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Updated World (thanks Parna) and other text files for release. --Rumble
This commit is contained in:
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349 changed files with 6589 additions and 5743 deletions
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@ -26,7 +26,7 @@ MOBILE STANDARDS: See @RMEDIT STANDARDS@n
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limits on TBA to prevent crashes. But, it is just a waste of time to set large
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numbers or applies that unbalance the game. You will be made to fix them if you
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want your zone used or approved.
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Zcheck (level 32+) checks a zone for these and other standards.
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Zcheck (level 31+) checks a zone for these and other standards.
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See also: DAMAGE, POSITIONS
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#31
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@ -1633,7 +1633,7 @@ ASCII Text Generator:
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http://www.network-science.de/ascii/
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http://www.degraeve.com/img2txt.php
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See also: AUTOMAP, TBAMAP, CARTOGRAPHY
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See also: COLOR, AUTOMAP, TBAMAP, CARTOGRAPHY
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#31
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ABBREVIATIONS ABBREVS
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@ -1978,7 +1978,7 @@ all of this is done ask your coder to implement the petshop. It will not work
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until the code is changed and the MUD is rebooted. The cost of pets is 300
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times their level.
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See also: SPECIALS
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See also: SHOPS, SPECIALS
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#31
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EXPORT
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@ -2518,7 +2518,7 @@ nohassle LVL_GOD PC BINARY NOHASSLE flag
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nosummon LVL_BUILDER PC BINARY NOSUMMON flag
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nowizlist LVL_GRGOD PC BINARY Not Wizlistable flag
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olc LVL_GRGOD PC MISC Zone to OLC
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password LVL_IMPL PC MISC Player password
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password LVL_GRGOD PC MISC Player password
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poofin LVL_IMMORT PC MISC Poofin
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poofout LVL_IMMORT PC MISC Poofout
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practices LVL_GOD PC NUMBER # of practices
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@ -2615,7 +2615,7 @@ See Also: COPYOVER, AUTOSAVE
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#31
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SLOWNS SLOWNAMESERVER
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Usage: toggle slowns
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Usage: toggle slown
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The slowns command is deprecated after adding asynchronous host lookup.
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@ -2754,7 +2754,7 @@ The following wizard commands are implemented with level in the brackets:
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[32]aedit [34]export [32]links [31]peace [32]scopy [32]teleport [31]wizhelp
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[31]at [32]file [31]load [34]plist [31]sedit [33]thaw [34]wizlock
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[31]attach [32]force [32]mcopy [31]purge [32]send [31]tlist [33]wizupdate
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[33]ban [33]freeze [31]medit [34]qecho [32]set [32]transfer [32]zcheck
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[33]ban [33]freeze [31]medit [34]qecho [32]set [32]transfer [31]zcheck
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[31]buildwalk [32]gecho [31]mlist [31]qedit [31]show [31]trigedit [31]zedit
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[34]cedit [31]goto [33]mute [31]qlist [34]shutdow [31]tstat [31]zlist
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[34]changelog [31]handbook [31]nohassle [32]rcopy [34]shutdown [32]unaffect [32]zlock
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@ -2801,7 +2801,7 @@ displays the current WIZLOCK level.
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See also: BAN
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#31
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WIZNET ; WIZTALK WIZTELL WIZCHAT WIZLINE SEMICOLON
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WIZNET ; WIZTALK WIZTELL WIZCHAT WIZLINE SEMICOLON IMMCHAT
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The immortal communication channel which is the only channel visible in OLC.
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@ -3174,7 +3174,8 @@ See also: TRIG-TYPES, VARIABLES, EXPRESSIONS
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%damage% %victim% amount
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Cause amount points of damage to victim. The amount can be negative, to
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create a healing effect.
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create a healing effect. This requires an actor to damage, so if it is a random
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trigger you must define actor.
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%damage% %actor% -20 - cause 20 points of healing
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%damage% %actor% 20 - cause 20 points damage
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@ -3186,7 +3187,7 @@ eval stunned %actor.hitp% - evaluate all hitpoints and then damage
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eval num_hitp %actor.hitp%/2 - calculate half of hitpoints and then damage
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%damage% %actor% %num_hitp%
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Example: @RTSTAT 16, 51, 3008@n
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Example: @RTSTAT 16, 51, 3008, 1600, 1601@n
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See also: DAMAGE, GUNS, DEATH
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#31
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@ -3210,7 +3211,7 @@ key - value is the vnum of the key to the door in this direction.
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name - value is the name of the door in the specified direction.
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room - value is the vnum of the room this direction leads to
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Example: @RTSTAT 17, 23603@n
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Example: @RTSTAT 17, 23603, 53429, 2759@n
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#31
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%ECHO% %ECHOAROUND% %SEND% TRIG-SEND %ZONEECHO% ZONEECHO ZONECHO %ZONECHO% ZECHOAROUND ECHOAROUND OECHO WECHO MECHO OECHOAROUND WECHOAROUND MECHOAROUD OSEND WSEND MSEND ZONECHO RECHO %ZECHO% ZSOUND MECHOAROUND MZONEECHO MRECHO
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@ -3245,11 +3246,11 @@ Usage: findobj.<room vnum>(<obj vnum/id/name>)
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Usage: findmob.<room vnum>(<mob vnum>)
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- counts the number of mobs in room with vnum.
