From ef9d61d98406c2aea73b315d268f13ea825e218c Mon Sep 17 00:00:00 2001 From: Rumble Date: Tue, 26 Jan 2010 23:24:49 +0000 Subject: [PATCH] Updated World (thanks Parna) and other text files for release. --Rumble --- changelog | 5 +- lib/text/help/help.hlp | 343 ++++++++-------- lib/text/news | 4 +- lib/world/mob/1.mob | 38 +- lib/world/mob/118.mob | 9 +- lib/world/mob/12.mob | 12 +- lib/world/mob/16.mob | 80 ++-- lib/world/mob/17.mob | 84 ++-- lib/world/mob/186.mob | 2 +- lib/world/mob/19.mob | 24 +- lib/world/mob/2.mob | 24 +- lib/world/mob/22.mob | 4 +- lib/world/mob/232.mob | 6 +- lib/world/mob/261.mob | 6 +- lib/world/mob/27.mob | 4 +- lib/world/mob/278.mob | 2 +- lib/world/mob/286.mob | 18 +- lib/world/mob/288.mob | 33 +- lib/world/mob/291.mob | 2 +- lib/world/mob/3.mob | 4 +- lib/world/mob/30.mob | 21 +- lib/world/mob/312.mob | 2 +- lib/world/mob/39.mob | 2 +- lib/world/mob/43.mob | 2 +- lib/world/mob/54.mob | 2 +- lib/world/mob/555.mob | 2 +- lib/world/mob/6.mob | 12 +- lib/world/mob/7.mob | 6 +- lib/world/mob/90.mob | 6 +- lib/world/obj/0.obj | 3 +- lib/world/obj/1.obj | 450 ++------------------- lib/world/obj/12.obj | 68 ++-- lib/world/obj/130.obj | 30 +- lib/world/obj/16.obj | 74 ++-- lib/world/obj/17.obj | 58 +-- lib/world/obj/19.obj | 148 +++---- lib/world/obj/2.obj | 82 ++-- lib/world/obj/201.obj | 174 ++++---- lib/world/obj/232.obj | 66 ++- lib/world/obj/252.obj | 18 +- lib/world/obj/253.obj | 14 +- lib/world/obj/256.obj | 53 +-- lib/world/obj/257.obj | 226 +++++------ lib/world/obj/261.obj | 87 ++-- lib/world/obj/262.obj | 57 ++- lib/world/obj/264.obj | 47 ++- lib/world/obj/266.obj | 31 +- lib/world/obj/267.obj | 82 ++-- lib/world/obj/27.obj | 313 ++++++++------- lib/world/obj/271.obj | 202 +++++----- lib/world/obj/28.obj | 12 +- lib/world/obj/288.obj | 121 +++--- lib/world/obj/292.obj | 104 ++--- lib/world/obj/3.obj | 46 +-- lib/world/obj/30.obj | 172 ++++---- lib/world/obj/300.obj | 66 +-- lib/world/obj/301.obj | 198 ++++----- lib/world/obj/31.obj | 52 +-- lib/world/obj/345.obj | 12 +- lib/world/obj/4.obj | 96 ++++- lib/world/obj/54.obj | 196 ++++----- lib/world/obj/6.obj | 36 +- lib/world/obj/64.obj | 42 +- lib/world/obj/65.obj | 90 ++++- lib/world/obj/7.obj | 116 ++++-- lib/world/obj/90.obj | 12 +- lib/world/shp/4.shp | 160 ++++---- lib/world/shp/5.shp | 25 +- lib/world/shp/65.shp | 168 ++++---- lib/world/trg/0.trg | 9 +- lib/world/trg/1.trg | 35 +- lib/world/trg/104.trg | 2 +- lib/world/trg/11.trg | 40 +- lib/world/trg/118.trg | 8 +- lib/world/trg/12.trg | 107 +++-- lib/world/trg/125.trg | 116 +++--- lib/world/trg/13.trg | 54 +-- lib/world/trg/130.trg | 6 +- lib/world/trg/14.trg | 118 ++++++ lib/world/trg/16.trg | 41 +- lib/world/trg/19.trg | 32 +- lib/world/trg/2.trg | 196 ++++++++- lib/world/trg/201.trg | 18 +- lib/world/trg/261.trg | 42 ++ lib/world/trg/27.trg | 6 +- lib/world/trg/271.trg | 4 +- lib/world/trg/276.trg | 42 +- lib/world/trg/288.trg | 308 +++++++++++++- lib/world/trg/3.trg | 14 +- lib/world/trg/30.trg | 36 +- lib/world/trg/35.trg | 42 +- lib/world/trg/37.trg | 20 +- lib/world/trg/55.trg | 42 +- lib/world/trg/555.trg | 4 +- lib/world/trg/63.trg | 2 +- lib/world/trg/7.trg | 40 +- lib/world/trg/83.trg | 132 +++--- lib/world/trg/90.trg | 104 +++-- lib/world/wld/0.wld | 12 +- lib/world/wld/1.wld | 6 +- lib/world/wld/103.wld | 11 +- lib/world/wld/106.wld | 2 +- lib/world/wld/107.wld | 9 +- lib/world/wld/117.wld | 22 +- lib/world/wld/118.wld | 618 ++++++++++++++-------------- lib/world/wld/120.wld | 225 ++++++----- lib/world/wld/130.wld | 4 +- lib/world/wld/140.wld | 4 + lib/world/wld/16.wld | 890 ++++++++++++++++++++--------------------- lib/world/wld/17.wld | 774 ++++++++++++++++++----------------- lib/world/wld/18.wld | 5 + lib/world/wld/186.wld | 20 +- lib/world/wld/2.wld | 6 +- lib/world/wld/20.wld | 2 +- lib/world/wld/22.wld | 10 +- lib/world/wld/220.wld | 225 ++++++----- lib/world/wld/232.wld | 9 +- lib/world/wld/238.wld | 2 +- lib/world/wld/239.wld | 132 +++--- lib/world/wld/241.wld | 148 ++++--- lib/world/wld/257.wld | 11 +- lib/world/wld/258.wld | 2 +- lib/world/wld/261.wld | 2 +- lib/world/wld/263.wld | 2 +- lib/world/wld/267.wld | 72 ++-- lib/world/wld/27.wld | 310 +++++++------- lib/world/wld/271.wld | 9 +- lib/world/wld/276.wld | 19 +- lib/world/wld/278.wld | 21 +- lib/world/wld/28.wld | 2 +- lib/world/wld/285.wld | 182 +++++---- lib/world/wld/286.wld | 339 ++++++++-------- lib/world/wld/288.wld | 97 +++-- lib/world/wld/291.wld | 12 +- lib/world/wld/292.wld | 26 +- lib/world/wld/296.wld | 32 +- lib/world/wld/3.wld | 10 +- lib/world/wld/30.wld | 27 +- lib/world/wld/309.wld | 8 +- lib/world/wld/312.wld | 10 +- lib/world/wld/313.wld | 2 +- lib/world/wld/314.wld | 6 +- lib/world/wld/315.wld | 169 ++++---- lib/world/wld/316.wld | 4 +- lib/world/wld/317.wld | 4 +- lib/world/wld/318.wld | 4 +- lib/world/wld/319.wld | 4 +- lib/world/wld/320.wld | 4 +- lib/world/wld/321.wld | 4 +- lib/world/wld/322.wld | 4 +- lib/world/wld/323.wld | 4 +- lib/world/wld/324.wld | 240 +++++------ lib/world/wld/325.wld | 2 +- lib/world/wld/326.wld | 4 +- lib/world/wld/345.wld | 40 +- lib/world/wld/37.wld | 10 +- lib/world/wld/39.wld | 2 +- lib/world/wld/55.wld | 16 +- lib/world/wld/555.wld | 18 +- lib/world/wld/556.wld | 18 +- lib/world/wld/57.wld | 2 +- lib/world/wld/6.wld | 12 +- lib/world/wld/64.wld | 43 +- lib/world/wld/7.wld | 187 +++++---- lib/world/wld/83.wld | 72 ++-- lib/world/wld/90.wld | 22 +- lib/world/zon/0.zon | 5 +- lib/world/zon/1.zon | 4 +- lib/world/zon/100.zon | 2 +- lib/world/zon/101.zon | 2 +- lib/world/zon/103.zon | 2 +- lib/world/zon/104.zon | 2 +- lib/world/zon/106.zon | 2 +- lib/world/zon/107.zon | 2 +- lib/world/zon/11.zon | 2 +- lib/world/zon/115.zon | 2 +- lib/world/zon/117.zon | 2 +- lib/world/zon/118.zon | 2 +- lib/world/zon/120.zon | 2 +- lib/world/zon/125.zon | 2 +- lib/world/zon/130.zon | 2 +- lib/world/zon/140.zon | 2 +- lib/world/zon/15.zon | 2 +- lib/world/zon/150.zon | 2 +- lib/world/zon/16.zon | 12 +- lib/world/zon/169.zon | 2 +- lib/world/zon/17.zon | 27 +- lib/world/zon/175.zon | 2 +- lib/world/zon/18.zon | 2 +- lib/world/zon/186.zon | 2 +- lib/world/zon/187.zon | 2 +- lib/world/zon/19.zon | 2 +- lib/world/zon/2.zon | 3 +- lib/world/zon/20.zon | 2 +- lib/world/zon/200.zon | 2 +- lib/world/zon/201.zon | 2 +- lib/world/zon/22.zon | 2 +- lib/world/zon/220.zon | 2 +- lib/world/zon/232.zon | 2 +- lib/world/zon/233.zon | 2 +- lib/world/zon/234.zon | 2 +- lib/world/zon/235.zon | 2 +- lib/world/zon/236.zon | 2 +- lib/world/zon/237.zon | 2 +- lib/world/zon/238.zon | 2 +- lib/world/zon/239.zon | 2 +- lib/world/zon/240.zon | 2 +- lib/world/zon/241.zon | 2 +- lib/world/zon/242.zon | 2 +- lib/world/zon/243.zon | 2 +- lib/world/zon/244.zon | 2 +- lib/world/zon/245.zon | 2 +- lib/world/zon/246.zon | 2 +- lib/world/zon/247.zon | 2 +- lib/world/zon/248.zon | 2 +- lib/world/zon/249.zon | 2 +- lib/world/zon/25.zon | 2 +- lib/world/zon/250.zon | 2 +- lib/world/zon/251.zon | 2 +- lib/world/zon/252.zon | 2 +- lib/world/zon/253.zon | 2 +- lib/world/zon/254.zon | 2 +- lib/world/zon/255.zon | 2 +- lib/world/zon/256.zon | 2 +- lib/world/zon/257.zon | 4 +- lib/world/zon/258.zon | 2 +- lib/world/zon/259.zon | 2 +- lib/world/zon/26.zon | 2 +- lib/world/zon/260.zon | 2 +- lib/world/zon/261.zon | 5 +- lib/world/zon/262.zon | 2 +- lib/world/zon/263.zon | 2 +- lib/world/zon/264.zon | 2 +- lib/world/zon/265.zon | 2 +- lib/world/zon/266.zon | 2 +- lib/world/zon/267.zon | 2 +- lib/world/zon/268.zon | 2 +- lib/world/zon/269.zon | 2 +- lib/world/zon/27.zon | 2 +- lib/world/zon/270.zon | 2 +- lib/world/zon/271.zon | 2 +- lib/world/zon/272.zon | 2 +- lib/world/zon/273.zon | 2 +- lib/world/zon/274.zon | 2 +- lib/world/zon/275.zon | 2 +- lib/world/zon/276.zon | 2 +- lib/world/zon/277.zon | 2 +- lib/world/zon/278.zon | 2 +- lib/world/zon/279.zon | 2 +- lib/world/zon/28.zon | 2 +- lib/world/zon/280.zon | 2 +- lib/world/zon/281.zon | 2 +- lib/world/zon/282.zon | 2 +- lib/world/zon/283.zon | 2 +- lib/world/zon/284.zon | 2 +- lib/world/zon/285.zon | 2 +- lib/world/zon/286.zon | 2 +- lib/world/zon/287.zon | 2 +- lib/world/zon/288.zon | 174 ++++---- lib/world/zon/289.zon | 2 +- lib/world/zon/290.zon | 2 +- lib/world/zon/291.zon | 2 +- lib/world/zon/292.zon | 6 +- lib/world/zon/293.zon | 2 +- lib/world/zon/294.zon | 2 +- lib/world/zon/295.zon | 2 +- lib/world/zon/296.zon | 2 +- lib/world/zon/298.zon | 2 +- lib/world/zon/299.zon | 2 +- lib/world/zon/3.zon | 2 +- lib/world/zon/30.zon | 5 +- lib/world/zon/300.zon | 2 +- lib/world/zon/301.zon | 2 +- lib/world/zon/302.zon | 5 +- lib/world/zon/303.zon | 2 +- lib/world/zon/304.zon | 2 +- lib/world/zon/305.zon | 2 +- lib/world/zon/306.zon | 2 +- lib/world/zon/307.zon | 2 +- lib/world/zon/308.zon | 2 +- lib/world/zon/309.zon | 2 +- lib/world/zon/31.zon | 2 +- lib/world/zon/310.zon | 2 +- lib/world/zon/311.zon | 2 +- lib/world/zon/312.zon | 2 +- lib/world/zon/313.zon | 2 +- lib/world/zon/314.zon | 2 +- lib/world/zon/315.zon | 2 +- lib/world/zon/316.zon | 2 +- lib/world/zon/317.zon | 2 +- lib/world/zon/318.zon | 2 +- lib/world/zon/319.zon | 2 +- lib/world/zon/32.zon | 2 +- lib/world/zon/320.zon | 2 +- lib/world/zon/321.zon | 2 +- lib/world/zon/322.zon | 2 +- lib/world/zon/323.zon | 2 +- lib/world/zon/324.zon | 2 +- lib/world/zon/325.zon | 2 +- lib/world/zon/326.zon | 2 +- lib/world/zon/33.zon | 2 +- lib/world/zon/345.zon | 2 +- lib/world/zon/35.zon | 2 +- lib/world/zon/36.zon | 2 +- lib/world/zon/37.zon | 2 +- lib/world/zon/38.zon | 2 +- lib/world/zon/39.zon | 20 +- lib/world/zon/4.zon | 30 +- lib/world/zon/40.zon | 2 +- lib/world/zon/41.zon | 2 +- lib/world/zon/42.zon | 2 +- lib/world/zon/43.zon | 10 +- lib/world/zon/44.zon | 2 +- lib/world/zon/45.zon | 2 +- lib/world/zon/46.zon | 2 +- lib/world/zon/5.zon | 2 +- lib/world/zon/50.zon | 2 +- lib/world/zon/51.zon | 2 +- lib/world/zon/52.zon | 2 +- lib/world/zon/53.zon | 2 +- lib/world/zon/54.zon | 8 +- lib/world/zon/55.zon | 2 +- lib/world/zon/555.zon | 2 +- lib/world/zon/56.zon | 2 +- lib/world/zon/57.zon | 2 +- lib/world/zon/6.zon | 2 +- lib/world/zon/60.zon | 2 +- lib/world/zon/61.zon | 2 +- lib/world/zon/62.zon | 2 +- lib/world/zon/63.zon | 2 +- lib/world/zon/64.zon | 2 +- lib/world/zon/65.zon | 32 +- lib/world/zon/7.zon | 24 +- lib/world/zon/70.zon | 2 +- lib/world/zon/71.zon | 2 +- lib/world/zon/72.zon | 2 +- lib/world/zon/73.zon | 2 +- lib/world/zon/74.zon | 2 +- lib/world/zon/75.zon | 2 +- lib/world/zon/78.zon | 2 +- lib/world/zon/79.zon | 2 +- lib/world/zon/83.zon | 2 +- lib/world/zon/86.zon | 2 +- lib/world/zon/9.zon | 2 +- lib/world/zon/90.zon | 2 +- lib/world/zon/96.zon | 2 +- src/act.offensive.c | 4 + src/constants.c | 5 +- src/structs.h | 11 +- 349 files changed, 6589 insertions(+), 5743 deletions(-) diff --git a/changelog b/changelog index 41f3912..e3f11ab 100644 --- a/changelog +++ b/changelog @@ -36,6 +36,8 @@ Xlist (mlist, olist, rlist, zlist, slist, tlist, qlist) (lots of major bugfixes too) @ tbaMUD 3.61 +[Jan 27 2010] - Rumble + Updated World (thanks Parna) and other text files for release. [Jan 18 2010] - Fizban Edited scuba check so immortals with nohassle on don't need one. [Jan 18 2010] - Rumble @@ -43,7 +45,7 @@ tbaMUD 3.61 [Dec 28 2009] - Rumble Fixed bug where an immortal could cast 'invis' and then be unable to break it with vis. [Dec 25 2009] - Rumble - Changed mob flag NOBASH to NOKILL. + Added new mob flag NOKILL. [Dec 23 2009] - Rumble Added zone flags and min/max level to show zone # and stat zone #. Changed show zone # reset mode from a # to the actual string description. @@ -996,6 +998,7 @@ CircleMUD 3.5 - Added buildwalk and dig. Release history: +Version 3.60 release: January, 2010 Version 3.60 release: September, 2009 Version 3.59 release: April, 2009 Version 3.58 release: January, 2009 diff --git a/lib/text/help/help.hlp b/lib/text/help/help.hlp index e593fc6..7ec8022 100644 --- a/lib/text/help/help.hlp +++ b/lib/text/help/help.hlp @@ -26,7 +26,7 @@ MOBILE STANDARDS: See @RMEDIT STANDARDS@n limits on TBA to prevent crashes. But, it is just a waste of time to set large numbers or applies that unbalance the game. You will be made to fix them if you want your zone used or approved. - Zcheck (level 32+) checks a zone for these and other standards. + Zcheck (level 31+) checks a zone for these and other standards. See also: DAMAGE, POSITIONS #31 @@ -1633,7 +1633,7 @@ ASCII Text Generator: http://www.network-science.de/ascii/ http://www.degraeve.com/img2txt.php -See also: AUTOMAP, TBAMAP, CARTOGRAPHY +See also: COLOR, AUTOMAP, TBAMAP, CARTOGRAPHY #31 ABBREVIATIONS ABBREVS @@ -1978,7 +1978,7 @@ all of this is done ask your coder to implement the petshop. It will not work until the code is changed and the MUD is rebooted. The cost of pets is 300 times their level. -See also: SPECIALS +See also: SHOPS, SPECIALS #31 EXPORT @@ -2518,7 +2518,7 @@ nohassle LVL_GOD PC BINARY NOHASSLE flag nosummon LVL_BUILDER PC BINARY NOSUMMON flag nowizlist LVL_GRGOD PC BINARY Not Wizlistable flag olc LVL_GRGOD PC MISC Zone to OLC -password LVL_IMPL PC MISC Player password +password LVL_GRGOD PC MISC Player password poofin LVL_IMMORT PC MISC Poofin poofout LVL_IMMORT PC MISC Poofout practices LVL_GOD PC NUMBER # of practices @@ -2615,7 +2615,7 @@ See Also: COPYOVER, AUTOSAVE #31 SLOWNS SLOWNAMESERVER -Usage: toggle slowns +Usage: toggle slown The slowns command is deprecated after adding asynchronous host lookup. @@ -2754,7 +2754,7 @@ The following wizard commands are implemented with level in the brackets: [32]aedit [34]export [32]links [31]peace [32]scopy [32]teleport [31]wizhelp [31]at [32]file [31]load [34]plist [31]sedit [33]thaw [34]wizlock [31]attach [32]force [32]mcopy [31]purge [32]send [31]tlist [33]wizupdate -[33]ban [33]freeze [31]medit [34]qecho [32]set [32]transfer [32]zcheck +[33]ban [33]freeze [31]medit [34]qecho [32]set [32]transfer [31]zcheck [31]buildwalk [32]gecho [31]mlist [31]qedit [31]show [31]trigedit [31]zedit [34]cedit [31]goto [33]mute [31]qlist [34]shutdow [31]tstat [31]zlist [34]changelog [31]handbook [31]nohassle [32]rcopy [34]shutdown [32]unaffect [32]zlock @@ -2801,7 +2801,7 @@ displays the current WIZLOCK level. See also: BAN #31 -WIZNET ; WIZTALK WIZTELL WIZCHAT WIZLINE SEMICOLON +WIZNET ; WIZTALK WIZTELL WIZCHAT WIZLINE SEMICOLON IMMCHAT The immortal communication channel which is the only channel visible in OLC. @@ -3174,7 +3174,8 @@ See also: TRIG-TYPES, VARIABLES, EXPRESSIONS %damage% %victim% amount Cause amount points of damage to victim. The amount can be negative, to -create a healing effect. +create a healing effect. This requires an actor to damage, so if it is a random +trigger you must define actor. %damage% %actor% -20 - cause 20 points of healing %damage% %actor% 20 - cause 20 points damage @@ -3186,7 +3187,7 @@ eval stunned %actor.hitp% - evaluate all hitpoints and then damage eval num_hitp %actor.hitp%/2 - calculate half of hitpoints and then damage %damage% %actor% %num_hitp% -Example: @RTSTAT 16, 51, 3008@n +Example: @RTSTAT 16, 51, 3008, 1600, 1601@n See also: DAMAGE, GUNS, DEATH #31 @@ -3210,7 +3211,7 @@ key - value is the vnum of the key to the door in this direction. name - value is the name of the door in the specified direction. room - value is the vnum of the room this direction leads to -Example: @RTSTAT 17, 23603@n +Example: @RTSTAT 17, 23603, 53429, 2759@n #31 %ECHO% %ECHOAROUND% %SEND% TRIG-SEND %ZONEECHO% ZONEECHO ZONECHO %ZONECHO% ZECHOAROUND ECHOAROUND OECHO WECHO MECHO OECHOAROUND WECHOAROUND MECHOAROUD OSEND WSEND MSEND ZONECHO RECHO %ZECHO% ZSOUND MECHOAROUND MZONEECHO MRECHO @@ -3245,11 +3246,11 @@ Usage: findobj.() Usage: findmob.() - counts the number of mobs in room with vnum. - For example if you want to check how many fido's are in room 1204 -use %findmob.1204(3011)%. To find out how many objects of vnum 1234 + For example, if you want to check how many fidos are in room 1204 +use %findmob.1204(3062)%. To find out how many objects of vnum 1234 are in room 453 use %findobj.453(1234)%. -Example: @RTSTAT 207, 50@n +Example: @RTSTAT 207, 26102, 50@n See Also: SPEC-VAR #31 @@ -3416,15 +3417,15 @@ Example: @RTSTAT 74, 75, 41@n #31 MGOTO %GOTO% %MTELEPORT% MTELEPORT -%goto% +mgoto This command moves the mob to the given target. The target may be an object, room, or character, as long as it is not in a private room occupied with two or more characters, or godroom. No message is given. -%goto% 1233 -%goto% Rumble -%goto% fountain +mgoto 1233 +mgoto Rumble +mgoto fountain #31 MJUNK %JUNK% @@ -3530,7 +3531,7 @@ COMMENT * Comments are useful in triggers to document what is happening, for future reference, and for others to see what the trigger does. If you want a * in your -trigger text try /*. +trigger text try \*. See also: REDIT-ROOM-FLAGS #31 @@ -3629,7 +3630,7 @@ is not evaluated until the variable is accessed. Example: @RTSTAT 49@n -See also: TRIG-SET +See also: TRIG-SET, EVAL-EXAMPLES #31 TRIG-SET %SET% MSET @@ -3653,7 +3654,19 @@ the expression is evaluated immediately. Example: @RTSTAT 49, 41005@n -See also: EVAL, OSETVAL, UNSET +See also: SET-EXAMPLES, EVAL, OSETVAL, UNSET +#31 +SET-EXAMPLES EVAL-EXAMPLES + +GOOD: +@Gset maxlength 0 +@n + +BAD: +@Reval maxlength 0 * This doesn't need to be evaluated, just set it. +@n + +See Also: TRIG-SET, EVAL #31 UNSET @@ -3874,7 +3887,7 @@ Case is used to begin a new conditional group in a switch block. Default is similar to case but matches any condition not met. Done is used to terminate a while or switch block. -Example: @RTSTAT 18, 6, 132@n +Example: @RTSTAT 35, 18, 6, 153, 132@n #31 HASATTACHED %HASATTACHED% %ACTOR.HASATTACHED% %ROOM.HASATTACHED% %OBJ.HASATTACHED @@ -4096,7 +4109,7 @@ zonenumber - The zone number. Example: @RTSTAT 29@n -See also: RANDOM-THOUGHTS +See also: VARIABLES #31 TRIGEDIT-VARIABLES-OBJECTS OBJ-VAR %SHORTDESC% TRIGEDIT-OBJ-VAR VAL0 VAL1 VAL2 VAL3 %ITEM% %OBJECT% OBJVARS OBJ-VARS %NEXT_IN_LIST% %OBJ% OBJ-COMMAND IS_INROOM WORN_BY NEXT_IN_LIST CARRIED_BY OBJECT-VARIABLES HAS_IN @@ -4111,7 +4124,7 @@ count - The number of the same object. has_in - True if the container holds the item. hasattached() - Checks if the trig is attached. @RHELP HASATTACHED@n. id - The unique id of the object. -is_inroom - Returns true if object is in room. @RTSTAT 55005@n +is_inroom - Returns true if object is in room. name - The list of key words of the object. next_in_list - The id of the next object in the characters inventory, or an empty return @@ -4458,7 +4471,7 @@ Variables: %self% - the object being consumed. %command% - either eat, drink, or consume. -Example: @RTSTAT 1374@n +Example: @RTSTAT 164, 1374@n #31 TRIGEDIT-ROOM-GLOBAL TRIG-ROOM-GLOBAL @@ -4743,13 +4756,13 @@ TRIGEDIT-MOB-ACTION TRIG-MOB-ACT ACTIONS TRIGEDIT-ACTIONS TRIG-ACTIONS MOB-ACT This trigger type should be set when a matching action is performed by a mobile or player in the room. Actions are any text output via the act() -function, and include most output from the MUD. (Notable exclusions are -character speech and Immortal echoes. ) +function, and include most output from the MUD. Notable exclusions are +character speech and Immortal echoes. -Numeric Arg : 0: argument is a substring that must be found in the text to cause a - match. - 1: argument is a list of words, any of which found in the text will - activate the trigger. +Numeric Arg : 0 - argument is a substring that must be found in the text to cause a + match. + 1 - argument is a list of words, any of which found in the text will + activate the trigger. Argument : a phrase or wordlist to be matched. Variables: @@ -5213,6 +5226,16 @@ You should see how the trigger actually works in the game, and watch other people interact with it. Often you will see ways you can improve it. @RGOTO 13@n and work your way north to test these out. Triggers 4, 5, 7, 8 + +See Also: TRIG-EXAMPLES, TRIG-GAMES +#31 +TRIGEDIT-GAMES TRIG-GAMES + +Examples of complex game triggers: +@RTSTAT 47901@n - Connect Four +@RTSTAT 47905@n - Hearts + +See Also: TRIG-EXAMPLES, TRIG-ADVANCED #31 TRIGEDIT-MOB-GLOBAL TRIG-MOB-GLOBAL @@ -5521,11 +5544,10 @@ TSTAT EXAMPLES TRIGSTAT TRIGGERSTAT Usage: tstat Tstat lets you learn more about a specific trigger. -Be warned that all the triggers on TBA may not work since anyone could -have made them. Ask around for the best examples. Zone 0 are the basic -examples. For more examples check out zones 0, 13, 19, 27, 29, 77, 236 and -237. There are numerous others. Look around, just beware some may not be -"good" examples. +Be warned that all the triggers on TBA may not work since anyone could have +made them. Ask around for the best examples. Zone 0 are the basic examples. For +more examples check out zones 0, 1, 2, 3, 13, 14, 19, 27, 29, 30, 77, 236 and +237. There are numerous others. To learn more about any of these just tlist then tstat each trigger individually. You can always ask Rumble to find you an example. @@ -5648,7 +5670,7 @@ Smokables: @RTSTAT 159@n Furniture: @RTSTAT 1399@n Weapons: @RTSTAT 1361, 9000, 11840, 13005@n -See Also: TRIG-QUESTS +See Also: TSTAT, TRIG-QUESTS, TRIG-GAMES #31 DG_AFFECTS DGAFFECT SCRIPT-AFFLICTED AFFLICTED DG-AFFECTS DG-AFFECTS %DG_AFFECT% DG-EFFECT DG_EFFECT DURATIONS TRIG-AFFECTS @@ -6066,7 +6088,7 @@ Slist gives you a list of the shops within a zone. slist 12 - lists all shops defined in zone 12 slist 3001 3022 - lists all shops from vnum 3001 to 3022 -Once you have the list of shops you can "show shop " to get more info on that +Once you have the list of shops you can "show shop " to get more info on that shop. See also: SHOW-SHOP, SEDIT, OLC @@ -6141,7 +6163,7 @@ If no room number is specified, the current room is used as target. @RGOTO 11@n to enter The Builder Academy hallway on how to use zedit. Implementors wanting to create zones, see: @R HELP ZONE-CREATE@n -See also: ZEDIT-MENU, ZEDIT-NEW, OLC, SHOW-ZONES +See also: ZEDIT-MENU, ZEDIT-NEW, CREATE-ZONE, OLC, SHOW-ZONES #31 BUILDWALKING BUILD-WALKING DIGWALK WALKDIG @@ -6453,6 +6475,7 @@ R) Mortals Level To Immortal : Yes 4) Map/Automap Option : Imm-Only 5) Default map size : 6 6) Default minimap size : 2 +7) Scripts on PC's : Yes Q) Exit To The Main Menu See also: CEDIT-MENU @@ -6529,7 +6552,7 @@ Q) Exit To The Main Menu See also: CEDIT-MENU #31 -SEDIT-MENU SHOPS STORES BARTERING TRADE TRADING SHOPPING SHOPKEEPERS BARTENDERS LIBRARIAN +SEDIT-MENU STORES BARTERING TRADE TRADING SHOPPING SHOPKEEPERS BARTENDERS LIBRARIAN -- Shop Number : [@c1300@n] @RHELP SEDIT-NUMBER@n 0) Keeper : [@c-1@n] @yNone@n @RHELP SEDIT-KEEPER@n @@ -6862,7 +6885,7 @@ ZEDIT-BUILDERS The name of the builder creating the zone. #31 -ZEDIT-CREATE ZEDIT-CREATION ZONE-CREATE ZONE-CREATION ZCREATE +ZEDIT-CREATE ZEDIT-CREATION ZONE-CREATE ZONE-CREATION ZCREATE CREATE-ZONE Usage: zedit new @@ -6966,6 +6989,7 @@ R) Reset Mode : @yNormal reset.@n because it will keep the hard mobs from reappearing in the zone until everyone leaves, but on a busy MUD it can prevent a zone from ever being reset since the zone may never stay empty for more than one minute. + NOTE: Immortals are ignored if they have nohassle on. 2) Normal reset (DEFAULT) Reset the zone as soon as it reaches its Lifespan, regardless of who or what is in it. This is the most commonly used Reset Mode. @@ -7156,7 +7180,11 @@ use "the" or "a" unless the mobile has a proper name. Give your mobs interesting names and occupations. Be inventive with mobs. Most mobs have a boring short description. For example, "a dragon" or "a goblin". While "a fierce fire breathing dragon" -or "an obese yellow goblin" are far more impressive. +or "an obese yellow goblin" are far more impressive. Name your mobs, or at +least give them an occupation. Seeing the generic 'a citizen' gets boring. +As a player, which would you like to say that you killed: 'a citizen' or +'The Great Speaker of the Land'? Both could easily be the same mob, but +one sounds more impressive than the other. #31 MEDIT-L-DESCRIPTION LDESCRIPTION L-DESCRIPTION LONG-DESCRIPTION @@ -7189,26 +7217,8 @@ your mob by writing a creative description. Try to tell the player what the mobile looks like, how it is acting, etc... Be careful how you word what they are wearing. For example of what not to say: "A huge werewolf is wielding a mace of Oblivion." Reason being, if he does not -load the mace, this would not make any sense. Do not describe objects that a -mob is wearing in their look or extra desc. All such objects should actually -be made and equipped to the mob. - Name your mobs, or at least give them an occupation. Seeing the generic "a -citizen is standing here." gets boring pretty quick and makes the game become -a drone, room-to-room hack and slash. As a player, which would you like to -say that you killed: 'a citizen' or 'The Great Speaker of the Land'? Both -could easily be the same mob, but one sounds more impressive than the other. -There are some exceptions of course. Something like "butterflies circling a -bush" is fine if the butterflies are not loaded in the room. These are also -known as filler mobs. It is acceptable to place filler mobs, such as towns -people or animals. For Example, "A crowded market place bustles with activity -as people rush to get the best deals." Or, "The forest is covered in shadows -except through small breaks in the foliage where birds can be seen flying over -head." You should never describe "several orcs sit at a bar causing a ruckus" -in the room description of the bar, instead put them there as mobs. - Also be more inventive with mobs. Most mobs have a boring short description. -For example, "a dragon" or "a goblin". "a fierce fire breathing dragon" or "an -obese yellow goblin" are far more impressive. - +load the mace, this would not make any sense. + See also: TEXT-EDITOR #31 MEDIT-LEVEL MOB-STANDARDS MOB-LIMITS AUTOROLL AUTOGENERATE GENERATE MEDIT-STANDARDS MOB-BALANCE @@ -7401,9 +7411,9 @@ L) NPC Flags : @cISNPC@n 13) NOCHARM Mob cannot be charmed. 14) NOSUMMON Mob cannot be summoned. 15) NOSLEEP Sleep spell cannot be cast on mob. -16) NOBASH Large mobs such as trees that cannot be bashed. +16) NOKILL Mob cannot be attacked. 17) NOBLIND Mob cannot be blinded. -18) NOTDEADYET Mob being extracted. DO NOT USE. +18) NOTDEADYET Mob being extracted. CAN NOT BE SET. See also: MEDIT-AFF-FLAGS #31 @@ -8305,6 +8315,7 @@ SPELLS 43) remove poison 44) sense life 45) animate dead 46) dispel good 47) group armor 48) group heal 49) !UNUSED! 50) infravision 51) waterwalk +52) identify #31 DRUNK WINE LIQUID-CONTAINERS BEER SPIRITS DRINK-TYPES LIQUOR WHISKEY WHISKY LIQUIDS LIQ-CONTAINERS @@ -8513,12 +8524,12 @@ rumble@@tbamud.com 4 JADE Forest -- Unknown 10-25 5 NEWBIE Farm -- Unknown 1-10 6 SEA of Souls -- Unknown 10-25 - 7 CAMELOT -- Rumble 20-30 + 7 CAMELOT -- Lok Parna 20-30 9 River Island Of Minos -- Mahatma 4-25 - 11 Frozen Castle -- Detta 25-30 + 12 God Simplex -- CircleMUD all 15 Straight Path -- Steppin 13-30 - 16 CAMELOT II -- Rumble 20-30 - 17 CAMELOT III -- Rumble 20-30 + 16 CAMELOT II -- Lok Parna 20-30 + 17 CAMELOT III -- Lok Parna 20-30 18 NUCLEAR Wasteland -- Rumble 35-40 19 SPIDER Swamp -- Detta 15-20 20 ARENA -- Rumble 10-20 @@ -8535,7 +8546,7 @@ rumble@@tbamud.com 36 Chessboard of Midgaard -- Exxon 6-30 37 CAPITAL Sewer System -- Welcor 3- 7 38 CAPITAL Sewer System II -- Welcor 7-14 - 39 HAVEN -- Nivan 3-14 + 39 HAVEN -- Nivan 3-14 40 Mines of Moria -- Redferne 3-13 41 Mines of Moria II -- Redferne 3-13 42 Dragon CHASM -- Guldane 22-30 @@ -8966,7 +8977,7 @@ Modify your prompt to show your hit points, mana, and/or movement points. > prompt off Return to no prompt. > prompt all Display hit, mana, and movement points. - > prompt auto A seperate toggle that will only display your selected + > prompt auto A separate toggle that will only display your selected prompt if the values drop below 30% of max. See also: TOGGLE #0 @@ -8992,8 +9003,7 @@ See also: MUDMAIL, BOARDS #0 TELNET CLIENTS ZMUD GMUD TINYFUGUE TINTIN PUEBLO MUDMASTER MUSH PARSING TERMINALS CMUD -Below is a list of specialty telnet programs for connecting to MUDs. Plus a -few normal telnet program that have slipped in because people like them. +Below is a list of specialty telnet programs for connecting to MUDs. ZMud (PC) - @Chttp://www.zuggsoft.com/zmud/down.asp#zMUD@n ZMud Free (PC) - http://forums.zuggsoft.com/index.php?page=4&action=file&file_id=18 @@ -9200,7 +9210,7 @@ See also: help on each individual spell: Examples: > help cure-ligh - > help ventri + > help fireb > help energy-drain #0 @@ -9424,31 +9434,6 @@ people have done with their zone. See also: ^, RUMBLE-ALIASES #0 -ANSI COLOR-LEVEL - -Usage: color [off | sparse | normal | complete] - -If you have a color-capable terminal and wish to see useful color-coding -of information, use the COLOR command to set the level of coloring you see. - - > color off - This command disables all color. - - > color sparse - > color normal - > color complete - -These three commands turn color on to various levels. Experiment to see -which level suits your personal taste. - -'color' with no argument will display your current color level. - -Using color will slow down the speed at which you see messages VERY slightly. -The effect is more noticeable on slower connections. Even if you have -color turned on, non-colorized messages will not be slowed down at all. - -See also: COLOR-SPRAY, COLORCODES -#0 LICENSES The CircleMUD License @@ -9736,17 +9721,19 @@ See also: TOGGLE, COMPACT, LOOK #0 BUGS TYPOS IDEAS -Usage: bug - idea - typo +Usage: bug submit + idea submit + typo submit -For making useful suggestions and reporting problems to the Powers that Be. +For making useful suggestions and reporting problems to the Powers that Be. You +must first submit a title for your report after which you will be able to enter +more detailed information if required. Examples: - > bug the entire game crashes when I type 'put bag in bag' - > idea make a restaurant in Radidan - > typo 'sence' should be spelled 'sense' + > bug submit crash bug + > the entire game crashes when I type 'put bag in bag' + > /s #0 BUY @@ -9797,7 +9784,7 @@ command. Useful if you have a small display. See also: BRIEF #0 -CONSIDER DIAGNOSE +CONSIDER Usage: consider [target] @@ -9807,7 +9794,19 @@ hitpoints/special attacks/damage into account. Example: - > consider fido + > consider chuck norris + +See also: HIT, KILL +#0 +DIAGNOSE + +Usage: diagnose [target] + +This command will allow you to check the health of a player or mob. + +Example: + + > diagnose doctor See also: HIT, KILL #0 @@ -10164,7 +10163,7 @@ See also: help on each individual spell: Examples: > help cure ligh - > help ventri + > help fireba > help energy drain #0 CHARM-PERSON @@ -10619,21 +10618,6 @@ If you attempt to summon a monster, it will get a saving throw. See also: NOSUMMON #0 -VENTRILOQUATE - -Usage : cast 'ventriloquate' -Accumulative: - -Duration : Instantaneous -Level : Mage level 1. -Save : Versus spell victim only sees attempted cast. - -For all people in the same room as the caster that fail a saving throw, the -spell will make the object or victim appear to say the text written. - -Example: - - > cast 'vent' Mirlen I got 399,823 coins, don't even consider killing me! -#0 RECALL WORD-OF-RECALL Usage : cast 'word of recall' @@ -10820,12 +10804,13 @@ KILL HIT FIGHT ATTACK SLAY BATTLES SMITE STRIKE CHOP VIOLENCE Usage: kill [target] hit [target] -If you are an immortal there is no point to killing anything. You can simply -purge them. As an immortal you cannot be hit. Since you start with no equipment -or weapon you will not be able to inflict much damage. - A good way to start a fight. Not a good idea to hit other players. +If you are an immortal there is no point in killing anything. You can simply +purge them. Since you start with no equipment or weapon you will not be able +to inflict much damage. Learn to use the SET command to change your stats. You +can take damage and die. + See also: FLEE, WIMPY #0 LEAVE @@ -11294,9 +11279,9 @@ Sets the title people see on the WHO list and when you're in the room with them. You can't use parentheses (the ( and ) characters) because those are reserved for flags. -Do not abuse this command; if you do, it will be taken from you. +Do not create offensive titles or your title will be set for you. -See also: FLAGS, WHO +See also: FLAGS, WHO, NOTITLE #0 TOGGLES CONFIGURE SETTINGS @@ -11658,8 +11643,9 @@ See Also: NEWS, CHANGELOG LAG Thanks for the help, but sometimes lag just can not be prevented. We are -based on a stabile server so more than likely the lag is coming from the route -between you and it. +based on a stable server so more than likely the lag is coming from the route +between your computer and our server. Use http://www.pingtest.net/ to test +your connection. #0 PETS @@ -11683,7 +11669,27 @@ Lists basic information about the player specified. See Also: WHO #0 -TRIGEDIT-OBJ-ACT TRANSLATE DODGE SEARCH PEEK SCAN OOC OUT-OF-CHARACTER DUALWIELD DUAL-WIELD SINGING REMORTS RECLASS CLANS SWIMMING COMPARE IEDIT LANGUAGES PERCENT-LOADING PERCENTAGE-LOADING IDENTIFY CLONES CLONING ZCLONE BERSERK CLANS MUSIC RACES IMC +IDENTIFY + +Usage : cast 'identify' +Accumulative: - +Duration : Instantaneous +Level : Cleric level 11, Mage level 20. + +Used to determine important information about a player, mob, or an object. + +See Also: SHOP-IDENTIFY + +#0 +SCAN + +Usage: scan + +This command looks into adjacent rooms to see what mobs or players are close by. + +See Also: LOOK +#0 +TRIGEDIT-OBJ-ACT TRANSLATE DODGE SEARCH PEEK OOC OUT-OF-CHARACTER DUALWIELD DUAL-WIELD SINGING REMORTS RECLASS SWIMMING COMPARE IEDIT LANGUAGES PERCENT-LOADING PERCENTAGE-LOADING CLONES CLONING ZCLONE BERSERK CLANS MUSIC RACES IMC Not implemented. Translation engine: http://babelfish.yahoo.com/ @@ -11734,10 +11740,18 @@ PAGELENGTHS PAGE_LENGTHS Usage: toggle pagelength [#] - Sets how many lines you will receive before getting the page option "Return -to continue." + Sets how many lines (5-255) you will receive before getting the page option: +[ Return to continue, (q)uit, (r)efresh, (b)ack, or page number (1/#) ] -See also: TOGGLE +See also: TOGGLE, SCREENWIDTH +#0 +SCREENWIDTHS SCREEN_WIDTHS + +Usage: toggle screenwidth [#] + + Sets how many characters your client can see in one line (40-200). + +See also: TOGGLE, PAGELENGTH #0 TNL @@ -11801,6 +11815,8 @@ DIKU ROM DBX DBZ SMAUG MUD-HISTORY formerly known as CircleMUD). For a full history of MUDs, check out: http://en.wikipedia.org/wiki/Muds + +Smaug Building Institute: http://zeno.biyg.org/ #0 HISTORY @@ -11812,13 +11828,12 @@ all channels. See also: CHANNELS, MUD-HISTORY #0 -COLORCODES COLOURCODES COLOR-CODES COLOUR-CODES COLORS COLOURS PCOLORS COLORCODING +COLORCODES ANSI COLOURCODES COLOR-CODES COLOUR-CODES COLOR-LEVEL COLORS COLOURS PCOLORS COLORCODING -Usage: toggle color [ off | brief | normal | on ] +Usage: prefedit If you have a color-capable terminal and wish to see useful color-coding -of information, use the TOGGLE COLOR command to set the level of coloring you -see. +of information, use PREFEDIT to set the level of coloring you see. The letters for the colors are to be preceded by a single @@ sign, where the actual code will be @@. Double @@@@ = single @@. All use of colorcodes @RMUST@n be terminated with @@n to restore normal color to prevent color bleeding. @@ -12252,7 +12267,7 @@ mobs, shops, and triggers with which players will interact. See also: OLC, REDIT, MEDIT, OEDIT, ZEDIT, SEDIT, TRIGEDIT, AEDIT #31 -REPORT-EXAMPLE BUILDER-REPORT +REPORT-EXAMPLE The following is Justo's monthly builder's report update. These are not required, but encouraged. Justo's zone is the most in-depth and well planned zone I have @@ -12359,9 +12374,9 @@ for a "free zone" I usually save zones <100 for people I know will complete them. Don't waste them on a typical newbie. Next redit #00 and enter the room name "Rumble's Zone Description Room" and cut and paste the zone proposal into it. It may require a little cleaning up and if it is extremely long use the -extra desc. Next zedit #00 and put name under Builders and Name Me - Rumble for -the zone name. Then set olc, title, and set nohassle on and purge the assigner -(or have them junk it). +extra desc. Next zedit #00 and put their name under Builders and Name Me - +Rumble for the zone name. Then set olc, title, nohassle on and purge the +assigner (or have them junk it). I use the following ZMUD trigger. It fires off me typing aaz # : @@ -12399,20 +12414,17 @@ STAFF DUTY DUTIES STAFF-DUTIES TBA-STAFF-DUTIES TBASTAFF This is how we handle new arrivals on TBA. Read the helpfiles on send/snoop. -1. Have them fill out the application at: - @Chttp://www.geocities.com/buildersacademy@n - They must send the app before being advanced or leaving room 2. +1. Have them fill out the application at: @Chttp://tbamud.com/application@n + They must submit the application before being advanced. 2. Advance them to level 31. 3. Transfer or teleport them to 3, Socrates will greet them with instructions. - You must transfer or teleport them so the greet trigger will fire and - give them an assigner. -4. Tell them to read through the entire zone and feel free to ask anyone for - help. +4. Tell them to read through the entire zone and follow its instructions. + Remind them that if they get confused they can ask for help over wiznet. 5. The entire zone should take well over an hour to read. A trigger will tell them at the end of the redit hallway that they can begin working on their trial vnum. Level 33's and above will assign trial vnums and zones. 6. Be available for questions, but don't hand feed them everything. If you do - you will get burnt out or become suicidal. Help Xedit, shows the room + you will get burnt out or become suicidal. Help edit, shows the room number for each hallway. I have compiled an extensive help system so the majority of the questions can be answered by directing them to a help file. 7. Once they complete their one room/mob/obj look it over. Check everything. @@ -12431,11 +12443,8 @@ Level 33's: Use any free trial vnum in the zone listed in imotd. Set their trial vnum in their title "set rumble title has trial vnum #" "set rumble olc #." Put their name in their trial vnum room title. Use the assigner to limit them - to their single vnum. HELP ASSIGNER. - Thoroughly check their trial vnum, go into each form of OLC to see it - completely. Once complete have them write up a zone proposal and mudmail - or email it to Rumble (help contact). In the rare occasion that I am absent - HELP STAFF-ZONES explains how I setup new zones. + to their single vnum. HELP ASSIGNER. In the rare occasion that I am absent + HELP STAFF-ZONES explains how I setup new zones. Rumble #0 @@ -12683,7 +12692,7 @@ TBA will continue development and is always open to feedback and recommendations from the MUDding community. TBA is foremost a MUDding resource with the goal of improving the MUDding community. - We are happy to announce the sixth release of the codebase + We are happy to announce the release of the tbaMUD codebase formerly known as CircleMUD. If you are interested in a mature and stable codebase with dedicated staff and support please check us out. @@ -12738,7 +12747,7 @@ Rumble The Builder Academy tbamud.com 9091 http://tbamud.com -rumble@tbamud.com +rumble@@tbamud.com #0 FAMOUS QUOTES FUNNY HUMOR JOKES LAUGH BASH.ORG @@ -12838,6 +12847,8 @@ Elerrina gossips, 'used to sound like small pellets of ice bouncing off stuff. n Dygash gossips, 'hehe how strange is this, someone opened a mud and advertised staff positions then 9hrs later shut the mud down!' +Frenze gossips, 'it's like dry humping sandpaper' + More Good Stuff: http://www.bash.org/?top #0 RUMBLE TBA THE-BUILDER-ACADEMY @@ -12846,6 +12857,9 @@ RUMBLE TBA THE-BUILDER-ACADEMY Rumble is the Creator of The Builder Academy and is in charge of its administration: tbamud.com 9091 + +See Also: ADVERTISING + #0 WELCOR @@ -12898,7 +12912,8 @@ See Also: CODING #0 THANKSGIVING -OBJ: 1331 MOB: 1322 TRG: 1363 +OBJ: 1331 +MOB: 1322 @Y.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:.i@G | | | | __ _ _ __ _ __ _ _ @@ -12938,8 +12953,8 @@ OBJ: 1331 MOB: 1322 TRG: 1363 #31 HALLOWEEN +OBJ: 11712, 11713 MOB: 1313 -TRG: 1395 @G.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:.i@R __, ,____) __, ,____) @@ -12950,9 +12965,17 @@ TRG: 1395 @G .:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:.@n #31 +VALENTINES + +OBJ: 1342, 1304 + +#31 +NEW YEARS + +OBJ 1298, 1963 CHRISTMAS -OBJ: 1299, 1318, 1319, 1336-41, 1397 +OBJ: 1299, 1318, 1319, 1336-41 MOB: 1308 @R __,_,_,___) _______ (--| | | (--/ ),_) ,_) diff --git a/lib/text/news b/lib/text/news index c91b839..e896c6d 100644 --- a/lib/text/news +++ b/lib/text/news @@ -1,5 +1,5 @@ (lib/text/news) - THE 2009 tbaMUD HERALD + THE 2010 tbaMUD HERALD "We addict players for their own enjoyment." NEW COMMANDS AND NEW MUD BEHAVIOR: @@ -7,7 +7,7 @@ NEW COMMANDS AND NEW MUD BEHAVIOR: ** Check out the latest news and information on the tbaMUD codebase at @Chttp://tbamud.com@n. -** An "areas" command to list open areas. +** A new "areas" command will list open areas and their suggested levels. ** New preference editor for players: prefedit. Use it to enable two new toggles autodoor and autokey. diff --git a/lib/world/mob/1.mob b/lib/world/mob/1.mob index 0b71250..b1c9cd3 100644 --- a/lib/world/mob/1.mob +++ b/lib/world/mob/1.mob @@ -10,17 +10,6 @@ few men who did not sign up for military service. 34 9 -10 6d6+340 5d5+5 340 115600 8 8 1 -Str: 18 -Dex: 18 -Int: 18 -Wis: 18 -Con: 18 -Cha: 18 -SavingPara: 8 -SavingRod: 8 -SavingPetri: 8 -SavingBreath: 8 -SavingSpell: 8 E #101 Ian~ @@ -453,7 +442,7 @@ A maid scurries about trying to finish up all her chores. She smiles kindly as you look her up and down. She definitely enjoys her work. With a sigh of regret she moves on to finish her chores. ~ -72 0 0 0 0 0 0 0 700 E +65608 0 0 0 0 0 0 0 700 E 8 18 5 1d1+80 1d2+1 80 6400 8 8 2 @@ -542,6 +531,7 @@ grey robe have yet to select a master magi as none of them are powerful enough. 330 108900 8 8 1 E +T 104 #137 man black master magi~ the Master Magi~ @@ -893,7 +883,7 @@ E #161 streetsweeper sweeper man~ the streetsweeper~ -A streetsweeper pushes a broom infront of him, picking up any trash he finds. +A streetsweeper pushes a broom in front of him, picking up any trash he finds. ~ He is out here, day and night, picking up the garbage people leave behind. Do him a favor and don't litter. He looks miserable from his job. @@ -988,16 +978,16 @@ fighting styles. 8 8 1 E #168 -bum~ -the bum~ +starving smelly bum~ +the smelly bum~ A starving bum is trying to get to the good garbage before the streetsweeper. ~ This guy must have run into some bad luck to end up where he is right now. He is covered in a film of dirt and grime. He smells even worse than you. ~ -72 0 0 0 0 0 0 0 0 E -8 18 5 1d1+80 1d2+1 -80 6400 +8 0 0 0 0 0 0 0 0 E +3 19 8 0d0+30 1d2+0 +30 900 8 8 1 E T 206 @@ -1291,7 +1281,7 @@ fate of cutting meat for the rest of his life. E T 121 #189 -commander~ +commander army~ the commander~ A commander of the army overseas the protection of the city. ~ @@ -1304,7 +1294,6 @@ years than you've been living. 50 2500 8 8 1 E -T 207 #190 cat pussy~ the cat~ @@ -1336,12 +1325,13 @@ T 160 #192 german shephard dog~ the german shephard~ -A german shephard perks up its ears and wags it's tail as you approach. +A german shephard perks up its ears and wags its tail as you approach. ~ These dogs are kept for many reasons. Some are used to herd livestock, others for protection, and even a few simply as pets. They are very smart and -have evolved beyond normal animal intelligence due to Drakkar's expirements with +have evolved beyond normal animal intelligence due to Drakkar's experiments with animals. + ~ 76 0 0 0 0 0 0 0 0 E 13 16 2 2d2+130 2d2+2 @@ -1380,7 +1370,7 @@ T 148 #195 kitten~ the kitten~ -A cute little kitten is ready to pounce, it's tail twitching back and forth +A cute little kitten is ready to pounce, its tail twitching back and forth ~ The kitten seems intent on attacking your feet for some reason. ~ @@ -1406,7 +1396,7 @@ of her. She always is willing to give advice to those in need. E T 103 #197 -carpeneter~ +carpenter~ the carpenter~ The carpenter frowns at your intrusion. ~ diff --git a/lib/world/mob/118.mob b/lib/world/mob/118.mob index c618195..c8ad73f 100644 --- a/lib/world/mob/118.mob +++ b/lib/world/mob/118.mob @@ -827,9 +827,14 @@ and big blue eyes surrounded with an abundance of freckles. She hums quietly to herself, stumbling rather ungracefully about the room as she attempts to dance. ~ 10 0 0 0 0 0 0 0 0 E -0 20 10 1d1+0 1d1+0 -0 0 +5 19 7 1d1+50 1d2+0 +50 2500 8 8 2 +SavingPara: 1 +SavingRod: 1 +SavingPetri: 1 +SavingBreath: 1 +SavingSpell: 1 E T 11815 #11850 diff --git a/lib/world/mob/12.mob b/lib/world/mob/12.mob index 5b0e505..7494300 100644 --- a/lib/world/mob/12.mob +++ b/lib/world/mob/12.mob @@ -141,14 +141,12 @@ Wis: 25 E #1211 Santa~ -Santa's mob~ -Santa, this mob is not appropate on a PG mud. +Santa's helper~ +Santa's helper looks forward to Christmas. ~ - Santa, I changed this mob because the world's slut, porn star and other such -themes/words are not appropate for this mud. If you have a problem with this -you may speak to Rumble, but as he is not here right now the desision lays upon -me. If you wish to know who altered it, my name is Shamra and I am a level 33, -please do not make mobs/objects/rooms/triggers like this again. + Santa's helper stands here, dressed in her requisite red outfit with the +white faux fur trim. A red Santa hat is perched jauntily on her short brown +curls with the pompom bouncing against her left ear with every movement. ~ 90158 0 0 0 66576 0 0 0 -1000 E 30 10 -8 6d6+300 5d5+5 diff --git a/lib/world/mob/16.mob b/lib/world/mob/16.mob index a150375..5518e04 100644 --- a/lib/world/mob/16.mob +++ b/lib/world/mob/16.mob @@ -3,8 +3,7 @@ serf~ a serf~ A dirty serf shuffles along here. ~ - The serf is in rags, smells, and you actually think you can see lice on him. - + The serf is in rags, he smells, and you actually think you can see lice on him. ~ 72 0 0 0 0 0 0 0 0 E 7 18 5 1d1+70 1d2+1 @@ -17,8 +16,8 @@ squire~ a squire~ A squire is on an errand from his lord. ~ - A squire stands here on a mission for his lord. He is dressed in rags, -smells bad, and looks like he is in a hurry. + A squire stands here on a mission for his lord. He is dressed in plain drab +clothes and aspires to some day earning the right to be knighted. ~ 72 0 0 0 0 0 0 0 0 E 10 17 4 2d2+100 1d2+1 @@ -73,8 +72,8 @@ Garlon~ Sir Garlon~ Sir Garlon, the invisible knight, is waiting here. ~ - Sir Garlon (the vile villian) is hiding here. He was given his invisibility -power by the witch of the fens for the furtherment of evil. + Sir Garlon (the vile villain) is hiding here. He was given his invisibility +power by the witch of the fens for the furtherment of evil. ~ 72 0 0 0 84 0 0 0 0 E 14 16 1 2d2+140 2d2+2 @@ -106,8 +105,8 @@ Merlin~ The mighty Merlin is here grumbling over a book. ~ Merlin, the son of a sorceress and a demon, seer of Camelot, is garbed in an -earthy colored robe and bears a twisted staff. His flowing white beard offsets -his rosy cheeks and sparkling blue eyes. +earth colored robe and bears a twisted staff. His flowing white beard offsets +his rosy cheeks and sparkling blue eyes. ~ 65546 0 0 0 80 0 0 0 0 E 14 16 1 2d2+140 2d2+2 @@ -121,8 +120,8 @@ King Pellinore~ King Pellinore is here searching for the Questing Beast. ~ King Pellinore tells you that his family has been searching for the Questing -Beast for generations and asks if you have seen it. Pelinore is just past -middle age, though he is still a stout fighter. +Beast for generations and asks if you have seen it. Pellinore is just past +middle age, though he is still a stout fighter. ~ 72 0 0 0 0 0 0 0 0 E 14 16 1 2d2+140 2d2+2 @@ -149,8 +148,8 @@ mordred boy~ Mordred~ An boy in golden armor gives you an elfin laugh and strikes with his spear! ~ - Mordred, bastard son of Lancelot and Gwenivere, wears his enchanted golden -armor and his unholy spear. + Mordred, bastard son of Arthur and Morgause, wears his enchanted golden armor +and his unholy spear. ~ 41032 0 0 0 1572944 0 0 0 0 E 14 16 1 2d2+140 2d2+2 @@ -163,9 +162,9 @@ knight barant~ Barant Les Apres~ A knight in a flowing white cape swings a spiked ball here. ~ - Barant Les Apres, King of the Hundred Knights stands here. Barant wears a + Barant Les Apres, King of the Hundred Knights, stands here. Barant wears a white cape and carries a spiked ball and chain. He hefts his weapon and grins -at you. +at you. ~ 2120 0 0 0 0 0 0 0 0 E 14 16 1 2d2+140 2d2+2 @@ -263,11 +262,11 @@ demon~ a demon~ A towering, black scaled demon has come to eat your soul! ~ - As it breathes the ground you stand on rumbles, and you are seared by its -hot breath. It is this demon which has been laughing at you in all your -visions. Merlin has bound this demon here to use its power in the fabrication -of magic items, however his hold has slipped a few times, enabling the demon to -give out a few artifacts to encourage the downfall of Camelot. + As it breathes, the ground you stand on rumbles and you are seared by its hot +breath. It is this demon which has been laughing at you in all your visions. +Merlin has bound this demon here to use its power in the fabrication of magic +items. However his hold has slipped a few times, enabling the demon to give out +a few artifacts to encourage the downfall of Camelot. ~ 72 0 0 0 8 0 0 0 0 E 14 16 1 2d2+140 2d2+2 @@ -278,7 +277,7 @@ E #1619 Iron Jack~ Iron Jack~ -Iron Jack, the armorer of Camelot is here. +Iron Jack, the armorer of Camelot, is here. ~ Iron Jack wears his smith apron, leather leggings, and has corded muscular arms. @@ -309,7 +308,7 @@ Dodinas Le Savage~ Dodinas le Savage is here, holding a wicked looking sword! ~ Dodinas is a whirlwind of weapons and martial skill, felling all who -challenge him. He is mounted atop his famed steed Rue. +challenge him. He is mounted atop his famed steed, Rue. ~ 65608 0 0 0 0 0 0 0 0 E 14 16 1 2d2+140 2d2+2 @@ -320,7 +319,7 @@ E #1622 lionel~ Lionel~ -Lionel the knight, staggers past. +Lionel, the knight, staggers past. ~ Lionel is covered in blood, and is walking as if stunned. It looks like he is going to fall. @@ -335,8 +334,8 @@ gaheris~ Gaheris~ Gaheris, Gawaine's brother, is here. ~ - Gaheris has long red hair, and a gray stallion. He is extremely angry and -is looking for someone to take it out on. + Gaheris has long red hair and a gray stallion. He is extremely angry and is +looking for someone to take it out on. ~ 72 0 0 0 0 0 0 0 0 E 14 16 1 2d2+140 2d2+2 @@ -347,10 +346,10 @@ E #1624 crow~ a crow~ -A crow cocks it's head sideways, staring at you inquiringly. +A crow cocks its head sideways, staring at you inquiringly. ~ - One of merlins pets, this crow is suppose to have extraordinary -intelligence. + One of Merlin's pets, this crow is supposed to have extraordinary +intelligence. ~ 10 0 0 0 0 0 0 0 0 E 10 17 4 2d2+100 1d2+1 @@ -363,8 +362,8 @@ toad~ a toad~ A toad is hopping around on the floor. ~ - This toad is used by merlin for various experiments. It is unnaturally -large. + This toad is used by Merlin for various experiments. It is unnaturally +large. ~ 10 0 0 0 0 0 0 0 0 E 7 18 5 1d1+70 1d2+1 @@ -374,10 +373,10 @@ E #1626 cat~ a cat~ -A cat rubs up against your leg, shedding half it's fur on you. +A cat rubs up against your leg, shedding half its fur on you. ~ - Another one of Merlins experimental pet this cat looks extremely dangerous. -It is the largest cat you have ever seen. + Another one of Merlins experimental pets, this cat looks extremely +dangerous. It is the largest cat you have ever seen. ~ 10 0 0 0 0 0 0 0 0 E 7 18 5 1d1+70 1d2+1 @@ -390,8 +389,8 @@ master bleise~ Master Bleise~ Master Bleise is here paging through some books. ~ - He is completely absorbed in his reading and does not even look up when you -enter. + Merlin's mentor is completely absorbed in his reading and does not even look +up when you enter. ~ 10 0 0 0 0 0 0 0 0 E 14 16 1 2d2+140 2d2+2 @@ -467,10 +466,10 @@ E #1633 wolf~ a large wolf~ -A wolf is chewing on something, It looks like... someone's Arm! +A wolf is chewing on something. It looks like... someone's arm! ~ - The wolf is huge, it's shoulder comes up to about your waist and it looks -hungry. + The wolf is huge. Its shoulder comes up to about your waist and it looks +hungry. ~ 65608 0 0 0 524304 0 0 0 0 E 10 17 4 2d2+100 1d2+1 @@ -479,9 +478,9 @@ hungry. BareHandAttack: 4 E #1634 -creature beast~ +creature beast lion~ a questing beast~ -A long necked, lion pawed, spotted, creature is here gnawing on a femur. +A long necked, lion pawed, spotted creature is here gnawing on a femur. ~ It looks hungry! ~ @@ -497,8 +496,7 @@ a damsel in distress~ A damsel in distress is here, screaming for help! ~ The damsel in distress has been badly roughed up by the ruffians. She is -tied with here hands behind her back. Her coartly gowns are soiled and -tattered. +tied with her hands behind her back. Her courtly gown is soiled and tattered. ~ 10 0 0 0 0 0 0 0 0 E 10 17 4 2d2+100 1d2+1 diff --git a/lib/world/mob/17.mob b/lib/world/mob/17.mob index 556afb5..a5973e8 100644 --- a/lib/world/mob/17.mob +++ b/lib/world/mob/17.mob @@ -1,11 +1,11 @@ #1700 -knight reknown~ +knight renown~ a knight~ -A knight of reknown slaps you with his gauntlet and challenges you! +A knight of renown slaps you with his gauntlet and challenges you! ~ - The knight of reknown is mounted on a warhorse, uses a lance, and you can -see his morningstar on his horse. His colors fly from a banner carried by his -squire. + The knight of renown is mounted on a warhorse, balancing a lance, and you can +see his morningstar on his saddle. His colors fly from a banner carried by his +squire. ~ 65546 0 0 0 0 0 0 0 0 E 10 17 4 2d2+100 1d2+1 @@ -31,7 +31,7 @@ king arthur~ King Arthur~ King Arthur sits upon his throne awaiting the return of the grail. ~ - King Arthur is a black bearded barrel chested man. He is in full plate + King Arthur is a black bearded, barrel-chested man. He is in full plate armor emblazoned with the sign of a gold dragon. He carries Excalibur in a strange looking sheath. ~ @@ -60,7 +60,7 @@ squire~ a squire~ A squire is here on an errand from his lord. ~ - He is practicing diligently to becom a knight. + He is practicing diligently to become a knight. ~ 72 0 0 0 0 0 0 0 0 E 10 17 4 2d2+100 1d2+1 @@ -87,9 +87,9 @@ lamorak knight~ Sir Lamorak~ Sir Lamorak hefts his bastard sword as he considers you. ~ - Sir Lamorak, son of King Pellinore, lover of Queen Morgawse, vanquisher of -the twelve of Morgan le Fey, and enemy of Sir Gawaine is fully armored and -mounted. + Sir Lamorak, son of King Pellinore, lover of Queen Morgause, vanquisher of +the twelve of Morgan le Fey, and enemy of Sir Gawaine, is fully armored and +mounted. ~ 72 0 0 0 0 0 0 0 0 E 10 17 4 2d2+100 1d2+1 @@ -102,7 +102,7 @@ lancelot~ Sir Lancelot~ Sir Lancelot, champion of the Round Table, smiles at you. ~ - Sir Lancelot is wearing polished steel armor. His visor is up, and his hand + Sir Lancelot is wearing polished steel armor. His visor is up and his hand raises in salute to you. ~ 65546 0 0 0 80 0 0 0 0 E @@ -113,11 +113,12 @@ E #1708 woman morgan~ Morgan Le Fey~ -A beautiful woman with an inviting smile beckons to you! +A beautifully dressed woman beckons you closer. ~ - Morgan le Fey, evil enchantress, scourge of Camelot, snarls as you have seen -through her disguise. She is wearing silk robes which do little to hide her -ugly and hateful, twisted body. + Upon closer inspection you realize the woman is Morgan le Fey, the evil +enchantress and the scourge of Camelot. She snarls as you have seen through her +disguise. She is wearing silk robes which do little to hide her ugly, hateful, +and twisted body. ~ 2120 0 0 0 1572948 0 0 0 0 E 14 16 1 2d2+140 2d2+2 @@ -128,11 +129,11 @@ E #1709 lady~ a lady~ -A lady in waiting bats her eyes at you! +A lady-in-waiting bats her eyes at you! ~ - The lady in waiting snuggles up closer to you, pressing you for the details + The lady-in-waiting snuggles up closer to you, pressing you for the details of your last campaign. She is clad in a long gown and garlands of flowers are -in her hair. +in her hair. ~ 72 0 0 0 0 0 0 0 0 E 10 17 4 2d2+100 1d2+1 @@ -141,12 +142,11 @@ in her hair. BareHandAttack: 8 E #1710 -queen gwenivere~ -Queen gwenivere~ +queen guinevere~ +Queen Guinevere~ A raven haired queen winks at you from behind her fan. ~ - Gwenivere tells you a sorry tale about her forbidden love with Lancelot. - + Guinevere tells you a sorry tale about her forbidden love with Lancelot. ~ 10 0 0 0 0 0 0 0 0 E 14 16 1 2d2+140 2d2+2 @@ -160,8 +160,8 @@ a nobleman~ A nobleman stands here in all his finery. ~ The nobleman wears the finest cotton and wool clothing available. Riches -adorn him in the form of chains, and a rather heavy looking purse. He seems -intent on going somewhere. +adorn him in the form of chains and a rather heavy looking purse. He seems +intent on going somewhere. ~ 76 0 0 0 0 0 0 0 0 E 10 17 4 2d2+100 1d2+1 @@ -202,8 +202,7 @@ troubadour~ a troubadour~ A troubadour is here, strumming a merry tune. ~ - The troubadour is playing on a mandolin, and is dressed in festival colors. - + The troubadour, dressed in festival colors, is playing on a mandolin. ~ 72 0 0 0 0 0 0 0 0 E 10 17 4 2d2+100 1d2+1 @@ -298,7 +297,8 @@ horse warhorse~ a horse~ A medium warhorse is tethered here. ~ - The medium warhorse is has heavy tack and leather barding. + This medium warhorse has heavy tack and leather barding. It looks well +trained and waits patiently to be taken out of its stall. ~ 10 0 0 0 0 0 0 0 0 E 14 16 1 2d2+140 2d2+2 @@ -324,7 +324,7 @@ slave~ a slave~ A slave is here, cringing from everything. ~ - The slave is dirty and unkempt, but she retains a vestage of her former + The slave is dirty and unkempt, but she retains a vestige of her former station and bearing. ~ 72 0 0 0 0 0 0 0 0 E @@ -335,12 +335,12 @@ E #1724 scot clan chief~ the scottish clan chief~ -The Scot clan chief is here, seizing his clansman's women and whiskey! +The Scot clan chief is here, seizing his clansmen's women and whiskey! ~ The Scot clan chief towers over you. He looks like he could toss a tree end over end and have it land pointing away from him. He looks like he could heave -a sheaf with a fork more than 20' in the air. He looks like he could down a -barrel of ale and still have his whiskey. He looks... +a sheaf with a fork more than 20 feet in the air. He looks like he could down a +barrel of ale and still have his whiskey. He looks... ~ 65546 0 0 0 0 0 0 0 0 E 14 16 1 2d2+140 2d2+2 @@ -353,9 +353,9 @@ scottish clansmen~ a scottish clansman~ A Scot clansman is here, ready to seize your women and whiskey! ~ - The Scot clansman is wearing a kilt, leather sandles, and has a long swath -of cloth wrapped around his shoulders. He carries a beautiful claymore which -is about 4' long. + The Scot clansman is wearing a kilt and leather sandals and has a long swath +of cloth wrapped around his shoulders. He carries a beautiful claymore which is +about four feet long. ~ 72 0 0 0 0 0 0 0 0 E 10 17 4 2d2+100 1d2+1 @@ -406,9 +406,9 @@ A ram is guarding his flock. BareHandAttack: 9 E #1729 -oxen~ -a oxen~ -An oxen is pulling a plow, tilling the fields. +ox~ +an ox~ +An ox is pulling a plow, tilling the fields. ~ A large beast with some impressive horns. It looks like it could plow all day. @@ -424,8 +424,8 @@ archbishop bishop~ the archbishop~ The Archbishop of Cantebury is praying that you'll leave him alone. ~ - You've heard about this guy before, he is close to king arthur, has known -him most of his life. + You've heard about this guy before. He is close to King Arthur, having known +him most of his life. ~ 10 0 0 0 0 0 0 0 0 E 14 16 1 2d2+140 2d2+2 @@ -464,8 +464,8 @@ cow~ a cow~ A cow looks at you stupidly. ~ - This cow has a long thick brown hair covering it that is matted in mud and -refuse. Flies are everywhere. You try to keep your distance. + The thick brown hair covering this cow is matted in mud and refuse. Flies +are everywhere. You try to keep your distance. ~ 65608 0 0 0 0 0 0 0 0 E 10 17 4 2d2+100 1d2+1 @@ -491,7 +491,7 @@ sheep dog~ a sheep dog~ A sheep dog barks at you playfully. ~ - This dog seems smarter than most people you've known.. + This dog seems smarter than most people you've known. ~ 72 0 0 0 0 0 0 0 0 E 10 17 4 2d2+100 1d2+1 diff --git a/lib/world/mob/186.mob b/lib/world/mob/186.mob index 9d2204f..86bc7a2 100644 --- a/lib/world/mob/186.mob +++ b/lib/world/mob/186.mob @@ -64,7 +64,7 @@ up a batch of something or other. 10 0 0 0 0 0 0 0 0 E 5 19 7 1d1+50 1d2+0 50 2500 -8 8 0 +8 8 1 E #18606 crawler creepy bug thing~ diff --git a/lib/world/mob/19.mob b/lib/world/mob/19.mob index 71649f8..428de62 100644 --- a/lib/world/mob/19.mob +++ b/lib/world/mob/19.mob @@ -558,9 +558,9 @@ A spider ball stands here. ~ It looks unfinished. ~ -8 0 0 0 0 0 0 0 0 E -0 20 10 1d1+0 1d1+0 -0 0 +10 0 0 0 0 0 0 0 0 E +1 20 9 0d0+10 1d2+0 +10 100 8 8 0 E #1997 @@ -572,9 +572,9 @@ A sexy stripper poses flirtatiously. ample assets. Long platinum blonde hair swishes around her hips, and a mischievous sparkle glimmers in her green eyes. ~ -8 0 0 0 0 0 0 0 0 E -0 20 10 1d1+0 1d1+0 -0 0 +10 0 0 0 0 0 0 0 0 E +1 20 9 0d0+10 1d2+0 +10 100 8 8 2 E T 1930 @@ -589,9 +589,9 @@ matted hair spring out haphazardly from this creature's sweaty body. The only thing revealing that there is in fact a man inside, are the human eyes blinking from two cut-out sockets. ~ -8 0 0 0 0 0 0 0 0 E -0 20 10 1d1+0 0d1+0 -0 0 +10 0 0 0 0 0 0 0 0 E +1 20 0 0d0+10 1d2+0 +10 100 8 8 1 E T 1932 @@ -604,9 +604,9 @@ A deliverer stands here. This mob is in neutral form, ready to take on whatever shape you request for your singing telegram! ~ -8 0 0 0 0 0 0 0 0 E -0 20 10 1d1+0 1d1+0 -0 0 +10 0 0 0 0 0 0 0 0 E +1 20 9 0d0+10 1d2+0 +10 100 8 8 0 E T 1949 diff --git a/lib/world/mob/2.mob b/lib/world/mob/2.mob index fb455b8..9675e54 100644 --- a/lib/world/mob/2.mob +++ b/lib/world/mob/2.mob @@ -209,9 +209,9 @@ old magi guard~ the magi guard~ An old magi has been guarding the orb for decades, his sanity seems questionable. ~ -After over 50 years of guard duty this magi seems to have lost touch with + After over 50 years of guard duty this magi seems to have lost touch with reality. He stares blankly around the room and doesn't seem to even notice you. -He wears a plain grey robe and is a member of the magi guards. A once elite +He wears a plain grey robe and is a member of the magi guards, a once elite group of magi dedicated to protecting the Orb of Sanctum. ~ 10 0 0 0 0 0 0 0 0 E @@ -251,4 +251,24 @@ small cane, and speaks oddly. BareHandAttack: 10 E T 208 +#218 +woman fashionable interior design~ +a woman dressed in the latest fashions~ +A prissy woman dressed in the latest fashion struts past. +~ + She has a haughty expression on her face with her large nose stuck up in the +air. She looks around in discuss at her surroundings. A large badge over her +right breast is labeled "interior designer." +~ +8 0 0 0 0 0 0 0 0 E +10 17 4 2d2+100 1d2+1 +100 10000 +8 8 2 +SavingPara: 2 +SavingRod: 2 +SavingPetri: 2 +SavingBreath: 2 +SavingSpell: 2 +E +T 218 $ diff --git a/lib/world/mob/22.mob b/lib/world/mob/22.mob index a6e0e20..e0ec808 100644 --- a/lib/world/mob/22.mob +++ b/lib/world/mob/22.mob @@ -41,7 +41,7 @@ A zombie servants rotten head almost falls off as he bows before you. BareHandAttack: 13 E #2203 -maid~ +zombie maid~ a zombie maid~ A zombie maid picks up after all the zombies. ~ @@ -112,7 +112,7 @@ An undead corpse walks past you. BareHandAttack: 13 E #2208 -head maid~ +zombie head maid~ the head maid~ A zombie head maid is supervising the cleaning of the tower. ~ diff --git a/lib/world/mob/232.mob b/lib/world/mob/232.mob index 831ee5d..30794ba 100644 --- a/lib/world/mob/232.mob +++ b/lib/world/mob/232.mob @@ -28,11 +28,11 @@ E #23202 man shopkeeper merchant Zorg~ Zorg the shopkeeper~ -Zorg the shopkeeper sits behind a table with his feet proped up. +Zorg the shopkeeper sits behind a table with his feet propped up. ~ - You see a medium sized man with long hair. His hygene is a little bit + You see a medium sized man with long hair. His hygiene is a little bit questionable. His beard needs to be tended to. He looks as though he could get -out and excercise ALOT! +out and exercise a LOT! ~ 256026 0 0 0 80 0 0 0 -200 E 22 13 -3 4d4+220 3d3+3 diff --git a/lib/world/mob/261.mob b/lib/world/mob/261.mob index d7a8449..7a8148d 100644 --- a/lib/world/mob/261.mob +++ b/lib/world/mob/261.mob @@ -14,7 +14,7 @@ E #26101 five headed demon~ a five headed demon~ -A huge five headed demon rises up up on it's haunches and attacks! +A huge five headed demon rises up up on its haunches and attacks! ~ This demon has pure malevolence for anything living. Oops! You're living! I guess that means you! @@ -126,7 +126,7 @@ A huge slimy green thing crawls across the table, sucking at the food. 8 8 0 E #26110 -floating face~ +face floating floatingfacepainting ~ the Floating Face~ The Face suddenly comes alive, out of the picture, and attacks you! ~ @@ -141,7 +141,7 @@ E #26112 bear cat~ Inna's cat~ -A HUGE bear rises up on it's hind legs, looking as if it may attack! +A HUGE bear rises up on its hind legs, looking as if it may attack! ~ The image of this bear wavers in and out, flickering. Could it be that this thing isn't what it seems? diff --git a/lib/world/mob/27.mob b/lib/world/mob/27.mob index 434a972..e711135 100644 --- a/lib/world/mob/27.mob +++ b/lib/world/mob/27.mob @@ -74,7 +74,7 @@ than an animal, it is easy to forget it is alive, until it hums gently and drifts deliberately closer. This creature's mere presence seems to freshen the air, as though it were somehow filtering and replenishing it. ~ -8 0 0 0 2048 0 0 0 0 E +72 0 0 0 2048 0 0 0 0 E 15 18 1 3d3+150 2d2+2 150 22500 8 8 0 @@ -295,7 +295,7 @@ like horns from its head. Tiny legs move almost too quickly to be seen, as the creature scuttles nervously around, streaks of blue and green glinting in its black armour. ~ -136 0 0 0 2048 0 0 0 0 E +200 0 0 0 2048 0 0 0 0 E 5 19 7 1d1+50 1d2+0 50 2500 8 8 0 diff --git a/lib/world/mob/278.mob b/lib/world/mob/278.mob index 6a469e3..2e652fc 100644 --- a/lib/world/mob/278.mob +++ b/lib/world/mob/278.mob @@ -30,7 +30,7 @@ E T 27800 #27802 barracuda fish~ -a viscious barracuda~ +a vicious barracuda~ A mean barracuda is flopping around in the sea. ~ This horrid-looking fish looks very unhappy that you've infested his sea. diff --git a/lib/world/mob/286.mob b/lib/world/mob/286.mob index 0cc97be..478a6e8 100644 --- a/lib/world/mob/286.mob +++ b/lib/world/mob/286.mob @@ -3,12 +3,12 @@ Guardian guard~ the Guardian of Hell~ A Guardian of Hell stands here keeping you the hell out. ~ - The guardian is a stone devil. A hideous creation from the dark -laboratories of hell. Its black eyes stare into you soul with a hunger that -makes you shiver. The guardian stands motionless before you, its rough grey -skin looks impervious to normal weapons. + The guardian is a stone devil, a hideous creation from the dark laboratories +of Hell. Its black eyes stare into your soul with a hunger that makes you +shiver. The guardian stands motionless before you. Its rough grey skin looks +impervious to normal weapons. ~ -6236 0 0 0 0 0 0 0 -900 E +6236 0 0 0 2128 0 0 0 -900 E 30 10 -8 6d6+300 5d5+5 300 90000 8 8 0 @@ -20,7 +20,7 @@ A pile of gold coins lies on the ground. ~ A large sparkly pile of gold coins. ~ -30 0 0 0 0 0 0 0 -800 E +30 0 0 0 2128 0 0 0 -800 E 20 14 -2 4d4+200 3d3+3 200 40000 8 8 0 @@ -33,7 +33,7 @@ The male demon Dee lies on the bed here waiting to please you. This is the most handsome male you have ever seen. His naked body makes your mouth water. ~ -4638 0 0 0 0 0 0 0 -1000 E +4638 0 0 0 2048 0 0 0 -1000 E 26 12 -5 5d5+260 4d4+4 260 67600 8 8 1 @@ -580,8 +580,8 @@ santa claus~ Santa Claus~ Santa Claus is here checking who has been naughty... ~ - Its a jolly old man, with red cheeks and a rolly poley belly and a laugh as -jolly as you can get. + He's a jolly old man with red cheeks and a roly-poly belly and a laugh as +jolly as you can get. ~ 260350 0 0 0 0 0 0 0 1000 E 23 13 -3 4d4+230 3d3+3 diff --git a/lib/world/mob/288.mob b/lib/world/mob/288.mob index 2b94315..b7d55ed 100644 --- a/lib/world/mob/288.mob +++ b/lib/world/mob/288.mob @@ -1,7 +1,7 @@ #28801 -poor adventurer~ -a poor adventurer~ -A poor adventurer, lost in this place. +poor mudder~ +a poor mudder~ +A poor mudder wanders, lost in this place. ~ You will become him if you are not careful. ~ @@ -10,6 +10,7 @@ A poor adventurer, lost in this place. 290 84100 8 8 1 E +T 28802 #28802 star~ a beautiful star~ @@ -25,7 +26,7 @@ E #28803 nebula young~ a young nebula~ -A young nebula, waiting to become a star. +A young nebula is waiting to become a star. ~ It hasn't got a definite shape, it is just a cloud of mist. ~ @@ -57,7 +58,7 @@ very powerful. 138 0 0 0 0 0 0 0 0 E 29 11 -7 5d5+290 4d4+4 290 84100 -4 8 1 +8 8 1 E #28806 white dwarf~ @@ -80,7 +81,7 @@ A huge nebula is here, resembling a horsehead. You can only make out its shape from the darkness. He was cursed to stay in here and his face may never be seen by anyone again. ~ -10 0 0 0 0 0 0 0 -1000 E +10 0 0 0 1572864 0 0 0 -1000 E 28 11 -6 5d5+280 4d4+4 280 78400 6 8 1 @@ -165,6 +166,7 @@ hitting the head is certainly not easy. 300 90000 8 8 0 E +T 28803 #28814 draco baby~ a baby draco~ @@ -179,6 +181,7 @@ on now? 290 84100 8 8 0 E +T 28803 #28815 aries~ Aries~ @@ -190,8 +193,9 @@ of Spring. He looks as if he is expecting you. 10 0 0 0 0 0 0 0 700 E 33 9 -9 6d6+330 5d5+5 330 108900 -6 8 1 +8 8 1 E +T 28800 #28816 taurus~ Taurus~ @@ -206,6 +210,7 @@ survived. 300 90000 8 8 1 E +T 28800 #28817 gemini~ Gemini~ @@ -219,6 +224,7 @@ seen. You can't find any imperfections on him. 320 102400 8 8 1 E +T 28800 #28818 gemini~ Gemini~ @@ -232,6 +238,7 @@ How can there be such a contrast? You wonder ... 320 102400 8 8 1 E +T 28800 #28819 cancer~ Cancer~ @@ -246,6 +253,7 @@ kill him. So Hera made Cancer a constellation for his work. 310 96100 8 8 1 E +T 28800 #28820 leo~ Leo~ @@ -260,6 +268,7 @@ had to use his bare hands to tear the lion into two from its mouth! 300 90000 8 8 1 E +T 28800 #28821 virgo~ Virgo~ @@ -274,6 +283,7 @@ gorgeous and is waiting for your first move, whatever it is ... 290 84100 6 8 2 E +T 28800 #28822 libra~ Libra~ @@ -287,6 +297,7 @@ Now all he can see from you is greed and bloodshed. 340 115600 8 8 1 E +T 28800 #28823 scorpio~ Scorpio~ @@ -300,6 +311,7 @@ Sagittarius' arrow aimed at his heart forever. 300 90000 8 8 1 E +T 28800 #28824 sagittarius~ Sagittarius~ @@ -313,6 +325,7 @@ Sagittarius the centaur is waiting to let go of his well aimed arrow ... 320 102400 8 8 1 E +T 28800 #28825 capricorn~ Capricorn~ @@ -327,6 +340,7 @@ of his days in peace. 330 108900 8 8 1 E +T 28800 #28826 aquarius~ Aquarius~ @@ -340,6 +354,7 @@ hand with holding the vessel. 320 102400 8 8 2 E +T 28800 #28827 pisces mermaid~ Pisces the mermaid~ @@ -353,6 +368,7 @@ fish and she deserves your pity. 280 78400 6 8 2 E +T 28800 #28828 pisces fish~ Pisces the fish~ @@ -366,6 +382,7 @@ So he becomes jealous of any living thing which is more handsome than him. 320 102400 8 8 1 E +T 28800 #28829 bear ursa major~ Ursa Major the bear~ @@ -379,6 +396,7 @@ better turn back. At least you have got a chance of survival. 300 90000 8 8 0 E +T 28800 #28830 cassiopeia queen~ Cassiopeia the Queen~ @@ -419,4 +437,5 @@ all? 300 90000 8 8 1 E +T 28804 $ diff --git a/lib/world/mob/291.mob b/lib/world/mob/291.mob index ff8b316..79fbb77 100644 --- a/lib/world/mob/291.mob +++ b/lib/world/mob/291.mob @@ -279,7 +279,7 @@ E #29119 Ilian~ Ilian, the Mistress of the Void~ -Ilian, the mistress of the Void sits on her throne here glaring at you +Ilian, the mistress of the Void sits on her throne here glaring at you. ~ The mistress of the void stands a full ten feet tall. She personifies the beauty of the night sky. It is a cold, distant beauty, yet awesome in its diff --git a/lib/world/mob/3.mob b/lib/world/mob/3.mob index 8442b1f..08554da 100644 --- a/lib/world/mob/3.mob +++ b/lib/world/mob/3.mob @@ -24,8 +24,8 @@ A magi sits against a wall wearing nothing but a towel. face with slanted blue eyes. She is striking in her beauty and grace. ~ 10 0 0 0 2112 0 0 0 0 E -0 20 10 1d1+0 1d1+0 -0 0 +1 20 9 0d0+10 1d2+0 +10 100 8 8 2 E T 305 diff --git a/lib/world/mob/30.mob b/lib/world/mob/30.mob index 28218bd..0eb8cad 100644 --- a/lib/world/mob/30.mob +++ b/lib/world/mob/30.mob @@ -171,6 +171,25 @@ hard times and need a little boost. 8 8 2 E T 3016 +#3013 +newbie tour guide~ +the newbie tour guide~ +A newbie tour guide is here to help. "@RTell guide help@y" for assistance.@n +~ + This young lady has the sole purpose of helping those who need assistance. +She will follow you around Midgaard and provide a walking tour of the local +attractions. +~ +10 0 0 0 2128 0 0 0 0 E +10 17 4 2d2+100 1d2+1 +100 10000 +8 8 2 +SavingPara: 2 +SavingRod: 2 +SavingPetri: 2 +SavingBreath: 2 +SavingSpell: 2 +E #3020 master mage guildmasters~ the mages' guildmaster~ @@ -424,7 +443,7 @@ A beastly fido is mucking through the garbage looking for food here. The fido is a small dog that has a foul smell and pieces of rotted meat hanging around his teeth. ~ -65738 0 0 0 65536 0 0 0 -200 E +202 0 0 0 65536 0 0 0 -200 E 1 20 9 0d0+10 1d2+0 10 100 8 8 1 diff --git a/lib/world/mob/312.mob b/lib/world/mob/312.mob index 37c0286..132297b 100644 --- a/lib/world/mob/312.mob +++ b/lib/world/mob/312.mob @@ -33,7 +33,7 @@ E #31202 wild old hermit man leper~ the wild old hermit~ -&+wA wild old hermit begins screaming &+YGET OUT OF MY TREE!!!&+w as soon as you enter. +A wild old hermit begins screaming "GET OUT OF MY TREE!!!" as soon as you enter. ~ This poor man is obviously in the grips of some sort of dillusionary side affect from his leprosy. diff --git a/lib/world/mob/39.mob b/lib/world/mob/39.mob index 62b2d2b..5275a7c 100644 --- a/lib/world/mob/39.mob +++ b/lib/world/mob/39.mob @@ -691,7 +691,7 @@ E #3955 Mithroq~ Mithroq~ -Mithroq stands here, his horns almost scraping the ceiling +Mithroq stands here, his horns almost scraping the ceiling. ~ Mithroq is a huge minotaur. His muscles bulge and twist as he works at his art, creating weapons. He looks super-strong, and has the marks of many diff --git a/lib/world/mob/43.mob b/lib/world/mob/43.mob index b8ba4b9..fb292e9 100644 --- a/lib/world/mob/43.mob +++ b/lib/world/mob/43.mob @@ -160,7 +160,7 @@ T 4301 #4310 eskimo weaponrist~ the weaponrist~ -The weponrist is here shaping a new spear. +The weaponrist is here shaping a new spear. ~ The weaponrist is working here. She has a large hammer that is striking a long, thin sheet of metal with a point at one end. She is sweating bullets as diff --git a/lib/world/mob/54.mob b/lib/world/mob/54.mob index 3379d05..b1be35c 100644 --- a/lib/world/mob/54.mob +++ b/lib/world/mob/54.mob @@ -176,7 +176,7 @@ E #5414 vera lady~ Vera the veggie lady~ -Vera the veggie lady beems as you look over her stand. +Vera the veggie lady beams as you look over her stand. ~ A tall slender woman stands before you smiling broadly. ~ diff --git a/lib/world/mob/555.mob b/lib/world/mob/555.mob index 74bdcaa..6f6063f 100644 --- a/lib/world/mob/555.mob +++ b/lib/world/mob/555.mob @@ -47,7 +47,7 @@ the girl~ A smiling young girl is here. ~ The girl looks shyly at you. Even at this young age, she has learned enough -of her culture to be humble. She jumps rope and look up at you expectantly. +of her culture to be humble. She jumps rope and looks up at you expectantly. ~ 200 0 0 0 0 0 0 0 1000 E 1 20 9 0d0+10 1d2+0 diff --git a/lib/world/mob/6.mob b/lib/world/mob/6.mob index a55d0d4..be7522f 100644 --- a/lib/world/mob/6.mob +++ b/lib/world/mob/6.mob @@ -266,12 +266,12 @@ run through you. Maybe you shouldn't have come here. BareHandAttack: 1 E #664 -dragon~ +dragon earth~ an earth dragon~ Earth dragon is here. ~ The creature is quite large. It towers over you, drooling. You suddenly -feel like someones lunch. +feel like someone's lunch. ~ 10 0 0 0 0 0 0 0 -350 E 15 15 1 3d3+150 2d2+2 @@ -294,12 +294,12 @@ Purple dragon is here. BareHandAttack: 11 E #671 -ice dragon~ +dragon ice~ an ice dragon~ Ice dragon is here. ~ - The creture is white and gives off a cold mist of steam. You can see she -ice hanging off her scales. + The creature is white and gives off a cold mist of steam. You can see the +ice hanging off her scales. ~ 10 0 0 0 8 0 0 0 -600 E 14 16 1 2d2+140 2d2+2 @@ -354,7 +354,7 @@ a fox~ A fox is here. ~ The creature is slightly larger than normal, but looks nice enough. You -notice a large scar down the side of it's stomach. +notice a large scar down the side of its stomach. ~ 10 0 0 0 0 0 0 0 -200 E 11 17 3 2d2+110 1d2+1 diff --git a/lib/world/mob/7.mob b/lib/world/mob/7.mob index 5146bd9..5fe04cd 100644 --- a/lib/world/mob/7.mob +++ b/lib/world/mob/7.mob @@ -60,8 +60,8 @@ hermit~ a hermit~ A hermit looks nervous with all these people around. ~ - This guy spends his life living alone in the wilderness, it's a wonder he -can survive. + This guy spends his life living alone in the wilderness. It's a wonder he +can survive. ~ 200 0 0 0 0 0 0 0 0 E 7 18 5 1d1+70 1d2+1 @@ -100,7 +100,7 @@ E #707 woodsman~ a woodsman~ -A woodsman walks by, he needs a shower, Bad! +A woodsman walks by. He needs a shower, bad! ~ Born and raised in the woods, he looks like more a part of the wilderness than most animals you've seen. diff --git a/lib/world/mob/90.mob b/lib/world/mob/90.mob index 2042cd5..292308b 100644 --- a/lib/world/mob/90.mob +++ b/lib/world/mob/90.mob @@ -62,11 +62,11 @@ E #9004 scorpion~ the scorpion~ -A huge scorpion raises it's tail and prepares to strike. +A huge scorpion raises its tail and prepares to strike. ~ These deadly desert dwellers are more poisonous than even the spiders found in these parts. They are very quick and can attack even when unprovoked. Many -a traveller has been killed simply because they almost stepped on one. +a traveller has been killed simply by almost stepping on one. ~ 72 0 0 0 0 0 0 0 0 E 7 18 5 1d1+70 1d2+1 @@ -102,7 +102,7 @@ Ranger. 260106 0 0 0 80 0 0 0 1000 E 7 18 5 1d1+70 1d2+1 70 4900 -8 8 0 +8 8 1 E #9007 guard ranger man~ diff --git a/lib/world/obj/0.obj b/lib/world/obj/0.obj index 7be2953..a893478 100644 --- a/lib/world/obj/0.obj +++ b/lib/world/obj/0.obj @@ -1204,13 +1204,12 @@ throne of bayonets, but you can't sit on it for long." ~ #88 idleout timer stayalive bracelet~ -Rumble's stayalive bracelet~ +a stayalive bracelet~ A bright orange plastic bracelet was left here.~ ~ 12 0 0 0 0 m 0 0 0 0 0 0 0 0 0 0 0 1 1 0 0 0 -T 195 E idleout timer stayalive bracelet~ The bracelet is made of a garish orange plastic with the letters STAYALIVE diff --git a/lib/world/obj/1.obj b/lib/world/obj/1.obj index 5343630..8b9bb90 100644 --- a/lib/world/obj/1.obj +++ b/lib/world/obj/1.obj @@ -736,7 +736,7 @@ A list of directions to important areas within Sanctus lies here.~ 1 1 0 0 0 E list directions sanctus~ - + @n recall Room - teleport Sanctus Newbie Zones - teleport Newbie Food - 1d, 3s, 1e, 1n @@ -1064,322 +1064,6 @@ visible. 0 0 0 0 0 0 0 0 0 E -june~ - . .:IIIIHIHHIHHHII::I:. - :IIIIHIHHHHHHMMHHIHHIIHHIII:. - ,.:HIHHHHHHHHHHHHHHHHHHHHHIHIHHII:. - .:IIHHHHHHHHMMMMMHHHHMMMHHMHHHIIIHIIII: - .IIHHHMMMMMMMHHMMMHHHMMMHHMHII:HHHII:I. - :HIHHHMHMMMMMMMMMMMMHMHHHHII:HHMMHII:II - :HHHHMHMMMMMMMMMMMMMMMHIIHIHHMMHHHHII::I: -:IIHHHHHMHMMMMMMMMMMHMMHIHMMMMHHHI:"::IIHII: -:IHHHHHMHMMMMMMMMMMMMHHI:II::I:"' . 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"VI:I:".':-.,. ,I::. .. . 'VHMHII:.::;:.:,.. @@ -1548,30 +1185,9 @@ july~ I:. . . . .. . .. . . . . ..:.. ..::IIA.VMMMVIHIIHIV:. .' I:.. . . .. .... . . . .. ... .:.:IA:.VMVIMHIHIH:..: I.. . . . ..... . . . .. . .. .:IIAV:HIMHHIHII:.' - :. .. . . .:.. . . .. ... ..::.:CVI:MHHIHHI... - :.. . . .. ..:. . . ... .:.:::VHA.VIHHMI:.. - :. .. . . ..:.. . . . . .. .. ...:VIIHIHI: . - ':.. . . .::. . .::,. . . . . ...V:IHII.. - ;:.. .. .:I:. ..:T"::. . . . . . . .VIIH:. - ;:.:.. .:I:.. .::V:::. . . . . . VIII.. - ;:.. ..::::. . ..::. . . . .. . . . VIII. - I:.:.. .:I:. ..:.' . . .. :. . . "VI:. - I::......::. . . .. .:.:.:. . 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' ~ E -august~ +february~ . nHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHn. .MS?MMMMMMMMMMMMMMMMMM?MM-MMMMMMMMMSHMMMMMMM MMMMMH?MMMMMMMX*MM?MMX%MM/MMMMMM"HMMMMMMMMMMMM @@ -1608,23 +1224,9 @@ august~ % % % ! % % ! % - % % !?%. - % % X. %%. - % % X! %%. - % % '! %. - % % !! %. - % % '! `% - % % !> /% - % % !! % % - % % ! \% - % % !! % - % % '! %- - % % !! %- - %% % `! %% - %% % %%%%%% ~ E -september~ +january~ . .:IIIIHIHHIHHHII::I:. :IIIIHIHHHHHHMMHHIHHIIHHIII:. ,.:HIHHHHHHHHHHHHHHHHHHHHHIHIHHII:. @@ -1674,14 +1276,6 @@ IHHHHMHMMMMMMMHHHHHI:IT:TI:..:HI:.. ..:. . :IHII .: . . . . :IHMMMHMIHIH:IIHHHIHH:.I:IIHHHIHHHHHHHHIHI:IHHHI:;. :: .:. . . . ..:IHHMMMHMIHIH:IIHHHMHH::..:HHHHI:HHHHHHI:I:IIIHII; :. ... . . . ..::HHHMMHMHHII:HIIHHMMHH:..:HHHMHHIHHHI:: . :IHII:I -':.... . . . ..:IHHHMMMMHMHI:HIHMMMHA...VHMMHHHMI:' .' :IH::" - :. .. .... . ..IHHHHMMMMHHII:I:IHMMHA. .VHMHHHI:' '' '':, - ::... . .... . . ..::IHHHMMMMIHII::I:IHMMHHMHIHIHI'' . . , - ::.... . ..... .. ...::IIIHHHMMIHI::IHHHIIIHHHIIHI". .. . , - ::.:.......... .. . ....:::HHIIHHHHHHHIIHMMMHI:' 'VI::.. . . , - ::.:............. .. . ...AHIHIIIIIHHHI::""' 'VII:.. .. . - ::.:.:.......... .. . ...HHHIIIIIIHHHI::. . 'VII::. . . , - ':::.:.:..... .. . . . ..:MHHIHIIIII:I::. . 'VII:::. .. . ~ #186 scroll poem irish~ @@ -1718,9 +1312,9 @@ iron bound wooden chest~ an iron bound chest~ A large wooden chest with bands of iron circling it is closed with its lock hanging open.~ ~ -15 0 0 0 0 a 0 0 0 0 0 0 0 +15 0 0 0 0 0 0 0 0 0 0 0 0 50 5 -1 0 -50 0 0 0 0 +0 0 0 0 0 T 209 E iron bound wooden chest~ @@ -1826,14 +1420,14 @@ A soft woody plant with green leaves and white berries is hanging over your head 1 1 0 0 0 E plant mistletoe~ -The tradition of kissing under the mistletoe originated from the Druids -who considered the mistletoe sacred. They believed that it held magical virtue -and was a remedy for evil. The priests would cut pieces of the oak tree on -which the mistletoe grew and offer them along with two white bulls as a -sacrifice to pagan gods. Twigs with berries were hung above doors to indicate -that past grievance and hatreds were forgiven and it was used in amulets, -bracelets and rings to ward off evil and protect against witchcraft and -poisoning. Mistletoe symbolizes peace and love. + The tradition of kissing under the mistletoe originated from the Druids who +considered the mistletoe sacred. They believed that it held magical virtue and +was a remedy for evil. The priests would cut pieces of the oak tree on which +the mistletoe grew and offer them along with two white bulls as a sacrifice to +pagan gods. Twigs with berries were hung above doors to indicate that past +grievance and hatreds were forgiven and it was used in amulets, bracelets and +rings to ward off evil and protect against witchcraft and poisoning. Mistletoe +symbolizes peace and love. ~ #197 kickme sign~ @@ -1850,4 +1444,18 @@ kickme sign~ piece of tape is affixed to the top of the small piece of paper and looks perfect to place on someone's back. ~ +#198 +pair lungs scuba underwater~ +a pair of lungs~ +A pair of strange looking lungs have been left here.~ +~ +12 0 0 0 0 ac 0 0 0 s 0 0 0 +0 0 0 0 +1 0 0 0 0 +E +pair lungs scuba underwater~ + This contraption seems to be made from a set of lungs pulled out of some very +large fish. A hose and mouthpiece has been attached so it can be hung around +the neck. +~ $~ diff --git a/lib/world/obj/12.obj b/lib/world/obj/12.obj index 2ce72ca..621c683 100644 --- a/lib/world/obj/12.obj +++ b/lib/world/obj/12.obj @@ -3,9 +3,9 @@ email list staff~ a list of the staff's emails~ A list of the staff's emails has been left here.~ ~ -14 0 0 0 0 ao 0 0 0 bcdefghijklmnopqrstuv 0 0 0 +12 0 0 0 0 ao 0 0 0 0 0 0 0 0 0 0 0 -1 1 0 0 +1 1 0 0 0 T 1205 E list email staff~ @@ -19,7 +19,7 @@ A small pamphlet advertising the wonderful world of Trigedit.~ ~ 12 0 0 0 0 an 0 0 0 0 0 0 0 0 0 0 0 -1 1 0 0 +1 1 0 0 0 E pamphlet trigedit~ Are you looking to pour in life into your mobs? To enliven your rooms? Or just @@ -36,7 +36,7 @@ A scroll.~ ~ 2 0 0 0 0 a 0 0 0 0 0 0 0 1 31 -1 -1 -1 7 0 0 +1 7 0 0 0 #1203 color test object~ a color test object~ @@ -44,7 +44,7 @@ This is a @Rred@n test object~ ~ 1 0 0 0 0 a 0 0 0 0 0 0 0 0 0 23 0 -1 1 0 0 +1 1 0 0 0 #1204 wand~ the wand~ @@ -52,7 +52,7 @@ A test wand~ ~ 3 0 0 0 0 a 0 0 0 0 0 0 0 1 1 1 31 -1 1 0 0 +1 1 0 0 0 T 1284 #1205 staff~ @@ -61,7 +61,7 @@ Staff~ ~ 4 0 0 0 0 a 0 0 0 0 0 0 0 1 3 3 31 -1 1 0 0 +1 1 0 0 0 #1209 squishy armchair chair~ a squishy armchair~ @@ -69,7 +69,7 @@ A large squishy armchair sits in front of the fireplace.~ ~ 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -0 0 0 0 +0 0 0 0 0 T 1209 T 1286 E @@ -86,7 +86,7 @@ You can't see it...it isn't here.~ ~ 9 0 0 0 0 ad 0 0 0 0 0 0 0 0 0 0 0 -1 1 0 0 +1 1 0 0 0 #1212 game console~ a game console~ @@ -94,7 +94,7 @@ A game console sits in one corner of the room~ ~ 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -0 0 0 0 +0 0 0 0 0 T 1212 T 1213 E @@ -112,7 +112,7 @@ A mountain spring bubbles up fresh water here.~ ~ 23 0 0 0 0 0 0 0 0 0 0 0 0 500 500 15 0 -0 0 0 0 +0 0 0 0 0 E spring fountain water~ Bubbles up fresh spring water that can quench your thirst @@ -124,7 +124,7 @@ A pile of sheer silk is here, almost transparent.~ ~ 11 0 0 0 0 ad 0 0 0 0 0 0 0 0 0 0 0 -1 1 0 0 +1 1 0 0 0 E near-transparent small garmet silk sheer transparent~ The tiny silk dress is cut so thin it is almost transparent, and it doesn't @@ -141,7 +141,7 @@ A builder's bulletin board is floating here.~ ~ 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -0 0 0 0 +0 0 0 0 0 #1227 staff bulletin boards gen_boards~ a staff bulletin board~ @@ -149,7 +149,7 @@ A staff only board is floating here.~ ~ 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -0 0 0 0 +0 0 0 0 0 #1228 advertising bulletin boards gen_boards~ a advertising bulletin board~ @@ -157,7 +157,7 @@ A advertising board is hovering here.~ ~ 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -0 0 0 0 +0 0 0 0 0 #1229 Couch~ Smaug's Couch~ @@ -165,7 +165,7 @@ Smaug's Couch is standing here.~ ~ 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -0 0 0 0 +0 0 0 0 0 E smaug couch~ Smaug's glamourous couch :-P. It is made from a soft medal, only found deep @@ -180,7 +180,7 @@ It looks like a half finished spell~ ~ 2 g 0 0 0 ao 0 0 0 0 0 0 0 12 51 -1 -1 -1 250 10 0 +1 250 10 0 0 #1231 test object~ the test object~ @@ -188,7 +188,7 @@ A test object.~ ~ 15 0 0 0 0 a 0 0 0 0 0 0 0 1 0 0 0 -1 1 0 0 +1 1 0 0 0 #1233 weapon level 34~ a level 34 weapon~ @@ -196,7 +196,7 @@ A level 34 weapon is used to test level restrictions~ ~ 5 0 0 0 0 ano 0 0 0 0 0 0 0 11 2 2 0 -1 1 0 34 +1 1 0 34 0 #1266 Black Staff of Immortality~ the black staff of immortality~ @@ -204,7 +204,7 @@ A Gigantic Black Staff rests here.~ ~ 4 b 0 0 0 ao 0 0 0 0 0 0 0 1 10 10 23 -5 1 0 30 +5 1 0 30 0 E staff black~ A Huge staff sits here eminating a tremendous power. @@ -216,7 +216,7 @@ A magical switch from a willow tree has carelessly been discarded here.~ ~ 5 b 0 0 0 an 0 0 0 0 0 0 0 7 10 5 2 -2 1000 0 0 +2 1000 0 0 0 T 1270 E switch willow~ @@ -229,7 +229,7 @@ A Builder Academy uniform has been left here.~ ~ 11 0 0 0 0 ad 0 0 0 0 0 0 0 0 0 0 0 -1 1 0 0 +1 1 0 0 0 #1290 fountain poisoned~ poisoned fountain~ @@ -237,7 +237,7 @@ A poisoned fountain is here.~ ~ 23 0 0 0 0 0 0 0 0 0 0 0 0 500 500 0 1 -505 0 0 0 +505 0 0 0 0 #1291 fountain unpoisoned~ an unpoisoned fountain~ @@ -245,7 +245,7 @@ An unpoisoned fountain is here.~ ~ 23 0 0 0 0 0 0 0 0 0 0 0 0 500 500 0 0 -505 0 0 0 +505 0 0 0 0 #1292 american flag~ an American flag~ @@ -253,7 +253,7 @@ An American flag waves proudly in the wind, marking wishes for the safe return o ~ 12 0 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -0 0 0 0 +0 0 0 0 0 E flag american~ The proud stars and stripes are set strongly against the blue background of @@ -269,7 +269,7 @@ Elaseth's notebook~ ~ 9 0 0 0 0 ao 0 0 0 0 0 0 0 0 0 0 0 -1 1 0 0 +1 1 0 0 0 #1296 lamp hanukah~ a hanukah lamp~ @@ -277,7 +277,7 @@ A Hanukah lamp lies here on the floor, all eight candles lit up.~ ~ 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -0 0 0 0 +0 0 0 0 0 #1297 Desk~ Large desk~ @@ -285,7 +285,7 @@ A large blackened desk~ ~ 15 0 0 0 0 0 0 0 0 0 0 0 0 20000 3 0 0 -0 0 0 0 +0 0 0 0 0 #1298 firework new year piece~ a piece of fireworks~ @@ -293,17 +293,17 @@ A piece of fireworks is planted in a champagne bottle.~ ~ 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -0 0 0 0 +0 0 0 0 0 T 1297 E -firework new year piece~ - This large rocket is about to go up! Strange colours will fill the sky! -~ -E bottle champagne~ The bottle is filled partially with water so it doesn't tilt over. Someone has obviously drunk the champagne first. ~ +E +firework new year piece~ + This large rocket is about to go up! Strange colours will fill the sky! +~ #1299 christmas tree~ a christmas tree~ @@ -311,7 +311,7 @@ A festive christmas tree is covered in various ornaments and lights.~ ~ 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -0 0 0 0 +0 0 0 0 0 E tree christmas~ The Christmas Tree is nicely decorated, there is a Huge shining star at the diff --git a/lib/world/obj/130.obj b/lib/world/obj/130.obj index 69e6244..8980cc8 100644 --- a/lib/world/obj/130.obj +++ b/lib/world/obj/130.obj @@ -5,7 +5,7 @@ A home for moss and fungus to grow, a tombstone shows it's age.~ ~ 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -0 0 0 0 +0 0 0 0 0 T 13007 #13001 crown eagle eyes~ @@ -14,7 +14,7 @@ You are watched by the clear brown eagle eyes that set atop this crown.~ ~ 9 ag 0 0 0 ae 0 0 0 g 0 0 0 5 0 0 0 -3 5000 0 0 +3 5000 0 0 0 T 13004 E crown eagle eyes~ @@ -35,7 +35,7 @@ Intricate lettering spelling the name Detta is carved on to the shaft of this bo ~ 5 bg 0 0 0 an 0 0 0 l 0 0 0 0 1 1 5 -8 666 0 0 +8 666 0 0 0 T 13005 A 18 -2 @@ -46,7 +46,7 @@ A black shafted arrow awaits it's chance to bite.~ ~ 13 0 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -1 1 0 0 +1 1 0 0 0 #13004 arrow red~ a red arrow~ @@ -54,7 +54,7 @@ A red shafted arrow awaits it's chance to bite.~ ~ 13 0 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -1 1 0 0 +1 1 0 0 0 #13005 arrow blue~ a blue arrow~ @@ -62,7 +62,7 @@ A blue shafted arrow awaits it's chance to bite.~ ~ 13 0 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -1 1 0 0 +1 1 0 0 0 #13006 arrow green~ a green arrow~ @@ -70,7 +70,7 @@ A green shafted arrow awaits it's chance to bite.~ ~ 13 0 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -1 1 0 0 +1 1 0 0 0 #13007 recall staff~ a recall staff~ @@ -78,7 +78,7 @@ A simple staff with only a few knots to mar it's appearance quivers anxiously.~ ~ 11 0 0 0 0 ao 0 0 0 0 0 0 0 0 0 0 0 -5 1 0 0 +5 1 0 0 0 T 13002 T 13003 T 13006 @@ -89,10 +89,10 @@ A fragment of a note blows in the breeze.~ ~ 13 cq 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -1 1 0 0 +1 1 0 0 0 E note~ -The torn paper contains the following letter groups: + The torn paper contains the following letter groups: "nstructi", "Crown o" and "peek" ~ #13009 @@ -102,7 +102,7 @@ The mists swirl before you.~ ~ 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -0 0 0 0 +0 0 0 0 0 T 13009 E mist swirling~ @@ -118,7 +118,7 @@ The mists swirl before you.~ ~ 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -0 0 0 0 +0 0 0 0 0 T 13010 E mist swirling~ @@ -134,7 +134,7 @@ A ray of light penetrates the mist showing you the way out.~ ~ 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -0 0 0 0 +0 0 0 0 0 T 13018 E light~ @@ -149,7 +149,7 @@ A tendril of the mist taken solid form awaits your touch.~ ~ 5 jmn 0 0 0 an 0 0 0 0 0 0 0 4 5 6 2 -1 2000 0 15 +1 2000 0 15 0 E mist whip tendril~ Reality faded from the mists leaving a single tendril of itself in a solid @@ -168,7 +168,7 @@ A tendril of a mist swirls from the ground up.~ ~ 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -0 0 0 0 +0 0 0 0 0 T 13099 E mist swirling swirl~ diff --git a/lib/world/obj/16.obj b/lib/world/obj/16.obj index c368e76..fc4af6b 100644 --- a/lib/world/obj/16.obj +++ b/lib/world/obj/16.obj @@ -5,12 +5,12 @@ A blue black crusader hilt sword is stuck in the ground.~ ~ 5 gno 0 0 0 an 0 0 0 0 0 0 0 6 3 6 3 -9 450 45 0 +9 450 0 0 0 E sword lifecutter~ - As you look at the sword, you hear inside your head the words "My name is -Lifecutter, and my last master was Dodinas le Savage. Take me and lets slay -evil! + As you look at the sword you hear inside your head the words, "My name is +Lifecutter and my last master was Dodinas le Savage. Take me and let's slay +evil!" ~ #1601 axe~ @@ -19,7 +19,7 @@ A huge axe is lying here~ ~ 5 gn 0 0 0 an 0 0 0 0 0 0 0 1 4 7 10 -8 600 60 0 +8 600 60 0 0 E axe~ The axe handle has the name 'Gaheris' inscibed on it. @@ -29,11 +29,11 @@ A #1602 axe~ an axe~ -A two headed axe with the Hautdesert crest lies here~ +A two headed axe with the Hautdesert crest lies here.~ ~ 5 mn 0 0 0 an 0 0 0 0 0 0 0 1 5 5 10 -10 500 50 0 +10 500 50 0 0 E axe~ The strange crest of Hautdesert is engraved on both heads of this large axe. @@ -46,7 +46,7 @@ The crest has a stag on a verdant field~ ~ 11 0 0 0 0 ao 0 0 0 0 0 0 0 0 0 0 0 -2 250 25 0 +2 250 25 0 0 E crest stag~ The crest is about the size of your fist and is made of what looks like @@ -59,7 +59,7 @@ A fine suit of green armor bearing the crest of Hautdesert glistens here!~ ~ 9 gn 0 0 0 ad 0 0 0 0 0 0 0 6 0 0 0 -9 900 90 0 +9 900 90 0 0 E green armor~ The strange crest of Hautdesert is engraved on the breast of this fine @@ -70,11 +70,11 @@ A #1605 colored cloak~ a cloak of many colors~ -A cloak of many colors and the crest of Orkney lies here~ +A cloak of many colors and the crest of Orkney lies here.~ ~ 9 d 0 0 0 ak 0 0 0 0 0 0 0 1 0 0 0 -4 4 0 0 +4 4 0 0 0 E colored cloak~ The cloak is made from many patches of various shades and colors. Making it @@ -87,11 +87,11 @@ A rainbow of colors is reflected from the shield which lies here!~ ~ 9 0 0 0 0 aj 0 0 0 0 0 0 0 4 0 0 0 -5 25 2 0 +5 25 2 0 0 E colored shield~ - The shield has been shelacked with some strangely colorful paint that has -hardened it to an above average durability. + The shield has been shellacked with some strangely colorful paint that has +hardened it to an above average durability. ~ #1607 armbands~ @@ -100,7 +100,7 @@ A set of armbands of black iron lie here.~ ~ 9 fg 0 0 0 ai 0 0 0 0 0 0 0 5 0 0 0 -3 450 50 0 +3 450 50 0 0 E armbands~ Made of pure silver these armbands have been turned invisible. @@ -109,12 +109,12 @@ A 13 15 #1608 merlins scroll~ -merlins scroll~ +Merlin's scroll~ A scroll was left here.~ ~ 2 0 0 0 0 a 0 0 0 0 0 0 0 12 44 -1 -1 -1 500 100 0 +1 500 100 0 0 E merlins scroll~ The thick parchment is yellow from age and crumbling at the corners. An @@ -122,12 +122,12 @@ arcane spell is written upon it. ~ #1609 merlins wand~ -Merlins wand~ +Merlin's wand~ A wand, glowing with power, lies here.~ ~ 3 g 0 0 0 a 0 0 0 0 0 0 0 12 3 3 6 -3 15 1 0 +3 15 1 0 0 E merlins wand~ The wand is capped on both ends with clear crystal orbs. Small sparks can @@ -140,7 +140,7 @@ A humming, blinding white bracer lies here!~ ~ 9 0 0 0 0 ai 0 0 0 0 0 0 0 6 0 0 0 -3 525 60 0 +3 525 60 0 0 E white bracers~ These bracers are made from a strange white metal, or alloy. They gleam and @@ -153,24 +153,24 @@ A #1611 black greaves~ some black greaves~ -A pair of blackened steel greaves lies here. ~ +A pair of blackened steel greaves lies here.~ ~ 9 0 0 0 0 af 0 0 0 0 0 0 0 5 0 0 0 -4 300 30 0 +4 300 30 0 0 E black greaves~ - These black metal plates fit over a persons legs to help protect from -disabling attacks. + These black metal plates fit over a person's legs to help protect from +disabling attacks. ~ #1612 club ball mace~ a spiked mace~ -A clublike weapon with a spiked balled head lies here~ +A clublike weapon with a spiked balled head lies here.~ ~ 5 g 0 0 0 an 0 0 0 0 0 0 0 3 2 6 5 -9 650 65 0 +9 650 65 0 0 E club ball mace spiked~ The spiked ball is affixed to the top of a long pole and looks deadly as a @@ -180,18 +180,18 @@ A 19 2 #1613 pack backpack~ -pellinores pack~ +Pellinore's pack~ A backpack made of fine leather sits here. You see lettering on its corner.~ ~ 15 0 0 0 0 a 0 0 0 0 0 0 0 150 1 -1 0 -15 150 15 0 +15 150 15 0 0 E lettering backpack pack~ You read the writing on the pack. It says "To my dear friend Pellinore, may this pack make your journeys shorter and allow you to bring all the provisions you need. Simply wear the pack, and the weight and number of items you carry -will increase, and you will be able to travel long distances without tiring. +will decrease, and you will be able to travel long distances without tiring. May you succeed in your quest! - Merlin". ~ #1614 @@ -201,7 +201,7 @@ A spear is here, glowing with an unholy dark light.~ ~ 5 j 0 0 0 an 0 0 0 0 0 0 0 4 3 7 14 -5 200 20 0 +5 200 20 0 0 E unholy spear~ You look at the unholy light surrounding the spear. Your vision darkens. @@ -215,7 +215,7 @@ A helm with the semblance of a wolf is here~ ~ 9 g 0 0 0 ae 0 0 0 0 0 0 0 5 0 0 0 -3 160 20 0 +3 160 20 0 0 E wolf helm~ The metal helm has been wrapped with the fur and head of a wolf. @@ -229,7 +229,7 @@ An old pen is leaking ink everywhere here.~ ~ 21 0 0 0 0 ao 0 0 0 0 0 0 0 0 0 0 0 -3 3 0 0 +3 3 0 0 0 E pen~ This writing utensil could be used if only you had something to write on. @@ -241,7 +241,7 @@ A burnished steel helm with oxen horns lies here.~ ~ 9 0 0 0 0 ae 0 0 0 0 0 0 0 7 0 0 0 -5 375 37 0 +5 375 37 0 0 E horned helm~ This strange hide helm has a set of horns sticking out of the top, they look @@ -255,15 +255,15 @@ If only you had a pen, you could write on this. ~ 16 c 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -1 10 0 0 +1 10 0 0 0 #1620 ball chain spiked~ spiked ball and chain~ -A massive spiked iron ball attached to a iron handle by a 3' chain is here.~ +A massive spiked iron ball is attached to a iron handle by a 3 foot chain.~ ~ 5 mn 0 0 0 an 0 0 0 0 0 0 0 3 5 3 6 -8 600 60 0 +8 600 60 0 0 E ball chain spiked~ This spiked ball is attached to a long metal handle and can be swung as a @@ -280,7 +280,7 @@ A rod of black, runed metal swallows light here.~ ~ 3 gj 0 0 0 ao 0 0 0 0 0 0 0 12 2 2 7 -1 900 90 0 +1 900 90 0 0 E rod command~ The black, runed metal seems to absorb all heat and light it comes in diff --git a/lib/world/obj/17.obj b/lib/world/obj/17.obj index a258fe1..c05de7e 100644 --- a/lib/world/obj/17.obj +++ b/lib/world/obj/17.obj @@ -1,11 +1,11 @@ #1700 dagger~ -a squires dagger~ +a squire's dagger~ An old worn dagger is lying here.~ ~ 5 gn 0 0 0 an 0 0 0 0 0 0 0 5 1 4 11 -3 160 16 0 +3 160 16 0 0 E dagger squires~ This small dagger has an ivory handle and polished silver blade. @@ -15,15 +15,15 @@ A #1701 lance~ a lance~ -A 10' pole is sunk into the ground here~ +A 10 foot long pole is sunk into the ground here.~ ~ 5 gmn 0 0 0 an 0 0 0 0 0 0 0 4 8 3 14 -15 75 7 0 +15 75 7 0 0 E lance~ - The knight's lance is well made of a sturdy steel. It's weight is -encumbering, but powerful once in motion. + The knight's lance is well made of a sturdy steel. Its weight is cumbersome, +but its powerful once in motion. ~ #1702 excalibur sword~ @@ -32,31 +32,31 @@ A beautiful dragon hilted sword lies here!~ ~ 5 agkmno 0 0 0 an 0 0 0 0 0 0 0 6 5 6 3 -20 540 540 0 +20 540 540 0 0 T 1700 T 1701 E sword excalibur~ - You run your fingers over the blue green steel of excalibur, and you feel a + You run your fingers over the blue green steel of Excalibur and feel a tingling sensation. Your vision blurs until all you see is a blinding white light. A warm sensation fills your limbs, and a sense of relaxed comfort permeates you. A deep fatherlike voice says "Now that Arthur is dead, it is up to you to right what he wrought. Seek out and destroy Mordred and Morgan Le -Fey. They are destroying Camelot." The voice and the light gradually fades -leaving you with only a lingering warm feeling. +Fey. They are destroying Camelot." The voice and the light gradually fades +leaving you with only a lingering warm feeling. ~ #1703 scabbard~ -Excaliburs scabbard~ +Excalibur's scabbard~ A beautiful golden scabbard lies here!~ ~ 12 agk 0 0 0 al 0 0 0 0 0 0 0 0 0 0 0 -4 540 50 0 +4 540 50 0 0 E scabbard~ - An elegant scabbard covered in runes and jewels was made for the fabled -sword Excalibur. + This elegant scabbard, covered in runes and jewels, was made for the fabled +sword Excalibur. ~ A 17 -3 @@ -65,11 +65,11 @@ A #1704 suit plate armor~ the plate armor~ -A suit of full plate armor gleams on the ground~ +A suit of full plate armor gleams on the ground.~ ~ 9 kmn 0 0 0 ad 0 0 0 0 0 0 0 8 0 0 0 -20 700 150 0 +20 700 150 0 0 E suit plate armor~ This large suit looks encumbering, but very protective. The tarnished steel @@ -82,7 +82,7 @@ A set of silver spurs lies here.~ ~ 9 k 0 0 0 ag 0 0 0 0 0 0 0 2 0 0 0 -2 100 10 0 +2 100 10 0 0 E spurs~ These fancy spurs were meant for riding stubborn steeds. The sharp thorny @@ -92,12 +92,12 @@ A 19 1 #1706 staff~ -merlins staff~ +Merlin's staff~ A staff of two intertwined vines lies here in a circle of power!~ ~ 4 fgop 0 0 0 ao 0 0 0 0 0 0 0 12 3 3 30 -3 15 1 0 +3 15 1 0 0 E staff~ The staff hums strangely and small sparks occasionally flicker off both @@ -106,11 +106,11 @@ ends. It appears to have been magically charged. #1707 gauntlets~ the gauntlets~ -A glowing pair of burnished chain mesh gauntlets lies here~ +A glowing pair of burnished chain mesh gauntlets lies here.~ ~ 9 gk 0 0 0 ah 0 0 0 0 0 0 0 6 0 0 0 -3 650 65 0 +3 650 65 0 0 E gauntlets~ They appear to be in excellent condition, though just beginning to rust. @@ -126,11 +126,11 @@ A silken favor is here. Maybe it belongs to your lady?~ ~ 9 gh 0 0 0 ac 0 0 0 0 0 0 0 1 0 0 0 -1 1 0 0 +1 1 0 0 0 E silken favor~ The transparent material is extremely fine and well made. It smells faintly -of perfume and is tainted slightly pink from dye. +of perfume and is stained slightly pink from dye. ~ A 6 1 @@ -143,7 +143,7 @@ An exquisite emerald necklace with intricate gold settings has been left here!~ ~ 12 gk 0 0 0 ac 0 0 0 0 0 0 0 0 0 0 0 -3 400 120 0 +3 400 120 0 0 E emerald necklace~ The necklace is made from fine green jewels captured in workings of silver @@ -160,11 +160,11 @@ A bastard sword was left here.~ ~ 5 mn 0 0 0 an 0 0 0 0 0 0 0 5 3 5 3 -9 450 45 0 +9 450 45 0 0 E bastard sword~ - This brutal sword was made cheaply. It's weight makes it cumbersome. The -tarnished metal and coiled handle are in poor condition. + This brutal sword was made cheaply. Its weight makes it cumbersome. The +tarnished metal and coiled handle are in poor condition. ~ #1712 wand rod~ @@ -173,7 +173,7 @@ A marble rod with a white hot tip is smouldering here.~ ~ 3 op 0 0 0 ao 0 0 0 0 0 0 0 12 2 2 7 -2 40 4 0 +2 40 4 0 0 E wand rod~ This white rod of marble seems to be smouldering on one end by some hidden @@ -186,7 +186,7 @@ A flask of nice, cold Pinot Noir wine is here, just waiting to be tasted.~ ~ 17 0 0 0 0 a 0 0 0 0 0 0 0 15 15 2 0 -15 100 0 0 +15 100 0 0 0 E wine flask~ A cheap wine flask made from clay. The smell of fermented grapes is almost diff --git a/lib/world/obj/19.obj b/lib/world/obj/19.obj index e2af583..96f256a 100644 --- a/lib/world/obj/19.obj +++ b/lib/world/obj/19.obj @@ -5,7 +5,7 @@ A spider's fang glistens here.~ ~ 5 0 0 0 0 an 0 0 0 0 0 0 0 3 2 6 14 -3 300 3 0 +3 300 3 0 0 E spider's fang~ This long, wickedly curving pincer is that of a giant spider. Jet-black and @@ -22,7 +22,7 @@ A straggling weed grows miserably here.~ ~ 19 0 0 0 0 a 0 0 0 0 0 0 0 10 0 0 0 -1 1 0 0 +1 1 0 0 0 E straggling weed~ This dark green weed has a strong smell of salt about it, similar to seaweed. @@ -36,7 +36,7 @@ A murky pool of water stagnates slowly.~ ~ 23 0 0 0 0 0 0 0 0 0 0 0 0 99 99 0 0 -104 0 0 0 +104 0 0 0 0 E murky pool water~ This muddy pool of water looks safe to drink despite the unappealing @@ -49,7 +49,7 @@ A rusted dagger protrudes from the ground.~ ~ 5 0 0 0 0 an 0 0 0 0 0 0 0 2 2 3 14 -2 100 0 0 +2 100 0 0 0 E rusted dagger~ This ancient dagger is still somewhat sharp despite the blood-like patches of @@ -63,7 +63,7 @@ A pair of cricket legs lie here.~ ~ 19 0 0 0 0 a 0 0 0 0 0 0 0 12 0 0 0 -1 1 0 0 +1 1 0 0 0 T 1915 E cricket legs~ @@ -78,7 +78,7 @@ A primitive fire torch has been set here.~ ~ 1 0 0 0 0 ao 0 0 0 0 0 0 0 0 0 15 0 -1 1 0 0 +1 1 0 0 0 E primitive fire torch~ The handle of this torch is made of a very tough dark wood, coated with a @@ -92,7 +92,7 @@ A sharply chiselled key has been left here.