0 0
|
||||
#25732
|
||||
bag~
|
||||
a bag~
|
||||
|
@ -309,7 +309,7 @@ A small bag is here.~
|
|||
~
|
||||
15 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||
50 0 0 0
|
||||
2 5 0 0
|
||||
2 5 0 0 0
|
||||
#25733
|
||||
backpack~
|
||||
a backpack~
|
||||
|
@ -317,7 +317,7 @@ A backpack is here.~
|
|||
~
|
||||
15 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||
10 0 0 0
|
||||
5 10 0 0
|
||||
5 10 0 0 0
|
||||
#25734
|
||||
shoe horn~
|
||||
a shoe horn~
|
||||
|
@ -325,7 +325,7 @@ A shoe horn has been left here.~
|
|||
~
|
||||
12 q 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
#25735
|
||||
fountain water~
|
||||
the large fountain~
|
||||
|
@ -333,7 +333,7 @@ A large fountain with a statue of a man holding a sword aloft dominates the town
|
|||
~
|
||||
23 cdeg 0 0 0 0 0 0 0 0 0 0 0
|
||||
500 500 15 0
|
||||
505 0 0 0
|
||||
505 0 0 0 0
|
||||
E
|
||||
large fountain statue~
|
||||
It is a well crafted fountain, carved from a single piece of granite
|
||||
|
@ -347,7 +347,7 @@ A sanitary footy sits on the ground.~
|
|||
~
|
||||
9 q 0 0 0 ag 0 0 0 0 0 0 0
|
||||
1 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
#25737
|
||||
whisky dirty glass rye whisky~
|
||||
a dirty glass~
|
||||
|
@ -355,7 +355,7 @@ A dirty glass of rye is here.~
|
|||
~
|
||||
17 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
5 5 5 0
|
||||
10 5 0 0
|
||||
10 5 0 0 0
|
||||
#25738
|
||||
wine white glass wine~
|
||||
a glass~
|
||||
|
@ -363,7 +363,7 @@ A glass of white wine is here.~
|
|||
~
|
||||
17 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
5 5 2 0
|
||||
10 15 0 0
|
||||
10 15 0 0 0
|
||||
#25739
|
||||
local speciality champagne local~
|
||||
a champagne glass~
|
||||
|
@ -371,7 +371,7 @@ A champagn glass sits on the ground.~
|
|||
~
|
||||
17 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
4 4 8 0
|
||||
10 25 0 0
|
||||
10 25 0 0 0
|
||||
#25740
|
||||
jacket blue~
|
||||
a blue jacket~
|
||||
|
@ -379,7 +379,7 @@ A blue jacket is lying on the floor.~
|
|||
~
|
||||
9 0 0 0 0 ad 0 0 0 0 0 0 0
|
||||
5 0 0 0
|
||||
20 45 0 0
|
||||
20 45 0 0 0
|
||||
#25741
|
||||
leather gloves~
|
||||
a pair of leather gloves~
|
||||
|
@ -387,7 +387,7 @@ A pair of leather gloves lie here.~
|
|||
~
|
||||
9 0 0 0 0 ah 0 0 0 0 0 0 0
|
||||
3 0 0 0
|
||||
15 15 0 0
|
||||
15 15 0 0 0
|
||||
#25742
|
||||
shield wooden~
|
||||
a shield~
|
||||
|
@ -395,7 +395,7 @@ A small wooden shield is lying on the ground.~
|
|||
~
|
||||
9 0 0 0 0 aj 0 0 0 0 0 0 0
|
||||
2 0 0 0
|
||||
3 100 0 0
|
||||
3 100 0 0 0
|
||||
#25743
|
||||
pants pair black leather~
|
||||
a pair of black leather pants~
|
||||
|
@ -403,7 +403,7 @@ A pair of black leather pants lie on the ground.~
|
|||
~
|
||||
9 0 0 0 0 af 0 0 0 0 0 0 0
|
||||
5 0 0 0
|
||||
10 30 0 0
|
||||
10 30 0 0 0
|
||||
#25744
|
||||
helm leather~
|
||||
a leather helm~
|
||||
|
@ -411,7 +411,7 @@ A leather helm is lying on the ground.~
|
|||
~
|
||||
9 0 0 0 0 ae 0 0 0 0 0 0 0
|
||||
3 0 0 0
|
||||
20 240 0 0
|
||||
20 240 0 0 0
|
||||
#25745
|
||||
jacket scale~
|
||||
a scale mail jacket~
|
||||
|
@ -419,7 +419,7 @@ A scale mail jacket is lying on the ground.~
|
|||
~
|
||||
9 0 0 0 0 ad 0 0 0 0 0 0 0
|
||||
4 0 0 0
|
||||
40 1000 0 0
|
||||
40 1000 0 0 0
|
||||
#25746
|
||||
plate bronze breast~
|
||||
a bronze breast plate~
|
||||
|
@ -427,7 +427,7 @@ A bronze breast plate is lying on the ground.~
|
|||
~
|
||||
9 0 0 0 0 ad 0 0 0 0 0 0 0
|
||||
6 0 0 0
|
||||
50 700 0 0
|
||||
50 700 0 0 0
|
||||
#25747
|
||||
poster wanted~
|
||||
a wanted poster~
|
||||
|
@ -435,7 +435,7 @@ A wanted poster hangs on the wall here.~
|
|||
~
|
||||
12 jklq 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
wanted poster~
|
||||
The poster has no picture, only a short description:
|
||||
|
@ -453,7 +453,7 @@ A wanted poster hangs on the wall here.~
|
|||
~
|
||||
12 jklq 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
wanted poster~
|
||||
The poster has no picture, only a short description:
|
||||
|
@ -471,7 +471,7 @@ A dustpan has been left here.~
|
|||
~
|
||||
12 b 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
2 2 0 0
|
||||
2 2 0 0 0
|
||||
A
|
||||
19 2
|
||||
A
|
||||
|
@ -482,8 +482,8 @@ a scroll of identify~
|
|||
A scroll has carelessly been left here.~
|
||||
~
|
||||
2 g 0 0 0 ao 0 0 0 0 0 0 0
|
||||
12 -1 -1 -1
|
||||
1 200 0 0
|
||||
1 52 -1 -1
|
||||
1 5000 0 0 0
|
||||
E
|
||||
scroll identify~
|
||||
The scroll has a magic formula drawn upon it:
|
||||
|
@ -503,7 +503,7 @@ A small yellow potion has carelessly been left here.~
|
|||
~
|
||||
10 g 0 0 0 ao 0 0 0 0 0 0 0
|
||||
12 19 -1 -1
|
||||
1 20 0 0
|
||||
1 20 0 0 0
|
||||
E
|
||||
potion yellow~
|
||||
The potion has a small label 'Detect The Invisible'.
|
||||
|
@ -515,7 +515,7 @@ A scroll has carelessly been left here.~
|
|||
~
|
||||
2 g 0 0 0 ao 0 0 0 0 0 0 0
|
||||
12 42 -1 -1
|
||||
4 1000 0 0
|
||||
4 1000 0 0 0
|
||||
E
|
||||
scroll recall~
|
||||
The scroll has written a formulae of 'Word of Recall' upon it.
|
||||
|
@ -527,7 +527,7 @@ A grey wand has carelessly been left here.~
|
|||
~
|
||||
3 g 0 0 0 ao 0 0 0 0 0 0 0
|
||||
12 2 2 29
|
||||
2 400 0 0
|
||||
2 400 0 0 0
|
||||
E
|
||||
wand grey~
|
||||
The wand is an old dark grey stick. You notice a small symbol etched at
|
||||
|
@ -545,7 +545,7 @@ A gnarled staff has been carelessly abondoned.~
|
|||
~
|
||||
4 g 0 0 0 ao 0 0 0 0 0 0 0
|
||||
12 1 1 38
|
||||
17 700 0 0
|
||||
17 700 0 0 0
|
||||
E
|
||||
staff gnarled~
|
||||
The staff is made of old oak, and is around five feet long. It fits
|
||||
|
@ -566,7 +566,7 @@ A metal staff has carelessly been left here.~
|
|||
~
|
||||
4 g 0 0 0 ao 0 0 0 0 0 0 0
|
||||
10 3 3 15
|
||||
7 850 0 0
|
||||
7 850 0 0 0
|
||||
E
|
||||
staff metal~
|
||||
The staff is made of metals unknown to you.
|
||||
|
@ -578,7 +578,7 @@ A heap of gold coins.~
|
|||
~
|
||||
20 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
1000 0 0 0
|
||||
50 1 0 0
|
||||
50 1 0 0 0
|
||||
#25757
|
||||
remove curse scroll~
|
||||
a scroll of remove curse~
|
||||
|
@ -586,7 +586,7 @@ A scroll has been left here.~
|
|||
~
|
||||
2 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
1 35 -1 -1
|
||||
1 250 0 0
|
||||
1 250 0 0 0
|
||||
#25758
|
||||
pile slips deposit banks~
|
||||
a deposit slip~
|
||||
|
@ -594,7 +594,7 @@ A pile of deposit slips sit here on a table.~
|
|||
~
|
||||
12 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 50 0 0
|
||||
1 50 0 0 0
|
||||
#25759
|
||||
pile slips slip withdrawal~
|
||||
a withdrawal slip~
|
||||
|
@ -602,7 +602,7 @@ A pile of withdrawal slips sit here on a table.~
|
|||
~
|
||||
12 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
#25760
|
||||
raft~
|
||||
a raft~
|
||||
|
@ -610,7 +610,7 @@ A raft has been left here.~
|
|||
~
|
||||
22 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
50 400 0 0
|
||||
50 400 0 0 0
|
||||
E
|
||||
raft~
|
||||
The raft looks very primitive.
|
||||
|
@ -622,7 +622,7 @@ A canoe has been left here.~
|
|||
~
|
||||
22 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
32 200 0 0
|
||||
32 200 0 0 0
|
||||
E
|
||||
canoe~
|
||||
The canoe looks to be made from white ash. A strong but light wood that can
|
||||
|
@ -635,7 +635,7 @@ A row boat has been left here.~
|
|||
~
|
||||
22 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
32 55 0 0
|
||||
32 55 0 0 0
|
||||
#25763
|
||||
rubber ducky floatation device~
|
||||
a rubber ducky~
|
||||
|
@ -643,7 +643,7 @@ A floatation device has been left here.~
|
|||
~
|
||||
22 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
10 200 0 0
|
||||
10 200 0 0 0
|
||||
E
|
||||
rubber ducky flotation device~
|
||||
You have got to be kidding! No one would actually use this would they?
|
||||
|
@ -657,7 +657,7 @@ A red lager has been left here.~
|
|||
~
|
||||
17 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
3 3 3 0
|
||||
8 5 0 0
|
||||
8 5 0 0 0
|
||||
#25765
|
||||
water cup water~
|
||||
a cup~
|
||||
|
@ -665,7 +665,7 @@ A cup has been left here.~
|
|||
~
|
||||
17 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
3 3 0 0
|
||||
8 5 0 0
|
||||
8 5 0 0 0
|
||||
#25766
|
||||
bright green checkered yellow pants~
|
||||
a bright checkered pants~
|
||||
|
@ -673,7 +673,7 @@ A pair of bright green and yellow checkered pants has been left here.~
|
|||
~
|
||||
9 0 0 0 0 af 0 0 0 0 0 0 0
|
||||
2 0 0 0
|
||||
5 20 0 0
|
||||
5 20 0 0 0
|
||||
E
|
||||
bright green yellow checkered pants~
|
||||
Reading the tag in the back, you see that it was Made in Jareth, by Franz's
|
||||
|
@ -686,7 +686,7 @@ A hot pink golfers cap with a ball in top rests in the ground.~
|
|||
~
|
||||
9 0 0 0 0 ae 0 0 0 0 0 0 0
|
||||
1 0 0 0
|
||||
1 15 0 0
|
||||
1 15 0 0 0
|
||||
#25768
|
||||
red satin shirt~
|
||||
a red satin shirt~
|
||||
|
@ -694,7 +694,7 @@ A red satin shirt lays on the ground.~
|
|||
~
|
||||
9 0 0 0 0 ad 0 0 0 0 0 0 0
|
||||
2 0 0 0
|
||||
5 20 0 0
|
||||
5 20 0 0 0
|
||||
#25769
|
||||
blue suede shoes~
|
||||
a pair of blue suede shoes~
|
||||
|
@ -702,7 +702,7 @@ A pair of blue suede shoes are here.~
|
|||
~
|
||||
9 0 0 0 0 ag 0 0 0 0 0 0 0
|
||||
2 0 0 0
|
||||
1 20 0 0
|
||||
1 20 0 0 0
|
||||
#25770
|
||||
gloves stealing~
|
||||
some black leather gloves~
|
||||
|
@ -710,7 +710,7 @@ A pair of black gloves have been left here.~
|
|||
~
|
||||
9 amnpq 0 0 0 ah 0 0 0 0 0 0 0
|
||||
5 0 0 0
|
||||
5 700 0 0
|
||||
5 700 0 0 0
|
||||
E
|
||||
stealing gloves~
|
||||
Black, leather, with the fingers cut off, these gloves radiate power.
|
||||
|
@ -724,7 +724,7 @@ A pair of low cut black boots are here.~
|
|||
~
|
||||
9 amnpq 0 0 0 ag 0 0 0 0 0 0 0
|
||||
5 0 0 0
|
||||
5 600 0 0
|
||||
5 600 0 0 0
|
||||
A
|
||||
2 2
|
||||
#25772
|
||||
|
@ -734,7 +734,7 @@ A wagon sits here.~
|
|||
~
|
||||
15 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
1000 0 -1 0
|
||||
15 200 0 0
|
||||
15 200 0 0 0
|
||||
#25773
|
||||
hand cart~
|
||||
a hand cart~
|
||||
|
@ -742,7 +742,7 @@ A hand cart sits here.~
|
|||
~
|
||||
15 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
300 0 -1 0
|
||||
5 100 0 0
|
||||
5 100 0 0 0
|
||||
#25774
|
||||
carriage~
|
||||
a carriage~
|
||||
|
@ -750,7 +750,7 @@ A carriage has been left here.~
|
|||
~
|
||||
15 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
1000 0 -1 0
|
||||
15 300 0 0
|
||||
15 300 0 0 0
|
||||
#25775
|
||||
tray donuts~
|
||||
a tray of stale donuts~
|
||||
|
@ -758,7 +758,7 @@ A tray of stale donuts sits here.~
|
|||
~
|
||||
15 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
40 0 -1 0
|
||||
15 1 0 0
|
||||
15 1 0 0 0
|
||||
#25776
|
||||
syringe~
|
||||
a syringe~
|
||||
|
@ -766,7 +766,7 @@ A syringe has been left here.~
|
|||
~
|
||||
3 bq 0 0 0 ao 0 0 0 0 0 0 0
|
||||
1 5 5 15
|
||||
5 1 0 0
|
||||
5 1 0 0 0
|
||||
#25777
|
||||
pool table~
|
||||
a pool table~
|
||||
|
@ -774,7 +774,7 @@ A beautiful regulation length pool table stands proudly in the center of the roo
|
|||
~
|
||||
12 b 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
#25778
|
||||
hot tub 3 ft pool water~
|
||||
Kaan's hot tub~
|
||||
|
@ -782,7 +782,7 @@ Kaan's hot tub is sunk into the northeast corner of the room.~
|
|||
~
|
||||
12 a 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
#25779
|
||||
water canteen water~
|
||||
a canteen~
|
||||
|
@ -790,7 +790,7 @@ A canteen has been set on the ground here.~
|
|||
~
|
||||
17 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
45 45 15 0
|
||||
50 45 0 0
|
||||
50 45 0 0 0
|
||||
#25780
|
||||
jacque pinky finger~
|
||||
Jacque's pinky finger~
|
||||
|
@ -798,7 +798,7 @@ Jacque the Jackal's pinky finger lies on the ground here.~
|
|||
~
|
||||
15 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
10 0 -1 0
|
||||
1 1000 0 0
|
||||
1 1000 0 0 0
|
||||
E
|
||||
jacque pinky finger~
|
||||
Is that a booger on the end? Yuck!
|
||||
|
@ -810,7 +810,7 @@ A sign hangs on the wall here.~
|
|||
~
|
||||
12 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
sign~
|
||||
This establishment will pay any being who gives blood a flat sum of gold in
|
||||
|
@ -823,7 +823,7 @@ A sign hangs on the wall here.~
|
|||
~
|
||||
12 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
sign~
|
||||
House Rules
|
||||
|
@ -837,7 +837,7 @@ An empty vial has been left here.~
|
|||
~
|
||||
17 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
1 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
E
|
||||
vial~
|
||||
It's just an empty vial.
|
||||
|
@ -849,7 +849,7 @@ You see a piece of blank paper lying on the floor ...you might wish to write a n
|
|||
~
|
||||
16 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
#25785
|
||||
sign wall~
|
||||
a sign~
|
||||
|
@ -857,7 +857,7 @@ There is a sign hanging on the south wall.~
|
|||
~
|
||||
12 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
sign~
|
||||
-Training Hall-
|
||||
|
@ -871,7 +871,7 @@ There is a sign hanging on the wall here.~
|
|||
~
|
||||
12 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
sign~
|
||||
-Library
|
||||
|
@ -887,7 +887,7 @@ A large ruby lies on the ground, collecting dust.~
|
|||
~
|
||||
8 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
2 300 1 0
|
||||
2 300 1 0 0
|
||||
#25788
|
||||
diamond gem~
|
||||
a glittering diamond~
|
||||
|
@ -895,7 +895,7 @@ A glittering diamond lies at your feet.~
|
|||
~
|
||||
8 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
8 634 1 0
|
||||
8 634 1 0 0
|
||||
#25789
|
||||
sapphire gem~
|
||||
a brilliant sapphire~
|
||||
|
@ -903,7 +903,7 @@ A brilliant sapphire lies here, twinkling happily.~
|
|||
~
|
||||
8 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
2 723 0 0
|
||||
2 723 0 0 0
|
||||
#25790
|
||||
potion green deep~
|
||||
a deep-green potion~
|
||||
|
@ -911,7 +911,7 @@ A deep-green potion has been left here.~
|
|||
~
|
||||
10 a 0 0 0 a 0 0 0 0 0 0 0
|
||||
1 35 35 35
|
||||
2 20 0 0
|
||||
2 20 0 0 0
|
||||
#25791
|
||||
nuts berries~
|
||||
some nuts and berries~
|
||||
|
@ -919,7 +919,7 @@ An assortment of nuts and berries have been left here.~
|
|||
~
|
||||
19 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
4 0 0 0
|
||||
2 10 0 0
|
||||
2 10 0 0 0
|
||||
#25796
|
||||
board social bulletin~
|
||||
a social bulletin board~
|
||||
|
@ -927,15 +927,15 @@ A large, sociable bulletin board is mounted on a wall here.~
|
|||
~
|
||||
13 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0
|
||||
E
|
||||
box~
|
||||
If you can read this, the drop box is not working.
|
||||
~
|
||||
0 0 0 0 0
|
||||
E
|
||||
drop box message~
|
||||
Use 'look box' to write a message.
|
||||
~
|
||||
E
|
||||
box~
|
||||
If you can read this, the drop box is not working.
|
||||
~
|
||||
#25797
|
||||
board frozen bulletin~
|
||||
a frozen bulletin board~
|
||||
|
@ -943,15 +943,15 @@ A large bulletin board is here, carved from a block of ice.~
|
|||
~
|
||||
13 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0
|
||||
E
|
||||
board~
|
||||
If you can read this, the board is not working.
|
||||
~
|
||||
0 0 0 0 0
|
||||
E
|
||||
freeze bulletin~
|
||||
Use 'look board' to read the board.
|
||||
~
|
||||
E
|
||||
board~
|
||||
If you can read this, the board is not working.
|
||||
~
|
||||
#25798
|
||||
board holy bulletin~
|
||||
a holy bulletin board~
|
||||
|
@ -959,15 +959,15 @@ A large bulletin board is mounted on a wall here. It glows with a faint aura.~
|
|||
~
|
||||
13 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0
|
||||
E
|
||||
board~
|
||||
If you can read this, the board is not working.
|
||||
~
|
||||
0 0 0 0 0
|
||||
E
|
||||
holy bulletin~
|
||||
Use 'look board' to read the board.
|
||||
~
|
||||
E
|
||||
board~
|
||||
If you can read this, the board is not working.
|
||||
~
|
||||
#25799
|
||||
board bulletin~
|
||||
a bulletin board~
|
||||
|
@ -975,13 +975,13 @@ A large bulletin board is mounted on a wall here.~
|
|||
~
|
||||
13 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0
|
||||
E
|
||||
board~
|
||||
If you can read this, the board is not working.
|
||||
~
|
||||
0 0 0 0 0
|
||||
E
|
||||
bulletin~
|
||||
Use 'look board' to read the board.
|
||||
~
|
||||
E
|
||||
board~
|
||||
If you can read this, the board is not working.
|
||||
~
|
||||
$~
|
||||
|
|
|
@ -1,11 +1,19 @@
|
|||
#26100
|
||||
portrait~
|
||||
a portrait~
|
||||
One particulary gruesome piece done in a backdrop of flames catches your eye. Must be the face floating in the center of it, mouth open wide in a scream of pain, huge yellow teeth dripping blood.~
|
||||
painting portrait picture~
|
||||
a painting~
|
||||
A painting in bright, eye-catching colors hangs here.~
|
||||
~
|
||||
12 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
T 26101
|
||||
T 26102
|
||||
E
|
||||
painting picture portrait~
|
||||
One particulary gruesome piece done in a backdrop of flames catches your eye.
|
||||
Must be the face floating in the center of it, mouth open wide in a scream of
|
||||
pain, huge yellow teeth dripping blood.
|
||||
~
|
||||
#26101
|
||||
water pool water~
|
||||
the glistening pool of water~
|
||||
|
@ -13,7 +21,7 @@ A glistening pool of water shines here in the mountain sun.~
|
|||
~
|
||||
23 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
1500 1500 15 0
|
||||
1505 0 0 0
|
||||
1505 0 0 0 0
|
||||
E
|
||||
pool water~
|
||||
Almost looks inviting enough to make you want to jump in!
|
||||
|
@ -25,7 +33,7 @@ A black maid's dress lies crumpled on the floor here.~
|
|||
~
|
||||
9 0 0 0 0 ad 0 0 0 0 0 0 0
|
||||
5 0 0 0
|
||||
1 600 0 0
|
||||
1 600 0 0 0
|
||||
#26103
|
||||
jade jewel~
|
||||
a piece of jade~
|
||||
|
@ -33,7 +41,7 @@ A small jewel gleams here.~
|
|||
~
|
||||
8 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1000 0 0
|
||||
1 1000 0 0 0
|
||||
#26104
|
||||
smock white~
|
||||
a white maid's smock~
|
||||
|
@ -41,7 +49,7 @@ A maid's white smock is tossed carelessly in a corner.~
|
|||
~
|
||||
9 0 0 0 0 ak 0 0 0 0 0 0 0
|
||||
5 0 0 0
|
||||
10 123 0 0
|
||||
10 123 0 0 0
|
||||
E
|
||||
sculpture~
|
||||
It is of a beautiful woman, straining beneath a heavy weight. She looks
|
||||
|
@ -50,11 +58,11 @@ tired, with chiseled tears staining her cheeks. It makes you sad.
|
|||
#26105
|
||||
blood shower blood~
|
||||
a bloody shower~
|
||||
A shower stall runs, spraying blood from it's nozzle into it's basin.~
|
||||
A shower stall runs, spraying blood from its nozzle into its basin.~
|
||||
~
|
||||
17 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
10 10 13 0
|
||||
15 0 0 0
|
||||
0 0 0 0 0
|
||||
#26106
|
||||
amulet~
|
||||
an amulet~
|
||||
|
@ -62,7 +70,7 @@ An amulet was hidden here.~
|
|||
~
|
||||
9 f 0 0 0 ac 0 0 0 0 0 0 0
|
||||
6 0 0 0
|
||||
3 854 0 0
|
||||
3 854 0 0 0
|
||||
A
|
||||
4 3
|
||||
A
|
||||
|
@ -74,7 +82,7 @@ A bottle sits here.~
|
|||
~
|
||||
17 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
3 3 1 0
|
||||
8 1 0 0
|
||||
8 1 0 0 0
|
||||
#26108
|
||||
beer bottle dark beer~
|
||||
a dark bottle~
|
||||
|
@ -82,7 +90,7 @@ A dark bottle of beer sits here.~
|
|||
~
|
||||
17 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
3 3 3 0
|
||||
8 1 0 0
|
||||
8 1 0 0 0
|
||||
#26109
|
||||
wine fine bottle wine~
|
||||
a bottle~
|
||||
|
@ -90,7 +98,7 @@ There is a bottle of fine wine here.~
|
|||
~
|
||||
17 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
3 3 2 0
|
||||
8 1 0 0
|
||||
8 1 0 0 0
|
||||
#26110
|
||||
ale mug ale~
|
||||
a mug~
|
||||
|
@ -98,7 +106,7 @@ A mug of foamy ale is here.~
|
|||
~
|
||||
17 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
3 3 4 0
|
||||
8 1 0 0
|
||||
8 1 0 0 0
|
||||
#26111
|
||||
whisky shot whiskey whisky~
|
||||
a shot~
|
||||
|
@ -106,7 +114,7 @@ There is a small shot glass here.~
|
|||
~
|
||||
17 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
1 1 5 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
#26112
|
||||
firebreather hot stuff bottle flaming firebreather~
|
||||
a Flaming Bottle~
|
||||
|
@ -114,7 +122,7 @@ A bottle of Hot Stuff has been left here.~
|
|||
~
|
||||
17 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
3 3 7 0
|
||||
8 1 0 0
|
||||
8 1 0 0 0
|
||||
#26113
|
||||
local speciality marty's malt local~
|
||||
a mug (Marty's Own Malt)~
|
||||
|
@ -122,7 +130,7 @@ A mug of Marty's Own Malt has been left here.~
|
|||
~
|
||||
17 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
3 3 8 0
|
||||
8 1 0 0
|
||||
8 1 0 0 0
|
||||
#26114
|
||||
coffee cup coffee~
|
||||
a coffee cup~
|
||||
|
@ -130,7 +138,7 @@ There is a cup of coffee here.~
|
|||
~
|
||||
17 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
3 3 12 0
|
||||
8 9 0 0
|
||||
8 9 0 0 0
|
||||
#26115
|
||||
tea cup tea~
|
||||
a cup~
|
||||
|
@ -138,7 +146,7 @@ There is a cup of tea here.~
|
|||
~
|
||||
17 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
3 3 11 0
|
||||
8 1 0 0
|
||||
8 1 0 0 0
|
||||
#26116
|
||||
shirt white~
|
||||
a white shirt~
|
||||
|
@ -146,7 +154,7 @@ A white servant's shirt has been left here.~
|
|||
~
|
||||
9 0 0 0 0 ad 0 0 0 0 0 0 0
|
||||
5 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
#26117
|
||||
slacks black~
|
||||
some black slacks~
|
||||
|
@ -154,16 +162,19 @@ A pait of black servant's slacks lay on the ground here.~
|
|||
~
|
||||
9 0 0 0 0 af 0 0 0 0 0 0 0
|
||||
5 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
#26118
|
||||
overcoat black~
|
||||
a black overcoat~
|
||||
There is a black overcoat here.~
|
||||
This looks almost to be a formal dinner jacket.
|
||||
~
|
||||
9 0 0 0 0 ak 0 0 0 0 0 0 0
|
||||
5 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
E
|
||||
coat overcoat~
|
||||
This looks almost to be a formal dinner jacket.
|
||||
~
|
||||
#26119
|
||||
knife whittlin'~
|
||||
a whittlin' knife~
|
||||
|
@ -171,7 +182,7 @@ A whittlin' knife is on the ground here.~
|
|||
~
|
||||
5 0 0 0 0 an 0 0 0 0 0 0 0
|
||||
2 2 5 14
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
#26120
|
||||
wood whittled~
|
||||
some whittled wood~
|
||||
|
@ -179,7 +190,7 @@ A piece of whittled wood lays on the ground.~
|
|||
~
|
||||
11 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 20 0 0
|
||||
1 20 0 0 0
|
||||
E
|
||||
food~
|
||||
It is just random and assorted food. Don't ask questions. It is only a
|
||||
|
@ -198,16 +209,20 @@ Some knitting needles lie here, forgotten.~
|
|||
~
|
||||
5 0 0 0 0 an 0 0 0 0 0 0 0
|
||||
1 2 5 10
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
#26122
|
||||
secret medallion Inna~
|
||||
Inna's secret~
|
||||
Inna's secret lies on the floor here.~
|
||||
It is a small medallion carved in a strange shape that really has no definition.
|
||||
~
|
||||
11 bg 0 0 0 ac 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
5 1 0 0
|
||||
5 1 0 0 0
|
||||
E
|
||||
secret medallion~
|
||||
It is a small medallion carved in a strange shape that really has no
|
||||
definition.
|
||||
~
|
||||
A
|
||||
12 25
|
||||
A
|
||||
|
@ -221,5 +236,17 @@ A pair of diamond chip glasses lay on the ground.~
|
|||
~
|
||||
11 a 0 0 0 ae 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
5 1 0 0
|
||||
5 1 0 0 0
|
||||
#26124
|
||||
painting portrait picture purgepic~
|
||||
a painting~
|
||||
A painting of flames hangs on the wall. Something seems to be missing.~
|
||||
~
|
||||
12 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
painting picture portrait~
|
||||
There seems to be a large empty space in the center of the painting.
|
||||
~
|
||||
$~
|
||||
|
|
|
@ -2,65 +2,83 @@
|
|||
claws bear~
|
||||
some bear's claws~
|
||||
A terribly wicked looking set of bear's claws have been left here.~
|
||||
They look as if they might fit well into the palms of your hand -
|
||||
maybe to use as weapon, hmm...
|
||||
~
|
||||
5 0 0 0 0 ano 0 0 0 0 0 0 0
|
||||
1 2 7 8
|
||||
10 200 0 10
|
||||
10 200 0 10 0
|
||||
E
|
||||
claws bear~
|
||||
They look as if they might fit well into the palms of your hand - maybe to
|
||||
use as weapon, hmm...
|
||||
~
|
||||
A
|
||||
1 1
|
||||
#26201
|
||||
belt skin snake~
|
||||
a snake skin belt~
|
||||
A pile of rattlesnake skin has been dropped here.~
|
||||
The skin is naturally decorated by the diamonds that cover the skin of
|
||||
most rattlesnakes from the forest area east of Midgaard.
|
||||
~
|
||||
9 0 0 0 0 al 0 0 0 0 0 0 0
|
||||
5 0 0 0
|
||||
6 40 0 7
|
||||
6 40 0 7 0
|
||||
E
|
||||
belt skin snake~
|
||||
The skin is naturally decorated by the diamonds that cover the skin of most
|
||||
rattlesnakes from the forest area east of Midgaard.
|
||||
~
|
||||
#26202
|
||||
rattle snake~
|
||||
a rattlesnake's rattle~
|
||||
A severed rattle from a rattlesnake has been dropped here.~
|
||||
If there's a rattle here, then where's the rest of the snake?
|
||||
~
|
||||
12 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
6 30 0 7
|
||||
6 30 0 7 0
|
||||
E
|
||||
rattle snake~
|
||||
If there's a rattle here, then where's the rest of the snake?
|
||||
~
|
||||
A
|
||||
17 -5
|
||||
#26203
|
||||
tooth wolf~
|
||||
a Wolf's Tooth~
|
||||
A wolf's tooth is on the ground.~
|
||||
It is slightly yellowed, but still razor sharp.
|
||||
~
|
||||
9 0 0 0 0 ac 0 0 0 0 0 0 0
|
||||
4 0 0 0
|
||||
4 200 0 12
|
||||
4 200 0 12 0
|
||||
E
|
||||
tooth wolf~
|
||||
It is slightly yellowed, but still razor sharp.
|
||||
~
|
||||
#26204
|
||||
paw wolf~
|
||||
the Wolf's Paws~
|
||||
A set of wolf's paws have been left here.~
|
||||
They seem like they would fit right over your own hands as a defense
|
||||
against blows and an attack with the claws they still boast.
|
||||
~
|
||||
9 0 0 0 0 ah 0 0 0 0 0 0 0
|
||||
7 0 0 0
|
||||
10 300 0 12
|
||||
10 300 0 12 0
|
||||
E
|
||||
paws wolf~
|
||||
They seem like they would fit right over your own hands as a defense against
|
||||
blows and an attack with the claws they still boast.
|
||||
~
|
||||
A
|
||||
19 1
|
||||
#26205
|
||||
necklace fang bear~
|
||||
a Bear's Fang Necklace~
|
||||
A necklace made from bear fangs has been left here.~
|
||||
It is long, curved, and scythe-like.
|
||||
~
|
||||
9 0 0 0 0 ac 0 0 0 0 0 0 0
|
||||
3 0 0 0
|
||||
3 100 0 13
|
||||
3 100 0 13 0
|
||||
E
|
||||
necklace fang bear~
|
||||
It is long, curved, and scythe-like.
|
||||
~
|
||||
A
|
||||
13 10
|
||||
#26206
|
||||
|
@ -70,18 +88,21 @@ A furry, shaggy brown hide has been left here.~
|
|||
~
|
||||
9 0 0 0 0 ak 0 0 0 0 0 0 0
|
||||
9 0 0 0
|
||||
18 20 0 15
|
||||
18 20 0 15 0
|
||||
A
|
||||
5 1
|
||||
#26207
|
||||
skull~
|
||||
a bear skull~
|
||||
A bear's skull shines with a strange brightness.~
|
||||
Strange that a bear's skull would shine with a light - must be enchanted.
|
||||
~
|
||||
1 a 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 200 0
|
||||
9 10 0 15
|
||||
9 10 0 15 0
|
||||
E
|
||||
skull bear~
|
||||
Strange that a bear's skull would shine with a light - must be enchanted.
|
||||
~
|
||||
A
|
||||
13 5
|
||||
$~
|
||||
|
|
|
@ -1,13 +1,16 @@
|
|||
#26400
|
||||
pool eternal~
|
||||
the Pool of Eternal Life~
|
||||
The Pool of Eternal Life sits centered in the boulevard, a wondrous beacon of life and the pirsuit of the everlasting.~
|
||||
Deep in it's mirrored depths, you think you may be able to see something past
|
||||
yourself, something dark, sinister.
|
||||
The Pool of Eternal Life sits centered in the boulevard, a wondrous beacon of life and the pursuit of the everlasting.~
|
||||
~
|
||||
23 a 0 0 0 0 0 0 0 0 0 0 0
|
||||
1000 1000 15 0
|
||||
1005 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
pool eternal life~
|
||||
Deep in it's mirrored depths, you think you may be able to see something past
|
||||
yourself, something dark, sinister.
|
||||
~
|
||||
#26401
|
||||
robe father~
|
||||
the Robe of the Father~
|
||||
|
@ -15,7 +18,7 @@ A glowing robe is rumpled on the ground.~
|
|||
~
|
||||
9 0 0 0 0 ak 0 0 0 0 0 0 0
|
||||
8 0 0 0
|
||||
7 1 0 30
|
||||
7 1 0 30 0
|
||||
A
|
||||
3 2
|
||||
A
|
||||
|
@ -29,7 +32,7 @@ A strange glowing ball has been left here.~
|
|||
~
|
||||
1 a 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 -1 0
|
||||
10 1 0 0
|
||||
10 1 0 0 0
|
||||
A
|
||||
18 1
|
||||
A
|
||||
|
@ -41,7 +44,7 @@ A beautiful gown has been left here.~
|
|||
~
|
||||
9 b 0 0 0 ak 0 0 0 0 0 0 0
|
||||
8 0 0 0
|
||||
10 1 0 40
|
||||
10 1 0 40 0
|
||||
A
|
||||
13 25
|
||||
A
|
||||
|
@ -53,7 +56,7 @@ A strange trinket of some sort has been left here.~
|
|||
~
|
||||
12 a 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
10 1 0 35
|
||||
10 1 0 35 0
|
||||
A
|
||||
17 -3
|
||||
A
|
||||
|
@ -65,7 +68,7 @@ A glowing mask is on the ground here.~
|
|||
~
|
||||
9 ahjo 0 0 0 a 0 0 0 0 0 0 0
|
||||
5 0 0 0
|
||||
15 1 0 30
|
||||
15 1 0 30 0
|
||||
A
|
||||
5 2
|
||||
#26406
|
||||
|
@ -75,7 +78,7 @@ A shimmering crown has been dropped here.~
|
|||
~
|
||||
11 a 0 0 0 ae 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
10 1 0 40
|
||||
10 1 0 40 0
|
||||
A
|
||||
17 -6
|
||||
A
|
||||
|
@ -89,7 +92,7 @@ A molded fist made of an unknown material has been left here.~
|
|||
~
|
||||
5 ajmop 0 0 0 an 0 0 0 0 0 0 0
|
||||
3 5 7 7
|
||||
8 1 0 45
|
||||
8 1 0 45 0
|
||||
A
|
||||
18 2
|
||||
A
|
||||
|
@ -103,7 +106,7 @@ A glowing song has been left here.~
|
|||
~
|
||||
12 adejop 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
3 1 0 25
|
||||
3 1 0 25 0
|
||||
A
|
||||
3 2
|
||||
A
|
||||
|
@ -117,7 +120,7 @@ A wide amulet in the shape of a teardrop has been dropped here.~
|
|||
~
|
||||
11 b 0 0 0 ac 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
6 1 0 20
|
||||
6 1 0 20 0
|
||||
A
|
||||
20 -2
|
||||
A
|
||||
|
@ -129,7 +132,7 @@ Some leather wraps have been dropped here.~
|
|||
~
|
||||
9 hi 0 0 0 ai 0 0 0 0 0 0 0
|
||||
6 0 0 0
|
||||
8 1 0 20
|
||||
8 1 0 20 0
|
||||
A
|
||||
6 3
|
||||
A
|
||||
|
@ -141,7 +144,7 @@ A ring with a teardrop insignia has been left here.~
|
|||
~
|
||||
11 ajmn 0 0 0 ab 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
5 1 0 40
|
||||
5 1 0 40 0
|
||||
A
|
||||
18 2
|
||||
A
|
||||
|
@ -153,7 +156,7 @@ Some long strips of leather have been left here.~
|
|||
~
|
||||
11 0 0 0 0 ah 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
2 550 0 20
|
||||
2 550 0 20 0
|
||||
A
|
||||
17 -5
|
||||
A
|
||||
|
@ -165,16 +168,16 @@ A fine jacket has been left here.~
|
|||
~
|
||||
9 0 0 0 0 ak 0 0 0 0 0 0 0
|
||||
10 0 0 0
|
||||
8 800 0 20
|
||||
8 800 0 20 0
|
||||
E
|
||||
buttons~
|
||||
The heavy buttons are engraved with small anchors.
|
||||
~
|
||||
E
|
||||
stately jacket~
|
||||
The dark jacket is really quite nice. The material is smooth and clean.
|
||||
Heavy metal buttons are sewn in a straight line from top to bottom.
|
||||
~
|
||||
E
|
||||
buttons~
|
||||
The heavy buttons are engraved with small anchors.
|
||||
~
|
||||
A
|
||||
23 2
|
||||
#26415
|
||||
|
@ -184,7 +187,7 @@ Some soft, comfortable boots have been abandoned here.~
|
|||
~
|
||||
9 0 0 0 0 ag 0 0 0 0 0 0 0
|
||||
4 0 0 0
|
||||
4 1 0 25
|
||||
4 1 0 25 0
|
||||
E
|
||||
boots travelling~
|
||||
These boots are typical of travellers. Lightweight and comfortable yet
|
||||
|
|
|
@ -2,11 +2,10 @@
|
|||
collar black spiked~
|
||||
a spiked collar~
|
||||
A spiked collar has been dropped here.~
|
||||
If this is a dog's collar, then it must've been one huge dog.
|
||||
~
|
||||
9 aj 0 0 0 ac 0 0 0 0 0 0 0
|
||||
5 0 0 0
|
||||
10 1 0 18
|
||||
10 1 0 18 0
|
||||
E
|
||||
collar black spiked~
|
||||
If this is a dog's collar, then it must've been one huge dog.
|
||||
|
@ -21,12 +20,10 @@ A
|
|||
cape night~
|
||||
the Night Cape~
|
||||
A black pile of cloth is in the ground.~
|
||||
This beautiful cape looks to be made from an unknown material, at least unknown
|
||||
to this world.
|
||||
~
|
||||
9 bjl 0 0 0 ak 0 0 0 0 0 0 0
|
||||
6 0 0 0
|
||||
6 1 0 20
|
||||
6 1 0 20 0
|
||||
E
|
||||
cape night~
|
||||
This beautiful cape looks to be made from an unknown material, at least
|
||||
|
@ -42,12 +39,10 @@ A
|
|||
gloves soul stealing~
|
||||
the Gloves of Soul Stealing~
|
||||
The Gloves of Soul Stealing have been dropped here.~
|
||||
These black chain mesh gloves have stolen many souls and taken them straight to
|
||||
Hell.
|
||||
~
|
||||
9 ajl 0 0 0 ah 0 0 0 0 0 0 0
|
||||
8 0 0 0
|
||||
8 1 0 25
|
||||
8 1 0 25 0
|
||||
E
|
||||
gloves soul stealing~
|
||||
These black chain mesh gloves have stolen many souls and taken them straight
|
||||
|
@ -63,11 +58,10 @@ A
|
|||
helm shimmering~
|
||||
a shimmering helm~
|
||||
A shimmering helm is the ground.~
|
||||
This ethereal helm shimmers faintly with arcane energies.
|
||||
~
|
||||
9 aj 0 0 0 ae 0 0 0 0 0 0 0
|
||||
9 0 0 0
|
||||
10 1 0 20
|
||||
10 1 0 20 0
|
||||
E
|
||||
helm shimmering~
|
||||
This ethereal helm shimmers faintly with arcane energies.
|
||||
|
@ -80,11 +74,10 @@ A
|
|||
eyelets red glowing~
|
||||
some glowing red eyelets~
|
||||
Some glowing red eyelets are glowing on the floor.~
|
||||
They look as if they radiate evil's essence.
|
||||
~
|
||||
9 a 0 0 0 ae 0 0 0 0 0 0 0
|
||||
4 0 0 0
|
||||
3 1 0 15
|
||||
3 1 0 15 0
|
||||
E
|
||||
eyelets red glowing~
|
||||
They look as if they radiate evil's essence.
|
||||
|
@ -99,11 +92,10 @@ A
|
|||
breast plate spectral~
|
||||
a spectral breast plate~
|
||||
A strange looking breast plate is here.~
|
||||
It is engraved and carved in intricate ancient symbols.
|
||||
~
|
||||
9 a 0 0 0 ad 0 0 0 0 0 0 0
|
||||
10 0 0 0
|
||||
15 1 0 20
|
||||
15 1 0 20 0
|
||||
E
|
||||
breast plate spectral~
|
||||
It is engraved and carved in intricate ancient symbols.
|
||||
|
@ -113,12 +105,11 @@ A
|
|||
#26606
|
||||
back pack~
|
||||
a backpack~
|
||||
A strong looking brown leather backpack lays here on the floor.~
|
||||
Dusty and worn, it looks very usable.
|
||||
A strong looking brown leather backpack lies here on the floor.~
|
||||
~
|
||||
15 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||
300 1 -1 0
|
||||
10 1 0 0
|
||||
10 1 0 0 0
|
||||
E
|
||||
backpack pack~
|
||||
Dusty and worn, it looks very usable.
|
||||
|
@ -127,11 +118,10 @@ backpack pack~
|
|||
stake wooden~
|
||||
a wooden stake~
|
||||
Someone left a wooden stake here.~
|
||||
It looks to have been fashioned more as a weapon than as a tool for anchoring.
|
||||
~
|
||||
5 0 0 0 0 an 0 0 0 0 0 0 0
|
||||
2 2 4 14
|
||||
5 1 0 0
|
||||
5 1 0 0 0
|
||||
E
|
||||
stake wooden~
|
||||
It looks to have been fashioned more as a weapon than as a tool for
|
||||
|
@ -145,11 +135,10 @@ A
|
|||
garlic string~
|
||||
a string of garlic~
|
||||
A string of garlic has been left here.~
|
||||
It is long enough to be worn around neck or waist, take your pick.
|
||||
~
|
||||
11 gi 0 0 0 acl 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
7 1 0 0
|
||||
7 1 0 0 0
|
||||
E
|
||||
garlic string~
|
||||
It is long enough to be worn around neck or waist, take your pick.
|
||||
|
|
|
@ -5,7 +5,7 @@ A pretty pink taffeta dress lies crumpled on the ground.~
|
|||
~
|
||||
9 0 0 0 0 ak 0 0 0 0 0 0 0
|
||||
1 0 0 0
|
||||
5 300 0 0
|
||||
5 300 0 0 0
|
||||
E
|
||||
dress pink taffeta~
|
||||
It's a beautifuly tailored pink dress. You would look quite nice in it.
|
||||
|
@ -17,7 +17,7 @@ A pretty blue silk dress is getting wrinkled and dirty lying on the ground.~
|
|||
~
|
||||
9 0 0 0 0 ad 0 0 0 0 0 0 0
|
||||
1 0 0 0
|
||||
5 300 0 0
|
||||
5 300 0 0 0
|
||||
E
|
||||
dress blue silk~
|
||||
It's a beautifully tailored silk dress. You would look smashing in it.
|
||||
|
@ -29,7 +29,7 @@ A pretty white cotton dress has been tossed to the ground.~
|
|||
~
|
||||
9 0 0 0 0 ak 0 0 0 0 0 0 0
|
||||
1 0 0 0
|
||||
5 300 0 0
|
||||
5 300 0 0 0
|
||||
E
|
||||
dress white cotton~
|
||||
It's a lovely cotton dress. You would look quite the woman in it.
|
||||
|
@ -41,7 +41,7 @@ An ugly beige burlap dress looks very like a sack of potatoes on the ground.~
|
|||
~
|
||||
9 0 0 0 0 ak 0 0 0 0 0 0 0
|
||||
1 0 0 0
|
||||
5 300 0 0
|
||||
5 300 0 0 0
|
||||
E
|
||||
dress beige burlap~
|
||||
Eyugh. Gross. You don't actually want to wear _this_, do you?
|
||||
|
@ -53,7 +53,7 @@ A beautiful, swirling, multi-colored dress is getting soiled on the ground.~
|
|||
~
|
||||
9 0 0 0 0 ak 0 0 0 0 0 0 0
|
||||
3 0 0 0
|
||||
5 700 0 0
|
||||
5 700 0 0 0
|
||||
E
|
||||
dress swirling beautiful multi-colored~
|
||||
The dress is made from many different colors, and just seems to flow more
|
||||
|
@ -71,7 +71,7 @@ A talisman with the face of a demon on it has been thrown to the ground.~
|
|||
~
|
||||
4 aejlo 0 0 0 aco 0 0 0 0 0 0 0
|
||||
30 3 3 7
|
||||
10 500 0 0
|
||||
10 500 0 0 0
|
||||
E
|
||||
talisman demon-faced demon faced charming~
|
||||
It has a picture of a disgustingly ugly daemon on it. It looks quite evil,
|
||||
|
@ -85,7 +85,7 @@ A robe of leisure is on the ground.~
|
|||
~
|
||||
9 0 0 0 0 ad 0 0 0 0 0 0 0
|
||||
7 0 0 0
|
||||
5 800 0 0
|
||||
5 800 0 0 0
|
||||
E
|
||||
robe leisure~
|
||||
Oh, my, you could just sink right into this robe. It looks so very
|
||||
|
@ -102,7 +102,7 @@ A tar rattle just insists on your getting it.~
|
|||
~
|
||||
8 h 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
2 1000 0 0
|
||||
2 1000 0 0 0
|
||||
E
|
||||
rattle tar~
|
||||
Awww... Look at it! You just wnat to pick it right up and rattle it.
|
||||
|
@ -118,7 +118,7 @@ A scroll with the description of a man screaming at the top of his lungs has bee
|
|||
~
|
||||
2 gn 0 0 0 ao 0 0 0 0 0 0 0
|
||||
20 30 30 30
|
||||
15 400 0 0
|
||||
15 400 0 0 0
|
||||
E
|
||||
scroll fear~
|
||||
It looks pretty frightening.