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For example if you want to check how many fido's are in room 1204
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use %findmob.1204(3011)%. To find out how many objects of vnum 1234
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For example, if you want to check how many fidos are in room 1204
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use %findmob.1204(3062)%. To find out how many objects of vnum 1234
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are in room 453 use %findobj.453(1234)%.
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Example: @RTSTAT 207, 50@n
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Example: @RTSTAT 207, 26102, 50@n
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See Also: SPEC-VAR
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#31
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@ -3416,15 +3417,15 @@ Example: @RTSTAT 74, 75, 41@n
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#31
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MGOTO %GOTO% %MTELEPORT% MTELEPORT
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%goto% <target>
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mgoto <target>
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This command moves the mob to the given target. The target may be an object,
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room, or character, as long as it is not in a private room occupied with two
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or more characters, or godroom. No message is given.
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%goto% 1233
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%goto% Rumble
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%goto% fountain
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mgoto 1233
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mgoto Rumble
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mgoto fountain
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#31
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MJUNK %JUNK%
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@ -3530,7 +3531,7 @@ COMMENT *
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Comments are useful in triggers to document what is happening, for future
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reference, and for others to see what the trigger does. If you want a * in your
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trigger text try /*.
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trigger text try \*.
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See also: REDIT-ROOM-FLAGS
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#31
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@ -3629,7 +3630,7 @@ is not evaluated until the variable is accessed.
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Example: @RTSTAT 49@n
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See also: TRIG-SET
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See also: TRIG-SET, EVAL-EXAMPLES
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#31
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TRIG-SET %SET% MSET
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@ -3653,7 +3654,19 @@ the expression is evaluated immediately.
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Example: @RTSTAT 49, 41005@n
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See also: EVAL, OSETVAL, UNSET
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See also: SET-EXAMPLES, EVAL, OSETVAL, UNSET
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#31
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SET-EXAMPLES EVAL-EXAMPLES
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GOOD:
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@Gset maxlength 0
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@n
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BAD:
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@Reval maxlength 0 * This doesn't need to be evaluated, just set it.
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@n
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See Also: TRIG-SET, EVAL
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#31
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UNSET
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@ -3874,7 +3887,7 @@ Case is used to begin a new conditional group in a switch block.
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Default is similar to case but matches any condition not met.
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Done is used to terminate a while or switch block.
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Example: @RTSTAT 18, 6, 132@n
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Example: @RTSTAT 35, 18, 6, 153, 132@n
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#31
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HASATTACHED %HASATTACHED% %ACTOR.HASATTACHED% %ROOM.HASATTACHED% %OBJ.HASATTACHED
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@ -4096,7 +4109,7 @@ zonenumber - The zone number.
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Example: @RTSTAT 29@n
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See also: RANDOM-THOUGHTS
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See also: VARIABLES
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#31
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TRIGEDIT-VARIABLES-OBJECTS OBJ-VAR %SHORTDESC% TRIGEDIT-OBJ-VAR VAL0 VAL1 VAL2 VAL3 %ITEM% %OBJECT% OBJVARS OBJ-VARS %NEXT_IN_LIST% %OBJ% OBJ-COMMAND IS_INROOM WORN_BY NEXT_IN_LIST CARRIED_BY OBJECT-VARIABLES HAS_IN
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@ -4111,7 +4124,7 @@ count - The number of the same object.
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has_in - True if the container holds the item.
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hasattached() - Checks if the trig is attached. @RHELP HASATTACHED@n.
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id - The unique id of the object.
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is_inroom - Returns true if object is in room. @RTSTAT 55005@n
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is_inroom - Returns true if object is in room.
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name - The list of key words of the object.
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next_in_list - The id of the next object in the characters inventory, or an
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empty return
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@ -4458,7 +4471,7 @@ Variables:
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%self% - the object being consumed.
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%command% - either eat, drink, or consume.
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Example: @RTSTAT 1374@n
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Example: @RTSTAT 164, 1374@n
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#31
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TRIGEDIT-ROOM-GLOBAL TRIG-ROOM-GLOBAL
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@ -4743,13 +4756,13 @@ TRIGEDIT-MOB-ACTION TRIG-MOB-ACT ACTIONS TRIGEDIT-ACTIONS TRIG-ACTIONS MOB-ACT
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This trigger type should be set when a matching action is performed by a
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mobile or player in the room. Actions are any text output via the act()
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function, and include most output from the MUD. (Notable exclusions are
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character speech and Immortal echoes. )
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function, and include most output from the MUD. Notable exclusions are
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character speech and Immortal echoes.
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Numeric Arg : 0: argument is a substring that must be found in the text to cause a
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match.
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1: argument is a list of words, any of which found in the text will
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activate the trigger.
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Numeric Arg : 0 - argument is a substring that must be found in the text to cause a
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match.
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1 - argument is a list of words, any of which found in the text will
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activate the trigger.