~ ~ 18 cdq 0 0 0 ac 0 0 0 0 0 0 0 0 0 0 0 -1 1 0 0 +1 1 0 0 0 E sharply chiselled key~ This little key has been carved from some sort of stiff reed. The end and @@ -107,7 +107,7 @@ stained bone necklace bones~ ~ 11 0 0 0 0 ac 0 0 0 0 0 0 0 0 0 0 0 -1 100 1 0 +1 100 1 0 0 E stained bone necklace bones~ This appears to be a simple bit of muddy twine, carefully knotted around @@ -121,7 +121,7 @@ A dark leathery egg lies here.~ ~ 12 q 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -1 1 0 0 +1 1 0 0 0 E dark leathery egg~ This large round egg is so tough and leathery that it is probably not edible. @@ -135,7 +135,7 @@ An ancient but beautiful breastplate lies forgotten here.~ ~ 9 g 0 0 0 ad 0 0 0 0 0 0 0 4 0 0 0 -2 500 4 0 +2 500 4 0 0 E Fallorain's Plate fallorains fallorain's plate ancient beautiful breastplate~ Perfectly worked tan leather binds the metal pieces of this plate together. @@ -150,7 +150,7 @@ An old rotting skeleton floats forlornly in the water.~ ~ 15 0 0 0 0 0 0 0 0 0 0 0 0 99 0 -1 0 -0 0 0 0 +0 0 0 0 0 E skeleton rotting old~ This rotting corpse is so old that nothing is left but bones. Many of the @@ -165,7 +165,7 @@ A tiny tag on a silver chain sparkles here.~ ~ 8 i 0 0 0 ac 0 0 0 0 0 0 0 0 0 0 0 -1 800 5 0 +1 800 5 0 0 E tiny silver tag chain~ A somewhat crudely forged silver chain supports this little metal tag. On @@ -179,7 +179,7 @@ A large forked weapon lies abandoned.~ ~ 5 0 0 0 0 an 0 0 0 0 0 0 0 2 3 4 14 -2 200 2 0 +2 200 2 0 0 E great trident forked weapon large~ This large trident is tipped at the ends with three terrifyingly sharp @@ -193,7 +193,7 @@ A long shiny blade lies here.~ ~ 5 0 0 0 0 an 0 0 0 0 0 0 0 2 3 3 3 -2 200 1 0 +2 200 1 0 0 E warrior's longsword shiny blade sword~ This long glistening piece of metal looks ancient though well kept. A few @@ -207,7 +207,7 @@ A spiked mace has been left here.~ ~ 5 0 0 0 0 an 0 0 0 0 0 0 0 2 3 5 7 -2 300 2 0 +2 300 2 0 0 E spiked mace~ This heavy pole of metal has a large sphere welded at one end, making it @@ -221,7 +221,7 @@ An old wooden shield lies forgotten here.~ ~ 9 0 0 0 0 aj 0 0 0 0 0 0 0 5 0 0 0 -2 100 1 0 +2 100 1 0 0 E old wooden shield~ This shield looks very primitive, roughly hewn from some half rotting tree @@ -235,7 +235,7 @@ A metal wall shield glistens brightly here.~ ~ 9 0 0 0 0 aj 0 0 0 0 0 0 0 9 0 0 0 -4 600 4 0 +4 600 4 0 0 E metal wall shield~ This large shield is big enough to provide defence for the entire torso and @@ -249,7 +249,7 @@ Some smoked meat is here.~ ~ 19 0 0 0 0 a 0 0 0 0 0 0 0 24 0 0 0 -1 1 0 0 +1 1 0 0 0 E some smoked meat~ This is a large slab of red meat, roughly hewn from the carcass of some @@ -262,7 +262,7 @@ The massive statue of a frog god has been erected here.~ ~ 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -0 0 0 0 +0 0 0 0 0 E massive statue frog god~ This enormous statue is an amphibious creature, much like a frog but with @@ -276,7 +276,7 @@ Several scattered coins glint temptingly on the ground.~ ~ 20 0 0 0 0 a 0 0 0 0 0 0 0 147 0 0 0 -1 1 0 0 +1 1 0 0 0 E several scattered coins~ These coins all appear to be of current value, though most are encrusted with @@ -289,7 +289,7 @@ A large webbed cocoon lies here.~ ~ 12 cdq 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -0 0 0 0 +0 0 0 0 0 T 1919 T 1920 E @@ -306,7 +306,7 @@ A robe lies crumpled here, flecked with red.~ ~ 11 jl 0 0 0 ad 0 0 0 o 0 0 0 0 0 0 0 -1 300 2 0 +1 300 2 0 0 E crimson-stained crimson stained robe~ This intricately woven robe is made of extraordinarily fine white silk. @@ -324,7 +324,7 @@ A small piece of meat has been left to spoil.~ ~ 19 0 0 0 0 a 0 0 0 0 0 0 0 10 0 0 0 -1 1 0 0 +1 1 0 0 0 E small piece meat~ This small piece of whitish meat is most likely the flesh of a large bird @@ -338,7 +338,7 @@ smooth piece velvety leather cloak blanket hide~ ~ 9 j 0 0 0 ak 0 0 0 0 0 0 0 5 0 0 0 -1 400 2 0 +1 400 2 0 0 E smooth piece velvety leather cloak blanket hide~ This large piece of exceptionally beautiful leather is velvety to the touch @@ -356,7 +356,7 @@ glistening woven long silk cord~ ~ 11 0 0 0 0 al 0 0 0 h 0 0 0 0 0 0 0 -1 200 2 0 +1 200 2 0 0 E glistening woven long silk cord~ This delicate cord has been woven from the water spider's fine silk, @@ -372,7 +372,7 @@ dark shimmering retina~ ~ 11 0 0 0 0 ae 0 0 0 l 0 0 0 0 0 0 0 -1 200 0 0 +1 200 0 0 0 E dark shimmering retina~ This wetly glistening piece of organic tissue is the large retina from one of @@ -386,7 +386,7 @@ A chunk of rich cheese gives off a powerful aroma.~ ~ 19 0 0 0 0 a 0 0 0 0 0 0 0 14 0 0 0 -1 1 0 0 +1 1 0 0 0 E chunk rich cheese~ This appears to be a very expensive, and judging by the smell, very aged @@ -399,7 +399,7 @@ A cluster of juicy red grapes has been placed here.~ ~ 19 0 0 0 0 a 0 0 0 0 0 0 0 15 0 0 0 -1 1 0 0 +1 1 0 0 0 E juicy cluster red grapes~ These lush red grapes are perfectly plump and juicy, practically glistening @@ -413,7 +413,7 @@ A dark candleholder stands elegantly here.~ ~ 15 0 0 0 0 0 0 0 0 0 0 0 0 10 0 -1 0 -0 0 0 0 +0 0 0 0 0 E candleholder dark holder~ This long slick candleholder has been forged by some unnatural means out of @@ -427,7 +427,7 @@ A single black candle stands here.~ ~ 12 cdegjq 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -2 1 0 0 +2 1 0 0 0 T 1940 T 1941 E @@ -442,7 +442,7 @@ A filthy pile of ragged fabric lies here.~ ~ 11 0 0 0 0 al 0 0 0 0 0 0 0 0 0 0 0 -1 1 0 0 +1 1 0 0 0 E ragged loincloth filthy pile fabric cloth~ This dingy, stained piece of cloth is almost falling apart it looks so old @@ -457,7 +457,7 @@ A large webbed cocoon lies here~ ~ 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -0 0 0 0 +0 0 0 0 0 T 1924 E large webbed cocoon~ @@ -473,7 +473,7 @@ The webbing gland of a spider is here.~ ~ 17 0 0 0 0 a 0 0 0 0 0 0 0 30 0 0 0 -1 100 0 0 +1 100 0 0 0 E webbing spider gland~ This large, elastic gland was originally used by its spider host to contain @@ -488,7 +488,7 @@ A large and deadly mace glints on the ground.~ ~ 5 gjq 0 0 0 an 0 0 0 0 0 0 0 5 7 4 6 -3 500 3 0 +3 500 3 0 0 E venommace mace large deadly~ This massive weapon has been made from a pale white metal that glows vaguely @@ -506,7 +506,7 @@ A shield glints red, like a puddle of blood on the ground.~ ~ 9 gj 0 0 0 aj 0 0 0 0 0 0 0 10 0 0 0 -3 500 3 0 +3 500 3 0 0 E blood-red shield blood red~ This beautiful semi-transparant shield is made of sparkling red beryll, @@ -521,7 +521,7 @@ A dark pair of leather pants lie here, webbed with silver.~ ~ 9 j 0 0 0 af 0 0 0 0 0 0 0 2 0 0 0 -2 400 2 0 +2 400 2 0 0 E silvery-webbed leather pants black silver webbed~ These slightly stretchy leather pants are glossy black, the many strategic @@ -536,7 +536,7 @@ A glittering piece of fine chainmail has been left here.~ ~ 9 0 0 0 0 ad 0 0 0 0 0 0 0 5 0 0 0 -3 400 3 0 +3 400 3 0 0 E delicate chain mail chainmail shirt~ Tiny sparkling chain rings have been so finely linked together that this @@ -551,7 +551,7 @@ A dark pair of leathery gloves lie here.~ ~ 9 gj 0 0 0 ah 0 0 0 0 0 0 0 3 0 0 0 -1 200 1 0 +1 200 1 0 0 E black spider gloves dark pair leathery~ This black piece of leathery material is shaped like a spider, legs splayed @@ -572,7 +572,7 @@ A heap of shimmering dark fabric lies here.~ ~ 11 g 0 0 0 ad 0 0 0 0 0 0 0 0 0 0 0 -1 600 4 0 +1 600 4 0 0 E sheer gown heap shadowy shimmering dark fabric~ Dark and unnatural, this strange shimmering fabric is icy cold to the touch @@ -590,7 +590,7 @@ A burning black candle lies here.~ ~ 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -0 0 0 0 +0 0 0 0 0 E long burning black candle drowcandle~ Although it looks ordinary, there is a strange aura around this candle, and @@ -603,7 +603,7 @@ A delicate silver necklace glitters here.~ ~ 8 gq 0 0 0 ac 0 0 0 0 0 0 0 0 0 0 0 -1 100 1 0 +1 100 1 0 0 E Eilistraee Eilistraee's Pendant silver chain necklace~ Fragile and shimmering like starlight, this curvacious teardrop pendant is a @@ -619,7 +619,7 @@ A mahogany cabinet is fixed to the eastern wall.~ ~ 15 0 0 0 0 0 0 0 0 0 0 0 0 99 13 1944 0 -0 0 0 0 +0 0 0 0 0 E cabinet mahogany~ Smooth dark wood has been expertly carved to form this elaborately etched @@ -635,7 +635,7 @@ A little dark key lies here.~ ~ 18 cdq 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -1 1 0 0 +1 1 0 0 0 E key dark little carved wood~ This smoothly polished key has been carved from rich mahogany wood and coated @@ -649,7 +649,7 @@ a silvery-webbed @Rred vial@n~ ~ 12 gq 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -1 1 1 0 +1 1 1 0 0 T 1950 E silvery-webbed silver red vial~ @@ -664,7 +664,7 @@ a silvery-webbed @Bblue vial@n~ ~ 12 gq 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -1 1 1 0 +1 1 1 0 0 T 1951 E silvery-webbed silver blue vial~ @@ -679,7 +679,7 @@ a silvery-webbed @Ggreen vial@n~ ~ 12 gq 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -1 1 0 0 +1 1 0 0 0 T 1952 E silvery-webbed silver green vial~ @@ -694,7 +694,7 @@ A large and mysterious metal contraption hums noisily.~ ~ 15 g 0 0 0 0 0 0 0 0 0 0 0 99 0 -1 0 -0 0 0 0 +0 0 0 0 0 T 1960 T 1954 T 1961 @@ -721,7 +721,7 @@ A silvery-webbed clear vial is lying here.~ ~ 17 q 0 0 0 a 0 0 0 0 0 0 0 20 0 13 0 -1 1 0 0 +1 1 0 0 0 E silvery-webbed clear silver empty vial~ This delicate crystal vial has obviously been made to hold some magical @@ -735,7 +735,7 @@ A long, sticky bit of flesh is lying here.~ ~ 12 q 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -1 1 0 0 +1 1 0 0 0 E long sticky flesh albino frog's tongue~ This long strip of flesh looks to be the sickly pink tongue of an albino @@ -749,7 +749,7 @@ A sealed beaker of dark blood stands here.~ ~ 12 q 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -1 1 0 0 +1 1 0 0 0 E sealed beaker dark blood~ Almost black in colour, this glass beaker holds the blood of a creature that @@ -763,7 +763,7 @@ a silvery-webbed @Dblack vial@n~ ~ 12 q 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -1 1 0 0 +1 1 0 0 0 T 1962 E silvery-webbed silver black vial~ @@ -803,7 +803,7 @@ a man and machine-maker. Use them wisely. ~ 16 cdq 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -1 1 0 0 +1 1 0 0 0 #1954 old leather book sapphire~ a leather book inset with a sapphire~ @@ -835,7 +835,7 @@ a man and machine-maker. Use them wisely. ~ 16 cdq 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -1 1 0 0 +1 1 0 0 0 #1955 old leather book emerald~ a leather book inset with an emerald~ @@ -868,7 +868,7 @@ a man and machine-maker. Use them wisely. ~ 16 cdq 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -1 1 0 0 +1 1 0 0 0 #1956 swamp vine~ a swamp vine~ @@ -876,7 +876,7 @@ A swamp vine splays across the ground like an open hand.~ ~ 19 q 0 0 0 a 0 0 0 0 0 0 0 12 0 0 0 -1 1 0 0 +1 1 0 0 0 E swamp vine~ This limp plant has the dark green colour of spinach, its lethargic trailing @@ -891,7 +891,7 @@ Something to remember is left here.~ ~ 5 0 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -1 100 0 0 +1 100 0 0 0 E something to remember~ Oh yeah, you won't forget this! @@ -903,7 +903,7 @@ A crumpled heap of glossy black fur lies here.~ ~ 11 0 0 0 0 ak 0 0 0 0 0 0 0 0 0 0 0 -2 200 0 0 +2 200 0 0 0 E crumpled heap gloosy black animal fur~ This long section of beautiful shimmering fur must have once adorned a very @@ -920,7 +920,7 @@ A humanoid skull lies decaying here.~ ~ 13 dq 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -1 1 0 0 +1 1 0 0 0 E humanoid skull~ This yellowing piece of old, hardy bone is still intact, the gruesome @@ -935,7 +935,7 @@ A little pile of white chainmail armour lies here.~ ~ 9 0 0 0 0 ai 0 0 0 0 0 0 0 5 0 0 0 -2 200 0 0 +2 200 0 0 0 E white chainmail arm wrappings armour~ Tiny circles of strange metal are perfectly linked to form a glistening piece @@ -950,7 +950,7 @@ A beautiful silvery helmet lies here.~ ~ 9 0 0 0 0 ae 0 0 0 0 0 0 0 5 0 0 0 -2 200 0 0 +2 200 0 0 0 E beautiful silvery helmet sleek helm~ This elegantly forged helm is made from one solid piece of white metal that @@ -965,7 +965,7 @@ Some scaley black leather boots lie here.~ ~ 9 0 0 0 0 ag 0 0 0 0 0 0 0 3 0 0 0 -1 100 0 0 +1 100 0 0 0 E scaley black leather boots~ These roughly stitched boots have been sewn using the black scaley hide of @@ -981,7 +981,7 @@ A colourful firework is lying here.~ ~ 12 0 0 0 0 ao 0 0 0 0 0 0 0 0 0 0 0 -1 1 0 0 +1 1 0 0 0 T 1987 E fireworks~ @@ -995,7 +995,7 @@ A tiny ring glints delicate shades of green and blue.~ ~ 11 0 0 0 0 ab 0 0 0 0 0 0 0 0 0 0 0 -1 200 0 0 +1 200 0 0 0 E irridescent webbed ring~ Incredibly delicate, this beautiful ring looks to have been woven by master @@ -1011,7 +1011,7 @@ A tiny bikini top lies crumpled here.~ ~ 11 0 0 0 0 ad 0 0 0 0 0 0 0 0 0 0 0 -1 1 0 0 +1 1 0 0 0 E tiny bikini top~ This top basically consists of pieces of pink silk string fastened together. @@ -1025,7 +1025,7 @@ A miniscule piece of fabric lies on the ground.~ ~ 11 0 0 0 0 af 0 0 0 0 0 0 0 0 0 0 0 -1 1 0 0 +1 1 0 0 0 E skimpy thong miniscule piece fabric~ No, it isn't a piece of pink dental floss, although one could easily mistake @@ -1039,7 +1039,7 @@ A bright red lipstick print is smeared here.~ ~ 11 0 0 0 0 c 0 0 0 0 0 0 0 0 0 0 0 -1 1 0 0 +0 0 0 0 0 T 1929 E bright red lipstick print~ @@ -1053,7 +1053,7 @@ A pair of stilettos lie abandoned here.~ ~ 11 0 0 0 0 ag 0 0 0 0 0 0 0 0 0 0 0 -1 1 0 0 +1 1 0 0 0 E pair high stilettos~ These strappy stilettos have a good six inch heel on them. Not only does @@ -1067,7 +1067,7 @@ A thick cloud of manly scent hovers here.~ ~ 11 0 0 0 0 k 0 0 0 0 0 0 0 0 0 0 0 -1 1 0 0 +0 0 0 0 0 E thick cloud manly scent~ This rich, somewhat pungent odour is obviously that of a man's. Think sweaty @@ -1080,7 +1080,7 @@ A romantic red rose lies forgotten here.~ ~ 12 0 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -1 1 0 0 +1 1 0 0 0 E red rose~ This deep red rose would be quite a romantic flower if it weren't for the @@ -1093,7 +1093,7 @@ A big slobbery kiss has been smeared on the ground.~ ~ 11 0 0 0 0 c 0 0 0 0 0 0 0 0 0 0 0 -1 1 0 0 +0 0 0 0 0 T 1929 E big slobbery kiss~ @@ -1107,7 +1107,7 @@ A summer tree stands here, lush and green.~ ~ 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -0 0 0 0 +0 0 0 0 0 #1973 fall tree xxtree~ a fall tree~ @@ -1115,7 +1115,7 @@ A fall tree stands here, coloured red and gold.~ ~ 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -0 0 0 0 +0 0 0 0 0 #1974 winter tree xxtree~ a winter tree~ @@ -1123,7 +1123,7 @@ A winter tree is here, bare and hung with ice.~ ~ 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -0 0 0 0 +0 0 0 0 0 #1975 spring tree xxtree~ a spring tree~ @@ -1131,5 +1131,5 @@ A spring tree is here, budding into bloom.~ ~ 0 0 0 0 0 i 0 0 0 0 0 0 0 0 0 0 0 -0 0 0 0 +0 0 0 0 0 $~ diff --git a/lib/world/obj/2.obj b/lib/world/obj/2.obj index 13e50eb..d822409 100644 --- a/lib/world/obj/2.obj +++ b/lib/world/obj/2.obj @@ -5,7 +5,7 @@ A generic light is lying here.~ ~ 1 0 0 0 0 ao 0 0 0 0 0 0 0 0 0 -1 0 -1 1 0 0 +1 1 0 0 0 E generic light~ Since this light is completely generic there are no distinctive features @@ -18,7 +18,7 @@ A generic ring is lying here.~ ~ 9 0 0 0 0 abo 0 0 0 0 0 0 0 0 0 0 0 -1 1 0 0 +1 1 0 0 0 E generic ring right~ Since this ring is completely generic there are no distinctive features worth @@ -31,7 +31,7 @@ A generic ring is lying here.~ ~ 9 0 0 0 0 ab 0 0 0 0 0 0 0 0 0 0 0 -1 1 0 0 +1 1 0 0 0 E generic ring left~ Since this ring is completely generic there are no distinctive features worth @@ -44,7 +44,7 @@ A generic necklace is lying here.~ ~ 9 0 0 0 0 ac 0 0 0 0 0 0 0 0 0 0 0 -1 1 0 0 +1 1 0 0 0 E generic neck1 necklace~ Since this necklace is completely generic there are no distinctive features @@ -57,7 +57,7 @@ A generic necklace is lying here.~ ~ 9 0 0 0 0 ac 0 0 0 0 0 0 0 0 0 0 0 -1 1 0 0 +1 1 0 0 0 E generic neck2 necklace~ Since this necklace is completely generic there are no distinctive features @@ -70,7 +70,7 @@ A set of generic body armor is lying here.~ ~ 9 0 0 0 0 ad 0 0 0 0 0 0 0 0 0 0 0 -1 1 0 0 +1 1 0 0 0 E generic body armor~ Since this body armor is completely generic there are no distinctive features @@ -83,7 +83,7 @@ A generic helm is lying here.~ ~ 9 0 0 0 0 ae 0 0 0 0 0 0 0 0 0 0 0 -1 1 0 0 +1 1 0 0 0 E generic helm~ Since this helm is completely generic there are no distinctive features worth @@ -96,7 +96,7 @@ A pair of generic leggings are lying here.~ ~ 9 0 0 0 0 af 0 0 0 0 0 0 0 0 0 0 0 -1 1 0 0 +1 1 0 0 0 E generic leggings~ Since this pair of leggings is completely generic there are no distinctive @@ -109,7 +109,7 @@ A pair of generic boots are lying here.~ ~ 9 0 0 0 0 ag 0 0 0 0 0 0 0 0 0 0 0 -1 1 0 0 +1 1 0 0 0 E generic boots~ Since the pair of boots are completely generic there are no distinctive @@ -122,7 +122,7 @@ A pair of generic gloves are lying here.~ ~ 9 0 0 0 0 ah 0 0 0 0 0 0 0 0 0 0 0 -1 1 0 0 +1 1 0 0 0 E generic gloves~ Since the pair of gloves are completely generic there are no distinctive @@ -135,7 +135,7 @@ A pair of generic sleeves are lying here.~ ~ 9 0 0 0 0 ai 0 0 0 0 0 0 0 0 0 0 0 -1 1 0 0 +1 1 0 0 0 E generic sleeves~ Since the pair of sleeves are completely generic there are no distinctive @@ -148,7 +148,7 @@ A generic shield is lying here.~ ~ 9 0 0 0 0 aj 0 0 0 0 0 0 0 0 0 0 0 -1 1 0 0 +1 1 0 0 0 E generic shield~ Since the shield is completely generic there are no distinctive features @@ -161,7 +161,7 @@ A generic cape is lying here.~ ~ 9 0 0 0 0 ak 0 0 0 0 0 0 0 0 0 0 0 -1 1 0 0 +1 1 0 0 0 E generic cape~ Since the cape is completely generic there are no distinctive features worth @@ -174,7 +174,7 @@ A generic belt is lying here.~ ~ 9 0 0 0 0 al 0 0 0 0 0 0 0 0 0 0 0 -1 1 0 0 +1 1 0 0 0 E generic belt~ Since the belt is completely generic there are no distinctive features worth @@ -187,7 +187,7 @@ A generic wristguard is lying here.~ ~ 9 0 0 0 0 am 0 0 0 0 0 0 0 0 0 0 0 -1 1 0 0 +1 1 0 0 0 E generic wristguard~ Since the wristguard is completely generic there are no distinctive features @@ -200,7 +200,7 @@ A generic wristguard is lying here.~ ~ 9 0 0 0 0 am 0 0 0 0 0 0 0 0 0 0 0 -1 1 0 0 +1 1 0 0 0 E generic wristguard~ Since the wristguard is completely generic there are no distinctive features @@ -213,7 +213,7 @@ A generic weapon is lying here.~ ~ 5 0 0 0 0 an 0 0 0 0 0 0 0 1 2 2 0 -1 2 0 0 +1 2 0 0 0 E generic weapon~ Since this weapon is completely generic there are no distinctive features @@ -226,7 +226,7 @@ A generic staff is lying here.~ ~ 9 0 0 0 0 ao 0 0 0 0 0 0 0 0 0 0 0 -1 1 0 0 +1 1 0 0 0 E generic staff~ Since this staff is completely generic there are no distinctive features @@ -239,7 +239,7 @@ A loaf of freshly baked bread was left here.~ ~ 19 0 0 0 0 a 0 0 0 0 0 0 0 5 0 0 0 -1 10 0 0 +1 10 0 0 0 #219 pile ashes~ a pile of ashes~ @@ -247,13 +247,27 @@ A pile of ashes is slowly being blown away by the wind.~ ~ 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -0 0 0 0 +0 0 0 0 0 T 212 E pile ashes~ The ashes are an unnatural mix of black and silver powder. Too fine to have come from a regular fire. ~ +#220 +wrapped birthday present~ +a wrapped birthday present~ +A beautifully wrapped birthday present has been set here.~ +~ +8 0 0 0 0 a 0 0 0 0 0 0 0 +0 0 0 0 +1 1 0 0 0 +T 220 +E +wrapped birthday present~ + This parcel offers no hint whatsoever as to what may be inside. The only way +to find out what it holds is to unwrap it! +~ #251 water marble fountain water~ a marble fountain~ @@ -261,22 +275,9 @@ A large fountain with two statues standing protectively above it.~ ~ 23 0 0 0 0 0 0 0 0 0 0 0 0 -1 1 0 0 -0 0 0 0 +0 0 0 0 0 T 201 E -rumble names ferret~ - To bring peace where there was only war. To bring justice where there was -only inequity. To bring freedom where there was only coercion. To bring -balance where there was only chaos. To bring Sanctum to the world. - -DO NOTE ENTER FOUNTAIN! -~ -E -statues figures~ - Below each statue is engraved a name. Rumble and Ferret. More is written -below the names but you must look more closely to read it. -~ -E fountain~ This is the most beautiful fountain you have ever set your eyes upon! It has a marble bottom, which is clean enough to eat off from. In the center of @@ -284,4 +285,17 @@ the fountain, you see some stone FIGURES. They have their mouths open. As you look closely you can see that there is water streaming out from the mouths. What a neat idea! ~ +E +statues figures~ + Below each statue is engraved a name. Rumble and Ferret. More is written +below the names but you must look more closely to read it. +~ +E +rumble names ferret~ + To bring peace where there was only war. To bring justice where there was +only inequity. To bring freedom where there was only coercion. To bring +balance where there was only chaos. To bring Sanctum to the world. + +DO NOTE ENTER FOUNTAIN! +~ $~ diff --git a/lib/world/obj/201.obj b/lib/world/obj/201.obj index a9cfc17..99999f9 100644 --- a/lib/world/obj/201.obj +++ b/lib/world/obj/201.obj @@ -5,7 +5,7 @@ An impressive plaque hangs on the wall.~ ~ 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -0 0 0 0 +0 0 0 0 0 E sign plaque~ Here is a list of secret stuff: @@ -25,7 +25,7 @@ A petite, spiral-like seashell lies here, its tip pointing skywards.~ ~ 8 0 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -1 1 1 0 +1 1 1 0 0 E shell seashell~ This seashell is rather small, and has a sprical like shape with a broader @@ -38,7 +38,7 @@ A genuine piece of sea coral lies here.~ ~ 8 0 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -2 300 0 0 +2 300 0 0 0 E coral~ This underwater treasure is a rock-like substance formed in the sea. Is has @@ -51,10 +51,10 @@ A weather-beaten sign solemnly stands here.~ ~ 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -5 0 0 0 +0 0 0 0 0 E sign words word~ -@n + @n North: Forbidden Forest West: An Abandoned Lighthouse South: Konolua Beach @@ -66,7 +66,7 @@ A coconut which has fallen from its tree lies forgotten here.~ ~ 17 0 0 0 0 a 0 0 0 0 0 0 0 3 3 10 0 -3 1 1 0 +3 1 1 0 0 E coconut~ A small hole has been cut at the top of this coconut, transforming the husk @@ -79,7 +79,7 @@ A tall and sturdy coconut tree is rooted here.~ ~ 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -0 0 0 0 +0 0 0 0 0 T 20106 E tree~ @@ -93,7 +93,7 @@ A jagged boulder pokes up from the sand here.~ ~ 8 dq 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -0 0 0 0 +0 0 0 0 0 E boulder rock stone~ This boulder has been weathered and has developed dangerous, sharp edges. @@ -105,7 +105,7 @@ A nest made of straw is here.~ ~ 15 0 0 0 0 0 0 0 0 0 0 0 0 5 0 -1 0 -0 0 0 0 +0 0 0 0 0 E nest~ The nest is made of straw, firmly weaved by a clever bird. @@ -117,7 +117,7 @@ An egg with brown specks is here.~ ~ 8 0 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -1 50 1 0 +1 50 1 0 0 E egg~ The egg is white, round, with specks of brown all over it. It has been @@ -130,7 +130,7 @@ An ornate harp has been carelessly left here.~ ~ 8 0 0 0 0 ao 0 0 0 0 0 0 0 0 0 0 0 -2 10000 5000 0 +2 10000 5000 0 0 T 20115 E harp~ @@ -146,7 +146,7 @@ A warning sign has been placed here.~ ~ 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -0 0 0 0 +0 0 0 0 0 E sign~ A picture has been drawn on this sign, warning swimmers to be careful of deep @@ -160,7 +160,7 @@ A blade exuding arcane powers has been planted into the ground here.~ ~ 5 a 0 0 0 ano 0 0 0 0 0 0 0 5 3 5 3 -12 10000 2000 0 +12 10000 2000 0 0 T 20123 T 20122 T 20127 @@ -187,7 +187,7 @@ A sturdy wooden chest lies opened here.~ ~ 15 0 0 0 0 0 0 0 0 0 0 0 0 50 5 -1 0 -0 0 0 0 +0 0 0 0 0 E chest~ This wooden chest must have been here for a long time. The wood is already @@ -200,7 +200,7 @@ A crude rusty key is half-buried here.~ ~ 18 0 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -1 1 1 0 +1 1 1 0 0 E key~ This key is losing its silvery glint to rust and has little twist here and @@ -213,7 +213,7 @@ A small piece of yellowed paper has been discared here.~ ~ 12 0 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -1 1 1 0 +1 1 1 0 0 E paper note~ The paper has somehow managed to survived a few centuries, but the writings @@ -228,7 +228,7 @@ A glowing fragmented shard is lying here.~ ~ 8 0 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -1 1000 0 0 +1 1000 0 0 0 E prism shard~ This appears to be a broken fragment from a shell. Its surface glitters with @@ -242,7 +242,7 @@ A glowing piece of shell is lying here.~ ~ 8 0 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -5 500 500 0 +5 500 500 0 0 E prism shell~ The white powdery substance on this shell glitters, while the colour of the @@ -257,7 +257,7 @@ A big, @Rred@g cushion has been carefully placed here.~ ~ 8 0 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -2 200 0 0 +2 200 0 0 0 T 20146 T 20147 E @@ -272,7 +272,7 @@ A big, @Bblue@g cushion has been carefully placed here.~ ~ 8 0 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -2 200 0 0 +2 200 0 0 0 T 20146 T 20147 E @@ -287,7 +287,7 @@ A big, @Yyellow@g cushion has been carefully placed here.~ ~ 8 0 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -2 200 0 0 +2 200 0 0 0 T 20146 T 20147 E @@ -302,7 +302,7 @@ A glittering anklet sparkles silently here.~ ~ 9 gq 0 0 0 ag 0 0 0 0 0 0 0 10 0 0 0 -6 2500 500 0 +6 2500 500 0 0 E anklet~ This @MP@Wr@Mi@ms@Wm @MA@Wn@Mk@ml@We@mt@n is made from prism, a rare mineral @@ -317,7 +317,7 @@ A nearly transparent dress lies here, sparkling silently.~ ~ 9 gq 0 0 0 af 0 0 0 0 0 0 0 10 0 0 0 -8 7500 1000 0 +8 7500 1000 0 0 E dress~ This @MP@Wr@Mi@ms@Wm @MD@Wr@Me@ms@Ws@n is made from prism, a rare mineral @@ -332,7 +332,7 @@ A glittering collar sparkles alone.~ ~ 9 gq 0 0 0 ac 0 0 0 0 0 0 0 10 0 0 0 -5 2500 500 0 +5 2500 500 0 0 E collar~ This @MP@Wr@Mi@ms@Wm @MC@Wo@Ml@ml@Wa@Mr@n is made from prism, a rare mineral @@ -347,7 +347,7 @@ A wooden sign has been planted here.~ ~ 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -0 0 0 0 +0 0 0 0 0 E sign~ The sign says: When you wish to go home, just @CJUMP@n into the water. @@ -359,42 +359,16 @@ A simple guidebook of @WSapphire Islands@g lies here.~ ~ 8 0 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -1 10 0 0 +1 10 0 0 0 E -4~ -@n -SECRETS -There are a list of things that will not appear anywhere on this zone. They are for immortals only ;) Type olist to bring out a list of them. Items classified under this will be those with VNUM 20170+. Load them and enjoy. - -QUESTS -A power sword can be obtained by braving the deep waters (move far away from the island) and wait. Then go north, and SEARCH around. Finally say the words 'liquiddreams' and receive this magnificent blade! -The Old Fool in the old hut may seem to be talking rubbish, but they are actually clues to the words liquiddreams ;) - -Special commands like dive and dig can be performed at the places where they say you can do so. -~ -E -3~ -FEATURES -Wildlife: Crabs and seagull sleep at night, if you like watching these creatures you may want to observe them from day till night. - -Prism: The old fool will offer to make prism equipments for you. Simple DIG around for a few prism shards of shells and greet him to get a list of instructions. - -Danger: Although Konolua beach may seem peaceful on the outside, GUYS especially should keep a look out for the siren and be wary of them. Their voices can stun you! -Deep waters should also be avoided, if you don't want to drown. -~ -E -2~ -WORDS BY THE BUILDER -Thanks everyone who has helped me in the making of this zone. It took me 7 days to finish it, followed by a few more days of editing. -There may be a lot more hidden errors, so mail me if you see any ;) -~ -E -1~ - OVERVIEW type @Rgoto 20100@n and look ;) +book guide~ + This book has been made for immortals to give them a rough idea of this area. +A simple, plain hardcover book, the pages contains many useful information and +secrets of the Sapphire Islands. Type look index to look at it. ~ E index~ -INDEX: + INDEX: 1)Overview 2)Notes by the Author 3)Features @@ -402,10 +376,48 @@ INDEX: Type look to read the different entries. ~ E -book~ - This book has been made for immortals to give them a rough idea of this area. -A simple, plain hardcover book, the pages contains many useful information and -secrets of the Sapphire Islands. Type look index to look at it. +1~ + OVERVIEW type @Rgoto 20100@n and look ;) +~ +E +2~ + WORDS BY THE BUILDER +Thanks everyone who has helped me in the making of this zone. It took me 7 +days to finish it, followed by a few more days of editing. +There may be a lot more hidden errors, so mail me if you see any ;) +~ +E +3~ + FEATURES + Wildlife: Crabs and seagull sleep at night, if you like watching these +creatures you may want to observe them from day till night. + + Prism: The old fool will offer to make prism equipments for you. Simple DIG +around for a few prism shards of shells and greet him to get a list of +instructions. + + Danger: Although Konolua beach may seem peaceful on the outside, GUYS +especially should keep a look out for the siren and be wary of them. Their +voices can stun you! + Deep waters should also be avoided, if you don't want to drown. +~ +E +4~ + @n +SECRETS + There are a list of things that will not appear anywhere on this zone. They +are for immortals only ;) Type olist to bring out a list of them. Items +classified under this will be those with VNUM 20170+. Load them and enjoy. + +QUESTS + A power sword can be obtained by braving the deep waters (move far away from +the island) and wait. Then go north, and SEARCH around. Finally say the words +'liquiddreams' and receive this magnificent blade! + The Old Fool in the old hut may seem to be talking rubbish, but they are +actually clues to the words liquiddreams ;) + + Special commands like dive and dig can be performed at the places where they +say you can do so. ~ #20190 sword nirvana~ @@ -414,7 +426,7 @@ A sword with an evil aura is glowing here.~ ~ 5 0 0 0 0 an 0 0 0 0 0 0 0 20 5 10 3 -9 5000 0 0 +9 5000 0 0 0 T 20187 E sword nirvana~ @@ -429,7 +441,7 @@ A @Wvanilla-flavoured@g icecream in a cone is slowly melting here.~ ~ 19 0 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -1 50 0 0 +1 50 0 0 0 T 20190 E icecream ice~ @@ -443,7 +455,7 @@ Someone has left a hat here.~ ~ 11 0 0 0 0 ae 0 0 0 0 0 0 0 0 0 0 0 -1 500 0 0 +1 500 0 0 0 E hat~ This hat is made by Elixias to his cousin Azwick. Now isn't that @@ -456,7 +468,7 @@ A simple bag lies here.~ ~ 15 a 0 0 0 al 0 0 0 0 0 0 0 10000 1 -1 0 -1 5000 0 0 +1 5000 0 0 0 E bag~ This bag looks deflated and strangely is weighs nothing! A spell have been @@ -469,7 +481,7 @@ Someone has dropped a pair of glasses here.~ ~ 11 0 0 0 0 ae 0 0 0 0 0 0 0 0 0 0 0 -1 500 0 0 +1 500 0 0 0 E glasses specs spectacle spectacles~ The glass of this pair of spectacle is heavily tinted in @Cblue@n! Looking @@ -482,7 +494,7 @@ A new pair of hawiian style shorts has been left here.~ ~ 11 b 0 0 0 af 0 0 0 0 0 0 0 0 0 0 0 -1 100 0 0 +1 100 0 0 0 E short shorts~ This pair of shorts is made of a blue fabric and has been specially made for @@ -495,7 +507,7 @@ A surfboard capable of riding the waves has been dropped here.~ ~ 22 adq 0 0 0 ao 0 0 0 0 0 0 0 0 0 0 0 -5 1000 0 30 +5 1000 0 30 0 T 20193 T 20192 T 20191 @@ -511,7 +523,7 @@ A crab cooked with spicy sauce is in a dish here.~ ~ 19 0 0 0 0 a 0 0 0 0 0 0 0 2 0 0 0 -1 50 0 0 +1 50 0 0 0 E crab dish food meal~ This crab has been cooked in thick, hot and spicy sauce by the local chef and @@ -525,18 +537,18 @@ A neatly folded, @Cocean blue@g T-shirt lies here.~ ~ 11 bdq 0 0 0 ad 0 0 0 0 0 0 0 0 0 0 0 -1 300 0 0 -E -label~ - The label reads: I-wear - We specialize in making clothes for happy -immortals. -~ +1 300 0 0 0 E tshirt shirt t-shirt~ This Hawiian t-shirt is made from a brilliant blue fabric, carefully and specially designed to fit any immortal. A label hangs by the collar of the shirt. ~ +E +label~ + The label reads: I-wear - We specialize in making clothes for happy +immortals. +~ #20199 key~ a rusty, old key~ @@ -544,10 +556,11 @@ A key that is covered in a reddish-material lies forgotten here.~ ~ 18 0 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -1 1 1 0 +1 1 1 0 0 E -engraving engravings~ - The rust makes it difficult to read. +material rust~ + The reddish-material is rust, which the key seems to be collecting after many +many years. ~ E key~ @@ -555,8 +568,7 @@ key~ engravings can be found on the key, the rust makes it difficult to see. ~ E -material rust~ - The reddish-material is rust, which the key seems to be collecting after many -many years. +engraving engravings~ + The rust makes it difficult to read. ~ $~ diff --git a/lib/world/obj/232.obj b/lib/world/obj/232.obj index 9d86667..05ca22e 100644 --- a/lib/world/obj/232.obj +++ b/lib/world/obj/232.obj @@ -5,17 +5,17 @@ A snake ring is sitting here peacefully.~ ~ 9 abgi 0 0 0 ab 0 0 0 0 0 0 0 5 0 0 0 -1 1 0 0 -E -wedding~ - A ring that shows that the wearer is commited to the most lovely woman -around, Midnight. The ring is a symbol of the wearers devoted Love to her. -~ +1 1 0 0 0 E snake ring~ You see a ring that is in a shape of a snake. The eyes are made from Sapphires. ~ +E +wedding~ + A ring that shows that the wearer is commited to the most lovely woman +around, Midnight. The ring is a symbol of the wearers devoted Love to her. +~ #23201 fountain~ a fountain~ @@ -23,7 +23,7 @@ A large fountain with a dolphin statue.~ ~ 23 b 0 0 0 0 0 0 0 0 0 0 0 500 500 15 0 -505 0 0 0 +505 0 0 0 0 #23202 Raspberry tart~ a raspberry tart~ @@ -31,7 +31,7 @@ A sweet tart filled with a raspberry filling is calling out to you.~ ~ 19 e 0 0 0 a 0 0 0 0 0 0 0 12 0 0 0 -1 200 0 0 +1 200 0 0 0 #23203 Chocolate eclairs~ a chocolate eclair~ @@ -39,7 +39,7 @@ A large chocolate eclair calls you over to eat it.~ ~ 19 0 0 0 0 a 0 0 0 0 0 0 0 16 0 0 0 -1 250 0 0 +1 250 0 0 0 #23204 Apple pie~ an apple pie~ @@ -47,7 +47,7 @@ A steaming hot Apple pie rests here.. waiting to be eaten.~ ~ 19 0 0 0 0 a 0 0 0 0 0 0 0 20 0 0 0 -2 300 0 0 +2 300 0 0 0 #23205 bread~ a slice of bread~ @@ -55,7 +55,7 @@ A slice of bread has fallen and can't get up.~ ~ 19 0 0 0 0 a 0 0 0 0 0 0 0 6 0 0 0 -1 25 0 0 +1 25 0 0 0 #23206 German Chocolate cake~ a German chocolate cake~ @@ -63,7 +63,7 @@ An awesome German chocolate cake sits here waiting for you to eat it.~ ~ 19 0 0 0 0 a 0 0 0 0 0 0 0 26 0 0 0 -5 500 0 0 +5 500 0 0 0 #23207 Pound cake~ a pound cake~ @@ -71,7 +71,7 @@ A heavy looking cake sits here.~ ~ 19 0 0 0 0 a 0 0 0 0 0 0 0 24 0 0 0 -5 100 0 0 +5 100 0 0 0 #23208 bag~ a small bag~ @@ -79,7 +79,7 @@ A small bag lies here.~ ~ 15 0 0 0 0 a 0 0 0 0 0 0 0 30 1 -1 0 -2 150 0 0 +2 150 0 0 0 #23209 Rucksack~ a rucksack~ @@ -87,7 +87,7 @@ A large rucksack rests here.~ ~ 15 0 0 0 0 ak 0 0 0 0 0 0 0 60 1 -1 0 -4 500 0 0 +4 500 0 0 0 #23210 Flashlight~ a flashlight~ @@ -95,7 +95,7 @@ A flashlight is lying here.~ ~ 1 0 0 0 0 ao 0 0 0 0 0 0 0 0 0 150 0 -2 120 0 0 +2 120 0 0 0 #23211 Lantern~ a lantern~ @@ -103,11 +103,7 @@ A lantern with energizer batteries is sitting here lighting your way.~ ~ 1 0 0 0 0 ao 0 0 0 0 0 0 0 0 0 -1 0 -3 350 0 0 -E -lantern~ -Testing -~ +3 350 0 0 0 #23212 Flail~ a flail~ @@ -115,7 +111,7 @@ A flail lies here.~ ~ 5 0 0 0 0 an 0 0 0 0 0 0 0 1 2 4 0 -6 625 0 0 +6 625 0 0 0 #23213 warhammer~ a warhammer~ @@ -123,7 +119,7 @@ A warhammer rests here.~ ~ 5 0 0 0 0 an 0 0 0 0 0 0 0 1 1 5 7 -6 50 0 0 +6 50 0 0 0 #23214 Club~ a club~ @@ -131,7 +127,7 @@ A club is lying here.~ ~ 5 0 0 0 0 an 0 0 0 0 0 0 0 1 1 3 0 -3 12 0 0 +3 12 0 0 0 #23215 Long sword~ a long sword~ @@ -139,7 +135,7 @@ A long sword rests up against the wall.~ ~ 5 mn 0 0 0 an 0 0 0 0 0 0 0 1 1 8 3 -8 600 0 0 +8 600 0 0 0 #23216 Small sword~ a small sword~ @@ -147,7 +143,7 @@ A small sword is sitting here looking for a master.~ ~ 5 n 0 0 0 an 0 0 0 0 0 0 0 1 1 6 3 -3 60 0 0 +3 60 0 0 0 #23217 dagger~ a dagger~ @@ -155,7 +151,7 @@ A dagger is waiting here for a back to pierce.~ ~ 5 n 0 0 0 ano 0 0 0 0 0 0 0 1 1 4 11 -1 10 0 0 +1 10 0 0 0 #23218 Black ringmail ring mail~ some black ringmail~ @@ -163,7 +159,7 @@ An all black ringmail is lying here.~ ~ 9 mn 0 0 0 ad 0 0 0 0 0 0 0 5 0 0 0 -11 500 0 0 +11 500 0 0 0 #23219 Studded leather~ some studded leather armor~ @@ -171,7 +167,7 @@ A leather suit with studs is resting here.~ ~ 9 mn 0 0 0 ad 0 0 0 0 0 0 0 4 0 0 0 -8 200 0 0 +8 200 0 0 0 #23220 Plate platemail mail leggings~ a pair of platemail leggings~ @@ -179,7 +175,7 @@ A pair of platemail leggings are stacked here.~ ~ 9 mn 0 0 0 af 0 0 0 0 0 0 0 8 0 0 0 -15 300 0 0 +15 300 0 0 0 #23221 Banded leggings~ some banded leggings~ @@ -187,7 +183,7 @@ A set of binding leggings.~ ~ 9 0 0 0 0 af 0 0 0 0 0 0 0 5 0 0 0 -7 200 0 0 +7 200 0 0 0 #23296 quest flag~ a quest flag~ @@ -195,7 +191,7 @@ A Quest flag is hiding here.~ ~ 8 dgq 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -1 1 0 0 +1 1 0 0 0 #23297 ring power~ a ring of power~ @@ -203,7 +199,7 @@ A ring of power is lying here.~ ~ 22 gi 0 0 0 ab 0 0 0 0 0 0 0 0 0 0 0 -4 1000 0 0 +4 1000 0 0 0 #23298 black book blackbook~ a blackbook~ @@ -211,7 +207,7 @@ A large blackbook is resting here, with its' pages open.~ ~ 12 g 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -0 0 0 0 +0 0 0 0 0 E black book blackbook~ @n @@ -228,7 +224,7 @@ Ferret's necklace is lying here.~ ~ 9 abfgi 0 0 0 ac 0 0 0 0 0 0 0 7 0 0 0 -5 1000 0 30 +5 1000 0 30 0 A 12 50 A diff --git a/lib/world/obj/252.obj b/lib/world/obj/252.obj index 1eb18c3..6b4a7cc 100644 --- a/lib/world/obj/252.obj +++ b/lib/world/obj/252.obj @@ -5,7 +5,7 @@ A bloody red ring is here on the ground.~ ~ 11 a 0 0 0 ab 0 0 0 0 0 0 0 0 0 0 0 -5 1 0 35 +5 1 0 20 0 E blood ring ancients blood~ It has a large ruby set into the center of it, a thick gold band to hold the @@ -24,7 +24,7 @@ A black cape has been left here.~ ~ 9 a 0 0 0 ak 0 0 0 0 0 0 0 7 0 0 0 -10 1 0 40 +10 1 0 25 0 E cape vampyre~ It is made of the finest woven thread one can find, on any side of the world. @@ -43,7 +43,7 @@ A glowing green ring has been dropped here.~ ~ 11 b 0 0 0 ab 0 0 0 0 0 0 0 0 0 0 0 -3 1 0 25 +3 1 0 15 0 E ring~ It glows with an unholy green light, almost as if it were alive itself. @@ -59,7 +59,7 @@ A strange, red amulet has been left here.~ ~ 11 a 0 0 0 ac 0 0 0 0 0 0 0 0 0 0 0 -7 1 0 15 +7 1 0 10 0 E bloodstone amulet~ The color is more of a deep red, like fresh blood. @@ -77,7 +77,7 @@ A beautifully jeweled belt is on the ground.~ ~ 11 0 0 0 0 al 0 0 0 0 0 0 0 0 0 0 0 -10 1 0 5 +10 1 0 5 0 E belt jeweled~ It is very intricately detailed, very finely crafted. @@ -93,7 +93,7 @@ A bright, jeweled ring has been dropped here.~ ~ 11 0 0 0 0 ab 0 0 0 0 0 0 0 0 0 0 0 -4 1 0 10 +4 1 0 5 0 E ring thumb topaz~ The beauty is all in the jewel, these gypsies really know their craft. @@ -109,7 +109,7 @@ A ruby ring is here~ ~ 11 0 0 0 0 ab 0 0 0 0 0 0 0 0 0 0 0 -4 1 0 20 +4 1 0 12 0 E ruby ring~ You are caught up in it's beauty, you must have it! Oh - you do have it... @@ -124,7 +124,7 @@ A small strap of leather studded with gems has been left here.~ ~ 11 0 0 0 0 ai 0 0 0 0 0 0 0 0 0 0 0 -6 1 0 0 +6 1 0 0 0 E armband band studded~ This armband is meant to be worn around one's upper bicep. It is studded @@ -142,7 +142,7 @@ A shiny bracelet is here.~ ~ 11 0 0 0 0 am 0 0 0 0 0 0 0 0 0 0 0 -5 1 0 5 +5 1 0 5 0 E bracelet shining silver~ It is very plain and very shiny. Pretty. diff --git a/lib/world/obj/253.obj b/lib/world/obj/253.obj index 852885e..807979f 100644 --- a/lib/world/obj/253.obj +++ b/lib/world/obj/253.obj @@ -5,7 +5,7 @@ A steel suit of MoS is laying here on the ground.~ ~ 9 0 0 0 0 ad 0 0 0 0 0 0 0 8 0 0 0 -11 450 0 30 +11 450 0 30 0 E armor suit steal~ Polished to a high sheen, this suit of steel completely encases the upper @@ -24,7 +24,7 @@ A steel sword with a blade-breaker guard sits on the ground.~ ~ 5 a 0 0 0 an 0 0 0 0 0 0 0 4 3 4 14 -5 1000 0 0 +5 1000 0 0 0 E sword steel~ This finely crafted weapon still shines when the light hits it right, it @@ -37,7 +37,7 @@ An MoS shield has been left here.~ ~ 9 0 0 0 0 aj 0 0 0 0 0 0 0 8 0 0 0 -5 12 0 30 +5 12 0 30 0 E shield steel~ This shield bears the sigil of the Militant Order of the Sword two swords, @@ -50,7 +50,7 @@ A clipboard has been left here.~ ~ 12 0 0 0 0 ao 0 0 0 0 0 0 0 0 0 0 0 -3 1 0 0 +3 1 0 0 0 E clipboard board~ Brown wood surface, steel clip affixed to the wood - yep, it's a clipboard. @@ -69,7 +69,7 @@ A steel wrist band have been left here.~ ~ 9 a 0 0 0 am 0 0 0 0 0 0 0 7 0 0 0 -5 46 0 0 +5 46 0 0 0 E bands wrist steel~ Quite simply, you wear it on your wrist and it is steel. @@ -83,11 +83,11 @@ A #25305 banner~ a gray piece of cloth~ -A gray piece of cloth lies thrown in a corner.~ +A gray piece of cloth lies thrown in a corner.~ ~ 12 b 0 0 0 ao 0 0 0 0 0 0 0 0 0 0 0 -5 100 0 0 +5 100 0 0 0 E banner~ This cloth tapestry depicts the Elven Lore of the Ancients, from the diff --git a/lib/world/obj/256.obj b/lib/world/obj/256.obj index 247e5f7..904299a 100644 --- a/lib/world/obj/256.obj +++ b/lib/world/obj/256.obj @@ -5,7 +5,7 @@ An orange lies on the ground here.~ ~ 19 0 0 0 0 a 0 0 0 0 0 0 0 8 0 0 0 -1 8 0 0 +1 8 0 0 0 E orange~ You wonder how it got here, seeing how oranges are non-migratory. @@ -17,7 +17,7 @@ There is a bale of wheat here.~ ~ 19 0 0 0 0 a 0 0 0 0 0 0 0 24 0 0 0 -50 1000 0 0 +50 1000 0 0 0 E bale wheat~ It doesn't look appetizing to you, but a horse might enjoy this... @@ -26,12 +26,15 @@ bale wheat~ iron flail~ an iron flail~ An iron flail has been left here.~ -Made of wrought iron, with a mean looking, spiked ball at the end, -this flail looks like the perfect companion for a guard. ~ 5 0 0 0 0 an 0 0 0 0 0 0 0 2 4 5 5 -5 25 0 22 +5 25 0 22 0 +E +flail~ + Made of wrought iron, with a mean looking spiked ball at the end, this flail +looks like the perfect companion for a guard. +~ #25603 barrel perfume~ a barrel of perfume~ @@ -39,7 +42,7 @@ You can smell a barrel on the other side of the room from here.~ ~ 8 0 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -20 1000 0 0 +20 1000 0 0 0 E barrel perfume~ Smells good...the label reads: @@ -54,7 +57,7 @@ There is a statue of Aglandiir here, made of solid gold.~ ~ 8 0 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -30 500 0 0 +30 500 0 0 0 E statue~ He's a pretty striking chap, for a dragon. @@ -66,7 +69,7 @@ A runed halberd lies on the ground here.~ ~ 5 g 0 0 0 an 0 0 0 0 0 0 0 0 5 5 3 -16 750 0 0 +16 750 0 0 0 E halberd~ The runes glow with a bright light, making you think that this might be a @@ -81,7 +84,7 @@ A vial of a dun fluid is here.~ ~ 10 a 0 0 0 a 0 0 0 0 0 0 0 20 36 1 3 -1 1000 0 0 +1 1000 0 0 0 E potion protection dun vial~ Looks thick, and brownish-grey (dun). Ick! @@ -93,7 +96,7 @@ A black headband sits here, ready for your use.~ ~ 9 a 0 0 0 e 0 0 0 0 0 0 0 0 0 0 0 -1 0 0 0 +0 0 0 0 0 #25608 apple~ an apple~ @@ -101,7 +104,7 @@ A scrawny red apple sits here.~ ~ 19 0 0 0 0 a 0 0 0 0 0 0 0 4 0 0 0 -1 5 0 0 +1 5 0 0 0 E apple~ It is not wormy... Yet. @@ -113,7 +116,7 @@ A fresh loaf of bread lies here.~ ~ 19 0 0 0 0 a 0 0 0 0 0 0 0 12 0 0 0 -1 10 0 0 +1 10 0 0 0 E bread loaf~ Mmmm... Rye! @@ -125,7 +128,7 @@ A melon sits here, discarded evidently.~ ~ 19 0 0 0 0 a 0 0 0 0 0 0 0 8 0 0 0 -3 100 0 0 +3 100 0 0 0 E melon~ Wow! Look at the size of that melon! @@ -137,7 +140,7 @@ A sturdily made butcher's knife rests here.~ ~ 5 0 0 0 0 an 0 0 0 0 0 0 0 0 2 5 14 -8 10 0 0 +8 10 0 0 0 #25612 sword long~ a long sword~ @@ -145,7 +148,7 @@ A superb long sword sticks in the earth.~ ~ 5 dmn 0 0 0 ano 0 0 0 0 0 0 0 0 2 7 3 -15 750 0 0 +15 750 0 0 0 E sword long~ This sword is light, but the heft is perfectly balanced. Such an incredible @@ -163,7 +166,7 @@ A short sword lies here... a work of art!~ ~ 5 adimn 0 0 0 ano 0 0 0 0 0 0 0 3 4 6 3 -10 821 0 29 +10 821 0 29 0 E sword short~ It brings tears to your eyes. This must have been Gabadiel the smith's @@ -180,7 +183,7 @@ A wooden rolling pin is lying here.~ ~ 5 0 0 0 0 an 0 0 0 0 0 0 0 0 1 8 7 -1 1 0 0 +1 1 0 0 0 #25615 armor plate suit~ a suit of plate mail~ @@ -188,7 +191,7 @@ A suit of plate mail lies here.~ ~ 9 0 0 0 0 ad 0 0 0 0 0 0 0 10 0 0 0 -50 500 0 0 +50 500 0 0 0 E armor suit plate mail~ This armor was made especially for the Lord's Guard. @@ -200,7 +203,7 @@ A cooler rests here against one wall.~ ~ 15 0 0 0 0 a 0 0 0 0 0 0 0 200 5 0 0 -50 200 0 0 +50 200 0 0 0 E cooler~ It must be magically maintained, to keep all the food cold. @@ -212,7 +215,7 @@ The Lord's badge of office lays on the ground here.~ ~ 9 0 0 0 0 ak 0 0 0 0 0 0 0 7 0 0 0 -50 400 0 0 +50 400 0 0 0 E badge office~ This is the Lord's symbol of integrity and responsibility, the symbol of the @@ -231,7 +234,7 @@ A metal helm lies here.~ ~ 9 g 0 0 0 ae 0 0 0 0 0 0 0 6 0 0 0 -6 50 0 0 +6 50 0 0 0 #25619 wine glass wine~ a glass~ @@ -239,7 +242,7 @@ A glass of wine sits forgotten here.~ ~ 17 0 0 0 0 a 0 0 0 0 0 0 0 1 1 2 0 -2 500 0 0 +2 500 0 0 0 E glass~ This is a nice glass filled with the Lord's finest. @@ -251,7 +254,7 @@ A cup of tea sits here.~ ~ 17 0 0 0 0 a 0 0 0 0 0 0 0 1 1 11 0 -2 100 0 0 +2 100 0 0 0 E tea cup~ Looks good. Looks warm. Doesn't matter; it still looks good. @@ -263,7 +266,7 @@ A slice of pie is sitting here.~ ~ 19 0 0 0 0 a 0 0 0 0 0 0 0 2 0 0 0 -1 100 0 0 +1 100 0 0 0 E slice pie~ Whew! Looks like some good food! @@ -275,5 +278,5 @@ A key made of a strange grey metal has been left here.~ ~ 18 cdq 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -2 1 0 0 +2 1 0 0 0 $~ diff --git a/lib/world/obj/257.obj b/lib/world/obj/257.obj index ba6c602..4c7d9a9 100644 --- a/lib/world/obj/257.obj +++ b/lib/world/obj/257.obj @@ -5,7 +5,7 @@ Some fermented beer in a cracked bottle is here.~ ~ 17 0 0 0 0 a 0 0 0 0 0 0 0 50 50 1 0 -50 4 0 0 +50 4 0 0 0 #25701 bottle imported beer~ a bottle~ @@ -13,7 +13,7 @@ A bottle of imported beer has been left here.~ ~ 17 0 0 0 0 a 0 0 0 0 0 0 0 8 8 1 0 -10 5 0 0 +10 5 0 0 0 #25702 ale stout bottle malt liquor ale~ a bottle~ @@ -21,7 +21,7 @@ A dark bottle of stout malt liquor has been left here.~ ~ 17 0 0 0 0 a 0 0 0 0 0 0 0 8 8 3 0 -10 7 0 0 +10 7 0 0 0 #25703 firebreather blasco-s bottle revenge firebreather~ Blasco's Revenge~ @@ -29,7 +29,7 @@ A bottle of Blasco's Revenge has been left here.~ ~ 17 0 0 0 0 a 0 0 0 0 0 0 0 8 8 7 0 -10 5 0 0 +10 5 0 0 0 #25704 local speciality sally's special local~ a bottle of Sally's Special~ @@ -37,7 +37,7 @@ A dark bottle of Sally's Special has been left here.~ ~ 17 0 0 0 0 a 0 0 0 0 0 0 0 8 8 8 0 -10 5 0 0 +10 5 0 0 0 #25705 key dull metal~ a key of dull metal~ @@ -45,7 +45,7 @@ A key made of a dull metal is lying on the ground here.~ ~ 18 cdq 0 0 0 ao 0 0 0 0 0 0 0 3100 0 0 0 -1 1 0 0 +1 1 0 0 0 #25706 sunglasses mirrored glasses~ some mirrored sunglasses~ @@ -53,7 +53,7 @@ A pair of orange-tinted, mirrored sunglasses sit here.~ ~ 9 q 0 0 0 ae 0 0 0 0 0 0 0 1 0 0 0 -1 1 0 0 +1 1 0 0 0 E sunglasses glasses mirrored~ Lenses in the shape of rectangles, these orange-tinted mirrored sunglasses @@ -66,7 +66,7 @@ A tie dyed robe sits here.~ ~ 9 q 0 0 0 ad 0 0 0 0 0 0 0 3 0 0 0 -1 1 0 0 +1 1 0 0 0 E tie dyed robe~ Colored in every shade under the rainbow, this robe is sure to attract @@ -79,7 +79,7 @@ A round fishing hat has been left here.~ ~ 9 q 0 0 0 ae 0 0 0 0 0 0 0 1 0 0 0 -1 1 0 0 +1 1 0 0 0 E round fishing hat~ Round, rumpled, and covered in lures, this hat must have been someone's @@ -92,7 +92,7 @@ Some waybread has been put here.~ ~ 19 0 0 0 0 a 0 0 0 0 0 0 0 24 0 0 0 -1 5 0 0 +1 5 0 0 0 E waybread bread~ The waybread is the traditional feed of elves when traveling, they call it @@ -105,7 +105,7 @@ Some dried rations has been left here.~ ~ 19 0 0 0 0 a 0 0 0 0 0 0 0 18 0 0 0 -1 7 0 0 +1 7 0 0 0 #25711 apple~ an apple~ @@ -113,7 +113,7 @@ A nice looking delicious red apple has been left here.~ ~ 19 0 0 0 0 a 0 0 0 0 0 0 0 4 0 0 0 -1 2 0 0 +1 2 0 0 0 #25712 hoagie sandwich~ a hoagie~ @@ -121,7 +121,7 @@ A tasty looking hoagie has been dropped here.~ ~ 19 0 0 0 0 a 0 0 0 0 0 0 0 15 0 0 0 -1 5 0 0 +1 5 0 0 0 #25713 whisky shot bourbon whisky~ a shot~ @@ -129,7 +129,7 @@ A shot of bourbon is here.~ ~ 17 0 0 0 0 a 0 0 0 0 0 0 0 1 1 5 0 -5 5 0 0 +5 5 0 0 0 #25714 nachos nacho~ some nachos with cheese~ @@ -137,7 +137,7 @@ Some nachos have been left here.~ ~ 19 0 0 0 0 a 0 0 0 0 0 0 0 5 0 0 0 -1 5 0 0 +1 5 0 0 0 E nachos nacho~ They have cheese on them. Looks like one of The Goat's specials. @@ -149,7 +149,7 @@ A heaping chest of coins sits in the floor here.~ ~ 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -0 0 0 0 +0 0 0 0 0 #25716 bench~ the bench~ @@ -157,7 +157,7 @@ A white painted bench is standing here.~ ~ 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -0 0 0 0 +0 0 0 0 0 E bench~ It is a quite heavy but very comfortable bench. It is placed with its front @@ -171,7 +171,7 @@ A golden, glowing rack of armor and weapons rests here against one wall.~ ~ 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -0 0 0 0 +0 0 0 0 0 E glowing rack armor~ A golden broadsword, chain mail shirt, leggings, and helm rest on the rack. @@ -184,7 +184,7 @@ A menu from the Kitty Kat Club sits at your table.~ ~ 12 q 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -0 0 0 0 +0 0 0 0 0 E menu~ ****** THE KITTY KAT CLUB ****** @@ -205,7 +205,7 @@ A bag of gold coins sits here.~ ~ 15 0 0 0 0 a 0 0 0 0 0 0 0 50 0 0 0 -10 1 0 0 +10 1 0 0 0 #25720 dagger~ a dagger~ @@ -213,7 +213,7 @@ A dagger with a long thin blade is here.~ ~ 5 n 0 0 0 an 0 0 0 0 0 0 0 0 1 4 11 -1 10 0 0 +1 10 0 0 0 #25721 sword small~ a small sword~ @@ -221,7 +221,7 @@ A small sword lies here.~ ~ 5 n 0 0 0 an 0 0 0 0 0 0 0 0 1 6 11 -3 18 0 0 +3 18 0 0 0 #25722 aqua potion~ an aqua potion~ @@ -229,7 +229,7 @@ An aqua potion has been left here.~ ~ 10 a 0 0 0 a 0 0 0 0 0 0 0 1 16 -1 -1 -3 25 0 0 +3 25 0 0 0 #25723 club wooden~ a wooden club~ @@ -237,7 +237,7 @@ A simple looking wooden club is here.~ ~ 5 0 0 0 0 an 0 0 0 0 0 0 0 0 1 3 7 -3 8 0 0 +3 8 0 0 0 #25724 mace~ a mace~ @@ -245,7 +245,7 @@ A mace is here.~ ~ 5 0 0 0 0 an 0 0 0 0 0 0 0 0 1 7 5 -6 15 0 0 +6 15 0 0 0 #25725 flail large~ a flail~ @@ -253,7 +253,7 @@ A large flail is here.~ ~ 5 0 0 0 0 an 0 0 0 0 0 0 0 0 2 4 7 -6 25 0 0 +6 25 0 0 0 #25726 dark pin-striped suit~ a dark pin-striped suit~ @@ -261,7 +261,7 @@ A dark, pin-striped suit sits here.~ ~ 9 q 0 0 0 ad 0 0 0 0 0 0 0 5 0 0 0 -5 100 0 0 +5 100 0 0 0 #25727 brass knuckles~ some brass knuckles~ @@ -269,7 +269,7 @@ Some brass knuckles are here.~ ~ 5 nq 0 0 0 an 0 0 0 0 0 0 0 0 2 5 7 -5 1 0 0 +5 1 0 0 0 #25728 joint cigarette pot herb spleef~ a joint~ @@ -277,7 +277,7 @@ An un-smoked joint has been left here.~ ~ 12 abq 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -1 1 0 0 +1 1 0 0 0 #25729 nose plugs~ a pair of nose plugs~ @@ -285,7 +285,7 @@ A pair of nose plugs attached to a head strap have been left here.~ ~ 9 q 0 0 0 ae 0 0 0 0 0 0 0 0 0 0 0 -1 1 0 0 +1 1 0 0 0 #25730 torch~ a torch~ @@ -293,7 +293,7 @@ A large torch.~ ~ 1 0 0 0 0 ao 0 0 0 0 0 0 0 0 0 24 0 -1 3 0 0 +1 3 0 0 0 #25731 lantern brass~ a lantern~ @@ -301,7 +301,7 @@ A brass lantern is here.~ ~ 1 0 0 0 0 a 0 0 0 0 0 0 0 0 0 96 0 -1 7 0 0 +1 7 0 0 0 #25732 bag~ a bag~ @@ -309,7 +309,7 @@ A small bag is here.~ ~ 15 0 0 0 0 ao 0 0 0 0 0 0 0 50 0 0 0 -2 5 0 0 +2 5 0 0 0 #25733 backpack~ a backpack~ @@ -317,7 +317,7 @@ A backpack is here.~ ~ 15 0 0 0 0 ao 0 0 0 0 0 0 0 10 0 0 0 -5 10 0 0 +5 10 0 0 0 #25734 shoe horn~ a shoe horn~ @@ -325,7 +325,7 @@ A shoe horn has been left here.~ ~ 12 q 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -1 1 0 0 +1 1 0 0 0 #25735 fountain water~ the large fountain~ @@ -333,7 +333,7 @@ A large fountain with a statue of a man holding a sword aloft dominates the town ~ 23 cdeg 0 0 0 0 0 0 0 0 0 0 0 500 500 15 0 -505 0 0 0 +505 0 0 0 0 E large fountain statue~ It is a well crafted fountain, carved from a single piece of granite @@ -347,7 +347,7 @@ A sanitary footy sits on the ground.~ ~ 9 q 0 0 0 ag 0 0 0 0 0 0 0 1 0 0 0 -1 1 0 0 +1 1 0 0 0 #25737 whisky dirty glass rye whisky~ a dirty glass~ @@ -355,7 +355,7 @@ A dirty glass of rye is here.~ ~ 17 0 0 0 0 a 0 0 0 0 0 0 0 5 5 5 0 -10 5 0 0 +10 5 0 0 0 #25738 wine white glass wine~ a glass~ @@ -363,7 +363,7 @@ A glass of white wine is here.~ ~ 17 0 0 0 0 a 0 0 0 0 0 0 0 5 5 2 0 -10 15 0 0 +10 15 0 0 0 #25739 local speciality champagne local~ a champagne glass~ @@ -371,7 +371,7 @@ A champagn glass sits on the ground.~ ~ 17 0 0 0 0 a 0 0 0 0 0 0 0 4 4 8 0 -10 25 0 0 +10 25 0 0 0 #25740 jacket blue~ a blue jacket~ @@ -379,7 +379,7 @@ A blue jacket is lying on the floor.~ ~ 9 0 0 0 0 ad 0 0 0 0 0 0 0 5 0 0 0 -20 45 0 0 +20 45 0 0 0 #25741 leather gloves~ a pair of leather gloves~ @@ -387,7 +387,7 @@ A pair of leather gloves lie here.~ ~ 9 0 0 0 0 ah 0 0 0 0 0 0 0 3 0 0 0 -15 15 0 0 +15 15 0 0 0 #25742 shield wooden~ a shield~ @@ -395,7 +395,7 @@ A small wooden shield is lying on the ground.~ ~ 9 0 0 0 0 aj 0 0 0 0 0 0 0 2 0 0 0 -3 100 0 0 +3 100 0 0 0 #25743 pants pair black leather~ a pair of black leather pants~ @@ -403,7 +403,7 @@ A pair of black leather pants lie on the ground.~ ~ 9 0 0 0 0 af 0 0 0 0 0 0 0 5 0 0 0 -10 30 0 0 +10 30 0 0 0 #25744 helm leather~ a leather helm~ @@ -411,7 +411,7 @@ A leather helm is lying on the ground.~ ~ 9 0 0 0 0 ae 0 0 0 0 0 0 0 3 0 0 0 -20 240 0 0 +20 240 0 0 0 #25745 jacket scale~ a scale mail jacket~ @@ -419,7 +419,7 @@ A scale mail jacket is lying on the ground.~ ~ 9 0 0 0 0 ad 0 0 0 0 0 0 0 4 0 0 0 -40 1000 0 0 +40 1000 0 0 0 #25746 plate bronze breast~ a bronze breast plate~ @@ -427,7 +427,7 @@ A bronze breast plate is lying on the ground.~ ~ 9 0 0 0 0 ad 0 0 0 0 0 0 0 6 0 0 0 -50 700 0 0 +50 700 0 0 0 #25747 poster wanted~ a wanted poster~ @@ -435,7 +435,7 @@ A wanted poster hangs on the wall here.~ ~ 12 jklq 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -0 0 0 0 +0 0 0 0 0 E wanted poster~ The poster has no picture, only a short description: @@ -453,7 +453,7 @@ A wanted poster hangs on the wall here.~ ~ 12 jklq 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -0 0 0 0 +0 0 0 0 0 E wanted poster~ The poster has no picture, only a short description: @@ -471,7 +471,7 @@ A dustpan has been left here.~ ~ 12 b 0 0 0 ao 0 0 0 0 0 0 0 0 0 0 0 -2 2 0 0 +2 2 0 0 0 A 19 2 A @@ -482,8 +482,8 @@ a scroll of identify~ A scroll has carelessly been left here.~ ~ 2 g 0 0 0 ao 0 0 0 0 0 0 0 -12 -1 -1 -1 -1 200 0 0 +1 52 -1 -1 +1 5000 0 0 0 E scroll identify~ The scroll has a magic formula drawn upon it: @@ -503,7 +503,7 @@ A small yellow potion has carelessly been left here.~ ~ 10 g 0 0 0 ao 0 0 0 0 0 0 0 12 19 -1 -1 -1 20 0 0 +1 20 0 0 0 E potion yellow~ The potion has a small label 'Detect The Invisible'. @@ -515,7 +515,7 @@ A scroll has carelessly been left here.~ ~ 2 g 0 0 0 ao 0 0 0 0 0 0 0 12 42 -1 -1 -4 1000 0 0 +4 1000 0 0 0 E scroll recall~ The scroll has written a formulae of 'Word of Recall' upon it. @@ -527,7 +527,7 @@ A grey wand has carelessly been left here.~ ~ 3 g 0 0 0 ao 0 0 0 0 0 0 0 12 2 2 29 -2 400 0 0 +2 400 0 0 0 E wand grey~ The wand is an old dark grey stick. You notice a small symbol etched at @@ -545,7 +545,7 @@ A gnarled staff has been carelessly abondoned.~ ~ 4 g 0 0 0 ao 0 0 0 0 0 0 0 12 1 1 38 -17 700 0 0 +17 700 0 0 0 E staff gnarled~ The staff is made of old oak, and is around five feet long. It fits @@ -566,7 +566,7 @@ A metal staff has carelessly been left here.~ ~ 4 g 0 0 0 ao 0 0 0 0 0 0 0 10 3 3 15 -7 850 0 0 +7 850 0 0 0 E staff metal~ The staff is made of metals unknown to you. @@ -578,7 +578,7 @@ A heap of gold coins.~ ~ 20 0 0 0 0 a 0 0 0 0 0 0 0 1000 0 0 0 -50 1 0 0 +50 1 0 0 0 #25757 remove curse scroll~ a scroll of remove curse~ @@ -586,7 +586,7 @@ A scroll has been left here.~ ~ 2 0 0 0 0 a 0 0 0 0 0 0 0 1 35 -1 -1 -1 250 0 0 +1 250 0 0 0 #25758 pile slips deposit banks~ a deposit slip~ @@ -594,7 +594,7 @@ A pile of deposit slips sit here on a table.~ ~ 12 0 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -1 50 0 0 +1 50 0 0 0 #25759 pile slips slip withdrawal~ a withdrawal slip~ @@ -602,7 +602,7 @@ A pile of withdrawal slips sit here on a table.~ ~ 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -0 0 0 0 +0 0 0 0 0 #25760 raft~ a raft~ @@ -610,7 +610,7 @@ A raft has been left here.~ ~ 22 0 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -50 400 0 0 +50 400 0 0 0 E raft~ The raft looks very primitive. @@ -622,7 +622,7 @@ A canoe has been left here.~ ~ 22 0 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -32 200 0 0 +32 200 0 0 0 E canoe~ The canoe looks to be made from white ash. A strong but light wood that can @@ -635,7 +635,7 @@ A row boat has been left here.~ ~ 22 0 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -32 55 0 0 +32 55 0 0 0 #25763 rubber ducky floatation device~ a rubber ducky~ @@ -643,7 +643,7 @@ A floatation device has been left here.~ ~ 22 0 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -10 200 0 0 +10 200 0 0 0 E rubber ducky flotation device~ You have got to be kidding! No one would actually use this would they? @@ -657,7 +657,7 @@ A red lager has been left here.~ ~ 17 0 0 0 0 a 0 0 0 0 0 0 0 3 3 3 0 -8 5 0 0 +8 5 0 0 0 #25765 water cup water~ a cup~ @@ -665,7 +665,7 @@ A cup has been left here.~ ~ 17 0 0 0 0 a 0 0 0 0 0 0 0 3 3 0 0 -8 5 0 0 +8 5 0 0 0 #25766 bright green checkered yellow pants~ a bright checkered pants~ @@ -673,7 +673,7 @@ A pair of bright green and yellow checkered pants has been left here.~ ~ 9 0 0 0 0 af 0 0 0 0 0 0 0 2 0 0 0 -5 20 0 0 +5 20 0 0 0 E bright green yellow checkered pants~ Reading the tag in the back, you see that it was Made in Jareth, by Franz's @@ -686,7 +686,7 @@ A hot pink golfers cap with a ball in top rests in the ground.~ ~ 9 0 0 0 0 ae 0 0 0 0 0 0 0 1 0 0 0 -1 15 0 0 +1 15 0 0 0 #25768 red satin shirt~ a red satin shirt~ @@ -694,7 +694,7 @@ A red satin shirt lays on the ground.~ ~ 9 0 0 0 0 ad 0 0 0 0 0 0 0 2 0 0 0 -5 20 0 0 +5 20 0 0 0 #25769 blue suede shoes~ a pair of blue suede shoes~ @@ -702,7 +702,7 @@ A pair of blue suede shoes are here.~ ~ 9 0 0 0 0 ag 0 0 0 0 0 0 0 2 0 0 0 -1 20 0 0 +1 20 0 0 0 #25770 gloves stealing~ some black leather gloves~ @@ -710,7 +710,7 @@ A pair of black gloves have been left here.~ ~ 9 amnpq 0 0 0 ah 0 0 0 0 0 0 0 5 0 0 0 -5 700 0 0 +5 700 0 0 0 E stealing gloves~ Black, leather, with the fingers cut off, these gloves radiate power. @@ -724,7 +724,7 @@ A pair of low cut black boots are here.~ ~ 9 amnpq 0 0 0 ag 0 0 0 0 0 0 0 5 0 0 0 -5 600 0 0 +5 600 0 0 0 A 2 2 #25772 @@ -734,7 +734,7 @@ A wagon sits here.~ ~ 15 0 0 0 0 a 0 0 0 0 0 0 0 1000 0 -1 0 -15 200 0 0 +15 200 0 0 0 #25773 hand cart~ a hand cart~ @@ -742,7 +742,7 @@ A hand cart sits here.~ ~ 15 0 0 0 0 a 0 0 0 0 0 0 0 300 0 -1 0 -5 100 0 0 +5 100 0 0 0 #25774 carriage~ a carriage~ @@ -750,7 +750,7 @@ A carriage has been left here.~ ~ 15 0 0 0 0 a 0 0 0 0 0 0 0 1000 0 -1 0 -15 300 0 0 +15 300 0 0 0 #25775 tray donuts~ a tray of stale donuts~ @@ -758,7 +758,7 @@ A tray of stale donuts sits here.~ ~ 15 0 0 0 0 a 0 0 0 0 0 0 0 40 0 -1 0 -15 1 0 0 +15 1 0 0 0 #25776 syringe~ a syringe~ @@ -766,7 +766,7 @@ A syringe has been left here.~ ~ 3 bq 0 0 0 ao 0 0 0 0 0 0 0 1 5 5 15 -5 1 0 0 +5 1 0 0 0 #25777 pool table~ a pool table~ @@ -774,7 +774,7 @@ A beautiful regulation length pool table stands proudly in the center of the roo ~ 12 b 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -0 0 0 0 +0 0 0 0 0 #25778 hot tub 3 ft pool water~ Kaan's hot tub~ @@ -782,7 +782,7 @@ Kaan's hot tub is sunk into the northeast corner of the room.~ ~ 12 a 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -0 0 0 0 +0 0 0 0 0 #25779 water canteen water~ a canteen~ @@ -790,7 +790,7 @@ A canteen has been set on the ground here.~ ~ 17 0 0 0 0 a 0 0 0 0 0 0 0 45 45 15 0 -50 45 0 0 +50 45 0 0 0 #25780 jacque pinky finger~ Jacque's pinky finger~ @@ -798,7 +798,7 @@ Jacque the Jackal's pinky finger lies on the ground here.~ ~ 15 0 0 0 0 a 0 0 0 0 0 0 0 10 0 -1 0 -1 1000 0 0 +1 1000 0 0 0 E jacque pinky finger~ Is that a booger on the end? Yuck! @@ -810,7 +810,7 @@ A sign hangs on the wall here.~ ~ 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -0 0 0 0 +0 0 0 0 0 E sign~ This establishment will pay any being who gives blood a flat sum of gold in @@ -823,7 +823,7 @@ A sign hangs on the wall here.~ ~ 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -0 0 0 0 +0 0 0 0 0 E sign~ House Rules @@ -837,7 +837,7 @@ An empty vial has been left here.~ ~ 17 0 0 0 0 a 0 0 0 0 0 0 0 1 0 0 0 -1 1 0 0 +1 1 0 0 0 E vial~ It's just an empty vial. @@ -849,7 +849,7 @@ You see a piece of blank paper lying on the floor ...you might wish to write a n ~ 16 0 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -1 1 0 0 +1 1 0 0 0 #25785 sign wall~ a sign~ @@ -857,7 +857,7 @@ There is a sign hanging on the south wall.~ ~ 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -0 0 0 0 +0 0 0 0 0 E sign~ -Training Hall- @@ -871,7 +871,7 @@ There is a sign hanging on the wall here.~ ~ 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -0 0 0 0 +0 0 0 0 0 E sign~ -Library @@ -887,7 +887,7 @@ A large ruby lies on the ground, collecting dust.~ ~ 8 0 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -2 300 1 0 +2 300 1 0 0 #25788 diamond gem~ a glittering diamond~ @@ -895,7 +895,7 @@ A glittering diamond lies at your feet.~ ~ 8 0 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -8 634 1 0 +8 634 1 0 0 #25789 sapphire gem~ a brilliant sapphire~ @@ -903,7 +903,7 @@ A brilliant sapphire lies here, twinkling happily.~ ~ 8 0 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -2 723 0 0 +2 723 0 0 0 #25790 potion green deep~ a deep-green potion~ @@ -911,7 +911,7 @@ A deep-green potion has been left here.~ ~ 10 a 0 0 0 a 0 0 0 0 0 0 0 1 35 35 35 -2 20 0 0 +2 20 0 0 0 #25791 nuts berries~ some nuts and berries~ @@ -919,7 +919,7 @@ An assortment of nuts and berries have been left here.~ ~ 19 0 0 0 0 a 0 0 0 0 0 0 0 4 0 0 0 -2 10 0 0 +2 10 0 0 0 #25796 board social bulletin~ a social bulletin board~ @@ -927,15 +927,15 @@ A large, sociable bulletin board is mounted on a wall here.~ ~ 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -0 0 0 0 -E -box~ - If you can read this, the drop box is not working. -~ +0 0 0 0 0 E drop box message~ Use 'look box' to write a message. ~ +E +box~ + If you can read this, the drop box is not working. +~ #25797 board frozen bulletin~ a frozen bulletin board~ @@ -943,15 +943,15 @@ A large bulletin board is here, carved from a block of ice.~ ~ 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -0 0 0 0 -E -board~ - If you can read this, the board is not working. -~ +0 0 0 0 0 E freeze bulletin~ Use 'look board' to read the board. ~ +E +board~ + If you can read this, the board is not working. +~ #25798 board holy bulletin~ a holy bulletin board~ @@ -959,15 +959,15 @@ A large bulletin board is mounted on a wall here. It glows with a faint aura.~ ~ 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -0 0 0 0 -E -board~ - If you can read this, the board is not working. -~ +0 0 0 0 0 E holy bulletin~ Use 'look board' to read the board. ~ +E +board~ + If you can read this, the board is not working. +~ #25799 board bulletin~ a bulletin board~ @@ -975,13 +975,13 @@ A large bulletin board is mounted on a wall here.~ ~ 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -0 0 0 0 -E -board~ - If you can read this, the board is not working. -~ +0 0 0 0 0 E bulletin~ Use 'look board' to read the board. ~ +E +board~ + If you can read this, the board is not working. +~ $~ diff --git a/lib/world/obj/261.obj b/lib/world/obj/261.obj index b647d20..8160b53 100644 --- a/lib/world/obj/261.obj +++ b/lib/world/obj/261.obj @@ -1,11 +1,19 @@ #26100 -portrait~ -a portrait~ -One particulary gruesome piece done in a backdrop of flames catches your eye. Must be the face floating in the center of it, mouth open wide in a scream of pain, huge yellow teeth dripping blood.~ +painting portrait picture~ +a painting~ +A painting in bright, eye-catching colors hangs here.~ ~ 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -0 0 0 0 +0 0 0 0 0 +T 26101 +T 26102 +E +painting picture portrait~ + One particulary gruesome piece done in a backdrop of flames catches your eye. +Must be the face floating in the center of it, mouth open wide in a scream of +pain, huge yellow teeth dripping blood. +~ #26101 water pool water~ the glistening pool of water~ @@ -13,7 +21,7 @@ A glistening pool of water shines here in the mountain sun.~ ~ 23 0 0 0 0 0 0 0 0 0 0 0 0 1500 1500 15 0 -1505 0 0 0 +1505 0 0 0 0 E pool water~ Almost looks inviting enough to make you want to jump in! @@ -25,7 +33,7 @@ A black maid's dress lies crumpled on the floor here.~ ~ 9 0 0 0 0 ad 0 0 0 0 0 0 0 5 0 0 0 -1 600 0 0 +1 600 0 0 0 #26103 jade jewel~ a piece of jade~ @@ -33,7 +41,7 @@ A small jewel gleams here.~ ~ 8 0 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -1 1000 0 0 +1 1000 0 0 0 #26104 smock white~ a white maid's smock~ @@ -41,7 +49,7 @@ A maid's white smock is tossed carelessly in a corner.~ ~ 9 0 0 0 0 ak 0 0 0 0 0 0 0 5 0 0 0 -10 123 0 0 +10 123 0 0 0 E sculpture~ It is of a beautiful woman, straining beneath a heavy weight. She looks @@ -50,11 +58,11 @@ tired, with chiseled tears staining her cheeks. It makes you sad. #26105 blood shower blood~ a bloody shower~ -A shower stall runs, spraying blood from it's nozzle into it's basin.~ +A shower stall runs, spraying blood from its nozzle into its basin.~ ~ 17 0 0 0 0 0 0 0 0 0 0 0 0 10 10 13 0 -15 0 0 0 +0 0 0 0 0 #26106 amulet~ an amulet~ @@ -62,7 +70,7 @@ An amulet was hidden here.~ ~ 9 f 0 0 0 ac 0 0 0 0 0 0 0 6 0 0 0 -3 854 0 0 +3 854 0 0 0 A 4 3 A @@ -74,7 +82,7 @@ A bottle sits here.~ ~ 17 0 0 0 0 a 0 0 0 0 0 0 0 3 3 1 0 -8 1 0 0 +8 1 0 0 0 #26108 beer bottle dark beer~ a dark bottle~ @@ -82,7 +90,7 @@ A dark bottle of beer sits here.~ ~ 17 0 0 0 0 a 0 0 0 0 0 0 0 3 3 3 0 -8 1 0 0 +8 1 0 0 0 #26109 wine fine bottle wine~ a bottle~ @@ -90,7 +98,7 @@ There is a bottle of fine wine here.~ ~ 17 0 0 0 0 a 0 0 0 0 0 0 0 3 3 2 0 -8 1 0 0 +8 1 0 0 0 #26110 ale mug ale~ a mug~ @@ -98,7 +106,7 @@ A mug of foamy ale is here.~ ~ 17 0 0 0 0 a 0 0 0 0 0 0 0 3 3 4 0 -8 1 0 0 +8 1 0 0 0 #26111 whisky shot whiskey whisky~ a shot~ @@ -106,7 +114,7 @@ There is a small shot glass here.~ ~ 17 0 0 0 0 a 0 0 0 0 0 0 0 1 1 5 0 -1 1 0 0 +1 1 0 0 0 #26112 firebreather hot stuff bottle flaming firebreather~ a Flaming Bottle~ @@ -114,7 +122,7 @@ A bottle of Hot Stuff has been left here.~ ~ 17 0 0 0 0 a 0 0 0 0 0 0 0 3 3 7 0 -8 1 0 0 +8 1 0 0 0 #26113 local speciality marty's malt local~ a mug (Marty's Own Malt)~ @@ -122,7 +130,7 @@ A mug of Marty's Own Malt has been left here.~ ~ 17 0 0 0 0 a 0 0 0 0 0 0 0 3 3 8 0 -8 1 0 0 +8 1 0 0 0 #26114 coffee cup coffee~ a coffee cup~ @@ -130,7 +138,7 @@ There is a cup of coffee here.~ ~ 17 0 0 0 0 a 0 0 0 0 0 0 0 3 3 12 0 -8 9 0 0 +8 9 0 0 0 #26115 tea cup tea~ a cup~ @@ -138,7 +146,7 @@ There is a cup of tea here.~ ~ 17 0 0 0 0 a 0 0 0 0 0 0 0 3 3 11 0 -8 1 0 0 +8 1 0 0 0 #26116 shirt white~ a white shirt~ @@ -146,7 +154,7 @@ A white servant's shirt has been left here.~ ~ 9 0 0 0 0 ad 0 0 0 0 0 0 0 5 0 0 0 -1 1 0 0 +1 1 0 0 0 #26117 slacks black~ some black slacks~ @@ -154,16 +162,19 @@ A pait of black servant's slacks lay on the ground here.~ ~ 9 0 0 0 0 af 0 0 0 0 0 0 0 5 0 0 0 -1 1 0 0 +1 1 0 0 0 #26118 overcoat black~ a black overcoat~ There is a black overcoat here.~ -This looks almost to be a formal dinner jacket. ~ 9 0 0 0 0 ak 0 0 0 0 0 0 0 5 0 0 0 -1 1 0 0 +1 1 0 0 0 +E +coat overcoat~ + This looks almost to be a formal dinner jacket. +~ #26119 knife whittlin'~ a whittlin' knife~ @@ -171,7 +182,7 @@ A whittlin' knife is on the ground here.~ ~ 5 0 0 0 0 an 0 0 0 0 0 0 0 2 2 5 14 -1 1 0 0 +1 1 0 0 0 #26120 wood whittled~ some whittled wood~ @@ -179,7 +190,7 @@ A piece of whittled wood lays on the ground.~ ~ 11 0 0 0 0 ao 0 0 0 0 0 0 0 0 0 0 0 -1 20 0 0 +1 20 0 0 0 E food~ It is just random and assorted food. Don't ask questions. It is only a @@ -198,16 +209,20 @@ Some knitting needles lie here, forgotten.~ ~ 5 0 0 0 0 an 0 0 0 0 0 0 0 1 2 5 10 -1 1 0 0 +1 1 0 0 0 #26122 secret medallion Inna~ Inna's secret~ Inna's secret lies on the floor here.~ -It is a small medallion carved in a strange shape that really has no definition. ~ 11 bg 0 0 0 ac 0 0 0 0 0 0 0 0 0 0 0 -5 1 0 0 +5 1 0 0 0 +E +secret medallion~ + It is a small medallion carved in a strange shape that really has no +definition. +~ A 12 25 A @@ -221,5 +236,17 @@ A pair of diamond chip glasses lay on the ground.~ ~ 11 a 0 0 0 ae 0 0 0 0 0 0 0 0 0 0 0 -5 1 0 0 +5 1 0 0 0 +#26124 +painting portrait picture purgepic~ +a painting~ +A painting of flames hangs on the wall. Something seems to be missing.~ +~ +12 0 0 0 0 0 0 0 0 0 0 0 0 +0 0 0 0 +0 0 0 0 0 +E +painting picture portrait~ + There seems to be a large empty space in the center of the painting. +~ $~ diff --git a/lib/world/obj/262.obj b/lib/world/obj/262.obj index 8c009d8..3c97440 100644 --- a/lib/world/obj/262.obj +++ b/lib/world/obj/262.obj @@ -2,65 +2,83 @@ claws bear~ some bear's claws~ A terribly wicked looking set of bear's claws have been left here.~ -They look as if they might fit well into the palms of your hand - -maybe to use as weapon, hmm... ~ 5 0 0 0 0 ano 0 0 0 0 0 0 0 1 2 7 8 -10 200 0 10 +10 200 0 10 0 +E +claws bear~ + They look as if they might fit well into the palms of your hand - maybe to +use as weapon, hmm... +~ A 1 1 #26201 belt skin snake~ a snake skin belt~ A pile of rattlesnake skin has been dropped here.~ -The skin is naturally decorated by the diamonds that cover the skin of -most rattlesnakes from the forest area east of Midgaard. ~ 9 0 0 0 0 al 0 0 0 0 0 0 0 5 0 0 0 -6 40 0 7 +6 40 0 7 0 +E +belt skin snake~ + The skin is naturally decorated by the diamonds that cover the skin of most +rattlesnakes from the forest area east of Midgaard. +~ #26202 rattle snake~ a rattlesnake's rattle~ A severed rattle from a rattlesnake has been dropped here.~ -If there's a rattle here, then where's the rest of the snake? ~ 12 0 0 0 0 ao 0 0 0 0 0 0 0 0 0 0 0 -6 30 0 7 +6 30 0 7 0 +E +rattle snake~ + If there's a rattle here, then where's the rest of the snake? +~ A 17 -5 #26203 tooth wolf~ a Wolf's Tooth~ A wolf's tooth is on the ground.~ -It is slightly yellowed, but still razor sharp. ~ 9 0 0 0 0 ac 0 0 0 0 0 0 0 4 0 0 0 -4 200 0 12 +4 200 0 12 0 +E +tooth wolf~ + It is slightly yellowed, but still razor sharp. +~ #26204 paw wolf~ the Wolf's Paws~ A set of wolf's paws have been left here.~ -They seem like they would fit right over your own hands as a defense -against blows and an attack with the claws they still boast. ~ 9 0 0 0 0 ah 0 0 0 0 0 0 0 7 0 0 0 -10 300 0 12 +10 300 0 12 0 +E +paws wolf~ + They seem like they would fit right over your own hands as a defense against +blows and an attack with the claws they still boast. +~ A 19 1 #26205 necklace fang bear~ a Bear's Fang Necklace~ A necklace made from bear fangs has been left here.~ -It is long, curved, and scythe-like. ~ 9 0 0 0 0 ac 0 0 0 0 0 0 0 3 0 0 0 -3 100 0 13 +3 100 0 13 0 +E +necklace fang bear~ + It is long, curved, and scythe-like. +~ A 13 10 #26206 @@ -70,18 +88,21 @@ A furry, shaggy brown hide has been left here.~ ~ 9 0 0 0 0 ak 0 0 0 0 0 0 0 9 0 0 0 -18 20 0 15 +18 20 0 15 0 A 5 1 #26207 skull~ a bear skull~ A bear's skull shines with a strange brightness.~ -Strange that a bear's skull would shine with a light - must be enchanted. ~ 1 a 0 0 0 ao 0 0 0 0 0 0 0 0 0 200 0 -9 10 0 15 +9 10 0 15 0 +E +skull bear~ + Strange that a bear's skull would shine with a light - must be enchanted. +~ A 13 5 $~ diff --git a/lib/world/obj/264.obj b/lib/world/obj/264.obj index bf9653f..90de323 100644 --- a/lib/world/obj/264.obj +++ b/lib/world/obj/264.obj @@ -1,13 +1,16 @@ #26400 pool eternal~ the Pool of Eternal Life~ -The Pool of Eternal Life sits centered in the boulevard, a wondrous beacon of life and the pirsuit of the everlasting.~ -Deep in it's mirrored depths, you think you may be able to see something past -yourself, something dark, sinister. +The Pool of Eternal Life sits centered in the boulevard, a wondrous beacon of life and the pursuit of the everlasting.~ ~ 23 a 0 0 0 0 0 0 0 0 0 0 0 1000 1000 15 0 -1005 0 0 0 +0 0 0 0 0 +E +pool eternal life~ + Deep in it's mirrored depths, you think you may be able to see something past +yourself, something dark, sinister. +~ #26401 robe father~ the Robe of the Father~ @@ -15,7 +18,7 @@ A glowing robe is rumpled on the ground.~ ~ 9 0 0 0 0 ak 0 0 0 0 0 0 0 8 0 0 0 -7 1 0 30 +7 1 0 30 0 A 3 2 A @@ -29,7 +32,7 @@ A strange glowing ball has been left here.~ ~ 1 a 0 0 0 ao 0 0 0 0 0 0 0 0 0 -1 0 -10 1 0 0 +10 1 0 0 0 A 18 1 A @@ -41,7 +44,7 @@ A beautiful gown has been left here.~ ~ 9 b 0 0 0 ak 0 0 0 0 0 0 0 8 0 0 0 -10 1 0 40 +10 1 0 40 0 A 13 25 A @@ -53,7 +56,7 @@ A strange trinket of some sort has been left here.~ ~ 12 a 0 0 0 ao 0 0 0 0 0 0 0 0 0 0 0 -10 1 0 35 +10 1 0 35 0 A 17 -3 A @@ -65,7 +68,7 @@ A glowing mask is on the ground here.~ ~ 9 ahjo 0 0 0 a 0 0 0 0 0 0 0 5 0 0 0 -15 1 0 30 +15 1 0 30 0 A 5 2 #26406 @@ -75,7 +78,7 @@ A shimmering crown has been dropped here.~ ~ 11 a 0 0 0 ae 0 0 0 0 0 0 0 0 0 0 0 -10 1 0 40 +10 1 0 40 0 A 17 -6 A @@ -89,7 +92,7 @@ A molded fist made of an unknown material has been left here.~ ~ 5 ajmop 0 0 0 an 0 0 0 0 0 0 0 3 5 7 7 -8 1 0 45 +8 1 0 45 0 A 18 2 A @@ -103,7 +106,7 @@ A glowing song has been left here.~ ~ 12 adejop 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -3 1 0 25 +3 1 0 25 0 A 3 2 A @@ -117,7 +120,7 @@ A wide amulet in the shape of a teardrop has been dropped here.~ ~ 11 b 0 0 0 ac 0 0 0 0 0 0 0 0 0 0 0 -6 1 0 20 +6 1 0 20 0 A 20 -2 A @@ -129,7 +132,7 @@ Some leather wraps have been dropped here.~ ~ 9 hi 0 0 0 ai 0 0 0 0 0 0 0 6 0 0 0 -8 1 0 20 +8 1 0 20 0 A 6 3 A @@ -141,7 +144,7 @@ A ring with a teardrop insignia has been left here.~ ~ 11 ajmn 0 0 0 ab 0 0 0 0 0 0 0 0 0 0 0 -5 1 0 40 +5 1 0 40 0 A 18 2 A @@ -153,7 +156,7 @@ Some long strips of leather have been left here.~ ~ 11 0 0 0 0 ah 0 0 0 0 0 0 0 0 0 0 0 -2 550 0 20 +2 550 0 20 0 A 17 -5 A @@ -165,16 +168,16 @@ A fine jacket has been left here.~ ~ 9 0 0 0 0 ak 0 0 0 0 0 0 0 10 0 0 0 -8 800 0 20 +8 800 0 20 0 +E +buttons~ + The heavy buttons are engraved with small anchors. +~ E stately jacket~ The dark jacket is really quite nice. The material is smooth and clean. Heavy metal buttons are sewn in a straight line from top to bottom. ~ -E -buttons~ - The heavy buttons are engraved with small anchors. -~ A 23 2 #26415 @@ -184,7 +187,7 @@ Some soft, comfortable boots have been abandoned here.~ ~ 9 0 0 0 0 ag 0 0 0 0 0 0 0 4 0 0 0 -4 1 0 25 +4 1 0 25 0 E boots travelling~ These boots are typical of travellers. Lightweight and comfortable yet diff --git a/lib/world/obj/266.obj b/lib/world/obj/266.obj index bb08d16..c6cb6eb 100644 --- a/lib/world/obj/266.obj +++ b/lib/world/obj/266.obj @@ -2,11 +2,10 @@ collar black spiked~ a spiked collar~ A spiked collar has been dropped here.~ -If this is a dog's collar, then it must've been one huge dog. ~ 9 aj 0 0 0 ac 0 0 0 0 0 0 0 5 0 0 0 -10 1 0 18 +10 1 0 18 0 E collar black spiked~ If this is a dog's collar, then it must've been one huge dog. @@ -21,12 +20,10 @@ A cape night~ the Night Cape~ A black pile of cloth is in the ground.~ -This beautiful cape looks to be made from an unknown material, at least unknown -to this world. ~ 9 bjl 0 0 0 ak 0 0 0 0 0 0 0 6 0 0 0 -6 1 0 20 +6 1 0 20 0 E cape night~ This beautiful cape looks to be made from an unknown material, at least @@ -42,12 +39,10 @@ A gloves soul stealing~ the Gloves of Soul Stealing~ The Gloves of Soul Stealing have been dropped here.~ -These black chain mesh gloves have stolen many souls and taken them straight to -Hell. ~ 9 ajl 0 0 0 ah 0 0 0 0 0 0 0 8 0 0 0 -8 1 0 25 +8 1 0 25 0 E gloves soul stealing~ These black chain mesh gloves have stolen many souls and taken them straight @@ -63,11 +58,10 @@ A helm shimmering~ a shimmering helm~ A shimmering helm is the ground.~ -This ethereal helm shimmers faintly with arcane energies. ~ 9 aj 0 0 0 ae 0 0 0 0 0 0 0 9 0 0 0 -10 1 0 20 +10 1 0 20 0 E helm shimmering~ This ethereal helm shimmers faintly with arcane energies. @@ -80,11 +74,10 @@ A eyelets red glowing~ some glowing red eyelets~ Some glowing red eyelets are glowing on the floor.~ -They look as if they radiate evil's essence. ~ 9 a 0 0 0 ae 0 0 0 0 0 0 0 4 0 0 0 -3 1 0 15 +3 1 0 15 0 E eyelets red glowing~ They look as if they radiate evil's essence. @@ -99,11 +92,10 @@ A breast plate spectral~ a spectral breast plate~ A strange looking breast plate is here.~ -It is engraved and carved in intricate ancient symbols. ~ 9 a 0 0 0 ad 0 0 0 0 0 0 0 10 0 0 0 -15 1 0 20 +15 1 0 20 0 E breast plate spectral~ It is engraved and carved in intricate ancient symbols. @@ -113,12 +105,11 @@ A #26606 back pack~ a backpack~ -A strong looking brown leather backpack lays here on the floor.~ -Dusty and worn, it looks very usable. +A strong looking brown leather backpack lies here on the floor.~ ~ 15 0 0 0 0 ao 0 0 0 0 0 0 0 300 1 -1 0 -10 1 0 0 +10 1 0 0 0 E backpack pack~ Dusty and worn, it looks very usable. @@ -127,11 +118,10 @@ backpack pack~ stake wooden~ a wooden stake~ Someone left a wooden stake here.~ -It looks to have been fashioned more as a weapon than as a tool for anchoring. ~ 5 0 0 0 0 an 0 0 0 0 0 0 0 2 2 4 14 -5 1 0 0 +5 1 0 0 0 E stake wooden~ It looks to have been fashioned more as a weapon than as a tool for @@ -145,11 +135,10 @@ A garlic string~ a string of garlic~ A string of garlic has been left here.~ -It is long enough to be worn around neck or waist, take your pick. ~ 11 gi 0 0 0 acl 0 0 0 0 0 0 0 0 0 0 0 -7 1 0 0 +7 1 0 0 0 E garlic string~ It is long enough to be worn around neck or waist, take your pick. diff --git a/lib/world/obj/267.obj b/lib/world/obj/267.obj index 6ad916f..3988f88 100644 --- a/lib/world/obj/267.obj +++ b/lib/world/obj/267.obj @@ -5,7 +5,7 @@ A pretty pink taffeta dress lies crumpled on the ground.~ ~ 9 0 0 0 0 ak 0 0 0 0 0 0 0 1 0 0 0 -5 300 0 0 +5 300 0 0 0 E dress pink taffeta~ It's a beautifuly tailored pink dress. You would look quite nice in it. @@ -17,7 +17,7 @@ A pretty blue silk dress is getting wrinkled and dirty lying on the ground.~ ~ 9 0 0 0 0 ad 0 0 0 0 0 0 0 1 0 0 0 -5 300 0 0 +5 300 0 0 0 E dress blue silk~ It's a beautifully tailored silk dress. You would look smashing in it. @@ -29,7 +29,7 @@ A pretty white cotton dress has been tossed to the ground.~ ~ 9 0 0 0 0 ak 0 0 0 0 0 0 0 1 0 0 0 -5 300 0 0 +5 300 0 0 0 E dress white cotton~ It's a lovely cotton dress. You would look quite the woman in it. @@ -41,7 +41,7 @@ An ugly beige burlap dress looks very like a sack of potatoes on the ground.~ ~ 9 0 0 0 0 ak 0 0 0 0 0 0 0 1 0 0 0 -5 300 0 0 +5 300 0 0 0 E dress beige burlap~ Eyugh. Gross. You don't actually want to wear _this_, do you? @@ -53,7 +53,7 @@ A beautiful, swirling, multi-colored dress is getting soiled on the ground.~ ~ 9 0 0 0 0 ak 0 0 0 0 0 0 0 3 0 0 0 -5 700 0 0 +5 700 0 0 0 E dress swirling beautiful multi-colored~ The dress is made from many different colors, and just seems to flow more @@ -71,7 +71,7 @@ A talisman with the face of a demon on it has been thrown to the ground.~ ~ 4 aejlo 0 0 0 aco 0 0 0 0 0 0 0 30 3 3 7 -10 500 0 0 +10 500 0 0 0 E talisman demon-faced demon faced charming~ It has a picture of a disgustingly ugly daemon on it. It looks quite evil, @@ -85,7 +85,7 @@ A robe of leisure is on the ground.~ ~ 9 0 0 0 0 ad 0 0 0 0 0 0 0 7 0 0 0 -5 800 0 0 +5 800 0 0 0 E robe leisure~ Oh, my, you could just sink right into this robe. It looks so very @@ -102,7 +102,7 @@ A tar rattle just insists on your getting it.~ ~ 8 h 0 0 0 ao 0 0 0 0 0 0 0 0 0 0 0 -2 1000 0 0 +2 1000 0 0 0 E rattle tar~ Awww... Look at it! You just wnat to pick it right up and rattle it. @@ -118,7 +118,7 @@ A scroll with the description of a man screaming at the top of his lungs has bee ~ 2 gn 0 0 0 ao 0 0 0 0 0 0 0 20 30 30 30 -15 400 0 0 +15 400 0 0 0 E scroll fear~ It looks pretty frightening. @@ -130,7 +130,7 @@ A crown with very sharp spikes has been very carelessly left here to rust.~ ~ 9 egjlnp 0 0 0 ae 0 0 0 0 0 0 0 8 0 0 0 -20 750 0 0 +20 750 0 0 0 E crown spikes~ The hat itself is rather disconcerting. Huge, very sharp, razorlike spikes @@ -148,7 +148,7 @@ A black, bloodstained robe is crumpled on the floor.~ ~ 9 ejlnp 0 0 0 ak 0 0 0 0 0 0 0 7 0 0 0 -20 800 0 0 +20 800 0 0 0 E robe fear black blood stained bloodstained~ This strange robe seems to absorb the light around it. It's stained with the @@ -165,7 +165,7 @@ A ball and chain lies on the ground.~ ~ 14 cfglno 0 0 0 ag 0 0 0 0 0 0 0 0 0 0 0 -30 100 0 0 +30 100 0 0 0 E ball chain~ It's a huge steel bowling ball--looks to way several hundred kilograms--with @@ -182,7 +182,7 @@ Some manacles are on the ground.~ ~ 14 cfglno 0 0 0 ah 0 0 0 0 0 0 0 0 0 0 0 -15 100 0 0 +15 100 0 0 0 A 3 -3 A @@ -194,7 +194,7 @@ A cellkey has been hung on the wall.~ ~ 18 0 0 0 0 ao 0 0 0 0 0 0 0 1 0 0 0 -3 20 0 0 +3 20 0 0 0 #26714 knife butcher~ a huge butcher knife~ @@ -202,7 +202,7 @@ A huge butcher knife has been left on the ground.~ ~ 5 abejl 0 0 0 an 0 0 0 0 0 0 0 0 2 9 3 -26 1000 0 0 +26 1000 0 0 0 E knife butcher~ It looks quite effective as a knife. It's very sharp and has just the right @@ -219,7 +219,7 @@ A pair of pitch black armbands has been thrown to the ground.~ ~ 9 bgjlnp 0 0 0 ai 0 0 0 0 0 0 0 7 0 0 0 -10 400 0 0 +10 400 0 0 0 E armbands pitch plack~ These armbands are made from the same kind of stone the outer area of the @@ -235,7 +235,7 @@ A pair of pitch black leggings lie on the ground.~ ~ 9 agjln 0 0 0 af 0 0 0 0 0 0 0 4 0 0 0 -15 200 0 0 +15 200 0 0 0 E leggings pitch black~ The leggings are made from the same kind of stone the outer area of the @@ -252,7 +252,7 @@ A pair of pitch black boots lie on the ground.~ ~ 9 bgjlnp 0 0 0 ag 0 0 0 0 0 0 0 6 0 0 0 -15 300 0 0 +15 300 0 0 0 E boots pitch black~ The boots are made from the same kind of stone the outer area of the @@ -267,7 +267,7 @@ A pair of pitch black gloves are on the ground.~ ~ 9 bgjlnp 0 0 0 ah 0 0 0 0 0 0 0 7 0 0 0 -15 1000 0 0 +15 1000 0 0 0 E gloves pitch black~ The gloves are made from the same kind of stone the outer area of the @@ -282,7 +282,7 @@ The Blade of Terror has been thrown to the ground.~ ~ 5 aejl 0 0 0 an 0 0 0 0 0 0 0 0 4 6 3 -15 1000 0 0 +15 1000 0 0 0 E blade pitch black terror~ The blade is made from the same kind of stone the outer area of the @@ -299,7 +299,7 @@ A pitch black plate armor has been carelessly left behind.~ ~ 9 bgjlnp 0 0 0 ad 0 0 0 0 0 0 0 8 0 0 0 -20 1000 0 0 +20 1000 0 0 0 E armor pitch black plate~ The armor is made from the same kind of stone the outer area of the @@ -312,7 +312,7 @@ The Headdress of Terror has been dropped here.~ ~ 9 bgjlnp 0 0 0 ae 0 0 0 0 0 0 0 9 0 0 0 -30 1000 0 0 +30 1000 0 0 0 E hea268ress terror~ This hea268ress is made from the same metal as the Temple of Terror is made @@ -329,7 +329,7 @@ A ring of pitch-black metal is half-sticking out of the floor.~ ~ 8 bgjlnp 0 0 0 ab 0 0 0 0 0 0 0 0 0 0 0 -2 800 0 0 +2 800 0 0 0 E ring pitch black~ The ring is made from the same kind of stone the outer area of the @@ -344,7 +344,7 @@ A cloak of darkness is in a heap on the ground.~ ~ 9 bgjlnp 0 0 0 ac 0 0 0 0 0 0 0 5 0 0 0 -20 1000 0 0 +20 1000 0 0 0 E cloak darkness~ The material the cloak is made from just seems to suck the light right in. @@ -361,7 +361,7 @@ An armor made out of the irridescent scales of a dragon is on the floor.~ ~ 9 bdefjlp 0 0 0 ad 0 0 0 0 0 0 0 9 0 0 0 -25 900 0 0 +25 900 0 0 0 A 1 3 A @@ -373,7 +373,7 @@ A cat o' nine tails is on the ground here.~ ~ 5 bdghijkn 0 0 0 an 0 0 0 0 0 0 0 0 4 5 2 -20 920 0 20 +20 920 0 20 0 A 19 1 #26726 @@ -383,7 +383,7 @@ A pair of wire-rimmed spectacles is about to get crushed if it is left on the gr ~ 8 0 0 0 0 ae 0 0 0 0 0 0 0 0 0 0 0 -5 1000 0 0 +5 1000 0 0 0 #26727 key strangely shaped~ a strangely shaped key~ @@ -391,7 +391,7 @@ A strangely shaped key is lying on the ground.~ ~ 18 0 0 0 0 ao 0 0 0 0 0 0 0 1 0 0 0 -3 100 0 0 +3 100 0 0 0 #26728 key black pitch~ a pitch-black key~ @@ -399,7 +399,7 @@ A pitch-black key is lying on the ground.~ ~ 18 0 0 0 0 ao 0 0 0 0 0 0 0 1 0 0 0 -3 100 0 0 +3 100 0 0 0 #26729 key glass~ a transparent glass key~ @@ -407,7 +407,7 @@ A transparent glass key lies on the ground.~ ~ 18 0 0 0 0 ao 0 0 0 0 0 0 0 2 0 0 0 -3 100 0 0 +3 100 0 0 0 #26730 key stone~ a stone key~ @@ -415,7 +415,7 @@ A stone key lies on the ground.~ ~ 18 0 0 0 0 ao 0 0 0 0 0 0 0 1 0 0 0 -3 100 0 0 +3 100 0 0 0 #26731 key redwood~ a redwood key~ @@ -423,7 +423,7 @@ A redwood key lies on the ground.~ ~ 18 0 0 0 0 ao 0 0 0 0 0 0 0 2 0 0 0 -3 100 0 0 +3 100 0 0 0 #26732 key iron dull~ a dull iron key~ @@ -431,7 +431,7 @@ A dull iron key lies on the ground. *yawn*~ ~ 18 0 0 0 0 ao 0 0 0 0 0 0 0 1 0 0 0 -3 100 0 0 +3 100 0 0 0 #26733 key tiny~ a tiny key~ @@ -439,7 +439,7 @@ You almost miss a tiny key on the ground.~ ~ 18 0 0 0 0 ao 0 0 0 0 0 0 0 1 0 0 0 -3 100 0 0 +3 100 0 0 0 #26734 key burning~ a red-hot key~ @@ -447,7 +447,7 @@ A red-hot key glows brightly on the ground.~ ~ 18 0 0 0 0 ao 0 0 0 0 0 0 0 1 0 0 0 -3 100 0 0 +3 100 0 0 0 #26735 potion red glowing~ a glowing red potion~ @@ -455,7 +455,7 @@ A glowing red potion bubbles in a canister on the ground.~ ~ 10 0 0 0 0 ao 0 0 0 0 0 0 0 15 2 17 33 -3 1000 0 50 +3 1000 0 30 0 E potion red glowing~ It looks rather strange. Somehow you get the feeling it might not be a good @@ -468,7 +468,7 @@ A shining blue potion is in a canister on the ground.~ ~ 10 0 0 0 0 ao 0 0 0 0 0 0 0 20 18 18 18 -3 1000 0 0 +3 1000 0 0 0 E potion blue shining~ It looks informative. @@ -480,7 +480,7 @@ A green potion is in a canister on the ground.~ ~ 10 0 0 0 0 ao 0 0 0 0 0 0 0 15 29 29 29 -3 1000 0 0 +3 1000 0 0 0 E potion green~ It has a sign on it that reads, "drink me. " @@ -492,7 +492,7 @@ A purple potion of giant strength.~ ~ 10 0 0 0 0 ao 0 0 0 0 0 0 0 30 39 39 39 -3 1000 0 0 +3 1000 0 0 0 E potion purple~ A thin label says, "use this to wield heavy weapons. " @@ -504,7 +504,7 @@ A green cloak of wisdom is in a heap on the ground.~ ~ 9 aghjl 0 0 0 ac 0 0 0 0 0 0 0 3 0 0 0 -3 1000 0 30 +3 1000 0 30 0 E cloak wisdom~ It's of a silvery metal, and practically eminates magic. @@ -520,7 +520,7 @@ A hazel cloak of forgetfulness is in a big heap on the ground.~ ~ 9 aghjl 0 0 0 ac 0 0 0 0 0 0 0 3 0 0 0 -3 1000 0 0 +3 1000 0 0 0 E cloak forgetfulness~ It's of a strange hazel material, and doesn't look particularly helpful. diff --git a/lib/world/obj/27.obj b/lib/world/obj/27.obj index 188d072..2a6ca95 100644 --- a/lib/world/obj/27.obj +++ b/lib/world/obj/27.obj @@ -5,7 +5,7 @@ A large iron pick has been dropped here.~ ~ 5 0 0 0 0 an 0 0 0 0 0 0 0 2 3 5 14 -10 200 0 1 +10 200 0 1 0 E large iron pick~ This large pick looks incredibly strong and heavy. Small gashes and @@ -18,18 +18,18 @@ A glistening black axe is lying here.~ ~ 5 agj 0 0 0 an 0 0 0 0 0 0 0 2 2 6 3 -5 100 0 5 +5 100 0 5 0 +E +evil runes~ + The runes are unreadable but unmistakably Khan-li in origin, testifying to +the evil magic bestowed upon this weapon. +~ E blackened axe black glistening~ This incredibly sharp axe looks to be made of some normal metal which has then been blackened with magic. Only the handle appears naturally dark, carved out of glistening obsidian and inscribed with evil runes. ~ -E -evil runes~ - The runes are unreadable but unmistakably Khan-li in origin, testifying to -the evil magic bestowed upon this weapon. -~ A 1 2 A @@ -43,7 +43,7 @@ A trickle of water snakes its way slowly along the grooves in the floor.~ ~ 23 g 0 0 0 0 0 0 0 0 0 0 0 100 100 0 0 -105 0 0 0 +105 0 0 0 0 E trickle water~ This trickle of water is slightly murky from particles of dust and rubble, @@ -56,7 +56,7 @@ phosphorescent mushroom fungi fungus~ ~ 1 0 0 0 0 ao 0 0 0 0 0 0 0 0 0 -1 0 -3 5 0 1 +3 5 0 1 0 E phosphorescent mushroom fungi fungus~ Smooth and fragile to the touch, this tiny domed mushroom glows faintly all @@ -69,7 +69,7 @@ dark red pool liquid~ ~ 23 0 0 0 0 0 0 0 0 0 0 0 0 50 50 0 1 -55 0 0 0 +55 0 0 0 0 E dark red pool liquid~ This pool has the disturbing colour of blood but appears to be water @@ -84,7 +84,7 @@ A miniature corked bottle lies here.~ ~ 10 g 0 0 0 a 0 0 0 0 0 0 0 10 48 43 35 -5 1000 0 0 +5 1000 0 0 0 E miniature corked bottle fairy tears~ This tiny glimmering bottle is of fairy make, fragile crystal reflecting the @@ -98,7 +98,34 @@ A ragged book has been left here.~ ~ 12 cq 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -5 1 0 0 +5 1 0 0 0 +E +1~ + @G +@gEntry 1@n + I have lost all interest in keeping this diary. Since the sorceress has +taken over, life has not been worth writing about. I shall instead record +anything I observe that may aid in her demise, though it will mean my death +should this book be found. +~ +E +2~ + @G +@gEntry 2@n + Someone came to help us today, he told me he knew how to destroy the +sorceress once and for all. I thought he would be the one to succeed but he +was killed by the toothy one. Now the abominable creature has holed itself +into a cave from which there is no return... or so it is claimed. +~ +E +3~ + @G +@gEntry 3@n + Somehow I fear this may be my last entry. I have been recruited, along with +several others for a secret task by the sorceress' evil bird. What the task is +I do not yet know, but I know that the sorceress has a particular way of +keeping her secrets, and it does not involve the survival of witnesses. +~ E ragged diary~ This dark leather book is almost falling apart, although there appears to be @@ -107,30 +134,6 @@ into the cover. (type look 1, 2, or 3 to view pages) ~ -E -3~ -@gEntry 3@n - Somehow I fear this may be my last entry. I have been recruited, along with -several others for a secret task by the sorceress' evil bird. What the task is -I do not yet know, but I know that the sorceress has a particular way of -keeping her secrets, and it does not involve the survival of witnesses. -~ -E -2~ -@gEntry 2@n - Someone came to help us today, he told me he knew how to destroy the -sorceress once and for all. I thought he would be the one to succeed but he -was killed by the toothy one. Now the abominable creature has holed itself -into a cave from which there is no return... or so it is claimed. -~ -E -1~ -@gEntry 1@n - I have lost all interest in keeping this diary. Since the sorceress has -taken over, life has not been worth writing about. I shall instead record -anything I observe that may aid in her demise, though it will mean my death -should this book be found. -~ #2707 carcass stone~ the stone carcass of a sad-looking memlin~ @@ -138,7 +141,7 @@ The stone carcass of a memlin is lying here.~ ~ 15 0 0 0 0 0 0 0 0 0 0 0 0 50 0 -1 0 -0 0 0 0 +0 0 0 0 0 E stone carcass~ This is the perfect form of a crumpled memlin corpse, one of the many diggers @@ -153,7 +156,7 @@ A Goethite shackle lies here.~ ~ 11 ag 0 0 0 am 0 0 0 0 0 0 0 0 0 0 0 -7 400 0 1 +7 400 0 1 0 T 2710 E goethite shackle~ @@ -169,7 +172,7 @@ A bejewelled crystal key is lying here.~ ~ 18 cdgq 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -2 1 0 0 +2 1 0 0 0 E bejewelled crystal key~ This sparkling key catches the light perfectly, giving it a rainbow hue. A @@ -183,7 +186,7 @@ A @rc@na@rn@nd@ry@ns@rt@ni@rc@nk lies here~ ~ 19 0 0 0 0 a 0 0 0 0 0 0 0 50 0 0 0 -1 1 0 0 +1 1 0 0 0 #2711 dark visored helmet~ a dark visored helmet~ @@ -191,7 +194,7 @@ A dark visored helmet is lying here.~ ~ 9 gj 0 0 0 ae 0 0 0 0 0 0 0 2 0 0 0 -6 200 0 5 +6 200 0 5 0 E dark visored helmet~ This dark helmet glimmers various shades of blue and green when turned in @@ -205,7 +208,7 @@ An irridescent breastplate is lying here.~ ~ 9 gj 0 0 0 ad 0 0 0 0 0 0 0 2 0 0 0 -6 200 0 5 +6 200 0 5 0 E irridescent breastplate plate~ This breastplate is a deep inky black that shimmers irridescent green and @@ -219,7 +222,7 @@ A pair of ink-black boots stand here.~ ~ 9 gj 0 0 0 ag 0 0 0 0 0 0 0 2 0 0 0 -6 200 0 5 +6 200 0 5 0 E ink black boots ink-black~ These thigh-high boots are plated and jointed at the knee, allowing for @@ -233,7 +236,7 @@ A leathery pouch is lying here.~ ~ 17 0 0 0 0 ao 0 0 0 0 0 0 0 10 10 0 0 -15 50 0 1 +15 50 0 1 0 E leathery water pouch~ Apparantly made for holding water, this tan-coloured leather has been @@ -246,7 +249,7 @@ A large round bench sits in the center of the room.~ ~ 23 0 0 0 0 0 0 0 0 0 0 0 0 50 50 15 0 -55 0 0 0 +55 0 0 0 0 E fountain bubbling~ Sculpted from glass and filled with smooth round pebbles, the water @@ -259,7 +262,7 @@ a @Mfragrant flower@n~ ~ 12 q 0 0 0 ao 0 0 0 0 0 0 0 0 0 0 0 -1 1 0 0 +1 1 0 0 0 E fragrant flower~ Various shades of magenta and purple, this flower has a large golden stamen @@ -273,7 +276,7 @@ An unfinished object is lying here.~ ~ 11 0 0 0 0 am 0 0 0 0 0 0 0 0 0 0 0 -1 1 0 0 +1 1 0 0 0 T 2722 #2719 griffin's tears clear bottle~ @@ -282,7 +285,7 @@ A bottle of clear liquid lies here.~ ~ 10 gkq 0 0 0 ao 0 0 0 0 0 0 0 12 28 28 1 -2 100 0 0 +2 100 0 0 0 E Griffin's Tears clear liquid small bottle~ This small bottle is round with a cork tightly sealing it as if the liquid @@ -295,17 +298,17 @@ A mouldy puddle stagnates in the corner.~ ~ 15 0 0 0 0 0 0 0 0 0 0 0 0 50 5 -1 0 -0 0 0 0 -E -mouldy puddle~ - This looks like it may have once been water, but has turned into a greenish -glob of undrinkable slime from the influence of mould and various fungi. -~ +0 0 0 0 0 E loose floorboards~ These floorboards look a little loose, as though they have been pried open and set carefully back into place. ~ +E +mouldy puddle~ + This looks like it may have once been water, but has turned into a greenish +glob of undrinkable slime from the influence of mould and various fungi. +~ #2721 white bone key~ a white bone key~ @@ -313,7 +316,7 @@ A white key lies here.~ ~ 18 q 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -1 1 0 0 +1 1 0 0 0 E white bone key~ This tiny white key has been carefully carved from a single curved bone, the @@ -326,7 +329,7 @@ A bubbling hot spring flows here.~ ~ 23 0 0 0 0 0 0 0 0 0 0 0 0 99 99 0 0 -104 0 0 0 +104 0 0 0 0 E bubbling hot spring~ This spring flows lazily through the cavern, its heat evidenced by the @@ -339,7 +342,7 @@ A small doll lies crumpled on the ground.~ ~ 8 ciq 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -3 1 0 3 +3 1 0 3 0 T 2729 E small doll~ @@ -355,7 +358,7 @@ A @Rfirey spine@n lies here.~ ~ 5 0 0 0 0 an 0 0 0 0 0 0 0 2 3 9 14 -3 300 0 0 +3 300 0 0 0 E firey spine~ This long sharp spine seems to glisten slightly as though recently hewn from @@ -369,7 +372,7 @@ The massive stone skull of a dragon sits ominously on the altar.~ ~ 15 0 0 0 0 0 0 0 0 0 0 0 0 99 0 -1 0 -0 0 0 0 +0 0 0 0 0 E massive stone dragon skull~ This enormous stone skull appears to have come from an actual dragon corpse. @@ -384,7 +387,7 @@ A broken shard of glass lies here.~ ~ 8 gq 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -1 1 0 0 +1 1 0 0 0 T 2732 E broken shard glass~ @@ -399,7 +402,7 @@ glowing blue shard glass~ ~ 8 gq 0 0 0 ac 0 0 0 0 0 0 0 0 0 0 0 -1 1 0 0 +1 1 0 0 0 T 2739 E glowing blue shard glass~ @@ -418,7 +421,7 @@ glowing red shard glass~ ~ 8 gq 0 0 0 ac 0 0 0 0 0 0 0 0 0 0 0 -1 1 0 0 +1 1 0 0 0 T 2740 E glowing red shard glass~ @@ -437,7 +440,7 @@ glowing green shard glass~ ~ 8 gq 0 0 0 ac 0 0 0 0 0 0 0 0 0 0 0 -1 1 0 0 +1 1 0 0 0 T 2741 E glowing green shard glass~ @@ -456,7 +459,7 @@ glowing purple shard glass~ ~ 8 gq 0 0 0 ac 0 0 0 0 0 0 0 0 0 0 0 -1 1 0 0 +1 1 0 0 0 T 2742 E glowing purple shard glass~ @@ -475,7 +478,7 @@ A test quiver is lying here.~ ~ 15 0 0 0 0 a 0 0 0 0 0 0 0 99 0 -1 0 -1 1 0 0 +1 1 0 0 0 #2732 test bow~ a test bow~ @@ -483,7 +486,7 @@ A test bow is lying here~ ~ 12 0 0 0 0 an 0 0 0 0 0 0 0 0 0 0 0 -1 1 0 0 +1 1 0 0 0 #2733 test arrow~ a test arrow~ @@ -491,7 +494,7 @@ A test arrow is lying here.~ ~ 7 0 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -1 1 0 0 +1 1 0 0 0 #2734 little bundle white flowers~ a little bundle of white flowers~ @@ -499,7 +502,7 @@ A little bundle of white flowers has been placed here.~ ~ 12 0 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -1 30 0 0 +1 30 0 0 0 E little bundle white flowers~ These flowers have tiny star-shaped heads that seem an almost luminous @@ -513,7 +516,7 @@ bright circle~ ~ 12 g 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -0 0 0 0 +0 0 0 0 0 E bright circle~ This glowing circle has clear magical properties, its surface shimmering as @@ -527,7 +530,7 @@ A bottle of vodka stands here.~ ~ 17 0 0 0 0 ao 0 0 0 0 0 0 0 10 10 7 0 -10 1 0 0 +10 1 0 0 0 #2737 empty~ a buggy trigger~ @@ -535,7 +538,7 @@ A buggy trigger is wreaking havoc here.~ ~ 0 0 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -1 1 0 0 +1 1 0 0 0 #2738 suspended orb glowing water~ @Ca suspended orb of glowing water@n~ @@ -543,7 +546,7 @@ suspended orb glowing water~ ~ 1 cdgq 0 0 0 ao 0 0 0 0 0 0 0 0 0 -1 0 -1 1 1 0 +1 1 1 0 0 T 2794 E suspended orb glowing water~ @@ -558,7 +561,7 @@ A broken pick lies discarded on the floor.~ ~ 13 q 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -2 1 0 0 +2 1 0 0 0 E broken pick~ This pick seems newly built, though the iron head has already been shattered @@ -571,7 +574,7 @@ A single black feather lies on the ground.~ ~ 13 0 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -1 1 0 0 +1 1 0 0 0 E single black feather~ This large and beautiful feather is perfectly black, glistening slightly @@ -585,7 +588,7 @@ A wrinkled apron lies here, covered with various stains.~ ~ 15 0 0 0 0 al 0 0 0 0 0 0 0 10 0 -1 0 -1 50 0 0 +1 50 0 0 0 E apron stained wrinkled~ This looks like your average kitchen apron, though rather ragged and @@ -600,7 +603,7 @@ A swirling Tor hovers here, distorting everything around it.~ ~ 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -0 0 0 0 +0 0 0 0 0 E swirling tor Tor~ This massive black sphere hovers effortlessly in mid-air, strange colours and @@ -616,7 +619,7 @@ A cruel silvery blade glistens here.~ ~ 5 j 0 0 0 an 0 0 0 o 0 0 0 2 3 5 3 -2 500 2 0 +2 500 2 0 0 E sacrificial blade cruel silvery~ This long, curving blade is razor sharp and glistens silver in the light, @@ -631,7 +634,7 @@ A proud metal sculpture stands unyieldingly in the center of the room.~ ~ 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -0 0 0 0 +0 0 0 0 0 E proud metal sculpture~ This beautifully forged abstract metal sculpture is seamless and flowing as @@ -646,7 +649,7 @@ A flickering flame hovers warily above the ground.~ ~ 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -0 0 0 0 +0 0 0 0 0 E flickering flame~ This large flame is the pure scarlet colour of unpolluted fire, dancing and @@ -661,7 +664,7 @@ A set of silver scales tips continuously from one side to the other.~ ~ 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -0 0 0 0 +0 0 0 0 0 E set silver balancing scales~ Expertly forged and polished until shimmering, these beautiful scales are an @@ -676,7 +679,7 @@ A long piece of white fabric lies crumpled here.~ ~ 11 0 0 0 0 ad 0 0 0 0 0 0 0 0 0 0 0 -1 100 0 0 +1 100 0 0 0 E long simple garment piece white fabric~ This simply sewn piece of flowing white cloth looks light to the touch and @@ -692,7 +695,7 @@ A delicate piece of white material lies here.~ ~ 11 0 0 0 0 ad 0 0 0 0 0 0 0 0 0 0 0 -1 100 0 0 +1 100 0 0 0 E delicate piece white gown material~ This fragile shimmering dress is made of fine silk, so delicate the slightest @@ -708,7 +711,7 @@ A tiny opal lies here, attached to a fragile gold chain.~ ~ 8 0 0 0 0 ac 0 0 0 0 0 0 0 0 0 0 0 -1 200 0 0 +1 200 0 0 0 E tiny opal pendant gold chain~ A tiny fire opal lies embedded in a delicate circle of gold, its smooth white @@ -725,7 +728,7 @@ A grey tunic is lying here.~ ~ 11 0 0 0 0 ad 0 0 0 0 0 0 0 0 0 0 0 -1 25 0 0 +1 25 0 0 0 E simple grey tunic~ This modest garment is a light slate grey in colour, made of delicate, @@ -740,7 +743,7 @@ A rope-like cord is lying here.~ ~ 11 0 0 0 0 al 0 0 0 0 0 0 0 0 0 0 0 -1 25 0 0 +1 25 0 0 0 E rope-like cord belt~ This long woven cord has been woven from a very rough and durable brown @@ -756,7 +759,7 @@ A faded brown shirt lies crumpled here.~ ~ 11 0 0 0 0 ad 0 0 0 0 0 0 0 0 0 0 0 -1 25 0 0 +1 25 0 0 0 E faded brown shirt~ This short sleeved garment is made of very light and airy material that looks @@ -771,7 +774,7 @@ A dusty white vest lies forgotten here.~ ~ 11 0 0 0 0 ad 0 0 0 0 0 0 0 0 0 0 0 -1 25 0 0 +1 25 0 0 0 E dusty white vest~ This simple, loose-fitting vest is made of comfortable breathable material, @@ -787,7 +790,7 @@ A pair of worn leather pants lies discarded here.~ ~ 11 0 0 0 0 af 0 0 0 0 0 0 0 0 0 0 0 -1 25 0 0 +1 25 0 0 0 E worn leather pants~ These durable pants have been made from some type of thin hide, well-made @@ -803,7 +806,7 @@ A pair of tan trousers lie here gathering dust.~ ~ 11 0 0 0 0 af 0 0 0 0 0 0 0 0 0 0 0 -1 25 0 0 +1 25 0 0 0 E pair tan trousers~ These light coloured trousers are partially darkened by patches of dried mud @@ -821,7 +824,7 @@ Some loose-fitting breeches have been dumped here.~ ~ 11 0 0 0 0 af 0 0 0 0 0 0 0 0 0 0 0 -1 25 0 0 +1 25 0 0 0 E loose-fitting breeches~ These large breeches have been designed for maximum ease of movement, @@ -837,7 +840,7 @@ Some tattered sandals lie here.~ ~ 11 0 0 0 0 ag 0 0 0 0 0 0 0 0 0 0 0 -1 25 0 0 +1 25 0 0 0 E some tattered sandals~ These roughly stitched sandals seem to have been crudely thrown together from @@ -853,7 +856,7 @@ Some plain leather shoes have been dropped here.~ ~ 11 0 0 0 0 ag 0 0 0 0 0 0 0 0 0 0 0 -1 25 0 0 +1 25 0 0 0 E plain leather shoes~ Dusty and ragged, these worn out shoes are reaching the end of their possible @@ -869,7 +872,7 @@ A frayed belt is lying here.~ ~ 11 0 0 0 0 al 0 0 0 0 0 0 0 0 0 0 0 -1 25 0 0 +1 25 0 0 0 E frayed belt~ This belt looks almost about to snap, pieces of unravelling thread sticking @@ -885,7 +888,7 @@ Some threadbare boots lie discarded here.~ ~ 11 0 0 0 0 ag 0 0 0 0 0 0 0 0 0 0 0 -1 25 0 0 +1 25 0 0 0 E threadbare boots~ Made of rawhide and stitched tightly with black threads, there seems to be @@ -902,7 +905,7 @@ Some dirty pieces of wound cloth lie here.~ ~ 11 0 0 0 0 ah 0 0 0 0 0 0 0 0 0 0 0 -1 25 0 0 +1 25 0 0 0 E dirty pieces wound cloth~ This long piece of filthy cloth has been wound into a sort of bandage, it @@ -917,7 +920,7 @@ A dusty storage crate stands against the wall.~ ~ 15 0 0 0 0 0 0 0 0 0 0 0 0 99 0 -1 0 -0 0 0 0 +0 0 0 0 0 E crate dusty storage~ This small wooden box looks like it once held tools although now there is not @@ -931,7 +934,7 @@ A blue patchwork dress lies here.~ ~ 11 0 0 0 0 ad 0 0 0 0 0 0 0 0 0 0 0 -1 25 0 0 +1 25 0 0 0 E blue patchwork dress~ This simple but pretty dress has been sewn together from patches of leftover @@ -948,7 +951,7 @@ A peach-coloured dress lies crumpled here.~ ~ 11 0 0 0 0 ad 0 0 0 n 0 0 0 0 0 0 0 -1 30 0 0 +1 30 0 0 0 E peach coloured dress~ This soft dress is a little faded, but still a pretty peach colour, most of @@ -967,28 +970,33 @@ A silver-leafed book lies here.