Minor fixes for done/end markers in one script. (#63)

I don't know dg_script well at all, so I could be mistaken.
But, I think these are just minor errors in this script.

I have a separately-implemented mud codebase that interprets the
worlds from tbamud, and it flags these as errors, and some other
issues I might chose to fix later, depending on how this PR goes. :)

Of course, it's possible this is really a bug in my own codebase, and
not in these scripts... but I don't think so - and the documentation
I've managed to find seems to confirm my suspicion.
This commit is contained in:
Steaphan Greene 2019-11-17 12:48:41 -08:00 committed by wyld-sw
parent 3f1ea5e7a5
commit ece0bfd8e0

View file

@ -106,8 +106,7 @@ switch %random.4%
say its a mean old man!
else
say its a mean witch!
done
done
end
%echo% the child starts crying!
break
case 2
@ -122,7 +121,7 @@ switch %random.4%
hug %actor.name%
say Please be welcome here!
break
end
done
~
#27407
Std greeting shop mobs~