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Argument : a phrase or wordlist to be matched.
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Variables:
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@ -5213,6 +5226,16 @@ You should see how the trigger actually works in the game, and watch other
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people interact with it. Often you will see ways you can improve it.
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@RGOTO 13@n and work your way north to test these out. Triggers 4, 5, 7, 8
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See Also: TRIG-EXAMPLES, TRIG-GAMES
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#31
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TRIGEDIT-GAMES TRIG-GAMES
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Examples of complex game triggers:
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@RTSTAT 47901@n - Connect Four
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@RTSTAT 47905@n - Hearts
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See Also: TRIG-EXAMPLES, TRIG-ADVANCED
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#31
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TRIGEDIT-MOB-GLOBAL TRIG-MOB-GLOBAL
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@ -5521,11 +5544,10 @@ TSTAT EXAMPLES TRIGSTAT TRIGGERSTAT
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Usage: tstat <trigger vnum>
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Tstat lets you learn more about a specific trigger.
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Be warned that all the triggers on TBA may not work since anyone could
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have made them. Ask around for the best examples. Zone 0 are the basic
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examples. For more examples check out zones 0, 13, 19, 27, 29, 77, 236 and
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237. There are numerous others. Look around, just beware some may not be
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"good" examples.
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Be warned that all the triggers on TBA may not work since anyone could have
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made them. Ask around for the best examples. Zone 0 are the basic examples. For
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more examples check out zones 0, 1, 2, 3, 13, 14, 19, 27, 29, 30, 77, 236 and
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237. There are numerous others.
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To learn more about any of these just tlist <zone #> then tstat each
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trigger individually. You can always ask Rumble to find you an example.
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@ -5648,7 +5670,7 @@ Smokables: @RTSTAT 159@n
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Furniture: @RTSTAT 1399@n
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Weapons: @RTSTAT 1361, 9000, 11840, 13005@n
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See Also: TRIG-QUESTS
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See Also: TSTAT, TRIG-QUESTS, TRIG-GAMES
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#31
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DG_AFFECTS DGAFFECT SCRIPT-AFFLICTED AFFLICTED DG-AFFECTS DG-AFFECTS %DG_AFFECT% DG-EFFECT DG_EFFECT DURATIONS TRIG-AFFECTS
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@ -6066,7 +6088,7 @@ Slist gives you a list of the shops within a zone.
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slist 12 - lists all shops defined in zone 12
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slist 3001 3022 - lists all shops from vnum 3001 to 3022
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Once you have the list of shops you can "show shop <rnum>" to get more info on that
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Once you have the list of shops you can "show shop <vnum>" to get more info on that
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shop.
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See also: SHOW-SHOP, SEDIT, OLC
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@ -6141,7 +6163,7 @@ If no room number is specified, the current room is used as target.
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@RGOTO 11@n to enter The Builder Academy hallway on how to use zedit.
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Implementors wanting to create zones, see: @R HELP ZONE-CREATE@n
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See also: ZEDIT-MENU, ZEDIT-NEW, OLC, SHOW-ZONES
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See also: ZEDIT-MENU, ZEDIT-NEW, CREATE-ZONE, OLC, SHOW-ZONES
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#31
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BUILDWALKING BUILD-WALKING DIGWALK WALKDIG
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@ -6453,6 +6475,7 @@ R) Mortals Level To Immortal : Yes
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4) Map/Automap Option : Imm-Only
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5) Default map size : 6
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6) Default minimap size : 2
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7) Scripts on PC's : Yes
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Q) Exit To The Main Menu
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See also: CEDIT-MENU
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@ -6529,7 +6552,7 @@ Q) Exit To The Main Menu
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See also: CEDIT-MENU
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#31
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SEDIT-MENU SHOPS STORES BARTERING TRADE TRADING SHOPPING SHOPKEEPERS BARTENDERS LIBRARIAN
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SEDIT-MENU STORES BARTERING TRADE TRADING SHOPPING SHOPKEEPERS BARTENDERS LIBRARIAN
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-- Shop Number : [@c1300@n] @RHELP SEDIT-NUMBER@n
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0) Keeper : [@c-1@n] @yNone@n @RHELP SEDIT-KEEPER@n
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@ -6862,7 +6885,7 @@ ZEDIT-BUILDERS
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The name of the builder creating the zone.
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#31
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ZEDIT-CREATE ZEDIT-CREATION ZONE-CREATE ZONE-CREATION ZCREATE
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ZEDIT-CREATE ZEDIT-CREATION ZONE-CREATE ZONE-CREATION ZCREATE CREATE-ZONE
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Usage: zedit new <new zone number> <bottom of zone> <top of zone>
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@ -6966,6 +6989,7 @@ R) Reset Mode : @yNormal reset.@n
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because it will keep the hard mobs from reappearing in the zone until
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everyone leaves, but on a busy MUD it can prevent a zone from ever being
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reset since the zone may never stay empty for more than one minute.
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NOTE: Immortals are ignored if they have nohassle on.