~ ~ 12 cdq 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -1 1 0 0 +1 1 0 0 0 E -3 three~ - THIRD AGE - AGE OF REBIRTH +silver-leafed book time~ + This beautiful shimmering book is bound with leather and overlaid with fine +silver leafing. Carefully scrawled letters glow vaguely phosphorescent on the +cover, spelling out Book of Time. There appears to be three chapters (look 1, +2, or 3). +~ +E +1 one~ + FIRST AGE - AGE OF SORROW -This is an accounting of things future, the third age. + This is an accounting of things past, the first age. -With the canvass wiped clean and the hearts of the Cui weighed heavy with -grief and regret, they will invest their last energies in creating a new race. A -form of life that embodies the whole scope of the balance, having the ability to -sway itself to dark or light as it pleases. +The first efforts of the Cui in shaping their world resulted in the separating +of Denuo into two major root forms - Khan'li, those of darkness, and Dynar, +those of light, the intention being that the interactions between the two would +allow for motion of forces whilst keeping the balance relatively stable. -The internal nature of these opposing forces means that the race will have to -keep peace within itself or suffer complete self-inflicted destruction. Thus, -along with the power to choose, this life will have the burning desire of its -Cui makers to continue itself, to survive, to flourish and grow. +However, the Cui were not prepared for the outright carnage that resulted. +Dynar and Khan'li both working to slaughter the other and spilling oceans of +blood, destroying many of their sub-races that Cui had sacrificed themselves to +create. -With only one of the Cui remaining, this race is left almost entirely to its own -devices, only a few perceiving and heeding the whisperings of their sole -remaining parent and the occassional Ve offspring. - -Beyond this point no speaking creature can see. +Dismayed, the Cui sought to make peace between the two, realising that all +they had worked for was about to destroy itself. Finally, they sought to make +a more drastic change... ~ E @@ -1020,32 +1028,27 @@ and uninhabited the third age will begin. ~ E -1 one~ - FIRST AGE - AGE OF SORROW +3 three~ + THIRD AGE - AGE OF REBIRTH - This is an accounting of things past, the first age. +This is an accounting of things future, the third age. -The first efforts of the Cui in shaping their world resulted in the separating -of Denuo into two major root forms - Khan'li, those of darkness, and Dynar, -those of light, the intention being that the interactions between the two would -allow for motion of forces whilst keeping the balance relatively stable. +With the canvass wiped clean and the hearts of the Cui weighed heavy with +grief and regret, they will invest their last energies in creating a new race. A +form of life that embodies the whole scope of the balance, having the ability to +sway itself to dark or light as it pleases. -However, the Cui were not prepared for the outright carnage that resulted. -Dynar and Khan'li both working to slaughter the other and spilling oceans of -blood, destroying many of their sub-races that Cui had sacrificed themselves to -create. +The internal nature of these opposing forces means that the race will have to +keep peace within itself or suffer complete self-inflicted destruction. Thus, +along with the power to choose, this life will have the burning desire of its +Cui makers to continue itself, to survive, to flourish and grow. -Dismayed, the Cui sought to make peace between the two, realising that all -they had worked for was about to destroy itself. Finally, they sought to make -a more drastic change... +With only one of the Cui remaining, this race is left almost entirely to its own +devices, only a few perceiving and heeding the whisperings of their sole +remaining parent and the occassional Ve offspring. + +Beyond this point no speaking creature can see. -~ -E -silver-leafed book time~ - This beautiful shimmering book is bound with leather and overlaid with fine -silver leafing. Carefully scrawled letters glow vaguely phosphorescent on the -cover, spelling out Book of Time. There appears to be three chapters (look 1, -2, or 3). ~ #2766 strip white meat~ @@ -1054,7 +1057,7 @@ A strip of white meat has been left here to rot.~ ~ 19 0 0 0 0 a 0 0 0 0 0 0 0 10 0 0 0 -1 10 0 0 +1 10 0 0 0 E strip white meat~ This long piece of white flesh is fresh and healthy-looking. Apparantly some @@ -1067,7 +1070,7 @@ A piece of salted, dried meat lies here.~ ~ 19 0 0 0 0 a 0 0 0 0 0 0 0 10 0 0 0 -1 10 0 0 +1 10 0 0 0 E piece salted dried meat~ While this preserved piece of red meat does not look particularly delicious, @@ -1080,7 +1083,7 @@ A meat pie has been left here to spoil.~ ~ 19 q 0 0 0 a 0 0 0 0 0 0 0 12 0 0 0 -1 10 0 0 +1 10 0 0 0 E pheasant mushroom meat pie~ This freshly baked pie is light and crispy on the outside, the delicious @@ -1093,7 +1096,7 @@ A boiled potato lies here.~ ~ 19 0 0 0 0 a 0 0 0 0 0 0 0 10 0 0 0 -1 10 0 0 +1 10 0 0 0 E boiled potato~ This slightly mud-stained vegetable looks not long plucked from the ground, @@ -1107,7 +1110,7 @@ A fresh carrot lies here.~ ~ 19 0 0 0 0 a 0 0 0 0 0 0 0 10 0 0 0 -1 10 0 0 +1 10 0 0 0 E fresh carrot~ This fresh carrot has been recently pulled and rinsed off, a layer of @@ -1121,7 +1124,7 @@ A small piece of meat lies rotting here.~ ~ 19 0 0 0 0 a 0 0 0 0 0 0 0 12 0 0 0 -1 5 0 0 +1 5 0 0 0 E small piece meat~ This small piece of red meat is not the most appetizing in appearance, but is @@ -1134,7 +1137,7 @@ A scarlet dress lies here, wreathed in flame.~ ~ 11 dgq 0 0 0 ad 0 0 0 0 0 0 0 0 0 0 0 -1 500 0 0 +1 500 0 0 0 T 2780 E scarlet fire dress~ @@ -1153,7 +1156,7 @@ A delicate crystal ring lies here.~ ~ 11 q 0 0 0 ab 0 0 0 h 0 0 0 0 0 0 0 -1 300 0 0 +1 300 0 0 0 E crystal delicate nymph ring~ This delicate ring is made of pure flowing crystal, carved into the tiny form @@ -1200,7 +1203,7 @@ That is all. ~ 16 dq 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -1 1 0 0 +1 1 0 0 0 #2775 glistening obsidian key~ a glistening obsidian key~ @@ -1208,7 +1211,7 @@ A glistening obsidian key lies here.~ ~ 18 cdq 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -1 100 0 0 +1 100 0 0 0 E glistening obsidian key~ This dark magical key has been wrought from pure black obsidian, shimmering @@ -1222,7 +1225,7 @@ An icy ring lies here, glowing faintly.~ ~ 11 0 0 0 0 ab 0 0 0 0 0 0 0 0 0 0 0 -1 600 2 0 +1 600 2 0 0 T 2781 T 2783 E @@ -1240,7 +1243,7 @@ $n caresses the flame of $s staff, unleashing its full fury upon you. ~ 4 cdgq 0 0 0 ao 0 0 0 0 0 0 0 18 20 20 26 -2 1 2 0 +2 1 2 0 0 E Goethite staff flame fire~ This spiralling glossy staff has been carved and polished from pure Goethite @@ -1256,7 +1259,7 @@ A test object lies here.~ ~ 12 0 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -1 1 0 0 +1 1 0 0 0 T 2784 #2779 Goethite staff flame fire~ @@ -1265,7 +1268,7 @@ A Goethite staff lies here, topped with flickering fire.~ ~ 4 0 0 0 0 a 0 0 0 0 0 0 0 18 5 5 26 -2 2 0 0 +2 2 0 0 0 T 2789 T 2793 T 2796 @@ -1285,7 +1288,7 @@ An ash arrow is lying here.~ ~ 0 0 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -1 1 0 0 +1 1 0 0 0 #2781 test silver arrow~ a silver arrow~ @@ -1293,7 +1296,7 @@ A silver arrow is lying here.~ ~ 0 0 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -1 1 0 0 +1 1 0 0 0 #2782 poison arrow~ a poison arrow~ @@ -1301,7 +1304,7 @@ A arrow lies here, tipped with poison.~ ~ 0 0 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -1 1 0 0 +1 1 0 0 0 #2783 birthday cake~ a birthday cake~ @@ -1309,7 +1312,7 @@ A birthday cake stands here, flickering with candles.~ ~ 19 0 0 0 0 a 0 0 0 0 0 0 0 24 0 0 0 -1 1 0 0 +1 1 0 0 0 E birthday cake~ This birthday cake is Detta's, created on August 5th, to commemorate her last @@ -1322,5 +1325,5 @@ A spider ball sits here.~ ~ 0 0 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -1 100 0 0 +1 100 0 0 0 $~ diff --git a/lib/world/obj/271.obj b/lib/world/obj/271.obj index d966d49..75a7ace 100644 --- a/lib/world/obj/271.obj +++ b/lib/world/obj/271.obj @@ -5,7 +5,7 @@ A bit of sinister-looking coiled rope is lying here.~ ~ 11 h 0 0 0 ac 0 0 0 0 0 0 0 0 0 0 0 -3 30 0 0 +3 30 0 0 0 E noose~ Its a thick rope coiled into a fatal knot. Feeling like suicide today? @@ -19,7 +19,7 @@ A kaleidoscope is lying here.~ ~ 1 0 0 0 0 ao 0 0 0 0 0 0 0 0 0 -1 0 -2 60 0 0 +2 60 0 0 0 E kaleidoscope~ It's a tiny thing, and brightly colored. While showing you a fantasy swirl @@ -34,7 +34,7 @@ A frayed golden tunic lies crumpled here.~ ~ 9 0 0 0 0 ad 0 0 0 0 0 0 0 3 0 0 0 -2 30 0 0 +2 30 0 0 0 E tunic gold~ It's thin and frayed at more than just the seams. Since you have been @@ -48,7 +48,7 @@ A pair of black leggings has been left here.~ ~ 11 0 0 0 0 af 0 0 0 0 0 0 0 0 0 0 0 -3 340 0 0 +3 340 0 0 0 E leggings black~ They are pitch black and merely a thin covering. @@ -62,7 +62,7 @@ A pair of old leather boots are here.~ ~ 11 0 0 0 0 ag 0 0 0 0 0 0 0 0 0 0 0 -2 270 0 0 +2 270 0 0 0 E boots leather~ They are close to wearing holes at the toes and the heels. @@ -76,7 +76,7 @@ A tiny black dagger has been left here.~ ~ 5 0 0 0 0 an 0 0 0 0 0 0 0 0 1 4 11 -1 20 0 0 +1 20 0 0 0 E dagger black~ This tiny dagger serves well for around town and the neighboring village. @@ -89,7 +89,7 @@ A thin gnarled staff has been dropped here.~ ~ 5 0 0 0 0 an 0 0 0 0 0 0 0 0 1 4 7 -2 20 0 0 +2 20 0 0 0 E staff gnarled~ The staff is carved from holly wood, and serves well for around town and the @@ -103,7 +103,7 @@ An iron mace is lying here.~ ~ 5 0 0 0 0 an 0 0 0 0 0 0 0 0 1 4 5 -2 20 0 0 +2 20 0 0 0 E mace iron~ It is wrought from strong iron, but small and slightly rusty. It serves well @@ -117,7 +117,7 @@ A short sword is lying on the ground.~ ~ 5 0 0 0 0 an 0 0 0 0 0 0 0 0 1 4 3 -2 20 0 0 +2 20 0 0 0 E sword short~ The blade is dull, but it serves well for around town and the neighboring @@ -130,7 +130,7 @@ A candelabra glows dimly with a golden light.~ ~ 1 0 0 0 0 ao 0 0 0 0 0 0 0 0 0 -1 0 -1 1 0 0 +1 1 0 0 0 E candelabra candle~ Thirty tiny black candles shine with a golden glow. At the base is an @@ -143,7 +143,7 @@ A black marble fountain flows with a clear water.~ ~ 23 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 0 -105 0 0 0 +105 0 0 0 0 E fountain marble black~ The circular fountain is carved from black marble from the mines below the @@ -156,7 +156,7 @@ A bloody axe has been left here.~ ~ 5 mn 0 0 0 an 0 0 0 0 0 0 0 0 3 4 0 -10 1000 0 0 +10 1000 0 0 0 E axe severance~ This massive weapon takes much of your strength to carry. It would like to @@ -173,7 +173,7 @@ A huge pile of gold is guarded by a magical force.~ ~ 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -0 0 0 0 +0 0 0 0 0 E gold vault pile~ This is the treasury of Sundhaven. It is, of course, guarded by a magical @@ -186,7 +186,7 @@ A quesadilla is here, hot and steaming.~ ~ 19 0 0 0 0 a 0 0 0 0 0 0 0 10 0 0 0 -1 21 0 0 +1 21 0 0 0 E quesadilla~ It looks deliciously hot and spicy, a Maynards specialty! @@ -198,7 +198,7 @@ A coffee brewer purcolates in the corner of the room.~ ~ 15 0 0 0 0 0 0 0 0 0 0 0 0 20 0 -1 0 -0 0 0 0 +0 0 0 0 0 E brewer coffee~ The smells of brewing coffee coming from this rouse you from any numb- @@ -211,7 +211,7 @@ A golden rose with leaves and stem of black is growing here.~ ~ 11 0 0 0 0 ao 0 0 0 0 0 0 0 0 0 0 0 -1 10 0 0 +1 10 0 0 0 E rose golden~ A dark stem crowned with golden petals, it smells of warm summer winds. @@ -223,7 +223,7 @@ A foamy iced cappuccino is sitting here.~ ~ 17 0 0 0 0 a 0 0 0 0 0 0 0 3 3 12 0 -8 15 0 0 +8 15 0 0 0 E iced cappuccino~ A clear glass is filled with ice, espresso, steamed milk and milk foam. It @@ -236,7 +236,7 @@ A hot latte is sitting here.~ ~ 17 0 0 0 0 a 0 0 0 0 0 0 0 5 5 12 0 -10 18 0 0 +10 18 0 0 0 E irish cream latte~ It's a tall glass of high-caffeine espresso, steamed milk, milk foam, and @@ -249,7 +249,7 @@ A black cup of coffee rests here.~ ~ 17 0 0 0 0 a 0 0 0 0 0 0 0 3 3 12 0 -8 7 0 0 +8 7 0 0 0 E coffee cup~ Who doesn't need one of these now and then? How about very often? @@ -261,7 +261,7 @@ A cup of hot tea is resting here.~ ~ 17 0 0 0 0 a 0 0 0 0 0 0 0 3 3 11 0 -8 11 0 0 +8 11 0 0 0 E tea cup~ It comes in a slightly ornamented porceline cup, and looks to be brewed @@ -274,7 +274,7 @@ The mascot brew of the assassins guild is resting here.~ ~ 17 0 0 0 0 a 0 0 0 0 0 0 0 7 7 4 0 -12 20 0 0 +12 20 0 0 0 E rogue brew~ It comes in a tall pewter flask engraved with a black naga. @@ -286,7 +286,7 @@ A black metal flask is sitting here.~ ~ 17 b 0 0 0 a 0 0 0 0 0 0 0 1 1 8 0 -1 25 0 0 +1 25 0 0 0 E special black adder~ A black metal flask engraved with a coiled snake and filled with dark ale @@ -299,7 +299,7 @@ A shot of whisky emits an alluring scent from the ground.~ ~ 17 0 0 0 0 a 0 0 0 0 0 0 0 1 1 5 0 -1 20 0 0 +1 20 0 0 0 E whisky shot~ The scent stings your nose pleasantly. @@ -311,7 +311,7 @@ The specialty sandwich of the Nightbreak Cafe is sitting here.~ ~ 19 0 0 0 0 a 0 0 0 0 0 0 0 25 0 0 0 -2 30 0 0 +2 30 0 0 0 E victim sandwich~ What does the assassins guild do with all those corpses left over from a @@ -324,7 +324,7 @@ A large black mug rimming with flames sits here.~ ~ 17 0 0 0 0 a 0 0 0 0 0 0 0 10 10 7 0 -15 66 0 0 +15 66 0 0 0 E mug fire firebreather flames~ You see a wide, black mug filled with liquid of a fiery color. The side is @@ -337,7 +337,7 @@ The air is condensing on a cold mug of beer.~ ~ 17 0 0 0 0 a 0 0 0 0 0 0 0 3 3 1 0 -8 10 0 0 +8 10 0 0 0 E mug beer cold~ It's a cold pewter mug, dented from being banged on tables repeatedly. @@ -347,9 +347,9 @@ wine keg wine~ a keg of wine~ A keg of wine rests on the floor.~ ~ -17 0 0 0 0 0 0 0 0 0 0 0 0 +17 0 0 0 0 a 0 0 0 0 0 0 0 200 200 2 0 -205 205 0 0 +205 205 0 0 0 #27127 wine flask leather drink red wine~ a leather flask~ @@ -357,7 +357,7 @@ A flask of red wine has been dropped here.~ ~ 17 0 0 0 0 a 0 0 0 0 0 0 0 4 4 2 0 -9 20 0 0 +9 20 0 0 0 E wine flask~ The flask is grey and filled, or once filled, perhaps, with red wine. @@ -369,7 +369,7 @@ A tasty-looking roast is lying here.~ ~ 19 0 0 0 0 a 0 0 0 0 0 0 0 12 0 0 0 -2 14 0 0 +2 14 0 0 0 E roast rabbit~ Its a savory garlic rabbit roast. @@ -381,7 +381,7 @@ A pot of delicious stew is steaming away.~ ~ 19 0 0 0 0 a 0 0 0 0 0 0 0 40 0 0 0 -8 55 0 0 +8 55 0 0 0 E stew dragon pot~ You see a small black cauldron of steaming meat stew. The few scales @@ -395,7 +395,7 @@ A bread baked from rye is sitting here.~ ~ 19 0 0 0 0 a 0 0 0 0 0 0 0 12 0 0 0 -2 11 0 0 +2 11 0 0 0 E bread rye~ Its a round bread dotted with black rye. It smells good to eat. @@ -407,7 +407,7 @@ A cake baked from wild saffron is resting at your feet.~ ~ 19 0 0 0 0 a 0 0 0 0 0 0 0 25 0 0 0 -3 20 0 0 +3 20 0 0 0 E cake saffron~ You see a round tan-colored cake, still hot from the oven. @@ -419,7 +419,7 @@ A sticky black pastry is sitting here.~ ~ 19 0 0 0 0 a 0 0 0 0 0 0 0 6 0 0 0 -1 15 0 0 +1 15 0 0 0 E pastry blackberry~ Its sticky with sugar and looks delicious. Hobbit specialty. @@ -431,7 +431,7 @@ A spicy dish of Thai food is sitting here.~ ~ 19 0 0 0 0 a 0 0 0 0 0 0 0 12 0 0 0 -2 20 0 0 +2 20 0 0 0 E dish pad tai~ The plate is hot to the touch, and the mixture of noodles and vegetables look @@ -444,7 +444,7 @@ A strapped leather sack has been left here.~ ~ 15 0 0 0 0 a 0 0 0 0 0 0 0 70 1 -1 0 -5 25 0 0 +5 25 0 0 0 E sack deer leather~ The hardy deer leather sack has straps to allow slinging over the shoulder. @@ -459,7 +459,7 @@ A torch is lying on the ground.~ ~ 1 0 0 0 0 ao 0 0 0 0 0 0 0 0 0 25 0 -1 5 0 0 +1 5 0 0 0 E torch light~ Its a short, wooden torch. It's um, flammable. @@ -471,7 +471,7 @@ A black inky feather is lying nearby.~ ~ 21 0 0 0 0 ao 0 0 0 0 0 0 0 0 0 0 0 -1 13 0 0 +1 13 0 0 0 E quill black feather~ A slender dark feather rises from an ink pen. @@ -483,7 +483,7 @@ A piece of paper is fluttering in the wind.~ ~ 16 0 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -1 12 0 0 +1 12 0 0 0 #27138 lamp copper light~ a copper lamp~ @@ -491,7 +491,7 @@ A lamp glints copper in the faint light.~ ~ 1 0 0 0 0 ao 0 0 0 0 0 0 0 0 0 60 0 -2 20 0 0 +2 20 0 0 0 E lamp copper~ It's a small, dented lamp, forged from copper. @@ -503,7 +503,7 @@ A sword with a pale quartz hilt has been left here.~ ~ 5 0 0 0 0 an 0 0 0 0 0 0 0 0 1 6 3 -8 550 0 0 +8 550 0 0 0 E sword quartz~ You see a long, slender-tapered sword with a carved hilt of white quartz. @@ -517,7 +517,7 @@ A dagger with a blade curved like a crescent is lying here.~ ~ 5 0 0 0 0 an 0 0 0 0 0 0 0 0 1 6 11 -3 535 0 0 +3 535 0 0 0 E dagger crescent mithril~ It's a silver-colored dagger, with a crescent-like blade. @@ -531,7 +531,7 @@ Still hot from the forge, a mace burns a black space on the ground.~ ~ 5 0 0 0 0 an 0 0 0 0 0 0 0 0 1 6 5 -5 545 0 0 +5 545 0 0 0 E mace fire~ The barbed head of the mace is still hot from the forge, and crafted to look @@ -546,7 +546,7 @@ A staff crowned with a cloudy crystal is lying here.~ ~ 5 0 0 0 0 an 0 0 0 0 0 0 0 0 1 6 6 -4 540 0 0 +4 540 0 0 0 E staff rock crystal~ A slender staff, carved from ash and embedded with a cloudy crystal at the @@ -561,7 +561,7 @@ A dark sandstone plate is lying here.~ ~ 9 0 0 0 0 aj 0 0 0 0 0 0 0 5 0 0 0 -6 400 0 0 +6 400 0 0 0 E shield black sandstone~ Molded from local black cliff sandstone and laquered with a special varnish @@ -574,7 +574,7 @@ A tunic of dark gold is crumpled here.~ ~ 9 0 0 0 0 ad 0 0 0 0 0 0 0 4 0 0 0 -4 158 0 0 +4 158 0 0 0 E tunic golden~ The guard's tunic is made of a sturdy, canvas-like material. @@ -586,7 +586,7 @@ A pair of sturdy black boots lie scattered on the ground.~ ~ 9 0 0 0 0 ag 0 0 0 0 0 0 0 3 0 0 0 -3 200 0 0 +3 200 0 0 0 E boots black~ They are made from heavy black leather, and make a small clump-clump sound @@ -599,7 +599,7 @@ A silver, straight-edge sword has been left here.~ ~ 5 g 0 0 0 an 0 0 0 0 0 0 0 0 1 7 3 -10 770 0 0 +10 770 0 0 0 E sword broadsword silver~ You see a silver sword with a straight, tapering blade, forged by the town @@ -612,7 +612,7 @@ Red, purple and black marbles are set up in a circular game.~ ~ 13 0 0 0 0 ao 0 0 0 0 0 0 0 0 0 0 0 -1 14 0 0 +1 14 0 0 0 T 27108 E marbles set~ @@ -627,7 +627,7 @@ A black and rose glass chessboard is set up in mid-game.~ ~ 8 0 0 0 0 ao 0 0 0 0 0 0 0 0 0 0 0 -4 500 0 0 +4 500 0 0 0 E chess board glass~ The board and pieces are carved from black and light rose glass. It's hard @@ -640,7 +640,7 @@ A dark velvet ribbon is coiled here.~ ~ 11 0 0 0 0 ae 0 0 0 0 0 0 0 0 0 0 0 -1 30 0 0 +1 30 0 0 0 E ribbon velvet~ It's a ribbon of soft dark velvet of finest quality.. Whoever's this is is @@ -655,7 +655,7 @@ Something that used to be a dagger has been abandoned here.~ ~ 5 0 0 0 0 an 0 0 0 0 0 0 0 0 1 1 11 -2 1 0 0 +2 1 0 0 0 E dagger shattered~ Some poor fool tried to fight something ten times his strength, and was lucky @@ -669,7 +669,7 @@ You sense something unlucky about this room.~ ~ 13 h 0 0 0 ao 0 0 0 0 0 0 0 0 0 0 0 -1 1 0 0 +1 1 0 0 0 E curse ill luck~ You think you can see a curse? You sense its evil presence all around you. @@ -686,7 +686,7 @@ The gallows platform rises ominously before you.~ ~ 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -0 0 0 0 +0 0 0 0 0 E gallows platform~ A sturdy wooden platform rises above the black sand road, with plenty of room @@ -701,7 +701,7 @@ A cracked stone fountain holds a supply of mossy-green water.~ ~ 23 0 0 0 0 0 0 0 0 0 0 0 0 -1 -1 0 0 -0 0 0 0 +0 0 0 0 0 E fountain cracked stone~ The circular fountain was etched from stone eons ago, and is worn and cracked @@ -715,7 +715,7 @@ An altar of dark amber stands here.~ ~ 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -0 0 0 0 +0 0 0 0 0 E altar amber~ The altar is waist-high, with a stand of black oak and a top of dark amber. @@ -728,7 +728,7 @@ A large meat cleaver is stuck in the ground.~ ~ 5 0 0 0 0 an 0 0 0 0 0 0 0 0 1 6 10 -5 115 0 0 +5 115 0 0 0 E cleaver meat~ It is wide and sharp, the blade's edge stained a dark red. @@ -740,7 +740,7 @@ An amber stone glints dully in the light.~ ~ 8 0 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -3 400 0 0 +3 400 0 0 0 E amber gem~ You see a hunk of amber stone in excellent condition, and possibly worth a @@ -753,7 +753,7 @@ An amethyst of pure violet glints from the ground.~ ~ 8 0 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -3 832 0 0 +3 832 0 0 0 E amethyst violet gem~ It's a beautiful amethyst in excellent condition, and possibly worth some @@ -766,7 +766,7 @@ A small diamond twinkles from the ground.~ ~ 8 0 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -3 500 0 0 +3 500 0 0 0 E diamond gem~ You see a tiny diamond in excellent condition, and likely worth some gold. @@ -778,7 +778,7 @@ A golden sunstone shines with a celestial glow.~ ~ 8 0 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -3 1000 0 0 +3 1000 0 0 0 E sunstone gem~ The golden sunstone is very pretty to look at, but is probably worth more @@ -791,7 +791,7 @@ A gold and brown necklace lies on the ground.~ ~ 8 0 0 0 0 ac 0 0 0 0 0 0 0 0 0 0 0 -1 700 0 0 +1 700 0 0 0 E necklace tiger eyes~ Small but delightful to the eye. Golden and brown bands shimmer from the @@ -804,7 +804,7 @@ A black agate ring lies half-buried on the ground.~ ~ 8 g 0 0 0 ab 0 0 0 0 0 0 0 0 0 0 0 -1 200 0 0 +1 200 0 0 0 E agate black ring~ The agate is an opaque black and set in a ring of silver. @@ -818,7 +818,7 @@ A black, white-flecked shard is lying here.~ ~ 8 g 0 0 0 ao 0 0 0 0 0 0 0 0 0 0 0 -1 1000 0 0 +1 1000 0 0 0 E shard obsidian~ It's a pointed shard of obsidian flecked with white cloud-like patterns. @@ -832,7 +832,7 @@ A heap of chain mail is lying here.~ ~ 9 0 0 0 0 ad 0 0 0 0 0 0 0 5 0 0 0 -10 900 0 0 +10 900 0 0 0 E suit chain mail~ The silvery chain mail looks sturdy and close-fitting. @@ -844,7 +844,7 @@ A bright helm has been left nearby.~ ~ 9 0 0 0 0 ae 0 0 0 0 0 0 0 3 0 0 0 -8 780 0 0 +8 780 0 0 0 E helm bright~ The helm is small and brightly silver-colored. Fitting snugly on the head, @@ -858,7 +858,7 @@ A pair of silver bracers is here.~ ~ 9 0 0 0 0 ai 0 0 0 0 0 0 0 4 0 0 0 -7 845 0 0 +7 845 0 0 0 E bracers silver~ They extend from elbow to wrist, and are forged from bright silver. @@ -870,7 +870,7 @@ A pair of boots with razor-sharp toes is sitting here.~ ~ 9 0 0 0 0 ag 0 0 0 0 0 0 0 3 0 0 0 -6 950 0 0 +6 950 0 0 0 E boots sharp~ The knee-height black boots are fashioned with a razor-sharp point at each @@ -885,7 +885,7 @@ A shield of the scales of an unknown creature is lying here.~ ~ 9 0 0 0 0 aj 0 0 0 0 0 0 0 5 0 0 0 -10 110 0 0 +10 110 0 0 0 E shield scale~ It's a large, thin shield fashioned of the scales of an old creature you @@ -898,7 +898,7 @@ A waterskin has been left here.~ ~ 17 0 0 0 0 a 0 0 0 0 0 0 0 17 17 0 0 -22 150 0 0 +22 150 0 0 0 E water skin waterskin~ It seems to be stiched together from some kind of small animal hide, probably @@ -911,7 +911,7 @@ A black lounger chair looks very relaxing.~ ~ 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -0 0 0 0 +0 0 0 0 0 E chair lounger black~ The black naga-hide chair eases back by the use of a lever on the side, and @@ -925,7 +925,7 @@ A magazine is lying open on the floor.~ ~ 13 0 0 0 0 ao 0 0 0 0 0 0 0 0 0 0 0 -1 30 0 0 +1 30 0 0 0 E magazine rogue book bartending~ You flip through it. It appears to contain various recipes for poisons.. @@ -941,7 +941,7 @@ A beautiful gilded sword lies at your feet.~ ~ 5 g 0 0 0 an 0 0 0 0 0 0 0 0 4 2 3 -7 850 0 0 +7 850 0 0 0 E sword gilded fencing~ The silvery sword is slender and light, suitable for fencing manuevers. The @@ -956,7 +956,7 @@ A scabbard of bright silver lies on the ground.~ ~ 15 0 0 0 0 al 0 0 0 0 0 0 0 13 0 -1 0 -6 120 0 0 +6 120 0 0 0 E scabbard silver~ It is crafted to fit a long, slender type of sword, perhaps a foil. The @@ -972,7 +972,7 @@ A short sword with a hilt of finished stone has been dropped here.~ ~ 5 0 0 0 0 an 0 0 0 0 0 0 0 0 1 6 3 -10 200 0 0 +10 200 0 0 0 E sword stone~ It is rather crudely made, it must be acknowledged. The use of stone in @@ -986,7 +986,7 @@ A notice is posted on the wall.~ ~ 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -0 0 0 0 +0 0 0 0 0 E notice sign disclaimer~ A neat type in black stencil gives the warning, "No Guaranteed Satisfaction. @@ -999,7 +999,7 @@ A leg of mutton is lying here.~ ~ 19 0 0 0 0 a 0 0 0 0 0 0 0 25 0 0 0 -4 120 0 0 +4 120 0 0 0 E mutton leg~ The meat is thick and juicy, still red with the blood of the beast. @@ -1011,7 +1011,7 @@ A heart is lying in a pool of blood.~ ~ 19 0 0 0 0 a 0 0 0 0 0 0 0 12 0 0 0 -3 172 0 0 +3 172 0 0 0 E heart boar~ A human delicacy. And well worth its reputation for inspiring courage... @@ -1024,7 +1024,7 @@ A bowl of tasty dragon wings is resting here.~ ~ 19 f 0 0 0 a 0 0 0 0 0 0 0 25 0 0 0 -5 122 0 0 +5 122 0 0 0 E wings dragon bowl~ Cruelly harvested from the backs of young dragons, the leathery wings are @@ -1037,7 +1037,7 @@ A hot sandwich with a putrid odor is here.~ ~ 19 0 0 0 0 a 0 0 0 0 0 0 0 25 0 0 0 -2 110 0 0 +2 110 0 0 0 E sandwich troll grilled~ Fingers and ribs grilled to a saucy roast poke out from between two slices of @@ -1050,7 +1050,7 @@ A key fashioned of black and gold metal is lying in the dust.~ ~ 18 f 0 0 0 ao 0 0 0 0 0 0 0 0 0 0 0 -1 100 0 0 +1 100 0 0 0 E key black gold~ On the handle the words are engraved, "City of the Cliffs, gates freed, No @@ -1063,7 +1063,7 @@ A corn straw doll is lying in the dust.~ ~ 12 0 0 0 0 ao 0 0 0 0 0 0 0 0 0 0 0 -1 100 0 0 +1 100 0 0 0 E voodoo doll~ The small corn husk doll is stitched with irregular, uneven lines, giving it @@ -1077,7 +1077,7 @@ A lock of red hair is lying coiled on the ground.~ ~ 13 0 0 0 0 ao 0 0 0 0 0 0 0 0 0 0 0 -1 100 0 0 +1 100 0 0 0 E lock hair red~ A long lock of straight red hair is coiled round your fingers. @@ -1089,7 +1089,7 @@ A beautiful black sword emblazoned with a triskelion lies here.~ ~ 5 fo 0 0 0 an 0 0 0 0 0 0 0 0 2 5 3 -10 250 0 0 +10 250 0 0 0 E sword black watch~ The sword is beautifully crafted in order to serve the elite members of the @@ -1103,7 +1103,7 @@ A short iron blade has been left here.~ ~ 5 0 0 0 0 an 0 0 0 0 0 0 0 0 1 4 1 -6 200 0 0 +6 200 0 0 0 E blade iron~ The hilt of the short iron blade is still warm from the hand of the elite @@ -1116,7 +1116,7 @@ A black breast plate is lying face up.~ ~ 9 o 0 0 0 ad 0 0 0 0 0 0 0 8 0 0 0 -10 250 0 0 +10 250 0 0 0 E plate black steel~ The breast plate seems to be forged from some sort of black iron, and is @@ -1129,7 +1129,7 @@ A handsome black and gold cloak is folded on the ground.~ ~ 9 g 0 0 0 ak 0 0 0 0 0 0 0 7 0 0 0 -5 660 0 0 +5 660 0 0 0 E cloak black gold~ The flowing knee length cloak is fashioned from wool and chased in gold @@ -1144,7 +1144,7 @@ A tall glass of scotch is sitting nearby.~ ~ 17 0 0 0 0 ao 0 0 0 0 0 0 0 10 1 5 0 -1 50 0 0 +1 50 0 0 0 E glass scotch~ _______ @@ -1163,7 +1163,7 @@ A patchwork of red and purple lies on the ground.~ ~ 9 0 0 0 0 af 0 0 0 0 0 0 0 4 0 0 0 -3 53 0 0 +3 53 0 0 0 E skirt gypsy red~ The patched skirt is a sturdy cross-stitching of bright red and violet. @@ -1175,7 +1175,7 @@ A dark red blouse is crumpled here.~ ~ 9 0 0 0 0 ad 0 0 0 0 0 0 0 4 0 0 0 -3 40 0 0 +3 40 0 0 0 E blouse red blood~ The gypsy blouse is of a rugged muslin fabric, rough and somewhat dirty, but @@ -1188,7 +1188,7 @@ An old violin has been tossed in the dust.~ ~ 9 0 0 0 0 ao 0 0 0 0 0 0 0 2 0 0 0 -4 220 0 0 +4 220 0 0 0 E violin old~ The instrument seems to have seen some rough times. The gypsies range far @@ -1202,7 +1202,7 @@ A mushroom with white spots is growing in the water.~ ~ 19 0 0 0 0 a 0 0 0 0 0 0 0 24 0 0 0 -1 20 0 0 +1 20 0 0 0 E mushroom white~ The mushroom is short with a wide, pale-spotted umbrella. It emits a toxic @@ -1215,7 +1215,7 @@ A lovely red hibiscus flower is lying here.~ ~ 12 0 0 0 0 ao 0 0 0 0 0 0 0 0 0 0 0 -1 120 0 0 +1 120 0 0 0 E blossom flower hibiscus red~ The large wine-red flower emits a delightful smell, and is rumored to be @@ -1228,7 +1228,7 @@ A small slimy eye stares up at you from the ground.~ ~ 12 0 0 0 0 ao 0 0 0 0 0 0 0 0 0 0 0 -1 600 0 0 +1 600 0 0 0 E eye toad~ All life has left the eye that stares blankly into space. However, toad's @@ -1241,7 +1241,7 @@ A mortar and pestle of black marble sits here.~ ~ 15 0 0 0 0 ao 0 0 0 0 0 0 0 10 0 -1 0 -1 300 0 0 +1 300 0 0 0 E pestle mortar~ A bowl-shaped mortar carved from black marble holds a small blunt pestle. @@ -1254,7 +1254,7 @@ A dusty pile of red canvas is here.~ ~ 9 0 0 0 0 ad 0 0 0 0 0 0 0 4 0 0 0 -5 70 0 0 +5 70 0 0 0 E tunic red dusty~ The tunic is frayed and layered with the dust of the road from many leagues @@ -1267,7 +1267,7 @@ A tray of goodies sits invitingly on the ground.~ ~ 15 0 0 0 0 ao 0 0 0 0 0 0 0 200 0 -1 0 -30 120 0 0 +30 120 0 0 0 E tray goodies~ A thin, worn cloth of blue drapes over a polished wooden tray. Though @@ -1281,7 +1281,7 @@ An old wooden pipe sits in the dust.~ ~ 15 0 0 0 0 ao 0 0 0 0 0 0 0 3 0 -1 0 -1 35 0 0 +1 35 0 0 0 E pipe wooden~ The pipe is cracked with age and filled with tobacco half-smoked into @@ -1294,7 +1294,7 @@ A black candlestick glows with a dim light.~ ~ 1 0 0 0 0 ao 0 0 0 0 0 0 0 0 0 30 0 -1 40 0 0 +1 40 0 0 0 E candle candlestick black light~ A slim dark taper rises from a circular brass holder. @@ -1306,7 +1306,7 @@ A plume of smoke drifts from an incense stick in the room.~ ~ 1 0 0 0 0 ao 0 0 0 0 0 0 0 0 0 20 0 -1 30 0 0 +1 30 0 0 0 E stick incense~ A small glowing ember shows atop a stick of a grainy substance. It smells of @@ -1319,7 +1319,7 @@ Flies are buzzing round a honey jar on the ground.~ ~ 19 0 0 0 0 a 0 0 0 0 0 0 0 12 0 0 0 -3 220 0 0 +3 220 0 0 0 E honey jar~ The small, blue and brown ornamented jar is cracked slightly and dripping diff --git a/lib/world/obj/28.obj b/lib/world/obj/28.obj index 3724d5f..026151b 100644 --- a/lib/world/obj/28.obj +++ b/lib/world/obj/28.obj @@ -5,7 +5,7 @@ A small whip, obviously made for those new to the game, is here.~ ~ 5 dg 0 0 0 an 0 0 0 0 0 0 0 7 2 2 2 -2 10 1 0 +2 10 1 0 0 E whip newbie~ It's a small whip, not made to last, but it'll hold a couple of days. @@ -17,7 +17,7 @@ A cloak, obviously made for those new to the game, is here.~ ~ 9 0 0 0 0 ac 0 0 0 0 0 0 0 1 0 0 0 -1 5 0 0 +1 5 0 0 0 E newbie cloak~ This drap garment can be worn around the neck to protect an adventurer from @@ -32,7 +32,7 @@ A brand new canteen is here.~ ~ 17 0 0 0 0 a 0 0 0 0 0 0 0 10 10 0 0 -15 25 2 0 +15 25 2 0 0 E water canteen newbie~ The canteen can hold only a few mouthfuls of water. It would be handy to @@ -46,7 +46,7 @@ A side of pork has been cut into a pork chop here.~ ~ 19 0 0 0 0 a 0 0 0 0 0 0 0 8 0 0 0 -2 15 0 0 +2 15 0 0 0 E porkchop chop~ This slab of meat looks quite appetizing. Just brush off some of the dirt @@ -59,7 +59,7 @@ A small purse has been dropped here.~ ~ 15 0 0 0 0 a 0 0 0 0 0 0 0 10 5 -1 0 -10 10 1 0 +10 10 1 0 0 E purse~ A small purse for carrying a few items. It cannot hold much, but it looks @@ -72,7 +72,7 @@ Some coins has been thrown here. - Should never be seen.~ ~ 20 0 0 0 0 a 0 0 0 0 0 0 0 25 10 5 0 -10 1 0 0 +10 1 0 0 0 E coins pile~ A small pile of coins, what luck you have to stumble upon such a thing. diff --git a/lib/world/obj/288.obj b/lib/world/obj/288.obj index 6080e69..af40551 100644 --- a/lib/world/obj/288.obj +++ b/lib/world/obj/288.obj @@ -4,8 +4,8 @@ a comet's tail~ A long, slender whip lies here.~ ~ 5 ab 0 0 0 an 0 0 0 0 0 0 0 -0 2 6 4 -9 1000 0 0 +0 2 6 2 +9 1000 0 0 0 #28802 arm hercules~ the Titanic Arm plates of Hercules~ @@ -13,7 +13,7 @@ Arm plates of the Zodiac lie here.~ ~ 9 agk 0 0 0 ai 0 0 0 0 0 0 0 6 0 0 0 -10 100 0 0 +10 100 0 0 0 E arm~ These mighty armors have been worn by this immortal, since the ancient time. @@ -30,7 +30,7 @@ A belt of the Zodiac lies here.~ ~ 9 agk 0 0 0 al 0 0 0 0 0 0 0 9 0 0 0 -7 1000 0 0 +7 1000 0 0 0 E belt~ You can immediately see that it belongs to Orion, from the three stars @@ -45,7 +45,7 @@ A massive skull of a dead Draco lies here.~ ~ 4 bgh 0 0 0 ao 0 0 0 0 0 0 0 15 5 5 44 -20 1000 0 0 +20 1000 0 0 0 #28806 fleece aries~ the Titanic Fleece of Aries~ @@ -53,7 +53,7 @@ A fleece of the Zodiac lies here.~ ~ 9 agk 0 0 0 ac 0 0 0 0 0 0 0 9 0 0 0 -9 1000 0 0 +9 1000 0 0 0 E fleece~ From a look it resembles the Golden Fleece that exists in the Greek myths. @@ -65,7 +65,7 @@ A hoof of the Zodiac lies here.~ ~ 9 agk 0 0 0 ag 0 0 0 0 0 0 0 3 0 0 0 -3 1000 0 0 +3 1000 0 0 0 E hoof~ It is with these hooves that Taurus can stand against Orion's attacks. @@ -79,9 +79,9 @@ mask gemini~ the Titanic Mask of Gemini~ A mask of the Zodiac lies here.~ ~ -9 aghk 0 0 0 0 0 0 0 0 0 0 0 +9 aghk 0 0 0 ae 0 0 0 0 0 0 0 2 0 0 0 -0 0 0 0 +7 1000 0 0 0 E mask~ You notice the mask has got two faces, one smiling and the other crying. @@ -96,22 +96,24 @@ shell cancer~ the Titanic Shell of Cancer~ A shell of the Zodiac lies here.~ ~ -9 agk 0 0 0 0 0 0 0 0 0 0 0 -0 0 0 0 -0 0 0 0 +9 agk 0 0 0 ad 0 0 0 0 0 0 0 +10 0 0 0 +15 1000 0 0 0 E shell~ A shell which is dented in the middle, resulting from the Hercules' mighty pound when the Crab was still an enemy of Hercules in ancient times. ~ +A +17 -2 #28810 skin leo~ the Titanic Skin of Leo~ A skin of the Zodiac lies here.~ ~ -9 agk 0 0 0 0 0 0 0 0 0 0 0 -11 0 0 0 -0 0 0 0 +9 agk 0 0 0 ak 0 0 0 0 0 0 0 +10 0 0 0 +15 1000 0 0 0 E skin~ A skin made of metal, which was worn by Hercules during his Ten Labours. @@ -123,9 +125,9 @@ bracelet virgo~ the Titanic Bracelet of Virgo~ A bracelet of the Zodiac lies here.~ ~ -9 agk 0 0 0 0 0 0 0 0 0 0 0 +9 agk 0 0 0 am 0 0 0 0 0 0 0 4 0 0 0 -0 0 0 0 +4 1000 0 0 0 E bracelet~ A bracelet of purity and youth, only worn by selected virgins. @@ -137,9 +139,9 @@ scale libra~ the Titanic Scale of Libra~ A shield of the Zodiac lies here.~ ~ -9 agk 0 0 0 0 0 0 0 0 0 0 0 +9 agk 0 0 0 aj 0 0 0 0 0 0 0 8 0 0 0 -0 0 0 0 +15 1000 0 0 0 E scale~ It is a shield of justice, used in the ancient battle against injustice. @@ -153,9 +155,9 @@ scale libra~ the Titanic Scale of Libra~ A shield of the Zodiac lies here.~ ~ -9 bgh 0 0 0 0 0 0 0 0 0 0 0 -0 0 0 0 +9 bgh 0 0 0 aj 0 0 0 0 0 0 0 0 0 0 0 +15 1000 0 0 0 E scale~ It is a shield of injustice, it picks on the innocent. @@ -170,8 +172,8 @@ the Sting of Scorpio~ Sting of the Zodiac lies here.~ ~ 5 agk 0 0 0 an 0 0 0 0 0 0 0 -0 4 4 11 -1 1 0 0 +0 4 4 1 +7 1000 0 0 0 E sting~ This dreadful weapon put a lot of mortals to death before Scorpio was @@ -186,9 +188,9 @@ arrow sagittarius~ the Arrow of Sagittarius~ The Arrow of Sagittarius lies here.~ ~ -3 agk 0 0 0 0 0 0 0 0 0 0 0 -10 10 10 19 -0 0 0 0 +3 agk 0 0 0 ao 0 0 0 0 0 0 0 +10 10 10 30 +7 500 0 0 0 E arrow~ It's an arrow of lightning; it will never miss any target. @@ -199,8 +201,8 @@ the Titanic Bow of Sagittarius~ The Titanic Bow of Sagittarius lies here.~ ~ 5 agk 0 0 0 an 0 0 0 0 0 0 0 -0 2 9 6 -1 1 0 0 +0 2 9 12 +20 1000 0 0 0 E bow~ The gigantic bow used by the Archer; it is a very powerful weapon. @@ -214,9 +216,9 @@ horns capricorn~ the Titanic Horns of Capricorn~ A pair of horns of the Zodiac lies here.~ ~ -9 agk 0 0 0 0 0 0 0 0 0 0 0 +9 agk 0 0 0 ah 0 0 0 0 0 0 0 4 0 0 0 -0 0 0 0 +6 1000 0 0 0 E horn~ These strange horns are the work of gods, shaped to fit on hands. They look @@ -231,9 +233,9 @@ vessel aquarius~ the Ancient Vessel of Aquarius~ A vessel of the Zodiac lies here.~ ~ -4 agk 0 0 0 0 0 0 0 0 0 0 0 +4 agk 0 0 0 ao 0 0 0 0 0 0 0 10 5 5 43 -0 0 0 0 +12 1000 0 0 0 E vessel~ This vessel has been carried by the Water Bearer ever since she came to the @@ -244,9 +246,9 @@ tail pisces~ the Titanic Tail of Pisces~ A fish tail of the Zodiac lies here.~ ~ -9 agk 0 0 0 0 0 0 0 0 0 0 0 +9 agk 0 0 0 af 0 0 0 0 0 0 0 10 0 0 0 -0 0 0 0 +10 1000 0 0 0 E tail~ This tail can actually be worn by mortals somehow as leggings ... Another @@ -255,15 +257,15 @@ work of the gods. A 17 -2 A -2 2 +2 -2 #28820 ring dignity~ the Ring of Dignity~ A ring of specialty lies here.~ ~ -9 abfgk 0 0 0 0 0 0 0 0 0 0 0 -0 0 0 0 +9 abfgk 0 0 0 ab 0 0 0 0 0 0 0 0 0 0 0 +3 2000 0 0 0 E ring~ This ring belongs to Cassiopeia, queen of the Universe. Mortals, do not @@ -278,9 +280,9 @@ sceptre might~ the Sceptre of Might~ A sceptre of interest lies here.~ ~ -1 abgk 0 0 0 0 0 0 0 0 0 0 0 -0 0 1 0 -0 0 0 0 +1 abgk 0 0 0 ao 0 0 0 0 0 0 0 +0 0 -1 0 +4 2000 0 0 0 E sceptre~ You'd better give it back, or the king of the Universe will punish you. @@ -294,9 +296,9 @@ ring universe~ the ring of the universe~ Here lies a fortune ... a small ring of power.~ ~ -9 abfgi 0 0 0 0 0 0 0 0 0 0 0 +9 abfgi 0 0 0 ab 0 0 0 0 0 0 0 4 0 0 0 -0 0 0 0 +3 4000 0 0 0 E ring~ It conceals the power of the universe. @@ -312,7 +314,7 @@ A dazzling white object lies on the ground.~ ~ 5 abfgi 0 0 0 an 0 0 0 0 0 0 0 0 4 6 6 -1 1 0 0 +1 1 0 0 0 A 18 2 A @@ -324,7 +326,7 @@ A shoot grows here, covered with dew.~ ~ 18 ab 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -2 1 0 0 +2 1 0 0 0 #28825 summer flower~ a summer flower~ @@ -332,7 +334,7 @@ A flower grows here, waiting to be picked up.~ ~ 18 ab 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -2 1 0 0 +2 1 0 0 0 #28826 autumn leaf~ an autumn leaf~ @@ -340,7 +342,7 @@ A leaf lies here, as if just fallen from a tree.~ ~ 18 ab 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -2 1 0 0 +2 1 0 0 0 #28827 winter branch~ a winter branch~ @@ -348,7 +350,7 @@ A branch lies here, still covered with snow.~ ~ 18 ab 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -2 1 0 0 +2 1 0 0 0 #28828 chains andromeda~ chains of Andromeda~ @@ -356,9 +358,32 @@ Some chains lie on the floor.~ ~ 13 0 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -50 1 0 0 +50 1 0 0 0 E chains~ They certainly look important! ~ +#28829 +plinth plaque~ +a plinth~ +A plith, with an engraved plaque, sits on a table.~ +~ +12 0 0 0 0 0 0 0 0 0 0 0 0 +0 0 0 0 +0 0 0 0 0 +E +plinth plaque~ + A wooden base holds a glowing crystal ball. An engraved brass plaque + is attached to the plinth. The plaque reads: + The galaxy within this crystal ball was created by Doctor of EnvyMUD. +~ +#28830 +crystal ball crystalball~ +the crystal ball~ +A crystal ball sits on the plinth.~ +~ +12 a 0 0 0 0 0 0 0 0 0 0 0 +0 0 0 0 +0 0 0 0 0 +T 28830 $~ diff --git a/lib/world/obj/292.obj b/lib/world/obj/292.obj index 0919c3a..1f99380 100644 --- a/lib/world/obj/292.obj +++ b/lib/world/obj/292.obj @@ -5,7 +5,7 @@ There is a small white glove on the ground here.~ ~ 3 g 0 0 0 aho 0 0 0 0 0 0 0 30 25 20 1 -1 525 12 0 +1 525 12 0 0 E white glove~ This white glove looks rather like its worth no protection what-so-ever. @@ -17,7 +17,7 @@ There is a tiny piece of broken crystal on the ground.~ ~ 9 a 0 0 0 ao 0 0 0 0 0 0 0 3 0 0 0 -2 750 20 0 +2 750 20 0 0 A 12 35 #29202 @@ -27,7 +27,7 @@ There is a book here with a scaled cover.~ ~ 3 g 0 0 0 ao 0 0 0 0 0 0 0 18 3 3 26 -10 1000 200 0 +10 1000 200 0 0 E book dragons~ This book has so much information about dragons it would take you weeks to @@ -40,7 +40,7 @@ A partly rotted robe lies in the corner.~ ~ 9 g 0 0 0 ak 0 0 0 0 0 0 0 5 0 0 0 -5 150 10 0 +5 150 10 0 0 E robe liche~ This robe looks like it once belonged to something dead. Maybe you shouldn't @@ -57,7 +57,7 @@ A nice looking epee lies here, begging to be picked up.~ ~ 5 0 0 0 0 an 0 0 0 0 0 0 0 0 12 1 11 -12 250 17 0 +12 250 17 0 0 A 18 2 #29205 @@ -67,7 +67,7 @@ There is a strange blue spiraled fruit on the ground here.~ ~ 19 0 0 0 0 a 0 0 0 0 0 0 0 4 0 0 0 -3 12 2 0 +3 12 2 0 0 E powwee~ This fruit tastes something like apples with peanut better spread on. @@ -79,7 +79,7 @@ There is a coiled up piece of ribbon here.~ ~ 5 0 0 0 0 an 0 0 0 0 0 0 0 0 8 2 2 -11 200 25 0 +11 200 25 0 0 E war ribbon~ This weapon is certainly one of the more exotic you've seen: a coiled up @@ -97,7 +97,7 @@ A pale, light green zucchini.~ ~ 19 0 0 0 0 ao 0 0 0 0 0 0 0 4 0 0 0 -2 6 2 0 +2 6 2 0 0 E zucchini~ It looks rather sickly, as if it didn't get enough sun. @@ -109,7 +109,7 @@ There is a thin manual with big red letters here.~ ~ 3 0 0 0 0 ao 0 0 0 0 0 0 0 1 3 3 1 -5 300 36 0 +5 300 36 0 0 E manual protection~ As you read the manual, you begin to realize that its better NOT to get hit @@ -122,7 +122,7 @@ There is a travel brochure here, inviting you to see the sights.~ ~ 3 0 0 0 0 ao 0 0 0 0 0 0 0 8 1 1 2 -1 100 10 0 +1 100 10 0 0 E brochure~ Hey you know, now that you think of it, there's a lot of places you haven't @@ -135,7 +135,7 @@ There is some sort of bird perch here, attached to something metal.~ ~ 9 h 0 0 0 ai 0 0 0 0 0 0 0 7 0 0 0 -12 180 30 0 +12 180 30 0 0 E bird perch plate~ This is a bird perch made to affix to the shoulder plate of some armor. You @@ -150,7 +150,7 @@ There is an arbalest here, nearly as tall as you!~ ~ 5 0 0 0 0 an 0 0 0 0 0 0 0 0 5 6 11 -24 500 34 0 +24 500 34 0 0 A 18 -5 #29212 @@ -161,7 +161,7 @@ the front...~ ~ 9 bg 0 0 0 ad 0 0 0 0 0 0 0 -10 0 0 0 -15 300 10 0 +15 300 10 0 0 A 18 3 A @@ -173,7 +173,7 @@ There is a nice-looking break-away sheathe discarded here.~ ~ 9 0 0 0 0 al 0 0 0 0 0 0 0 0 0 0 0 -10 500 25 0 +10 500 25 0 0 A 18 1 #29214 @@ -183,7 +183,7 @@ There is a tin can of worms lying here.~ ~ 19 0 0 0 0 a 0 0 0 0 0 0 0 2 0 0 0 -5 4 1 0 +5 4 1 0 0 #29215 amulet~ an amulet of Rumble~ @@ -191,7 +191,7 @@ There is a valuble amulet inscribed with Rumble's symbol here.~ ~ 9 afg 0 0 0 ac 0 0 0 0 0 0 0 5 0 0 0 -5 300 40 0 +5 300 40 0 0 A 13 20 #29216 @@ -201,7 +201,7 @@ There is a pendant in the shape of an eagle here.~ ~ 9 afg 0 0 0 ac 0 0 0 0 0 0 0 3 0 0 0 -7 250 45 0 +7 250 45 0 0 A 2 3 A @@ -213,7 +213,7 @@ There is a small fishing lure here.~ ~ 13 0 0 0 0 ao 0 0 0 0 0 0 0 0 0 0 0 -1 10 5 0 +1 10 5 0 0 #29218 dusk basil~ a dusk of basil~ @@ -221,7 +221,7 @@ You see a small dusk of an herb here.~ ~ 3 0 0 0 0 ao 0 0 0 0 0 0 0 9 1 1 3 -1 500 50 0 +1 500 50 0 0 #29219 fern seed~ a fern seed~ @@ -229,7 +229,7 @@ You see a very tiny seed here.~ ~ 3 0 0 0 0 ao 0 0 0 0 0 0 0 4 1 1 29 -1 300 0 0 +1 300 0 0 0 #29220 clump hemlock~ a clump of hemlock~ @@ -237,7 +237,7 @@ There is a clump of hemlock lying on the ground.~ ~ 3 a 0 0 0 ao 0 0 0 0 0 0 0 5 1 1 4 -1 400 35 0 +1 400 35 0 0 #29221 leaf betony~ a betony leaf~ @@ -245,7 +245,7 @@ A small bright green leaf lies on the ground.~ ~ 3 0 0 0 0 ao 0 0 0 0 0 0 0 7 1 1 38 -1 750 75 0 +1 750 75 0 0 #29222 crown elder berries~ a crown of elder berries~ @@ -253,7 +253,7 @@ A ring of red berries lies here.~ ~ 9 0 0 0 0 ae 0 0 0 0 0 0 0 0 0 0 0 -1 200 40 0 +1 200 40 0 0 A 24 -2 #29223 @@ -263,7 +263,7 @@ There is a small green key on the floor.~ ~ 18 0 0 0 0 ao 0 0 0 0 0 0 0 29252 0 0 0 -1 1 0 0 +1 1 0 0 0 #29224 blank key~ a blank key~ @@ -271,7 +271,7 @@ There is a blank key here.~ ~ 18 0 0 0 0 ao 0 0 0 0 0 0 0 0 0 0 0 -1 1 0 0 +1 1 0 0 0 #29225 odd scroll~ an odd scroll~ @@ -279,7 +279,7 @@ There is an odd-looking scroll here.~ ~ 18 ag 0 0 0 ao 0 0 0 0 0 0 0 0 0 0 0 -1 1 0 0 +1 1 0 0 0 #29226 jailer's key~ a jailer's key~ @@ -287,7 +287,7 @@ There is a jailer's key here.~ ~ 18 0 0 0 0 ao 0 0 0 0 0 0 0 0 0 0 0 -1 1 0 0 +1 1 0 0 0 #29227 flaming sword~ a flaming sword~ @@ -295,7 +295,7 @@ There is a sword here with a blade of red.~ ~ 5 agk 0 0 0 an 0 0 0 0 0 0 0 0 4 3 3 -12 180 18 0 +12 180 18 0 0 A 17 -8 #29228 @@ -305,7 +305,7 @@ A sword lies here with a shifting blade that hurts your eyes.~ ~ 5 g 0 0 0 an 0 0 0 0 0 0 0 0 1 8 3 -5 500 10 0 +5 500 10 0 0 E dreamblade blade~ The inscription on the pommel reads, 'Strike True' @@ -319,7 +319,7 @@ You spot a cloak out of the corner of your eye.~ ~ 9 0 0 0 0 ak 0 0 0 0 0 0 0 2 0 0 0 -15 250 25 0 +15 250 25 0 0 A 1 2 #29230 @@ -329,7 +329,7 @@ There is a nice looking shirt here.~ ~ 9 g 0 0 0 ad 0 0 0 0 0 0 0 7 0 0 0 -3 360 80 0 +3 360 80 0 0 #29231 space warp wand space-warp~ the space-warp wand~ @@ -337,7 +337,7 @@ A wand might be here.~ ~ 15 g 0 0 0 a 0 0 0 0 0 0 0 200 0 0 0 -1 500 15 0 +1 500 15 0 0 #29232 elite sword~ an elite sword~ @@ -345,7 +345,7 @@ A beautiful sword has been discarded here.~ ~ 5 0 0 0 0 an 0 0 0 0 0 0 0 0 2 8 3 -8 800 80 0 +8 800 80 0 0 #29233 amulet protection~ an amulet of protection~ @@ -353,7 +353,7 @@ An amulet is here, not wanted by anybody.~ ~ 9 ag 0 0 0 ac 0 0 0 0 0 0 0 8 0 0 0 -7 750 20 0 +7 750 20 0 0 #29234 staff memory~ the memory staff~ @@ -361,7 +361,7 @@ A staff stands against the wall here.~ ~ 1 ag 0 0 0 ao 0 0 0 0 0 0 0 0 0 -1 0 -10 200 30 0 +10 200 30 0 0 A 4 1 #29235 @@ -371,7 +371,7 @@ A sharp-looking flail is here.~ ~ 5 ag 0 0 0 an 0 0 0 0 0 0 0 0 1 8 6 -10 600 10 0 +10 600 10 0 0 A 19 2 #29236 @@ -381,7 +381,7 @@ A painting of the goddess of healing hangs here.~ ~ 3 gk 0 0 0 ao 0 0 0 0 0 0 0 10 5 5 15 -15 150 30 0 +15 150 30 0 0 E painting art arla~ This is a painting of Arla, goddess of healing. There seems to be no @@ -394,7 +394,7 @@ A big axe is here.~ ~ 5 ag 0 0 0 an 0 0 0 0 0 0 0 0 1 6 3 -14 900 20 0 +14 900 20 0 0 A 19 4 #29238 @@ -404,7 +404,7 @@ A talisman lies here, filleted in gold.~ ~ 9 ag 0 0 0 ac 0 0 0 0 0 0 0 4 0 0 0 -1 400 10 0 +1 400 10 0 0 A 12 10 #29239 @@ -414,7 +414,7 @@ A blob of something that pulses slightly is lumped here.~ ~ 9 g 0 0 0 acdfgilm 0 0 0 0 0 0 0 5 0 0 0 -5 100 20 0 +5 100 20 0 0 E armor living blob~ It seems to be rather cohesive, and feels dry to the touch. @@ -428,7 +428,7 @@ An extremely pale apple sits here.~ ~ 19 0 0 0 0 a 0 0 0 0 0 0 0 2 0 0 0 -1 3 1 0 +1 3 1 0 0 E apple~ It looks like it didn't get enough sun. @@ -440,7 +440,7 @@ A potato sits here, eyeing you.~ ~ 19 0 0 0 0 a 0 0 0 0 0 0 0 4 0 0 0 -1 2 1 0 +1 2 1 0 0 E potato potatoe~ Looks like a potatoe^H. @@ -452,7 +452,7 @@ You can smell that onion from here!~ ~ 19 0 0 0 0 a 0 0 0 0 0 0 0 1 0 0 0 -1 1 1 0 +1 1 1 0 0 E onion~ That's a pretty strong onion! @@ -464,7 +464,7 @@ A steel breast plate lies here.~ ~ 9 0 0 0 0 ad 0 0 0 0 0 0 0 6 0 0 0 -15 1000 100 0 +15 1000 100 0 0 #29244 cap steel round~ a round, steel cap~ @@ -472,7 +472,7 @@ A round, steel cap lies here, discarded.~ ~ 9 0 0 0 0 ae 0 0 0 0 0 0 0 4 0 0 0 -5 100 30 0 +5 100 30 0 0 #29245 leggings chain~ a pair of chain leggings~ @@ -480,7 +480,7 @@ A pair of chain leggings are piled here.~ ~ 9 0 0 0 0 af 0 0 0 0 0 0 0 5 0 0 0 -20 600 75 0 +20 600 75 0 0 #29246 chest~ a chest~ @@ -488,15 +488,15 @@ An ornate looking chest sits here.~ ~ 15 0 0 0 0 0 0 0 0 0 0 0 0 200 5 -1 0 -0 0 0 0 +0 0 0 0 0 #29247 water well water~ a well~ A well sits in the center of the intersection here.~ ~ -17 0 0 0 0 0 0 0 0 0 0 0 0 +23 0 0 0 0 0 0 0 0 0 0 0 0 500 500 0 0 -505 0 0 0 +0 0 0 0 0 E well~ It goes deep, deep, deep into the ground. There's a grate overtop to keep @@ -509,7 +509,7 @@ A bottle with a brightly colored label sits here.~ ~ 17 0 0 0 0 a 0 0 0 0 0 0 0 4 4 1 0 -9 10 2 0 +9 10 2 0 0 #29249 wine carafe wine~ a carafe~ @@ -517,7 +517,7 @@ A wooden carafe sits on a table here.~ ~ 17 0 0 0 0 a 0 0 0 0 0 0 0 8 8 2 0 -13 20 5 0 +13 20 5 0 0 #29250 firebreather shotglass glass firebreather~ a shotglass~ @@ -525,5 +525,5 @@ A shotglass has been discarded here.~ ~ 17 0 0 0 0 a 0 0 0 0 0 0 0 2 2 7 0 -7 15 4 0 +7 15 4 0 0 $~ diff --git a/lib/world/obj/3.obj b/lib/world/obj/3.obj index eb51611..309f376 100644 --- a/lib/world/obj/3.obj +++ b/lib/world/obj/3.obj @@ -185,7 +185,7 @@ fire. This bomb can be used to target a foe with deadly effect. Just throw this bomb at them and see. ~ #320 -dagger~ +dagger pierce piercing ~ a dagger~ A dagger with a long thin blade is here.~ ~ @@ -201,13 +201,13 @@ A small sword lies here.~ 0 1 6 11 3 60 0 0 0 E -sword small~ - The small sword seems to have an inscription of some sort inscription... -~ -E inscription~ It says: 'May this sword be a good companion. ' ~ +E +sword small~ + The small sword seems to have an inscription of some sort inscription... +~ #322 sword long~ a long sword~ @@ -427,8 +427,8 @@ A scroll has carelessly been left here.~ $n recites the ancient words "Identium oliciferous!" ~ 2 g 0 0 0 ao 0 0 0 0 0 0 0 -12 -1 -1 -1 -1 1000 0 0 0 +1 52 -1 -1 +1 5000 0 0 0 E scroll identify~ The scroll has a magic formula drawn upon it: @@ -627,13 +627,13 @@ A large, sociable bulletin board is mounted on a wall here.~ 0 0 0 0 0 0 0 0 0 E -board~ - If you can read this, the board is not working. -~ -E social bulletin~ Use 'look board' to read the board. ~ +E +board~ + If you can read this, the board is not working. +~ #397 board frozen bulletin~ a frozen bulletin board~ @@ -643,13 +643,13 @@ A large bulletin board is here, carved from a block of ice.~ 0 0 0 0 0 0 0 0 0 E -board~ - If you can read this, the board is not working. -~ -E freeze bulletin~ Use 'look board' to read the board. ~ +E +board~ + If you can read this, the board is not working. +~ #398 board holy bulletin~ a holy bulletin board~ @@ -659,13 +659,13 @@ A large bulletin board is mounted on a wall here. It glows with a faint aura.~ 0 0 0 0 0 0 0 0 0 E -board~ - If you can read this, the board is not working. -~ -E holy bulletin~ Use 'look board' to read the board. ~ +E +board~ + If you can read this, the board is not working. +~ #399 board bulletin~ a bulletin board~ @@ -675,11 +675,11 @@ A large bulletin board is mounted on a wall here.~ 0 0 0 0 0 0 0 0 0 E -board~ - If you can read this, the board is not working. -~ -E bulletin~ Use 'look board' to read the board. ~ +E +board~ + If you can read this, the board is not working. +~ $~ diff --git a/lib/world/obj/30.obj b/lib/world/obj/30.obj index cd6696a..d57c27b 100644 --- a/lib/world/obj/30.obj +++ b/lib/world/obj/30.obj @@ -5,7 +5,7 @@ A beer barrel has been left here.~ ~ 17 0 0 0 0 a 0 0 0 0 0 0 0 50 50 1 0 -50 300 100 0 +50 300 100 0 0 #3001 bottle beer~ a bottle~ @@ -13,7 +13,7 @@ A beer bottle has been left here.~ ~ 17 0 0 0 0 a 0 0 0 0 0 0 0 8 8 1 0 -10 20 8 0 +10 20 8 0 0 #3002 bottle dark ale~ a bottle~ @@ -21,7 +21,7 @@ A dark bottle of ale has been left here.~ ~ 17 0 0 0 0 a 0 0 0 0 0 0 0 8 8 3 0 -10 10 3 0 +10 10 3 0 0 #3003 bottle firebreather~ a bottle~ @@ -29,7 +29,7 @@ A bottle of firebreather has been left here.~ ~ 17 0 0 0 0 a 0 0 0 0 0 0 0 8 8 7 0 -10 50 17 0 +10 50 17 0 0 #3004 bottle local~ a bottle~ @@ -37,7 +37,7 @@ A dark bottle has been left here.~ ~ 17 0 0 0 0 a 0 0 0 0 0 0 0 8 8 8 0 -10 20 7 0 +10 20 7 0 0 #3005 key dull metal~ a key of dull metal~ @@ -45,7 +45,7 @@ A key made of a dull metal is lying on the ground here.~ ~ 18 cdq 0 0 0 ao 0 0 0 0 0 0 0 0 0 0 0 -1 1 0 0 +1 1 0 0 0 #3006 teleporter~ the teleporter~ @@ -53,7 +53,7 @@ A strange device labeled "teleporter" was left here.~ ~ 12 0 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -1 10 0 0 +1 10 0 0 0 T 3014 T 3015 E @@ -71,7 +71,7 @@ Some waybread has been put here.~ ~ 19 0 0 0 0 a 0 0 0 0 0 0 0 24 0 0 0 -1 50 50 0 +1 50 50 0 0 E waybread bread~ The waybread is the traditional feed of elves when travelling, they call it @@ -84,7 +84,7 @@ A loaf of bread has been left here.~ ~ 19 0 0 0 0 a 0 0 0 0 0 0 0 12 0 0 0 -1 10 10 0 +1 10 10 0 0 #3011 danish pastry~ a danish pastry~ @@ -92,7 +92,7 @@ A nice looking delicious danish pastry has been placed here.~ ~ 19 0 0 0 0 a 0 0 0 0 0 0 0 5 0 0 0 -1 5 5 0 +1 5 5 0 0 #3012 taco mexican~ a Mexican taco~ @@ -100,7 +100,7 @@ A tasty looking Mexican taco has been dropped here.~ ~ 19 0 0 0 0 a 0 0 0 0 0 0 0 15 0 0 0 -1 15 15 0 +1 15 15 0 0 #3013 burrito hot~ a spicy hot burrito~ @@ -108,7 +108,7 @@ A spicy looking burrito has been set here.~ ~ 19 0 0 0 0 a 0 0 0 0 0 0 0 10 0 0 0 -1 10 10 0 +1 10 10 0 0 #3014 nachos nacho~ some nachos with cheese~ @@ -116,7 +116,7 @@ Some nachos have been left here.~ ~ 19 0 0 0 0 a 0 0 0 0 0 0 0 5 0 0 0 -1 5 5 0 +1 5 5 0 0 E nachos nacho~ They have cheese on them. Looks like one of Uncle Juan's specials. @@ -128,7 +128,7 @@ A rather dubious looking piece of meat is on the ground here.~ ~ 19 0 0 0 0 a 0 0 0 0 0 0 0 14 0 0 0 -5 24 10 0 +5 24 10 0 0 E meat chunk~ It isn't so much that the meat looks poisoned or anything, but that you just @@ -143,7 +143,7 @@ A dagger with a long thin blade is here.~ ~ 5 n 0 0 0 an 0 0 0 0 0 0 0 0 1 4 11 -1 10 10 0 +1 10 10 0 0 #3021 sword small~ a small sword~ @@ -151,15 +151,15 @@ A small sword lies here.~ ~ 5 e 0 0 0 an 0 0 0 0 0 0 0 0 1 6 11 -3 60 10 0 -E -inscription~ - It says: 'May this sword be a good companion. ' -~ +3 60 10 0 0 E sword small~ The small sword seems to have an inscription of some sort. ~ +E +inscription~ + It says: 'May this sword be a good companion. ' +~ #3022 sword long~ a long sword~ @@ -167,7 +167,7 @@ A long sword has been left here.~ ~ 5 n 0 0 0 an 0 0 0 0 0 0 0 0 1 8 3 -8 600 10 0 +8 600 10 0 0 #3023 club wooden~ a wooden club~ @@ -175,7 +175,7 @@ A simple looking wooden club is here.~ ~ 5 0 0 0 0 an 0 0 0 0 0 0 0 0 1 3 7 -3 12 10 0 +3 12 10 0 0 #3024 warhammer hammer~ a warhammer~ @@ -183,7 +183,7 @@ A medium sized warhammer is here.~ ~ 5 0 0 0 0 an 0 0 0 0 0 0 0 0 1 5 7 -6 50 10 0 +6 50 10 0 0 #3025 flail large~ a flail~ @@ -191,7 +191,7 @@ A large flail is here.~ ~ 5 0 0 0 0 an 0 0 0 0 0 0 0 0 2 4 7 -6 625 10 0 +6 625 10 0 0 #3030 torch~ a torch~ @@ -199,15 +199,15 @@ A large torch.~ ~ 1 0 0 0 0 adefijklmn 0 0 0 0 0 0 0 0 0 24 0 -1 10 10 0 +1 10 10 0 0 #3031 lantern brass~ a lantern~ A brass lantern is here.~ ~ -1 0 0 0 0 adefijklmn 0 0 0 0 0 0 0 +1 0 0 0 0 ao 0 0 0 0 0 0 0 0 0 96 0 -1 50 10 0 +1 50 10 0 0 #3032 bag~ a bag~ @@ -215,7 +215,7 @@ A small bag is here.~ ~ 15 0 0 0 0 ao 0 0 0 0 0 0 0 50 0 0 0 -2 20 10 0 +2 20 10 0 0 #3033 box~ a box~ @@ -223,7 +223,7 @@ A small box is here.~ ~ 15 0 0 0 0 ao 0 0 0 0 0 0 0 10 0 0 0 -5 50 10 0 +5 50 10 0 0 #3034 atm teller banks machine~ an automatic teller machine~ @@ -231,7 +231,7 @@ An automatic teller machine has been installed in the wall here.~ ~ 12 cdeg 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -0 0 0 0 +0 0 0 0 0 E atm teller bank machine~ There is a small note on the machine which says: @@ -247,7 +247,7 @@ A large fountain carved from blue-streaked marble is here, bubbling merrily.~ ~ 23 cdeg 0 0 0 0 0 0 0 0 0 0 0 500 500 15 0 -505 0 0 0 +505 0 0 0 0 E marble blue streaked fountain~ It is a well crafted fountain, carved from a single piece of very beautiful @@ -262,7 +262,7 @@ A handy dandy cashcard is sitting on the ground here.~ ~ 12 cdeg 0 0 0 ao 0 0 0 0 0 0 0 0 0 0 0 -1 1000 10 0 +1 1000 10 0 0 E cashcard card atm~ There is some writing on the back of the card which reads: @@ -278,7 +278,7 @@ A candle lies here, unlit.~ ~ 1 0 0 0 0 ao 0 0 0 0 0 0 0 0 0 -1 0 -1 5 1 0 +1 5 1 0 0 E candle~ A home-made candle, how quaint! @@ -290,7 +290,7 @@ A penny nail lies in the dust.~ ~ 5 0 0 0 0 an 0 0 0 0 0 0 0 0 1 1 11 -1 5 1 0 +1 5 1 0 0 E nail~ Its a common iron nail, used for carpentry work. @@ -302,7 +302,7 @@ A cast-iron pot sits on the ground.~ ~ 15 0 0 0 0 a 0 0 0 0 0 0 0 10 0 0 0 -10 100 20 0 +10 100 20 0 0 E pot~ It is a nice pot. You could use it, if you ever settled down. @@ -314,7 +314,7 @@ A breast plate is lying on the ground.~ ~ 9 0 0 0 0 ad 0 0 0 0 0 0 0 7 0 0 0 -50 180 15 0 +50 180 15 0 0 #3041 shirt chain mail~ a chain mail shirt~ @@ -322,7 +322,7 @@ A chain mail shirt is lying on the ground.~ ~ 9 0 0 0 0 ad 0 0 0 0 0 0 0 5 0 0 0 -50 250 5 0 +50 250 5 0 0 #3042 shield wooden~ a shield~ @@ -330,7 +330,7 @@ A small wooden shield is lying on the ground.~ ~ 9 0 0 0 0 aj 0 0 0 0 0 0 0 2 0 0 0 -3 100 10 0 +3 100 10 0 0 #3043 jacket soft leather~ a leather jacket~ @@ -338,7 +338,7 @@ A soft leather jacket is lying on the ground.~ ~ 9 0 0 0 0 ad 0 0 0 0 0 0 0 2 0 0 0 -10 200 10 0 +10 200 10 0 0 #3044 jacket studded leather~ a studded leather jacket~ @@ -346,7 +346,7 @@ A studded leather jacket is lying on the ground.~ ~ 9 0 0 0 0 ad 0 0 0 0 0 0 0 3 0 0 0 -20 500 10 0 +20 500 10 0 0 #3045 jacket scale mail~ a scale mail jacket~ @@ -354,7 +354,7 @@ A scale mail jacket is lying on the ground.~ ~ 9 0 0 0 0 ad 0 0 0 0 0 0 0 4 0 0 0 -40 1000 10 0 +40 1000 10 0 0 #3046 plate bronze breast~ a bronze breast plate~ @@ -362,15 +362,15 @@ A bronze breast plate is lying on the ground.~ ~ 9 0 0 0 0 ad 0 0 0 0 0 0 0 6 0 0 0 -50 700 10 0 +50 700 10 0 0 #3050 scroll identify~ a scroll of identify~ A scroll has carelessly been left here.~ ~ 2 g 0 0 0 ao 0 0 0 0 0 0 0 -12 -1 -1 -1 -1 1000 10 0 +1 52 -1 -1 +1 5000 10 0 0 E scroll identify~ The scroll has a magic formula drawn upon it: @@ -390,7 +390,7 @@ A small yellow potion has carelessly been left here.~ ~ 10 g 0 0 0 ao 0 0 0 0 0 0 0 12 19 -1 -1 -1 400 10 0 +1 400 10 0 0 E potion yellow~ The potion has a small label 'Detect The Invisible'. @@ -402,7 +402,7 @@ A scroll has carelessly been left here.~ ~ 2 g 0 0 0 ao 0 0 0 0 0 0 0 12 42 -1 -1 -4 200 10 0 +4 200 10 0 0 E scroll recall~ The scroll has written a formulae of 'Word of Recall' upon it. @@ -414,7 +414,7 @@ A grey wand has carelessly been left here.~ ~ 3 g 0 0 0 ao 0 0 0 0 0 0 0 12 2 2 29 -2 400 10 0 +2 400 10 0 0 E wand grey~ The wand is an old dark grey stick. You notice a small symbol etched @@ -430,7 +430,7 @@ A gnarled staff has carelessly been left here.~ ~ 4 g 0 0 0 ao 0 0 0 0 0 0 0 12 1 1 38 -17 700 50 0 +17 700 50 0 0 E staff gnarled~ The staff is made of old oak, and is around five feet long. It fits @@ -451,7 +451,7 @@ A metal staff has carelessly been left here.~ ~ 4 g 0 0 0 ao 0 0 0 0 0 0 0 10 8 8 15 -7 850 30 0 +7 850 30 0 0 E staff metal~ The staff is made of metals unknown to you. @@ -463,7 +463,7 @@ A raft has been left here.~ ~ 22 0 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -50 400 10 0 +50 400 10 0 0 E raft~ The raft looks very primitive. @@ -475,7 +475,7 @@ A canoe has been left here.~ ~ 22 0 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -32 1000 100 0 +32 1000 100 0 0 E canoe~ The canoe is fairly light. @@ -487,7 +487,7 @@ A pair of bronze gauntlets is lying on the ground.~ ~ 9 0 0 0 0 ah 0 0 0 0 0 0 0 6 0 0 0 -8 175 10 0 +8 175 10 0 0 #3071 gloves leather~ a pair of leather gloves~ @@ -495,7 +495,7 @@ A pair of leather gloves is lying on the ground.~ ~ 9 0 0 0 0 ah 0 0 0 0 0 0 0 3 0 0 0 -3 75 10 0 +3 75 10 0 0 #3075 helmet bronze~ a bronze helmet~ @@ -503,7 +503,7 @@ A bronze helmet is lying on the ground.~ ~ 9 0 0 0 0 ae 0 0 0 0 0 0 0 6 0 0 0 -8 350 10 0 +8 350 10 0 0 #3076 cap leather~ a leather cap~ @@ -511,7 +511,7 @@ A leather cap is lying on the ground.~ ~ 9 0 0 0 0 ae 0 0 0 0 0 0 0 3 0 0 0 -3 150 10 0 +3 150 10 0 0 #3080 leggings bronze~ a pair of bronze leggings~ @@ -519,7 +519,7 @@ A pair of bronze leggings is lying on the ground.~ ~ 9 0 0 0 0 af 0 0 0 0 0 0 0 6 0 0 0 -8 350 10 0 +8 350 10 0 0 #3081 pants leather~ a pair of leather pants~ @@ -527,7 +527,7 @@ A pair of leather pants is lying on the ground.~ ~ 9 0 0 0 0 af 0 0 0 0 0 0 0 3 0 0 0 -8 150 10 0 +8 150 10 0 0 #3082 leather gorget neck guard~ a leather gorget~ @@ -535,7 +535,7 @@ A leather neck guard has been left here~ ~ 9 0 0 0 0 ac 0 0 0 0 0 0 0 3 0 0 0 -1 0 0 0 +1 10 0 0 0 E leather gorget neck guard~ This leather neck guard is meant to protect the throat and face in battle. @@ -543,11 +543,11 @@ leather gorget neck guard~ #3083 leather ring~ a leather ring~ -A leather wring with strange symbols lies here.~ +A leather ring with strange symbols lies here.~ ~ 11 0 0 0 0 ab 0 0 0 0 0 0 0 1 0 0 0 -1 10 1 0 +1 10 1 0 0 E leather ring~ The ring used to have some strange writing and symbols around the band but it @@ -560,7 +560,7 @@ A pair of leather boots is lying here.~ ~ 11 0 0 0 0 ag 0 0 0 0 0 0 0 4 0 0 0 -2 11 0 0 +2 11 0 0 0 E leather boots~ The boots are worn with age but well oiled and polished to still remain @@ -573,7 +573,7 @@ A pair of bronze sleeves is lying on the ground.~ ~ 9 0 0 0 0 ai 0 0 0 0 0 0 0 6 0 0 0 -8 175 10 0 +8 175 10 0 0 #3086 sleeves leather~ a pair of leather sleeves~ @@ -581,7 +581,7 @@ A pair of leather sleeves is lying on the ground.~ ~ 9 0 0 0 0 ai 0 0 0 0 0 0 0 2 0 0 0 -4 75 10 0 +4 75 10 0 0 #3087 brown leather cape~ a brown leather cape~ @@ -589,7 +589,7 @@ A brown leather cape was abandoned on the floor~ ~ 9 0 0 0 0 ak 0 0 0 0 0 0 0 5 0 0 0 -4 100 0 0 +4 100 0 0 0 E brown leather cape~ It is a rough brown leather cape that is frayed at the end. @@ -603,7 +603,7 @@ A belt made of leather was left here.~ ~ 9 e 0 0 0 al 0 0 0 0 0 0 0 2 0 0 0 -1 30 0 0 +1 30 0 0 0 E belt leather old~ It looks very, very old. @@ -619,7 +619,7 @@ A leather wristguard lies in the dirt.~ ~ 9 0 0 0 0 am 0 0 0 0 0 0 0 1 0 0 0 -3 30 0 0 +3 30 0 0 0 E leather wristguard~ The wristguard has been heavily oiled and is extremely flexible and @@ -633,15 +633,15 @@ A large, sociable bulletin board is mounted on a wall here.~ ~ 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -0 0 0 0 -E -social bulletin~ - Use 'look board' to read the board. -~ +0 0 0 0 0 E board~ If you can read this, the board is not working. ~ +E +social bulletin~ + Use 'look board' to read the board. +~ #3097 boards frozen bulletin gen_boards~ a frozen bulletin board~ @@ -649,15 +649,15 @@ A large bulletin board is here, carved from a block of ice.~ ~ 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -0 0 0 0 -E -freeze bulletin~ - Use 'look board' to read the board. -~ +0 0 0 0 0 E board~ If you can read this, the board is not working. ~ +E +freeze bulletin~ + Use 'look board' to read the board. +~ #3098 boards holy bulletin gen_boards~ a holy bulletin board~ @@ -665,15 +665,15 @@ A large bulletin board is mounted on a wall here. It glows with a faint aura.~ ~ 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -0 0 0 0 -E -holy bulletin~ - Use 'look board' to read the board. -~ +0 0 0 0 0 E board~ If you can read this, the board is not working. ~ +E +holy bulletin~ + Use 'look board' to read the board. +~ #3099 boards bulletin gen_boards~ a bulletin board~ @@ -681,13 +681,13 @@ A large bulletin board is mounted on a wall here.~ ~ 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -0 0 0 0 -E -bulletin~ - Use 'look board' to read the board. -~ +0 0 0 0 0 E board~ If you can read this, the board is not working. ~ +E +bulletin~ + Use 'look board' to read the board. +~ $~ diff --git a/lib/world/obj/300.obj b/lib/world/obj/300.obj index 34c18aa..2ac689a 100644 --- a/lib/world/obj/300.obj +++ b/lib/world/obj/300.obj @@ -5,7 +5,7 @@ A strange looking sword lies discarded here.~ ~ 5 0 0 0 0 an 0 0 0 0 0 0 0 0 2 6 3 -5 900 0 0 +5 900 0 0 0 E falchion sword~ It is a short sword of the hacking variety, it seems a bit worn. @@ -17,7 +17,7 @@ A blood-stained chalice has been set down here.~ ~ 17 0 0 0 0 ao 0 0 0 0 0 0 0 6 6 13 1 -11 300 0 0 +11 300 0 0 0 E chalice~ What a perfect gift for mother! @@ -29,7 +29,7 @@ An ornate copper coffer is set against the far wall.~ ~ 15 0 0 0 0 0 0 0 0 0 0 0 0 200 13 0 0 -0 0 0 0 +0 0 0 0 0 E coffer copper ornate~ This small coffer looks like it could contain all of your belongings, which @@ -42,7 +42,7 @@ A tonic of comfrey root has been discarded here.~ ~ 10 g 0 0 0 ao 0 0 0 0 0 0 0 15 39 39 33 -1 600 0 0 +1 600 0 0 0 E tonic root comfrey~ What doesn't kill you makes you stronger, right? @@ -54,7 +54,7 @@ An elixir of Adder's Tongue lies here.~ ~ 10 g 0 0 0 ao 0 0 0 0 0 0 0 15 44 21 -1 -1 600 0 0 +1 600 0 0 0 E elixir tongue adder~ This elixer may be good for you, but it sure looks disgusting. Adder's @@ -67,7 +67,7 @@ An old skeleton key lies on the floor.~ ~ 18 0 0 0 0 ao 0 0 0 0 0 0 0 30005 0 0 0 -2 500 0 0 +2 500 0 0 0 E key skeleton~ It is made of bone. What did you expect, in this place of death? @@ -79,7 +79,7 @@ A long, bamboo blowgun rest on the ground.~ ~ 5 0 0 0 0 an 0 0 0 0 0 0 0 0 9 2 7 -5 160 0 0 +5 160 0 0 0 E blowgun bamboo~ How odd, who would have ever expected you to find a bamboo blowgun in these @@ -94,7 +94,7 @@ You seem to be standing in a pool of blood.~ ~ 17 0 0 0 0 0 0 0 0 0 0 0 0 15 15 13 5 -20 0 0 0 +0 0 0 0 0 E blood pool~ Wow! Perfect for the vampire in you! I wonder if it is human or animal @@ -107,7 +107,7 @@ A large, dull red stone awaits, invitingly, to be picked up.~ ~ 4 bgj 0 0 0 ao 0 0 0 0 0 0 0 13 7 7 25 -8 300 0 0 +8 300 0 0 0 E bloodstone stone red~ It glows malignantly with its own ruddy light. You peer within the stone @@ -122,7 +122,7 @@ A nasty looking stiletto with a shiny black blade lies amid the dust.~ ~ 5 bgj 0 0 0 an 0 0 0 0 0 0 0 0 4 4 11 -3 1000 0 0 +3 1000 0 0 0 E Heartseeker stiletto blade~ This blade has a distinct aura of evil surrounding its fine blade. @@ -138,7 +138,7 @@ A shield with a large, dead scarab mounted in the center lies here.~ ~ 9 g 0 0 0 aj 0 0 0 0 0 0 0 6 0 0 0 -17 900 0 0 +17 900 0 0 0 E shield scarab beetle~ This shield is unremarkable except for the oversized scarab beetle mounted in @@ -154,7 +154,7 @@ A skull-headed mace has been left here.~ ~ 5 bgj 0 0 0 an 0 0 0 0 0 0 0 0 3 6 6 -10 120 0 0 +10 120 0 0 0 E mace fred skull~ The stout leather-wrapped shaft is topped with the animated skull of Fred @@ -171,7 +171,7 @@ A spiked buckler with a circle of knives set in it, has been left here.~ ~ 15 0 0 0 0 aj 0 0 0 0 0 0 0 3 0 -1 0 -7 240 0 0 +7 240 0 0 0 E buckler arsenal~ The buckler has a circle of throwing knives set around its center spike. @@ -187,7 +187,7 @@ A well balanced throwing knife lies on the ground.~ ~ 5 0 0 0 0 an 0 0 0 0 0 0 0 0 1 4 3 -1 10 0 0 +1 10 0 0 0 E knife throwing~ This knife has been carefully crafted to provide maximum balance, so that it @@ -200,7 +200,7 @@ A pile of debris has been stacked on a small plateau, away from the acid.~ ~ 15 0 0 0 0 0 0 0 0 0 0 0 0 1000 0 -1 0 -0 0 0 0 +0 0 0 0 0 E pile debris~ It contains all manner of rusty items and beaten equipment garnered by the @@ -213,7 +213,7 @@ A long, sharp polearm has been left here.~ ~ 5 0 0 0 0 an 0 0 0 0 0 0 0 0 2 8 3 -16 150 0 0 +16 150 0 0 0 E guisarme polearm~ What more can be said? It is a rather long weapon of destruction. @@ -229,7 +229,7 @@ A single, white minstrel's glove has been discarded here.~ ~ 9 ag 0 0 0 ah 0 0 0 0 0 0 0 6 0 0 0 -8 450 0 0 +8 450 0 0 0 E glove minstrels minstrel harp pattern~ The glove has a small needlework pattern in the back formed in the shape of a @@ -244,7 +244,7 @@ A worn and shabby suit of ring mail has been cast away here.~ ~ 9 g 0 0 0 ad 0 0 0 0 0 0 0 9 0 0 0 -20 700 0 0 +20 700 0 0 0 E mail shabby~ It seems about ready to fall apart! @@ -256,7 +256,7 @@ A key fashioned of stone has been left here.~ ~ 18 0 0 0 0 ao 0 0 0 0 0 0 0 0 0 0 0 -2 150 0 0 +2 150 0 0 0 E key granite~ This key appears to have be crafted from solid granite. You wonder what kind @@ -269,7 +269,7 @@ A large pile of presumably human flesh has been embalmed and stored here.~ ~ 12 0 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -50 600 0 0 +50 600 0 0 0 E flesh embalmed~ Ugh. You have never seen such sickly looking flesh before in your life. @@ -282,7 +282,7 @@ A rusty grave beater flail has been dropped here.~ ~ 5 0 0 0 0 an 0 0 0 0 0 0 0 0 2 7 2 -12 150 0 0 +12 150 0 0 0 E flail beater grave~ This flail seems only to have been used to keep the dead in their place. @@ -296,7 +296,7 @@ An old and rusty dagger has been left here.~ ~ 5 0 0 0 0 an 0 0 0 0 0 0 0 0 2 2 3 -1 2 0 0 +1 2 0 0 0 E dagger rusty~ This dagger appears to be rather old and by the looks of it, has been left @@ -309,7 +309,7 @@ A small vial has been forgotten here.~ ~ 10 g 0 0 0 ao 0 0 0 0 0 0 0 25 19 33 -1 -2 35 0 0 +2 35 0 0 0 E vial potion puce~ The vial contains a disgusting looking liquid, which appears to be almost @@ -322,7 +322,7 @@ A glistening metal object is here, it appears to be a shield.~ ~ 9 g 0 0 0 aj 0 0 0 0 0 0 0 9 0 0 0 -1 1000 0 0 +1 1000 0 0 0 E shield large shiny~ This shield is very shiny, and appears to have been recently polished by @@ -340,7 +340,7 @@ An odd torch glowing green has been left here.~ ~ 1 a 0 0 0 ao 0 0 0 0 0 0 0 0 0 -1 0 -1 1 0 0 +1 1 0 0 0 E torch green~ This torch is quite odd, since you have never seen a torch glow with an @@ -353,18 +353,18 @@ A helm made of a silverish metal has been left here.~ ~ 9 0 0 0 0 aeo 0 0 0 0 0 0 0 0 0 0 0 -10 100 0 0 +10 100 0 0 0 +E +engravings lines pattern~ + The lines appear to be a part of a pattern, but you cannot make out exactly +what the pattern is. +~ E helm silver metal~ This helm looks to be purely ornamental, and does not look like it would afford the wearer any protection whatsoever. It is finely engraven with small wavy lines however. ~ -E -engravings lines pattern~ - The lines appear to be a part of a pattern, but you cannot make out exactly -what the pattern is. -~ #30026 jacket rotted leather~ a rotted leather jacket~ @@ -372,7 +372,7 @@ An old, rotted leather jacket is decomposing on the ground here.~ ~ 9 0 0 0 0 ad 0 0 0 0 0 0 0 3 0 0 0 -3 1 0 0 +3 1 0 0 0 E jacket rotted leather~ This jacket looks like it may have once been in decent condition, but is no @@ -385,7 +385,7 @@ A rather strange rod of a metallic material has been left here.~ ~ 13 0 0 0 0 ao 0 0 0 0 0 0 0 0 0 0 0 -15 7 0 0 +15 7 0 0 0 E rod metal strange~ This strange metallic rod looks like it was once a wooden branch, so diff --git a/lib/world/obj/301.obj b/lib/world/obj/301.obj index c37fb64..4910f28 100644 --- a/lib/world/obj/301.obj +++ b/lib/world/obj/301.obj @@ -5,7 +5,7 @@ A small red key has been left here.~ ~ 18 0 0 0 0 ao 0 0 0 0 0 0 0 0 0 0 0 -1 1 0 0 +1 1 0 0 0 E small red key~ It's small, it's red, it's a key. @@ -17,7 +17,7 @@ An worn brass key lies idlely on the ground here.~ ~ 18 0 0 0 0 ao 0 0 0 0 0 0 0 0 0 0 0 -1 1 0 0 +1 1 0 0 0 E brass key~ The brass key seems worn through years of use. @@ -29,16 +29,16 @@ A moldy, dust covered Oreo(tm) cookie has been discarded here.~ ~ 18 0 0 0 0 ao 0 0 0 0 0 0 0 0 0 0 0 -1 1 0 0 +1 1 0 0 0 +E +oreo~ + It isn't a pretty sight. You could not bring yourself to eat this! +~ E tm trademark~ Oreo is a registered trademark of Christie Brown & Co. A division of Nabisco Brands Ltd. ~ -E -oreo~ - It isn't a pretty sight. You could not bring yourself to eat this! -~ #30103 key small iron~ a small iron key~ @@ -46,7 +46,7 @@ A small iron key hangs from a hook here.~ ~ 18 0 0 0 0 ao 0 0 0 0 0 0 0 0 0 0 0 -1 1 0 0 +1 1 0 0 0 E small iron key~ It has a 'W3625' insribed on it. @@ -58,7 +58,7 @@ A small iron key lies on a desk here.~ ~ 18 0 0 0 0 ao 0 0 0 0 0 0 0 0 0 0 0 -1 1 0 0 +1 1 0 0 0 E small iron key~ It has a 'W2716' insribed on it. @@ -70,7 +70,7 @@ A tray of Mary Rotte salisbury steak has been left here.~ ~ 19 0 0 0 0 a 0 0 0 0 0 0 0 2 0 0 1 -2 10 0 0 +2 10 0 0 0 E salisbury steak tray~ It's not steak! @@ -82,7 +82,7 @@ A Mary Rotte garden burger lies here, lonely.~ ~ 19 0 0 0 0 a 0 0 0 0 0 0 0 1 0 0 1 -1 8 0 0 +1 8 0 0 0 E garden burger~ You've never seen anything more disgusting in your life. @@ -94,7 +94,7 @@ Some Mary Rotte fried eggs sit here slowly hardening.~ ~ 19 0 0 0 0 a 0 0 0 0 0 0 0 1 0 0 1 -1 2 0 0 +1 2 0 0 0 E fried eggs~ You're not sure, but you think that they are plastic. @@ -106,7 +106,7 @@ A dish of Mary Rotte lyonnaise potatoes wobbles around here.~ ~ 19 0 0 0 0 a 0 0 0 0 0 0 0 1 0 0 1 -1 5 0 0 +1 5 0 0 0 E lyonnaise potatoes dish~ What is lyonnaise, anyways? @@ -118,7 +118,7 @@ A Mary Rotte calzone cools here.~ ~ 19 0 0 0 0 a 0 0 0 0 0 0 0 2 0 0 0 -1 10 0 0 +1 10 0 0 0 E calzone~ It's similar to a pizza pop. It looks vaguely edible. @@ -130,7 +130,7 @@ A HUGE set of barbells lies here, gathering dust.~ ~ 12 0 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -50 100 0 0 +50 100 0 0 0 E barbells~ They look heavy. @@ -142,7 +142,7 @@ A condom has been carefully placed here.~ ~ 9 g 0 0 0 ae 0 0 0 0 0 0 0 0 0 0 0 -1 5 0 0 +1 5 0 0 0 E condom~ One of the old type... The ones they give away for free. @@ -156,7 +156,7 @@ A tam is here...~ ~ 9 0 0 0 0 ae 0 0 0 0 0 0 0 0 0 0 0 -5 1 0 0 +5 1 0 0 0 E tam~ This tam is real ugly. I mean ugly. @@ -170,7 +170,7 @@ No it couldn't be... a blue tray!~ ~ 9 g 0 0 0 aj 0 0 0 0 0 0 0 10 0 0 0 -1 100 0 0 +1 100 0 0 0 E blue tray~ You can't believe you actually found one. Blue trays are almost as common as @@ -183,7 +183,7 @@ A hairnet has been thrown away here.~ ~ 9 a 0 0 0 ae 0 0 0 0 0 0 0 1 0 0 0 -1 1 0 0 +1 1 0 0 0 E hairnet~ This thing (blech) must be glowing from the radiation... @@ -195,7 +195,7 @@ A long flashlight has been dropped here.~ ~ 5 0 0 0 0 ano 0 0 0 0 0 0 0 0 2 4 7 -8 150 0 0 +8 150 0 0 0 E flashlight light~ This looks like one of the flashlights Security uses... Uh-oh... @@ -207,7 +207,7 @@ A nice yellow jacket has been carefully hung here.~ ~ 9 gk 0 0 0 ak 0 0 0 0 0 0 0 5 0 0 0 -15 200 0 0 +15 200 0 0 0 E yellow jacket~ This nice, yellow jacket has the word STU-CON emblazoned on the back. @@ -219,7 +219,7 @@ An evil knife lies on the ground here.~ ~ 5 k 0 0 0 an 0 0 0 0 0 0 0 0 2 5 11 -5 300 0 0 +5 300 0 0 0 E knife evil~ This is an evil knife, pure and simple. @@ -231,7 +231,7 @@ A small silver key lies forgotten here.~ ~ 18 0 0 0 0 ao 0 0 0 0 0 0 0 0 0 0 0 -1 1 0 0 +1 1 0 0 0 E silver key~ This small key has only one marking on it, the number BF128. @@ -243,7 +243,7 @@ A small brass key lies forgotten here.~ ~ 18 0 0 0 0 ao 0 0 0 0 0 0 0 0 0 0 0 -1 1 0 0 +1 1 0 0 0 E brass key~ This brass key is marked with the number HG34. @@ -255,7 +255,7 @@ A dark, incredibly sharp blade lies on the ground here.~ ~ 5 fgjl 0 0 0 an 0 0 0 0 0 0 0 0 3 7 11 -10 500 0 5 +10 500 0 5 0 E blade darkness~ The blade has a dark aura surrounding it. It seems to absorb any light that @@ -270,7 +270,7 @@ A dark brown-to-black cloak has been left here.~ ~ 9 fgjl 0 0 0 ak 0 0 0 0 0 0 0 6 0 0 0 -11 102 0 0 +11 102 0 0 0 #30122 sword mage bane magebane~ Magebane~ @@ -278,7 +278,7 @@ An oddly shaped sword lies here.~ ~ 5 abh 0 0 0 ano 0 0 0 0 0 0 0 0 2 9 11 -10 1000 0 0 +10 1000 0 0 0 E mage bane magebane sword~ It's shape is very peculiar. It seems to have a glowing aura. @@ -294,7 +294,7 @@ An Obsidian orb is emoting darkness here.~ ~ 1 fjk 0 0 0 ao 0 0 0 0 0 0 0 0 0 0 0 -1 100 0 0 +1 100 0 0 0 E orb obsidian~ This Orb looks distinctly evil. @@ -310,16 +310,16 @@ A beautiful Golden jacket has been left here.~ ~ 9 0 0 0 0 ak 0 0 0 0 0 0 0 8 0 0 0 -22 543 22 0 -E -crest~ - The crest seems to portray the numbers 9 and 7. -~ +22 543 22 0 0 E gpa golden party armor~ This gold leather jacket looks rather beaten up, but it still looks like it will last forever. You can see a crest of sorts on the left breast. ~ +E +crest~ + The crest seems to portray the numbers 9 and 7. +~ A 9 2 #30125 @@ -329,7 +329,7 @@ An extremely Furry Hat has been carefully hung on the wall here.~ ~ 9 0 0 0 0 ae 0 0 0 0 0 0 0 2 0 0 0 -3 133 0 0 +3 133 0 0 0 E furry hat~ This hat is covered with fur and has rather nice ear-flaps. @@ -343,7 +343,7 @@ A pair of boots has been left here.~ ~ 9 a 0 0 0 ag 0 0 0 0 0 0 0 4 0 0 0 -10 65 0 0 +10 65 0 0 0 E work boots~ This pair of boots is well worn. @@ -355,7 +355,7 @@ A nice, shiny, silver vest has been lost here.~ ~ 9 0 0 0 0 ad 0 0 0 0 0 0 0 3 0 0 0 -20 100 0 0 +20 100 0 0 0 E silver vest~ It's shiny, it's silver ... What more could you want? @@ -367,7 +367,7 @@ A silver object has been dropped here.~ ~ 22 0 0 0 0 ae 0 0 0 0 0 0 0 0 0 0 0 -30 143 0 0 +30 143 0 0 0 E silver hair brush hairbrush~ This nice, silver hairbrush is a bit tarnished but still suffices to untangle @@ -380,7 +380,7 @@ A long extension cord stretches to the north and south.~ ~ 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -0 0 0 0 +0 0 0 0 0 E extension cord~ The extension cord was probably made by the twin power-mages Black and Decker @@ -393,7 +393,7 @@ A cord comes in from the street and is plugged in an outlet to the east.~ ~ 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -0 0 0 0 +0 0 0 0 0 E extension cord~ The extension cord was probably made by the twin power-mages Black and Decker @@ -406,7 +406,7 @@ An cord comes from the back of the Coke Machine and stretches to the north.~ ~ 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -0 0 0 0 +0 0 0 0 0 E extension cord~ The extension cord was probably made by the twin power-mages Black and Decker @@ -419,7 +419,7 @@ A long extension cord stretches to the south and into a building to the east.~ ~ 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -0 0 0 0 +0 0 0 0 0 E extension cord~ The extension cord was probably made by the twin power-mages Black and Decker @@ -433,17 +433,17 @@ The World of Xeen(tm) game is sitting here.~ ~ 13 0 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -42 123 0 0 -E -world xeen~ - This game is a combination of Might & Magic IV and V (tm) and takes up a lot -of hard drive space. Almost 42 megabytes in fact! -~ +42 123 0 0 0 E tm trademark~ World of Xeen is a registered trademark of New World Computing. As are the Might & Magic games (IV and V). ~ +E +world xeen~ + This game is a combination of Might & Magic IV and V (tm) and takes up a lot +of hard drive space. Almost 42 megabytes in fact! +~ #30134 sword long longsword~ a long sword~ @@ -451,7 +451,7 @@ An ordinary long sword gathers dust here.~ ~ 5 0 0 0 0 an 0 0 0 0 0 0 0 0 1 8 3 -12 600 0 0 +12 600 0 0 0 E sword long longsword~ Looks almost like your generic long sword, but not quite. @@ -463,7 +463,7 @@ A T-square has been carelessly discarded here.~ ~ 5 agh 0 0 0 an 0 0 0 0 0 0 0 0 4 6 3 -9 250 0 0 +9 250 0 0 0 E t-square t square death~ This T-square is an extremely sharp weapon, and has been well used. @@ -477,7 +477,7 @@ An extremely pale apple sits here.~ ~ 19 0 0 0 0 a 0 0 0 0 0 0 0 2 0 0 0 -1 3 0 0 +1 3 0 0 0 E apple~ It looks like it didn't get enough sun. @@ -489,7 +489,7 @@ A bottle with a brightly colored label sits here.~ ~ 17 0 0 0 0 a 0 0 0 0 0 0 0 4 4 10 0 -9 10 0 0 +9 10 0 0 0 E bottle~ This bottle has such greenish glass that you can't see if anything is inside. @@ -502,7 +502,7 @@ A wooden carafe sits on a table here.~ ~ 17 0 0 0 0 a 0 0 0 0 0 0 0 8 8 2 0 -13 20 0 0 +13 20 0 0 0 E carafe~ The wooden carafe seems to be some sort of container. @@ -514,7 +514,7 @@ A shotglass has been discarded here.~ ~ 17 0 0 0 0 a 0 0 0 0 0 0 0 2 2 7 0 -7 15 0 0 +7 15 0 0 0 E glass shot shotglass~ This small glass looks like it would be emptied in a drink or two. @@ -526,7 +526,7 @@ A can of PopCoke awaits you here, cool and refreshing.~ ~ 17 0 0 0 0 a 0 0 0 0 0 0 0 1 1 15 0 -1 10 0 0 +1 10 0 0 0 E popcoke coke pop can~ This can is elegantly decorated with garish colours that almost make you @@ -540,7 +540,7 @@ A candy bar is here!~ ~ 19 0 0 0 0 a 0 0 0 0 0 0 0 4 0 0 0 -1 3 0 0 +1 3 0 0 0 E candy bar~ This candy is made of the highest standard of chocolate. It even meets the @@ -553,7 +553,7 @@ A large steel key lies hidden here.~ ~ 18 0 0 0 0 ao 0 0 0 0 0 0 0 0 0 0 0 -7 1 0 0 +7 1 0 0 0 E key steel~ This large, steel key is very ordinary. @@ -565,7 +565,7 @@ A copy of Golden World lies here.~ ~ 13 0 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -1 1 0 0 +1 1 0 0 0 E copy golden world~ It looks like the student humour newspaper, but it contains nothing to do @@ -578,7 +578,7 @@ A large Water Bottle stands in the corner.~ ~ 17 0 0 0 0 0 0 0 0 0 0 0 0 2000 2000 0 0 -2005 0 0 0 +0 0 0 0 0 E water bottle~ It seems to have water in it and it reminds you of one of the water bottles @@ -591,7 +591,7 @@ A key elusively lies quite convincingly.~ ~ 18 0 0 0 0 ao 0 0 0 0 0 0 0 0 0 0 0 -1 1 0 0 +1 1 0 0 0 E key vic~ This key is an effective master of the art of uselessness... You wonder why @@ -604,7 +604,7 @@ A computer sits quietly in the corner.~ ~ 13 ab 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -0 0 0 0 +0 0 0 0 0 E computer screen~ The computer is turned on and on the screen you can see: @@ -624,7 +624,7 @@ A letter lies here.~ ~ 13 0 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -1 1 0 0 +1 1 0 0 0 E letter~ This looks like it was postdated a loooong time ago. Wonder why it hasn't @@ -637,7 +637,7 @@ A piece of mail is here.~ ~ 13 0 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -1 1 0 0 +1 1 0 0 0 E mail~ This piece of mail has been stamped and dropped into the mailbox and is @@ -650,7 +650,7 @@ A large parcel stands here.~ ~ 15 0 0 0 0 a 0 0 0 0 0 0 0 25 13 30199 0 -10 1 0 0 +10 1 0 0 0 E parcel~ This parcel has been wrapped with brown paper and sealed with Duct Tape. @@ -663,7 +663,7 @@ A milk dispenser sits at the back of the auditorium.~ ~ 13 b 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -50 1 0 0 +50 1 0 0 0 E milk dispenser~ Darn! It seems to be broken. @@ -675,7 +675,7 @@ A cool carton of refreshing milk catches your eye.~ ~ 17 0 0 0 0 a 0 0 0 0 0 0 0 2 2 10 0 -2 20 0 0 +2 20 0 0 0 E milk carton white~ Hey! It's got that cool picture from those commercials! @@ -687,7 +687,7 @@ A cool carton of refreshing milk catches your eye.~ ~ 17 0 0 0 0 a 0 0 0 0 0 0 0 2 2 10 0 -2 21 0 0 +2 21 0 0 0 E milk chocolate choco carton~ Hey! It's got that cool picture from those commercials too! @@ -699,18 +699,22 @@ A handy-dandy map of the campus is standing here.~ ~ 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -0 0 0 0 +0 0 0 0 0 E -map~ - To see the map, type "look part1" and "look part2". There is also an -inscription on the map. -~ -E -inscription~ - The inscription reads: - - i'd rather die than give you control... - +part2~ + . + | | + | | + Ellis - University -- Corry-Mack Campus - Division + Hall Avenue Building Bookstore Road + | | | | + | | | | +<--To ------ Campus - Crossroads - C.C -------- C.C. - Division +< Entrance Crescent | | Road + | | | | + Mary Rotte - U.A. Student \|/ + Cafeteria | Health Wally + \|/ Services World ~ E part1~ @@ -733,20 +737,16 @@ part1~ | | ~ E -part2~ - . - | | - | | - Ellis - University -- Corry-Mack Campus - Division - Hall Avenue Building Bookstore Road - | | | | - | | | | -<--To ------ Campus - Crossroads - C.C -------- C.C. - Division -< Entrance Crescent | | Road - | | | | - Mary Rotte - U.A. Student \|/ - Cafeteria | Health Wally - \|/ Services World +inscription~ + The inscription reads: + + i'd rather die than give you control... + +~ +E +map~ + To see the map, type "look part1" and "look part2". There is also an +inscription on the map. ~ #30154 key ghostly~ @@ -755,7 +755,7 @@ You can see through an object resembling a key.~ ~ 18 f 0 0 0 ao 0 0 0 0 0 0 0 0 0 0 0 -1 1 0 0 +1 1 0 0 0 E key ghostly~ This key is extremely ghostly, and you fear to put it down as you might not @@ -768,7 +768,7 @@ some nothing~ ~ 1 0 0 0 0 ao 0 0 0 0 0 0 0 0 0 -1 0 -1 1 0 0 +1 1 0 0 0 #30156 pendulum~ a pendulum~ @@ -776,7 +776,7 @@ A large pendulum swings here.~ ~ 13 b 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -0 0 0 0 +0 0 0 0 0 E pendulum plaque~ A small plaque on the base reads: This pendulum was donated by the Class of @@ -790,7 +790,7 @@ A drinking fountain is firmly attached to the wall here.~ ~ 17 b 0 0 0 0 0 0 0 0 0 0 0 200 200 0 0 -205 0 0 0 +0 0 0 0 0 E fountain water~ You can tell it is firmly attached simply by pulling on it. @@ -802,7 +802,7 @@ There is a wooden chest here.~ ~ 15 0 0 0 0 0 0 0 0 0 0 0 0 500 15 30154 0 -0 0 0 0 +0 0 0 0 0 E chest wooden~ This is your average, every day, run-of-the-mill, wooden chest. @@ -814,7 +814,7 @@ A large book with the word "Ledger" written on it has been forgotten here.~ ~ 2 0 0 0 0 ao 0 0 0 0 0 0 0 25 38 4 -1 -10 200 0 0 +10 200 0 0 0 E ledger book~ This book is filled with numbers, dates, and strange notation. It is enough @@ -827,7 +827,7 @@ There is a wooden chest here.~ ~ 15 0 0 0 0 0 0 0 0 0 0 0 0 500 15 30154 0 -0 0 0 0 +0 0 0 0 0 E chest wooden~ This is your average, every day, run-of-the-mill, wooden chest. @@ -839,7 +839,7 @@ A small bag filled with coins lies here.~ ~ 20 0 0 0 0 a 0 0 0 0 0 0 0 1000 0 0 0 -1 1 0 0 +1 1 0 0 0 E bag coins gold~ This bag of coins doesn't look too big. diff --git a/lib/world/obj/31.obj b/lib/world/obj/31.obj index fb6fec3..a58776a 100644 --- a/lib/world/obj/31.obj +++ b/lib/world/obj/31.obj @@ -5,7 +5,7 @@ A cup has been set here.~ ~ 17 0 0 0 0 a 0 0 0 0 0 0 0 8 8 11 0 -13 5 1 0 +13 5 1 0 0 E cup~ It is a small simple cup. @@ -17,7 +17,7 @@ A cup has been set here.~ ~ 17 0 0 0 0 a 0 0 0 0 0 0 0 8 8 12 0 -13 7 1 0 +13 7 1 0 0 E cup~ It is a small simple cup. @@ -29,7 +29,7 @@ A cup has been set here.~ ~ 17 0 0 0 0 a 0 0 0 0 0 0 0 12 12 15 0 -17 2 1 0 +17 2 1 0 0 E cup~ It is a large simple cup. @@ -41,17 +41,17 @@ A bottle of Evian natural spring water is here.~ ~ 17 0 0 0 0 a 0 0 0 0 0 0 0 24 24 15 0 -29 10 6 0 -E -bottle~ - It is a large, clean bottle. There is a large label pasted on the side. -~ +29 10 6 0 0 E label~ You've been ripped off! It says here at the bottom of the label, in really really small letters, 'Bottled in the Midgaard branch of Evian Inc. This water is from the natural, mostly clean River of Midgaard. ' ~ +E +bottle~ + It is a large, clean bottle. There is a large label pasted on the side. +~ #3104 canteen water~ a canteen~ @@ -59,7 +59,7 @@ A canteen has been set on the ground here.~ ~ 17 0 0 0 0 a 0 0 0 0 0 0 0 80 80 15 0 -85 45 15 0 +85 45 15 0 0 E canteen~ It is a fairly big canteen. Looks like it can hold a lot of liquid. @@ -71,7 +71,7 @@ An iron key has been left here.~ ~ 18 c 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -1 1 10 0 +1 1 10 0 0 E key iron~ The iron key is not special. In fact, it is quite boring. @@ -83,7 +83,7 @@ A rusty key has been left here.~ ~ 18 c 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -1 1 10 0 +1 1 10 0 0 E key rusty~ The key is a fairly large rusty key. You notice a lot of dirt it. @@ -95,7 +95,7 @@ A wooden key has been left here.~ ~ 18 c 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -1 1 10 0 +1 1 10 0 0 E key wooden~ The wooden key is not special. In fact it is just about the most boring key @@ -108,7 +108,7 @@ A brass key has been left here.~ ~ 18 c 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -1 1 10 0 +1 1 10 0 0 E key brass~ The brass key is small and looks like it fits a very complicated lock. @@ -120,15 +120,15 @@ A desk is set against the western wall.~ ~ 15 0 0 0 0 0 0 0 0 0 0 0 0 34 15 3107 0 -0 0 0 0 -E -drawer~ - You notice a keyhole in the drawer. -~ +0 0 0 0 0 E desk~ The desk looks very sparse, there is a drawer in the left side. ~ +E +drawer~ + You notice a keyhole in the drawer. +~ #3110 safe~ the safe~ @@ -136,7 +136,7 @@ A safe is placed in a dark corner of the room.~ ~ 15 0 0 0 0 0 0 0 0 0 0 0 0 34 15 3108 0 -999 0 0 0 +0 0 0 0 0 E safe~ The safe is very heavy and has a keyhole. @@ -148,7 +148,7 @@ A white-painted wooden bench is standing here.~ ~ 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -0 0 0 0 +0 0 0 0 0 E bench~ It is a quite heavy but very comfortable bench. It is placed with its front @@ -162,7 +162,7 @@ The very big City Key is lying here.~ ~ 18 c 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -30 1000 50 0 +30 1000 50 0 0 E key city~ It is probably the biggest key you have seen in your life. It is made from @@ -176,7 +176,7 @@ A small white fountain is standing here, gurgling happily.~ ~ 23 0 0 0 0 0 0 0 0 0 0 0 0 999 999 15 0 -999 0 0 0 +999 0 0 0 0 E fountain water~ It is very nice. Made from fine white marble. @@ -188,7 +188,7 @@ A small pile of gold coins lies here.~ ~ 20 0 0 0 0 a 0 0 0 0 0 0 0 37 0 0 0 -1 1 0 0 +1 1 0 0 0 #3115 gold coins~ the gold~ @@ -196,7 +196,7 @@ A lot of gold is here.~ ~ 20 0 0 0 0 a 0 0 0 0 0 0 0 1000 0 0 0 -1 1000 0 0 +1 1000 0 0 0 #3116 candlestick candle stick pewter~ a candlestick~ @@ -204,7 +204,7 @@ A pewter candlestick is standing here.~ ~ 1 0 0 0 0 ao 0 0 0 0 0 0 0 0 0 24 0 -5 150 10 0 +5 150 10 0 0 E candlestick~ It is a rather old-looking three-armed candlestick made from pewter. Its @@ -217,7 +217,7 @@ An old elm tree grows here.~ ~ 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -0 0 0 0 +0 0 0 0 0 E elm tree~ The fresh young leaves of the elm tree wave gently in the wind. diff --git a/lib/world/obj/345.obj b/lib/world/obj/345.obj index c52978a..9c7059d 100644 --- a/lib/world/obj/345.obj +++ b/lib/world/obj/345.obj @@ -5,7 +5,7 @@ A skeleton key is lying here.~ ~ 18 q 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -1 1 0 5 +1 1 0 5 0 E skeleton key~ The key is a old skeleton key. At the decorative end of the key there is an @@ -18,7 +18,7 @@ A blood-stained scalpel is lying here~ ~ 5 0 0 0 0 an 0 0 0 0 0 0 0 1 1 6 14 -2 10 0 5 +2 10 0 5 0 #34502 severed head~ a severed head~ @@ -26,7 +26,7 @@ A severed head bloodies the floor here~ ~ 12 0 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -10 1 0 0 +10 1 0 0 0 E head~ The head drips blood into a pool of crimson on the floor. The face is @@ -38,9 +38,9 @@ skull cap~ a skull cap~ A skull cap sits here.~ ~ -9 0 0 0 0 e 0 0 0 k 0 0 0 +9 0 0 0 0 ae 0 0 0 k 0 0 0 10 0 0 0 -5 100 0 8 +5 100 0 8 0 E skull cap~ Made from the top of an actual human skull, this cap is rather plain. The @@ -57,5 +57,5 @@ A light sits here.~ ~ 1 0 0 0 0 ao 0 0 0 0 0 0 0 0 0 0 0 -1 1 0 0 +1 1 0 0 0 $~ diff --git a/lib/world/obj/4.obj b/lib/world/obj/4.obj index 89b7f33..d9e934a 100644 --- a/lib/world/obj/4.obj +++ b/lib/world/obj/4.obj @@ -5,7 +5,7 @@ A pair of rabbit skin gloves.~ ~ 9 0 0 0 0 aho 0 0 0 0 0 0 0 2 0 0 0 -6 250 0 10 +6 250 0 10 0 E rabbit skin gloves glove~ The gloves are very furry. They are made from the skin and fur of a @@ -19,7 +19,7 @@ A pair of rabbit skin boots.~ ~ 9 0 0 0 0 ag 0 0 0 0 0 0 0 2 0 0 0 -8 400 0 10 +8 400 0 10 0 E rabbit skin boots boot~ The boots are very well made, and look like they would protect you well. @@ -33,7 +33,7 @@ A small shrub is here.~ ~ 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -0 0 0 0 +0 0 0 0 0 E small shrub plant~ The plant is about knee high and in full bloom. Many colorful flowers @@ -46,7 +46,7 @@ A rawhide whip~ ~ 5 b 0 0 0 ano 0 0 0 0 0 0 0 2 2 3 2 -7 300 0 10 +7 300 0 10 0 E rawhide whip~ The weapon looks rather strong and would defend you well in battle. The @@ -60,7 +60,7 @@ There is a tree stump here.~ ~ 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -0 0 0 0 +0 0 0 0 0 E Tree Stump~ This is just an ordinary tree stump. By the looks of it, it's been here for @@ -73,7 +73,7 @@ A teddybear was abandoned here.~ ~ 12 0 0 0 0 ao 0 0 0 0 0 0 0 0 0 0 0 -4 450 0 0 +4 450 0 0 0 E teddybear~ The bear is rather cute looking. There seems to be a small glow within his @@ -86,20 +86,20 @@ A suit of wooden armour~ ~ 9 0 0 0 0 ad 0 0 0 0 0 0 0 5 0 0 0 -11 300 0 10 +11 300 0 10 0 E Wooden armour~ The armour is quite solid, giving you the best protection available. A person would easily be able to move around wearing this. ~ #410 -helmet~ +warhelm helmet~ wooden warhelm~ A wooden warhelm~ ~ 9 0 0 0 0 a 0 0 0 0 0 0 0 3 0 0 0 -8 550 0 10 +8 550 0 10 0 E wooden wood warhelm helmet~ The helmet is quite solid and would protect you quite well in battle. You @@ -112,7 +112,7 @@ An onyx pebble is lying on the ground.~ ~ 8 0 0 0 0 ao 0 0 0 0 0 0 0 0 0 0 0 -1 300 0 10 +1 300 0 10 0 E onyx pebble rock~ The black pebble shines as you look at it. You feel that it must contain @@ -129,12 +129,70 @@ A large tree is here.~ ~ 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -0 0 0 0 +0 0 0 0 0 E tree~ The tree is quite large. It towers over you, shading you from the sunlight. ~ +#416 +torch~ +a torch~ +A large torch.~ +~ +1 0 0 0 0 ao 0 0 0 0 0 0 0 +0 0 24 0 +1 20 0 0 0 +E +torch~ + Your basic torch, nothing very remarkeable about it. +~ +#417 +backpack~ +a backpack~ +A backpack is here.~ +~ +15 0 0 0 0 ao 0 0 0 0 0 0 0 +40 5 -1 0 +5 250 0 0 0 +E +backpack~ + A hefty backpack that can carry more than a bag. +~ +#418 +dagger~ +a dagger~ +A dagger with a long thin blade is here.~ +~ +5 n 0 0 0 an 0 0 0 0 0 0 0 +0 1 4 11 +2 30 0 0 0 +E +dagger~ + A simple dagger used by thieves and hoodlums to relieve the unwary of thier +money. +~ +#419 +mace~ +a mace~ +A mace is here.~ +~ +5 0 0 0 0 an 0 0 0 0 0 0 0 +0 1 7 5 +6 60 0 0 0 +E +mace~ + This mace is made of a heavy polished metal with small spikes on the end. +Look deadly +~ +#420 +dirk knife~ +a dirk~ +A long, single-edged knife lies here.~ +~ +5 n 0 0 0 an 0 0 0 0 0 0 0 +0 1 4 11 +1 15 0 0 0 #427 plant~ colorful plant~ @@ -142,7 +200,7 @@ A colorful plant is growing here.~ ~ 12 a 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -0 0 0 0 +0 0 0 0 0 E colorful plant~ The plant is the most beautiful plant you have ever set your eyes on. It @@ -155,7 +213,7 @@ A bird egg is lying on the ground.~ ~ 12 0 0 0 0 ao 0 0 0 0 0 0 0 0 0 0 0 -1 125 0 0 +1 125 0 0 0 E bird egg~ The egg is speckled with shades of blue. It's in excellent condition. @@ -167,7 +225,7 @@ An apple~ ~ 19 0 0 0 0 ao 0 0 0 0 0 0 0 1 0 0 0 -3 50 0 0 +3 50 0 0 0 E apple~ The red apples shines in the light, making it look more delicious. @@ -179,7 +237,7 @@ A magical rock~ ~ 8 a 0 0 0 ao 0 0 0 0 0 0 0 0 0 0 0 -2 400 0 0 +2 400 0 0 0 E magical rock~ The rocks seems to hold some sort of magic. You feel the power running @@ -196,7 +254,7 @@ A beautiful painting is hanging on the wall.~ ~ 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -0 0 0 0 +0 0 0 0 0 E painting~ Color flowers fills your eyes as they stretch off the canvas of the @@ -209,7 +267,7 @@ A stream of water babbles as it rushes past.~ ~ 23 0 0 0 0 0 0 0 0 0 0 0 0 -1 -1 15 0 -0 0 0 0 +0 0 0 0 0 E stream water~ This clear water looks refreshing and safe to drink. @@ -221,7 +279,7 @@ A pool of murky water stagnates slowly.~ ~ 23 0 0 0 0 0 0 0 0 0 0 0 0 -1 -1 0 0 -0 0 0 0 +0 0 0 0 0 E pool murky water~ This water looks as though it has been stewing for a long time, a slight @@ -234,7 +292,7 @@ A stone well stands here.~ ~ 23 0 0 0 0 0 0 0 0 0 0 0 0 -1 -1 0 0 -0 0 0 0 +0 0 0 0 0 E stone well~ This basic stone well appears reasonably well maintained, a simple wooden diff --git a/lib/world/obj/54.obj b/lib/world/obj/54.obj index 448bc76..61bd613 100644 --- a/lib/world/obj/54.obj +++ b/lib/world/obj/54.obj @@ -5,7 +5,7 @@ A large key bearing the crest of New Thalos lies here.~ ~ 18 c 0 0 0 ao 0 0 0 0 0 0 0 0 0 0 0 -5 1 0 0 +5 1 0 0 0 #5401 city key~ the Key to the City of New Thalos~ @@ -13,7 +13,7 @@ The heavy city key lies here in the dust~ ~ 18 c 0 0 0 ao 0 0 0 0 0 0 0 0 0 0 0 -5 1 0 0 +5 1 0 0 0 #5402 fountain water~ the large central fountain~ @@ -21,7 +21,7 @@ The large central fountain domintating the central square rests here.~ ~ 23 ce 0 0 0 0 0 0 0 0 0 0 0 9999 9999 0 0 -9999 0 0 0 +9999 0 0 0 0 #5403 morningstar morning star~ a morningstar~ @@ -29,7 +29,7 @@ A small spiked metal ball connected to a rod by links of chain lies here.~ ~ 5 0 0 0 0 an 0 0 0 0 0 0 0 0 2 5 6 -5 800 50 0 +5 800 50 0 0 #5404 awl-pike~ an awl-pike~ @@ -37,7 +37,7 @@ An awl pike lies here.~ ~ 5 0 0 0 0 an 0 0 0 0 0 0 0 0 1 12 5 -3 210 10 0 +3 210 10 0 0 #5405 bardiche~ a bardiche~ @@ -45,7 +45,7 @@ A bardiche lies here.~ ~ 5 0 0 0 0 an 0 0 0 0 0 0 0 0 2 6 3 -4 190 11 0 +4 190 11 0 0 #5406 corbin bec~ a bec de corbin~ @@ -53,7 +53,7 @@ A bec de corbin lies here.~ ~ 5 0 0 0 0 an 0 0 0 0 0 0 0 0 1 8 3 -3 540 50 0 +3 540 50 0 0 #5407 guisarme bill~ a bill-guisarme~ @@ -61,7 +61,7 @@ A bill-guisarme lies here.~ ~ 5 0 0 0 0 an 0 0 0 0 0 0 0 0 1 10 3 -3 130 50 0 +3 130 50 0 0 #5408 fauchard~ a fauchard~ @@ -69,7 +69,7 @@ A fauchard lies here.~ ~ 5 0 0 0 0 an 0 0 0 0 0 0 0 0 1 8 1 -3 125 20 0 +3 125 20 0 0 #5409 glaive~ a glaive~ @@ -77,7 +77,7 @@ A glaive lies here.~ ~ 5 0 0 0 0 an 0 0 0 0 0 0 0 0 1 10 5 -3 187 20 0 +3 187 20 0 0 #5410 guisarme~ a guisarme~ @@ -85,7 +85,7 @@ A guisarme lies here.~ ~ 5 0 0 0 0 an 0 0 0 0 0 0 0 0 2 4 4 -4 195 20 0 +4 195 20 0 0 #5411 sickle~ a sickle~ @@ -93,7 +93,7 @@ A sickle lies here.~ ~ 5 0 0 0 0 an 0 0 0 0 0 0 0 0 2 4 3 -1 500 10 0 +1 500 10 0 0 #5412 sword bastard two-handed~ a two-handed bastard sword~ @@ -101,7 +101,7 @@ A two handed bastard sword lies here.~ ~ 5 0 0 0 0 an 0 0 0 0 0 0 0 0 2 8 3 -18 625 10 0 +18 625 10 0 0 #5413 scimitar~ a scimitar~ @@ -109,7 +109,7 @@ A scimitar lies here.~ ~ 5 0 0 0 0 an 0 0 0 0 0 0 0 0 1 9 3 -10 120 15 0 +10 120 15 0 0 A 19 1 #5414 @@ -119,7 +119,7 @@ A rapier lies here.~ ~ 5 0 0 0 0 an 0 0 0 0 0 0 0 0 1 8 3 -10 310 10 0 +10 310 10 0 0 A 18 1 #5415 @@ -129,7 +129,7 @@ A suit of banded mail lies here.~ ~ 9 agmno 0 0 0 ad 0 0 0 0 0 0 0 8 0 0 0 -25 340 80 0 +25 340 80 0 0 #5416 suit brigandine~ a suit of brigandine~ @@ -137,7 +137,7 @@ A suit of brigandine lies here.~ ~ 9 agmo 0 0 0 ad 0 0 0 0 0 0 0 7 0 0 0 -20 200 42 0 +20 200 42 0 0 #5417 suit plate field~ a suit of field plate~ @@ -145,7 +145,7 @@ A suit of field plate lies here.~ ~ 9 agmno 0 0 0 ad 0 0 0 0 0 0 0 9 0 0 0 -28 400 100 0 +28 400 100 0 0 #5418 suit ringmail ring mail~ a suit of ringmail~ @@ -153,7 +153,7 @@ A suit of ringmail lies here.~ ~ 9 n 0 0 0 ad 0 0 0 0 0 0 0 5 0 0 0 -6 138 10 0 +6 138 10 0 0 #5419 suit splintmail splint mail~ a suit of splintmail~ @@ -161,7 +161,7 @@ A suit of splintmail aromr lies here.~ ~ 9 m 0 0 0 ad 0 0 0 0 0 0 0 4 0 0 0 -5 250 10 0 +5 250 10 0 0 #5420 shield wooden~ a wooden shield~ @@ -169,7 +169,7 @@ A wooden shield lies here~ ~ 9 0 0 0 0 aj 0 0 0 0 0 0 0 1 0 0 0 -1 10 1 0 +1 10 1 0 0 #5421 shield splinted~ a splinted shield~ @@ -177,7 +177,7 @@ A splinted shield lies here.~ ~ 9 0 0 0 0 aj 0 0 0 0 0 0 0 7 0 0 0 -8 175 17 0 +8 175 17 0 0 #5422 buckler shield~ a buckler~ @@ -185,7 +185,7 @@ A buckler lies here.~ ~ 9 0 0 0 0 aj 0 0 0 0 0 0 0 1 0 0 0 -6 30 7 0 +6 30 7 0 0 #5423 jacket leather~ a leather jacket~ @@ -193,7 +193,7 @@ A leather jacket lies here.~ ~ 9 0 0 0 0 ad 0 0 0 0 0 0 0 3 0 0 0 -6 600 200 0 +6 600 200 0 0 #5424 sleeves leather~ a pair of leather sleeves~ @@ -201,7 +201,7 @@ A pair of leather sleeves lies here.~ ~ 9 0 0 0 0 ai 0 0 0 0 0 0 0 2 0 0 0 -2 350 200 0 +2 350 200 0 0 #5425 cap leather~ a leather cap~ @@ -209,7 +209,7 @@ A leather cap lies here~ ~ 9 0 0 0 0 ae 0 0 0 0 0 0 0 1 0 0 0 -2 65 200 0 +2 65 200 0 0 #5426 pants leather~ a pair of leather pants~ @@ -217,7 +217,7 @@ A pair of leather pants lies here.~ ~ 9 0 0 0 0 af 0 0 0 0 0 0 0 2 0 0 0 -2 850 200 0 +2 850 200 0 0 #5427 gloves leather~ a pair of leather gloves~ @@ -225,7 +225,7 @@ A pair of leather gloves lies here.~ ~ 9 0 0 0 0 ah 0 0 0 0 0 0 0 2 0 0 0 -2 150 200 0 +2 150 200 0 0 #5428 boots padded leather~ a pair of padded leather boots~ @@ -233,7 +233,7 @@ A pair of padded leather boots lies here.~ ~ 9 0 0 0 0 ag 0 0 0 0 0 0 0 2 0 0 0 -2 410 200 0 +2 410 200 0 0 #5429 jacket studded leather~ a studded leather jacket~ @@ -241,7 +241,7 @@ A studded leather jacket lies here.~ ~ 9 0 0 0 0 ad 0 0 0 0 0 0 0 3 0 0 0 -10 650 200 0 +10 650 200 0 0 #5430 sleeves studded leather~ a pair of studded leather sleeves~ @@ -249,7 +249,7 @@ A pair of studded leather sleeves lie here.~ ~ 9 0 0 0 0 ai 0 0 0 0 0 0 0 3 0 0 0 -3 500 200 0 +3 500 200 0 0 #5431 pants studded leather~ a pair of studded leather pants~ @@ -257,7 +257,7 @@ A pair of studded leather pants lie here.~ ~ 9 0 0 0 0 af 0 0 0 0 0 0 0 3 0 0 0 -3 500 200 0 +3 500 200 0 0 #5432 gloves studded leather~ a pair of studded leather gloves~ @@ -265,7 +265,7 @@ A pair of studded leather gloves lie here.~ ~ 9 0 0 0 0 ah 0 0 0 0 0 0 0 3 0 0 0 -3 500 200 0 +3 500 200 0 0 #5433 shield leather~ a leather shield~ @@ -273,7 +273,7 @@ A leather shield lies here.~ ~ 9 0 0 0 0 aj 0 0 0 0 0 0 0 5 0 0 0 -3 50 200 0 +3 50 200 0 0 #5434 sack~ a sack~ @@ -281,7 +281,7 @@ A sack lies here~ ~ 15 0 0 0 0 ao 0 0 0 0 0 0 0 50 0 0 0 -1 20 200 0 +1 20 200 0 0 #5435 lamp oil oillamp~ an oil lamp~ @@ -289,7 +289,7 @@ An oil lamp lies here~ ~ 1 0 0 0 0 a 0 0 0 0 0 0 0 0 0 48 0 -1 100 200 0 +1 100 200 0 0 #5436 backpack back pack~ a backpack~ @@ -297,7 +297,7 @@ A backpack lies here~ ~ 15 0 0 0 0 ak 0 0 0 0 0 0 0 75 1 0 0 -8 100 100 0 +8 100 100 0 0 #5437 basket~ a basket~ @@ -305,7 +305,7 @@ A basket lies here.~ ~ 15 0 0 0 0 a 0 0 0 0 0 0 0 50 0 0 0 -4 250 50 0 +4 250 50 0 0 #5438 pouch belt~ a belt pouch~ @@ -313,7 +313,7 @@ A belt pouch lies here~ ~ 15 0 0 0 0 al 0 0 0 0 0 0 0 25 0 0 0 -3 100 20 0 +3 100 20 0 0 #5439 candle~ a candle~ @@ -321,7 +321,7 @@ A candle lies here~ ~ 1 0 0 0 0 ao 0 0 0 0 0 0 0 0 0 50 0 -1 35 10 0 +1 35 10 0 0 #5440 cheese~ a hunk of cheese~ @@ -329,7 +329,7 @@ A hunk of cheese lies here.~ ~ 19 0 0 0 0 a 0 0 0 0 0 0 0 5 0 0 0 -1 5 10 0 +1 5 10 0 0 #5441 bread~ some bread~ @@ -337,7 +337,7 @@ Some bread lies here.~ ~ 19 0 0 0 0 a 0 0 0 0 0 0 0 3 0 0 0 -1 3 10 0 +1 3 10 0 0 #5442 rations dry~ some dry rations~ @@ -345,7 +345,7 @@ Some dry rations lie here.~ ~ 19 0 0 0 0 a 0 0 0 0 0 0 0 20 0 0 0 -2 20 30 0 +2 20 30 0 0 #5443 rations iron~ some iron rations~ @@ -353,7 +353,7 @@ A tin of iron rations lies here.~ ~ 19 0 0 0 0 a 0 0 0 0 0 0 0 25 0 0 0 -3 25 50 0 +3 25 50 0 0 #5445 nuts~ some nuts~ @@ -361,7 +361,7 @@ Some nuts lie scatterd on the ground.~ ~ 19 0 0 0 0 a 0 0 0 0 0 0 0 1 0 0 0 -1 1 10 0 +1 1 10 0 0 #5446 belt~ a belt~ @@ -369,7 +369,7 @@ A nicely made belt lies here.~ ~ 9 0 0 0 0 al 0 0 0 0 0 0 0 0 0 0 0 -2 2 10 0 +2 2 10 0 0 #5447 boots hiking~ a pair of hiking boots~ @@ -377,7 +377,7 @@ A nicely made pair of boots lies here.~ ~ 9 0 0 0 0 ag 0 0 0 0 0 0 0 0 0 0 0 -3 390 10 0 +3 390 10 0 0 #5448 cloak fur~ a fur cloak~ @@ -385,7 +385,7 @@ A nicely made fur cloak lies here.~ ~ 9 0 0 0 0 ak 0 0 0 0 0 0 0 0 0 0 0 -2 455 50 0 +2 455 50 0 0 #5449 girdle~ a girdle~ @@ -393,7 +393,7 @@ A nicely made girdle lies here.~ ~ 9 0 0 0 0 al 0 0 0 0 0 0 0 0 0 0 0 -1 375 10 0 +1 375 10 0 0 #5450 hose~ a pair of hose~ @@ -401,7 +401,7 @@ A nicely made pair of hose lies here.~ ~ 9 0 0 0 0 af 0 0 0 0 0 0 0 0 0 0 0 -1 120 10 0 +1 120 10 0 0 #5451 robe common~ a common robe~ @@ -409,7 +409,7 @@ A nicely made robe of common cloth lies here.~ ~ 9 0 0 0 0 ac 0 0 0 0 0 0 0 0 0 0 0 -2 90 20 0 +2 90 20 0 0 #5452 robe embroidered~ an embroidered robe~ @@ -417,7 +417,7 @@ A nicely made robe of embroidered cloth lies here.~ ~ 9 0 0 0 0 ac 0 0 0 0 0 0 0 0 0 0 0 -2 250 5 0 +2 250 5 0 0 #5453 sandals~ a pair of sandals~ @@ -425,7 +425,7 @@ A nicely made pair of sandals lies here.~ ~ 9 0 0 0 0 ag 0 0 0 0 0 0 0 0 0 0 0 -1 15 10 0 +1 15 10 0 0 #5454 sash~ a sash~ @@ -433,7 +433,7 @@ A nicely made sash lies here.~ ~ 9 0 0 0 0 al 0 0 0 0 0 0 0 0 0 0 0 -1 20 10 0 +1 20 10 0 0 #5455 jacket silk~ a silk jacket~ @@ -441,7 +441,7 @@ A nicely made silk jacket lies here.~ ~ 9 0 0 0 0 ak 0 0 0 0 0 0 0 0 0 0 0 -1 380 100 0 +1 380 100 0 0 #5456 egg~ an egg~ @@ -449,7 +449,7 @@ An egg lies here.~ ~ 19 0 0 0 0 a 0 0 0 0 0 0 0 2 0 0 0 -1 3 10 0 +1 3 10 0 0 #5457 carrot~ a carrot~ @@ -457,7 +457,7 @@ A carrot lies here.~ ~ 19 0 0 0 0 a 0 0 0 0 0 0 0 3 0 0 0 -1 4 10 0 +1 4 10 0 0 #5458 tomato~ a tomato~ @@ -465,7 +465,7 @@ A tomato lies here.~ ~ 19 0 0 0 0 a 0 0 0 0 0 0 0 2 0 0 0 -1 8 10 0 +1 8 10 0 0 #5459 fig~ a fig~ @@ -473,7 +473,7 @@ A fig lies here.~ ~ 19 0 0 0 0 a 0 0 0 0 0 0 0 1 0 0 0 -1 2 10 0 +1 2 10 0 0 #5460 dates~ some dates~ @@ -481,7 +481,7 @@ A bunch of dates lies here.~ ~ 19 0 0 0 0 a 0 0 0 0 0 0 0 2 0 0 0 -1 4 10 0 +1 4 10 0 0 #5461 lamb leg~ a leg of lamb~ @@ -489,7 +489,7 @@ A leg of lamb lies here.~ ~ 19 0 0 0 0 a 0 0 0 0 0 0 0 10 0 0 0 -2 10 20 0 +2 10 20 0 0 #5462 beef side~ a side of beef~ @@ -497,7 +497,7 @@ A side of beef lies here.~ ~ 19 0 0 0 0 a 0 0 0 0 0 0 0 15 0 0 0 -5 20 50 0 +5 20 50 0 0 #5463 chicken whole~ a whole chicken~ @@ -505,7 +505,7 @@ A whole skinned chicken lies here.~ ~ 19 0 0 0 0 a 0 0 0 0 0 0 0 12 0 0 0 -3 12 30 0 +3 12 30 0 0 #5464 herring salted~ a salted herring~ @@ -513,15 +513,15 @@ A salted herring lies here.~ ~ 19 0 0 0 0 a 0 0 0 0 0 0 0 8 0 0 0 -1 8 10 0 +1 8 10 0 0 #5465 -muscle~ -a muscle~ -A muscle lies here.~ +mussel~ +a mussel~ +A mussel lies here.~ ~ 19 0 0 0 0 a 0 0 0 0 0 0 0 4 0 0 0 -1 4 10 0 +1 4 10 0 0 #5467 glass liquor blue oasis whisky~ a glass~ @@ -529,7 +529,7 @@ A glass of blue alcohol rests here.~ ~ 17 0 0 0 0 a 0 0 0 0 0 0 0 5 5 5 0 -10 180 10 0 +10 180 10 0 0 #5468 glass wine~ a glass~ @@ -537,7 +537,7 @@ A glass rests here.~ ~ 17 0 0 0 0 a 0 0 0 0 0 0 0 1 1 2 0 -1 380 10 0 +1 380 10 0 0 #5469 bottle grog ale~ a bottle of grog~ @@ -545,7 +545,7 @@ A bottle lies here.~ ~ 17 0 0 0 0 a 0 0 0 0 0 0 0 2 2 3 0 -7 800 10 0 +7 800 10 0 0 #5470 vial glowing blue~ a glowing blue vial~ @@ -553,7 +553,7 @@ A glowing blue vial lies here.~ ~ 10 ag 0 0 0 ao 0 0 0 0 0 0 0 12 1 3 -1 -1 800 15 0 +1 800 15 0 0 E vial glowing blue~ The blueish liquid inside this potion bottle is glowing with a strange light. @@ -566,7 +566,7 @@ A deep-green potion lies here.~ ~ 10 ag 0 0 0 ao 0 0 0 0 0 0 0 10 15 35 -1 -1 500 15 0 +1 500 15 0 0 E potion green~ The potion inside the bottle is a greenish colour and has a small label which @@ -579,7 +579,7 @@ A crystal clear potion lies here.~ ~ 10 g 0 0 0 ao 0 0 0 0 0 0 0 10 50 51 35 -1 300 15 0 +1 300 15 0 0 E potion crystal clear~ This glass bottle appears to contain a clear liquid. There is a label on the @@ -592,7 +592,7 @@ An off-white potion lies here.~ ~ 10 0 0 0 0 ao 0 0 0 0 0 0 0 15 14 16 -1 -1 800 15 0 +1 800 15 0 0 E potion white~ This potion bottle contains a whitish liquid that looks rather thick. A @@ -605,7 +605,7 @@ A dark blue potion lies here.~ ~ 10 0 0 0 0 ao 0 0 0 0 0 0 0 10 35 14 -1 -1 400 15 0 +1 400 15 0 0 E potion dark blue~ This dark blue potion has a small label on it reading 'Restoration' @@ -617,7 +617,7 @@ A bottle of strong beer lies here.~ ~ 17 0 0 0 0 a 0 0 0 0 0 0 0 5 5 1 0 -10 500 10 0 +10 500 10 0 0 #5476 barrel beer~ a barrel~ @@ -625,7 +625,7 @@ A barrel of beer lies here.~ ~ 17 0 0 0 0 a 0 0 0 0 0 0 0 10 10 1 0 -15 900 50 0 +15 900 50 0 0 #5477 shot whisky~ a shot~ @@ -633,7 +633,7 @@ A shot of strong liquor lies here.~ ~ 17 0 0 0 0 a 0 0 0 0 0 0 0 1 1 5 0 -1 350 10 0 +1 350 10 0 0 #5478 scroll recall~ a scroll of recall~ @@ -641,7 +641,7 @@ A scroll of recall lies here.~ ~ 2 g 0 0 0 ao 0 0 0 0 0 0 0 12 42 -1 -1 -4 200 25 0 +4 200 25 0 0 #5479 wand grey silver~ a grey-silver wand~ @@ -649,7 +649,7 @@ A grey-silver wand lies here.~ ~ 3 gnop 0 0 0 ao 0 0 0 0 0 0 0 15 1 1 6 -1 1000 15 0 +1 1000 15 0 0 E wand grey silver~ You see a small engraved storm cloud at the base of this wand. @@ -661,7 +661,7 @@ A wand of glinting yellow lies here.~ ~ 3 g 0 0 0 ao 0 0 0 0 0 0 0 1 1 1 19 -1 666 15 0 +1 666 15 0 0 E wand yellow~ You see a shape slowly fading into existance at the base of this wand. @@ -673,7 +673,7 @@ A wand of oak lies here.~ ~ 3 g 0 0 0 ao 0 0 0 0 0 0 0 5 1 1 32 -1 500 15 0 +1 500 15 0 0 #5482 wand pink~ a pink wand~ @@ -681,7 +681,7 @@ A pink wand lies here~ ~ 3 g 0 0 0 ao 0 0 0 0 0 0 0 3 1 1 38 -1 500 15 0 +1 500 15 0 0 #5483 shears sewing~ a pair of sewing shears~ @@ -689,7 +689,7 @@ A pair of sewing shears lies here.~ ~ 5 0 0 0 0 an 0 0 0 0 0 0 0 0 1 4 1 -2 100 50 0 +2 100 50 0 0 #5484 cleaver meat~ a meat cleaver~ @@ -697,7 +697,7 @@ A meat cleaver lies here~ ~ 5 cd 0 0 0 an 0 0 0 0 0 0 0 0 1 5 0 -5 100 10 0 +5 100 10 0 0 #5485 pen fountain~ a fountain pen~ @@ -705,7 +705,7 @@ A fountain pen lies here.