|
||||
|
@ -130,7 +130,7 @@ A crown with very sharp spikes has been very carelessly left here to rust.~
|
|||
~
|
||||
9 egjlnp 0 0 0 ae 0 0 0 0 0 0 0
|
||||
8 0 0 0
|
||||
20 750 0 0
|
||||
20 750 0 0 0
|
||||
E
|
||||
crown spikes~
|
||||
The hat itself is rather disconcerting. Huge, very sharp, razorlike spikes
|
||||
|
@ -148,7 +148,7 @@ A black, bloodstained robe is crumpled on the floor.~
|
|||
~
|
||||
9 ejlnp 0 0 0 ak 0 0 0 0 0 0 0
|
||||
7 0 0 0
|
||||
20 800 0 0
|
||||
20 800 0 0 0
|
||||
E
|
||||
robe fear black blood stained bloodstained~
|
||||
This strange robe seems to absorb the light around it. It's stained with the
|
||||
|
@ -165,7 +165,7 @@ A ball and chain lies on the ground.~
|
|||
~
|
||||
14 cfglno 0 0 0 ag 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
30 100 0 0
|
||||
30 100 0 0 0
|
||||
E
|
||||
ball chain~
|
||||
It's a huge steel bowling ball--looks to way several hundred kilograms--with
|
||||
|
@ -182,7 +182,7 @@ Some manacles are on the ground.~
|
|||
~
|
||||
14 cfglno 0 0 0 ah 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
15 100 0 0
|
||||
15 100 0 0 0
|
||||
A
|
||||
3 -3
|
||||
A
|
||||
|
@ -194,7 +194,7 @@ A cellkey has been hung on the wall.~
|
|||
~
|
||||
18 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||
1 0 0 0
|
||||
3 20 0 0
|
||||
3 20 0 0 0
|
||||
#26714
|
||||
knife butcher~
|
||||
a huge butcher knife~
|
||||
|
@ -202,7 +202,7 @@ A huge butcher knife has been left on the ground.~
|
|||
~
|
||||
5 abejl 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 2 9 3
|
||||
26 1000 0 0
|
||||
26 1000 0 0 0
|
||||
E
|
||||
knife butcher~
|
||||
It looks quite effective as a knife. It's very sharp and has just the right
|
||||
|
@ -219,7 +219,7 @@ A pair of pitch black armbands has been thrown to the ground.~
|
|||
~
|
||||
9 bgjlnp 0 0 0 ai 0 0 0 0 0 0 0
|
||||
7 0 0 0
|
||||
10 400 0 0
|
||||
10 400 0 0 0
|
||||
E
|
||||
armbands pitch plack~
|
||||
These armbands are made from the same kind of stone the outer area of the
|
||||
|
@ -235,7 +235,7 @@ A pair of pitch black leggings lie on the ground.~
|
|||
~
|
||||
9 agjln 0 0 0 af 0 0 0 0 0 0 0
|
||||
4 0 0 0
|
||||
15 200 0 0
|
||||
15 200 0 0 0
|
||||
E
|
||||
leggings pitch black~
|
||||
The leggings are made from the same kind of stone the outer area of the
|
||||
|
@ -252,7 +252,7 @@ A pair of pitch black boots lie on the ground.~
|
|||
~
|
||||
9 bgjlnp 0 0 0 ag 0 0 0 0 0 0 0
|
||||
6 0 0 0
|
||||
15 300 0 0
|
||||
15 300 0 0 0
|
||||
E
|
||||
boots pitch black~
|
||||
The boots are made from the same kind of stone the outer area of the
|
||||
|
@ -267,7 +267,7 @@ A pair of pitch black gloves are on the ground.~
|
|||
~
|
||||
9 bgjlnp 0 0 0 ah 0 0 0 0 0 0 0
|
||||
7 0 0 0
|
||||
15 1000 0 0
|
||||
15 1000 0 0 0
|
||||
E
|
||||
gloves pitch black~
|
||||
The gloves are made from the same kind of stone the outer area of the
|
||||
|
@ -282,7 +282,7 @@ The Blade of Terror has been thrown to the ground.~
|
|||
~
|
||||
5 aejl 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 4 6 3
|
||||
15 1000 0 0
|
||||
15 1000 0 0 0
|
||||
E
|
||||
blade pitch black terror~
|
||||
The blade is made from the same kind of stone the outer area of the
|
||||
|
@ -299,7 +299,7 @@ A pitch black plate armor has been carelessly left behind.~
|
|||
~
|
||||
9 bgjlnp 0 0 0 ad 0 0 0 0 0 0 0
|
||||
8 0 0 0
|
||||
20 1000 0 0
|
||||
20 1000 0 0 0
|
||||
E
|
||||
armor pitch black plate~
|
||||
The armor is made from the same kind of stone the outer area of the
|
||||
|
@ -312,7 +312,7 @@ The Headdress of Terror has been dropped here.~
|
|||
~
|
||||
9 bgjlnp 0 0 0 ae 0 0 0 0 0 0 0
|
||||
9 0 0 0
|
||||
30 1000 0 0
|
||||
30 1000 0 0 0
|
||||
E
|
||||
hea268ress terror~
|
||||
This hea268ress is made from the same metal as the Temple of Terror is made
|
||||
|
@ -329,7 +329,7 @@ A ring of pitch-black metal is half-sticking out of the floor.~
|
|||
~
|
||||
8 bgjlnp 0 0 0 ab 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
2 800 0 0
|
||||
2 800 0 0 0
|
||||
E
|
||||
ring pitch black~
|
||||
The ring is made from the same kind of stone the outer area of the
|
||||
|
@ -344,7 +344,7 @@ A cloak of darkness is in a heap on the ground.~
|
|||
~
|
||||
9 bgjlnp 0 0 0 ac 0 0 0 0 0 0 0
|
||||
5 0 0 0
|
||||
20 1000 0 0
|
||||
20 1000 0 0 0
|
||||
E
|
||||
cloak darkness~
|
||||
The material the cloak is made from just seems to suck the light right in.
|
||||
|
@ -361,7 +361,7 @@ An armor made out of the irridescent scales of a dragon is on the floor.~
|
|||
~
|
||||
9 bdefjlp 0 0 0 ad 0 0 0 0 0 0 0
|
||||
9 0 0 0
|
||||
25 900 0 0
|
||||
25 900 0 0 0
|
||||
A
|
||||
1 3
|
||||
A
|
||||
|
@ -373,7 +373,7 @@ A cat o' nine tails is on the ground here.~
|
|||
~
|
||||
5 bdghijkn 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 4 5 2
|
||||
20 920 0 20
|
||||
20 920 0 20 0
|
||||
A
|
||||
19 1
|
||||
#26726
|
||||
|
@ -383,7 +383,7 @@ A pair of wire-rimmed spectacles is about to get crushed if it is left on the gr
|
|||
~
|
||||
8 0 0 0 0 ae 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
5 1000 0 0
|
||||
5 1000 0 0 0
|
||||
#26727
|
||||
key strangely shaped~
|
||||
a strangely shaped key~
|
||||
|
@ -391,7 +391,7 @@ A strangely shaped key is lying on the ground.~
|
|||
~
|
||||
18 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||
1 0 0 0
|
||||
3 100 0 0
|
||||
3 100 0 0 0
|
||||
#26728
|
||||
key black pitch~
|
||||
a pitch-black key~
|
||||
|
@ -399,7 +399,7 @@ A pitch-black key is lying on the ground.~
|
|||
~
|
||||
18 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||
1 0 0 0
|
||||
3 100 0 0
|
||||
3 100 0 0 0
|
||||
#26729
|
||||
key glass~
|
||||
a transparent glass key~
|
||||
|
@ -407,7 +407,7 @@ A transparent glass key lies on the ground.~
|
|||
~
|
||||
18 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||
2 0 0 0
|
||||
3 100 0 0
|
||||
3 100 0 0 0
|
||||
#26730
|
||||
key stone~
|
||||
a stone key~
|
||||
|
@ -415,7 +415,7 @@ A stone key lies on the ground.~
|
|||
~
|
||||
18 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||
1 0 0 0
|
||||
3 100 0 0
|
||||
3 100 0 0 0
|
||||
#26731
|
||||
key redwood~
|
||||
a redwood key~
|
||||
|
@ -423,7 +423,7 @@ A redwood key lies on the ground.~
|
|||
~
|
||||
18 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||
2 0 0 0
|
||||
3 100 0 0
|
||||
3 100 0 0 0
|
||||
#26732
|
||||
key iron dull~
|
||||
a dull iron key~
|
||||
|
@ -431,7 +431,7 @@ A dull iron key lies on the ground. *yawn*~
|
|||
~
|
||||
18 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||
1 0 0 0
|
||||
3 100 0 0
|
||||
3 100 0 0 0
|
||||
#26733
|
||||
key tiny~
|
||||
a tiny key~
|
||||
|
@ -439,7 +439,7 @@ You almost miss a tiny key on the ground.~
|
|||
~
|
||||
18 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||
1 0 0 0
|
||||
3 100 0 0
|
||||
3 100 0 0 0
|
||||
#26734
|
||||
key burning~
|
||||
a red-hot key~
|
||||
|
@ -447,7 +447,7 @@ A red-hot key glows brightly on the ground.~
|
|||
~
|
||||
18 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||
1 0 0 0
|
||||
3 100 0 0
|
||||
3 100 0 0 0
|
||||
#26735
|
||||
potion red glowing~
|
||||
a glowing red potion~
|
||||
|
@ -455,7 +455,7 @@ A glowing red potion bubbles in a canister on the ground.~
|
|||
~
|
||||
10 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||
15 2 17 33
|
||||
3 1000 0 50
|
||||
3 1000 0 30 0
|
||||
E
|
||||
potion red glowing~
|
||||
It looks rather strange. Somehow you get the feeling it might not be a good
|
||||
|
@ -468,7 +468,7 @@ A shining blue potion is in a canister on the ground.~
|
|||
~
|
||||
10 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||
20 18 18 18
|
||||
3 1000 0 0
|
||||
3 1000 0 0 0
|
||||
E
|
||||
potion blue shining~
|
||||
It looks informative.
|
||||
|
@ -480,7 +480,7 @@ A green potion is in a canister on the ground.~
|
|||
~
|
||||
10 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||
15 29 29 29
|
||||
3 1000 0 0
|
||||
3 1000 0 0 0
|
||||
E
|
||||
potion green~
|
||||
It has a sign on it that reads, "drink me. "
|
||||
|
@ -492,7 +492,7 @@ A purple potion of giant strength.~
|
|||
~
|
||||
10 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||
30 39 39 39
|
||||
3 1000 0 0
|
||||
3 1000 0 0 0
|
||||
E
|
||||
potion purple~
|
||||
A thin label says, "use this to wield heavy weapons. "
|
||||
|
@ -504,7 +504,7 @@ A green cloak of wisdom is in a heap on the ground.~
|
|||
~
|
||||
9 aghjl 0 0 0 ac 0 0 0 0 0 0 0
|
||||
3 0 0 0
|
||||
3 1000 0 30
|
||||
3 1000 0 30 0
|
||||
E
|
||||
cloak wisdom~
|
||||
It's of a silvery metal, and practically eminates magic.
|
||||
|
@ -520,7 +520,7 @@ A hazel cloak of forgetfulness is in a big heap on the ground.~
|
|||
~
|
||||
9 aghjl 0 0 0 ac 0 0 0 0 0 0 0
|
||||
3 0 0 0
|
||||
3 1000 0 0
|
||||
3 1000 0 0 0
|
||||
E
|
||||
cloak forgetfulness~
|
||||
It's of a strange hazel material, and doesn't look particularly helpful.
|
||||
|
|
|
@ -5,7 +5,7 @@ A large iron pick has been dropped here.~
|
|||
~
|
||||
5 0 0 0 0 an 0 0 0 0 0 0 0
|
||||
2 3 5 14
|
||||
10 200 0 1
|
||||
10 200 0 1 0
|
||||
E
|
||||
large iron pick~
|
||||
This large pick looks incredibly strong and heavy. Small gashes and
|
||||
|
@ -18,18 +18,18 @@ A glistening black axe is lying here.~
|
|||
~
|
||||
5 agj 0 0 0 an 0 0 0 0 0 0 0
|
||||
2 2 6 3
|
||||
5 100 0 5
|
||||
5 100 0 5 0
|
||||
E
|
||||
evil runes~
|
||||
The runes are unreadable but unmistakably Khan-li in origin, testifying to
|
||||
the evil magic bestowed upon this weapon.
|
||||
~
|
||||
E
|
||||
blackened axe black glistening~
|
||||
This incredibly sharp axe looks to be made of some normal metal which has
|
||||
then been blackened with magic. Only the handle appears naturally dark, carved
|
||||
out of glistening obsidian and inscribed with evil runes.
|
||||
~
|
||||
E
|
||||
evil runes~
|
||||
The runes are unreadable but unmistakably Khan-li in origin, testifying to
|
||||
the evil magic bestowed upon this weapon.
|
||||
~
|
||||
A
|
||||
1 2
|
||||
A
|
||||
|
@ -43,7 +43,7 @@ A trickle of water snakes its way slowly along the grooves in the floor.~
|
|||
~
|
||||
23 g 0 0 0 0 0 0 0 0 0 0 0
|
||||
100 100 0 0
|
||||
105 0 0 0
|
||||
105 0 0 0 0
|
||||
E
|
||||
trickle water~
|
||||
This trickle of water is slightly murky from particles of dust and rubble,
|
||||
|
@ -56,7 +56,7 @@ phosphorescent mushroom fungi fungus~
|
|||
~
|
||||
1 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 -1 0
|
||||
3 5 0 1
|
||||
3 5 0 1 0
|
||||
E
|
||||
phosphorescent mushroom fungi fungus~
|
||||
Smooth and fragile to the touch, this tiny domed mushroom glows faintly all
|
||||
|
@ -69,7 +69,7 @@ dark red pool liquid~
|
|||
~
|
||||
23 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
50 50 0 1
|
||||
55 0 0 0
|
||||
55 0 0 0 0
|
||||
E
|
||||
dark red pool liquid~
|
||||
This pool has the disturbing colour of blood but appears to be water
|
||||
|
@ -84,7 +84,7 @@ A miniature corked bottle lies here.~
|
|||
~
|
||||
10 g 0 0 0 a 0 0 0 0 0 0 0
|
||||
10 48 43 35
|
||||
5 1000 0 0
|
||||
5 1000 0 0 0
|
||||
E
|
||||
miniature corked bottle fairy tears~
|
||||
This tiny glimmering bottle is of fairy make, fragile crystal reflecting the
|
||||
|
@ -98,7 +98,34 @@ A ragged book has been left here.~
|
|||
~
|
||||
12 cq 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
5 1 0 0
|
||||
5 1 0 0 0
|
||||
E
|
||||
1~
|
||||
@G
|
||||
@gEntry 1@n
|
||||
I have lost all interest in keeping this diary. Since the sorceress has
|
||||
taken over, life has not been worth writing about. I shall instead record
|
||||
anything I observe that may aid in her demise, though it will mean my death
|
||||
should this book be found.
|
||||
~
|
||||
E
|
||||
2~
|
||||
@G
|
||||
@gEntry 2@n
|
||||
Someone came to help us today, he told me he knew how to destroy the
|
||||
sorceress once and for all. I thought he would be the one to succeed but he
|
||||
was killed by the toothy one. Now the abominable creature has holed itself
|
||||
into a cave from which there is no return... or so it is claimed.
|
||||
~
|
||||
E
|
||||
3~
|
||||
@G
|
||||
@gEntry 3@n
|
||||
Somehow I fear this may be my last entry. I have been recruited, along with
|
||||
several others for a secret task by the sorceress' evil bird. What the task is
|
||||
I do not yet know, but I know that the sorceress has a particular way of
|
||||
keeping her secrets, and it does not involve the survival of witnesses.
|
||||
~
|
||||
E
|
||||
ragged diary~
|
||||
This dark leather book is almost falling apart, although there appears to be
|
||||
|
@ -107,30 +134,6 @@ into the cover.
|
|||
|
||||
(type look 1, 2, or 3 to view pages)
|
||||
~
|
||||
E
|
||||
3~
|
||||
@gEntry 3@n
|
||||
Somehow I fear this may be my last entry. I have been recruited, along with
|
||||
several others for a secret task by the sorceress' evil bird. What the task is
|
||||
I do not yet know, but I know that the sorceress has a particular way of
|
||||
keeping her secrets, and it does not involve the survival of witnesses.
|
||||
~
|
||||
E
|
||||
2~
|
||||
@gEntry 2@n
|
||||
Someone came to help us today, he told me he knew how to destroy the
|
||||
sorceress once and for all. I thought he would be the one to succeed but he
|
||||
was killed by the toothy one. Now the abominable creature has holed itself
|
||||
into a cave from which there is no return... or so it is claimed.
|
||||
~
|
||||
E
|
||||
1~
|
||||
@gEntry 1@n
|
||||
I have lost all interest in keeping this diary. Since the sorceress has
|
||||
taken over, life has not been worth writing about. I shall instead record
|
||||
anything I observe that may aid in her demise, though it will mean my death
|
||||
should this book be found.
|
||||
~
|
||||
#2707
|
||||
carcass stone~
|
||||
the stone carcass of a sad-looking memlin~
|
||||
|
@ -138,7 +141,7 @@ The stone carcass of a memlin is lying here.~
|
|||
~
|
||||
15 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
50 0 -1 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
stone carcass~
|
||||
This is the perfect form of a crumpled memlin corpse, one of the many diggers
|
||||
|
@ -153,7 +156,7 @@ A Goethite shackle lies here.~
|
|||
~
|
||||
11 ag 0 0 0 am 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
7 400 0 1
|
||||
7 400 0 1 0
|
||||
T 2710
|
||||
E
|
||||
goethite shackle~
|
||||
|
@ -169,7 +172,7 @@ A bejewelled crystal key is lying here.~
|
|||
~
|
||||
18 cdgq 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
2 1 0 0
|
||||
2 1 0 0 0
|
||||
E
|
||||
bejewelled crystal key~
|
||||
This sparkling key catches the light perfectly, giving it a rainbow hue. A
|
||||
|
@ -183,7 +186,7 @@ A @rc@na@rn@nd@ry@ns@rt@ni@rc@nk lies here~
|
|||
~
|
||||
19 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
50 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
#2711
|
||||
dark visored helmet~
|
||||
a dark visored helmet~
|
||||
|
@ -191,7 +194,7 @@ A dark visored helmet is lying here.~
|
|||
~
|
||||
9 gj 0 0 0 ae 0 0 0 0 0 0 0
|
||||
2 0 0 0
|
||||
6 200 0 5
|
||||
6 200 0 5 0
|
||||
E
|
||||
dark visored helmet~
|
||||
This dark helmet glimmers various shades of blue and green when turned in
|
||||
|
@ -205,7 +208,7 @@ An irridescent breastplate is lying here.~
|
|||
~
|
||||
9 gj 0 0 0 ad 0 0 0 0 0 0 0
|
||||
2 0 0 0
|
||||
6 200 0 5
|
||||
6 200 0 5 0
|
||||
E
|
||||
irridescent breastplate plate~
|
||||
This breastplate is a deep inky black that shimmers irridescent green and
|
||||
|
@ -219,7 +222,7 @@ A pair of ink-black boots stand here.~
|
|||
~
|
||||
9 gj 0 0 0 ag 0 0 0 0 0 0 0
|
||||
2 0 0 0
|
||||
6 200 0 5
|
||||
6 200 0 5 0
|
||||
E
|
||||
ink black boots ink-black~
|
||||
These thigh-high boots are plated and jointed at the knee, allowing for
|
||||
|
@ -233,7 +236,7 @@ A leathery pouch is lying here.~
|
|||
~
|
||||
17 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||
10 10 0 0
|
||||
15 50 0 1
|
||||
15 50 0 1 0
|
||||
E
|
||||
leathery water pouch~
|
||||
Apparantly made for holding water, this tan-coloured leather has been
|
||||
|
@ -246,7 +249,7 @@ A large round bench sits in the center of the room.~
|
|||
~
|
||||
23 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
50 50 15 0
|
||||
55 0 0 0
|
||||
55 0 0 0 0
|
||||
E
|
||||
fountain bubbling~
|
||||
Sculpted from glass and filled with smooth round pebbles, the water
|
||||
|
@ -259,7 +262,7 @@ a @Mfragrant flower@n~
|
|||
~
|
||||
12 q 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
E
|
||||
fragrant flower~
|
||||
Various shades of magenta and purple, this flower has a large golden stamen
|
||||
|
@ -273,7 +276,7 @@ An unfinished object is lying here.~
|
|||
~
|
||||
11 0 0 0 0 am 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
T 2722
|
||||
#2719
|
||||
griffin's tears clear bottle~
|
||||
|
@ -282,7 +285,7 @@ A bottle of clear liquid lies here.~
|
|||
~
|
||||
10 gkq 0 0 0 ao 0 0 0 0 0 0 0
|
||||
12 28 28 1
|
||||
2 100 0 0
|
||||
2 100 0 0 0
|
||||
E
|
||||
Griffin's Tears clear liquid small bottle~
|
||||
This small bottle is round with a cork tightly sealing it as if the liquid
|
||||
|
@ -295,17 +298,17 @@ A mouldy puddle stagnates in the corner.~
|
|||
~
|
||||
15 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
50 5 -1 0
|
||||
0 0 0 0
|
||||
E
|
||||
mouldy puddle~
|
||||
This looks like it may have once been water, but has turned into a greenish
|
||||
glob of undrinkable slime from the influence of mould and various fungi.
|
||||
~
|
||||
0 0 0 0 0
|
||||
E
|
||||
loose floorboards~
|
||||
These floorboards look a little loose, as though they have been pried open
|
||||
and set carefully back into place.
|
||||
~
|
||||
E
|
||||
mouldy puddle~
|
||||
This looks like it may have once been water, but has turned into a greenish
|
||||
glob of undrinkable slime from the influence of mould and various fungi.
|
||||
~
|
||||
#2721
|
||||
white bone key~
|
||||
a white bone key~
|
||||
|
@ -313,7 +316,7 @@ A white key lies here.~
|
|||
~
|
||||
18 q 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
E
|
||||
white bone key~
|
||||
This tiny white key has been carefully carved from a single curved bone, the
|
||||
|
@ -326,7 +329,7 @@ A bubbling hot spring flows here.~
|
|||
~
|
||||
23 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
99 99 0 0
|
||||
104 0 0 0
|
||||
104 0 0 0 0
|
||||
E
|
||||
bubbling hot spring~
|
||||
This spring flows lazily through the cavern, its heat evidenced by the
|
||||
|
@ -339,7 +342,7 @@ A small doll lies crumpled on the ground.~
|
|||
~
|
||||
8 ciq 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
3 1 0 3
|
||||
3 1 0 3 0
|
||||
T 2729
|
||||
E
|
||||
small doll~
|
||||
|
@ -355,7 +358,7 @@ A @Rfirey spine@n lies here.~
|
|||
~
|
||||
5 0 0 0 0 an 0 0 0 0 0 0 0
|
||||
2 3 9 14
|
||||
3 300 0 0
|
||||
3 300 0 0 0
|
||||
E
|
||||
firey spine~
|
||||
This long sharp spine seems to glisten slightly as though recently hewn from
|
||||
|
@ -369,7 +372,7 @@ The massive stone skull of a dragon sits ominously on the altar.~
|
|||
~
|
||||
15 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
99 0 -1 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
massive stone dragon skull~
|
||||
This enormous stone skull appears to have come from an actual dragon corpse.
|
||||
|
@ -384,7 +387,7 @@ A broken shard of glass lies here.~
|
|||
~
|
||||
8 gq 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
T 2732
|
||||
E
|
||||
broken shard glass~
|
||||
|
@ -399,7 +402,7 @@ glowing blue shard glass~
|
|||
~
|
||||
8 gq 0 0 0 ac 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
T 2739
|
||||
E
|
||||
glowing blue shard glass~
|
||||
|
@ -418,7 +421,7 @@ glowing red shard glass~
|
|||
~
|
||||
8 gq 0 0 0 ac 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
T 2740
|
||||
E
|
||||
glowing red shard glass~
|
||||
|
@ -437,7 +440,7 @@ glowing green shard glass~
|
|||
~
|
||||
8 gq 0 0 0 ac 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
T 2741
|
||||
E
|
||||
glowing green shard glass~
|
||||
|
@ -456,7 +459,7 @@ glowing purple shard glass~
|
|||
~
|
||||
8 gq 0 0 0 ac 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
T 2742
|
||||
E
|
||||
glowing purple shard glass~
|
||||
|
@ -475,7 +478,7 @@ A test quiver is lying here.~
|
|||
~
|
||||
15 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
99 0 -1 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
#2732
|
||||
test bow~
|
||||
a test bow~
|
||||
|
@ -483,7 +486,7 @@ A test bow is lying here~
|
|||
~
|
||||
12 0 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
#2733
|
||||
test arrow~
|
||||
a test arrow~
|
||||
|
@ -491,7 +494,7 @@ A test arrow is lying here.~
|
|||
~
|
||||
7 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
#2734
|
||||
little bundle white flowers~
|
||||
a little bundle of white flowers~
|
||||
|
@ -499,7 +502,7 @@ A little bundle of white flowers has been placed here.~
|
|||
~
|
||||
12 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 30 0 0
|
||||
1 30 0 0 0
|
||||
E
|
||||
little bundle white flowers~
|
||||
These flowers have tiny star-shaped heads that seem an almost luminous
|
||||
|
@ -513,7 +516,7 @@ bright circle~
|
|||
~
|
||||
12 g 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
bright circle~
|
||||
This glowing circle has clear magical properties, its surface shimmering as
|
||||
|
@ -527,7 +530,7 @@ A bottle of vodka stands here.~
|
|||
~
|
||||
17 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||
10 10 7 0
|
||||
10 1 0 0
|
||||
10 1 0 0 0
|
||||
#2737
|
||||
empty~
|
||||
a buggy trigger~
|
||||
|
@ -535,7 +538,7 @@ A buggy trigger is wreaking havoc here.~
|
|||
~
|
||||
0 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
#2738
|
||||
suspended orb glowing water~
|
||||
@Ca suspended orb of glowing water@n~
|
||||
|
@ -543,7 +546,7 @@ suspended orb glowing water~
|
|||
~
|
||||
1 cdgq 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 -1 0
|
||||
1 1 1 0
|
||||
1 1 1 0 0
|
||||
T 2794
|
||||
E
|
||||
suspended orb glowing water~
|
||||
|
@ -558,7 +561,7 @@ A broken pick lies discarded on the floor.~
|
|||
~
|
||||
13 q 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
2 1 0 0
|
||||
2 1 0 0 0
|
||||
E
|
||||
broken pick~
|
||||
This pick seems newly built, though the iron head has already been shattered
|
||||
|
@ -571,7 +574,7 @@ A single black feather lies on the ground.~
|
|||
~
|
||||
13 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
E
|
||||
single black feather~
|
||||
This large and beautiful feather is perfectly black, glistening slightly
|
||||
|
@ -585,7 +588,7 @@ A wrinkled apron lies here, covered with various stains.~
|
|||
~
|
||||
15 0 0 0 0 al 0 0 0 0 0 0 0
|
||||
10 0 -1 0
|
||||
1 50 0 0
|
||||
1 50 0 0 0
|
||||
E
|
||||
apron stained wrinkled~
|
||||
This looks like your average kitchen apron, though rather ragged and
|
||||
|
@ -600,7 +603,7 @@ A swirling Tor hovers here, distorting everything around it.~
|
|||
~
|
||||
12 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
swirling tor Tor~
|
||||
This massive black sphere hovers effortlessly in mid-air, strange colours and
|
||||
|
@ -616,7 +619,7 @@ A cruel silvery blade glistens here.~
|
|||
~
|
||||
5 j 0 0 0 an 0 0 0 o 0 0 0
|
||||
2 3 5 3
|
||||
2 500 2 0
|
||||
2 500 2 0 0
|
||||
E
|
||||
sacrificial blade cruel silvery~
|
||||
This long, curving blade is razor sharp and glistens silver in the light,
|
||||
|
@ -631,7 +634,7 @@ A proud metal sculpture stands unyieldingly in the center of the room.~
|
|||
~
|
||||
13 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
proud metal sculpture~
|
||||
This beautifully forged abstract metal sculpture is seamless and flowing as
|
||||
|
@ -646,7 +649,7 @@ A flickering flame hovers warily above the ground.~
|
|||
~
|
||||
13 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
flickering flame~
|
||||
This large flame is the pure scarlet colour of unpolluted fire, dancing and
|
||||
|
@ -661,7 +664,7 @@ A set of silver scales tips continuously from one side to the other.~
|
|||
~
|
||||
13 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
set silver balancing scales~
|
||||
Expertly forged and polished until shimmering, these beautiful scales are an
|
||||
|
@ -676,7 +679,7 @@ A long piece of white fabric lies crumpled here.~
|
|||
~
|
||||
11 0 0 0 0 ad 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 100 0 0
|
||||
1 100 0 0 0
|
||||
E
|
||||
long simple garment piece white fabric~
|
||||
This simply sewn piece of flowing white cloth looks light to the touch and
|
||||
|
@ -692,7 +695,7 @@ A delicate piece of white material lies here.~
|
|||
~
|
||||
11 0 0 0 0 ad 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 100 0 0
|
||||
1 100 0 0 0
|
||||
E
|
||||
delicate piece white gown material~
|
||||
This fragile shimmering dress is made of fine silk, so delicate the slightest
|
||||
|
@ -708,7 +711,7 @@ A tiny opal lies here, attached to a fragile gold chain.~
|
|||
~
|
||||
8 0 0 0 0 ac 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 200 0 0
|
||||
1 200 0 0 0
|
||||
E
|
||||
tiny opal pendant gold chain~
|
||||
A tiny fire opal lies embedded in a delicate circle of gold, its smooth white
|
||||
|
@ -725,7 +728,7 @@ A grey tunic is lying here.~
|
|||
~
|
||||
11 0 0 0 0 ad 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 25 0 0
|
||||
1 25 0 0 0
|
||||
E
|
||||
simple grey tunic~
|
||||
This modest garment is a light slate grey in colour, made of delicate,
|
||||
|
@ -740,7 +743,7 @@ A rope-like cord is lying here.~
|
|||
~
|
||||
11 0 0 0 0 al 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 25 0 0
|
||||
1 25 0 0 0
|
||||
E
|
||||
rope-like cord belt~
|
||||
This long woven cord has been woven from a very rough and durable brown
|
||||
|
@ -756,7 +759,7 @@ A faded brown shirt lies crumpled here.~
|
|||
~
|
||||
11 0 0 0 0 ad 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 25 0 0
|
||||
1 25 0 0 0
|
||||
E
|
||||
faded brown shirt~
|
||||
This short sleeved garment is made of very light and airy material that looks
|
||||
|
@ -771,7 +774,7 @@ A dusty white vest lies forgotten here.~
|
|||
~
|
||||
11 0 0 0 0 ad 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 25 0 0
|
||||
1 25 0 0 0
|
||||
E
|
||||
dusty white vest~
|
||||
This simple, loose-fitting vest is made of comfortable breathable material,
|
||||
|
@ -787,7 +790,7 @@ A pair of worn leather pants lies discarded here.~
|
|||
~
|
||||
11 0 0 0 0 af 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 25 0 0
|
||||
1 25 0 0 0
|
||||
E
|
||||
worn leather pants~
|
||||
These durable pants have been made from some type of thin hide, well-made
|
||||
|
@ -803,7 +806,7 @@ A pair of tan trousers lie here gathering dust.~
|
|||
~
|
||||
11 0 0 0 0 af 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 25 0 0
|
||||
1 25 0 0 0
|
||||
E
|
||||
pair tan trousers~
|
||||
These light coloured trousers are partially darkened by patches of dried mud
|
||||
|
@ -821,7 +824,7 @@ Some loose-fitting breeches have been dumped here.~
|
|||
~
|
||||
11 0 0 0 0 af 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 25 0 0
|
||||
1 25 0 0 0
|
||||
E
|
||||
loose-fitting breeches~
|
||||
These large breeches have been designed for maximum ease of movement,
|
||||
|
@ -837,7 +840,7 @@ Some tattered sandals lie here.~
|
|||
~
|
||||
11 0 0 0 0 ag 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 25 0 0
|
||||
1 25 0 0 0
|
||||
E
|
||||
some tattered sandals~
|
||||
These roughly stitched sandals seem to have been crudely thrown together from
|
||||
|
@ -853,7 +856,7 @@ Some plain leather shoes have been dropped here.~
|
|||
~
|
||||
11 0 0 0 0 ag 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 25 0 0
|
||||
1 25 0 0 0
|
||||
E
|
||||
plain leather shoes~
|
||||
Dusty and ragged, these worn out shoes are reaching the end of their possible
|
||||
|
@ -869,7 +872,7 @@ A frayed belt is lying here.~
|
|||
~
|
||||
11 0 0 0 0 al 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 25 0 0
|
||||
1 25 0 0 0
|
||||
E
|
||||
frayed belt~
|
||||
This belt looks almost about to snap, pieces of unravelling thread sticking
|
||||
|
@ -885,7 +888,7 @@ Some threadbare boots lie discarded here.~
|
|||
~
|
||||
11 0 0 0 0 ag 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 25 0 0
|
||||
1 25 0 0 0
|
||||
E
|
||||
threadbare boots~
|
||||
Made of rawhide and stitched tightly with black threads, there seems to be
|
||||
|
@ -902,7 +905,7 @@ Some dirty pieces of wound cloth lie here.~
|
|||
~
|
||||
11 0 0 0 0 ah 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 25 0 0
|
||||
1 25 0 0 0
|
||||
E
|
||||
dirty pieces wound cloth~
|
||||
This long piece of filthy cloth has been wound into a sort of bandage, it
|
||||
|
@ -917,7 +920,7 @@ A dusty storage crate stands against the wall.~
|
|||
~
|
||||
15 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
99 0 -1 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
crate dusty storage~
|
||||
This small wooden box looks like it once held tools although now there is not
|
||||
|
@ -931,7 +934,7 @@ A blue patchwork dress lies here.~
|
|||
~
|
||||
11 0 0 0 0 ad 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 25 0 0
|
||||
1 25 0 0 0
|
||||
E
|
||||
blue patchwork dress~
|
||||
This simple but pretty dress has been sewn together from patches of leftover
|
||||
|
@ -948,7 +951,7 @@ A peach-coloured dress lies crumpled here.~
|
|||
~
|
||||
11 0 0 0 0 ad 0 0 0 n 0 0 0
|
||||
0 0 0 0
|
||||
1 30 0 0
|
||||
1 30 0 0 0
|
||||
E
|
||||
peach coloured dress~
|
||||
This soft dress is a little faded, but still a pretty peach colour, most of
|
||||
|
@ -967,28 +970,33 @@ A silver-leafed book lies here.~
|
|||
~
|
||||
12 cdq 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
E
|
||||
3 three~
|
||||
THIRD AGE - AGE OF REBIRTH
|
||||
silver-leafed book time~
|
||||
This beautiful shimmering book is bound with leather and overlaid with fine
|
||||
silver leafing. Carefully scrawled letters glow vaguely phosphorescent on the
|
||||
cover, spelling out Book of Time. There appears to be three chapters (look 1,
|
||||
2, or 3).
|
||||
~
|
||||
E
|
||||
1 one~
|
||||
FIRST AGE - AGE OF SORROW
|
||||
|
||||
This is an accounting of things future, the third age.
|
||||
This is an accounting of things past, the first age.
|
||||
|
||||
With the canvass wiped clean and the hearts of the Cui weighed heavy with
|
||||
grief and regret, they will invest their last energies in creating a new race. A
|
||||
form of life that embodies the whole scope of the balance, having the ability to
|
||||
sway itself to dark or light as it pleases.
|
||||
The first efforts of the Cui in shaping their world resulted in the separating
|
||||
of Denuo into two major root forms - Khan'li, those of darkness, and Dynar,
|
||||
those of light, the intention being that the interactions between the two would
|
||||
allow for motion of forces whilst keeping the balance relatively stable.
|
||||
|
||||
The internal nature of these opposing forces means that the race will have to
|
||||
keep peace within itself or suffer complete self-inflicted destruction. Thus,
|
||||
along with the power to choose, this life will have the burning desire of its
|
||||
Cui makers to continue itself, to survive, to flourish and grow.
|
||||
However, the Cui were not prepared for the outright carnage that resulted.
|
||||
Dynar and Khan'li both working to slaughter the other and spilling oceans of
|
||||
blood, destroying many of their sub-races that Cui had sacrificed themselves to
|
||||
create.
|
||||
|
||||
With only one of the Cui remaining, this race is left almost entirely to its own
|
||||
devices, only a few perceiving and heeding the whisperings of their sole
|
||||
remaining parent and the occassional Ve offspring.
|
||||
|
||||
Beyond this point no speaking creature can see.
|
||||
Dismayed, the Cui sought to make peace between the two, realising that all
|
||||
they had worked for was about to destroy itself. Finally, they sought to make
|
||||
a more drastic change...
|
||||
|
||||
~
|
||||
E
|
||||
|
@ -1020,32 +1028,27 @@ and uninhabited the third age will begin.
|
|||
|
||||
~
|
||||
E
|
||||
1 one~
|
||||
FIRST AGE - AGE OF SORROW
|
||||
3 three~
|
||||
THIRD AGE - AGE OF REBIRTH
|
||||
|
||||
This is an accounting of things past, the first age.
|
||||
This is an accounting of things future, the third age.
|
||||
|
||||
The first efforts of the Cui in shaping their world resulted in the separating
|
||||
of Denuo into two major root forms - Khan'li, those of darkness, and Dynar,
|
||||
those of light, the intention being that the interactions between the two would
|
||||
allow for motion of forces whilst keeping the balance relatively stable.
|
||||
With the canvass wiped clean and the hearts of the Cui weighed heavy with
|
||||
grief and regret, they will invest their last energies in creating a new race. A
|
||||
form of life that embodies the whole scope of the balance, having the ability to
|
||||
sway itself to dark or light as it pleases.
|
||||
|
||||
However, the Cui were not prepared for the outright carnage that resulted.
|
||||
Dynar and Khan'li both working to slaughter the other and spilling oceans of
|
||||
blood, destroying many of their sub-races that Cui had sacrificed themselves to
|
||||
create.
|
||||
The internal nature of these opposing forces means that the race will have to
|
||||
keep peace within itself or suffer complete self-inflicted destruction. Thus,
|
||||
along with the power to choose, this life will have the burning desire of its
|
||||
Cui makers to continue itself, to survive, to flourish and grow.
|
||||
|
||||
Dismayed, the Cui sought to make peace between the two, realising that all
|
||||
they had worked for was about to destroy itself. Finally, they sought to make
|
||||
a more drastic change...
|
||||
With only one of the Cui remaining, this race is left almost entirely to its own
|
||||
devices, only a few perceiving and heeding the whisperings of their sole
|
||||
remaining parent and the occassional Ve offspring.
|
||||
|
||||
Beyond this point no speaking creature can see.
|
||||
|
||||
~
|
||||
E
|
||||
silver-leafed book time~
|
||||
This beautiful shimmering book is bound with leather and overlaid with fine
|
||||
silver leafing. Carefully scrawled letters glow vaguely phosphorescent on the
|
||||
cover, spelling out Book of Time. There appears to be three chapters (look 1,
|
||||
2, or 3).
|
||||
~
|
||||
#2766
|
||||
strip white meat~
|
||||
|
@ -1054,7 +1057,7 @@ A strip of white meat has been left here to rot.~
|
|||
~
|
||||
19 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
10 0 0 0
|
||||
1 10 0 0
|
||||
1 10 0 0 0
|
||||
E
|
||||
strip white meat~
|
||||
This long piece of white flesh is fresh and healthy-looking. Apparantly some
|
||||
|
@ -1067,7 +1070,7 @@ A piece of salted, dried meat lies here.~
|
|||
~
|
||||
19 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
10 0 0 0
|
||||
1 10 0 0
|
||||
1 10 0 0 0
|
||||
E
|
||||
piece salted dried meat~
|
||||
While this preserved piece of red meat does not look particularly delicious,
|
||||
|
@ -1080,7 +1083,7 @@ A meat pie has been left here to spoil.~
|
|||
~
|
||||
19 q 0 0 0 a 0 0 0 0 0 0 0
|
||||
12 0 0 0
|
||||
1 10 0 0
|
||||
1 10 0 0 0
|
||||
E
|
||||
pheasant mushroom meat pie~
|
||||
This freshly baked pie is light and crispy on the outside, the delicious
|
||||
|
@ -1093,7 +1096,7 @@ A boiled potato lies here.~
|
|||
~
|
||||
19 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
10 0 0 0
|
||||
1 10 0 0
|
||||
1 10 0 0 0
|
||||
E
|
||||
boiled potato~
|
||||
This slightly mud-stained vegetable looks not long plucked from the ground,
|
||||
|
@ -1107,7 +1110,7 @@ A fresh carrot lies here.~
|
|||
~
|
||||
19 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
10 0 0 0
|
||||
1 10 0 0
|
||||
1 10 0 0 0
|
||||
E
|
||||
fresh carrot~
|
||||
This fresh carrot has been recently pulled and rinsed off, a layer of
|
||||
|
@ -1121,7 +1124,7 @@ A small piece of meat lies rotting here.~
|
|||
~
|
||||
19 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
12 0 0 0
|
||||
1 5 0 0
|
||||
1 5 0 0 0
|
||||
E
|
||||
small piece meat~
|
||||
This small piece of red meat is not the most appetizing in appearance, but is
|
||||
|
@ -1134,7 +1137,7 @@ A scarlet dress lies here, wreathed in flame.~
|
|||
~
|
||||
11 dgq 0 0 0 ad 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 500 0 0
|
||||
1 500 0 0 0
|
||||
T 2780
|
||||
E
|
||||
scarlet fire dress~
|
||||
|
@ -1153,7 +1156,7 @@ A delicate crystal ring lies here.~
|
|||
~
|
||||
11 q 0 0 0 ab 0 0 0 h 0 0 0
|
||||
0 0 0 0
|
||||
1 300 0 0
|
||||
1 300 0 0 0
|
||||
E
|
||||
crystal delicate nymph ring~
|
||||
This delicate ring is made of pure flowing crystal, carved into the tiny form
|
||||
|
@ -1200,7 +1203,7 @@ That is all.
|
|||
~
|
||||
16 dq 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
#2775
|
||||
glistening obsidian key~
|
||||
a glistening obsidian key~
|
||||
|
@ -1208,7 +1211,7 @@ A glistening obsidian key lies here.~
|
|||
~
|
||||
18 cdq 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 100 0 0
|
||||
1 100 0 0 0
|
||||
E
|
||||
glistening obsidian key~
|
||||
This dark magical key has been wrought from pure black obsidian, shimmering
|
||||
|
@ -1222,7 +1225,7 @@ An icy ring lies here, glowing faintly.~
|
|||
~
|
||||
11 0 0 0 0 ab 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 600 2 0
|
||||
1 600 2 0 0
|
||||
T 2781
|
||||
T 2783
|
||||
E
|
||||
|
@ -1240,7 +1243,7 @@ $n caresses the flame of $s staff, unleashing its full fury upon you.
|
|||
~
|
||||
4 cdgq 0 0 0 ao 0 0 0 0 0 0 0
|
||||
18 20 20 26
|
||||
2 1 2 0
|
||||
2 1 2 0 0
|
||||
E
|
||||
Goethite staff flame fire~
|
||||
This spiralling glossy staff has been carved and polished from pure Goethite
|
||||
|
@ -1256,7 +1259,7 @@ A test object lies here.~
|
|||
~
|
||||
12 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
T 2784
|
||||
#2779
|
||||
Goethite staff flame fire~
|
||||
|
@ -1265,7 +1268,7 @@ A Goethite staff lies here, topped with flickering fire.~
|
|||
~
|
||||
4 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
18 5 5 26
|
||||
2 2 0 0
|
||||
2 2 0 0 0
|
||||
T 2789
|
||||
T 2793
|
||||
T 2796
|
||||
|
@ -1285,7 +1288,7 @@ An ash arrow is lying here.~
|
|||
~
|
||||
0 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
#2781
|
||||
test silver arrow~
|
||||
a silver arrow~
|
||||
|
@ -1293,7 +1296,7 @@ A silver arrow is lying here.~
|
|||
~
|
||||
0 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
#2782
|
||||
poison arrow~
|
||||
a poison arrow~
|
||||
|
@ -1301,7 +1304,7 @@ A arrow lies here, tipped with poison.~
|
|||
~
|
||||
0 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
#2783
|
||||
birthday cake~
|
||||
a birthday cake~
|
||||
|
@ -1309,7 +1312,7 @@ A birthday cake stands here, flickering with candles.~
|
|||
~
|
||||
19 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
24 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
E
|
||||
birthday cake~
|
||||
This birthday cake is Detta's, created on August 5th, to commemorate her last
|
||||
|
@ -1322,5 +1325,5 @@ A spider ball sits here.~
|
|||
~
|
||||
0 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 100 0 0
|
||||
1 100 0 0 0
|
||||
$~
|
||||
|
|
|
@ -5,7 +5,7 @@ A bit of sinister-looking coiled rope is lying here.~
|
|||
~
|
||||
11 h 0 0 0 ac 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
3 30 0 0
|
||||
3 30 0 0 0
|
||||
E
|
||||
noose~
|
||||
Its a thick rope coiled into a fatal knot. Feeling like suicide today?
|
||||
|
@ -19,7 +19,7 @@ A kaleidoscope is lying here.~
|
|||
~
|
||||
1 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 -1 0
|
||||
2 60 0 0
|
||||
2 60 0 0 0
|
||||
E
|
||||
kaleidoscope~
|
||||
It's a tiny thing, and brightly colored. While showing you a fantasy swirl
|
||||
|
@ -34,7 +34,7 @@ A frayed golden tunic lies crumpled here.~
|
|||
~
|
||||
9 0 0 0 0 ad 0 0 0 0 0 0 0
|
||||
3 0 0 0
|
||||
2 30 0 0
|
||||
2 30 0 0 0
|
||||
E
|
||||
tunic gold~
|
||||
It's thin and frayed at more than just the seams. Since you have been
|
||||
|
@ -48,7 +48,7 @@ A pair of black leggings has been left here.~
|
|||
~
|
||||
11 0 0 0 0 af 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
3 340 0 0
|
||||
3 340 0 0 0
|
||||
E
|
||||
leggings black~
|
||||
They are pitch black and merely a thin covering.
|
||||
|
@ -62,7 +62,7 @@ A pair of old leather boots are here.~
|
|||
~
|
||||
11 0 0 0 0 ag 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
2 270 0 0
|
||||
2 270 0 0 0
|
||||
E
|
||||
boots leather~
|
||||
They are close to wearing holes at the toes and the heels.
|
||||
|
@ -76,7 +76,7 @@ A tiny black dagger has been left here.~
|
|||
~
|
||||
5 0 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 1 4 11
|
||||
1 20 0 0
|
||||
1 20 0 0 0
|
||||
E
|
||||
dagger black~
|
||||
This tiny dagger serves well for around town and the neighboring village.
|
||||
|
@ -89,7 +89,7 @@ A thin gnarled staff has been dropped here.~
|
|||
~
|
||||
5 0 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 1 4 7
|
||||
2 20 0 0
|
||||
2 20 0 0 0
|
||||
E
|
||||
staff gnarled~
|
||||
The staff is carved from holly wood, and serves well for around town and the
|
||||
|
@ -103,7 +103,7 @@ An iron mace is lying here.~
|
|||
~
|
||||
5 0 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 1 4 5
|
||||
2 20 0 0
|
||||
2 20 0 0 0
|
||||
E
|
||||
mace iron~
|
||||
It is wrought from strong iron, but small and slightly rusty. It serves well
|
||||
|
@ -117,7 +117,7 @@ A short sword is lying on the ground.~
|
|||
~
|
||||
5 0 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 1 4 3
|
||||
2 20 0 0
|
||||
2 20 0 0 0
|
||||
E
|
||||
sword short~
|
||||
The blade is dull, but it serves well for around town and the neighboring
|
||||
|
@ -130,7 +130,7 @@ A candelabra glows dimly with a golden light.~
|
|||
~
|
||||
1 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 -1 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
E
|
||||
candelabra candle~
|
||||
Thirty tiny black candles shine with a golden glow. At the base is an
|
||||
|
@ -143,7 +143,7 @@ A black marble fountain flows with a clear water.~
|
|||
~
|
||||
23 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
100 100 0 0
|
||||
105 0 0 0
|
||||
105 0 0 0 0
|
||||
E
|
||||
fountain marble black~
|
||||
The circular fountain is carved from black marble from the mines below the
|
||||
|
@ -156,7 +156,7 @@ A bloody axe has been left here.~
|
|||
~
|
||||
5 mn 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 3 4 0
|
||||
10 1000 0 0
|
||||
10 1000 0 0 0
|
||||
E
|
||||
axe severance~
|
||||
This massive weapon takes much of your strength to carry. It would like to
|
||||
|
@ -173,7 +173,7 @@ A huge pile of gold is guarded by a magical force.~
|
|||
~
|
||||
12 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
gold vault pile~
|
||||
This is the treasury of Sundhaven. It is, of course, guarded by a magical
|
||||
|
@ -186,7 +186,7 @@ A quesadilla is here, hot and steaming.~
|
|||
~
|
||||
19 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
10 0 0 0
|
||||
1 21 0 0
|
||||
1 21 0 0 0
|
||||
E
|
||||
quesadilla~
|
||||
It looks deliciously hot and spicy, a Maynards specialty!
|
||||
|
@ -198,7 +198,7 @@ A coffee brewer purcolates in the corner of the room.~
|
|||
~
|
||||
15 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
20 0 -1 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
brewer coffee~
|
||||
The smells of brewing coffee coming from this rouse you from any numb-
|
||||
|
@ -211,7 +211,7 @@ A golden rose with leaves and stem of black is growing here.~
|
|||
~
|
||||
11 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 10 0 0
|
||||
1 10 0 0 0
|
||||
E
|
||||
rose golden~
|
||||
A dark stem crowned with golden petals, it smells of warm summer winds.
|
||||
|
@ -223,7 +223,7 @@ A foamy iced cappuccino is sitting here.~
|
|||
~
|
||||
17 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
3 3 12 0
|
||||
8 15 0 0
|
||||
8 15 0 0 0
|
||||
E
|
||||
iced cappuccino~
|
||||
A clear glass is filled with ice, espresso, steamed milk and milk foam. It
|
||||
|
@ -236,7 +236,7 @@ A hot latte is sitting here.~
|
|||
~
|
||||
17 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
5 5 12 0
|
||||
10 18 0 0
|
||||
10 18 0 0 0
|
||||
E
|
||||
irish cream latte~
|
||||
It's a tall glass of high-caffeine espresso, steamed milk, milk foam, and
|
||||
|
@ -249,7 +249,7 @@ A black cup of coffee rests here.~
|
|||
~
|
||||
17 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
3 3 12 0
|
||||
8 7 0 0
|
||||
8 7 0 0 0
|
||||
E
|
||||
coffee cup~
|
||||
Who doesn't need one of these now and then? How about very often?
|
||||
|
@ -261,7 +261,7 @@ A cup of hot tea is resting here.~
|
|||
~
|
||||
17 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
3 3 11 0
|
||||
8 11 0 0
|
||||
8 11 0 0 0
|
||||
E
|
||||
tea cup~
|
||||
It comes in a slightly ornamented porceline cup, and looks to be brewed
|
||||
|
@ -274,7 +274,7 @@ The mascot brew of the assassins guild is resting here.~
|
|||
~
|
||||
17 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
7 7 4 0
|
||||
12 20 0 0
|
||||
12 20 0 0 0
|
||||
E
|
||||
rogue brew~
|
||||
It comes in a tall pewter flask engraved with a black naga.
|
||||
|
@ -286,7 +286,7 @@ A black metal flask is sitting here.~
|
|||
~
|
||||
17 b 0 0 0 a 0 0 0 0 0 0 0
|
||||
1 1 8 0
|
||||
1 25 0 0
|
||||
1 25 0 0 0
|
||||
E
|
||||
special black adder~
|
||||
A black metal flask engraved with a coiled snake and filled with dark ale
|
||||
|
@ -299,7 +299,7 @@ A shot of whisky emits an alluring scent from the ground.~
|
|||
~
|
||||
17 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
1 1 5 0
|
||||
1 20 0 0
|
||||
1 20 0 0 0
|
||||
E
|
||||
whisky shot~
|
||||
The scent stings your nose pleasantly.
|
||||
|
@ -311,7 +311,7 @@ The specialty sandwich of the Nightbreak Cafe is sitting here.~
|
|||
~
|
||||
19 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
25 0 0 0
|
||||
2 30 0 0
|
||||
2 30 0 0 0
|
||||
E
|
||||
victim sandwich~
|
||||
What does the assassins guild do with all those corpses left over from a
|
||||
|
@ -324,7 +324,7 @@ A large black mug rimming with flames sits here.~
|
|||
~
|
||||
17 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
10 10 7 0
|
||||
15 66 0 0
|
||||
15 66 0 0 0
|
||||
E
|
||||
mug fire firebreather flames~
|
||||
You see a wide, black mug filled with liquid of a fiery color. The side is
|
||||
|
@ -337,7 +337,7 @@ The air is condensing on a cold mug of beer.~
|
|||
~
|
||||
17 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
3 3 1 0
|
||||
8 10 0 0
|
||||
8 10 0 0 0
|
||||
E
|
||||
mug beer cold~
|
||||
It's a cold pewter mug, dented from being banged on tables repeatedly.
|
||||
|
@ -347,9 +347,9 @@ wine keg wine~
|
|||
a keg of wine~
|
||||
A keg of wine rests on the floor.~
|
||||
~
|
||||
17 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
17 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
200 200 2 0
|
||||
205 205 0 0
|
||||
205 205 0 0 0
|
||||
#27127
|
||||
wine flask leather drink red wine~
|
||||
a leather flask~
|
||||
|
@ -357,7 +357,7 @@ A flask of red wine has been dropped here.~
|
|||
~
|
||||
17 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
4 4 2 0
|
||||
9 20 0 0
|
||||
9 20 0 0 0
|
||||
E
|
||||
wine flask~
|
||||
The flask is grey and filled, or once filled, perhaps, with red wine.
|
||||
|
@ -369,7 +369,7 @@ A tasty-looking roast is lying here.~
|
|||
~
|
||||
19 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
12 0 0 0
|
||||
2 14 0 0
|
||||
2 14 0 0 0
|
||||
E
|
||||
roast rabbit~
|
||||
Its a savory garlic rabbit roast.
|
||||
|
@ -381,7 +381,7 @@ A pot of delicious stew is steaming away.~
|
|||
~
|
||||
19 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
40 0 0 0
|
||||
8 55 0 0
|
||||
8 55 0 0 0
|
||||
E
|
||||
stew dragon pot~
|
||||
You see a small black cauldron of steaming meat stew. The few scales
|
||||
|
@ -395,7 +395,7 @@ A bread baked from rye is sitting here.~
|
|||
~
|
||||
19 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
12 0 0 0
|
||||
2 11 0 0
|
||||
2 11 0 0 0
|
||||
E
|
||||
bread rye~
|
||||
Its a round bread dotted with black rye. It smells good to eat.
|
||||
|
@ -407,7 +407,7 @@ A cake baked from wild saffron is resting at your feet.~
|
|||
~
|
||||
19 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
25 0 0 0
|
||||
3 20 0 0
|
||||
3 20 0 0 0
|
||||
E
|
||||
cake saffron~
|
||||
You see a round tan-colored cake, still hot from the oven.
|
||||
|
@ -419,7 +419,7 @@ A sticky black pastry is sitting here.~
|
|||
~
|
||||
19 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
6 0 0 0
|
||||
1 15 0 0
|
||||
1 15 0 0 0
|
||||
E
|
||||
pastry blackberry~
|
||||
Its sticky with sugar and looks delicious. Hobbit specialty.
|
||||
|
@ -431,7 +431,7 @@ A spicy dish of Thai food is sitting here.~
|
|||
~
|
||||
19 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
12 0 0 0
|
||||
2 20 0 0
|
||||
2 20 0 0 0
|
||||
E
|
||||
dish pad tai~
|
||||
The plate is hot to the touch, and the mixture of noodles and vegetables look
|
||||
|
@ -444,7 +444,7 @@ A strapped leather sack has been left here.~
|
|||
~
|
||||
15 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
70 1 -1 0
|
||||
5 25 0 0
|
||||
5 25 0 0 0
|
||||
E
|
||||
sack deer leather~
|
||||
The hardy deer leather sack has straps to allow slinging over the shoulder.
|
||||
|
@ -459,7 +459,7 @@ A torch is lying on the ground.~
|
|||
~
|
||||
1 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 25 0
|
||||
1 5 0 0
|
||||
1 5 0 0 0
|
||||
E
|
||||
torch light~
|
||||
Its a short, wooden torch. It's um, flammable.
|
||||
|
@ -471,7 +471,7 @@ A black inky feather is lying nearby.~
|
|||
~
|
||||
21 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 13 0 0
|
||||
1 13 0 0 0
|
||||
E
|
||||
quill black feather~
|
||||
A slender dark feather rises from an ink pen.
|
||||
|
@ -483,7 +483,7 @@ A piece of paper is fluttering in the wind.~
|
|||
~
|
||||
16 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 12 0 0
|
||||
1 12 0 0 0
|
||||
#27138
|
||||
lamp copper light~
|
||||
a copper lamp~
|
||||
|
@ -491,7 +491,7 @@ A lamp glints copper in the faint light.~
|
|||
~
|
||||
1 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 60 0
|
||||
2 20 0 0
|
||||
2 20 0 0 0
|
||||
E
|
||||
lamp copper~
|
||||
It's a small, dented lamp, forged from copper.
|
||||
|
@ -503,7 +503,7 @@ A sword with a pale quartz hilt has been left here.~
|
|||
~
|
||||
5 0 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 1 6 3
|
||||
8 550 0 0
|
||||
8 550 0 0 0
|
||||
E
|
||||
sword quartz~
|
||||
You see a long, slender-tapered sword with a carved hilt of white quartz.
|
||||
|
@ -517,7 +517,7 @@ A dagger with a blade curved like a crescent is lying here.~
|
|||
~
|
||||
5 0 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 1 6 11
|
||||
3 535 0 0
|
||||
3 535 0 0 0
|
||||
E
|
||||
dagger crescent mithril~
|
||||
It's a silver-colored dagger, with a crescent-like blade.
|
||||
|
@ -531,7 +531,7 @@ Still hot from the forge, a mace burns a black space on the ground.~
|
|||
~
|
||||
5 0 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 1 6 5
|
||||
5 545 0 0
|
||||
5 545 0 0 0
|
||||
E
|
||||
mace fire~
|
||||
The barbed head of the mace is still hot from the forge, and crafted to look
|
||||
|
@ -546,7 +546,7 @@ A staff crowned with a cloudy crystal is lying here.~
|
|||
~
|
||||
5 0 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 1 6 6
|
||||
4 540 0 0
|
||||
4 540 0 0 0
|
||||
E
|
||||
staff rock crystal~
|
||||
A slender staff, carved from ash and embedded with a cloudy crystal at the
|
||||
|
@ -561,7 +561,7 @@ A dark sandstone plate is lying here.~
|
|||
~
|
||||
9 0 0 0 0 aj 0 0 0 0 0 0 0
|
||||
5 0 0 0
|
||||
6 400 0 0
|
||||
6 400 0 0 0
|
||||
E
|
||||
shield black sandstone~
|
||||
Molded from local black cliff sandstone and laquered with a special varnish
|
||||
|
@ -574,7 +574,7 @@ A tunic of dark gold is crumpled here.~
|
|||
~
|
||||
9 0 0 0 0 ad 0 0 0 0 0 0 0
|
||||
4 0 0 0
|
||||
4 158 0 0
|
||||
4 158 0 0 0
|
||||
E
|
||||
tunic golden~
|
||||
The guard's tunic is made of a sturdy, canvas-like material.
|
||||
|
@ -586,7 +586,7 @@ A pair of sturdy black boots lie scattered on the ground.~
|
|||
~
|
||||
9 0 0 0 0 ag 0 0 0 0 0 0 0
|
||||
3 0 0 0
|
||||
3 200 0 0
|
||||
3 200 0 0 0
|
||||
E
|
||||
boots black~
|
||||
They are made from heavy black leather, and make a small clump-clump sound
|
||||
|
@ -599,7 +599,7 @@ A silver, straight-edge sword has been left here.~
|
|||
~
|
||||
5 g 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 1 7 3
|
||||
10 770 0 0
|
||||
10 770 0 0 0
|
||||
E
|
||||
sword broadsword silver~
|
||||
You see a silver sword with a straight, tapering blade, forged by the town
|
||||
|
@ -612,7 +612,7 @@ Red, purple and black marbles are set up in a circular game.~
|
|||
~
|
||||
13 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 14 0 0
|
||||
1 14 0 0 0
|
||||
T 27108
|
||||
E
|
||||
marbles set~
|
||||
|
@ -627,7 +627,7 @@ A black and rose glass chessboard is set up in mid-game.~
|
|||
~
|
||||
8 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
4 500 0 0
|
||||
4 500 0 0 0
|
||||
E
|
||||
chess board glass~
|
||||
The board and pieces are carved from black and light rose glass. It's hard
|
||||
|
@ -640,7 +640,7 @@ A dark velvet ribbon is coiled here.~
|
|||
~
|
||||
11 0 0 0 0 ae 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 30 0 0
|
||||
1 30 0 0 0
|
||||
E
|
||||
ribbon velvet~
|
||||
It's a ribbon of soft dark velvet of finest quality.. Whoever's this is is
|
||||
|
@ -655,7 +655,7 @@ Something that used to be a dagger has been abandoned here.~
|
|||
~
|
||||
5 0 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 1 1 11
|
||||
2 1 0 0
|
||||
2 1 0 0 0
|
||||
E
|
||||
dagger shattered~
|
||||
Some poor fool tried to fight something ten times his strength, and was lucky
|
||||
|
@ -669,7 +669,7 @@ You sense something unlucky about this room.~
|
|||
~
|
||||
13 h 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
E
|
||||
curse ill luck~
|
||||
You think you can see a curse? You sense its evil presence all around you.
|
||||
|
@ -686,7 +686,7 @@ The gallows platform rises ominously before you.~
|
|||
~
|
||||
13 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
gallows platform~
|
||||
A sturdy wooden platform rises above the black sand road, with plenty of room
|
||||
|
@ -701,7 +701,7 @@ A cracked stone fountain holds a supply of mossy-green water.~
|
|||
~
|
||||
23 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
-1 -1 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
fountain cracked stone~
|
||||
The circular fountain was etched from stone eons ago, and is worn and cracked
|
||||
|
@ -715,7 +715,7 @@ An altar of dark amber stands here.~
|
|||
~
|
||||
13 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
altar amber~
|
||||
The altar is waist-high, with a stand of black oak and a top of dark amber.
|
||||
|
@ -728,7 +728,7 @@ A large meat cleaver is stuck in the ground.~
|
|||
~
|
||||
5 0 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 1 6 10
|
||||
5 115 0 0
|
||||
5 115 0 0 0
|
||||
E
|
||||
cleaver meat~
|
||||
It is wide and sharp, the blade's edge stained a dark red.
|
||||
|
@ -740,7 +740,7 @@ An amber stone glints dully in the light.~
|
|||
~
|
||||
8 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
3 400 0 0
|
||||
3 400 0 0 0
|
||||
E
|
||||
amber gem~
|
||||
You see a hunk of amber stone in excellent condition, and possibly worth a
|
||||
|
@ -753,7 +753,7 @@ An amethyst of pure violet glints from the ground.~
|
|||
~
|
||||
8 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
3 832 0 0
|
||||
3 832 0 0 0
|
||||
E
|
||||
amethyst violet gem~
|
||||
It's a beautiful amethyst in excellent condition, and possibly worth some
|
||||
|
@ -766,7 +766,7 @@ A small diamond twinkles from the ground.~
|
|||
~
|
||||
8 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
3 500 0 0
|
||||
3 500 0 0 0
|
||||
E
|
||||
diamond gem~
|
||||
You see a tiny diamond in excellent condition, and likely worth some gold.
|
||||
|
@ -778,7 +778,7 @@ A golden sunstone shines with a celestial glow.~
|
|||
~
|
||||
8 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
3 1000 0 0
|
||||
3 1000 0 0 0
|
||||
E
|
||||
sunstone gem~
|
||||
The golden sunstone is very pretty to look at, but is probably worth more
|
||||
|
@ -791,7 +791,7 @@ A gold and brown necklace lies on the ground.~
|
|||
~
|
||||
8 0 0 0 0 ac 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 700 0 0
|
||||
1 700 0 0 0
|
||||
E
|
||||
necklace tiger eyes~
|
||||
Small but delightful to the eye. Golden and brown bands shimmer from the
|
||||
|
@ -804,7 +804,7 @@ A black agate ring lies half-buried on the ground.~
|
|||
~
|
||||
8 g 0 0 0 ab 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 200 0 0
|
||||
1 200 0 0 0
|
||||
E
|
||||
agate black ring~
|
||||
The agate is an opaque black and set in a ring of silver.
|
||||
|
@ -818,7 +818,7 @@ A black, white-flecked shard is lying here.~
|
|||
~
|
||||
8 g 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1000 0 0
|
||||
1 1000 0 0 0
|
||||
E
|
||||
shard obsidian~
|
||||
It's a pointed shard of obsidian flecked with white cloud-like patterns.
|
||||
|
@ -832,7 +832,7 @@ A heap of chain mail is lying here.~
|
|||
~
|
||||
9 0 0 0 0 ad 0 0 0 0 0 0 0
|
||||
5 0 0 0
|
||||
10 900 0 0
|
||||
10 900 0 0 0
|
||||
E
|
||||
suit chain mail~
|
||||
The silvery chain mail looks sturdy and close-fitting.
|
||||
|
@ -844,7 +844,7 @@ A bright helm has been left nearby.~
|
|||
~
|
||||
9 0 0 0 0 ae 0 0 0 0 0 0 0
|
||||
3 0 0 0
|
||||
8 780 0 0
|
||||
8 780 0 0 0
|
||||
E
|
||||
helm bright~
|
||||
The helm is small and brightly silver-colored. Fitting snugly on the head,
|
||||
|
@ -858,7 +858,7 @@ A pair of silver bracers is here.~
|
|||
~
|
||||
9 0 0 0 0 ai 0 0 0 0 0 0 0
|
||||
4 0 0 0
|
||||
7 845 0 0
|
||||
7 845 0 0 0
|
||||
E
|
||||
bracers silver~
|
||||
They extend from elbow to wrist, and are forged from bright silver.
|
||||
|
@ -870,7 +870,7 @@ A pair of boots with razor-sharp toes is sitting here.~
|
|||
~
|
||||
9 0 0 0 0 ag 0 0 0 0 0 0 0
|
||||
3 0 0 0
|
||||
6 950 0 0
|
||||
6 950 0 0 0
|
||||
E
|
||||
boots sharp~
|
||||
The knee-height black boots are fashioned with a razor-sharp point at each
|
||||
|
@ -885,7 +885,7 @@ A shield of the scales of an unknown creature is lying here.~
|
|||
~
|
||||
9 0 0 0 0 aj 0 0 0 0 0 0 0
|
||||
5 0 0 0
|
||||
10 110 0 0
|
||||
10 110 0 0 0
|
||||
E
|
||||
shield scale~
|
||||
It's a large, thin shield fashioned of the scales of an old creature you
|
||||
|
@ -898,7 +898,7 @@ A waterskin has been left here.~
|
|||
~
|
||||
17 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
17 17 0 0
|
||||
22 150 0 0
|
||||
22 150 0 0 0
|
||||
E
|
||||
water skin waterskin~
|
||||
It seems to be stiched together from some kind of small animal hide, probably
|
||||
|
@ -911,7 +911,7 @@ A black lounger chair looks very relaxing.~
|
|||
~
|
||||
13 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
chair lounger black~
|
||||
The black naga-hide chair eases back by the use of a lever on the side, and
|
||||
|
@ -925,7 +925,7 @@ A magazine is lying open on the floor.~
|
|||
~
|
||||
13 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 30 0 0
|
||||
1 30 0 0 0
|
||||
E
|
||||
magazine rogue book bartending~
|
||||
You flip through it. It appears to contain various recipes for poisons..
|
||||
|
@ -941,7 +941,7 @@ A beautiful gilded sword lies at your feet.~
|
|||
~
|
||||
5 g 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 4 2 3
|
||||
7 850 0 0
|
||||
7 850 0 0 0
|
||||
E
|
||||
sword gilded fencing~
|
||||
The silvery sword is slender and light, suitable for fencing manuevers. The
|
||||
|
@ -956,7 +956,7 @@ A scabbard of bright silver lies on the ground.~
|
|||
~
|
||||
15 0 0 0 0 al 0 0 0 0 0 0 0
|
||||
13 0 -1 0
|
||||
6 120 0 0
|
||||
6 120 0 0 0
|
||||
E
|
||||
scabbard silver~
|
||||
It is crafted to fit a long, slender type of sword, perhaps a foil. The
|
||||
|
@ -972,7 +972,7 @@ A short sword with a hilt of finished stone has been dropped here.~
|
|||
~
|
||||
5 0 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 1 6 3
|
||||
10 200 0 0
|
||||
10 200 0 0 0
|
||||
E
|
||||
sword stone~
|
||||
It is rather crudely made, it must be acknowledged. The use of stone in
|
||||
|
@ -986,7 +986,7 @@ A notice is posted on the wall.~
|
|||
~
|
||||
13 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
notice sign disclaimer~
|
||||
A neat type in black stencil gives the warning, "No Guaranteed Satisfaction.
|
||||
|
@ -999,7 +999,7 @@ A leg of mutton is lying here.~
|
|||
~
|
||||
19 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
25 0 0 0
|
||||
4 120 0 0
|
||||
4 120 0 0 0
|
||||
E
|
||||
mutton leg~
|
||||
The meat is thick and juicy, still red with the blood of the beast.
|
||||
|
@ -1011,7 +1011,7 @@ A heart is lying in a pool of blood.~
|
|||
~
|
||||
19 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
12 0 0 0
|
||||
3 172 0 0
|
||||
3 172 0 0 0
|
||||
E
|
||||
heart boar~
|
||||
A human delicacy. And well worth its reputation for inspiring courage...
|
||||
|
@ -1024,7 +1024,7 @@ A bowl of tasty dragon wings is resting here.~
|
|||
~
|
||||
19 f 0 0 0 a 0 0 0 0 0 0 0
|
||||
25 0 0 0
|
||||
5 122 0 0
|
||||
5 122 0 0 0
|
||||
E
|
||||
wings dragon bowl~
|
||||
Cruelly harvested from the backs of young dragons, the leathery wings are
|
||||
|
@ -1037,7 +1037,7 @@ A hot sandwich with a putrid odor is here.~
|
|||
~
|
||||
19 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
25 0 0 0
|
||||
2 110 0 0
|
||||
2 110 0 0 0
|
||||
E
|
||||
sandwich troll grilled~
|
||||
Fingers and ribs grilled to a saucy roast poke out from between two slices of
|
||||
|
@ -1050,7 +1050,7 @@ A key fashioned of black and gold metal is lying in the dust.~
|
|||
~
|
||||
18 f 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 100 0 0
|
||||
1 100 0 0 0
|
||||
E
|
||||
key black gold~
|
||||
On the handle the words are engraved, "City of the Cliffs, gates freed, No
|
||||
|
@ -1063,7 +1063,7 @@ A corn straw doll is lying in the dust.~
|
|||
~
|
||||
12 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 100 0 0
|
||||
1 100 0 0 0
|
||||
E
|
||||
voodoo doll~
|
||||
The small corn husk doll is stitched with irregular, uneven lines, giving it
|
||||
|
@ -1077,7 +1077,7 @@ A lock of red hair is lying coiled on the ground.~
|
|||
~
|
||||
13 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 100 0 0
|
||||
1 100 0 0 0
|
||||
E
|
||||
lock hair red~
|
||||
A long lock of straight red hair is coiled round your fingers.
|
||||
|
@ -1089,7 +1089,7 @@ A beautiful black sword emblazoned with a triskelion lies here.~
|
|||
~
|
||||
5 fo 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 2 5 3
|
||||
10 250 0 0
|
||||
10 250 0 0 0
|
||||
E
|
||||
sword black watch~
|
||||
The sword is beautifully crafted in order to serve the elite members of the
|
||||
|
@ -1103,7 +1103,7 @@ A short iron blade has been left here.~
|
|||
~
|
||||
5 0 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 1 4 1
|
||||
6 200 0 0
|
||||
6 200 0 0 0
|
||||
E
|
||||
blade iron~
|
||||
The hilt of the short iron blade is still warm from the hand of the elite
|
||||
|
@ -1116,7 +1116,7 @@ A black breast plate is lying face up.~
|
|||
~
|
||||
9 o 0 0 0 ad 0 0 0 0 0 0 0
|
||||
8 0 0 0
|
||||
10 250 0 0
|
||||
10 250 0 0 0
|
||||
E
|
||||
plate black steel~
|
||||
The breast plate seems to be forged from some sort of black iron, and is
|
||||
|
@ -1129,7 +1129,7 @@ A handsome black and gold cloak is folded on the ground.~
|
|||
~
|
||||
9 g 0 0 0 ak 0 0 0 0 0 0 0
|
||||
7 0 0 0
|
||||
5 660 0 0
|
||||
5 660 0 0 0
|
||||
E
|
||||
cloak black gold~
|
||||
The flowing knee length cloak is fashioned from wool and chased in gold
|
||||
|
@ -1144,7 +1144,7 @@ A tall glass of scotch is sitting nearby.~
|
|||
~
|
||||
17 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||
10 1 5 0
|
||||
1 50 0 0
|
||||
1 50 0 0 0
|
||||
E
|
||||
glass scotch~
|
||||
_______
|
||||
|
@ -1163,7 +1163,7 @@ A patchwork of red and purple lies on the ground.~
|
|||
~
|
||||
9 0 0 0 0 af 0 0 0 0 0 0 0
|
||||
4 0 0 0
|
||||
3 53 0 0
|
||||
3 53 0 0 0
|
||||
E
|
||||
skirt gypsy red~
|
||||
The patched skirt is a sturdy cross-stitching of bright red and violet.
|
||||
|
@ -1175,7 +1175,7 @@ A dark red blouse is crumpled here.~
|
|||
~
|
||||
9 0 0 0 0 ad 0 0 0 0 0 0 0
|
||||
4 0 0 0
|
||||
3 40 0 0
|
||||
3 40 0 0 0
|
||||
E
|
||||
blouse red blood~
|
||||
The gypsy blouse is of a rugged muslin fabric, rough and somewhat dirty, but
|
||||
|
@ -1188,7 +1188,7 @@ An old violin has been tossed in the dust.~
|
|||
~
|
||||
9 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||
2 0 0 0
|
||||
4 220 0 0
|
||||
4 220 0 0 0
|
||||
E
|
||||
violin old~
|
||||
The instrument seems to have seen some rough times. The gypsies range far
|
||||
|
@ -1202,7 +1202,7 @@ A mushroom with white spots is growing in the water.~
|
|||
~
|
||||
19 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
24 0 0 0
|
||||
1 20 0 0
|
||||
1 20 0 0 0
|
||||
E
|
||||
mushroom white~
|
||||
The mushroom is short with a wide, pale-spotted umbrella. It emits a toxic
|
||||
|
@ -1215,7 +1215,7 @@ A lovely red hibiscus flower is lying here.~
|
|||
~
|
||||
12 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 120 0 0
|
||||
1 120 0 0 0
|
||||
E
|
||||
blossom flower hibiscus red~
|
||||
The large wine-red flower emits a delightful smell, and is rumored to be
|
||||
|
@ -1228,7 +1228,7 @@ A small slimy eye stares up at you from the ground.~
|
|||
~
|
||||
12 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 600 0 0
|
||||
1 600 0 0 0
|
||||
E
|
||||
eye toad~
|
||||
All life has left the eye that stares blankly into space. However, toad's
|
||||
|
@ -1241,7 +1241,7 @@ A mortar and pestle of black marble sits here.~
|
|||
~
|
||||
15 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||
10 0 -1 0
|
||||
1 300 0 0
|
||||
1 300 0 0 0
|
||||
E
|
||||
pestle mortar~
|
||||
A bowl-shaped mortar carved from black marble holds a small blunt pestle.
|
||||
|
@ -1254,7 +1254,7 @@ A dusty pile of red canvas is here.~
|
|||
~
|
||||
9 0 0 0 0 ad 0 0 0 0 0 0 0
|
||||
4 0 0 0
|
||||
5 70 0 0
|
||||
5 70 0 0 0
|
||||
E
|
||||
tunic red dusty~
|
||||
The tunic is frayed and layered with the dust of the road from many leagues
|
||||
|
@ -1267,7 +1267,7 @@ A tray of goodies sits invitingly on the ground.~
|
|||
~
|
||||
15 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||
200 0 -1 0
|
||||
30 120 0 0
|
||||
30 120 0 0 0
|
||||
E
|
||||
tray goodies~
|
||||
A thin, worn cloth of blue drapes over a polished wooden tray. Though
|
||||
|
@ -1281,7 +1281,7 @@ An old wooden pipe sits in the dust.~
|
|||
~
|
||||
15 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||
3 0 -1 0
|
||||
1 35 0 0
|
||||
1 35 0 0 0
|
||||
E
|
||||
pipe wooden~
|
||||
The pipe is cracked with age and filled with tobacco half-smoked into
|
||||
|
@ -1294,7 +1294,7 @@ A black candlestick glows with a dim light.~
|
|||
~
|
||||
1 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 30 0
|
||||
1 40 0 0
|
||||
1 40 0 0 0
|
||||
E
|
||||
candle candlestick black light~
|
||||
A slim dark taper rises from a circular brass holder.
|
||||
|
@ -1306,7 +1306,7 @@ A plume of smoke drifts from an incense stick in the room.~
|
|||
~
|
||||
1 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 20 0
|
||||
1 30 0 0
|
||||
1 30 0 0 0
|
||||
E
|
||||
stick incense~
|
||||
A small glowing ember shows atop a stick of a grainy substance. It smells of
|
||||
|
@ -1319,7 +1319,7 @@ Flies are buzzing round a honey jar on the ground.~
|
|||
~
|
||||
19 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
12 0 0 0
|
||||
3 220 0 0
|
||||
3 220 0 0 0
|
||||
E
|
||||
honey jar~
|
||||
The small, blue and brown ornamented jar is cracked slightly and dripping
|
||||
|
|
|
@ -5,7 +5,7 @@ A small whip, obviously made for those new to the game, is here.~
|
|||
~
|
||||
5 dg 0 0 0 an 0 0 0 0 0 0 0
|
||||
7 2 2 2
|
||||
2 10 1 0
|
||||
2 10 1 0 0
|
||||
E
|
||||
whip newbie~
|
||||
It's a small whip, not made to last, but it'll hold a couple of days.
|
||||
|
@ -17,7 +17,7 @@ A cloak, obviously made for those new to the game, is here.~
|
|||
~
|
||||
9 0 0 0 0 ac 0 0 0 0 0 0 0
|
||||
1 0 0 0
|
||||
1 5 0 0
|
||||
1 5 0 0 0
|
||||
E
|
||||
newbie cloak~
|
||||
This drap garment can be worn around the neck to protect an adventurer from
|
||||
|
@ -32,7 +32,7 @@ A brand new canteen is here.~
|
|||
~
|
||||
17 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
10 10 0 0
|
||||
15 25 2 0
|
||||
15 25 2 0 0
|
||||
E
|
||||
water canteen newbie~
|
||||
The canteen can hold only a few mouthfuls of water. It would be handy to
|
||||
|
@ -46,7 +46,7 @@ A side of pork has been cut into a pork chop here.~
|
|||
~
|
||||
19 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
8 0 0 0
|
||||
2 15 0 0
|
||||
2 15 0 0 0
|
||||
E
|
||||
porkchop chop~
|
||||
This slab of meat looks quite appetizing. Just brush off some of the dirt
|
||||
|
@ -59,7 +59,7 @@ A small purse has been dropped here.~
|
|||
~
|
||||
15 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
10 5 -1 0
|
||||
10 10 1 0
|
||||
10 10 1 0 0
|
||||
E
|
||||
purse~
|
||||
A small purse for carrying a few items. It cannot hold much, but it looks
|
||||
|
@ -72,7 +72,7 @@ Some coins has been thrown here. - Should never be seen.~
|
|||
~
|
||||
20 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
25 10 5 0
|
||||
10 1 0 0
|
||||
10 1 0 0 0
|
||||
E
|
||||
coins pile~
|
||||
A small pile of coins, what luck you have to stumble upon such a thing.
|
||||
|
|
|
@ -4,8 +4,8 @@ a comet's tail~
|
|||
A long, slender whip lies here.~
|
||||
~
|
||||
5 ab 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 2 6 4
|
||||
9 1000 0 0
|
||||
0 2 6 2
|
||||
9 1000 0 0 0
|
||||
#28802
|
||||
arm hercules~
|
||||
the Titanic Arm plates of Hercules~
|
||||
|
@ -13,7 +13,7 @@ Arm plates of the Zodiac lie here.~
|
|||
~
|
||||
9 agk 0 0 0 ai 0 0 0 0 0 0 0
|
||||
6 0 0 0
|
||||
10 100 0 0
|
||||
10 100 0 0 0
|
||||
E
|
||||
arm~
|
||||
These mighty armors have been worn by this immortal, since the ancient time.
|
||||
|
@ -30,7 +30,7 @@ A belt of the Zodiac lies here.~
|
|||
~
|
||||
9 agk 0 0 0 al 0 0 0 0 0 0 0
|
||||
9 0 0 0
|
||||
7 1000 0 0
|
||||
7 1000 0 0 0
|
||||
E
|
||||
belt~
|
||||
You can immediately see that it belongs to Orion, from the three stars
|
||||
|
@ -45,7 +45,7 @@ A massive skull of a dead Draco lies here.~
|
|||
~
|
||||
4 bgh 0 0 0 ao 0 0 0 0 0 0 0
|
||||
15 5 5 44
|
||||
20 1000 0 0
|
||||
20 1000 0 0 0
|
||||
#28806
|
||||
fleece aries~
|
||||
the Titanic Fleece of Aries~
|
||||
|
@ -53,7 +53,7 @@ A fleece of the Zodiac lies here.~
|
|||
~
|
||||
9 agk 0 0 0 ac 0 0 0 0 0 0 0
|
||||
9 0 0 0
|
||||
9 1000 0 0
|
||||
9 1000 0 0 0
|
||||
E
|
||||
fleece~
|
||||
From a look it resembles the Golden Fleece that exists in the Greek myths.
|
||||
|
@ -65,7 +65,7 @@ A hoof of the Zodiac lies here.~
|
|||
~
|
||||
9 agk 0 0 0 ag 0 0 0 0 0 0 0
|
||||
3 0 0 0
|
||||
3 1000 0 0
|
||||
3 1000 0 0 0
|
||||
E
|
||||
hoof~
|
||||
It is with these hooves that Taurus can stand against Orion's attacks.
|
||||
|
@ -79,9 +79,9 @@ mask gemini~
|
|||
the Titanic Mask of Gemini~
|
||||
A mask of the Zodiac lies here.~
|
||||
~
|
||||
9 aghk 0 0 0 0 0 0 0 0 0 0 0
|
||||
9 aghk 0 0 0 ae 0 0 0 0 0 0 0
|
||||
2 0 0 0
|
||||
0 0 0 0
|
||||
7 1000 0 0 0
|
||||
E
|
||||
mask~
|
||||
You notice the mask has got two faces, one smiling and the other crying.
|
||||
|
@ -96,22 +96,24 @@ shell cancer~
|
|||
the Titanic Shell of Cancer~
|
||||
A shell of the Zodiac lies here.~
|
||||
~
|
||||
9 agk 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0
|
||||
9 agk 0 0 0 ad 0 0 0 0 0 0 0
|
||||
10 0 0 0
|
||||
15 1000 0 0 0
|
||||
E
|
||||
shell~
|
||||
A shell which is dented in the middle, resulting from the Hercules' mighty
|
||||
pound when the Crab was still an enemy of Hercules in ancient times.
|
||||
~
|
||||
A
|
||||
17 -2
|
||||
#28810
|
||||
skin leo~
|
||||
the Titanic Skin of Leo~
|
||||
A skin of the Zodiac lies here.~
|
||||
~
|
||||
9 agk 0 0 0 0 0 0 0 0 0 0 0
|
||||
11 0 0 0
|
||||
0 0 0 0
|
||||
9 agk 0 0 0 ak 0 0 0 0 0 0 0
|
||||
10 0 0 0
|
||||
15 1000 0 0 0
|
||||
E
|
||||
skin~
|
||||
A skin made of metal, which was worn by Hercules during his Ten Labours.
|
||||
|
@ -123,9 +125,9 @@ bracelet virgo~
|
|||
the Titanic Bracelet of Virgo~
|
||||
A bracelet of the Zodiac lies here.~
|
||||
~
|
||||
9 agk 0 0 0 0 0 0 0 0 0 0 0
|
||||
9 agk 0 0 0 am 0 0 0 0 0 0 0
|
||||
4 0 0 0
|
||||
0 0 0 0
|
||||
4 1000 0 0 0
|
||||
E
|
||||
bracelet~
|
||||
A bracelet of purity and youth, only worn by selected virgins.
|
||||
|
@ -137,9 +139,9 @@ scale libra~
|
|||
the Titanic Scale of Libra~
|
||||
A shield of the Zodiac lies here.~
|
||||
~
|
||||
9 agk 0 0 0 0 0 0 0 0 0 0 0
|
||||
9 agk 0 0 0 aj 0 0 0 0 0 0 0
|
||||
8 0 0 0
|
||||
0 0 0 0
|
||||
15 1000 0 0 0
|
||||
E
|
||||
scale~
|
||||
It is a shield of justice, used in the ancient battle against injustice.
|
||||
|
@ -153,9 +155,9 @@ scale libra~
|
|||
the Titanic Scale of Libra~
|
||||
A shield of the Zodiac lies here.~
|
||||
~
|
||||
9 bgh 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
9 bgh 0 0 0 aj 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
15 1000 0 0 0
|
||||
E
|
||||
scale~
|
||||
It is a shield of injustice, it picks on the innocent.
|
||||
|
@ -170,8 +172,8 @@ the Sting of Scorpio~
|
|||
Sting of the Zodiac lies here.~
|
||||
~
|
||||
5 agk 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 4 4 11
|
||||
1 1 0 0
|
||||
0 4 4 1
|
||||
7 1000 0 0 0
|
||||
E
|
||||
sting~
|
||||
This dreadful weapon put a lot of mortals to death before Scorpio was
|
||||
|
@ -186,9 +188,9 @@ arrow sagittarius~
|
|||
the Arrow of Sagittarius~
|
||||
The Arrow of Sagittarius lies here.~
|
||||
~
|
||||
3 agk 0 0 0 0 0 0 0 0 0 0 0
|
||||
10 10 10 19
|
||||
0 0 0 0
|
||||
3 agk 0 0 0 ao 0 0 0 0 0 0 0
|
||||
10 10 10 30
|
||||
7 500 0 0 0
|
||||
E
|
||||
arrow~
|
||||
It's an arrow of lightning; it will never miss any target.
|
||||
|
@ -199,8 +201,8 @@ the Titanic Bow of Sagittarius~
|
|||
The Titanic Bow of Sagittarius lies here.~
|
||||
~
|
||||
5 agk 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 2 9 6
|
||||
1 1 0 0
|
||||
0 2 9 12
|
||||
20 1000 0 0 0
|
||||
E
|
||||
bow~
|
||||
The gigantic bow used by the Archer; it is a very powerful weapon.
|
||||
|
@ -214,9 +216,9 @@ horns capricorn~
|
|||
the Titanic Horns of Capricorn~
|
||||
A pair of horns of the Zodiac lies here.~
|
||||
~
|
||||
9 agk 0 0 0 0 0 0 0 0 0 0 0
|
||||
9 agk 0 0 0 ah 0 0 0 0 0 0 0
|
||||
4 0 0 0
|
||||
0 0 0 0
|
||||
6 1000 0 0 0
|
||||
E
|
||||
horn~
|
||||
These strange horns are the work of gods, shaped to fit on hands. They look
|
||||
|
@ -231,9 +233,9 @@ vessel aquarius~
|
|||
the Ancient Vessel of Aquarius~
|
||||
A vessel of the Zodiac lies here.~
|
||||
~
|
||||
4 agk 0 0 0 0 0 0 0 0 0 0 0
|
||||
4 agk 0 0 0 ao 0 0 0 0 0 0 0
|
||||
10 5 5 43
|
||||
0 0 0 0
|
||||
12 1000 0 0 0
|
||||
E
|
||||
vessel~
|
||||
This vessel has been carried by the Water Bearer ever since she came to the
|
||||
|
@ -244,9 +246,9 @@ tail pisces~
|
|||
the Titanic Tail of Pisces~
|
||||
A fish tail of the Zodiac lies here.~
|
||||
~
|
||||
9 agk 0 0 0 0 0 0 0 0 0 0 0
|
||||
9 agk 0 0 0 af 0 0 0 0 0 0 0
|
||||
10 0 0 0
|
||||
0 0 0 0
|
||||
10 1000 0 0 0
|
||||
E
|
||||
tail~
|
||||
This tail can actually be worn by mortals somehow as leggings ... Another
|
||||
|
@ -255,15 +257,15 @@ work of the gods.
|
|||
A
|
||||
17 -2
|
||||
A
|
||||
2 2
|
||||
2 -2
|
||||
#28820
|
||||
ring dignity~
|
||||
the Ring of Dignity~
|
||||
A ring of specialty lies here.~
|
||||
~
|
||||
9 abfgk 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
9 abfgk 0 0 0 ab 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
3 2000 0 0 0
|
||||
E
|
||||
ring~
|
||||
This ring belongs to Cassiopeia, queen of the Universe. Mortals, do not
|
||||
|
@ -278,9 +280,9 @@ sceptre might~
|
|||
the Sceptre of Might~
|
||||
A sceptre of interest lies here.~
|
||||
~
|
||||
1 abgk 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 1 0
|
||||
0 0 0 0
|
||||
1 abgk 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 -1 0
|
||||
4 2000 0 0 0
|
||||
E
|
||||
sceptre~
|
||||
You'd better give it back, or the king of the Universe will punish you.
|
||||
|
@ -294,9 +296,9 @@ ring universe~
|
|||
the ring of the universe~
|
||||
Here lies a fortune ... a small ring of power.~
|
||||
~
|
||||
9 abfgi 0 0 0 0 0 0 0 0 0 0 0
|
||||
9 abfgi 0 0 0 ab 0 0 0 0 0 0 0
|
||||
4 0 0 0
|
||||
0 0 0 0
|
||||
3 4000 0 0 0
|
||||
E
|
||||
ring~
|
||||
It conceals the power of the universe.
|
||||
|
@ -312,7 +314,7 @@ A dazzling white object lies on the ground.~
|
|||
~
|
||||
5 abfgi 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 4 6 6
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
A
|
||||
18 2
|
||||
A
|
||||
|
@ -324,7 +326,7 @@ A shoot grows here, covered with dew.~
|
|||
~
|
||||
18 ab 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
2 1 0 0
|
||||
2 1 0 0 0
|
||||
#28825
|
||||
summer flower~
|
||||
a summer flower~
|
||||
|
@ -332,7 +334,7 @@ A flower grows here, waiting to be picked up.~
|
|||
~
|
||||
18 ab 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
2 1 0 0
|
||||
2 1 0 0 0
|
||||
#28826
|
||||
autumn leaf~
|
||||
an autumn leaf~
|
||||
|
@ -340,7 +342,7 @@ A leaf lies here, as if just fallen from a tree.~
|
|||
~
|
||||
18 ab 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
2 1 0 0
|
||||
2 1 0 0 0
|
||||
#28827
|
||||
winter branch~
|
||||
a winter branch~
|
||||
|
@ -348,7 +350,7 @@ A branch lies here, still covered with snow.~
|
|||
~
|
||||
18 ab 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
2 1 0 0
|
||||
2 1 0 0 0
|
||||
#28828
|
||||
chains andromeda~
|
||||
chains of Andromeda~
|
||||
|
@ -356,9 +358,32 @@ Some chains lie on the floor.~
|
|||
~
|
||||
13 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
50 1 0 0
|
||||
50 1 0 0 0
|
||||
E
|
||||
chains~
|
||||
They certainly look important!
|
||||
~
|
||||
#28829
|
||||
plinth plaque~
|
||||
a plinth~
|
||||
A plith, with an engraved plaque, sits on a table.~
|
||||
~
|
||||
12 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
plinth plaque~
|
||||
A wooden base holds a glowing crystal ball. An engraved brass plaque
|
||||
is attached to the plinth. The plaque reads:
|
||||
The galaxy within this crystal ball was created by Doctor of EnvyMUD.
|
||||
~
|
||||
#28830
|
||||
crystal ball crystalball~
|
||||
the crystal ball~
|
||||
A crystal ball sits on the plinth.~
|
||||
~
|
||||
12 a 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
T 28830
|
||||
$~
|
||||
|
|
|
@ -5,7 +5,7 @@ There is a small white glove on the ground here.~
|
|||
~
|
||||
3 g 0 0 0 aho 0 0 0 0 0 0 0
|
||||
30 25 20 1
|
||||
1 525 12 0
|
||||
1 525 12 0 0
|
||||
E
|
||||
white glove~
|
||||
This white glove looks rather like its worth no protection what-so-ever.
|
||||
|
@ -17,7 +17,7 @@ There is a tiny piece of broken crystal on the ground.~
|
|||
~
|
||||
9 a 0 0 0 ao 0 0 0 0 0 0 0
|
||||
3 0 0 0
|
||||
2 750 20 0
|
||||
2 750 20 0 0
|
||||
A
|
||||
12 35
|
||||
#29202
|
||||
|
@ -27,7 +27,7 @@ There is a book here with a scaled cover.~
|
|||
~
|
||||
3 g 0 0 0 ao 0 0 0 0 0 0 0
|
||||
18 3 3 26
|
||||
10 1000 200 0
|
||||
10 1000 200 0 0
|
||||
E
|
||||
book dragons~
|
||||
This book has so much information about dragons it would take you weeks to
|
||||
|
@ -40,7 +40,7 @@ A partly rotted robe lies in the corner.~
|
|||
~
|
||||
9 g 0 0 0 ak 0 0 0 0 0 0 0
|
||||
5 0 0 0
|
||||
5 150 10 0
|
||||
5 150 10 0 0
|
||||
E
|
||||
robe liche~
|
||||
This robe looks like it once belonged to something dead. Maybe you shouldn't
|
||||
|
@ -57,7 +57,7 @@ A nice looking epee lies here, begging to be picked up.~
|
|||
~
|
||||
5 0 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 12 1 11
|
||||
12 250 17 0
|
||||
12 250 17 0 0
|
||||
A
|
||||
18 2
|
||||
#29205
|
||||
|
@ -67,7 +67,7 @@ There is a strange blue spiraled fruit on the ground here.~
|
|||
~
|
||||
19 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
4 0 0 0
|
||||
3 12 2 0
|
||||
3 12 2 0 0
|
||||
E
|
||||
powwee~
|
||||
This fruit tastes something like apples with peanut better spread on.
|
||||
|
@ -79,7 +79,7 @@ There is a coiled up piece of ribbon here.~
|
|||
~
|
||||
5 0 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 8 2 2
|
||||
11 200 25 0
|
||||
11 200 25 0 0
|
||||
E
|
||||
war ribbon~
|
||||
This weapon is certainly one of the more exotic you've seen: a coiled up
|
||||
|
@ -97,7 +97,7 @@ A pale, light green zucchini.~
|
|||
~
|
||||
19 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||
4 0 0 0
|
||||
2 6 2 0
|
||||
2 6 2 0 0
|
||||
E
|
||||
zucchini~
|
||||
It looks rather sickly, as if it didn't get enough sun.
|
||||
|
@ -109,7 +109,7 @@ There is a thin manual with big red letters here.~
|
|||
~
|
||||
3 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||
1 3 3 1
|
||||
5 300 36 0
|
||||
5 300 36 0 0
|
||||
E
|
||||
manual protection~
|
||||
As you read the manual, you begin to realize that its better NOT to get hit
|
||||
|
@ -122,7 +122,7 @@ There is a travel brochure here, inviting you to see the sights.~
|
|||
~
|
||||
3 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||
8 1 1 2
|
||||
1 100 10 0
|
||||
1 100 10 0 0
|
||||
E
|
||||
brochure~
|
||||
Hey you know, now that you think of it, there's a lot of places you haven't
|
||||
|
@ -135,7 +135,7 @@ There is some sort of bird perch here, attached to something metal.~
|
|||
~
|
||||
9 h 0 0 0 ai 0 0 0 0 0 0 0
|
||||
7 0 0 0
|
||||
12 180 30 0
|
||||
12 180 30 0 0
|
||||
E
|
||||
bird perch plate~
|
||||
This is a bird perch made to affix to the shoulder plate of some armor. You
|
||||
|
@ -150,7 +150,7 @@ There is an arbalest here, nearly as tall as you!~
|
|||
~
|
||||
5 0 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 5 6 11
|
||||
24 500 34 0
|
||||
24 500 34 0 0
|
||||
A
|
||||
18 -5
|
||||
#29212
|
||||
|
@ -161,7 +161,7 @@ the front...~
|
|||
~
|
||||
9 bg 0 0 0 ad 0 0 0 0 0 0 0
|
||||
-10 0 0 0
|
||||
15 300 10 0
|
||||
15 300 10 0 0
|
||||
A
|
||||
18 3
|
||||
A
|
||||
|
@ -173,7 +173,7 @@ There is a nice-looking break-away sheathe discarded here.~
|
|||
~
|
||||
9 0 0 0 0 al 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
10 500 25 0
|
||||
10 500 25 0 0
|
||||
A
|
||||
18 1
|
||||
#29214
|
||||
|
@ -183,7 +183,7 @@ There is a tin can of worms lying here.~
|
|||
~
|
||||
19 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
2 0 0 0
|
||||
5 4 1 0
|
||||
5 4 1 0 0
|
||||
#29215
|
||||
amulet~
|
||||
an amulet of Rumble~
|
||||
|
@ -191,7 +191,7 @@ There is a valuble amulet inscribed with Rumble's symbol here.~
|
|||
~
|
||||
9 afg 0 0 0 ac 0 0 0 0 0 0 0
|
||||
5 0 0 0
|
||||
5 300 40 0
|
||||
5 300 40 0 0
|
||||
A
|
||||
13 20
|
||||
#29216
|
||||
|
@ -201,7 +201,7 @@ There is a pendant in the shape of an eagle here.~
|
|||
~
|
||||
9 afg 0 0 0 ac 0 0 0 0 0 0 0
|
||||
3 0 0 0
|
||||
7 250 45 0
|
||||
7 250 45 0 0
|
||||
A
|
||||
2 3
|
||||
A
|
||||
|
@ -213,7 +213,7 @@ There is a small fishing lure here.~
|
|||
~
|
||||
13 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 10 5 0
|
||||
1 10 5 0 0
|
||||
#29218
|
||||
dusk basil~
|
||||
a dusk of basil~
|
||||
|
@ -221,7 +221,7 @@ You see a small dusk of an herb here.~
|
|||
~
|
||||
3 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||
9 1 1 3
|
||||
1 500 50 0
|
||||
1 500 50 0 0
|
||||
#29219
|
||||
fern seed~
|
||||
a fern seed~
|
||||
|
@ -229,7 +229,7 @@ You see a very tiny seed here.~
|
|||
~
|
||||
3 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||
4 1 1 29
|
||||
1 300 0 0
|
||||
1 300 0 0 0
|
||||
#29220
|
||||
clump hemlock~
|
||||
a clump of hemlock~
|
||||
|
@ -237,7 +237,7 @@ There is a clump of hemlock lying on the ground.~
|
|||
~
|
||||
3 a 0 0 0 ao 0 0 0 0 0 0 0
|
||||
5 1 1 4
|
||||
1 400 35 0
|
||||
1 400 35 0 0
|
||||
#29221
|
||||
leaf betony~
|
||||
a betony leaf~
|
||||
|
@ -245,7 +245,7 @@ A small bright green leaf lies on the ground.~
|
|||
~
|
||||
3 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||
7 1 1 38
|
||||
1 750 75 0
|
||||
1 750 75 0 0
|
||||
#29222
|
||||
crown elder berries~
|
||||
a crown of elder berries~
|
||||
|
@ -253,7 +253,7 @@ A ring of red berries lies here.~
|
|||
~
|
||||
9 0 0 0 0 ae 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 200 40 0
|
||||
1 200 40 0 0
|
||||
A
|
||||
24 -2
|
||||
#29223
|
||||
|
@ -263,7 +263,7 @@ There is a small green key on the floor.~
|
|||
~
|
||||
18 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||
29252 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
#29224
|
||||
blank key~
|
||||
a blank key~
|
||||
|
@ -271,7 +271,7 @@ There is a blank key here.~
|
|||
~
|
||||
18 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
#29225
|
||||
odd scroll~
|
||||
an odd scroll~
|
||||
|
@ -279,7 +279,7 @@ There is an odd-looking scroll here.~
|
|||
~
|
||||
18 ag 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
#29226
|
||||
jailer's key~
|
||||
a jailer's key~
|
||||
|
@ -287,7 +287,7 @@ There is a jailer's key here.~
|
|||
~
|
||||
18 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
#29227
|
||||
flaming sword~
|
||||
a flaming sword~
|
||||
|
@ -295,7 +295,7 @@ There is a sword here with a blade of red.~
|
|||
~
|
||||
5 agk 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 4 3 3
|
||||
12 180 18 0
|
||||
12 180 18 0 0
|
||||
A
|
||||
17 -8
|
||||
#29228
|
||||
|
@ -305,7 +305,7 @@ A sword lies here with a shifting blade that hurts your eyes.~
|
|||
~
|
||||
5 g 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 1 8 3
|
||||
5 500 10 0
|
||||
5 500 10 0 0
|
||||
E
|
||||
dreamblade blade~
|
||||
The inscription on the pommel reads, 'Strike True'
|
||||
|
@ -319,7 +319,7 @@ You spot a cloak out of the corner of your eye.~
|
|||
~
|
||||
9 0 0 0 0 ak 0 0 0 0 0 0 0
|
||||
2 0 0 0
|
||||
15 250 25 0
|
||||
15 250 25 0 0
|
||||
A
|
||||
1 2
|
||||
#29230
|
||||
|
@ -329,7 +329,7 @@ There is a nice looking shirt here.~
|
|||
~
|
||||
9 g 0 0 0 ad 0 0 0 0 0 0 0
|
||||
7 0 0 0
|
||||
3 360 80 0
|
||||
3 360 80 0 0
|
||||
#29231
|
||||
space warp wand space-warp~
|
||||
the space-warp wand~
|
||||
|
@ -337,7 +337,7 @@ A wand might be here.~
|
|||
~
|
||||
15 g 0 0 0 a 0 0 0 0 0 0 0
|
||||
200 0 0 0
|
||||
1 500 15 0
|
||||
1 500 15 0 0
|
||||
#29232
|
||||
elite sword~
|
||||
an elite sword~
|
||||
|
@ -345,7 +345,7 @@ A beautiful sword has been discarded here.~
|
|||
~
|
||||
5 0 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 2 8 3
|
||||
8 800 80 0
|
||||
8 800 80 0 0
|
||||
#29233
|
||||
amulet protection~
|
||||
an amulet of protection~
|
||||
|
@ -353,7 +353,7 @@ An amulet is here, not wanted by anybody.~
|
|||
~
|
||||
9 ag 0 0 0 ac 0 0 0 0 0 0 0
|
||||
8 0 0 0
|
||||
7 750 20 0
|
||||
7 750 20 0 0
|
||||
#29234
|
||||
staff memory~
|
||||
the memory staff~
|
||||
|
@ -361,7 +361,7 @@ A staff stands against the wall here.~
|
|||
~
|
||||
1 ag 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 -1 0
|
||||
10 200 30 0
|
||||
10 200 30 0 0
|
||||
A
|
||||
4 1
|
||||
#29235
|
||||
|
@ -371,7 +371,7 @@ A sharp-looking flail is here.~
|
|||
~
|
||||
5 ag 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 1 8 6
|
||||
10 600 10 0
|
||||
10 600 10 0 0
|
||||
A
|
||||
19 2
|
||||
#29236
|
||||
|
@ -381,7 +381,7 @@ A painting of the goddess of healing hangs here.~
|
|||
~
|
||||
3 gk 0 0 0 ao 0 0 0 0 0 0 0
|
||||
10 5 5 15
|
||||
15 150 30 0
|
||||
15 150 30 0 0
|
||||
E
|
||||
painting art arla~
|
||||
This is a painting of Arla, goddess of healing. There seems to be no
|
||||
|
@ -394,7 +394,7 @@ A big axe is here.~
|
|||
~
|
||||
5 ag 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 1 6 3
|
||||
14 900 20 0
|
||||
14 900 20 0 0
|
||||
A
|
||||
19 4
|
||||
#29238
|
||||
|
@ -404,7 +404,7 @@ A talisman lies here, filleted in gold.~
|
|||
~
|
||||
9 ag 0 0 0 ac 0 0 0 0 0 0 0
|
||||
4 0 0 0
|
||||
1 400 10 0
|
||||
1 400 10 0 0
|
||||
A
|
||||
12 10
|
||||
#29239
|
||||
|
@ -414,7 +414,7 @@ A blob of something that pulses slightly is lumped here.~
|
|||
~
|
||||
9 g 0 0 0 acdfgilm 0 0 0 0 0 0 0
|
||||
5 0 0 0
|
||||
5 100 20 0
|
||||
5 100 20 0 0
|
||||
E
|
||||
armor living blob~
|
||||
It seems to be rather cohesive, and feels dry to the touch.
|
||||
|
@ -428,7 +428,7 @@ An extremely pale apple sits here.~
|
|||
~
|
||||
19 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
2 0 0 0
|
||||
1 3 1 0
|
||||
1 3 1 0 0
|
||||
E
|
||||
apple~
|
||||
It looks like it didn't get enough sun.
|
||||
|
@ -440,7 +440,7 @@ A potato sits here, eyeing you.~
|
|||
~
|
||||
19 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
4 0 0 0
|
||||
1 2 1 0
|
||||
1 2 1 0 0
|
||||
E
|
||||
potato potatoe~
|
||||
Looks like a potatoe^H.
|
||||
|
@ -452,7 +452,7 @@ You can smell that onion from here!~
|
|||
~
|
||||
19 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
1 0 0 0
|
||||
1 1 1 0
|
||||
1 1 1 0 0
|
||||
E
|
||||
onion~
|
||||
That's a pretty strong onion!
|
||||
|
@ -464,7 +464,7 @@ A steel breast plate lies here.~
|
|||
~
|
||||
9 0 0 0 0 ad 0 0 0 0 0 0 0
|
||||
6 0 0 0
|
||||
15 1000 100 0
|
||||
15 1000 100 0 0
|
||||
#29244
|
||||
cap steel round~
|
||||
a round, steel cap~
|
||||
|
@ -472,7 +472,7 @@ A round, steel cap lies here, discarded.~
|
|||
~
|
||||
9 0 0 0 0 ae 0 0 0 0 0 0 0
|
||||
4 0 0 0
|
||||
5 100 30 0
|
||||
5 100 30 0 0
|
||||
#29245
|
||||
leggings chain~
|
||||
a pair of chain leggings~
|
||||
|
@ -480,7 +480,7 @@ A pair of chain leggings are piled here.~
|
|||
~
|
||||
9 0 0 0 0 af 0 0 0 0 0 0 0
|
||||
5 0 0 0
|
||||
20 600 75 0
|
||||
20 600 75 0 0
|
||||
#29246
|
||||
chest~
|
||||
a chest~
|
||||
|
@ -488,15 +488,15 @@ An ornate looking chest sits here.~
|
|||
~
|
||||
15 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
200 5 -1 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
#29247
|
||||
water well water~
|
||||
a well~
|
||||
A well sits in the center of the intersection here.~
|
||||
~
|
||||
17 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
23 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
500 500 0 0
|
||||
505 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
well~
|
||||
It goes deep, deep, deep into the ground. There's a grate overtop to keep
|
||||
|
@ -509,7 +509,7 @@ A bottle with a brightly colored label sits here.~
|
|||
~
|
||||
17 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
4 4 1 0
|
||||
9 10 2 0
|
||||
9 10 2 0 0
|
||||
#29249
|
||||
wine carafe wine~
|
||||
a carafe~
|
||||
|
@ -517,7 +517,7 @@ A wooden carafe sits on a table here.~
|
|||
~
|
||||
17 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
8 8 2 0
|
||||
13 20 5 0
|
||||
13 20 5 0 0
|
||||
#29250
|
||||
firebreather shotglass glass firebreather~
|
||||
a shotglass~
|
||||
|
@ -525,5 +525,5 @@ A shotglass has been discarded here.~
|
|||
~
|
||||
17 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
2 2 7 0
|
||||
7 15 4 0
|
||||
7 15 4 0 0
|
||||
$~
|
||||
|
|
|
@ -185,7 +185,7 @@ fire. This bomb can be used to target a foe with deadly effect. Just throw
|
|||
this bomb at them and see.
|
||||
~
|
||||
#320
|
||||
dagger~
|
||||
dagger pierce piercing ~
|
||||
a dagger~
|
||||
A dagger with a long thin blade is here.~
|
||||
~
|
||||
|
@ -201,13 +201,13 @@ A small sword lies here.~
|
|||
0 1 6 11
|
||||
3 60 0 0 0
|
||||
E
|
||||
sword small~
|
||||
The small sword seems to have an inscription of some sort inscription...
|
||||
~
|
||||
E
|
||||
inscription~
|
||||
It says: 'May this sword be a good companion. '
|
||||
~
|
||||
E
|
||||
sword small~
|
||||
The small sword seems to have an inscription of some sort inscription...
|
||||
~
|
||||
#322
|
||||
sword long~
|
||||
a long sword~
|
||||
|
@ -427,8 +427,8 @@ A scroll has carelessly been left here.~
|
|||
$n recites the ancient words "Identium oliciferous!"
|
||||
~
|
||||
2 g 0 0 0 ao 0 0 0 0 0 0 0
|
||||
12 -1 -1 -1
|
||||
1 1000 0 0 0
|
||||
1 52 -1 -1
|
||||
1 5000 0 0 0
|
||||
E
|
||||
scroll identify~
|
||||
The scroll has a magic formula drawn upon it:
|
||||
|
@ -627,13 +627,13 @@ A large, sociable bulletin board is mounted on a wall here.~
|
|||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
board~
|
||||
If you can read this, the board is not working.
|
||||
~
|
||||
E
|
||||
social bulletin~
|
||||
Use 'look board' to read the board.
|
||||
~
|
||||
E
|
||||
board~
|
||||
If you can read this, the board is not working.
|
||||
~
|
||||
#397
|
||||
board frozen bulletin~
|
||||
a frozen bulletin board~
|
||||
|
@ -643,13 +643,13 @@ A large bulletin board is here, carved from a block of ice.~
|
|||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
board~
|
||||
If you can read this, the board is not working.
|
||||
~
|
||||
E
|
||||
freeze bulletin~
|
||||
Use 'look board' to read the board.
|
||||
~
|
||||
E
|
||||
board~
|
||||
If you can read this, the board is not working.
|
||||
~
|
||||
#398
|
||||
board holy bulletin~
|
||||
a holy bulletin board~
|
||||
|
@ -659,13 +659,13 @@ A large bulletin board is mounted on a wall here. It glows with a faint aura.~
|
|||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
board~
|
||||
If you can read this, the board is not working.
|
||||
~
|
||||
E
|
||||
holy bulletin~
|
||||
Use 'look board' to read the board.
|
||||
~
|
||||
E
|
||||
board~
|
||||
If you can read this, the board is not working.
|
||||
~
|
||||
#399
|
||||
board bulletin~
|
||||
a bulletin board~
|
||||
|
@ -675,11 +675,11 @@ A large bulletin board is mounted on a wall here.~
|
|||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
board~
|
||||
If you can read this, the board is not working.
|
||||
~
|
||||
E
|
||||
bulletin~
|
||||
Use 'look board' to read the board.
|
||||
~
|
||||
E
|
||||
board~
|
||||
If you can read this, the board is not working.
|
||||
~
|
||||
$~
|
||||
|
|
|
@ -5,7 +5,7 @@ A beer barrel has been left here.~
|
|||
~
|
||||
17 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
50 50 1 0
|
||||
50 300 100 0
|
||||
50 300 100 0 0
|
||||
#3001
|
||||
bottle beer~
|
||||
a bottle~
|
||||
|
@ -13,7 +13,7 @@ A beer bottle has been left here.~
|
|||
~
|
||||
17 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
8 8 1 0
|
||||
10 20 8 0
|
||||
10 20 8 0 0
|
||||
#3002
|
||||
bottle dark ale~
|
||||
a bottle~
|
||||
|
@ -21,7 +21,7 @@ A dark bottle of ale has been left here.~
|
|||
~
|
||||
17 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
8 8 3 0
|
||||
10 10 3 0
|
||||
10 10 3 0 0
|
||||
#3003
|
||||
bottle firebreather~
|
||||
a bottle~
|
||||
|
@ -29,7 +29,7 @@ A bottle of firebreather has been left here.~
|
|||
~
|
||||
17 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
8 8 7 0
|
||||
10 50 17 0
|
||||
10 50 17 0 0
|
||||
#3004
|
||||
bottle local~
|
||||
a bottle~
|
||||
|
@ -37,7 +37,7 @@ A dark bottle has been left here.~
|
|||
~
|
||||
17 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
8 8 8 0
|
||||
10 20 7 0
|
||||
10 20 7 0 0
|
||||
#3005
|
||||
key dull metal~
|
||||
a key of dull metal~
|
||||
|
@ -45,7 +45,7 @@ A key made of a dull metal is lying on the ground here.~
|
|||
~
|
||||
18 cdq 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
#3006
|
||||
teleporter~
|
||||
the teleporter~
|
||||
|
@ -53,7 +53,7 @@ A strange device labeled "teleporter" was left here.~
|
|||
~
|
||||
12 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 10 0 0
|
||||
1 10 0 0 0
|
||||
T 3014
|
||||
T 3015
|
||||
E
|
||||
|
@ -71,7 +71,7 @@ Some waybread has been put here.~
|
|||
~
|
||||
19 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
24 0 0 0
|
||||
1 50 50 0
|
||||
1 50 50 0 0
|
||||
E
|
||||
waybread bread~
|
||||
The waybread is the traditional feed of elves when travelling, they call it
|
||||
|
@ -84,7 +84,7 @@ A loaf of bread has been left here.~
|
|||
~
|
||||
19 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
12 0 0 0
|
||||
1 10 10 0
|
||||
1 10 10 0 0
|
||||
#3011
|
||||
danish pastry~
|
||||
a danish pastry~
|
||||
|
@ -92,7 +92,7 @@ A nice looking delicious danish pastry has been placed here.~
|
|||
~
|
||||
19 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
5 0 0 0
|
||||
1 5 5 0
|
||||
1 5 5 0 0
|
||||
#3012
|
||||
taco mexican~
|
||||
a Mexican taco~
|
||||
|
@ -100,7 +100,7 @@ A tasty looking Mexican taco has been dropped here.~
|
|||
~
|
||||
19 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
15 0 0 0
|
||||
1 15 15 0
|
||||
1 15 15 0 0
|
||||
#3013
|
||||
burrito hot~
|
||||
a spicy hot burrito~
|
||||
|
@ -108,7 +108,7 @@ A spicy looking burrito has been set here.~
|
|||
~
|
||||
19 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
10 0 0 0
|
||||
1 10 10 0
|
||||
1 10 10 0 0
|
||||
#3014
|
||||
nachos nacho~
|
||||
some nachos with cheese~
|
||||
|
@ -116,7 +116,7 @@ Some nachos have been left here.~
|
|||
~
|
||||
19 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
5 0 0 0
|
||||
1 5 5 0
|
||||
1 5 5 0 0
|
||||
E
|
||||
nachos nacho~
|
||||
They have cheese on them. Looks like one of Uncle Juan's specials.
|
||||
|
@ -128,7 +128,7 @@ A rather dubious looking piece of meat is on the ground here.~
|
|||
~
|
||||
19 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
14 0 0 0
|
||||
5 24 10 0
|
||||
5 24 10 0 0
|
||||
E
|
||||
meat chunk~
|
||||
It isn't so much that the meat looks poisoned or anything, but that you just
|
||||
|
@ -143,7 +143,7 @@ A dagger with a long thin blade is here.~
|
|||
~
|
||||
5 n 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 1 4 11
|
||||
1 10 10 0
|
||||
1 10 10 0 0
|
||||
#3021
|
||||
sword small~
|
||||
a small sword~
|
||||
|
@ -151,15 +151,15 @@ A small sword lies here.~
|
|||
~
|
||||
5 e 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 1 6 11
|
||||
3 60 10 0
|
||||
E
|
||||
inscription~
|
||||
It says: 'May this sword be a good companion. '
|
||||
~
|
||||
3 60 10 0 0
|
||||
E
|
||||
sword small~
|
||||
The small sword seems to have an inscription of some sort.
|
||||
~
|
||||
E
|
||||
inscription~
|
||||
It says: 'May this sword be a good companion. '
|
||||
~
|
||||
#3022
|
||||
sword long~
|
||||
a long sword~
|
||||
|
@ -167,7 +167,7 @@ A long sword has been left here.~
|
|||
~
|
||||
5 n 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 1 8 3
|
||||
8 600 10 0
|
||||
8 600 10 0 0
|
||||
#3023
|
||||
club wooden~
|
||||
a wooden club~
|
||||
|
@ -175,7 +175,7 @@ A simple looking wooden club is here.~
|
|||
~
|
||||
5 0 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 1 3 7
|
||||
3 12 10 0
|
||||
3 12 10 0 0
|
||||
#3024
|
||||
warhammer hammer~
|
||||
a warhammer~
|
||||
|
@ -183,7 +183,7 @@ A medium sized warhammer is here.~
|
|||
~
|
||||
5 0 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 1 5 7
|
||||
6 50 10 0
|
||||
6 50 10 0 0
|
||||
#3025
|
||||
flail large~
|
||||
a flail~
|
||||
|
@ -191,7 +191,7 @@ A large flail is here.~
|
|||
~
|
||||
5 0 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 2 4 7
|
||||
6 625 10 0
|
||||
6 625 10 0 0
|
||||
#3030
|
||||
torch~
|
||||
a torch~
|
||||
|
@ -199,15 +199,15 @@ A large torch.~
|
|||
~
|
||||
1 0 0 0 0 adefijklmn 0 0 0 0 0 0 0
|
||||
0 0 24 0
|
||||
1 10 10 0
|
||||
1 10 10 0 0
|
||||
#3031
|
||||
lantern brass~
|
||||
a lantern~
|
||||
A brass lantern is here.~
|
||||
~
|
||||
1 0 0 0 0 adefijklmn 0 0 0 0 0 0 0
|
||||
1 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 96 0
|
||||
1 50 10 0
|
||||
1 50 10 0 0
|
||||
#3032
|
||||
bag~
|
||||
a bag~
|
||||
|
@ -215,7 +215,7 @@ A small bag is here.~
|
|||
~
|
||||
15 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||
50 0 0 0
|
||||
2 20 10 0
|
||||
2 20 10 0 0
|
||||
#3033
|
||||
box~
|
||||
a box~
|
||||
|
@ -223,7 +223,7 @@ A small box is here.~
|
|||
~
|
||||
15 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||
10 0 0 0
|
||||
5 50 10 0
|
||||
5 50 10 0 0
|
||||
#3034
|
||||
atm teller banks machine~
|
||||
an automatic teller machine~
|
||||
|
@ -231,7 +231,7 @@ An automatic teller machine has been installed in the wall here.~
|
|||
~
|
||||
12 cdeg 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
atm teller bank machine~
|
||||
There is a small note on the machine which says:
|
||||
|
@ -247,7 +247,7 @@ A large fountain carved from blue-streaked marble is here, bubbling merrily.~
|
|||
~
|
||||
23 cdeg 0 0 0 0 0 0 0 0 0 0 0
|
||||
500 500 15 0
|
||||
505 0 0 0
|
||||
505 0 0 0 0
|
||||
E
|
||||
marble blue streaked fountain~
|
||||
It is a well crafted fountain, carved from a single piece of very beautiful
|
||||
|
@ -262,7 +262,7 @@ A handy dandy cashcard is sitting on the ground here.~
|
|||
~
|
||||
12 cdeg 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1000 10 0
|
||||
1 1000 10 0 0
|
||||
E
|
||||
cashcard card atm~
|
||||
There is some writing on the back of the card which reads:
|
||||
|
@ -278,7 +278,7 @@ A candle lies here, unlit.~
|
|||
~
|
||||
1 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 -1 0
|
||||
1 5 1 0
|
||||
1 5 1 0 0
|
||||
E
|
||||
candle~
|
||||
A home-made candle, how quaint!
|
||||
|
@ -290,7 +290,7 @@ A penny nail lies in the dust.~
|
|||
~
|
||||
5 0 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 1 1 11
|
||||
1 5 1 0
|
||||
1 5 1 0 0
|
||||
E
|
||||
nail~
|
||||
Its a common iron nail, used for carpentry work.
|
||||
|
@ -302,7 +302,7 @@ A cast-iron pot sits on the ground.~
|
|||
~
|
||||
15 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
10 0 0 0
|
||||
10 100 20 0
|
||||
10 100 20 0 0
|
||||
E
|
||||
pot~
|
||||
It is a nice pot. You could use it, if you ever settled down.
|
||||
|
@ -314,7 +314,7 @@ A breast plate is lying on the ground.~
|
|||
~
|
||||
9 0 0 0 0 ad 0 0 0 0 0 0 0
|
||||
7 0 0 0
|
||||
50 180 15 0
|
||||
50 180 15 0 0
|
||||
#3041
|
||||
shirt chain mail~
|
||||
a chain mail shirt~
|
||||
|
@ -322,7 +322,7 @@ A chain mail shirt is lying on the ground.~
|
|||
~
|
||||
9 0 0 0 0 ad 0 0 0 0 0 0 0
|
||||
5 0 0 0
|
||||
50 250 5 0
|
||||
50 250 5 0 0
|
||||
#3042
|
||||
shield wooden~
|
||||
a shield~
|
||||
|
@ -330,7 +330,7 @@ A small wooden shield is lying on the ground.~
|
|||
~
|
||||
9 0 0 0 0 aj 0 0 0 0 0 0 0
|
||||
2 0 0 0
|
||||
3 100 10 0
|
||||
3 100 10 0 0
|
||||
#3043
|
||||
jacket soft leather~
|
||||
a leather jacket~
|
||||
|
@ -338,7 +338,7 @@ A soft leather jacket is lying on the ground.~
|
|||
~
|
||||
9 0 0 0 0 ad 0 0 0 0 0 0 0
|
||||
2 0 0 0
|
||||
10 200 10 0
|
||||
10 200 10 0 0
|
||||
#3044
|
||||
jacket studded leather~
|
||||
a studded leather jacket~
|
||||
|
@ -346,7 +346,7 @@ A studded leather jacket is lying on the ground.~
|
|||
~
|
||||
9 0 0 0 0 ad 0 0 0 0 0 0 0
|
||||
3 0 0 0
|
||||
20 500 10 0
|
||||
20 500 10 0 0
|
||||
#3045
|
||||
jacket scale mail~
|
||||
a scale mail jacket~
|
||||
|
@ -354,7 +354,7 @@ A scale mail jacket is lying on the ground.~
|
|||
~
|
||||
9 0 0 0 0 ad 0 0 0 0 0 0 0
|
||||
4 0 0 0
|
||||
40 1000 10 0
|
||||
40 1000 10 0 0
|
||||
#3046
|
||||
plate bronze breast~
|
||||
a bronze breast plate~
|
||||
|
@ -362,15 +362,15 @@ A bronze breast plate is lying on the ground.~
|
|||
~
|
||||
9 0 0 0 0 ad 0 0 0 0 0 0 0
|
||||
6 0 0 0
|
||||
50 700 10 0
|
||||
50 700 10 0 0
|
||||
#3050
|
||||
scroll identify~
|
||||
a scroll of identify~
|
||||
A scroll has carelessly been left here.~
|
||||
~
|
||||
2 g 0 0 0 ao 0 0 0 0 0 0 0
|
||||
12 -1 -1 -1
|
||||
1 1000 10 0
|
||||
1 52 -1 -1
|
||||
1 5000 10 0 0
|
||||
E
|
||||
scroll identify~
|
||||
The scroll has a magic formula drawn upon it:
|
||||
|
@ -390,7 +390,7 @@ A small yellow potion has carelessly been left here.~
|
|||
~
|
||||
10 g 0 0 0 ao 0 0 0 0 0 0 0
|
||||
12 19 -1 -1
|
||||
1 400 10 0
|
||||
1 400 10 0 0
|
||||
E
|
||||
potion yellow~
|
||||
The potion has a small label 'Detect The Invisible'.
|
||||
|
@ -402,7 +402,7 @@ A scroll has carelessly been left here.~
|
|||
~
|
||||
2 g 0 0 0 ao 0 0 0 0 0 0 0
|
||||
12 42 -1 -1
|
||||
4 200 10 0
|
||||
4 200 10 0 0
|
||||
E
|
||||
scroll recall~
|
||||
The scroll has written a formulae of 'Word of Recall' upon it.
|
||||
|
@ -414,7 +414,7 @@ A grey wand has carelessly been left here.~
|
|||
~
|
||||
3 g 0 0 0 ao 0 0 0 0 0 0 0
|
||||
12 2 2 29
|
||||
2 400 10 0
|
||||
2 400 10 0 0
|
||||
E
|
||||
wand grey~
|
||||
The wand is an old dark grey stick. You notice a small symbol etched
|
||||
|
@ -430,7 +430,7 @@ A gnarled staff has carelessly been left here.~
|
|||
~
|
||||
4 g 0 0 0 ao 0 0 0 0 0 0 0
|
||||
12 1 1 38
|
||||
17 700 50 0
|
||||
17 700 50 0 0
|
||||
E
|
||||
staff gnarled~
|
||||
The staff is made of old oak, and is around five feet long. It fits
|
||||
|
@ -451,7 +451,7 @@ A metal staff has carelessly been left here.~
|
|||
~
|
||||
4 g 0 0 0 ao 0 0 0 0 0 0 0
|
||||
10 8 8 15
|
||||
7 850 30 0
|
||||
7 850 30 0 0
|
||||
E
|
||||
staff metal~
|
||||
The staff is made of metals unknown to you.
|
||||
|
@ -463,7 +463,7 @@ A raft has been left here.~
|
|||
~
|
||||
22 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
50 400 10 0
|
||||
50 400 10 0 0
|
||||
E
|
||||
raft~
|
||||
The raft looks very primitive.
|
||||
|
@ -475,7 +475,7 @@ A canoe has been left here.~
|
|||
~
|
||||
22 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
32 1000 100 0
|
||||
32 1000 100 0 0
|
||||
E
|
||||
canoe~
|
||||
The canoe is fairly light.
|
||||
|
@ -487,7 +487,7 @@ A pair of bronze gauntlets is lying on the ground.~
|
|||
~
|
||||
9 0 0 0 0 ah 0 0 0 0 0 0 0
|
||||
6 0 0 0
|
||||
8 175 10 0
|
||||
8 175 10 0 0
|
||||
#3071
|
||||
gloves leather~
|
||||
a pair of leather gloves~
|
||||
|
@ -495,7 +495,7 @@ A pair of leather gloves is lying on the ground.~
|
|||
~
|
||||
9 0 0 0 0 ah 0 0 0 0 0 0 0
|
||||
3 0 0 0
|
||||
3 75 10 0
|
||||
3 75 10 0 0
|
||||
#3075
|
||||
helmet bronze~
|
||||
a bronze helmet~
|
||||
|
@ -503,7 +503,7 @@ A bronze helmet is lying on the ground.~
|
|||
~
|
||||
9 0 0 0 0 ae 0 0 0 0 0 0 0
|
||||
6 0 0 0
|
||||
8 350 10 0
|
||||
8 350 10 0 0
|
||||
#3076
|
||||
cap leather~
|
||||
a leather cap~
|
||||
|
@ -511,7 +511,7 @@ A leather cap is lying on the ground.~
|
|||
~
|
||||
9 0 0 0 0 ae 0 0 0 0 0 0 0
|
||||
3 0 0 0
|
||||
3 150 10 0
|
||||
3 150 10 0 0
|
||||
#3080
|
||||
leggings bronze~
|
||||
a pair of bronze leggings~
|
||||
|
@ -519,7 +519,7 @@ A pair of bronze leggings is lying on the ground.~
|
|||
~
|
||||
9 0 0 0 0 af 0 0 0 0 0 0 0
|
||||
6 0 0 0
|
||||
8 350 10 0
|
||||
8 350 10 0 0
|
||||
#3081
|
||||
pants leather~
|
||||
a pair of leather pants~
|
||||
|
@ -527,7 +527,7 @@ A pair of leather pants is lying on the ground.~
|
|||
~
|
||||
9 0 0 0 0 af 0 0 0 0 0 0 0
|
||||
3 0 0 0
|
||||
8 150 10 0
|
||||
8 150 10 0 0
|
||||
#3082
|
||||
leather gorget neck guard~
|
||||
a leather gorget~
|
||||
|
@ -535,7 +535,7 @@ A leather neck guard has been left here~
|
|||
~
|
||||
9 0 0 0 0 ac 0 0 0 0 0 0 0
|
||||
3 0 0 0
|
||||
1 0 0 0
|
||||
1 10 0 0 0
|
||||
E
|
||||
leather gorget neck guard~
|
||||
This leather neck guard is meant to protect the throat and face in battle.
|
||||
|
@ -543,11 +543,11 @@ leather gorget neck guard~
|
|||
#3083
|
||||
leather ring~
|
||||
a leather ring~
|
||||
A leather wring with strange symbols lies here.~
|
||||
A leather ring with strange symbols lies here.~
|
||||
~
|
||||
11 0 0 0 0 ab 0 0 0 0 0 0 0
|
||||
1 0 0 0
|
||||
1 10 1 0
|
||||
1 10 1 0 0
|
||||
E
|
||||
leather ring~
|
||||
The ring used to have some strange writing and symbols around the band but it
|
||||
|
@ -560,7 +560,7 @@ A pair of leather boots is lying here.~
|
|||
~
|
||||
11 0 0 0 0 ag 0 0 0 0 0 0 0
|
||||
4 0 0 0
|
||||
2 11 0 0
|
||||
2 11 0 0 0
|
||||
E
|
||||
leather boots~
|
||||
The boots are worn with age but well oiled and polished to still remain
|
||||
|
@ -573,7 +573,7 @@ A pair of bronze sleeves is lying on the ground.~
|
|||
~
|
||||
9 0 0 0 0 ai 0 0 0 0 0 0 0
|
||||
6 0 0 0
|
||||
8 175 10 0
|
||||
8 175 10 0 0
|
||||
#3086
|
||||
sleeves leather~
|
||||
a pair of leather sleeves~
|
||||
|
@ -581,7 +581,7 @@ A pair of leather sleeves is lying on the ground.~
|
|||
~
|
||||
9 0 0 0 0 ai 0 0 0 0 0 0 0
|
||||
2 0 0 0
|
||||
4 75 10 0
|
||||
4 75 10 0 0
|
||||
#3087
|
||||
brown leather cape~
|
||||
a brown leather cape~
|
||||
|
@ -589,7 +589,7 @@ A brown leather cape was abandoned on the floor~
|
|||
~
|
||||
9 0 0 0 0 ak 0 0 0 0 0 0 0
|
||||
5 0 0 0
|
||||
4 100 0 0
|
||||
4 100 0 0 0
|
||||
E
|
||||
brown leather cape~
|
||||
It is a rough brown leather cape that is frayed at the end.
|
||||
|
@ -603,7 +603,7 @@ A belt made of leather was left here.~
|
|||
~
|
||||
9 e 0 0 0 al 0 0 0 0 0 0 0
|
||||
2 0 0 0
|
||||
1 30 0 0
|
||||
1 30 0 0 0
|
||||
E
|
||||
belt leather old~
|
||||
It looks very, very old.
|
||||
|
@ -619,7 +619,7 @@ A leather wristguard lies in the dirt.~
|
|||
~
|
||||
9 0 0 0 0 am 0 0 0 0 0 0 0
|
||||
1 0 0 0
|
||||
3 30 0 0
|
||||
3 30 0 0 0
|
||||
E
|
||||
leather wristguard~
|
||||
The wristguard has been heavily oiled and is extremely flexible and
|
||||
|
@ -633,15 +633,15 @@ A large, sociable bulletin board is mounted on a wall here.~
|
|||
~
|
||||
13 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0
|
||||
E
|
||||
social bulletin~
|
||||
Use 'look board' to read the board.
|
||||
~
|
||||
0 0 0 0 0
|
||||
E
|
||||
board~
|
||||
If you can read this, the board is not working.
|
||||
~
|
||||
E
|
||||
social bulletin~
|
||||
Use 'look board' to read the board.
|
||||
~
|
||||
#3097
|
||||
boards frozen bulletin gen_boards~
|
||||
a frozen bulletin board~
|
||||
|
@ -649,15 +649,15 @@ A large bulletin board is here, carved from a block of ice.~
|
|||
~
|
||||
13 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0
|
||||
E
|
||||
freeze bulletin~
|
||||
Use 'look board' to read the board.
|
||||
~
|
||||
0 0 0 0 0
|
||||
E
|
||||
board~
|
||||
If you can read this, the board is not working.
|
||||
~
|
||||
E
|
||||
freeze bulletin~
|
||||
Use 'look board' to read the board.
|
||||
~
|
||||
#3098
|
||||
boards holy bulletin gen_boards~
|
||||
a holy bulletin board~
|
||||
|
@ -665,15 +665,15 @@ A large bulletin board is mounted on a wall here. It glows with a faint aura.~
|
|||
~
|
||||
13 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0
|
||||
E
|
||||
holy bulletin~
|
||||
Use 'look board' to read the board.
|
||||
~
|
||||
0 0 0 0 0
|
||||
E
|
||||
board~
|
||||
If you can read this, the board is not working.
|
||||
~
|
||||
E
|
||||
holy bulletin~
|
||||
Use 'look board' to read the board.
|
||||
~
|
||||
#3099
|
||||
boards bulletin gen_boards~
|
||||
a bulletin board~
|
||||
|
@ -681,13 +681,13 @@ A large bulletin board is mounted on a wall here.~
|
|||
~
|
||||
13 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0
|
||||
E
|
||||
bulletin~
|
||||
Use 'look board' to read the board.
|
||||
~
|
||||
0 0 0 0 0
|
||||
E
|
||||
board~
|
||||
If you can read this, the board is not working.
|
||||
~
|
||||
E
|
||||
bulletin~
|
||||
Use 'look board' to read the board.
|
||||
~
|
||||
$~
|
||||
|
|
|
@ -5,7 +5,7 @@ A strange looking sword lies discarded here.~
|
|||
~
|
||||
5 0 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 2 6 3
|
||||
5 900 0 0
|
||||
5 900 0 0 0
|
||||
E
|
||||
falchion sword~
|
||||
It is a short sword of the hacking variety, it seems a bit worn.
|
||||
|
@ -17,7 +17,7 @@ A blood-stained chalice has been set down here.~
|
|||
~
|
||||
17 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||
6 6 13 1
|
||||
11 300 0 0
|
||||
11 300 0 0 0
|
||||
E
|
||||
chalice~
|
||||
What a perfect gift for mother!
|
||||
|
@ -29,7 +29,7 @@ An ornate copper coffer is set against the far wall.~
|
|||
~
|
||||
15 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
200 13 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
coffer copper ornate~
|
||||
This small coffer looks like it could contain all of your belongings, which
|
||||
|
@ -42,7 +42,7 @@ A tonic of comfrey root has been discarded here.~
|
|||
~
|
||||
10 g 0 0 0 ao 0 0 0 0 0 0 0
|
||||
15 39 39 33
|
||||
1 600 0 0
|
||||
1 600 0 0 0
|
||||
E
|
||||
tonic root comfrey~
|
||||
What doesn't kill you makes you stronger, right?
|
||||
|
@ -54,7 +54,7 @@ An elixir of Adder's Tongue lies here.~
|
|||
~
|
||||
10 g 0 0 0 ao 0 0 0 0 0 0 0
|
||||
15 44 21 -1
|
||||
1 600 0 0
|
||||
1 600 0 0 0
|
||||
E
|
||||
elixir tongue adder~
|
||||
This elixer may be good for you, but it sure looks disgusting. Adder's
|
||||
|
@ -67,7 +67,7 @@ An old skeleton key lies on the floor.~
|
|||
~
|
||||
18 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||
30005 0 0 0
|
||||
2 500 0 0
|
||||
2 500 0 0 0
|
||||
E
|
||||
key skeleton~
|
||||
It is made of bone. What did you expect, in this place of death?
|
||||
|
@ -79,7 +79,7 @@ A long, bamboo blowgun rest on the ground.~
|
|||
~
|
||||
5 0 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 9 2 7
|
||||
5 160 0 0
|
||||
5 160 0 0 0
|
||||
E
|
||||
blowgun bamboo~
|
||||
How odd, who would have ever expected you to find a bamboo blowgun in these
|
||||
|
@ -94,7 +94,7 @@ You seem to be standing in a pool of blood.~
|
|||
~
|
||||
17 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
15 15 13 5
|
||||
20 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
blood pool~
|
||||
Wow! Perfect for the vampire in you! I wonder if it is human or animal
|
||||
|
@ -107,7 +107,7 @@ A large, dull red stone awaits, invitingly, to be picked up.~
|
|||
~
|
||||
4 bgj 0 0 0 ao 0 0 0 0 0 0 0
|
||||
13 7 7 25
|
||||
8 300 0 0
|
||||
8 300 0 0 0
|
||||
E
|
||||
bloodstone stone red~
|
||||
It glows malignantly with its own ruddy light. You peer within the stone
|
||||
|
@ -122,7 +122,7 @@ A nasty looking stiletto with a shiny black blade lies amid the dust.~
|
|||
~
|
||||
5 bgj 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 4 4 11
|
||||
3 1000 0 0
|
||||
3 1000 0 0 0
|
||||
E
|
||||
Heartseeker stiletto blade~
|
||||
This blade has a distinct aura of evil surrounding its fine blade.
|
||||
|
@ -138,7 +138,7 @@ A shield with a large, dead scarab mounted in the center lies here.~
|
|||
~
|
||||
9 g 0 0 0 aj 0 0 0 0 0 0 0
|
||||
6 0 0 0
|
||||
17 900 0 0
|
||||
17 900 0 0 0
|
||||
E
|
||||
shield scarab beetle~
|
||||
This shield is unremarkable except for the oversized scarab beetle mounted in
|
||||
|
@ -154,7 +154,7 @@ A skull-headed mace has been left here.~
|
|||
~
|
||||
5 bgj 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 3 6 6
|
||||
10 120 0 0
|
||||
10 120 0 0 0
|
||||
E
|
||||
mace fred skull~
|
||||
The stout leather-wrapped shaft is topped with the animated skull of Fred
|
||||
|
@ -171,7 +171,7 @@ A spiked buckler with a circle of knives set in it, has been left here.~
|
|||
~
|
||||
15 0 0 0 0 aj 0 0 0 0 0 0 0
|
||||
3 0 -1 0
|
||||
7 240 0 0
|
||||
7 240 0 0 0
|
||||
E
|
||||
buckler arsenal~
|
||||
The buckler has a circle of throwing knives set around its center spike.
|
||||
|
@ -187,7 +187,7 @@ A well balanced throwing knife lies on the ground.~
|
|||
~
|
||||
5 0 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 1 4 3
|
||||
1 10 0 0
|
||||
1 10 0 0 0
|
||||
E
|
||||
knife throwing~
|
||||
This knife has been carefully crafted to provide maximum balance, so that it
|
||||
|
@ -200,7 +200,7 @@ A pile of debris has been stacked on a small plateau, away from the acid.~
|
|||
~
|
||||
15 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
1000 0 -1 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
pile debris~
|
||||
It contains all manner of rusty items and beaten equipment garnered by the
|
||||
|
@ -213,7 +213,7 @@ A long, sharp polearm has been left here.~
|
|||
~
|
||||
5 0 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 2 8 3
|
||||
16 150 0 0
|
||||
16 150 0 0 0
|
||||
E
|
||||
guisarme polearm~
|
||||
What more can be said? It is a rather long weapon of destruction.
|
||||
|
@ -229,7 +229,7 @@ A single, white minstrel's glove has been discarded here.~
|
|||
~
|
||||
9 ag 0 0 0 ah 0 0 0 0 0 0 0
|
||||
6 0 0 0
|
||||
8 450 0 0
|
||||
8 450 0 0 0
|
||||
E
|
||||
glove minstrels minstrel harp pattern~
|
||||
The glove has a small needlework pattern in the back formed in the shape of a
|
||||
|
@ -244,7 +244,7 @@ A worn and shabby suit of ring mail has been cast away here.~
|
|||
~
|
||||
9 g 0 0 0 ad 0 0 0 0 0 0 0
|
||||
9 0 0 0
|
||||
20 700 0 0
|
||||
20 700 0 0 0
|
||||
E
|
||||
mail shabby~
|
||||
It seems about ready to fall apart!
|
||||
|
@ -256,7 +256,7 @@ A key fashioned of stone has been left here.~
|
|||
~
|
||||
18 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
2 150 0 0
|
||||
2 150 0 0 0
|
||||
E
|
||||
key granite~
|
||||
This key appears to have be crafted from solid granite. You wonder what kind
|
||||
|
@ -269,7 +269,7 @@ A large pile of presumably human flesh has been embalmed and stored here.~
|
|||
~
|
||||
12 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
50 600 0 0
|
||||
50 600 0 0 0
|
||||
E
|
||||
flesh embalmed~
|
||||
Ugh. You have never seen such sickly looking flesh before in your life.
|
||||
|
@ -282,7 +282,7 @@ A rusty grave beater flail has been dropped here.~
|
|||
~
|
||||
5 0 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 2 7 2
|
||||
12 150 0 0
|
||||
12 150 0 0 0
|
||||
E
|
||||
flail beater grave~
|
||||
This flail seems only to have been used to keep the dead in their place.
|
||||
|
@ -296,7 +296,7 @@ An old and rusty dagger has been left here.~
|
|||
~
|
||||
5 0 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 2 2 3
|
||||
1 2 0 0
|
||||
1 2 0 0 0
|
||||
E
|
||||
dagger rusty~
|
||||
This dagger appears to be rather old and by the looks of it, has been left
|
||||
|
@ -309,7 +309,7 @@ A small vial has been forgotten here.~
|
|||
~
|
||||
10 g 0 0 0 ao 0 0 0 0 0 0 0
|
||||
25 19 33 -1
|
||||
2 35 0 0
|
||||
2 35 0 0 0
|
||||
E
|
||||
vial potion puce~
|
||||
The vial contains a disgusting looking liquid, which appears to be almost
|
||||
|
@ -322,7 +322,7 @@ A glistening metal object is here, it appears to be a shield.~
|
|||
~
|
||||
9 g 0 0 0 aj 0 0 0 0 0 0 0
|
||||
9 0 0 0
|
||||
1 1000 0 0
|
||||
1 1000 0 0 0
|
||||
E
|
||||
shield large shiny~
|
||||
This shield is very shiny, and appears to have been recently polished by
|
||||
|
@ -340,7 +340,7 @@ An odd torch glowing green has been left here.~
|
|||
~
|
||||
1 a 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 -1 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
E
|
||||
torch green~
|
||||
This torch is quite odd, since you have never seen a torch glow with an
|
||||
|
@ -353,18 +353,18 @@ A helm made of a silverish metal has been left here.~
|
|||
~
|
||||
9 0 0 0 0 aeo 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
10 100 0 0
|
||||
10 100 0 0 0
|
||||
E
|
||||
engravings lines pattern~
|
||||
The lines appear to be a part of a pattern, but you cannot make out exactly
|
||||
what the pattern is.
|
||||
~
|
||||
E
|
||||
helm silver metal~
|
||||
This helm looks to be purely ornamental, and does not look like it would
|
||||
afford the wearer any protection whatsoever. It is finely engraven with small
|
||||
wavy lines however.
|
||||
~
|
||||
E
|
||||
engravings lines pattern~
|
||||
The lines appear to be a part of a pattern, but you cannot make out exactly
|
||||
what the pattern is.
|
||||
~
|
||||
#30026
|
||||
jacket rotted leather~
|
||||
a rotted leather jacket~
|
||||
|
@ -372,7 +372,7 @@ An old, rotted leather jacket is decomposing on the ground here.~
|
|||
~
|
||||
9 0 0 0 0 ad 0 0 0 0 0 0 0
|
||||
3 0 0 0
|
||||
3 1 0 0
|
||||
3 1 0 0 0
|
||||
E
|
||||
jacket rotted leather~
|
||||
This jacket looks like it may have once been in decent condition, but is no
|
||||
|
@ -385,7 +385,7 @@ A rather strange rod of a metallic material has been left here.~
|
|||
~
|
||||
13 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
15 7 0 0
|
||||
15 7 0 0 0
|
||||
E
|
||||
rod metal strange~
|
||||
This strange metallic rod looks like it was once a wooden branch, so
|
||||
|
|
|
@ -5,7 +5,7 @@ A small red key has been left here.~
|
|||
~
|
||||
18 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
E
|
||||
small red key~
|
||||
It's small, it's red, it's a key.
|
||||
|
@ -17,7 +17,7 @@ An worn brass key lies idlely on the ground here.~
|
|||
~
|
||||
18 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
E
|
||||
brass key~
|
||||
The brass key seems worn through years of use.
|
||||
|
@ -29,16 +29,16 @@ A moldy, dust covered Oreo(tm) cookie has been discarded here.~
|
|||
~
|
||||
18 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
E
|
||||
oreo~
|
||||
It isn't a pretty sight. You could not bring yourself to eat this!
|
||||
~
|
||||
E
|
||||
tm trademark~
|
||||
Oreo is a registered trademark of Christie Brown & Co. A division of Nabisco
|
||||
Brands Ltd.
|
||||
~
|
||||
E
|
||||
oreo~
|
||||
It isn't a pretty sight. You could not bring yourself to eat this!
|
||||
~
|
||||
#30103
|
||||
key small iron~
|
||||
a small iron key~
|
||||
|
@ -46,7 +46,7 @@ A small iron key hangs from a hook here.~
|
|||
~
|
||||
18 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
E
|
||||
small iron key~
|
||||
It has a 'W3625' insribed on it.
|
||||
|
@ -58,7 +58,7 @@ A small iron key lies on a desk here.~
|
|||
~
|
||||
18 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
E
|
||||
small iron key~
|
||||
It has a 'W2716' insribed on it.
|
||||
|
@ -70,7 +70,7 @@ A tray of Mary Rotte salisbury steak has been left here.~
|
|||
~
|
||||
19 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
2 0 0 1
|
||||
2 10 0 0
|
||||
2 10 0 0 0
|
||||
E
|
||||
salisbury steak tray~
|
||||
It's not steak!
|
||||
|
@ -82,7 +82,7 @@ A Mary Rotte garden burger lies here, lonely.~
|
|||
~
|
||||
19 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
1 0 0 1
|
||||
1 8 0 0
|
||||
1 8 0 0 0
|
||||
E
|
||||
garden burger~
|
||||
You've never seen anything more disgusting in your life.
|
||||
|
@ -94,7 +94,7 @@ Some Mary Rotte fried eggs sit here slowly hardening.~
|
|||
~
|
||||
19 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
1 0 0 1
|
||||
1 2 0 0
|
||||
1 2 0 0 0
|
||||
E
|
||||
fried eggs~
|
||||
You're not sure, but you think that they are plastic.
|
||||
|
@ -106,7 +106,7 @@ A dish of Mary Rotte lyonnaise potatoes wobbles around here.~
|
|||
~
|
||||
19 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
1 0 0 1
|
||||
1 5 0 0
|
||||
1 5 0 0 0
|
||||
E
|
||||
lyonnaise potatoes dish~
|
||||
What is lyonnaise, anyways?
|
||||
|
@ -118,7 +118,7 @@ A Mary Rotte calzone cools here.~
|
|||
~
|
||||
19 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
2 0 0 0
|
||||
1 10 0 0
|
||||
1 10 0 0 0
|
||||
E
|
||||
calzone~
|
||||
It's similar to a pizza pop. It looks vaguely edible.
|
||||
|
@ -130,7 +130,7 @@ A HUGE set of barbells lies here, gathering dust.~
|
|||
~
|
||||
12 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
50 100 0 0
|
||||
50 100 0 0 0
|
||||
E
|
||||
barbells~
|
||||
They look heavy.
|
||||
|
@ -142,7 +142,7 @@ A condom has been carefully placed here.~
|
|||
~
|
||||
9 g 0 0 0 ae 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 5 0 0
|
||||
1 5 0 0 0
|
||||
E
|
||||
condom~
|
||||
One of the old type... The ones they give away for free.
|
||||
|
@ -156,7 +156,7 @@ A tam is here...~
|
|||
~
|
||||
9 0 0 0 0 ae 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
5 1 0 0
|
||||
5 1 0 0 0
|
||||
E
|
||||
tam~
|
||||
This tam is real ugly. I mean ugly.
|
||||
|
@ -170,7 +170,7 @@ No it couldn't be... a blue tray!~
|
|||
~
|
||||
9 g 0 0 0 aj 0 0 0 0 0 0 0
|
||||
10 0 0 0
|
||||
1 100 0 0
|
||||
1 100 0 0 0
|
||||
E
|
||||
blue tray~
|
||||
You can't believe you actually found one. Blue trays are almost as common as
|
||||
|
@ -183,7 +183,7 @@ A hairnet has been thrown away here.~
|
|||
~
|
||||
9 a 0 0 0 ae 0 0 0 0 0 0 0
|
||||
1 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
E
|
||||
hairnet~
|
||||
This thing (blech) must be glowing from the radiation...
|
||||
|
@ -195,7 +195,7 @@ A long flashlight has been dropped here.~
|
|||
~
|
||||
5 0 0 0 0 ano 0 0 0 0 0 0 0
|
||||
0 2 4 7
|
||||
8 150 0 0
|
||||
8 150 0 0 0
|
||||
E
|
||||
flashlight light~
|
||||
This looks like one of the flashlights Security uses... Uh-oh...
|
||||
|
@ -207,7 +207,7 @@ A nice yellow jacket has been carefully hung here.~
|
|||
~
|
||||
9 gk 0 0 0 ak 0 0 0 0 0 0 0
|
||||
5 0 0 0
|
||||
15 200 0 0
|
||||
15 200 0 0 0
|
||||
E
|
||||
yellow jacket~
|
||||
This nice, yellow jacket has the word STU-CON emblazoned on the back.
|
||||
|
@ -219,7 +219,7 @@ An evil knife lies on the ground here.~
|
|||
~
|
||||
5 k 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 2 5 11
|
||||
5 300 0 0
|
||||
5 300 0 0 0
|
||||
E
|
||||
knife evil~
|
||||
This is an evil knife, pure and simple.
|
||||
|
@ -231,7 +231,7 @@ A small silver key lies forgotten here.~
|
|||
~
|
||||
18 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
E
|
||||
silver key~
|
||||
This small key has only one marking on it, the number BF128.
|
||||
|
@ -243,7 +243,7 @@ A small brass key lies forgotten here.~
|
|||
~
|
||||
18 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
E
|
||||
brass key~
|
||||
This brass key is marked with the number HG34.
|
||||
|
@ -255,7 +255,7 @@ A dark, incredibly sharp blade lies on the ground here.~
|
|||
~
|
||||
5 fgjl 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 3 7 11
|
||||
10 500 0 5
|
||||
10 500 0 5 0
|
||||
E
|
||||
blade darkness~
|
||||
The blade has a dark aura surrounding it. It seems to absorb any light that
|
||||
|
@ -270,7 +270,7 @@ A dark brown-to-black cloak has been left here.~
|
|||
~
|
||||
9 fgjl 0 0 0 ak 0 0 0 0 0 0 0
|
||||
6 0 0 0
|
||||
11 102 0 0
|
||||
11 102 0 0 0
|
||||
#30122
|
||||
sword mage bane magebane~
|
||||
Magebane~
|
||||
|
@ -278,7 +278,7 @@ An oddly shaped sword lies here.~
|
|||
~
|
||||
5 abh 0 0 0 ano 0 0 0 0 0 0 0
|
||||
0 2 9 11
|
||||
10 1000 0 0
|
||||
10 1000 0 0 0
|
||||
E
|
||||
mage bane magebane sword~
|
||||
It's shape is very peculiar. It seems to have a glowing aura.
|
||||
|
@ -294,7 +294,7 @@ An Obsidian orb is emoting darkness here.~
|
|||
~
|
||||
1 fjk 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 100 0 0
|
||||
1 100 0 0 0
|
||||
E
|
||||
orb obsidian~
|
||||
This Orb looks distinctly evil.
|
||||
|
@ -310,16 +310,16 @@ A beautiful Golden jacket has been left here.~
|
|||
~
|
||||
9 0 0 0 0 ak 0 0 0 0 0 0 0
|
||||
8 0 0 0
|
||||
22 543 22 0
|
||||
E
|
||||
crest~
|
||||
The crest seems to portray the numbers 9 and 7.
|
||||
~
|
||||
22 543 22 0 0
|
||||
E
|
||||
gpa golden party armor~
|
||||
This gold leather jacket looks rather beaten up, but it still looks like it
|
||||
will last forever. You can see a crest of sorts on the left breast.
|
||||
~
|
||||
E
|
||||
crest~
|
||||
The crest seems to portray the numbers 9 and 7.
|
||||
~
|
||||
A
|
||||
9 2
|
||||
#30125
|
||||
|
@ -329,7 +329,7 @@ An extremely Furry Hat has been carefully hung on the wall here.~
|
|||
~
|
||||
9 0 0 0 0 ae 0 0 0 0 0 0 0
|
||||
2 0 0 0
|
||||
3 133 0 0
|
||||
3 133 0 0 0
|
||||
E
|
||||
furry hat~
|
||||
This hat is covered with fur and has rather nice ear-flaps.
|
||||
|
@ -343,7 +343,7 @@ A pair of boots has been left here.~
|
|||
~
|
||||
9 a 0 0 0 ag 0 0 0 0 0 0 0
|
||||
4 0 0 0
|
||||
10 65 0 0
|
||||
10 65 0 0 0
|
||||
E
|
||||
work boots~
|
||||
This pair of boots is well worn.
|
||||
|
@ -355,7 +355,7 @@ A nice, shiny, silver vest has been lost here.~
|
|||
~
|
||||
9 0 0 0 0 ad 0 0 0 0 0 0 0
|
||||
3 0 0 0
|
||||
20 100 0 0
|
||||
20 100 0 0 0
|
||||
E
|
||||
silver vest~
|
||||
It's shiny, it's silver ... What more could you want?
|
||||
|
@ -367,7 +367,7 @@ A silver object has been dropped here.~
|
|||
~
|
||||
22 0 0 0 0 ae 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
30 143 0 0
|
||||
30 143 0 0 0
|
||||
E
|
||||
silver hair brush hairbrush~
|
||||
This nice, silver hairbrush is a bit tarnished but still suffices to untangle
|
||||
|
@ -380,7 +380,7 @@ A long extension cord stretches to the north and south.~
|
|||
~
|
||||
13 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
extension cord~
|
||||
The extension cord was probably made by the twin power-mages Black and Decker
|
||||
|
@ -393,7 +393,7 @@ A cord comes in from the street and is plugged in an outlet to the east.~
|
|||
~
|
||||
13 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
extension cord~
|
||||
The extension cord was probably made by the twin power-mages Black and Decker
|
||||
|
@ -406,7 +406,7 @@ An cord comes from the back of the Coke Machine and stretches to the north.~
|
|||
~
|
||||
13 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
extension cord~
|
||||
The extension cord was probably made by the twin power-mages Black and Decker
|
||||
|
@ -419,7 +419,7 @@ A long extension cord stretches to the south and into a building to the east.~
|
|||
~
|
||||
13 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
extension cord~
|
||||
The extension cord was probably made by the twin power-mages Black and Decker
|
||||
|
@ -433,17 +433,17 @@ The World of Xeen(tm) game is sitting here.~
|
|||
~
|
||||
13 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
42 123 0 0
|
||||
E
|
||||
world xeen~
|
||||
This game is a combination of Might & Magic IV and V (tm) and takes up a lot
|
||||
of hard drive space. Almost 42 megabytes in fact!
|
||||
~
|
||||
42 123 0 0 0
|
||||
E
|
||||
tm trademark~
|
||||
World of Xeen is a registered trademark of New World Computing. As are the
|
||||
Might & Magic games (IV and V).
|
||||
~
|
||||
E
|
||||
world xeen~
|
||||
This game is a combination of Might & Magic IV and V (tm) and takes up a lot
|
||||
of hard drive space. Almost 42 megabytes in fact!
|
||||
~
|
||||
#30134
|
||||
sword long longsword~
|
||||
a long sword~
|
||||
|
@ -451,7 +451,7 @@ An ordinary long sword gathers dust here.~
|
|||
~
|
||||
5 0 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 1 8 3
|
||||
12 600 0 0
|
||||
12 600 0 0 0
|
||||
E
|
||||
sword long longsword~
|
||||
Looks almost like your generic long sword, but not quite.
|
||||
|
@ -463,7 +463,7 @@ A T-square has been carelessly discarded here.~
|
|||
~
|
||||
5 agh 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 4 6 3
|
||||
9 250 0 0
|
||||
9 250 0 0 0
|
||||
E
|
||||
t-square t square death~
|
||||
This T-square is an extremely sharp weapon, and has been well used.
|
||||
|
@ -477,7 +477,7 @@ An extremely pale apple sits here.~
|
|||
~
|
||||
19 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
2 0 0 0
|
||||
1 3 0 0
|
||||
1 3 0 0 0
|
||||
E
|
||||
apple~
|
||||
It looks like it didn't get enough sun.
|
||||
|
@ -489,7 +489,7 @@ A bottle with a brightly colored label sits here.~
|
|||
~
|
||||
17 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
4 4 10 0
|
||||
9 10 0 0
|
||||
9 10 0 0 0
|
||||
E
|
||||
bottle~
|
||||
This bottle has such greenish glass that you can't see if anything is inside.
|
||||
|
@ -502,7 +502,7 @@ A wooden carafe sits on a table here.~
|
|||
~
|
||||
17 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
8 8 2 0
|
||||
13 20 0 0
|
||||
13 20 0 0 0
|
||||
E
|
||||
carafe~
|
||||
The wooden carafe seems to be some sort of container.
|
||||
|
@ -514,7 +514,7 @@ A shotglass has been discarded here.~
|
|||
~
|
||||
17 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
2 2 7 0
|
||||
7 15 0 0
|
||||
7 15 0 0 0
|
||||
E
|
||||
glass shot shotglass~
|
||||
This small glass looks like it would be emptied in a drink or two.
|
||||
|
@ -526,7 +526,7 @@ A can of PopCoke awaits you here, cool and refreshing.~
|
|||
~
|
||||
17 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
1 1 15 0
|
||||
1 10 0 0
|
||||
1 10 0 0 0
|
||||
E
|
||||
popcoke coke pop can~
|
||||
This can is elegantly decorated with garish colours that almost make you
|
||||
|
@ -540,7 +540,7 @@ A candy bar is here!~
|
|||
~
|
||||
19 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
4 0 0 0
|
||||
1 3 0 0
|
||||
1 3 0 0 0
|
||||
E
|
||||
candy bar~
|
||||
This candy is made of the highest standard of chocolate. It even meets the
|
||||
|
@ -553,7 +553,7 @@ A large steel key lies hidden here.~
|
|||
~
|
||||
18 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
7 1 0 0
|
||||
7 1 0 0 0
|
||||
E
|
||||
key steel~
|
||||
This large, steel key is very ordinary.
|
||||
|
@ -565,7 +565,7 @@ A copy of Golden World lies here.~
|
|||
~
|
||||
13 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
E
|
||||
copy golden world~
|
||||
It looks like the student humour newspaper, but it contains nothing to do
|
||||
|
@ -578,7 +578,7 @@ A large Water Bottle stands in the corner.~
|
|||
~
|
||||
17 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
2000 2000 0 0
|
||||
2005 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
water bottle~
|
||||
It seems to have water in it and it reminds you of one of the water bottles
|
||||
|
@ -591,7 +591,7 @@ A key elusively lies quite convincingly.~
|
|||
~
|
||||
18 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
E
|
||||
key vic~
|
||||
This key is an effective master of the art of uselessness... You wonder why
|
||||
|
@ -604,7 +604,7 @@ A computer sits quietly in the corner.~
|
|||
~
|
||||
13 ab 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
computer screen~
|
||||
The computer is turned on and on the screen you can see:
|
||||
|
@ -624,7 +624,7 @@ A letter lies here.~
|
|||
~
|
||||
13 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
E
|
||||
letter~
|
||||
This looks like it was postdated a loooong time ago. Wonder why it hasn't
|
||||
|
@ -637,7 +637,7 @@ A piece of mail is here.~
|
|||
~
|
||||
13 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
E
|
||||
mail~
|
||||
This piece of mail has been stamped and dropped into the mailbox and is
|
||||
|
@ -650,7 +650,7 @@ A large parcel stands here.~
|
|||
~
|
||||
15 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
25 13 30199 0
|
||||
10 1 0 0
|
||||
10 1 0 0 0
|
||||
E
|
||||
parcel~
|
||||
This parcel has been wrapped with brown paper and sealed with Duct Tape.
|
||||
|
@ -663,7 +663,7 @@ A milk dispenser sits at the back of the auditorium.~
|
|||
~
|
||||
13 b 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
50 1 0 0
|
||||
50 1 0 0 0
|
||||
E
|
||||
milk dispenser~
|
||||
Darn! It seems to be broken.
|
||||
|
@ -675,7 +675,7 @@ A cool carton of refreshing milk catches your eye.~
|
|||
~
|
||||
17 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
2 2 10 0
|
||||
2 20 0 0
|
||||
2 20 0 0 0
|
||||
E
|
||||
milk carton white~
|
||||
Hey! It's got that cool picture from those commercials!
|
||||
|
@ -687,7 +687,7 @@ A cool carton of refreshing milk catches your eye.~
|
|||
~
|
||||
17 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
2 2 10 0
|
||||
2 21 0 0
|
||||
2 21 0 0 0
|
||||
E
|
||||
milk chocolate choco carton~
|
||||
Hey! It's got that cool picture from those commercials too!
|
||||
|
@ -699,18 +699,22 @@ A handy-dandy map of the campus is standing here.~
|
|||
~
|
||||
13 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
map~
|
||||
To see the map, type "look part1" and "look part2". There is also an
|
||||
inscription on the map.
|
||||
~
|
||||
E
|
||||
inscription~
|
||||
The inscription reads:
|
||||
|
||||
i'd rather die than give you control...
|
||||
|
||||
part2~
|
||||
.
|
||||
| |
|
||||
| |
|
||||
Ellis - University -- Corry-Mack Campus - Division
|
||||
Hall Avenue Building Bookstore Road
|
||||
| | | |
|
||||
| | | |
|
||||
<--To ------ Campus - Crossroads - C.C -------- C.C. - Division
|
||||
< Entrance Crescent | | Road
|
||||
| | | |
|
||||
Mary Rotte - U.A. Student \|/
|
||||
Cafeteria | Health Wally
|
||||
\|/ Services World
|
||||
~
|
||||
E
|
||||
part1~
|
||||
|
@ -733,20 +737,16 @@ part1~
|
|||
| |
|
||||
~
|
||||
E
|
||||
part2~
|
||||
.
|
||||
| |
|
||||
| |
|
||||
Ellis - University -- Corry-Mack Campus - Division
|
||||
Hall Avenue Building Bookstore Road
|
||||
| | | |
|
||||
| | | |
|
||||
<--To ------ Campus - Crossroads - C.C -------- C.C. - Division
|
||||
< Entrance Crescent | | Road
|
||||
| | | |
|
||||
Mary Rotte - U.A. Student \|/
|
||||
Cafeteria | Health Wally
|
||||
\|/ Services World
|
||||
inscription~
|
||||
The inscription reads:
|
||||
|
||||
i'd rather die than give you control...
|
||||
|
||||
~
|
||||
E
|
||||
map~
|
||||
To see the map, type "look part1" and "look part2". There is also an
|
||||
inscription on the map.
|
||||
~
|
||||
#30154
|
||||
key ghostly~
|
||||
|
@ -755,7 +755,7 @@ You can see through an object resembling a key.~
|
|||
~
|
||||
18 f 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
E
|
||||
key ghostly~
|
||||
This key is extremely ghostly, and you fear to put it down as you might not
|
||||
|
@ -768,7 +768,7 @@ some nothing~
|
|||
~
|
||||
1 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 -1 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
#30156
|
||||
pendulum~
|
||||
a pendulum~
|
||||
|
@ -776,7 +776,7 @@ A large pendulum swings here.~
|
|||
~
|
||||
13 b 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
pendulum plaque~
|
||||
A small plaque on the base reads: This pendulum was donated by the Class of
|
||||
|
@ -790,7 +790,7 @@ A drinking fountain is firmly attached to the wall here.~
|
|||
~
|
||||
17 b 0 0 0 0 0 0 0 0 0 0 0
|
||||
200 200 0 0
|
||||
205 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
fountain water~
|
||||
You can tell it is firmly attached simply by pulling on it.
|
||||
|
@ -802,7 +802,7 @@ There is a wooden chest here.~
|
|||
~
|
||||
15 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
500 15 30154 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
chest wooden~
|
||||
This is your average, every day, run-of-the-mill, wooden chest.
|
||||
|
@ -814,7 +814,7 @@ A large book with the word "Ledger" written on it has been forgotten here.~
|
|||
~
|
||||
2 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||
25 38 4 -1
|
||||
10 200 0 0
|
||||
10 200 0 0 0
|
||||
E
|
||||
ledger book~
|
||||
This book is filled with numbers, dates, and strange notation. It is enough
|
||||
|
@ -827,7 +827,7 @@ There is a wooden chest here.~
|
|||
~
|
||||
15 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
500 15 30154 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
chest wooden~
|
||||
This is your average, every day, run-of-the-mill, wooden chest.
|
||||
|
@ -839,7 +839,7 @@ A small bag filled with coins lies here.~
|
|||
~
|
||||
20 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
1000 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
E
|
||||
bag coins gold~
|
||||
This bag of coins doesn't look too big.
|
||||
|
|
|
@ -5,7 +5,7 @@ A cup has been set here.~
|
|||
~
|
||||
17 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
8 8 11 0
|
||||
13 5 1 0
|
||||
13 5 1 0 0
|
||||
E
|
||||
cup~
|
||||
It is a small simple cup.
|
||||
|
@ -17,7 +17,7 @@ A cup has been set here.~
|
|||
~
|
||||
17 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
8 8 12 0
|
||||
13 7 1 0
|
||||
13 7 1 0 0
|
||||
E
|
||||
cup~
|
||||
It is a small simple cup.
|
||||
|
@ -29,7 +29,7 @@ A cup has been set here.~
|
|||
~
|
||||
17 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
12 12 15 0
|
||||
17 2 1 0
|
||||
17 2 1 0 0
|
||||
E
|
||||
cup~
|
||||
It is a large simple cup.
|
||||
|
@ -41,17 +41,17 @@ A bottle of Evian natural spring water is here.~
|
|||
~
|
||||
17 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
24 24 15 0
|
||||
29 10 6 0
|
||||
E
|
||||
bottle~
|
||||
It is a large, clean bottle. There is a large label pasted on the side.
|
||||
~
|
||||
29 10 6 0 0
|
||||
E
|
||||
label~
|
||||
You've been ripped off! It says here at the bottom of the label, in really
|
||||
really small letters, 'Bottled in the Midgaard branch of Evian Inc. This water
|
||||
is from the natural, mostly clean River of Midgaard. '
|
||||
~
|
||||
E
|
||||
bottle~
|
||||
It is a large, clean bottle. There is a large label pasted on the side.
|
||||
~
|
||||
#3104
|
||||
canteen water~
|
||||
a canteen~
|
||||
|
@ -59,7 +59,7 @@ A canteen has been set on the ground here.~
|
|||
~
|
||||
17 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
80 80 15 0
|
||||
85 45 15 0
|
||||
85 45 15 0 0
|
||||
E
|
||||
canteen~
|
||||
It is a fairly big canteen. Looks like it can hold a lot of liquid.
|
||||
|
@ -71,7 +71,7 @@ An iron key has been left here.~
|
|||
~
|
||||
18 c 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 10 0
|
||||
1 1 10 0 0
|
||||
E
|
||||
key iron~
|
||||
The iron key is not special. In fact, it is quite boring.
|
||||
|
@ -83,7 +83,7 @@ A rusty key has been left here.~
|
|||
~
|
||||
18 c 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 10 0
|
||||
1 1 10 0 0
|
||||
E
|
||||
key rusty~
|
||||
The key is a fairly large rusty key. You notice a lot of dirt it.
|
||||
|
@ -95,7 +95,7 @@ A wooden key has been left here.~
|
|||
~
|
||||
18 c 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 10 0
|
||||
1 1 10 0 0
|
||||
E
|
||||
key wooden~
|
||||
The wooden key is not special. In fact it is just about the most boring key
|
||||
|
@ -108,7 +108,7 @@ A brass key has been left here.~
|
|||
~
|
||||
18 c 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 10 0
|
||||
1 1 10 0 0
|
||||
E
|
||||
key brass~
|
||||
The brass key is small and looks like it fits a very complicated lock.
|
||||
|
@ -120,15 +120,15 @@ A desk is set against the western wall.~
|
|||
~
|
||||
15 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
34 15 3107 0
|
||||
0 0 0 0
|
||||
E
|
||||
drawer~
|
||||
You notice a keyhole in the drawer.
|
||||
~
|
||||
0 0 0 0 0
|
||||
E
|
||||
desk~
|
||||
The desk looks very sparse, there is a drawer in the left side.
|
||||
~
|
||||
E
|
||||
drawer~
|
||||
You notice a keyhole in the drawer.
|
||||
~
|
||||
#3110
|
||||
safe~
|
||||
the safe~
|
||||
|
@ -136,7 +136,7 @@ A safe is placed in a dark corner of the room.~
|
|||
~
|
||||
15 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
34 15 3108 0
|
||||
999 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
safe~
|
||||
The safe is very heavy and has a keyhole.
|
||||
|
@ -148,7 +148,7 @@ A white-painted wooden bench is standing here.~
|
|||
~
|
||||
12 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
bench~
|
||||
It is a quite heavy but very comfortable bench. It is placed with its front
|
||||
|
@ -162,7 +162,7 @@ The very big City Key is lying here.~
|
|||
~
|
||||
18 c 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
30 1000 50 0
|
||||
30 1000 50 0 0
|
||||
E
|
||||
key city~
|
||||
It is probably the biggest key you have seen in your life. It is made from
|
||||
|
@ -176,7 +176,7 @@ A small white fountain is standing here, gurgling happily.~
|
|||
~
|
||||
23 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
999 999 15 0
|
||||
999 0 0 0
|
||||
999 0 0 0 0
|
||||
E
|
||||
fountain water~
|
||||
It is very nice. Made from fine white marble.
|
||||
|
@ -188,7 +188,7 @@ A small pile of gold coins lies here.~
|
|||
~
|
||||
20 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
37 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
#3115
|
||||
gold coins~
|
||||
the gold~
|
||||
|
@ -196,7 +196,7 @@ A lot of gold is here.~
|
|||
~
|
||||
20 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
1000 0 0 0
|
||||
1 1000 0 0
|
||||
1 1000 0 0 0
|
||||
#3116
|
||||
candlestick candle stick pewter~
|
||||
a candlestick~
|
||||
|
@ -204,7 +204,7 @@ A pewter candlestick is standing here.~
|
|||
~
|
||||
1 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 24 0
|
||||
5 150 10 0
|
||||
5 150 10 0 0
|
||||
E
|
||||
candlestick~
|
||||
It is a rather old-looking three-armed candlestick made from pewter. Its
|
||||
|
@ -217,7 +217,7 @@ An old elm tree grows here.~
|
|||
~
|
||||
13 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
elm tree~
|
||||
The fresh young leaves of the elm tree wave gently in the wind.
|
||||
|
|
|
@ -5,7 +5,7 @@ A skeleton key is lying here.~
|
|||
~
|
||||
18 q 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 5
|
||||
1 1 0 5 0
|
||||
E
|
||||
skeleton key~
|
||||
The key is a old skeleton key. At the decorative end of the key there is an
|
||||
|
@ -18,7 +18,7 @@ A blood-stained scalpel is lying here~
|
|||
~
|
||||
5 0 0 0 0 an 0 0 0 0 0 0 0
|
||||
1 1 6 14
|
||||
2 10 0 5
|
||||
2 10 0 5 0
|
||||
#34502
|
||||
severed head~
|
||||
a severed head~
|
||||
|
@ -26,7 +26,7 @@ A severed head bloodies the floor here~
|
|||
~
|
||||
12 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
10 1 0 0
|
||||
10 1 0 0 0
|
||||
E
|
||||
head~
|
||||
The head drips blood into a pool of crimson on the floor. The face is
|
||||
|
@ -38,9 +38,9 @@ skull cap~
|
|||
a skull cap~
|
||||
A skull cap sits here.~
|
||||
~
|
||||
9 0 0 0 0 e 0 0 0 k 0 0 0
|
||||
9 0 0 0 0 ae 0 0 0 k 0 0 0
|
||||
10 0 0 0
|
||||
5 100 0 8
|
||||
5 100 0 8 0
|
||||
E
|
||||
skull cap~
|
||||
Made from the top of an actual human skull, this cap is rather plain. The
|
||||
|
@ -57,5 +57,5 @@ A light sits here.~
|
|||
~
|
||||
1 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
$~
|
||||
|
|
|
@ -5,7 +5,7 @@ A pair of rabbit skin gloves.~
|
|||
~
|
||||
9 0 0 0 0 aho 0 0 0 0 0 0 0
|
||||
2 0 0 0
|
||||
6 250 0 10
|
||||
6 250 0 10 0
|
||||
E
|
||||
rabbit skin gloves glove~
|
||||
The gloves are very furry. They are made from the skin and fur of a
|
||||
|
@ -19,7 +19,7 @@ A pair of rabbit skin boots.~
|
|||
~
|
||||
9 0 0 0 0 ag 0 0 0 0 0 0 0
|
||||
2 0 0 0
|
||||
8 400 0 10
|
||||
8 400 0 10 0
|
||||
E
|
||||
rabbit skin boots boot~
|
||||
The boots are very well made, and look like they would protect you well.
|
||||
|
@ -33,7 +33,7 @@ A small shrub is here.~
|
|||
~
|
||||
12 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
small shrub plant~
|
||||
The plant is about knee high and in full bloom. Many colorful flowers
|
||||
|
@ -46,7 +46,7 @@ A rawhide whip~
|
|||
~
|
||||
5 b 0 0 0 ano 0 0 0 0 0 0 0
|
||||
2 2 3 2
|
||||
7 300 0 10
|
||||
7 300 0 10 0
|
||||
E
|
||||
rawhide whip~
|
||||
The weapon looks rather strong and would defend you well in battle. The
|
||||
|
@ -60,7 +60,7 @@ There is a tree stump here.~
|
|||
~
|
||||
12 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
Tree Stump~
|
||||
This is just an ordinary tree stump. By the looks of it, it's been here for
|
||||
|
@ -73,7 +73,7 @@ A teddybear was abandoned here.~
|
|||
~
|
||||
12 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
4 450 0 0
|
||||
4 450 0 0 0
|
||||
E
|
||||
teddybear~
|
||||
The bear is rather cute looking. There seems to be a small glow within his
|
||||
|
@ -86,20 +86,20 @@ A suit of wooden armour~
|
|||
~
|
||||
9 0 0 0 0 ad 0 0 0 0 0 0 0
|
||||
5 0 0 0
|
||||
11 300 0 10
|
||||
11 300 0 10 0
|
||||
E
|
||||
Wooden armour~
|
||||
The armour is quite solid, giving you the best protection available. A
|
||||
person would easily be able to move around wearing this.
|
||||
~
|
||||
#410
|
||||
helmet~
|
||||
warhelm helmet~
|
||||
wooden warhelm~
|
||||
A wooden warhelm~
|
||||
~
|
||||
9 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
3 0 0 0
|
||||
8 550 0 10
|
||||
8 550 0 10 0
|
||||
E
|
||||
wooden wood warhelm helmet~
|
||||
The helmet is quite solid and would protect you quite well in battle. You
|
||||
|
@ -112,7 +112,7 @@ An onyx pebble is lying on the ground.~
|
|||
~
|
||||
8 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 300 0 10
|
||||
1 300 0 10 0
|
||||
E
|
||||
onyx pebble rock~
|
||||
The black pebble shines as you look at it. You feel that it must contain
|
||||
|
@ -129,12 +129,70 @@ A large tree is here.~
|
|||
~
|
||||
12 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
tree~
|
||||
The tree is quite large. It towers over you, shading you from the sunlight.
|
||||
|
||||
~
|
||||
#416
|
||||
torch~
|
||||
a torch~
|
||||
A large torch.~
|
||||
~
|
||||
1 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 24 0
|
||||
1 20 0 0 0
|
||||
E
|
||||
torch~
|
||||
Your basic torch, nothing very remarkeable about it.
|
||||
~
|
||||
#417
|
||||
backpack~
|
||||
a backpack~
|
||||
A backpack is here.~
|
||||
~
|
||||
15 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||
40 5 -1 0
|
||||
5 250 0 0 0
|
||||
E
|
||||
backpack~
|
||||
A hefty backpack that can carry more than a bag.
|
||||
~
|
||||
#418
|
||||
dagger~
|
||||
a dagger~
|
||||
A dagger with a long thin blade is here.~
|
||||
~
|
||||
5 n 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 1 4 11
|
||||
2 30 0 0 0
|
||||
E
|
||||
dagger~
|
||||
A simple dagger used by thieves and hoodlums to relieve the unwary of thier
|
||||
money.
|
||||
~
|
||||
#419
|
||||
mace~
|
||||
a mace~
|
||||
A mace is here.~
|
||||
~
|
||||
5 0 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 1 7 5
|
||||
6 60 0 0 0
|
||||
E
|
||||
mace~
|
||||
This mace is made of a heavy polished metal with small spikes on the end.
|
||||
Look deadly
|
||||
~
|
||||
#420
|
||||
dirk knife~
|
||||
a dirk~
|
||||
A long, single-edged knife lies here.~
|
||||
~
|
||||
5 n 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 1 4 11
|
||||
1 15 0 0 0
|
||||
#427
|
||||
plant~
|
||||
colorful plant~
|
||||
|
@ -142,7 +200,7 @@ A colorful plant is growing here.~
|
|||
~
|
||||
12 a 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
colorful plant~
|
||||
The plant is the most beautiful plant you have ever set your eyes on. It
|
||||
|
@ -155,7 +213,7 @@ A bird egg is lying on the ground.~
|
|||
~
|
||||
12 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 125 0 0
|
||||
1 125 0 0 0
|
||||
E
|
||||
bird egg~
|
||||
The egg is speckled with shades of blue. It's in excellent condition.
|
||||
|
@ -167,7 +225,7 @@ An apple~
|
|||
~
|
||||
19 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||
1 0 0 0
|
||||
3 50 0 0
|
||||
3 50 0 0 0
|
||||
E
|
||||
apple~
|
||||
The red apples shines in the light, making it look more delicious.
|
||||
|
@ -179,7 +237,7 @@ A magical rock~
|
|||
~
|
||||
8 a 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
2 400 0 0
|
||||
2 400 0 0 0
|
||||
E
|
||||
magical rock~
|
||||
The rocks seems to hold some sort of magic. You feel the power running
|
||||
|
@ -196,7 +254,7 @@ A beautiful painting is hanging on the wall.~
|
|||
~
|
||||
12 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
painting~
|
||||
Color flowers fills your eyes as they stretch off the canvas of the
|
||||
|
@ -209,7 +267,7 @@ A stream of water babbles as it rushes past.~
|
|||
~
|
||||
23 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
-1 -1 15 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
stream water~
|
||||
This clear water looks refreshing and safe to drink.
|
||||
|
@ -221,7 +279,7 @@ A pool of murky water stagnates slowly.~
|
|||
~
|
||||
23 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
-1 -1 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
pool murky water~
|
||||
This water looks as though it has been stewing for a long time, a slight
|
||||
|
@ -234,7 +292,7 @@ A stone well stands here.~
|
|||
~
|
||||
23 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
-1 -1 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
stone well~
|
||||
This basic stone well appears reasonably well maintained, a simple wooden
|
||||
|
|
|
@ -5,7 +5,7 @@ A large key bearing the crest of New Thalos lies here.~
|
|||
~
|
||||
18 c 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
5 1 0 0
|
||||
5 1 0 0 0
|
||||
#5401
|
||||
city key~
|
||||
the Key to the City of New Thalos~
|
||||
|
@ -13,7 +13,7 @@ The heavy city key lies here in the dust~
|
|||
~
|
||||
18 c 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
5 1 0 0
|
||||
5 1 0 0 0
|
||||
#5402
|
||||
fountain water~
|
||||
the large central fountain~
|
||||
|
@ -21,7 +21,7 @@ The large central fountain domintating the central square rests here.~
|
|||
~
|
||||
23 ce 0 0 0 0 0 0 0 0 0 0 0
|
||||
9999 9999 0 0
|
||||
9999 0 0 0
|
||||
9999 0 0 0 0
|
||||
#5403
|
||||
morningstar morning star~
|
||||
a morningstar~
|
||||
|
@ -29,7 +29,7 @@ A small spiked metal ball connected to a rod by links of chain lies here.~
|
|||
~
|
||||
5 0 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 2 5 6
|
||||
5 800 50 0
|
||||
5 800 50 0 0
|
||||
#5404
|
||||
awl-pike~
|
||||
an awl-pike~
|
||||
|
@ -37,7 +37,7 @@ An awl pike lies here.~
|
|||
~
|
||||
5 0 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 1 12 5
|
||||
3 210 10 0
|
||||
3 210 10 0 0
|
||||
#5405
|
||||
bardiche~
|
||||
a bardiche~
|
||||
|
@ -45,7 +45,7 @@ A bardiche lies here.~
|
|||
~
|
||||
5 0 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 2 6 3
|
||||
4 190 11 0
|
||||
4 190 11 0 0
|
||||
#5406
|
||||
corbin bec~
|
||||
a bec de corbin~
|
||||
|
@ -53,7 +53,7 @@ A bec de corbin lies here.~
|
|||
~
|
||||
5 0 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 1 8 3
|
||||
3 540 50 0
|
||||
3 540 50 0 0
|
||||
#5407
|
||||
guisarme bill~
|
||||
a bill-guisarme~
|
||||
|
@ -61,7 +61,7 @@ A bill-guisarme lies here.~
|
|||
~
|
||||
5 0 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 1 10 3
|
||||
3 130 50 0
|
||||
3 130 50 0 0
|
||||
#5408
|
||||
fauchard~
|
||||
a fauchard~
|
||||
|
@ -69,7 +69,7 @@ A fauchard lies here.~
|
|||
~
|
||||
5 0 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 1 8 1
|
||||
3 125 20 0
|
||||
3 125 20 0 0
|
||||
#5409
|
||||
glaive~
|
||||
a glaive~
|
||||
|
@ -77,7 +77,7 @@ A glaive lies here.~
|
|||
~
|
||||
5 0 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 1 10 5
|
||||
3 187 20 0
|
||||
3 187 20 0 0
|
||||
#5410
|
||||
guisarme~
|
||||
a guisarme~
|
||||
|
@ -85,7 +85,7 @@ A guisarme lies here.~
|
|||
~
|
||||
5 0 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 2 4 4
|
||||
4 195 20 0
|
||||
4 195 20 0 0
|
||||
#5411
|
||||
sickle~
|
||||
a sickle~
|
||||
|
@ -93,7 +93,7 @@ A sickle lies here.~
|
|||
~
|
||||
5 0 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 2 4 3
|
||||
1 500 10 0
|
||||
1 500 10 0 0
|
||||
#5412
|
||||
sword bastard two-handed~
|
||||
a two-handed bastard sword~
|
||||
|
@ -101,7 +101,7 @@ A two handed bastard sword lies here.~
|
|||
~
|
||||
5 0 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 2 8 3
|
||||
18 625 10 0
|
||||
18 625 10 0 0
|
||||
#5413
|
||||
scimitar~
|
||||
a scimitar~
|
||||
|
@ -109,7 +109,7 @@ A scimitar lies here.~
|
|||
~
|
||||
5 0 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 1 9 3
|
||||
10 120 15 0
|
||||
10 120 15 0 0
|
||||
A
|
||||
19 1
|
||||
#5414
|
||||
|
@ -119,7 +119,7 @@ A rapier lies here.~
|
|||
~
|
||||
5 0 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 1 8 3
|
||||
10 310 10 0
|
||||
10 310 10 0 0
|
||||
A
|
||||
18 1
|
||||
#5415
|
||||
|
@ -129,7 +129,7 @@ A suit of banded mail lies here.~
|
|||
~
|
||||
9 agmno 0 0 0 ad 0 0 0 0 0 0 0
|
||||
8 0 0 0
|
||||
25 340 80 0
|
||||
25 340 80 0 0
|
||||
#5416
|
||||
suit brigandine~
|
||||
a suit of brigandine~
|
||||
|
@ -137,7 +137,7 @@ A suit of brigandine lies here.~
|
|||
~
|
||||
9 agmo 0 0 0 ad 0 0 0 0 0 0 0
|
||||
7 0 0 0
|
||||
20 200 42 0
|
||||
20 200 42 0 0
|
||||
#5417
|
||||
suit plate field~
|
||||
a suit of field plate~
|
||||
|
@ -145,7 +145,7 @@ A suit of field plate lies here.~
|
|||
~
|
||||
9 agmno 0 0 0 ad 0 0 0 0 0 0 0
|
||||
9 0 0 0
|
||||
28 400 100 0
|
||||
28 400 100 0 0
|
||||
#5418
|
||||
suit ringmail ring mail~
|
||||
a suit of ringmail~
|
||||
|
@ -153,7 +153,7 @@ A suit of ringmail lies here.~
|
|||
~
|
||||
9 n 0 0 0 ad 0 0 0 0 0 0 0
|
||||
5 0 0 0
|
||||
6 138 10 0
|
||||
6 138 10 0 0
|
||||
#5419
|
||||
suit splintmail splint mail~
|
||||
a suit of splintmail~
|
||||
|
@ -161,7 +161,7 @@ A suit of splintmail aromr lies here.~
|
|||
~
|
||||
9 m 0 0 0 ad 0 0 0 0 0 0 0
|
||||
4 0 0 0
|
||||
5 250 10 0
|
||||
5 250 10 0 0
|
||||
#5420
|
||||
shield wooden~
|
||||
a wooden shield~
|
||||
|
@ -169,7 +169,7 @@ A wooden shield lies here~
|
|||
~
|
||||
9 0 0 0 0 aj 0 0 0 0 0 0 0
|
||||
1 0 0 0
|
||||
1 10 1 0
|
||||
1 10 1 0 0
|
||||
#5421
|
||||
shield splinted~
|
||||
a splinted shield~
|
||||
|
@ -177,7 +177,7 @@ A splinted shield lies here.~
|
|||
~
|
||||
9 0 0 0 0 aj 0 0 0 0 0 0 0
|
||||
7 0 0 0
|
||||
8 175 17 0
|
||||
8 175 17 0 0
|
||||
#5422
|
||||
buckler shield~
|
||||
a buckler~
|
||||
|
@ -185,7 +185,7 @@ A buckler lies here.~
|
|||
~
|
||||
9 0 0 0 0 aj 0 0 0 0 0 0 0
|
||||
1 0 0 0
|
||||
6 30 7 0
|
||||
6 30 7 0 0
|
||||
#5423
|
||||
jacket leather~
|
||||
a leather jacket~
|
||||
|
@ -193,7 +193,7 @@ A leather jacket lies here.~
|
|||
~
|
||||
9 0 0 0 0 ad 0 0 0 0 0 0 0
|
||||
3 0 0 0
|
||||
6 600 200 0
|
||||
6 600 200 0 0
|
||||
#5424
|
||||
sleeves leather~
|
||||
a pair of leather sleeves~
|
||||
|
@ -201,7 +201,7 @@ A pair of leather sleeves lies here.~
|
|||
~
|
||||
9 0 0 0 0 ai 0 0 0 0 0 0 0
|
||||
2 0 0 0
|
||||
2 350 200 0
|
||||
2 350 200 0 0
|
||||
#5425
|
||||
cap leather~
|
||||
a leather cap~
|
||||
|
@ -209,7 +209,7 @@ A leather cap lies here~
|
|||
~
|
||||
9 0 0 0 0 ae 0 0 0 0 0 0 0
|
||||
1 0 0 0
|
||||
2 65 200 0
|
||||
2 65 200 0 0
|
||||
#5426
|
||||
pants leather~
|
||||
a pair of leather pants~
|
||||
|
@ -217,7 +217,7 @@ A pair of leather pants lies here.~
|
|||
~
|
||||
9 0 0 0 0 af 0 0 0 0 0 0 0
|
||||
2 0 0 0
|
||||
2 850 200 0
|
||||
2 850 200 0 0
|
||||
#5427
|
||||
gloves leather~
|
||||
a pair of leather gloves~
|
||||
|
@ -225,7 +225,7 @@ A pair of leather gloves lies here.~
|
|||
~
|
||||
9 0 0 0 0 ah 0 0 0 0 0 0 0
|
||||
2 0 0 0
|
||||
2 150 200 0
|
||||
2 150 200 0 0
|
||||
#5428
|
||||
boots padded leather~
|
||||
a pair of padded leather boots~
|
||||
|
@ -233,7 +233,7 @@ A pair of padded leather boots lies here.~
|
|||
~
|
||||
9 0 0 0 0 ag 0 0 0 0 0 0 0
|
||||
2 0 0 0
|
||||
2 410 200 0
|
||||
2 410 200 0 0
|
||||
#5429
|
||||
jacket studded leather~
|
||||
a studded leather jacket~
|
||||
|
@ -241,7 +241,7 @@ A studded leather jacket lies here.~
|
|||
~
|
||||
9 0 0 0 0 ad 0 0 0 0 0 0 0
|
||||
3 0 0 0
|
||||
10 650 200 0
|
||||
10 650 200 0 0
|
||||
#5430
|
||||
sleeves studded leather~
|
||||
a pair of studded leather sleeves~
|
||||
|
@ -249,7 +249,7 @@ A pair of studded leather sleeves lie here.~
|
|||
~
|
||||
9 0 0 0 0 ai 0 0 0 0 0 0 0
|
||||
3 0 0 0
|
||||
3 500 200 0
|
||||
3 500 200 0 0
|
||||
#5431
|
||||
pants studded leather~
|
||||
a pair of studded leather pants~
|
||||
|
@ -257,7 +257,7 @@ A pair of studded leather pants lie here.~
|
|||
~
|
||||
9 0 0 0 0 af 0 0 0 0 0 0 0
|
||||
3 0 0 0
|
||||
3 500 200 0
|
||||
3 500 200 0 0
|
||||
#5432
|
||||
gloves studded leather~
|
||||
a pair of studded leather gloves~
|
||||
|
@ -265,7 +265,7 @@ A pair of studded leather gloves lie here.~
|
|||
~
|
||||
9 0 0 0 0 ah 0 0 0 0 0 0 0
|
||||
3 0 0 0
|
||||
3 500 200 0
|
||||
3 500 200 0 0
|
||||
#5433
|
||||
shield leather~
|
||||
a leather shield~
|
||||
|
@ -273,7 +273,7 @@ A leather shield lies here.~
|
|||
~
|
||||
9 0 0 0 0 aj 0 0 0 0 0 0 0
|
||||
5 0 0 0
|
||||
3 50 200 0
|
||||
3 50 200 0 0
|
||||
#5434
|
||||
sack~
|
||||
a sack~
|
||||
|
@ -281,7 +281,7 @@ A sack lies here~
|
|||
~
|
||||
15 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||
50 0 0 0
|
||||
1 20 200 0
|
||||
1 20 200 0 0
|
||||
#5435
|
||||
lamp oil oillamp~
|
||||
an oil lamp~
|
||||
|
@ -289,7 +289,7 @@ An oil lamp lies here~
|
|||
~
|
||||
1 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 48 0
|
||||
1 100 200 0
|
||||
1 100 200 0 0
|
||||
#5436
|
||||
backpack back pack~
|
||||
a backpack~
|
||||
|
@ -297,7 +297,7 @@ A backpack lies here~
|
|||
~
|
||||
15 0 0 0 0 ak 0 0 0 0 0 0 0
|
||||
75 1 0 0
|
||||
8 100 100 0
|
||||
8 100 100 0 0
|
||||
#5437
|
||||
basket~
|
||||
a basket~
|
||||
|
@ -305,7 +305,7 @@ A basket lies here.~
|
|||
~
|
||||
15 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
50 0 0 0
|
||||
4 250 50 0
|
||||
4 250 50 0 0
|
||||
#5438
|
||||
pouch belt~
|
||||
a belt pouch~
|
||||
|
@ -313,7 +313,7 @@ A belt pouch lies here~
|
|||
~
|
||||
15 0 0 0 0 al 0 0 0 0 0 0 0
|
||||
25 0 0 0
|
||||
3 100 20 0
|
||||
3 100 20 0 0
|
||||
#5439
|
||||
candle~
|
||||
a candle~
|
||||
|
@ -321,7 +321,7 @@ A candle lies here~
|
|||
~
|
||||
1 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 50 0
|
||||
1 35 10 0
|
||||
1 35 10 0 0
|
||||
#5440
|
||||
cheese~
|
||||
a hunk of cheese~
|
||||
|
@ -329,7 +329,7 @@ A hunk of cheese lies here.~
|
|||
~
|
||||
19 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
5 0 0 0
|
||||
1 5 10 0
|
||||
1 5 10 0 0
|
||||
#5441
|
||||
bread~
|
||||
some bread~
|
||||
|
@ -337,7 +337,7 @@ Some bread lies here.~
|
|||
~
|
||||
19 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
3 0 0 0
|
||||
1 3 10 0
|
||||
1 3 10 0 0
|
||||
#5442
|
||||
rations dry~
|
||||
some dry rations~
|
||||
|
@ -345,7 +345,7 @@ Some dry rations lie here.~
|
|||
~
|
||||
19 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
20 0 0 0
|
||||
2 20 30 0
|
||||
2 20 30 0 0
|
||||
#5443
|
||||
rations iron~
|
||||
some iron rations~
|
||||
|
@ -353,7 +353,7 @@ A tin of iron rations lies here.~
|
|||
~
|
||||
19 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
25 0 0 0
|
||||
3 25 50 0
|
||||
3 25 50 0 0
|
||||
#5445
|
||||
nuts~
|
||||
some nuts~
|
||||
|
@ -361,7 +361,7 @@ Some nuts lie scatterd on the ground.~
|
|||
~
|
||||
19 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
1 0 0 0
|
||||
1 1 10 0
|
||||
1 1 10 0 0
|
||||
#5446
|
||||
belt~
|
||||
a belt~
|
||||
|
@ -369,7 +369,7 @@ A nicely made belt lies here.~
|
|||
~
|
||||
9 0 0 0 0 al 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
2 2 10 0
|
||||
2 2 10 0 0
|
||||
#5447
|
||||
boots hiking~
|
||||
a pair of hiking boots~
|
||||
|
@ -377,7 +377,7 @@ A nicely made pair of boots lies here.~
|
|||
~
|
||||
9 0 0 0 0 ag 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
3 390 10 0
|
||||
3 390 10 0 0
|
||||
#5448
|
||||
cloak fur~
|
||||
a fur cloak~
|
||||
|
@ -385,7 +385,7 @@ A nicely made fur cloak lies here.~
|
|||
~
|
||||
9 0 0 0 0 ak 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
2 455 50 0
|
||||
2 455 50 0 0
|
||||
#5449
|
||||
girdle~
|
||||
a girdle~
|
||||
|
@ -393,7 +393,7 @@ A nicely made girdle lies here.~
|
|||
~
|
||||
9 0 0 0 0 al 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 375 10 0
|
||||
1 375 10 0 0
|
||||
#5450
|
||||
hose~
|
||||
a pair of hose~
|
||||
|
@ -401,7 +401,7 @@ A nicely made pair of hose lies here.~
|
|||
~
|
||||
9 0 0 0 0 af 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 120 10 0
|
||||
1 120 10 0 0
|
||||
#5451
|
||||
robe common~
|
||||
a common robe~
|
||||
|
@ -409,7 +409,7 @@ A nicely made robe of common cloth lies here.~
|
|||
~
|
||||
9 0 0 0 0 ac 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
2 90 20 0
|
||||
2 90 20 0 0
|
||||
#5452
|
||||
robe embroidered~
|
||||
an embroidered robe~
|
||||
|
@ -417,7 +417,7 @@ A nicely made robe of embroidered cloth lies here.~
|
|||
~
|
||||
9 0 0 0 0 ac 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
2 250 5 0
|
||||
2 250 5 0 0
|
||||
#5453
|
||||
sandals~
|
||||
a pair of sandals~
|
||||
|
@ -425,7 +425,7 @@ A nicely made pair of sandals lies here.~
|
|||
~
|
||||
9 0 0 0 0 ag 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 15 10 0
|
||||
1 15 10 0 0
|
||||
#5454
|
||||
sash~
|
||||
a sash~
|
||||
|
@ -433,7 +433,7 @@ A nicely made sash lies here.~
|
|||
~
|
||||
9 0 0 0 0 al 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 20 10 0
|
||||
1 20 10 0 0
|
||||
#5455
|
||||
jacket silk~
|
||||
a silk jacket~
|
||||
|
@ -441,7 +441,7 @@ A nicely made silk jacket lies here.~
|
|||
~
|
||||
9 0 0 0 0 ak 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 380 100 0
|
||||
1 380 100 0 0
|
||||
#5456
|
||||
egg~
|
||||
an egg~
|
||||
|
@ -449,7 +449,7 @@ An egg lies here.~
|
|||
~
|
||||
19 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
2 0 0 0
|
||||
1 3 10 0
|
||||
1 3 10 0 0
|
||||
#5457
|
||||
carrot~
|
||||
a carrot~
|
||||
|
@ -457,7 +457,7 @@ A carrot lies here.~
|
|||
~
|
||||
19 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
3 0 0 0
|
||||
1 4 10 0
|
||||
1 4 10 0 0
|
||||
#5458
|
||||
tomato~
|
||||
a tomato~
|
||||
|
@ -465,7 +465,7 @@ A tomato lies here.~
|
|||
~
|
||||
19 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
2 0 0 0
|
||||
1 8 10 0
|
||||
1 8 10 0 0
|
||||
#5459
|
||||
fig~
|
||||
a fig~
|
||||
|
@ -473,7 +473,7 @@ A fig lies here.~
|
|||
~
|
||||
19 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
1 0 0 0
|
||||
1 2 10 0
|
||||
1 2 10 0 0
|
||||
#5460
|
||||
dates~
|
||||
some dates~
|
||||
|
@ -481,7 +481,7 @@ A bunch of dates lies here.~
|
|||
~
|
||||
19 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
2 0 0 0
|
||||
1 4 10 0
|
||||
1 4 10 0 0
|
||||
#5461
|
||||
lamb leg~
|
||||
a leg of lamb~
|
||||
|
@ -489,7 +489,7 @@ A leg of lamb lies here.~
|
|||
~
|
||||
19 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
10 0 0 0
|
||||
2 10 20 0
|
||||
2 10 20 0 0
|
||||
#5462
|
||||
beef side~
|
||||
a side of beef~
|
||||
|
@ -497,7 +497,7 @@ A side of beef lies here.~
|
|||
~
|
||||
19 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
15 0 0 0
|
||||
5 20 50 0
|
||||
5 20 50 0 0
|
||||
#5463
|
||||
chicken whole~
|
||||
a whole chicken~
|
||||
|
@ -505,7 +505,7 @@ A whole skinned chicken lies here.~
|
|||
~
|
||||
19 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
12 0 0 0
|
||||
3 12 30 0
|
||||
3 12 30 0 0
|
||||
#5464
|
||||
herring salted~
|
||||
a salted herring~
|
||||
|
@ -513,15 +513,15 @@ A salted herring lies here.~
|
|||
~
|
||||
19 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
8 0 0 0
|
||||
1 8 10 0
|
||||
1 8 10 0 0
|
||||
#5465
|
||||
muscle~
|
||||
a muscle~
|
||||
A muscle lies here.~
|
||||
mussel~
|
||||
a mussel~
|
||||
A mussel lies here.~
|
||||
~
|
||||
19 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
4 0 0 0
|
||||
1 4 10 0
|
||||
1 4 10 0 0
|
||||
#5467
|
||||
glass liquor blue oasis whisky~
|
||||
a glass~
|
||||
|
@ -529,7 +529,7 @@ A glass of blue alcohol rests here.~
|
|||
~
|
||||
17 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
5 5 5 0
|
||||
10 180 10 0
|
||||
10 180 10 0 0
|
||||
#5468
|
||||
glass wine~
|
||||
a glass~
|
||||
|
@ -537,7 +537,7 @@ A glass rests here.~
|
|||
~
|
||||
17 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
1 1 2 0
|
||||
1 380 10 0
|
||||
1 380 10 0 0
|
||||
#5469
|
||||
bottle grog ale~
|
||||
a bottle of grog~
|
||||
|
@ -545,7 +545,7 @@ A bottle lies here.~
|
|||
~
|
||||
17 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
2 2 3 0
|
||||
7 800 10 0
|
||||
7 800 10 0 0
|
||||
#5470
|
||||
vial glowing blue~
|
||||
a glowing blue vial~
|
||||
|
@ -553,7 +553,7 @@ A glowing blue vial lies here.~
|
|||
~
|
||||
10 ag 0 0 0 ao 0 0 0 0 0 0 0
|
||||
12 1 3 -1
|
||||
1 800 15 0
|
||||
1 800 15 0 0
|
||||
E
|
||||
vial glowing blue~
|
||||
The blueish liquid inside this potion bottle is glowing with a strange light.
|
||||
|
@ -566,7 +566,7 @@ A deep-green potion lies here.~
|
|||
~
|
||||
10 ag 0 0 0 ao 0 0 0 0 0 0 0
|
||||
10 15 35 -1
|
||||
1 500 15 0
|
||||
1 500 15 0 0
|
||||
E
|
||||
potion green~
|
||||
The potion inside the bottle is a greenish colour and has a small label which
|
||||
|
@ -579,7 +579,7 @@ A crystal clear potion lies here.~
|
|||
~
|
||||
10 g 0 0 0 ao 0 0 0 0 0 0 0
|
||||
10 50 51 35
|
||||
1 300 15 0
|
||||
1 300 15 0 0
|
||||
E
|
||||
potion crystal clear~
|
||||
This glass bottle appears to contain a clear liquid. There is a label on the
|
||||
|
@ -592,7 +592,7 @@ An off-white potion lies here.~
|
|||
~
|
||||
10 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||
15 14 16 -1
|
||||
1 800 15 0
|
||||
1 800 15 0 0
|
||||
E
|
||||
potion white~
|
||||
This potion bottle contains a whitish liquid that looks rather thick. A
|
||||
|
@ -605,7 +605,7 @@ A dark blue potion lies here.~
|
|||
~
|
||||
10 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||
10 35 14 -1
|
||||
1 400 15 0
|
||||
1 400 15 0 0
|
||||
E
|
||||
potion dark blue~
|
||||
This dark blue potion has a small label on it reading 'Restoration'
|
||||
|
@ -617,7 +617,7 @@ A bottle of strong beer lies here.~
|
|||
~
|
||||
17 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
5 5 1 0
|
||||
10 500 10 0
|
||||
10 500 10 0 0
|
||||
#5476
|
||||
barrel beer~
|
||||
a barrel~
|
||||
|
@ -625,7 +625,7 @@ A barrel of beer lies here.~
|
|||
~
|
||||
17 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
10 10 1 0
|
||||
15 900 50 0
|
||||
15 900 50 0 0
|
||||
#5477
|
||||
shot whisky~
|
||||
a shot~
|
||||
|
@ -633,7 +633,7 @@ A shot of strong liquor lies here.~
|
|||
~
|
||||
17 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
1 1 5 0
|
||||
1 350 10 0
|
||||
1 350 10 0 0
|
||||
#5478
|
||||
scroll recall~
|
||||
a scroll of recall~
|
||||
|
@ -641,7 +641,7 @@ A scroll of recall lies here.~
|
|||
~
|
||||
2 g 0 0 0 ao 0 0 0 0 0 0 0
|
||||
12 42 -1 -1
|
||||
4 200 25 0
|
||||
4 200 25 0 0
|
||||
#5479
|
||||
wand grey silver~
|
||||
a grey-silver wand~
|
||||
|
@ -649,7 +649,7 @@ A grey-silver wand lies here.~
|
|||
~
|
||||
3 gnop 0 0 0 ao 0 0 0 0 0 0 0
|
||||
15 1 1 6
|
||||
1 1000 15 0
|
||||
1 1000 15 0 0
|
||||
E
|
||||
wand grey silver~
|
||||
You see a small engraved storm cloud at the base of this wand.
|
||||
|
@ -661,7 +661,7 @@ A wand of glinting yellow lies here.~
|
|||
~
|
||||
3 g 0 0 0 ao 0 0 0 0 0 0 0
|
||||
1 1 1 19
|
||||
1 666 15 0
|
||||
1 666 15 0 0
|
||||
E
|
||||
wand yellow~
|
||||
You see a shape slowly fading into existance at the base of this wand.
|
||||
|
@ -673,7 +673,7 @@ A wand of oak lies here.~
|
|||
~
|
||||
3 g 0 0 0 ao 0 0 0 0 0 0 0
|
||||
5 1 1 32
|
||||
1 500 15 0
|
||||
1 500 15 0 0
|
||||
#5482
|
||||
wand pink~
|
||||
a pink wand~
|
||||
|
@ -681,7 +681,7 @@ A pink wand lies here~
|
|||
~
|
||||
3 g 0 0 0 ao 0 0 0 0 0 0 0
|
||||
3 1 1 38
|
||||
1 500 15 0
|
||||
1 500 15 0 0
|
||||
#5483
|
||||
shears sewing~
|
||||
a pair of sewing shears~
|
||||
|
@ -689,7 +689,7 @@ A pair of sewing shears lies here.~
|
|||
~
|
||||
5 0 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 1 4 1
|
||||
2 100 50 0
|
||||
2 100 50 0 0
|
||||
#5484
|
||||
cleaver meat~
|
||||
a meat cleaver~
|
||||
|
@ -697,7 +697,7 @@ A meat cleaver lies here~
|
|||
~
|
||||
5 cd 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 1 5 0
|
||||
5 100 10 0
|
||||
5 100 10 0 0
|
||||
#5485
|
||||
pen fountain~
|
||||
a fountain pen~
|
||||
|
@ -705,7 +705,7 @@ A fountain pen lies here.~
|
|||
~
|
||||
5 b 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 1 3 11
|
||||
1 100 5 0
|
||||
1 100 5 0 0
|
||||
#5486
|
||||
hammer sledge~
|
||||
a sledge hammer~
|
||||
|
@ -713,7 +713,7 @@ A sledge hammer lies here.~
|
|||
~
|
||||
5 0 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 2 3 6
|
||||
24 200 40 0
|
||||
24 200 40 0 0
|
||||
#5487
|
||||
shoe horse~
|
||||
a horse shoe~
|
||||
|
@ -721,7 +721,7 @@ A horse shoe lies here.~
|
|||
~
|
||||
9 bg 0 0 0 aco 0 0 0 0 0 0 0
|
||||
1 0 0 0
|
||||
2 1000 200 0
|
||||
2 1000 200 0 0
|
||||
A
|
||||
18 1
|
||||
#5488
|
||||
|
@ -731,7 +731,7 @@ A saddle lies here.~
|
|||
~
|
||||
12 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
4 100 50 0
|
||||
4 100 50 0 0
|
||||
#5489
|
||||
crop riding~
|
||||
a riding crop~
|
||||
|
@ -739,7 +739,7 @@ A riding crop lies here.~
|
|||
~
|
||||
5 0 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 1 4 2
|
||||
1 50 10 0
|
||||
1 50 10 0 0
|
||||
#5490
|
||||
chessboard~
|
||||
a chessboard~
|
||||
|
@ -747,7 +747,7 @@ A heavy marble chessboard lies here.~
|
|||
~
|
||||
5 0 0 0 0 ano 0 0 0 0 0 0 0
|
||||
0 1 30 6
|
||||
10 100 20 0
|
||||
10 100 20 0 0
|
||||
#5491
|
||||
seed sesame~
|
||||
a sesame seed~
|
||||
|
@ -755,7 +755,7 @@ A sesame seed lies here.~
|
|||
~
|
||||
19 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||
6 0 0 0
|
||||
1 10 0 0
|
||||
1 10 0 0 0
|
||||
#5492
|
||||
spear gae bolg~
|
||||
Gae Bolg~
|
||||
|
@ -763,7 +763,7 @@ A beautiful spear is lying on the ground here.~
|
|||
~
|
||||
5 agmno 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 5 3 11
|
||||
12 180 12 0
|
||||
12 180 12 0 0
|
||||
E
|
||||
spear gae bolg~
|
||||
The beautiful, glowing spear is close to eight feet long and has a bright,
|
||||
|
@ -777,7 +777,7 @@ The key to the jail lies here.~
|
|||
~
|
||||
18 c 0 0 0 ao 0 0 0 0 0 0 0
|
||||
5493 0 0 0
|
||||
1 100 200 0
|
||||
1 100 200 0 0
|
||||
#5494
|
||||
key~
|
||||
the dungeon key~
|
||||
|
@ -785,7 +785,7 @@ The dungeon key lies here.~
|
|||
~
|
||||
18 c 0 0 0 ao 0 0 0 0 0 0 0
|
||||
5494 0 0 0
|
||||
1 100 200 0
|
||||
1 100 200 0 0
|
||||
#5495
|
||||
claw wolverine~
|
||||
the wolverine claw~
|
||||
|
@ -793,7 +793,7 @@ A claw from some animal lies here.~
|
|||
~
|
||||
5 bl 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 3 6 8
|
||||
2 400 50 0
|
||||
2 400 50 0 0
|
||||
A
|
||||
13 -20
|
||||
#5496
|
||||
|
@ -803,7 +803,7 @@ A large ornate mace floats above the ground here.~
|
|||
~
|
||||
5 agmop 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 4 4 6
|
||||
16 250 125 0
|
||||
16 250 125 0 0
|
||||
E
|
||||
wrath allah mace~
|
||||
This enormous weapon looks like it could pound the stuffing out of anything
|
||||
|
|
|
@ -5,7 +5,7 @@ A shiny pebble is lying in the sand.~
|
|||
~
|
||||
8 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
2 75 0 0
|
||||
2 75 0 0 0
|
||||
E
|
||||
shiny pebble rock~
|
||||
The pebble is bright white. It seems to sparkle in the light. It's a rather
|
||||
|
@ -18,7 +18,7 @@ A seagull feather is lying on the ground.~
|
|||
~
|
||||
12 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 50 0 0
|
||||
1 50 0 0 0
|
||||
E
|
||||
seagull bird feather~
|
||||
The feather is quite large. It's bright white with some streaks of grey
|
||||
|
@ -31,10 +31,10 @@ A beautiful pearl was dropped here.~
|
|||
~
|
||||
8 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 200 0 0
|
||||
1 200 0 0 0
|
||||
E
|
||||
pearl~
|
||||
The beautifil pearl sparkles as you hold it up to the light. It's in
|
||||
The beautiful pearl sparkles as you hold it up to the light. It's in
|
||||
excellent shape.
|
||||
~
|
||||
#606
|
||||
|
@ -44,7 +44,7 @@ A large log is lying in the sand.~
|
|||
~
|
||||
13 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
5 70 0 0
|
||||
5 70 0 0 0
|
||||
E
|
||||
log~
|
||||
The log looks like it came from the bottom of a tree. It's quite big
|
||||
|
@ -58,7 +58,7 @@ There is a small twig on the ground.~
|
|||
~
|
||||
13 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
2 35 0 0
|
||||
2 35 0 0 0
|
||||
E
|
||||
twig~
|
||||
The twig is small and fragile looking. It looks to be almost dead.
|
||||
|
@ -70,7 +70,7 @@ A beautiful red rose has been left here.~
|
|||
~
|
||||
8 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 200 0 0
|
||||
1 200 0 0 0
|
||||
E
|
||||
rose~
|
||||
The rose has been cleared of all thorns, keeping you from harms way. You
|
||||
|
@ -83,7 +83,7 @@ A straw hat is floating in the water.~
|
|||
~
|
||||
11 0 0 0 0 ae 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
4 125 0 0
|
||||
4 125 0 0 0
|
||||
E
|
||||
straw hat~
|
||||
The hat is in excellent condition. It would serve well in keeping the
|
||||
|
@ -96,7 +96,7 @@ A dead fish is here.~
|
|||
~
|
||||
12 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
dead fish~
|
||||
The eye sockets of the fish have rotted away, leaving nothing but blackness.
|
||||
|
@ -109,7 +109,7 @@ A large coconut has fallen from one of the palm trees, and lies on the ground.~
|
|||
~
|
||||
19 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
2 0 0 0
|
||||
3 75 0 0
|
||||
3 75 0 0 0
|
||||
E
|
||||
coconut~
|
||||
This is the largest coconut you have ever set your eyes upon. It could
|
||||
|
@ -122,7 +122,7 @@ A marble shield lies here.~
|
|||
~
|
||||
9 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
10 0 0 0
|
||||
8 200 0 10
|
||||
8 200 0 10 0
|
||||
E
|
||||
marble shield~
|
||||
The shield was hand crafted from white marble. It's quite heavy, but would
|
||||
|
@ -135,7 +135,7 @@ A yellow banana is ripening here.~
|
|||
~
|
||||
19 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
1 0 0 0
|
||||
3 50 0 0
|
||||
3 50 0 0 0
|
||||
E
|
||||
banana~
|
||||
The fruit is ripe and ready to be eaten. It looks delicious!
|
||||
|
@ -147,7 +147,7 @@ A glass with a dark foamy liquid in it.~
|
|||
~
|
||||
17 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
1 1 3 0
|
||||
3 100 0 0
|
||||
3 100 0 0 0
|
||||
E
|
||||
ale~
|
||||
The brew is quite tasty! It would go good with any meal.
|
||||
|
@ -159,7 +159,7 @@ A red lobster looks good enough to eat.~
|
|||
~
|
||||
19 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
3 0 0 0
|
||||
4 250 0 0
|
||||
4 250 0 0 0
|
||||
E
|
||||
lobster~
|
||||
The lobster is large and would easily fill your stomach.
|
||||
|
@ -171,7 +171,7 @@ Some clams have been gathered here.~
|
|||
~
|
||||
19 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
3 100 0 0
|
||||
3 100 0 0 0
|
||||
E
|
||||
clams~
|
||||
They look quite tasty! You have heard that these are the best tasting clams
|
||||
|
@ -184,7 +184,7 @@ Some eels have been collected together.~
|
|||
~
|
||||
19 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
2 0 0 0
|
||||
3 150 0 0
|
||||
3 150 0 0 0
|
||||
E
|
||||
eels eel~
|
||||
The plate doesn't look very appetizing, but it would fill you up.
|
||||
|
@ -196,7 +196,7 @@ Some shrimp have been prepared for eating.~
|
|||
~
|
||||
19 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
2 0 0 0
|
||||
3 300 0 0
|
||||
3 300 0 0 0
|
||||
E
|
||||
shrimp~
|
||||
The creatures look delicious! They were taken freshly from the sea and
|
||||
|
@ -209,7 +209,7 @@ A glass full of a white liquid lies here.~
|
|||
~
|
||||
17 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
1 1 10 0
|
||||
3 75 0 0
|
||||
3 75 0 0 0
|
||||
E
|
||||
milk~
|
||||
This is just an ordinary glass of milk. It looks refreshing.
|
||||
|
|
|
@ -5,7 +5,7 @@ A glowing dagger glows here.~
|
|||
~
|
||||
5 ag 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 1 4 11
|
||||
1 1000 300 0
|
||||
1 1000 300 0 0
|
||||
A
|
||||
18 3
|
||||
#6401
|
||||
|
@ -15,7 +15,7 @@ Some glowing platemail lies in a heap here.~
|
|||
~
|
||||
9 ag 0 0 0 ad 0 0 0 0 0 0 0
|
||||
10 0 0 0
|
||||
50 300 10 0
|
||||
50 300 10 0 0
|
||||
#6402
|
||||
agate gem~
|
||||
an agate~
|
||||
|
@ -23,7 +23,7 @@ A small gem lies here.~
|
|||
~
|
||||
8 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 500 50 0
|
||||
1 500 50 0 0
|
||||
#6403
|
||||
jade jewel~
|
||||
a piece of jade~
|
||||
|
@ -31,7 +31,7 @@ A small jewel gleams here.~
|
|||
~
|
||||
8 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1000 100 0
|
||||
1 1000 100 0 0
|
||||
#6404
|
||||
sculpture~
|
||||
a piece of sculpture~
|
||||
|
@ -39,7 +39,7 @@ A nice piece of sculpture is here.~
|
|||
~
|
||||
8 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
50 200 20 0
|
||||
50 200 20 0 0
|
||||
E
|
||||
sculpture~
|
||||
It is of a beautiful woman, straining beneath a heavy weight. She looks
|
||||
|
@ -52,7 +52,7 @@ A small vial filled with a red fluid lies in the dust here.~
|
|||
~
|
||||
10 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
7 39 39 39
|
||||
5 480 21 0
|
||||
5 480 21 0 0
|
||||
#6406
|
||||
amulet~
|
||||
an amulet~
|
||||
|
@ -60,7 +60,7 @@ An odd looking amulet has been discarded here.~
|
|||
~
|
||||
9 ag 0 0 0 ac 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
3 200 30 0
|
||||
3 200 30 0 0
|
||||
A
|
||||
2 3
|
||||
#6407
|
||||
|
@ -70,7 +70,7 @@ A tent pole has been tossed away here.~
|
|||
~
|
||||
3 ag 0 0 0 ao 0 0 0 0 0 0 0
|
||||
25 5 5 38
|
||||
10 250 50 0
|
||||
10 250 50 0 0
|
||||
#6408
|
||||
bag powder wealth~
|
||||
a bag of powder of wealth~
|
||||
|
@ -78,7 +78,7 @@ A small bag filled with powder of wealth lies here.~
|
|||
~
|
||||
20 ag 0 0 0 a 0 0 0 0 0 0 0
|
||||
1000 0 0 0
|
||||
1 1000 0 0
|
||||
1 1000 0 0 0
|
||||
#6409
|
||||
desk~
|
||||
a desk~
|
||||
|
@ -86,7 +86,7 @@ There is an ebony desk here.~
|
|||
~
|
||||
15 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
100 13 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
#6410
|
||||
book chaos~
|
||||
the Book of Chaos~
|
||||
|
@ -94,7 +94,7 @@ A book with a title written in moving letters rests here.~
|
|||
~
|
||||
3 abgh 0 0 0 ao 0 0 0 0 0 0 0
|
||||
20 1 1 26
|
||||
25 1000 250 0
|
||||
25 1000 250 0 0
|
||||
#6411
|
||||
book elder~
|
||||
the Book of the Elder~
|
||||
|
@ -102,7 +102,7 @@ A grey-bound book lies here.~
|
|||
~
|
||||
3 abg 0 0 0 ao 0 0 0 0 0 0 0
|
||||
30 1 1 28
|
||||
25 300 50 0
|
||||
25 300 50 0 0
|
||||
#6412
|
||||
lens occluded~
|
||||
the Occluded Lens~
|
||||
|
@ -110,7 +110,7 @@ A smoky lens about a foot around has been scuffled in the dirt here.~
|
|||
~
|
||||
1 aghjk 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
20 200 50 0
|
||||
20 200 50 0 0
|
||||
A
|
||||
12 20
|
||||
A
|
||||
|
@ -122,7 +122,7 @@ A small black leaf of a mevais plant lies here, well preserved.~
|
|||
~
|
||||
10 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
30 27 33 4
|
||||
1 1 1 0
|
||||
1 1 1 0 0
|
||||
E
|
||||
mevais herb leaf~
|
||||
Quaffing this down might provide interesting effects.
|
||||
|
@ -134,7 +134,7 @@ There is a bottle of a milky fluid here.~
|
|||
~
|
||||
10 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
30 28 3 1
|
||||
12 150 30 0
|
||||
12 150 30 0 0
|
||||
E
|
||||
bottle peska~
|
||||
It is a milky concoction, with strange motes floating in it.
|
||||
|
@ -146,7 +146,7 @@ There is a metal-shod staff here.~
|
|||
~
|
||||
9 agnop 0 0 0 ao 0 0 0 0 0 0 0
|
||||
8 0 0 0
|
||||
7 1000 250 0
|
||||
7 1000 250 0 0
|
||||
A
|
||||
12 5
|
||||
A
|
||||
|
@ -158,7 +158,7 @@ There is a wooden chest here.~
|
|||
~
|
||||
15 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
500 13 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
#6417
|
||||
chest wooden~
|
||||
a wooden chest~
|
||||
|
@ -166,7 +166,7 @@ There is a wooden chest here.~
|
|||
~
|
||||
15 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
500 13 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
#6418
|
||||
chest wooden~
|
||||
a wooden chest~
|
||||
|
@ -174,7 +174,7 @@ There is a wooden chest here.~
|
|||
~
|
||||
15 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
500 13 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
#6419
|
||||
basin water~
|
||||
a water basin~
|
||||
|
@ -182,7 +182,7 @@ A basin filled with crisp, clean water is here.~
|
|||
~
|
||||
17 a 0 0 0 0 0 0 0 0 0 0 0
|
||||
100 100 0 0
|
||||
100 0 0 0
|
||||
0 0 0 0 0
|
||||
#6420
|
||||
food~
|
||||
some food~
|
||||
|
@ -190,7 +190,7 @@ There's some food lying here.~
|
|||
~
|
||||
19 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
8 0 0 0
|
||||
3 20 10 0
|
||||
3 20 10 0 0
|
||||
E
|
||||
food~
|
||||
It is just random and assorted food. Don't ask questions. It is only a
|
||||
|
|
|
@ -5,7 +5,7 @@ There is a key for the treasury lying here.~
|
|||
~
|
||||
18 c 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 1 0
|
||||
1 1 1 0 0
|
||||
#6501
|
||||
gold treasure coins~
|
||||
the Queen's treasure~
|
||||
|
@ -13,7 +13,7 @@ A large pile of treasure has been left here, it must be the Queen's.~
|
|||
~
|
||||
20 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
650 0 0 0
|
||||
20 650 0 0
|
||||
20 650 0 0 0
|
||||
#6502
|
||||
key mine~
|
||||
a mine key~
|
||||
|
@ -21,7 +21,7 @@ There is a key to the mines lying here.~
|
|||
~
|
||||
18 c 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
#6503
|
||||
key bright gold~
|
||||
a bright golden key~
|
||||
|
@ -29,7 +29,7 @@ There is a bright golden key lying here.~
|
|||
~
|
||||
18 c 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
#6504
|
||||
hammer dwarven~
|
||||
a dwarven hammer~
|
||||
|
@ -37,7 +37,7 @@ There is a dwarven hammer lying here.~
|
|||
~
|
||||
5 0 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 2 6 7
|
||||
13 550 100 0
|
||||
13 550 100 0 0
|
||||
#6505
|
||||
plate dwarven mail~
|
||||
the dwarven plate mail~
|
||||
|
@ -45,7 +45,7 @@ There is dwarven plate mail lying here.~
|
|||
~
|
||||
9 0 0 0 0 ad 0 0 0 0 0 0 0
|
||||
6 0 0 0
|
||||
50 450 30 0
|
||||
50 450 30 0 0
|
||||
#6506
|
||||
stick black long~
|
||||
a long, black stick~
|
||||
|
@ -53,7 +53,7 @@ There is a long, black stick lying here.~
|
|||
~
|
||||
4 q 0 0 0 ao 0 0 0 0 0 0 0
|
||||
4 2 2 28
|
||||
1 100 60 0
|
||||
1 100 60 0 0
|
||||
#6507
|
||||
stick black long~
|
||||
a long, black stick~
|
||||
|
@ -61,7 +61,7 @@ There is a long, black stick here.~
|
|||
~
|
||||
1 q 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 100 6000 0
|
||||
1 100 6000 0 0
|
||||
#6508
|
||||
club dwarven~
|
||||
a dwarven club~
|
||||
|
@ -69,7 +69,7 @@ There is a dwarven club lying here.~
|
|||
~
|
||||
5 0 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 2 3 3
|
||||
12 300 30 0
|
||||
12 300 30 0 0
|
||||
#6509
|
||||
axe two-handed dwarven~
|
||||
a two-handed dwarven axe~
|
||||
|
@ -77,7 +77,7 @@ A two-handed dwarven axe is here.~
|
|||
~
|
||||
5 g 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 2 7 3
|
||||
14 500 30 0
|
||||
14 500 30 0 0
|
||||
A
|
||||
18 2
|
||||
A
|
||||
|
@ -89,7 +89,7 @@ A dwarven helmet is here.~
|
|||
~
|
||||
9 0 0 0 0 ae 0 0 0 0 0 0 0
|
||||
4 0 0 0
|
||||
4 250 50 0
|
||||
4 250 50 0 0
|
||||
#6511
|
||||
ring gold dwarven~
|
||||
a golden dwarven ring~
|
||||
|
@ -97,7 +97,7 @@ A golden dwarven ring is lying here.~
|
|||
~
|
||||
11 g 0 0 0 ab 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1000 100 0
|
||||
1 1000 100 0 0
|
||||
A
|
||||
18 1
|
||||
A
|
||||
|
@ -109,7 +109,7 @@ A pair of thick dwarven gloves lay here.~
|
|||
~
|
||||
9 0 0 0 0 ah 0 0 0 0 0 0 0
|
||||
1 0 0 0
|
||||
2 400 20 0
|
||||
2 400 20 0 0
|
||||
A
|
||||
5 1
|
||||
A
|
||||
|
@ -121,7 +121,7 @@ There is a chunk of coal here.~
|
|||
~
|
||||
13 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
50 1 1 0
|
||||
50 1 1 0 0
|
||||
#6514
|
||||
pick mining~
|
||||
a mining pick~
|
||||
|
@ -129,7 +129,7 @@ There is a mining pick here.~
|
|||
~
|
||||
5 i 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 2 3 11
|
||||
9 300 10 0
|
||||
9 300 10 0 0
|
||||
E
|
||||
pick mining~
|
||||
It looks almost blessed!
|
||||
|
@ -141,7 +141,7 @@ There is a deep green key lying here.~
|
|||
~
|
||||
18 c 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
10 1 0 0
|
||||
10 1 0 0 0
|
||||
#6516
|
||||
key old~
|
||||
an old key~
|
||||
|
@ -149,5 +149,61 @@ Someone seems to have dropped an old key.~
|
|||
~
|
||||
18 c 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
#6517
|
||||
sword long~
|
||||
a long sword~
|
||||
A long sword has been left here.~
|
||||
~
|
||||
5 n 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 1 8 3
|
||||
8 600 10 0 0
|
||||
#6518
|
||||
barrel beer~
|
||||
a barrel~
|
||||
A beer barrel has been left here.~
|
||||
~
|
||||
17 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
50 50 1 0
|
||||
50 300 100 0 0
|
||||
#6519
|
||||
bottle firebreather~
|
||||
a bottle~
|
||||
A bottle of firebreather has been left here.~
|
||||
~
|
||||
17 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
8 8 7 0
|
||||
10 50 17 0 0
|
||||
#6520
|
||||
bread loaf~
|
||||
a bread~
|
||||
A loaf of bread has been left here.~
|
||||
~
|
||||
19 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
12 0 0 0
|
||||
1 10 10 0 0
|
||||
#6521
|
||||
danish pastry~
|
||||
a danish pastry~
|
||||
A nice looking delicious danish pastry has been placed here.~
|
||||
~
|
||||
19 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
5 0 0 0
|
||||
1 5 5 0 0
|
||||
#6522
|
||||
lantern brass~
|
||||
a lantern~
|
||||
A brass lantern is here.~
|
||||
~
|
||||
1 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 96 0
|
||||
1 50 10 0 0
|
||||
#6523
|
||||
barrel water~
|
||||
a barrel~
|
||||
A water barrel has been left here.~
|
||||
~
|
||||
17 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
40 40 15 0
|
||||
45 60 20 0 0
|
||||
$~
|
||||
|
|
|
@ -5,7 +5,7 @@ A lot of useless trinkets, nothing of value.~
|
|||
~
|
||||
13 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
8 100 0 0
|
||||
8 100 0 0 0
|
||||
E
|
||||
useless trinkets~
|
||||
Bits of discarded metal have been strung together by a piece of twine, too
|
||||
|
@ -18,23 +18,22 @@ A large tempered broadsword was left here.~
|
|||
~
|
||||
5 g 0 0 0 an 0 0 0 0 0 0 0
|
||||
6 2 12 3
|
||||
8 400 40 0
|
||||
8 400 40 0 0
|
||||
E
|
||||
tempered silver broadsword~
|
||||
The fine blade of silver looks magnificently crafted and forged. The hilt
|
||||
is protected by a silver wire mesh that wraps around the wielders entire hand.
|
||||
|
||||
The fine blade of silver looks magnificently crafted and forged. The hilt is
|
||||
protected by a silver wire mesh that wraps around the wielder's entire hand.
|
||||
~
|
||||
A
|
||||
18 1
|
||||
#702
|
||||
silver chain armor~
|
||||
some silver chain armor~
|
||||
Some chain armore of silver is lying here.~
|
||||
Some chain armor made of silver is lying here.~
|
||||
~
|
||||
9 g 0 0 0 ad 0 0 0 0 0 0 0
|
||||
4 0 0 0
|
||||
8 400 40 0
|
||||
8 400 40 0 0
|
||||
E
|
||||
silver chain armor~
|
||||
Links of silver chain have been woven into this fine vest meant to be worn
|
||||
|
@ -50,12 +49,12 @@ Someone left a silver wristguard here.~
|
|||
~
|
||||
9 g 0 0 0 am 0 0 0 0 0 0 0
|
||||
1 0 0 0
|
||||
8 340 34 0
|
||||
8 340 34 0 0
|
||||
E
|
||||
silver wristguard~
|
||||
A thick band of silver looking to fit around a wrist. It is superbly
|
||||
crafted, with engravings of a snake winding around the bracelet, eating it's
|
||||
own tail in an endless cycle.
|
||||
A thick band of silver looking to fit around a wrist. It is superbly crafted
|
||||
with engravings winding around the bracelet, of a snake eating its own tail in
|
||||
an endless cycle.
|
||||
~
|
||||
A
|
||||
19 1
|
||||
|
@ -66,11 +65,11 @@ A crystal clear stream gently flows by you.~
|
|||
~
|
||||
23 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
500 500 15 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
stream crystal clear~
|
||||
You can peer to the bottom of the clear stream, it flows gently over a bed
|
||||
of rock and sand. It looks untainted and refreshing.
|
||||
You can peer to the bottom of the clear stream as it flows gently over a bed
|
||||
of rock and sand. It looks untainted and refreshing.
|
||||
~
|
||||
#705
|
||||
silver link chain belt~
|
||||
|
@ -79,7 +78,7 @@ A belt of silver chain links was left here.~
|
|||
~
|
||||
9 h 0 0 0 al 0 0 0 0 0 0 0
|
||||
2 0 0 0
|
||||
5 100 10 0
|
||||
5 100 10 0 0
|
||||
E
|
||||
silver link chain belt~
|
||||
The links of silver have been placed over a leather belt that could easily
|
||||
|
@ -94,11 +93,11 @@ A silver shield with the crest of Camelot engraved on the front.~
|
|||
~
|
||||
9 g 0 0 0 aj 0 0 0 0 0 0 0
|
||||
3 0 0 0
|
||||
12 500 50 0
|
||||
12 500 50 0 0
|
||||
E
|
||||
silver shield~
|
||||
The crest of Camelt adorns both sides of this sturdy shield. The weight is
|
||||
encumbering, but bareable.
|
||||
The crest of Camelot adorns both sides of this sturdy shield. The weight is
|
||||
cumbersome, but bearable.
|
||||
~
|
||||
A
|
||||
5 1
|
||||
|
@ -109,7 +108,7 @@ A fine coat trimmed with silver.~
|
|||
~
|
||||
9 0 0 0 0 ak 0 0 0 0 0 0 0
|
||||
2 0 0 0
|
||||
3 200 0 0
|
||||
3 200 0 0 0
|
||||
E
|
||||
silver trimmed coat~
|
||||
A fine hooded woolen coat with wide sleeves that are trimmed with silver.
|
||||
|
@ -123,7 +122,7 @@ A pair of silver bracers.~
|
|||
~
|
||||
9 0 0 0 0 ai 0 0 0 0 0 0 0
|
||||
4 0 0 0
|
||||
5 150 15 0
|
||||
5 150 15 0 0
|
||||
E
|
||||
pair silver bracers~
|
||||
A shiny pair of silver bracers that can be worn upon the arms. They are
|
||||
|
@ -136,7 +135,7 @@ A set of silver gauntlets engraved with the crest of Camelot.~
|
|||
~
|
||||
9 g 0 0 0 ah 0 0 0 0 0 0 0
|
||||
4 0 0 0
|
||||
5 200 25 0
|
||||
5 200 25 0 0
|
||||
E
|
||||
set silver gauntlets~
|
||||
The crest of Camelot is engraved on the palm of these fine gauntlets of
|
||||
|
@ -151,11 +150,11 @@ A set of silver boots with the crest of Camelot.~
|
|||
~
|
||||
9 0 0 0 0 ag 0 0 0 0 0 0 0
|
||||
4 0 0 0
|
||||
5 150 15 0
|
||||
5 150 15 0 0
|
||||
E
|
||||
silver set boots~
|
||||
A set of sturdy silver boots engraved with the crest of Camelot. The are
|
||||
slightly worn but still in excellent condition.
|
||||
A set of sturdy silver boots engraved with the crest of Camelot. They are
|
||||
slightly worn but still in excellent condition.
|
||||
~
|
||||
#711
|
||||
set silver greaves~
|
||||
|
@ -164,7 +163,7 @@ A set of silver greaves with the crest of Camelot on them.~
|
|||
~
|
||||
9 0 0 0 0 af 0 0 0 0 0 0 0
|
||||
4 0 0 0
|
||||
4 120 12 0
|
||||
4 120 12 0 0
|
||||
E
|
||||
set silver greaves~
|
||||
A set of silver greaves with the crest of Camelot engraved on them appear to
|
||||
|
@ -177,11 +176,11 @@ A fine silver helm with the crest of Camelot on the forehead.~
|
|||
~
|
||||
9 0 0 0 0 ae 0 0 0 0 0 0 0
|
||||
4 0 0 0
|
||||
5 150 15 0
|
||||
5 150 15 0 0
|
||||
E
|
||||
fine silver helm~
|
||||
The helms polished surface gleams around the crest of Camelot embossed upon
|
||||
the front. Made of pure silver the helm is in excellent condition.
|
||||
The helm's polished surface gleams around the crest of Camelot embossed upon
|
||||
the front. Made of pure silver, the helm is in excellent condition.
|
||||
~
|
||||
#713
|
||||
silver chain~
|
||||
|
@ -190,11 +189,12 @@ A silver chain made from small links with the crest of Camelot hanging from it.~
|
|||
~
|
||||
9 0 0 0 0 ac 0 0 0 0 0 0 0
|
||||
1 0 0 0
|
||||
5 150 15 0
|
||||
5 150 15 0 0
|
||||
E
|
||||
silver chain~
|
||||
A silver chain with a medallion hanging from it that resembles the crest of
|
||||
Camelot. The chain is made up of fine links about the size of a copper.
|
||||
Camelot. The chain is made up of fine links, each one about the size of a
|
||||
copper coin.
|
||||
~
|
||||
#714
|
||||
silver ring~
|
||||
|
@ -203,12 +203,12 @@ A silver ring with the crest of Camelot upon it.~
|
|||
~
|
||||
12 0 0 0 0 ab 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
3 90 9 0
|
||||
3 90 9 0 0
|
||||
E
|
||||
silver ring~
|
||||
The crest of camelot is engraved on the surface of the ring with the sword
|
||||
of excalibur circling behind it. The ring is made of solid silver and is in
|
||||
good condition.
|
||||
The surface of the ring is engraved with the crest of Camelot with the sword
|
||||
of Excalibur wrapping around it. The ring is made of solid silver and is in
|
||||
good condition.
|
||||
~
|
||||
#715
|
||||
silver sceptre~
|
||||
|
@ -217,23 +217,23 @@ A silver sceptre with the crest of Camelot upon it.~
|
|||
~
|
||||
1 gk 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 -1 0
|
||||
4 500 50 0
|
||||
4 500 50 0 0
|
||||
E
|
||||
silver sceptre~
|
||||
The crest of camelot is embossed in gold upon the face of this silver
|
||||
The crest of Camelot is embossed in gold upon the face of this silver
|
||||
sceptre. It looks extremely valuable and glows slightly, emitting enough light
|
||||
to see by.
|
||||
to see by.
|
||||
~
|
||||
A
|
||||
17 -6
|
||||
#716
|
||||
stone fountain~
|
||||
the stone fountain~
|
||||
A fountain of stone depicting three bare-breasted women pouring water out of jugs.~
|
||||
A stone fountain depicts three bare-breasted women pouring water out of jugs.~
|
||||
~
|
||||
23 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
500 500 0 0
|
||||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
stone fountain~
|
||||
The white stone is remarkably smooth and finely detailed. From a distance
|
||||
|
@ -241,4 +241,42 @@ the three woman almost look real, extremely pale, but real. The water is clear
|
|||
and rushes out from the jugs the women hold and down three tiers of large bowls
|
||||
filled with water.
|
||||
~
|
||||
#717
|
||||
gold panning bowl~
|
||||
a gold panning bowl~
|
||||
A wooden bowl with a screen mesh on its bottom was left here.~
|
||||
~
|
||||
12 0 0 0 0 ao 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
3 10 0 0 0
|
||||
E
|
||||
gold panning bowl~
|
||||
The bowl is worn from use. It looks like it is meant to pan for gold. You
|
||||
simply scoop up some dirt and swirl in with water to try to find gold nuggets.
|
||||
~
|
||||
#718
|
||||
gold nugget~
|
||||
a small gold nugget~
|
||||
A small nugget of gold is glittering here.~
|
||||
~
|
||||
8 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0 0
|
||||
E
|
||||
gold nugget~
|
||||
The small nugget is probably not worth very much, but it is gold.
|
||||
~
|
||||
#719
|
||||
water flowing river water~
|
||||
a gently flowing river~
|
||||
A river with a few small white caps flows between tall banks eroded over generations.~
|
||||
~
|
||||
23 0 0 0 0 0 0 0 0 0 0 0 0
|
||||
-1 1 15 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
river flowing water~
|
||||
You can peer to the bottom of the clear river as it flows gently over a bed
|
||||
of rock and sand. You notice strange glints of gold in the river bed.
|
||||
~
|
||||
$~
|
||||
|
|
|
@ -5,7 +5,7 @@ A finely crafted bow lies on the ground.~
|
|||
~
|
||||
5 k 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 4 5 12
|
||||
5 25 2 0
|
||||
5 25 2 0 0
|
||||
T 9000
|
||||
#9001
|
||||
bow string~
|
||||
|
@ -14,7 +14,7 @@ A piece of string was left here.~
|
|||
~
|
||||
13 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
#9002
|
||||
bow unfinished~
|
||||
an unfinished bow~
|
||||
|
@ -22,7 +22,7 @@ A bow that wasn't quite finished was left here.~
|
|||
~
|
||||
5 0 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 3 4 10
|
||||
5 25 2 0
|
||||
5 25 2 0 0
|
||||
#9003
|
||||
ranger sword~
|
||||
the sword of the ranger~
|
||||
|
@ -30,7 +30,7 @@ A expertly crafted sword is stuck into the ground.~
|
|||
~
|
||||
5 0 0 0 0 an 0 0 0 0 0 0 0
|
||||
6 3 8 3
|
||||
9 675 67 0
|
||||
9 675 67 0 0
|
||||
#9004
|
||||
arrow~
|
||||
an arrow~
|
||||
|
@ -38,7 +38,7 @@ An arrow is stuck into the ground.~
|
|||
~
|
||||
12 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 0 0 0
|
||||
1 1 0 0 0
|
||||
#9005
|
||||
quiver~
|
||||
a quiver~
|
||||
|
@ -46,5 +46,5 @@ A quiver was left here.~
|
|||
~
|
||||
15 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
50 0 -1 0
|
||||
1 1 0 0
|
||||
1 1 0 0 0
|
||||
$~
|
||||
|
|
|
@ -1,80 +1,80 @@
|
|||
CircleMUD v3.0 Shop File~
|
||||
#449~
|
||||
400
|
||||
401
|
||||
409
|
||||
410
|
||||
-1
|
||||
1.40
|
||||
0.80
|
||||
-1
|
||||
%s Sorry, I don't stock that item.~
|
||||
%s You don't seem to have that.~
|
||||
%s I don't trade in such items.~
|
||||
%s I can't afford that!~
|
||||
%s You are too poor!~
|
||||
%s That'll be %d coins, thanks.~
|
||||
%s I'll give you %d coins for that.~
|
||||
0
|
||||
6
|
||||
449
|
||||
0
|
||||
449
|
||||
-1
|
||||
0
|
||||
28
|
||||
0
|
||||
0
|
||||
#453~
|
||||
407
|
||||
130
|
||||
133
|
||||
-1
|
||||
1.30
|
||||
0.50
|
||||
-1
|
||||
%s Sorry, I don't stock that item.~
|
||||
%s You don't seem to have that.~
|
||||
%s I don't trade in such items.~
|
||||
%s I can't afford that!~
|
||||
%s You are too poor!~
|
||||
%s That'll be %d coins, thanks.~
|
||||
%s I'll give you %d coins for that.~
|
||||
0
|
||||
4
|
||||
453
|
||||
0
|
||||
453
|
||||
-1
|
||||
7
|
||||
22
|
||||
0
|
||||
0
|
||||
#481~
|
||||
403
|
||||
120
|
||||
124
|
||||
28735
|
||||
-1
|
||||
1.12
|
||||
0.60
|
||||
5
|
||||
-1
|
||||
%s Sorry, I don't stock that item.~
|
||||
%s You don't seem to have that.~
|
||||
%s I don't trade in such items.~
|
||||
%s I can't afford that!~
|
||||
%s You are too poor!~
|
||||
%s That'll be %d coins, thanks.~
|
||||
%s I'll give you %d coins for that.~
|
||||
0
|
||||
6
|
||||
481
|
||||
32
|
||||
481
|
||||
-1
|
||||
7
|
||||
12
|
||||
13
|
||||
22
|
||||
$~
|
||||
CircleMUD v3.0 Shop File~
|
||||
#449~
|
||||
400
|
||||
401
|
||||
409
|
||||
410
|
||||
-1
|
||||
1.40
|
||||
0.80
|
||||
-1
|
||||
%s Sorry, I don't stock that item.~
|
||||
%s You don't seem to have that.~
|
||||
%s I don't trade in such items.~
|
||||
%s I can't afford that!~
|
||||
%s You are too poor!~
|
||||
%s That'll be %d coins, thanks.~
|
||||
%s I'll give you %d coins for that.~
|
||||
0
|
||||
6
|
||||
449
|
||||
0
|
||||
449
|
||||
-1
|
||||
0
|
||||
28
|
||||
0
|
||||
0
|
||||
#453~
|
||||
407
|
||||
416
|
||||
417
|
||||
-1
|
||||
1.30
|
||||
0.50
|
||||
-1
|
||||
%s Sorry, I don't stock that item.~
|
||||
%s You don't seem to have that.~
|
||||
%s I don't trade in such items.~
|
||||
%s I can't afford that!~
|
||||
%s You are too poor!~
|
||||
%s That'll be %d coins, thanks.~
|
||||
%s I'll give you %d coins for that.~
|
||||
0
|
||||
4
|
||||
453
|
||||
0
|
||||
453
|
||||
-1
|
||||
7
|
||||
22
|
||||
0
|
||||
0
|
||||
#481~
|
||||
403
|
||||
418
|
||||
419
|
||||
420
|
||||
-1
|
||||
1.12
|
||||
0.60
|
||||
5
|
||||
-1
|
||||
%s Sorry, I don't stock that item.~
|
||||
%s You don't seem to have that.~
|
||||
%s I don't trade in such items.~
|
||||
%s I can't afford that!~
|
||||
%s You are too poor!~
|
||||
%s That'll be %d coins, thanks.~
|
||||
%s I'll give you %d coins for that.~
|
||||
0
|
||||
6
|
||||
481
|
||||
32
|
||||
481
|
||||
-1
|
||||
7
|
||||
12
|
||||
13
|
||||
22
|
||||
$~
|
||||
|
|
|
@ -1,24 +1 @@
|
|||
CircleMUD v3.0 Shop File~
|
||||
#566~
|
||||
-1
|
||||
1.00
|
||||
1.00
|
||||
-1
|
||||
%s Sorry, I don't stock that item.~
|
||||
%s You don't seem to have that.~
|
||||
%s I don't trade in such items.~
|
||||
%s I can't afford that!~
|
||||
%s You are too poor!~
|
||||
%s That'll be %d coins, thanks.~
|
||||
%s I'll give you %d coins for that.~
|
||||
0
|
||||
0
|
||||
-1
|
||||
0
|
||||
58616
|
||||
-1
|
||||
0
|
||||
28
|
||||
0
|
||||
0
|
||||
$~
|
||||
$~
|
||||
|
|
|
@ -1,84 +1,84 @@
|
|||
CircleMUD v3.0 Shop File~
|
||||
#6503~
|
||||
3022
|
||||
6504
|
||||
6505
|
||||
6510
|
||||
6512
|
||||
-1
|
||||
1.90
|
||||
0.30
|
||||
9
|
||||
5
|
||||
-1
|
||||
%s We don't have any in storage, sorry!~
|
||||
%s Check your possessions, you don't have that.~
|
||||
%s I don't care for those types of goods.~
|
||||
%s I can't afford something that great!~
|
||||
%s You can't afford it, and don't ask a God for the money!~
|
||||
%s That'll cost you %d coins, please.~
|
||||
%s You'll get %d coins for that.~
|
||||
1
|
||||
6
|
||||
6503
|
||||
0
|
||||
6516
|
||||
-1
|
||||
1
|
||||
28
|
||||
0
|
||||
0
|
||||
#6504~
|
||||
3000
|
||||
3003
|
||||
3010
|
||||
3011
|
||||
3031
|
||||
6013
|
||||
-1
|
||||
1.90
|
||||
0.20
|
||||
1
|
||||
15
|
||||
17
|
||||
19
|
||||
-1
|
||||
%s Haven't got that on storage!~
|
||||
%s You don't seem to have that!~
|
||||
%s I don't buy those types, try another shop.~
|
||||
%s I cannot afford such a great treasure!~
|
||||
%s You can't afford that!~
|
||||
%s That'll be %d coins, please.~
|
||||
%s You'll get %d coins for that!~
|
||||
0
|
||||
6
|
||||
6504
|
||||
0
|
||||
6535
|
||||
-1
|
||||
6
|
||||
18
|
||||
20
|
||||
28
|
||||
#6535~
|
||||
-1
|
||||
2.00
|
||||
0.50
|
||||
-1
|
||||
%s Sorry, I don't stock that item.~
|
||||
%s You don't seem to have that.~
|
||||
%s I don't trade in such items.~
|
||||
%s I can't afford that!~
|
||||
%s You are too poor!~
|
||||
%s That'll be %d coins, thanks.~
|
||||
%s I'll give you %d coins for that.~
|
||||
0
|
||||
6
|
||||
1
|
||||
0
|
||||
-1
|
||||
0
|
||||
28
|
||||
0
|
||||
0
|
||||
$~
|
||||
CircleMUD v3.0 Shop File~
|
||||
#6503~
|
||||
6504
|
||||
6505
|
||||
6510
|
||||
6512
|
||||
6517
|
||||
-1
|
||||
1.90
|
||||
0.30
|
||||
9
|
||||
5
|
||||
-1
|
||||
%s We don't have any in storage, sorry!~
|
||||
%s Check your possessions, you don't have that.~
|
||||
%s I don't care for those types of goods.~
|
||||
%s I can't afford something that great!~
|
||||
%s You can't afford it, and don't ask a God for the money!~
|
||||
%s That'll cost you %d coins, please.~
|
||||
%s You'll get %d coins for that.~
|
||||
1
|
||||
6
|
||||
6503
|
||||
0
|
||||
6516
|
||||
-1
|
||||
1
|
||||
28
|
||||
0
|
||||
0
|
||||
#6504~
|
||||
6518
|
||||
6519
|
||||
6520
|
||||
6521
|
||||
6522
|
||||
6523
|
||||
-1
|
||||
1.90
|
||||
0.20
|
||||
1
|
||||
15
|
||||
17
|
||||
19
|
||||
-1
|
||||
%s Haven't got that on storage!~
|
||||
%s You don't seem to have that!~
|
||||
%s I don't buy those types, try another shop.~
|
||||
%s I cannot afford such a great treasure!~
|
||||
%s You can't afford that!~
|
||||
%s That'll be %d coins, please.~
|
||||
%s You'll get %d coins for that!~
|
||||
0
|
||||
6
|
||||
6504
|
||||
0
|
||||
6535
|
||||
-1
|
||||
6
|
||||
18
|
||||
20
|
||||
28
|
||||
#6535~
|
||||
-1
|
||||
2.00
|
||||
0.50
|
||||
-1
|
||||
%s Sorry, I don't stock that item.~
|
||||
%s You don't seem to have that.~
|
||||
%s I don't trade in such items.~
|
||||
%s I can't afford that!~
|
||||
%s You are too poor!~
|
||||
%s That'll be %d coins, thanks.~
|
||||
%s I'll give you %d coins for that.~
|
||||
0
|
||||
6
|
||||
1
|
||||
0
|
||||
-1
|
||||
0
|
||||
28
|
||||
0
|
||||
0
|
||||
$~
|
||||
|
|
|
@ -232,6 +232,9 @@ Tutorial Quest 1317 - Starter~
|
|||
if %direction% == south && %actor.varexists(solved_tutorial_quest_zone_0)%
|
||||
wait 1 sec
|
||||
say you have already completed this quest.
|
||||
wait 2 sec
|
||||
say but you can try it again if you so desire. Would you like to find the magic eight ball again?
|
||||
rdelete solved_tutorial_quest_zone_0 %actor.id%
|
||||
else
|
||||
wait 1 sec
|
||||
say Hello, %actor.name%. Could you find me the magic eight ball?
|
||||
|
@ -437,7 +440,6 @@ AT Example~
|
|||
2 b 100
|
||||
~
|
||||
* By Rumble of The Builder Academy tbamud.com 9091
|
||||
* put a wait in here so it doesn't fire before the player enters the room
|
||||
%at% 33 %echo% at'd to a room
|
||||
%at% Rumble %echo% at'd to Rumble
|
||||
~
|
||||
|
@ -448,8 +450,9 @@ Rumble's Spy~
|
|||
* By Rumble of The Builder Academy tbamud.com 9091
|
||||
* Arguments: * means all speech will trigger this.
|
||||
* This will echo all speech to Rumble.
|
||||
%at% rumble say %actor.name% says, '%speech%'
|
||||
* doesn't work:
|
||||
%at% rumble %echo% %actor.name% says, '%speech%'
|
||||
%echo% firing
|
||||
~
|
||||
#21
|
||||
Transform Example~
|
||||
|
@ -709,7 +712,7 @@ Object Variables Example~
|
|||
%echo% WEARFLAG: %self.wearflag%
|
||||
%echo% WEIGHT: %self.weight%
|
||||
%echo% WORN_BY: %self.worn_by%
|
||||
%purge% self
|
||||
%purge% %self%
|
||||
~
|
||||
#29
|
||||
Room Variables Example~
|
||||
|
|
|
@ -61,11 +61,21 @@ if %actor.is_pc%
|
|||
end
|
||||
~
|
||||
#104
|
||||
FREE~
|
||||
0 d 100
|
||||
entered~
|
||||
wait 1 sec
|
||||
gos All Welcome %actor.name% to our Realm!
|
||||
dg_cast fireball~
|
||||
0 k 100
|
||||
~
|
||||
* By Rumble of The Builder Academy tbamud.com 9091
|
||||
* Only cast the spell every 30 seconds.
|
||||
if %already_cast%
|
||||
wait 30 s
|
||||
unset already_cast
|
||||
else
|
||||
dg_cast 'fireball' %actor.name%
|
||||
set already_cast 1
|
||||
* By globalling the variable it can be accessed by other triggers or when
|
||||
* this trigger fires a second time.
|
||||
global already_cast
|
||||
end
|
||||
~
|
||||
#105
|
||||
Mob Greet Hannibal - 140~
|
||||
|
@ -92,12 +102,12 @@ Mob Greet Carpenter - 197~
|
|||
if %actor.is_pc%
|
||||
wait 1 sec
|
||||
if %actor.sex% == male
|
||||
say Can't you see the place is under repairs!
|
||||
say Can't you see the place is under repairs?
|
||||
wait 1 sec
|
||||
say don't worry, the inn will be open again soon.
|
||||
say Don't worry, the inn will be open again soon.
|
||||
elseif %actor.sex% == female
|
||||
wait 1 sec
|
||||
say come to work have you?
|
||||
say Come to work, have you?
|
||||
wait 1 sec
|
||||
wink %actor.name%
|
||||
else
|
||||
|
@ -452,6 +462,7 @@ has entered the game.~
|
|||
* Num Arg 0 means the argument has to match exactly. So trig will only fire off:
|
||||
* "has entered game." and not "has" or "entered" etc. (that would be num arg 1).
|
||||
* Figure out what vnum the mob is in so we can use zoneecho.
|
||||
*NOTE: We now have a room-login trig. HELP TRIGEDIT-ROOM-LOGIN
|
||||
eval inroom %self.room%
|
||||
%zoneecho% %inroom.vnum% %self.name% shouts, 'Welcome, %actor.name%!'
|
||||
~
|
||||
|
@ -1551,7 +1562,7 @@ Underground Spy M30 T174~
|
|||
if !%self.follower%
|
||||
eval max %random.4%
|
||||
set txt[1] Don't let the 'MAN' hold you back, join the rebellion. Follow me if you want to lead a better life.
|
||||
set txt[2] Be careful who you talk to, they may be part of the consipiracy. Follow me if you want to know the truth.
|
||||
set txt[2] Be careful who you talk to, they may be part of the conspiracy. Follow me if you want to know the truth.
|
||||
set txt[3] Follow me if you want to join the resistance.
|
||||
set txt[4] Only through sacrifice can we know the truth. Follow me to be enlightened.
|
||||
set speech %%txt[%max%]%%
|
||||
|
@ -1790,7 +1801,7 @@ set text[7] I had amnesia once -- maybe twice.
|
|||
set text[8] This isn't an office. It's hell with fluorescent lighting.
|
||||
set text[9] I pretend to work. They pretend to pay me.
|
||||
set text[10] A cubicle is just a padded cell without a door.
|
||||
set text[11] Can I trade this job for what's behind door #1.
|
||||
set text[11] Can I trade this job for what's behind door #1?
|
||||
set text[12] How about never? Is never good for you?
|
||||
set text[13] I have plenty of talent and vision. I just don't care.
|
||||
set text[14] I'll try to be nicer if you'll try to be smarter.
|
||||
|
@ -2199,8 +2210,8 @@ if %actor.is_pc%
|
|||
end
|
||||
~
|
||||
#195
|
||||
Rumble's Stayalive bracelet - 88~
|
||||
1 b 10
|
||||
Stayalive idleout bracelet - 88~
|
||||
1 b 4
|
||||
~
|
||||
* By Rumble of The Builder Academy tbamud.com 9091
|
||||
eval actor %self.worn_by%
|
||||
|
|
|
@ -201,7 +201,7 @@ wait 1 sec
|
|||
wait 3 sec
|
||||
%echo% %self.name% begins to jot down something on his notepad.
|
||||
wait 3 sec
|
||||
%echo% %self.name% scratches his head then looks a %actor.name%.
|
||||
%echo% %self.name% scratches his head then looks at %actor.name%.
|
||||
wait 10 sec
|
||||
if %today% == rainy
|
||||
%echo% %self.name% places a raincoat on, then pulls out an umbrella.
|
||||
|
|
|
@ -221,9 +221,9 @@ return 0
|
|||
test for string combos~
|
||||
2 c 100
|
||||
test~
|
||||
eval X 1
|
||||
eval Y 2
|
||||
eval Z 3
|
||||
set X 1
|
||||
set Y 2
|
||||
set Z 3
|
||||
eval string %X% %Y% %Z%
|
||||
eval string2 %X%%Y%%Z%
|
||||
%echo% string is %string%
|
||||
|
@ -234,7 +234,7 @@ test for remoting~
|
|||
0 c 100
|
||||
test~
|
||||
%echo% %self.name%
|
||||
eval test 1
|
||||
set test 1
|
||||
remote test %self.id%
|
||||
%echo% self test is %self.test%
|
||||
~
|
||||
|
@ -372,7 +372,7 @@ if !(%difference% > 100 || %difference% < -100)
|
|||
set remotes %remotes% %northexit%
|
||||
remote remotes %actor.id%
|
||||
if %northexit% == %dest%
|
||||
eval originset 999
|
||||
set originset 999
|
||||
remote originset %actor.id%
|
||||
end
|
||||
eval roomstocheck %actor.roomstocheck% %northexit%
|
||||
|
@ -405,7 +405,7 @@ if !(%difference% > 100 || %difference% < -100)
|
|||
set remotes %remotes% %eastexit%
|
||||
remote remotes %actor.id%
|
||||
if %eastexit% == %dest%
|
||||
eval originset 999
|
||||
set originset 999
|
||||
remote originset %actor.id%
|
||||
end
|
||||
eval roomstocheck %actor.roomstocheck% %eastexit%
|
||||
|
@ -438,7 +438,7 @@ if !(%difference% > 100 || %difference% < -100)
|
|||
set remotes %remotes% %southexit%
|
||||
remote remotes %actor.id%
|
||||
if %southexit% == %dest%
|
||||
eval originset 999
|
||||
set originset 999
|
||||
remote originset %actor.id%
|
||||
end
|
||||
eval roomstocheck %actor.roomstocheck% %southexit%
|
||||
|
@ -471,7 +471,7 @@ if !(%difference% > 100 || %difference% < -100)
|
|||
set remotes %remotes% %westexit%
|
||||
remote remotes %actor.id%
|
||||
if %westexit% == %dest%
|
||||
eval originset 999
|
||||
set originset 999
|
||||
remote originset %actor.id%
|
||||
end
|
||||
eval roomstocheck %actor.roomstocheck% %westexit%
|
||||
|
@ -504,7 +504,7 @@ if !(%difference% > 100 || %difference% < -100)
|
|||
set remotes %remotes% %upexit%
|
||||
remote remotes %actor.id%
|
||||
if %upexit% == %dest%
|
||||
eval originset 999
|
||||
set originset 999
|
||||
remote originset %actor.id%
|
||||
end
|
||||
eval roomstocheck %actor.roomstocheck% %upexit%
|
||||
|
@ -537,7 +537,7 @@ if !(%difference% > 100 || %difference% < -100)
|
|||
set remotes %remotes% %downexit%
|
||||
remote remotes %actor.id%
|
||||
if %downexit% == %dest%
|
||||
eval originset 999
|
||||
set originset 999
|
||||
remote originset %actor.id%
|
||||
end
|
||||
eval roomstocheck %actor.roomstocheck% %downexit%
|
||||
|
@ -853,7 +853,7 @@ case default
|
|||
if %damage%
|
||||
eval damage %self.damage%+10
|
||||
else
|
||||
eval damage 10
|
||||
set damage 10
|
||||
end
|
||||
global damage
|
||||
break
|
||||
|
@ -896,16 +896,16 @@ MAP~
|
|||
map~
|
||||
* BEGINNING SETUP
|
||||
*
|
||||
eval display 11
|
||||
set display 11
|
||||
while %display% < 56
|
||||
eval x%display% .
|
||||
eval display %display% + 1
|
||||
done
|
||||
eval here %actor.room.vnum%
|
||||
eval north -10
|
||||
eval east 1
|
||||
eval west -1
|
||||
eval south 10
|
||||
set north -10
|
||||
set east 1
|
||||
set west -1
|
||||
set south 10
|
||||
*
|
||||
* STARTS READING NORTH
|
||||
*
|
||||
|
@ -913,7 +913,7 @@ if %here.north%
|
|||
eval 23 %here.north(vnum)%
|
||||
eval temp %23.sector%
|
||||
eval x23 %temp.charat(1)%
|
||||
eval directionlist north east south west
|
||||
set directionlist north east south west
|
||||
while %directionlist%
|
||||
eval firstdir %directionlist.car%
|
||||
eval newroom 23 + %%%firstdir%%%
|
||||
|
@ -933,7 +933,7 @@ if %here.east%
|
|||
eval 34 %here.east(vnum)%
|
||||
eval temp %34.sector%
|
||||
eval x34 %temp.charat(1)%
|
||||
eval directionlist north east south west
|
||||
set directionlist north east south west
|
||||
while %directionlist%
|
||||
eval firstdir %directionlist.car%
|
||||
eval newroom 34 + %%%firstdir%%%
|
||||
|
@ -953,7 +953,7 @@ if %here.south%
|
|||
eval 43 %here.south(vnum)%
|
||||
eval temp %43.sector%
|
||||
eval x43 %temp.charat(1)%
|
||||
eval directionlist north east south west
|
||||
set directionlist north east south west
|
||||
while %directionlist%
|
||||
eval firstdir %directionlist.car%
|
||||
eval newroom 43 + %%%firstdir%%%
|
||||
|
@ -973,7 +973,7 @@ if %here.west%
|
|||
eval 32 %here.west(vnum)%
|
||||
eval temp %32.sector%
|
||||
eval x32 %temp.charat(1)%
|
||||
eval directionlist north east south west
|
||||
set directionlist north east south west
|
||||
while %directionlist%
|
||||
eval firstdir %directionlist.car%
|
||||
eval newroom 32 + %%%firstdir%%%
|
||||
|
|
|
@ -1509,10 +1509,10 @@ if %speech% == start
|
|||
eval ball %ball%
|
||||
emote places the ball under the %ball% cup.
|
||||
wait 1 s
|
||||
eval 1 left
|
||||
eval 2 middle
|
||||
eval 3 right
|
||||
eval tries 7
|
||||
set 1 left
|
||||
set 2 middle
|
||||
set 3 right
|
||||
set tries 7
|
||||
while %tries% > 1
|
||||
wait 2 s
|
||||
switch %random.7%
|
||||
|
|
|
@ -1231,41 +1231,41 @@ Teleport room enter test~
|
|||
%teleport% %actor% 3
|
||||
~
|
||||
#1283
|
||||
deal deck~
|
||||
Deal a single card from a deck~
|
||||
1 c 7
|
||||
deal~
|
||||
switch %random.4%
|
||||
case 1
|
||||
eval col
|
||||
eval suit Diamond
|
||||
set col
|
||||
set suit Diamond
|
||||
break
|
||||
case 2
|
||||
eval col
|
||||
eval suit Heart
|
||||
set col
|
||||
set suit Heart
|
||||
break
|
||||
case 3
|
||||
eval col
|
||||
eval suit Club
|
||||
set col
|
||||
set suit Club
|
||||
break
|
||||
case 4
|
||||
eval col
|
||||
eval suit Spade
|
||||
set col
|
||||
set suit Spade
|
||||
break
|
||||
default
|
||||
eval suit JOKER!
|
||||
set suit JOKER!
|
||||
break
|
||||
done
|
||||
%echo% suit generated = %suit%
|
||||
*
|
||||
eval r %random.13%
|
||||
set r %random.13%
|
||||
if %r% == 1
|
||||
eval rank Ace
|
||||
set rank Ace
|
||||
elseif %r% == 11
|
||||
eval rank Jack
|
||||
set rank Jack
|
||||
elseif %r% == 12
|
||||
eval rank Queen
|
||||
set rank Queen
|
||||
elseif %r% == 13
|
||||
eval rank King
|
||||
set rank King
|
||||
else
|
||||
eval rank %r%
|
||||
end
|
||||
|
@ -1409,36 +1409,36 @@ elseif %cmd% == deal
|
|||
%echo% while begins.
|
||||
switch %random.4%
|
||||
case 1
|
||||
eval col
|
||||
eval suit Diamond's
|
||||
set col
|
||||
set suit Diamond's
|
||||
break
|
||||
case 2
|
||||
eval col
|
||||
eval suit Heart's
|
||||
set col
|
||||
set suit Heart's
|
||||
break
|
||||
case 3
|
||||
eval col
|
||||
eval suit Club's
|
||||
set col
|
||||
set suit Club's
|
||||
break
|
||||
case 4
|
||||
eval col
|
||||
eval suit Spade's
|
||||
set col
|
||||
set suit Spade's
|
||||
break
|
||||
default
|
||||
eval suit JOKER!
|
||||
set suit JOKER!
|
||||
break
|
||||
done
|
||||
%echo% suit generated = %suit%
|
||||
*
|
||||
eval r %random.13%
|
||||
set r %random.13%
|
||||
if %r% == 1
|
||||
eval rank Ace
|
||||
set rank Ace
|
||||
elseif %r% == 11
|
||||
eval rank Jack
|
||||
set rank Jack
|
||||
elseif %r% == 12
|
||||
eval rank Queen
|
||||
set rank Queen
|
||||
elseif %r% == 13
|
||||
eval rank King
|
||||
set rank King
|
||||
else
|
||||
eval rank %r%
|
||||
end
|
||||
|
@ -1609,10 +1609,53 @@ if %actor.inventory(14911)%
|
|||
end
|
||||
~
|
||||
#1295
|
||||
FREE~
|
||||
0 j 100
|
||||
free~
|
||||
0 d 100
|
||||
~
|
||||
* No Script
|
||||
* By Rumble of The Builder Academy tbamud.com 9091
|
||||
if %actor.level% > 31
|
||||
switch %speech.car%
|
||||
case christmas
|
||||
%at% 1204 %load% obj 1299
|
||||
%at% 1204 %load% obj 1318
|
||||
%at% 1204 %load% obj 1319
|
||||
%at% 1204 %load% obj 1236
|
||||
%at% 1204 %load% obj 1237
|
||||
%at% 1204 %load% obj 1238
|
||||
%at% 1204 %load% obj 1239
|
||||
%at% 1204 %load% obj 1240
|
||||
%at% 1204 %load% obj 1241
|
||||
%at% 1204 %load% obj 1397
|
||||
%at% 1204 %load% mob 1308
|
||||
%at% 2 %load% obj 1299
|
||||
%at% 2 %load% obj 1318
|
||||
%at% 2 %load% obj 1319
|
||||
%at% 2 %load% obj 1236
|
||||
%at% 2 %load% obj 1237
|
||||
%at% 2 %load% obj 1238
|
||||
%at% 2 %load% obj 1239
|
||||
%at% 2 %load% obj 1240
|
||||
%at% 2 %load% obj 1241
|
||||
%at% 2 %load% obj 1397
|
||||
%at% 1204 %load% mob 1308
|
||||
break
|
||||
case new years
|
||||
break
|
||||
case valentines
|
||||
break
|
||||
case Easter
|
||||
break
|
||||
case 4th
|
||||
break
|
||||
case Halloween
|
||||
break
|
||||
case thanksgiving
|
||||
break
|
||||
default
|
||||
* nothing is going to happen
|
||||
break
|
||||
done
|
||||
end
|
||||
~
|
||||
#1296
|
||||
Random eq example~
|
||||
|
|
|
@ -1,60 +1,56 @@
|
|||
#12500
|
||||
Moki Feather Teleport~
|
||||
1 c 1
|
||||
use~
|
||||
eval objectname %arg.car%
|
||||
if %objectname% != feather
|
||||
return 0
|
||||
halt
|
||||
end
|
||||
|
||||
eval targetname %arg.cdr%
|
||||
if !(%targetname%)
|
||||
return 0
|
||||
halt
|
||||
end
|
||||
|
||||
switch %self.vnum%
|
||||
case 12502
|
||||
set new_vnum 12520
|
||||
set fire 1
|
||||
break
|
||||
case 12520
|
||||
set new_vnum 12521
|
||||
set fire 1
|
||||
break
|
||||
case 12521
|
||||
set new_vnum 12522
|
||||
set fire 1
|
||||
break
|
||||
case 12522
|
||||
set new_vnum 12522
|
||||
set fire 0
|
||||
break
|
||||
done
|
||||
|
||||
otransform %new_vnum%
|
||||
|
||||
if %fire%
|
||||
dg_cast 'portal' %targetname%
|
||||
%echo% A portal springs to life in front of you.
|
||||
else
|
||||
%send% %actor% The feather seems powerless.
|
||||
end
|
||||
~
|
||||
#12501
|
||||
Thief - 12504~
|
||||
0 b 10
|
||||
~
|
||||
set actor %random.char%
|
||||
if %actor%
|
||||
if %actor.is_pc% && %actor.gold%
|
||||
%send% %actor% You discover that %self.name% has %self.hisher% hands in your wallet.
|
||||
%echoaround% %actor% %self.name% tries to steal gold from %actor.name%.
|
||||
eval coins %actor.gold% * %random.10% / 100
|
||||
nop %actor.gold(-%coins%)
|
||||
nop %self.gold(%coins%)
|
||||
end
|
||||
end
|
||||
~
|
||||
$~
|
||||
#12500
|
||||
Moki Feather Teleport~
|
||||
1 c 1
|
||||
use~
|
||||
eval objectname %arg.car%
|
||||
if %objectname% != feather
|
||||
return 0
|
||||
halt
|
||||
end
|
||||
eval targetname %arg.cdr%
|
||||
if !(%targetname%)
|
||||
return 0
|
||||
halt
|
||||
end
|
||||
switch %self.vnum%
|
||||
case 12502
|
||||
set new_vnum 12520
|
||||
set fire 1
|
||||
break
|
||||
case 12520
|
||||
set new_vnum 12521
|
||||
set fire 1
|
||||
break
|
||||
case 12521
|
||||
set new_vnum 12522
|
||||
set fire 1
|
||||
break
|
||||
case 12522
|
||||
set new_vnum 12522
|
||||
set fire 0
|
||||
break
|
||||
done
|
||||
otransform %new_vnum%
|
||||
if %fire%
|
||||
%targetname%'portal' %targetname%
|
||||
%echo% A portal springs to life in front of you and immediately closes.
|
||||
else
|
||||
%send% %actor% The feather seems powerless.
|
||||
end
|
||||
~
|
||||
#12501
|
||||
Thief - 12504~
|
||||
0 b 10
|
||||
~
|
||||
set actor %random.char%
|
||||
if %actor%
|
||||
if %actor.is_pc% && %actor.gold%
|
||||
%send% %actor% You discover that %self.name% has %self.hisher% hands in your wallet.
|
||||
%echoaround% %actor% %self.name% tries to steal gold from %actor.name%.
|
||||
eval coins %actor.gold% * %random.10% / 100
|
||||
nop %actor.gold(-%coins%)
|
||||
nop %self.gold(%coins%)
|
||||
end
|
||||
end
|
||||
~
|
||||
$~
|
||||
|
|
|
@ -151,7 +151,7 @@ while %actor.inventory%
|
|||
done
|
||||
~
|
||||
#1309
|
||||
Eat/look/read Cnady~
|
||||
Eat, look, read, candy~
|
||||
1 c 2
|
||||
*~
|
||||
if look /= %cmd.mudcommand% && heart /= %arg% && %arg% || read /= %cmd.mudcommand% && heart /= %arg% && %arg% || read /= %cmd.mudcommand% && candy /= %arg% && %arg% || look /= %cmd.mudcommand% && candy /= %arg% && %arg%
|
||||
|
@ -2300,32 +2300,32 @@ door test~
|
|||
Racing Bet~
|
||||
2 c 100
|
||||
bet~
|
||||
eval 1 Salya
|
||||
eval 2 Fluffy
|
||||
eval 3 Angela
|
||||
eval 4 Malicious
|
||||
eval 5 Arden
|
||||
eval 6 Calista
|
||||
eval 7 Balderdash
|
||||
eval 8 Hessa
|
||||
eval Salya 99
|
||||
eval Fluffy 50
|
||||
eval Angela 50
|
||||
eval Malicious 35
|
||||
eval Arden 33
|
||||
eval Calista 28
|
||||
eval Balderdash 25
|
||||
eval Hessa 20
|
||||
set 1 Salya
|
||||
set 2 Fluffy
|
||||
set 3 Angela
|
||||
set 4 Malicious
|
||||
set 5 Arden
|
||||
set 6 Calista
|
||||
set 7 Balderdash
|
||||
set 8 Hessa
|
||||
set Salya 99
|
||||
set Fluffy 50
|
||||
set Angela 50
|
||||
set Malicious 35
|
||||
set Arden 33
|
||||
set Calista 28
|
||||
set Balderdash 25
|
||||
set Hessa 20
|
||||
set racer 1
|
||||
set racing 1
|
||||
while %racing%
|
||||
eval name %racer%
|
||||
%echo% Racer %racer%: %%name%%
|
||||
eval racer %racer%+1
|
||||
if %racer% == 9
|
||||
set racing 0
|
||||
else
|
||||
end
|
||||
eval name %racer%
|
||||
%echo% Racer %racer%: %%name%%
|
||||
eval racer %racer%+1
|
||||
if %racer% == 9
|
||||
set racing 0
|
||||
else
|
||||
end
|
||||
done
|
||||
~
|
||||
#1379
|
||||
|
@ -2581,9 +2581,9 @@ Mob Speech Parrot~
|
|||
global phrase(%number%)
|
||||
*** Reset array after 10 phrases
|
||||
if (%number% == 10)
|
||||
eval number 0
|
||||
set number 0
|
||||
global number
|
||||
eval maxphrases 1
|
||||
set maxphrases 1
|
||||
global maxphrases
|
||||
end
|
||||
else
|
||||
|
@ -2889,7 +2889,7 @@ done
|
|||
Room Speech Actor.eq Example~
|
||||
2 d 100
|
||||
test~
|
||||
eval i 0
|
||||
set i 0
|
||||
while %i%<32
|
||||
eval item %%actor.eq(%i%)%%
|
||||
if %item%
|
||||
|
|
|
@ -164,7 +164,7 @@ if %arg% == recall
|
|||
elseif %arg% == set
|
||||
if %actor.eq(17)%
|
||||
if !%actor.varexists(set_life_counter)%
|
||||
eval set_life_counter 1
|
||||
set set_life_counter 1
|
||||
remote set_life_counter %actor.id%
|
||||
end
|
||||
if %actor.set_life_counter% < 14
|
||||
|
@ -193,8 +193,8 @@ elseif %arg% == return
|
|||
global set_counter
|
||||
if %set_counter% > 2
|
||||
%send% %actor% The recall staff glows briefly then flickers back to normal.
|
||||
eval return_room_staff 3001
|
||||
eval set_counter 0
|
||||
set return_room_staff 3001
|
||||
set set_counter 0
|
||||
global return_room_staff
|
||||
global set_counter
|
||||
end
|
||||
|
|
|
@ -280,6 +280,124 @@ while %obj%
|
|||
set obj %next_obj%
|
||||
done
|
||||
~
|
||||
#1425
|
||||
Random Content Generation~
|
||||
2 d 100
|
||||
showmethereview~
|
||||
eval start 1
|
||||
while %start% < 12
|
||||
set opening1 Upon opening the pack a strong vanilla note hits me,
|
||||
set opening2 A slight hint of vanilla hits me as I open the pack,
|
||||
set opening3 There was a slight hint of vanilla when I opened the pack,
|
||||
set opening4 Opening the pack I was treated to a lovely vanilla scented
|
||||
tobacco,
|
||||
set opening5 This particular pouch smells rather sweet, possibly vanilla,
|
||||
set opening6 First let me say that this pouch was really sweet smelling,
|
||||
set opening7 This sweet smelling pouch made me wonder about the quality of the
|
||||
tobacco,
|
||||
set opening8 I had a bit of trouble with the tin,
|
||||
set look1 but inside was an excellent well rubbed tobacco.
|
||||
set look2 and inside I was treated to a nice well rubbed tobacco.
|
||||
set look3 but I found a nice rubbed tobacco inside.
|
||||
set look4 but it produced a nice pinch of reddish tobacco.
|
||||
set look5 yet it was filled with beautiful flakes of tobacco.
|
||||
set look6 but the tobacco was too lightly packed. It was uneven and packed
|
||||
funny into the pipe.
|
||||
set look7 and I couldn't help noticing how great this would be for the room
|
||||
note.
|
||||
set look8 and yet I found an excellent nugget of tobacco waiting inside.
|
||||
set moisture1 It was a bit wet at first,
|
||||
set moisture2 It was pretty damp out of the pack,
|
||||
set moisture3 The pack had far too much dampness to it,
|
||||
set moisture4 It was deliciously moist,
|
||||
set moisture5 It was a little wet for my tastes,
|
||||
set moisture6 There was no way this would light in my pipe,
|
||||
set drying1 but I let it sit on a napkin for %random.3% hours.
|
||||
set drying2 but I air-dried it and it turned out fine.
|
||||
set drying3 so I put it in a napkin for a bit to make it smokeable.
|
||||
set drying4 so I wrapped it in a napkin and forgot about it for a few hours.
|
||||
set drying5 so being me, I tried lighting it as it was. Big mistake. My next
|
||||
batch I let sit out before lighting up.
|
||||
set drying6 but this was easily fixed by letting it dry out on my desk.
|
||||
set drying7 but I like my tobacco a bit on the wet side, so I only aired it
|
||||
for 20 minutes.
|
||||
set drying8 and it took a while to dry, but it lit beautifully afterwards.
|
||||
set mix1 A well honed mix of Virginia and Burley, this mix stood the test of
|
||||
time.
|
||||
set mix2 This mix suited my briar quite well as I'd smoked plenty of
|
||||
Virginia/Burley in the past in it.
|
||||
set mix3 It was worth it, this is an excellent mix of Virginia and Burley.
|
||||
set mix4 I quite enjoyed the Virginia notes inside of the Burley base of this
|
||||
tobacco.
|
||||
set mix5 Your standard Virginia and Burley mixed, this particular mix stands
|
||||
set mix6 A pleasant Virginia/Burley, although nothing out of the ordinary.
|
||||
set mix7 I could taste a strong note of Burley on this particular specimen,
|
||||
but not sure what else.
|
||||
set mix8 As always, this excellent blend worked well for my morning pipe.
|
||||
set burn1 The burn on this batch was rather mild flavored, but not any more
|
||||
than you'd normally suspect.
|
||||
set burn2 Rather mild, but quite aromatic. I quite liked this pouch.
|
||||
set burn3 Nice and mild, but with a slight kick to it. I was enjoying it so
|
||||
much I went a bit too fast.
|
||||
set burn4 Rather bland flavor to be honest, but I like my tobacco strong and
|
||||
my coffee black.
|
||||
set burn5 A bit on the softer side as far as burn goes, but a rich, smooth
|
||||
flavor.
|
||||
set burn6 Great mild taste, but pretty well beginner only.
|
||||
set burn7 The tobacco itself had a mild taste, but would make an excellent
|
||||
pipe for after dessert.
|
||||
set burn8 I didn't pack my pipe properly, so I didn't get to enjoy this as
|
||||
much as I'd have liked to.
|
||||
set price1 Definitely worth the price.
|
||||
set price2 Pretty cheap tobacco, but for good reason.
|
||||
set price3 I think given the flavor and quality of the tobacco the price
|
||||
matches up.
|
||||
set price4 The price is pretty reasonable for what you're getting. It's an
|
||||
excellent beginners pouch.
|
||||
set price5 A nice starter-oriented price. This tobacco won't break the bank
|
||||
and is mild enough to start with, but any true conniseur will move on soon.
|
||||
set price6 With today's gas prices, I don't know why I spend so much on
|
||||
tobacco. Must be the addiction.
|
||||
set price7 Excellently priced, as usual.
|
||||
set price8 This bowl really took me back to my college days when I first tried
|
||||
this mix.
|
||||
set openingamt 8
|
||||
set lookamt 8
|
||||
set moistureamt 6
|
||||
set dryamt 8
|
||||
set mixamt 8
|
||||
set burnamt 8
|
||||
set priceamt 8
|
||||
set opening %opening^random.8^%
|
||||
set look %look^random.8^%
|
||||
set moisture %moisture^random.6^%
|
||||
set drying %drying^random.8^%
|
||||
set mix %mix^random.8^%
|
||||
set burn %burn^random.8^%
|
||||
set price %price^random.8^%
|
||||
eval which %random.6%
|
||||
if %which% == 1
|
||||
%echo% %opening% %look% %moisture% %drying% %mix% %burn% %price%
|
||||
end
|
||||
if %which% == 2
|
||||
%echo% %opening% %look% %mix% %burn% %price%
|
||||
end
|
||||
if %which% == 3
|
||||
%echo% %opening% %look% %moisture% %drying% %burn% %price%
|
||||
end
|
||||
if %which% == 4
|
||||
%echo% %opening% %look% %moisture% %drying% %mix% %burn%
|
||||
end
|
||||
if %which% == 5
|
||||
%echo% %opening% %look% %mix% %burn%
|
||||
end
|
||||
if %which% == 6
|
||||
%echo% %opening% %look% %mix% %burn% %price%
|
||||
end
|
||||
%echo%
|
||||
eval start %start%+1
|
||||
done
|
||||
~
|
||||
#1450
|
||||
Room Global Random Example~
|
||||
2 ab 100
|
||||
|
|
|
@ -1,15 +1,26 @@
|
|||
#1600
|
||||
Unused portal~
|
||||
2 c 100
|
||||
en~
|
||||
if %cmd.mudcommand% == enter && portal /= %arg%
|
||||
%send% %actor% You step through the mysterious portal.
|
||||
%echoaround% %actor% %actor.name% steps through the mysterious portal.
|
||||
%teleport% %actor% 3191
|
||||
%force% %actor% look
|
||||
%echoaround% %actor% %actor.name% enters through the portal.
|
||||
else
|
||||
%send% %actor% %cmd% what?!
|
||||
end
|
||||
~
|
||||
$~
|
||||
#1600
|
||||
Pentagram Entry Half Damage~
|
||||
2 g 100
|
||||
~
|
||||
* By Rumble of The Builder Academy tbamud.com 9091
|
||||
* Damage the actor by 1/2 of their hitpoints on entry.
|
||||
wait 1 s
|
||||
eval num_hitp %actor.hitp%/2
|
||||
%damage% %actor% %num_hitp%
|
||||
%send% %actor% The searing heat is causing your skin to blister and burn.
|
||||
%echoaround% %actor% %actor.name% screams in pain as his skin begins to blister.
|
||||
%asound% You hear someone screaming in pain close by
|
||||
~
|
||||
#1601
|
||||
new trigger~
|
||||
2 q 100
|
||||
~
|
||||
* By Rumble of The Builder Academy tbamud.com 9091
|
||||
* Damage the actor by 1/2 of their hitpoints on exit.
|
||||
eval num_hitp %actor.hitp%/2
|
||||
%damage% %actor% %num_hitp%
|
||||
%send% %actor% As you pass through the pentagram the pain intensifies almost to the point of unconsciounsness. Then you are through.
|
||||
%echoaround% %actor% %actor.name% screams in agony as he steps out of the pentagram.
|
||||
%asound% You hear someone screaming in pain close by.
|
||||
~
|
||||
$~
|
||||
|
|
|
@ -188,23 +188,23 @@ end
|
|||
(1968)~
|
||||
2 c 100
|
||||
*~
|
||||
if %actor.level% >= 33
|
||||
return 0
|
||||
if %actor.level% >= 31
|
||||
return 0
|
||||
elseif %cmd% == wriggle
|
||||
%at% 1993 %echo% The cocoon wriggles frantically.
|
||||
%send% %actor% You wriggle frantically within the cocoon.
|
||||
%at% 1993 %echo% The cocoon wriggles frantically.
|
||||
%send% %actor% You wriggle frantically within the cocoon.
|
||||
elseif %cmd.mudcommand% == look
|
||||
%send% %actor% All you can see is the sticky strands of cobweb covering your face.
|
||||
%send% %actor% All you can see is the sticky strands of cobweb covering your face.
|
||||
elseif %cmd% == test
|
||||
return 0
|
||||
return 0
|
||||
elseif %cmd% == gozz
|
||||
return 0
|
||||
return 0
|
||||
elseif %cmd.mudcommand% == gossip
|
||||
return 0
|
||||
return 0
|
||||
elseif %cmd% == who
|
||||
return 0
|
||||
return 0
|
||||
else
|
||||
%send% %actor% Wriggling is just about all you can do when you're wrapped up in webbing.
|
||||
%send% %actor% Wriggling is just about all you can do when you're wrapped up in webbing.
|
||||
end
|
||||
~
|
||||
#1922
|
||||
|
@ -1135,23 +1135,23 @@ end
|
|||
wait 2 s
|
||||
eval where %actor.room%
|
||||
if %where.vnum% == 1918 || %where.vnum% == 1919 || %where.vnum% == 1920
|
||||
%send% %actor% The wood begins to creak in protest of its extra burden.
|
||||
%send% %actor% The wood begins to creak in protest of its extra burden.
|
||||
end
|
||||
wait 2 s
|
||||
eval where %actor.room%
|
||||
if %where.vnum% == 1918 || %where.vnum% == 1919 || %where.vnum% == 1920
|
||||
%send% %actor% You begin to feel the trunk sloping gradually downward as the wood groans.
|
||||
%send% %actor% You begin to feel the trunk sloping gradually downward as the wood groans.
|
||||
end
|
||||
wait 2 s
|
||||
eval where %actor.room%
|
||||
if %where.vnum% == 1918 || %where.vnum% == 1919 || %where.vnum% == 1920
|
||||
%send% %actor% The sound of gurgling mud fills your ears, the trunk starting to sink faster.
|
||||
%send% %actor% The sound of gurgling mud fills your ears, the trunk starting to sink faster.
|
||||
end
|
||||
wait 2 s
|
||||
eval where %actor.room%
|
||||
if %where.vnum% == 1918 || %where.vnum% == 1919 || %where.vnum% == 1920
|
||||
%send% %actor% All of a sudden, you feel the trunk lunge forward, mud rushing in all around you as the mud swallows you and the tree whole.
|
||||
%damage% %actor% 99999
|
||||
%send% %actor% All of a sudden, you feel the trunk lunge forward, mud rushing in all around you as the mud swallows you and the tree whole.
|
||||
%damage% %actor% 99999
|
||||
end
|
||||
~
|
||||
#1971
|
||||
|
@ -1296,7 +1296,7 @@ while %actor.inventory%
|
|||
eval num2 %random.99% + 1900
|
||||
%at% %num2% %load% obj %stolen%
|
||||
done
|
||||
eval i 0
|
||||
set i 0
|
||||
while %i% < 18
|
||||
eval item %%actor.eq(%i%)%%
|
||||
if %item%
|
||||
|
|
|
@ -88,7 +88,7 @@ done
|
|||
return 0
|
||||
~
|
||||
#204
|
||||
Pirate Parrott Repeats - M212~
|
||||
Pirate Parrot Repeats - M212~
|
||||
0 d 100
|
||||
*~
|
||||
* By Rumble of The Builder Academy tbamud.com 9091
|
||||
|
@ -157,19 +157,24 @@ end
|
|||
*
|
||||
eval from_room %self.room.vnum%
|
||||
global from_room
|
||||
%echo% FROM:%from_room% TO:%inroom%
|
||||
~
|
||||
#207
|
||||
Mob Blocks opening of chest~
|
||||
0 c 100
|
||||
2 c 100
|
||||
o~
|
||||
* By Rumble of The Builder Academy tbamud.com 9091
|
||||
* Make sure the command is open, check for any abbrev of chest
|
||||
if %cmd.mudcommand% == open && chest /= %arg%
|
||||
* findmob checks if the mob is in the room.
|
||||
if %findmob.230(189)%
|
||||
%echoaround% %actor% As %actor.name% tries to approach the chest %self.name% looks up.
|
||||
%echoaround% %actor% As %actor.name% tries to approach the chest the commander looks up.
|
||||
%send% %actor% As you approach the chest the commander looks up at you.
|
||||
wait 1 sec
|
||||
say get away from there.
|
||||
%echo% The commander says, 'Get away from there.'
|
||||
else
|
||||
* If the commander is not in the room allow the "open chest" command to continue to the next command trigger.
|
||||
return 0
|
||||
end
|
||||
else
|
||||
* If it doesn't match let the command continue.
|
||||
|
@ -205,6 +210,7 @@ if chest /= %arg%
|
|||
* The first time! OK, open the chest.
|
||||
%send% %actor% You get a jar of naphthalene from an iron bound chest.
|
||||
%load% obj 306 %actor% inv
|
||||
* Remember that the player has already opened this chest until next reboot/copyover. This limits this item to only be found once per boot per player.
|
||||
set already_opened_chest 1
|
||||
global already_opened_chest
|
||||
return 0
|
||||
|
@ -214,6 +220,28 @@ else
|
|||
return 0
|
||||
end
|
||||
~
|
||||
#210
|
||||
Butcher Shop Opens~
|
||||
2 at 5
|
||||
~
|
||||
* By Rumble of The Builder Academy tbamud.com 9091
|
||||
%echo% The butcher's assistant steps out of the shop to the North and turns the sign over from "closed" to "open."
|
||||
%load% obj 69
|
||||
if %findobj.291(70)%
|
||||
%purge% signclosed
|
||||
end
|
||||
~
|
||||
#211
|
||||
Butcher Shop Closes~
|
||||
2 at 21
|
||||
~
|
||||
* By Rumble of The Builder Academy tbamud.com 9091
|
||||
%echo% The butcher's assistant steps out of the shop to the North and turns the sign over from "open" to "closed."
|
||||
%load% obj 70
|
||||
if %findobj.291(69)%
|
||||
%purge% signopened
|
||||
end
|
||||
~
|
||||
#212
|
||||
Phoenix Rising - 219~
|
||||
1 c 4
|
||||
|
@ -231,10 +259,168 @@ if %phoenix_deaths% <= 2
|
|||
else
|
||||
* Reward on the last kill!
|
||||
%load% obj 184
|
||||
eval phoenix_deaths 0
|
||||
set phoenix_deaths 0
|
||||
%echo% Something in the pile of ashes glimmers brightly.
|
||||
end
|
||||
* Remember the count for the next time this trig fires
|
||||
global phoenix_deaths
|
||||
~
|
||||
#213
|
||||
player damage~
|
||||
0 b 100
|
||||
test~
|
||||
dg_cast 'armor' %self%
|
||||
%damage% %self% 10
|
||||
~
|
||||
#214
|
||||
test~
|
||||
0 c 100
|
||||
north~
|
||||
set actor_room %actor.room%
|
||||
set this_room %actor_room.vnum%
|
||||
%echo% this_room = %actor_room.vnum%
|
||||
set new_room %this_room.north(vnum)%
|
||||
%echo% new_room = %this_room.north(vnum)%
|
||||
wait 10 sec
|
||||
%teleport% %actor% %this_room.north(vnum)%
|
||||
%force% %actor% look
|
||||
~
|
||||
#218
|
||||
Holiday Decorations by Interior Design - M218~
|
||||
0 d 100
|
||||
decorate~
|
||||
* By Rumble of The Builder Academy tbamud.com 9091
|
||||
* A trigger to make decorating for holidays easier. Just say "decorate <holiday>"
|
||||
if %actor.level% > 31
|
||||
switch %speech.cdr%
|
||||
case christmas
|
||||
say decorating for Christmas, how fun
|
||||
%teleport% %self% 1204
|
||||
%load% obj 1299
|
||||
%load% obj 1318
|
||||
%load% obj 1319
|
||||
%load% obj 1336
|
||||
%load% obj 1337
|
||||
%load% obj 1338
|
||||
%load% obj 1339
|
||||
%load% obj 1340
|
||||
%load% obj 1341
|
||||
%load% obj 1397
|
||||
%load% mob 1308
|
||||
drop all
|
||||
%teleport% %self% 2
|
||||
%load% obj 1299
|
||||
%load% obj 1318
|
||||
%load% obj 1319
|
||||
%load% obj 1336
|
||||
%load% obj 1337
|
||||
%load% obj 1338
|
||||
%load% obj 1339
|
||||
%load% obj 1340
|
||||
%load% obj 1341
|
||||
%load% obj 1397
|
||||
%load% mob 1308
|
||||
drop all
|
||||
%teleport% %self% %actor.name%
|
||||
wait 1 sec
|
||||
say I'm all done
|
||||
break
|
||||
case new years
|
||||
say hmm, bringing in the new year.
|
||||
%teleport% %self% 1204
|
||||
%load% obj 1298
|
||||
%load% obj 1963
|
||||
drop all
|
||||
%teleport% %self% 2
|
||||
%load% obj 1298
|
||||
%load% obj 1963
|
||||
drop all
|
||||
%teleport% %self% %actor.name%
|
||||
wait 1 sec
|
||||
say I'm all done
|
||||
break
|
||||
case valentines
|
||||
say how sweet it is.
|
||||
%teleport% %self% 1204
|
||||
%load% obj 1304
|
||||
%load% obj 1342
|
||||
drop all
|
||||
%teleport% %self% 2
|
||||
%load% obj 1304
|
||||
%load% obj 1342
|
||||
drop all
|
||||
%teleport% %self% %actor.name%
|
||||
wait 1 sec
|
||||
say I'm all done
|
||||
break
|
||||
case Easter
|
||||
say I'll have to think about it
|
||||
break
|
||||
case fourth
|
||||
say ah, US independence day.
|
||||
%teleport% %self% 1204
|
||||
%load% obj 1298
|
||||
%load% obj 1963
|
||||
drop all
|
||||
%teleport% %self% 2
|
||||
%load% obj 1298
|
||||
%load% obj 1963
|
||||
drop all
|
||||
%teleport% %self% %actor.name%
|
||||
wait 1 sec
|
||||
say I'm all done
|
||||
break
|
||||
case Halloween
|
||||
say Hallow's Eve it is.
|
||||
%teleport% %self% 1204
|
||||
%load% mob 1313
|
||||
%load% obj 11712
|
||||
%load% obj 11713
|
||||
drop all
|
||||
%teleport% %self% 2
|
||||
%load% mob 1313
|
||||
%load% obj 11712
|
||||
%load% obj 11713
|
||||
drop all
|
||||
%teleport% %self% %actor.name%
|
||||
wait 1 sec
|
||||
say I'm all done
|
||||
break
|
||||
case thanksgiving
|
||||
say Turkey Day, ode to triptophan.
|
||||
%teleport% %self% 1204
|
||||
%load% mob 1322
|
||||
%load% obj 1331
|
||||
drop all
|
||||
%teleport% %self% 2
|
||||
%load% mob 1322
|
||||
%load% obj 1331
|
||||
drop all
|
||||
%teleport% %self% %actor.name%
|
||||
wait 1 sec
|
||||
say I'm all done
|
||||
break
|
||||
default
|
||||
* nothing is going to happen
|
||||
break
|
||||
done
|
||||
else
|
||||
say I only work for the Gods.
|
||||
end
|
||||
~
|
||||
#220
|
||||
Birthday Present Unwrap~
|
||||
1 c 3
|
||||
unwrap~
|
||||
eval present %random.27%
|
||||
eval present2 %present% * 1000
|
||||
eval present3 %present2% + %random.4%
|
||||
%send% %actor% You begin unwrapping the present.
|
||||
%echoaround% %actor% %actor.name% begins unwrapping %actor.hisher% present.
|
||||
wait 1 s
|
||||
%load% obj %present3% %actor% inv
|
||||
eval inv %actor.inventory%
|
||||
%echo% As the wrapping falls apart, it reveals... %inv.shortdesc%.
|
||||
%purge% %self%
|
||||
~
|
||||
$~
|
||||
|
|
|
@ -537,7 +537,7 @@ halt
|
|||
end
|
||||
%echoaround% %actor% @W%actor.name%'s movement becomes a @Dblur@W as %actor.himher% impales %victim.name%, inflicting @bretribution@W onto the enemy!@n
|
||||
%send% %actor% @WYou put a step forward, movements becoming a @Dblur@W as you impale %victim.name% with your blade.@n
|
||||
eval count 0
|
||||
set count 0
|
||||
while (%count%<10)
|
||||
if (!(%victim.hitp%<-10) && %victim% && %actor.fighting%)
|
||||
eval victim %actor.fighting%
|
||||
|
@ -764,7 +764,7 @@ wait 2 secs
|
|||
wait 2 secs
|
||||
%send% %actor% An Old Fool tells you 'If you want just @MTRADE@n with me, and I'll exchange them for you.'
|
||||
eval i %actor.inventory%
|
||||
eval no_of_shards 0
|
||||
set no_of_shards 0
|
||||
while (%i%)
|
||||
set next %i.next_in_list%
|
||||
if %i.vnum%==20115
|
||||
|
@ -794,7 +794,7 @@ trade for shards -20106~
|
|||
0 c 100
|
||||
trade~
|
||||
eval i %actor.inventory%
|
||||
eval no_of_shards 0
|
||||
set no_of_shards 0
|
||||
while (%i%)
|
||||
set next %i.next_in_list%
|
||||
if %i.vnum%==20115
|
||||
|
@ -812,7 +812,7 @@ else
|
|||
wait 2 secs
|
||||
%send% %actor% An Old Fool gives you a @MP@Wr@Mi@ms@Wm S@Mhe@Wll@n.
|
||||
%echoaround% %actor% An Old Fool gives %actor.name% a @MP@Wr@Mi@ms@Wm S@Mhe@Wll@n.
|
||||
eval n 10
|
||||
set n 10
|
||||
while (%n%>0)
|
||||
%purge% %actor.inventory(20115)%
|
||||
eval n %n%-1
|
||||
|
@ -826,7 +826,7 @@ MAKE the Prism stuff~
|
|||
0 c 100
|
||||
create~
|
||||
eval i %actor.inventory%
|
||||
eval no_of_shells 0
|
||||
set no_of_shells 0
|
||||
while (%i%)
|
||||
set next %i.next_in_list%
|
||||
if %i.vnum%==20116
|
||||
|
@ -840,7 +840,7 @@ if (%arg%==anklet)
|
|||
if (%no_of_shells%>=5)
|
||||
%send% %actor% You hand the shells to the Fool, who gives you a @MP@Wr@Mi@ms@Wm @MA@Wn@Mk@ml@We@mt@n in return.
|
||||
%echoaround% %actor% %actor.name% hands a few shells to the Fool, who in return gives %actor.name% a @MP@Wr@Mi@ms@Wm @MA@Wn@Mk@ml@We@mt@n.
|
||||
eval n 5
|
||||
set n 5
|
||||
while (%n%>0)
|
||||
%purge% %actor.inventory(20116)%
|
||||
eval n %n%-1
|
||||
|
@ -854,7 +854,7 @@ else
|
|||
if (%no_of_shells%>=5)
|
||||
%send% %actor% You hand the shells to the Fool, who gives you a @MP@Wr@Mi@ms@Wm @MC@Wo@Ml@ml@Wa@Mr@n in return.
|
||||
%echoaround% %actor% %actor.name% hands a few shells to the Fool, who in return gives %actor.name% a @MP@Wr@Mi@ms@Wm @MC@Wo@Ml@ml@Wa@Mr@n.
|
||||
eval n 5
|
||||
set n 5
|
||||
while (%n%>0)
|
||||
%purge% %actor.inventory(20116)%
|
||||
eval n %n%-1
|
||||
|
@ -868,7 +868,7 @@ else
|
|||
if (%no_of_shells%>=15)
|
||||
%send% %actor% You hand the shells to the Fool, who gives you a @MP@Wr@Mi@ms@Wm @MD@Wr@Me@ms@Ws@n in return.
|
||||
%echoaround% %actor% %actor.name% hands a few shells to the Fool, who in return gives %actor.name% a @MP@Wr@Mi@ms@Wm @MD@Wr@Me@ms@Ws@n.
|
||||
eval n 15
|
||||
set n 15
|
||||
while (%n%>0)
|
||||
%purge% %actor.inventory(20116)%
|
||||
eval n %n%-1
|
||||
|
@ -1084,7 +1084,7 @@ Aloha Welcome! - Tour Guide~
|
|||
if !(%actor.varexists(aloha_welcome)%)
|
||||
smile %actor.name%
|
||||
wait 2 secs
|
||||
say Welcome to the Saphhire Islands %actor.name%!
|
||||
say Welcome to the Sapphire Islands, %actor.name%!
|
||||
wait 2 secs
|
||||
say I have prepared some items for you.
|
||||
wait 2 secs
|
||||
|
|
|
@ -13,4 +13,46 @@ nop %actor.pos(resting)%
|
|||
%send% %actor% You fall into the middle of a soft bed.
|
||||
%force% %actor% look
|
||||
~
|
||||
#26101
|
||||
Painting comes to Life~
|
||||
1 c 100
|
||||
l~
|
||||
if %cmd.mudcommand% == look && picture /= %arg% || painting /= %arg% || portrait /= %arg%
|
||||
%send% %actor% One particulary gruesome piece done in a backdrop of flames catches your eye.
|
||||
%send% %actor% Must be the face floating in the center of it, mouth open wide in a scream of
|
||||
%send% %actor% pain, huge yellow teeth dripping blood.
|
||||
wait 2 sec
|
||||
%send% %actor% The face seems to grow larger and larger in front of your eyes.
|
||||
wait 2 sec
|
||||
%send% %actor% Is it coming closer? It keeps growing...
|
||||
wait 2 sec
|
||||
%send% %actor% It leaps out of the picture and attacks you!
|
||||
%echoaround% %actor% As %actor.name% looks at the picture, a face leaps out and attacks %actor.himher%!
|
||||
%load% obj 26124
|
||||
%load% mob 26110
|
||||
%force% floatingfacepainting kill %actor%
|
||||
%purge% %self%
|
||||
else
|
||||
return 0
|
||||
end
|
||||
~
|
||||
#26102
|
||||
Restore the Painting~
|
||||
1 n 100
|
||||
~
|
||||
* Check that the trigger only works in room 26114.
|
||||
if %self.room.vnum% == 26114
|
||||
* Check to make sure they exist, before purging.
|
||||
* Make sure they have individual names so you don't
|
||||
* purge a different object with the same name.
|
||||
if %findmob.26114(26110)%
|
||||
%purge% floatingfacepainting
|
||||
%echo% The face retreats back into the painting.
|
||||
if %findobj.26114(26124)%
|
||||
%purge% purgepic
|
||||
end
|
||||
end
|
||||
else
|
||||
end
|
||||
~
|
||||
$~
|
||||
|
|
|
@ -485,13 +485,13 @@ end
|
|||
test for Tink~
|
||||
2 b 100
|
||||
~
|
||||
eval tar 2700
|
||||
set tar 2700
|
||||
while %tar%
|
||||
if %tar% < 2720
|
||||
%at% %tar% %echo% This is a test message.
|
||||
eval tar %tar%+1
|
||||
else
|
||||
eval tar 0
|
||||
set tar 0
|
||||
end
|
||||
done
|
||||
~
|
||||
|
@ -957,7 +957,7 @@ hold orb
|
|||
test nop~
|
||||
1 c 7
|
||||
test~
|
||||
eval amount 100
|
||||
set amount 100
|
||||
nop %actor.gold(10)%
|
||||
nop %actor.gold(%amount%)%
|
||||
~
|
||||
|
|
|
@ -423,9 +423,9 @@ Dump - 27125, 27126~
|
|||
eval value %object.cost% / 10
|
||||
%purge% %object%
|
||||
if %value% > 50
|
||||
eval value 50
|
||||
set value 50
|
||||
elseif %value% < 1
|
||||
eval value 1
|
||||
set value 1
|
||||
end
|
||||
if %actor.level% < 3
|
||||
nop %actor.exp(%value%)%
|
||||
|
|
|
@ -1,21 +1,21 @@
|
|||
#27600
|
||||
Dump - 27608~
|
||||
2 h 100
|
||||
~
|
||||
%echo% %object.shortdesc% vanishes in a puff of smoke!
|
||||
%send% %actor% You are awarded for outstanding performance.
|
||||
%echoaround% %actor% %actor.name% has been awarded for being a good citizen.
|
||||
eval value %object.cost% / 10
|
||||
%purge% %object%
|
||||
if %value% > 50
|
||||
eval value 50
|
||||
elseif %value% < 1
|
||||
eval value 1
|
||||
end
|
||||
if %actor.level% < 3
|
||||
nop %actor.exp(%value%)%
|
||||
else
|
||||
nop %actor.gold(%value%)%
|
||||
end
|
||||
~
|
||||
$~
|
||||
#27600
|
||||
Dump - 27608~
|
||||
2 h 100
|
||||
~
|
||||
%echo% %object.shortdesc% vanishes in a puff of smoke!
|
||||
%send% %actor% You are awarded for outstanding performance.
|
||||
%echoaround% %actor% %actor.name% has been awarded for being a good citizen.
|
||||
eval value %object.cost% / 10
|
||||
%purge% %object%
|
||||
if %value% > 50
|
||||
set value 50
|
||||
elseif %value% < 1
|
||||
set value 1
|
||||
end
|
||||
if %actor.level% < 3
|
||||
nop %actor.exp(%value%)%
|
||||
else
|
||||
nop %actor.gold(%value%)%
|
||||
end
|
||||
~
|
||||
$~
|
||||
|
|
|
@ -1 +1,307 @@
|
|||
$~
|
||||
#28800
|
||||
Cleric Fight Function~
|
||||
0 k 35
|
||||
~
|
||||
* Written by Fizban to imitate ROM Cleric Function
|
||||
set current_hp %actor.hitp%
|
||||
set rand %random.7%
|
||||
* The dmg 5000 is actually non-damage, not damage.
|
||||
switch %rand%
|
||||
case 1
|
||||
case 2
|
||||
case 3
|
||||
case 4
|
||||
set dmg 5000
|
||||
break
|
||||
case 5
|
||||
eval dmg (%random.2% * %random.8%) + (%self.level% / 2)
|
||||
set spellname cause serious
|
||||
break
|
||||
case 6
|
||||
eval dmg (%random.3% * %random.8%) + (%self.level% - 6)
|
||||
set spellname cause critical
|
||||
break
|
||||
case 7
|
||||
eval dmg %random.6% + %self.level%
|
||||
set spellname flamestrike
|
||||
break
|
||||
done
|
||||
eval new_current_hp %current_hp% - %dmg%
|
||||
eval dmgpc (%dmg% * 100) / %current_hp%
|
||||
if %dmgpc% == 0
|
||||
set vp misses
|
||||
elseif %dmgpc% <= 4
|
||||
set vp scratches
|
||||
elseif %dmgpc% <= 8
|
||||
set vp grazes
|
||||
elseif %dmgpc% <= 12
|
||||
set vp hits
|
||||
elseif %dmgpc% <= 16
|
||||
set vp injures
|
||||
elseif %dmgpc% <= 20
|
||||
set vp wounds
|
||||
elseif %dmgpc% <= 24
|
||||
set vp mauls
|
||||
elseif %dmgpc% <= 28
|
||||
set vp decimates
|
||||
elseif %dmgpc% <= 32
|
||||
set vp devastates
|
||||
elseif %dmgpc% <= 36
|
||||
set vp maims
|
||||
elseif %dmgpc% <= 40
|
||||
set vp MUTILATES
|
||||
elseif %dmgpc% <= 44
|
||||
set vp DISEMBOWELS
|
||||
elseif %dmgpc% <= 48
|
||||
set vp EVISCERATES
|
||||
elseif %dmgpc% <= 52
|
||||
set vp MASSACRES
|
||||
elseif %dmgpc% <= 100
|
||||
set vp DEMOLISHES
|
||||
else
|
||||
set vp ANNIHILATES
|
||||
end
|
||||
if %dmg% > 4000
|
||||
return 1
|
||||
else
|
||||
%send% %actor% %self.name%'s %spellname% %vp% you!
|
||||
%echoaround% %actor% %self.name%'s %spellname% %vp% %actor.name%!
|
||||
end
|
||||
switch %rand%
|
||||
case 1
|
||||
dg_cast 'poison' %actor%
|
||||
break
|
||||
case 2
|
||||
dg_cast 'curse' %actor%
|
||||
break
|
||||
case 3
|
||||
dg_cast 'blind' %actor%
|
||||
break
|
||||
case 4
|
||||
dg_cast 'earthquake'
|
||||
break
|
||||
case 5
|
||||
case 6
|
||||
case 7
|
||||
%damage% %actor% %dmg%
|
||||
break
|
||||
done
|
||||
~
|
||||
#28801
|
||||
Mage Fight Function~
|
||||
0 k 35
|
||||
~
|
||||
* Written by Fizban to imitate ROM Cleric Function
|
||||
* adjusted to imitate TBA Mage Functions
|
||||
set current_hp %actor.hitp%
|
||||
set rand %random.5%
|
||||
switch %rand%
|
||||
case 1
|
||||
eval dmg (%random.1% * %random.8%) + 1
|
||||
set spellname chill touch
|
||||
break
|
||||
case 2
|
||||
eval dmg (%random.3% * %random.8%) + 3
|
||||
set spellname burning hands
|
||||
break
|
||||
case 3
|
||||
eval dmg (%random.7% * %random.8%) + 7
|
||||
set spellname lightning bolt
|
||||
case 4
|
||||
eval dmg (%random.9% * %random.8%) + 9
|
||||
set spellname color spray
|
||||
case 5
|
||||
eval dmg (%random.11% * %random.8%) + 11
|
||||
set spellname fireball
|
||||
break
|
||||
done
|
||||
eval new_current_hp %current_hp% - %dmg%
|
||||
eval dmgpc (%dmg% * 100) / %current_hp%
|
||||
if %dmgpc% == 0
|
||||
set vp misses
|
||||
elseif %dmgpc% <= 4
|
||||
set vp scratches
|
||||
elseif %dmgpc% <= 8
|
||||
set vp grazes
|
||||
elseif %dmgpc% <= 12
|
||||
set vp hits
|
||||
elseif %dmgpc% <= 16
|
||||
set vp injures
|
||||
elseif %dmgpc% <= 20
|
||||
set vp wounds
|
||||
elseif %dmgpc% <= 24
|
||||
set vp mauls
|
||||
elseif %dmgpc% <= 28
|
||||
set vp decimates
|
||||
elseif %dmgpc% <= 32
|
||||
set vp devastates
|
||||
elseif %dmgpc% <= 36
|
||||
set vp maims
|
||||
elseif %dmgpc% <= 40
|
||||
set vp MUTILATES
|
||||
elseif %dmgpc% <= 44
|
||||
set vp DISEMBOWELS
|
||||
elseif %dmgpc% <= 48
|
||||
set vp EVISCERATES
|
||||
elseif %dmgpc% <= 52
|
||||
set vp MASSACRES
|
||||
elseif %dmgpc% <= 100
|
||||
set vp DEMOLISHES
|
||||
else
|
||||
set vp ANNIHILATES
|
||||
end
|
||||
if %dmg% > 4000
|
||||
return 1
|
||||
else
|
||||
%send% %actor% %self.name%'s %spellname% %vp% you!
|
||||
%echoaround% %actor% %self.name%'s %spellname% %vp% %actor.name%!
|
||||
end
|
||||
~
|
||||
#28802
|
||||
Stock Thief~
|
||||
0 b 10
|
||||
~
|
||||
set actor %random.char%
|
||||
if %actor%
|
||||
if %actor.is_pc% && %actor.gold%
|
||||
%send% %actor% You discover that %self.name% has %self.hisher% hands in your wallet.
|
||||
%echoaround% %actor% %self.name% tries to steal gold from %actor.name%.
|
||||
eval coins %actor.gold% * %random.10% / 100
|
||||
nop %actor.gold(-%coins%)
|
||||
nop %self.gold(%coins%)
|
||||
end
|
||||
end
|
||||
~
|
||||
#28803
|
||||
Fire Breath Function~
|
||||
0 k 100
|
||||
~
|
||||
set current_hp %actor.hitp%
|
||||
eval low (%self.hitp% / 9)
|
||||
eval high %self.hitp% / 5
|
||||
eval range %high% - %low%
|
||||
eval dmg %%random.%range%%% + %low%
|
||||
eval dmgpc (%dmg% * 100) / %current_hp%
|
||||
set spellname fire breath
|
||||
if %dmgpc% == 0
|
||||
set vp misses
|
||||
elseif %dmgpc% <= 4
|
||||
set vp scratches
|
||||
elseif %dmgpc% <= 8
|
||||
set vp grazes
|
||||
elseif %dmgpc% <= 12
|
||||
set vp hits
|
||||
elseif %dmgpc% <= 16
|
||||
set vp injures
|
||||
elseif %dmgpc% <= 20
|
||||
set vp wounds
|
||||
elseif %dmgpc% <= 24
|
||||
set vp mauls
|
||||
elseif %dmgpc% <= 28
|
||||
set vp decimates
|
||||
elseif %dmgpc% <= 32
|
||||
set vp devastates
|
||||
elseif %dmgpc% <= 36
|
||||
set vp maims
|
||||
elseif %dmgpc% <= 40
|
||||
set vp MUTILATES
|
||||
elseif %dmgpc% <= 44
|
||||
set vp DISEMBOWELS
|
||||
elseif %dmgpc% <= 48
|
||||
set vp EVISCERATES
|
||||
elseif %dmgpc% <= 52
|
||||
set vp MASSACRES
|
||||
elseif %dmgpc% <= 100
|
||||
set vp DEMOLISHES
|
||||
else
|
||||
set vp ANNIHILATES
|
||||
end
|
||||
%echoaround% %actor% %self.name% breathes forth a cone of fire.
|
||||
%send% %actor% %self.name% breathes a cone of hot fire over you!
|
||||
%send% %actor% %self.name%'s %spellname% %vp% you!
|
||||
%echoaround% %actor% %self.name%'s %spellname% %vp% %actor.name%!
|
||||
%damage% %actor% %dmg%
|
||||
~
|
||||
#28804
|
||||
Acid Breath Function~
|
||||
0 k 100
|
||||
~
|
||||
set current_hp %actor.hitp%
|
||||
eval low (%self.hitp% / 11)
|
||||
eval high %self.hitp% / 6
|
||||
eval range %high% - %low%
|
||||
eval dice_dam %self.level% * 16
|
||||
eval hp_dam %%random.%range%%% + %low%
|
||||
eval dmg (%hp_dam% + %dice_dam%) / 10
|
||||
eval dmgpc (%dmg% * 100) / %current_hp%
|
||||
set spellname acid breath
|
||||
if %dmgpc% == 0
|
||||
set vp misses
|
||||
elseif %dmgpc% <= 4
|
||||
set vp scratches
|
||||
elseif %dmgpc% <= 8
|
||||
set vp grazes
|
||||
elseif %dmgpc% <= 12
|
||||
set vp hits
|
||||
elseif %dmgpc% <= 16
|
||||
set vp injures
|
||||
elseif %dmgpc% <= 20
|
||||
set vp wounds
|
||||
elseif %dmgpc% <= 24
|
||||
set vp mauls
|
||||
elseif %dmgpc% <= 28
|
||||
set vp decimates
|
||||
elseif %dmgpc% <= 32
|
||||
set vp devastates
|
||||
elseif %dmgpc% <= 36
|
||||
set vp maims
|
||||
elseif %dmgpc% <= 40
|
||||
set vp MUTILATES
|
||||
elseif %dmgpc% <= 44
|
||||
set vp DISEMBOWELS
|
||||
elseif %dmgpc% <= 48
|
||||
set vp EVISCERATES
|
||||
elseif %dmgpc% <= 52
|
||||
set vp MASSACRES
|
||||
elseif %dmgpc% <= 100
|
||||
set vp DEMOLISHES
|
||||
else
|
||||
set vp ANNIHILATES
|
||||
end
|
||||
%echoaround% %actor% %self.name% spits acid at %actor.name%.
|
||||
%send% %actor% %self.name% spits a stream of corrosive acid at you.
|
||||
%send% %actor% %self.name%'s %spellname% %vp% you!
|
||||
%echoaround% %actor% %self.name%'s %spellname% %vp% %actor.name%!
|
||||
%damage% %actor% %dmg%
|
||||
~
|
||||
#28820
|
||||
Supernova DeathTrap~
|
||||
2 g 100
|
||||
~
|
||||
* Taken from a trigger By Rumble of The Builder Academy
|
||||
* Near Death Trap stuns actor
|
||||
wait 1 sec
|
||||
%send% %actor% There must be a price to pay to witness this stunning sight!
|
||||
wait 2 sec
|
||||
set stunned %actor.hitp% - 2
|
||||
%send% %actor% That really HURTS! And indeed...
|
||||
%damage% %actor% %stunned%
|
||||
%echo% @n
|
||||
%force% %actor% look
|
||||
~
|
||||
#28830
|
||||
Enter Crystal Ball~
|
||||
1 c 100
|
||||
l~
|
||||
if %cmd.mudcommand% == look && %arg% /= crystal || %arg% /= ball
|
||||
%send% %actor% You feel drawn towards the crystal ball. Your hand reaches out...
|
||||
%echoaround% %actor% %actor.name% is drawn into the crystal ball!
|
||||
%teleport% %actor% 28802
|
||||
wait 2 sec
|
||||
%at% 28802 %echoaround% %actor% %actor.name% appears out of nowhere!
|
||||
%force% %actor% look
|
||||
else
|
||||
return 0
|
||||
end
|
||||
~
|
||||
$~
|
||||
|
|
|
@ -38,7 +38,7 @@ if %actor.is_pc%
|
|||
say But I have perfected it this time, don't listen to what they say.
|
||||
wait 1 sec
|
||||
say Bring me some Naphthalene, Palmitite and a proper container. I will give you a sampling of my liquid fire as payment.
|
||||
eval 3_napalm_search 1
|
||||
set 3_napalm_search 1
|
||||
remote 3_napalm_search %actor.id%
|
||||
end
|
||||
end
|
||||
|
@ -53,7 +53,7 @@ say I remember you, %actor.name%!
|
|||
~
|
||||
#302
|
||||
Mob Greet direction~
|
||||
0 g 100
|
||||
0 g 20
|
||||
~
|
||||
* By Rumble of The Builder Academy tbamud.com 9091
|
||||
if %actor.is_pc%
|
||||
|
@ -163,7 +163,7 @@ done
|
|||
* we know that puff, when initially loaded, is id 200000. We'll use remote
|
||||
* to give her a global, then %mob.globalname% to read it.
|
||||
makeuid mob 200000
|
||||
eval globalname 12345
|
||||
set globalname 12345
|
||||
remote globalname %mob.id%
|
||||
%echo% %mob.name%'s "globalname" value is %mob.globalname%
|
||||
~
|
||||
|
@ -433,17 +433,17 @@ if %actor.is_pc%
|
|||
end
|
||||
if %actor.varexists(3_napalm_search)%
|
||||
if %object.vnum% == 306
|
||||
eval 3_naphthalene 1
|
||||
set 3_naphthalene 1
|
||||
remote 3_naphthalene %actor.id%
|
||||
say Thank you! Napthalene at last!
|
||||
%purge% %object%
|
||||
elseif %object.vnum% == 307
|
||||
eval 3_palmatite 1
|
||||
set 3_palmatite 1
|
||||
remote 3_palmatite %actor.id%
|
||||
say Outstanding, Palmatite! Just what I need!
|
||||
%purge% %object%
|
||||
elseif %object.vnum% == 308
|
||||
eval 3_napalm_bomb 1
|
||||
set 3_napalm_bomb 1
|
||||
remote 3_napalm_bomb %actor.id%
|
||||
say this will work well.
|
||||
%purge% %object%
|
||||
|
@ -459,7 +459,7 @@ if %actor.is_pc%
|
|||
rdelete 3_naphthalene %actor.id%
|
||||
rdelete 3_palmatite %actor.id%
|
||||
rdelete 3_napalm_jug %actor.id%
|
||||
eval 3_napalm_done 1
|
||||
set 3_napalm_done 1
|
||||
remote 3_napalm_done %actor.id%
|
||||
end
|
||||
end
|
||||
|
|
|
@ -64,9 +64,9 @@ Dump - 3030~
|
|||
eval value %object.cost% / 10
|
||||
%purge% %object%
|
||||
if %value% > 50
|
||||
eval value 50
|
||||
set value 50
|
||||
elseif %value% < 1
|
||||
eval value 1
|
||||
set value 1
|
||||
end
|
||||
if %actor.level% < 3
|
||||
nop %actor.exp(%value%)%
|
||||
|
@ -538,9 +538,37 @@ if %actor.is_pc% && %actor.level% < 5
|
|||
end
|
||||
~
|
||||
#3017
|
||||
Newbie Guide~
|
||||
Mortal Greet~
|
||||
2 s 100
|
||||
~
|
||||
%echo% welcome %actor.name%
|
||||
* By Rumble of The Builder Academy tbamud.com 9091
|
||||
* TBA mortal greet and equip. New players start at level 0.
|
||||
if %actor.level% == 0
|
||||
if !%actor.eq(*)%
|
||||
%load% obj 3037 %actor% light
|
||||
%load% obj 3083 %actor% rfinger
|
||||
%load% obj 3083 %actor% lfinger
|
||||
%load% obj 3082 %actor% neck1
|
||||
%load% obj 3082 %actor% neck2
|
||||
%load% obj 3040 %actor% body
|
||||
%load% obj 3076 %actor% head
|
||||
%load% obj 3080 %actor% legs
|
||||
%load% obj 3084 %actor% feet
|
||||
%load% obj 3071 %actor% hands
|
||||
%load% obj 3086 %actor% arms
|
||||
%load% obj 3042 %actor% shield
|
||||
%load% obj 3087 %actor% about
|
||||
%load% obj 3088 %actor% waist
|
||||
%load% obj 3089 %actor% rwrist
|
||||
%load% obj 3089 %actor% lwrist
|
||||
%load% obj 3021 %actor% wield
|
||||
%load% obj 3055 %actor% hold
|
||||
end
|
||||
if !%actor.has_item(3006)%
|
||||
%load% obj 3006 %actor% inv
|
||||
end
|
||||
end
|
||||
wait 3 sec
|
||||
%zoneecho% 3001 A booming voice announces, 'Welcome %actor.name% to the realm!'
|
||||
~
|
||||
$~
|
||||
|
|
|
@ -1,21 +1,21 @@
|
|||
#3500
|
||||
Dump - 3578~
|
||||
2 h 100
|
||||
~
|
||||
%echo% %object.shortdesc% vanishes in a puff of smoke!
|
||||
%send% %actor% You are awarded for outstanding performance.
|
||||
%echoaround% %actor% %actor.name% has been awarded for being a good citizen.
|
||||
eval value %object.cost% / 10
|
||||
%purge% %object%
|
||||
if %value% > 50
|
||||
eval value 50
|
||||
elseif %value% < 1
|
||||
eval value 1
|
||||
end
|
||||
if %actor.level% < 3
|
||||
nop %actor.exp(%value%)%
|
||||
else
|
||||
nop %actor.gold(%value%)%
|
||||
end
|
||||
~
|
||||
$~
|
||||
#3500
|
||||
Dump - 3578~
|
||||
2 h 100
|
||||
~
|
||||
%echo% %object.shortdesc% vanishes in a puff of smoke!
|
||||
%send% %actor% You are awarded for outstanding performance.
|
||||
%echoaround% %actor% %actor.name% has been awarded for being a good citizen.
|
||||
eval value %object.cost% / 10
|
||||
%purge% %object%
|
||||
if %value% > 50
|
||||
set value 50
|
||||
elseif %value% < 1
|
||||
set value 1
|
||||
end
|
||||
if %actor.level% < 3
|
||||
nop %actor.exp(%value%)%
|
||||
else
|
||||
nop %actor.gold(%value%)%
|
||||
end
|
||||
~
|
||||
$~
|
||||
|
|
|
@ -1,11 +1,9 @@
|
|||
#3700
|
||||
block_mobs_not_following~
|
||||
2 g 100
|
||||
east~
|
||||
if !%actor.is_pc%
|
||||
if !%actor.master%
|
||||
return 0
|
||||
end
|
||||
end
|
||||
~
|
||||
$~
|
||||
#3700
|
||||
block_mobs_not_following~
|
||||
2 g 100
|
||||
~
|
||||
if !%actor.is_pc% && !%actor.master%
|
||||
return 0
|
||||
end
|
||||
~
|
||||
$~
|
||||
|
|
|
@ -1,21 +1,21 @@
|
|||
#5500
|
||||
Dump - 5547~
|
||||
2 h 100
|
||||
~
|
||||
%echo% %object.shortdesc% vanishes in a puff of smoke!
|
||||
%send% %actor% You are awarded for outstanding performance.
|
||||
%echoaround% %actor% %actor.name% has been awarded for being a good citizen.
|
||||
eval value %object.cost% / 10
|
||||
%purge% %object%
|
||||
if %value% > 50
|
||||
eval value 50
|
||||
elseif %value% < 1
|
||||
eval value 1
|
||||
end
|
||||
if %actor.level% < 3
|
||||
nop %actor.exp(%value%)%
|
||||
else
|
||||
nop %actor.gold(%value%)%
|
||||
end
|
||||
~
|
||||
$~
|
||||
#5500
|
||||
Dump - 5547~
|
||||
2 h 100
|
||||
~
|
||||
%echo% %object.shortdesc% vanishes in a puff of smoke!
|
||||
%send% %actor% You are awarded for outstanding performance.
|
||||
%echoaround% %actor% %actor.name% has been awarded for being a good citizen.
|
||||
eval value %object.cost% / 10
|
||||
%purge% %object%
|
||||
if %value% > 50
|
||||
set value 50
|
||||
elseif %value% < 1
|
||||
set value 1
|
||||
end
|
||||
if %actor.level% < 3
|
||||
nop %actor.exp(%value%)%
|
||||
else
|
||||
nop %actor.gold(%value%)%
|
||||
end
|
||||
~
|
||||
$~
|
||||
|
|
|
@ -84,8 +84,8 @@ end
|
|||
~
|
||||
#55533
|
||||
CloseBookshelves~
|
||||
2 df 100
|
||||
test~
|
||||
2 f 100
|
||||
~
|
||||
if %self.south%
|
||||
%door% 55532 south purge
|
||||
%echo% The shelf gently creaks as it swings back towards the wall.
|
||||
|
|
|
@ -41,7 +41,7 @@ while %i%
|
|||
set i %next%
|
||||
end
|
||||
done
|
||||
eval i 0
|
||||
set i 0
|
||||
* steal all their equipped items.
|
||||
while %i% < 18
|
||||
eval item %actor.eq(%i%)%
|
||||
|
|
|
@ -1,7 +1,33 @@
|
|||
#700
|
||||
new trigger~
|
||||
0 g 100
|
||||
~
|
||||
%echo% This trigger commandlist is not complete!
|
||||
~
|
||||
$~
|
||||
#700
|
||||
Panning for gold~
|
||||
2 c 100
|
||||
p~
|
||||
* Don't let someone spam the trigger to make money Take some movement points away every round and stop when they get to 10
|
||||
if %actor.move% <= 10
|
||||
%send% %actor% You are too exhausted to continue.
|
||||
halt
|
||||
end
|
||||
* Fire on pan gold or abbreviations of each word
|
||||
if %cmd% /= pan && %arg% /= gold
|
||||
eval heldobj %actor.eq(hold)%
|
||||
* Make sure they picked up the gold pan in room 703 and are holding it
|
||||
if %heldobj.vnum% == 717
|
||||
%send% %actor% You dip your pan into the river and scoop up some of the river bed and begin swirling it in the water.
|
||||
%echoaround% %actor% %actor.name% dips a pan into the river and begins panning for gold.
|
||||
* Take 10 movement points away, wait 3 seconds and give a 1 in 10 chance of success.
|
||||
nop %actor.move(-10)%
|
||||
wait 3 sec
|
||||
if %random.10% == 1
|
||||
%send% %actor% You find a small gold nugget in the bottom of your pan.
|
||||
%echoaround% %actor% %actor.name% picks something out of %actor.hisher% pan.
|
||||
* Give them a nugget
|
||||
%load% obj 718 %actor% inv
|
||||
else
|
||||
%send% %actor% You find nothing of value.
|
||||
end
|
||||
else
|
||||
%send% %actor% You need a pan for that.
|
||||
end
|
||||
end
|
||||
~
|
||||
$~
|
||||
|
|
|
@ -154,7 +154,7 @@ Pirate Guard (8308) Bribery~
|
|||
0 m 1
|
||||
~
|
||||
if (%amount% >= 200)
|
||||
eval bribed 1
|
||||
set bribed 1
|
||||
global bribed
|
||||
emote takes the bribe and begins counting it.
|
||||
wait 2s
|
||||
|
@ -262,75 +262,75 @@ Polly (8313) Learn & Repeat~
|
|||
0 d 1
|
||||
*~
|
||||
*** Squak for the nice people, Polly
|
||||
wait 1s
|
||||
emote squawks loudly.
|
||||
wait 1s
|
||||
wait 1s
|
||||
emote squawks loudly.
|
||||
wait 1s
|
||||
*** 75% chance of learning phrase
|
||||
eval polly %random.4%
|
||||
if (%polly% > 1)
|
||||
say %speech%
|
||||
*** Learn new phrases
|
||||
eval number (%number% + 1)
|
||||
eval phrase(%number%) %speech.trim%
|
||||
global number
|
||||
global phrase(%number%)
|
||||
*** Reset array after 10 phrases
|
||||
if (%number% == 10)
|
||||
eval number 0
|
||||
global number
|
||||
eval maxphrases 1
|
||||
global maxphrases
|
||||
end
|
||||
else
|
||||
end
|
||||
eval polly %random.4%
|
||||
if (%polly% > 1)
|
||||
%echo% Polly the Parrot says, '%speech%'
|
||||
*** Learn new phrases
|
||||
eval number (%number% + 1)
|
||||
eval phrase(%number%) %speech.trim%
|
||||
global number
|
||||
global phrase(%number%)
|
||||
*** Reset array after 10 phrases
|
||||
if (%number% == 10)
|
||||
set number 0
|
||||
global number
|
||||
set maxphrases 1
|
||||
global maxphrases
|
||||
end
|
||||
else
|
||||
end
|
||||
~
|
||||
#8314
|
||||
Polly (8313) Random Speech~
|
||||
0 b 10
|
||||
~
|
||||
wait 1s
|
||||
emote squawks loudly.
|
||||
wait 1s
|
||||
if (%maxphrases% == 1)
|
||||
eval polly %random.10%
|
||||
else
|
||||
eval polly %%random.%number%%%
|
||||
end
|
||||
switch %polly%
|
||||
case 1
|
||||
say %phrase(1)%
|
||||
break
|
||||
case 2
|
||||
say %phrase(2)%
|
||||
break
|
||||
case 3
|
||||
say %phrase(3)%
|
||||
break
|
||||
case 4
|
||||
say %phrase(4)%
|
||||
break
|
||||
case 5
|
||||
say %phrase(5)%
|
||||
break
|
||||
case 6
|
||||
say %phrase(6)%
|
||||
break
|
||||
case 7
|
||||
say %phrase(7)%
|
||||
break
|
||||
case 8
|
||||
say %phrase(8)%
|
||||
break
|
||||
case 9
|
||||
say %phrase(9)%
|
||||
break
|
||||
case 10
|
||||
say %phrase(10)%
|
||||
break
|
||||
default
|
||||
emote whistles.
|
||||
break
|
||||
done
|
||||
wait 1s
|
||||
emote squawks loudly.
|
||||
wait 1s
|
||||
if (%maxphrases% == 1)
|
||||
eval polly %random.10%
|
||||
else
|
||||
eval polly %%random.%number%%%
|
||||
end
|
||||
switch %polly%
|
||||
case 1
|
||||
%echo% Polly the Parrot says, '%phrase(1)%'
|
||||
break
|
||||
case 2
|
||||
%echo% Polly the Parrot says, '%phrase(2)%'
|
||||
break
|
||||
case 3
|
||||
%echo% Polly the Parrot says, '%phrase(3)%'
|
||||
break
|
||||
case 4
|
||||
%echo% Polly the Parrot says, '%phrase(4)%'
|
||||
break
|
||||
case 5
|
||||
%echo% Polly the Parrot says, '%phrase(5)%'
|
||||
break
|
||||
case 6
|
||||
%echo% Polly the Parrot says, '%phrase(6)%'
|
||||
break
|
||||
case 7
|
||||
%echo% Polly the Parrot says, '%phrase(7)%'
|
||||
break
|
||||
case 8
|
||||
%echo% Polly the Parrot says, '%phrase(8)%'
|
||||
break
|
||||
case 9
|
||||
%echo% Polly the Parrot says, '%phrase(9)%'
|
||||
break
|
||||
case 10
|
||||
%echo% Polly the Parrot says, '%phrase(10)%'
|
||||
break
|
||||
default
|
||||
emote whistles.
|
||||
break
|
||||
done
|
||||
~
|
||||
#8315
|
||||
Bucket O' Tar (8315) Cools after 10 Minutes~
|
||||
|
@ -380,8 +380,8 @@ Load/Purge Exits after Leave (8375)~
|
|||
if (%direction% == down)
|
||||
%door% 8373 up room 8375
|
||||
%door% 8373 up description You can still reach the ladder if you wish to board the ship again.
|
||||
eval loop 0
|
||||
eval person 1
|
||||
set loop 0
|
||||
set person 1
|
||||
while (%loop% < 60)&&(%people.8373%||%people.8375%)
|
||||
wait 1s
|
||||
eval loop (%loop% + 1)
|
||||
|
|
|
@ -1,41 +1,63 @@
|
|||
#9000
|
||||
Bow and Arrow Shoot - 9000~
|
||||
1 c 1
|
||||
shoot~
|
||||
if %actor.fighting% && !%arg%
|
||||
set arg %actor.fighting%
|
||||
end
|
||||
if !%arg%
|
||||
%send% %actor% Shoot Who?
|
||||
halt
|
||||
else
|
||||
%force% %arg% kill %actor.name%
|
||||
end
|
||||
if (%arg.room% != %actor.room%) || (%arg.id% == %actor.id%)
|
||||
%send% %actor% Shoot: Invalid Target!
|
||||
halt
|
||||
end
|
||||
eval i %actor.inventory%
|
||||
while (%i%)
|
||||
set next %i.next_in_list%
|
||||
if %i.vnum%==9005
|
||||
set quiver 1
|
||||
break
|
||||
end
|
||||
set i %next%
|
||||
done
|
||||
if %quiver%
|
||||
%force% %actor% take arrow quiver
|
||||
end
|
||||
if %actor.inventory(9004)%
|
||||
%echo% Arrow in inventory shoot.
|
||||
%damage% %arg% 20
|
||||
%send% %actor% You shoot an arrow at your opponent.
|
||||
%echoaround% %actor% %actor.name%'s opponent shudders, hit by an arrow.
|
||||
%purge% %actor.inventory(9004)%
|
||||
%load% obj 9004
|
||||
else
|
||||
%send% %actor% You need to have arrows or a quiver.
|
||||
end
|
||||
~
|
||||
$~
|
||||
#9000
|
||||
Bow and Arrow Shoot - 9000~
|
||||
1 c 1
|
||||
shoot~
|
||||
if %actor.fighting% && !%arg%
|
||||
set arg %actor.fighting.alias%
|
||||
end
|
||||
if !%arg%
|
||||
%send% %actor% Shoot Who?
|
||||
halt
|
||||
end
|
||||
* Set the rooms ID to a variable.
|
||||
set room_var %actor.room%
|
||||
* Target the first char.
|
||||
set target_char %room_var.people%
|
||||
* Now loop through everyone in the room
|
||||
while %target_char%
|
||||
* Save the next target before this one perhaps dies.
|
||||
set tmp_target %target_char.next_in_room%
|
||||
* This is where the good/bad things are supposed to happen.
|
||||
if %target_char.alias% /= %arg% && %target_char% != %actor%
|
||||
eval i %actor.inventory%
|
||||
while (%i%)
|
||||
set next %i.next_in_list%
|
||||
if %i.vnum%==9005
|
||||
set quiver 1
|
||||
break
|
||||
end
|
||||
set i %next%
|
||||
done
|
||||
if %quiver%
|
||||
%force% %actor% take arrow quiver
|
||||
end
|
||||
if %actor.inventory(9004)%
|
||||
eval dex_check %random.6% + 10
|
||||
if %actor.dex% > %dex_check%
|
||||
%send% %actor% You shoot %target_char.name%, bullseye.
|
||||
%echoaround% %actor% %target_char.name% shudders, at the impact of %actor.name%'s arrow.
|
||||
%purge% %actor.inventory(9004)%
|
||||
%force% %target_char% kill %actor.name%
|
||||
%load% obj 9004 %target_char% inv
|
||||
%damage% %target_char% 10
|
||||
halt
|
||||
else
|
||||
%send% %actor% You miss %target_char.name%, and %target_char.heshe% notices.
|
||||
%echoaround% %actor% %target_char.name% shudders, at the impact of %actor.name%'s arrow.
|
||||
%purge% %actor.inventory(9004)%
|
||||
%force% %target_char% kill %actor.name%
|
||||
%load% obj 9004
|
||||
halt
|
||||
end
|
||||
else
|
||||
%send% %actor% You are out of arrows.
|
||||
halt
|
||||
end
|
||||
end
|
||||
* Set the next target.
|
||||
set target_char %tmp_target%
|
||||
* Loop back.
|
||||
done
|
||||
%send% %actor% You can not find your target to shoot.
|
||||
~
|
||||
$~
|
||||
|
|
|
@ -42,6 +42,10 @@ and they will advance you to begin your training.
|
|||
If would like to check out the tbaMUD World as a player connect to tbamud.com 4000.
|
||||
~
|
||||
0 24 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 0 3
|
||||
S
|
||||
T 199
|
||||
#3
|
||||
|
@ -64,12 +68,11 @@ S
|
|||
#4
|
||||
The Beginning~
|
||||
By simply following the different halls new builders will be taught the
|
||||
basics of building on a Circlemud. If new to immortality and building then I
|
||||
basics of building on a tbaMUD. If new to immortality and building then I
|
||||
highly recommend the hallway to the north for an overview of immortal commands.
|
||||
For those that have a grasp on all commands listed under @RWIZHELP@n continue to
|
||||
the east. TBA is constantly striving to improve upon the training process so
|
||||
please use the typo and idea commands liberally. For example: idea you need
|
||||
more cow bell in the zone. Typo in help telnet teh = the.
|
||||
please use the typo and idea commands liberally.
|
||||
~
|
||||
0 24 0 0 0 0
|
||||
D0
|
||||
|
@ -93,7 +96,7 @@ Please realize we handle a lot of newbie builders with a very minimal staff so
|
|||
be patient, learn to use the helpfiles and have fun.
|
||||
Read the following help files on TBA's training process:
|
||||
@RHELP TRIALROOM
|
||||
HELP BUILDER-REPORT
|
||||
HELP REPORT-EXAMPLE
|
||||
HELP LEVEL
|
||||
HELP ADVERTISING@n
|
||||
~
|
||||
|
@ -379,7 +382,6 @@ HELP PATHS@n
|
|||
in the past: Please mudmail me any good links to add.
|
||||
@RHELP DOCUMENTATION
|
||||
HELP OFFLINE
|
||||
HELP HCONTROL@n
|
||||
~
|
||||
0 8 0 0 0 0
|
||||
D1
|
||||
|
|
|
@ -974,7 +974,8 @@ break or maybe just get away from home for a few days to receive one of the many
|
|||
"treatments" available by the fine staff. The sole proprietor goes by the name
|
||||
of Orlok and has been known to be rough, even deadly, to any customers that
|
||||
treat his "employees" unfairly. The inn appears to be well kept. Further to
|
||||
the north one can see a winding staircase and a plethra of adjoining rooms.
|
||||
the north one can see a winding staircase and a plethra of adjoining rooms. It
|
||||
seems the owners have temporarily closed due to renovations.
|
||||
~
|
||||
1 8 0 0 0 0
|
||||
D2
|
||||
|
@ -1088,7 +1089,6 @@ D4
|
|||
~
|
||||
0 0 109
|
||||
S
|
||||
T 1200
|
||||
#151
|
||||
Entrance to the Thieves Guild~
|
||||
A thief stands in the back infront of a stairwell. Obviously making sure no
|
||||
|
@ -1620,7 +1620,7 @@ S
|
|||
A Small Home~
|
||||
You walk right in as if it was your own house. Don't worry about
|
||||
trespassing, I'm sure no one will mind. The house is very compact. The
|
||||
kitchen and bedrooms are not seperated by any walls. This must be a house for
|
||||
kitchen and bedrooms are not separated by any walls. This must be a house for
|
||||
the poor.
|
||||
~
|
||||
1 8 0 0 0 0
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show more
Loading…
Add table
Add a link
Reference in a new issue