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2) Normal reset (DEFAULT)
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Reset the zone as soon as it reaches its Lifespan, regardless of who or
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what is in it. This is the most commonly used Reset Mode.
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@ -7156,7 +7180,11 @@ use "the" or "a" unless the mobile has a proper name. Give your mobs
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interesting names and occupations.
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Be inventive with mobs. Most mobs have a boring short description. For
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example, "a dragon" or "a goblin". While "a fierce fire breathing dragon"
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or "an obese yellow goblin" are far more impressive.
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or "an obese yellow goblin" are far more impressive. Name your mobs, or at
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least give them an occupation. Seeing the generic 'a citizen' gets boring.
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As a player, which would you like to say that you killed: 'a citizen' or
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'The Great Speaker of the Land'? Both could easily be the same mob, but
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one sounds more impressive than the other.
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#31
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MEDIT-L-DESCRIPTION LDESCRIPTION L-DESCRIPTION LONG-DESCRIPTION
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@ -7189,26 +7217,8 @@ your mob by writing a creative description.
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Try to tell the player what the mobile looks like, how it is acting, etc...
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Be careful how you word what they are wearing. For example of what not to say:
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"A huge werewolf is wielding a mace of Oblivion." Reason being, if he does not
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||||
load the mace, this would not make any sense. Do not describe objects that a
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||||
mob is wearing in their look or extra desc. All such objects should actually
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be made and equipped to the mob.
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Name your mobs, or at least give them an occupation. Seeing the generic "a
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||||
citizen is standing here." gets boring pretty quick and makes the game become
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||||
a drone, room-to-room hack and slash. As a player, which would you like to
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||||
say that you killed: 'a citizen' or 'The Great Speaker of the Land'? Both
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||||
could easily be the same mob, but one sounds more impressive than the other.
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There are some exceptions of course. Something like "butterflies circling a
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bush" is fine if the butterflies are not loaded in the room. These are also
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||||
known as filler mobs. It is acceptable to place filler mobs, such as towns
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people or animals. For Example, "A crowded market place bustles with activity
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as people rush to get the best deals." Or, "The forest is covered in shadows
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||||
except through small breaks in the foliage where birds can be seen flying over
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head." You should never describe "several orcs sit at a bar causing a ruckus"
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||||
in the room description of the bar, instead put them there as mobs.
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||||
Also be more inventive with mobs. Most mobs have a boring short description.
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||||
For example, "a dragon" or "a goblin". "a fierce fire breathing dragon" or "an
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||||
obese yellow goblin" are far more impressive.
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||||
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||||
load the mace, this would not make any sense.
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||||
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See also: TEXT-EDITOR
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#31
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MEDIT-LEVEL MOB-STANDARDS MOB-LIMITS AUTOROLL AUTOGENERATE GENERATE MEDIT-STANDARDS MOB-BALANCE
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@ -7401,9 +7411,9 @@ L) NPC Flags : @cISNPC@n
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13) NOCHARM Mob cannot be charmed.
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14) NOSUMMON Mob cannot be summoned.
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||||
15) NOSLEEP Sleep spell cannot be cast on mob.
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||||
16) NOBASH Large mobs such as trees that cannot be bashed.
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16) NOKILL Mob cannot be attacked.
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||||
17) NOBLIND Mob cannot be blinded.
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18) NOTDEADYET Mob being extracted. DO NOT USE.
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18) NOTDEADYET Mob being extracted. CAN NOT BE SET.
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||||
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||||
See also: MEDIT-AFF-FLAGS
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#31
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@ -8305,6 +8315,7 @@ SPELLS
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|||
43) remove poison 44) sense life 45) animate dead
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46) dispel good 47) group armor 48) group heal
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49) !UNUSED! 50) infravision 51) waterwalk
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52) identify
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#31
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DRUNK WINE LIQUID-CONTAINERS BEER SPIRITS DRINK-TYPES LIQUOR WHISKEY WHISKY LIQUIDS LIQ-CONTAINERS
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|
|
@ -8513,12 +8524,12 @@ rumble@@tbamud.com
|
|||
4 JADE Forest -- Unknown 10-25
|
||||
5 NEWBIE Farm -- Unknown 1-10
|
||||
6 SEA of Souls -- Unknown 10-25
|
||||
7 CAMELOT -- Rumble 20-30
|
||||
7 CAMELOT -- Lok Parna 20-30
|
||||
9 River Island Of Minos -- Mahatma 4-25
|
||||
11 Frozen Castle -- Detta 25-30
|
||||
12 God Simplex -- CircleMUD all
|
||||
15 Straight Path -- Steppin 13-30
|
||||
16 CAMELOT II -- Rumble 20-30
|
||||
17 CAMELOT III -- Rumble 20-30
|
||||
16 CAMELOT II -- Lok Parna 20-30
|
||||
17 CAMELOT III -- Lok Parna 20-30
|
||||
18 NUCLEAR Wasteland -- Rumble 35-40
|
||||
19 SPIDER Swamp -- Detta 15-20
|
||||
20 ARENA -- Rumble 10-20
|
||||
|
|
@ -8535,7 +8546,7 @@ rumble@@tbamud.com
|
|||
36 Chessboard of Midgaard -- Exxon 6-30
|
||||
37 CAPITAL Sewer System -- Welcor 3- 7
|
||||
38 CAPITAL Sewer System II -- Welcor 7-14
|
||||
39 HAVEN -- Nivan 3-14
|
||||
39 HAVEN -- Nivan 3-14
|
||||
40 Mines of Moria -- Redferne 3-13
|
||||
41 Mines of Moria II -- Redferne 3-13
|
||||
42 Dragon CHASM -- Guldane 22-30
|
||||
|
|
@ -8966,7 +8977,7 @@ Modify your prompt to show your hit points, mana, and/or movement points.