~ ~ 5 b 0 0 0 an 0 0 0 0 0 0 0 0 1 3 11 -1 100 5 0 +1 100 5 0 0 #5486 hammer sledge~ a sledge hammer~ @@ -713,7 +713,7 @@ A sledge hammer lies here.~ ~ 5 0 0 0 0 an 0 0 0 0 0 0 0 0 2 3 6 -24 200 40 0 +24 200 40 0 0 #5487 shoe horse~ a horse shoe~ @@ -721,7 +721,7 @@ A horse shoe lies here.~ ~ 9 bg 0 0 0 aco 0 0 0 0 0 0 0 1 0 0 0 -2 1000 200 0 +2 1000 200 0 0 A 18 1 #5488 @@ -731,7 +731,7 @@ A saddle lies here.~ ~ 12 0 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -4 100 50 0 +4 100 50 0 0 #5489 crop riding~ a riding crop~ @@ -739,7 +739,7 @@ A riding crop lies here.~ ~ 5 0 0 0 0 an 0 0 0 0 0 0 0 0 1 4 2 -1 50 10 0 +1 50 10 0 0 #5490 chessboard~ a chessboard~ @@ -747,7 +747,7 @@ A heavy marble chessboard lies here.~ ~ 5 0 0 0 0 ano 0 0 0 0 0 0 0 0 1 30 6 -10 100 20 0 +10 100 20 0 0 #5491 seed sesame~ a sesame seed~ @@ -755,7 +755,7 @@ A sesame seed lies here.~ ~ 19 0 0 0 0 ao 0 0 0 0 0 0 0 6 0 0 0 -1 10 0 0 +1 10 0 0 0 #5492 spear gae bolg~ Gae Bolg~ @@ -763,7 +763,7 @@ A beautiful spear is lying on the ground here.~ ~ 5 agmno 0 0 0 an 0 0 0 0 0 0 0 0 5 3 11 -12 180 12 0 +12 180 12 0 0 E spear gae bolg~ The beautiful, glowing spear is close to eight feet long and has a bright, @@ -777,7 +777,7 @@ The key to the jail lies here.~ ~ 18 c 0 0 0 ao 0 0 0 0 0 0 0 5493 0 0 0 -1 100 200 0 +1 100 200 0 0 #5494 key~ the dungeon key~ @@ -785,7 +785,7 @@ The dungeon key lies here.~ ~ 18 c 0 0 0 ao 0 0 0 0 0 0 0 5494 0 0 0 -1 100 200 0 +1 100 200 0 0 #5495 claw wolverine~ the wolverine claw~ @@ -793,7 +793,7 @@ A claw from some animal lies here.~ ~ 5 bl 0 0 0 an 0 0 0 0 0 0 0 0 3 6 8 -2 400 50 0 +2 400 50 0 0 A 13 -20 #5496 @@ -803,7 +803,7 @@ A large ornate mace floats above the ground here.~ ~ 5 agmop 0 0 0 an 0 0 0 0 0 0 0 0 4 4 6 -16 250 125 0 +16 250 125 0 0 E wrath allah mace~ This enormous weapon looks like it could pound the stuffing out of anything diff --git a/lib/world/obj/6.obj b/lib/world/obj/6.obj index e32e8e6..0659266 100644 --- a/lib/world/obj/6.obj +++ b/lib/world/obj/6.obj @@ -5,7 +5,7 @@ A shiny pebble is lying in the sand.~ ~ 8 0 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -2 75 0 0 +2 75 0 0 0 E shiny pebble rock~ The pebble is bright white. It seems to sparkle in the light. It's a rather @@ -18,7 +18,7 @@ A seagull feather is lying on the ground.~ ~ 12 0 0 0 0 ao 0 0 0 0 0 0 0 0 0 0 0 -1 50 0 0 +1 50 0 0 0 E seagull bird feather~ The feather is quite large. It's bright white with some streaks of grey @@ -31,10 +31,10 @@ A beautiful pearl was dropped here.~ ~ 8 0 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -1 200 0 0 +1 200 0 0 0 E pearl~ - The beautifil pearl sparkles as you hold it up to the light. It's in + The beautiful pearl sparkles as you hold it up to the light. It's in excellent shape. ~ #606 @@ -44,7 +44,7 @@ A large log is lying in the sand.~ ~ 13 0 0 0 0 ao 0 0 0 0 0 0 0 0 0 0 0 -5 70 0 0 +5 70 0 0 0 E log~ The log looks like it came from the bottom of a tree. It's quite big @@ -58,7 +58,7 @@ There is a small twig on the ground.~ ~ 13 0 0 0 0 ao 0 0 0 0 0 0 0 0 0 0 0 -2 35 0 0 +2 35 0 0 0 E twig~ The twig is small and fragile looking. It looks to be almost dead. @@ -70,7 +70,7 @@ A beautiful red rose has been left here.~ ~ 8 0 0 0 0 ao 0 0 0 0 0 0 0 0 0 0 0 -1 200 0 0 +1 200 0 0 0 E rose~ The rose has been cleared of all thorns, keeping you from harms way. You @@ -83,7 +83,7 @@ A straw hat is floating in the water.~ ~ 11 0 0 0 0 ae 0 0 0 0 0 0 0 0 0 0 0 -4 125 0 0 +4 125 0 0 0 E straw hat~ The hat is in excellent condition. It would serve well in keeping the @@ -96,7 +96,7 @@ A dead fish is here.~ ~ 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -0 0 0 0 +0 0 0 0 0 E dead fish~ The eye sockets of the fish have rotted away, leaving nothing but blackness. @@ -109,7 +109,7 @@ A large coconut has fallen from one of the palm trees, and lies on the ground.~ ~ 19 0 0 0 0 a 0 0 0 0 0 0 0 2 0 0 0 -3 75 0 0 +3 75 0 0 0 E coconut~ This is the largest coconut you have ever set your eyes upon. It could @@ -122,7 +122,7 @@ A marble shield lies here.~ ~ 9 0 0 0 0 a 0 0 0 0 0 0 0 10 0 0 0 -8 200 0 10 +8 200 0 10 0 E marble shield~ The shield was hand crafted from white marble. It's quite heavy, but would @@ -135,7 +135,7 @@ A yellow banana is ripening here.~ ~ 19 0 0 0 0 a 0 0 0 0 0 0 0 1 0 0 0 -3 50 0 0 +3 50 0 0 0 E banana~ The fruit is ripe and ready to be eaten. It looks delicious! @@ -147,7 +147,7 @@ A glass with a dark foamy liquid in it.~ ~ 17 0 0 0 0 a 0 0 0 0 0 0 0 1 1 3 0 -3 100 0 0 +3 100 0 0 0 E ale~ The brew is quite tasty! It would go good with any meal. @@ -159,7 +159,7 @@ A red lobster looks good enough to eat.~ ~ 19 0 0 0 0 a 0 0 0 0 0 0 0 3 0 0 0 -4 250 0 0 +4 250 0 0 0 E lobster~ The lobster is large and would easily fill your stomach. @@ -171,7 +171,7 @@ Some clams have been gathered here.~ ~ 19 0 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -3 100 0 0 +3 100 0 0 0 E clams~ They look quite tasty! You have heard that these are the best tasting clams @@ -184,7 +184,7 @@ Some eels have been collected together.~ ~ 19 0 0 0 0 a 0 0 0 0 0 0 0 2 0 0 0 -3 150 0 0 +3 150 0 0 0 E eels eel~ The plate doesn't look very appetizing, but it would fill you up. @@ -196,7 +196,7 @@ Some shrimp have been prepared for eating.~ ~ 19 0 0 0 0 a 0 0 0 0 0 0 0 2 0 0 0 -3 300 0 0 +3 300 0 0 0 E shrimp~ The creatures look delicious! They were taken freshly from the sea and @@ -209,7 +209,7 @@ A glass full of a white liquid lies here.~ ~ 17 0 0 0 0 a 0 0 0 0 0 0 0 1 1 10 0 -3 75 0 0 +3 75 0 0 0 E milk~ This is just an ordinary glass of milk. It looks refreshing. diff --git a/lib/world/obj/64.obj b/lib/world/obj/64.obj index 7809d81..728b38d 100644 --- a/lib/world/obj/64.obj +++ b/lib/world/obj/64.obj @@ -5,7 +5,7 @@ A glowing dagger glows here.~ ~ 5 ag 0 0 0 an 0 0 0 0 0 0 0 0 1 4 11 -1 1000 300 0 +1 1000 300 0 0 A 18 3 #6401 @@ -15,7 +15,7 @@ Some glowing platemail lies in a heap here.~ ~ 9 ag 0 0 0 ad 0 0 0 0 0 0 0 10 0 0 0 -50 300 10 0 +50 300 10 0 0 #6402 agate gem~ an agate~ @@ -23,7 +23,7 @@ A small gem lies here.~ ~ 8 0 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -1 500 50 0 +1 500 50 0 0 #6403 jade jewel~ a piece of jade~ @@ -31,7 +31,7 @@ A small jewel gleams here.~ ~ 8 0 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -1 1000 100 0 +1 1000 100 0 0 #6404 sculpture~ a piece of sculpture~ @@ -39,7 +39,7 @@ A nice piece of sculpture is here.~ ~ 8 0 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -50 200 20 0 +50 200 20 0 0 E sculpture~ It is of a beautiful woman, straining beneath a heavy weight. She looks @@ -52,7 +52,7 @@ A small vial filled with a red fluid lies in the dust here.~ ~ 10 0 0 0 0 a 0 0 0 0 0 0 0 7 39 39 39 -5 480 21 0 +5 480 21 0 0 #6406 amulet~ an amulet~ @@ -60,7 +60,7 @@ An odd looking amulet has been discarded here.~ ~ 9 ag 0 0 0 ac 0 0 0 0 0 0 0 0 0 0 0 -3 200 30 0 +3 200 30 0 0 A 2 3 #6407 @@ -70,7 +70,7 @@ A tent pole has been tossed away here.~ ~ 3 ag 0 0 0 ao 0 0 0 0 0 0 0 25 5 5 38 -10 250 50 0 +10 250 50 0 0 #6408 bag powder wealth~ a bag of powder of wealth~ @@ -78,7 +78,7 @@ A small bag filled with powder of wealth lies here.~ ~ 20 ag 0 0 0 a 0 0 0 0 0 0 0 1000 0 0 0 -1 1000 0 0 +1 1000 0 0 0 #6409 desk~ a desk~ @@ -86,7 +86,7 @@ There is an ebony desk here.~ ~ 15 0 0 0 0 0 0 0 0 0 0 0 0 100 13 0 0 -0 0 0 0 +0 0 0 0 0 #6410 book chaos~ the Book of Chaos~ @@ -94,7 +94,7 @@ A book with a title written in moving letters rests here.~ ~ 3 abgh 0 0 0 ao 0 0 0 0 0 0 0 20 1 1 26 -25 1000 250 0 +25 1000 250 0 0 #6411 book elder~ the Book of the Elder~ @@ -102,7 +102,7 @@ A grey-bound book lies here.~ ~ 3 abg 0 0 0 ao 0 0 0 0 0 0 0 30 1 1 28 -25 300 50 0 +25 300 50 0 0 #6412 lens occluded~ the Occluded Lens~ @@ -110,7 +110,7 @@ A smoky lens about a foot around has been scuffled in the dirt here.~ ~ 1 aghjk 0 0 0 ao 0 0 0 0 0 0 0 0 0 0 0 -20 200 50 0 +20 200 50 0 0 A 12 20 A @@ -122,7 +122,7 @@ A small black leaf of a mevais plant lies here, well preserved.~ ~ 10 0 0 0 0 a 0 0 0 0 0 0 0 30 27 33 4 -1 1 1 0 +1 1 1 0 0 E mevais herb leaf~ Quaffing this down might provide interesting effects. @@ -134,7 +134,7 @@ There is a bottle of a milky fluid here.~ ~ 10 0 0 0 0 a 0 0 0 0 0 0 0 30 28 3 1 -12 150 30 0 +12 150 30 0 0 E bottle peska~ It is a milky concoction, with strange motes floating in it. @@ -146,7 +146,7 @@ There is a metal-shod staff here.~ ~ 9 agnop 0 0 0 ao 0 0 0 0 0 0 0 8 0 0 0 -7 1000 250 0 +7 1000 250 0 0 A 12 5 A @@ -158,7 +158,7 @@ There is a wooden chest here.~ ~ 15 0 0 0 0 0 0 0 0 0 0 0 0 500 13 0 0 -0 0 0 0 +0 0 0 0 0 #6417 chest wooden~ a wooden chest~ @@ -166,7 +166,7 @@ There is a wooden chest here.~ ~ 15 0 0 0 0 0 0 0 0 0 0 0 0 500 13 0 0 -0 0 0 0 +0 0 0 0 0 #6418 chest wooden~ a wooden chest~ @@ -174,7 +174,7 @@ There is a wooden chest here.~ ~ 15 0 0 0 0 0 0 0 0 0 0 0 0 500 13 0 0 -0 0 0 0 +0 0 0 0 0 #6419 basin water~ a water basin~ @@ -182,7 +182,7 @@ A basin filled with crisp, clean water is here.~ ~ 17 a 0 0 0 0 0 0 0 0 0 0 0 100 100 0 0 -100 0 0 0 +0 0 0 0 0 #6420 food~ some food~ @@ -190,7 +190,7 @@ There's some food lying here.~ ~ 19 0 0 0 0 a 0 0 0 0 0 0 0 8 0 0 0 -3 20 10 0 +3 20 10 0 0 E food~ It is just random and assorted food. Don't ask questions. It is only a diff --git a/lib/world/obj/65.obj b/lib/world/obj/65.obj index db8a065..6ac0393 100644 --- a/lib/world/obj/65.obj +++ b/lib/world/obj/65.obj @@ -5,7 +5,7 @@ There is a key for the treasury lying here.~ ~ 18 c 0 0 0 ao 0 0 0 0 0 0 0 0 0 0 0 -1 1 1 0 +1 1 1 0 0 #6501 gold treasure coins~ the Queen's treasure~ @@ -13,7 +13,7 @@ A large pile of treasure has been left here, it must be the Queen's.~ ~ 20 0 0 0 0 a 0 0 0 0 0 0 0 650 0 0 0 -20 650 0 0 +20 650 0 0 0 #6502 key mine~ a mine key~ @@ -21,7 +21,7 @@ There is a key to the mines lying here.~ ~ 18 c 0 0 0 ao 0 0 0 0 0 0 0 0 0 0 0 -1 1 0 0 +1 1 0 0 0 #6503 key bright gold~ a bright golden key~ @@ -29,7 +29,7 @@ There is a bright golden key lying here.~ ~ 18 c 0 0 0 ao 0 0 0 0 0 0 0 0 0 0 0 -1 1 0 0 +1 1 0 0 0 #6504 hammer dwarven~ a dwarven hammer~ @@ -37,7 +37,7 @@ There is a dwarven hammer lying here.~ ~ 5 0 0 0 0 an 0 0 0 0 0 0 0 0 2 6 7 -13 550 100 0 +13 550 100 0 0 #6505 plate dwarven mail~ the dwarven plate mail~ @@ -45,7 +45,7 @@ There is dwarven plate mail lying here.~ ~ 9 0 0 0 0 ad 0 0 0 0 0 0 0 6 0 0 0 -50 450 30 0 +50 450 30 0 0 #6506 stick black long~ a long, black stick~ @@ -53,7 +53,7 @@ There is a long, black stick lying here.~ ~ 4 q 0 0 0 ao 0 0 0 0 0 0 0 4 2 2 28 -1 100 60 0 +1 100 60 0 0 #6507 stick black long~ a long, black stick~ @@ -61,7 +61,7 @@ There is a long, black stick here.~ ~ 1 q 0 0 0 ao 0 0 0 0 0 0 0 0 0 0 0 -1 100 6000 0 +1 100 6000 0 0 #6508 club dwarven~ a dwarven club~ @@ -69,7 +69,7 @@ There is a dwarven club lying here.~ ~ 5 0 0 0 0 an 0 0 0 0 0 0 0 0 2 3 3 -12 300 30 0 +12 300 30 0 0 #6509 axe two-handed dwarven~ a two-handed dwarven axe~ @@ -77,7 +77,7 @@ A two-handed dwarven axe is here.~ ~ 5 g 0 0 0 an 0 0 0 0 0 0 0 0 2 7 3 -14 500 30 0 +14 500 30 0 0 A 18 2 A @@ -89,7 +89,7 @@ A dwarven helmet is here.~ ~ 9 0 0 0 0 ae 0 0 0 0 0 0 0 4 0 0 0 -4 250 50 0 +4 250 50 0 0 #6511 ring gold dwarven~ a golden dwarven ring~ @@ -97,7 +97,7 @@ A golden dwarven ring is lying here.~ ~ 11 g 0 0 0 ab 0 0 0 0 0 0 0 0 0 0 0 -1 1000 100 0 +1 1000 100 0 0 A 18 1 A @@ -109,7 +109,7 @@ A pair of thick dwarven gloves lay here.~ ~ 9 0 0 0 0 ah 0 0 0 0 0 0 0 1 0 0 0 -2 400 20 0 +2 400 20 0 0 A 5 1 A @@ -121,7 +121,7 @@ There is a chunk of coal here.~ ~ 13 0 0 0 0 ao 0 0 0 0 0 0 0 0 0 0 0 -50 1 1 0 +50 1 1 0 0 #6514 pick mining~ a mining pick~ @@ -129,7 +129,7 @@ There is a mining pick here.~ ~ 5 i 0 0 0 an 0 0 0 0 0 0 0 0 2 3 11 -9 300 10 0 +9 300 10 0 0 E pick mining~ It looks almost blessed! @@ -141,7 +141,7 @@ There is a deep green key lying here.~ ~ 18 c 0 0 0 ao 0 0 0 0 0 0 0 0 0 0 0 -10 1 0 0 +10 1 0 0 0 #6516 key old~ an old key~ @@ -149,5 +149,61 @@ Someone seems to have dropped an old key.~ ~ 18 c 0 0 0 ao 0 0 0 0 0 0 0 0 0 0 0 -1 1 0 0 +1 1 0 0 0 +#6517 +sword long~ +a long sword~ +A long sword has been left here.~ +~ +5 n 0 0 0 an 0 0 0 0 0 0 0 +0 1 8 3 +8 600 10 0 0 +#6518 +barrel beer~ +a barrel~ +A beer barrel has been left here.~ +~ +17 0 0 0 0 a 0 0 0 0 0 0 0 +50 50 1 0 +50 300 100 0 0 +#6519 +bottle firebreather~ +a bottle~ +A bottle of firebreather has been left here.~ +~ +17 0 0 0 0 a 0 0 0 0 0 0 0 +8 8 7 0 +10 50 17 0 0 +#6520 +bread loaf~ +a bread~ +A loaf of bread has been left here.~ +~ +19 0 0 0 0 a 0 0 0 0 0 0 0 +12 0 0 0 +1 10 10 0 0 +#6521 +danish pastry~ +a danish pastry~ +A nice looking delicious danish pastry has been placed here.~ +~ +19 0 0 0 0 a 0 0 0 0 0 0 0 +5 0 0 0 +1 5 5 0 0 +#6522 +lantern brass~ +a lantern~ +A brass lantern is here.~ +~ +1 0 0 0 0 ao 0 0 0 0 0 0 0 +0 0 96 0 +1 50 10 0 0 +#6523 +barrel water~ +a barrel~ +A water barrel has been left here.~ +~ +17 0 0 0 0 a 0 0 0 0 0 0 0 +40 40 15 0 +45 60 20 0 0 $~ diff --git a/lib/world/obj/7.obj b/lib/world/obj/7.obj index a9bca63..84f4124 100644 --- a/lib/world/obj/7.obj +++ b/lib/world/obj/7.obj @@ -5,7 +5,7 @@ A lot of useless trinkets, nothing of value.~ ~ 13 0 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -8 100 0 0 +8 100 0 0 0 E useless trinkets~ Bits of discarded metal have been strung together by a piece of twine, too @@ -18,23 +18,22 @@ A large tempered broadsword was left here.~ ~ 5 g 0 0 0 an 0 0 0 0 0 0 0 6 2 12 3 -8 400 40 0 +8 400 40 0 0 E tempered silver broadsword~ - The fine blade of silver looks magnificently crafted and forged. The hilt -is protected by a silver wire mesh that wraps around the wielders entire hand. - + The fine blade of silver looks magnificently crafted and forged. The hilt is +protected by a silver wire mesh that wraps around the wielder's entire hand. ~ A 18 1 #702 silver chain armor~ some silver chain armor~ -Some chain armore of silver is lying here.~ +Some chain armor made of silver is lying here.~ ~ 9 g 0 0 0 ad 0 0 0 0 0 0 0 4 0 0 0 -8 400 40 0 +8 400 40 0 0 E silver chain armor~ Links of silver chain have been woven into this fine vest meant to be worn @@ -50,12 +49,12 @@ Someone left a silver wristguard here.~ ~ 9 g 0 0 0 am 0 0 0 0 0 0 0 1 0 0 0 -8 340 34 0 +8 340 34 0 0 E silver wristguard~ - A thick band of silver looking to fit around a wrist. It is superbly -crafted, with engravings of a snake winding around the bracelet, eating it's -own tail in an endless cycle. + A thick band of silver looking to fit around a wrist. It is superbly crafted +with engravings winding around the bracelet, of a snake eating its own tail in +an endless cycle. ~ A 19 1 @@ -66,11 +65,11 @@ A crystal clear stream gently flows by you.~ ~ 23 0 0 0 0 0 0 0 0 0 0 0 0 500 500 15 0 -0 0 0 0 +0 0 0 0 0 E stream crystal clear~ - You can peer to the bottom of the clear stream, it flows gently over a bed -of rock and sand. It looks untainted and refreshing. + You can peer to the bottom of the clear stream as it flows gently over a bed +of rock and sand. It looks untainted and refreshing. ~ #705 silver link chain belt~ @@ -79,7 +78,7 @@ A belt of silver chain links was left here.~ ~ 9 h 0 0 0 al 0 0 0 0 0 0 0 2 0 0 0 -5 100 10 0 +5 100 10 0 0 E silver link chain belt~ The links of silver have been placed over a leather belt that could easily @@ -94,11 +93,11 @@ A silver shield with the crest of Camelot engraved on the front.~ ~ 9 g 0 0 0 aj 0 0 0 0 0 0 0 3 0 0 0 -12 500 50 0 +12 500 50 0 0 E silver shield~ - The crest of Camelt adorns both sides of this sturdy shield. The weight is -encumbering, but bareable. + The crest of Camelot adorns both sides of this sturdy shield. The weight is +cumbersome, but bearable. ~ A 5 1 @@ -109,7 +108,7 @@ A fine coat trimmed with silver.~ ~ 9 0 0 0 0 ak 0 0 0 0 0 0 0 2 0 0 0 -3 200 0 0 +3 200 0 0 0 E silver trimmed coat~ A fine hooded woolen coat with wide sleeves that are trimmed with silver. @@ -123,7 +122,7 @@ A pair of silver bracers.~ ~ 9 0 0 0 0 ai 0 0 0 0 0 0 0 4 0 0 0 -5 150 15 0 +5 150 15 0 0 E pair silver bracers~ A shiny pair of silver bracers that can be worn upon the arms. They are @@ -136,7 +135,7 @@ A set of silver gauntlets engraved with the crest of Camelot.~ ~ 9 g 0 0 0 ah 0 0 0 0 0 0 0 4 0 0 0 -5 200 25 0 +5 200 25 0 0 E set silver gauntlets~ The crest of Camelot is engraved on the palm of these fine gauntlets of @@ -151,11 +150,11 @@ A set of silver boots with the crest of Camelot.~ ~ 9 0 0 0 0 ag 0 0 0 0 0 0 0 4 0 0 0 -5 150 15 0 +5 150 15 0 0 E silver set boots~ - A set of sturdy silver boots engraved with the crest of Camelot. The are -slightly worn but still in excellent condition. + A set of sturdy silver boots engraved with the crest of Camelot. They are +slightly worn but still in excellent condition. ~ #711 set silver greaves~ @@ -164,7 +163,7 @@ A set of silver greaves with the crest of Camelot on them.~ ~ 9 0 0 0 0 af 0 0 0 0 0 0 0 4 0 0 0 -4 120 12 0 +4 120 12 0 0 E set silver greaves~ A set of silver greaves with the crest of Camelot engraved on them appear to @@ -177,11 +176,11 @@ A fine silver helm with the crest of Camelot on the forehead.~ ~ 9 0 0 0 0 ae 0 0 0 0 0 0 0 4 0 0 0 -5 150 15 0 +5 150 15 0 0 E fine silver helm~ - The helms polished surface gleams around the crest of Camelot embossed upon -the front. Made of pure silver the helm is in excellent condition. + The helm's polished surface gleams around the crest of Camelot embossed upon +the front. Made of pure silver, the helm is in excellent condition. ~ #713 silver chain~ @@ -190,11 +189,12 @@ A silver chain made from small links with the crest of Camelot hanging from it.~ ~ 9 0 0 0 0 ac 0 0 0 0 0 0 0 1 0 0 0 -5 150 15 0 +5 150 15 0 0 E silver chain~ A silver chain with a medallion hanging from it that resembles the crest of -Camelot. The chain is made up of fine links about the size of a copper. +Camelot. The chain is made up of fine links, each one about the size of a +copper coin. ~ #714 silver ring~ @@ -203,12 +203,12 @@ A silver ring with the crest of Camelot upon it.~ ~ 12 0 0 0 0 ab 0 0 0 0 0 0 0 0 0 0 0 -3 90 9 0 +3 90 9 0 0 E silver ring~ - The crest of camelot is engraved on the surface of the ring with the sword -of excalibur circling behind it. The ring is made of solid silver and is in -good condition. + The surface of the ring is engraved with the crest of Camelot with the sword +of Excalibur wrapping around it. The ring is made of solid silver and is in +good condition. ~ #715 silver sceptre~ @@ -217,23 +217,23 @@ A silver sceptre with the crest of Camelot upon it.~ ~ 1 gk 0 0 0 ao 0 0 0 0 0 0 0 0 0 -1 0 -4 500 50 0 +4 500 50 0 0 E silver sceptre~ - The crest of camelot is embossed in gold upon the face of this silver + The crest of Camelot is embossed in gold upon the face of this silver sceptre. It looks extremely valuable and glows slightly, emitting enough light -to see by. +to see by. ~ A 17 -6 #716 stone fountain~ the stone fountain~ -A fountain of stone depicting three bare-breasted women pouring water out of jugs.~ +A stone fountain depicts three bare-breasted women pouring water out of jugs.~ ~ 23 0 0 0 0 0 0 0 0 0 0 0 0 500 500 0 0 -0 0 0 0 +0 0 0 0 0 E stone fountain~ The white stone is remarkably smooth and finely detailed. From a distance @@ -241,4 +241,42 @@ the three woman almost look real, extremely pale, but real. The water is clear and rushes out from the jugs the women hold and down three tiers of large bowls filled with water. ~ +#717 +gold panning bowl~ +a gold panning bowl~ +A wooden bowl with a screen mesh on its bottom was left here.~ +~ +12 0 0 0 0 ao 0 0 0 0 0 0 0 +0 0 0 0 +3 10 0 0 0 +E +gold panning bowl~ + The bowl is worn from use. It looks like it is meant to pan for gold. You +simply scoop up some dirt and swirl in with water to try to find gold nuggets. +~ +#718 +gold nugget~ +a small gold nugget~ +A small nugget of gold is glittering here.~ +~ +8 0 0 0 0 a 0 0 0 0 0 0 0 +0 0 0 0 +1 1 0 0 0 +E +gold nugget~ + The small nugget is probably not worth very much, but it is gold. +~ +#719 +water flowing river water~ +a gently flowing river~ +A river with a few small white caps flows between tall banks eroded over generations.~ +~ +23 0 0 0 0 0 0 0 0 0 0 0 0 +-1 1 15 0 +0 0 0 0 0 +E +river flowing water~ + You can peer to the bottom of the clear river as it flows gently over a bed +of rock and sand. You notice strange glints of gold in the river bed. +~ $~ diff --git a/lib/world/obj/90.obj b/lib/world/obj/90.obj index fb0f186..62377d2 100644 --- a/lib/world/obj/90.obj +++ b/lib/world/obj/90.obj @@ -5,7 +5,7 @@ A finely crafted bow lies on the ground.~ ~ 5 k 0 0 0 an 0 0 0 0 0 0 0 0 4 5 12 -5 25 2 0 +5 25 2 0 0 T 9000 #9001 bow string~ @@ -14,7 +14,7 @@ A piece of string was left here.~ ~ 13 0 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -1 1 0 0 +1 1 0 0 0 #9002 bow unfinished~ an unfinished bow~ @@ -22,7 +22,7 @@ A bow that wasn't quite finished was left here.~ ~ 5 0 0 0 0 an 0 0 0 0 0 0 0 0 3 4 10 -5 25 2 0 +5 25 2 0 0 #9003 ranger sword~ the sword of the ranger~ @@ -30,7 +30,7 @@ A expertly crafted sword is stuck into the ground.~ ~ 5 0 0 0 0 an 0 0 0 0 0 0 0 6 3 8 3 -9 675 67 0 +9 675 67 0 0 #9004 arrow~ an arrow~ @@ -38,7 +38,7 @@ An arrow is stuck into the ground.~ ~ 12 0 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -1 0 0 0 +1 1 0 0 0 #9005 quiver~ a quiver~ @@ -46,5 +46,5 @@ A quiver was left here.~ ~ 15 0 0 0 0 a 0 0 0 0 0 0 0 50 0 -1 0 -1 1 0 0 +1 1 0 0 0 $~ diff --git a/lib/world/shp/4.shp b/lib/world/shp/4.shp index 74e80e9..08a7201 100644 --- a/lib/world/shp/4.shp +++ b/lib/world/shp/4.shp @@ -1,80 +1,80 @@ -CircleMUD v3.0 Shop File~ -#449~ -400 -401 -409 -410 --1 -1.40 -0.80 --1 -%s Sorry, I don't stock that item.~ -%s You don't seem to have that.~ -%s I don't trade in such items.~ -%s I can't afford that!~ -%s You are too poor!~ -%s That'll be %d coins, thanks.~ -%s I'll give you %d coins for that.~ -0 -6 -449 -0 -449 --1 -0 -28 -0 -0 -#453~ -407 -130 -133 --1 -1.30 -0.50 --1 -%s Sorry, I don't stock that item.~ -%s You don't seem to have that.~ -%s I don't trade in such items.~ -%s I can't afford that!~ -%s You are too poor!~ -%s That'll be %d coins, thanks.~ -%s I'll give you %d coins for that.~ -0 -4 -453 -0 -453 --1 -7 -22 -0 -0 -#481~ -403 -120 -124 -28735 --1 -1.12 -0.60 -5 --1 -%s Sorry, I don't stock that item.~ -%s You don't seem to have that.~ -%s I don't trade in such items.~ -%s I can't afford that!~ -%s You are too poor!~ -%s That'll be %d coins, thanks.~ -%s I'll give you %d coins for that.~ -0 -6 -481 -32 -481 --1 -7 -12 -13 -22 -$~ +CircleMUD v3.0 Shop File~ +#449~ +400 +401 +409 +410 +-1 +1.40 +0.80 +-1 +%s Sorry, I don't stock that item.~ +%s You don't seem to have that.~ +%s I don't trade in such items.~ +%s I can't afford that!~ +%s You are too poor!~ +%s That'll be %d coins, thanks.~ +%s I'll give you %d coins for that.~ +0 +6 +449 +0 +449 +-1 +0 +28 +0 +0 +#453~ +407 +416 +417 +-1 +1.30 +0.50 +-1 +%s Sorry, I don't stock that item.~ +%s You don't seem to have that.~ +%s I don't trade in such items.~ +%s I can't afford that!~ +%s You are too poor!~ +%s That'll be %d coins, thanks.~ +%s I'll give you %d coins for that.~ +0 +4 +453 +0 +453 +-1 +7 +22 +0 +0 +#481~ +403 +418 +419 +420 +-1 +1.12 +0.60 +5 +-1 +%s Sorry, I don't stock that item.~ +%s You don't seem to have that.~ +%s I don't trade in such items.~ +%s I can't afford that!~ +%s You are too poor!~ +%s That'll be %d coins, thanks.~ +%s I'll give you %d coins for that.~ +0 +6 +481 +32 +481 +-1 +7 +12 +13 +22 +$~ diff --git a/lib/world/shp/5.shp b/lib/world/shp/5.shp index 83301d5..185c943 100644 --- a/lib/world/shp/5.shp +++ b/lib/world/shp/5.shp @@ -1,24 +1 @@ -CircleMUD v3.0 Shop File~ -#566~ --1 -1.00 -1.00 --1 -%s Sorry, I don't stock that item.~ -%s You don't seem to have that.~ -%s I don't trade in such items.~ -%s I can't afford that!~ -%s You are too poor!~ -%s That'll be %d coins, thanks.~ -%s I'll give you %d coins for that.~ -0 -0 --1 -0 -58616 --1 -0 -28 -0 -0 -$~ +$~ diff --git a/lib/world/shp/65.shp b/lib/world/shp/65.shp index 9e491e0..f79399c 100644 --- a/lib/world/shp/65.shp +++ b/lib/world/shp/65.shp @@ -1,84 +1,84 @@ -CircleMUD v3.0 Shop File~ -#6503~ -3022 -6504 -6505 -6510 -6512 --1 -1.90 -0.30 -9 -5 --1 -%s We don't have any in storage, sorry!~ -%s Check your possessions, you don't have that.~ -%s I don't care for those types of goods.~ -%s I can't afford something that great!~ -%s You can't afford it, and don't ask a God for the money!~ -%s That'll cost you %d coins, please.~ -%s You'll get %d coins for that.~ -1 -6 -6503 -0 -6516 --1 -1 -28 -0 -0 -#6504~ -3000 -3003 -3010 -3011 -3031 -6013 --1 -1.90 -0.20 -1 -15 -17 -19 --1 -%s Haven't got that on storage!~ -%s You don't seem to have that!~ -%s I don't buy those types, try another shop.~ -%s I cannot afford such a great treasure!~ -%s You can't afford that!~ -%s That'll be %d coins, please.~ -%s You'll get %d coins for that!~ -0 -6 -6504 -0 -6535 --1 -6 -18 -20 -28 -#6535~ --1 -2.00 -0.50 --1 -%s Sorry, I don't stock that item.~ -%s You don't seem to have that.~ -%s I don't trade in such items.~ -%s I can't afford that!~ -%s You are too poor!~ -%s That'll be %d coins, thanks.~ -%s I'll give you %d coins for that.~ -0 -6 -1 -0 --1 -0 -28 -0 -0 -$~ +CircleMUD v3.0 Shop File~ +#6503~ +6504 +6505 +6510 +6512 +6517 +-1 +1.90 +0.30 +9 +5 +-1 +%s We don't have any in storage, sorry!~ +%s Check your possessions, you don't have that.~ +%s I don't care for those types of goods.~ +%s I can't afford something that great!~ +%s You can't afford it, and don't ask a God for the money!~ +%s That'll cost you %d coins, please.~ +%s You'll get %d coins for that.~ +1 +6 +6503 +0 +6516 +-1 +1 +28 +0 +0 +#6504~ +6518 +6519 +6520 +6521 +6522 +6523 +-1 +1.90 +0.20 +1 +15 +17 +19 +-1 +%s Haven't got that on storage!~ +%s You don't seem to have that!~ +%s I don't buy those types, try another shop.~ +%s I cannot afford such a great treasure!~ +%s You can't afford that!~ +%s That'll be %d coins, please.~ +%s You'll get %d coins for that!~ +0 +6 +6504 +0 +6535 +-1 +6 +18 +20 +28 +#6535~ +-1 +2.00 +0.50 +-1 +%s Sorry, I don't stock that item.~ +%s You don't seem to have that.~ +%s I don't trade in such items.~ +%s I can't afford that!~ +%s You are too poor!~ +%s That'll be %d coins, thanks.~ +%s I'll give you %d coins for that.~ +0 +6 +1 +0 +-1 +0 +28 +0 +0 +$~ diff --git a/lib/world/trg/0.trg b/lib/world/trg/0.trg index 74ecf6d..6a8a88c 100644 --- a/lib/world/trg/0.trg +++ b/lib/world/trg/0.trg @@ -232,6 +232,9 @@ Tutorial Quest 1317 - Starter~ if %direction% == south && %actor.varexists(solved_tutorial_quest_zone_0)% wait 1 sec say you have already completed this quest. + wait 2 sec + say but you can try it again if you so desire. Would you like to find the magic eight ball again? + rdelete solved_tutorial_quest_zone_0 %actor.id% else wait 1 sec say Hello, %actor.name%. Could you find me the magic eight ball? @@ -437,7 +440,6 @@ AT Example~ 2 b 100 ~ * By Rumble of The Builder Academy tbamud.com 9091 -* put a wait in here so it doesn't fire before the player enters the room %at% 33 %echo% at'd to a room %at% Rumble %echo% at'd to Rumble ~ @@ -448,8 +450,9 @@ Rumble's Spy~ * By Rumble of The Builder Academy tbamud.com 9091 * Arguments: * means all speech will trigger this. * This will echo all speech to Rumble. +%at% rumble say %actor.name% says, '%speech%' +* doesn't work: %at% rumble %echo% %actor.name% says, '%speech%' -%echo% firing ~ #21 Transform Example~ @@ -709,7 +712,7 @@ Object Variables Example~ %echo% WEARFLAG: %self.wearflag% %echo% WEIGHT: %self.weight% %echo% WORN_BY: %self.worn_by% -%purge% self +%purge% %self% ~ #29 Room Variables Example~ diff --git a/lib/world/trg/1.trg b/lib/world/trg/1.trg index 7ce3157..4ab6bc9 100644 --- a/lib/world/trg/1.trg +++ b/lib/world/trg/1.trg @@ -61,11 +61,21 @@ if %actor.is_pc% end ~ #104 -FREE~ -0 d 100 -entered~ -wait 1 sec -gos All Welcome %actor.name% to our Realm! +dg_cast fireball~ +0 k 100 +~ +* By Rumble of The Builder Academy tbamud.com 9091 +* Only cast the spell every 30 seconds. +if %already_cast% + wait 30 s + unset already_cast +else + dg_cast 'fireball' %actor.name% + set already_cast 1 + * By globalling the variable it can be accessed by other triggers or when + * this trigger fires a second time. + global already_cast +end ~ #105 Mob Greet Hannibal - 140~ @@ -92,12 +102,12 @@ Mob Greet Carpenter - 197~ if %actor.is_pc% wait 1 sec if %actor.sex% == male - say Can't you see the place is under repairs! + say Can't you see the place is under repairs? wait 1 sec - say don't worry, the inn will be open again soon. + say Don't worry, the inn will be open again soon. elseif %actor.sex% == female wait 1 sec - say come to work have you? + say Come to work, have you? wait 1 sec wink %actor.name% else @@ -452,6 +462,7 @@ has entered the game.~ * Num Arg 0 means the argument has to match exactly. So trig will only fire off: * "has entered game." and not "has" or "entered" etc. (that would be num arg 1). * Figure out what vnum the mob is in so we can use zoneecho. +*NOTE: We now have a room-login trig. HELP TRIGEDIT-ROOM-LOGIN eval inroom %self.room% %zoneecho% %inroom.vnum% %self.name% shouts, 'Welcome, %actor.name%!' ~ @@ -1551,7 +1562,7 @@ Underground Spy M30 T174~ if !%self.follower% eval max %random.4% set txt[1] Don't let the 'MAN' hold you back, join the rebellion. Follow me if you want to lead a better life. - set txt[2] Be careful who you talk to, they may be part of the consipiracy. Follow me if you want to know the truth. + set txt[2] Be careful who you talk to, they may be part of the conspiracy. Follow me if you want to know the truth. set txt[3] Follow me if you want to join the resistance. set txt[4] Only through sacrifice can we know the truth. Follow me to be enlightened. set speech %%txt[%max%]%% @@ -1790,7 +1801,7 @@ set text[7] I had amnesia once -- maybe twice. set text[8] This isn't an office. It's hell with fluorescent lighting. set text[9] I pretend to work. They pretend to pay me. set text[10] A cubicle is just a padded cell without a door. -set text[11] Can I trade this job for what's behind door #1. +set text[11] Can I trade this job for what's behind door #1? set text[12] How about never? Is never good for you? set text[13] I have plenty of talent and vision. I just don't care. set text[14] I'll try to be nicer if you'll try to be smarter. @@ -2199,8 +2210,8 @@ if %actor.is_pc% end ~ #195 -Rumble's Stayalive bracelet - 88~ -1 b 10 +Stayalive idleout bracelet - 88~ +1 b 4 ~ * By Rumble of The Builder Academy tbamud.com 9091 eval actor %self.worn_by% diff --git a/lib/world/trg/104.trg b/lib/world/trg/104.trg index 3448981..bfc1e00 100644 --- a/lib/world/trg/104.trg +++ b/lib/world/trg/104.trg @@ -201,7 +201,7 @@ wait 1 sec wait 3 sec %echo% %self.name% begins to jot down something on his notepad. wait 3 sec -%echo% %self.name% scratches his head then looks a %actor.name%. +%echo% %self.name% scratches his head then looks at %actor.name%. wait 10 sec if %today% == rainy %echo% %self.name% places a raincoat on, then pulls out an umbrella. diff --git a/lib/world/trg/11.trg b/lib/world/trg/11.trg index efff948..7ea212f 100644 --- a/lib/world/trg/11.trg +++ b/lib/world/trg/11.trg @@ -221,9 +221,9 @@ return 0 test for string combos~ 2 c 100 test~ -eval X 1 -eval Y 2 -eval Z 3 +set X 1 +set Y 2 +set Z 3 eval string %X% %Y% %Z% eval string2 %X%%Y%%Z% %echo% string is %string% @@ -234,7 +234,7 @@ test for remoting~ 0 c 100 test~ %echo% %self.name% -eval test 1 +set test 1 remote test %self.id% %echo% self test is %self.test% ~ @@ -372,7 +372,7 @@ if !(%difference% > 100 || %difference% < -100) set remotes %remotes% %northexit% remote remotes %actor.id% if %northexit% == %dest% - eval originset 999 + set originset 999 remote originset %actor.id% end eval roomstocheck %actor.roomstocheck% %northexit% @@ -405,7 +405,7 @@ if !(%difference% > 100 || %difference% < -100) set remotes %remotes% %eastexit% remote remotes %actor.id% if %eastexit% == %dest% - eval originset 999 + set originset 999 remote originset %actor.id% end eval roomstocheck %actor.roomstocheck% %eastexit% @@ -438,7 +438,7 @@ if !(%difference% > 100 || %difference% < -100) set remotes %remotes% %southexit% remote remotes %actor.id% if %southexit% == %dest% - eval originset 999 + set originset 999 remote originset %actor.id% end eval roomstocheck %actor.roomstocheck% %southexit% @@ -471,7 +471,7 @@ if !(%difference% > 100 || %difference% < -100) set remotes %remotes% %westexit% remote remotes %actor.id% if %westexit% == %dest% - eval originset 999 + set originset 999 remote originset %actor.id% end eval roomstocheck %actor.roomstocheck% %westexit% @@ -504,7 +504,7 @@ if !(%difference% > 100 || %difference% < -100) set remotes %remotes% %upexit% remote remotes %actor.id% if %upexit% == %dest% - eval originset 999 + set originset 999 remote originset %actor.id% end eval roomstocheck %actor.roomstocheck% %upexit% @@ -537,7 +537,7 @@ if !(%difference% > 100 || %difference% < -100) set remotes %remotes% %downexit% remote remotes %actor.id% if %downexit% == %dest% - eval originset 999 + set originset 999 remote originset %actor.id% end eval roomstocheck %actor.roomstocheck% %downexit% @@ -853,7 +853,7 @@ case default if %damage% eval damage %self.damage%+10 else -eval damage 10 +set damage 10 end global damage break @@ -896,16 +896,16 @@ MAP~ map~ * BEGINNING SETUP * -eval display 11 +set display 11 while %display% < 56 eval x%display% . eval display %display% + 1 done eval here %actor.room.vnum% -eval north -10 -eval east 1 -eval west -1 -eval south 10 +set north -10 +set east 1 +set west -1 +set south 10 * * STARTS READING NORTH * @@ -913,7 +913,7 @@ if %here.north% eval 23 %here.north(vnum)% eval temp %23.sector% eval x23 %temp.charat(1)% - eval directionlist north east south west + set directionlist north east south west while %directionlist% eval firstdir %directionlist.car% eval newroom 23 + %%%firstdir%%% @@ -933,7 +933,7 @@ if %here.east% eval 34 %here.east(vnum)% eval temp %34.sector% eval x34 %temp.charat(1)% - eval directionlist north east south west + set directionlist north east south west while %directionlist% eval firstdir %directionlist.car% eval newroom 34 + %%%firstdir%%% @@ -953,7 +953,7 @@ if %here.south% eval 43 %here.south(vnum)% eval temp %43.sector% eval x43 %temp.charat(1)% - eval directionlist north east south west + set directionlist north east south west while %directionlist% eval firstdir %directionlist.car% eval newroom 43 + %%%firstdir%%% @@ -973,7 +973,7 @@ if %here.west% eval 32 %here.west(vnum)% eval temp %32.sector% eval x32 %temp.charat(1)% - eval directionlist north east south west + set directionlist north east south west while %directionlist% eval firstdir %directionlist.car% eval newroom 32 + %%%firstdir%%% diff --git a/lib/world/trg/118.trg b/lib/world/trg/118.trg index b9073c9..833942b 100644 --- a/lib/world/trg/118.trg +++ b/lib/world/trg/118.trg @@ -1509,10 +1509,10 @@ if %speech% == start eval ball %ball% emote places the ball under the %ball% cup. wait 1 s - eval 1 left - eval 2 middle - eval 3 right - eval tries 7 + set 1 left + set 2 middle + set 3 right + set tries 7 while %tries% > 1 wait 2 s switch %random.7% diff --git a/lib/world/trg/12.trg b/lib/world/trg/12.trg index d0749a4..9d37642 100644 --- a/lib/world/trg/12.trg +++ b/lib/world/trg/12.trg @@ -1231,41 +1231,41 @@ Teleport room enter test~ %teleport% %actor% 3 ~ #1283 -deal deck~ +Deal a single card from a deck~ 1 c 7 deal~ switch %random.4% case 1 - eval col - eval suit Diamond + set col + set suit Diamond break case 2 - eval col - eval suit Heart + set col + set suit Heart break case 3 - eval col - eval suit Club + set col + set suit Club break case 4 - eval col - eval suit Spade + set col + set suit Spade break default - eval suit JOKER! + set suit JOKER! break done %echo% suit generated = %suit% * -eval r %random.13% +set r %random.13% if %r% == 1 - eval rank Ace + set rank Ace elseif %r% == 11 - eval rank Jack + set rank Jack elseif %r% == 12 - eval rank Queen + set rank Queen elseif %r% == 13 - eval rank King + set rank King else eval rank %r% end @@ -1409,36 +1409,36 @@ elseif %cmd% == deal %echo% while begins. switch %random.4% case 1 - eval col - eval suit Diamond's + set col + set suit Diamond's break case 2 - eval col - eval suit Heart's + set col + set suit Heart's break case 3 - eval col - eval suit Club's + set col + set suit Club's break case 4 - eval col - eval suit Spade's + set col + set suit Spade's break default - eval suit JOKER! + set suit JOKER! break done %echo% suit generated = %suit% * - eval r %random.13% + set r %random.13% if %r% == 1 - eval rank Ace + set rank Ace elseif %r% == 11 - eval rank Jack + set rank Jack elseif %r% == 12 - eval rank Queen + set rank Queen elseif %r% == 13 - eval rank King + set rank King else eval rank %r% end @@ -1609,10 +1609,53 @@ if %actor.inventory(14911)% end ~ #1295 -FREE~ -0 j 100 +free~ +0 d 100 ~ -* No Script +* By Rumble of The Builder Academy tbamud.com 9091 +if %actor.level% > 31 + switch %speech.car% + case christmas + %at% 1204 %load% obj 1299 + %at% 1204 %load% obj 1318 + %at% 1204 %load% obj 1319 + %at% 1204 %load% obj 1236 + %at% 1204 %load% obj 1237 + %at% 1204 %load% obj 1238 + %at% 1204 %load% obj 1239 + %at% 1204 %load% obj 1240 + %at% 1204 %load% obj 1241 + %at% 1204 %load% obj 1397 + %at% 1204 %load% mob 1308 + %at% 2 %load% obj 1299 + %at% 2 %load% obj 1318 + %at% 2 %load% obj 1319 + %at% 2 %load% obj 1236 + %at% 2 %load% obj 1237 + %at% 2 %load% obj 1238 + %at% 2 %load% obj 1239 + %at% 2 %load% obj 1240 + %at% 2 %load% obj 1241 + %at% 2 %load% obj 1397 + %at% 1204 %load% mob 1308 + break + case new years + break + case valentines + break + case Easter + break + case 4th + break + case Halloween + break + case thanksgiving + break + default + * nothing is going to happen + break + done +end ~ #1296 Random eq example~ diff --git a/lib/world/trg/125.trg b/lib/world/trg/125.trg index f666e6d..03ab922 100644 --- a/lib/world/trg/125.trg +++ b/lib/world/trg/125.trg @@ -1,60 +1,56 @@ -#12500 -Moki Feather Teleport~ -1 c 1 -use~ -eval objectname %arg.car% -if %objectname% != feather - return 0 - halt -end - -eval targetname %arg.cdr% -if !(%targetname%) - return 0 - halt -end - -switch %self.vnum% - case 12502 - set new_vnum 12520 - set fire 1 - break - case 12520 - set new_vnum 12521 - set fire 1 - break - case 12521 - set new_vnum 12522 - set fire 1 - break - case 12522 - set new_vnum 12522 - set fire 0 - break -done - -otransform %new_vnum% - -if %fire% - dg_cast 'portal' %targetname% - %echo% A portal springs to life in front of you. -else - %send% %actor% The feather seems powerless. -end -~ -#12501 -Thief - 12504~ -0 b 10 -~ -set actor %random.char% -if %actor% - if %actor.is_pc% && %actor.gold% - %send% %actor% You discover that %self.name% has %self.hisher% hands in your wallet. - %echoaround% %actor% %self.name% tries to steal gold from %actor.name%. - eval coins %actor.gold% * %random.10% / 100 - nop %actor.gold(-%coins%) - nop %self.gold(%coins%) - end -end -~ -$~ +#12500 +Moki Feather Teleport~ +1 c 1 +use~ +eval objectname %arg.car% +if %objectname% != feather + return 0 + halt +end +eval targetname %arg.cdr% +if !(%targetname%) + return 0 + halt +end +switch %self.vnum% + case 12502 + set new_vnum 12520 + set fire 1 + break + case 12520 + set new_vnum 12521 + set fire 1 + break + case 12521 + set new_vnum 12522 + set fire 1 + break + case 12522 + set new_vnum 12522 + set fire 0 + break +done +otransform %new_vnum% +if %fire% + %targetname%'portal' %targetname% + %echo% A portal springs to life in front of you and immediately closes. +else + %send% %actor% The feather seems powerless. +end +~ +#12501 +Thief - 12504~ +0 b 10 +~ +set actor %random.char% +if %actor% + if %actor.is_pc% && %actor.gold% + %send% %actor% You discover that %self.name% has %self.hisher% hands in your wallet. + %echoaround% %actor% %self.name% tries to steal gold from %actor.name%. + eval coins %actor.gold% * %random.10% / 100 + nop %actor.gold(-%coins%) + nop %self.gold(%coins%) + end +end +~ +$~ diff --git a/lib/world/trg/13.trg b/lib/world/trg/13.trg index c16f79f..edbac5d 100644 --- a/lib/world/trg/13.trg +++ b/lib/world/trg/13.trg @@ -151,7 +151,7 @@ while %actor.inventory% done ~ #1309 -Eat/look/read Cnady~ +Eat, look, read, candy~ 1 c 2 *~ if look /= %cmd.mudcommand% && heart /= %arg% && %arg% || read /= %cmd.mudcommand% && heart /= %arg% && %arg% || read /= %cmd.mudcommand% && candy /= %arg% && %arg% || look /= %cmd.mudcommand% && candy /= %arg% && %arg% @@ -2300,32 +2300,32 @@ door test~ Racing Bet~ 2 c 100 bet~ -eval 1 Salya -eval 2 Fluffy -eval 3 Angela -eval 4 Malicious -eval 5 Arden -eval 6 Calista -eval 7 Balderdash -eval 8 Hessa -eval Salya 99 -eval Fluffy 50 -eval Angela 50 -eval Malicious 35 -eval Arden 33 -eval Calista 28 -eval Balderdash 25 -eval Hessa 20 +set 1 Salya +set 2 Fluffy +set 3 Angela +set 4 Malicious +set 5 Arden +set 6 Calista +set 7 Balderdash +set 8 Hessa +set Salya 99 +set Fluffy 50 +set Angela 50 +set Malicious 35 +set Arden 33 +set Calista 28 +set Balderdash 25 +set Hessa 20 set racer 1 set racing 1 while %racing% -eval name %racer% -%echo% Racer %racer%: %%name%% -eval racer %racer%+1 -if %racer% == 9 -set racing 0 -else -end + eval name %racer% + %echo% Racer %racer%: %%name%% + eval racer %racer%+1 + if %racer% == 9 + set racing 0 + else + end done ~ #1379 @@ -2581,9 +2581,9 @@ Mob Speech Parrot~ global phrase(%number%) *** Reset array after 10 phrases if (%number% == 10) - eval number 0 + set number 0 global number - eval maxphrases 1 + set maxphrases 1 global maxphrases end else @@ -2889,7 +2889,7 @@ done Room Speech Actor.eq Example~ 2 d 100 test~ -eval i 0 +set i 0 while %i%<32 eval item %%actor.eq(%i%)%% if %item% diff --git a/lib/world/trg/130.trg b/lib/world/trg/130.trg index 59d3b84..ade1cc2 100644 --- a/lib/world/trg/130.trg +++ b/lib/world/trg/130.trg @@ -164,7 +164,7 @@ if %arg% == recall elseif %arg% == set if %actor.eq(17)% if !%actor.varexists(set_life_counter)% - eval set_life_counter 1 + set set_life_counter 1 remote set_life_counter %actor.id% end if %actor.set_life_counter% < 14 @@ -193,8 +193,8 @@ elseif %arg% == return global set_counter if %set_counter% > 2 %send% %actor% The recall staff glows briefly then flickers back to normal. - eval return_room_staff 3001 - eval set_counter 0 + set return_room_staff 3001 + set set_counter 0 global return_room_staff global set_counter end diff --git a/lib/world/trg/14.trg b/lib/world/trg/14.trg index a0d04c0..998e6af 100644 --- a/lib/world/trg/14.trg +++ b/lib/world/trg/14.trg @@ -280,6 +280,124 @@ while %obj% set obj %next_obj% done ~ +#1425 +Random Content Generation~ +2 d 100 +showmethereview~ +eval start 1 +while %start% < 12 +set opening1 Upon opening the pack a strong vanilla note hits me, +set opening2 A slight hint of vanilla hits me as I open the pack, +set opening3 There was a slight hint of vanilla when I opened the pack, +set opening4 Opening the pack I was treated to a lovely vanilla scented +tobacco, +set opening5 This particular pouch smells rather sweet, possibly vanilla, +set opening6 First let me say that this pouch was really sweet smelling, +set opening7 This sweet smelling pouch made me wonder about the quality of the +tobacco, +set opening8 I had a bit of trouble with the tin, +set look1 but inside was an excellent well rubbed tobacco. +set look2 and inside I was treated to a nice well rubbed tobacco. +set look3 but I found a nice rubbed tobacco inside. +set look4 but it produced a nice pinch of reddish tobacco. +set look5 yet it was filled with beautiful flakes of tobacco. +set look6 but the tobacco was too lightly packed. It was uneven and packed +funny into the pipe. +set look7 and I couldn't help noticing how great this would be for the room +note. +set look8 and yet I found an excellent nugget of tobacco waiting inside. +set moisture1 It was a bit wet at first, +set moisture2 It was pretty damp out of the pack, +set moisture3 The pack had far too much dampness to it, +set moisture4 It was deliciously moist, +set moisture5 It was a little wet for my tastes, +set moisture6 There was no way this would light in my pipe, +set drying1 but I let it sit on a napkin for %random.3% hours. +set drying2 but I air-dried it and it turned out fine. +set drying3 so I put it in a napkin for a bit to make it smokeable. +set drying4 so I wrapped it in a napkin and forgot about it for a few hours. +set drying5 so being me, I tried lighting it as it was. Big mistake. My next +batch I let sit out before lighting up. +set drying6 but this was easily fixed by letting it dry out on my desk. +set drying7 but I like my tobacco a bit on the wet side, so I only aired it +for 20 minutes. +set drying8 and it took a while to dry, but it lit beautifully afterwards. +set mix1 A well honed mix of Virginia and Burley, this mix stood the test of +time. +set mix2 This mix suited my briar quite well as I'd smoked plenty of +Virginia/Burley in the past in it. +set mix3 It was worth it, this is an excellent mix of Virginia and Burley. +set mix4 I quite enjoyed the Virginia notes inside of the Burley base of this +tobacco. +set mix5 Your standard Virginia and Burley mixed, this particular mix stands +set mix6 A pleasant Virginia/Burley, although nothing out of the ordinary. +set mix7 I could taste a strong note of Burley on this particular specimen, +but not sure what else. +set mix8 As always, this excellent blend worked well for my morning pipe. +set burn1 The burn on this batch was rather mild flavored, but not any more +than you'd normally suspect. +set burn2 Rather mild, but quite aromatic. I quite liked this pouch. +set burn3 Nice and mild, but with a slight kick to it. I was enjoying it so +much I went a bit too fast. +set burn4 Rather bland flavor to be honest, but I like my tobacco strong and +my coffee black. +set burn5 A bit on the softer side as far as burn goes, but a rich, smooth +flavor. +set burn6 Great mild taste, but pretty well beginner only. +set burn7 The tobacco itself had a mild taste, but would make an excellent +pipe for after dessert. +set burn8 I didn't pack my pipe properly, so I didn't get to enjoy this as +much as I'd have liked to. +set price1 Definitely worth the price. +set price2 Pretty cheap tobacco, but for good reason. +set price3 I think given the flavor and quality of the tobacco the price +matches up. +set price4 The price is pretty reasonable for what you're getting. It's an +excellent beginners pouch. +set price5 A nice starter-oriented price. This tobacco won't break the bank +and is mild enough to start with, but any true conniseur will move on soon. +set price6 With today's gas prices, I don't know why I spend so much on +tobacco. Must be the addiction. +set price7 Excellently priced, as usual. +set price8 This bowl really took me back to my college days when I first tried +this mix. +set openingamt 8 +set lookamt 8 +set moistureamt 6 +set dryamt 8 +set mixamt 8 +set burnamt 8 +set priceamt 8 +set opening %opening^random.8^% +set look %look^random.8^% +set moisture %moisture^random.6^% +set drying %drying^random.8^% +set mix %mix^random.8^% +set burn %burn^random.8^% +set price %price^random.8^% +eval which %random.6% +if %which% == 1 +%echo% %opening% %look% %moisture% %drying% %mix% %burn% %price% +end +if %which% == 2 +%echo% %opening% %look% %mix% %burn% %price% +end +if %which% == 3 +%echo% %opening% %look% %moisture% %drying% %burn% %price% +end +if %which% == 4 +%echo% %opening% %look% %moisture% %drying% %mix% %burn% +end +if %which% == 5 +%echo% %opening% %look% %mix% %burn% +end +if %which% == 6 +%echo% %opening% %look% %mix% %burn% %price% +end +%echo% +eval start %start%+1 +done +~ #1450 Room Global Random Example~ 2 ab 100 diff --git a/lib/world/trg/16.trg b/lib/world/trg/16.trg index f04a3b9..0b357e5 100644 --- a/lib/world/trg/16.trg +++ b/lib/world/trg/16.trg @@ -1,15 +1,26 @@ -#1600 -Unused portal~ -2 c 100 -en~ -if %cmd.mudcommand% == enter && portal /= %arg% - %send% %actor% You step through the mysterious portal. - %echoaround% %actor% %actor.name% steps through the mysterious portal. - %teleport% %actor% 3191 - %force% %actor% look - %echoaround% %actor% %actor.name% enters through the portal. -else - %send% %actor% %cmd% what?! -end -~ -$~ +#1600 +Pentagram Entry Half Damage~ +2 g 100 +~ +* By Rumble of The Builder Academy tbamud.com 9091 +* Damage the actor by 1/2 of their hitpoints on entry. +wait 1 s +eval num_hitp %actor.hitp%/2 +%damage% %actor% %num_hitp% +%send% %actor% The searing heat is causing your skin to blister and burn. +%echoaround% %actor% %actor.name% screams in pain as his skin begins to blister. +%asound% You hear someone screaming in pain close by +~ +#1601 +new trigger~ +2 q 100 +~ +* By Rumble of The Builder Academy tbamud.com 9091 +* Damage the actor by 1/2 of their hitpoints on exit. +eval num_hitp %actor.hitp%/2 +%damage% %actor% %num_hitp% +%send% %actor% As you pass through the pentagram the pain intensifies almost to the point of unconsciounsness. Then you are through. +%echoaround% %actor% %actor.name% screams in agony as he steps out of the pentagram. +%asound% You hear someone screaming in pain close by. +~ +$~ diff --git a/lib/world/trg/19.trg b/lib/world/trg/19.trg index b3bc067..9e706bb 100644 --- a/lib/world/trg/19.trg +++ b/lib/world/trg/19.trg @@ -188,23 +188,23 @@ end (1968)~ 2 c 100 *~ -if %actor.level% >= 33 -return 0 +if %actor.level% >= 31 + return 0 elseif %cmd% == wriggle -%at% 1993 %echo% The cocoon wriggles frantically. -%send% %actor% You wriggle frantically within the cocoon. + %at% 1993 %echo% The cocoon wriggles frantically. + %send% %actor% You wriggle frantically within the cocoon. elseif %cmd.mudcommand% == look -%send% %actor% All you can see is the sticky strands of cobweb covering your face. + %send% %actor% All you can see is the sticky strands of cobweb covering your face. elseif %cmd% == test -return 0 + return 0 elseif %cmd% == gozz -return 0 + return 0 elseif %cmd.mudcommand% == gossip -return 0 + return 0 elseif %cmd% == who -return 0 + return 0 else -%send% %actor% Wriggling is just about all you can do when you're wrapped up in webbing. + %send% %actor% Wriggling is just about all you can do when you're wrapped up in webbing. end ~ #1922 @@ -1135,23 +1135,23 @@ end wait 2 s eval where %actor.room% if %where.vnum% == 1918 || %where.vnum% == 1919 || %where.vnum% == 1920 -%send% %actor% The wood begins to creak in protest of its extra burden. + %send% %actor% The wood begins to creak in protest of its extra burden. end wait 2 s eval where %actor.room% if %where.vnum% == 1918 || %where.vnum% == 1919 || %where.vnum% == 1920 -%send% %actor% You begin to feel the trunk sloping gradually downward as the wood groans. + %send% %actor% You begin to feel the trunk sloping gradually downward as the wood groans. end wait 2 s eval where %actor.room% if %where.vnum% == 1918 || %where.vnum% == 1919 || %where.vnum% == 1920 -%send% %actor% The sound of gurgling mud fills your ears, the trunk starting to sink faster. + %send% %actor% The sound of gurgling mud fills your ears, the trunk starting to sink faster. end wait 2 s eval where %actor.room% if %where.vnum% == 1918 || %where.vnum% == 1919 || %where.vnum% == 1920 -%send% %actor% All of a sudden, you feel the trunk lunge forward, mud rushing in all around you as the mud swallows you and the tree whole. -%damage% %actor% 99999 + %send% %actor% All of a sudden, you feel the trunk lunge forward, mud rushing in all around you as the mud swallows you and the tree whole. + %damage% %actor% 99999 end ~ #1971 @@ -1296,7 +1296,7 @@ while %actor.inventory% eval num2 %random.99% + 1900 %at% %num2% %load% obj %stolen% done -eval i 0 +set i 0 while %i% < 18 eval item %%actor.eq(%i%)%% if %item% diff --git a/lib/world/trg/2.trg b/lib/world/trg/2.trg index c639d0c..39c60ad 100644 --- a/lib/world/trg/2.trg +++ b/lib/world/trg/2.trg @@ -88,7 +88,7 @@ done return 0 ~ #204 -Pirate Parrott Repeats - M212~ +Pirate Parrot Repeats - M212~ 0 d 100 *~ * By Rumble of The Builder Academy tbamud.com 9091 @@ -157,19 +157,24 @@ end * eval from_room %self.room.vnum% global from_room +%echo% FROM:%from_room% TO:%inroom% ~ #207 Mob Blocks opening of chest~ -0 c 100 +2 c 100 o~ * By Rumble of The Builder Academy tbamud.com 9091 * Make sure the command is open, check for any abbrev of chest if %cmd.mudcommand% == open && chest /= %arg% * findmob checks if the mob is in the room. if %findmob.230(189)% - %echoaround% %actor% As %actor.name% tries to approach the chest %self.name% looks up. + %echoaround% %actor% As %actor.name% tries to approach the chest the commander looks up. + %send% %actor% As you approach the chest the commander looks up at you. wait 1 sec - say get away from there. + %echo% The commander says, 'Get away from there.' + else + * If the commander is not in the room allow the "open chest" command to continue to the next command trigger. + return 0 end else * If it doesn't match let the command continue. @@ -205,6 +210,7 @@ if chest /= %arg% * The first time! OK, open the chest. %send% %actor% You get a jar of naphthalene from an iron bound chest. %load% obj 306 %actor% inv + * Remember that the player has already opened this chest until next reboot/copyover. This limits this item to only be found once per boot per player. set already_opened_chest 1 global already_opened_chest return 0 @@ -214,6 +220,28 @@ else return 0 end ~ +#210 +Butcher Shop Opens~ +2 at 5 +~ +* By Rumble of The Builder Academy tbamud.com 9091 +%echo% The butcher's assistant steps out of the shop to the North and turns the sign over from "closed" to "open." +%load% obj 69 +if %findobj.291(70)% + %purge% signclosed +end +~ +#211 +Butcher Shop Closes~ +2 at 21 +~ +* By Rumble of The Builder Academy tbamud.com 9091 +%echo% The butcher's assistant steps out of the shop to the North and turns the sign over from "open" to "closed." +%load% obj 70 +if %findobj.291(69)% + %purge% signopened +end +~ #212 Phoenix Rising - 219~ 1 c 4 @@ -231,10 +259,168 @@ if %phoenix_deaths% <= 2 else * Reward on the last kill! %load% obj 184 - eval phoenix_deaths 0 + set phoenix_deaths 0 %echo% Something in the pile of ashes glimmers brightly. end * Remember the count for the next time this trig fires global phoenix_deaths ~ +#213 +player damage~ +0 b 100 +test~ +dg_cast 'armor' %self% +%damage% %self% 10 +~ +#214 +test~ +0 c 100 +north~ +set actor_room %actor.room% +set this_room %actor_room.vnum% +%echo% this_room = %actor_room.vnum% +set new_room %this_room.north(vnum)% +%echo% new_room = %this_room.north(vnum)% +wait 10 sec +%teleport% %actor% %this_room.north(vnum)% +%force% %actor% look +~ +#218 +Holiday Decorations by Interior Design - M218~ +0 d 100 +decorate~ +* By Rumble of The Builder Academy tbamud.com 9091 +* A trigger to make decorating for holidays easier. Just say "decorate " +if %actor.level% > 31 + switch %speech.cdr% + case christmas + say decorating for Christmas, how fun + %teleport% %self% 1204 + %load% obj 1299 + %load% obj 1318 + %load% obj 1319 + %load% obj 1336 + %load% obj 1337 + %load% obj 1338 + %load% obj 1339 + %load% obj 1340 + %load% obj 1341 + %load% obj 1397 + %load% mob 1308 + drop all + %teleport% %self% 2 + %load% obj 1299 + %load% obj 1318 + %load% obj 1319 + %load% obj 1336 + %load% obj 1337 + %load% obj 1338 + %load% obj 1339 + %load% obj 1340 + %load% obj 1341 + %load% obj 1397 + %load% mob 1308 + drop all + %teleport% %self% %actor.name% + wait 1 sec + say I'm all done + break + case new years + say hmm, bringing in the new year. + %teleport% %self% 1204 + %load% obj 1298 + %load% obj 1963 + drop all + %teleport% %self% 2 + %load% obj 1298 + %load% obj 1963 + drop all + %teleport% %self% %actor.name% + wait 1 sec + say I'm all done + break + case valentines + say how sweet it is. + %teleport% %self% 1204 + %load% obj 1304 + %load% obj 1342 + drop all + %teleport% %self% 2 + %load% obj 1304 + %load% obj 1342 + drop all + %teleport% %self% %actor.name% + wait 1 sec + say I'm all done + break + case Easter + say I'll have to think about it + break + case fourth + say ah, US independence day. + %teleport% %self% 1204 + %load% obj 1298 + %load% obj 1963 + drop all + %teleport% %self% 2 + %load% obj 1298 + %load% obj 1963 + drop all + %teleport% %self% %actor.name% + wait 1 sec + say I'm all done + break + case Halloween + say Hallow's Eve it is. + %teleport% %self% 1204 + %load% mob 1313 + %load% obj 11712 + %load% obj 11713 + drop all + %teleport% %self% 2 + %load% mob 1313 + %load% obj 11712 + %load% obj 11713 + drop all + %teleport% %self% %actor.name% + wait 1 sec + say I'm all done + break + case thanksgiving + say Turkey Day, ode to triptophan. + %teleport% %self% 1204 + %load% mob 1322 + %load% obj 1331 + drop all + %teleport% %self% 2 + %load% mob 1322 + %load% obj 1331 + drop all + %teleport% %self% %actor.name% + wait 1 sec + say I'm all done + break + default + * nothing is going to happen + break + done +else + say I only work for the Gods. +end +~ +#220 +Birthday Present Unwrap~ +1 c 3 +unwrap~ +eval present %random.27% +eval present2 %present% * 1000 +eval present3 %present2% + %random.4% +%send% %actor% You begin unwrapping the present. +%echoaround% %actor% %actor.name% begins unwrapping %actor.hisher% present. +wait 1 s +%load% obj %present3% %actor% inv +eval inv %actor.inventory% +%echo% As the wrapping falls apart, it reveals... %inv.shortdesc%. +%purge% %self% +~ $~ diff --git a/lib/world/trg/201.trg b/lib/world/trg/201.trg index 3bbad5b..e5e7a9f 100644 --- a/lib/world/trg/201.trg +++ b/lib/world/trg/201.trg @@ -537,7 +537,7 @@ halt end %echoaround% %actor% @W%actor.name%'s movement becomes a @Dblur@W as %actor.himher% impales %victim.name%, inflicting @bretribution@W onto the enemy!@n %send% %actor% @WYou put a step forward, movements becoming a @Dblur@W as you impale %victim.name% with your blade.@n - eval count 0 + set count 0 while (%count%<10) if (!(%victim.hitp%<-10) && %victim% && %actor.fighting%) eval victim %actor.fighting% @@ -764,7 +764,7 @@ wait 2 secs wait 2 secs %send% %actor% An Old Fool tells you 'If you want just @MTRADE@n with me, and I'll exchange them for you.' eval i %actor.inventory% -eval no_of_shards 0 +set no_of_shards 0 while (%i%) set next %i.next_in_list% if %i.vnum%==20115 @@ -794,7 +794,7 @@ trade for shards -20106~ 0 c 100 trade~ eval i %actor.inventory% -eval no_of_shards 0 +set no_of_shards 0 while (%i%) set next %i.next_in_list% if %i.vnum%==20115 @@ -812,7 +812,7 @@ else wait 2 secs %send% %actor% An Old Fool gives you a @MP@Wr@Mi@ms@Wm S@Mhe@Wll@n. %echoaround% %actor% An Old Fool gives %actor.name% a @MP@Wr@Mi@ms@Wm S@Mhe@Wll@n. - eval n 10 + set n 10 while (%n%>0) %purge% %actor.inventory(20115)% eval n %n%-1 @@ -826,7 +826,7 @@ MAKE the Prism stuff~ 0 c 100 create~ eval i %actor.inventory% -eval no_of_shells 0 +set no_of_shells 0 while (%i%) set next %i.next_in_list% if %i.vnum%==20116 @@ -840,7 +840,7 @@ if (%arg%==anklet) if (%no_of_shells%>=5) %send% %actor% You hand the shells to the Fool, who gives you a @MP@Wr@Mi@ms@Wm @MA@Wn@Mk@ml@We@mt@n in return. %echoaround% %actor% %actor.name% hands a few shells to the Fool, who in return gives %actor.name% a @MP@Wr@Mi@ms@Wm @MA@Wn@Mk@ml@We@mt@n. - eval n 5 + set n 5 while (%n%>0) %purge% %actor.inventory(20116)% eval n %n%-1 @@ -854,7 +854,7 @@ else if (%no_of_shells%>=5) %send% %actor% You hand the shells to the Fool, who gives you a @MP@Wr@Mi@ms@Wm @MC@Wo@Ml@ml@Wa@Mr@n in return. %echoaround% %actor% %actor.name% hands a few shells to the Fool, who in return gives %actor.name% a @MP@Wr@Mi@ms@Wm @MC@Wo@Ml@ml@Wa@Mr@n. - eval n 5 + set n 5 while (%n%>0) %purge% %actor.inventory(20116)% eval n %n%-1 @@ -868,7 +868,7 @@ else if (%no_of_shells%>=15) %send% %actor% You hand the shells to the Fool, who gives you a @MP@Wr@Mi@ms@Wm @MD@Wr@Me@ms@Ws@n in return. %echoaround% %actor% %actor.name% hands a few shells to the Fool, who in return gives %actor.name% a @MP@Wr@Mi@ms@Wm @MD@Wr@Me@ms@Ws@n. - eval n 15 + set n 15 while (%n%>0) %purge% %actor.inventory(20116)% eval n %n%-1 @@ -1084,7 +1084,7 @@ Aloha Welcome! - Tour Guide~ if !(%actor.varexists(aloha_welcome)%) smile %actor.name% wait 2 secs - say Welcome to the Saphhire Islands %actor.name%! + say Welcome to the Sapphire Islands, %actor.name%! wait 2 secs say I have prepared some items for you. wait 2 secs diff --git a/lib/world/trg/261.trg b/lib/world/trg/261.trg index 934a155..180a90c 100644 --- a/lib/world/trg/261.trg +++ b/lib/world/trg/261.trg @@ -13,4 +13,46 @@ nop %actor.pos(resting)% %send% %actor% You fall into the middle of a soft bed. %force% %actor% look ~ +#26101 +Painting comes to Life~ +1 c 100 +l~ +if %cmd.mudcommand% == look && picture /= %arg% || painting /= %arg% || portrait /= %arg% + %send% %actor% One particulary gruesome piece done in a backdrop of flames catches your eye. + %send% %actor% Must be the face floating in the center of it, mouth open wide in a scream of + %send% %actor% pain, huge yellow teeth dripping blood. + wait 2 sec + %send% %actor% The face seems to grow larger and larger in front of your eyes. + wait 2 sec + %send% %actor% Is it coming closer? It keeps growing... + wait 2 sec + %send% %actor% It leaps out of the picture and attacks you! + %echoaround% %actor% As %actor.name% looks at the picture, a face leaps out and attacks %actor.himher%! + %load% obj 26124 + %load% mob 26110 + %force% floatingfacepainting kill %actor% + %purge% %self% +else + return 0 +end +~ +#26102 +Restore the Painting~ +1 n 100 +~ +* Check that the trigger only works in room 26114. +if %self.room.vnum% == 26114 + * Check to make sure they exist, before purging. + * Make sure they have individual names so you don't + * purge a different object with the same name. + if %findmob.26114(26110)% + %purge% floatingfacepainting + %echo% The face retreats back into the painting. + if %findobj.26114(26124)% + %purge% purgepic + end + end +else +end +~ $~ diff --git a/lib/world/trg/27.trg b/lib/world/trg/27.trg index 6b68b7f..859d11f 100644 --- a/lib/world/trg/27.trg +++ b/lib/world/trg/27.trg @@ -485,13 +485,13 @@ end test for Tink~ 2 b 100 ~ -eval tar 2700 +set tar 2700 while %tar% if %tar% < 2720 %at% %tar% %echo% This is a test message. eval tar %tar%+1 else - eval tar 0 + set tar 0 end done ~ @@ -957,7 +957,7 @@ hold orb test nop~ 1 c 7 test~ -eval amount 100 +set amount 100 nop %actor.gold(10)% nop %actor.gold(%amount%)% ~ diff --git a/lib/world/trg/271.trg b/lib/world/trg/271.trg index b752130..0e8b3dd 100644 --- a/lib/world/trg/271.trg +++ b/lib/world/trg/271.trg @@ -423,9 +423,9 @@ Dump - 27125, 27126~ eval value %object.cost% / 10 %purge% %object% if %value% > 50 - eval value 50 + set value 50 elseif %value% < 1 - eval value 1 + set value 1 end if %actor.level% < 3 nop %actor.exp(%value%)% diff --git a/lib/world/trg/276.trg b/lib/world/trg/276.trg index d125158..19989d8 100644 --- a/lib/world/trg/276.trg +++ b/lib/world/trg/276.trg @@ -1,21 +1,21 @@ -#27600 -Dump - 27608~ -2 h 100 -~ -%echo% %object.shortdesc% vanishes in a puff of smoke! -%send% %actor% You are awarded for outstanding performance. -%echoaround% %actor% %actor.name% has been awarded for being a good citizen. -eval value %object.cost% / 10 -%purge% %object% -if %value% > 50 - eval value 50 -elseif %value% < 1 - eval value 1 -end -if %actor.level% < 3 - nop %actor.exp(%value%)% -else - nop %actor.gold(%value%)% -end -~ -$~ +#27600 +Dump - 27608~ +2 h 100 +~ +%echo% %object.shortdesc% vanishes in a puff of smoke! +%send% %actor% You are awarded for outstanding performance. +%echoaround% %actor% %actor.name% has been awarded for being a good citizen. +eval value %object.cost% / 10 +%purge% %object% +if %value% > 50 + set value 50 +elseif %value% < 1 + set value 1 +end +if %actor.level% < 3 + nop %actor.exp(%value%)% +else + nop %actor.gold(%value%)% +end +~ +$~ diff --git a/lib/world/trg/288.trg b/lib/world/trg/288.trg index ede8ae5..c64fab7 100644 --- a/lib/world/trg/288.trg +++ b/lib/world/trg/288.trg @@ -1 +1,307 @@ -$~ +#28800 +Cleric Fight Function~ +0 k 35 +~ +* Written by Fizban to imitate ROM Cleric Function +set current_hp %actor.hitp% +set rand %random.7% +* The dmg 5000 is actually non-damage, not damage. +switch %rand% + case 1 + case 2 + case 3 + case 4 + set dmg 5000 + break + case 5 + eval dmg (%random.2% * %random.8%) + (%self.level% / 2) + set spellname cause serious + break + case 6 + eval dmg (%random.3% * %random.8%) + (%self.level% - 6) + set spellname cause critical + break + case 7 + eval dmg %random.6% + %self.level% + set spellname flamestrike + break +done +eval new_current_hp %current_hp% - %dmg% +eval dmgpc (%dmg% * 100) / %current_hp% +if %dmgpc% == 0 + set vp misses +elseif %dmgpc% <= 4 + set vp scratches +elseif %dmgpc% <= 8 + set vp grazes +elseif %dmgpc% <= 12 + set vp hits +elseif %dmgpc% <= 16 + set vp injures +elseif %dmgpc% <= 20 + set vp wounds +elseif %dmgpc% <= 24 + set vp mauls +elseif %dmgpc% <= 28 + set vp decimates +elseif %dmgpc% <= 32 + set vp devastates +elseif %dmgpc% <= 36 + set vp maims +elseif %dmgpc% <= 40 + set vp MUTILATES +elseif %dmgpc% <= 44 + set vp DISEMBOWELS +elseif %dmgpc% <= 48 + set vp EVISCERATES +elseif %dmgpc% <= 52 + set vp MASSACRES +elseif %dmgpc% <= 100 + set vp DEMOLISHES +else + set vp ANNIHILATES +end +if %dmg% > 4000 + return 1 +else + %send% %actor% %self.name%'s %spellname% %vp% you! + %echoaround% %actor% %self.name%'s %spellname% %vp% %actor.name%! +end +switch %rand% + case 1 + dg_cast 'poison' %actor% + break + case 2 + dg_cast 'curse' %actor% + break + case 3 + dg_cast 'blind' %actor% + break + case 4 + dg_cast 'earthquake' + break + case 5 + case 6 + case 7 + %damage% %actor% %dmg% + break +done +~ +#28801 +Mage Fight Function~ +0 k 35 +~ +* Written by Fizban to imitate ROM Cleric Function +* adjusted to imitate TBA Mage Functions +set current_hp %actor.hitp% +set rand %random.5% +switch %rand% + case 1 + eval dmg (%random.1% * %random.8%) + 1 + set spellname chill touch + break + case 2 + eval dmg (%random.3% * %random.8%) + 3 + set spellname burning hands + break + case 3 + eval dmg (%random.7% * %random.8%) + 7 + set spellname lightning bolt + case 4 + eval dmg (%random.9% * %random.8%) + 9 + set spellname color spray + case 5 + eval dmg (%random.11% * %random.8%) + 11 + set spellname fireball + break +done +eval new_current_hp %current_hp% - %dmg% +eval dmgpc (%dmg% * 100) / %current_hp% +if %dmgpc% == 0 + set vp misses +elseif %dmgpc% <= 4 + set vp scratches +elseif %dmgpc% <= 8 + set vp grazes +elseif %dmgpc% <= 12 + set vp hits +elseif %dmgpc% <= 16 + set vp injures +elseif %dmgpc% <= 20 + set vp wounds +elseif %dmgpc% <= 24 + set vp mauls +elseif %dmgpc% <= 28 + set vp decimates +elseif %dmgpc% <= 32 + set vp devastates +elseif %dmgpc% <= 36 + set vp maims +elseif %dmgpc% <= 40 + set vp MUTILATES +elseif %dmgpc% <= 44 + set vp DISEMBOWELS +elseif %dmgpc% <= 48 + set vp EVISCERATES +elseif %dmgpc% <= 52 + set vp MASSACRES +elseif %dmgpc% <= 100 + set vp DEMOLISHES +else + set vp ANNIHILATES +end +if %dmg% > 4000 + return 1 +else + %send% %actor% %self.name%'s %spellname% %vp% you! + %echoaround% %actor% %self.name%'s %spellname% %vp% %actor.name%! +end +~ +#28802 +Stock Thief~ +0 b 10 +~ +set actor %random.char% +if %actor% + if %actor.is_pc% && %actor.gold% + %send% %actor% You discover that %self.name% has %self.hisher% hands in your wallet. + %echoaround% %actor% %self.name% tries to steal gold from %actor.name%. + eval coins %actor.gold% * %random.10% / 100 + nop %actor.gold(-%coins%) + nop %self.gold(%coins%) + end +end +~ +#28803 +Fire Breath Function~ +0 k 100 +~ +set current_hp %actor.hitp% +eval low (%self.hitp% / 9) +eval high %self.hitp% / 5 +eval range %high% - %low% +eval dmg %%random.%range%%% + %low% +eval dmgpc (%dmg% * 100) / %current_hp% +set spellname fire breath +if %dmgpc% == 0 + set vp misses +elseif %dmgpc% <= 4 + set vp scratches +elseif %dmgpc% <= 8 + set vp grazes +elseif %dmgpc% <= 12 + set vp hits +elseif %dmgpc% <= 16 + set vp injures +elseif %dmgpc% <= 20 + set vp wounds +elseif %dmgpc% <= 24 + set vp mauls +elseif %dmgpc% <= 28 + set vp decimates +elseif %dmgpc% <= 32 + set vp devastates +elseif %dmgpc% <= 36 + set vp maims +elseif %dmgpc% <= 40 + set vp MUTILATES +elseif %dmgpc% <= 44 + set vp DISEMBOWELS +elseif %dmgpc% <= 48 + set vp EVISCERATES +elseif %dmgpc% <= 52 + set vp MASSACRES +elseif %dmgpc% <= 100 + set vp DEMOLISHES +else + set vp ANNIHILATES +end +%echoaround% %actor% %self.name% breathes forth a cone of fire. +%send% %actor% %self.name% breathes a cone of hot fire over you! +%send% %actor% %self.name%'s %spellname% %vp% you! +%echoaround% %actor% %self.name%'s %spellname% %vp% %actor.name%! +%damage% %actor% %dmg% +~ +#28804 +Acid Breath Function~ +0 k 100 +~ +set current_hp %actor.hitp% +eval low (%self.hitp% / 11) +eval high %self.hitp% / 6 +eval range %high% - %low% +eval dice_dam %self.level% * 16 +eval hp_dam %%random.%range%%% + %low% +eval dmg (%hp_dam% + %dice_dam%) / 10 +eval dmgpc (%dmg% * 100) / %current_hp% +set spellname acid breath +if %dmgpc% == 0 + set vp misses +elseif %dmgpc% <= 4 + set vp scratches +elseif %dmgpc% <= 8 + set vp grazes +elseif %dmgpc% <= 12 + set vp hits +elseif %dmgpc% <= 16 + set vp injures +elseif %dmgpc% <= 20 + set vp wounds +elseif %dmgpc% <= 24 + set vp mauls +elseif %dmgpc% <= 28 + set vp decimates +elseif %dmgpc% <= 32 + set vp devastates +elseif %dmgpc% <= 36 + set vp maims +elseif %dmgpc% <= 40 + set vp MUTILATES +elseif %dmgpc% <= 44 + set vp DISEMBOWELS +elseif %dmgpc% <= 48 + set vp EVISCERATES +elseif %dmgpc% <= 52 + set vp MASSACRES +elseif %dmgpc% <= 100 + set vp DEMOLISHES +else + set vp ANNIHILATES +end +%echoaround% %actor% %self.name% spits acid at %actor.name%. +%send% %actor% %self.name% spits a stream of corrosive acid at you. +%send% %actor% %self.name%'s %spellname% %vp% you! +%echoaround% %actor% %self.name%'s %spellname% %vp% %actor.name%! +%damage% %actor% %dmg% +~ +#28820 +Supernova DeathTrap~ +2 g 100 +~ +* Taken from a trigger By Rumble of The Builder Academy +* Near Death Trap stuns actor +wait 1 sec +%send% %actor% There must be a price to pay to witness this stunning sight! +wait 2 sec +set stunned %actor.hitp% - 2 +%send% %actor% That really HURTS! And indeed... +%damage% %actor% %stunned% +%echo% @n +%force% %actor% look +~ +#28830 +Enter Crystal Ball~ +1 c 100 +l~ +if %cmd.mudcommand% == look && %arg% /= crystal || %arg% /= ball + %send% %actor% You feel drawn towards the crystal ball. Your hand reaches out... + %echoaround% %actor% %actor.name% is drawn into the crystal ball! + %teleport% %actor% 28802 + wait 2 sec + %at% 28802 %echoaround% %actor% %actor.name% appears out of nowhere! + %force% %actor% look +else + return 0 +end +~ +$~ diff --git a/lib/world/trg/3.trg b/lib/world/trg/3.trg index 5161cc9..5dc1116 100644 --- a/lib/world/trg/3.trg +++ b/lib/world/trg/3.trg @@ -38,7 +38,7 @@ if %actor.is_pc% say But I have perfected it this time, don't listen to what they say. wait 1 sec say Bring me some Naphthalene, Palmitite and a proper container. I will give you a sampling of my liquid fire as payment. - eval 3_napalm_search 1 + set 3_napalm_search 1 remote 3_napalm_search %actor.id% end end @@ -53,7 +53,7 @@ say I remember you, %actor.name%! ~ #302 Mob Greet direction~ -0 g 100 +0 g 20 ~ * By Rumble of The Builder Academy tbamud.com 9091 if %actor.is_pc% @@ -163,7 +163,7 @@ done * we know that puff, when initially loaded, is id 200000. We'll use remote * to give her a global, then %mob.globalname% to read it. makeuid mob 200000 -eval globalname 12345 +set globalname 12345 remote globalname %mob.id% %echo% %mob.name%'s "globalname" value is %mob.globalname% ~ @@ -433,17 +433,17 @@ if %actor.is_pc% end if %actor.varexists(3_napalm_search)% if %object.vnum% == 306 - eval 3_naphthalene 1 + set 3_naphthalene 1 remote 3_naphthalene %actor.id% say Thank you! Napthalene at last! %purge% %object% elseif %object.vnum% == 307 - eval 3_palmatite 1 + set 3_palmatite 1 remote 3_palmatite %actor.id% say Outstanding, Palmatite! Just what I need! %purge% %object% elseif %object.vnum% == 308 - eval 3_napalm_bomb 1 + set 3_napalm_bomb 1 remote 3_napalm_bomb %actor.id% say this will work well. %purge% %object% @@ -459,7 +459,7 @@ if %actor.is_pc% rdelete 3_naphthalene %actor.id% rdelete 3_palmatite %actor.id% rdelete 3_napalm_jug %actor.id% - eval 3_napalm_done 1 + set 3_napalm_done 1 remote 3_napalm_done %actor.id% end end diff --git a/lib/world/trg/30.trg b/lib/world/trg/30.trg index c703abd..4e16649 100644 --- a/lib/world/trg/30.trg +++ b/lib/world/trg/30.trg @@ -64,9 +64,9 @@ Dump - 3030~ eval value %object.cost% / 10 %purge% %object% if %value% > 50 - eval value 50 + set value 50 elseif %value% < 1 - eval value 1 + set value 1 end if %actor.level% < 3 nop %actor.exp(%value%)% @@ -538,9 +538,37 @@ if %actor.is_pc% && %actor.level% < 5 end ~ #3017 -Newbie Guide~ +Mortal Greet~ 2 s 100 ~ -%echo% welcome %actor.name% +* By Rumble of The Builder Academy tbamud.com 9091 +* TBA mortal greet and equip. New players start at level 0. +if %actor.level% == 0 + if !%actor.eq(*)% + %load% obj 3037 %actor% light + %load% obj 3083 %actor% rfinger + %load% obj 3083 %actor% lfinger + %load% obj 3082 %actor% neck1 + %load% obj 3082 %actor% neck2 + %load% obj 3040 %actor% body + %load% obj 3076 %actor% head + %load% obj 3080 %actor% legs + %load% obj 3084 %actor% feet + %load% obj 3071 %actor% hands + %load% obj 3086 %actor% arms + %load% obj 3042 %actor% shield + %load% obj 3087 %actor% about + %load% obj 3088 %actor% waist + %load% obj 3089 %actor% rwrist + %load% obj 3089 %actor% lwrist + %load% obj 3021 %actor% wield + %load% obj 3055 %actor% hold + end + if !%actor.has_item(3006)% + %load% obj 3006 %actor% inv + end +end +wait 3 sec +%zoneecho% 3001 A booming voice announces, 'Welcome %actor.name% to the realm!' ~ $~ diff --git a/lib/world/trg/35.trg b/lib/world/trg/35.trg index 333fcd6..a788f25 100644 --- a/lib/world/trg/35.trg +++ b/lib/world/trg/35.trg @@ -1,21 +1,21 @@ -#3500 -Dump - 3578~ -2 h 100 -~ -%echo% %object.shortdesc% vanishes in a puff of smoke! -%send% %actor% You are awarded for outstanding performance. -%echoaround% %actor% %actor.name% has been awarded for being a good citizen. -eval value %object.cost% / 10 -%purge% %object% -if %value% > 50 - eval value 50 -elseif %value% < 1 - eval value 1 -end -if %actor.level% < 3 - nop %actor.exp(%value%)% -else - nop %actor.gold(%value%)% -end -~ -$~ +#3500 +Dump - 3578~ +2 h 100 +~ +%echo% %object.shortdesc% vanishes in a puff of smoke! +%send% %actor% You are awarded for outstanding performance. +%echoaround% %actor% %actor.name% has been awarded for being a good citizen. +eval value %object.cost% / 10 +%purge% %object% +if %value% > 50 + set value 50 +elseif %value% < 1 + set value 1 +end +if %actor.level% < 3 + nop %actor.exp(%value%)% +else + nop %actor.gold(%value%)% +end +~ +$~ diff --git a/lib/world/trg/37.trg b/lib/world/trg/37.trg index 6e37dd8..e28e032 100644 --- a/lib/world/trg/37.trg +++ b/lib/world/trg/37.trg @@ -1,11 +1,9 @@ -#3700 -block_mobs_not_following~ -2 g 100 -east~ -if !%actor.is_pc% - if !%actor.master% - return 0 - end -end -~ -$~ +#3700 +block_mobs_not_following~ +2 g 100 +~ +if !%actor.is_pc% && !%actor.master% + return 0 +end +~ +$~ diff --git a/lib/world/trg/55.trg b/lib/world/trg/55.trg index 46c16f0..2f5bb5d 100644 --- a/lib/world/trg/55.trg +++ b/lib/world/trg/55.trg @@ -1,21 +1,21 @@ -#5500 -Dump - 5547~ -2 h 100 -~ -%echo% %object.shortdesc% vanishes in a puff of smoke! -%send% %actor% You are awarded for outstanding performance. -%echoaround% %actor% %actor.name% has been awarded for being a good citizen. -eval value %object.cost% / 10 -%purge% %object% -if %value% > 50 - eval value 50 -elseif %value% < 1 - eval value 1 -end -if %actor.level% < 3 - nop %actor.exp(%value%)% -else - nop %actor.gold(%value%)% -end -~ -$~ +#5500 +Dump - 5547~ +2 h 100 +~ +%echo% %object.shortdesc% vanishes in a puff of smoke! +%send% %actor% You are awarded for outstanding performance. +%echoaround% %actor% %actor.name% has been awarded for being a good citizen. +eval value %object.cost% / 10 +%purge% %object% +if %value% > 50 + set value 50 +elseif %value% < 1 + set value 1 +end +if %actor.level% < 3 + nop %actor.exp(%value%)% +else + nop %actor.gold(%value%)% +end +~ +$~ diff --git a/lib/world/trg/555.trg b/lib/world/trg/555.trg index ae550d7..26202ce 100644 --- a/lib/world/trg/555.trg +++ b/lib/world/trg/555.trg @@ -84,8 +84,8 @@ end ~ #55533 CloseBookshelves~ -2 df 100 -test~ +2 f 100 +~ if %self.south% %door% 55532 south purge %echo% The shelf gently creaks as it swings back towards the wall. diff --git a/lib/world/trg/63.trg b/lib/world/trg/63.trg index df1ee04..442f639 100644 --- a/lib/world/trg/63.trg +++ b/lib/world/trg/63.trg @@ -41,7 +41,7 @@ while %i% set i %next% end done -eval i 0 +set i 0 * steal all their equipped items. while %i% < 18 eval item %actor.eq(%i%)% diff --git a/lib/world/trg/7.trg b/lib/world/trg/7.trg index df61e5e..7f4e1e0 100644 --- a/lib/world/trg/7.trg +++ b/lib/world/trg/7.trg @@ -1,7 +1,33 @@ -#700 -new trigger~ -0 g 100 -~ -%echo% This trigger commandlist is not complete! -~ -$~ +#700 +Panning for gold~ +2 c 100 +p~ +* Don't let someone spam the trigger to make money Take some movement points away every round and stop when they get to 10 +if %actor.move% <= 10 + %send% %actor% You are too exhausted to continue. + halt +end +* Fire on pan gold or abbreviations of each word +if %cmd% /= pan && %arg% /= gold + eval heldobj %actor.eq(hold)% + * Make sure they picked up the gold pan in room 703 and are holding it + if %heldobj.vnum% == 717 + %send% %actor% You dip your pan into the river and scoop up some of the river bed and begin swirling it in the water. + %echoaround% %actor% %actor.name% dips a pan into the river and begins panning for gold. + * Take 10 movement points away, wait 3 seconds and give a 1 in 10 chance of success. + nop %actor.move(-10)% + wait 3 sec + if %random.10% == 1 + %send% %actor% You find a small gold nugget in the bottom of your pan. + %echoaround% %actor% %actor.name% picks something out of %actor.hisher% pan. + * Give them a nugget + %load% obj 718 %actor% inv + else + %send% %actor% You find nothing of value. + end + else + %send% %actor% You need a pan for that. + end +end +~ +$~ diff --git a/lib/world/trg/83.trg b/lib/world/trg/83.trg index 416f8a1..06c150e 100644 --- a/lib/world/trg/83.trg +++ b/lib/world/trg/83.trg @@ -154,7 +154,7 @@ Pirate Guard (8308) Bribery~ 0 m 1 ~ if (%amount% >= 200) - eval bribed 1 + set bribed 1 global bribed emote takes the bribe and begins counting it. wait 2s @@ -262,75 +262,75 @@ Polly (8313) Learn & Repeat~ 0 d 1 *~ *** Squak for the nice people, Polly - wait 1s - emote squawks loudly. - wait 1s +wait 1s +emote squawks loudly. +wait 1s *** 75% chance of learning phrase - eval polly %random.4% - if (%polly% > 1) - say %speech% -*** Learn new phrases - eval number (%number% + 1) - eval phrase(%number%) %speech.trim% - global number - global phrase(%number%) -*** Reset array after 10 phrases - if (%number% == 10) - eval number 0 - global number - eval maxphrases 1 - global maxphrases - end - else - end +eval polly %random.4% +if (%polly% > 1) +%echo% Polly the Parrot says, '%speech%' + *** Learn new phrases + eval number (%number% + 1) + eval phrase(%number%) %speech.trim% + global number + global phrase(%number%) + *** Reset array after 10 phrases + if (%number% == 10) + set number 0 + global number + set maxphrases 1 + global maxphrases + end +else +end ~ #8314 Polly (8313) Random Speech~ 0 b 10 ~ - wait 1s - emote squawks loudly. - wait 1s - if (%maxphrases% == 1) - eval polly %random.10% - else - eval polly %%random.%number%%% - end - switch %polly% - case 1 - say %phrase(1)% - break - case 2 - say %phrase(2)% - break - case 3 - say %phrase(3)% - break - case 4 - say %phrase(4)% - break - case 5 - say %phrase(5)% - break - case 6 - say %phrase(6)% - break - case 7 - say %phrase(7)% - break - case 8 - say %phrase(8)% - break - case 9 - say %phrase(9)% - break - case 10 - say %phrase(10)% - break - default - emote whistles. - break - done +wait 1s +emote squawks loudly. +wait 1s +if (%maxphrases% == 1) + eval polly %random.10% +else + eval polly %%random.%number%%% +end +switch %polly% + case 1 + %echo% Polly the Parrot says, '%phrase(1)%' + break + case 2 + %echo% Polly the Parrot says, '%phrase(2)%' + break + case 3 + %echo% Polly the Parrot says, '%phrase(3)%' + break + case 4 + %echo% Polly the Parrot says, '%phrase(4)%' + break + case 5 + %echo% Polly the Parrot says, '%phrase(5)%' + break + case 6 + %echo% Polly the Parrot says, '%phrase(6)%' + break + case 7 + %echo% Polly the Parrot says, '%phrase(7)%' + break + case 8 + %echo% Polly the Parrot says, '%phrase(8)%' + break + case 9 + %echo% Polly the Parrot says, '%phrase(9)%' + break + case 10 + %echo% Polly the Parrot says, '%phrase(10)%' + break + default + emote whistles. + break +done ~ #8315 Bucket O' Tar (8315) Cools after 10 Minutes~ @@ -380,8 +380,8 @@ Load/Purge Exits after Leave (8375)~ if (%direction% == down) %door% 8373 up room 8375 %door% 8373 up description You can still reach the ladder if you wish to board the ship again. - eval loop 0 - eval person 1 + set loop 0 + set person 1 while (%loop% < 60)&&(%people.8373%||%people.8375%) wait 1s eval loop (%loop% + 1) diff --git a/lib/world/trg/90.trg b/lib/world/trg/90.trg index 9a4d73a..fcf95b0 100644 --- a/lib/world/trg/90.trg +++ b/lib/world/trg/90.trg @@ -1,41 +1,63 @@ -#9000 -Bow and Arrow Shoot - 9000~ -1 c 1 -shoot~ -if %actor.fighting% && !%arg% - set arg %actor.fighting% -end -if !%arg% - %send% %actor% Shoot Who? - halt -else - %force% %arg% kill %actor.name% -end -if (%arg.room% != %actor.room%) || (%arg.id% == %actor.id%) - %send% %actor% Shoot: Invalid Target! - halt -end -eval i %actor.inventory% -while (%i%) - set next %i.next_in_list% - if %i.vnum%==9005 - set quiver 1 - break - end - set i %next% -done -if %quiver% - %force% %actor% take arrow quiver -end -if %actor.inventory(9004)% - %echo% Arrow in inventory shoot. - %damage% %arg% 20 - %send% %actor% You shoot an arrow at your opponent. - %echoaround% %actor% %actor.name%'s opponent shudders, hit by an arrow. - %purge% %actor.inventory(9004)% - %load% obj 9004 -else - %send% %actor% You need to have arrows or a quiver. -end -~ -$~ +#9000 +Bow and Arrow Shoot - 9000~ +1 c 1 +shoot~ +if %actor.fighting% && !%arg% + set arg %actor.fighting.alias% +end +if !%arg% + %send% %actor% Shoot Who? + halt +end +* Set the rooms ID to a variable. +set room_var %actor.room% +* Target the first char. +set target_char %room_var.people% +* Now loop through everyone in the room +while %target_char% + * Save the next target before this one perhaps dies. + set tmp_target %target_char.next_in_room% + * This is where the good/bad things are supposed to happen. + if %target_char.alias% /= %arg% && %target_char% != %actor% + eval i %actor.inventory% + while (%i%) + set next %i.next_in_list% + if %i.vnum%==9005 + set quiver 1 + break + end + set i %next% + done + if %quiver% + %force% %actor% take arrow quiver + end + if %actor.inventory(9004)% + eval dex_check %random.6% + 10 + if %actor.dex% > %dex_check% + %send% %actor% You shoot %target_char.name%, bullseye. + %echoaround% %actor% %target_char.name% shudders, at the impact of %actor.name%'s arrow. + %purge% %actor.inventory(9004)% + %force% %target_char% kill %actor.name% + %load% obj 9004 %target_char% inv + %damage% %target_char% 10 + halt + else + %send% %actor% You miss %target_char.name%, and %target_char.heshe% notices. + %echoaround% %actor% %target_char.name% shudders, at the impact of %actor.name%'s arrow. + %purge% %actor.inventory(9004)% + %force% %target_char% kill %actor.name% + %load% obj 9004 + halt + end + else + %send% %actor% You are out of arrows. + halt + end + end + * Set the next target. + set target_char %tmp_target% + * Loop back. +done +%send% %actor% You can not find your target to shoot. +~ +$~ diff --git a/lib/world/wld/0.wld b/lib/world/wld/0.wld index aea421a..b005c44 100644 --- a/lib/world/wld/0.wld +++ b/lib/world/wld/0.wld @@ -42,6 +42,10 @@ and they will advance you to begin your training. If would like to check out the tbaMUD World as a player connect to tbamud.com 4000. ~ 0 24 0 0 0 0 +D0 +~ +~ +0 0 3 S T 199 #3 @@ -64,12 +68,11 @@ S #4 The Beginning~ By simply following the different halls new builders will be taught the -basics of building on a Circlemud. If new to immortality and building then I +basics of building on a tbaMUD. If new to immortality and building then I highly recommend the hallway to the north for an overview of immortal commands. For those that have a grasp on all commands listed under @RWIZHELP@n continue to the east. TBA is constantly striving to improve upon the training process so -please use the typo and idea commands liberally. For example: idea you need -more cow bell in the zone. Typo in help telnet teh = the. +please use the typo and idea commands liberally. ~ 0 24 0 0 0 0 D0 @@ -93,7 +96,7 @@ Please realize we handle a lot of newbie builders with a very minimal staff so be patient, learn to use the helpfiles and have fun. Read the following help files on TBA's training process: @RHELP TRIALROOM -HELP BUILDER-REPORT +HELP REPORT-EXAMPLE HELP LEVEL HELP ADVERTISING@n ~ @@ -379,7 +382,6 @@ HELP PATHS@n in the past: Please mudmail me any good links to add. @RHELP DOCUMENTATION HELP OFFLINE -HELP HCONTROL@n ~ 0 8 0 0 0 0 D1 diff --git a/lib/world/wld/1.wld b/lib/world/wld/1.wld index 317c1a6..fa8e6e0 100644 --- a/lib/world/wld/1.wld +++ b/lib/world/wld/1.wld @@ -974,7 +974,8 @@ break or maybe just get away from home for a few days to receive one of the many "treatments" available by the fine staff. The sole proprietor goes by the name of Orlok and has been known to be rough, even deadly, to any customers that treat his "employees" unfairly. The inn appears to be well kept. Further to -the north one can see a winding staircase and a plethra of adjoining rooms. +the north one can see a winding staircase and a plethra of adjoining rooms. It +seems the owners have temporarily closed due to renovations. ~ 1 8 0 0 0 0 D2 @@ -1088,7 +1089,6 @@ D4 ~ 0 0 109 S -T 1200 #151 Entrance to the Thieves Guild~ A thief stands in the back infront of a stairwell. Obviously making sure no @@ -1620,7 +1620,7 @@ S A Small Home~ You walk right in as if it was your own house. Don't worry about trespassing, I'm sure no one will mind. The house is very compact. The -kitchen and bedrooms are not seperated by any walls. This must be a house for +kitchen and bedrooms are not separated by any walls. This must be a house for the poor. ~ 1 8 0 0 0 0 diff --git a/lib/world/wld/103.wld b/lib/world/wld/103.wld index 52eff8f..e624f01 100644 --- a/lib/world/wld/103.wld +++ b/lib/world/wld/103.wld @@ -710,7 +710,7 @@ S #10341 A Garden Path~ @gOn either side of you huge plants grow, vegetables are here, and many other -types of plants you have never seen before. Large rocks seperate plant rows, +types of plants you have never seen before. Large rocks separate plant rows, acting as stepping stones for someone to walk through. ~ 103 16 0 0 0 0 @@ -744,7 +744,7 @@ S #10343 A Garden Path~ @gOn either side of you huge plants grow, vegetables are here, and many other -types of plants you have never seen before. Large rocks seperate plant rows, +types of plants you have never seen before. Large rocks separate plant rows, acting as stepping stones for someone to walk through. ~ 103 16 0 0 0 0 @@ -760,7 +760,7 @@ S #10344 A Garden Path~ @gOn either side of you huge plants grow, vegetables are here, and many other -types of plants you have never seen before. Large rocks seperate plant rows, +types of plants you have never seen before. Large rocks separate plant rows, acting as stepping stones for someone to walk through. ~ 103 16 0 0 0 0 @@ -775,9 +775,8 @@ D2 S #10345 The End of the Garden~ - @gYou come to a wall, the garden has come to an end. The same plants grow -here as they did on the path, the only exit is to the south. @gThe smell of -roses + @gYou come to a wall, the garden has come to an end. The same plants grow here +as they did on the path, the only exit is to the south. @gThe smell of roses lingers about here, making it a warm relaxing place. ~ 103 16 0 0 0 0 diff --git a/lib/world/wld/106.wld b/lib/world/wld/106.wld index 18f1943..a0509b3 100644 --- a/lib/world/wld/106.wld +++ b/lib/world/wld/106.wld @@ -736,7 +736,7 @@ D1 S #10643 Poor Barracks~ - Bunk beds everywhere, clothes neatly folded in seperate piles. These + Bunk beds everywhere, clothes neatly folded in separate piles. These children look very tired and look as though they are far over-worked. A Young child quietly crys on a bunk to your left, all he really needs is some comfort. An open hatch leads down. diff --git a/lib/world/wld/107.wld b/lib/world/wld/107.wld index 6aff868..8a4e9fe 100644 --- a/lib/world/wld/107.wld +++ b/lib/world/wld/107.wld @@ -731,7 +731,14 @@ D3 S #10739 PETSHOP STOREROOM~ - Mortals should never come here! + Make two rooms and some pets. The rooms MUST be sequential. If the first +room is 315 then the second must be 316. The second room is known as the +storeroom. All that is required in the storeroom is to load one of each mob you +wish to be a pet. This room can not have any exits and will never be used by +mortals. Although a pet shopkeeper is not required it is recommended. After +all of this is done ask your coder to implement the petshop. It will not work +until the code is changed and the MUD is rebooted. The cost of pets is 300 +times their level. ~ 107 1536 0 0 0 0 S diff --git a/lib/world/wld/117.wld b/lib/world/wld/117.wld index 9180b2b..c8d40c8 100644 --- a/lib/world/wld/117.wld +++ b/lib/world/wld/117.wld @@ -1,12 +1,18 @@ #11700 Dysprosic's Zone Description Room~ -Zone name: Los Torres -Location- City -Levels- 10-15 -Alignment- mostly neutral (-200 thorugh 200) -Theme- a community made of two towers (not based on LOTR :P) with one building containing shops, apartments for the members of the government and the supreme council and the other containing apartments for citizens. -Plot- The government of Lost Torres is being unusually corrupt and ruthless to its citizens. You must meet with a councillor and free the people of Los Torres -There will be about 60 rooms in the area, around 30 mobs and approximately 40 objects. + Zone name: Los Torres + Location: City + Levels: 10-15 + Alignment: mostly neutral (:200 thorugh 200) + Theme: a community made of two towers (not based on LOTR :P) with one +building containing shops, apartments for the members of the government and the +supreme council and the other containing apartments for citizens. + Plot: The government of Lost Torres is being unusually corrupt and ruthless +to its citizens. You must meet with a councillor and free the people of Los +Torres. + There will be about 60 rooms in the area, around 30 mobs and approximately 40 +objects. + Dysprosic ~ 117 596 0 0 0 0 @@ -192,7 +198,7 @@ trapdoor~ E wine rack~ The wine rack in the back of the room is huge. It contains a lot of wines -that are cooled by a large vent at the top. It is sealed off with a glass door +that are cooled by a large vent at the top. It is sealed off with a glass door. ~ E lace~ diff --git a/lib/world/wld/118.wld b/lib/world/wld/118.wld index b796f1a..5d96da4 100644 --- a/lib/world/wld/118.wld +++ b/lib/world/wld/118.wld @@ -1,20 +1,20 @@ #11800 Detta's [Dollhouse] Description Room~ -@BTheme:@n This zone is a little abstract, more a sort of -Alice-in-Wonderland experience that revolves around a strange dollhouse in + @BTheme:@n This zone is a little abstract, more a sort of Alice-in-Wonderland + experience that revolves around a strange dollhouse in an antique shop. The idea is to get out once you're in, which basically entails completing the quest... a series of mini-quests. Note that to get any sense of this zone, you pretty much need to start in the room down from here, and nohassle needs to be off. ;) -@GPlayers:@n Mainly for players around level 10-ish, this zone is primarily + @GPlayers:@n Mainly for players around level 10-ish, this zone is primarily neutral with a couple evil places and a couple good ones. Its been designed as mostly a puzzle-solving, quest area, but opportunity for xp to be gained as well, as each completed quest gives 10,000 xp. -@RLocation:@n The only concrete location in the zone is the beginning + @RLocation:@n The only concrete location in the zone is the beginning room which is a London street leading into an antiques shop. -@MSecrets:@n There are now absolutely loads up :), just type LOOK SPOILERS + @MSecrets:@n There are now absolutely loads up :), just type LOOK SPOILERS to see them, but you'll have more fun here if you don't ;). -@CNote:@n If you have any suggestions, spot any typos, bugs, or + @CNote:@n If you have any suggestions, spot any typos, bugs, or weirdnesses, please mudmail me - Detta. :-) All input appreciated! You can also email me at detta@@builderacademy.net East takes you through the other zones I have built here. @@ -34,126 +34,71 @@ D5 ~ 0 0 11899 E -14~ - In room 11859 you can find the angry girl. She will attack you instantly -when you walk in and the key to completing this quest is to let her tire herself -out attacking you while keeping both her and yourself alive. Once you let her -wear herself out she will apologize and ask for a hug, give it to her and she -will suddenly be a lot more receptive to writing in the journal. +17~ + Once you are returned to the antique shop, a young woman will approach you +with an interest in the journal. If you give it to her she will exchange it for +a fiery bloodstone amulet. This amulet has the power to move you to a safe +place whenever you use it. This can however, only be used about once every 20 +minutes, as the amulet needs to recharge itself. ~ E -12~ - In room 11844 is the emaciated girl, mumbling away absent-mindedly to -herself. To trigger this quest, as with almost all the others; just give her -the journal. She will give a little speech about sacrifice before asking you to -make the ultimate one, and handing you a hotdog. Now, not being any ordinary -hotdog, eating it will take a huge chunk out of your hps. If it doesn't kill -you she will hand you another one, reminding you that the sacrifice is death. -Once you have eaten enough of them to render you incapacitated, she will heal -you and explain that it was your willingness to make the sacrifice that she -wanted. Giving her the journal at any time after this point will cause her to -write in it for you. +16~ + The ghostly girl can be found in room 11848 and is the last mob that must be +approached. If you approach her before completing every one of the other quests +she will remind you of this. If they are already completed and you give her the +journal she will make the request that you kill her and bury the corpse in the +room. Once you do this, her invisible spirit will complete the last entry in +the journal for you, and you will be returned to the antique shop where the +entire quest started. ~ E -11~ - If you enter room 11870 (The Bunkbed Room) you will hear a child's voice -telling you to "crawl in here". The command crawl will cause you to crawl under -the bed and enter room 11871 where the hiding girl is. Giving her the journal -will make her ask you for three things... Three corpses in particular. -The corpse of a fish (the red trout - mobvnum: 11830, objvnum: 11856) -The corpse of a bird (the taildove - mobvnum: 11831, objvnum: 11857) -The corpse of a toad (the vile toad - mobvnum: 11832, objvnum: 11858) -Once you have brought her all three of those things she will apologize and ask -for one further thing... a secret that Ridley guards. -If you go to Ridley and ask her a question with the word secret in it she will -consent to give it to you. -Once you have this item, just return to the hiding girl, give it to her and -she will offer to write in the journal for you... give it to her and the job -is done. +15~ + The scarred child hangs out in room 11872 (Inside the Gazebo), giving her the +journal will launch her into a speech about her own lost story. Choked by the +pines she says it is, and the only way to get it back is to burn them down and +recover the pages from the ashes. With this task set, she gives you a +flickering candle and asks you to return all the pages to her. There are five +pines throughout the zone and all must be burned down to retrieve the right +amount of pages. In rooms (11850, 11849, 11848, 11820, 11837) is where they can +all be found. As long as you have the candle somewhere on your person, typing +BURN PINES will set the trees on fire. They will burn for about three minutes +before leaving nothing but a black page. Return all five pages to the girl and +she will offer to write in the journal. Once this is done, she will also give +you the completed book and ask you to return it to the house somewhere, just as +a favour to her. ~ E -09~ - The weeping girl is found in room 11864. As with all of the quests, giving -her the journal is what triggers it. She will explain that she is upset because -she can no longer spend time in her garden because of the monster there. The -quest then is to find is search out the garden west of the porch (room 11846) -until you see a hideous looking creature. Kill it, return to the weeping girl -and give her the journal, and she will write in it for you. As a side note, -examining the mirror in the room with her will give you some dynamic information -on your character ;) +13~ + The silent girl can be found in room 11852, and is silent for one major +reason - her lips have been stitched together. She will indicate this when you +give her the journal, hopefully providing the hint that she wants something done +about it. Examining her will offer the idea that you have to cut them, and with +no ordinary sword. The sword you need is the sword of words (obj 11835), which +Ridley gives you upon completion of her quest. If you have it, just type cut, +and the stitching will weaken enough to allow her to speak, and agree to write +in the journal. ~ E -08~ - The blind girl can be found in room 11854. Giving her the journal triggers -her giving you a pair of eyes and telling you to examine the walls. All you -have to do is wear the eyes, examine the walls as she says, and say aloud the -word you see written there. If its correct she'll agree to write in the -journal. +10~ + The fidgety girl hangs out in room 11863 and is a pretty unstable character. +Once you give her the journal she'll ask you to play a game with her... If you +win three times she'll write in the book for you. The bad part? Every time you +lose she slashes her arm with frustration, if she does that three times without +healing she'll die. Its a simple cup and ball game though, so hopefully not too +difficult.. She just puts the ball under a random cup, and then randomly mixes +them around. If you pick the right cup you win. She keeps track of your score +and once you have won three times (it does not have to be concurrently), just +give her the journal again. ~ E -07~ - The running girl can be found running up and down inside the tunnel in room -11831. She moves fast, so the only way to really interact with her is to follow -her.. Which will take you on a bit of a spammy ride. As soon as you give her -the journal however, she will come to a halt and tell you that all she wants is -to be taken out of there. She agrees to write in it if you will show her the -way out and agrees to do whatever you say. The key here is that she does just -that, whatever you speak she does... So if you say north, she moves north etc. -All you have to do is lead her with speech to the vortex and through it. Once -on the other side she will happily write in the journal when you give it to her. -~ -E -05~ - Ridley can be found playing with alphabet blocks in room 11836. If you give -her the journal she'll launch into a little speech and finally decide to write -in it if you bring her three things. She'll give you a black box and ask for a -fruit, a flower, and a flying thing, and for you to return them in the box. -The fruit is obj 11828 and loads in room 11837. -The flower is obj 11832 and loads in room 11831. -And the flying thing is a little mob (11821) that basically wanders all over. -The trick to giving her this thing is to type CAPTURE INSECT in the same room as -it. This will then let you put it in the box with the rest of the things. -Once all three things are in the box, just give it to her, and she'll write in -the journal as well as giving you a sword that you'll need for later. ;) -Oh, the insect will escape from you after a while, so make sure to put it in the box if you don't want to lose it. -~ -E -04~ - The colouring child is super easy to deal with, she is in room 11809 and just -wants a red crayon. Give her the journal as always to trigger the quest, then -find the red crayon in room 11812 (where the playing child is). Once you give -her the crayon she'll accept the journal and write in it. -~ -E -03~ - The playing child can be found in room 11812 (Their Room), once you give her -the journal she will hand it back and tell you she wants you to release the bird -kept in the house. She'll also give you a key (referred to as Pin) so that you -can unlock the cage. You'll find the bird inside a cage in room 11818, just -unlock the cage and take the bird out to release it. Then the playing child -will write in the journal when you give it to her. Additionally, the key she -gave you will open the door that The Way to the Middle leads to from The -Crossroads. -~ -E -02~ - Okay, this is basically the main point of the zone. When you are teleported -by the dollshouse you find yourself in a room with a girl who gives you an eye. -If you OPEN EYE you will continue with the quest, CLOSE EYE to hightail it out -of there. For those who continue on, they will be teleported to a crossroads -and given a journal. The basic idea behind the journal is that its empty when -you start off, the only way to get it filled is to give it to the various mobs -you find, and complete their mini quests to get them to write in it. The goal -is to find all those mobs, get them all to write in it, and complete the -journal. :) -~ -E -01~ - Once you enter the Antique shop, the saleswoman should greet you. The main -item to look out for here is of course the dollshouse ;). Looking at it or -examining it should trigger some prompts from the saleswoman as to the doll that -came with it. Removing the doll from the dollshouse will cause you to be -teleported, essentially triggering your quest within the zone. +6~ + The tunnel-man can be found in room 11831, once you give him the journal he +asks you to enter the tunnel and destroy some of the secrets there. Typing +ENTER will put you through the vortex and into another area where secrets are +roaming wildly in the form of dark figures. Once you've killed fifteen of them, +the tunnel-man will accept the journal and write in it. He'll also tell you of +how many you've killed if you hand the journal to him before you've killed all +fifteen. ~ E spoilers~ @@ -180,71 +125,126 @@ at each one (look 1 for example). 