|
|||
> prompt off Return to no prompt.
|
||||
> prompt all Display hit, mana, and movement points.
|
||||
|
||||
> prompt auto A seperate toggle that will only display your selected
|
||||
> prompt auto A separate toggle that will only display your selected
|
||||
prompt if the values drop below 30% of max.
|
||||
See also: TOGGLE
|
||||
#0
|
||||
|
|
@ -8992,8 +9003,7 @@ See also: MUDMAIL, BOARDS
|
|||
#0
|
||||
TELNET CLIENTS ZMUD GMUD TINYFUGUE TINTIN PUEBLO MUDMASTER MUSH PARSING TERMINALS CMUD
|
||||
|
||||
Below is a list of specialty telnet programs for connecting to MUDs. Plus a
|
||||
few normal telnet program that have slipped in because people like them.
|
||||
Below is a list of specialty telnet programs for connecting to MUDs.
|
||||
|
||||
ZMud (PC) - @Chttp://www.zuggsoft.com/zmud/down.asp#zMUD@n
|
||||
ZMud Free (PC) - http://forums.zuggsoft.com/index.php?page=4&action=file&file_id=18
|
||||
|
|
@ -9200,7 +9210,7 @@ See also: help on each individual spell:
|
|||
Examples:
|
||||
|
||||
> help cure-ligh
|
||||
> help ventri
|
||||
> help fireb
|
||||
> help energy-drain
|
||||
|
||||
#0
|
||||
|
|
@ -9424,31 +9434,6 @@ people have done with their zone.
|
|||
|
||||
See also: ^, RUMBLE-ALIASES
|
||||
#0
|
||||
ANSI COLOR-LEVEL
|
||||
|
||||
Usage: color [off | sparse | normal | complete]
|
||||
|
||||
If you have a color-capable terminal and wish to see useful color-coding
|
||||
of information, use the COLOR command to set the level of coloring you see.
|
||||
|
||||
> color off
|
||||
This command disables all color.
|
||||
|
||||
> color sparse
|
||||
> color normal
|
||||
> color complete
|
||||
|
||||
These three commands turn color on to various levels. Experiment to see
|
||||
which level suits your personal taste.
|
||||
|
||||
'color' with no argument will display your current color level.
|
||||
|
||||
Using color will slow down the speed at which you see messages VERY slightly.
|
||||
The effect is more noticeable on slower connections. Even if you have
|
||||
color turned on, non-colorized messages will not be slowed down at all.
|
||||
|
||||
See also: COLOR-SPRAY, COLORCODES
|
||||
#0
|
||||
LICENSES
|
||||
|
||||
The CircleMUD License
|
||||
|
|
@ -9736,17 +9721,19 @@ See also: TOGGLE, COMPACT, LOOK
|
|||
#0
|
||||
BUGS TYPOS IDEAS
|
||||
|
||||
Usage: bug <bug report>
|
||||
idea <your new idea>
|
||||
typo <that nasty typo>
|
||||
Usage: bug submit <bug report>
|
||||
idea submit <your new idea>
|
||||
typo submit <that nasty typo>
|
||||
|
||||
For making useful suggestions and reporting problems to the Powers that Be.
|
||||
For making useful suggestions and reporting problems to the Powers that Be. You
|
||||
must first submit a title for your report after which you will be able to enter
|
||||
more detailed information if required.
|
||||
|
||||
Examples:
|
||||
|
||||
> bug the entire game crashes when I type 'put bag in bag'
|
||||
> idea make a restaurant in Radidan
|
||||
> typo 'sence' should be spelled 'sense'
|
||||
> bug submit crash bug
|
||||
> the entire game crashes when I type 'put bag in bag'
|
||||
> /s
|
||||
|
||||
#0
|
||||
BUY
|
||||
|
|
@ -9797,7 +9784,7 @@ command. Useful if you have a small display.
|
|||
|
||||
See also: BRIEF
|
||||
#0
|
||||
CONSIDER DIAGNOSE
|
||||
CONSIDER
|
||||
|
||||
Usage: consider [target]
|
||||
|
||||
|
|
@ -9807,7 +9794,19 @@ hitpoints/special attacks/damage into account.
|
|||
|
||||
Example:
|
||||
|
||||
> consider fido
|
||||
> consider chuck norris
|
||||
|
||||
See also: HIT, KILL
|
||||
#0
|
||||
DIAGNOSE
|
||||
|
||||
Usage: diagnose [target]
|
||||
|
||||
This command will allow you to check the health of a player or mob.
|
||||
|
||||
Example:
|
||||
|
||||
> diagnose doctor
|
||||
|
||||
See also: HIT, KILL
|
||||
#0
|
||||
|
|
@ -10164,7 +10163,7 @@ See also: help on each individual spell:
|
|||
Examples:
|
||||
|
||||
> help cure ligh
|
||||
> help ventri
|
||||
> help fireba
|
||||
> help energy drain
|
||||
#0
|
||||
CHARM-PERSON
|
||||
|
|
@ -10619,21 +10618,6 @@ If you attempt to summon a monster, it will get a saving throw.
|
|||
|
||||
See also: NOSUMMON
|
||||
#0
|
||||
VENTRILOQUATE
|
||||
|
||||
Usage : cast 'ventriloquate' <victim | object> <text>
|
||||
Accumulative: -
|
||||
Duration : Instantaneous
|
||||
Level : Mage level 1.
|
||||
Save : Versus spell victim only sees attempted cast.
|
||||
|
||||
For all people in the same room as the caster that fail a saving throw, the
|
||||
spell will make the object or victim appear to say the text written.
|
||||
|
||||
Example:
|
||||
|
||||
> cast 'vent' Mirlen I got 399,823 coins, don't even consider killing me!
|
||||
#0
|
||||
RECALL WORD-OF-RECALL
|
||||
|
||||
Usage : cast 'word of recall'
|
||||
|
|
@ -10820,12 +10804,13 @@ KILL HIT FIGHT ATTACK SLAY BATTLES SMITE STRIKE CHOP VIOLENCE
|
|||
Usage: kill [target]
|
||||
hit [target]
|
||||
|
||||
If you are an immortal there is no point to killing anything. You can simply
|
||||
purge them. As an immortal you cannot be hit. Since you start with no equipment
|
||||
or weapon you will not be able to inflict much damage.
|
||||
|
||||
A good way to start a fight. Not a good idea to hit other players.
|
||||
|
||||
If you are an immortal there is no point in killing anything. You can simply
|
||||
purge them. Since you start with no equipment or weapon you will not be able
|
||||
to inflict much damage. Learn to use the SET command to change your stats. You
|
||||
can take damage and die.
|
||||
|
||||
See also: FLEE, WIMPY
|
||||
#0
|
||||
LEAVE
|
||||
|
|
@ -11294,9 +11279,9 @@ Sets the title people see on the WHO list and when you're in the room with
|
|||
them. You can't use parentheses (the ( and ) characters) because those
|
||||
are reserved for flags.
|
||||
|
||||
Do not abuse this command; if you do, it will be taken from you.
|
||||
Do not create offensive titles or your title will be set for you.
|
||||
|
||||
See also: FLAGS, WHO
|
||||
See also: FLAGS, WHO, NOTITLE
|
||||
#0
|
||||
TOGGLES CONFIGURE SETTINGS
|
||||
|
||||
|
|
@ -11658,8 +11643,9 @@ See Also: NEWS, CHANGELOG
|
|||
LAG
|
||||
|
||||
Thanks for the help, but sometimes lag just can not be prevented. We are
|
||||
based on a stabile server so more than likely the lag is coming from the route
|
||||
between you and it.
|
||||
based on a stable server so more than likely the lag is coming from the route
|
||||
between your computer and our server. Use http://www.pingtest.net/ to test
|
||||
your connection.
|
||||
|
||||
#0
|
||||
PETS
|
||||
|
|
@ -11683,7 +11669,27 @@ Lists basic information about the player specified.
|
|||
|
||||
See Also: WHO
|
||||
#0
|
||||
TRIGEDIT-OBJ-ACT TRANSLATE DODGE SEARCH PEEK SCAN OOC OUT-OF-CHARACTER DUALWIELD DUAL-WIELD SINGING REMORTS RECLASS CLANS SWIMMING COMPARE IEDIT LANGUAGES PERCENT-LOADING PERCENTAGE-LOADING IDENTIFY CLONES CLONING ZCLONE BERSERK CLANS MUSIC RACES IMC
|
||||
IDENTIFY
|
||||
|
||||
Usage : cast 'identify' <target>
|
||||
Accumulative: -
|
||||
Duration : Instantaneous
|
||||
Level : Cleric level 11, Mage level 20.
|
||||
|
||||
Used to determine important information about a player, mob, or an object.
|
||||
|
||||
See Also: SHOP-IDENTIFY
|
||||
|
||||
#0
|
||||
SCAN
|
||||
|
||||
Usage: scan
|
||||
|
||||
This command looks into adjacent rooms to see what mobs or players are close by.
|
||||
|
||||
See Also: LOOK
|
||||
#0
|
||||
TRIGEDIT-OBJ-ACT TRANSLATE DODGE SEARCH PEEK OOC OUT-OF-CHARACTER DUALWIELD DUAL-WIELD SINGING REMORTS RECLASS SWIMMING COMPARE IEDIT LANGUAGES PERCENT-LOADING PERCENTAGE-LOADING CLONES CLONING ZCLONE BERSERK CLANS MUSIC RACES IMC
|
||||
|
||||
Not implemented.