17: The Fiery Bloodstone Amulet ~ E -6~ - The tunnel-man can be found in room 11831, once you give him the journal he -asks you to enter the tunnel and destroy some of the secrets there. Typing -ENTER will put you through the vortex and into another area where secrets are -roaming wildly in the form of dark figures. Once you've killed fifteen of them, -the tunnel-man will accept the journal and write in it. He'll also tell you of -how many you've killed if you hand the journal to him before you've killed all -fifteen. +01~ + Once you enter the Antique shop, the saleswoman should greet you. The main +item to look out for here is of course the dollshouse ;). Looking at it or +examining it should trigger some prompts from the saleswoman as to the doll that +came with it. Removing the doll from the dollshouse will cause you to be +teleported, essentially triggering your quest within the zone. ~ E -10~ - The fidgety girl hangs out in room 11863 and is a pretty unstable character. -Once you give her the journal she'll ask you to play a game with her... If you -win three times she'll write in the book for you. The bad part? Every time you -lose she slashes her arm with frustration, if she does that three times without -healing she'll die. Its a simple cup and ball game though, so hopefully not too -difficult.. She just puts the ball under a random cup, and then randomly mixes -them around. If you pick the right cup you win. She keeps track of your score -and once you have won three times (it does not have to be concurrently), just -give her the journal again. +02~ + Okay, this is basically the main point of the zone. When you are teleported +by the dollshouse you find yourself in a room with a girl who gives you an eye. +If you OPEN EYE you will continue with the quest, CLOSE EYE to hightail it out +of there. For those who continue on, they will be teleported to a crossroads +and given a journal. The basic idea behind the journal is that its empty when +you start off, the only way to get it filled is to give it to the various mobs +you find, and complete their mini quests to get them to write in it. The goal +is to find all those mobs, get them all to write in it, and complete the +journal. :) ~ E -13~ - The silent girl can be found in room 11852, and is silent for one major -reason - her lips have been stitched together. She will indicate this when you -give her the journal, hopefully providing the hint that she wants something done -about it. Examining her will offer the idea that you have to cut them, and with -no ordinary sword. The sword you need is the sword of words (obj 11835), which -Ridley gives you upon completion of her quest. If you have it, just type cut, -and the stitching will weaken enough to allow her to speak, and agree to write -in the journal. +03~ + The playing child can be found in room 11812 (Their Room), once you give her +the journal she will hand it back and tell you she wants you to release the bird +kept in the house. She'll also give you a key (referred to as Pin) so that you +can unlock the cage. You'll find the bird inside a cage in room 11818, just +unlock the cage and take the bird out to release it. Then the playing child +will write in the journal when you give it to her. Additionally, the key she +gave you will open the door that The Way to the Middle leads to from The +Crossroads. ~ E -15~ - The scarred child hangs out in room 11872 (Inside the Gazebo), giving her the -journal will launch her into a speech about her own lost story. Choked by the -pines she says it is, and the only way to get it back is to burn them down and -recover the pages from the ashes. With this task set, she gives you a -flickering candle and asks you to return all the pages to her. There are five -pines throughout the zone and all must be burned down to retrieve the right -amount of pages. In rooms (11850, 11849, 11848, 11820, 11837) is where they can -all be found. As long as you have the candle somewhere on your person, typing -BURN PINES will set the trees on fire. They will burn for about three minutes -before leaving nothing but a black page. Return all five pages to the girl and -she will offer to write in the journal. Once this is done, she will also give -you the completed book and ask you to return it to the house somewhere, just as -a favour to her. +04~ + The colouring child is super easy to deal with, she is in room 11809 and just +wants a red crayon. Give her the journal as always to trigger the quest, then +find the red crayon in room 11812 (where the playing child is). Once you give +her the crayon she'll accept the journal and write in it. ~ E -16~ - The ghostly girl can be found in room 11848 and is the last mob that must be -approached. If you approach her before completing every one of the other quests -she will remind you of this. If they are already completed and you give her the -journal she will make the request that you kill her and bury the corpse in the -room. Once you do this, her invisible spirit will complete the last entry in -the journal for you, and you will be returned to the antique shop where the -entire quest started. +05~ + Ridley can be found playing with alphabet blocks in room 11836. If you give +her the journal she'll launch into a little speech and finally decide to write +in it if you bring her three things. She'll give you a black box and ask for a +fruit, a flower, and a flying thing, and for you to return them in the box. +The fruit is obj 11828 and loads in room 11837. +The flower is obj 11832 and loads in room 11831. +And the flying thing is a little mob (11821) that basically wanders all over. +The trick to giving her this thing is to type CAPTURE INSECT in the same room as +it. This will then let you put it in the box with the rest of the things. +Once all three things are in the box, just give it to her, and she'll write in +the journal as well as giving you a sword that you'll need for later. ;) +Oh, the insect will escape from you after a while, so make sure to put it in the box if you don't want to lose it. ~ E -17~ - Once you are returned to the antique shop, a young woman will approach you -with an interest in the journal. If you give it to her she will exchange it for -a fiery bloodstone amulet. This amulet has the power to move you to a safe -place whenever you use it. This can however, only be used about once every 20 -minutes, as the amulet needs to recharge itself. +07~ + The running girl can be found running up and down inside the tunnel in room +11831. She moves fast, so the only way to really interact with her is to follow +her.. Which will take you on a bit of a spammy ride. As soon as you give her +the journal however, she will come to a halt and tell you that all she wants is +to be taken out of there. She agrees to write in it if you will show her the +way out and agrees to do whatever you say. The key here is that she does just +that, whatever you speak she does... So if you say north, she moves north etc. +All you have to do is lead her with speech to the vortex and through it. Once +on the other side she will happily write in the journal when you give it to her. +~ +E +08~ + The blind girl can be found in room 11854. Giving her the journal triggers +her giving you a pair of eyes and telling you to examine the walls. All you +have to do is wear the eyes, examine the walls as she says, and say aloud the +word you see written there. If its correct she'll agree to write in the +journal. +~ +E +09~ + The weeping girl is found in room 11864. As with all of the quests, giving +her the journal is what triggers it. She will explain that she is upset because +she can no longer spend time in her garden because of the monster there. The +quest then is to find is search out the garden west of the porch (room 11846) +until you see a hideous looking creature. Kill it, return to the weeping girl +and give her the journal, and she will write in it for you. As a side note, +examining the mirror in the room with her will give you some dynamic information +on your character ;) +~ +E +11~ + If you enter room 11870 (The Bunkbed Room) you will hear a child's voice +telling you to "crawl in here". The command crawl will cause you to crawl under +the bed and enter room 11871 where the hiding girl is. Giving her the journal +will make her ask you for three things... Three corpses in particular. +The corpse of a fish (the red trout - mobvnum: 11830, objvnum: 11856) +The corpse of a bird (the taildove - mobvnum: 11831, objvnum: 11857) +The corpse of a toad (the vile toad - mobvnum: 11832, objvnum: 11858) +Once you have brought her all three of those things she will apologize and ask +for one further thing... a secret that Ridley guards. +If you go to Ridley and ask her a question with the word secret in it she will +consent to give it to you. +Once you have this item, just return to the hiding girl, give it to her and +she will offer to write in the journal for you... give it to her and the job +is done. +~ +E +12~ + In room 11844 is the emaciated girl, mumbling away absent-mindedly to +herself. To trigger this quest, as with almost all the others; just give her +the journal. She will give a little speech about sacrifice before asking you to +make the ultimate one, and handing you a hotdog. Now, not being any ordinary +hotdog, eating it will take a huge chunk out of your hps. If it doesn't kill +you she will hand you another one, reminding you that the sacrifice is death. +Once you have eaten enough of them to render you incapacitated, she will heal +you and explain that it was your willingness to make the sacrifice that she +wanted. Giving her the journal at any time after this point will cause her to +write in it for you. +~ +E +14~ + In room 11859 you can find the angry girl. She will attack you instantly +when you walk in and the key to completing this quest is to let her tire herself +out attacking you while keeping both her and yourself alive. Once you let her +wear herself out she will apologize and ask for a hug, give it to her and she +will suddenly be a lot more receptive to writing in the journal. ~ S #11801 @@ -279,21 +279,9 @@ wafting from the damp, grey street outside. ~ 0 0 11899 E -sparkling particles dust~ - These silver specks dance carelessly in the gentle wafts of air, turning and -sparkling like tiny stars in each shaft of light. -~ -E -cobwebs darker corners ceiling beams~ - Fine silvery threads mark the perpetual residence of spiders in these dark -parts of the room. Some of the older webs are dimmed and grey with time, -flapping like indignant hands trying to shoo visitors away. -~ -E -weary wood panelling dried paint~ - A sombre dark wood has been painted with a cheerful lick of paint, presumably -to brighten it up. However the paint has been left to flake and peel away, -leaving the walls looking even more ghastly. +shop counter~ + It looks almost as if someone had a fit of rage and pounded on it, a long +black crack running along its length so that it barely holds up its own weight. ~ E old forgotten items~ @@ -302,9 +290,21 @@ tiny china dolls and wooden cars. Some delicate jewellry boxes can be spied glinting from the higher shelves, along with crystal ornaments of many kinds. ~ E -shop counter~ - It looks almost as if someone had a fit of rage and pounded on it, a long -black crack running along its length so that it barely holds up its own weight. +weary wood panelling dried paint~ + A sombre dark wood has been painted with a cheerful lick of paint, presumably +to brighten it up. However the paint has been left to flake and peel away, +leaving the walls looking even more ghastly. +~ +E +cobwebs darker corners ceiling beams~ + Fine silvery threads mark the perpetual residence of spiders in these dark +parts of the room. Some of the older webs are dimmed and grey with time, +flapping like indignant hands trying to shoo visitors away. +~ +E +sparkling particles dust~ + These silver specks dance carelessly in the gentle wafts of air, turning and +sparkling like tiny stars in each shaft of light. ~ S #11803 @@ -397,21 +397,9 @@ a hall, the green leaves of some tall plant just in view. ~ 0 0 11804 E -tiny children's chairs~ - These vibrantly coloured plastic chairs sit low to the ground, just perfect -for young children and toddlers. -~ -E -bookshelves brightly coloured books~ - These books are mostly educational, reading and writing as well as -mathematical titles display themselves proudly. One shelf holds an assortment -of Disney and fantasy stories, and yet another holds several colouring books. -~ -E -little plastic teaparty set round table~ - A low plastic table holds an assortment of pretty little cups and saucers, -make believe biscuits made out of cardboard sit almost too perfectly in a plate -on the little lacey tablecloth. +horizontal windows~ + These little windows are trimmed with lacey curtains, a few purple flowers +nodding lazily just outside. ~ E several metal cars~ @@ -420,9 +408,21 @@ child to swallow, glistening brightly in every colour of the rainbow they look as if they'd be almost irresistable to play with. ~ E -horizontal windows~ - These little windows are trimmed with lacey curtains, a few purple flowers -nodding lazily just outside. +little plastic teaparty set round table~ + A low plastic table holds an assortment of pretty little cups and saucers, +make believe biscuits made out of cardboard sit almost too perfectly in a plate +on the little lacey tablecloth. +~ +E +bookshelves brightly coloured books~ + These books are mostly educational, reading and writing as well as +mathematical titles display themselves proudly. One shelf holds an assortment +of Disney and fantasy stories, and yet another holds several colouring books. +~ +E +tiny children's chairs~ + These vibrantly coloured plastic chairs sit low to the ground, just perfect +for young children and toddlers. ~ S #11806 @@ -453,17 +453,17 @@ furniture settled against the near wall. ~ 0 0 11805 E +oily handprints~ + These are very small handprints indeed, and freshly made, perhaps those of a +very young child, or a baby just learning to walk. +~ +E toys~ These toys look a little out of place in such tidy surroundings, little lego bricks and a jigsaw puzzle piece lie dropped along the center of the floor, as though someone carried a pile of toys too large for their arms and lost a few along the way. ~ -E -oily handprints~ - These are very small handprints indeed, and freshly made, perhaps those of a -very young child, or a baby just learning to walk. -~ S #11807 A Baby's Room~ @@ -481,19 +481,9 @@ wall amidst scattered toys. ~ 0 0 11806 E -tall wooden cot~ - This little cot is somewhat reminiscent of a cage, the long wooden bars -painted a cheerful white but covered with smudgy handprints. -~ -E -changing table~ - Made from a bright yellow plastic, and equipped with several shelves, this -table is stocked with all things necessary for, well, changing nappies. -~ -E -toy box~ - Little toys spill out of this brightly coloured but unremarkable box, the odd -stuffed arm of a doll or teddybear amongst little lego bricks and crayons. +music box~ + The shape of a little piano, this clear plastic music box tinkles gently with +the sleepy tune of Twinkle Twinkle Little Star. ~ E high window~ @@ -501,9 +491,19 @@ high window~ what seems to be a neglected part of the garden outside. ~ E -music box~ - The shape of a little piano, this clear plastic music box tinkles gently with -the sleepy tune of Twinkle Twinkle Little Star. +toy box~ + Little toys spill out of this brightly coloured but unremarkable box, the odd +stuffed arm of a doll or teddybear amongst little lego bricks and crayons. +~ +E +changing table~ + Made from a bright yellow plastic, and equipped with several shelves, this +table is stocked with all things necessary for, well, changing nappies. +~ +E +tall wooden cot~ + This little cot is somewhat reminiscent of a cage, the long wooden bars +painted a cheerful white but covered with smudgy handprints. ~ S #11808 @@ -550,9 +550,9 @@ contrasting with the coziness of this little room. ~ 0 0 11808 E -low bed~ - This child's bed is made from a light coloured wood that has been smoothly -polished, tiny little pieces of glitter have been stuck to it as decoration. +high window~ + Tall grasses can be seen waving just slightly above window level, indicating +that this room is below ground. ~ E delicate hanging ornaments~ @@ -560,9 +560,9 @@ delicate hanging ornaments~ long crystal spiral plays with any light as it twirls. ~ E -high window~ - Tall grasses can be seen waving just slightly above window level, indicating -that this room is below ground. +low bed~ + This child's bed is made from a light coloured wood that has been smoothly +polished, tiny little pieces of glitter have been stuck to it as decoration. ~ S #11810 @@ -586,18 +586,18 @@ carpeted stairs leading upward.. ~ 0 0 11811 E -small neatly woven rug~ - This little rug has been delicately woven from fine materials, dark greens -and blues backing a purplish flower pattern that stands out vibrantly in the -otherwise stark surroundings. -~ -E few family photos~ These neatly framed pictures look to be recent snapshots of the family here. A solemn unshaven man and a starry-eyed young woman hold two tiny children on their laps. The small girl has her arm around what presumably is her baby brother, both smiling toothlessly. ~ +E +small neatly woven rug~ + This little rug has been delicately woven from fine materials, dark greens +and blues backing a purplish flower pattern that stands out vibrantly in the +otherwise stark surroundings. +~ S #11811 A Carpeted Hallway~ @@ -633,14 +633,14 @@ subtle light at the bottom of the stairs. ~ 0 0 11810 E -sign~ - @BMUM AND DAD'S ROOM@n -~ -E nightlights~ These small plastic lights give off just enough illumination for walking around without bumping into things. ~ +E +sign~ + @BMUM AND DAD'S ROOM@n +~ S #11812 Their Room~ @@ -658,9 +658,10 @@ doorknob decorated with paintings of flowers. door red wood~ 1 0 11811 E -slippery satiny quilts plump pillows~ - These soft padded blankets and pillows are covered with a shimmering red -fabric, the same rich colour as a deep glass of wine. +delicate chandelier~ + This pretty little light fixture has been made from glass beads and pendants +dangling from delicate metal chains. The resulting effect is one of a brilliant +shimmering dome of light. ~ E large double bed~ @@ -668,10 +669,9 @@ large double bed~ four-poster bed, large enough for two adults to sleep comfortably. ~ E -delicate chandelier~ - This pretty little light fixture has been made from glass beads and pendants -dangling from delicate metal chains. The resulting effect is one of a brilliant -shimmering dome of light. +slippery satiny quilts plump pillows~ + These soft padded blankets and pillows are covered with a shimmering red +fabric, the same rich colour as a deep glass of wine. ~ S #11813 @@ -690,14 +690,9 @@ slightly askew as if the locking mechanism has been sabotaged. door~ 1 0 11811 E -little oil burner~ - This small cermaic pot holds a basin full of sweet smelling oil, a flickering -candle beneath it heating the liquid and filling the air with the aroma. -~ -E -pretty blue shower curtain~ - Swirling streaks of blue represent ocean waves, little purple shells and -jumping dolphins making up the rest of the scenery. +various bottles cleansers lotions~ + Amongst these relatively unremarkable supplies are the visible brand names of +moisturisers and perfumes, most of them half-used. ~ E large deep bath~ @@ -705,9 +700,14 @@ large deep bath~ except for the big opened bottle of bubble bath that sits to the side. ~ E -various bottles cleansers lotions~ - Amongst these relatively unremarkable supplies are the visible brand names of -moisturisers and perfumes, most of them half-used. +pretty blue shower curtain~ + Swirling streaks of blue represent ocean waves, little purple shells and +jumping dolphins making up the rest of the scenery. +~ +E +little oil burner~ + This small cermaic pot holds a basin full of sweet smelling oil, a flickering +candle beneath it heating the liquid and filling the air with the aroma. ~ S #11814 @@ -746,9 +746,14 @@ furniture. ~ 0 0 11805 E -dart board~ - Seemingly well used, this circular board is filled with hundreds and hundreds -of tiny black holes, a great deal of them within the bullseye. +soft lamp shades~ + These shades are made from cream-coloured tassled fabric, the kind that shows +any speck of dust, only these are in absolutely pristine condition. +~ +E +electronic games~ + These large machines are reminiscent of what you'd find in an arcade game +facility, amongst the various flashing lights pinball and pacman can be seen. ~ E large stereo system~ @@ -757,14 +762,9 @@ Two massive speakers stand either side of it, practically prickling with the static of potential sound. ~ E -electronic games~ - These large machines are reminiscent of what you'd find in an arcade game -facility, amongst the various flashing lights pinball and pacman can be seen. -~ -E -soft lamp shades~ - These shades are made from cream-coloured tassled fabric, the kind that shows -any speck of dust, only these are in absolutely pristine condition. +dart board~ + Seemingly well used, this circular board is filled with hundreds and hundreds +of tiny black holes, a great deal of them within the bullseye. ~ S #11816 @@ -817,15 +817,15 @@ with smells of cooking. ~ 0 0 11816 E -glass cabinet crystal~ - Smooth glassy shelves hold an array of crystal ornaments, tiny glittering -swans and teddy bears sparkling in rows. -~ -E righ mahogany sofas~ Carefully sculpted wooden frames hold a luxurious array of padded leather cushions, the smooth black texture of the sofa looking comfortable and inviting. ~ +E +glass cabinet crystal~ + Smooth glassy shelves hold an array of crystal ornaments, tiny glittering +swans and teddy bears sparkling in rows. +~ S #11818 The Music Room~ @@ -893,9 +893,9 @@ music coming from within. ~ 0 0 11819 E -large trees~ - These gently swaying trees appear to be weeping willows, long trailing stems -hanging gracefully down from the bent trunks. +small metal ladder~ + This simple ladder is fastened to the side of the pool, enabling swimmers to +climb either in or out. ~ E green blooming plants~ @@ -903,9 +903,9 @@ green blooming plants~ large red and magenta blossoms splashing colourfully through the green. ~ E -small metal ladder~ - This simple ladder is fastened to the side of the pool, enabling swimmers to -climb either in or out. +large trees~ + These gently swaying trees appear to be weeping willows, long trailing stems +hanging gracefully down from the bent trunks. ~ S #11821 @@ -1220,15 +1220,15 @@ paint peeling from its surface. door~ 1 0 11830 E -twirling suncatchers~ - These pretty little suncatchers are made from long spirals of glass, attached -to a silver thread and hung from the ceiling to twirl in the stirring air. -~ -E stickers cartoon characters wooden dressers images~ Various depictions of Disney characters cover most of the wooden surfaces, brightly and carefully hand-painted, although smudged with little fingerprints. ~ +E +twirling suncatchers~ + These pretty little suncatchers are made from long spirals of glass, attached +to a silver thread and hung from the ceiling to twirl in the stirring air. +~ S T 11834 #11832 @@ -1245,16 +1245,16 @@ D0 door~ 1 0 11830 E +bed~ + Just a regular wooden bed, this little piece of furniture stands tucked as +closely against the wall as it can get, made with blue bedding. +~ +E dresser~ Made of plain, unfinished wood, this small dresser looks as if it were thrown together by hand, pressed tightly into the corner so as to take up the least amount of room. ~ -E -bed~ - Just a regular wooden bed, this little piece of furniture stands tucked as -closely against the wall as it can get, made with blue bedding. -~ S #11833 A Cozy Living Room~ @@ -1279,10 +1279,10 @@ shoes and coats. ~ 0 0 11825 E -cross-stitchings paintings~ - These little works of art are obviously amateur but nonetheless very pretty, -portrayals of flowers and landscapes are the main subject, with one elaborate -stitching of a tiger placed in clear view. +television~ + This television is covered in a very fine layer of dust, indicating that it +has not been turned on for some time though it is large and prominent in the +room. ~ E several family photos~ @@ -1292,10 +1292,10 @@ about seven, whereas the younger two girls are barely out of their toddler years, one sucking contendedly on a dummy. ~ E -television~ - This television is covered in a very fine layer of dust, indicating that it -has not been turned on for some time though it is large and prominent in the -room. +cross-stitchings paintings~ + These little works of art are obviously amateur but nonetheless very pretty, +portrayals of flowers and landscapes are the main subject, with one elaborate +stitching of a tiger placed in clear view. ~ S #11834 @@ -2390,19 +2390,19 @@ Once you have counted them all, type look next ~ 118 24 0 0 0 0 E -two 2~ -@y@RF@yINISHED @RF@yILES ARE THE RE- -SULT O@RF@y YEARS O@RF@y SCIENTI@RF@y- -IC STUDY COMBINED WITH THE -EXPERIENCE O@RF@y YEARS...@n -~ -E next~ How many F's did you get? The answer is that there are 6 :) Most people only count three as the brain does not process the F in the word of PS. if you are really stuck, type LOOK TWO, to see exactly where the F's are ~ +E +two 2~ +@y@RF@yINISHED @RF@yILES ARE THE RE- +SULT O@RF@y YEARS O@RF@y SCIENTI@RF@y- +IC STUDY COMBINED WITH THE +EXPERIENCE O@RF@y YEARS...@n +~ S #11895 By a Gentle Stream~ diff --git a/lib/world/wld/120.wld b/lib/world/wld/120.wld index e749225..bbf4a8f 100644 --- a/lib/world/wld/120.wld +++ b/lib/world/wld/120.wld @@ -1,6 +1,17 @@ #12000 Rome Zone Description Room~ -You are in an unfinished room. + Builder : Onivel of JediMUD +Zone : 120 Rome +Began : ? +Player Level : 4-34 +Rooms : 68 +Mobs : 39 +Objects : 37 +Shops : 6 +Triggers : 4 +Theme : Ancient Rome +Zone 120 is linked to the following zones: + 50 Great Eastern Desert at 12068 (east ) ---> 5028 ~ 120 0 0 0 0 0 S @@ -18,15 +29,15 @@ There is a rickety ladder leading down. trapdoor~ 1 12033 12002 E -scorecards~ - The cards all have been filled in with the judges evaluations of today's -combatants. It seems that Sparticus is having a good day. -~ -E pencils pencil~ An ordinary #2 lead pencil. Judging by the teeth marks on the shaft, the user should see a dentist very soon! ~ +E +scorecards~ + The cards all have been filled in with the judges evaluations of today's +combatants. It seems that Sparticus is having a good day. +~ S #12002 Caesar's Private Box~ @@ -220,13 +231,8 @@ direction. ~ 0 -1 12010 E -gladiator~ - He is a big muscular man with lots of armor. He sizes you up and decides -that you aren't worth his time or trouble. -~ -E -driver~ - The driver is too busy changing a wheel on his chariot to notice you. +coach trainer~ + The coach tell you "Stop bothering my athletes and get lost! " ~ E chariot~ @@ -236,8 +242,13 @@ the chariot as belonging to Drucilis 'Lightning-whip' Octavious, a favorite driver of the masses. ~ E -coach trainer~ - The coach tell you "Stop bothering my athletes and get lost! " +driver~ + The driver is too busy changing a wheel on his chariot to notice you. +~ +E +gladiator~ + He is a big muscular man with lots of armor. He sizes you up and decides +that you aren't worth his time or trouble. ~ S #12010 @@ -484,6 +495,11 @@ around and go that way??!! Please? ~ 0 -1 12013 E +roll paper~ + Hey!! This is first-class stuff!! - White Cloud brand with lotion. The +roll is about half-used. +~ +E hole toilet~ You walk over to the hole and see that there is a large turd floating in a pool black water about 2 feet below the surface of the ground. As you lean @@ -491,11 +507,6 @@ closer to get a better look, your nose catches a concentrated dose of the fragrant aroma wafting upwards. Your stomach decides that it has had enough of this shoddy treatment and you puke until it is empty. ~ -E -roll paper~ - Hey!! This is first-class stuff!! - White Cloud brand with lotion. The -roll is about half-used. -~ S #12021 The Slave Quarters~ @@ -664,14 +675,10 @@ Off through the trees, you see a small, plain hut. ~ 0 -1 12021 E -Venus~ - Venus, the Roman goddess of beauty and knowledge is displayed in a all of her -splendor. -~ -E -Jupiter~ - A statue made of pure gold depicts Jupiter sitting on his throne. The throne -looks like it is made of silver. +trees tree shrubs shrub plants plant~ + All of the plants, trees and shrubs are perfectly trimmed, without so much as +a dead leaf anywhere to be seen. You welcome the shade that they give from the +harsh sun above. ~ E Neptune~ @@ -680,10 +687,14 @@ It is sitting in the center of a small pond which has hundreds of beautiful fish swimming in it. ~ E -trees tree shrubs shrub plants plant~ - All of the plants, trees and shrubs are perfectly trimmed, without so much as -a dead leaf anywhere to be seen. You welcome the shade that they give from the -harsh sun above. +Jupiter~ + A statue made of pure gold depicts Jupiter sitting on his throne. The throne +looks like it is made of silver. +~ +E +Venus~ + Venus, the Roman goddess of beauty and knowledge is displayed in a all of her +splendor. ~ S #12028 @@ -702,9 +713,9 @@ You see a well manicured path that winds through the estate. ~ 0 -1 12027 E -floor tile~ - Very expensive! A lot of master craftsmen labored long and hard to produce -such a work of art. +furniture~ + You hope to eventually be able to own a piece of furniture just like these +someday. These are only dreams, of course. ~ E windows~ @@ -712,9 +723,9 @@ windows~ the gods. ~ E -furniture~ - You hope to eventually be able to own a piece of furniture just like these -someday. These are only dreams, of course. +floor tile~ + Very expensive! A lot of master craftsmen labored long and hard to produce +such a work of art. ~ S #12029 @@ -735,13 +746,13 @@ Nero Drive continues in that direction. ~ 0 -1 12030 E -gate~ - The gate is made of solid iron and is well maintained. -~ -E road~ The road is wide and very muddy. ~ +E +gate~ + The gate is made of solid iron and is well maintained. +~ S #12030 Nero Drive~ @@ -820,16 +831,16 @@ aqueduct and buildings of the Roman government. ~ 0 -1 12033 E +aqueduct~ + To the southeast, off in the distance, stands a large stone structure that is +used to channel water into the city. +~ +E vendor vendors~ There are several sidewalk vendors here, selling fresh fruits and vegetables, home baked goods, fine jewelry and other items. Most of the items for sale are of very high quality. ~ -E -aqueduct~ - To the southeast, off in the distance, stands a large stone structure that is -used to channel water into the city. -~ S #12033 Nero Drive~ @@ -940,15 +951,8 @@ The south door leads directly to the senate chambers. door wooden~ 2 12035 12037 E -desk~ - The desk is made of solid walnut and gold inlay. It is exquisitely carved -with superior craftsmanship, the likes of which has rarely been seen. It was -probably brought to Rome from Gaul. -~ -E -documents decrees paperwork document decree papers paper~ - The documents are all written on reed scrolls made in Egypt and have been -sealed with wax. +flowers plants flower plant~ + The plants contribute to a very relaxing atmosphere. ~ E bookcase books~ @@ -956,8 +960,15 @@ bookcase books~ entire Roman empire. They appear to be collecting dust. ~ E -flowers plants flower plant~ - The plants contribute to a very relaxing atmosphere. +documents decrees paperwork document decree papers paper~ + The documents are all written on reed scrolls made in Egypt and have been +sealed with wax. +~ +E +desk~ + The desk is made of solid walnut and gold inlay. It is exquisitely carved +with superior craftsmanship, the likes of which has rarely been seen. It was +probably brought to Rome from Gaul. ~ S #12037 @@ -1040,17 +1051,6 @@ You can see a busy street in that direction. ~ 0 -1 12033 E -telescope~ - If it were operational, it would offer a spectacular view of the Mountain of -the Gods. Unfortunately, it appears to have been vandalized. -~ -E -aqueduct~ - The aqueduct is a massive stone structure that channels water into Rome from -the Mountain of the Gods. During the rainy season, it is filled to the top. -However, due to recent drought, the water level appears to be very low. -~ -E sign~ ******************************************** * * @@ -1062,6 +1062,17 @@ sign~ * * ******************************************** ~ +E +aqueduct~ + The aqueduct is a massive stone structure that channels water into Rome from +the Mountain of the Gods. During the rainy season, it is filled to the top. +However, due to recent drought, the water level appears to be very low. +~ +E +telescope~ + If it were operational, it would offer a spectacular view of the Mountain of +the Gods. Unfortunately, it appears to have been vandalized. +~ S #12041 The Aqueduct~ @@ -1204,13 +1215,13 @@ The steps terminate onto Clay Avenue. ~ 0 -1 12046 E -stairs stairway steps~ - The stairs are immaculately polished and made of white marble. -~ -E statue statues~ There is really nothing noteworthy about them. ~ +E +stairs stairway steps~ + The stairs are immaculately polished and made of white marble. +~ S #12046 Clay Avenue~ @@ -1241,15 +1252,15 @@ There are some white marble steps leading up. ~ 0 -1 12045 E -stone structure aqueduct~ - You see a massive stone structure, built several centuries ago, that is used -to channel water into the city. -~ -E mountain~ Off to the southwest, you can see a huge mountain that is partially obscured by the haze. It is rumored that the gods reside there and protect the city. ~ +E +stone structure aqueduct~ + You see a massive stone structure, built several centuries ago, that is used +to channel water into the city. +~ S #12047 The Summit Of The Mountain Of The Gods~ @@ -1329,15 +1340,15 @@ There is a door, reinforced with steel, in that direction. door~ 2 12038 12042 E -workbench workbenches tubes beakers crucibles dishes~ - These are all tools of great power. You cannot even begin to understand what -any of this stuff does. -~ -E cinders ashes pile~ The ashes are a very fine grayish white powder that seems to be the only worldly remains of Froboz's "test specimens". ~ +E +workbench workbenches tubes beakers crucibles dishes~ + These are all tools of great power. You cannot even begin to understand what +any of this stuff does. +~ S #12050 The Courtroom~ @@ -1366,15 +1377,15 @@ The waiting room lies in that direction. ~ 0 -1 12043 E +seal~ + The seal of the Emperor is mounted above the judge's stand. +~ +E bench stand box jury~ You see large wooden structures that are designed to separate the judge, jury and witnesses from the rest of the courtroom. They are made of polished oak and are strictly functional. ~ -E -seal~ - The seal of the Emperor is mounted above the judge's stand. -~ S #12051 The East Gate Of Rome~ @@ -1396,15 +1407,15 @@ The clay street leads into the city. ~ 0 -1 12046 E -spires towers~ - There are two tall spires on either side of the gate and are constantly -manned by the city guards. They are made of stone and stand about 40 feet tall. -~ -E gate~ The gate is fabricated from iron and has been designed to keep intruders out of the city. ~ +E +spires towers~ + There are two tall spires on either side of the gate and are constantly +manned by the city guards. They are made of stone and stand about 40 feet tall. +~ S #12052 A Mountain Path~ @@ -1477,15 +1488,15 @@ The courtroom lies in that direction. door~ 1 12039 12050 E -tombs books~ - The books are very large and filled with Roman legal precedent. -~ -E papers documents~ There are hundreds of pages of petitions, lawsuits and court orders sitting on the desk. One particularly interesting case involves a nobleman, a slave and a roll of toilet paper. ~ +E +tombs books~ + The books are very large and filled with Roman legal precedent. +~ S #12056 A Mountain Path~ @@ -1506,14 +1517,14 @@ You see a small trail, leading down. ~ 0 -1 12059 E +trail path~ + The path is a little muddy, possibly due to a recent thundershower. +~ +E tree trees vegetation~ All of the vegetation is lush, green and in full bloom. You wish that you could take the time to stop and enjoy it properly. ~ -E -trail path~ - The path is a little muddy, possibly due to a recent thundershower. -~ S #12057 The Aqueduct~ @@ -1572,19 +1583,19 @@ You see a path leading up the mountain. ~ 0 -1 12059 E -stream brook~ - A stream of the clearest, cleanest water that you have ever seen winds its -way through the valley. +trees fruit~ + The fruit trees, nourished by the fertile ground at the edge of the stream +and sustained by the brilliant sunshine, line the banks of the stream and are +laden with fruit. ~ E fish~ A variety of species swims peacefully in the cool, clear water. ~ E -trees fruit~ - The fruit trees, nourished by the fertile ground at the edge of the stream -and sustained by the brilliant sunshine, line the banks of the stream and are -laden with fruit. +stream brook~ + A stream of the clearest, cleanest water that you have ever seen winds its +way through the valley. ~ S #12059 diff --git a/lib/world/wld/130.wld b/lib/world/wld/130.wld index d0d4ac6..8138abf 100644 --- a/lib/world/wld/130.wld +++ b/lib/world/wld/130.wld @@ -1,6 +1,6 @@ #13000 Mist Maze Imm Room~ - This zone is just a brief randomly created maze, where the mobs randomly + This zone is just a brief randomly created maze, where the mobs randomly load when players enter and mobs will randomly load what the players get. More often than not, the players will only get coins ** Important note ** @@ -1708,7 +1708,7 @@ There is no alternative but to plunge ahead. S #13099 Mist Maze Corpse Disposal~ - Corpse disposal + Corpse disposal This room is not reachable by mortals no matter what they try. It is here simply as a method of corpse disposal. ~ diff --git a/lib/world/wld/140.wld b/lib/world/wld/140.wld index e7617bf..a54cf5f 100644 --- a/lib/world/wld/140.wld +++ b/lib/world/wld/140.wld @@ -14,6 +14,10 @@ D1 ~ ~ 0 0 14001 +D3 +~ +~ +0 0 9031 E info credits~ Builders : Balm diff --git a/lib/world/wld/16.wld b/lib/world/wld/16.wld index 1bbff75..c38dddd 100644 --- a/lib/world/wld/16.wld +++ b/lib/world/wld/16.wld @@ -1,11 +1,11 @@ #1600 A Wide Dirt Path~ - This path is trampled, hundreds of people must have marched along this -trail. The dirt is packed solid and is several yards in width. It almost -looks like an army was marched through here. A lake shrouded in fog is to -the west and the city wall is to the east + This path is several yards in width and the dirt is packed solid. Hundreds +of people must have marched along this trail. It almost looks like an army was +marched through here. A lake shrouded in fog is to the west and the city wall +is to the east. ~ -16 0 0 0 0 0 +16 0 0 0 0 2 D0 ~ ~ @@ -57,7 +57,7 @@ positioned over the main gate. More guards and lookouts are keeping watch above you. They must be awaiting an attack, but who or what could make it across that lake? ~ -16 0 0 0 0 0 +16 0 0 0 0 1 D0 ~ ~ @@ -69,11 +69,11 @@ D3 S #1602 Courtyard~ - To the north an open door leads into a smoke filled room, the courtyard -extends to the south and west. While to the east a path runs along the -castle wall. You hear a loud clashing of metals to the north. + You hear a loud clashing of metals from the north where an open door leads +into a smoke filled room. The courtyard extends to the south and west while to +the east a path runs along the castle wall. ~ -16 0 0 0 0 0 +16 0 0 0 0 1 D0 ~ ~ @@ -93,12 +93,11 @@ D3 S #1603 Courtyard~ - Two guards are escorting a raving lunatic out of the courtyard. The -lunatic is screaming about the walking undead, the guards look around -nervously then club him in the head with the hilt of their sword, -knocking him out. + Two guards are escorting a raving lunatic out of the courtyard. The lunatic +is screaming about the walking undead. The guards look around nervously then +club him in the head with the hilt of their swords, knocking him out. ~ -16 0 0 0 0 0 +16 0 0 0 0 1 D1 ~ ~ @@ -114,12 +113,12 @@ D3 S #1604 Courtyard~ - You have reached the northwest corner of the courtyard, a beggar is -sitting here asking for money, you ignore him but then you look at his -eyes. He motions you over and you obey, but not of your own will. He -hands you a note and tells you to read it, you do without any questions. + You have reached the northwest corner of the courtyard. A beggar is sitting +here asking for money. You ignore him but then you look at his eyes. He +motions you over and you obey, but not of your own will. He hands you a note +and tells you to read it which you do without any questions. ~ -16 0 0 0 0 0 +16 0 0 0 0 1 D1 ~ ~ @@ -132,19 +131,18 @@ E note~ The note reads: The king hides the truth from his followers. He fears that if they knew the truth they would all leave him and Camelot would be -defenceless. The threat comes from a time portal to the northwest where the -dead have returned and seek to gain possesion of camelot. Very few know the -truth..... The note suddenly dissolves in your hands. +defenseless. The threat comes from a time portal to the northwest where the +dead have returned and seek to gain possession of Camelot. Very few know the +truth..... The note suddenly dissolves in your hands. ~ S #1605 Main Hall~ - The hall continues north and south, you hear a comossion of whining -voices to the north. To the south it looks like another hall intersects -this one. A noblewoman storms by you in a rage. What is wrong with these -people? + The hall continues north and south. You hear a commotion of whining voices +to the north. To the south it looks like another hall intersects this one. A +noblewoman storms by you in a rage. What is wrong with these people? ~ -16 0 0 0 0 0 +16 8 0 0 0 0 D0 ~ ~ @@ -161,11 +159,10 @@ S #1606 Meeting Room~ This is where the nobles meet to discuss their stately matters and try to -feel important. The room is empty right now and doesn't look like it has -been used in quite some time. A Letter is lying on a table in the middle -of the room, +feel important. The room is empty right now and doesn't look like it has been +used in quite some time. ~ -16 0 0 0 0 0 +16 8 0 0 0 0 D1 ~ ~ @@ -173,12 +170,11 @@ D1 S #1607 Scullery~ - A miserable looking servant who is scrubbing pots and pans splashes you -with some soapy brown water. He smiles as you try to rub out the brown -stains on all your clothes then he continues scrubbing at the dirty -pans. + A miserable looking servant who is scrubbing pots and pans splashes you with +some soapy, brown water. He smirks as you try to rub out the brown stains on +your clothes, then he continues scrubbing at the dirty pans. ~ -16 0 0 0 0 0 +16 8 0 0 0 0 D0 ~ ~ @@ -190,12 +186,12 @@ D3 S #1608 Kitchen~ - A servant suddenly appears out of the wall to the south. A hidden door -closing behind him. This must be how they carry the food to the different -parts of the castle, servants aren't allowed to pass through the main -halls of the castle. + A servant suddenly appears out of the wall to the south, a hidden door +closing behind him. This must be how they carry the food to the different parts +of the castle since servants aren't allowed to pass through the main halls of +the castle. ~ -16 0 0 0 0 0 +16 8 0 0 0 0 D0 ~ ~ @@ -211,12 +207,11 @@ door~ S #1609 Center Lane~ - Tall stone walls rise above you to the east and west, guards are -patrolling the battlements above you. This area seems to be deserted. -The guards look down at you distrustfully, you get the feeling that they -don't want you here. + Tall stone walls rise above you to the east and west. Guards are patrolling +the battlements above you. This area seems to be deserted. The guards look +down at you distrustfully. You get the feeling that they don't want you here. ~ -16 0 0 0 0 0 +16 0 0 0 0 1 D0 ~ ~ @@ -227,25 +222,24 @@ D2 0 0 784 S #1610 -Nobles Bedroom~ - You are standing in vacated chambers. Perhaps you will stay a while, the -bed looks extremely comfortable. It looks like a down mattress with a -fleece blanket spread over it. Several bureaus and a closet is overflowing -with colorful clothes that you wouldn't be caught dead in. +Noble's Bedroom~ + These chambers seem to have been vacated long ago. Layers of dust cover +everything and the air has a stale uncirculated stench. A closet and several +bureaus are overflowing with discarded clothes that went out of style long ago. ~ -16 0 0 0 0 0 +16 8 0 0 0 0 D3 ~ ~ 0 0 1611 S #1611 -Nobles Quarters~ - You are tresspassing in a the Nobles Quarters. They negligently forgot -to lock all the doors, relying upon the honor of all within Camelot to -protect their posessions. +Nobles' Quarters~ + You are trespassing in the Nobles' Quarters. They negligently forgot to lock +all the doors, relying upon the honor of all within Camelot to protect their +possessions. ~ -16 0 0 0 0 0 +16 8 0 0 0 0 D0 ~ ~ @@ -260,13 +254,13 @@ D2 0 0 786 S #1612 -Knights Quarters~ - You have entered the knights barracks. Cots and armor stands fill the -room. Some knights are here sleeping and healing from their war wounds. -A simple wash stand is at the end of the quarters, and the windows are -shaded to darken the room. +Knights' Quarters~ + You have entered the knights' barracks. Cots and armor stands fill the room. +Some knights are here sleeping and healing from their war wounds. A simple wash +stand is at the end of the quarters and the windows are shaded to darken the +room. ~ -16 0 0 0 0 0 +16 8 0 0 0 0 D0 ~ ~ @@ -285,22 +279,24 @@ Meeting Room~ Several knights sit around a rickety table on unstable chairs that look like they will shatter to pieces at any minute from the weight of the knights and their armor. They are quietly discussing the last battle they -were in. You catch a few words about the walking dead, and some invincible +were in. You catch a few words about the walking dead and some invincible foe. ~ -16 0 0 0 0 0 +16 8 0 0 0 0 D1 ~ ~ 0 0 1612 S #1614 -Squires Quarters~ - Activity swirls around the long wooden benches and tables where at -present people are eating. There is a rudimentry camp kitchin, with a -roster of the day. +Squires' Quarters~ + Activity swirls around the long wooden benches and tables where at present +people are eating. There is a rudimentary camp kitchen, with a roster of the +day. Bunks line the walls and an ad hoc table has been setup for quick meals +between chores for the ever busy squires. To the south is a quick exit to the +outside of the city for the squires longer errands. ~ -16 0 0 0 0 0 +16 8 0 0 0 0 D0 ~ ~ @@ -312,12 +308,12 @@ D2 S #1615 Knights Way~ - You stand on Knight's Way. Knights pennons are stuck in the ground on -both sides of the road, with their coat of arms flapping in the breeze. -There are available slots for other coats of arms. A small alley to the -west leads into darkness. + You stand on Knights Way. Knights' pennons are stuck in the ground on both +sides of the road, with their coats of arms flapping in the breeze. There are +available slots for other coats of arms. A small alley to the west leads into +darkness. ~ -16 0 0 0 0 0 +16 0 0 0 0 1 D0 ~ ~ @@ -333,12 +329,12 @@ D3 S #1616 Dark Alley~ - You walk in the shadows of the alley, looking around cautiously. No -matter how honorable the people in this castle must be you're sure there -are thieves among them. You stop in suprise as you see a tower appear to -the west where a second before you hadn't seen anything. + You walk in the shadows of the alley, looking around cautiously. No matter +how honorable the people in this castle must be, you're sure there are thieves +among them. You stop in surprise as you see a tower appear to the west where a +second before you hadn't seen anything. ~ -16 0 0 0 0 0 +16 0 0 0 0 1 D1 ~ ~ @@ -349,13 +345,13 @@ D3 0 0 1617 S #1617 -Merlins Tower~ - You have found Merlin's tower. It is a jumbled mess of books, scrolls, -wands, staves. There are rickety worn out tables and chairs upon which a -variety of curiosities rest. You take a glimpse out the open window of -Merlin's tower and see the tournement yard below +Merlin's Tower~ + You have found Merlin's tower. It is a jumbled mess of books, scrolls, wands +and staves. There are rickety worn out tables and chairs upon which a variety +of curiosities rest. You take a glimpse out the open window of Merlin's tower +and see the tournament yard below. ~ -16 0 0 0 0 0 +16 8 0 0 0 0 D1 ~ ~ @@ -366,12 +362,12 @@ D4 0 0 1618 S #1618 -Merlins Tower~ - Merlin also has several animals and specimens of this and that in -crocks on wooden shelves. A cat purrs softly staring up to you, a crow -cocks it's head sideways and a toad croaks from inside one of the jars. +Merlin's Tower~ + Merlin has specimens of this and that in crocks on wooden shelves. Several +animals are around the room. A cat purrs softly, a crow cocks its head sideways +while staring up at you and a toad croaks from inside one of the jars. ~ -16 0 0 0 0 0 +16 8 0 0 0 0 D4 ~ ~ @@ -382,12 +378,12 @@ D5 0 0 1617 S #1619 -Merlins Tower~ - Books scrolls wands staves line the walls and clutter the floor. You -sift through Merlin's books, scrolls, wands, and staves. All are inscribed -in a strange runic language which you can't even begin to fathom. +Merlin's Tower~ + You sift through the books, scrolls, wands, and staves that line the walls +and clutter the floor. All are inscribed in a strange runic language which you +can't even begin to fathom. ~ -16 0 0 0 0 0 +16 8 0 0 0 0 D4 ~ ~ @@ -398,12 +394,12 @@ D5 0 0 1618 S #1620 -Merlins Tower~ - Crocks line the shelves giving off strange odors. You fumble through -Merlins crockery, and all you accomplish is getting a black resiny substance -which itches all over your fingers and clothing. +Merlin's Tower~ + Crocks line the shelves, giving off strange odors. You fumble through +Merlins crockery but all you accomplish is getting a black itchy substance all +over your fingers and clothing. ~ -16 0 0 0 0 0 +16 8 0 0 0 0 D4 ~ ~ @@ -415,12 +411,12 @@ D5 S #1621 Hidden Passage~ - This passage is dark and narrow, cobwebs hang from the ceiling and dust -covers the floor. Hopefully you won't meet anybody. There isn't even -enough room for two people to walk abreast. Torches are spaced too far -apart to really help. + This passage is dark and narrow. Cobwebs hang from the ceiling and dust +covers the floor. Hopefully you won't meet anybody. There isn't even enough +room for two people to walk abreast. Torches are spaced too far apart to really +help. ~ -16 0 0 0 0 0 +16 8 0 0 0 0 D0 ~ door~ @@ -432,12 +428,12 @@ D3 S #1622 Hidden Passage~ - The narrow passage continues, you've lost all sense of direction since -the walls seem to be slightly curved and you can't see more than a dozen -feet ahead. You hear people talking through the thin walls, but you can't -quite understand what they are sayin + The narrow passage continues. You've lost all sense of direction since the +walls seem to be slightly curved and you can't see more than a dozen feet ahead. +You hear people talking through the thin walls, but you can't quite understand +what they are saying. ~ -16 0 0 0 0 0 +16 8 0 0 0 0 D1 ~ ~ @@ -449,11 +445,11 @@ D3 S #1623 Hidden Passage~ - Another hidden door is barely visible to the west, You brush the -cobwebs out of your hair and the dust off your armor. You hear more voices -through to the west. It sounds like an argument is going on. + Another hidden door is barely visible to the west. You brush the cobwebs out +of your hair and the dust off your armor. You hear more voices through to the +west. It sounds like an argument is going on. ~ -16 0 0 0 0 0 +16 8 0 0 0 0 D1 ~ ~ @@ -465,13 +461,12 @@ door~ S #1624 Open Field~ - More farmers are cultivating the fields for planting, they are looking -around nervously and don't seem to be enjoying their work very much. You -wonder who's land this really is. The castle sits on an island to the -east but you don't see any means to reach it. The path continues north and -south. + More farmers are cultivating the fields for planting. They are looking +around nervously and don't seem to be enjoying their work very much. You wonder +whose land this really is. The castle sits on an island to the east but you +don't see any means to reach it. The path continues north and south. ~ -16 0 0 0 0 0 +16 0 0 0 0 2 D0 ~ ~ @@ -483,12 +478,12 @@ D2 S #1625 A Wide Dirt Path~ - The path continues, in some of the softer spots in the road you can see -footprints that sink deep into the mud. Who ever went through here was -either wearing alot of armor or carrying alot of weight. The lake and -the city wall is still forcing you north or south along the trail. + The path continues. In some of the softer spots in the road you can see +footprints that sink deep into the mud. Whoever went through here was either +wearing a lot of armor or carrying a lot of weight. The lake and the city wall +are still forcing you north or south along the trail. ~ -16 0 0 0 0 0 +16 0 0 0 0 2 D0 ~ ~ @@ -500,13 +495,12 @@ D2 S #1626 East Lane~ - A beggar lies on the side of the road in a gutter. He motions to you to -come over. Reluctantly you kneel down to hear what he has to say. He -immediately starts rambling on crazily about his dead friends that are -coming back to kill him to get back the money he owes them. You walk away -in disgust. + A beggar lies on the side of the road in a gutter. He motions to you to come +over. You reluctantly kneel down to hear what he has to say. He immediately +starts rambling on crazily about his dead friends that are coming back to kill +him to get back the money he owes them. You walk away in disgust. ~ -16 0 0 0 0 0 +16 0 0 0 0 1 D0 ~ ~ @@ -518,31 +512,30 @@ D2 S #1627 Blacksmith~ - The blacksmith looks up hoping to make another sale, he looks at your -clothes and immediately dismisses you. You continue into the room but he -ignores you. He negligently points to a sign on the wall and tells you to -get out. + The blacksmith looks up hoping to make another sale but when he sees your +clothes he immediately dismisses you. You continue into the room but he ignores +you. He negligently points to a sign on the wall and tells you to get out. ~ -16 0 0 0 0 0 +16 8 0 0 0 0 D2 ~ ~ 0 0 1602 E sign~ - Blacksmith closed, by order of the king. + Blacksmith closed, by order of the King. ~ S #1628 Armory~ - You stand in the Armory of Camelot. The master blacksmith and his 3 -apprentices are busy fabricating a suit of armor for a knight. Various -pieces of armor are here in varying states of repair. There is a large -weapons rack on the eastern wall. To the west is Knight's Way. The smith -looks at you and says, 'can't you read, I'm closed, all my work is done -for the king's army now. + You stand in the Armory of Camelot. The master blacksmith and his three +apprentices are busy constructing a suit of armor for a knight. Various pieces +of armor are here in varying states of repair. There is a large weapons rack on +the eastern wall. To the west is Knight's Way. The smith looks at you and +says, 'Can't you read? I'm closed. All my work is done for the king's army +now.' ~ -16 0 0 0 0 0 +16 8 0 0 0 0 D0 ~ ~ @@ -551,12 +544,12 @@ S #1629 Waiting Room~ More nobles are here pacing back and forth or shuffling their feet in -irritation. One of them paces by muttering about having to pay the king -more of his hard earned taxes. This room has only a couple chairs and -looks to be more of a servants quarters than a waiting room for nobles. -Something big must be happening to bring in all these nobles at once. +irritation. One of them paces by muttering about having to pay the king more of +his hard earned taxes. This room has only a couple chairs and looks to be more +like a servants quarters than a waiting room for nobles. Something big must be +happening to bring in all these nobles at once. ~ -16 0 0 0 0 0 +16 8 0 0 0 0 D3 ~ ~ @@ -569,7 +562,7 @@ inside. The hall continues north and south. A noble walks from one room to the other muttering about not being told the truth and being treated like a commoner. ~ -16 0 0 0 0 0 +16 8 0 0 0 0 D0 ~ ~ @@ -588,27 +581,24 @@ D3 0 0 1631 S #1631 -Teleport Room~ - The walls of the room are a bright white and polished to a shine. From here -adventurers can travel around the realm through use of teleport rooms. These -rooms were created as many found normal travel difficult and dangerous. This -room links to the fabled castle of camelot where many adventurers go to seek -audience with the King. +The Temple of Camelot~ + The walls of the room are a bright white and polished to a shine. A +magnificent altar fills the far side of the room with short pews on each side of +the main aisle. Candles line both walls and a peaceful quiet fills the room. ~ -16 0 0 0 0 0 +16 24 0 0 0 0 D1 ~ ~ 0 0 1630 S -T 1600 #1632 Kitchen~ - Rows of pots, pans and utensils line the walls. The cooks and servants -push you out of their way and look at you like last weeks meatlof. This -kitchen is humungous and continues to the south and west. + Rows of pots, pans and utensils line the walls. The cooks and servants push +you out of their way and look at you as if you were last week's meatloaf. This +kitchen is humongous and continues to the south and west. ~ -16 0 0 0 0 0 +16 8 0 0 0 0 D2 ~ ~ @@ -620,13 +610,13 @@ D3 S #1633 Kitchen~ - The pleasant aromas hit you with a blast of heat as you walk by the ovens -and a large pot over a fire. Cooks and servants run around preparing -meals and adding spices, one extremely fat cook is walking around with a -large spoon, sampling the various soups with it, then hitting anyone who -isn't moving fast enough for her liking. + The pleasant aromas hit you with a blast of heat as you walk by the ovens and +a large pot over a fire. Cooks and servants run around preparing meals and +adding spices. One extremely fat cook is walking around with a large spoon, +sampling the various soups with it, then hitting anyone who isn't moving fast +enough for her liking. ~ -16 0 0 0 0 0 +16 8 0 0 0 0 D1 ~ ~ @@ -642,11 +632,11 @@ D3 S #1634 Center Lane~ - A tall stone walls rises above you to the west, guards patrolling the + A tall stone wall rises above you to the west. Guards patrolling the battlements above you stare down distrustfully. An open doorway to the east -carries the delicious smell of baking bread and roasted meat. +carries the delicious smell of baking bread and roasted meat. ~ -16 0 0 0 0 0 +16 0 0 0 0 1 D0 ~ ~ @@ -661,13 +651,13 @@ D2 0 0 1609 S #1635 -Nobles Quarters~ - You are standing in vacated chambers. Perhaps you will stay a while, the -bed looks extremely comfortable. It looks like a down mattress with a -fleece blanket spread over it. Several bureaus and a closet is overflowing -with colorful clothes that you wouldn't be caught dead in. +Noble's Quarters~ + You are standing in vacated chambers. Perhaps you will stay a while since +the bed looks extremely comfortable. It looks like a down mattress with a +fleece blanket spread over it. A closet and several bureaus are overflowing +with colorful clothes that you wouldn't be caught dead in. ~ -16 0 0 0 0 0 +16 8 0 0 0 0 D3 ~ ~ @@ -676,10 +666,10 @@ S #1636 Common Room~ This room is where the nobles gather to discuss all of their "important -matters. " Servants stand around waiting to fetch some wine or carry a -message for their masters. +matters". Servants stand around waiting to fetch some wine or carry a message +for their masters. ~ -16 0 0 0 0 0 +16 8 0 0 0 0 D0 ~ ~ @@ -694,12 +684,12 @@ D2 0 0 1611 S #1637 -Knights Quarters~ - The knights barracks continues to the north and south, more cots and -suits of armor fill the room. Several knights are healing from their war -wounds. The only conversation is in hushed tones. +Knights' Quarters~ + The knights' barracks continues to the north and south. More cots and suits +of armor fill the room. Several knights are healing from their war wounds. +The only conversation is in hushed tones. ~ -16 0 0 0 0 0 +16 8 0 0 0 0 D0 ~ ~ @@ -715,24 +705,23 @@ D3 S #1638 Barracks~ - Uncomfortable looking cots line the walls. Thes knights have given up -all creature comforts to serve the kingdom and it's king. The room smells -of leather, sweat and metal. Alot of the knights are lying wounded in the -cots. + Uncomfortable looking cots line the walls. These knights have given up all +creature comforts to serve the kingdom and its king. The room smells of +leather, sweat and metal. Many knights are lying wounded in the cots. ~ -16 0 0 0 0 0 +16 8 0 0 0 0 D1 ~ ~ 0 0 1637 S #1639 -Squires Barracks~ - You stand in the squire's barracks. It is here that all of the lackeys -of the knights of the round table reside while their lords are in court. -The place is a jumble of beds, lockers, and tables. +Squires' Barracks~ + You stand in the squires' barracks. It is here that all of the lackeys of +the knights of the round table reside while their lords are in court. The place +is a jumble of beds, lockers and tables. ~ -16 0 0 0 0 0 +16 8 0 0 0 0 D0 ~ ~ @@ -744,11 +733,11 @@ D2 S #1640 Knights Way~ - More pennons are stuck in the ground on the sides of the road flapping -in the breeze. You look at the coats of arms. You recognize a few of the -devices as that of Gawaine, Tristram, and of course Lancelot. + More pennons are stuck in the ground on the sides of the road, flapping in +the breeze. You look at the coats of arms. You recognize a few of the devices +as belonging Gawaine, Tristram and, of course, Lancelot. ~ -16 0 0 0 0 0 +16 0 0 0 0 1 D0 ~ ~ @@ -764,12 +753,12 @@ D3 S #1641 Feast Hall~ - You have arrived in the feast hall of Camelot. You are in luck. A -feast is in progress. There are many open bench type tables with sevants -scurrying too and fro. The smell is intoxicating and you are drawn towards -the huge table running through the center of the room, ladden with food. + You have arrived in the feast hall of Camelot. You are in luck. A feast is +in progress. There are many open bench-type tables with servants scurrying to +and fro. The smell is intoxicating and you are drawn towards the huge table +running through the center of the room, laden with food. ~ -16 0 0 0 0 0 +16 8 0 0 0 0 D1 ~ ~ @@ -781,11 +770,11 @@ D3 S #1642 Feast Hall~ - Some tables hold knights, while others have ladies. A bards song adds -to the festive air of celebration. A huge fire rages in a great stone -hearth, over which a whole boar is being slowly cooked to perfection. + Some tables hold knights while others have ladies. A bard's song adds to the +festive air of celebration. A huge fire rages in a great stone hearth, over +which a whole boar is being slowly cooked to perfection. ~ -16 0 0 0 0 0 +16 8 0 0 0 0 D1 ~ ~ @@ -797,12 +786,12 @@ D3 S #1643 Feast Hall~ - At the head of the table is another throne, which stands empty. -Everyone is trying to celebrate but they all look severly depressed. The -assorted foods and drinks make your mouth water, but as soon as you approach -the table a servant shoes you away. + At the head of the table is another throne which stands empty. Everyone is +trying to celebrate but they all look severely depressed. The assorted foods +and drinks make your mouth water but a servant shoos you away as soon as you +approach the table. ~ -16 0 0 0 0 0 +16 8 0 0 0 0 D1 ~ ~ @@ -810,11 +799,11 @@ D1 S #1644 West Lane~ - This lane travels north and south along the western wall of camelot. -Two towers rise above you to the east, you see no entrance on this side. -A few knights are out on the streets but otherwise it seems deserted. + This lane travels north and south along the western wall of Camelot. Two +towers rise above you to the east. You see no entrance on this side. A few +knights are out on the streets but otherwise it seems deserted. ~ -16 0 0 0 0 0 +16 8 0 0 0 0 D0 ~ ~ @@ -825,14 +814,14 @@ D2 0 0 795 S #1645 -Merlins Tower~ - You notice a large pulsating pentagram in the northern part of the room -which throbs and humms in time to your heartbeat. There is also a SIGN -here with unearthly glowing red lettering which blinks over and over the -message LOOK AT ME Your inner coice, which has always served you well -so far, screams at you to LEAVE IT ALONE! +Merlin's Tower~ + You notice a large pulsating pentagram in the northern part of the room which +throbs and hums in time to your heartbeat. There is also a SIGN here with +unearthly glowing red lettering which blink over and over as if to say LOOK AT +ME! Your inner voice, which has always served you well so far, screams at you +to LEAVE IT ALONE! ~ -16 4 0 0 0 0 +16 12 0 0 0 0 D0 ~ ~ @@ -843,13 +832,10 @@ D5 0 0 1620 E sign~ - You look at the sign. At first you can't understand it, but then the -lettering adjusts to a language you understand. It says: BEWARE OF -DEMON! I have imprisoned a FOUL, NASTY, EXTREMELY POWERFUL demon in this -pentagram. To those inside, there are NO EXITS. Even Lancelot would -certainly die in the pentagram. THERE IS NOTHING OF WORTH IN THE -PENTAGRAM, ONLY DEATH, and nothing short of DIRECT DIVINE INTERVENTION -will get you out of it. - Merlin + At first the sign is indecipherable, but then the lettering adjusts to a +language you understand. It says: BEWARE OF DEMON! I have imprisoned a FOUL, +NASTY, EXTREMELY POWERFUL demon in this pentagram. THERE IS NOTHING OF WORTH IN +THE PENTAGRAM. - Merlin ~ S #1646 @@ -860,7 +846,7 @@ end without falling asleep. A guard whispers something to one of the lookouts, you catch a couple words, something about putting you to work in the army. ~ -16 0 0 0 0 0 +16 0 0 0 0 1 D5 ~ ~ @@ -873,7 +859,7 @@ they are staring at, but all you see are open fields and a decrepit stone tower. Nothing threatening. You try to strike up a conversation with the guards, but they ignore you. ~ -16 0 0 0 0 0 +16 0 0 0 0 1 D5 ~ ~ @@ -884,7 +870,7 @@ Hidden Room~ Dust covers the floor, except for a few footprints that lead to the center of the room and disappear. The rest of the room is empty, the walls are bare. ~ -16 0 0 0 0 0 +16 8 0 0 0 0 D2 ~ door~ @@ -901,7 +887,7 @@ stop occasionally and look to the north in fear as if they expect the devil himself to suddenly appear. The fields are neglected and it seems they are just now starting to prepare it for planting. ~ -16 0 0 0 0 0 +16 0 0 0 0 2 D0 ~ ~ @@ -913,13 +899,12 @@ D2 S #1650 A Wide Dirt Path~ - You start to see bits and pieces of discarded equipment, a couple of -empty supply wagons sit on the side of the trail. This army must have been -moving fast to leave all this stuff behind. The tracks look to be only a -couple hours old. The city wall and the lake still forces you north or -south. + You start to see bits and pieces of discarded equipment. A couple of empty +supply wagons sit by the side of the trail. This army must have been moving +fast to leave all this stuff behind. The tracks look to be only a couple of +hours old. The city wall and the lake still force you north or south. ~ -16 0 0 0 0 0 +16 0 0 0 0 2 D0 ~ ~ @@ -932,11 +917,11 @@ S #1651 North Lane~ You've reached the northeast corner of the castle, another tower with -lookouts standing a vigilant watch are looking outwards, as if they are -expecting an army to try and swim across the lake and attack the castle. -Everyone in this castle seems crazy. +lookouts. They are standing a vigilant watch looking outwards, as if expecting +an army to try to swim across the lake to attack the castle. Everyone in this +castle seems crazy. ~ -16 0 0 0 0 0 +16 0 0 0 0 1 D2 ~ ~ @@ -952,11 +937,11 @@ D4 S #1652 North Lane~ - The lane continues between the walls to the north and south. Two guard -walks by, one telling the other some outrageous story about the undead. -Then you realize he didn't seem to be joking. + The lane continues between the walls to the north and south. Two guards +walk by, one telling the other some outrageous story about the undead. Then +you realize he didn't seem to be joking. ~ -16 0 0 0 0 0 +16 0 0 0 0 1 D1 ~ ~ @@ -968,12 +953,11 @@ D3 S #1653 North Lane~ - Two guards are whispering softly, you try to sneak up on them and hear -what they are saying. You just catch a couple words. "we cannot keep this -up, we will all be dead soon" then they see you and order you to move on. -A sign is hanging on a door to the south. + Two guards are whispering softly. You try to sneak up on them to hear what +they are saying. You just catch a couple of words. "We cannot keep this up. +We will all be dead soon." Then they see you and order you to move on. ~ -16 0 0 0 0 0 +16 0 0 0 0 1 D1 ~ ~ @@ -985,11 +969,11 @@ D3 S #1654 North Lane~ - More people walk by with hopeless looks on their faces. What is wrong -with this castle and these people. You try and ask someone but they look -at you as if you're the stupidest person alive. + More people walk by with hopeless looks on their faces. What is wrong with +this castle and these people? You try to ask someone but they look at you as if +you're the stupidest person alive. ~ -16 0 0 0 0 0 +16 0 0 0 0 1 D1 ~ ~ @@ -1001,12 +985,11 @@ D3 S #1655 North Lane~ - Everyone looks at you in disgust. Now that you think about it, you -haven't seen anyone with a smile on their face or children running around -playing. This castle seems to be under a siege of some sort, but not -physically. + Everyone looks at you in disgust. Now that you think about it, you haven't +seen anyone smiling or any children running around playing. This castle seems +to be under a siege of some sort, but not physically. ~ -16 0 0 0 0 0 +16 0 0 0 0 1 D1 ~ ~ @@ -1026,7 +1009,7 @@ North Lane~ almost seamless. It would almost seem that this castle was built with the help of some very powerful magic. ~ -16 0 0 0 0 0 +16 0 0 0 0 1 D1 ~ ~ @@ -1038,11 +1021,11 @@ D3 S #1657 North Lane~ - The wall north towers above you, a smaller wall to the south just looks -like a small stone building. Very few people are out travelling this road, -you only see a few patrolman and peasants. + The wall north towers above you while a smaller wall to the south just looks +like a small stone building. Very few people are out traveling this road. You +only see a few patrolman and peasants. ~ -16 0 0 0 0 0 +16 0 0 0 0 1 D1 ~ ~ @@ -1058,7 +1041,7 @@ North Lane~ chimney juts out of the southern wall and heat waves make the rocks around it shimmer as if alive. ~ -16 0 0 0 0 0 +16 0 0 0 0 1 D1 ~ ~ @@ -1075,7 +1058,7 @@ of the north and west walls a small tower sits above you on the battlements. Several figures are keeping a sharp look out. You wonder for what? ~ -16 0 0 0 0 0 +16 0 0 0 0 1 D1 ~ ~ @@ -1090,13 +1073,13 @@ D4 0 0 1647 S #1660 -Nobles Quarters~ - You are tresspassing in a Noble's chamber. This noble shut his door, -anticipating intrusion from scum like you. The chambers consist of a large -bed, several shelves and a closet stuffed with clothes. These nobles live -a life of luxury. +Noble's Quarters~ + You are trespassing in a Noble's chamber. This noble shut his door, +anticipating intrusion from scum like you. The chambers consist of a large bed, +several shelves and a closet stuffed with clothes. These nobles live a life of +luxury. ~ -16 0 0 0 0 0 +16 8 0 0 0 0 D3 ~ ~ @@ -1104,12 +1087,12 @@ D3 S #1661 Garden~ - This must be where the noble's come to seek release from their -"stressful" jobs, from their never ending battle of fighting for the rights -of the common folk. The various flowers and plants are very well tended -and the aroma of spring flowers is refreshing. + This must be where the nobles come to seek release from their "stressful" +jobs, from their never ending battle of fighting for the rights of the common +folk. The various flowers and plants are very well tended and the scent of +spring flowers is refreshing. ~ -16 0 0 0 0 0 +16 0 0 0 0 2 D0 ~ ~ @@ -1124,12 +1107,12 @@ D2 0 0 1636 S #1662 -Knights Quarters~ - You walk deeper into the knights barracks. Cots and armor stands fill -the room. Some knights are here sleeping and healing from their war -wounds. A simple wash stand is at the end of the quarters. +Knights' Quarters~ + You walk deeper into the knights' barracks. Cots and armor stands fill the +room. Some knights are here sleeping and healing from their war wounds. A +simple wash stand is at the end of the quarters. ~ -16 0 0 0 0 0 +16 8 0 0 0 0 D0 ~ ~ @@ -1145,25 +1128,25 @@ D3 S #1663 Barracks~ - More cots line the walls, filled with the wounded. A major battle must -have recently taken place and it looks like they lost miserably. Servants -are running back and forth with bandages and fresh water, trying to comfort -the knights, some of which are dying. + More cots line the walls, filled with the wounded. A major battle must have +recently taken place and it looks like they lost miserably. Servants are +running back and forth with bandages and fresh water, trying to tend to the +knights, some of whom are dying. ~ -16 0 0 0 0 0 +16 8 0 0 0 0 D1 ~ ~ 0 0 1662 S #1664 -Squires Barracks~ - A couple of squires are here testing their skills on each other by -wrestling. They throw each other across the room with little regard to -life or limb. You back out of the way. If the squires are this tough -you'd hate to fight one of the knights. +Squires' Barracks~ + A couple of squires are here testing their skills on each other by wrestling. +They throw each other across the room with little regard to life or limb. You +back out of the way. If the squires are this tough, you'd hate to fight one of +the knights. ~ -16 0 0 0 0 0 +16 8 0 0 0 0 D0 ~ ~ @@ -1175,12 +1158,11 @@ D2 S #1665 Knights Way~ - Squires bustle up and down the road on various errands for their -lords. You notice a scroll lying on the ground. A large building to the -north has it's wide double doors open wide, inviting you to enter. A -tower rises above you to the west. + Squires bustle up and down the road on various errands for their lords. A +large building to the north has its ornate double doors open wide, inviting you +to enter. A tower rises above you to the west. ~ -16 0 0 0 0 0 +16 0 0 0 0 1 D0 ~ ~ @@ -1196,12 +1178,11 @@ D3 S #1666 Tower of Valor~ - A tower rises up from here by a winding staircase. There is an -inscription above the archway to the tower. Knight's way is to the east. -You look at the inscription. It reads: HONOR SEPERATES THE KNIGHT FROM -THE CRIMINAL + A tower rises up from here by a winding staircase. Knights Way is to the +east. There is an inscription above the archway to the tower. You look at the +inscription. It reads: HONOR SEPARATES THE KNIGHT FROM THE CRIMINAL. ~ -16 0 0 0 0 0 +16 8 0 0 0 0 D1 ~ ~ @@ -1213,13 +1194,13 @@ D4 S #1667 Tower of Valor~ - You stand in the tower of valor. The walls bear murals of battle -scenes, of knights fighting knights and various unearthly beasts. There is -a hollow in one of the walls in which a fire takes the edge off the cold -of the room. The smoke puts you in a strange daze in which the MURALS seem -to come to life. Stairs lead down to the street below. + You stand in the Tower of Valor. The walls bear murals of battle scenes, of +knights fighting knights and various unearthly beasts. There is a hollow in one +of the walls in which a fire takes the edge off the cold of the room. The smoke +puts you in a strange daze in which the MURALS seem to come to life. Stairs +lead down to the street below. ~ -16 0 0 0 0 0 +16 8 0 0 0 0 D4 ~ ~ @@ -1239,34 +1220,31 @@ though the tall grass. The dragon- You snap out of your vision S #1668 Tower of Valor~ - You stand in the tower of honor. MURALS cover the walls and domed -ceiling. Smoke rolls out in an erie caress from the fire hollow in the -walls. A strange tingling sensation rushes through your body. Stairs -lead to the street below. + You stand in the Tower of Honor. MURALS cover the walls and domed ceiling. +Smoke rolls out in an eerie caress from the fire hollow in the walls. A strange +tingling sensation rushes through your body. Stairs lead to the street below. ~ -16 0 0 0 0 0 +16 8 0 0 0 0 D5 ~ ~ 0 0 1667 E murals~ - You look at the mural of Lancelot, Gwenivere, and Arthur on a picnic. A -page arrives and hands Arthur a scroll. Arthur reads the scroll and -mounts his charger, racing back along the road. Lancelot turns to mount -his charger, but a feminine hand restrains him, beckoning to the cool shade -under the oaks. Lancelot turns to face Gwenivere- You snap out of your -vision -[ + You look at the mural of Lancelot, Guinevere and Arthur on a picnic. A page +arrives and hands Arthur a scroll. Arthur reads the scroll and mounts his +charger, racing back along the road. Lancelot turns to mount his charger, but a +feminine hand restrains him, beckoning to the cool shade under the oaks. +Lancelot turns to face Guinevere- You snap out of your vision. ~ S #1669 West Lane~ - The inner western wall of camelot rises above you with a tower at it's -peak. Few people are you walking the streets and even fewer are even -acknowledging you. Why is everyone so reclusive. + The inner western wall of Camelot rises above you with a tower at its peak. +Few people are walking the streets and even fewer are even acknowledging you. +Why is everyone so reclusive? ~ -16 0 0 0 0 0 +16 0 0 0 0 1 D2 ~ ~ @@ -1277,20 +1255,25 @@ D4 0 0 1694 S #1670 -Pentagram~ - Well you have done it. You have stepped into the pentagram. You are -blasted by a hellish heat, and cackling assails you from all sides. Your -entire body is wracked in pain, and you hear yourself screaming in and -endless cry of horror. You are stuck here forever!!!!!! +Inside the Pentagram~ + As you step into the pentagram a blast of hellish heat and cackling assails +you from all sides. Your entire body is wracked in pain, and you hear yourself +screaming in an endless cry of horror. ~ -16 0 0 0 0 0 +16 8 0 0 0 0 +D2 +~ +~ +0 0 1645 S +T 1600 +T 1601 #1671 Beautiful Hall~ - The hall turns sharply to the north, the room is lit by windows on the -eastern wall, they look down onto the courtyard of the castle, towards the -main gate. A servant walks by you the padding of his feet being muffled -by the expensive woven rugs. + The hall turns sharply to the north. The room is lit by windows on the +eastern wall which look down onto the courtyard of the castle towards the main +gate. A servant walks by you, the padding of his feet being muffled by the +expensive woven rugs. ~ 16 8 0 0 0 0 D0 @@ -1304,9 +1287,9 @@ D3 S #1672 Neglected Hallway~ - More of nothing lines this barren hall, someone has taken the time to -keep the place free from dust, but that's about it. The hall continues -north and south, without any sign of changing. + More of nothing lines this barren hall. Someone has taken the time to keep +the place free from dust, but that's about it. The hall continues north and +south, without any sign of changing. ~ 16 8 0 0 0 0 D0 @@ -1320,11 +1303,10 @@ D2 S #1673 Bedroom~ - You have to turn sideways to enter this bedroom. Bookshelves cover -every spare inch of the room, except where a small cot sits against the -wall beside a desk. Several scrolls are rolled up and placed neatly on -the desk. You look around, no one would see you if you just took a quick -peek. + You have to turn sideways to enter this bedroom. Bookshelves cover every +spare inch of the room, except where a small cot sits against the wall beside a +desk. Several scrolls are rolled up and placed neatly on the desk. You look +around; no one would see you if you just took a quick peek. ~ 16 8 0 0 0 0 D3 @@ -1334,13 +1316,12 @@ D3 S #1674 Open Field~ - The fields are deserted in this area, a wind from the north carries an -awful stench with it and you see vultures circling. The lake is to the -east and the path continues north and south. Further to the north you see -a tower and in the middle of the lake to the east sits a massive castle on -an island. + The fields are deserted in this area. A wind from the north carries an awful +stench with it and you see vultures circling. The lake is to the east and the +path continues north and south. Further to the north you see a tower and in the +middle of the lake to the east sits a massive castle on an island. ~ -16 0 0 0 0 0 +16 0 0 0 0 2 D0 ~ ~ @@ -1353,10 +1334,10 @@ S #1675 A Wide Dirt Path~ The path makes a sharp turn along the lake shore towards the west. The -tracks follow the trail. To the north you see some foothills with -mountians in the distance. The city wall is to the east. +tracks follow the trail. To the north you see some foothills with mountains in +the distance. The city wall is to the east. ~ -16 0 0 0 0 0 +16 4 0 0 0 2 D2 ~ ~ @@ -1368,13 +1349,12 @@ D3 S #1676 A Wide Dirt Path~ - The path continues east and west. You suddenly realize all these tracks -only go in one direction. This army has never come back through here. The -foothills to the north look treacherous, to the south small waves lap -against the shore of the lake. Through the fog blanketing the lake you -think you see an island. + The path continues east and west. You suddenly realize all these tracks only +go in one direction. This army has never come back through here. The foothills +to the north look treacherous. To the south, small waves lap against the shore +of the lake. Through the fog blanketing the lake you think you see an island. ~ -16 0 0 0 0 0 +16 0 0 0 0 2 D1 ~ ~ @@ -1386,12 +1366,12 @@ D3 S #1677 A Wide Dirt Path~ - The trail still follows the lake shore, the trees are starting to thin -out and opens into a field to the west. The foothills to the north still -look inpassable. You hear something to the west, you can't discern it -from this far away. + The trail still follows the lake shore, the trees are starting to thin out +and opens into a field to the west. The foothills to the north still look +impassable. You hear something to the west but you can't identify it from this +far away. ~ -16 0 0 0 0 0 +16 0 0 0 0 2 D1 ~ ~ @@ -1403,12 +1383,12 @@ D3 S #1678 A Wide Dirt Path~ - The path branches to the north and you hear some loud growling. More -noises are coming from the west. It almost sounds like a battle is being -fought. Through the fog to the south you finally can see the island and -what appears to be a castle built on top of it. + The path branches to the north and you hear some loud growling. More noises +are coming from the west. It almost sounds like a battle is being fought. +Through the fog to the south you finally can see the island and what appears to +be a castle built on it. ~ -16 0 0 0 0 0 +16 0 0 0 0 2 D1 ~ ~ @@ -1420,13 +1400,13 @@ D3 S #1679 Battle Field~ - You stare in horror at the carnage laying before you. Hundreds of dead -soldiers lay across the path and you see even more to the west. These -soldiers were routed, you start to notice that some of the corpses, about -one of every ten are in an advanced state of decomposition, while most of -the soldiers are just now beginning to bloat from the sun. + You stare in horror at the carnage lying before you. Hundreds of dead +soldiers lie across the path and you see even more to the west. These soldiers +were routed. You start to notice that some of the corpses, about one of every +ten, are in an advanced state of decomposition, while most of them are just now +beginning to bloat from the sun. ~ -16 0 0 0 0 0 +16 0 0 0 0 2 D1 ~ ~ @@ -1438,12 +1418,12 @@ D3 S #1680 Battle Field~ - More mutilated bodies are scattered across the field, vultures are -starting to gather. Strange, the vultures seem to only be feeding on the -corpses that aren't decayed, same with the rats and other scavengers that -are feasting on this battle field. + More mutilated bodies are scattered across the field and vultures are +starting to gather. Strange, the decayed corpses seem to be untouched by the +vultures, rats and other scavengers that feast on the fresher fare on this +battlefield. ~ -16 0 0 0 0 0 +16 0 0 0 0 2 D1 ~ ~ @@ -1456,11 +1436,11 @@ S #1681 Battle Field~ You notice that all of the bloated bodies seem to have the same crest on -their uniforms, while the decayed corpses wear clothes and armor that looks -ancient and is practically falling off them. Also the decayed corpses -seem to be mutilated, most of them with their heads actually lopped off. +their uniforms while the decayed corpses wear clothes and armor that looks +ancient and is practically falling off them. Also the decayed corpses seem to +be mutilated, most of them with their heads actually lopped off. ~ -16 0 0 0 0 0 +16 0 0 0 0 2 D1 ~ ~ @@ -1477,7 +1457,7 @@ them. Blood mixed with the dirt from the path covers your boots and the stench is beginning to overwhelm you. The path continues east and west. The lake to the south has a slight tinge of red too it. ~ -16 0 0 0 0 0 +16 0 0 0 0 2 D1 ~ ~ @@ -1489,12 +1469,11 @@ D3 S #1683 Battle Field~ - More bodies. These look to be from an earlier fight. The stench of -decay is overpowering you and you think about turning back. You hear the -clash of steel and screams of pain to the west, a new battle must have just -started. + More bodies. These look to be from an earlier fight. The stench of decay is +overpowering you and you think about turning back. You hear the clash of steel +and screams of pain to the west. A new battle must have just started. ~ -16 0 0 0 0 0 +16 0 0 0 0 2 D1 ~ ~ @@ -1506,12 +1485,12 @@ D3 S #1684 Battle Field~ - Before you a battle has almost reached it's conclusion. Walking -corpses are slaughtering what's left of the army. The zombies decimate -the last of the infantry, turn around, and leave to the west. Silence once -again claims the battle field. + The battle before you has almost reached its conclusion. Walking corpses are +slaughtering what's left of the army. The zombies decimate the last of the +infantry, turn around, and leave to the west. Silence once again claims the +battle field. ~ -16 0 0 0 0 0 +16 0 0 0 0 2 D1 ~ ~ @@ -1527,7 +1506,11 @@ Foothills~ north. Bodies are everywhere, most of them from the army. Hard to believe the number of casualties those zombies inflicted. ~ -16 4 0 0 0 0 +16 4 0 0 0 4 +D0 +~ +~ +0 0 2200 D2 ~ ~ @@ -1540,19 +1523,19 @@ that's all they do. Several plump chairs line the walls and a few tables are loaded with papers. Some of those papers have elaborate writing on them. ~ -16 0 0 0 0 0 +16 8 0 0 0 0 D2 ~ ~ 0 0 1661 S #1687 -Knights Quarters~ - The knights barracks continues to the south and west, weapons and suits -of armor fill the room. Several knights are having a conversation in -hushed tones. They look at you reprovingly as you try to listen in. +Knights' Quarters~ + The knights' barracks continues to the south and west. Weapons and suits of +armor fill the room. Several knights are having a conversation in hushed tones. +They look at you reprovingly as you try to listen in. ~ -16 0 0 0 0 0 +16 8 0 0 0 0 D2 ~ ~ @@ -1564,25 +1547,24 @@ D3 S #1688 Barracks~ - Uncomfortable looking cots line the walls. Thes knights have given up -all creature comforts to serve the kingdom and it's king. The room smells -of leather, sweat and metal. Alot of the knights are lying wounded in the -cots. + Uncomfortable looking cots line the walls. These knights have given up all +creature comforts to serve the kingdom and its king. The room smells of +leather, sweat and metal. A lot of the knights are lying wounded in the cots. ~ -16 0 0 0 0 0 +16 8 0 0 0 0 D1 ~ ~ 0 0 1687 S #1689 -Squires Study~ - This room is supposed to be a place of learning for the knights in -training, a few books are laid out on the table. But most of the desks -and bookshelves have been pushed aside so the squires could have room for -some swordplay. +Squires' Study~ + This room is supposed to be a place of learning for the knights in training +and a few books are laid out on the table. But most of the desks and +bookshelves have been pushed aside so the squires could have room for some +swordplay. ~ -16 0 0 0 0 0 +16 8 0 0 0 0 D2 ~ ~ @@ -1590,14 +1572,14 @@ D2 S #1690 The Round Table~ - You have entered the Round Table, where warcouncil is held between -Arthur and his companions. The Round Table is 30' in diameter, and made -of polished cherry. Around it are 50 chairs. The room which houses the -table is also round and far above you see the domed ceiling. Light streams -down in long rays to hit the gold and crystal candelabra, where it is -broken into a brilliant prismatic spray. + You have entered the chamber of the Round Table, where war council is held +between Arthur and his companions. The Round Table is 30 feet in diameter, and +made of polished cherry. Around it are 50 chairs. The room which houses the +table is also round and, far above, you see the domed ceiling. Light streams +down in long rays to hit the gold and crystal candelabra where it is broken into +a brilliant prismatic spray. ~ -16 0 0 0 0 0 +16 8 0 0 0 0 D2 ~ ~ @@ -1609,7 +1591,7 @@ Study~ keep all sound from reaching this part of the castle. Shelves line both walls and a desk, lamp and chair are to the west. ~ -16 0 0 0 0 0 +16 8 0 0 0 0 D3 ~ ~ @@ -1621,12 +1603,11 @@ door~ S #1692 Study~ - The room is dark except for the lamp sitting on the desk that is -starting to flicker out. You are deep into the heart of the castle and -the tons of stone above you make you nervous. The desk and chair are -made of solid oak. + The room is dark except for the lamp, starting to flicker out, that is +sitting on the desk. You are deep into the heart of the castle and the tons of +stone above you make you nervous. The desk and chair are made of solid oak. ~ -16 0 0 0 0 0 +16 8 0 0 0 0 D1 ~ ~ @@ -1638,11 +1619,11 @@ door~ S #1693 Torture Room~ - This secluded room has shackles and chains hanging from the walls. You -stare at some tools that must be used in torturing the helpless -prisoners. Who could be so cruel, certainly not king arthur. + This secluded room has shackles and chains hanging from the walls. You stare +at some tools that must be used in torturing the helpless prisoners. Who could +be so cruel? Certainly not King Arthur. ~ -16 0 0 0 0 0 +16 8 0 0 0 0 D4 ~ door~ @@ -1654,7 +1635,7 @@ Northwest Tower~ looking tower. Fields stretch towards the south where the farmers, peasants and serfs cultivate the fertile fields. ~ -16 0 0 0 0 0 +16 0 0 0 0 1 D5 ~ ~ @@ -1662,11 +1643,11 @@ D5 S #1695 West Lane~ - The Lane continues north towards some towers or south to the western -gate. You sense strange powers radiating from the toweers to the northeast, -as if they were alive. The dirt lane turns into cobblestone to the south. + The lane continues north towards some towers or south to the western gate. +You sense strange powers radiating from the towers to the northeast, as if they +were alive. The dirt lane turns into cobblestone to the south. ~ -16 0 0 0 0 0 +16 0 0 0 0 1 D0 ~ ~ @@ -1678,9 +1659,9 @@ D2 S #1696 Neglected Hallway~ - All of the garnishments from the hall to the south are gone, bare stone -line the walls, no pleasantries of any kind clutter this hall. It doesn't -seem like many people use this area. + All of the embellishments from the hall to the south are gone. Bare stone +line the walls and no pleasantries of any kind clutter this hall. It doesn't +seem like many people use this area. ~ 16 8 0 0 0 0 D0 @@ -1694,9 +1675,9 @@ D2 S #1697 Neglected Hallway~ - The hall ends to the north, small doorways are open to the east and -west. You suddenly get the feeling of no longer being alone, of being -watched, it almost feels like someone is waiting for you. + The hall ends to the north and small doorways are open to the east and west. +You suddenly get the feeling of no longer being alone, of being watched. It +almost feels like someone is waiting for you. ~ 16 8 0 0 0 0 D1 @@ -1714,11 +1695,10 @@ D3 S #1698 Bedroom~ - This small room is overcrowded with a small decrepit looking bed, a -small desk and various bookshelfs that teeter from the weight of countless -books. The room looks more like a study than a bedroom. The desk is -covered with papers and notes that someone hastily scribbled down. Most -of it is illegible, but one note stands out. + This small room is overcrowded with a small decrepit looking bed, a small +desk and various bookshelves that teeter from the weight of countless books. +The room looks more like a study than a bedroom. The desk is covered with +papers and notes that someone hastily scribbled down. ~ 16 8 0 0 0 0 D1 @@ -1728,11 +1708,11 @@ D1 S #1699 Battle Field~ - You see the zombies leave to the north towards a massive tower that -rises above the foothills. Bodies lie everywhere right up to the base -of the tower, there must be over a thousand dead. + You see the zombies leave to the north towards a massive tower that rises +above the foothills. Bodies lie everywhere right up to the base of the tower. +There must be over a thousand dead. ~ -16 0 0 0 0 0 +16 0 0 0 0 2 D0 ~ ~ diff --git a/lib/world/wld/17.wld b/lib/world/wld/17.wld index 93f97eb..0647f44 100644 --- a/lib/world/wld/17.wld +++ b/lib/world/wld/17.wld @@ -1,12 +1,12 @@ #1700 A Muddy Trail~ - Your feet squish down into the mud, making each step a struggle to pull -your foot free. This trail looks heavily travelled with wagon tracks and -horse hooves turning it into a thick muddy slime. Through the thick -forest to the east you see the western wall of Bellau City. Through a thin -covering of trees to the west you see a massive body of water. + Your feet squish down into the mud making each step a struggle to pull your +foot free. This trail looks heavily travelled with wagon tracks and horse +hooves turning it into a thick muddy slime. Through the thick forest to the +east you see the western wall of Bellau City. Through a thin covering of trees +to the west you see a massive body of water. ~ -17 0 0 0 0 0 +17 0 0 0 0 2 D0 ~ ~ @@ -63,7 +63,7 @@ it to the south or enter the courtyard to the west. Out in the courtyard you see a couple groups of people talking amongst themselves. Maybe they can give you some answers to what's going on. ~ -17 0 0 0 0 0 +17 0 0 0 0 1 D2 ~ ~ @@ -79,13 +79,12 @@ D4 S #1702 Courtyard~ - You are standing in the southeastern section of the courtyard, a small -road branches off to the east. Several people are standing around in the -courtyard looking at the main gate, but no one is leaving. You notice -guards are blocking anyone from leaving the castle. It looks like you -might be stuck here. + You are standing in the southeastern section of the courtyard. A small road +branches off to the east. Several people are standing around in the courtyard +looking at the main gate, but no one is leaving. You notice guards are blocking +anyone from leaving the castle. It looks like you might be stuck here. ~ -17 0 0 0 0 0 +17 0 0 0 0 2 D0 ~ ~ @@ -101,11 +100,11 @@ D3 S #1703 Courtyard~ - A few people are standing against the wall to the south, quietly -whispering back and forth. This entire castle seems to be keeping a secret -from each other. They look in your direction and immediately stop talking. + A few people are standing against the wall to the south, quietly whispering +back and forth. Everyone in the castle seems to be keeping secrets from each +other. They look in your direction and immediately stop talking. ~ -17 0 0 0 0 0 +17 0 0 0 0 2 D0 ~ ~ @@ -122,11 +121,11 @@ S #1704 Courtyard~ The normal hustle and bustle you would expect from a castle this size is -missing. Only a few people are walking around through the courtyard, and -none of them are going towards the gate. They all look at each other and -especially at the guards distrustfully +missing. Only a few people are walking around through the courtyard and none of +them are going towards the gate. They all look at each other and especially at +the guards distrustfully. ~ -17 0 0 0 0 0 +17 0 0 0 0 2 D0 ~ ~ @@ -138,11 +137,11 @@ D1 S #1705 Main Hall~ - This wide well lit passage leads north and south through the center of -the castle. The halls seem empty, it seems like a castle this size should -have many more people living in it than you've seen. + This wide, well lit passage leads north and south through the center of the +castle. The halls seem empty. It seems like a castle this size should have +many more people living in it than you've seen. ~ -17 0 0 0 0 0 +17 8 0 0 0 0 D0 ~ ~ @@ -154,12 +153,11 @@ D2 S #1706 Audience Chamber~ - You walk down an aisle between rows of chairs. A large gold plated -throne sits on a dais to the west. Some nobles are having a heated -discussion about some new tax and about having to provide people for the -kings army. + You walk down an aisle between rows of chairs. A large gold-plated throne +sits on a dais to the west. Some nobles are having a heated discussion about +some new tax and about having to provide people for the kings army. ~ -17 0 0 0 0 0 +17 8 0 0 0 0 D0 ~ ~ @@ -170,13 +168,13 @@ D3 0 0 1707 S #1707 -Kings Throne~ - An intricate throne plated in beaten gold and lined with plush purple -velvet cushions sits majestically above all the other chairs in the room. -You are so mesmerized by the throne and it's possible value that you -hardly notice the small alcove to the south +King's Throne~ + An intricate throne, plated in beaten gold and lined with plush purple velvet +cushions, sits majestically above all the other chairs in the room. You are so +mesmerized by the throne and its possible value that you hardly notice the small +alcove to the south. ~ -17 0 0 0 0 0 +17 8 0 0 0 0 D0 ~ ~ @@ -196,11 +194,11 @@ D3 S #1708 Audience Chamber~ - You walk down an aisle between rows of chairs. A large gold plated -throne sits on a dais to the east. You notice a small alcove behind the -throne, partially covered by some large velvet curtains. + You walk down an aisle between rows of chairs. A large, gold-plated throne +sits on a dais to the east. You notice a small alcove behind the throne, +partially covered by some large velvet curtains. ~ -17 0 0 0 0 0 +17 8 0 0 0 0 D0 ~ ~ @@ -217,7 +215,7 @@ walking along the lane to the north and south but they don't seem to have a purpose other than to be pacing, obviously waiting for something or someone. ~ -17 0 0 0 0 0 +17 0 0 0 0 1 D0 ~ ~ @@ -234,7 +232,7 @@ looks at you and you start to get the feeling that you shouldn't be bothering this impressive horse. A bin of grain and half a bale of hay lie on the floor. ~ -17 0 0 0 0 0 +17 8 0 0 0 0 D3 ~ ~ @@ -245,7 +243,7 @@ Stables~ You stand in the vast stables of Camelot. Row upon row of stalls greet your eye. Smells of horse, sweat, and fresh straw combine into an unpleasant mix. ~ -17 0 0 0 0 0 +17 8 0 0 0 0 D0 ~ ~ @@ -270,7 +268,7 @@ looks at you and you start to get the feeling that you shouldn't be bothering this impressive horse. A bin of grain and half a bale of hay lie on the floor. ~ -17 0 0 0 0 0 +17 8 0 0 0 0 D1 ~ ~ @@ -283,7 +281,7 @@ overhear ".. It is terrible. The poor girl was captured on her way to her wedding by that foul Mordred. Her father has offered a considerable sum for her safe return. I think my Gawaine can surely claim it.. " ~ -17 0 0 0 0 0 +17 8 0 0 0 0 D0 ~ ~ @@ -295,11 +293,11 @@ D2 S #1714 Tourney Yard~ - You stand in the reknowned tourney yard of Camelot. Here knights -challenge one and another for a claim to a seat on the round table. You -can make out several contests underway- perhaps you would like to joust? + You stand in the renowned tourney yard of Camelot. Here knights challenge +one another for a claim to a seat on the round table. You can make out several +contests underway. Perhaps you would like to joust? ~ -17 0 0 0 0 0 +17 0 0 0 0 2 D2 ~ ~ @@ -311,13 +309,13 @@ D3 S #1715 Tourney Yard~ - Here Knight's Way ends at the great Tourney Yard of Camelot. A podium -for tourney winners is erected here today it bears the coat of arms of -Lancelot. Flanking the road are the standards of the other knights of -the round table. A strange peace fills the air here. Knight's Way -continues to the north and the Tourney Yard of Camelot is to the south. + Here Knights Way ends at the great Tourney Yard of Camelot. A podium for +tourney winners is erected here. Today it bears the coat of arms of Lancelot. +Flanking the road are the standards of the other knights of the round table. A +strange peace fills the air here. Knights Way continues to the north and the +Tourney Yard of Camelot is to the south. ~ -17 0 0 0 0 0 +17 0 0 0 0 2 D0 ~ ~ @@ -337,12 +335,11 @@ D3 S #1716 Tourney Yard~ - You stand in the reknowned tourney yard of Camelot. Here knights -challenge one and another for a claim to a seat on the round table. -You can make out several contests underway- perhaps you would like -to joust? + You stand in the renowned tourney yard of Camelot. Here knights challenge +one another for a claim to a seat on the round table. You can make out several +contests underway. Perhaps you would like to joust? ~ -17 0 0 0 0 0 +17 0 0 0 0 2 D1 ~ ~ @@ -354,12 +351,12 @@ D2 S #1717 Abbey~ - You enter a small temple of prayer, you don't see the usual aisles of -chairs or benches, the floors are covered with numerous mats. They must -worship by kneeling on them, how strange. A few monks tend to the -various candles surrounding the room. + You enter a small temple of prayer. You don't see the usual aisles of chairs +or benches, the floors are covered with numerous mats. They must worship by +kneeling on them, how strange. A few monks tend to the various candles +surrounding the room. ~ -17 0 0 0 0 0 +17 8 0 0 0 0 D0 ~ ~ @@ -376,7 +373,7 @@ look to be very proficient. Several squires and lackeys look on in concentration, trying to memorize the complex forms the masterful knights use to try to overcome each other. ~ -17 0 0 0 0 0 +17 0 0 0 0 2 D0 ~ ~ @@ -393,7 +390,7 @@ dance hall or large meeting place. It has now been taken over by all these Scottish warriors. It must be hard times if the King is seeking help from these ruffians. ~ -17 0 0 0 0 0 +17 8 0 0 0 0 D0 ~ ~ @@ -405,12 +402,12 @@ D2 S #1720 West Lane~ - The western wall of camelot rises above you, the massive blocks of white -stone look like they could hold back any army, yet this castle already -seems defeated. You wonder at how any army could overtake the greatest -kingdom and ruler ever. + The western wall of Camelot rises above you. The massive blocks of white +stone look like they could hold back any army, yet this castle already seems +defeated. You wonder at how any army could overtake the greatest kingdom and +ruler ever. ~ -17 0 0 0 0 0 +17 0 0 0 0 1 D0 ~ ~ @@ -427,7 +424,7 @@ lake at the small ferry on the shore waiting to carry travellers across. Several Archers and guards keep a sharp lookout as if they are expecting a full scale siege at any moment. ~ -17 0 0 0 0 0 +17 0 0 0 0 1 D5 ~ ~ @@ -440,7 +437,7 @@ Bellau City to the east and a thick forest to the south. The lake around the castle is smooth as glass and reflects an inverse image of the castle. The stairs lead back down. ~ -17 0 0 0 0 0 +17 0 0 0 0 1 D5 ~ ~ @@ -448,12 +445,11 @@ D5 S #1723 South Tower~ - You reach the top of the tower and stare out across the lake at the -fields in the distance. A guard ignores you, dismissing you as harmless -and resumes his watch, what he's looking for you have no idea. A set of -stairs lead back down. + You reach the top of the tower and stare out across the lake at the fields in +the distance. A guard ignores you, dismissing you as harmless, and resumes his +watch. You have no idea what he's looking for. A set of stairs lead back down. ~ -17 0 0 0 0 0 +17 0 0 0 0 1 D5 ~ ~ @@ -465,7 +461,7 @@ Open Field~ them. The farmer stares at you in disgust as you walk by. These people don't seem to be very happy about working in these fields. ~ -17 0 0 0 0 0 +17 0 0 0 0 2 D0 ~ ~ @@ -477,14 +473,14 @@ D2 S #1725 A Muddy Trail~ - Your feet squish even deeper into the mud, making each step a struggle -to pull your foot free. The trail looks heavily travelled with wagon -tracks and horse hooves turning it into a thick muddy slime. A thick -forest to the east grows right up against the western wall of Bellau City, -and to the west through a thin covering of trees you see a large body of -water, is it a lake or an ocean? You're not sure. + Your feet squish even deeper into the mud making each step a struggle to pull +your foot free. The trail looks heavily travelled with wagon tracks and horse +hooves turning it into a thick muddy slime. A thick forest to the east grows +right up against the western wall of Bellau City, and to the west, through a +thin covering of trees, you see a large body of water. Is it a lake or an +ocean? You're not sure. ~ -17 0 0 0 0 0 +17 0 0 0 0 2 D0 ~ ~ @@ -501,7 +497,7 @@ building to the west. The shadows are deep in this corner of the castle and it seems like the beggars and unlawful merchants have taken over this area. ~ -17 0 0 0 0 0 +17 0 0 0 0 1 D0 ~ ~ @@ -513,12 +509,11 @@ D2 S #1727 Dining Room~ - A fancy gold plated chair sits at the head of the table, food of every -kind seems to be placed perfectly on the table, everything looks perfect. -Someone is going to be throwing a huge feast here. But where is -everybody? + A fancy gold-plated chair sits at the head of the table, food of every kind +seems to be placed perfectly on the table, everything looks perfect. Someone is +going to be throwing a huge feast here. But where is everybody? ~ -17 0 0 0 0 0 +17 8 0 0 0 0 D0 ~ door~ @@ -530,11 +525,11 @@ D3 S #1728 Dining Room~ - You reach the middle of the table, more exotic foods are strategically + You reach the middle of the table. More exotic foods are strategically placed all over the table. Fine wines are sitting on the table in crystal -decanters. This must be a very special occasion. +decanters. This must be a very special occasion. ~ -17 0 0 0 0 0 +17 8 0 0 0 0 D1 ~ ~ @@ -546,12 +541,11 @@ D3 S #1729 Dining Room~ - A huge rectangular table stretches across the room, servants are -setting the table and folding napkins into fancy shapes. How do they -do that? Various foods cover the table. The room and the table -continue to the east. + A huge rectangular table stretches across the room. Servants are setting the +table and folding napkins into fancy shapes. How do they do that? Various +foods cover the table. The room and the table continue to the east. ~ -17 0 0 0 0 0 +17 8 0 0 0 0 D1 ~ ~ @@ -567,7 +561,7 @@ Main Hall~ allow you to hear the clatter of utensils and a drone of conversations coming through the doorway. Sounds like a feast is being held. ~ -17 0 0 0 0 0 +17 8 0 0 0 0 D0 ~ ~ @@ -595,12 +589,12 @@ D4 S #1732 Alcove~ - You barely fit into this small alcove, you realize it is actually a -hidden passageway, so the king and other members of the court can travel -between rooms without being bothered by the local folk. Doors are closed -on the east and west walls. + You barely fit into this small alcove. You realize it is actually a hidden +passageway, so the king and other members of the court can travel between rooms +without being bothered by the local folk. Doors are closed on the east and west +walls. ~ -17 0 0 0 0 0 +17 8 0 0 0 0 D0 ~ ~ @@ -616,9 +610,9 @@ door~ S #1733 Stairs~ - A set of stairs wind in a spiral out of sight up into the second level -of the castle. The stairs are spotless and torches are placed close -together illuminating every corner of the room. + A set of stairs wind in a spiral out of sight up into the second level of the +castle. The stairs are spotless and torches are placed close together, +illuminating every corner of the room. ~ 17 8 0 0 0 0 D1 @@ -636,7 +630,7 @@ Center Lane~ to the north. They look to be mostly nobles and servants. All of the common folk must be out working the fields. A tall wall is to the west. ~ -17 0 0 0 0 0 +17 0 0 0 0 1 D0 ~ ~ @@ -648,12 +642,12 @@ D2 S #1735 Horse Stall~ - This horse isn't quite as large as the other ones, but looks to have -been raised for speed and agility. This is the kind of horse you wish -you had so you wouldn't have to walk everywhere. A bale of hay, grain -bin and a salt lick are laying on the floor. + This horse isn't quite as large as the other ones but looks to have been +raised for speed and agility. This is the kind of horse you wish you had so you +wouldn't have to walk everywhere. A bale of hay, a grain bin and a salt lick +are lying on the floor. ~ -17 0 0 0 0 0 +17 8 0 0 0 0 D3 ~ ~ @@ -662,14 +656,13 @@ S #1736 Stables~ Stable hands are busy currying animals, shoeing horses, and feeding the -magnificant chargers of Camelot. Light filters in through the rafters. -You wonder how easily it would be to sneak one of these animals out. You -quickly discard the idea when you see one of the stable hands skillfully -playing with a small dagger. Tossing it 10 feet in the air, catching it -by the blade and then burying it in the middle of a bale of hay 20 feet -away. +magnificant chargers of Camelot. Light filters in through the rafters. You +wonder how easy it would be to sneak one of these animals out. You quickly +discard the idea when you see one of the stable hands skillfully playing with a +small dagger, tossing it 10 feet in the air, catching it by the blade and then +burying it in the middle of a bale of hay 20 feet away. ~ -17 0 0 0 0 0 +17 8 0 0 0 0 D0 ~ ~ @@ -689,12 +682,12 @@ D3 S #1737 Horse Stall~ - This horse isn't quite as large as the other ones, but looks to have -been raised for speed and agility. This is the kind of horse you wish -you had so you wouldn't have to walk everywhere. A bale of hay, grain -bin and a salt lick are laying on the floor. + This horse isn't quite as large as the other ones but looks to have been +raised for speed and agility. This is the kind of horse you wish you had so you +wouldn't have to walk everywhere. A bale of hay, a grain bin and a salt lick +are lying on the floor. ~ -17 0 0 0 0 0 +17 8 0 0 0 0 D1 ~ ~ @@ -704,10 +697,10 @@ S Room of Ladies~ Oh yes, it is here that the virginal maidens of the court reside, pining away for their knights who travel far and wide on Arthurs missions. The -main activity here is tapestry making, and presently there are 3 tapestries +main activity here is tapestry making, and presently there are three tapestries under construction. ~ -17 0 0 0 0 0 +17 8 0 0 0 0 D0 ~ ~ @@ -719,11 +712,11 @@ D2 S #1739 Tourney Yard~ - Both knights spur their warhorses into a full gallop. To your right you -hear a squeal of delight from a spectator. The black caped knight leans -into his charge with his weight forward and in a low stand on his stirrups. + Both knights spur their warhorses into a full gallop. To your right you hear +a squeal of delight from a spectator. The black caped knight leans into his +charge with his weight forward in a low stand on his stirrups. ~ -17 0 0 0 0 0 +17 0 0 0 0 2 D0 ~ ~ @@ -739,12 +732,11 @@ D3 S #1740 Tourney Yard~ - You watch two knights across the tourney yard. To the left is a knight -in full armor and a bright orange plume. To the right is a knight in chain -mail and a trailing black cape. Arthur signal's the knights with a short -wave. + You watch two knights across the tourney yard. To the left is a knight in +full armor and a bright orange plume. To the right is a knight in chain mail +and a trailing black cape. Arthur signals the knights with a short wave. ~ -17 0 0 0 0 0 +17 0 0 0 0 2 D0 ~ ~ @@ -764,13 +756,12 @@ D3 S #1741 Tourney Yard~ - Both knights collide in the center of the yard with a resounding -crash. The orange plummed knight contorts in his saddle at the last -second, delivering a thrust high on the shield of the black caped knight. -The black caped knight connects with ahard shot to the center of the -shield of the orange knight. + Both knights collide in the center of the yard with a resounding crash. The +orange plummed knight contorts in his saddle at the last second, delivering a +thrust high on the shield of the black caped knight. The black caped knight +connects with a hard shot to the center of the shield of the orange knight. ~ -17 0 0 0 0 0 +17 0 0 0 0 2 D0 ~ ~ @@ -792,7 +783,7 @@ every available part of the floor. They must be in charge of recording current events. If you want to find out what's wrong with these people, this would be the best place to start. ~ -17 0 0 0 0 0 +17 8 0 0 0 0 D0 ~ ~ @@ -804,13 +795,12 @@ D2 S #1743 Practice Yard~ - Racks of weapons and armor line the walls. A squire is here practicing -with a ball and chain, swinging it around with very little control. The -lead ball is too much for him and keeps pulling him off balance, you -decide to quickly move on before the inexperienced squire hurts himself -or you. + Racks of weapons and armor line the walls. A squire is here practicing with +a ball and chain, swinging it around with very little control. The lead ball is +too much for him and keeps pulling him off balance. You decide to quickly move +on before the inexperienced squire hurts himself or you. ~ -17 0 0 0 0 0 +17 0 0 0 0 2 D0 ~ ~ @@ -827,7 +817,7 @@ probably die next battle. You have to admit they are throwing one hell of a party though. You just wish so much brawling wasn't involved. A chair goes flying past your head. ~ -17 0 0 0 0 0 +17 8 0 0 0 0 D0 ~ ~ @@ -839,11 +829,11 @@ D2 S #1745 West Lane~ - You hear loud laughter and rough housing to the east, actually coming -through the stone walls of a building in that direction. Somebody still -seems to be able to celebrate. + You hear loud laughter and roughhousing to the east, actually coming through +the stone walls of a building in that direction. Somebody still seems to be +able to celebrate. ~ -17 0 0 0 0 0 +17 0 0 0 0 1 D0 ~ ~ @@ -854,15 +844,14 @@ D2 0 0 1770 S #1746 -Kings Chamber~ - You have entered the private chambers of King Arthur. A dragon banner -serves as a canopy and curtains for his large four poster bed. He has a -marble basin and a cherry desk and chair. A huge rug lies on the floor. -Tapestries depicting him pulling Excalibur from the stone, and his -campaigns of unification adorn the walls. A small book is lying on a stand -beside the bed. +King's Chamber~ + You have entered the private chambers of King Arthur. A dragon banner serves +as a canopy and curtains for his large four poster bed. He has a marble basin +and a cherry desk and chair. A huge rug lies on the floor. Tapestries, +depicting him pulling Excalibur from the stone and his campaigns of unification, +adorn the walls. ~ -17 0 0 0 0 0 +17 8 0 0 0 0 D2 ~ ~ @@ -870,25 +859,24 @@ D2 S #1747 Meeting Room~ - Six chairs circle the table, each chair is very well made but made of -wood and don't look to be very comfortable. A map covers the northern -wall, showing the area surrounding the castle. You notice that the -northwestern corner of the map has been redone There is some writing -over that part of the map. + Six chairs circle the table. Each chair is very well crafted but made of +wood and doesn't look to be very comfortable. A map covers the northern wall, +showing the area surrounding the castle. You notice that the northwestern +corner of the map has been redone. ~ -17 0 0 0 0 0 +17 8 0 0 0 0 D2 ~ ~ 0 0 1772 S #1748 -Princess's Bed~ - A large bed takes up the entire northern half of the room, various toys -are neatly layed across the bed. The toys and the bed haven't been used -in a long time, where is the child that must live in here? +Princess' Bed~ + A large bed takes up the entire northern half of the room. Various toys are +neatly laid across the bed. The toys and the bed haven't been used in a long +time so where is the child that should live in here? ~ -17 0 0 0 0 0 +17 8 0 0 0 0 D2 ~ ~ @@ -896,12 +884,12 @@ D2 S #1749 Open Field~ - The smell of freshly plowed highly fertile soil fills your nostrils. -The ground here has been plowed and several serbs are dutifully picking -rocks out of the field and throwing them into the lake. You duck as they -don't seem to care whether they hit the lake or you. + The smell of freshly plowed, highly fertile soil fills your nostrils. The +ground here has been plowed and several serfs are dutifully picking rocks out of +the field and throwing them into the lake. You duck as they don't seem to care +whether they hit the lake or you. ~ -17 0 0 0 0 0 +17 0 0 0 0 2 D0 ~ ~ @@ -913,13 +901,13 @@ D2 S #1750 A Muddy Trail~ - You are covered in mud from the knees down, it's almost impossible to -keep your balance in the slimy road. The trail narrows and the forest has -already began to reclaim the path as it's own. The western wall of Bellau -City is still to the east and you hear the gentle lapping of waves on the -shoreline to the west. + You are covered in mud from the knees down as it's almost impossible to keep +your balance on the slimy road. The trail narrows and the forest has already +began to reclaim the path as its own. The western wall of Bellau City is still +to the east and you hear the gentle lapping of waves on the shoreline to the +west. ~ -17 0 0 0 0 0 +17 0 0 0 0 2 D0 ~ ~ @@ -931,13 +919,13 @@ D2 S #1751 East Lane~ - The shadows are even deeper in the southeastern corner of the castle. -The south and east walls meet each other and leave you with the choice of -exiting north or west. A beggar looks up at you rising a small tin cup. -A glimmer of hope in his eyes. A set of stairs are carved into the wall -to the west, leading up into the tower. + The shadows are even deeper in the southeastern corner of the castle. The +south and east walls meet each other and leave you with the choice of exiting +north or west. A beggar looks up at you, raising a small tin cup, a glimmer of +hope in his eyes. A set of stairs are carved into the wall to the west, leading +up into the tower. ~ -17 0 0 0 0 0 +17 0 0 0 0 1 D0 ~ ~ @@ -953,12 +941,12 @@ D4 S #1752 South Lane~ - The southern wall and a building to the north guide you along this road -to the east or west. Shadows cover a large portion of the road and you try -unsucessfuly to peer inside them. Beggars seemed to have taken over this -part of the castle. This must be the poor sector. + The southern wall and a building to the north guide you along this road to +the east or west. Shadows cover a large portion of the road and you try +unsuccessfully to peer into them. Beggars seemed to have taken over this part +of the castle. This must be the poor sector. ~ -17 0 0 0 0 0 +17 0 0 0 0 1 D1 ~ ~ @@ -970,13 +958,13 @@ D3 S #1753 South Lane~ - Very few people are out and about the streets, which seems strange for a -castle this size. An unlawful merchant suddenly walks up to you showing -you a note that looks to be signed by the king himself. He starts to tell -you what it's about, but then a guard rounds a corner to the west and the -merchant immediately walks away from you. Dropping the note in his haste. + Very few people are out and about the streets which seems strange for a +castle this size. An unlawful merchant suddenly walks up to you showing you a +note that looks to be signed by the king himself. He starts to tell you what +it's about, but then a guard rounds a corner to the west and the merchant +immediately walks away from you. ~ -17 0 0 0 0 0 +17 0 0 0 0 1 D1 ~ ~ @@ -993,7 +981,7 @@ position at the Round Table. All you need to do is purchase the Holy Grail from him and present it to the king. The merchant pulls out a tin cup you saw a beggar using not ten minutes ago and asks for 2000000 gold. ~ -17 0 0 0 0 0 +17 0 0 0 0 1 D1 ~ ~ @@ -1005,12 +993,12 @@ D3 S #1755 South Lane~ - The southern wall continues east and west. To the north a passage through + The southern wall continues east and west. To the north, a passage through the center of the castle carries the smell of food and wine to you. The lane you are on is empty except for a scattering of guards in the distance. Where -are all the common folk? +are all the common folk? ~ -17 0 0 0 0 0 +17 0 0 0 0 1 D0 ~ ~ @@ -1026,13 +1014,12 @@ D3 S #1756 South Lane~ - The packed dirt trail leading to the east and west is deserted by the -normal traffic that would flow through a castle this size. The few people -you see hurry past you and don't even attempt to be polite to anyone else. -Though the road is wide and empty they still shoulder you out of their -way. + The packed dirt trail leading to the east and west is deserted by the normal +traffic that would flow through a castle this size. The few people that hurry +past you don't even attempt to be polite to anyone else. Though the road is +wide and empty, they still shoulder you out of their way. ~ -17 0 0 0 0 0 +17 0 0 0 0 1 D1 ~ ~ @@ -1044,12 +1031,12 @@ D3 S #1757 South Lane~ - A stranger stops you and whispers, 'Leave while you can, the king is -ordering people into his army to fight the northern army, no one has come -back from the battles. ' He emphasizes his words with a long stare that -sets your nerves on end, then turns and walks away. + A stranger stops you and whispers, 'Leave while you can! The king is +ordering people into his army to fight the northern army. No one has come back +from the battles.' He emphasizes his words with a long stare that sets your +nerves on end, then turns and walks away. ~ -17 0 0 0 0 0 +17 0 0 0 0 1 D1 ~ ~ @@ -1061,12 +1048,12 @@ D3 S #1758 South Lane~ - The lane continues east or west, a guard watches as you walk by, -looking at you as if measuring your abilities against his. He writes -something down on a piece of paper and hands it to a page that is -walking by. The guard looks back up at you and grins. + The lane continues east or west. A guard watches as you walk by, looking at +you as if measuring your abilities against his. He writes something down on a +piece of paper and hands it to a page that is walking by. The guard looks back +up at you and grins. ~ -17 0 0 0 0 0 +17 0 0 0 0 1 D1 ~ ~ @@ -1078,13 +1065,12 @@ D3 S #1759 South Lane~ - The road turns along the wall to the north and east. A guard is arguing -with a merchant about some new tax he's suppose to be collecting. The -merchant seemed to think he wouldn't have to pay right up until the guard -drew his sword. A set of stairs is carved into the wall to the west, -leading up into the tower. + The road turns along the wall to the north and east. A guard is arguing with +a merchant about some new tax he's supposed to be collecting. The merchant +seemed to think he wouldn't have to pay right up until the guard drew his sword. +A set of stairs is carved into the wall to the west, leading up into the tower. ~ -17 0 0 0 0 0 +17 0 0 0 0 1 D0 ~ ~ @@ -1100,12 +1086,12 @@ D4 S #1760 Horse Stable~ - This horse isn't quite as large as the other ones, but looks to have -been raised for speed and agility. This is the kind of horse you wish -you had so you wouldn't have to walk everywhere. A bale of hay, grain -bin and a salt lick are laying on the floor. + This horse isn't quite as large as the other ones but looks to have been +raised for speed and agility. This is the kind of horse you wish you had so you +wouldn't have to walk everywhere. A bale of hay, a grain bin and a salt lick +are lying on the floor. ~ -17 0 0 0 0 0 +17 8 0 0 0 0 D3 ~ ~ @@ -1113,11 +1099,15 @@ D3 S #1761 Stables~ - More stables are to the east and west, with the stable hands scurrying -back and forth with hay, grain and pitchforks full of horse dung. Various -tackle and leather harnesses line the walls. + More stables are to the east and west. The stable hands scurry back and +forth with hay, grain and pitchforks full of horse dung. Various tackle and +leather harnesses line the walls. ~ -17 0 0 0 0 0 +17 8 0 0 0 0 +D0 +~ +~ +0 0 1736 D1 ~ ~ @@ -1133,25 +1123,25 @@ D3 S #1762 Horse Stable~ - This horse isn't quite as large as the other ones, but looks to have -been raised for speed and agility. This is the kind of horse you wish -you had so you wouldn't have to walk everywhere. A bale of hay, grain -bin and a salt lick are laying on the floor. + This horse isn't quite as large as the other ones but looks to have been +raised for speed and agility. This is the kind of horse you wish you had so you +wouldn't have to walk everywhere. A bale of hay, a grain bin and a salt lick +are lying on the floor. ~ -17 0 0 0 0 0 +17 8 0 0 0 0 D1 ~ ~ 0 0 1761 S #1763 -Ladies Chambers~ - You are in the ladies chambers. I hope you are a lady, for you are in -big trouble if you are not! There certainly is a lot of activity. A young -girl stands in sorrow here weeping, and you notice a group of ladies off -in the corner. +Ladies' Chambers~ + You are in the ladies' chambers. I hope you are a lady, for you are in big +trouble if you are not! There certainly is a lot of activity. A young girl +stands in sorrow here weeping, and you notice a group of ladies off in the +corner. ~ -17 0 0 0 0 0 +17 8 0 0 0 0 D0 ~ ~ @@ -1163,12 +1153,12 @@ D2 S #1764 Tourney Yard~ - The lady in waiting yells in ecstacy, as her knight dismounts the orange -knight. She quickly runs over to congratulate the black knight. Hanging -on to him like a leech. The spectators cheer weakly, hurrying over to -shake the nights hand. + The lady-in-waiting yells in ecstasy, as her knight dismounts the orange +knight. She quickly runs over to congratulate the black knight, hanging on to +him like a leech. The spectators cheer weakly, hurrying over to shake the +knights hand. ~ -17 0 0 0 0 0 +17 0 0 0 0 2 D0 ~ ~ @@ -1188,7 +1178,7 @@ Tourney Yard~ yard. The black knight circles and raises his lance in a salute to Arthur. A few people cheer, but most seem to be preoccupied. ~ -17 0 0 0 0 0 +17 0 0 0 0 2 D0 ~ ~ @@ -1208,11 +1198,11 @@ D3 S #1766 Tourney Yard~ - The lady in waiting is weeping, as her knight was the orange knight. -She quickly recovers and tosses her favor to the black knight. The -spectators that were cheering for the orange knight quietly disperse. + The lady-in-waiting is weeping, as her knight was the orange knight. She +quickly recovers and tosses her favor to the black knight. The spectators that +were cheering for the orange knight quietly disperse. ~ -17 0 0 0 0 0 +17 0 0 0 0 2 D0 ~ ~ @@ -1228,12 +1218,12 @@ D2 S #1767 Abbey~ - More monks are here copying various books that have worn from time and -will be lost soon. The monks ignore you when you try to ask them -questions. Most just wave you away with their ink smudged hands. One of -these books must be able to tell you something, but which one. + More monks are here copying various books that are worn from time and will be +lost soon. The monks ignore you when you try to ask them questions. Most just +wave you away with their ink smudged hands. One of these books must be able to +tell you something, but which one? ~ -17 0 0 0 0 0 +17 8 0 0 0 0 D0 ~ ~ @@ -1245,11 +1235,11 @@ D2 S #1768 Practice Yard~ - Several knights are here practicing hand to hand combat on each other. -They seem to be all about equally experienced and doesn't look like any one -person will win. You better move on before they ask you to join in. + Several knights are here practicing hand-to-hand combat on each other. They +all seem to be about equally experienced and it doesn't look like any one person +will win. You had better move on before they ask you to join in. ~ -17 0 0 0 0 0 +17 0 0 0 0 2 D0 ~ ~ @@ -1261,12 +1251,12 @@ D2 S #1769 Scottish Clansmen~ - Various animals are slowly roasting over open fires and the smell is -almost appetizing. More of the scots are here armwrestling or having -dagger throwing contestests. You hear someone scream from across the -room, guess he won that bout. + Various animals are slowly roasting over open fires and the smell is almost +appetizing. More of the Scots are here arm wrestling or having dagger throwing +contests. You hear someone scream from across the room and guess that he won +that bout. ~ -17 0 0 0 0 0 +17 8 0 0 0 0 D0 ~ ~ @@ -1278,12 +1268,11 @@ D2 S #1770 West Lane~ - You've reached the southwestern corner of the castle, a set of stairs -leads up to the watchtower. The noise from the building to the east is -even louder here. You don't see how anyone could possibly make so much -noise. + You've reached the southwestern corner of the castle where a set of stairs +leads up to the watchtower. The noise from the building to the east is even +louder here. You don't see how anyone could possibly make so much noise. ~ -17 0 0 0 0 0 +17 0 0 0 0 1 D0 ~ ~ @@ -1294,14 +1283,14 @@ D4 0 0 1795 S #1771 -Kings Chamber~ - This is by far the most luxurious room you have ever seen in your -life. A window to the east is covered in thick velvet curtains, A lamp, -ink bottle and several messages are set on top of a large mahogany desk. -Some of the messages have writing on them, and others are already sealed -with wax and ready for delivery. +King's Chamber~ + This is by far the most luxurious room you have ever seen in your life. A +window to the east is covered by thick velvet curtains. A lamp, ink bottle and +several messages are set on top of a large mahogany desk. Some of the messages +have writing on them, and others are already sealed with wax and ready for +delivery. ~ -17 0 0 0 0 0 +17 8 0 0 0 0 D0 ~ ~ @@ -1313,12 +1302,12 @@ door~ S #1772 Meeting Room~ - A large room with a dome ceiling spreads further to the north. The -granite floor is polished smooth and everything has a bright shine to it. -From the suits of armor, to the assorted weapons and flags hanging on the -walls you stare in awe. Further north you see a large table. + A large room with a dome ceiling spreads further to the north. The granite +floor is polished smooth and everything has a bright shine to it. You stare in +awe from the suits of armor to the assorted weapons and flags hanging on the +walls. Further north you see a large table. ~ -17 0 0 0 0 0 +17 8 0 0 0 0 D0 ~ ~ @@ -1329,13 +1318,13 @@ door~ 1 0 1797 S #1773 -Princess's Room~ - A large room continues to the north with more expensive furnishings. -While looking clean with no signs of dust the room has a vacant feel -to it. As if no one has used it in a long time. Curtains on the west -wall are drawn tightly closed. +Princess' Room~ + A large room continues to the north with more expensive furnishings. While +looking clean with no signs of dust, the room has a vacant feel to it as if no +one has used it in a long time. Curtains on the west wall are drawn tightly +closed. ~ -17 0 0 0 0 0 +17 8 0 0 0 0 D0 ~ ~ @@ -1347,12 +1336,12 @@ door~ S #1774 Open Field~ - The island, now to the east is completely covered by the massive stone -castle. You try to ask the peasants and farmers how to reach it but they -ignore you. A farmer is here driving a pair of oxen pulling a plow, -furrowing one of the fields so it can be planted. + The island, now to the east, is completely covered by the massive stone +castle. You try to ask the peasants and farmers how to reach it but they ignore +you. A farmer is here driving a pair of oxen pulling a plow, furrowing one of +the fields so it can be planted. ~ -17 0 0 0 0 0 +17 0 0 0 0 2 D0 ~ ~ @@ -1364,13 +1353,13 @@ D2 S #1775 A Muddy Trail~ - As the forest closes the trail on both sides the ground becomes more -solid. The overhanging branches block out most of the light and you feel -a strange silence overcoming the woods. You quicken your pace. The -western wall of Bellau City is to the east and the path turns to the west. -A large uprooted tree blocks the forest to the south. + As the forest closes, the trail on both sides the ground becomes more solid. +The overhanging branches block out most of the light and you feel a strange +silence overcoming the woods. You quicken your pace. The western wall of +Bellau City is to the east and the path turns to the west. A large uprooted +tree blocks the forest to the south. ~ -17 0 0 0 0 0 +17 4 0 0 0 2 D0 ~ ~ @@ -1382,13 +1371,13 @@ D3 S #1776 A Dark Trail~ - The silence is broken only by the racing of your heart, shadows run -deep and you find yourself jumping at every movement or sound. The -lake to the north is cloaked in a thick fog. You see a large shadow of -an island in the fog, it looks to be a building of some sort but you -can't discern it. The path leads east and west. + The silence is broken only by the racing of your heart as shadows run deep +and you find yourself jumping at every movement or sound. The lake to the north +is cloaked in a thick fog. You see a large shadow on an island in the fog. It +looks to be a building of some sort but you can't see it clearly. The path +leads east and west. ~ -17 0 0 0 0 0 +17 0 0 0 0 2 D1 ~ ~ @@ -1400,13 +1389,12 @@ D3 S #1777 A Dark Trail~ - The remains of an old wagon and the corpses of a couple merchants lie -on the side of the path. Those rumours about robbers and thieves hiding -in these woods must be true. You check the contents of your purse then -move on, the lake still blocks the north and the forest doesn't look very -safe to the south. + The remains of an old wagon and the corpses of a couple of merchants lie on +the side of the path. Those rumours about robbers and thieves hiding in these +woods must be true. You check the contents of your purse then move on. The +lake still blocks the north and the forest doesn't look very safe to the south. ~ -17 0 0 0 0 0 +17 0 0 0 0 2 D1 ~ ~ @@ -1419,12 +1407,12 @@ S #1778 A Dark Trail~ Two more bodies lay on the forest floor to the south, feeding the local -scavengers and fertilizing the plants. A beautiful red rose is growing -out of one of the corpses eye sockets. You hear a crashing sound to the -south as a large person or animal makes a run for cover. You should -follow the trail east or west. +scavengers and fertilizing the plants. A beautiful red rose is growing out of +one corpses eye socket. You hear a crashing sound to the south as a large +person or animal makes a run for cover. You should follow the trail east or +west. ~ -17 0 0 0 0 0 +17 0 0 0 0 2 D1 ~ ~ @@ -1442,7 +1430,7 @@ A fortress sits on the island looking impregnable. The trail continues east and west with the south still too thick to be worth travelling through. ~ -17 0 0 0 0 0 +17 0 0 0 0 2 D1 ~ ~ @@ -1460,7 +1448,7 @@ floor. The lake to the north stretches for almost a mile before reaching the island. The trail is opening up into a road once more and you see people walking along it to the west. ~ -17 0 0 0 0 0 +17 0 0 0 0 2 D1 ~ ~ @@ -1472,12 +1460,11 @@ D3 S #1781 A Light Forest~ - The forest is giving way to cultivated fields where serbs are working -hard to produce food for those who live on the island across the lake to -the north. The trail continues east and west, into the fields or back -towards the forest. + The forest is giving way to cultivated fields where serfs are working hard to +produce food for those who live on the island across the lake to the north. +The trail continues east and west, into the fields or back towards the forest. ~ -17 0 0 0 0 0 +17 0 0 0 0 3 D1 ~ ~ @@ -1494,7 +1481,7 @@ being led to pasture, including some sheep and cows. Peasants are toiling in the dirt and mud, planting crops. The lake extends to the north and the path goes east and west. ~ -17 0 0 0 0 0 +17 0 0 0 0 2 D1 ~ ~ @@ -1506,11 +1493,11 @@ D3 S #1783 A Cultivated Field~ - You have to stop as a shepherd pushes a flock of sheep infront of you. -How Rude! You don't see how these people travel back and forth from the -island. There must be a ferry somewhere, but you can't see it. + You have to stop as a shepherd pushes a flock of sheep in front of you. How +rude! You don't see how these people travel back and forth from the island. +There must be a ferry somewhere, but you can't see it. ~ -17 0 0 0 0 0 +17 0 0 0 0 2 D1 ~ ~ @@ -1527,7 +1514,7 @@ before you. It would almost look like they are trying to build up a stock of food, maybe they're expecting a siege. The fields continue along the path to the east and west. ~ -17 0 0 0 0 0 +17 0 0 0 0 2 D1 ~ ~ @@ -1539,12 +1526,11 @@ D3 S #1785 Stables~ - A couple stable hands are here working a small forge, heating -horseshoes and repairing any that have bent with time. They look rather -miserable, wiping their sweating foreheads with the the sleeves of their -leather smocks. + A couple of stable hands are here working a small forge, heating horseshoes +and repairing any that have bent with time. They look rather miserable, wiping +their sweating foreheads with their sleeves. ~ -17 0 0 0 0 0 +17 8 0 0 0 0 D3 ~ ~ @@ -1552,11 +1538,11 @@ D3 S #1786 Stables~ - Bales of hay are stacked high above you, looking like they could fall -at any minute. The stable master is here using a massive bale hook to -drop the bale's down where the stable hands can reach them. + Bales of hay are stacked high above you, looking like they could fall at any +minute. The stable master is here using a massive bale hook to drop the bales +down where the stable hands can reach them. ~ -17 0 0 0 0 0 +17 8 0 0 0 0 D0 ~ ~ @@ -1572,12 +1558,12 @@ D3 S #1787 Stables~ - A couple stable hands are here making harnesses out of the leather skin -of what looks to be some type of cow. One of them repairs an old saddle -while the other works on a new one. They look very proficient at their -jobs, but these hands too seem to be in a foul mood. + A couple of stable hands are here making harnesses out of the leather hide of +what looks to be some type of cow. One of them repairs an old saddle while the +other works on a new one. They look very proficient at their jobs, but these +hands too seem to be in a foul mood. ~ -17 0 0 0 0 0 +17 8 0 0 0 0 D1 ~ ~ @@ -1585,12 +1571,11 @@ D1 S #1788 Dressing Room~ - Several ladies are trying on various dresses and gowns. Trying to find -the perfect dress to seduce one of the many famous knights of the round -table. Little do they realize that they will probably be the ones that -get used. + Several ladies are trying on various dresses and gowns, trying to find the +perfect dress to seduce one of the many famous knights of the round table. +Little do they realize that they will probably be the ones that get used. ~ -17 0 0 0 0 0 +17 8 0 0 0 0 D0 ~ ~ @@ -1598,12 +1583,12 @@ D0 S #1789 Court of Camelot~ - You stand in the fabled court of Camelot. Here in the sunny courtyard -noblemen and knights walk barefoot in the grass discussing chivalry and -wars to come. Everyone seems to be avoiding the subject of the war, -which you would think would be the major topic of all the conversations. + You stand in the fabled court of Camelot. Here in the sunny courtyard, +noblemen and knights walk barefoot in the grass discussing chivalry and wars to +come. Everyone seems to be avoiding the subject of the present war, which you +would think would be the major topic of all the conversations. ~ -17 0 0 0 0 0 +17 0 0 0 0 2 D0 ~ ~ @@ -1619,7 +1604,7 @@ Court of Camelot~ thrives and the high ideals of chivalry breathe. You have a commanding vantage of the Tourney Yard of Camelot to the north from here. ~ -17 0 0 0 0 0 +17 0 0 0 0 1 D0 ~ ~ @@ -1635,11 +1620,11 @@ D3 S #1791 Court of Camelot~ - Troubadours play ballads on their lutes and entertainers hop and leap -into the air all for a chance of earning the kings favor. Ladies in -waiting play their love games with young knights and squires. + Troubadours play ballads on their lutes while entertainers hop and leap into +the air, all for a chance of earning the kings favor. Ladies-in-waiting play +their love games with young knights and squires. ~ -17 0 0 0 0 0 +17 0 0 0 0 1 D0 ~ ~ @@ -1650,13 +1635,13 @@ D1 0 0 1790 S #1792 -Archbishops Room~ - Around you is the comfortable interior of someone's bedchambers, -complete with feather bed and fireplace. A table of fresh meat and bread -has been set, and on it is an ornate chalice filled with water. A candle -burns brightly and there is a single chair at the table. +Archbishop's Room~ + Around you is the comfortable interior of someone's bedchamber, complete with +feather bed and fireplace. A table has been set with fresh meat and bread and +an ornate chalice filled with water. A candle burns brightly and there is a +single chair at the table. ~ -17 0 0 0 0 0 +17 8 0 0 0 0 D0 ~ ~ @@ -1665,11 +1650,11 @@ S #1793 Practice Yard~ A single knight is challenging three others simultaneously in the most -impressive sword battle you have ever seen. This knight expertly disarms -all three knights within seconds. Your jaw drops in admiration. The -knight bows deeply and all the squires cheer. Lancelot, Lancelot +impressive sword battle you have ever seen. This knight expertly disarms all +three knights within seconds. Your jaw drops in admiration. The knight bows +deeply and all the squires cheer, 'Lancelot, Lancelot!' ~ -17 0 0 0 0 0 +17 0 0 0 0 2 D0 ~ ~ @@ -1677,12 +1662,11 @@ D0 S #1794 Scottish Clansmen~ - A large table is filled with food and ale. A very large scottsmen -glares at you, making you decide not to help yourself to any of ale or -food. Everyone is cussing, joking and laughing as if there will be no -tomorrow.... + A large table is filled with food and ale. A very large Scotsman glares at +you, making you decide not to help yourself to any of the ale or food. +Everyone is cursing, joking and laughing as if there will be no tomorrow.... ~ -17 0 0 0 0 0 +17 8 0 0 0 0 D0 ~ ~ @@ -1694,7 +1678,7 @@ Southwest Tower~ view. Guards solemnly stand their watch, keeping an eye out for the farmers and peasants tending the fields over the lake to the west. ~ -17 0 0 0 0 0 +17 0 0 0 0 1 D5 ~ ~ @@ -1702,10 +1686,10 @@ D5 S #1796 Beautiful Hall~ - A hall lined with stunning paintings and tapestries of all sizes line -the walls, Your feet sink into a thick fur rug. Open double doors to the -north lead to what looks to be a luxurious bedroom. The hall continues -to the east or west, you can also descend the stairs to the south. + A hall lined with stunning paintings and tapestries of all sizes line the +walls. Your feet sink into a thick fur rug. Open double doors to the north +lead to what looks to be a luxurious bedroom. The hall continues to the east or +west, you can also descend the stairs to the south. ~ 17 8 0 0 0 0 D0 @@ -1749,10 +1733,10 @@ S #1798 Beautiful Hallway~ A long set of stairs lead down to the lower levels of the castle. A -luxurious hall opens to the east. North is a large set of double doors. -You gape at all the expensive finery layering the walls and floors. A -beautiful painting of a half-naked woman rising out of a lake holding a -sword covers the western wall +luxurious hall opens to the east. North is a large set of double doors. You +gape at all the expensive finery adorning the walls and floors. A beautiful +painting of a half-naked woman rising out of a lake holding a sword covers the +western wall. ~ 17 8 0 0 0 0 D0 @@ -1770,11 +1754,11 @@ D5 S #1799 Open Field~ - A herd of cows are grazing on a small hill, most of them are lying down, -must be it's going to rain. The trail turns north along the shoreline of -the lake. You still can't see any possible way to reach the island. + A herd of cows are grazing on a small hill, most of them lying down. Must be +it's going to rain. The trail turns north along the shoreline of the lake. +You still can't see any possible way to reach the island. ~ -17 0 0 0 0 0 +17 0 0 0 0 2 D0 ~ ~ diff --git a/lib/world/wld/18.wld b/lib/world/wld/18.wld index 3a72e5d..4dc4f17 100644 --- a/lib/world/wld/18.wld +++ b/lib/world/wld/18.wld @@ -1535,6 +1535,11 @@ D2 ~ ~ 0 0 1886 +E +sign~ + The word "Skynet" can still be read even though the marble has been heavily +tarnished with age and abuse. +~ S #1888 Skynet~ diff --git a/lib/world/wld/186.wld b/lib/world/wld/186.wld index 854cd31..854092e 100644 --- a/lib/world/wld/186.wld +++ b/lib/world/wld/186.wld @@ -92,7 +92,7 @@ S #18604 A Narrow Passage~ The thin passage is plain and undecorated, but still clean. It -ends abruptly to the south at a small oak door, behind which you here +ends abruptly to the south at a small oak door, behind which you hear movement... ~ 186 9 0 0 0 0 @@ -653,14 +653,14 @@ The room extends as far as (and farther than) you can see... ~ 0 -1 18638 E +writing words~ + The writing appears to say 'beware the Minotaur... ' +~ +E wall~ There is a crude picture of a man with the head of a bull with some writing next to it. ~ -E -writing words~ - The writing appears to say 'beware the Minotaur... ' -~ S #18640 The Statue's Room~ @@ -679,15 +679,15 @@ The hall extends to the south where it seems to lighten somewhat. ~ 0 -1 18644 E -plaque nameplate name~ - It says: -Maynard, Death Jester of the Harlequins -~ -E statue~ Upon closer inspection you see that the statue has a small plaque affixed to it. The face looks remarkably familiar also. ~ +E +plaque nameplate name~ + It says: +Maynard, Death Jester of the Harlequins +~ S #18641 The Hallway~ diff --git a/lib/world/wld/2.wld b/lib/world/wld/2.wld index 9c5ecc0..430ba77 100644 --- a/lib/world/wld/2.wld +++ b/lib/world/wld/2.wld @@ -529,7 +529,7 @@ D0 D4 ~ door~ -1 0 367 +2 0 367 S #226 The Eastern Temple Circle~ @@ -620,6 +620,7 @@ D0 ~ 0 0 217 S +T 207 #231 The Latrine~ The smell is disgusting, a recruit needs to clean this place up soon. A @@ -1733,7 +1734,8 @@ D3 ~ 0 0 290 S -T 50 +T 210 +T 211 #292 The Southern Temple Circle Intersection~ The southern entrance to the Temple of Sanctus lies just to the north. It is diff --git a/lib/world/wld/20.wld b/lib/world/wld/20.wld index 9032c24..803b2d1 100644 --- a/lib/world/wld/20.wld +++ b/lib/world/wld/20.wld @@ -67,7 +67,7 @@ sign~ S #2002 Gladiators Entrance~ - Five seperate arena's are accessible here, Four for each class and a + Five separate arena's are accessible here, Four for each class and a fifth which can be used by any. To the north is the Mages Arena, down is the Warriors Arena. East is the Thieves Arena and west is the Clerics arena. Stairs leading up take you into the Main arena in the center of the diff --git a/lib/world/wld/22.wld b/lib/world/wld/22.wld index 978bef3..4352b10 100644 --- a/lib/world/wld/22.wld +++ b/lib/world/wld/22.wld @@ -5,11 +5,15 @@ away. You wonder how this tower still stands after all these years. High above in the tower a light flashes. Do you dare enter? Words are chiseled into a tablet beside the entrance. ~ -22 0 0 0 0 0 +22 4 0 0 0 0 D0 ~ ~ 0 0 2201 +D2 +~ +~ +0 0 1685 E tablet credits info~ This area created by the demented imagination of Rumble. @@ -991,10 +995,6 @@ fall apart when you put any sizeable force upon them. They seem treacherous, but passable. An empty hallway to the west looks far more inviting. ~ 22 8 0 0 0 0 -D1 -~ -~ -0 0 -1 D3 ~ ~ diff --git a/lib/world/wld/220.wld b/lib/world/wld/220.wld index 6325378..c9e2c02 100644 --- a/lib/world/wld/220.wld +++ b/lib/world/wld/220.wld @@ -1,5 +1,6 @@ #22000 @nZone Description Room for the @REnchanted @WKitchen@n~ + @n @WZone name@n : An Enchanted Kitchen @WLocation@n : It should probably be part of an enchanted house. @WLevel@n : 10-20 @@ -26,10 +27,11 @@ even a mouse hole. S #22001 @WThe Open Doorway@n~ - @yThe gigantic door is, thankfully, already wide open. Smells wafting in from -the north are highly @Gun@gpl@Gea@gsa@Gnt@y, and everything around is tremendous in size. -The temperature is agreeable, though definitely on the @rwarm@y side. The cavernous -room looks to be some sort of...@Wkitchen@y.@n + @yThe gigantic door is, thankfully, already wide open. Smells +wafting in from the north are highly @Gun@gpl@Gea@gsa@Gnt@y, and everything +around is tremendous in size. The temperature is agreeable, though +definitely on the @rwarm@y side. The cavernous room looks to be some +sort of...@Wkitchen@y.@n ~ 220 8 0 0 0 0 D0 @@ -40,10 +42,11 @@ D0 S #22002 @WBeneath the Big Chair@w~ - @yA gigantic chair with black, @Dsteel legs @ystands here. It is pulled away from -the table slightly, and you can hardly see over the @cpale blue @ycushion. A -refrigerator is visible to the east, as well as an enormous table to the north. -Also, ominous clouds of dust seem to stir, almost as if they were alive...@m + @yA gigantic chair with black, @Dsteel legs @ystands here. It is +pulled away from the table slightly, and you can hardly see over +the @cpale blue @ycushion. A refrigerator is visible to the east, as +well as an enormous table to the north. Also, ominous clouds of +dust seem to stir, almost as if they were alive...@n ~ 220 8 0 0 0 0 D0 @@ -80,11 +83,12 @@ very, very careful, it looks as though he might be able to climb up... S #22003 @WUnderneath the Table@w~ - @yLooking up, the kitchen table forms a ceiling high above. It blocks all -light, and even with a lantern, the strange shadows lurking about are scarcely -visible. Whispers seem to come from all directions, while clouds of dust dance -noxiously by. To the east, the oven door is left open. It looks like an easy -climb from here. + @yLooking up, the kitchen table forms a ceiling high above. It +blocks all light, and even with a lantern, the strange shadows +lurking about are scarcely visible. Whispers seem to come from +all directions, while clouds of dust dance noxiously by. To the +east, the oven door is left open. It looks like an easy climb +from here.@n ~ 220 9 0 0 0 0 D0 @@ -102,11 +106,11 @@ D2 S #22004 @WOutside the Mouse Hole@w~ - @yAn over-sized mousetrap with a piece of @yrotted @Ycheese@y sits just outside a -large hole about as tall as a human man. A tiny @wg@yl@Yo@Ww@y is coming from the inside, -though it is impossible to make anything out. To the west, a monstrous looking -cat watches the space you occupy intently, as if it were waiting for something -or someone to appear. + @yAn over-sized mousetrap with a piece of @yrotted @Ycheese@y sits just +outside a large hole about as tall as a human man. A tiny @wg@yl@Yo@Ww@y is +coming from the inside, though it is impossible to make anything out. +To the west, a monstrous looking cat watches the space you occupy +intently, as if it were waiting for something or someone to appear.@n ~ 220 8 0 0 0 0 D0 @@ -130,13 +134,14 @@ D3 S #22005 @WSnuffins' Dwelling@n~ - @yEverything inside is, refreshingly, average-sized. A spartan twin bed -covered in thick blankets is pushed to the side, while a large, cherrywood desk -dominates most of the room. Candles burning atop it give off an aesthetic -vanilla scent and just enough heat to keep the room at a comfortable -temperature. One of the walls is decorated with family @Dphotos @yportraying a -happy group of mice. The presence of numerous @Wbooks@y, @Ymaps @yand @gglobes @yhints at a -person who enjoys travel.@n + @yEverything inside is, refreshingly, average-sized. A spartan +twin bed covered in thick blankets is pushed to the side, while a +large, cherrywood desk dominates most of the room. Candles burning +atop it give off an aesthetic vanilla scent and just enough heat to +keep the room at a comfortable temperature. One of the walls is +decorated with family @Dphotos @yportraying a happy group of mice. The +presence of numerous @Wbooks@y, @Ymaps @yand @gglobes @yhints at a person who +enjoys travel.@n ~ 220 24 0 0 0 0 D2 @@ -178,10 +183,11 @@ bold @Rred@n. S #22006 @WThe Cat Corner@n~ - @yThis corner of the kitchen is littered with tell-tale furballs and pieces of -kitty kibble. A plush @rred @Rcushion @ylays in the furthest corner of the room, and -a collection of multi-colored jingle balls and squeaky toys are scattered around -it. A food-and-water bowl lies empty, @Gmold @ycreeping over it.@n + @yThis corner of the kitchen is littered with tell-tale furballs +and pieces of kitty kibble. A plush @rred @Rcushion @ylies in the furthest +corner of the room, and a collection of multi-colored jingle balls +and squeaky toys are scattered around it. A food-and-water bowl +lies empty, @Gmold @ycreeping over it.@n ~ 220 8 0 0 0 0 D1 @@ -195,11 +201,11 @@ pendant collar~ S #22007 @WThe Back Door@n~ - @yThe dust settled on the ground here is thick, so much that you can see deep -paw prints smudged into the layer of muck. Pieces of kitty kibble are thrown -randomly, and a ray of @Yl@yi@wg@ch@Ct@y falls curiously over this spot. A mousehole is -nearby to the west. Paint peels off the door, which is blocked by a heavy -@Dpackage@y.@n + @yThe dust settled on the ground here is thick, so much that you can +see deep paw prints smudged into the layer of muck. Pieces of kitty +kibble are thrown randomly, and a ray of @Yl@yi@wg@ch@Ct@y falls curiously over this +spot. A mousehole is nearby to the west. Paint peels off the door, +which is blocked by a heavy @Dpackage@y.@n ~ 220 8 0 0 0 0 D2 @@ -212,14 +218,16 @@ D3 0 0 22004 E package~ + @n @RKrazy @BKitty @GKibble@c, for the @CKrazy@c in your Kitty@n ~ S #22008 @WOn the Oven Door@n~ - @yThe oven door has been left open, and bits of @Dfilth @ycrawl along the steel. -An unpleasant smell fills the stuffy air, and heat waves blow in from the east. -A string of @Rspaghetti @yis dangling from the top of the oven. @GGross!@n + @yThe oven door has been left open, and bits of @Dfilth @ycrawl along +the steel. An unpleasant smell fills the stuffy air, and heat waves +blow in from the east. A string of @Rspaghetti @yis dangling from the +top of the oven. @GGross!@n ~ 220 8 0 0 0 0 D0 @@ -255,10 +263,10 @@ doesn't look like it would break easily. Maybe it could be climbed... S #22009 @WThe Phone@n~ - @yA tremendous phone seems to have fallen off the hook, and rests here on its -side. The buttons are huge, each one as big as your head. A dial tone blares -from one of the speakers, and a @RPOWER@y light blinks angrily. The @Wcord@y is very -thick and spirals upward.@n + @yA tremendous phone seems to have fallen off the hook, and rests +here on its side. The buttons are huge, each one as big as your head. +A dial tone blares from one of the speakers, and a @RPOWER@y light blinks +angrily. The @Wcord@y is very thick and spirals upward.@n ~ 220 0 0 0 0 0 D1 @@ -279,11 +287,11 @@ could probably climb it fairly high. S #22010 @WBefore the Fridge@w~ - @yMultiple @Dsticky notes @yand pictures are posted on the outside of the fridge -door. It is cracked open, making it easy to see inside and climb up the racks -on the inside of it. The smell of rotten food is thick and choking. A -lightbulb high above you flickers incessantly, and there is some mumbling coming -from up high.@n + @yMultiple @Dsticky notes @yand pictures are posted on the outside of +the fridge door. It is cracked open, making it easy to see inside +and climb up the racks on the inside of it. The smell of rotten +food is thick and choking. A lightbulb high above you flickers +incessantly, and there is some mumbling coming from up high.@n ~ 220 8 0 0 0 0 D0 @@ -314,9 +322,10 @@ xoxo@n. S #22011 @WPile of Boxes@n~ - @yA pile of @Bmail @ypostmarked ages ago sits on the @cpale blue @ychair cushion. The -packages are tall, brown and lumpy. The way they are situated seems ideal for -climbing. The side of the cushion is torn, and fluff spills out of it.@n + @yA pile of @Bmail @ypostmarked ages ago sits on the @cpale blue @ychair +cushion. The packages are tall, brown and lumpy. The way they +are situated seems ideal for climbing. The side of the cushion +is torn, and fluff spills out of it.@n ~ 220 8 0 0 0 0 D0 @@ -338,11 +347,11 @@ One has @BHappy Birthday @WHank@n written on it. S #22012 @RInside the Oven@n~ - @yIt feels like a sauna in here! The temperature is uncomfortably @Rhot@y and -@Rhumid@y, and heat waves @Db@wl@Wu@Dr@y your vision slightly. Thick layers of oven @Dscum@y, -@ggrease@y and ancient @Gfood@y ingredients coat all four walls. To the back, pulsing -heat rods glow a @Rvibrant @Yorange @ycolor, dimly lighting the oven. Steel beams -form a baking rack above.@n + @yIt feels like a sauna in here! The temperature is uncomfortably +@Rhot@y and @Rhumid@y, and heat waves @Db@wl@Wu@Dr@y your vision slightly. Thick +layers of oven @Dscum@y, @ggrease@y and ancient @Gfood@y ingredients coat all +four walls. To the back, pulsing heat rods glow a @Rvibrant @Yorange +@ycolor, dimly lighting the oven. Steel beams form a baking rack above.@n ~ 220 8 0 0 0 0 D3 @@ -353,10 +362,11 @@ D3 S #22013 @WOn the Counter@n~ - @yThe counterspace here is mostly taken up by a large, spiral datebook that is -flipped open to a random @Dpage@y. A tall @Dpen@y is leaned precariously against one of -the walls, though beads of ink stream down it sides. The corners of the counter -are crawling with dust and spiderwebs.@n + @yThe counterspace here is mostly taken up by a large, spiral +datebook that is flipped open to a random @Dpage@y. A tall @Dpen@y is +leaning precariously against one of the walls, though beads of ink +stream down its sides. The corners of the counter are crawling +with dust and spiderwebs.@n ~ 220 8 0 0 0 0 D0 @@ -382,11 +392,12 @@ Repair@n are painted onto the pen in small caps. S #22014 @WChopped Vegetables@n~ - @yThis place has an enormous cutting board, at least a foot high off the -counter. A rather terrifying @DChef's knife@y is sunk halfway into a rotted @Rtomato@y, -and carrot slices are piled into a tower on the corner of the cutting board. -The stench from other @gvegetables@y make the area smell terrible. Looking @Ddown@y, a -kitchen drawer is slightly cracked open.@n + @yThis place has an enormous cutting board, at least a foot high +off the counter. A rather terrifying @DChef's knife@y is sunk halfway +into a rotted @Rtomato@y, and carrot slices are piled into a tower on +the corner of the cutting board. The stench from other @gvegetables@y +make the area smell terrible. Looking @Ddown@y, a kitchen drawer is +slightly cracked open.@n ~ 220 8 0 0 0 0 D0 @@ -417,10 +428,10 @@ slices appear to have been sitting for ages. They're hardly recognizable! S #22015 @WThe Sink@n~ - @yThe sink is filled halfway with smelly water. Capsized boats, plastic forks, -spoons and thin saucers float around on the surface. There are metal utensils -sunk to the bottom, though they are covered in @Ggreen @gmold@y. Unrecognizable -chunks of food are also drifting past.@n + @yThe sink is filled halfway with smelly water. Capsized boats, +plastic forks, spoons and thin saucers float around on the surface. +There are metal utensils sunk to the bottom, though they are covered +in @Ggreen @gmold@y. Unrecognizable chunks of food are also drifting past.@n ~ 220 8 0 0 0 0 D2 @@ -431,10 +442,11 @@ D2 S #22016 @WInside of a Drawer@n~ - @yThis kitchen drawer has all the utensils. Heavy metal forks, knives and -spoons are organized into a plastic brown tray. It smells musty, like it hasn't -been aired out in a long time. Cobwebs are forming over the various utensils, -and dust is building in the darker corners.@n + @yThis kitchen drawer has all the utensils. Heavy metal forks, +knives and spoons are organized into a plastic brown tray. It +smells musty, like it hasn't been aired out in a long time. +Cobwebs are forming over the various utensils, and dust is building +in the darker corners.@n ~ 220 9 0 0 0 0 D4 @@ -444,11 +456,12 @@ D4 S #22017 @WInside the Fridge@w~ - @yA gallon-sized jug of @Wmilk@y dominates this space, though there are a bunch of -boxes and jars in the space surrounding it. The colorful labels resemble towers -to form a kind of city around the milk, with a main 'road' leading east to what -lay behind. A jar of mustard has been knocked over and left as it is, so some -places are @Ggreen @ywhere there should be @Yyellow@y.@n + @yA gallon-sized jug of @Wmilk@y dominates this space, though there +are a bunch of boxes and jars in the space surrounding it. +The colorful labels resemble towers to form a kind of city around the +milk, with a main 'road' leading east to what lies behind. A jar +of mustard has been knocked over and left as it is, so some places +are @Ggreen @ywhere there should be @Yyellow@y.@n ~ 220 8 0 0 0 0 D1 @@ -474,10 +487,10 @@ Odd sounds are coming from it. Better keep away... S #22018 @WBehind the Milk@w~ - @yEverything just stops, and this area is mostly empty except for an upturned -@Dlid@y in the corner. The flickering lightbulb is here, making the room warm and -@Wblindingly @Ybright@y. A strong smell of generic @Ccleaner @ylingers in the air, much -like a hospital.@n + @yEverything just stops, and this area is mostly empty except +for an upturned @Dlid@y in the corner. The flickering lightbulb is +here, making the room warm and @Wblindingly @Ybright@y. A strong smell +of generic @Ccleaner @ylingers in the air, much like a hospital.@n ~ 220 24 0 0 0 0 D3 @@ -494,11 +507,12 @@ the rim. S #22019 @WThe @WF@Cr@ce@we@Dz@Ce@Wr@n~ - @yThis first part of the freezer is empty, for the most part. A thick layer of -soft, spongey ice coats the floor and walls around you. Ominous tracks lead to -the east, and you can hear a maddening @c-@Cdrip@c-@Wdrip@c-@Cdrip@c- @ysound coming from there. -A half-eaten @Mpopsicle @ylies covered in torn wrapping to the side, a fine layer of -ice crawling over it.@n + @yThis first part of the freezer is empty, for the most part. A +thick layer of soft, spongy ice coats the floor and walls around +you. Ominous tracks lead to the east, and you can hear a maddening +@c-@Cdrip@c-@Wdrip@c-@Cdrip@c- @ysound coming from there. A half-eaten @Mpopsicle +@ylies covered in torn wrapping to the side, a fine layer of ice +crawling over it.@n ~ 220 8 0 0 0 0 D1 @@ -515,11 +529,12 @@ D5 S #22020 @WLair of the @CIce@Dm@Bo@Dn@Bs@Dt@Be@Dr@n~ - @yThe temperature is freezing, and even the icicles around you seem to shiver -amidst the cold. @DBoxes @yof frozen dinners long past their expiration date are -piled about, and an @Cice rack @ysits against one ice-covered wall. The floor is -dangerously slippery here, as a something liquid is leaking from the frosted -ceiling high above. A large bulb toward the back spreads plenty of @Ylight@y.@n + @yThe temperature is freezing, and even the icicles around you +seem to shiver amidst the cold. @DBoxes @yof frozen dinners long past +their expiration date are piled about, and an @Cice rack @ysits against +one ice-covered wall. The floor is dangerously slippery here, as +something liquid is leaking from the frosted ceiling high above. A +large bulb toward the back spreads plenty of @Ylight@y.@n ~ 220 8 0 0 0 0 D3 @@ -550,9 +565,9 @@ enough to stand on or make cool ice sculptures out of. S #22021 @WOn Top of the Stove: @RFirst Burner@n~ - @yA vast stove stretches out to the north and east. A coil is here, though it -is rusted over and probably hasn't been used a long while. The steel top of the -stove is coated in @Dgrime@y.@n + @yA vast stove stretches out to the north and east. A coil is +here, though it is rusted over and probably hasn't been used a +long while. The steel top of the stove is coated in @Dgrime@y.@n ~ 220 8 0 0 0 0 D0 @@ -572,10 +587,10 @@ D5 S #22022 @WOn Top of the Stove: @RSecond Burner@n~ - @RWhoa!! @yA glowing coil is here, so hot that it is almost melting in some -places. Someone probably forgot to turn this burner off. The heat is -completely overwhelming, and the air is very stuffy. Thick spots of grossly -cooked grime bubble close to the coil.@n + @RWhoa!! @yA glowing coil is here, so hot that it is almost melting +in some places. Someone probably forgot to turn this burner off. +The heat is completely overwhelming, and the air is very stuffy. +Thick spots of grossly cooked grime bubble close to the coil.@n ~ 220 8 0 0 0 0 D0 @@ -592,9 +607,10 @@ S T 22004 #22023 @WOn Top of the Stove: @RThird Burner@n~ - @yRust crawls over an unused metal coil. This one is smaller than the rest and -surrounded by thick layers of stove scum and grime. Chunks of molded food have -fallen beneath the coil, and a nasty smell pollutes the stuffy air here.@n + @yRust crawls over an unused metal coil. This one is smaller +than the rest and surrounded by thick layers of stove scum and +grime. Chunks of molded food have fallen beneath the coil, and +a nasty smell pollutes the stuffy air here.@n ~ 220 8 0 0 0 0 D2 @@ -608,10 +624,11 @@ D3 S #22024 @WOn Top of the Stove: @RFourth Burner@n~ - @yA @rrusted@y metal pot is sitting on the burner here. Thick, stinking liquid -spills over the edge of the pot in @Gch@gu@Gnks@y, and the lid has fallen off. There -are noises coming from within, strange, wet-sounding @Gglop@y-@gglop@y-@Dglops@y. The smell -in this area is rank and overpowering.@n + @yA @rrusted@y metal pot is sitting on the burner here. Thick, +stinking liquid spills over the edge of the pot in @Gch@gu@Gnks@y, and +the lid has fallen off. There are noises coming from within, +strange, wet-sounding @Gglop@y-@gglop@y-@Dglops@y. The smell in this area +is rank and overpowering.@n ~ 220 8 0 0 0 0 D1 diff --git a/lib/world/wld/232.wld b/lib/world/wld/232.wld index 19b5142..0b7a7d6 100644 --- a/lib/world/wld/232.wld +++ b/lib/world/wld/232.wld @@ -1375,7 +1375,14 @@ D2 S #23282 PETSHOP STOREROOM~ - Mortals should never come here! + Make two rooms and some pets. The rooms MUST be sequential. If the first +room is 315 then the second must be 316. The second room is known as the +storeroom. All that is required in the storeroom is to load one of each mob you +wish to be a pet. This room can not have any exits and will never be used by +mortals. Although a pet shopkeeper is not required it is recommended. After +all of this is done ask your coder to implement the petshop. It will not work +until the code is changed and the MUD is rebooted. The cost of pets is 300 +times their level. ~ 232 1536 0 0 0 0 S diff --git a/lib/world/wld/238.wld b/lib/world/wld/238.wld index 847724b..68f9896 100644 --- a/lib/world/wld/238.wld +++ b/lib/world/wld/238.wld @@ -1714,7 +1714,7 @@ S South road~ You are walking through a a small trail which seems to lead to nothing. The road has changed here and seems to be less bright and more spooky. The -area is still good and the land is fertile but the air around seems very wierd. +area is still good and the land is fertile but the air around seems very weird. ~ 238 0 0 0 0 0 D1 diff --git a/lib/world/wld/239.wld b/lib/world/wld/239.wld index 4848786..5cff434 100644 --- a/lib/world/wld/239.wld +++ b/lib/world/wld/239.wld @@ -30,29 +30,11 @@ D2 ~ 0 0 23901 E -links~ - This zone links north to room 9030. Build all rooms south of that -connection point. Best link to zone 90 would be south to room 23904 and north -from 23904 to room 9030. -~ -E -desert~ - This area is on the north side of the Southern Mountains, it has a few -loops, level 17 mobs, hidden clues and hints to NewHaven whereabouts, a false -cave with a Dwarven Sentinel. -~ -E -pass~ - This area is level 20 area is between desert and first secret entrance to -the NewHaven caverns (say Friends of NewHaven to enter) There are bigfoot mobs -here. -~ -E -newhaven~ - This is an expansion area for a mini quest to enter from north path say -"Friend of NewHaven" To enter leave NewHaven cavern towards North Path say -"Farewell King" to enter the South Path go to chasm with broken bridge and -"follow path" +tree~ + This is a level 17 area of birds in branches of the tree. To get into the +tree you must be before the tree and "climb tree" there is an one way exit to +the base of the tree, and some clues to Newhaven imbeded in the outpost room. + ~ E path~ @@ -63,11 +45,29 @@ with birds in the tree and other animals level 17 on the decent into the desert of the waypoint trail. ~ E -tree~ - This is a level 17 area of birds in branches of the tree. To get into the -tree you must be before the tree and "climb tree" there is an one way exit to -the base of the tree, and some clues to Newhaven imbeded in the outpost room. - +newhaven~ + This is an expansion area for a mini quest to enter from north path say +"Friend of NewHaven" To enter leave NewHaven cavern towards North Path say +"Farewell King" to enter the South Path go to chasm with broken bridge and +"follow path" +~ +E +pass~ + This area is level 20 area is between desert and first secret entrance to +the NewHaven caverns (say Friends of NewHaven to enter) There are bigfoot mobs +here. +~ +E +desert~ + This area is on the north side of the Southern Mountains, it has a few +loops, level 17 mobs, hidden clues and hints to NewHaven whereabouts, a false +cave with a Dwarven Sentinel. +~ +E +links~ + This zone links north to room 9030. Build all rooms south of that +connection point. Best link to zone 90 would be south to room 23904 and north +from 23904 to room 9030. ~ S #23901 @@ -95,15 +95,15 @@ Sand Dunes of the Great Southern Desert ~ 0 0 23910 E -sands dunes~ - The sand is an endless sea of white waves of sparkling silicon fragments -being tossed around by the merciless wind. -~ -E kragla birds~ The Kragla birds are huge black winged desert vultures. They have bald heads, sharp beaks, black eyes and long curved talons. ~ +E +sands dunes~ + The sand is an endless sea of white waves of sparkling silicon fragments +being tossed around by the merciless wind. +~ S #23902 Barren Hills~ @@ -177,6 +177,10 @@ Southern Desert is to the north. You can see the peaks of the Southern Mountains high up in the wispy clouds to the south. ~ 239 64 0 0 0 0 +D0 +~ +~ +0 0 9030 D1 Deep Ravine of rock ~ @@ -218,15 +222,15 @@ Jutted Path ~ 0 0 23904 E -rocks desert~ - It's way too hot to view the scenery you should find you way out of here -before you die of thirst or starvation. -~ -E denizen~ There are small spiders, beetles, centipedes, sand slugs and a few ants crawling about the rocks. ~ +E +rocks desert~ + It's way too hot to view the scenery you should find you way out of here +before you die of thirst or starvation. +~ S #23906 A Rocky Cliff~ @@ -263,6 +267,13 @@ Slated Sloping Hills ~ 0 0 23903 E +desert hills peaks~ + The hills are like giant black monsters swimming to some unknown beach in +the sand. A vast desolance overwhelms even the more experienced adventurers. +The beauty of the desert is unimaginable and astounding. The whereabouts of +the way out of this hell befudles even the most traveled veterans at times. +~ +E southern mountains~ The great range of the Southern Mountains is to the south. It is one of the smaller ranges of mountains in the area but has some of the highest peaks in @@ -273,13 +284,6 @@ of NewHaven dwarves, drow demons, caves with riches and great battles with dragons, orcs, elephants, and horses abound the land but they have been called 'old wives tales' and dubious to the truth of such tales. ~ -E -desert hills peaks~ - The hills are like giant black monsters swimming to some unknown beach in -the sand. A vast desolance overwhelms even the more experienced adventurers. -The beauty of the desert is unimaginable and astounding. The whereabouts of -the way out of this hell befudles even the most traveled veterans at times. -~ S #23907 Low End of a Path~ @@ -789,17 +793,9 @@ D5 ~ 0 0 23926 E -slits~ - The slits offer a clear view of the area around the tree. A small path goes -north from the tree to a clay path which cuts off to the west. A path on the -side of the mountain can be seen. Also, a zig zag trail leading down and off -to the west . A medium sized desert is below and what appears to been a small -oasis. -~ -E -fireplace burnt~ - The fireplace is barely suitable for burning a few branches in for heat or -cooking. +floor~ + The floor is cluttered with bones of small animals, burnt hides, broken +spears and other trash. ~ E bunks~ @@ -808,9 +804,17 @@ to rest in while off duty. There is nothing interesting about them but most adventurers are glad that they don't have to sleep in them. ~ E -floor~ - The floor is cluttered with bones of small animals, burnt hides, broken -spears and other trash. +fireplace burnt~ + The fireplace is barely suitable for burning a few branches in for heat or +cooking. +~ +E +slits~ + The slits offer a clear view of the area around the tree. A small path goes +north from the tree to a clay path which cuts off to the west. A path on the +side of the mountain can be seen. Also, a zig zag trail leading down and off +to the west . A medium sized desert is below and what appears to been a small +oasis. ~ S #23928 @@ -1546,16 +1550,16 @@ D3 ~ 0 0 23960 E -gate obsidian~ - An obsidian gate 8 metrons high, 4 metrons wide carved with drow runes. -There is a red rune in the center of the door which might be a keyhole. -~ -E powder glow walls~ The blood red glow comes from a fine powder, probably deposits from the sulfuric fumes drifting up from the chasm below. The red is a deep blood red or scarlet and dimly lights the path along the chasm. ~ +E +gate obsidian~ + An obsidian gate 8 metrons high, 4 metrons wide carved with drow runes. +There is a red rune in the center of the door which might be a keyhole. +~ S #23962 An Obsidian Cave~ diff --git a/lib/world/wld/241.wld b/lib/world/wld/241.wld index c474344..6d3028e 100644 --- a/lib/world/wld/241.wld +++ b/lib/world/wld/241.wld @@ -15,35 +15,6 @@ A non-descript corridor stretches far to the north. ~ 0 -1 24102 E -credits info~ - x---------------------------------------------------------------------x - | STARSHIP ENTERPRISE - FOR CIRCLEMUD 3.1 | - | Written in 2001 by Crazyman | - | www.nt.net/saarinen | - x---------------------------------------------------------------------x - I created this zone because I'm a fan of the show Star Trek: The Next - Generation. This zone features all of the main characters from the - show, and many of the items too. This zone features about 45 rooms, - and is good for players of level 26-30. Everyone except for the - ensigns, Picard, and Data are rougly a bit stronger than Jupiter. Data - and Picard are much harder, and the ensigns are easier. I have a spot - for a holodeck, but I haven't added anything in yet. - - Written entirely from scratch in WordPad. Feel free to edit, modify, - and do what you want with this zone! - x---------------------------------------------------------------------x -Builder : Crazyman (Heiach) -Zone : 241 Starship Enterprise -Began : 2001 -Player Level : 26-30 -Rooms : 43(46) -Mobs : 14(19) -Objects : 19(33) -Shops : 1 -Triggers : 0(35) -Links : 0(1) <24109 - 35923> -~ -E maps~ STARSHIP ENTERPRISE Turbolift | Ten Forward @@ -81,6 +52,35 @@ maps~ | DECK 3 | DECK 4 ~ +E +credits info~ + x---------------------------------------------------------------------x + | STARSHIP ENTERPRISE - FOR CIRCLEMUD 3.1 | + | Written in 2001 by Crazyman | + | www.nt.net/saarinen | + x---------------------------------------------------------------------x + I created this zone because I'm a fan of the show Star Trek: The Next + Generation. This zone features all of the main characters from the + show, and many of the items too. This zone features about 45 rooms, + and is good for players of level 26-30. Everyone except for the + ensigns, Picard, and Data are rougly a bit stronger than Jupiter. Data + and Picard are much harder, and the ensigns are easier. I have a spot + for a holodeck, but I haven't added anything in yet. + + Written entirely from scratch in WordPad. Feel free to edit, modify, + and do what you want with this zone! + x---------------------------------------------------------------------x +Builder : Crazyman (Heiach) +Zone : 241 Starship Enterprise +Began : 2001 +Player Level : 26-30 +Rooms : 43(46) +Mobs : 14(19) +Objects : 19(33) +Shops : 1 +Triggers : 0(35) +Links : 0(1) <24109 - 35923> +~ S #24101 Geordi's Quarters~ @@ -286,28 +286,6 @@ D3 ~ 0 -1 24107 E -holodeck computer control panel sign~ - It looks like this: - - *************************************************** - * * - * NCC-1701-D - "ENTERPRISE" * - * HOLODECK 2 * - * * - * STATUS : Inactive * - * CURRENT PROGRAM : N/A * - * SAFETIES : N/A * - * * - * NOTE: Starfleet is not responsible for * - * any injuries incurred while on this * - * holodeck! * - * * - * WARNING: While the safeties are disabled, you * - * CAN be injured, or even killed. * - * * - *************************************************** -~ -E map screen~ STARSHIP ENTERPRISE | @@ -345,6 +323,28 @@ map screen~ | DECK 3 | DECK 4 ~ +E +holodeck computer control panel sign~ + It looks like this: + + *************************************************** + * * + * NCC-1701-D - "ENTERPRISE" * + * HOLODECK 2 * + * * + * STATUS : Inactive * + * CURRENT PROGRAM : N/A * + * SAFETIES : N/A * + * * + * NOTE: Starfleet is not responsible for * + * any injuries incurred while on this * + * holodeck! * + * * + * WARNING: While the safeties are disabled, you * + * CAN be injured, or even killed. * + * * + *************************************************** +~ S #24109 Holodeck 2~ @@ -470,25 +470,6 @@ D3 ~ 0 -1 24112 E -control panel computer screen sign~ - The panel says: - - *************************************************** - * * - * NCC-1701-D - "ENTERPRISE" * - * * - * ***** * - * ********************** * - * *********************** _________ * - * ***** ***(___ ____( * - * ***** \ \* * - * ********** * - * * - * You are currently on deck 2 * - * * - *************************************************** -~ -E map screen~ STARSHIP ENTERPRISE | @@ -526,12 +507,31 @@ map screen~ | DECK 3 | DECK 4 ~ +E +control panel computer screen sign~ + The panel says: + + *************************************************** + * * + * NCC-1701-D - "ENTERPRISE" * + * * + * ***** * + * ********************** * + * *********************** _________ * + * ***** ***(___ ____( * + * ***** \ \* * + * ********** * + * * + * You are currently on deck 2 * + * * + *************************************************** +~ S #24114 Riker's Quarters~ The room is very neat and tidy, with a couch and several chairs arranged around a coffee table by the eastern wall. A small partition at the northern -part of the room seperates his sleeping area with the rest of the room. Riker +part of the room separates his sleeping area with the rest of the room. Riker has been dimmed his room, making his romantic red lamps and purple cusions seems more exotic and appealing. ~ @@ -1248,10 +1248,4 @@ is empty. S T 24124 T 24127 -#24146 -The Shooting Range~ -You are in an unfinished room. -~ -241 8 0 0 0 0 -S $~ diff --git a/lib/world/wld/257.wld b/lib/world/wld/257.wld index 45c61c2..24a32b7 100644 --- a/lib/world/wld/257.wld +++ b/lib/world/wld/257.wld @@ -579,7 +579,14 @@ You see Worship Way. S #25723 PETSHOP STOREROOM~ - Mortals should never come here! + Make two rooms and some pets. The rooms MUST be sequential. If the first +room is 315 then the second must be 316. The second room is known as the +storeroom. All that is required in the storeroom is to load one of each mob you +wish to be a pet. This room can not have any exits and will never be used by +mortals. Although a pet shopkeeper is not required it is recommended. After +all of this is done ask your coder to implement the petshop. It will not work +until the code is changed and the MUD is rebooted. The cost of pets is 300 +times their level. ~ 257 1536 0 0 0 0 S @@ -1126,7 +1133,7 @@ Could be worse - it could be raining. 0 -1 25743 S #25748 -Thieve's Guild~ +Thieves' Guild~ This appears to be what used to be an old warehouse before your guild took it over for their own. The awesome size of the place, the sheer immensity only adds to your lust for material wealth as you survey your surroundings. All diff --git a/lib/world/wld/258.wld b/lib/world/wld/258.wld index baf04e4..cf6f3f9 100644 --- a/lib/world/wld/258.wld +++ b/lib/world/wld/258.wld @@ -22,7 +22,7 @@ credits info~ *Light Forest Light Forest by Kaan for Dibrova This was originally the Miden'Nir, re-mapped and remobbed as a basic -connector zone. It is now fit to connect to 8 seperate zones, more if +connector zone. It is now fit to connect to 8 separate zones, more if desired, with low level mobs to populate it. It would be my suggestion that, if you used this zone, take the mobs and junk them and make new ones. The ones in this zone suck pretty bad - it has been on my list to diff --git a/lib/world/wld/261.wld b/lib/world/wld/261.wld index acd8983..9cbccb4 100644 --- a/lib/world/wld/261.wld +++ b/lib/world/wld/261.wld @@ -858,7 +858,7 @@ S Inna & Igor's Bedroom~ This seems to be your usual dark toned, wooden, old-person's bedroom set up. Lots of lace on the bed covers, pictures on the dressers of Ma and Pa, the whole -normal old person's place. Maybe these guys aren't so wierd after all... +normal old person's place. Maybe these guys aren't so weird after all... ~ 261 8 0 0 0 0 D1 diff --git a/lib/world/wld/263.wld b/lib/world/wld/263.wld index 642a9ac..29fbfe7 100644 --- a/lib/world/wld/263.wld +++ b/lib/world/wld/263.wld @@ -331,7 +331,7 @@ D3 S #26319 Lake's Edge~ - The road splits off here, going it's seperate ways around the lake, one split + The road splits off here, going it's separate ways around the lake, one split heading north, one heading south. The trail also heads east through the fertile farmlands of Jareth. ~ diff --git a/lib/world/wld/267.wld b/lib/world/wld/267.wld index 4a75fe4..cda44ec 100644 --- a/lib/world/wld/267.wld +++ b/lib/world/wld/267.wld @@ -38,17 +38,17 @@ To your east you can see a huge mound of dirt. ~ 0 0 26702 E +women woman~ + Each woman is spectacularly beautiful--except for their glazed eyes and +expressions of utter stupor. What on earth could be wrong with them? +~ +E sand beach~ Close examination of the beach shows that the sand is not only white--each and every grain is a single crystal; it reflects the light of the sun into a blinding display of bright white. While each one exhibits a different color, they all blend into this pristine color. ~ -E -women woman~ - Each woman is spectacularly beautiful--except for their glazed eyes and -expressions of utter stupor. What on earth could be wrong with them? -~ S #26702 Beachside Harem~ @@ -192,14 +192,14 @@ The creepy road continues west. ~ 0 0 26739 E -skeletons~ - They're quite real, and quite frightening. We weren't lying to you. -~ -E building~ The building is a dark grey shade, but it seems to have been soiled by grimy tar. ~ +E +skeletons~ + They're quite real, and quite frightening. We weren't lying to you. +~ S #26709 Vice Hill~ @@ -1075,10 +1075,10 @@ S Trophy Room~ There are literally hundereds of pedestals here, each with the skulls of a different animal. Some are large, some quite small--some look like nothing you -have ever seen before. You can see a large ritual alter on one side of the +have ever seen before. You can see a large ritual altar on one side of the room, and a strange room encased in seamless glass on the other half. Behind -the alter, a little uneavenness in the wall can be seen, as if someone cut -perferations through the wall. +the altar, a little uneavenness in the wall can be seen, as if someone cut +perforations through the wall. ~ 267 520 0 0 0 0 D0 @@ -1181,10 +1181,10 @@ You can see the strangely shaped hallway. bars cell door~ 1 26713 26753 E -cot bed~ - The cot is made of black. A mattress made of straw lies on top of it--very -thin, and certainly not comfortable. Rats scuttle underneath the bed as you -walk near it. +manacles legirons irons hands skeletal~ + Two small hands are all that remain of what must have once been a small +child, or a very small human. You can see teeth marks where it looks like +someone was trying to bite their way out. ~ E hole drainage~ @@ -1193,10 +1193,10 @@ a whole lot of imagination to figure out what is supposed to go down in that one. ~ E -manacles legirons irons hands skeletal~ - Two small hands are all that remain of what must have once been a small -child, or a very small human. You can see teeth marks where it looks like -someone was trying to bite their way out. +cot bed~ + The cot is made of black. A mattress made of straw lies on top of it--very +thin, and certainly not comfortable. Rats scuttle underneath the bed as you +walk near it. ~ S #26753 @@ -1338,9 +1338,8 @@ You can see the creepy hallway. door~ 1 26732 26757 E -manacles manacle chain~ - The manacles are small, and have spikes on the insides of them. They look -very painful. +cauldron boiling oil~ + The thing bubbles. It curdles the brain and sends chills down your spine. ~ E iron maidens maiden~ @@ -1348,8 +1347,9 @@ iron maidens maiden~ it would be an unpleasant experience. ~ E -cauldron boiling oil~ - The thing bubbles. It curdles the brain and sends chills down your spine. +manacles manacle chain~ + The manacles are small, and have spikes on the insides of them. They look +very painful. ~ S #26759 @@ -2058,13 +2058,10 @@ You, amazingly enough, end right back up at the entrance. ~ 0 0 26792 E -chair~ - The chair is made of redwood, and looks very comfortable. It also looks VERY -heavy. -~ -E -sofa~ - This sofa looks so comfortable, you want to just sink right into it. +insignia window~ + The cat o' nine tails, a whip with multiple straps, apparently is the +ultimate symbol for the Reign of Terror. It's the most painful--sometimes even +fatal--whip known. ~ E plaques~ @@ -2078,10 +2075,13 @@ horrible feelings in life--Despair, Hopelessness, Fear, and the crowning emotion, in which all these culminate--Terror. Not a pretty picture. ~ E -insignia window~ - The cat o' nine tails, a whip with multiple straps, apparently is the -ultimate symbol for the Reign of Terror. It's the most painful--sometimes even -fatal--whip known. +sofa~ + This sofa looks so comfortable, you want to just sink right into it. +~ +E +chair~ + The chair is made of redwood, and looks very comfortable. It also looks VERY +heavy. ~ S #26797 diff --git a/lib/world/wld/27.wld b/lib/world/wld/27.wld index 7a3a0e9..4df2334 100644 --- a/lib/world/wld/27.wld +++ b/lib/world/wld/27.wld @@ -1,6 +1,6 @@ #2700 Detta's [Memlin Caverns] Description Room~ -@BTheme:@n This zone is the under-mountain homeland of a group of neutral + @BTheme:@n This zone is the under-mountain homeland of a group of neutral peace-loving creatures called memlins. Their humble network of caverns has been infiltrated by a sorceress who has recently risen to power and is seeking to build her palace beneath the mountain with the help of the enslaved memlin @@ -8,19 +8,19 @@ race. The basic objective then is to destroy the sorceress, though she has her ways of staying alive! For players interested in a deeper knowledge of the zone, there is @Ynow a little tour guide available@n in the temple who will explain all sorts of things about the storyline behind it -@GPlayers:@n This zone is geared towards players + @GPlayers:@n This zone is geared towards players between levels 17-25, and is slightly evil aligned with most of the mobs being either neutral or evil. It is primarily a quest zone with killing the sorceress not being just your usual hack n slash job ;-) Lots of xp to be gained however if you feel like slaughtering the helpless community instead of helping them! -@RLocation:@n The zone itself is almost entirely underground, + @RLocation:@n The zone itself is almost entirely underground, and made up of a network of caverns. Its sole exit however, opens out into a forest and this is the area it would be most seamlessly attached to. -@MSecrets:@n There are quite a few here now. I'd recommend exploring + @MSecrets:@n There are quite a few here now. I'd recommend exploring the zone without taking a peek at these little spoilers.. But if you must, just type LOOK SPOILERS to reveal all. -@CNote:@n If you have any suggestions, spot any typos, bugs, or weirdnesses, + @CNote:@n If you have any suggestions, spot any typos, bugs, or weirdnesses, please mudmail me - Detta. :-) All input appreciated! You can also email me at detta@@builderacademy.net East takes you through the other zones I have built here. @@ -40,24 +40,50 @@ D5 ~ 0 0 2798 E -spoilers~ - Ahhh, cheater!! Don't you want to enjoy the zone?! *sniff*, ok, if you -really have to look there are a few little secrets listed here to spoil your -zone exploring pleasure. Just type look # to look at each one. -1: Temple Entrance Puzzle -2: Lost Child Puzzle -3: Goethite Shackle -4: Girl who Transforms to Doll -5: Colour-changing Shard of Glass -6: Defeating the Sorceress -7: Getting the Orb +7~ + The orb is only kept in one place, held by the skeletal creature in room +2763. The only problem is that the way in is a one way exit, the only other +ways out are a death trap to the east.. Or to kneel to the creature so that he +teleports you out. In order to get the orb you must kill the creature, which +then leaves you trapped there... Or does it? ;-) There is a memlin child in +room 2722 who will explain to you the wonders of Dynar magic - namely that a +glowing circle works as a portal. So, all you need to do is kill the creature, +take the orb and KNEEL CIRCLE to get out. ~ E -1~ - The northern exit in room 2707 will normally repel you, causing you to sit -down if you try to enter. When you stand up, the resident memlin will explain -that only the enslaved may enter. This means.. You guessed it, you have to be -wearing the Goethite shackle to be allowed to pass. +6~ + The Sorceress does two main things while fighting. First, she will randomly +cause a circle of fire to flare up, that will damage you if you try to flee or +exit the room. Second, she will occasionally use her staff to fireball anyone +attacking her. If you kill her in the normal way, her staff will remain behind +and reincarnate her after a few minutes. The only way to permanently get rid of +her, and get ahold of her items, is to get the glowing orb from the skeletal +creature in room 2763. Once you have the orb, you must defeat the sorceress in +the normal way and then USE ORB as soon as she is gone and only her staff +remains. This will dissolve the remaining fire elemental and kill the sorceress +permanently. It will also leave behind everything she was wearing. By the way, +her firey dress will burn whoever wears it, unless they are also wearing the +crystal nymph ring. +~ +E +5~ + The shard of glass (2727) that loads in room 2754 will change colours and +display a message when you pick it up. The colour/message is different for +each class of player. +~ +E +4~ + Upon entering room 2742, a little girl will appear and transform herself +into a doll (2723). This doll when kept in your inventory will perform attacks +randomly when you fight. It will do this three times and then change back into +a girl who runs away. (The doll will only load once in this room until you +either use up its three attacks, or pass room 2702) +~ +E +3~ + The Goethite shackle (2708) when worn, cannot be removed except for in the +center of the Twilight Temple (2743) where the Keeper will remove it +automatically for you. ~ E 2~ @@ -76,50 +102,24 @@ you found her. Examining those floorboards (room 2719) will reveal a hidden key that allows passage through the glassygates into the Sorceress' palace area. ~ E -3~ - The Goethite shackle (2708) when worn, cannot be removed except for in the -center of the Twilight Temple (2743) where the Keeper will remove it -automatically for you. +1~ + The northern exit in room 2707 will normally repel you, causing you to sit +down if you try to enter. When you stand up, the resident memlin will explain +that only the enslaved may enter. This means.. You guessed it, you have to be +wearing the Goethite shackle to be allowed to pass. ~ E -4~ - Upon entering room 2742, a little girl will appear and transform herself -into a doll (2723). This doll when kept in your inventory will perform attacks -randomly when you fight. It will do this three times and then change back into -a girl who runs away. (The doll will only load once in this room until you -either use up its three attacks, or pass room 2702) -~ -E -5~ - The shard of glass (2727) that loads in room 2754 will change colours and -display a message when you pick it up. The colour/message is different for -each class of player. -~ -E -6~ - The Sorceress does two main things while fighting. First, she will randomly -cause a circle of fire to flare up, that will damage you if you try to flee or -exit the room. Second, she will occasionally use her staff to fireball anyone -attacking her. If you kill her in the normal way, her staff will remain behind -and reincarnate her after a few minutes. The only way to permanently get rid of -her, and get ahold of her items, is to get the glowing orb from the skeletal -creature in room 2763. Once you have the orb, you must defeat the sorceress in -the normal way and then USE ORB as soon as she is gone and only her staff -remains. This will dissolve the remaining fire elemental and kill the sorceress -permanently. It will also leave behind everything she was wearing. By the way, -her firey dress will burn whoever wears it, unless they are also wearing the -crystal nymph ring. -~ -E -7~ - The orb is only kept in one place, held by the skeletal creature in room -2763. The only problem is that the way in is a one way exit, the only other -ways out are a death trap to the east.. Or to kneel to the creature so that he -teleports you out. In order to get the orb you must kill the creature, which -then leaves you trapped there... Or does it? ;-) There is a memlin child in -room 2722 who will explain to you the wonders of Dynar magic - namely that a -glowing circle works as a portal. So, all you need to do is kill the creature, -take the orb and KNEEL CIRCLE to get out. +spoilers~ + Ahhh, cheater!! Don't you want to enjoy the zone?! *sniff*, ok, if you +really have to look there are a few little secrets listed here to spoil your +zone exploring pleasure. Just type look # to look at each one. +1: Temple Entrance Puzzle +2: Lost Child Puzzle +3: Goethite Shackle +4: Girl who Transforms to Doll +5: Colour-changing Shard of Glass +6: Defeating the Sorceress +7: Getting the Orb ~ S #2701 @@ -145,9 +145,9 @@ air wafting from the branches. ~ 0 0 2798 E -cave~ - This open cave is so dark you can hardly see inside, but silent figures can -be seen lurking just within the shadows. +trees~ + The trees seem to close heavily around the cave entrance, almost concealing +it as though willed by some magic to do so. ~ E rubble piles~ @@ -155,9 +155,9 @@ rubble piles~ the surrounding air. ~ E -trees~ - The trees seem to close heavily around the cave entrance, almost concealing -it as though willed by some magic to do so. +cave~ + This open cave is so dark you can hardly see inside, but silent figures can +be seen lurking just within the shadows. ~ S #2702 @@ -250,15 +250,15 @@ flickering within and a thin layer of sand covers the floor. ~ 0 0 2706 E -sharp stalactites~ - These mineral encrustations look to have formed over many months or even -years, jagged and sparkling like dry icicles. -~ -E pile rocks~ This pile of rocks has a strange powdery coating, the pale yellowish colour and the surrounding smell indicates that it might be sulfur. ~ +E +sharp stalactites~ + These mineral encrustations look to have formed over many months or even +years, jagged and sparkling like dry icicles. +~ S #2705 Beneath the Roots~ @@ -303,15 +303,15 @@ entrance like menacing teeth. ~ 0 0 2704 E -footprints~ - These tiny footprints, leading to the north, are unusually small but -unmistakeably memlin, indicating the presence of children in these caverns. -~ -E flickering lantern~ This lantern has been attached to the wall so that it cannot be taken. A bright flame burns steadily, illuminating the way. ~ +E +footprints~ + These tiny footprints, leading to the north, are unusually small but +unmistakeably memlin, indicating the presence of children in these caverns. +~ S #2707 A Dusty Supply Room~ @@ -336,9 +336,9 @@ and an unpleasant smell drifts from this direction. undefined~ 0 0 2704 E -curtain~ - A strange mist surrounds the northern curtain, circulating slowly but not -dispersing, as if it guarded the way. +tools~ + Various picks, shovels, and the occasional rusted knife lie abandoned here, +unusable by the look of them. ~ E mine cart~ @@ -346,9 +346,9 @@ mine cart~ and on closer inspection one of the wheels looks cracked beyond repair. ~ E -tools~ - Various picks, shovels, and the occasional rusted knife lie abandoned here, -unusable by the look of them. +curtain~ + A strange mist surrounds the northern curtain, circulating slowly but not +dispersing, as if it guarded the way. ~ S T 2717 @@ -487,13 +487,9 @@ unseen light source. ~ 0 0 2713 E -tiny fading footprints~ - These little footprints seem to vanish mysteriously to the east. -~ -E -sign~ - This sign has been filled with various words and numbers that appear to be -dates, but not particularly legible or significant to non-memlins. +grassy moss~ + These tiny tufts of moss give a welcome splash of green to the sandy brown +of these tunnels, scenting the air subtly as well. ~ E large round bench~ @@ -502,9 +498,13 @@ memlins, though judging by its slightly buckling legs, it has probably held more. ~ E -grassy moss~ - These tiny tufts of moss give a welcome splash of green to the sandy brown -of these tunnels, scenting the air subtly as well. +sign~ + This sign has been filled with various words and numbers that appear to be +dates, but not particularly legible or significant to non-memlins. +~ +E +tiny fading footprints~ + These little footprints seem to vanish mysteriously to the east. ~ S #2713 @@ -550,16 +550,16 @@ way to a sandy path. ~ 0 0 2713 E +thick crystal pane~ + This pane acts like a skylight, allowing the intense heat and light of the +sun to flood the room, magnified by the refracting ability of the crystal. +~ +E creeping vines~ These vines look fantastically healthy and seem to be growing at a fast rate, wall-papering the sides and ceiling of the cave with various shades of green. ~ -E -thick crystal pane~ - This pane acts like a skylight, allowing the intense heat and light of the -sun to flood the room, magnified by the refracting ability of the crystal. -~ S #2715 Hovel Junction~ @@ -618,9 +618,9 @@ movement filling the air. ~ 0 0 2715 E -huge stacks plates~ - Most of these plates are smoothly carved from wood, chipped here and there in -places as if well used, most stacked in dirty piles waiting to be cleaned. +kitchen utensils~ + Various pieces of cutlery lie strewn apart, long handled spoons and sharp +chopping knives, all in various stages of use. ~ E large pot~ @@ -628,9 +628,9 @@ large pot~ smell as every now and again something bobs to the surface and dips back down. ~ E -kitchen utensils~ - Various pieces of cutlery lie strewn apart, long handled spoons and sharp -chopping knives, all in various stages of use. +huge stacks plates~ + Most of these plates are smoothly carved from wood, chipped here and there in +places as if well used, most stacked in dirty piles waiting to be cleaned. ~ S #2717 @@ -649,17 +649,17 @@ activity filling the air. ~ 0 0 2715 E -buckets pods seeds~ - A variety of green husks and several pouches of seeds spill carelessly into -their bucket containers, some of them sprouting into tiny roots from the -dampness. -~ -E various tools watering cans rakes~ These tools all seem to play a major role in gardening and growing various crops, most of them starting to rust and decay from what appears to be lack of care. ~ +E +buckets pods seeds~ + A variety of green husks and several pouches of seeds spill carelessly into +their bucket containers, some of them sprouting into tiny roots from the +dampness. +~ S #2718 A Low Tunnel~ @@ -682,15 +682,15 @@ water filling the air. ~ 0 0 2712 E -film slimy moisture~ - The ground glistens wetly, a combination of what looks to be moulded water -and weaving slug trails makes it appear very slippery indeed. -~ -E faded blood streaks~ It looks as if this place is a site of regular injury, old and new blood marks marring the otherwise shiny surface of the rock. ~ +E +film slimy moisture~ + The ground glistens wetly, a combination of what looks to be moulded water +and weaving slug trails makes it appear very slippery indeed. +~ S T 2711 #2719 @@ -708,10 +708,9 @@ the surrounding rock, making the cupboard appear inescapable. seamlessdoor~ 1 0 2712 E -old cobwebs~ - These webs look to be years old, any beauty to their carefully woven -structure, long eroded, greyed and dimmed so that they are little more than -fluttering ghosts in the breeze. +broken toys~ + A tiny clay doll's head lies in the dirt, its unblinking eyes coated in a +delicate film of dust. ~ E useless tools~ @@ -719,9 +718,10 @@ useless tools~ ground, forgotten and left to rot. ~ E -broken toys~ - A tiny clay doll's head lies in the dirt, its unblinking eyes coated in a -delicate film of dust. +old cobwebs~ + These webs look to be years old, any beauty to their carefully woven +structure, long eroded, greyed and dimmed so that they are little more than +fluttering ghosts in the breeze. ~ S #2720 @@ -774,6 +774,11 @@ extends into darkness. ~ 0 0 2723 E +several benches~ + These benches are simple in design, barely more than wooden slabs, fastened +to the stony walls and worn in places. +~ +E large stone sculpture weighing scales~ A tall spiralling column of metallic rock stretches almost to the roof of the cavern, two elegant silvery arms spreadeagling out from either side. At the end @@ -781,11 +786,6 @@ of each a long loop of sparkling chain hangs down, each suspending a flat metal plate, a careful representation of the scales normally used for weighing and measuring. ~ -E -several benches~ - These benches are simple in design, barely more than wooden slabs, fastened -to the stony walls and worn in places. -~ S #2722 Cavernous Hot Spring~ @@ -804,15 +804,15 @@ the swirling droplets of water. ~ 0 0 2721 E +towels~ + These towels look as though they were once clean and fluffy, but now are +little more than brown rags, used solely for getting the job done. +~ +E lumps soap~ These appear to have been mashed together out of some homemade substance and used as soap. Several of the slippery lumps sit in crevices along the spring. -~ -E -towels~ - These towels look as though they were once clean and fluffy, but now are -little more than brown rags, used solely for getting the job done. ~ S #2723 @@ -837,15 +837,15 @@ tall sculpture rising from the ground. ~ 0 0 2721 E -trailing vines~ - These dark veiny tendrils weave their way along the walls, providing firm -support for anyone who would wish to climb inside the higher hollows. -~ -E cubicle-like hollows~ These little carved hollows seem to be used as bunk beds, comfortable looking arrangements of moss and bracken fluffed together into bedding piles. ~ +E +trailing vines~ + These dark veiny tendrils weave their way along the walls, providing firm +support for anyone who would wish to climb inside the higher hollows. +~ S #2724 Tiny Hollow~ @@ -863,16 +863,16 @@ humidity. ~ 0 0 2723 E +toys~ + Several basic children's toys lie scattered around, a bright pink ball +particularly catches the eye, as does a rather beautiful painted doll. +~ +E drawings~ These drawings look meticulously done, many of the papers depicting the sun and the moon. A few of the newer ones show memlin stick-figures wielding picks and digging. ~ -E -toys~ - Several basic children's toys lie scattered around, a bright pink ball -particularly catches the eye, as does a rather beautiful painted doll. -~ S #2725 Kitchen Pantry~ @@ -2195,14 +2195,9 @@ tranquility of this place. ~ 27 8 0 0 0 0 E -test~ - Move bounce -~ -E -glass fountain~ - This carefully sculpted glass fountain allows an unhindered view of the -smooth pebbles within, small drops of water splashing over the side as it -trickles. +wall-hung wall hung candles~ + These tall elegant candles burn brightly, scarlet flickers of flame dancing +upon the wax as if to some unheard rhythm. ~ E beautiful bed~ @@ -2211,9 +2206,14 @@ master, various artistic depictions of love emerging from the flowing lines of the wood as if they had grown there. ~ E -wall-hung wall hung candles~ - These tall elegant candles burn brightly, scarlet flickers of flame dancing -upon the wax as if to some unheard rhythm. +glass fountain~ + This carefully sculpted glass fountain allows an unhindered view of the +smooth pebbles within, small drops of water splashing over the side as it +trickles. +~ +E +test~ + Move bounce ~ S $~ diff --git a/lib/world/wld/271.wld b/lib/world/wld/271.wld index 638a688..8e99a00 100644 --- a/lib/world/wld/271.wld +++ b/lib/world/wld/271.wld @@ -1093,7 +1093,14 @@ D0 S #27156 PETSHOP STOREROOM~ - Mortals should never come here! + Make two rooms and some pets. The rooms MUST be sequential. If the first +room is 315 then the second must be 316. The second room is known as the +storeroom. All that is required in the storeroom is to load one of each mob you +wish to be a pet. This room can not have any exits and will never be used by +mortals. Although a pet shopkeeper is not required it is recommended. After +all of this is done ask your coder to implement the petshop. It will not work +until the code is changed and the MUD is rebooted. The cost of pets is 300 +times their level. ~ 271 1536 0 0 0 0 S diff --git a/lib/world/wld/276.wld b/lib/world/wld/276.wld index 3625616..18f8a04 100644 --- a/lib/world/wld/276.wld +++ b/lib/world/wld/276.wld @@ -14,6 +14,11 @@ You see Second Avenue. ~ 0 -1 27599 E +sign~ + The sign reads Church of the Pythons. Like you didn't already know that, +duh! +~ +E credits info~ The city of New Sparta. By Naved. Zone 276 is linked to the following zones: @@ -24,11 +29,6 @@ Zone 276 is linked to the following zones: 275 New Sparta at 27614 (east ) ---> 27516 275 New Sparta at 27616 (west ) ---> 27569 ~ -E -sign~ - The sign reads Church of the Pythons. Like you didn't already know that, -duh! -~ S #27601 Fire Station~ @@ -360,7 +360,14 @@ sign~ S #27617 PETSHOP STOREROOM~ - Mortals should never come here! + Make two rooms and some pets. The rooms MUST be sequential. If the first +room is 315 then the second must be 316. The second room is known as the +storeroom. All that is required in the storeroom is to load one of each mob you +wish to be a pet. This room can not have any exits and will never be used by +mortals. Although a pet shopkeeper is not required it is recommended. After +all of this is done ask your coder to implement the petshop. It will not work +until the code is changed and the MUD is rebooted. The cost of pets is 300 +times their level. ~ 276 1536 0 0 0 0 S diff --git a/lib/world/wld/278.wld b/lib/world/wld/278.wld index fab6194..ba229cb 100644 --- a/lib/world/wld/278.wld +++ b/lib/world/wld/278.wld @@ -18,6 +18,16 @@ To your west you can see a dark alley with a fishery. ~ 0 0 -1 E +fishnets nets~ + The fishnets are old and are turning into dust; large holes open to the +sides. They don't look sturdy enough to use. +~ +E +lobster crates~ + The lobster crates are old and rotting; they look as if they couldn't hold a +sardine. +~ +E credits info~ This is Oceania Proper, part one of a 5-part area called Oceania General. I have completed 2 pars of this area, and am giving itto the general public. All @@ -31,16 +41,6 @@ Oceania Proper, part 1 of a 5 part area. By Questor of StrangeMUD. Links: 00w alley/fishery 01n island/ship, 13e white beach, 18s pier on stilts ~ -E -lobster crates~ - The lobster crates are old and rotting; they look as if they couldn't hold a -sardine. -~ -E -fishnets nets~ - The fishnets are old and are turning into dust; large holes open to the -sides. They don't look sturdy enough to use. -~ S #27801 In the Ocean~ @@ -171,7 +171,6 @@ keeping it from off-course. You realize this will be hard work. Seagulls chirp above, and wales spurt water far off into the horizon. The wind blows constant- ly here. To your west, a frothy system of cross-currents makes the passage look too dangerous to cross; the current is impassable to your south. - ~ 278 0 0 0 0 0 D0 diff --git a/lib/world/wld/28.wld b/lib/world/wld/28.wld index ced2087..8d69edf 100644 --- a/lib/world/wld/28.wld +++ b/lib/world/wld/28.wld @@ -224,7 +224,7 @@ S Mudschool 8th Lesson: Classes !? - Why?~ Until now, the path has been the same for all classes. All have been through the same texts, had to deal with the same monster. Here however, -The paths seperate. A bunch of signs have been set up on the wall here. +The paths separate. A bunch of signs have been set up on the wall here. A teacher stands in front of them, and will teach you your classes' special abilities. diff --git a/lib/world/wld/285.wld b/lib/world/wld/285.wld index bc5bbf3..a982b5b 100644 --- a/lib/world/wld/285.wld +++ b/lib/world/wld/285.wld @@ -1,10 +1,10 @@ #28500 Administration of Hell~ - This is the entrance to the Administration offices of Hell. The secretaries + This is the entrance to the Administration offices of Hell. The secretary's desk sits quietly in the middle of the room. To the south is a metal door -labeled, 'Authorized Personnel Only' To the west is a large glass door. There -is a stairway down on the opposite side of the room. There is a sign posted -next to the stairs. +labeled, 'Authorized Personnel Only'. To the west is a large glass door. +There is a stairway down on the opposite side of the room. There is a sign +posted next to the stairs. ~ 285 9 0 0 0 0 D0 @@ -28,6 +28,16 @@ You see a stairway down. stairway~ 0 -1 28509 E +sign~ +****ATTENTION*** +The Abyss is CLOSED for construction. + +We will open for your painful pleasures +soon.... + +-Strahd- +~ +E credits info~ Descent to Hell Zone. Originally written by Strahd @@ -45,10 +55,10 @@ S #28501 Halls of Judgement~ You are standing in the Halls of Judgement. There are many alcoves which -contain different methods of torture. Each more grotesque than the one before -it. On the wall a plaque reads, 'If you are here... You are Guilty... You -have been judged... Sound fair? Too bad.. ' The hall continues to the east. -The Courtroom is to the south. +contain different methods of torture, each more grotesque than the one before +it. On the wall a plaque reads, 'If you are here...You are Guilty...You +have been judged...sound fair? Too bad...' The hall continues to the east. +The Courtroom is to the south. ~ 285 9 0 0 0 0 D1 @@ -65,7 +75,7 @@ S #28502 Halls of Judgement~ You are standing in the Halls of Judgement. There are many alcoves which -contain different methods of torture. Each more grotesque than the one before +contain different methods of torture, each more grotesque than the one before it. The hall continues to the east and west. The hall of records is to the north. ~ @@ -89,7 +99,7 @@ S #28503 Halls of Judgement~ You are standing in the Halls of Judgement. There are many alcoves which -contain different methods of torture. Each more grotesque than the one before +contain different methods of torture, each more grotesque than the one before it. The hall continues to the east and west. The Office of Complaints is to the south. ~ @@ -113,7 +123,7 @@ S #28504 Halls of Judgement~ You are standing in the Halls of Judgement. There are many alcoves which -contain different methods of torture. Each more grotesque than the one before +contain different methods of torture, each more grotesque than the one before it. The hall continues to the east and west. ~ 285 9 0 0 0 0 @@ -131,7 +141,7 @@ S #28505 Halls of Judgement~ You are standing in the Halls of Judgement. There are many alcoves which -contain different methods of torture. Each more grotesque than the one before +contain different methods of torture, each more grotesque than the one before it. The hall continues to the east and west. ~ 285 9 0 0 0 0 @@ -216,9 +226,8 @@ S #28509 Stairs to the Abyss~ These dark stairs are made out of the bones of the damned. They rattle -softly as you tread apon them as if to cry out in protest. The air is filled +softly as you tread upon them as if to cry out in protest. The air is filled with the wailing of lost souls and the blood curdling screams of the punished. - ~ 285 9 0 0 0 0 D5 @@ -248,11 +257,11 @@ S #28511 Court Room~ This is the Courts of Hell. Here you are convicted, sentenced and punished. -An no... You don't get a trial. You don't deserve one. The courtroom is +And no...you don't get a trial. You don't deserve one. The courtroom is filled with spectators and jury members. They seem to have no real reason to be here since there isn't going to be a trial. They jeer and boo you as you -stand in the middle of the courtroom. To the north is the Halls of Judgement. -Behind the judges bench is a wooden door. +stand in the middle of the courtroom. To the north are the Halls of Judgement. +Behind the judge's bench is a wooden door. ~ 285 9 0 0 0 0 D0 @@ -267,13 +276,13 @@ You see a large wooden door. 0 -1 28521 S #28512 -Lawyers Office~ - As you look around you, you realize you've entered a lawyers office. Now +Lawyer's Office~ + As you look around you, you realize you've entered a lawyer's office. Now you know you are in Hell.... Everything in this office seems to be made of -snakeskin. This is the only lawyers office in hell, so if you don't like them -you're out of luck. But then again... If you are in hell... You must've run -out of luck a while ago. To the east is the Office of Complaints. To the -south you see a courtyard. +snakeskin. This is the only lawyer's office in hell, so if you don't like them +you're out of luck. But then again...if you are in hell...you must've run out +of luck a while ago. To the east is the Office of Complaints. To the south +you see a courtyard. ~ 285 9 0 0 0 0 D1 @@ -289,11 +298,11 @@ You see a courtyard. S #28513 Office of Complaints~ - This is a relatively small office. There is a large hole in the wall where -a clerk usually sits and takes complaints about hell. As you peek behind the + This is a relatively small office. There is a large hole in the wall where a +clerk usually sits and takes complaints about hell. As you peek behind the counter you see a large paper shredder and alot of shredded complaints. A sign -over the clerks desk reads, 'Hours: 12:00am - 12:01am' To the west is a lawyers -office. To the north you see the Halls of Judgement. +over the clerks desk reads, 'Hours: 12:00am - 12:01am'. To the west is a +lawyer's office. To the north you see the Halls of Judgement. ~ 285 9 0 0 0 0 D0 @@ -302,19 +311,19 @@ You see the Halls of Judgement. ~ 0 -1 28503 D3 -You see a lawyers office +You see a lawyer's office. ~ ~ 0 -1 28512 S #28514 Pawn Shop~ - You are standing in Hiramoto's Buy & Sell. This poor bastard has been -damned to hell to serve the public for eternity. He will buy most anything you -have, since business is slow. Not many people visit Hell. The store is filled -with worthless junk. Piles of aluminum balls, and bottle cap collections fill -the corners of the room. Thing of every description lie about the store. To -the east you see the Mall from Hell. + You are standing in Hiramoto's Buy & Sell. This poor bastard has been damned +to hell to serve the public for eternity. He will buy almost anything you have, +since business is slow. Not many people visit Hell. The store is filled with +worthless junk. Piles of aluminum balls and bottle cap collections fill the +corners of the room. Things of every description lie about the store. To the +east you see the Mall from Hell. ~ 285 9 0 0 0 0 D1 @@ -325,7 +334,7 @@ You see the Mall from Hell. S #28515 Hallway of The Mall from Hell~ - This is definetly the Mall from hell... There are no stores! Only in hell + This is definitely the Mall from Hell...there are no stores! Only in Hell would they have a mall with no stores. To the east you see the Mall from Hell. To the west you see Hiramoto's Buy & Sell. The hall continues to the east and south. @@ -349,7 +358,7 @@ You see Hiramoto's Buy & Sell. S #28516 Hallway of The Mall from Hell~ - This is definetly the Mall from hell... There are no stores! Only in hell + This is definitely the Mall from Hell...there are no stores! Only in Hell would they have a mall with no stores. To the north you see a blackened hallway. To the east you see the office of Big Mouth. The hallway continues to the west. @@ -393,9 +402,8 @@ S #28518 Stairs to the Abyss~ These dark stairs are made out of the bones of the damned. They rattle -softly as you tread apon them as if to cry out in protest. The air is filled +softly as you tread upon them as if to cry out in protest. The air is filled with the wailing of lost souls and the blood curdling screams of the punished. - ~ 285 9 0 0 0 0 D5 @@ -442,10 +450,10 @@ You see a maintenance walkway. S #28521 Judge's Chambers~ - This is the private chambers of the High Judge of Hell. He has a cushy job -and his office reflects that. A golden torches light the walls with dancing -blue and yellow flames. The judge's black crystal desk sparkles in the -torchlight. + These are the private chambers of the High Judge of Hell. He has a cushy job +and his office reflects that. Golden torches light the walls with dancing blue +and yellow flames. The judge's black crystal desk sparkles in the torchlight. + ~ 285 8 0 0 0 0 D0 @@ -456,9 +464,9 @@ You see the Courtroom of Hell. S #28522 Courtyard~ - This courtyard is barren and neglected. Small weeds grow up inbetween the + This courtyard is barren and neglected. Small weeds grow between the concrete slabs. An old defunct fountain sputters with a grey-brown ooze. A -lawyers office is to the north. The courtyard continues to the east and south. +lawyer's office is to the north. The courtyard continues to the east and south. ~ 285 9 0 0 0 0 D0 @@ -479,10 +487,10 @@ You see a more of the courtyard. S #28523 Courtyard~ - This courtyard is barren and neglected. Small weeds grow up inbetween the + This courtyard is barren and neglected. Small weeds grow between the concrete slabs. An old defunct fountain sputters with a grey-brown ooze. The courtyard continues to the west and south. Stanley's Magical Steeds is to the -east. +east. ~ 285 9 0 0 0 0 D1 @@ -502,13 +510,13 @@ You see a more of the courtyard. 0 -1 28522 S #28524 -Stanely's Magical Steeds~ - This is the shop of Stanely. He used to be an old mage selling cursed -trinkets at the town of Solace. He has recently set up shop in hell selling -magical figurines. Each figuring is in the shape of some sort of steed. Some -are recognizable and some are not. Rumor has it that Stanely made a deal with -a devil.... So I guess his lease is up in seven years..... A courtyard is to -the west. To the south you see the Mall from Hell. +Stanley's Magical Steeds~ + This is the shop of Stanly. He used to be an old mage selling cursed +trinkets at the town of Solace. He has recently set up shop in Hell selling +magical figurines. Each figurine is in the shape of some sort of steed. Some +are recognizable and some are not. Rumor has it that Stanley made a deal with a +devil...so I guess his lease is up in seven years... A courtyard is to the +west. To the south you see the Mall from Hell. ~ 285 9 0 0 0 0 D2 @@ -524,7 +532,7 @@ You see an abandon courtyard. S #28525 Hallway of The Mall from Hell~ - This is definetly the Mall from hell... There are no stores! Only in hell + This is definitely the Mall from Hell...there are no stores! Only in Hell would they have a mall with no stores. The hallway continues to the north and south. ~ @@ -544,7 +552,7 @@ S Inside Big Mouth's Stomach~ You are standing inside Big Mouth's stomach. It is roomy in here. Small animals and other odds and ends lie about the stomach. Is that a dragon you -see? Nah... Couldn't be... +see? Nah...couldn't be... ~ 285 9 0 0 0 0 D4 @@ -556,9 +564,8 @@ S #28527 Stairs to the Abyss~ These dark stairs are made out of the bones of the damned. They rattle -softly as you tread apon them as if to cry out in protest. The air is filled +softly as you tread upon them as if to cry out in protest. The air is filled with the wailing of lost souls and the blood curdling screams of the punished. - ~ 285 9 0 0 0 0 D5 @@ -569,12 +576,11 @@ You see the eternal darkness of the Abyss. S #28528 Reactor Control Room~ - This is the reactor control room of hell. From here the workers control the -main reactor and power supply for all of hell and the abyss. Workers stroll -back and forth, from station to station monitoring the reactor core. A large -glass window look out on to the reactor floor below. There are some stairs -down to the reactor floor to the south. There is a maintenance room to the -east. + This is the reactor control room of Hell. From here the workers control the +main reactor and power supply for all of Hell and the abyss. Workers stroll +back and forth, from station to station, monitoring the reactor core. A large +glass window looks out onto the reactor floor below. There are some stairs down +to the reactor floor to the south. There is a maintenance room to the east. ~ 285 9 0 0 0 0 D1 @@ -590,11 +596,11 @@ You see stairs down to the reactor floor. S #28529 Maintenance Room~ - You are standing in the primary maintenance room of hell. Tools of all + You are standing in the primary maintenance room of Hell. Tools of all shapes and sizes are neatly hung on the walls, each with its own painted-on silhouette behind it. To the west is the reactor control room. To the east is the break room. To the north is a maintenance walkway. To the south is the -secondary control room. +secondary control room. ~ 285 9 0 0 0 0 D0 @@ -621,13 +627,13 @@ S #28530 Break Room~ This is the break room for the maintenance workers. Tables are filled with -donuts and coffee. As a cruel joke, the cheif engineer has posted his guard +donuts and coffee. As a cruel joke, the chief engineer has posted his guard dogs to guard the room so that no one can take a break. To the west is the -primary maintenance room. To the south is the chief engineers office. +primary maintenance room. To the south is the chief engineer's office. ~ 285 9 0 0 0 0 D2 -You see the chief engineers office. +You see the chief engineer's office. ~ ~ 0 -1 28540 @@ -639,23 +645,23 @@ You see the primary maintenance room. S #28531 Hell's Kitchen~ - Welcome to Hell's kitchen, where everything is delicious.... You just can't -have any.... This is where the many foods of the world of Farside are made. + Welcome to Hell's kitchen, where everything is delicious...you just can't +have any... This is where the many foods of the world of Farside are made. The chefs are usually very busy, but they always have extra time to torture a -guest.... To the east is a courtyard. +guest... To the east is a courtyard. ~ 285 9 0 0 0 0 D1 -You see an abandon courtyard. +You see an abandoned courtyard. ~ ~ 0 -1 28532 S #28532 Courtyard~ - This courtyard is barren and neglected. Small weeds grow up inbetween the + This courtyard is barren and neglected. Small weeds grow between the concrete slabs. An old defunct fountain sputters with a grey-brown ooze. The -courtyard continues to the north and east. You see a kitchen to the west. +courtyard continues to the north and east. You see a kitchen to the west. ~ 285 9 0 0 0 0 D0 @@ -664,7 +670,7 @@ You see more of the courtyard. ~ 0 -1 28522 D1 -You see a more of the courtyard. +You see more of the courtyard. ~ ~ 0 -1 28533 @@ -676,9 +682,9 @@ You see a kitchen. S #28533 Courtyard~ - This courtyard is barren and neglected. Small weeds grow up inbetween the + This courtyard is barren and neglected. Small weeds grow between the concrete slabs. An old defunct fountain sputters with a grey-brown ooze. The -courtyard continues to the north and west. +courtyard continues to the north and west. ~ 285 9 0 0 0 0 D0 @@ -694,7 +700,7 @@ You see a more of the courtyard. S #28534 Hallway of The Mall from Hell~ - This is definetly the Mall from hell... There are no stores! Only in hell + This is definitely the Mall from Hell...there are no stores! Only in Hell would they have a mall with no stores. The hallway continues to the east. Stanely's magic steeds are to the north. ~ @@ -712,7 +718,7 @@ You see a hall of the Mall from Hell. S #28535 Hallway of The Mall from Hell~ - This is definetly the Mall from hell... There are no stores! Only in hell + This is definitely the Mall from Hell...there are no stores! Only in Hell would they have a mall with no stores. The hallway continues to the north and west. ~ @@ -722,19 +728,19 @@ You see a hall of the Mall from Hell. ~ ~ 0 -1 28525 -D1 +D3 You see a hall of the Mall from Hell. ~ ~ -0 -1 28534 +0 0 28534 S #28536 Stairs to the Abyss~ These dark stairs are made out of the bones of the damned. They rattle -softly as you tread apon them as if to cry out in protest. The air is filled +softly as you tread upon them as if to cry out in protest. The air is filled with the wailing of lost souls and the blood curdling screams of the punished. -You can't seem to find the Abyss... You seem to recall a seeing a sign.... -Now what did it say again?...... +You can't seem to find the Abyss...you seem to recall seeing a sign...now +what did it say again?... ~ 285 9 0 0 0 0 S @@ -757,7 +763,7 @@ S Reactor Room Floor~ The room is taken up almost entirely by the enormous reactor core. The core pulses rhythmically as it generates the heat and power for the entire region of -hell. Many workers in orange jumpsuits run frantically around with geiger +Hell. Many workers in orange jumpsuits run frantically around with geiger counters and plasma torches fixing breaches in the core. You see a reactor core maintenance hatch to the west. A stairway to the control room is to the north. @@ -790,11 +796,11 @@ You see the primary maintenance room. S #28540 Office of the Chief Engineer~ - This office belongs to the chief engineer of hell. Blueprints and pencils -are scattered about the room. The air is heavy with the smell of amonia and + This office belongs to the chief engineer of Hell. Blueprints and pencils +are scattered about the room. The air is heavy with the smell of ammonia and sweat. A display of the reactor core is mounted into the wall. One wall is completely filled with monitors, each showing various status reports for the -reactor core. +reactor core. ~ 285 9 0 0 0 0 D0 diff --git a/lib/world/wld/286.wld b/lib/world/wld/286.wld index 1565da5..065cd31 100644 --- a/lib/world/wld/286.wld +++ b/lib/world/wld/286.wld @@ -62,10 +62,10 @@ You see a dark stairway. S #28603 Dark Stairway~ - You are standing at the bottom of long dark stairway. The smell of + You are standing at the bottom of long dark stairway. The smells of brimstone and sulfur choke you. Screams of pain and terror fill the air. Stone faces carved into the walls seem to laugh at you. Maybe this is not such -a good idea after all.... +a good idea after all... ~ 286 9 0 0 0 0 D3 @@ -81,11 +81,11 @@ You see a dark stairway. S #28604 Landing~ - This landing has been scorched as if a large brushfire swept through it. -Bits of ash and burnt vegetation covers everything. The walls and floor are -flawlessly smooth and the ceiling is covered with carved faces and ancient -symbols and runes. A large black iron gates tower over you to the west. You -see a large gateway to the west. + This landing has been scorched as if a large brushfire had swept through it. +Bits of ash and burnt vegetation cover everything. The walls and floor are +flawlessly smooth, and the ceiling is covered with carved faces and ancient +symbols and runes. Large, black iron gates tower over you to the west. You see +a large gateway to the west. ~ 286 9 0 0 0 0 D1 @@ -94,50 +94,50 @@ Its too dark to see. ~ 0 -1 28603 D3 -You see the Gates of Hell +You see the Gates of Hell. ~ gates~ 1 -1 28605 E gates~ - These black iron gates are covered with grotesque faces and other creatures -in various poses and acts of violence and lust. The gates seem to make your -blood run cold... + These black iron gates are covered with grotesque faces and creatures in +various poses and acts of violence and lust. The gates seem to make your blood +run cold... ~ S #28605 Gateway to Hell~ - You stand next to the very gateway of Hell. You are surrounded by the -sounds of torture and pain. Screams pierce the air and rattle your nerves. -Displays of the treats of Hell are in all directions. A large black iron gates -tower over you to the east. + You stand next to the very gateway of Hell. You are surrounded by the sounds +of torture and pain. Screams pierce the air and rattle your nerves. Displays +of the treats of Hell are in all directions. Large black iron gates tower over +you to the east. ~ 286 9 0 0 0 0 D0 -Its too smoky to see. +It's too smoky to see. ~ ~ 0 -1 28616 D1 -The Gates of Hell +The Gates of Hell. ~ gates~ 1 -1 28604 D2 -Its too smoky to see. +It's too smoky to see. ~ ~ 0 -1 28626 D3 -Its too smoky to see. +It's too smoky to see. ~ ~ 0 -1 28606 E gates~ - These black iron gates are covered with grotesque faces and other creatures -in various poses and acts of violence and lust. The gates seem to make your -blood run cold... + These black iron gates are covered with grotesque faces and creatures in +various poses and acts of violence and lust. The gates seem to make your blood +run cold... ~ S #28606 @@ -149,22 +149,22 @@ desperately grasp at your clothing as you pass. ~ 286 9 0 0 0 0 D0 -Its too smoky to see. +It's too smoky to see. ~ ~ 0 -1 28615 D1 -Its too smoky to see. +It's too smoky to see. ~ ~ 0 -1 28605 D2 -Its too smoky to see. +It's too smoky to see. ~ ~ 0 -1 28625 D3 -Its too smoky to see. +It's too smoky to see. ~ ~ 0 -1 28607 @@ -178,22 +178,22 @@ desperately grasp at your clothing as you pass. ~ 286 9 0 0 0 0 D0 -Its too smoky to see. +It's too smoky to see. ~ ~ 0 -1 28614 D1 -Its too smoky to see. +It's too smoky to see. ~ ~ 0 -1 28606 D2 -Its too smoky to see. +It's too smoky to see. ~ ~ 0 -1 28624 D3 -Its too smoky to see. +It's too smoky to see. ~ ~ 0 -1 28608 @@ -207,22 +207,22 @@ desperately grasp at your clothing as you pass. ~ 286 9 0 0 0 0 D0 -Its too smoky to see. +It's too smoky to see. ~ ~ 0 -1 28613 D1 -Its too smoky to see. +It's too smoky to see. ~ ~ 0 -1 28607 D2 -Its too smoky to see. +It's too smoky to see. ~ ~ 0 -1 28623 D3 -Its too smoky to see. +It's too smoky to see. ~ ~ 0 -1 28609 @@ -236,22 +236,22 @@ desperately grasp at your clothing as you pass. ~ 286 9 0 0 0 0 D0 -Its too smoky to see. +It's too smoky to see. ~ ~ 0 -1 28612 D1 -Its too smoky to see. +It's too smoky to see. ~ ~ 0 -1 28608 D2 -Its too smoky to see. +It's too smoky to see. ~ ~ 0 -1 28622 D3 -Its too smoky to see. +It's too smoky to see. ~ ~ 0 -1 28610 @@ -270,7 +270,7 @@ desperately grasp at your clothing as you pass. ~ 286 9 0 0 0 0 D0 -Its too smoky to see. +It's too smoky to see. ~ ~ 0 -1 28611 @@ -288,12 +288,12 @@ ceiling. You can almost smell the stench of decaying flesh. ~ 286 9 0 0 0 0 D1 -Its too smoky to see. +It's too smoky to see. ~ ~ 0 -1 28612 D2 -Its too smoky to see. +It's too smoky to see. ~ ~ 0 -1 28610 @@ -301,45 +301,45 @@ S #28612 Living Walls~ The walls here actually consist of greying and sinewy flesh - faces, hands, -broken bones, feet, and toes jutting from the surface. You hear low moans of -horror, pain, and sorrow issuing from the walls. +broken bones, feet and toes jutting from the surface. You hear low moans of +horror, pain and sorrow issuing from the walls. ~ 286 9 0 0 0 0 D1 -Its too smoky to see. +It's too smoky to see. ~ ~ 0 -1 28613 D2 -Its too smoky to see. +It's too smoky to see. ~ ~ 0 -1 28609 D3 -Its too smoky to see. +It's too smoky to see. ~ ~ 0 -1 28611 S #28613 Trapped souls~ - There are many souls trapped behind the walls of this room. Almost as if -trapped beneath the surface of a frozen lake. Even the floor and ceiling show -the screaming faces behind them. + There are many souls trapped behind the walls of this room, almost as though +they were trapped beneath the surface of a frozen lake. Even the floor and +ceiling show the screaming faces behind them. ~ 286 9 0 0 0 0 D1 -Its too smoky to see. +It's too smoky to see. ~ ~ 0 -1 28614 D2 -Its too smoky to see. +It's too smoky to see. ~ ~ 0 -1 28608 D3 -Its too smoky to see. +It's too smoky to see. ~ ~ 0 -1 28612 @@ -348,46 +348,46 @@ S Tortured Beings~ This room is filled with instruments of torture. Beings of all shapes and sizes are being brought to the thresholds of pain and beyond. Some are being -sliced into thousands of pieces. Others stretched until it seems as if they -are made of rubber. All caught in an unending play of agony. +sliced into thousands of pieces. Others are being stretched as though they were +made of rubber. All are caught in an unending play of agony. ~ 286 9 0 0 0 0 D1 -Its too smoky to see. +It's too smoky to see. ~ ~ 0 -1 28615 D2 -Its too smoky to see. +It's too smoky to see. ~ ~ 0 -1 28607 D3 -Its too smoky to see. +It's too smoky to see. ~ ~ 0 -1 28613 S #28615 Gluttony~ - Before you is a room filled with all sorts of food. The smell of pastries -and Hamburger assault your senses. All sorts of food lay everywhere you look. + Before you is a room filled with all sorts of food. The smells of pastries +and hamburger assault your senses. All sorts of food lie everywhere you look. Cookies, twinkies, steak, prime rib, almost anything you can think of, call out -to you. You suddenly feel VERY hungry. +to you. You suddenly feel VERY hungry. ~ 286 9 0 0 0 0 D1 -Its too smoky to see. +It's too smoky to see. ~ ~ 0 -1 28616 D2 -Its too smoky to see. +It's too smoky to see. ~ ~ 0 -1 28606 D3 -Its too smoky to see. +It's too smoky to see. ~ ~ 0 -1 28614 @@ -397,7 +397,7 @@ Greed~ What luck! A room full of treasure. Gold, diamonds, riches beyond imagination! Wait! You suddenly feel as if it is all slowly disappearing. Someone is taking your treasure. They have no right! It is yours! You found -it first. Let them go get thier own treasures! You see a door to the east. +it first. Let them go get their own treasures! You see a door to the east. ~ 286 9 0 0 0 0 D1 @@ -406,22 +406,22 @@ You see a bedroom door. door~ 1 -1 28617 D2 -Its too smoky to see. +It's too smoky to see. ~ ~ 0 -1 28605 D3 -Its too smoky to see. +It's too smoky to see. ~ ~ 0 -1 28615 S #28617 -Bedroom.~ +Bedroom~ This is a small bedroom. It is well furnished and a drastic change from the room you just stepped out of. A bed stands against the far wall. Upon the -headboard of the bed are carved two cherub looking figures, with the words 'DEE -& DEE' written below them. The door to the bedroom is to the west. +headboard of the bed are carved two cherubic looking figures, with the words +'DEE & DEE' written below them. The door to the bedroom is to the west. ~ 286 9 0 0 0 0 D3 @@ -432,12 +432,12 @@ door~ S #28618 Ancient Shrine~ - This is an ancient abandon shrine of some unknown god. It has been + This is an ancient, abandoned shrine of some unknown god. It has been vandalized and torn apart. What used to be the shrine has been reduced to a -large pile of stone and other debris. Various runes and demonic faces have -been spray painted on the walls and floor. Nailed to the ceiling are an -assortement of skeletons. All seem to have been dead for a very long time. -All surfaces of the room are covered with dried blood and dust. +large pile of stones and other debris. Various runes and demonic faces have +been spray-painted on the walls and floor. Nailed to the ceiling are an +assortment of skeletons. All seem to have been dead for a very long time. All +surfaces of the room are covered with dried blood and dust. ~ 286 9 0 0 0 0 D1 @@ -447,10 +447,11 @@ It is too dark to see. 0 -1 28602 S #28619 -Room full of Body Parts.~ - The room is filled with piles of arms, legs, heads, and other unidentifiable -parts of many different creatures. The stench is overwhelming. The body parts -seem to wiggle and scream as you get closer. They are still alive!! +Room full of Body Parts~ + The room is filled with piles of arms, legs, heads, and other, +unidentifiable, parts of many different creatures. The stench is overwhelming. +The body parts seem to wiggle and scream as you get closer. They are still +alive!! ~ 286 9 0 0 0 0 D1 @@ -465,7 +466,7 @@ It is too dark to see. 0 -1 28629 S #28620 -Fountain of Blood.~ +Fountain of Blood~ This room is made of a rough black stone. The walls seem to ooze black sludge. In the middle of the room stands a stone fountain of a demon spitting blood. @@ -483,11 +484,11 @@ It is too dark to see. 0 -1 28619 S #28621 -Bloody Stairway.~ - You are standing on a very slippy stairway. The walls and stairs are +Bloody Stairway~ + You are standing on a very slippery stairway. The walls and stairs are covered with blood and gore. Pieces of goo and ooze drip from the ceiling overhead. You almost slip a couple times on the stairway. The stench here is -overwhelming. +overwhelming. ~ 286 9 0 0 0 0 D4 @@ -504,7 +505,7 @@ S #28622 Ancient Room~ This is a very old and dusty room. It looks empty except for a few shards -or bone and flesh. +of bone and flesh. ~ 286 9 0 0 0 0 D0 @@ -520,7 +521,7 @@ It is too dark to see. S #28623 Room of Lost Souls~ - This looks like a waiting room or sorts. Dust and cobwebs are everywhere. + This looks like a waiting room of sorts. Dust and cobwebs are everywhere. Wooden benches line the walls. A digital number sign is posted on the wall. It currently reads, 'Now Serving Number 1'. A ticket dispenser is bolted to the wall. @@ -548,7 +549,7 @@ dispenser~ S #28624 Room of Lost Souls~ - This looks like a waiting room or sorts. Dust and cobwebs are everywhere. + This looks like a waiting room of sorts. Dust and cobwebs are everywhere. Wooden benches line the walls. A digital number sign is posted on the wall. It currently reads, 'Now Serving Number 1'. A ticket dispenser is bolted to the wall. @@ -578,8 +579,8 @@ S Pit of Fire~ You enter a plain stone room with a large fire pit in the center of it. As you look closer at the pit you realize that hundreds of people are being burned -inside it. They Scream out to you. The noise is deafening. Several minor -imps and workers push more people into the pit, whistling while +inside it. They scream out to you. The noise is deafening. Several minor imps +and workers push more people into the pit, whistling while they work. ~ 286 8 0 0 0 0 D0 @@ -601,7 +602,7 @@ S #28626 Blackened Hallway~ This dark hallway looks as if it was made by a lavaworm... All the surfaces -in it are melted and burnt. The smell of brimstone and sulfur fill the air. +in it are melted and burnt. The smell of brimstone and sulfur fills the air. ~ 286 9 0 0 0 0 D0 @@ -623,7 +624,7 @@ S #28627 Blackened Hallway~ This dark hallway looks as if it was made by a lavaworm... All the surfaces -in it are melted and burnt. The smell of brimstone and sulfur fill the air. +in it are melted and burnt. The smell of brimstone and sulfur fills the air. ~ 286 9 0 0 0 0 D1 @@ -658,8 +659,8 @@ S #28629 Living Walls~ The walls here actually consist of greying and sinewy flesh - faces, hands, -broken bones, feet, and toes jutting from the surface. You hear low moans of -horror, pain, and sorrow issuing from the walls. +broken bones, feet and toes jutting from the surface. You hear low moans of +horror, pain and sorrow issuing from the walls. ~ 286 9 0 0 0 0 D0 @@ -682,8 +683,8 @@ S Skeleton Factory~ This is probably where they make all the skeletons for nightmares and graveyards. The room is simply littered with bones. A poster on the wall -reads, "Remember .... The head bone is connected to the neck bone.. " The -poster continues on... But it seems to get very technical and boring.. +reads, "Remember...the head bone is connected to the neck bone..." The +poster continues on... But it seems to get very technical and boring. ~ 286 9 0 0 0 0 D0 @@ -699,10 +700,10 @@ It is too dark to see. S #28631 Bottom of Stairway~ - You are standing at the bottom of a bloody stairway. Or at least you -thought it was a stairway. It seems to be just a painting the the wall. This + You are standing at the bottom of a bloody stairway. Or at least you thought +it was a stairway. It seems to be just a painting on the wall. This is a roughly carved room with evil runes carved in to the stone floor. There is a -hallway to the east. +hallway to the east. ~ 286 9 0 0 0 0 D1 @@ -738,7 +739,7 @@ are to the south. ~ 286 9 0 0 0 0 D2 -You see bars +You see bars. ~ bars~ 1 -1 28643 @@ -813,7 +814,7 @@ are to the south. ~ 286 9 0 0 0 0 D2 -You see bars +You see bars. ~ bars~ 1 -1 28647 @@ -874,7 +875,7 @@ are to the west. ~ 286 9 0 0 0 0 D3 -You see bars +You see bars. ~ bars~ 1 -1 28639 @@ -882,8 +883,8 @@ S #28641 Hidden Room~ This is a long forgotten room. Ancient torture equipment stands around -collecting dust. Most of this stuff was probably replace with modern hi tech -torture devices and for sentimental reasons wasn't thrown away. +collecting dust. Most of this stuff was probably replaced with modern high tech +torture devices and for sentimental reasons wasn't thrown away. ~ 286 9 0 0 0 0 D2 @@ -963,7 +964,7 @@ are to the north. ~ 286 9 0 0 0 0 D0 -You see bars +You see bars. ~ bars~ 1 -1 28635 @@ -1039,7 +1040,7 @@ are to the north. ~ 286 9 0 0 0 0 D0 -You see bars +You see bars. ~ bars~ 1 -1 28639 @@ -1110,11 +1111,10 @@ S #28653 Hall of Fire~ You are standing in a hallway made of fire. The walls are ablaze with -yellow and blue flames. The smell of the hot air and sulfur burn your lungs as +yellow and blue flames. The smell of the hot air and sulfur burns your lungs as you inhale, and dry your mouth as you exhale. The stone floor burns at your feet and hungrily drinks up every drop of sweat as they fall from your body. The hall of fire continues to the east. You see a stone archway to the west. - ~ 286 9 0 0 0 0 D1 @@ -1131,7 +1131,7 @@ S #28654 Hall of Fire~ You are standing in a hallway made of fire. The walls are ablaze with -yellow and blue flames. The smell of the hot air and sulfur burn your lungs as +yellow and blue flames. The smell of the hot air and sulfur burns your lungs as you inhale, and dry your mouth as you exhale. The stone floor burns at your feet and hungrily drinks up every drop of sweat as they fall from your body. The hall of fire continues to the south and west. @@ -1211,7 +1211,7 @@ S #28658 Hall of Fire~ You are standing in a hallway made of fire. The walls are ablaze with -yellow and blue flames. The smell of the hot air and sulfur burn your lungs as +yellow and blue flames. The smell of the hot air and sulfur burns your lungs as you inhale, and dry your mouth as you exhale. The stone floor burns at your feet and hungrily drinks up every drop of sweat as they fall from your body. The hall of fire continues to the east and south. @@ -1230,12 +1230,12 @@ You see a hall of fire. S #28659 Hall of Fire~ - You are standing in a hallway made of fire. The walls are ablaze with -yellow and blue flames. The smell of the hot air and sulfur burn your lungs as -you inhale, and dry your mouth as you exhale. The stone floor burns at your -feet and hungrily drinks up every drop of sweat as they fall from your body. -The hall of fire continues to the west. A room full of fire pits lies to the -east. A wall of fire crackles merrily to the south. + You are standing in a hallway made of fire. The walls are ablaze with yellow +and blue flames. The smell of the hot air and sulfur burns your lungs as you +inhale, and dry your mouth as you exhale. The stone floor burns at your feet +and hungrily drinks up every drop of sweat as they fall from your body. The +hall of fire continues to the west. A room full of fire pits lies to the east. +A wall of fire crackles merrily to the south. ~ 286 9 0 0 0 0 D1 @@ -1257,9 +1257,9 @@ S #28660 Fire Pits of Hades~ This room is filled with many small fire pits. Countless damned souls are -being burnt and roasted within the the white flames that erupt from the many -pits. Wailing and screams of pain chill your bones in this hot room. To the -south you see a lake of fire. A fire hall lies to the west. +being burnt and roasted within the white flames that erupt from the many pits. +Wailing and screams of pain chill your bones in this hot room. To the south you +see a lake of fire. A fire hall lies to the west. ~ 286 9 0 0 0 0 D2 @@ -1275,13 +1275,13 @@ You see a hall of fire. S #28661 Fire Mural~ - Apon all the walls of this room is an enormous mural. Pictures of burning -bodies and tortured souls seem to be the main theme of the art. Bright reds -and hot blues are enphasized throughout the mural. As you stare at it the + Upon all the walls of this room is an enormous mural. Pictures of burning +bodies and tortured souls seem to be the main theme of the art. Bright reds and +hot blues are enphasized throughout the mural. As you stare at it, the characters within it seem to move and struggle in pain. The hot air around you smells of sulfur and methane. To the south you see a stone hallway. Hot air blows in at you from the doorway. The air stirs up the methane and steals your -breath. You choke and gag... +breath. You choke and gag... ~ 286 9 0 0 0 0 D2 @@ -1292,10 +1292,10 @@ You see a stone hallway. S #28662 Foreman's Office~ - You stand in a crudly constructed office. Blueprints and change orders are + You stand in a crudely constructed office. Blueprints and change orders are scattered everywhere. A metal filing cabinet stands in the corner. Before you stands a stone table covered with blueprints. On the wall is a construction -plaque that reads, "4th DEMONsion Contruction" +plaque that reads, "4th DEMONsion Construction" ~ 286 9 0 0 0 0 D0 @@ -1306,10 +1306,9 @@ You see the door to the office. S #28663 Cold Stairway~ - You stand apon a cold stone stairway. Hot air blows down on you from higher -up the stairwell. From below you a freezing gusts bite at your skin and make -you shiver. Icicles drip slowly from the ceiling onto the frosted stone floor. - + You stand upon a cold stone stairway. Hot air blows down on you from higher +up the stairwell. From below you, freezing gusts bite at your skin and make you +shiver. Icicles drip slowly from the ceiling onto the frosted stone floor. ~ 286 9 0 0 0 0 D4 @@ -1326,7 +1325,7 @@ S #28664 Hall of Fire~ You are standing in a hallway made of fire. The walls are ablaze with -yellow and blue flames. The smell of the hot air and sulfur burn your lungs as +yellow and blue flames. The smell of the hot air and sulfur burns your lungs as you inhale, and dry your mouth as you exhale. The stone floor burns at your feet and hungrily drinks up every drop of sweat as they fall from your body. The hall of fire continues to the north and east. @@ -1416,7 +1415,7 @@ S #28668 Hall of Fire~ You are standing in a hallway made of fire. The walls are ablaze with -yellow and blue flames. The smell of the hot air and sulfur burn your lungs as +yellow and blue flames. The smell of the hot air and sulfur burns your lungs as you inhale, and dry your mouth as you exhale. The stone floor burns at your feet and hungrily drinks up every drop of sweat as they fall from your body. The hall of fire continues to the north. There are loud noises of contruction @@ -1436,15 +1435,15 @@ You see a construction area. S #28669 Wall of Fire~ - This large room is cut in into sections by small walls of fire. The walls -to move slowly changing the layout of the room. As you examine the room -further you notice various posts around the room to which people are chained -to. The firewalls seem to move in patterns that leave the poor people directly -in the path of the oncoming fire. The walls seem to creep ever so slowly -towards them. The people blister and scream as the fire gets closer. Thier -deaths seem like minutes of agony and pain, and even as they burst into flames -they seem incapable of grasping the merciful attention of death... To the -north you see a hall of fire. To the east you see a lake of fire. + This large room is cut into sections by small walls of fire. The walls seem +to move slowly, changing the layout of the room. As you examine the room +further you notice various posts around the room to which people are chained. +The firewalls seem to move in patterns that leave the poor people directly in +the path of the oncoming fire. The walls seem to creep ever so slowly towards +them. The people blister and scream as the fire gets closer. Their deaths seem +like minutes of agony and pain, and even as they burst into flames they seem +incapable of grasping the merciful attention of death... To the north you see a +hall of fire. To the east you see a lake of fire. ~ 286 9 0 0 0 0 D0 @@ -1461,8 +1460,8 @@ S #28670 Lake of Fire~ You stand one the shore of a large lake of fire. The smoke and heat fill -this enormous room. You can barely make out shapes of something moving withing -the dancing flames of blue and gold.. +this enormous room. You can barely make out shapes of something moving within +the dancing flames of blue and gold... ~ 286 9 0 0 0 0 D0 @@ -1541,12 +1540,12 @@ continues to the east and south. ~ 286 9 0 0 0 0 D1 -You see more of the Meat locker +You see more of the Meat locker. ~ ~ 0 -1 28675 D2 -You see more of the Meat locker +You see more of the Meat locker. ~ ~ 0 -1 28684 @@ -1566,7 +1565,7 @@ You see a freezer door. freezer~ 1 -1 28676 D2 -You see more of the Meat locker +You see more of the Meat locker. ~ ~ 0 -1 28685 @@ -1617,7 +1616,7 @@ You see lots and lots of ice. 0 -1 28676 S #28678 -Ice Creamery~ +Ice-Creamery~ You appear to be standing in a ice-creamery. Many ice-cream workers run frantically around tending to the various machines. The factory continues to the east and south. @@ -1635,7 +1634,7 @@ You see lots of ice-cream machines. 0 -1 28688 S #28679 -Ice Creamery~ +Ice-Creamery~ You appear to be standing in a ice-creamery. There seems to be a group of people here shouting into containers and then quickly covering them. How odd... The factory continues to the south and west. There is a steel door to @@ -1745,12 +1744,12 @@ east. There is a freezer door to the west. ~ 286 9 0 0 0 0 D0 -You see more of the Meat locker +You see more of the Meat locker. ~ ~ 0 -1 28674 D1 -You see more of the Meat locker +You see more of the Meat locker. ~ ~ 0 -1 28685 @@ -1767,12 +1766,12 @@ continues to the north and west. ~ 286 9 0 0 0 0 D0 -You see more of the Meat locker +You see more of the Meat locker. ~ ~ 0 -1 28675 D3 -You see more of the Meat locker +You see more of the Meat locker. ~ ~ 0 -1 28684 @@ -1863,9 +1862,9 @@ S Marble Hall~ You are walking down a white marble hallway. Large portraits of demons and devils adorn the walls on either side of you. As you look again you realize -that they aren't demons and devils after all, but lawyers.... Well ok... -Depends on your point of view... The hallway continues to the north. There is -an office to the south. +that they aren't demons and devils after all, but lawyers...well ok...depends +on your point of view... The hallway continues to the north. There is an +office to the south. ~ 286 9 0 0 0 0 D0 @@ -1881,10 +1880,10 @@ You see an office. S #28691 Records Hall~ - This Hallway is actually an enourmous records library. Millions of records -are kept here detailing the status of peoples lives. These are confidential + This Hallway is actually an enormous records library. Millions of records +are kept here detailing the status of people's lives. These are confidential files and only authorized personnel are allowed to view them. The records room -continues to the east. +continues to the east. ~ 286 9 0 0 0 0 D1 @@ -1895,10 +1894,10 @@ You see rows and rows of records. S #28692 Records Hall~ - This Hallway is actually an enourmous records library. Millions of records -are kept here detailing the status of peoples lives. These are confidential + This Hallway is actually an enormous records library. Millions of records +are kept here detailing the status of people's lives. These are confidential files and only authorized personnel are allowed to view them. The records room -continues to the east and west. There is another hallway to the south. +continues to the east and west. There is another hallway to the south. ~ 286 9 0 0 0 0 D1 @@ -1919,10 +1918,10 @@ You see rows and rows of records. S #28693 Records Hall~ - This Hallway is actually an enourmous records library. Millions of records -are kept here detailing the status of peoples lives. These are confidential + This Hallway is actually an enormous records library. Millions of records +are kept here detailing the status of people's lives. These are confidential files and only authorized personnel are allowed to view them. The records room -continues to the east and west. +continues to the east and west. ~ 286 9 0 0 0 0 D1 @@ -1938,10 +1937,10 @@ You see rows and rows of records. S #28694 Records Hall~ - This Hallway is actually an enourmous records library. Millions of records -are kept here detailing the status of peoples lives. These are confidential + This Hallway is actually an enormous records library. Millions of records +are kept here detailing the status of people's lives. These are confidential files and only authorized personnel are allowed to view them. The records room -continues to the west. +continues to the west. ~ 286 9 0 0 0 0 D3 @@ -1954,7 +1953,7 @@ S Small Altar~ This is the private prayer room of the high priest. A small altar stands against the west wall. Evil symbols and pictures are plastered everywhere. -The new propaganda posters for hell are posted behind the altar. You see a +The new propaganda posters for Hell are posted behind the altar. You see a blackened hall to the east. ~ 286 9 0 0 0 0 @@ -1965,8 +1964,10 @@ You see a blackened hallway. 0 -1 28696 E poster~ - Don't go to heaven....They're boring.... -***GO TO HELL!!!**** +Don't go to heaven.... They're boring.... + +***GO TO HELL!!! **** + You'll be damned if you don't ;) ~ S @@ -1998,9 +1999,9 @@ S #28697 Office of the High Priest~ This is the office of the High Priest of Hell. A black stone desk stands -before you. The office is lavishly furnished with gold, gems and many -antiques. A large portrait of a demons face is on the wall behind his desk. -You see a stone door to the west. +before you. The office is lavishly furnished with gold, gems and many antiques. +A large portrait of a demon's face is on the wall behind his desk. You see a +stone door to the west. ~ 286 9 0 0 0 0 D3 diff --git a/lib/world/wld/288.wld b/lib/world/wld/288.wld index ed90b8e..bd303f9 100644 --- a/lib/world/wld/288.wld +++ b/lib/world/wld/288.wld @@ -14,38 +14,59 @@ allowing this to be shared. Ghost Shaidan, IMP of Questionable Sanity, agis.ag.net (204.164.158.2) 4000 #SPECIALS -M 9301 spec_thief -M 9313/14 spec_breath_fire -M 9315/16/17/18/19/20/21/22/23/24/25/26/27/28/29 spec_cast_cleric -M 9330/31 spec_cast_mage -M 9332 spec_breath_acid +M 28801 spec_thief +M 28813/14 spec_breath_fire +M 28815/16/17/18/19/20/21/22/23/24/25/26/27/28/29 spec_cast_cleric +M 28830/31 spec_cast_mage +M 28832 spec_breath_acid I do not think that the cleric spec they are talking about is a friendly healing others one, so you will need to work that one out yourself (maybe the mage one will do in a pinch) -Links: 01w, 30s +Links: 01w, 30d + +To see the changes made for TBA, look CHANGELOG. ~ 288 0 0 0 0 0 +E +changelog~ + @n +Changelog: + Entry has been changed to a trig. To change it back, remove the two items in + 28801 and add a door down to 28802. Remember to replace the credit info. + Removed entrance from 28803 to 28802. + Added nomob to 28825. Some muds have people who often go in there to kill +all mobs with an areaspell but in a small mud where nobody goes in, all the +mobs on that floor will end up there, sooner or later. + All season doors were locked both sides on the original but Ghost Shaidan +seems to have only locked one side and I left it that way. + Added near-deathtrap prog (almost dead) to 28830. Original was a deathtrap, +port was a non-deathtrap. + Added trigger functions to cover the spec_cast functions mentioned in room +28800. These were partly written by me, mostly by Fizban. If the damages I +used seem a bit light, just adjust them. Saves have not been written in. + Added nomob to various rooms, to keep mobs in their sections. + Fixed various typos, grammatical errors, changed some room descs to fit the +changes. + +Parna-TBAmud-November 2009 +~ S #28801 Inside a Tavern~ You are inside a dimly-lit room. The atmosphere makes you feel -uncomfortable. In front of you stands a mysterious gypsy. She whispers 'Your -fate and destiny lie beyond this world. ' You are still wondering what she -means when you suddenly notice the crystal ball ... It glows fiercely and -displays the Universe! +uncomfortable. In front of you stands a mysterious gypsy. She whispers, 'Your +fate and destiny lie beyond this world.' You are still wondering what she means +when you suddenly notice the crystal ball ... It glows fiercely and displays +the Universe! ~ 288 8 0 0 0 0 -D5 -~ -~ -0 -1 28802 S #28802 Inside the Crystal Ball~ You have touched the crystal ball and find that you have gone inside it: a -world of stars and wonders! As you look back you figure out there is no choice -but to go forward. +world of stars and wonders! As you look around, you figure out there is no +choice but to go forward. ~ 288 0 0 0 0 0 D0 @@ -55,10 +76,10 @@ D0 S #28803 Inside the Galaxy~ - You are now inside the galaxy, around you you see stars and nebulae smiling -at your presence, and comets and meteors wandering around you. You realize -that this world may not be the true galaxy after all, but just another fantasy -zone. Exits lie virtually in all directions. + You are now inside the galaxy. Stars and nebulae smile at your presence, and +comets and meteors wander around you. You realize that this world may not be +the true galaxy after all but just another fantasy zone. Exits lie in most +directions. ~ 288 0 0 0 0 0 D0 @@ -69,10 +90,6 @@ D1 ~ ~ 0 -1 28808 -D2 -~ -~ -0 -1 28802 D3 ~ ~ @@ -80,7 +97,7 @@ D3 S #28804 On an InterGalactic Walkway~ - You are on a well-paved path which seems that it was made deliberately for + You are on a well-paved path which seems to have been made deliberately for visitors like you. The walkway continues north and a small exit lies west. ~ 288 0 0 0 0 0 @@ -309,10 +326,11 @@ may find yourself lucky to witness this rare event and still live. ~ 288 4 0 0 0 0 S +T 28820 #28821 The Star Cluster~ You are inside the home of the stars. All you can see around you are stars -and nothing else. You eyes become pretty hurt as you look at them. +and nothing else. Your eyes become pretty hurt as you look at them. ~ 288 8 0 0 0 0 D0 @@ -325,8 +343,9 @@ D1 0 -1 28803 S #28822 -Another Edge of the Galaxy~ - This is another uninhabited place. Exits lie north, east and south. +An Edge of the Galaxy~ + There's not much to see here at the edge of the galaxy. Exits lie north, +east and south. ~ 288 0 0 0 0 0 D0 @@ -345,7 +364,7 @@ S #28823 Corner of the Galaxy~ You wonder why the galaxy is limited. All you have done in Astronomy -courses now prove worthless. Well who told you to take one at the start? +courses now prove worthless. Well, who told you to take one at the start? ~ 288 0 0 0 0 0 D0 @@ -385,7 +404,7 @@ Black Hole~ Well you have chosen the wrong path, sorry. Nothing can escape from this monster, not even light. PANIC! You can't escape! ~ -288 0 0 0 0 0 +288 4 0 0 0 0 S #28826 The Homes of the Pleiades~ @@ -562,7 +581,7 @@ On the Mystic Chains~ Up above you see the chains continue upwards. But a forcefield prevents you from going further upwards. ~ -288 0 0 0 0 0 +288 4 0 0 0 0 D0 ~ ~ @@ -757,7 +776,7 @@ End of the Mystic Chains~ small landing on which you can climb. However, there seems to be another forcefield blocking your way. ~ -288 0 0 0 0 0 +288 4 0 0 0 0 D4 You see the forcefield of Summer. ~ @@ -898,13 +917,14 @@ Approaching the Head of Draco~ forcefield to the south, some distance away, beyond reach. If only the head were here ... ~ -288 1 0 0 0 0 +288 0 0 0 0 0 D1 ~ ~ 0 -1 28862 D2 -You see the forcefield of Winter.~ +You see the forcefield of Winter. +~ forcefield~ 2 28827 28864 S @@ -945,7 +965,8 @@ D3 S #28866 Along the Path of the Dipper~ - You see stars around you but nothing of special interest. + You can see bright stars shining all around you but nothing of special +interest. ~ 288 0 0 0 0 0 D1 @@ -978,7 +999,8 @@ D2 S #28868 Along the path of the Dipper~ - You see stars around you but nothing of special interest. + You can see bright stars shining all around you but nothing of special +interest. ~ 288 0 0 0 0 0 D0 @@ -992,7 +1014,8 @@ D3 S #28869 Along the path of the Dipper~ - You see stars around you but nothing of special interest. + You can see bright stars shining all around you but nothing of special +interest. ~ 288 0 0 0 0 0 D1 diff --git a/lib/world/wld/291.wld b/lib/world/wld/291.wld index abd635e..3781ed5 100644 --- a/lib/world/wld/291.wld +++ b/lib/world/wld/291.wld @@ -1749,13 +1749,13 @@ D5 S #29197 Ilian's Throne Room~ - Well you made it. I'm not sure if this is a good thing or a bad thing, but -after all the trials and struggles you are at the top of Ilian's citadel. The + Well, you made it. I'm not sure if this is a good thing or a bad thing, but +after all the trials and struggles, you are at the top of Ilian's citadel. The room seems impossibly large, and the center of it is dominated by a presence -which radiates pure, unadulterated unmitigated, unqualified, unholy evil. The -mistress of the citadel, Ilian sits on her throne surrounded by a small horde -of her children, She looks at you as her mastery of the dark symmetry probes -your mind to find out if you are signifigant enough to be bothered with +which radiates pure, unadulterated, unmitigated, unqualified, unholy evil. The +mistress of the citadel, Ilian sits on her throne surrounded by a small horde of +her children, She looks at you as her mastery of the dark symmetry probes your +mind to find out if you are significant enough to be bothered with. ~ 291 9 0 0 0 0 D2 diff --git a/lib/world/wld/292.wld b/lib/world/wld/292.wld index 3daed01..8a7fab5 100644 --- a/lib/world/wld/292.wld +++ b/lib/world/wld/292.wld @@ -15,10 +15,6 @@ D2 ~ 0 -1 29202 E -throne~ - Its nice, for a chair, but drab, for a throne. -~ -E credits info~ Kerofk by Amanda Eterniale & Builder_5 Copyright 1993 by Curious Areas Workshop @@ -66,6 +62,10 @@ of George Essl's Dikued program. Even more thanks to the brothers of FORCE and all the players at VieMud, for some of the most painful playtesting ever seen. ~ +E +throne~ + Its nice, for a chair, but drab, for a throne. +~ S #29201 MouseRider's Bedroom~ @@ -968,14 +968,14 @@ D1 ~ 0 -1 29241 E +weapons~ + A closer examinations reveal the weapons are all junk. +~ +E pictures~ With a closer look, you realize the pictures are all of someone else's family. ~ -E -weapons~ - A closer examinations reveal the weapons are all junk. -~ S #29243 Bob's Armoury and Tackle~ @@ -1314,13 +1314,13 @@ D4 ~ 0 -1 29255 E -newspaper~ - Seems all it is is war news. How boring! -~ -E chair~ There's a tag on it: 'Laz-E-Goblin' ~ +E +newspaper~ + Seems all it is is war news. How boring! +~ S #29262 Cells~ @@ -1475,7 +1475,7 @@ a grizzled sergeant behind it. He turns the paperwork in front of him around for you... 'Name, Race, Sex, Age, Address...'. Behind him you see the office of the Captain of the Guard. ~ -292 8 0 0 0 0 +292 12 0 0 0 0 D1 ~ ~ diff --git a/lib/world/wld/296.wld b/lib/world/wld/296.wld index f4d9819..0f68d7d 100644 --- a/lib/world/wld/296.wld +++ b/lib/world/wld/296.wld @@ -172,7 +172,7 @@ sort of high-magic, what with all the weird surfaces showing other places in the building -- like a crystal ball almost. There is a room to the east, where most of the people seem to be going, and a nice, oak door to the west with some sort of -wierd lock on it. This room is tastefully done in a black and +weird lock on it. This room is tastefully done in a black and dark green decor which makes it feel somewhat drab. ~ 296 8 0 0 0 0 @@ -533,15 +533,15 @@ D2 ~ 0 -1 29622 E -box~ - Wow! The twin power-mages Black and Decker themselves couldn't get into this -box if they tried! This isn't a safe... It is a safer! -~ -E machine~ Parchment in one end, scrolls out the other. No moving parts that you can see! Magic! Ain't it wonderful??? ~ +E +box~ + Wow! The twin power-mages Black and Decker themselves couldn't get into this +box if they tried! This isn't a safe... It is a safer! +~ S #29624 The Work Floor~ @@ -602,15 +602,15 @@ D3 ~ 0 -1 29624 E -crates crates~ - On the side of the crate, barely legible from scratchmarks and age, is the -legend: 'stbusters Inc. One Type III enclosed. DANGER. This end up. -~ -E grinder~ Looks real disgusting. Looks real painful. You are glad you are not going anywhere near it, aren't you? ~ +E +crates crates~ + On the side of the crate, barely legible from scratchmarks and age, is the +legend: 'stbusters Inc. One Type III enclosed. DANGER. This end up. +~ S #29626 The Work Floor~ @@ -705,15 +705,15 @@ D1 door~ 1 -1 29630 E -magazines~ - These magazines seem to be filled with pictures of woman in various clothing -crises. Hmm. -~ -E door writing~ The writing on the door is in large yellow print and reads: DANGER!!! DO NOT ENTER!!! ~ +E +magazines~ + These magazines seem to be filled with pictures of woman in various clothing +crises. Hmm. +~ S #29630 Welcome To The Machine~ diff --git a/lib/world/wld/3.wld b/lib/world/wld/3.wld index 7746b85..a896c71 100644 --- a/lib/world/wld/3.wld +++ b/lib/world/wld/3.wld @@ -337,7 +337,7 @@ D3 S #316 Magi Alley~ - The inner city wall is used to seperate the city into two seperate + The inner city wall is used to separate the city into two separate battlefields. In case of an attack by superior numbers the citizens will fall back into the inner city as a last measure of defense. Luckily, the army has been very successful in protecting the city and it has never come to that. @@ -1372,14 +1372,14 @@ D5 door~ 1 0 225 E -sky winds~ - Cold winds plunge ceaselessly at you from the dark, cloudless sky. -~ -E floor~ The stone floor is the same shade of grey as the sky and is completely plain and unscratched. It is probably too hard for anything to leave as much as a scratch on it. ~ +E +sky winds~ + Cold winds plunge ceaselessly at you from the dark, cloudless sky. +~ S $~ diff --git a/lib/world/wld/30.wld b/lib/world/wld/30.wld index 1f82af6..4c6c863 100644 --- a/lib/world/wld/30.wld +++ b/lib/world/wld/30.wld @@ -495,13 +495,11 @@ You see the laboratory. S #3019 The Mages' Laboratory~ - This is the Magical Experiments Laboratory. Dark smoke-stained stones -arch over numerous huge oaken tables, most of these cluttered with strange- -looking pipes and flasks. The floor is covered with half-erased pentagrams -and even weirder symbols, and a blackboard in a dark corner has only been -partially cleaned, some painful-looking letters faintly visible. A well in -the middle of the floor leads down into darkness. Vile smells waft from the -depths. + This is the Magical Experiments Laboratory. Dark smoke-stained stones arch +over numerous huge oaken tables, most of these cluttered with strange- looking +pipes and flasks. The floor is covered with half-erased pentagrams and even +weirder symbols, and a blackboard in a dark corner has only been partially +cleaned, some painful-looking letters faintly visible. ~ 30 12 0 0 0 0 D3 @@ -509,12 +507,6 @@ You see the bar. ~ ~ 0 -1 3018 -D5 -You can't see what is down there, it is too dark. Looks like it would be -impossible to climb back up. -~ -~ -0 -1 7017 S #3020 The Armory~ @@ -774,7 +766,14 @@ sign~ S #3032 PETSHOP STOREROOM~ - Mortals should never come here! + Make two rooms and some pets. The rooms MUST be sequential. If the first +room is 315 then the second must be 316. The second room is known as the +storeroom. All that is required in the storeroom is to load one of each mob you +wish to be a pet. This room can not have any exits and will never be used by +mortals. Although a pet shopkeeper is not required it is recommended. After +all of this is done ask your coder to implement the petshop. It will not work +until the code is changed and the MUD is rebooted. The cost of pets is 300 +times their level. ~ 30 1536 0 0 0 0 S diff --git a/lib/world/wld/309.wld b/lib/world/wld/309.wld index db2b354..fec432e 100644 --- a/lib/world/wld/309.wld +++ b/lib/world/wld/309.wld @@ -958,7 +958,7 @@ S #30949 The Kitchen~ This huge room is in a perpetual state of panic, what with the known appetite -of Baron Westlawn and all. There are three seperate brick ovens which are +of Baron Westlawn and all. There are three separate brick ovens which are always lit and running, always cooking something at all times - even in the dead of night. Cooks run here and there, constantly making sure that nothing burns and nothing spoils. @@ -1653,7 +1653,7 @@ South Stables~ This is the stables where the more difficult steeds are kept until broken. The steeds which are kept in this stable are considered to be of the finest quality, but have the worst attitude of the steeds that Westlawn owns, and so -are seperated from the general population. The noise in here is tremendous, as +are separated from the general population. The noise in here is tremendous, as are the steeds which stand proudly behind the stall doors. ~ 309 8 0 0 0 0 @@ -1671,7 +1671,7 @@ South Stables~ This is the stables where the more difficult steeds are kept until broken. The steeds which are kept in this stable are considered to be of the finest quality, but have the worst attitude of the steeds that Westlawn owns, and so -are seperated from the general population. The noise in here is tremendous, as +are separated from the general population. The noise in here is tremendous, as are the steeds which stand proudly behind the stall doors. ~ 309 8 0 0 0 0 @@ -1689,7 +1689,7 @@ South Stables~ This is the stables where the more difficult steeds are kept until broken. The steeds which are kept in this stable are considered to be of the finest quality, but have the worst attitude of the steeds that Westlawn owns, and so -are seperated from the general population. The noise in here is tremendous, as +are separated from the general population. The noise in here is tremendous, as are the steeds which stand proudly behind the stall doors. ~ 309 8 0 0 0 0 diff --git a/lib/world/wld/312.wld b/lib/world/wld/312.wld index e740583..2204b48 100644 --- a/lib/world/wld/312.wld +++ b/lib/world/wld/312.wld @@ -20,13 +20,13 @@ of the jungle. 0 -1 31201 E credits~ -*Leper Island -*Written by Kaan for Cities of Glory + *Leper Island + *Written by Kaan for Cities of Glory Level: 45 - 50 87 rooms 21 mobs 7 objs -Conenector Zones: Yllythad Sea +Connector Zones: Yllythad Sea This is a fair-sized island out in a secluded part of the sea which is populated by lepers who have been banished or thrown out of their homeland. This was mainly built as a good place for high levels to get @@ -244,12 +244,12 @@ D0 ~ 0 -1 31212 E -clothing~ +basket~ The clothing is folded very neatly within, kept in an exact spot on the floor away from the main walkthrough. ~ E -basket~ +clothing~ The clothing is folded very neatly within, kept in an exact spot on the floor away from the main walkthrough. ~ diff --git a/lib/world/wld/313.wld b/lib/world/wld/313.wld index 58f28c3..3e28ff3 100644 --- a/lib/world/wld/313.wld +++ b/lib/world/wld/313.wld @@ -439,7 +439,7 @@ S #31321 The Eastern Causeway~ You stand atop the center of the Eastern Causeway, the causeway that -seperates the far Eastern Field from the rest of the farmlands. The top of this +separates the far Eastern Field from the rest of the farmlands. The top of this stone walkway is clear and wide, large enough to accomodate a couple of wagons side by side. The only obstruction is the occassional body part or stray piece of armor that has fallen from the battles fought through this area. diff --git a/lib/world/wld/314.wld b/lib/world/wld/314.wld index adfbb26..f6c38f1 100644 --- a/lib/world/wld/314.wld +++ b/lib/world/wld/314.wld @@ -14,8 +14,8 @@ D2 0 0 31401 E info credits~ -*X'Raantra's Altar of Sacrifice -*Written by Kaan for Dibrova + *X'Raantra's Altar of Sacrifice + *Written by Kaan for Dibrova Level: 15 - 45 100 rooms 21 mobs @@ -23,7 +23,7 @@ Level: 15 - 45 Connector Zones: The Plains of Blood This is set in the grounds of an old insane asylum which X'Raantra took for his own use. X'Raantra hears a voice in his head -he is a -nutball- this voices he hears, he takes to be the Lord Almighty. The +nutball- this voice he hears, he takes to be the Lord Almighty. The voice tells him that only through human sacrifice will he ascend through the gates of Heaven. X'Raantra, though obviously crazy, is extremely enigmatic and has been able to gather a good number of people diff --git a/lib/world/wld/315.wld b/lib/world/wld/315.wld index 731e4ec..568694f 100644 --- a/lib/world/wld/315.wld +++ b/lib/world/wld/315.wld @@ -5,7 +5,7 @@ the land and the plateau which McGintey Cove rests upon. To the south the bridge leads the way into the city, to the north is a toll booth which sits on the side of McGintey Road. ~ -315 32768 0 0 0 0 +315 0 0 0 0 0 D0 ~ ~ @@ -16,8 +16,8 @@ D2 0 -1 31501 E credits info~ -Kaan -Zone 315 is linked to the following zones: + Kaan + Zone 315 is linked to the following zones: 258 Light Forest at 31500 (north) ---> 25828 316 McGintey Guild Area at 31510 (west ) ---> 31600 317 Wharf at 31515 (east ) ---> 31700 @@ -36,7 +36,7 @@ the anchors which hold the bridge to the cliff face are by themselves bigger than you. You may enter into the city or head north back over the bridge into the wilderness. ~ -315 32768 0 0 0 0 +315 0 0 0 0 0 D0 ~ ~ @@ -51,7 +51,7 @@ Eastern Bridge~ The bridge heads south toward the city entrance or leads the way north to McGintey Road. ~ -315 32768 0 0 0 0 +315 0 0 0 0 0 D0 ~ ~ @@ -65,7 +65,7 @@ S Eastern Bridge~ The bridge runs straight south into the city, or north twoard McGintey Road. ~ -315 32768 0 0 0 0 +315 0 0 0 0 0 D0 ~ ~ @@ -82,7 +82,7 @@ McGintey Cove over night. The place is not all that flashy, but it always has a warm fire at night, plenty of ale, and the beds upstairs are always very comfortable. ~ -315 32776 0 0 0 0 +315 8 0 0 0 0 D1 ~ ~ @@ -99,7 +99,7 @@ bridge which allows access to the outside world. East of you is a small, tidy building with a sign out front proclaiming 'INFORMATION'. To the west is very nice looking inn, the Cliffside. ~ -315 32768 0 0 0 0 +315 0 0 0 0 0 D0 ~ ~ @@ -124,7 +124,7 @@ to south, from wall to wall. On your side of the counter at the north end is a large rack full of maps and brochures which tell in great hype and detail all the wonders of McGintey Cove. The exit to West Main lies just west of you. ~ -315 32792 0 0 0 0 +315 24 0 0 0 0 D3 ~ ~ @@ -139,7 +139,7 @@ owner and operator, an ex-gladiator from the pits, never seems to mind any fights in his business. It is even rumored that he sometimes starts them himself! ~ -315 32792 0 0 0 0 +315 24 0 0 0 0 D1 ~ ~ @@ -152,7 +152,7 @@ way, both sides of the road, with the ocassional side street branching off. To your west is a very loud and rustic looking tavern called Samuel Faarza's, and to your east is the post office. ~ -315 32768 0 0 0 0 +315 0 0 0 0 0 D0 ~ ~ @@ -176,7 +176,7 @@ Post Office~ larger building from what you saw outside. You may either send mail to any player here or receive any mail you have been sent. ~ -315 32792 0 0 0 0 +315 24 0 0 0 0 D3 ~ undefined~ @@ -188,7 +188,7 @@ North St.~ McGintey Cove. To your north is the southern wall of the Cliffside Inn, south is the wall of an unknown shop who's entrance must be on some other side. ~ -315 32768 0 0 0 0 +315 0 0 0 0 0 D1 ~ ~ @@ -205,7 +205,7 @@ north the street heads toward the western bridge, one of the exits out of town. South, the street runs toward the bazaar. North street runs west into the guild area or east deeper into the main section of town. ~ -315 32768 0 0 0 0 +315 0 0 0 0 0 D0 ~ ~ @@ -231,7 +231,7 @@ another direction, because from this side all you see is their brick wall. To the north is the Town Meeting Hall, a gloriously large place - built for a large town. ~ -315 32768 0 0 0 0 +315 0 0 0 0 0 D0 ~ ~ @@ -251,7 +251,7 @@ North St.~ North and E. Main. West the street runs past the Town Meeting Hall, north of you is the entrance to the Teleport Shop. ~ -315 32768 0 0 0 0 +315 0 0 0 0 0 D0 ~ ~ @@ -272,7 +272,7 @@ direction. North leads to the Eastern Bridge out of town, while south leads deeper into town toward the bazaar. Heading east on North St. Takes you up hill into the Wharf, the high-class, prestigious section of McGintey Cove. ~ -315 32768 0 0 0 0 +315 0 0 0 0 0 D0 ~ ~ @@ -296,7 +296,7 @@ North St.~ known for it's high prices and high class people. To the west the street runs into an intersection of two of the main roads of the city. ~ -315 32768 0 0 0 0 +315 0 0 0 0 0 D1 ~ ~ @@ -313,7 +313,7 @@ counters and shelves are filled with vials and beakers, all full of different colored fluids, some of which bubble, some of which fizz, some which steam. If you need potions, it looks like you probably came to the right place. ~ -315 32776 0 0 0 0 +315 8 0 0 0 0 D1 ~ ~ @@ -325,7 +325,7 @@ West Main~ which is the center of the city. East of you is the Jewelry shop and west is the local potion shop, the Libation Station. ~ -315 32768 0 0 0 0 +315 0 0 0 0 0 D0 ~ ~ @@ -349,7 +349,7 @@ Jewelry Store~ this town might be a bit too rough. Possibly you should ask if you would like to take a look at what the shopkeeper has to offer. ~ -315 32776 0 0 0 0 +315 8 0 0 0 0 D3 ~ ~ @@ -363,7 +363,7 @@ money does not belong to the bank. Wise investments and purchases do yield a profit over time, however all banks seem to have way more than enough money for themselves. This bank is no exception. ~ -315 32776 0 0 0 0 +315 8 0 0 0 0 D1 ~ ~ @@ -374,7 +374,7 @@ East Main~ The street heads south toward the bazaar or north toward the city gates and the Eastern Bridge. The city bank is just west of here, and the armory is east. ~ -315 32768 0 0 0 0 +315 0 0 0 0 0 D0 ~ ~ @@ -398,7 +398,7 @@ McGintey City Armory~ repair or disrepair. It doesn't look as if the armor here is of the absolute finest quality, however it does cover most of your major organs. ~ -315 32776 0 0 0 0 +315 8 0 0 0 0 D3 ~ ~ @@ -409,7 +409,7 @@ Top of the Stairs~ A desk has been set here for the purpose of allowing your receptionist to find you a room which is vacant so that you may rest in comfort. ~ -315 32776 0 0 0 0 +315 8 0 0 0 0 D5 ~ ~ @@ -422,7 +422,7 @@ dogs braking, cats meowing and birds chirping is enough to drive you crazy and you just got here. How in the world does anyone stand all the racket long enough to actually work here? ~ -315 32776 0 0 0 0 +315 8 0 0 0 0 D1 ~ ~ @@ -430,7 +430,14 @@ D1 S #31524 PETSHOP STOREROOM~ - Mortals should never come here! + Make two rooms and some pets. The rooms MUST be sequential. If the first +room is 315 then the second must be 316. The second room is known as the +storeroom. All that is required in the storeroom is to load one of each mob you +wish to be a pet. This room can not have any exits and will never be used by +mortals. Although a pet shopkeeper is not required it is recommended. After +all of this is done ask your coder to implement the petshop. It will not work +until the code is changed and the MUD is rebooted. The cost of pets is 300 +times their level. ~ 315 1024 0 0 0 0 S @@ -441,7 +448,7 @@ most of the city's center. Vendors from all over the land come to buy, sell, and trade exotic goods of every kind. The street also runs north toward the city gates. East of you is the weapon shop, and to the west is the pet shop. ~ -315 32768 0 0 0 0 +315 0 0 0 0 0 D0 ~ ~ @@ -468,7 +475,7 @@ a kid who's rich father bought him the shop only in an attempt to keep the kid occupied away from home. Hence, the poor quality of weapon sold here, and the high prices, which are that way because of the low volume. ~ -315 32776 0 0 0 0 +315 8 0 0 0 0 D3 ~ ~ @@ -480,7 +487,7 @@ Traveller's Pitstop~ or her travelling in style, or at least in a semblance of style. From lanterns to carrying cases, this store has it all. ~ -315 32776 0 0 0 0 +315 8 0 0 0 0 D1 ~ ~ @@ -492,7 +499,7 @@ East Main~ merchant's fair which runs all day and all night every day. To the east is the local branch of law enforcement, and to the west is the town general store. ~ -315 32768 0 0 0 0 +315 0 0 0 0 0 D0 ~ ~ @@ -517,7 +524,7 @@ at this time. There are only a few officers on duty here, looks as if most of the officers spend their time patrolling the city rather than wasting it here in the office. ~ -315 32776 0 0 0 0 +315 8 0 0 0 0 D3 ~ ~ @@ -529,7 +536,7 @@ Bazaar~ all day, all night affair full of noise and hubbub, all from the loud haggling of the merchants who offer their goods and any potential customers who walk by. ~ -315 32768 0 0 0 0 +315 0 0 0 0 0 D1 ~ ~ @@ -546,7 +553,7 @@ spot for some of the strangest and most exotic goods to be sold by vendors who have travelled far and wide to claim their treasures. North is the entrance onto West Main, the bazaar leads off in every direction. ~ -315 32768 0 0 0 0 +315 0 0 0 0 0 D0 ~ ~ @@ -570,7 +577,7 @@ The Bazaar~ goods, some shopping for the hard-to-find goods that can only be found in places such as this. ~ -315 32768 0 0 0 0 +315 0 0 0 0 0 D1 ~ ~ @@ -589,7 +596,7 @@ The Bazaar~ The bazaar heads off into the east, west and south. To the north, it butts up against a shop's wall. ~ -315 32768 0 0 0 0 +315 0 0 0 0 0 D1 ~ ~ @@ -611,7 +618,7 @@ world to sell their goods here, hoping to find an open spot on the stone to set up shop. You may leave the bazaar to the north onto East Main, or head off into the bazaar in any other direction. ~ -315 32768 0 0 0 0 +315 0 0 0 0 0 D0 ~ ~ @@ -634,7 +641,7 @@ The Bazaar~ You stand at the northeast corner of the bazaar. You may head south or west into the bazaar or browse the goods offered at this locale. ~ -315 32768 0 0 0 0 +315 0 0 0 0 0 D2 ~ ~ @@ -649,7 +656,7 @@ The Bazaar~ The bazaar's noise and smells surround you, washing around you in an endless blur. ~ -315 32768 0 0 0 0 +315 0 0 0 0 0 D0 ~ ~ @@ -669,7 +676,7 @@ The Bazaar~ city, browsing and shopping for goods which are offered by these fine men and woman from all corners of the land. ~ -315 32768 0 0 0 0 +315 0 0 0 0 0 D0 ~ ~ @@ -692,7 +699,7 @@ The Bazaar~ The bazaar surrounds you in every direction, vendors call out to you from all sides. ~ -315 32768 0 0 0 0 +315 0 0 0 0 0 D0 ~ ~ @@ -715,7 +722,7 @@ The Bazaar~ You may head in any direction from here into more of the bazaar, or browse the good this fine merchant sells. ~ -315 32768 0 0 0 0 +315 0 0 0 0 0 D0 ~ ~ @@ -761,7 +768,7 @@ The Bazaar~ You stand at far eastern side of the bazaar. You may go south, north or west into more of the bazaar. ~ -315 32768 0 0 0 0 +315 0 0 0 0 0 D0 ~ ~ @@ -780,7 +787,7 @@ The Bazaar~ You stand at the western side of the bazaar. You may head east, north or south into the bazaar from here. ~ -315 32768 0 0 0 0 +315 0 0 0 0 0 D0 ~ ~ @@ -799,7 +806,7 @@ The Bazaar~ The bazaar surrounds you on all sides. You may head in any direction into this crazy managerie of goods. ~ -315 32768 0 0 0 0 +315 0 0 0 0 0 D0 ~ ~ @@ -823,7 +830,7 @@ The Bazaar~ shopping is the universal language. You may head in any direction from your current position. ~ -315 32768 0 0 0 0 +315 0 0 0 0 0 D0 ~ ~ @@ -846,7 +853,7 @@ The Bazaar~ All around are men and women trying their damndest to get you to buy their products. This is quite an exciting place. ~ -315 32768 0 0 0 0 +315 0 0 0 0 0 D0 ~ ~ @@ -875,7 +882,7 @@ resting on your chest even though your head is held high. Now the whole bazaar is laughing, laughing, laughing... Just kidding. A bit of crowd claustrophobia there. ~ -315 32768 0 0 0 0 +315 0 0 0 0 0 D0 ~ ~ @@ -897,7 +904,7 @@ S The Bazaar~ The bazaar heads south, north and east from here. ~ -315 32768 0 0 0 0 +315 0 0 0 0 0 D0 ~ ~ @@ -917,7 +924,7 @@ The Bazaar~ wall is just south of you, and the city wall is west of you. You may head into the bazaar to the north and east. ~ -315 32768 0 0 0 0 +315 0 0 0 0 0 D0 ~ ~ @@ -933,7 +940,7 @@ The Bazaar~ heads off to the north, east and west. You may exit the bazaar to the south onto West Main. ~ -315 32768 0 0 0 0 +315 0 0 0 0 0 D0 ~ ~ @@ -956,7 +963,7 @@ The Bazaar~ You stand at the southern end of the bazaar. A building wall is to your south, the bazaar stretches out to the north, east and west. ~ -315 32768 0 0 0 0 +315 0 0 0 0 0 D0 ~ ~ @@ -975,7 +982,7 @@ The Bazaar~ You are at the south end of the bazaar. You may head in any direction but south, which is the north wall of a business facing Main St. ~ -315 32768 0 0 0 0 +315 0 0 0 0 0 D0 ~ ~ @@ -997,7 +1004,7 @@ and sounds, most of which coming from the colorful people who push their goods here. You may exit onto East Main to the south or head out into the bazaar in any other direction. ~ -315 32768 0 0 0 0 +315 0 0 0 0 0 D0 ~ ~ @@ -1020,7 +1027,7 @@ The Bazaar~ Your stand at the far southeastern corner of the bazaar. Looking north and west, it seems that the bazaar must go on forever. ~ -315 32768 0 0 0 0 +315 0 0 0 0 0 D0 ~ ~ @@ -1050,7 +1057,7 @@ every part of the world, plying their goods. To the south the road continues with shops on either side. East of you is the Green Leaf, a local dining facility. ~ -315 32768 0 0 0 0 +315 0 0 0 0 0 D0 ~ ~ @@ -1071,7 +1078,7 @@ common fare most people from this area would be used to. Looks as if the tourist trade does not touch this homey little place, and for that reason most locals like it here best. ~ -315 32776 0 0 0 0 +315 8 0 0 0 0 D3 ~ ~ @@ -1084,7 +1091,7 @@ which is failing only because of it's lack of variety and it's competition located in the guild area. The scrolls offered are of fine quality and work with almost every use, but the scrolls offered are not popularly needed. ~ -315 32776 0 0 0 0 +315 8 0 0 0 0 D1 ~ ~ @@ -1098,7 +1105,7 @@ crooked over the door proclaiming it the Parchment Place. The way is impassable to the east, a steep hill runs up for quite some distance to the Wharf, the high class section of town. ~ -315 32776 0 0 0 0 +315 8 0 0 0 0 D0 ~ ~ @@ -1118,7 +1125,7 @@ Fatima's Footwear~ shined, all placed strategically on shelves so as to give the customer the best angle on them. ~ -315 32776 0 0 0 0 +315 8 0 0 0 0 D1 ~ ~ @@ -1130,7 +1137,7 @@ West Main~ road leads into the bazaar and south the road heads into an intersection with South St. East of you is the jeweler and west is Fatima's Footwear. ~ -315 32776 0 0 0 0 +315 8 0 0 0 0 D0 ~ ~ @@ -1165,7 +1172,7 @@ Hospital~ This small one room whitewashed building houses just enough equipment to heal any standard health issues. ~ -315 32776 0 0 0 0 +315 8 0 0 0 0 D2 ~ ~ @@ -1176,7 +1183,7 @@ East Main~ The road runs north toward the bazaar or south past an intersection with South St toward the Docks. ~ -315 32768 0 0 0 0 +315 0 0 0 0 0 D0 ~ ~ @@ -1197,7 +1204,7 @@ along the south wall, and behind the counter are flasks and cups of varying shapes and colors. Some kind of large machine, most probably used to distill sea water into drinking water sits back behind the counter. ~ -315 32776 0 0 0 0 +315 8 0 0 0 0 D3 ~ ~ @@ -1208,7 +1215,7 @@ South Street~ The street heads west into the guild area or east into the main business sections of McGintey Cove. ~ -315 32776 0 0 0 0 +315 8 0 0 0 0 D1 ~ ~ @@ -1226,7 +1233,7 @@ the area of town known as the Docks, where all the sea vessels are built and most sailors stay when in port. To the west the street heads into the Guild area. ~ -315 32776 0 0 0 0 +315 8 0 0 0 0 D0 ~ ~ @@ -1250,7 +1257,7 @@ South Street~ sells all manner of hand wear. The street here seems a bit dirtier, less kept up than the streets at the north end of town near the gates, almost dingy. ~ -315 32776 0 0 0 0 +315 8 0 0 0 0 D1 ~ ~ @@ -1269,7 +1276,7 @@ South St~ The road, seeming a bit dark and gloomy at this end of town, heads east and west from here. To the north is a small hospital. ~ -315 32768 0 0 0 0 +315 0 0 0 0 0 D0 ~ ~ @@ -1289,7 +1296,7 @@ East Main and South St~ lies the Dock area, east heads uphill into the high class area of town, the Wharf, and north and west lead deeper into the main business district. ~ -315 32768 0 0 0 0 +315 0 0 0 0 0 D0 ~ ~ @@ -1330,7 +1337,7 @@ West Main~ The road leads generally downhill, sometimes down steps toward to the sea shore where sailors roam about, looking for food stuffs or women, as is their wont. ~ -315 32768 0 0 0 0 +315 0 0 0 0 0 D0 ~ ~ @@ -1348,7 +1355,7 @@ gauntlets and glaives which would be too heavy to hang from a hook on the racks. It smells of frehly oiled metal and leather in here, a delightful combination for any seasoned adventurer such as yourself. ~ -315 32768 0 0 0 0 +315 0 0 0 0 0 D0 ~ ~ @@ -1362,7 +1369,7 @@ covered in dirt and grime and the farther south you get, the worse the roads get. Hard to believe that some of more high class people actually come through here. ~ -315 32768 0 0 0 0 +315 0 0 0 0 0 D0 ~ ~ @@ -1379,7 +1386,7 @@ that this is a seaport town and all. The prices offered here are substantially less than those found in most other towns, and the choices of travel are much less limited than the other, smaller inland towns. ~ -315 32768 0 0 0 0 +315 0 0 0 0 0 D2 ~ ~ @@ -1392,7 +1399,7 @@ citizens to have a place for a peaceful rest away from all the noise and hustle of the city. Pity that so many of the less fortunate make it their permanent place of residence. Ah well, it's still a fine place to relax. ~ -315 32788 0 0 0 0 +315 20 0 0 0 0 D0 ~ ~ @@ -1413,7 +1420,7 @@ citizens to have a place for a peaceful rest away from all the noise and hustle of the city. Pity that so many of the less fortunate make it their permanent place of residence. Ah well, it's still a fine place to relax. ~ -315 32788 0 0 0 0 +315 20 0 0 0 0 D0 ~ ~ @@ -1434,7 +1441,7 @@ citizens to have a place for a peaceful rest away from all the noise and hustle of the city. Pity that so many of the less fortunate make it their permanent place of residence. Ah well, it's still a fine place to relax. ~ -315 32788 0 0 0 0 +315 20 0 0 0 0 D0 ~ ~ @@ -1455,7 +1462,7 @@ citizens to have a place for a peaceful rest away from all the noise and hustle of the city. Pity that so many of the less fortunate make it their permanent place of residence. Ah well, it's still a fine place to relax. ~ -315 32788 0 0 0 0 +315 20 0 0 0 0 D0 ~ ~ @@ -1477,7 +1484,7 @@ town. Monthly meetings are still held by either the town mayor or the immortal sponsor for this town. The upper reaches of this fine place hold the various board rooms for McGintey Cove. ~ -315 32792 0 0 0 0 +315 24 0 0 0 0 D2 ~ ~ @@ -1494,7 +1501,7 @@ Gods or just post whatever might be on their mind in general. This is not a board to be used to post flames, if a message is considered to be a flame it will be removed immediately. ~ -315 32796 0 0 0 0 +315 28 0 0 0 0 D1 ~ ~ @@ -1515,7 +1522,7 @@ hometown is chosen instead. The board here is intended to be used by players to talk about quests, request quests, or suggest new quests. Feel free to post any suggestions you may have. ~ -315 32796 0 0 0 0 +315 28 0 0 0 0 D1 ~ ~ @@ -1528,7 +1535,7 @@ additions to Dibrova. We encourage all players to give input regarding any and all aspects of the game, we want to make this a game for everyone, so don't be shy! ~ -315 32796 0 0 0 0 +315 28 0 0 0 0 D3 ~ ~ diff --git a/lib/world/wld/316.wld b/lib/world/wld/316.wld index 13e2366..846625c 100644 --- a/lib/world/wld/316.wld +++ b/lib/world/wld/316.wld @@ -18,8 +18,8 @@ D3 0 0 31601 E credits info~ -Kaan -Zone 316 is linked to the following zones: + Kaan + Zone 316 is linked to the following zones: 315 McGintey Business District at 31600 (east ) ---> 31510 315 McGintey Business District at 31666 (east ) ---> 31565 ~ diff --git a/lib/world/wld/317.wld b/lib/world/wld/317.wld index 6859cb0..a38a038 100644 --- a/lib/world/wld/317.wld +++ b/lib/world/wld/317.wld @@ -17,8 +17,8 @@ D3 0 0 31515 E credits info~ -Kaan -Zone 317 is linked to the following zones: + Kaan + Zone 317 is linked to the following zones: 315 McGintey Business District at 31700 (west ) ---> 31515 315 McGintey Business District at 31732 (west ) ---> 31570 ~ diff --git a/lib/world/wld/318.wld b/lib/world/wld/318.wld index 60d8d8b..a8ed2e8 100644 --- a/lib/world/wld/318.wld +++ b/lib/world/wld/318.wld @@ -1,7 +1,7 @@ #31800 Dock Area Zone Description Room~ -Kaan -Zone 318 is linked to the following zones: + Kaan + Zone 318 is linked to the following zones: 315 McGintey Business District at 31801 (north) ---> 31571 315 McGintey Business District at 31804 (north) ---> 31573 322 McGintey Bay at 31842 (south) ---> 32273 diff --git a/lib/world/wld/319.wld b/lib/world/wld/319.wld index c180b35..78c42f4 100644 --- a/lib/world/wld/319.wld +++ b/lib/world/wld/319.wld @@ -24,8 +24,8 @@ D3 0 0 32055 E credits~ -*Yllythad Sea -*Written by Kaan for Dibrova + *Yllythad Sea + *Written by Kaan for Dibrova Level: 10 - 40 300 rooms 15 mobs diff --git a/lib/world/wld/320.wld b/lib/world/wld/320.wld index 9565f58..2852505 100644 --- a/lib/world/wld/320.wld +++ b/lib/world/wld/320.wld @@ -20,8 +20,8 @@ D2 0 0 32099 E credits info~ -Kaan -Zone 320 is linked to the following zones: + Kaan + Zone 320 is linked to the following zones: 319 Yllythad Sea at 32046 (east ) ---> 31901 319 Yllythad Sea at 32047 (east ) ---> 31906 319 Yllythad Sea at 32048 (east ) ---> 31911 diff --git a/lib/world/wld/321.wld b/lib/world/wld/321.wld index 3a99da9..e0acdae 100644 --- a/lib/world/wld/321.wld +++ b/lib/world/wld/321.wld @@ -20,8 +20,8 @@ D2 0 0 32199 E credits info~ -Kaan -Zone 321 is linked to the following zones: + Kaan + Zone 321 is linked to the following zones: 320 Yllythad Sea II at 32101 (north) ---> 32071 320 Yllythad Sea II at 32102 (north) ---> 32072 320 Yllythad Sea II at 32103 (north) ---> 32073 diff --git a/lib/world/wld/322.wld b/lib/world/wld/322.wld index 96bfb0b..1dcac24 100644 --- a/lib/world/wld/322.wld +++ b/lib/world/wld/322.wld @@ -20,8 +20,8 @@ D2 0 0 31903 E credits info~ -Kaan -Zone 322 is linked to the following zones: + Kaan + Zone 322 is linked to the following zones: 319 Yllythad Sea at 32200 (south) ---> 31903 319 Yllythad Sea at 32201 (south) ---> 31904 319 Yllythad Sea at 32202 (south) ---> 31905 diff --git a/lib/world/wld/323.wld b/lib/world/wld/323.wld index 95bb0ee..f2039aa 100644 --- a/lib/world/wld/323.wld +++ b/lib/world/wld/323.wld @@ -14,8 +14,8 @@ D1 0 0 32301 E credits info~ -*Caverns of the Pale Man -*Written by Kaan for Dibrova + *Caverns of the Pale Man + *Written by Kaan for Dibrova Level: 25 - 50 100 rooms 23 mobs diff --git a/lib/world/wld/324.wld b/lib/world/wld/324.wld index 7ed82fd..795c146 100644 --- a/lib/world/wld/324.wld +++ b/lib/world/wld/324.wld @@ -25,8 +25,8 @@ D3 0 0 32610 E credits info~ -Army Encampment by Kaan -Zone 324 is linked to the following zones: + Army Encampment by Kaan + Zone 324 is linked to the following zones: 326 Army Perimeter at 32400 (west ) ---> 32610 326 Army Perimeter at 32414 (east ) ---> 32640 ~ @@ -47,15 +47,15 @@ D2 ~ 0 0 32400 E -pencils pencil~ - An ordinary number 2 lead pencil. Judging by the teeth marks on the shaft, -the user should see a dentist very soon! -~ -E scorecards~ The cards all have been filled in with the judges evaluations of today's combata nts. It seems that Sparticus is having a good day. ~ +E +pencils pencil~ + An ordinary number 2 lead pencil. Judging by the teeth marks on the shaft, +the user should see a dentist very soon! +~ S #32402 The Guard Walk~ @@ -175,6 +175,12 @@ D4 ~ 0 0 32437 E +swords weapons armor halberds whips~ + Titus has enough hardware in here to outfit a large army. Maybe that's why +he has a lucrative contract to sell weapons to the emperor's armies for +outrageous prices. +~ +E sign~ The sign has a note posted on it. It reads: List - Tells you what I have to sell. @@ -182,12 +188,6 @@ sign~ Value - Tells you what I will pay for an item. Sell - Tells me you will sell that item, to me. ~ -E -swords weapons armor halberds whips~ - Titus has enough hardware in here to outfit a large army. Maybe that's why -he has a lucrative contract to sell weapons to the emperor's armies for -outrageous prices. -~ S #32407 The Guard Walk~ @@ -255,8 +255,13 @@ D3 ~ 0 0 32408 E -coach trainer~ - The coach tells you "Stop bothering my athletes and get lost! " +gladiator~ + He is a big muscular man with lots of armor. He sizes you up and decides +that you aren't worth his time or trouble. +~ +E +driver~ + The driver is too busy changing a wheel on his chariot to notice you. ~ E chariot~ @@ -266,13 +271,8 @@ the chariot as belonging to Drucilis "Lightning-whip" Octavious, a favorite driver of the masses. ~ E -driver~ - The driver is too busy changing a wheel on his chariot to notice you. -~ -E -gladiator~ - He is a big muscular man with lots of armor. He sizes you up and decides -that you aren't worth his time or trouble. +coach trainer~ + The coach tells you "Stop bothering my athletes and get lost! " ~ S #32410 @@ -527,11 +527,6 @@ D4 ~ 0 0 32431 E -roll paper~ - Hey!! This is first-class stuff!! - White Cloud brand with lotion. The -roll is about half-used. -~ -E hole toilet~ You walk over to the hole and see that there is a large turd floating in a pool black water about 2 feet below the surface of the ground. As you lean @@ -539,6 +534,11 @@ closer to get a better look, your nose catches a concentrated dose of the fragrant aroma wafting upwards. Your stomach decides that it has had enough of this shoddy treatment and you puke until it is empty. ~ +E +roll paper~ + Hey!! This is first-class stuff!! - White Cloud brand with lotion. The +roll is about half-used. +~ S #32421 The Guard Walk~ @@ -694,10 +694,14 @@ You see an incredible house off in the distance. ~ 0 -1 32426 E -trees tree shrubs shrub plants plant~ - All of the plants, trees and shrubs are perfectly trimmed, without so much as -a dead leaf anywhere to be seen. You welcome the shade that they give from the -harsh sun above. +Venus~ + Venus, the Roman goddess of beauty and knowledge is displayed in a all of her +splendor. +~ +E +Jupiter~ + A statue made of pure gold depicts Zeus sitting on his throne. The throne +looks like it is made of silver. ~ E Neptune~ @@ -706,14 +710,10 @@ It is sitting in the center of a small pond which has hundreds of beautiful fish swimming in it. ~ E -Jupiter~ - A statue made of pure gold depicts Zeus sitting on his throne. The throne -looks like it is made of silver. -~ -E -Venus~ - Venus, the Roman goddess of beauty and knowledge is displayed in a all of her -splendor. +trees tree shrubs shrub plants plant~ + All of the plants, trees and shrubs are perfectly trimmed, without so much as +a dead leaf anywhere to be seen. You welcome the shade that they give from the +harsh sun above. ~ S #32428 @@ -728,9 +728,9 @@ D5 ~ 0 0 32426 E -furniture~ - You hope to eventually be able to own a piece of furniture just like these -someday. These are only dreams, of course. +floor tile~ + Very expensive! A lot of master craftsmen labored long and hard to produce +such a work of art. ~ E windows~ @@ -738,9 +738,9 @@ windows~ the gods. ~ E -floor tile~ - Very expensive! A lot of master craftsmen labored long and hard to produce -such a work of art. +furniture~ + You hope to eventually be able to own a piece of furniture just like these +someday. These are only dreams, of course. ~ S #32429 @@ -755,13 +755,13 @@ D5 ~ 0 0 32424 E -road~ - The road is wide and very muddy. -~ -E gate~ The gate is made of solid iron and is well maintained. ~ +E +road~ + The road is wide and very muddy. +~ S #32430 Guard Tower~ @@ -799,16 +799,16 @@ D5 ~ 0 0 32418 E -aqueduct~ - To the southeast, off in the distance, stands a large stone structure that is -used to channel water into the city. -~ -E vendor vendors~ There are several sidewalk vendors here, selling fresh fruits and vegetables, home baked goods, fine jewelry and other items. Most of the items for sale are of very high quality. ~ +E +aqueduct~ + To the southeast, off in the distance, stands a large stone structure that is +used to channel water into the city. +~ S #32433 Guard Tower~ @@ -858,13 +858,10 @@ D5 ~ 0 0 32408 E -flowers plants flower plant~ - The plants contribute to a very relaxing atmosphere. -~ -E -bookcase books~ - The books are very old and contain the wisdom of wise men from throughout the -entire Roman empire. They appear to be collecting dust. +desk~ + The desk is made of solid walnut and gold inlay. It is exquisitely carved +with superior craftsmanship, the likes of which has rarely been seen. It was +probably brought to Rome from Gaul. ~ E documents decrees paperwork document decree papers paper~ @@ -872,10 +869,13 @@ documents decrees paperwork document decree papers paper~ sealed with wax. ~ E -desk~ - The desk is made of solid walnut and gold inlay. It is exquisitely carved -with superior craftsmanship, the likes of which has rarely been seen. It was -probably brought to Rome from Gaul. +bookcase books~ + The books are very old and contain the wisdom of wise men from throughout the +entire Roman empire. They appear to be collecting dust. +~ +E +flowers plants flower plant~ + The plants contribute to a very relaxing atmosphere. ~ S #32437 @@ -943,6 +943,17 @@ You can see a busy street in that direction. ~ 0 -1 32400 E +telescope~ + If it were operational, it would offer a spectacular view of the Mountain of +the Gods. Unfortunately, it appears to have been vandalized. +~ +E +aqueduct~ + The aqueduct is a massive stone structure that channels water into Rome from +the Mountain of the Gods. During the rainy season, it is filled to the top. +However, due to recent drought, the water level appears to be very low. +~ +E sign~ ******************************************** * * @@ -954,17 +965,6 @@ sign~ * * ******************************************** ~ -E -aqueduct~ - The aqueduct is a massive stone structure that channels water into Rome from -the Mountain of the Gods. During the rainy season, it is filled to the top. -However, due to recent drought, the water level appears to be very low. -~ -E -telescope~ - If it were operational, it would offer a spectacular view of the Mountain of -the Gods. Unfortunately, it appears to have been vandalized. -~ S #32441 Roadway~ @@ -1016,6 +1016,11 @@ You see the south gate through the door. ~ 0 -1 32441 E +fog mist~ + This is some really strange stuff! You have never seen anything this color +before. Your legs are totally obscured from the knee down. +~ +E sign~ The sign has a note posted on it. It reads: List - Tells you what I have to sell. @@ -1023,11 +1028,6 @@ sign~ Value - Tells you what I will pay for an item. Sell - Tells me you will sell that item, to me. ~ -E -fog mist~ - This is some really strange stuff! You have never seen anything this color -before. Your legs are totally obscured from the knee down. -~ S #32443 Roadway~ @@ -1083,13 +1083,13 @@ D2 ~ 0 0 32442 E -statue statues~ - There is really nothing noteworthy about them. -~ -E stairs stairway steps~ The stairs are immaculately polished and made of white marble. ~ +E +statue statues~ + There is really nothing noteworthy about them. +~ S #32446 Smithy~ @@ -1114,15 +1114,15 @@ D2 ~ 0 0 32443 E -mountain~ - Off to the southwest, you can see a huge mountain that is partially obscured -by the haze. It is rumored that the gods reside there and protect the city. -~ -E stone structure aqueduct~ You see a massive stone structure, built several centuries ago, that is used to channel water into the city. ~ +E +mountain~ + Off to the southwest, you can see a huge mountain that is partially obscured +by the haze. It is rumored that the gods reside there and protect the city. +~ S #32447 Armor Cache~ @@ -1171,15 +1171,15 @@ D2 ~ 0 0 32445 E -cinders ashes pile~ - The ashes are a very fine grayish white powder that seems to be the only -worldly remains of Froboz's "test specimens". -~ -E workbench workbenches tubes beakers crucibles dishes~ These are all tools of great power. You cannot even begin to understand what any of this stuff does. ~ +E +cinders ashes pile~ + The ashes are a very fine grayish white powder that seems to be the only +worldly remains of Froboz's "test specimens". +~ S #32450 Barracks Tent~ @@ -1194,15 +1194,15 @@ D1 ~ 0 0 32451 E -seal~ - The seal of the emperor is mounted above the judge's stand. -~ -E bench stand box jury~ You see large wooden structures that are designed to separate the judge, jury and witnesses from the rest of the courtroom. They are made of polished oak and are strictly functional. ~ +E +seal~ + The seal of the emperor is mounted above the judge's stand. +~ S #32451 Fire Pit~ @@ -1229,15 +1229,15 @@ The clay street leads into the city. ~ 0 -1 32450 E -gate~ - The gate is fabricated from iron and has been designed to keep intruders out -of the city. -~ -E spires towers~ There are two tall spires on either side of the gate and are constantly manned by the city guards. They are made of stone and stand about 40 feet tall. ~ +E +gate~ + The gate is fabricated from iron and has been designed to keep intruders out +of the city. +~ S #32452 Barracks Tent~ @@ -1314,15 +1314,15 @@ The courtroom lies in that direction. door~ 0 12106 32454 E +tombs books~ + The books are very large and filled with Roman legal precedent. +~ +E papers documents~ There are hundreds of pages of petitions, lawsuits and court orders sitting on the desk. One particularly interesting case involves a nobleman, a slave and a roll of toilet paper. ~ -E -tombs books~ - The books are very large and filled with Roman legal precedent. -~ S #32456 Mess Tent~ @@ -1341,18 +1341,18 @@ D2 ~ 0 0 32462 E -trail path~ - The path is a little muddy, possibly due to a recent thundershower. -~ -E tree trees vegetation~ All of the vegetation is lush, green and in full bloom. You wish that you could take the time to stop and enjoy it properly. ~ +E +trail path~ + The path is a little muddy, possibly due to a recent thundershower. +~ S #32457 Roadway~ - The roadway ends at a gate which seperates the corral from the open area of + The roadway ends at a gate which separates the corral from the open area of the camp. The mighty steeds inside neigh and whinny in protest, running in circle and tossing their heads. To the east is a large barn. ~ @@ -1392,19 +1392,19 @@ D3 ~ 0 0 32457 E -trees fruit~ - The fruit trees, nourished by the fertile ground at the edge of the stream -and sustained by the brilliant sunshine, line the banks of the stream and are -laden with fruit. +stream brook~ + A stream of the clearest, cleanest water that you have ever seen winds its +way through the valley. ~ E fish~ A variety of species swims peacefully in the cool, clear water. ~ E -stream brook~ - A stream of the clearest, cleanest water that you have ever seen winds its -way through the valley. +trees fruit~ + The fruit trees, nourished by the fertile ground at the edge of the stream +and sustained by the brilliant sunshine, line the banks of the stream and are +laden with fruit. ~ S #32459 diff --git a/lib/world/wld/325.wld b/lib/world/wld/325.wld index 2f9c162..c573573 100644 --- a/lib/world/wld/325.wld +++ b/lib/world/wld/325.wld @@ -12,7 +12,7 @@ D2 0 0 32501 E credits info~ -Encampment by Kaan + Encampment by Kaan Links: 04s ~ S diff --git a/lib/world/wld/326.wld b/lib/world/wld/326.wld index f0b844c..36afcbc 100644 --- a/lib/world/wld/326.wld +++ b/lib/world/wld/326.wld @@ -18,8 +18,8 @@ D3 0 0 25828 E info credits~ -Army Perimeter by Kaan -Zone 326 is linked to the following zones: + Army Perimeter by Kaan + Zone 326 is linked to the following zones: 324 Army Encampment at 32610 (east ) ---> 32400 324 Army Encampment at 32640 (west ) ---> 32414 Links: 79e diff --git a/lib/world/wld/345.wld b/lib/world/wld/345.wld index 1784809..d6d6995 100644 --- a/lib/world/wld/345.wld +++ b/lib/world/wld/345.wld @@ -58,12 +58,8 @@ D2 ~ 0 0 34503 E -iron gate~ - Made from heavy black iron, the left side of the gate is only hanging by the -bottom hinge. A large mansion can be seen through the bars. -~ -E plaque sign~ + @Y @y ************************** * NEW YORK ASYLUM * @@ -73,6 +69,11 @@ plaque sign~ * CRIMINALLY INSANE * ************************** @n ~ +E +iron gate~ + Made from heavy black iron, the left side of the gate is only hanging by the +bottom hinge. A large mansion can be seen through the bars. +~ S #34503 A Broken Road~ @@ -180,13 +181,13 @@ D2 gate south~ 1 0 34509 E -gate~ - A black wrought iron gate, hanging slightly from its hinges. -~ -E wall~ It is very hard to see from here. ~ +E +gate~ + A black wrought iron gate, hanging slightly from its hinges. +~ S #34508 Entrance to the Asylum~ @@ -216,6 +217,7 @@ door west~ 2 34500 34506 E sign~ + @n ********************************* * Doctor Offices * * Upstairs * @@ -855,16 +857,16 @@ D3 door west~ 1 0 34534 E -paper~ - The paper, yellowed with age, has only one simple line on it: If one is -seeking true enlightenment, one must first learn the correct words. -~ -E bookcase~ Old and dusty like the rest of the room the book case only house a few books now. Interestingly enough they are all by or about the same person... Edgar Allen Poe. What an curious thing that is. ~ +E +paper~ + The paper, yellowed with age, has only one simple line on it: If one is +seeking true enlightenment, one must first learn the correct words. +~ S #34538 A Hallway~ @@ -1129,15 +1131,15 @@ D3 ~ 0 0 34537 E -paintings~ - The paintings are of morbid landscapes or of hell it. They are both -beautiful and disturbing. They are framed in thick mahogany. -~ -E table~ The table is about waist high and made from a rich mahogany. It has many dents and ding's in it from years of use. The most interesting thing about it is its lack of dust. ~ +E +paintings~ + The paintings are of morbid landscapes or of hell it. They are both +beautiful and disturbing. They are framed in thick mahogany. +~ S $~ diff --git a/lib/world/wld/37.wld b/lib/world/wld/37.wld index 1bcd2bc..7ffb690 100644 --- a/lib/world/wld/37.wld +++ b/lib/world/wld/37.wld @@ -151,14 +151,14 @@ Behind it you see dirt walls. ~ 0 -1 3714 E +bite marks bitemarks~ + The bitemarks are deep, and approximately 8" wide. +~ +E hole~ The hole is about 3 feet high, and must've been dug out by big rats. It's full of marks of teeth. ~ -E -bite marks bitemarks~ - The bitemarks are deep, and approximately 8" wide. -~ S #3708 A bend in the tunnel~ @@ -725,7 +725,7 @@ however long you would hold your breath, that hole would most definitely kill you by sheer pressure from the water. Also you notice several chests obviously hidden by someone who thought this a safe place. You can't fight the water without risking to fall into the hole, so you can only get out through a little -hole high up on the eastern wall. Q y redit 3737 2 +hole high up on the eastern wall. ~ 37 32777 0 0 0 0 D1 diff --git a/lib/world/wld/39.wld b/lib/world/wld/39.wld index 1db09a7..925141f 100644 --- a/lib/world/wld/39.wld +++ b/lib/world/wld/39.wld @@ -105,7 +105,7 @@ Servant's Quarters~ wafts in through an open window. It must be getting funneled in around the tower, because the window is facing north, and the wind usually blows from the south. There are several mats lying out on the middle of the floor, and a -drawn-back curtain seperates the room into sections. The mats, though only +drawn-back curtain separates the room into sections. The mats, though only filled with straw, look pretty comfortable. ~ 39 8 0 0 0 0 diff --git a/lib/world/wld/55.wld b/lib/world/wld/55.wld index 3524450..b299686 100644 --- a/lib/world/wld/55.wld +++ b/lib/world/wld/55.wld @@ -362,7 +362,7 @@ The Bank~ You stand in a large building decorated with black marble and red satin. Huge pillars support an arched ceiling far above your head. You wonder at the skill the dwarves have for detail as you examine -the trim. Fine silver seperates the polished blocks that make up the +the trim. Fine silver separates the polished blocks that make up the floor. ~ 55 24 0 0 0 0 @@ -477,8 +477,8 @@ Closed for renovations S #5528 The General Store~ - The new found wealth of this beautiful city is apearant in the exotic -items for sale here. You wonder what would happen if you typed... LIST... + The new found wealth of this beautiful city is apparent in the exotic +items for sale here. You wonder what would happen if you typed...LIST... ~ 55 8 0 0 0 0 D1 @@ -1270,14 +1270,14 @@ D0 door~ 1 -1 5577 E -window~ - Looking out this window you can see the grounds of the palace that seperate -the walls of the palace from the building itself. -~ -E mirror~ You see a the fighting image of some armor clad humanoid wielding a weapon. ~ +E +window~ + Looking out this window you can see the grounds of the palace that separate +the walls of the palace from the building itself. +~ S #5577 A Hall~ diff --git a/lib/world/wld/555.wld b/lib/world/wld/555.wld index 2677893..eb97de3 100644 --- a/lib/world/wld/555.wld +++ b/lib/world/wld/555.wld @@ -19,7 +19,7 @@ S #55501 New Magincia Road~ This is the main road of New Magincia. To the south the dirt path continues -to the south and a huge gate to the north. +and a huge gate lies to the north. ~ 555 0 0 0 0 1 D0 @@ -594,13 +594,13 @@ D3 ~ 0 0 55533 E -book books~ - 'Secret Door: The Shelf' is on the shelf. -~ -E shelf shelves~ The shelf to the south looks a bit strange. ~ +E +book books~ + 'Secret Door: The Shelf' is on the shelf. +~ S T 55532 T 55533 @@ -1301,22 +1301,22 @@ D0 You see trees. ~ ~ -0 0 55572 +0 0 55570 D1 You see trees. ~ ~ -0 0 55581 +0 0 55576 D2 You see trees. ~ ~ -0 0 55570 +0 0 55572 D3 You see trees. ~ ~ -0 0 55576 +0 0 55581 S T 55571 #55572 diff --git a/lib/world/wld/556.wld b/lib/world/wld/556.wld index c9139e5..92011f4 100644 --- a/lib/world/wld/556.wld +++ b/lib/world/wld/556.wld @@ -274,11 +274,11 @@ The Whirlpool~ D0 ~ ~ -0 0 55619 +0 0 55620 D1 ~ ~ -0 0 55620 +0 0 55621 D2 A swampy lagoon. ~ @@ -287,7 +287,7 @@ A swampy lagoon. D3 ~ ~ -0 0 55621 +0 0 55619 S T 55618 #55619 @@ -609,7 +609,8 @@ D3 0 0 55634 E scroll~ -The scroll reads as follows: + The scroll reads as follows: + Dear Lord British, This is Dupre reporting about the paladin expedition. We are in the process of clearing the desert of those annoying @@ -857,6 +858,7 @@ moongate~ 2 55515 55662 E engraving~ + @n Pilgrim, You have reached the final step on your way to enlightenment. In this last step you will be shown ultimate evil to your north, @@ -1420,10 +1422,10 @@ The beach sparkles. S #55685 Entrance to Ultima~ - The blue moongate casts an strange blue light upon a huge gate to the south. + The blue moongate casts a strange blue light upon a huge gate to the south. The gate is open and beyond it you see a simple village. Around the gate there -are two pedestals. On the first pedestal, there is a magic scroll. On the -second there is a plaque. +are two pedestals. On the first pedestal is a magic scroll. On the second is a +plaque. ~ 556 8 0 0 0 0 D2 @@ -1434,7 +1436,7 @@ gate s south~ E magic scroll~ An image flies out of the scroll and creates a huge image of a face -approximately ten feet off the ground. It says, " Welcome to Ultima, where +approximately ten feet off the ground. It says, "Welcome to Ultima, where adventure and excitement may be found for all people, and all levels. Each of the separate planes increase in level. Have a nice day!" ~ diff --git a/lib/world/wld/57.wld b/lib/world/wld/57.wld index 0d2b139..03c160a 100644 --- a/lib/world/wld/57.wld +++ b/lib/world/wld/57.wld @@ -243,7 +243,7 @@ ZodiaShop~ This is where you may buy the items of the Zodiac. The shopkeeper is a stubbornn fellow and rather fat, he is usually seen with his head on the counter drooling over Starsigns like Virgo and the female Gemini twin. Most -classify him as wierd. +classify him as weird. ~ 57 0 0 0 0 0 D3 diff --git a/lib/world/wld/6.wld b/lib/world/wld/6.wld index 28984cb..6abc43b 100644 --- a/lib/world/wld/6.wld +++ b/lib/world/wld/6.wld @@ -654,10 +654,10 @@ D2 0 0 632 S #634 -Village Resturant~ - Welcome to the Village Resturant! Here you may sit down, relax and get a -bite to eat. The place is quite packed. The food here must be good! The -smell of fresh cooked fish fills your nose, making you hungry. +Village Restaurant~ + Welcome to the Village Restaurant! Here you may sit down, relax and get a +bite to eat. The place is quite packed. The food here must be good! The smell +of fresh cooked fish fills your nose, making you hungry. ~ 6 0 0 0 0 0 D0 @@ -1190,7 +1190,7 @@ S Dragon Isle~ Dragons roam this island. It's a known fact that people who enter this island never leave it. Maybe you should leave before you are spotted as -someones lunch. +someone's lunch. ~ 6 0 0 0 0 0 D0 @@ -1298,7 +1298,7 @@ S #670 Dragon Isle~ As you continue on, you pass an old crumbled cave. It was most likely -crushed by one of the dragons while remove it's prey from the cave. +crushed by one of the dragons while removing its prey from the cave. ~ 6 0 0 0 0 0 D0 diff --git a/lib/world/wld/64.wld b/lib/world/wld/64.wld index 9a8e50d..8ac17a0 100644 --- a/lib/world/wld/64.wld +++ b/lib/world/wld/64.wld @@ -226,13 +226,13 @@ D2 door~ 1 -1 6409 E -closet~ - Nice clothes, but not your size at all. -~ -E desk~ The desk is basically uninteresting, as are the papers on top of it... ~ +E +closet~ + Nice clothes, but not your size at all. +~ S #6412 The Library~ @@ -258,7 +258,7 @@ book books~ S #6413 The Stairwell~ - This stairwell continues up and down, and there is + This stairwell continues up and down here, and there is a door to the west. ~ 64 9 0 0 0 0 @@ -313,7 +313,8 @@ D5 S #6416 The Hidden Treasure Room~ - Jackpot! A small room filled with treasure chests! Go get them! + You hit the jackpot! A small room filled with treasure +chests! Go get them! ~ 64 9 0 0 0 0 D4 @@ -557,21 +558,21 @@ D1 ~ 0 -1 6429 E -desk~ - It is cluttered with all sorts of papers. Some look half interesting, -actually. -~ -E paper papers documents document~ Well, one of the papers relate a story about how the mage of this tower, Rand, angered many kings, and relates how they set his armies on him. You wonder if the lava outside was a failed attempt to destroy the armies... ~ +E +desk~ + It is cluttered with all sorts of papers. Some look half interesting, +actually. +~ S #6431 The Stairwell~ - The stairs go up and down here, and there is a room to the -west... + The stairwell continues up and down here, and there is a +room to the west... ~ 64 9 0 0 0 0 D3 @@ -592,7 +593,7 @@ A Sitting Room~ This is a simply furnished room, with chairs all about. A fireplace is inset into an inner wall, the chimney undoubtedly directed by magic... - This would be a nice place to rest awhile... + This would be a nice place to rest a while... ~ 64 12 0 0 0 0 D1 @@ -602,7 +603,7 @@ D1 S #6433 The Stairwell~ - This is where the stairwell finally ends. There is a hall + This is where the stairwell finally ends. There is a hall to your west. ~ 64 9 0 0 0 0 @@ -757,11 +758,11 @@ D2 ~ 0 -1 6440 E -mortar mortars pestle pestles jar jars~ +beaker beakers flask flasks burner burners tong tongs~ Looks like normal, fragile lab equipment to you. ~ E -beaker beakers flask flasks burner burners tong tongs~ +mortar mortars pestle pestles jar jars~ Looks like normal, fragile lab equipment to you. ~ S @@ -812,14 +813,14 @@ D3 ~ 0 -1 6443 E +pentagram~ + It is centuries old. You don't think standing close by would be a good idea. +~ +E being~ You can't see it clearly through the energy field of the pentagram, but you sense that whatever it is, it is very, very, very, very angry. ~ -E -pentagram~ - It is centuries old. You don't think standing close by would be a good idea. -~ S #6445 Inside A Pentagram~ diff --git a/lib/world/wld/7.wld b/lib/world/wld/7.wld index f306925..a1f47d7 100644 --- a/lib/world/wld/7.wld +++ b/lib/world/wld/7.wld @@ -1,9 +1,9 @@ #700 Camelot Zone Description Room~ - Builder : Rumble + Builder : Lok Zone : 7 Camelot Related Zones: 16 Camelot II, 17 Camelot III -Began : 1997, one of my first zones. +Began : 1994 Player Level : 20-30 Rooms : 26 Mobs : 12 @@ -12,11 +12,7 @@ Shops : 0 Triggers : 0 Theme : Medieval Plot : The zone is based off the theme of Camelot: king arthur, the - knights, the round table, merlin, etc. Originally started with - zone 16 and 17, ran out of room so also used a few rooms in zone - 7. zone 7 is now used for extra rooms where needed. - -LOOK LINKS +knights, the round table, merlin, etc. ~ 7 512 0 0 0 0 E @@ -54,13 +50,58 @@ links credits info~ 17 Camelot III at 799 (south) ---> 1724 ~ S +#701 +Along the Stream~ + The small stream grows to the West into a respectable river. The stream has +eroded the bank walls and the only way to continue is into the stream itself. +A field opens to the East and a small outpost is visible. +~ +7 0 0 0 0 0 +D1 +~ +~ +0 0 799 +D3 +~ +~ +0 0 702 +S +#702 +In the River~ + The current in the river is strong but still manageable. The river banks are +well above your head on either side and look unpassable. The river bends to the +south into dangerous rapids. A small shack lies to the west. +~ +7 0 0 0 0 0 +D1 +~ +~ +0 0 701 +D3 +~ +~ +0 0 703 +S +T 700 +#703 +An Old Shack ~ + This run down wood shack has been looted of anything valuable long ago. It +is now covered large amounts of dust and cobwebs. A few broken pieces of wood +furniture and other debris litters the floor. +~ +7 0 0 0 0 0 +D1 +~ +~ +0 0 702 +S #775 The Forest Arden~ The forest of Arden stretches in all directions, consisting of towering oaks and unknown wildlife. A path leads north and south into the forest. There is a -guilded plaque affixed to a boulder. +gilded plaque affixed to a boulder. ~ -7 0 0 0 0 0 +7 0 0 0 0 3 D0 ~ ~ @@ -74,10 +115,10 @@ D3 ~ 0 0 796 E -plaque guilded~ - Let it be known that Arthur, King of the Britains seeks to form the company -of the Round Table. All knights of valor and virtue are summoned to this -august company in Camelot. +plaque gilded~ + Let it be known that Arthur, King of the Britons, seeks to form the company +of the Round Table. All knights of valor and virtue are summoned to this august +company in Camelot. ~ S #776 @@ -86,7 +127,7 @@ Entrance~ portcullis gapes open invitingly. Several guards inspect all passers-by. A small ferry is available to cross back to the mainland. ~ -7 0 0 0 0 0 +7 8 0 0 0 0 D1 ~ ~ @@ -103,7 +144,7 @@ about their daily business. The courtyard extends in all directions except to the east which leads to the gate of the castle. A steady flow of peasants merchants and a few nobles pass by. ~ -7 0 0 0 0 0 +7 0 0 0 0 2 D0 ~ ~ @@ -126,10 +167,10 @@ Courtyard~ The citizens are going about their daily lives. The center of the courtyard is crowded with activity. The people seem to be wary and distrustful of each other. A knight strolls through the courtyard and the peasants and merchants -stare at his back after he passes with a look of hate. They do not seem to be +stare at his back with a look of hate after he passes. They do not seem to be very happy. ~ -7 0 0 0 0 0 +7 0 0 0 0 2 D0 ~ ~ @@ -152,10 +193,10 @@ Courtyard~ The people rudely elbow their way through the crowd and seem to have no time for manners. The impressive castle walls surrounding the courtyard loom high overhead providing a sense of security. A couple of beggars look up imploringly -hoping for some chairty, everyone ignores them. To the west lies the main +hoping for some charity but everyone ignores them. To the west lies the main entrance to the castle. ~ -7 0 0 0 0 0 +7 0 0 0 0 2 D0 ~ ~ @@ -179,7 +220,7 @@ Main Hall~ Tapestries of battles and portraits of rulers line each wall. The castle proper is to the west or the courtyard is to the east. ~ -7 0 0 0 0 0 +7 8 0 0 0 0 D0 ~ ~ @@ -199,11 +240,11 @@ D3 S #781 Audience Chamber~ - Dozens of chairs form a semicircle in this vast room around a throne to the -south. The room only has a few people in it. None of them look like they are -of any importance. + Dozens of chairs form a semicircle around a throne to the south. The vast +room only has a few people in it. None of them look like they are of any +importance. ~ -7 0 0 0 0 0 +7 8 0 0 0 0 D1 ~ ~ @@ -219,12 +260,12 @@ D3 S #782 Audience Chamber~ - A path through the room weaves between the numerous chairs. To the south the -floor slopes down to a intracate throne plated in gold. A page scurries past as -he runs one of his errands. Further to the east and west you see exits, while -the throne lies to the south. + A path through the room weaves between the numerous chairs. To the south, +the floor slopes down to a intricate throne plated in gold. A page scurries +past as he runs one of his errands. Further to the east and west you see exits +while the throne lies to the south. ~ -7 0 0 0 0 0 +7 8 0 0 0 0 D1 ~ ~ @@ -240,13 +281,13 @@ D3 S #783 Audience Chamber~ - This large chamber is supported by several columns, chairs are crowded + This large chamber is supported by several columns. Chairs are crowded together in rows, all facing the throne to the south. Several colorfully -dressed nobles are discussing important matters amongst themselves, even a -few are involved in heated discussions. Probably just the usual bickering -about who owns what land. +dressed nobles are discussing important matters amongst themselves, even a few +are involved in heated discussions. Probably just the usual bickering about who +owns what land. ~ -7 0 0 0 0 0 +7 8 0 0 0 0 D1 ~ ~ @@ -267,7 +308,7 @@ defense in case the castle's defenses can not hold the outer wall. The outer wall is set aside for the poor quarter while the wealthier inhabitants crowd the inner circle. ~ -7 0 0 0 0 0 +7 0 0 0 0 1 D0 ~ ~ @@ -288,11 +329,11 @@ S #785 Cobblestone Road~ A small pass is cut through the inner wall allowing access to both halves of -the castle The stone walls shine a bright white from heavy polishing and the +the castle. The stone walls shine a bright white from heavy polishing and the massive blocks fit together seamlessly. To the west a fountain flows underneath a large statue of Uther Pendragon. ~ -7 0 0 0 0 0 +7 0 0 0 0 1 D0 a door ~ @@ -313,7 +354,7 @@ Cobblestone Road~ statue of Uther Pendragon and three women. The sounds and smells to the south must be from the castle stables. ~ -7 0 0 0 0 0 +7 0 0 0 0 1 D0 ~ ~ @@ -337,7 +378,7 @@ Cobblestone Road~ fly from the towers high above and all of the buildings gleam of white stone. Several knights seem to be coming and going to the North. ~ -7 0 0 0 0 0 +7 0 0 0 0 1 D0 ~ ~ @@ -357,7 +398,7 @@ Cobblestone Road~ breeze on every tower. The buildings to the south seem to be filled with the sounds of women laughing and gossiping. ~ -7 0 0 0 0 0 +7 0 0 0 0 1 D1 ~ ~ @@ -373,12 +414,12 @@ D3 S #789 Cobblestone Road~ - The white walls of the castle are almost blinding, the flags and penants snap -in the wind, everything looks perfect, except for the fact that the general mood -in the castle seem to be depressing. A tall fence to the south blocks the view -but not the sound of men on horseback. + The white walls of the castle are almost blinding. The flags and pennants +snap in the wind. Everything seems perfect except for the fact that the general +mood in the castle seem to be depressing. A tall fence to the south blocks the +view, but not the sound, of men on horseback. ~ -7 0 0 0 0 0 +7 0 0 0 0 1 D0 ~ ~ @@ -393,13 +434,13 @@ D3 0 0 790 S #790 -Knight's Way~ +Knights Way~ A steady stream of traffic flows from the south. The sounds of training can -be heard and their is some excitement in the crowd. Several knights in full +be heard and there is some excitement in the crowd. Several knights in full combat gear are among the crowd. It is easy to pick out those who won and those who lost recently. ~ -7 0 0 0 0 0 +7 0 0 0 0 1 D0 ~ ~ @@ -420,10 +461,10 @@ S #791 Cobblestone Road~ The towers of Camelot loom above to the North. Their gigantic white stone -blocks placed so precisely that seams are barely visible. Pennants and -different seals adorn the spires and walls. +blocks are placed so precisely that seams are barely visible. Pennants and +different seals adorn the spires and walls. ~ -7 0 0 0 0 0 +7 0 0 0 0 1 D1 ~ ~ @@ -435,11 +476,11 @@ D3 S #792 Cobblestone Road~ - The cobbleston road continues east and west through Camelot with smaller -alleys travelling north and south. A small friendly building to the south looks -inviting. A nice change from the majority of the people in Camelot. + The cobblestone road continues east and west through Camelot with smaller +alleys travelling north and south. A small, friendly building to the south +looks inviting. A nice change from the majority of the people in Camelot. ~ -7 0 0 0 0 0 +7 0 0 0 0 1 D1 ~ ~ @@ -459,7 +500,7 @@ Cobblestone Road~ Everyone seems subdued and to have accepted some fate they did not want. It is as if the spirit had been taken away from the city. ~ -7 0 0 0 0 0 +7 0 0 0 0 1 D1 ~ ~ @@ -479,7 +520,7 @@ Cobblestone Road~ A drunken ruckus can be heard to the south. It sounds like it may be the only place in Camelot having a good time. ~ -7 0 0 0 0 0 +7 0 0 0 0 1 D1 ~ ~ @@ -499,7 +540,7 @@ West Lane~ rusted and look like they haven't been used for a very long time. A dirt path follows the wall to the north and south. ~ -7 0 0 0 0 0 +7 0 0 0 0 1 D0 ~ ~ @@ -515,12 +556,12 @@ D2 S #796 Boat Launch~ - A massive lake is partially visible through the dense fog. A long narrow + A massive lake is partially visible through the dense fog. A long, narrow boat is tied up to a small dock here. A cloaked figure is sitting in the back, holding a long pole. This boat looks to be a ferry between the shore and some -unseen destination through the fog to the west. +unseen destination through the fog to the west. ~ -7 0 0 0 0 0 +7 0 0 0 0 2 D1 ~ ~ @@ -532,12 +573,12 @@ D3 S #797 The Lake~ - The boat slowly moves across the rough surface of the lake, a strong wind -blows from the north but not enough to dispell the fog. The owner of the boat -slowly pushes the boat westward with his pole. The fog is too think to discern -a destination. + The boat slowly moves across the rough surface of the lake. A strong wind +blows from the north but not enough to dispel the fog. The owner of the boat +slowly pushes the boat onward with his pole. The fog is too thick to discern a +destination. ~ -7 0 0 0 0 0 +7 0 0 0 0 2 D1 ~ ~ @@ -565,12 +606,12 @@ D3 S #799 Open Field~ - The Field continues north and south with no end in sight. Due east -stands the massive castle resting in the middle of the lake on a small -sland. The sky looks darker to the north and you catch a scent of death -and decay from a gust of wind in that direction. + The field continues north and south with no end in sight. Due east stands +the massive castle resting in the middle of the lake on a small island. The sky +looks darker to the north and you catch a scent of death and decay from a gust +of wind in that direction. ~ -7 0 0 0 0 0 +7 0 0 0 0 2 D0 ~ ~ @@ -579,5 +620,9 @@ D2 ~ ~ 0 0 1724 +D3 +~ +~ +0 0 701 S $~ diff --git a/lib/world/wld/83.wld b/lib/world/wld/83.wld index 936fe80..18f8014 100644 --- a/lib/world/wld/83.wld +++ b/lib/world/wld/83.wld @@ -2409,44 +2409,42 @@ The deck of the ship is far below you. You could @ojump@n down, but it is not r 0 0 8376 E flag jolly roger~ -@R -MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM -MMMMMMMMMMMMMMMMMMMMMi' ;JMMMMMMMMMMMMMMMMMMMMMM -MMMMMMMMMMMMMMMMMMM> MMMMMMMMMMMMMMMMMMMMM -MMMMMMMMMMMMMMMMMM; 5MMMMMMMMMMMMMMMMMMM -MMMMMMMMMMMMMMMMMM .. 'MMMMMMMMMMMMMMMMMMM -MMMMMMMMMMMMMMMMMM MMMM! =MMMM; 'MMMMMMMMMMMMMMMMMMM -MMMMMMMMMMMMMMMMMM! cMMMMM :.MMMMM6 iMMMMMMMMMMMMMMMMMMM -MMMMMMMMMMMMMMMMMMM +5M5^MMM'+Yj! +MMMMMMMMMMMMMMMMMMM -MMMMMMMMMMMMMMMMMMM!::' :MMMM ;ijjtMMMMMMMMMMMMMMMMMMMM -MMMMMMMMMMMMMMMMMMMMM=+Mt :.'. '.MM MMMMMMMMMMMMMMMMMMMMMM -MMMMMMMMMMMMMMi=MMMMMM.+MMMtMKYMMM'>MMMMM! MMMMMMMMMMMMMM -MMMMMMMMMMMMMY !MMMMM c:MMMMDM^= MMMMM .MMMMMMMMMMMMMM -MMMMMMMMMMMMMM. 5MMMM: ' . >MMMM= .MMMMMMMMMMMMM -MMMMMMMMMMMMM>. . .:cMMMMMMMMMM= '>j>+MMMMMMMMMMMMMM -MMMMMMMMMMMMMMMMMMMMt; 'tMMt>' iMMMMMMMMMMMMMMMMMMMMM -MMMMMMMMMMMMMiiMMMMMMMMji=' .!tcYDMMMMMMJ' XMMMMMMMMMMM -MMMMMMMMMMMM; ';cQMMM!' ;MMMMMMMMMMMM -MMMMMMMMMMMMM> .:iMMMMMMMMMMMMMMMMt>' +MMMMMMMMMMMM -MMMMMMMMMMMMM iMMMMMMMMMMMMMMMMMMMMMMMM .MMMMMMMMMMMM -MMMMMMMMMMMMMc>=MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM -MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM + @RMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM + MMMMMMMMMMMMMMMMMMMMMi' ;JMMMMMMMMMMMMMMMMMMMMMM + MMMMMMMMMMMMMMMMMMM> MMMMMMMMMMMMMMMMMMMMM + MMMMMMMMMMMMMMMMMM; 5MMMMMMMMMMMMMMMMMMM + MMMMMMMMMMMMMMMMMM .. 'MMMMMMMMMMMMMMMMMMM + MMMMMMMMMMMMMMMMMM MMMM! =MMMM; 'MMMMMMMMMMMMMMMMMMM + MMMMMMMMMMMMMMMMMM! cMMMMM :.MMMMM6 iMMMMMMMMMMMMMMMMMMM + MMMMMMMMMMMMMMMMMMM +5M5^MMM'+Yj! +MMMMMMMMMMMMMMMMMMM + MMMMMMMMMMMMMMMMMMM!::' :MMMM ;ijjtMMMMMMMMMMMMMMMMMMMM + MMMMMMMMMMMMMMMMMMMMM=+Mt :.'. '.MM MMMMMMMMMMMMMMMMMMMMMM + MMMMMMMMMMMMMMi=MMMMMM.+MMMtMKYMMM'>MMMMM! MMMMMMMMMMMMMM + MMMMMMMMMMMMMY !MMMMM c:MMMMDM^= MMMMM .MMMMMMMMMMMMMM + MMMMMMMMMMMMMM. 5MMMM: ' . >MMMM= .MMMMMMMMMMMMM + MMMMMMMMMMMMM>. . .:cMMMMMMMMMM= '>j>+MMMMMMMMMMMMMM + MMMMMMMMMMMMMMMMMMMMt; 'tMMt>' iMMMMMMMMMMMMMMMMMMMMM + MMMMMMMMMMMMMiiMMMMMMMMji=' .!tcYDMMMMMMJ' XMMMMMMMMMMM + MMMMMMMMMMMM; ';cQMMM!' ;MMMMMMMMMMMM + MMMMMMMMMMMMM> .:iMMMMMMMMMMMMMMMMt>' +MMMMMMMMMMMM + MMMMMMMMMMMMM iMMMMMMMMMMMMMMMMMMMMMMMM .MMMMMMMMMMMM + MMMMMMMMMMMMMc>=MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM + MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM@n -@g -Some believe the Jolly Roger gets its name from the French -"Jolie Rouge" or "Red Flag." The flag was first used by a -French order of militant monks known as the "Poor Soldiers -of Christ and the Temple of Solomon" -- commonly known as -"The Knights Templar." -@g -Just as a terrorist to one is a freedom fighter to another, -so it was with the Templars and their fleet. Wanted by the -Pope and all the crowns of Europe, they came to be viewed, -by the folks on the mainland, as pirates. -@g -For more history of the Jolly Roger, -visit @ohttp://www.skullandcrossbones.org -@n + + @gSome believe the Jolly Roger gets its name from the French + "Jolie Rouge" or "Red Flag." The flag was first used by a + French order of militant monks known as the "Poor Soldiers + of Christ and the Temple of Solomon" -- commonly known as + "The Knights Templar." + + Just as a terrorist to one is a freedom fighter to another, + so it was with the Templars and their fleet. Wanted by the + Pope and all the crowns of Europe, they came to be viewed, + by the folks on the mainland, as pirates. + + For more history of the Jolly Roger, + visit@n http://www.skullandcrossbones.org ~ S T 8385 diff --git a/lib/world/wld/90.wld b/lib/world/wld/90.wld index 48f25e6..9b5413d 100644 --- a/lib/world/wld/90.wld +++ b/lib/world/wld/90.wld @@ -50,7 +50,7 @@ S Between Sand Dunes~ You work your way between sand dunes. As you climb the top of one you can see nothing but desert stretching for miles in every direction. You find it -very hard if not impossible to remember which direction you are heading. +very hard, if not impossible, to remember which direction you are heading. ~ 90 0 0 0 0 0 D0 @@ -376,7 +376,7 @@ A Dried Up River Bed~ You find yourself trapped inside this natural canyon. The banks tower above your head, actually slanting towards you, making them impossible to climb. The rocky river bed makes an unsure footing and you stumble along, trying not -to twist an ankle. The river bed leads in an east west direction, +to twist an ankle. The river bed leads in an east west direction. ~ 90 0 0 0 0 0 D1 @@ -469,7 +469,7 @@ D2 S #9025 The Desert~ - You can begin to discren what looks look tracks in the sand leading to the + You can begin to discern what looks look tracks in the sand leading to the north and west. The remains of a trail being consumed by the desert sand. To the south you can see somthing on the horizon. Desert stretches as far as you can see in every other direction. @@ -552,11 +552,11 @@ D2 S #9030 Before the Mountains~ - You stand in the shadows of the intimidating mountains, just thinking about + You stand in the shadows of the intimidating mountains. Just thinking about an avalanche or landslide gives you chills. The safety of open ground is just to the north. Anyone or anything could easily hide along the base of the mountains. A small trail leads to the east. An almost invisible trail leads -south from here, toward the mountains. +south from here, toward the mountains. ~ 90 4 0 0 0 0 D0 @@ -567,18 +567,26 @@ D1 ~ ~ 0 0 9031 +D2 +~ +~ +0 0 23904 S #9031 A Hidden Path~ It is as if someone has taken the trouble to try and hide this small trail. -It winds it's way still further to the north along the base of the mountains. -Small trees and even a small stream give this place a feeling of peace. +It winds its way still further to the north along the base of the mountains. +Small trees and even a small stream give this place a feeling of peace. ~ 90 0 0 0 0 0 D0 ~ ~ 0 0 9032 +D1 +~ +~ +0 0 14000 D3 ~ ~ diff --git a/lib/world/zon/0.zon b/lib/world/zon/0.zon index 3969df2..d80f19e 100644 --- a/lib/world/zon/0.zon +++ b/lib/world/zon/0.zon @@ -1,7 +1,9 @@ #0 Rumble~ The Builder Academy Zone~ -0 99 10 2 +0 99 30 2 d 0 0 0 -1 -1 +M 0 34 1 8 (Chuck Norris) +M 0 29 2 7 (Epictetus) D 0 20 0 2 (Advanced Trigedit Example) M 0 24 1 20 (the example gateguard) G 1 46 99 -1 (the gateguard key) @@ -19,7 +21,6 @@ P 1 85 99 84 (a small pick) M 0 29 2 90 (Epictetus) R 0 90 89 -1 (a pair of iron shackles) O 0 89 99 90 (a pair of iron shackles) -M 0 29 2 7 (Epictetus) M 0 28 2 6 (Carl Von Clausewitz) M 0 28 2 93 (Carl Von Clausewitz) D 0 97 2 2 (A Prison Cell) diff --git a/lib/world/zon/1.zon b/lib/world/zon/1.zon index b63b382..a76bd6d 100644 --- a/lib/world/zon/1.zon +++ b/lib/world/zon/1.zon @@ -1,7 +1,7 @@ #1 Rumble~ Sanctus~ -100 199 10 2 d 0 0 0 -1 -1 +100 199 10 2 d 0 0 0 1 34 M 0 98 1 100 (the travelling saleswoman) G 1 82 99 -1 (the teleporter) M 0 156 1 100 (the speaker of the land) @@ -106,7 +106,7 @@ M 0 131 1 177 (the hoodlum) E 1 168 5 12 (a cloth shirt) D 0 176 0 1 (A Cramped Home) D 0 161 2 1 (Thieves Avenue) -M 0 168 1 161 (the bum) +M 0 168 1 161 (the smelly bum) G 1 103 99 -1 (a glass) D 0 175 0 1 (An Extravagant Home) M 0 132 1 175 (the butler) diff --git a/lib/world/zon/100.zon b/lib/world/zon/100.zon index 1d04532..eea5c71 100644 --- a/lib/world/zon/100.zon +++ b/lib/world/zon/100.zon @@ -1,7 +1,7 @@ #100 Rumble~ Northern Highway~ -10000 10099 30 2 d 0 0 0 -1 -1 +10000 10099 30 2 d 0 0 0 3 7 O 0 10001 1 10000 (a stove) P 1 10009 1 10001 (a few coins) O 0 10000 1 10000 (a dirty bunk) diff --git a/lib/world/zon/101.zon b/lib/world/zon/101.zon index 1cb1b98..d3fb361 100644 --- a/lib/world/zon/101.zon +++ b/lib/world/zon/101.zon @@ -1,7 +1,7 @@ #101 Unknown~ South Road~ -10100 10199 10 2 d 0 0 0 -1 -1 +10100 10199 10 2 d 0 0 0 6 8 M 0 10112 1 10121 (Bubba) M 0 10111 1 10119 (the wanderer) M 0 10110 1 10117 (the groundhog) diff --git a/lib/world/zon/103.zon b/lib/world/zon/103.zon index 2906910..591837a 100644 --- a/lib/world/zon/103.zon +++ b/lib/world/zon/103.zon @@ -1,7 +1,7 @@ #103 Taylor~ DBZ World~ -10300 10399 5 2 d 0 0 0 -1 -1 +10300 10399 5 2 d 0 0 0 1 34 O 0 10300 1 10300 (the Zone Description Sign) M 0 10361 1 10361 (the Elder Namek) M 0 10346 7 10346 (a Namek Townsmen) diff --git a/lib/world/zon/104.zon b/lib/world/zon/104.zon index dd757c8..414fbd5 100644 --- a/lib/world/zon/104.zon +++ b/lib/world/zon/104.zon @@ -1,7 +1,7 @@ #104 Taylor~ Land of Orchan~ -10400 10499 5 2 d 0 0 0 -1 -1 +10400 10499 5 2 d 0 0 0 4 34 O 0 10427 1 10400 (a Zone Description Sign) M 0 10414 1 10400 (hells hound) M 0 10429 1 10464 (the Weatherman) diff --git a/lib/world/zon/106.zon b/lib/world/zon/106.zon index 05c51e9..eda16d0 100644 --- a/lib/world/zon/106.zon +++ b/lib/world/zon/106.zon @@ -1,7 +1,7 @@ #106 Daiko~ Elcardo~ -10600 10699 30 2 d 0 0 0 -1 -1 +10600 10699 30 2 d 0 0 0 7 14 M 0 10605 10 10605 (a Suncas rebel foot soldier) E 1 10602 5 16 (a flame hardened quarterstaff) E 1 10608 15 13 (a Suncas cloth kilt) diff --git a/lib/world/zon/107.zon b/lib/world/zon/107.zon index d351e6d..990dba8 100644 --- a/lib/world/zon/107.zon +++ b/lib/world/zon/107.zon @@ -1,7 +1,7 @@ #107 Rumble Santa~ Realms of Iuel~ -10700 10799 30 1 d 0 0 0 -1 -1 +10700 10799 30 1 d 0 0 0 3 26 D 0 10774 1 1 (Sink Holes) D 0 10742 2 2 (Sink Holes) D 0 10770 0 2 (Sink Holes) diff --git a/lib/world/zon/11.zon b/lib/world/zon/11.zon index 92f1e02..2cc8853 100644 --- a/lib/world/zon/11.zon +++ b/lib/world/zon/11.zon @@ -1,7 +1,7 @@ #11 Detta~ Frozen Castle~ -1100 1199 30 1 0 0 0 0 25 30 +1100 1199 30 1 d 0 0 0 25 30 R 0 1188 1122 -1 (a rope) O 0 1122 99 1188 (a rope) M 0 1105 1 1137 (@Can icy princess@n) diff --git a/lib/world/zon/115.zon b/lib/world/zon/115.zon index 7ff406c..ef810bb 100644 --- a/lib/world/zon/115.zon +++ b/lib/world/zon/115.zon @@ -1,7 +1,7 @@ #115 Polar~ Monestary Omega~ -11500 11599 10 2 d 0 0 0 -1 -1 +11500 11599 10 2 d 0 0 0 3 7 M 0 11501 10 11500 (a large grey rat) M 0 11501 10 11500 (a large grey rat) M 0 11518 1 11599 (the Doom Priest guildmaster) diff --git a/lib/world/zon/117.zon b/lib/world/zon/117.zon index ecfce2a..b1585a6 100644 --- a/lib/world/zon/117.zon +++ b/lib/world/zon/117.zon @@ -1,7 +1,7 @@ #117 Dysprosic~ Los Torres~ -11700 11799 20 2 d 0 0 0 -1 -1 +11700 11799 20 2 d 0 0 0 10 15 O 0 11799 1 11700 (the Spoiler's List for Los Torres.) M 0 11718 1 11715 (the Empress's bodyguard Verno) M 0 11719 1 11720 (Empress Leraillia) diff --git a/lib/world/zon/118.zon b/lib/world/zon/118.zon index e2a26f8..cdc724b 100644 --- a/lib/world/zon/118.zon +++ b/lib/world/zon/118.zon @@ -1,7 +1,7 @@ #118 Detta~ The Dollhouse~ -11800 11899 30 2 d 0 0 0 -1 -1 +11800 11899 30 2 d 0 0 0 5 10 M 0 11829 1 11863 (a fidgety girl) E 1 11853 99 16 (a sharp knife) E 1 11854 99 5 (a bloody dress) diff --git a/lib/world/zon/120.zon b/lib/world/zon/120.zon index 4229072..316dfa6 100644 --- a/lib/world/zon/120.zon +++ b/lib/world/zon/120.zon @@ -1,7 +1,7 @@ #120 Onivel~ Rome~ -12000 12099 20 2 d 0 0 0 -1 -1 +12000 12099 20 2 d 0 0 0 4 34 M 0 12000 3 12001 (the adjudicator) E 1 3022 100 16 (a long sword) E 1 3042 100 11 (a shield) diff --git a/lib/world/zon/125.zon b/lib/world/zon/125.zon index f590f77..cf3788b 100644 --- a/lib/world/zon/125.zon +++ b/lib/world/zon/125.zon @@ -1,7 +1,7 @@ #125 Rhunter~ Hannah~ -12500 12599 30 2 d 0 0 0 -1 -1 +12500 12599 30 2 d 0 0 0 7 10 D 0 12500 0 2 (At the gates of the Grand City of Hannah) M 0 12500 1 12500 (the great oaken tree) E 1 12599 100 8 (a pair of oaken boots) diff --git a/lib/world/zon/130.zon b/lib/world/zon/130.zon index e989120..4bfeae0 100644 --- a/lib/world/zon/130.zon +++ b/lib/world/zon/130.zon @@ -1,7 +1,7 @@ #130 random~ Mist Maze~ -13000 13099 240 0 d 0 0 0 -1 -1 +13000 13099 240 0 d 0 0 0 20 30 R 0 13000 13000 -1 (an old tombstone) O 1 13000 50 13000 (an old tombstone) R 0 13000 13099 -1 (a swirling mist) diff --git a/lib/world/zon/140.zon b/lib/world/zon/140.zon index 2ba2d24..684c76e 100644 --- a/lib/world/zon/140.zon +++ b/lib/world/zon/140.zon @@ -1,7 +1,7 @@ #140 Balme~ Wyvern City~ -14000 14099 30 2 d 0 0 0 -1 -1 +14000 14099 30 2 d 0 0 0 7 26 M 0 14002 12 14000 (a sand crab) D 0 14084 3 1 (Wyvern Wards and all things magical.) M 0 14011 1 14084 (a wyvern wizard) diff --git a/lib/world/zon/15.zon b/lib/world/zon/15.zon index befee19..a90b87e 100644 --- a/lib/world/zon/15.zon +++ b/lib/world/zon/15.zon @@ -1,7 +1,7 @@ #15 Steppin~ Straight Path~ -1500 1599 10 2 d 0 0 0 -1 -1 +1500 1599 10 2 d 0 0 0 13 30 M 0 1519 1 1517 (the demon) G 1 1506 1 -1 (a charred ember) M 0 1500 1 1540 (Allah) diff --git a/lib/world/zon/150.zon b/lib/world/zon/150.zon index 5139ce4..d194992 100644 --- a/lib/world/zon/150.zon +++ b/lib/world/zon/150.zon @@ -1,7 +1,7 @@ #150 CircleMUD~ King Welmar's Castle~ -15000 15099 30 2 d 0 0 0 -1 -1 +15000 15099 30 2 d 0 0 0 1 33 M 0 15001 1 15017 (King Welmar) E 1 15002 1 17 (a golden sceptre) E 1 15003 1 6 (a golden crown) diff --git a/lib/world/zon/16.zon b/lib/world/zon/16.zon index 9734b4a..143bf1d 100644 --- a/lib/world/zon/16.zon +++ b/lib/world/zon/16.zon @@ -1,7 +1,7 @@ #16 -Rumble~ +Lok Parna~ Camelot II~ -1600 1699 10 2 d 0 0 0 -1 -1 +1600 1699 10 2 M 0 1633 8 1600 (a large wolf) M 0 1619 1 1627 (Iron Jack) G 1 715 99 -1 (a silver sceptre) @@ -39,7 +39,7 @@ M 0 1633 8 1680 (a large wolf) M 0 1633 8 1678 (a large wolf) M 0 1633 8 1676 (a large wolf) M 0 1627 1 1673 (Master Bleise) -E 1 1608 99 17 (merlins scroll) +E 1 1608 99 17 (Merlin's scroll) M 0 1617 10 1672 (a servant) M 0 1618 1 1670 (a demon) M 0 1604 1 1669 (Sir Gareth) @@ -48,7 +48,7 @@ E 1 1605 99 12 (a cloak of many colors) M 0 1606 1 1668 (Sir Gawaine) E 1 1618 99 6 (a horned helm) M 0 1608 1 1667 (King Pellinore) -G 1 1613 99 -1 (pellinores pack) +G 1 1613 99 -1 (Pellinore's pack) M 0 1602 1 1665 (Sir Benlad) E 1 1604 99 5 (some green armor) E 1 1603 99 17 (a crest) @@ -87,8 +87,8 @@ M 0 1615 10 1629 (a nobleman) M 0 1620 1 1628 (Persante of Inde) M 0 1617 10 1621 (a servant) M 0 1607 1 1620 (Merlin) -E 1 1609 99 17 (Merlins wand) -G 1 1608 99 -1 (merlins scroll) +E 1 1609 99 17 (Merlin's wand) +G 1 1608 99 -1 (Merlin's scroll) M 0 1626 1 1618 (a cat) M 0 1625 1 1618 (a toad) M 0 1624 1 1618 (a crow) diff --git a/lib/world/zon/169.zon b/lib/world/zon/169.zon index fcbcdff..19bf9ed 100644 --- a/lib/world/zon/169.zon +++ b/lib/world/zon/169.zon @@ -1,7 +1,7 @@ #169 Tanto~ Gibberling Caves~ -16900 16999 30 2 d 0 0 0 -1 -1 +16900 16999 30 2 d 0 0 0 3 10 R 0 16907 16904 -1 (a brittle twig) O 0 16904 99 16907 (a brittle twig) M 0 16909 2 16907 (a small marmot) diff --git a/lib/world/zon/17.zon b/lib/world/zon/17.zon index 1a0fa72..364546b 100644 --- a/lib/world/zon/17.zon +++ b/lib/world/zon/17.zon @@ -1,14 +1,18 @@ #17 -Rumble~ +Lok Parna~ Camelot III~ -1700 1799 10 2 d 0 0 0 -1 -1 +1700 1799 10 2 +M 0 1702 1 1707 (King Arthur) +E 1 1702 99 16 (Excalibur) +E 1 1703 99 13 (Excalibur's scabbard) +M 0 1720 3 1760 (a riding horse) M 0 1733 2 1799 (a cow) M 0 1707 1 1793 (Sir Lancelot) E 1 1707 99 9 (the gauntlets) M 0 1730 1 1792 (the archbishop) M 0 1716 3 1791 (an entertainer) M 0 1715 3 1790 (a bard) -M 0 1710 1 1788 (Queen gwenivere) +M 0 1710 1 1788 (Queen Guinevere) E 1 1710 99 4 (an emerald necklace) M 0 1709 5 1788 (a lady) E 1 1709 99 4 (a silken favor) @@ -20,7 +24,7 @@ M 0 1733 1 1781 (a cow) M 0 1732 1 1780 (a stubborn mule) M 0 1731 1 1779 (a goat) M 0 1728 1 1774 (a ram) -M 0 1729 3 1774 (a oxen) +M 0 1729 3 1774 (an ox) M 0 1736 3 1774 (a farmer) M 0 1706 1 1768 (Sir Lamorak) E 1 1705 99 8 (Lamoraks spurs) @@ -41,7 +45,7 @@ M 0 1708 1 1759 (Morgan Le Fey) E 1 1712 99 17 (a wand) M 0 1704 5 1758 (a squire) M 0 1703 5 1758 (a serf) -E 1 1700 99 16 (a squires dagger) +E 1 1700 99 16 (a squire's dagger) M 0 1715 3 1757 (a bard) M 0 1726 3 1741 (a spectator) M 0 1726 3 1739 (a spectator) @@ -52,10 +56,10 @@ M 0 1714 3 1789 (a troubadour) M 0 1717 5 1789 (a servant) M 0 1714 3 1734 (a troubadour) M 0 1705 1 1732 (the black knight) -E 1 1706 99 17 (merlins staff) +E 1 1706 99 17 (Merlin's staff) D 0 1732 1 1 (Alcove) D 0 1732 3 1 (Alcove) -M 0 1729 3 1724 (a oxen) +M 0 1729 3 1724 (an ox) M 0 1736 3 1724 (a farmer) M 0 1737 4 1795 (a guard) M 0 1737 4 1723 (a guard) @@ -87,9 +91,6 @@ M 0 1718 3 1761 (a stablehand) M 0 1718 3 1711 (a stablehand) M 0 1722 2 1712 (a warhorse) M 0 1722 2 1710 (a warhorse) -M 0 1702 1 1707 (King Arthur) -E 1 1703 99 17 (Excaliburs scabbard) -E 1 1702 99 16 (Excalibur) M 0 1717 5 1743 (a servant) M 0 1717 5 1727 (a servant) D 0 1727 0 1 (Dining Room) @@ -107,12 +108,12 @@ M 0 1711 7 1728 (a nobleman) M 0 1711 7 1706 (a nobleman) M 0 1711 7 1703 (a nobleman) M 0 1704 5 1754 (a squire) -E 1 1700 99 16 (a squires dagger) +E 1 1700 99 16 (a squire's dagger) M 0 1703 5 1754 (a serf) M 0 1704 5 1718 (a squire) -E 1 1700 99 16 (a squires dagger) +E 1 1700 99 16 (a squire's dagger) M 0 1704 5 1702 (a squire) -E 1 1700 99 16 (a squires dagger) +E 1 1700 99 16 (a squire's dagger) M 0 1703 5 1701 (a serf) D 0 1798 0 1 (Beautiful Hallway) S diff --git a/lib/world/zon/175.zon b/lib/world/zon/175.zon index d014715..c2ddb10 100644 --- a/lib/world/zon/175.zon +++ b/lib/world/zon/175.zon @@ -1,7 +1,7 @@ #175 Unknown~ Cardinal Wizards~ -17500 17599 10 2 d 0 0 0 -1 -1 +17500 17599 10 2 d 0 0 0 18 22 D 0 17524 1 1 (Carcophan's Study) M 0 17512 2 17524 (the inverse Salamander) M 0 17512 2 17524 (the inverse Salamander) diff --git a/lib/world/zon/18.zon b/lib/world/zon/18.zon index 094526b..e30df2f 100644 --- a/lib/world/zon/18.zon +++ b/lib/world/zon/18.zon @@ -1,7 +1,7 @@ #18 Rumble~ Nuclear Wasteland~ -1800 1899 20 2 d 0 0 0 -1 -1 +1800 1899 20 2 d 0 0 0 35 40 M 0 1816 1 1896 (the T1000) M 0 1818 6 1895 (an autonomous terminator) M 0 1818 6 1894 (an autonomous terminator) diff --git a/lib/world/zon/186.zon b/lib/world/zon/186.zon index d58f92a..c165238 100644 --- a/lib/world/zon/186.zon +++ b/lib/world/zon/186.zon @@ -1,7 +1,7 @@ #186 Maynard~ Newbie Zone~ -18600 18699 10 2 d 0 0 0 -1 -1 +18600 18699 10 2 d 0 0 0 1 7 M 0 18602 3 18600 (the newbie monster) E 1 18602 99 5 (a bright green newbie vest) M 0 18601 1 18605 (the pit beast) diff --git a/lib/world/zon/187.zon b/lib/world/zon/187.zon index 4b80263..4e08e52 100644 --- a/lib/world/zon/187.zon +++ b/lib/world/zon/187.zon @@ -1,7 +1,7 @@ #187 Wolfgaar Arina~ Circus~ -18700 18799 10 2 d 0 0 0 -1 -1 +18700 18799 10 2 d 0 0 0 2 4 M 0 18702 1 18724 (a small lion cub) M 0 18722 1 18706 (the organ grinder) M 0 18712 1 18715 (croc man) diff --git a/lib/world/zon/19.zon b/lib/world/zon/19.zon index 532584d..e6e0f2e 100644 --- a/lib/world/zon/19.zon +++ b/lib/world/zon/19.zon @@ -1,7 +1,7 @@ #19 Detta~ Spider Swamp~ -1900 1999 30 2 d 0 0 0 -1 -1 +1900 1999 30 2 d 0 0 0 15 20 R 0 1901 1905 -1 (a primitive fire torch) O 0 1905 99 1901 (a primitive fire torch) M 0 1908 20 1901 (a jet-black crow) diff --git a/lib/world/zon/2.zon b/lib/world/zon/2.zon index 7bb600d..a6cf5df 100644 --- a/lib/world/zon/2.zon +++ b/lib/world/zon/2.zon @@ -1,7 +1,8 @@ #2 Rumble~ Sanctus II~ -200 299 10 2 d 0 0 0 -1 -1 +200 299 10 2 +M 0 218 1 218 (a woman dressed in the latest fashions) M 0 169 3 200 (a citizen) M 0 162 3 237 (a statesman) E 1 140 99 12 (a cloth jacket) diff --git a/lib/world/zon/20.zon b/lib/world/zon/20.zon index 73104f4..b256acf 100644 --- a/lib/world/zon/20.zon +++ b/lib/world/zon/20.zon @@ -1,7 +1,7 @@ #20 Rumble~ Arena~ -2000 2099 30 2 d 0 0 0 -1 -1 +2000 2099 30 2 d 0 0 0 10 20 O 0 2008 4 2022 (a smelly pot) M 0 2006 2 2022 (a thraecian warrior) D 0 2022 3 1 (Thraecian Cell) diff --git a/lib/world/zon/200.zon b/lib/world/zon/200.zon index 25e5b67..a846b60 100644 --- a/lib/world/zon/200.zon +++ b/lib/world/zon/200.zon @@ -1,7 +1,7 @@ #200 Rumble~ Western Highway~ -20000 20099 10 2 d 0 0 0 -1 -1 +20000 20099 10 2 d 0 0 0 3 7 R 0 20017 20000 -1 (the river) O 0 20000 1 20017 (the river) O 0 20001 1 20017 (the bridge) diff --git a/lib/world/zon/201.zon b/lib/world/zon/201.zon index d7c2add..30e019f 100644 --- a/lib/world/zon/201.zon +++ b/lib/world/zon/201.zon @@ -1,7 +1,7 @@ #201 Elixias~ Sapphire Islands~ -20100 20199 60 2 d 0 0 0 -1 -1 +20100 20199 60 2 d 0 0 0 1 34 O 0 20100 1 20100 (a golden plaque) M 0 20197 1 20100 (a blonde receptionist) M 0 20101 15 20109 (a grumpy-looking crab) diff --git a/lib/world/zon/22.zon b/lib/world/zon/22.zon index 3e4ec65..bc2c16e 100644 --- a/lib/world/zon/22.zon +++ b/lib/world/zon/22.zon @@ -1,7 +1,7 @@ #22 Rumble~ Tower of the Undead~ -2200 2299 10 2 d 0 0 0 -1 -1 +2200 2299 10 2 d 0 0 0 30 35 M 0 2230 1 2299 (the Lord of the Undead) E 1 2222 99 14 (a leather wristguard) E 1 2213 99 9 (the brass knuckles) diff --git a/lib/world/zon/220.zon b/lib/world/zon/220.zon index 3b046dd..53bd45e 100644 --- a/lib/world/zon/220.zon +++ b/lib/world/zon/220.zon @@ -1,7 +1,7 @@ #220 Exa~ The Enchanted Kitchen~ -22000 22099 30 2 d 0 0 0 -1 -1 +22000 22099 30 2 d 0 0 0 10 20 M 0 22000 10 22017 (a dust bunny) R 0 22015 22005 -1 (@ca @ndrippy @cfaucet@n) O 1 22005 1 22015 (@ca @ndrippy @cfaucet@n) diff --git a/lib/world/zon/232.zon b/lib/world/zon/232.zon index f8bd06e..a5ee5bf 100644 --- a/lib/world/zon/232.zon +++ b/lib/world/zon/232.zon @@ -1,7 +1,7 @@ #232 Ferret~ Terringham~ -23200 23299 30 2 d 0 0 0 -1 -1 +23200 23299 30 2 d 0 0 0 21 24 O 0 23201 1 23200 (a fountain) R 0 23262 3034 -1 (an automatic teller machine) O 0 3034 99 23262 (an automatic teller machine) diff --git a/lib/world/zon/233.zon b/lib/world/zon/233.zon index 27ef100..ae980d4 100644 --- a/lib/world/zon/233.zon +++ b/lib/world/zon/233.zon @@ -1,7 +1,7 @@ #233 Unknown~ Dragon Plains~ -23300 23399 30 2 d 0 0 0 -1 -1 +23300 23399 30 2 d 0 0 0 15 17 O 0 23300 1 23300 (a dragontooth necklace) M 0 23366 1 23352 (the lost adventurer) G 1 23302 5 -1 (a map of the dragon plains) diff --git a/lib/world/zon/234.zon b/lib/world/zon/234.zon index a25c3f8..e27df8d 100644 --- a/lib/world/zon/234.zon +++ b/lib/world/zon/234.zon @@ -1,7 +1,7 @@ #234 Ferret~ Newbie School~ -23400 23499 10 2 d 0 0 0 -1 -1 +23400 23499 10 2 d 0 0 0 1 4 O 0 23401 5 23429 (some blackberries) R 0 23429 23403 -1 (a fountain) O 0 23403 1 23429 (a fountain) diff --git a/lib/world/zon/235.zon b/lib/world/zon/235.zon index ef0a348..50b1329 100644 --- a/lib/world/zon/235.zon +++ b/lib/world/zon/235.zon @@ -1,7 +1,7 @@ #235 Unknown~ Dwarven Mines~ -23500 23599 30 2 d 0 0 0 -1 -1 +23500 23599 30 2 d 0 0 0 10 14 M 0 23500 4 23500 (the dwarven knight) E 1 23500 99 16 (a pickaxe) R 0 23599 23501 -1 (a map of the dwarven mines) diff --git a/lib/world/zon/236.zon b/lib/world/zon/236.zon index def4ce3..1b2af19 100644 --- a/lib/world/zon/236.zon +++ b/lib/world/zon/236.zon @@ -1,7 +1,7 @@ #236 Welcor~ Aldin~ -23600 23699 30 2 d 0 0 0 -1 -1 +23600 23699 30 2 d 0 0 0 10 14 D 0 23611 3 2 (Passing by the workshops) D 0 23610 1 2 (Entrance to Aldin, City of the Dwarves) D 0 23610 3 1 (Entrance to Aldin, City of the Dwarves) diff --git a/lib/world/zon/237.zon b/lib/world/zon/237.zon index c5103bb..95065af 100644 --- a/lib/world/zon/237.zon +++ b/lib/world/zon/237.zon @@ -1,7 +1,7 @@ #237 Welcor~ Dwarven Trade Route~ -23700 23799 30 2 d 0 0 0 -1 -1 +23700 23799 30 2 d 0 0 0 3 10 M 0 23705 1 23700 (the dwarven trader) G 1 23702 100 -1 (a dwarven dagger) E 1 23719 100 8 (some soft leather boots) diff --git a/lib/world/zon/238.zon b/lib/world/zon/238.zon index a99c21d..42064b0 100644 --- a/lib/world/zon/238.zon +++ b/lib/world/zon/238.zon @@ -1,7 +1,7 @@ #238 Polar Higgins~ Crystal Castle~ -23800 23899 30 2 d 0 0 0 -1 -1 +23800 23899 30 2 d 0 0 0 22 26 M 0 23874 1 23874 (the queen plegia) G 1 23800 1 -1 (a map of the crystal castle) E 1 23874 100 0 (queens scepter) diff --git a/lib/world/zon/239.zon b/lib/world/zon/239.zon index 05270f7..4c97fd2 100644 --- a/lib/world/zon/239.zon +++ b/lib/world/zon/239.zon @@ -1,7 +1,7 @@ #239 Crysanthia~ South Pass~ -23900 23999 20 2 d 0 0 0 -1 -1 +23900 23999 20 2 d 0 0 0 16 21 M 0 23918 1 23900 (a nice shop keeper) G 1 23902 100 -1 (a sentinel hammer) G 1 23900 100 -1 (a canteen) diff --git a/lib/world/zon/240.zon b/lib/world/zon/240.zon index bb642b9..388d694 100644 --- a/lib/world/zon/240.zon +++ b/lib/world/zon/240.zon @@ -1,7 +1,7 @@ #240 Rumble~ Dun Maura~ -24000 24099 10 2 d 0 0 0 -1 -1 +24000 24099 10 2 d 0 0 0 7 10 M 0 24001 8 24000 (the sentry) E 1 24018 99 9 (a set of brass knuckles) E 1 24003 99 16 (a double headed axe) diff --git a/lib/world/zon/241.zon b/lib/world/zon/241.zon index 3282b93..bc900ca 100644 --- a/lib/world/zon/241.zon +++ b/lib/world/zon/241.zon @@ -1,7 +1,7 @@ #241 Crazyman Heiach~ Starship Enterprise~ -24100 24199 30 2 d 0 0 0 -1 -1 +24100 24199 30 2 d 0 0 0 26 30 M 0 24100 1 24100 (Geordi LaForge) E 1 24105 30 8 (a pair of Starfleet black boots) E 1 24106 25 3 (a Starfleet communication badge) diff --git a/lib/world/zon/242.zon b/lib/world/zon/242.zon index 9e3d98f..664b1e1 100644 --- a/lib/world/zon/242.zon +++ b/lib/world/zon/242.zon @@ -1,7 +1,7 @@ #242 Crazyman~ New Southern Midgaard~ -24200 24299 30 2 d 0 0 0 -1 -1 +24200 24299 30 2 d 0 0 0 3 7 M 0 24202 1 24219 (the Bank Manager) E 1 24298 1 17 (a sturdy key) D 0 24219 0 2 (The Bank of Midgaard) diff --git a/lib/world/zon/243.zon b/lib/world/zon/243.zon index 206b104..7e3057b 100644 --- a/lib/world/zon/243.zon +++ b/lib/world/zon/243.zon @@ -1,7 +1,7 @@ #243 Crazyman~ Snowy Valley~ -24300 24399 15 2 d 0 0 0 -1 -1 +24300 24399 15 2 d 0 0 0 7 10 M 0 24305 1 24361 (the lunch lady) G 1 24307 100 -1 (a tasty hamburger) G 1 24308 100 -1 (a box of poutine) diff --git a/lib/world/zon/244.zon b/lib/world/zon/244.zon index 0ce92ed..9a1f944 100644 --- a/lib/world/zon/244.zon +++ b/lib/world/zon/244.zon @@ -1,7 +1,7 @@ #244 Crazyman~ Cooland Prison~ -24400 24499 5 1 d 0 0 0 -1 -1 +24400 24499 5 1 d 0 0 0 28 30 D 0 24400 2 2 (Cell A1) M 0 24400 1 24457 (Fred the prison guard) G 1 24499 2 -1 (a rusty prison key) diff --git a/lib/world/zon/245.zon b/lib/world/zon/245.zon index 3accbf1..54ff3e1 100644 --- a/lib/world/zon/245.zon +++ b/lib/world/zon/245.zon @@ -1,7 +1,7 @@ #245 Kaan~ The Nether~ -24500 24599 15 2 d 0 0 0 -1 -1 +24500 24599 15 2 d 0 0 0 18 22 M 0 24517 8 24500 (a crypt thing) M 0 24516 10 24500 (a death tyrant) M 0 24505 10 24500 (a heucuva) diff --git a/lib/world/zon/246.zon b/lib/world/zon/246.zon index 34239b6..90b6b2b 100644 --- a/lib/world/zon/246.zon +++ b/lib/world/zon/246.zon @@ -1,7 +1,7 @@ #246 Kaan~ The Nether II~ -24600 24699 30 2 d 0 0 0 -1 -1 +24600 24699 30 2 M 0 24504 19 24600 (a ghoul) M 0 24514 9 24649 (a fawning shade) M 0 24513 5 24656 (a Matron) diff --git a/lib/world/zon/247.zon b/lib/world/zon/247.zon index 3dad7ac..866bfb5 100644 --- a/lib/world/zon/247.zon +++ b/lib/world/zon/247.zon @@ -1,7 +1,7 @@ #247 Rasta~ Graveyard~ -24700 24799 24 2 d 0 0 0 -1 -1 +24700 24799 24 2 d 0 0 0 20 24 M 0 24714 1 24761 (the Death Master) E 1 24719 1 17 (a skull headed wand) E 1 24720 1 16 (a vorpal dagger) diff --git a/lib/world/zon/248.zon b/lib/world/zon/248.zon index c163171..7bcb57a 100644 --- a/lib/world/zon/248.zon +++ b/lib/world/zon/248.zon @@ -1,7 +1,7 @@ #248 Gbetz~ Elven Woods~ -24800 24899 30 2 d 0 0 0 -1 -1 +24800 24899 30 2 d 0 0 0 15 17 M 0 24802 10 24808 (the Elven soldier) E 1 24801 100 16 (a fine Longsword) E 1 24802 100 5 (an Elven chainmail) diff --git a/lib/world/zon/249.zon b/lib/world/zon/249.zon index bf02926..a50dc8c 100644 --- a/lib/world/zon/249.zon +++ b/lib/world/zon/249.zon @@ -1,7 +1,7 @@ #249 G.Threepwood~ Jedi Clan House~ -24900 24999 30 2 d 0 0 0 -1 -1 +24900 24999 30 2 d 0 0 0 28 30 R 0 24904 3034 -1 (an automatic teller machine) O 0 3034 99 24904 (an automatic teller machine) M 0 24901 1 24914 (natasha shopkeeper woman keeper) diff --git a/lib/world/zon/25.zon b/lib/world/zon/25.zon index 73b336b..4db4d00 100644 --- a/lib/world/zon/25.zon +++ b/lib/world/zon/25.zon @@ -1,7 +1,7 @@ #25 Skylar~ High Tower of Magic~ -2500 2599 20 2 d 0 0 0 -1 -1 +2500 2599 20 2 d 0 0 0 1 30 M 0 2500 6 2502 (the shadow guardian) M 0 2500 6 2504 (the shadow guardian) M 0 2500 6 2506 (the shadow guardian) diff --git a/lib/world/zon/250.zon b/lib/world/zon/250.zon index 4c0b650..20086b2 100644 --- a/lib/world/zon/250.zon +++ b/lib/world/zon/250.zon @@ -1,7 +1,7 @@ #250 Unknown~ DragonSpyre~ -25000 25099 12 2 d 0 0 0 -1 -1 +25000 25099 12 2 d 0 0 0 28 30 M 0 25002 20 25022 (a Pixie) G 1 25013 99 -1 (a can of spraypaint) M 0 25002 20 25018 (a Pixie) diff --git a/lib/world/zon/251.zon b/lib/world/zon/251.zon index b2647a2..020eade 100644 --- a/lib/world/zon/251.zon +++ b/lib/world/zon/251.zon @@ -1,7 +1,7 @@ #251 Crazyman~ Ape Village~ -25100 25199 15 2 d 0 0 0 -1 -1 +25100 25199 15 2 d 0 0 0 18 22 M 0 25108 1 25151 (Ursus, the gorilla captain) E 1 25105 1 6 (Ursus's black leather helm) E 1 25104 5 5 (black gorilla armour) diff --git a/lib/world/zon/252.zon b/lib/world/zon/252.zon index e4acf22..87c98b8 100644 --- a/lib/world/zon/252.zon +++ b/lib/world/zon/252.zon @@ -1,7 +1,7 @@ #252 Kaan~ Castle of the Vampyre~ -25200 25299 30 2 d 0 0 0 -1 -1 +25200 25299 30 2 d 0 0 0 20 30 M 0 25203 3 25201 (a Tsigani Gypsy) E 1 25204 3 13 (a jeweled belt) E 1 25205 3 2 (a topaz thumb ring) diff --git a/lib/world/zon/253.zon b/lib/world/zon/253.zon index 518f013..3e447d2 100644 --- a/lib/world/zon/253.zon +++ b/lib/world/zon/253.zon @@ -1,7 +1,7 @@ #253 Kaan~ Windmill~ -25300 25399 20 2 d 0 0 0 -1 -1 +25300 25399 20 2 d 0 0 0 15 17 D 0 25300 3 1 (Main Room - Windmill) M 0 25310 10 25312 (an MoS soldier) M 0 25302 10 25312 (an MoS soldier) diff --git a/lib/world/zon/254.zon b/lib/world/zon/254.zon index 74eef6f..636b919 100644 --- a/lib/world/zon/254.zon +++ b/lib/world/zon/254.zon @@ -1,7 +1,7 @@ #254 Kaan~ Mordecai's Village~ -25400 25499 25 1 d 0 0 0 -1 -1 +25400 25499 25 1 d 0 0 0 6 30 D 0 25400 1 2 (Entering the Village) O 0 25418 1 25400 (a hole) P 1 25414 1 25418 (the Bamboo Key) diff --git a/lib/world/zon/255.zon b/lib/world/zon/255.zon index b9ec732..f2bb6c3 100644 --- a/lib/world/zon/255.zon +++ b/lib/world/zon/255.zon @@ -1,7 +1,7 @@ #255 Kaan~ Shipwreck~ -25500 25599 20 2 d 0 0 0 -1 -1 +25500 25599 20 2 d 0 0 0 8 30 M 0 25505 1 25500 (an old sailor) M 0 25501 25 25521 (a pirate ghost) D 0 25521 1 1 (In a Corridor - Lower Deck) diff --git a/lib/world/zon/256.zon b/lib/world/zon/256.zon index f136c01..60d2ec2 100644 --- a/lib/world/zon/256.zon +++ b/lib/world/zon/256.zon @@ -1,7 +1,7 @@ #256 Kaan~ Lord's Keep~ -25600 25699 30 2 d 0 0 0 -1 -1 +25600 25699 30 2 d 0 0 0 6 29 M 0 25610 5 25639 (the gardener) G 1 25610 99 -1 (a melon) G 1 25609 99 -1 (a loaf of bread) diff --git a/lib/world/zon/257.zon b/lib/world/zon/257.zon index c97e416..aa4ac87 100644 --- a/lib/world/zon/257.zon +++ b/lib/world/zon/257.zon @@ -1,7 +1,7 @@ #257 Kaan~ Jareth Main City~ -25700 25799 10 2 d 0 0 0 -1 -1 +25700 25799 10 2 d 0 0 0 1 33 M 0 25704 1 25700 (maris' wife Ilena) G 1 25740 100 -1 (a blue jacket) G 1 25742 100 -1 (a shield) @@ -34,7 +34,7 @@ R 0 25748 25717 -1 (a glowing rack of armor) O 0 25717 1 25748 (a glowing rack of armor) R 0 25748 3096 -1 (a social bulletin board) O 0 3096 99 25748 (a social bulletin board) -D 0 25748 3 1 (Thieve's Guild) +D 0 25748 3 1 (Thieves' Guild) M 0 25745 1 25774 (the waiter) G 1 25702 100 -1 (a bottle) G 1 25703 100 -1 (Blasco's Revenge) diff --git a/lib/world/zon/258.zon b/lib/world/zon/258.zon index fa4fdfd..53758f1 100644 --- a/lib/world/zon/258.zon +++ b/lib/world/zon/258.zon @@ -1,7 +1,7 @@ #258 Kaan~ Light Forest~ -25800 25899 30 2 d 0 0 0 -1 -1 +25800 25899 30 2 d 0 0 0 28 30 M 0 25800 10 25800 (the roaming vagabond) M 0 25803 10 25801 (a hiker) M 0 25802 10 25803 (a rabbit) diff --git a/lib/world/zon/259.zon b/lib/world/zon/259.zon index c6bfbd9..d82d9b9 100644 --- a/lib/world/zon/259.zon +++ b/lib/world/zon/259.zon @@ -1,7 +1,7 @@ #259 Kaan~ Haunted Mansion~ -25900 25999 30 2 d 0 0 0 -1 -1 +25900 25999 30 2 d 0 0 0 25 30 M 0 25908 6 25910 (a scurrying rat) M 0 25908 6 25914 (a scurrying rat) D 0 25904 5 1 (West Side of the House - Cellar Entrance) diff --git a/lib/world/zon/26.zon b/lib/world/zon/26.zon index db75a87..a592833 100644 --- a/lib/world/zon/26.zon +++ b/lib/world/zon/26.zon @@ -1,7 +1,7 @@ #26 Skylar~ High Tower of Magic II~ -2600 2699 20 2 d 0 0 0 -1 -1 +2600 2699 20 2 D 0 2600 0 1 (A Hallway) M 0 2539 5 2628 (the wooden golem) M 0 2539 5 2628 (the wooden golem) diff --git a/lib/world/zon/260.zon b/lib/world/zon/260.zon index f27d6ef..da4c3f1 100644 --- a/lib/world/zon/260.zon +++ b/lib/world/zon/260.zon @@ -1,7 +1,7 @@ #260 Kaan~ Grasslands~ -26000 26099 10 2 d 0 0 0 -1 -1 +26000 26099 10 2 d 0 0 0 13 16 M 0 26005 20 26017 (a Rahn Keeper) M 0 26003 20 26015 (a Rahn huntress) M 0 26004 20 26014 (a Rahn hidesman) diff --git a/lib/world/zon/261.zon b/lib/world/zon/261.zon index 5ce46d7..1269f57 100644 --- a/lib/world/zon/261.zon +++ b/lib/world/zon/261.zon @@ -1,7 +1,8 @@ #261 Kaan~ Inna & Igor's Castle~ -26100 26199 20 1 d 0 0 0 -1 -1 +26100 26199 20 1 d 0 0 0 18 30 +O 0 26100 1 26114 (a painting) M 0 26100 1 26100 (the butler) E 1 26118 4 12 (a black overcoat) E 1 26117 4 7 (some black slacks) @@ -56,8 +57,6 @@ O 0 26104 4 26122 (a white maid's smock) M 0 26112 1 26121 (Inna's cat) O 0 26101 1 26121 (the glistening pool of water) D 0 26118 1 1 (Stairwell) -O 0 26100 1 26114 (a portrait) -M 0 26110 1 26114 (the Floating Face) M 0 26106 3 26113 (a maid) E 1 26102 4 5 (a black maid's dress) E 1 26104 4 12 (a white maid's smock) diff --git a/lib/world/zon/262.zon b/lib/world/zon/262.zon index f037b5e..11552c3 100644 --- a/lib/world/zon/262.zon +++ b/lib/world/zon/262.zon @@ -1,7 +1,7 @@ #262 Kaan~ Forest Trails~ -26200 26299 30 2 d 0 0 0 -1 -1 +26200 26299 30 2 d 0 0 0 7 15 M 0 26205 9 26256 (a little fox) M 0 26205 9 26246 (a little fox) M 0 26205 9 26234 (a little fox) diff --git a/lib/world/zon/263.zon b/lib/world/zon/263.zon index d8c7a7f..5749a79 100644 --- a/lib/world/zon/263.zon +++ b/lib/world/zon/263.zon @@ -1,7 +1,7 @@ #263 Kaan~ Farmlands~ -26300 26399 30 2 d 0 0 0 -1 -1 +26300 26399 30 2 d 0 0 0 1 7 M 0 26314 1 26339 (Suzarre the Pig Woman) E 1 26318 1 6 (a straw hat) E 1 26319 500 8 (some steel-toed boots) diff --git a/lib/world/zon/264.zon b/lib/world/zon/264.zon index 448ad62..cfc18ae 100644 --- a/lib/world/zon/264.zon +++ b/lib/world/zon/264.zon @@ -1,7 +1,7 @@ #264 Kaan~ Banshide~ -26400 26499 30 2 d 0 0 0 -1 -1 +26400 26499 30 2 d 0 0 0 30 34 M 0 26404 4 26442 (a Wailer Banshee) E 1 26410 4 10 (the Arm Wraps of Embracing) E 1 26411 4 2 (the Voce Ring) diff --git a/lib/world/zon/265.zon b/lib/world/zon/265.zon index 8288650..3a8ec5e 100644 --- a/lib/world/zon/265.zon +++ b/lib/world/zon/265.zon @@ -1,7 +1,7 @@ #265 Kaan~ Beach & Lighthouse~ -26500 26599 30 2 d 0 0 0 -1 -1 +26500 26599 30 2 d 0 0 0 20 30 M 0 26500 10 26506 (a pelican) D 0 26506 5 1 (Along the Beach) M 0 26502 10 26506 (a seagull) diff --git a/lib/world/zon/266.zon b/lib/world/zon/266.zon index 965811e..2369818 100644 --- a/lib/world/zon/266.zon +++ b/lib/world/zon/266.zon @@ -1,7 +1,7 @@ #266 Kaan~ Realm of Lord Ankou~ -26600 26699 30 2 d 0 0 0 -1 -1 +26600 26699 30 2 d 0 0 0 25 34 M 0 26605 4 26657 (the vampyre hunter) E 1 26606 4 17 (a backpack) E 1 26607 4 16 (a wooden stake) diff --git a/lib/world/zon/267.zon b/lib/world/zon/267.zon index 1494836..edbfe4f 100644 --- a/lib/world/zon/267.zon +++ b/lib/world/zon/267.zon @@ -1,7 +1,7 @@ #267 Questor~ Vice Island~ -26700 26799 30 1 d 0 0 0 -1 -1 +26700 26799 30 1 d 0 0 0 20 25 R 0 26759 26732 -1 (a dull iron key) O 0 26732 5 26759 (a dull iron key) D 0 26759 0 1 (Creepy Hallway) diff --git a/lib/world/zon/268.zon b/lib/world/zon/268.zon index 1dca2e3..9c911c7 100644 --- a/lib/world/zon/268.zon +++ b/lib/world/zon/268.zon @@ -1,7 +1,7 @@ #268 Questor~ Vice Island II~ -26800 26899 30 1 d 0 0 0 -1 -1 +26800 26899 30 1 0 0 0 0 20 25 M 0 26716 1 26804 (the Grand Dragon of Terror) G 1 26734 99 -1 (a red-hot key) G 1 26727 99 -1 (a strangely shaped key) diff --git a/lib/world/zon/269.zon b/lib/world/zon/269.zon index 266aef4..870c99a 100644 --- a/lib/world/zon/269.zon +++ b/lib/world/zon/269.zon @@ -1,7 +1,7 @@ #269 Freak~ Southern Desert~ -26900 26999 20 2 d 0 0 0 -1 -1 +26900 26999 20 2 d 0 0 0 17 20 M 0 26900 10 26900 (the armadillo) M 0 26901 10 26900 (the tarantula) M 0 26912 10 26900 (the horny toad) diff --git a/lib/world/zon/27.zon b/lib/world/zon/27.zon index 872eb76..f0b4f50 100644 --- a/lib/world/zon/27.zon +++ b/lib/world/zon/27.zon @@ -1,7 +1,7 @@ #27 Detta~ Memlin Caverns~ -2700 2799 30 2 d 0 0 0 -1 -1 +2700 2799 30 2 d 0 0 0 17 25 M 0 2700 15 2760 (a sad-looking memlin) E 1 2708 99 14 (a Goethite shackle) E 1 2700 99 16 (a large iron pick) diff --git a/lib/world/zon/270.zon b/lib/world/zon/270.zon index 0612f91..9809484 100644 --- a/lib/world/zon/270.zon +++ b/lib/world/zon/270.zon @@ -1,7 +1,7 @@ #270 AsA~ Wasteland~ -27000 27099 25 2 d 0 0 0 -1 -1 +27000 27099 25 2 d 0 0 0 12 15 M 0 27000 7 27010 (the giant vulture) M 0 27000 7 27014 (the giant vulture) M 0 27000 7 27021 (the giant vulture) diff --git a/lib/world/zon/271.zon b/lib/world/zon/271.zon index 4eca3e8..c9c8fa5 100644 --- a/lib/world/zon/271.zon +++ b/lib/world/zon/271.zon @@ -1,7 +1,7 @@ #271 Mercy~ Sundhaven~ -27100 27199 30 2 d 0 0 0 -1 -1 +27100 27199 30 2 d 0 0 0 1 10 O 0 27110 1 27100 (a black marble fountain) R 0 27139 27147 -1 (a set of marbles) O 0 27147 99 27139 (a set of marbles) diff --git a/lib/world/zon/272.zon b/lib/world/zon/272.zon index 8c97130..6eb06e9 100644 --- a/lib/world/zon/272.zon +++ b/lib/world/zon/272.zon @@ -1,7 +1,7 @@ #272 Mercy~ Sundhaven II~ -27200 27299 30 2 d 0 0 0 -1 -1 +27200 27299 30 2 D 0 27243 4 2 (A secret hideaway) R 0 27243 27169 -1 (a black lounger) O 0 27169 20 27243 (a black lounger) diff --git a/lib/world/zon/273.zon b/lib/world/zon/273.zon index 574f81e..634202d 100644 --- a/lib/world/zon/273.zon +++ b/lib/world/zon/273.zon @@ -1,7 +1,7 @@ #273 Magnus~ Space Station Alpha~ -27300 27399 30 1 d 0 0 0 -1 -1 +27300 27399 30 1 d 0 0 0 25 30 M 0 27300 20 27300 (a facehugger alien) M 0 27300 20 27300 (a facehugger alien) M 0 27300 20 27300 (a facehugger alien) diff --git a/lib/world/zon/274.zon b/lib/world/zon/274.zon index 262a8cb..b3106fe 100644 --- a/lib/world/zon/274.zon +++ b/lib/world/zon/274.zon @@ -1,7 +1,7 @@ #274 Unknown~ Smurfville~ -27400 27499 15 2 d 0 0 0 -1 -1 +27400 27499 15 2 d 0 0 0 4 8 D 0 27407 0 1 (Papa Smurf's House) D 1 27416 2 1 (Smurfette's House) D 0 27428 0 1 (Entrance to Gargamel's Castle) diff --git a/lib/world/zon/275.zon b/lib/world/zon/275.zon index 5d092e1..dec4b50 100644 --- a/lib/world/zon/275.zon +++ b/lib/world/zon/275.zon @@ -1,7 +1,7 @@ #275 Naved~ New Sparta~ -27500 27599 30 2 d 0 0 0 -1 -1 +27500 27599 30 2 d 0 0 0 1 10 R 0 27579 3034 -1 (an automatic teller machine) O 0 3034 99 27579 (an automatic teller machine) M 0 27504 10 27522 (the cop) diff --git a/lib/world/zon/276.zon b/lib/world/zon/276.zon index e69d79b..5974689 100644 --- a/lib/world/zon/276.zon +++ b/lib/world/zon/276.zon @@ -1,7 +1,7 @@ #276 Naved~ New Sparta II~ -27600 27699 30 2 d 0 0 0 -1 -1 +27600 27699 30 2 M 0 27523 1 27600 (the Bishop) M 0 27551 1 27608 (the master throat) M 0 27550 1 27608 (the senior throat) diff --git a/lib/world/zon/277.zon b/lib/world/zon/277.zon index b007258..ce833fe 100644 --- a/lib/world/zon/277.zon +++ b/lib/world/zon/277.zon @@ -1,7 +1,7 @@ #277 Unknown/Detta~ Shire~ -27700 27799 20 2 d 0 0 0 -1 -1 +27700 27799 20 2 d 0 0 0 14 18 R 0 27750 27764 -1 (a small chest) O 0 27764 99 27750 (a small chest) P 1 27765 99 27764 (an old skeleton) diff --git a/lib/world/zon/278.zon b/lib/world/zon/278.zon index 4a21632..7701bb1 100644 --- a/lib/world/zon/278.zon +++ b/lib/world/zon/278.zon @@ -1,7 +1,7 @@ #278 Questor~ Oceania~ -27800 27899 15 1 d 0 0 0 -1 -1 +27800 27899 15 1 d 0 0 0 21 24 M 0 27800 1 27800 (the crusty old Captain) M 0 27801 10 27806 (the huge, green Sea Serpent) M 0 27801 10 27811 (the huge, green Sea Serpent) diff --git a/lib/world/zon/279.zon b/lib/world/zon/279.zon index 3511c46..18c45f2 100644 --- a/lib/world/zon/279.zon +++ b/lib/world/zon/279.zon @@ -1,7 +1,7 @@ #279 Apollo/Detta~ Notre Dame~ -27900 27999 30 2 d 0 0 0 -1 -1 +27900 27999 30 2 d 0 0 0 10 15 M 0 27922 1 27922 (a believer woman) M 0 27943 1 27943 (Pierre the magician) G 1 15012 99 -1 (a large vial) diff --git a/lib/world/zon/28.zon b/lib/world/zon/28.zon index 2d67e92..29640d8 100644 --- a/lib/world/zon/28.zon +++ b/lib/world/zon/28.zon @@ -1,7 +1,7 @@ #28 Welcor~ Mudschool~ -2800 2899 5 2 d 0 0 0 -1 -1 +2800 2899 5 2 d 0 0 0 1 3 M 0 2800 1 2808 (the teacher) M 0 2801 1 2806 (the piglet) G 1 2806 100 -1 (a pork chop) diff --git a/lib/world/zon/280.zon b/lib/world/zon/280.zon index bdddf81..24db011 100644 --- a/lib/world/zon/280.zon +++ b/lib/world/zon/280.zon @@ -1,7 +1,7 @@ #280 Kinesthesia~ Living Motherboard~ -28000 28099 20 2 d 0 0 0 -1 -1 +28000 28099 20 2 d 0 0 0 28 30 M 0 28000 30 28014 (an electron) M 0 28000 30 28014 (an electron) M 0 28000 30 28014 (an electron) diff --git a/lib/world/zon/281.zon b/lib/world/zon/281.zon index a27114a..057a96f 100644 --- a/lib/world/zon/281.zon +++ b/lib/world/zon/281.zon @@ -1,7 +1,7 @@ #281 Methem~ Forest of Khanjar~ -28100 28199 15 2 d 0 0 0 -1 -1 +28100 28199 15 2 d 0 0 0 1 8 M 0 28103 1 28106 (the dwarf) E 1 28103 50 10 (a pair of dark dwarven sleeves) M 0 28104 1 28106 (Barumafir) diff --git a/lib/world/zon/282.zon b/lib/world/zon/282.zon index 960311a..810f21e 100644 --- a/lib/world/zon/282.zon +++ b/lib/world/zon/282.zon @@ -1,7 +1,7 @@ #282 Raf Blizzard~ Infernal Pit of Kerjim~ -28200 28299 15 2 d 0 0 0 -1 -1 +28200 28299 15 2 d 0 0 0 30 33 M 0 28207 2 28229 (the undead zombie) E 1 28204 1 16 (a death spear) M 0 28207 2 28229 (the undead zombie) diff --git a/lib/world/zon/283.zon b/lib/world/zon/283.zon index cd45de2..5cf0ad2 100644 --- a/lib/world/zon/283.zon +++ b/lib/world/zon/283.zon @@ -1,7 +1,7 @@ #283 Matt~ Haunted House~ -28300 28399 30 2 d 0 0 0 -1 -1 +28300 28399 30 2 d 0 0 0 20 30 D 0 28303 0 1 (At the Front Door) D 0 28304 2 1 (Inside The Dark and Creepy House) D 0 28311 0 2 (Into the Dungeon) diff --git a/lib/world/zon/284.zon b/lib/world/zon/284.zon index be39286..92d13b2 100644 --- a/lib/world/zon/284.zon +++ b/lib/world/zon/284.zon @@ -1,7 +1,7 @@ #284 Nosferatu~ Ghenna~ -28400 28499 30 2 d 0 0 0 -1 -1 +28400 28499 30 2 d 0 0 0 30 33 M 0 28401 1 28400 (the barrow wight) G 1 28403 284 -1 (a dead fly) D 0 28400 5 2 (A barrow mound.) diff --git a/lib/world/zon/285.zon b/lib/world/zon/285.zon index 032eafb..8bee5bd 100644 --- a/lib/world/zon/285.zon +++ b/lib/world/zon/285.zon @@ -1,7 +1,7 @@ #285 Strahd~ Descent to Hell II~ -28500 28599 30 2 d 0 0 0 -1 -1 +28500 28599 30 2 D 0 28500 3 1 (Administration of Hell) D 0 28500 2 1 (Administration of Hell) D 0 28510 0 1 (Maintenance Walkway) diff --git a/lib/world/zon/286.zon b/lib/world/zon/286.zon index 155a22c..34632d1 100644 --- a/lib/world/zon/286.zon +++ b/lib/world/zon/286.zon @@ -1,7 +1,7 @@ #286 Strahd~ Descent to Hell~ -28600 28699 30 2 d 0 0 0 -1 -1 +28600 28699 30 2 d 0 0 0 20 30 M 0 28612 2 28629 (the living wall) G 1 28604 8 -1 (a black hilted sword called, "Farslayer") M 0 28612 2 28612 (the living wall) diff --git a/lib/world/zon/287.zon b/lib/world/zon/287.zon index 503f39c..ffe1ee3 100644 --- a/lib/world/zon/287.zon +++ b/lib/world/zon/287.zon @@ -1,7 +1,7 @@ #287 Pippin~ Ofingia and the Goblin Town~ -28700 28799 30 2 d 0 0 0 -1 -1 +28700 28799 30 2 d 0 0 0 1 33 D 0 28700 0 1 (A Narrow Crawlway) M 0 28709 1 28724 (Serathana the Guardian of Lore) G 1 350 100 -1 (a scroll of identify) diff --git a/lib/world/zon/288.zon b/lib/world/zon/288.zon index 1ad0319..c415223 100644 --- a/lib/world/zon/288.zon +++ b/lib/world/zon/288.zon @@ -1,101 +1,103 @@ #288 -Doctor~ +Doctor Parna~ Galaxy~ -28800 28899 20 2 d 0 0 0 -1 -1 -M 0 28801 1 28813 (a poor adventurer) -M 0 28801 1 28822 (a poor adventurer) -M 0 28801 1 28823 (a poor adventurer) -M 0 28802 1 28804 (a beautiful star) -M 0 28802 1 28808 (a beautiful star) -M 0 28802 1 28812 (a beautiful star) -M 0 28802 7 28821 (a beautiful star) -M 0 28802 7 28821 (a beautiful star) -M 0 28802 7 28821 (a beautiful star) -M 0 28802 7 28821 (a beautiful star) -M 0 28802 1 28833 (a beautiful star) -M 0 28802 1 28855 (a beautiful star) -M 0 28803 4 28810 (a young nebula) -M 0 28803 4 28810 (a young nebula) -M 0 28803 4 28810 (a young nebula) -M 0 28803 1 28818 (a young nebula) -M 0 28803 1 28822 (a young nebula) -M 0 28804 3 28822 (a speedy comet) +28800 28899 20 2 d 0 0 0 28 34 +O 0 28830 1 28801 (the crystal ball) +O 1 28829 1 28801 (a plinth) +M 0 28802 9 28821 (a beautiful star) +M 0 28802 9 28821 (a beautiful star) +M 0 28802 9 28821 (a beautiful star) +M 0 28802 9 28821 (a beautiful star) +M 0 28804 4 28817 (a speedy comet) E 1 28801 50 16 (a comet's tail) -M 0 28804 3 28822 (a speedy comet) +M 0 28804 4 28817 (a speedy comet) E 1 28801 50 16 (a comet's tail) -M 0 28804 2 28817 (a speedy comet) -E 1 28801 50 16 (a comet's tail) -M 0 28804 2 28817 (a speedy comet) -E 1 28801 50 16 (a comet's tail) -M 0 28805 1 28804 (a red supergiant) -M 0 28805 1 28808 (a red supergiant) -M 0 28805 1 28809 (a red supergiant) -M 0 28805 1 28813 (a red supergiant) -M 0 28806 1 28806 (a white dwarf) -M 0 28806 1 28814 (a white dwarf) -M 0 28806 1 28822 (a white dwarf) -M 0 28807 1 28810 (a horsehead nebula) -M 0 28808 1 28830 (poor Andromeda) -E 1 28828 1 17 (chains of Andromeda) -M 0 28809 1 28832 (the mighty Hercules) -E 1 28802 1 10 (the Titanic Arm plates of Hercules) M 0 28810 1 28817 (the wild Pegasus) -M 0 28811 1 28828 (Orion the hunter) -E 1 28804 1 13 (the Titanic Belt of Orion) -M 0 28812 7 28826 (the Pleiades) -M 0 28812 7 28826 (the Pleiades) -M 0 28812 7 28826 (the Pleiades) -M 0 28812 7 28826 (the Pleiades) -M 0 28812 7 28826 (the Pleiades) -M 0 28812 7 28826 (the Pleiades) -M 0 28812 7 28826 (the Pleiades) +M 0 28802 9 28855 (a beautiful star) +M 0 28802 9 28833 (a beautiful star) +M 0 28802 9 28808 (a beautiful star) +M 0 28805 4 28808 (a red supergiant) +M 0 28802 9 28812 (a beautiful star) +M 0 28801 3 28813 (a poor mudder) +M 0 28805 4 28813 (a red supergiant) +M 0 28806 3 28814 (a white dwarf) +M 0 28805 4 28809 (a red supergiant) +M 0 28806 3 28806 (a white dwarf) +M 0 28802 9 28804 (a beautiful star) +M 0 28805 4 28804 (a red supergiant) +M 0 28801 3 28823 (a poor mudder) +M 0 28801 3 28822 (a poor mudder) +M 0 28803 5 28822 (a young nebula) +M 0 28804 4 28822 (a speedy comet) +E 1 28801 50 16 (a comet's tail) +M 0 28804 4 28822 (a speedy comet) +E 1 28801 50 16 (a comet's tail) +M 0 28806 3 28822 (a white dwarf) +M 0 28803 5 28818 (a young nebula) +M 0 28832 1 28871 (Polaris, the polar star) +E 1 28822 99 2 (the ring of the universe) +E 1 28823 99 16 (the Great Dipper of the Skies) +M 0 28831 1 28867 (Cepheus the King) +E 1 28821 99 0 (the Sceptre of Might) +M 0 28830 1 28865 (Cassiopeia the Queen) +E 1 28820 99 1 (the Ring of Dignity) M 0 28813 1 28863 (the Head of Draco) -G 1 28805 1 -1 (an ugly skull of Draco) +G 1 28805 99 -1 (an ugly skull of Draco) +D 0 28863 2 2 (Approaching the Head of Draco) +M 0 28822 1 28848 (Libra) +G 1 28826 50 -1 (an autumn leaf) +G 1 28812 99 -1 (the Titanic Scale of Libra) +E 1 28813 99 11 (the Titanic Scale of Libra) +M 0 28823 1 28849 (Scorpio) +E 1 28814 99 16 (the Sting of Scorpio) +M 0 28824 1 28850 (Sagittarius) +E 1 28815 99 17 (the Arrow of Sagittarius) +E 1 28816 99 16 (the Titanic Bow of Sagittarius) +M 0 28826 1 28852 (Aquarius) +E 1 28818 99 17 (the Ancient Vessel of Aquarius) +M 0 28825 1 28851 (Capricorn) +G 1 28827 50 -1 (a winter branch) +E 1 28817 99 9 (the Titanic Horns of Capricorn) +M 0 28819 1 28845 (Cancer) +G 1 28825 50 -1 (a summer flower) +E 1 28809 99 5 (the Titanic Shell of Cancer) +M 0 28820 1 28846 (Leo) +E 1 28810 99 12 (the Titanic Skin of Leo) +M 0 28827 1 28853 (Pisces the mermaid) +E 1 28819 99 7 (the Titanic Tail of Pisces) +M 0 28828 1 28853 (Pisces the fish) +M 0 28815 1 28842 (Aries) +G 1 28824 50 -1 (a spring shoot) +E 1 28806 99 3 (the Titanic Fleece of Aries) +M 0 28816 1 28843 (Taurus) +E 1 28807 99 8 (the Titanic Hoof of Taurus) +M 0 28817 1 28844 (Gemini) +E 1 28808 99 6 (the Titanic Mask of Gemini) +M 0 28818 1 28844 (Gemini) +M 0 28809 1 28832 (the mighty Hercules) +E 1 28802 99 10 (the Titanic Arm plates of Hercules) +M 0 28808 1 28830 (poor Andromeda) +E 1 28828 99 17 (chains of Andromeda) +M 0 28811 1 28828 (Orion the hunter) +E 1 28804 99 13 (the Titanic Belt of Orion) +D 0 28854 4 2 (End of the Mystic Chains) +M 0 28803 4 28810 (a young nebula) +M 0 28803 4 28810 (a young nebula) +M 0 28803 4 28810 (a young nebula) +M 0 28807 1 28810 (a horsehead nebula) +M 0 28812 7 28826 (the Pleiades) +M 0 28812 7 28826 (the Pleiades) +M 0 28812 7 28826 (the Pleiades) +M 0 28812 7 28826 (the Pleiades) +M 0 28812 7 28826 (the Pleiades) +M 0 28812 7 28826 (the Pleiades) +M 0 28812 7 28826 (the Pleiades) M 0 28814 1 28858 (a baby draco) M 0 28814 2 28860 (a baby draco) -M 0 28815 1 28842 (Aries) -G 1 28824 1 -1 (a spring shoot) -E 1 28806 1 3 (the Titanic Fleece of Aries) -M 0 28816 1 28843 (Taurus) -E 1 28807 1 8 (the Titanic Hoof of Taurus) -M 0 28817 1 28844 (Gemini) -E 1 28808 1 6 (the Titanic Mask of Gemini) -M 0 28818 1 28844 (Gemini) -M 0 28819 1 28845 (Cancer) -G 1 28825 1 -1 (a summer flower) -E 1 28809 1 5 (the Titanic Shell of Cancer) -M 0 28820 1 28846 (Leo) -E 1 28810 1 12 (the Titanic Skin of Leo) M 0 28821 1 28847 (Virgo) E 1 28811 1 14 (the Titanic Bracelet of Virgo) -M 0 28822 1 28848 (Libra) -G 1 28826 1 -1 (an autumn leaf) -G 1 28812 1 -1 (the Titanic Scale of Libra) -E 1 28813 1 11 (the Titanic Scale of Libra) -M 0 28823 1 28849 (Scorpio) -E 1 28814 1 16 (the Sting of Scorpio) -M 0 28824 1 28850 (Sagittarius) -E 1 28815 1 17 (the Arrow of Sagittarius) -E 1 28816 1 16 (the Titanic Bow of Sagittarius) -M 0 28825 1 28851 (Capricorn) -G 1 28827 1 -1 (a winter branch) -E 1 28817 1 9 (the Titanic Horns of Capricorn) -M 0 28826 1 28852 (Aquarius) -E 1 28818 1 17 (the Ancient Vessel of Aquarius) -M 0 28827 1 28853 (Pisces the mermaid) -E 1 28819 1 7 (the Titanic Tail of Pisces) -M 0 28828 1 28853 (Pisces the fish) M 0 28829 1 28870 (Ursa Major the bear) -M 0 28830 1 28865 (Cassiopeia the Queen) -E 1 28820 1 1 (the Ring of Dignity) -M 0 28831 1 28867 (Cepheus the King) -E 1 28821 1 0 (the Sceptre of Might) -M 0 28832 1 28871 (Polaris, the polar star) -E 1 28822 1 2 (the ring of the universe) -E 1 28823 1 16 (the Great Dipper of the Skies) D 0 28839 4 2 (On the Mystic Chains) -D 0 28854 4 2 (End of the Mystic Chains) D 0 28859 1 2 (On the Back of Draco) -D 0 28863 2 2 (Approaching the Head of Draco) S $ diff --git a/lib/world/zon/289.zon b/lib/world/zon/289.zon index c5c4824..e570007 100644 --- a/lib/world/zon/289.zon +++ b/lib/world/zon/289.zon @@ -1,7 +1,7 @@ #289 Builder_5 of C.A.W.~ Werith's Wayhouse~ -28900 28999 20 2 d 0 0 0 -1 -1 +28900 28999 20 2 d 0 0 0 5 15 D 0 28900 2 1 (Outside the Wayhouse) R 0 28903 28903 -1 (a rain barrel) O 1 28903 99 28903 (a rain barrel) diff --git a/lib/world/zon/290.zon b/lib/world/zon/290.zon index c5c06ef..e55c661 100644 --- a/lib/world/zon/290.zon +++ b/lib/world/zon/290.zon @@ -1,7 +1,7 @@ #290 Matrix of C.A.W.~ Lizard Lair Safari~ -29000 29099 25 1 d 0 0 0 -1 -1 +29000 29099 25 1 d 0 0 0 10 15 M 0 29000 8 29002 (the sea serpent) M 0 29000 8 29002 (the sea serpent) M 0 29000 8 29002 (the sea serpent) diff --git a/lib/world/zon/291.zon b/lib/world/zon/291.zon index 089ed46..ea2de42 100644 --- a/lib/world/zon/291.zon +++ b/lib/world/zon/291.zon @@ -1,7 +1,7 @@ #291 Silverangel~ Black Forest~ -29100 29199 30 2 d 0 0 0 -1 -1 +29100 29199 30 2 d 0 0 0 10 30 M 0 29100 1 29137 (the Headless Horseman) G 1 29150 99 -1 (the Fever Pitch) E 1 29104 99 16 (the Horseman's scimitar) diff --git a/lib/world/zon/292.zon b/lib/world/zon/292.zon index 53007da..e2a78f4 100644 --- a/lib/world/zon/292.zon +++ b/lib/world/zon/292.zon @@ -1,12 +1,12 @@ #292 Amanda Eterniale & Builder_5 of C.A.W. ~ Kerofk~ -29200 29299 20 2 d 0 0 0 -1 -1 +29200 29299 20 2 d 0 0 0 5 25 +R 0 29234 29247 -1 (a well) +O 0 29247 2 29234 (a well) M 0 29200 1 29200 (MouseRider) E 1 29200 10 9 (a white glove) O 0 29246 1 29200 (a chest) -O 0 29247 2 29234 (a well) -O 0 29247 2 29234 (a well) M 0 29201 1 29203 (the Sentinel Beast) M 0 29202 1 29251 (Leonna) O 1 29229 10 29252 (a chimaera cloak) diff --git a/lib/world/zon/293.zon b/lib/world/zon/293.zon index 6605521..6fb459b 100644 --- a/lib/world/zon/293.zon +++ b/lib/world/zon/293.zon @@ -1,7 +1,7 @@ #293 Amanda Eterniale & Builder_5 of C.A.W. ~ Kerofk II~ -29300 29399 30 2 d 0 0 0 -1 -1 +29300 29399 30 2 D 0 29300 1 1 (Entrance to the Blue Trials) D 0 29303 2 1 (Passageway) D 0 29304 1 1 (Octagonal Room) diff --git a/lib/world/zon/294.zon b/lib/world/zon/294.zon index c9b3115..e58c555 100644 --- a/lib/world/zon/294.zon +++ b/lib/world/zon/294.zon @@ -1,7 +1,7 @@ #294 Builder_5~ Trade Road~ -29400 29499 20 2 d 0 0 0 -1 -1 +29400 29499 20 2 d 0 0 0 1 18 M 0 29411 10 29400 (the Cityguard) M 0 29411 10 29400 (the Cityguard) M 0 29411 10 29400 (the Cityguard) diff --git a/lib/world/zon/295.zon b/lib/world/zon/295.zon index c60412a..63b69ee 100644 --- a/lib/world/zon/295.zon +++ b/lib/world/zon/295.zon @@ -1,7 +1,7 @@ #295 Makira~ Jungle~ -29500 29599 30 2 d 0 0 0 -1 -1 +29500 29599 30 2 d 0 0 0 5 20 D 0 29508 0 2 (The chiefs room) M 0 29506 1 29508 (the cannibal chief) E 1 29506 1 16 (a large bone club) diff --git a/lib/world/zon/296.zon b/lib/world/zon/296.zon index fecd9f6..72cc94d 100644 --- a/lib/world/zon/296.zon +++ b/lib/world/zon/296.zon @@ -1,7 +1,7 @@ #296 Amanda~ Froboz Fun Factory~ -29600 29699 20 2 d 0 0 0 -1 -1 +29600 29699 20 2 d 0 0 0 1 6 M 0 29600 4 29632 (the foreman) M 0 29600 4 29633 (the foreman) M 0 29600 4 29633 (the foreman) diff --git a/lib/world/zon/298.zon b/lib/world/zon/298.zon index ff764f8..4b5b80c 100644 --- a/lib/world/zon/298.zon +++ b/lib/world/zon/298.zon @@ -1,7 +1,7 @@ #298 Honeybear~ Castle of Desire~ -29800 29899 10 1 d 0 0 0 -1 -1 +29800 29899 10 1 d 0 0 0 1 30 M 0 29801 1 29828 (the lag beast) E 1 29804 50 12 (a set of nipple clamps) M 0 29802 3 29806 (the lag monster) diff --git a/lib/world/zon/299.zon b/lib/world/zon/299.zon index 2824093..acc3067 100644 --- a/lib/world/zon/299.zon +++ b/lib/world/zon/299.zon @@ -1,7 +1,7 @@ #299 Matrix of C.A.W.~ Abandoned Cathedral~ -29900 29999 28 2 d 0 0 0 -1 -1 +29900 29999 28 2 d 0 0 0 30 34 M 0 29908 5 29900 (the human skeleton) D 0 29900 2 1 (The Cathedral Courtyard) M 0 29900 1 29918 (Isaac) diff --git a/lib/world/zon/3.zon b/lib/world/zon/3.zon index 8c8bbaf..359fd83 100644 --- a/lib/world/zon/3.zon +++ b/lib/world/zon/3.zon @@ -1,7 +1,7 @@ #3 Rumble~ Sanctus III~ -300 399 30 2 d 0 0 0 -1 -1 +300 399 30 2 M 0 118 3 300 (the woman) M 0 301 1 305 (the naked magi) E 1 326 99 12 (a white towel) diff --git a/lib/world/zon/30.zon b/lib/world/zon/30.zon index 9cddd15..243ce8a 100644 --- a/lib/world/zon/30.zon +++ b/lib/world/zon/30.zon @@ -1,14 +1,15 @@ #30 DikuMUD~ Northern Midgaard~ -3000 3099 15 2 d 0 0 0 -1 -1 +3000 3099 15 2 d 0 0 0 1 33 M 0 3011 1 3000 (the travelling saleswoman) G 1 3006 99 -1 (the teleporter) R 0 3000 3099 -1 (a bulletin board) O 0 3099 99 3000 (a bulletin board) -M 0 3012 1 3063 (a kind soul) +M 0 3013 1 3001 (the newbie tour guide) R 0 3001 3034 -1 (an automatic teller machine) O 0 3034 99 3001 (an automatic teller machine) +M 0 3012 1 3063 (a kind soul) M 0 3045 1 3022 (the waiter) G 1 3002 100 -1 (a bottle) G 1 3003 100 -1 (a bottle) diff --git a/lib/world/zon/300.zon b/lib/world/zon/300.zon index cb0b648..635d08b 100644 --- a/lib/world/zon/300.zon +++ b/lib/world/zon/300.zon @@ -1,7 +1,7 @@ #300 Mercutio of C.A.W.~ Ancalador~ -30000 30099 23 2 d 0 0 0 -1 -1 +30000 30099 23 2 d 0 0 0 6 20 M 0 30007 1 30000 (the hermit) M 0 30000 4 30027 (the putrid zombie) M 0 30000 4 30051 (the putrid zombie) diff --git a/lib/world/zon/301.zon b/lib/world/zon/301.zon index 31d555d..abcddaa 100644 --- a/lib/world/zon/301.zon +++ b/lib/world/zon/301.zon @@ -1,7 +1,7 @@ #301 Matrix of C.A.W.~ Campus~ -30100 30199 20 2 d 0 0 0 -1 -1 +30100 30199 20 2 d 0 0 0 1 15 M 0 30118 1 30104 (the Coke Machine) G 1 30136 99 -1 (a pale apple) G 1 30135 99 -1 (a T-square of Death) diff --git a/lib/world/zon/302.zon b/lib/world/zon/302.zon index 41fa79e..5c4dc5e 100644 --- a/lib/world/zon/302.zon +++ b/lib/world/zon/302.zon @@ -1,8 +1,9 @@ #302 Matrix of C.A.W.~ Campus II~ -30200 30299 30 2 d 0 0 0 -1 -1 -O 0 30112 99 30200 (a tam) +30200 30299 30 2 +R 0 30200 30112 -1 (a tam) +O 1 30112 99 30200 (a tam) M 0 30139 1 30245 (Bob the storekeeper) G 1 30136 99 -1 (a pale apple) G 1 30140 99 -1 (a can of PopCoke) diff --git a/lib/world/zon/303.zon b/lib/world/zon/303.zon index 24e61b5..6780c28 100644 --- a/lib/world/zon/303.zon +++ b/lib/world/zon/303.zon @@ -1,7 +1,7 @@ #303 Matrix of C.A.W.~ Campus III~ -30300 30399 30 2 d 0 0 0 -1 -1 +30300 30399 30 2 D 0 30302 1 2 (Hallway) D 0 30306 3 2 (Really Narrow Stairwell, Part I) D 0 30319 1 2 (Common Room) diff --git a/lib/world/zon/304.zon b/lib/world/zon/304.zon index 23bdeaa..d705ab1 100644 --- a/lib/world/zon/304.zon +++ b/lib/world/zon/304.zon @@ -1,7 +1,7 @@ #304 Aten~ Temple of the Bull~ -30400 30499 30 1 d 0 0 0 -1 -1 +30400 30499 30 1 d 0 0 0 10 15 M 0 30402 4 30406 (the Silver Statue) E 1 30415 99 12 (a Holy Cloak) E 1 30402 50 16 (a Statue's Sword) diff --git a/lib/world/zon/305.zon b/lib/world/zon/305.zon index 499ec02..4b2e957 100644 --- a/lib/world/zon/305.zon +++ b/lib/world/zon/305.zon @@ -1,7 +1,7 @@ #305 Aten~ Chessboard~ -30500 30599 20 2 d 0 0 0 -1 -1 +30500 30599 20 2 d 0 0 0 2 10 D 0 30500 0 2 (The Stone Door) M 0 30507 2 30531 (the Black Bishop) G 1 30517 99 -1 (a teacup) diff --git a/lib/world/zon/306.zon b/lib/world/zon/306.zon index 231c6e5..c78c2b5 100644 --- a/lib/world/zon/306.zon +++ b/lib/world/zon/306.zon @@ -1,7 +1,7 @@ #306 Kaan~ Newbie Tree~ -30600 30699 30 2 d 0 0 0 -1 -1 +30600 30699 30 2 d 0 0 0 1 9 D 0 30600 0 1 (Lower Trunk of the Great Tree) O 0 30605 1 30605 (a small green chest) P 1 30606 10 30605 (a newbie potion) diff --git a/lib/world/zon/307.zon b/lib/world/zon/307.zon index 3939367..1476a1d 100644 --- a/lib/world/zon/307.zon +++ b/lib/world/zon/307.zon @@ -1,7 +1,7 @@ #307 Kaan~ Castle~ -30700 30799 30 2 d 0 0 0 -1 -1 +30700 30799 30 2 d 0 0 0 21 27 M 0 30716 1 30740 (an ale salesman) D 0 30740 3 1 (Guest Room) M 0 30718 1 30728 (Felice) diff --git a/lib/world/zon/308.zon b/lib/world/zon/308.zon index efcc07f..7c4365e 100644 --- a/lib/world/zon/308.zon +++ b/lib/world/zon/308.zon @@ -1,7 +1,7 @@ #308 Kaan~ Baron Cailveh~ -30800 30899 30 2 d 0 0 0 -1 -1 +30800 30899 30 2 d 0 0 0 25 34 M 0 30811 2 30814 (a door guard) E 1 30812 100 6 (a silver face shield) M 0 30811 2 30814 (a door guard) diff --git a/lib/world/zon/309.zon b/lib/world/zon/309.zon index 300e7be..8aca1d4 100644 --- a/lib/world/zon/309.zon +++ b/lib/world/zon/309.zon @@ -1,7 +1,7 @@ #309 Kaan~ Keep of Baron Westlawn~ -30900 30999 30 2 d 0 0 0 -1 -1 +30900 30999 30 2 d 0 0 0 26 30 M 0 30900 2 30900 (a guardsman) E 1 30900 100 5 (a red steel breastplate) E 1 30901 100 8 (a red steel face plate) diff --git a/lib/world/zon/31.zon b/lib/world/zon/31.zon index 8fab45e..932ce78 100644 --- a/lib/world/zon/31.zon +++ b/lib/world/zon/31.zon @@ -1,7 +1,7 @@ #31 DikuMUD~ Southern Midgaard~ -3100 3199 30 2 d 0 0 0 -1 -1 +3100 3199 30 2 d 0 0 0 1 33 M 0 3060 20 3111 (the cityguard) E 1 3022 100 16 (a long sword) G 1 3105 2 -1 (an iron key) diff --git a/lib/world/zon/310.zon b/lib/world/zon/310.zon index c2f8fc2..c81ea47 100644 --- a/lib/world/zon/310.zon +++ b/lib/world/zon/310.zon @@ -1,7 +1,7 @@ #310 Aten~ Graye Area~ -31000 31099 30 0 d 0 0 0 -1 -1 +31000 31099 30 0 d 0 0 0 12 30 M 0 31017 1 31043 (Relnar) D 0 31043 5 2 (Relnar's Study) O 0 31005 1 31043 (the chronicles of Graye) diff --git a/lib/world/zon/311.zon b/lib/world/zon/311.zon index 688b897..5d0c865 100644 --- a/lib/world/zon/311.zon +++ b/lib/world/zon/311.zon @@ -1,7 +1,7 @@ #311 Kaan~ The Dragon's Teeth~ -31100 31199 30 2 d 0 0 0 -1 -1 +31100 31199 30 2 d 0 0 0 20 30 M 0 31103 1 31171 (a black dragon) G 1 31110 100 -1 (the Eye of the Dragon) M 0 31104 1 31179 (a blue dragon) diff --git a/lib/world/zon/312.zon b/lib/world/zon/312.zon index 2d4c26d..7ffafa8 100644 --- a/lib/world/zon/312.zon +++ b/lib/world/zon/312.zon @@ -1,7 +1,7 @@ #312 Kaan~ Leper Island~ -31200 31299 30 2 d 0 0 0 -1 -1 +31200 31299 30 2 d 0 0 0 25 30 M 0 31202 1 31284 (the wild old hermit) E 1 31206 100 16 (a willow switch) M 0 31201 1 31260 (a robed leper) diff --git a/lib/world/zon/313.zon b/lib/world/zon/313.zon index 7414af5..9350f7e 100644 --- a/lib/world/zon/313.zon +++ b/lib/world/zon/313.zon @@ -1,7 +1,7 @@ #313 Kaan~ Farmlands of Ofingia~ -31300 31399 30 2 d 0 0 0 -1 -1 +31300 31399 30 2 d 0 0 0 8 15 R 0 31353 31326 -1 (an unidentifiable body part) O 0 31326 3 31353 (an unidentifiable body part) M 0 31310 1 31353 (Jon Boggins) diff --git a/lib/world/zon/314.zon b/lib/world/zon/314.zon index e1fd27d..05386ec 100644 --- a/lib/world/zon/314.zon +++ b/lib/world/zon/314.zon @@ -1,7 +1,7 @@ #314 Kaan~ X'Raantra's Altar of Sacrifice~ -31400 31499 30 2 d 0 0 0 -1 -1 +31400 31499 30 2 d 0 0 0 7 34 M 0 31402 1 31400 (a gibbering man) E 1 31416 100 5 (some badly shredded leather armor) M 0 31417 1 31422 (a fellow adventurer) diff --git a/lib/world/zon/315.zon b/lib/world/zon/315.zon index f4e9fcc..ce49f39 100644 --- a/lib/world/zon/315.zon +++ b/lib/world/zon/315.zon @@ -1,7 +1,7 @@ #315 Kaan~ McGintey Business District~ -31500 31599 10 2 d 0 0 0 -1 -1 +31500 31599 10 2 d 0 0 0 1 34 R 0 31519 3034 -1 (an automatic teller machine) O 0 3034 99 31519 (an automatic teller machine) M 0 31560 1 31519 (the city banker) diff --git a/lib/world/zon/316.zon b/lib/world/zon/316.zon index 9825df0..2c3ad98 100644 --- a/lib/world/zon/316.zon +++ b/lib/world/zon/316.zon @@ -1,7 +1,7 @@ #316 Kaan~ McGintey Guild Area~ -31600 31699 10 2 d 0 0 0 -1 -1 +31600 31699 10 2 d 0 0 0 25 30 M 0 31600 1 31626 (Cynder) M 0 31602 1 31617 (Nnoa) M 0 31625 1 31605 (a member of the mage's guild) diff --git a/lib/world/zon/317.zon b/lib/world/zon/317.zon index 0f51afd..676202f 100644 --- a/lib/world/zon/317.zon +++ b/lib/world/zon/317.zon @@ -1,7 +1,7 @@ #317 Kaan~ Wharf~ -31700 31799 30 2 d 0 0 0 -1 -1 +31700 31799 30 2 d 0 0 0 1 34 M 0 31720 1 31725 (the server) G 1 31729 500 -1 (a beveled green glass) G 1 31728 500 -1 (some rotiserrie chupacabre) diff --git a/lib/world/zon/318.zon b/lib/world/zon/318.zon index 9c8d898..5d0e6e1 100644 --- a/lib/world/zon/318.zon +++ b/lib/world/zon/318.zon @@ -1,7 +1,7 @@ #318 Kaan~ Dock Area~ -31800 31899 30 2 d 0 0 0 -1 -1 +31800 31899 30 2 d 0 0 0 1 34 D 0 31822 0 1 (Dead End in Narrow Alley) M 0 31819 3 31822 (the street punk) E 1 31822 50 10 (a black leather arm tie) diff --git a/lib/world/zon/319.zon b/lib/world/zon/319.zon index 1a999ff..8138f76 100644 --- a/lib/world/zon/319.zon +++ b/lib/world/zon/319.zon @@ -1,7 +1,7 @@ #319 Kaan~ Yllythad Sea~ -31900 31999 30 2 d 0 0 0 -1 -1 +31900 31999 30 2 d 0 0 0 20 34 M 0 31903 20 31900 (a pelican) M 0 31904 6 31917 (a killer whale) O 0 31907 1 31917 (some foam) diff --git a/lib/world/zon/32.zon b/lib/world/zon/32.zon index 20d64f6..e0fb68b 100644 --- a/lib/world/zon/32.zon +++ b/lib/world/zon/32.zon @@ -1,6 +1,6 @@ #32 DikuMUD~ Midgaard~ -3200 3299 30 2 d 0 0 0 -1 -1 +3200 3299 30 2 d 0 0 0 1 33 S $ diff --git a/lib/world/zon/320.zon b/lib/world/zon/320.zon index 2b82ef4..971bc07 100644 --- a/lib/world/zon/320.zon +++ b/lib/world/zon/320.zon @@ -1,7 +1,7 @@ #320 Kaan~ Yllythad Sea II~ -32000 32099 30 2 d 0 0 0 -1 -1 +32000 32099 30 2 M 0 31903 20 32000 (a pelican) M 0 31905 6 32063 (a great white shark) G 1 31900 100 -1 (a shark's tooth) diff --git a/lib/world/zon/321.zon b/lib/world/zon/321.zon index d1ee638..e0c6e00 100644 --- a/lib/world/zon/321.zon +++ b/lib/world/zon/321.zon @@ -1,7 +1,7 @@ #321 Kaan~ Yllythad Sea III~ -32100 32199 30 2 d 0 0 0 -1 -1 +32100 32199 30 2 M 0 31903 20 32100 (a pelican) M 0 31912 6 32179 (a mermaid) G 1 31906 100 -1 (a seashell bracelet) diff --git a/lib/world/zon/322.zon b/lib/world/zon/322.zon index e54d6e0..1204410 100644 --- a/lib/world/zon/322.zon +++ b/lib/world/zon/322.zon @@ -1,7 +1,7 @@ #322 Kaan~ McGintey Bay~ -32200 32299 30 2 d 0 0 0 -1 -1 +32200 32299 30 2 d 0 0 0 20 30 R 0 32200 32211 -1 (a floating clump of jetsam) O 0 32211 2 32200 (a floating clump of jetsam) M 0 32207 9 32200 (a dolphin) diff --git a/lib/world/zon/323.zon b/lib/world/zon/323.zon index 14cec4e..7c98bdc 100644 --- a/lib/world/zon/323.zon +++ b/lib/world/zon/323.zon @@ -1,7 +1,7 @@ #323 Kaan~ Caverns of the Pale Man~ -32300 32399 30 2 d 0 0 0 -1 -1 +32300 32399 30 2 d 0 0 0 20 30 R 0 32383 32341 -1 (a torch in an ornate black sconce) O 0 32341 4 32383 (a torch in an ornate black sconce) R 0 32380 32341 -1 (a torch in an ornate black sconce) diff --git a/lib/world/zon/324.zon b/lib/world/zon/324.zon index e57d005..9b1e88f 100644 --- a/lib/world/zon/324.zon +++ b/lib/world/zon/324.zon @@ -1,7 +1,7 @@ #324 Kaan~ Army Encampment~ -32400 32499 30 2 d 0 0 0 -1 -1 +32400 32499 30 2 d 0 0 0 12 23 M 0 32408 1 32455 (the sweating soldier) E 1 32423 99 2 (a heavy bronze ring) E 1 32424 50 16 (a pitchfork) diff --git a/lib/world/zon/325.zon b/lib/world/zon/325.zon index 86b987f..a34249c 100644 --- a/lib/world/zon/325.zon +++ b/lib/world/zon/325.zon @@ -1,7 +1,7 @@ #325 Kaan~ Revelry~ -32500 32599 30 2 d 0 0 0 -1 -1 +32500 32599 30 2 d 0 0 0 6 30 R 0 32544 32509 -1 (a wooden keg) O 1 32509 99 32544 (a wooden keg) M 0 32512 1 32544 (a gypsy food vendor) diff --git a/lib/world/zon/326.zon b/lib/world/zon/326.zon index fd30cf2..5b2074f 100644 --- a/lib/world/zon/326.zon +++ b/lib/world/zon/326.zon @@ -1,7 +1,7 @@ #326 Kaan~ Army Perimeter~ -32600 32699 30 2 d 0 0 0 -1 -1 +32600 32699 30 2 d 0 0 0 8 30 M 0 32600 3 32638 (a footman) G 1 32600 99 -1 (some green face paint) E 1 32601 50 8 (a pair of black issue boots) diff --git a/lib/world/zon/33.zon b/lib/world/zon/33.zon index f0fe264..85aa36a 100644 --- a/lib/world/zon/33.zon +++ b/lib/world/zon/33.zon @@ -1,7 +1,7 @@ #33 C.A.W.~ Three of Swords~ -3300 3399 30 2 d 0 0 0 -1 -1 +3300 3399 30 2 d 0 0 0 5 30 M 0 3300 2 3346 (the farmer) M 0 3300 2 3353 (the farmer) M 0 3301 1 3345 (the storekeeper) diff --git a/lib/world/zon/345.zon b/lib/world/zon/345.zon index 97a58b7..ed4653e 100644 --- a/lib/world/zon/345.zon +++ b/lib/world/zon/345.zon @@ -1,7 +1,7 @@ #345 Duluth~ Asylum for the Insane~ -34500 34599 15 2 d 0 0 0 -1 -1 +34500 34599 15 2 d 0 0 0 6 10 D 0 34539 3 1 (A Purple Office) D 0 34536 3 1 (A Red Office) M 0 34502 1 34536 (the bloody doctor) diff --git a/lib/world/zon/35.zon b/lib/world/zon/35.zon index b6cc4ae..3d3f7d4 100644 --- a/lib/world/zon/35.zon +++ b/lib/world/zon/35.zon @@ -1,7 +1,7 @@ #35 Copper II~ Miden'Nir~ -3500 3599 20 2 d 0 0 0 -1 -1 +3500 3599 20 2 d 0 0 0 4 10 M 0 3500 3 3521 (the wyvern) M 0 3500 3 3521 (the wyvern) M 0 3500 3 3521 (the wyvern) diff --git a/lib/world/zon/36.zon b/lib/world/zon/36.zon index c08658d..fb25db0 100644 --- a/lib/world/zon/36.zon +++ b/lib/world/zon/36.zon @@ -1,7 +1,7 @@ #36 Exxon~ Chessboard of Midgaard~ -3600 3699 10 1 d 0 0 0 -1 -1 +3600 3699 10 1 d 0 0 0 6 30 M 0 3600 8 3609 (the Pawn of the Black Court) E 1 3600 8 5 (some Black Pawn Armour) E 1 3602 8 16 (a Black Pawn's Sword) diff --git a/lib/world/zon/37.zon b/lib/world/zon/37.zon index 832a8cb..8ce2093 100644 --- a/lib/world/zon/37.zon +++ b/lib/world/zon/37.zon @@ -1,7 +1,7 @@ #37 Welcor~ Capital Sewer System~ -3700 3799 15 2 d 0 0 0 -1 -1 +3700 3799 15 2 d 0 0 0 3 7 D 0 3735 2 2 (A strange halt) M 0 3713 1 3746 (the fox) M 0 3712 3 3744 (a small cat) diff --git a/lib/world/zon/38.zon b/lib/world/zon/38.zon index 11a9f54..5a70f40 100644 --- a/lib/world/zon/38.zon +++ b/lib/world/zon/38.zon @@ -1,7 +1,7 @@ #38 Welcor~ Capital Sewer System II~ -3800 3899 15 2 d 0 0 0 -1 -1 +3800 3899 15 2 d 0 0 0 7 14 D 0 3801 5 2 (In the Northern Drainhole) M 0 3800 1 3801 (the black rat) G 1 3804 10 -1 (a red smelly key) diff --git a/lib/world/zon/39.zon b/lib/world/zon/39.zon index ea7d294..29a9f6d 100644 --- a/lib/world/zon/39.zon +++ b/lib/world/zon/39.zon @@ -1,7 +1,16 @@ #39 Nivan~ Haven~ -3900 3999 30 2 d 0 0 0 -1 -1 +3900 3999 30 2 d 0 0 0 3 14 +M 0 3955 1 3957 (Mithroq) +G 1 3928 100 -1 (a wickedly curving dagger) +G 1 3925 100 -1 (a barbed spear) +G 1 3926 100 -1 (an awl pike) +G 1 3927 100 -1 (a jeweled dagger) +G 1 3929 100 -1 (a length of chain) +G 1 3930 100 -1 (a large flail) +G 1 3994 100 -1 (a merchant's sword) +G 1 3995 100 -1 (a commoner's sword) O 0 3907 1 3958 (the bank) M 0 3921 1 3958 (the bodyguard) E 1 3948 100 16 (a steel longsword) @@ -65,15 +74,6 @@ G 1 3946 100 -1 (a chainmail coif) G 1 3956 100 -1 (the banded steel leg guards) G 1 3957 100 -1 (a banded steel bracer) G 1 3984 100 -1 (the sparkling chainmail) -M 0 3955 1 3957 (Mithroq) -G 1 3928 10 -1 (a wickedly curving dagger) -G 1 3925 10 -1 (a barbed spear) -G 1 3926 10 -1 (an awl pike) -G 1 3927 10 -1 (a jeweled dagger) -G 1 3929 10 -1 (a length of chain) -G 1 3930 20 -1 (a large flail) -G 1 3994 10 -1 (a merchant's sword) -G 1 3995 10 -1 (a commoner's sword) M 0 3924 2 3940 (the citizen) E 1 3966 100 7 (a black silk shirt) E 1 3963 100 16 (a short, curving sword) diff --git a/lib/world/zon/4.zon b/lib/world/zon/4.zon index 4c3cfc7..54f11a8 100644 --- a/lib/world/zon/4.zon +++ b/lib/world/zon/4.zon @@ -1,7 +1,21 @@ #4 Unknown~ Jade Forest~ -400 499 30 2 d 0 0 0 -1 -1 +400 499 30 2 d 0 0 0 10 25 +M 0 481 1 481 (Zachary) +G 1 403 99 -1 (rawhide whip) +G 1 418 99 -1 (a dagger) +G 1 419 99 -1 (a mace) +G 1 420 99 -1 (a dirk) +M 0 453 1 453 (Samuel) +G 1 407 99 -1 (a teddybear) +G 1 416 99 -1 (a torch) +G 1 417 99 -1 (a backpack) +M 0 449 1 449 (Jedidiah) +G 1 400 99 -1 (rabbit skin gloves) +G 1 401 99 -1 (rabbit skin boots) +G 1 409 99 -1 (wooden armour) +G 1 410 99 -1 (wooden warhelm) M 0 400 1 499 (a grass snake) R 0 496 486 -1 (a stone well) O 0 486 99 496 (a stone well) @@ -34,20 +48,6 @@ O 0 484 99 462 (a stream of water) R 0 461 484 -1 (a stream of water) O 0 484 99 461 (a stream of water) M 0 430 2 430 (a rat) -M 0 481 1 481 (Zachary) -G 1 403 99 -1 (rawhide whip) -G 1 120 99 -1 (a dagger) -G 1 124 99 -1 (a mace) -G 1 28735 99 -1 (a dirk) -M 0 453 1 453 (Samuel) -G 1 407 255 -1 (a teddybear) -G 1 130 255 -1 (a torch) -G 1 133 255 -1 (a backpack) -M 0 449 1 449 (Jedidiah) -G 1 400 1 -1 (rabbit skin gloves) -G 1 401 1 -1 (rabbit skin boots) -G 1 409 1 -1 (wooden armour) -G 1 410 1 -1 (wooden warhelm) O 0 483 1 483 (painting) M 0 450 1 450 (a teenager) G 1 450 255 -1 (magical rock) diff --git a/lib/world/zon/40.zon b/lib/world/zon/40.zon index 66b594b..07adb11 100644 --- a/lib/world/zon/40.zon +++ b/lib/world/zon/40.zon @@ -1,7 +1,7 @@ #40 Redferne~ Mines of Moria~ -4000 4099 20 2 d 0 0 0 -1 -1 +4000 4099 20 2 d 0 0 0 3 13 M 0 4000 1 4030 (the snake) G 1 4001 1 -1 (a goblin's carcass) P 1 4002 1 4001 (some coins) diff --git a/lib/world/zon/41.zon b/lib/world/zon/41.zon index e9a07ec..44475c3 100644 --- a/lib/world/zon/41.zon +++ b/lib/world/zon/41.zon @@ -1,7 +1,7 @@ #41 Redferne~ Mines of Moria~ -4100 4199 30 2 d 0 0 0 -1 -1 +4100 4199 30 2 M 0 4100 1 4114 (the mage) G 1 4102 2 -1 (a scroll which reads 'ysafg') M 0 4101 1 4122 (the troll) diff --git a/lib/world/zon/42.zon b/lib/world/zon/42.zon index cb0f57f..ad1f3a6 100644 --- a/lib/world/zon/42.zon +++ b/lib/world/zon/42.zon @@ -1,7 +1,7 @@ #42 Guldane~ Dragon Chasm~ -4200 4299 5 2 d 0 0 0 -1 -1 +4200 4299 5 2 d 0 0 0 22 30 M 0 4207 1 4231 (the king of dragons) G 1 4202 100 -1 (a Golden Key) G 1 4206 100 -1 (the scale of the Dragon King) diff --git a/lib/world/zon/43.zon b/lib/world/zon/43.zon index 52834d9..2c100b0 100644 --- a/lib/world/zon/43.zon +++ b/lib/world/zon/43.zon @@ -1,7 +1,11 @@ #43 Walrus Polar~ Arctic Zone~ -4300 4399 10 2 d 0 0 0 -1 -1 +4300 4399 10 2 d 0 0 0 14 18 +M 0 4310 1 4386 (the weaponrist) +G 1 4314 100 -1 (an eskimo whaling spear) +G 1 4315 100 -1 (a strong bound whip) +G 1 4317 100 -1 (an eskimo hunting knife) D 0 4392 1 2 (Throne of Glogtar) D 0 4392 3 1 (Throne of Glogtar) M 0 4301 30 4392 (a black penguin) @@ -35,10 +39,6 @@ G 1 4311 100 -1 (a strip of penguin flesh) G 1 4312 100 -1 (a chunk of walrus meat) G 1 4313 100 -1 (whale blubber) G 1 4316 100 -1 (a slice of seal meat) -M 0 4310 1 4386 (the weaponrist) -G 1 4314 1 -1 (an eskimo whaling spear) -G 1 4315 1 -1 (a strong bound whip) -G 1 4317 1 -1 (an eskimo hunting knife) O 0 4308 1 4305 (an icy covered sign) M 0 4305 3 4329 (the orphaned penguin) M 0 4306 1 4329 (the penguin caretaker) diff --git a/lib/world/zon/44.zon b/lib/world/zon/44.zon index 63e1f24..6b3a3a8 100644 --- a/lib/world/zon/44.zon +++ b/lib/world/zon/44.zon @@ -1,7 +1,7 @@ #44 Welcor~ Orc Camp~ -4400 4499 30 2 d 0 0 0 -1 -1 +4400 4499 30 2 d 0 0 0 3 7 M 0 4401 11 4402 (the terrible orc) M 0 4401 11 4402 (the terrible orc) E 1 4403 100 16 (a rusty spiked mace) diff --git a/lib/world/zon/45.zon b/lib/world/zon/45.zon index 9ec6676..ba904f6 100644 --- a/lib/world/zon/45.zon +++ b/lib/world/zon/45.zon @@ -1,7 +1,7 @@ #45 Gnoff~ Woodland Monastery~ -4500 4599 20 1 d 0 0 0 -1 -1 +4500 4599 20 1 d 0 0 0 12 15 M 0 4570 1 4570 (the forest dragon) M 0 4543 4 4544 (the sentry) M 0 4543 4 4546 (the sentry) diff --git a/lib/world/zon/46.zon b/lib/world/zon/46.zon index a3133a9..ffe5621 100644 --- a/lib/world/zon/46.zon +++ b/lib/world/zon/46.zon @@ -1,7 +1,7 @@ #46 Garrison~ Ant Hill~ -4600 4699 10 2 d 0 0 0 -1 -1 +4600 4699 10 2 d 0 0 0 3 7 M 0 4600 30 4600 (a green worker ant) E 1 4601 50 16 (a feeler from a giant ant) O 0 4609 30 4625 (an ant larvae) diff --git a/lib/world/zon/5.zon b/lib/world/zon/5.zon index 2218b80..abce690 100644 --- a/lib/world/zon/5.zon +++ b/lib/world/zon/5.zon @@ -1,7 +1,7 @@ #5 Unknown~ Newbie Farm~ -500 599 30 2 d 0 0 0 -1 -1 +500 599 30 2 d 0 0 0 1 10 M 0 500 1 500 (a bunny) O 0 500 1 500 (a dandelion) R 0 500 504 -1 (a little spring) diff --git a/lib/world/zon/50.zon b/lib/world/zon/50.zon index 0011ab7..d0f62f5 100644 --- a/lib/world/zon/50.zon +++ b/lib/world/zon/50.zon @@ -1,7 +1,7 @@ #50 Rorschach~ Great Eastern Desert~ -5000 5099 30 2 d 0 0 0 -1 -1 +5000 5099 30 2 d 0 0 0 3 24 M 0 5015 3 5039 (the dustdigger) M 0 5015 3 5033 (the dustdigger) M 0 5015 3 5049 (the dustdigger) diff --git a/lib/world/zon/51.zon b/lib/world/zon/51.zon index 57ea63b..af67d15 100644 --- a/lib/world/zon/51.zon +++ b/lib/world/zon/51.zon @@ -1,7 +1,7 @@ #51 Rorschach~ Drow City~ -5100 5199 30 1 d 0 0 0 -1 -1 +5100 5199 30 1 d 0 0 0 1 25 D 0 5100 3 0 (The City Entrance) M 0 5100 15 5122 (the goblin slave) M 0 5100 15 5122 (the goblin slave) diff --git a/lib/world/zon/52.zon b/lib/world/zon/52.zon index bfc8e7f..39f1708 100644 --- a/lib/world/zon/52.zon +++ b/lib/world/zon/52.zon @@ -1,7 +1,7 @@ #52 Rorschach~ City of Thalos~ -5200 5299 15 2 d 0 0 0 -1 -1 +5200 5299 15 2 d 0 0 0 3 25 M 0 5200 1 5250 (the mighty beholder) E 1 5217 3 17 (a silver flute) E 1 5208 3 11 (a sturdy iron shield) diff --git a/lib/world/zon/53.zon b/lib/world/zon/53.zon index 6e6e3b6..5881a2b 100644 --- a/lib/world/zon/53.zon +++ b/lib/world/zon/53.zon @@ -1,7 +1,7 @@ #53 Andersen~ Great Pyramid~ -5300 5399 20 2 d 0 0 0 -1 -1 +5300 5399 20 2 d 0 0 0 5 30 M 0 5300 6 5302 (the horrible asp) M 0 5300 6 5305 (the horrible asp) M 0 5300 6 5313 (the horrible asp) diff --git a/lib/world/zon/54.zon b/lib/world/zon/54.zon index e8739be..05af1bf 100644 --- a/lib/world/zon/54.zon +++ b/lib/world/zon/54.zon @@ -1,7 +1,10 @@ #54 Duke~ New Thalos~ -5400 5499 20 2 d 0 0 0 -1 -1 +5400 5499 20 2 d 0 0 0 1 30 +M 0 5418 1 5432 (Cassandra) +G 1 5464 100 -1 (a salted herring) +G 1 5465 100 -1 (a mussel) M 0 5404 1 5401 (the receptionist) M 0 5405 1 5402 (the old withered man) G 1 5467 100 -1 (a glass) @@ -11,9 +14,6 @@ M 0 5406 1 5402 (Brother John) M 0 5407 1 5403 (the panhandler) M 0 5408 1 5404 (the panhandler) M 0 5409 20 5410 (the beggar) -M 0 5418 1 5432 (Cassandra) -G 1 5464 20 -1 (a salted herring) -G 1 5465 20 -1 (a muscle) M 0 5419 1 5425 (the foreman) E 1 5485 1 16 (a fountain pen) M 0 5420 2 5425 (the construction worker) diff --git a/lib/world/zon/55.zon b/lib/world/zon/55.zon index 8d7e69d..2a6cc10 100644 --- a/lib/world/zon/55.zon +++ b/lib/world/zon/55.zon @@ -1,7 +1,7 @@ #55 Duke~ New Thalos II~ -5500 5599 30 2 d 0 0 0 -1 -1 +5500 5599 30 2 M 0 5412 1 5521 (the banker) R 0 5521 3034 -1 (an automatic teller machine) O 0 3034 99 5521 (an automatic teller machine) diff --git a/lib/world/zon/555.zon b/lib/world/zon/555.zon index 7c2b5fa..940191d 100644 --- a/lib/world/zon/555.zon +++ b/lib/world/zon/555.zon @@ -1,7 +1,7 @@ #555 Casret Parna~ Ultima~ -55500 55599 30 2 0 0 0 0 1 30 +55500 55599 30 2 d 0 0 0 1 30 D 0 55507 2 1 (Barn) M 0 55500 5 55507 (the insects) M 0 55502 10 55507 (the shepherd) diff --git a/lib/world/zon/56.zon b/lib/world/zon/56.zon index bd3e8db..80229ee 100644 --- a/lib/world/zon/56.zon +++ b/lib/world/zon/56.zon @@ -1,7 +1,7 @@ #56 Duke~ New Thalos Wilderness~ -5600 5699 30 2 d 0 0 0 -1 -1 +5600 5699 30 2 d 0 0 0 1 30 M 0 5470 1 5600 (the cryohydra) D 0 5600 2 2 (The Cell) M 0 5442 21 5631 (the wandering prophet) diff --git a/lib/world/zon/57.zon b/lib/world/zon/57.zon index 967337f..093eae4 100644 --- a/lib/world/zon/57.zon +++ b/lib/world/zon/57.zon @@ -1,7 +1,7 @@ #57 Gatia~ Zodiac~ -5700 5799 30 2 d 0 0 0 -1 -1 +5700 5799 30 2 d 0 0 0 10 14 O 0 5700 1 5700 (the starstone) M 0 5700 1 5700 (Sheila, Gatia's Assistant) M 0 5713 1 5713 (Bungle the shopkeeper) diff --git a/lib/world/zon/6.zon b/lib/world/zon/6.zon index 314011c..9db35c2 100644 --- a/lib/world/zon/6.zon +++ b/lib/world/zon/6.zon @@ -1,7 +1,7 @@ #6 Unknown~ Sea of Souls~ -600 699 30 2 d 0 0 0 -1 -1 +600 699 30 2 d 0 0 0 10 25 M 0 600 1 600 (a snail) O 0 600 1 600 (a shiny pebble) M 0 634 1 634 (a waitress) diff --git a/lib/world/zon/60.zon b/lib/world/zon/60.zon index 7815e6b..73531c5 100644 --- a/lib/world/zon/60.zon +++ b/lib/world/zon/60.zon @@ -1,7 +1,7 @@ #60 Quifael~ Haon-Dor, Light Forest~ -6000 6099 20 2 d 0 0 0 -1 -1 +6000 6099 20 2 d 0 0 0 1 8 O 0 6012 1 6000 (a large sign) M 0 6014 4 6026 (the large black crow) M 0 6014 4 6026 (the large black crow) diff --git a/lib/world/zon/61.zon b/lib/world/zon/61.zon index 4cfc31d..001c8f9 100644 --- a/lib/world/zon/61.zon +++ b/lib/world/zon/61.zon @@ -1,7 +1,7 @@ #61 Quifael~ Haon-Dor, Light Forest II~ -6100 6199 30 2 d 0 0 0 -1 -1 +6100 6199 30 2 d 0 0 0 5 30 M 0 6115 1 6100 (Shargugh) E 1 6114 1 1 (an iron ring) M 0 6100 2 6116 (the vicious warg) diff --git a/lib/world/zon/62.zon b/lib/world/zon/62.zon index 6b7689c..6d7f017 100644 --- a/lib/world/zon/62.zon +++ b/lib/world/zon/62.zon @@ -1,7 +1,7 @@ #62 C.A.W.~ Orc Enclave~ -6200 6299 20 2 d 0 0 0 -1 -1 +6200 6299 20 2 d 0 0 0 1 15 M 0 6200 3 6219 (the deer) M 0 6200 3 6224 (the deer) M 0 6200 3 6218 (the deer) diff --git a/lib/world/zon/63.zon b/lib/world/zon/63.zon index 88d12f2..43948ee 100644 --- a/lib/world/zon/63.zon +++ b/lib/world/zon/63.zon @@ -1,7 +1,7 @@ #63 Mahatma~ Arachnos~ -6300 6399 20 2 +6300 6399 20 2 d 0 0 0 2 26 M 0 6301 10 6301 (the young spider) M 0 6318 1 6380 (Mahatma, the thief) M 0 6301 10 6306 (the young spider) diff --git a/lib/world/zon/64.zon b/lib/world/zon/64.zon index d933f42..32e5146 100644 --- a/lib/world/zon/64.zon +++ b/lib/world/zon/64.zon @@ -1,7 +1,7 @@ #64 C.A.W.~ Rand's Tower~ -6400 6499 20 1 d 0 0 0 -1 -1 +6400 6499 20 1 d 0 0 0 8 19 M 0 6400 3 6400 (the mountain goat) M 0 6406 1 6445 (a small God) M 0 6400 3 6402 (the mountain goat) diff --git a/lib/world/zon/65.zon b/lib/world/zon/65.zon index 8a85f16..cd32d83 100644 --- a/lib/world/zon/65.zon +++ b/lib/world/zon/65.zon @@ -1,7 +1,22 @@ #65 Depeche~ Dwarven Kingdom~ -6500 6599 20 2 d 0 0 0 -1 -1 +6500 6599 20 2 d 0 0 0 3 33 +M 0 6504 1 6535 (Granite Head the baker) +G 1 6518 100 -1 (a barrel) +G 1 6519 100 -1 (a bottle) +G 1 6520 100 -1 (a bread) +G 1 6521 100 -1 (a danish pastry) +G 1 6522 100 -1 (a lantern) +G 1 6523 100 -1 (a barrel) +E 1 6504 100 16 (a dwarven hammer) +M 0 6503 1 6516 (the Hide & Tooth storekeeper) +G 1 6517 100 -1 (a long sword) +G 1 6504 100 -1 (a dwarven hammer) +G 1 6505 100 -1 (the dwarven plate mail) +G 1 6510 100 -1 (a dwarven helmet) +G 1 6512 100 -1 (a pair of dwarven gloves) +E 1 6504 100 16 (a dwarven hammer) M 0 6500 11 6505 (the dwarf guard) E 1 6504 100 16 (a dwarven hammer) E 1 6505 100 5 (the dwarven plate mail) @@ -35,21 +50,6 @@ M 0 6501 9 6502 (the dwarf worker) M 0 6501 9 6501 (the dwarf worker) M 0 6502 1 6527 (the wraith) E 1 6503 100 17 (a bright golden key) -M 0 6503 1 6516 (the Hide & Tooth storekeeper) -G 1 3022 100 -1 (a long sword) -G 1 6504 100 -1 (a dwarven hammer) -G 1 6505 100 -1 (the dwarven plate mail) -G 1 6510 100 -1 (a dwarven helmet) -G 1 6512 100 -1 (a pair of dwarven gloves) -E 1 6504 100 16 (a dwarven hammer) -M 0 6504 1 6535 (Granite Head the baker) -G 1 3000 100 -1 (a barrel) -G 1 3003 100 -1 (a bottle) -G 1 3010 100 -1 (a bread) -G 1 3011 100 -1 (a danish pastry) -G 1 3031 100 -1 (a lantern) -G 1 6013 100 -1 (a barrel) -E 1 6504 100 16 (a dwarven hammer) M 0 6505 2 6515 (the giant lizard) M 0 6505 2 6520 (the giant lizard) M 0 6506 2 6508 (the giant) diff --git a/lib/world/zon/7.zon b/lib/world/zon/7.zon index ab1c1bd..98af3b1 100644 --- a/lib/world/zon/7.zon +++ b/lib/world/zon/7.zon @@ -1,7 +1,20 @@ #7 -Rumble~ +Lok Parna~ Camelot~ -700 799 10 2 d 0 0 0 -1 -1 +700 799 30 2 d 0 0 0 20 30 +R 0 702 719 -1 (a gently flowing river) +O 1 719 99 702 (a gently flowing river) +R 0 703 717 -1 (a gold panning bowl) +O 1 717 99 703 (a gold panning bowl) +R 0 701 704 -1 (a crystal clear stream) +O 1 704 99 701 (a crystal clear stream) +M 0 702 1 799 (the commander) +E 1 702 5 5 (some silver chain armor) +M 0 701 2 799 (a border guard) +E 1 715 99 17 (a silver sceptre) +E 1 701 16 16 (a tempered broadsword) +R 0 799 704 -1 (a crystal clear stream) +O 1 704 99 799 (a crystal clear stream) R 0 786 716 -1 (the stone fountain) O 0 716 1 786 (the stone fountain) M 0 706 8 786 (a warden) @@ -35,13 +48,6 @@ M 0 703 8 793 (a trader) G 1 700 99 -1 (some useless trinkets) M 0 703 8 780 (a trader) G 1 700 99 -1 (some useless trinkets) -M 0 702 1 799 (the commander) -E 1 702 5 5 (some silver chain armor) -M 0 701 2 799 (a border guard) -E 1 715 99 17 (a silver sceptre) -E 1 701 16 16 (a tempered broadsword) -R 0 799 704 -1 (a crystal clear stream) -O 0 704 1 799 (a crystal clear stream) M 0 700 8 777 (a merchant) D 0 785 0 1 (Cobblestone Road) S diff --git a/lib/world/zon/70.zon b/lib/world/zon/70.zon index 57419c5..0bd5223 100644 --- a/lib/world/zon/70.zon +++ b/lib/world/zon/70.zon @@ -1,7 +1,7 @@ #70 Redferne~ Sewer, First Level~ -7000 7099 15 2 d 0 0 0 -1 -1 +7000 7099 15 2 d 0 0 0 1 19 M 0 7001 9 7041 (the small bat) M 0 7001 9 7025 (the small bat) M 0 7001 9 7004 (the small bat) diff --git a/lib/world/zon/71.zon b/lib/world/zon/71.zon index 127a981..71c95c6 100644 --- a/lib/world/zon/71.zon +++ b/lib/world/zon/71.zon @@ -1,7 +1,7 @@ #71 Redferne~ Second Sewer~ -7100 7199 20 2 d 0 0 0 -1 -1 +7100 7199 20 2 d 0 0 0 1 19 M 0 7004 3 7102 (the giant earth beetle) M 0 7005 7 7112 (the maggot) M 0 7005 7 7112 (the maggot) diff --git a/lib/world/zon/72.zon b/lib/world/zon/72.zon index d979085..f185b98 100644 --- a/lib/world/zon/72.zon +++ b/lib/world/zon/72.zon @@ -1,7 +1,7 @@ #72 Redferne~ Sewer Maze~ -7200 7299 25 2 d 0 0 0 -1 -1 +7200 7299 25 2 d 0 0 0 1 19 O 1 7204 6 7200 (a neon blue potion) O 1 7210 1 7200 (a huge treasure) D 0 7200 1 2 (The Treasury) diff --git a/lib/world/zon/73.zon b/lib/world/zon/73.zon index 55bc53a..193ba4b 100644 --- a/lib/world/zon/73.zon +++ b/lib/world/zon/73.zon @@ -1,7 +1,7 @@ #73 Redferne~ Tunnels in the Sewer~ -7300 7399 25 2 d 0 0 0 -1 -1 +7300 7399 25 2 d 0 0 0 1 19 M 0 7040 1 7328 (the red dragon) M 0 7041 2 7344 (the sea hag) M 0 7042 2 7335 (the guardian naga) diff --git a/lib/world/zon/74.zon b/lib/world/zon/74.zon index e3819c2..18edb3d 100644 --- a/lib/world/zon/74.zon +++ b/lib/world/zon/74.zon @@ -1,7 +1,7 @@ #74 Jojen~ Newbie Graveyard~ -7400 7499 10 2 d 0 0 0 -1 -1 +7400 7499 10 2 d 0 0 0 3 5 R 0 7400 7400 -1 (the stone codex) O 1 7400 1 7400 (the stone codex) D 0 7427 3 1 (The Alchemist's Crypt) diff --git a/lib/world/zon/75.zon b/lib/world/zon/75.zon index 4a9db24..52e2f37 100644 --- a/lib/world/zon/75.zon +++ b/lib/world/zon/75.zon @@ -1,7 +1,7 @@ #75 Shimmer~ Zamba~ -7500 7599 30 2 d 0 0 0 -1 -1 +7500 7599 30 2 d 0 0 0 14 18 M 0 7500 1 7500 (a small doe) G 1 7500 20 -1 (a strip of fur hide ) M 0 7572 3 7572 (a servant girl) diff --git a/lib/world/zon/78.zon b/lib/world/zon/78.zon index b843cfc..b62409e 100644 --- a/lib/world/zon/78.zon +++ b/lib/world/zon/78.zon @@ -1,7 +1,7 @@ #78 Arina~ Gideon~ -7800 7899 30 2 d 0 0 0 -1 -1 +7800 7899 30 2 d 0 0 0 7 14 M 0 7810 1 7811 (the elven healer) R 0 7818 7801 -1 (a fountain of water) O 0 7801 1 7818 (a fountain of water) diff --git a/lib/world/zon/79.zon b/lib/world/zon/79.zon index 52d313b..689de92 100644 --- a/lib/world/zon/79.zon +++ b/lib/world/zon/79.zon @@ -1,7 +1,7 @@ #79 DikuMUD~ Redferne's Residence~ -7900 7999 20 2 d 0 0 0 -1 -1 +7900 7999 20 2 d 0 0 0 12 26 M 0 7900 1 7900 (the Grand Knight of Paladins) E 1 7901 4 17 (a copper key) E 1 7910 2 16 (a huge bastard sword) diff --git a/lib/world/zon/83.zon b/lib/world/zon/83.zon index bfbb11d..3f68b71 100644 --- a/lib/world/zon/83.zon +++ b/lib/world/zon/83.zon @@ -1,7 +1,7 @@ #83 Meyekul Benighted~ Glumgold's Sea~ -8300 8399 30 1 d 0 0 0 -1 -1 +8300 8399 30 1 d 0 0 0 10 30 D 0 8393 5 2 (The Mid-Deck) M 0 8309 1 8393 (a drunken pirate) M 0 8310 10 8384 (a drunken pirate) diff --git a/lib/world/zon/86.zon b/lib/world/zon/86.zon index eb62abb..82f51e7 100644 --- a/lib/world/zon/86.zon +++ b/lib/world/zon/86.zon @@ -1,7 +1,7 @@ #86 Destiny~ Duke Kalithorn's Keep~ -8600 8699 10 0 d 0 0 0 -1 -1 +8600 8699 10 0 d 0 0 0 3 14 M 0 8609 2 8640 (the stone guardian) D 0 8640 0 1 (Deeper Within the Caverns) M 0 8609 2 8641 (the stone guardian) diff --git a/lib/world/zon/9.zon b/lib/world/zon/9.zon index 28d22ed..f71c039 100644 --- a/lib/world/zon/9.zon +++ b/lib/world/zon/9.zon @@ -1,7 +1,7 @@ #9 Mahatma~ River Island of Minos~ -900 999 20 1 d 0 0 0 -1 -1 +900 999 20 1 d 0 0 0 4 25 M 0 900 3 915 (the homba) M 0 900 3 915 (the homba) M 0 900 3 915 (the homba) diff --git a/lib/world/zon/90.zon b/lib/world/zon/90.zon index 09c1ce8..68492b1 100644 --- a/lib/world/zon/90.zon +++ b/lib/world/zon/90.zon @@ -1,7 +1,7 @@ #90 Rumble~ Oasis~ -9000 9099 30 2 d 0 0 0 -1 -1 +9000 9099 30 2 d 0 0 0 6 8 M 0 9006 1 9033 (the ranger guildsman) E 1 9000 5 17 (the ranger's bow) M 0 9007 2 9032 (the ranger guard) diff --git a/lib/world/zon/96.zon b/lib/world/zon/96.zon index c2b9366..e61636b 100644 --- a/lib/world/zon/96.zon +++ b/lib/world/zon/96.zon @@ -1,7 +1,7 @@ #96 Kas~ Domiae~ -9600 9699 30 2 d 0 0 0 -1 -1 +9600 9699 30 2 d 0 0 0 7 10 M 0 9603 1 9600 (the mad wizard) G 1 9604 99 -1 (a purple potion) G 1 9615 99 -1 (a thick green potion) diff --git a/src/act.offensive.c b/src/act.offensive.c index e240037..890f5d1 100644 --- a/src/act.offensive.c +++ b/src/act.offensive.c @@ -298,6 +298,10 @@ ACMD(do_bash) send_to_char(ch, "This mob is protected.\r\n"); return; } + + if (MOB_FLAGGED(vict, MOB_NOBASH)) + percent = 101; + percent = rand_number(1, 101); /* 101% is a complete failure */ prob = GET_SKILL(ch, SKILL_BASH); diff --git a/src/constants.c b/src/constants.c index 7b713f3..1efbb1f 100644 --- a/src/constants.c +++ b/src/constants.c @@ -24,7 +24,7 @@ * @todo cpp_extern isn't needed here (or anywhere) as the extern reserved word * works correctly with C compilers (at least in my Experience) * Jeremy Osborne 1/28/2008 */ -cpp_extern const char *tbamud_version = "tbaMUD 3.60"; +cpp_extern const char *tbamud_version = "tbaMUD 3.61"; /* strings corresponding to ordinals/bitvectors in structs.h */ /* (Note: strings for class definitions in class.c instead of here) */ @@ -187,8 +187,9 @@ const char *action_bits[] = { "NO_CHARM", "NO_SUMMN", "NO_SLEEP", - "NO_KILL", + "NO_BASH", "NO_BLIND", + "NO_KILL", "DEAD", /* You should never see this. */ "\n" }; diff --git a/src/structs.h b/src/structs.h index c65e406..5513a29 100644 --- a/src/structs.h +++ b/src/structs.h @@ -19,7 +19,7 @@ * on an older version. You are supposed to compare this with the macro * TBAMUD_VERSION() in utils.h. * It is read as Major/Minor/Patchlevel - MMmmPP */ -#define _TBAMUD 0x030600 +#define _TBAMUD 0x030610 /** If you want equipment to be automatically equipped to the same place * it was when players rented, set the define below to 1 because @@ -214,11 +214,12 @@ #define MOB_NOCHARM 13 /**< Mob can't be charmed */ #define MOB_NOSUMMON 14 /**< Mob can't be summoned */ #define MOB_NOSLEEP 15 /**< Mob can't be slept */ -#define MOB_NOKILL 16 /**< Mob can't be bashed (e.g. trees) */ +#define MOB_NOBASH 16 /**< Mob can't be bashed (e.g. trees) */ #define MOB_NOBLIND 17 /**< Mob can't be blinded */ -#define MOB_NOTDEADYET 18 /**< (R) Mob being extracted */ -/** Total number of Mob Flags; it should be 1 less than MOB_NOT_DEADYET */ -#define NUM_MOB_FLAGS 18 +#define MOB_NOKILL 18 /**< Mob can't be attacked */ +#define MOB_NOTDEADYET 19 /**< (R) Mob being extracted */ + +#define NUM_MOB_FLAGS 19 /* Preference flags: used by char_data.player_specials.pref */ #define PRF_BRIEF 0 /**< Room descs won't normally be shown */