|
||||
Translation engine: http://babelfish.yahoo.com/
|
||||
|
|
@ -11734,10 +11740,18 @@ PAGELENGTHS PAGE_LENGTHS
|
|||
|
||||
Usage: toggle pagelength [#]
|
||||
|
||||
Sets how many lines you will receive before getting the page option "Return
|
||||
to continue."
|
||||
Sets how many lines (5-255) you will receive before getting the page option:
|
||||
[ Return to continue, (q)uit, (r)efresh, (b)ack, or page number (1/#) ]
|
||||
|
||||
See also: TOGGLE
|
||||
See also: TOGGLE, SCREENWIDTH
|
||||
#0
|
||||
SCREENWIDTHS SCREEN_WIDTHS
|
||||
|
||||
Usage: toggle screenwidth [#]
|
||||
|
||||
Sets how many characters your client can see in one line (40-200).
|
||||
|
||||
See also: TOGGLE, PAGELENGTH
|
||||
#0
|
||||
TNL
|
||||
|
||||
|
|
@ -11801,6 +11815,8 @@ DIKU ROM DBX DBZ SMAUG MUD-HISTORY
|
|||
formerly known as CircleMUD).
|
||||
|
||||
For a full history of MUDs, check out: http://en.wikipedia.org/wiki/Muds
|
||||
|
||||
Smaug Building Institute: http://zeno.biyg.org/
|
||||
#0
|
||||
HISTORY
|
||||
|
||||
|
|
@ -11812,13 +11828,12 @@ all channels.
|
|||
|
||||
See also: CHANNELS, MUD-HISTORY
|
||||
#0
|
||||
COLORCODES COLOURCODES COLOR-CODES COLOUR-CODES COLORS COLOURS PCOLORS COLORCODING
|
||||
COLORCODES ANSI COLOURCODES COLOR-CODES COLOUR-CODES COLOR-LEVEL COLORS COLOURS PCOLORS COLORCODING
|
||||
|
||||
Usage: toggle color [ off | brief | normal | on ]
|
||||
Usage: prefedit
|
||||
|
||||
If you have a color-capable terminal and wish to see useful color-coding
|
||||
of information, use the TOGGLE COLOR command to set the level of coloring you
|
||||
see.
|
||||
of information, use PREFEDIT to set the level of coloring you see.
|
||||
The letters for the colors are to be preceded by a single @@ sign, where the
|
||||
actual code will be @@<letter>. Double @@@@ = single @@. All use of colorcodes
|
||||
@RMUST@n be terminated with @@n to restore normal color to prevent color bleeding.
|
||||
|
|
@ -12252,7 +12267,7 @@ mobs, shops, and triggers with which players will interact.
|
|||
|
||||
See also: OLC, REDIT, MEDIT, OEDIT, ZEDIT, SEDIT, TRIGEDIT, AEDIT
|
||||
#31
|
||||
REPORT-EXAMPLE BUILDER-REPORT
|
||||
REPORT-EXAMPLE
|
||||
|
||||
The following is Justo's monthly builder's report update. These are not required,
|
||||
but encouraged. Justo's zone is the most in-depth and well planned zone I have
|
||||
|
|
@ -12359,9 +12374,9 @@ for a "free zone" I usually save zones <100 for people I know will complete
|
|||
them. Don't waste them on a typical newbie. Next redit #00 and enter the room
|
||||
name "Rumble's Zone Description Room" and cut and paste the zone proposal into
|
||||
it. It may require a little cleaning up and if it is extremely long use the
|
||||
extra desc. Next zedit #00 and put name under Builders and Name Me - Rumble for
|
||||
the zone name. Then set olc, title, and set nohassle on and purge the assigner
|
||||
(or have them junk it).
|
||||
extra desc. Next zedit #00 and put their name under Builders and Name Me -
|
||||
Rumble for the zone name. Then set olc, title, nohassle on and purge the
|
||||
assigner (or have them junk it).
|
||||
|
||||
I use the following ZMUD trigger. It fires off me typing aaz # <builder>:
|
||||
|
||||
|
|
@ -12399,20 +12414,17 @@ STAFF DUTY DUTIES STAFF-DUTIES TBA-STAFF-DUTIES TBASTAFF
|
|||
|
||||
This is how we handle new arrivals on TBA. Read the helpfiles on send/snoop.
|
||||
|
||||
1. Have them fill out the application at:
|
||||
@Chttp://www.geocities.com/buildersacademy@n
|
||||
They must send the app before being advanced or leaving room 2.
|
||||
1. Have them fill out the application at: @Chttp://tbamud.com/application@n
|
||||
They must submit the application before being advanced.
|
||||
2. Advance them to level 31.
|
||||
3. Transfer or teleport them to 3, Socrates will greet them with instructions.
|
||||
You must transfer or teleport them so the greet trigger will fire and
|
||||
give them an assigner.
|
||||
4. Tell them to read through the entire zone and feel free to ask anyone for
|
||||
help.
|
||||
4. Tell them to read through the entire zone and follow its instructions.
|
||||
Remind them that if they get confused they can ask for help over wiznet.
|
||||
5. The entire zone should take well over an hour to read. A trigger will tell
|
||||
them at the end of the redit hallway that they can begin working on their
|
||||
trial vnum. Level 33's and above will assign trial vnums and zones.
|
||||
6. Be available for questions, but don't hand feed them everything. If you do
|
||||
you will get burnt out or become suicidal. Help Xedit, shows the room
|
||||
you will get burnt out or become suicidal. Help <X>edit, shows the room
|
||||
number for each hallway. I have compiled an extensive help system so the
|
||||
majority of the questions can be answered by directing them to a help file.
|
||||
7. Once they complete their one room/mob/obj look it over. Check everything.
|
||||
|
|
@ -12431,11 +12443,8 @@ Level 33's:
|
|||
Use any free trial vnum in the zone listed in imotd. Set their trial vnum
|
||||
in their title "set rumble title has trial vnum #" "set rumble olc #." Put
|
||||
their name in their trial vnum room title. Use the assigner to limit them
|
||||
to their single vnum. HELP ASSIGNER.
|
||||
Thoroughly check their trial vnum, go into each form of OLC to see it
|
||||
completely. Once complete have them write up a zone proposal and mudmail
|
||||
or email it to Rumble (help contact). In the rare occasion that I am absent
|
||||
HELP STAFF-ZONES explains how I setup new zones.
|
||||
to their single vnum. HELP ASSIGNER. In the rare occasion that I am absent
|
||||
HELP STAFF-ZONES explains how I setup new zones.
|
||||
|
||||
Rumble
|
||||
#0
|
||||
|
|
@ -12683,7 +12692,7 @@ TBA will continue development and is always open to feedback and
|
|||
recommendations from the MUDding community. TBA is foremost a MUDding resource
|
||||
with the goal of improving the MUDding community.
|
||||
|
||||
We are happy to announce the sixth release of the codebase
|
||||
We are happy to announce the release of the tbaMUD codebase
|
||||
formerly known as CircleMUD. If you are interested in a mature
|
||||
and stable codebase with dedicated staff and support please check
|
||||
us out.
|
||||
|
|
@ -12738,7 +12747,7 @@ Rumble
|
|||
The Builder Academy
|
||||
tbamud.com 9091
|
||||
http://tbamud.com
|
||||
rumble@tbamud.com
|
||||
rumble@@tbamud.com
|
||||
#0
|
||||
FAMOUS QUOTES FUNNY HUMOR JOKES LAUGH BASH.ORG
|
||||
|
||||
|
|
@ -12838,6 +12847,8 @@ Elerrina gossips, 'used to sound like small pellets of ice bouncing off stuff. n
|
|||
|
||||
Dygash gossips, 'hehe how strange is this, someone opened a mud and advertised staff positions then 9hrs later shut the mud down!'
|
||||
|
||||
Frenze gossips, 'it's like dry humping sandpaper'
|
||||
|
||||
More Good Stuff: http://www.bash.org/?top
|
||||
#0
|
||||
RUMBLE TBA THE-BUILDER-ACADEMY
|
||||
|
|
@ -12846,6 +12857,9 @@ RUMBLE TBA THE-BUILDER-ACADEMY
|
|||
|
||||
Rumble is the Creator of The Builder Academy and is in charge of its
|
||||
administration: tbamud.com 9091
|
||||
|
||||
See Also: ADVERTISING
|
||||
|
||||
#0
|
||||
WELCOR
|
||||
|
||||
|
|
@ -12898,7 +12912,8 @@ See Also: CODING
|
|||
#0
|
||||
THANKSGIVING
|
||||
|
||||
OBJ: 1331 MOB: 1322 TRG: 1363
|
||||
OBJ: 1331
|
||||
MOB: 1322
|
||||
|
||||
@Y.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:.i@G
|
||||
| | | | __ _ _ __ _ __ _ _
|
||||
|
|
@ -12938,8 +12953,8 @@ OBJ: 1331 MOB: 1322 TRG: 1363
|
|||
#31
|
||||
HALLOWEEN
|
||||
|
||||
OBJ: 11712, 11713
|
||||
MOB: 1313
|
||||
TRG: 1395
|
||||
|
||||
@G.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:.i@R
|
||||
__, ,____) __, ,____)
|
||||
|
|
@ -12950,9 +12965,17 @@ TRG: 1395
|
|||
@G .:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:.@n
|
||||
|
||||
#31
|
||||
VALENTINES
|
||||
|
||||
OBJ: 1342, 1304
|
||||
|
||||
#31
|
||||
NEW YEARS
|
||||
|
||||
OBJ 1298, 1963
|
||||
CHRISTMAS
|
||||
|
||||
OBJ: 1299, 1318, 1319, 1336-41, 1397
|
||||
OBJ: 1299, 1318, 1319, 1336-41
|
||||
MOB: 1308
|
||||
@R __,_,_,___) _______
|
||||
(--| | | (--/ ),_) ,_)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue