From c170b8cd5662d3aec19030e7b473307b4ec2822f Mon Sep 17 00:00:00 2001 From: Rumble Date: Mon, 12 Jul 2010 02:33:51 +0000 Subject: [PATCH] Fixed sector types in World files --Rumble --- changelog | 2 + lib/world/wld/120.wld | 16 +++---- lib/world/wld/241.wld | 8 ++-- lib/world/wld/250.wld | 94 ++++++++++++++++++------------------ lib/world/wld/255.wld | 8 ++-- lib/world/wld/258.wld | 10 ++-- lib/world/wld/261.wld | 2 +- lib/world/wld/263.wld | 16 +++---- lib/world/wld/265.wld | 12 ++--- lib/world/wld/266.wld | 10 ++-- lib/world/wld/267.wld | 10 ++-- lib/world/wld/269.wld | 8 ++-- lib/world/wld/270.wld | 32 ++++++------- lib/world/wld/272.wld | 18 +++---- lib/world/wld/278.wld | 94 ++++++++++++++++++------------------ lib/world/wld/279.wld | 4 +- lib/world/wld/281.wld | 16 +++---- lib/world/wld/283.wld | 6 +-- lib/world/wld/288.wld | 10 ++-- lib/world/wld/290.wld | 20 ++++---- lib/world/wld/294.wld | 2 +- lib/world/wld/298.wld | 4 +- lib/world/wld/299.wld | 10 ++-- lib/world/wld/300.wld | 2 +- lib/world/wld/301.wld | 52 ++++++++++---------- lib/world/wld/31.wld | 2 +- lib/world/wld/310.wld | 4 +- lib/world/wld/312.wld | 24 +++++----- lib/world/wld/32.wld | 12 ++--- lib/world/wld/33.wld | 34 ++++++------- lib/world/wld/35.wld | 2 +- lib/world/wld/40.wld | 12 ++--- lib/world/wld/50.wld | 2 +- lib/world/wld/53.wld | 8 ++-- lib/world/wld/54.wld | 10 ++-- lib/world/wld/556.wld | 2 +- lib/world/wld/56.wld | 108 +++++++++++++++++++++--------------------- lib/world/wld/60.wld | 8 ++-- lib/world/wld/62.wld | 6 +-- lib/world/wld/64.wld | 10 ++-- lib/world/wld/65.wld | 2 +- lib/world/wld/9.wld | 22 ++++----- 42 files changed, 368 insertions(+), 366 deletions(-) diff --git a/changelog b/changelog index f5c5326..b79b595 100644 --- a/changelog +++ b/changelog @@ -35,6 +35,8 @@ export (QQ's a zone into a tarball) Xlist (mlist, olist, rlist, zlist, slist, tlist, qlist) (lots of major bugfixes too) @ +[Jul 12 2010] - Rumble + Fixed bad sector types. (thanks Insomnia) [Jul 06 2010] - Rumble Numerous typo fixes and World files added to SVN. (thanks Insomnia) Fixed medit alignment menu to return you to stats menu after entry. (thanks Tink) diff --git a/lib/world/wld/120.wld b/lib/world/wld/120.wld index bbf4a8f..f3a18c9 100644 --- a/lib/world/wld/120.wld +++ b/lib/world/wld/120.wld @@ -1082,7 +1082,7 @@ is low, allowing passage without a boat. The walls and floor are covered with algae and slime producing treacherous footing conditions. There are exits to the north, south and east. ~ -120 12 0 0 0 0 +120 12 0 0 0 6 D0 You can see a wide street to the north. ~ @@ -1269,7 +1269,7 @@ the clouds. The sun is shining brilliantly here and the clouds below look like balls of cotton. The path that you have been walking on is damp and the scent of lilac is in the air. ~ -120 0 0 0 0 0 +120 0 0 0 0 5 D5 You see a damp path leading back down the mountain. ~ @@ -1284,7 +1284,7 @@ is low, allowing passage without a boat. The walls and floor are covered with algae and slime, producing treacherous footing conditions. There are exits in all four cardinal directions. ~ -120 8 0 0 0 0 +120 8 0 0 0 6 D0 The aqueduct continues. ~ @@ -1423,7 +1423,7 @@ A Mountain Path~ raining and there are small puddles everywhere. You are just below the clouds and the view of the surrounding countryside is breathtaking. ~ -120 0 0 0 0 0 +120 0 0 0 0 5 D4 The trail leads up and enters the clouds. ~ @@ -1447,7 +1447,7 @@ is low, allowing passage without a boat. The walls and floor are covered with algae and slime, producing treacherous footing conditions. There are exits in all four cardinal directions. ~ -120 8 0 0 0 0 +120 8 0 0 0 6 D0 The aqueduct continues. ~ @@ -1505,7 +1505,7 @@ Every thing is lush and green here and it appears to have been raining recently. 'This would be an ideal place for a picnic.' , you think to yourself. ~ -120 0 0 0 0 0 +120 0 0 0 0 5 D4 You see a small trail leading further up the mountain. ~ @@ -1535,7 +1535,7 @@ with algae and slime, producing treacherous footing conditions. A valley lies to the south and the other cardinal directions lead further into the aqueduct. ~ -120 8 0 0 0 0 +120 8 0 0 0 6 D0 The aqueduct continues. ~ @@ -1604,7 +1604,7 @@ A Mountain Path~ Everything is green and it seems like eternal spring - this is Mother Nature at her finest. It is possible to descend into a tranquil valley from here. ~ -120 0 0 0 0 0 +120 0 0 0 0 5 D4 The path leads further up the mountain. ~ diff --git a/lib/world/wld/241.wld b/lib/world/wld/241.wld index 886fa7b..26964c1 100644 --- a/lib/world/wld/241.wld +++ b/lib/world/wld/241.wld @@ -1134,7 +1134,7 @@ stars glitter and sparkle from every direction, originating from the vast expanses of deep space. Without a spacesuit, one would surely perish out here. A large grey door leads into the Enterprise's Shuttle Bay. ~ -241 0 0 0 0 0 +241 0 0 0 0 9 D0 The Shuttle Bay is North. ~ @@ -1153,7 +1153,7 @@ Outer Space~ quarter-impulse. Many thousand, thousand stars dominate the view in every direction apart from to the north, where a large red star is going super-nova. ~ -241 0 0 0 0 0 +241 0 0 0 0 9 D4 Millions upon millions of stars slowly burn and radiate their light throughout the universe. @@ -1173,7 +1173,7 @@ Outer Space~ the minds of all sentient beings since the begining of time. The USS Enterprise can be spied, some distance away. ~ -241 0 0 0 0 0 +241 0 0 0 0 9 D5 Far away, the USS Enterprise can be spied. A large red planet peacefully orbits it's dying sun. @@ -1191,7 +1191,7 @@ red lights on the floor and the blue ones on the ceiling. When activated, the whole area flashes the same color as the walls, which only server to intensify the bright beams. ~ -241 0 0 0 0 0 +241 0 0 0 0 9 D2 The computers that give this machine life, live to the south. Becareful with everything around this area, a transporter can be a very dangerous thing indeed! diff --git a/lib/world/wld/250.wld b/lib/world/wld/250.wld index 3681e7c..7074d9d 100644 --- a/lib/world/wld/250.wld +++ b/lib/world/wld/250.wld @@ -128,7 +128,7 @@ dragons before, and vanquished them, why should these be any different. This thought continues rolling through your mind, but as you reach the next level of the cliff, it does little to ease your fear. ~ -250 0 0 0 0 0 +250 0 0 0 0 5 D4 Climbing the Mountain ~ @@ -148,7 +148,7 @@ In and out goes its breath, constantly in and out. You suddenly hear footsteps approaching from all around you, and brace for combat. It takes you a few moments to realize that the sound was your heart beating. ~ -250 0 0 0 0 0 +250 0 0 0 0 5 D4 The ledge on the Mountain ~ @@ -167,7 +167,7 @@ To the east is the entrance to what seems to be a small cave. The only hint as to the size of the cave are the screams that are echoing from within it, which seem to last an eternity. ~ -250 0 0 0 0 0 +250 0 0 0 0 5 D1 Entrance to the Cave ~ @@ -1100,7 +1100,7 @@ like time itself is slowing down. The hallway looks like it goes on for all eternity, but at the sluggish pace you are moving, eternity might not be that long of a distance. ~ -250 0 0 0 0 0 +250 0 0 0 0 5 D0 Walking through DragonSpyre ~ @@ -1120,7 +1120,7 @@ like time itself is slowing down. The hallway looks like it goes on for all eternity, but at the sluggish pace you are moving, eternity might not be that long of a distance. ~ -250 0 0 0 0 0 +250 0 0 0 0 5 D0 Walking through DragonSpyre ~ @@ -1140,7 +1140,7 @@ like time itself is slowing down. The hallway looks like it goes on for all eternity, but at the sluggish pace you are moving, eternity might not be that long of a distance. ~ -250 0 0 0 0 0 +250 0 0 0 0 5 D0 Walking through DragonSpyre ~ @@ -1160,7 +1160,7 @@ like time itself is slowing down. The hallway looks like it goes on for all eternity, but at the sluggish pace you are moving, eternity might not be that long of a distance. ~ -250 0 0 0 0 0 +250 0 0 0 0 5 D1 Walking through DragonSpyre ~ @@ -1180,7 +1180,7 @@ like time itself is slowing down. The hallway looks like it goes on for all eternity, but at the sluggish pace you are moving, eternity might not be that long of a distance. ~ -250 0 0 0 0 0 +250 0 0 0 0 5 D1 Walking through DragonSpyre ~ @@ -1200,7 +1200,7 @@ like time itself is slowing down. The hallway looks like it goes on for all eternity, but at the sluggish pace you are moving, eternity might not be that long of a distance. ~ -250 0 0 0 0 0 +250 0 0 0 0 5 D1 Walking through DragonSpyre ~ @@ -1220,7 +1220,7 @@ like time itself is slowing down. The hallway looks like it goes on for all eternity, but at the sluggish pace you are moving, eternity might not be that long of a distance. ~ -250 0 0 0 0 0 +250 0 0 0 0 5 D0 Walking through DragonSpyre ~ @@ -1240,7 +1240,7 @@ like time itself is slowing down. The hallway looks like it goes on for all eternity, but at the sluggish pace you are moving, eternity might not be that long of a distance. ~ -250 0 0 0 0 0 +250 0 0 0 0 5 D0 Walking through DragonSpyre ~ @@ -1260,7 +1260,7 @@ like time itself is slowing down. The hallway looks like it goes on for all eternity, but at the sluggish pace you are moving, eternity might not be that long of a distance. ~ -250 0 0 0 0 0 +250 0 0 0 0 5 D1 Walking through DragonSpyre ~ @@ -1280,7 +1280,7 @@ like time itself is slowing down. The hallway looks like it goes on for all eternity, but at the sluggish pace you are moving, eternity might not be that long of a distance. ~ -250 0 0 0 0 0 +250 0 0 0 0 5 D2 Walking through DragonSpyre ~ @@ -1300,7 +1300,7 @@ like time itself is slowing down. The hallway looks like it goes on for all eternity, but at the sluggish pace you are moving, eternity might not be that long of a distance. ~ -250 0 0 0 0 0 +250 0 0 0 0 5 D0 Walking through DragonSpyre ~ @@ -1320,7 +1320,7 @@ like time itself is slowing down. The hallway looks like it goes on for all eternity, but at the sluggish pace you are moving, eternity might not be that long of a distance. ~ -250 0 0 0 0 0 +250 0 0 0 0 5 D0 Walking through DragonSpyre ~ @@ -1340,7 +1340,7 @@ like time itself is slowing down. The hallway looks like it goes on for all eternity, but at the sluggish pace you are moving, eternity might not be that long of a distance. ~ -250 0 0 0 0 0 +250 0 0 0 0 5 D0 Walking through DragonSpyre ~ @@ -1360,7 +1360,7 @@ like time itself is slowing down. The hallway looks like it goes on for all eternity, but at the sluggish pace you are moving, eternity might not be that long of a distance. ~ -250 0 0 0 0 0 +250 0 0 0 0 5 D0 Walking through DragonSpyre ~ @@ -1380,7 +1380,7 @@ like time itself is slowing down. The hallway looks like it goes on for all eternity, but at the sluggish pace you are moving, eternity might not be that long of a distance. To the west is a large gate. ~ -250 0 0 0 0 0 +250 0 0 0 0 5 D0 Walking through DragonSpyre ~ @@ -1405,7 +1405,7 @@ like time itself is slowing down. The hallway looks like it goes on for all eternity, but at the sluggish pace you are moving, eternity might not be that long of a distance. ~ -250 0 0 0 0 0 +250 0 0 0 0 5 D1 Walking through DragonSpyre ~ @@ -1425,7 +1425,7 @@ like time itself is slowing down. The hallway looks like it goes on for all eternity, but at the sluggish pace you are moving, eternity might not be that long of a distance. ~ -250 0 0 0 0 0 +250 0 0 0 0 5 D1 Lair of the Copper Dragon ~ @@ -1445,7 +1445,7 @@ of you eye, you manage to catch a glimpse of a droplet of water "falling" from a stalagtite... It appears to have been in the same position for the past century. You have no chance to move before the Dragon strikes. ~ -250 0 0 0 0 0 +250 0 0 0 0 5 D3 Walking through DragonSpyre ~ @@ -1460,7 +1460,7 @@ like time itself is slowing down. The hallway looks like it goes on for all eternity, but at the sluggish pace you are moving, eternity might not be that long of a distance. To the east is a large gate. ~ -250 0 0 0 0 0 +250 0 0 0 0 5 D1 Walking through DragonSpyre ~ @@ -1480,7 +1480,7 @@ like time itself is slowing down. The hallway looks like it goes on for all eternity, but at the sluggish pace you are moving, eternity might not be that long of a distance. ~ -250 0 0 0 0 0 +250 0 0 0 0 5 D1 Walking through DragonSpyre ~ @@ -1500,7 +1500,7 @@ like time itself is slowing down. The hallway looks like it goes on for all eternity, but at the sluggish pace you are moving, eternity might not be that long of a distance. ~ -250 0 0 0 0 0 +250 0 0 0 0 5 D1 Walking through DragonSpyre ~ @@ -1525,7 +1525,7 @@ like time itself is slowing down. The hallway looks like it goes on for all eternity, but at the sluggish pace you are moving, eternity might not be that long of a distance. ~ -250 0 0 0 0 0 +250 0 0 0 0 5 D0 Walking through DragonSpyre ~ @@ -1545,7 +1545,7 @@ has remained as it was many years ago when it was taken. Although the Dragon and the original families considered these items "treasure", you manage to find little of value beside a pile of gold coins you collect. ~ -250 0 0 0 0 0 +250 0 0 0 0 5 D0 Walking through DragonSpyre ~ @@ -1565,7 +1565,7 @@ like time itself is slowing down. The hallway looks like it goes on for all eternity, but at the sluggish pace you are moving, eternity might not be that long of a distance. ~ -250 0 0 0 0 0 +250 0 0 0 0 5 D1 Walking through DragonSpyre ~ @@ -1585,7 +1585,7 @@ like time itself is slowing down. The hallway looks like it goes on for all eternity, but at the sluggish pace you are moving, eternity might not be that long of a distance. ~ -250 0 0 0 0 0 +250 0 0 0 0 5 D1 Walking through DragonSpyre ~ @@ -1605,7 +1605,7 @@ like time itself is slowing down. The hallway looks like it goes on for all eternity, but at the sluggish pace you are moving, eternity might not be that long of a distance. ~ -250 0 0 0 0 0 +250 0 0 0 0 5 D1 Walking through DragonSpyre ~ @@ -1625,7 +1625,7 @@ like time itself is slowing down. The hallway looks like it goes o for all eternity, but at the sluggish pace you are moving, eternity might not be that long of a distance. You have reached a dead end. ~ -250 0 0 0 0 0 +250 0 0 0 0 5 D0 Walking through DragonSpyre ~ @@ -1640,7 +1640,7 @@ like time itself is slowing down. The hallway looks like it goes on for all eternity, but at the sluggish pace you are moving, eternity might not be that long of a distance. ~ -250 0 0 0 0 0 +250 0 0 0 0 5 D0 Treasure Room ~ @@ -1660,7 +1660,7 @@ like time itself is slowing down. The hallway looks like it goes on for all eternity, but at the sluggish pace you are moving, eternity might not be that long of a distance. ~ -250 0 0 0 0 0 +250 0 0 0 0 5 D0 Walking through DragonSpyre ~ @@ -1680,7 +1680,7 @@ like time itself is slowing down. The hallway looks like it goes on for all eternity, but at the sluggish pace you are moving, eternity might not be that long of a distance. ~ -250 0 0 0 0 0 +250 0 0 0 0 5 D0 Walking through DragonSpyre ~ @@ -1710,7 +1710,7 @@ like time itself is slowing down. The hallway looks like it goes on for all eternity, but at the sluggish pace you are moving, eternity might not be that long of a distance. ~ -250 0 0 0 0 0 +250 0 0 0 0 5 D1 Walking through DragonSpyre ~ @@ -1730,7 +1730,7 @@ like time itself is slowing down. The hallway looks like it goes on for all eternity, but at the sluggish pace you are moving, eternity might not be that long of a distance. ~ -250 0 0 0 0 0 +250 0 0 0 0 5 D1 Walking through DragonSpyre ~ @@ -1750,7 +1750,7 @@ like time itself is slowing down. The hallway looks like it goes on for all eternity, but at the sluggish pace you are moving, eternity might not be that long of a distance. ~ -250 0 0 0 0 0 +250 0 0 0 0 5 D1 Walking through DragonSpyre ~ @@ -1770,7 +1770,7 @@ like time itself is slowing down. The hallway looks like it goes on for all eternity, but at the sluggish pace you are moving, eternity might not be that long of a distance. ~ -250 0 0 0 0 0 +250 0 0 0 0 5 D1 Walking through DragonSpyre ~ @@ -1788,7 +1788,7 @@ Pixie King's Bedroom~ imagine a horde of guards walking in on you, but luckily they never do. Even so, you better make your stay here a short one. ~ -250 0 0 0 0 0 +250 0 0 0 0 5 D1 Walking through DragonSpyre ~ @@ -1803,7 +1803,7 @@ like time itself is slowing down. The hallway looks like it goes on for all eternity, but at the sluggish pace you are moving, eternity might not be that long of a distance. ~ -250 0 0 0 0 0 +250 0 0 0 0 5 D1 Walking through DragonSpyre ~ @@ -1823,7 +1823,7 @@ like time itself is slowing down. The hallway looks like it goes on for all eternity, but at the sluggish pace you are moving, eternity might not be that long of a distance. ~ -250 0 0 0 0 0 +250 0 0 0 0 5 D1 Walking through DragonSpyre ~ @@ -1843,7 +1843,7 @@ like time itself is slowing down. The hallway looks like it goes on for all eternity, but at the sluggish pace you are moving, eternity might not be that long of a distance. ~ -250 0 0 0 0 0 +250 0 0 0 0 5 D1 Throne room of the Pixie King ~ @@ -1862,7 +1862,7 @@ Pixie hierarchy. The power of the time dragon does not seem to affect this room in the least bit. There is a humongous throne sitting at the far end of the room. There appears to be a Pixie engulfed in it. ~ -250 0 0 0 0 0 +250 0 0 0 0 5 D3 Walking through DragonSpyre ~ @@ -1877,7 +1877,7 @@ like time itself is slowing down. The hallway looks like it goes on for all eternity, but at the sluggish pace you are moving, eternity might not be that long of a distance. ~ -250 0 0 0 0 0 +250 0 0 0 0 5 D0 Walking through DragonSpyre ~ @@ -1897,7 +1897,7 @@ like time itself is slowing down. The hallway looks like it goes on for all eternity, but at the sluggish pace you are moving, eternity might not be that long of a distance. ~ -250 0 0 0 0 0 +250 0 0 0 0 5 D0 Walking through DragonSpyre ~ @@ -1917,7 +1917,7 @@ like time itself is slowing down. The hallway looks like it goes on for all eternity, but at the sluggish pace you are moving, eternity might not be that long of a distance. ~ -250 0 0 0 0 0 +250 0 0 0 0 5 D0 Approaching the end of the Hallway ~ @@ -1937,7 +1937,7 @@ like time itself is slowing down. The hallway looks like it goes on for all eternity, but at the sluggish pace you are moving, eternity might not be that long of a distance. ~ -250 0 0 0 0 0 +250 0 0 0 0 5 D0 Approaching the end of the Hallway ~ @@ -1956,7 +1956,7 @@ slight rumbling coming from the eastern wall. You look, and see that the wall has opened to reveal a safe passage to the beginning of the cavern. There is also an exit to the north. ~ -250 0 0 0 0 0 +250 0 0 0 0 5 D0 Approaching the end of the Hallway ~ diff --git a/lib/world/wld/255.wld b/lib/world/wld/255.wld index 115317b..0b332c7 100644 --- a/lib/world/wld/255.wld +++ b/lib/world/wld/255.wld @@ -86,7 +86,7 @@ A set of small iron rungs lead down the mast to the deck at midships. Rigging surrounds you on all sides, but none of it looks too stable. The rope ladder ascends up through the mists. ~ -255 0 0 0 0 0 +255 0 0 0 0 5 D4 ~ ~ @@ -104,7 +104,7 @@ the crew that ran this proud ship must have long since deserted it or died trying to get it out of this cavern. The gangway runs north to south the length of the ship. The gunwales lies east and west of you. ~ -255 0 0 0 0 0 +255 0 0 0 0 5 D0 ~ ~ @@ -132,7 +132,7 @@ Gangway~ Your footsteps echo hollowly on the old planking, giving you a sense of danger impending. A hatch in the floor here gives you access to the lower deck. ~ -255 0 0 0 0 0 +255 0 0 0 0 5 D0 ~ ~ @@ -440,7 +440,7 @@ Cave Entrance~ flickering light inside which could be a campfire, could be a lantern. It also could be a cook fire - a cook fire to cook you! ~ -255 256 0 0 0 0 +255 256 0 0 0 5 D1 ~ ~ diff --git a/lib/world/wld/258.wld b/lib/world/wld/258.wld index cf6f3f9..704c825 100644 --- a/lib/world/wld/258.wld +++ b/lib/world/wld/258.wld @@ -260,7 +260,7 @@ On the River~ north, you think you may see some sort of clearing, but no trail is visible form here. South lies nothing but deep forest. ~ -258 0 0 0 0 0 +258 0 0 0 0 7 D2 A light section of forest. ~ @@ -296,7 +296,7 @@ continues east and west, with a bit more light to the east. To the north, you think you may be able to see a trail, though from the looks of it, the trail is not used much at all. ~ -258 0 0 0 0 0 +258 0 0 0 0 7 D0 More forest. ~ @@ -497,7 +497,7 @@ road. Most of the tracks seem to head east, so you must assume that there is something of interest in that direction, however it is hard to see over the hill which you are slowly climbing. ~ -258 0 0 0 0 0 +258 0 0 0 0 5 D1 ~ ~ @@ -884,7 +884,7 @@ On a Rock Landing~ leading down to the sea shore. The footing looks to be treacherous at best, so be careful! ~ -258 0 0 0 0 0 +258 0 0 0 0 5 D0 ~ ~ @@ -930,7 +930,7 @@ Along the Cliff~ whatever lies in that direction. To the west, the trail heads it way along, not really seeming to head anywhere. ~ -258 0 0 0 0 0 +258 0 0 0 0 5 D1 You see the main floor of the Inn to the east. ~ diff --git a/lib/world/wld/261.wld b/lib/world/wld/261.wld index 9cbccb4..c33afee 100644 --- a/lib/world/wld/261.wld +++ b/lib/world/wld/261.wld @@ -649,7 +649,7 @@ spotlessly clean hallways you just left are replaced by cold grey walls of stone. The chamber itself could easily house a full grown dragon, it is so big. As a matter of fact, it does house a full grown dragon. ~ -261 9 0 0 0 0 +261 9 0 0 0 5 D1 ~ door~ diff --git a/lib/world/wld/263.wld b/lib/world/wld/263.wld index 29fbfe7..20a793c 100644 --- a/lib/world/wld/263.wld +++ b/lib/world/wld/263.wld @@ -787,7 +787,7 @@ farmlands giving way to evergreens and more versatile shrubbery. The path continues it's way west and east from you and a small offshoot heads south as well. ~ -263 0 0 0 0 0 +263 0 0 0 0 5 D1 ~ ~ @@ -848,7 +848,7 @@ it looks as if the path may come to a dead end. The mountain wall rises alongside you to the east high into the clouds. There is a crack in the mountain face just east of here. ~ -263 0 0 0 0 0 +263 0 0 0 0 5 D0 ~ ~ @@ -868,7 +868,7 @@ A Dead End Path~ tall rocky cliff. The only apparent way out of here is north, the way you came from . ~ -263 0 0 0 0 0 +263 0 0 0 0 5 D0 ~ ~ @@ -887,7 +887,7 @@ the farmlands. You see that the road crosses a natural bridge to the west, both sides of the road sloping steeply down in forestlands. There have been no rails erected so you probably should watch your step. And watch for loose gravel! ~ -263 0 0 0 0 0 +263 0 0 0 0 5 D1 ~ ~ @@ -904,7 +904,7 @@ side of a deep, dark forest. A forest who's floor lies close to five hundred feet below where you now stand. The way to the west looks precarious, at best, the east looks much more safe. Do you REALLY think you need to go west? ~ -263 0 0 0 0 0 +263 0 0 0 0 5 D1 ~ ~ @@ -925,7 +925,7 @@ situation. Amazingly, you see that there is some sort of trail leading down the north and south sides of the cliff, way down deep into the dark forests below. You would have to be insane to try and climb down that 'trail'! ~ -263 0 0 0 0 0 +263 0 0 0 0 5 D0 ~ ~ @@ -969,7 +969,7 @@ start, but no trace of greenery can you see anywhere. Looking down, you see that the walkway spans over very large and very dark forests, one on either side. Caution might be advised when crossing this bridge. ~ -263 0 0 0 0 0 +263 0 0 0 0 5 D1 ~ ~ @@ -986,7 +986,7 @@ length of a huge dark forest, miles beneath it's top. It looks safe enough for crossing, but caution might be a good idea when attempting to traverse this precarious bridge. ~ -263 0 0 0 0 0 +263 0 0 0 0 5 D1 ~ ~ diff --git a/lib/world/wld/265.wld b/lib/world/wld/265.wld index 16d8af3..a71b1ae 100644 --- a/lib/world/wld/265.wld +++ b/lib/world/wld/265.wld @@ -4,7 +4,7 @@ Steps Leading Down to the Sea~ top of the steps looms, while below you, the steps continue for what seems an eternity. ~ -265 0 0 0 0 0 +265 0 0 0 0 5 D4 ~ ~ @@ -32,7 +32,7 @@ Down the Cliff-Face~ depending on the way you're heading. It looks as if there may be some sort of cave down from here. ~ -265 0 0 0 0 0 +265 0 0 0 0 5 D4 ~ ~ @@ -49,7 +49,7 @@ now. There appears to be an opening in the rock to your east. Inside you can only see darkness, so it is possible that it is simply a natural fissure, but then again, who knows? ~ -265 0 0 0 0 0 +265 0 0 0 0 5 D1 ~ ~ @@ -69,7 +69,7 @@ On the Steps~ as a breeze ruffles your clothing. You begin to feel a bit better about your day - the sea can do that to a person. ~ -265 0 0 0 0 0 +265 0 0 0 0 5 D4 ~ ~ @@ -84,7 +84,7 @@ The Base of the Steps~ You stand at the bottom of a set of steps cut into the face of the cliff here. The beach runs along east to west here as far as you can see. ~ -265 0 0 0 0 0 +265 0 0 0 0 5 D1 ~ ~ @@ -600,7 +600,7 @@ In the Kracken's Den~ not just in a small spot, ALL of the water is moving from some kind of monstrous movement under the water. ~ -265 0 0 0 0 0 +265 0 0 0 0 6 D2 ~ ~ diff --git a/lib/world/wld/266.wld b/lib/world/wld/266.wld index 4667a0a..be87c16 100644 --- a/lib/world/wld/266.wld +++ b/lib/world/wld/266.wld @@ -9,7 +9,7 @@ Maybe it would just be best to forget climbing this ledge. After all, isn't Thursday? Seems like Grainy's in Jareth had a really good dinner special on Thursdays... Yeah, that's it. ~ -266 0 0 0 0 0 +266 0 0 0 0 5 D2 ~ ~ @@ -58,7 +58,7 @@ tenuous handhold you already maintain, and you are birdfeed in the treetops. Maybe you should just climb up one more step, get off this walkway and call it all good. ~ -266 0 0 0 0 0 +266 0 0 0 0 5 D4 ~ ~ @@ -93,7 +93,7 @@ would only break a great many bones, rather than just die. Of course, maybe dying would be preferable. You see that the trees below are twisted and gnarled, all of them seeming more dead than alive. Sure is encouraging. ~ -266 0 0 0 0 0 +266 0 0 0 0 5 D4 ~ ~ @@ -131,7 +131,7 @@ The forest floor below you, all covered in shadows and mystery, is just a long jump down, but still a far enough jump that a broken leg or ankle would almost certainly result in a jumping attempt. ~ -266 0 0 0 0 0 +266 0 0 0 0 5 D4 ~ ~ @@ -1503,7 +1503,7 @@ Climbing Up the Cliff~ in hot racking gasps that make your palms sweat and your head ache. You have no choice but to head back down to the forest and find your way out some other way. ~ -266 0 0 0 0 0 +266 0 0 0 0 5 D4 ~ ~ diff --git a/lib/world/wld/267.wld b/lib/world/wld/267.wld index cda44ec..3be6e52 100644 --- a/lib/world/wld/267.wld +++ b/lib/world/wld/267.wld @@ -915,7 +915,7 @@ looks like a dropoff into absolute nothingness. Rocks skitter as you slide around the road. It really looks quite dangerous--the hill would be a much safer way to look at the view. ~ -267 0 0 0 0 0 +267 0 0 0 0 5 D0 You can see the bottom of Vice Hill to your north. It looks comparatively safe. ~ @@ -939,7 +939,7 @@ looks like a dropoff into absolute nothingness. Rocks skitter as you slide around the road. It really looks quite dangerous--you'd be much better going back--now. ~ -267 0 0 0 0 0 +267 0 0 0 0 5 D0 You can still go back--it's a better idea to anyways. ~ @@ -962,7 +962,7 @@ like a dropoff into absolute nothingness. Rocks skitter as you slide around the road. It really looks quite dangerous--you'd be much better going back--now. ~ -267 0 0 0 0 0 +267 0 0 0 0 5 D0 You can still go back--it's a better idea to anyways. ~ @@ -985,7 +985,7 @@ it much better. Each step brings you closer to the edge--it looks very danger- ous, and the cliff's edge is quite close now. The ground is beginning to shake under your weight. ~ -267 0 0 0 0 0 +267 0 0 0 0 5 D0 You can still go back--it's a better idea to anyways. ~ @@ -1008,7 +1008,7 @@ Cliff's Edge~ only got a few seconds to see it, as you're squashed down below. Too bad shrieks don't make you fly. ~ -267 516 0 0 0 0 +267 516 0 0 0 5 S T 26710 #26745 diff --git a/lib/world/wld/269.wld b/lib/world/wld/269.wld index afcac2f..e387d25 100644 --- a/lib/world/wld/269.wld +++ b/lib/world/wld/269.wld @@ -228,7 +228,7 @@ over the now rocky road. Stray critters scamper about, praying to their critter gods that you will quickly leave the area. The road here curves to the south. ~ -269 0 0 0 0 0 +269 0 0 0 0 5 D2 You see more of the mountainous road. ~ @@ -267,7 +267,7 @@ of rocks and dust particles in the path seems to rise with the number of steps you take. A trail leads off to the east, and the path continues south. ~ -269 0 0 0 0 0 +269 0 0 0 0 5 D0 You see a dangerous road, almost unfit for travel. ~ @@ -292,7 +292,7 @@ the rest of the desert far below you. Off in the distance you see a huge landmark, that looks strikingly similar to an enormous crater. ~ -269 0 0 0 0 0 +269 0 0 0 0 5 D1 You gaze upon the Southern desert. ~ @@ -308,7 +308,7 @@ S The Desert Mountains~ You grow weary as you trod through these dry mountains. ~ -269 0 0 0 0 0 +269 0 0 0 0 5 D0 ~ ~ diff --git a/lib/world/wld/270.wld b/lib/world/wld/270.wld index d5e2e22..413a4ce 100644 --- a/lib/world/wld/270.wld +++ b/lib/world/wld/270.wld @@ -76,7 +76,7 @@ S The Icy-Mountain~ The mountain trail ends here just beneath the top. ~ -270 0 0 0 0 0 +270 0 0 0 0 5 D2 ~ ~ @@ -115,7 +115,7 @@ S The Icy Mountain~ You are at a dead-end in the mountain. ~ -270 0 0 0 0 0 +270 0 0 0 0 5 D2 ~ ~ @@ -125,7 +125,7 @@ S The Icy Mountain~ You are at a dead-end in the mountain. ~ -270 0 0 0 0 0 +270 0 0 0 0 5 D1 ~ ~ @@ -135,7 +135,7 @@ S The Icy Mountain~ You are on a trail winding along the mountainside. ~ -270 0 0 0 0 0 +270 0 0 0 0 5 D1 ~ ~ @@ -153,7 +153,7 @@ S The Icy Mountain~ You are on a trail, still leading along the mountainside. ~ -270 0 0 0 0 0 +270 0 0 0 0 5 D0 ~ ~ @@ -172,7 +172,7 @@ The Icy Mountain~ You are on a trail in the mountain. North of here is a cavern, which might lead to a cave. ~ -270 0 0 0 0 0 +270 0 0 0 0 5 D0 ~ ~ @@ -201,7 +201,7 @@ S The Icy Mountain~ You are on a trail running along the mountainside. ~ -270 0 0 0 0 0 +270 0 0 0 0 5 D0 ~ ~ @@ -220,7 +220,7 @@ The Icy Mountain~ You are on a trail in the mountain. The trail leads west and south. To your east is a crack in the mountain wall. ~ -270 0 0 0 0 0 +270 0 0 0 0 5 D1 ~ ~ @@ -238,7 +238,7 @@ S The Icy Mountain~ You are on a trail somewhere in this neverending mountain. ~ -270 0 0 0 0 0 +270 0 0 0 0 5 D2 ~ ~ @@ -272,7 +272,7 @@ S The Icy Mountain~ You are on a mountain trail leading up along the moutainside. ~ -270 0 0 0 0 0 +270 0 0 0 0 5 D0 ~ ~ @@ -291,7 +291,7 @@ The Icy Mountain~ You are on a mountain trail leading up along the side of the mountain. ~ -270 0 0 0 0 0 +270 0 0 0 0 5 D0 ~ ~ @@ -309,7 +309,7 @@ S The Icy Mountain~ You are on a trail in the mountain. ~ -270 0 0 0 0 0 +270 0 0 0 0 5 D0 ~ ~ @@ -327,7 +327,7 @@ S The Icy Mountain~ You are on a trail in the mountain. ~ -270 0 0 0 0 0 +270 0 0 0 0 5 D2 ~ ~ @@ -341,7 +341,7 @@ S The Icy Mountain~ You are on a trail in the mountain. ~ -270 0 0 0 0 0 +270 0 0 0 0 5 D2 ~ ~ @@ -472,7 +472,7 @@ S The Icy Mountain~ You are on a trail winding along the mountainside. ~ -270 0 0 0 0 0 +270 0 0 0 0 5 D0 ~ ~ @@ -584,7 +584,7 @@ The Icy Mountain~ You are on a trail leading up the moutain. There is some loose crabble lying on the ground. ~ -270 0 0 0 0 0 +270 0 0 0 0 5 D0 ~ ~ diff --git a/lib/world/wld/272.wld b/lib/world/wld/272.wld index 97f1ada..5284a26 100644 --- a/lib/world/wld/272.wld +++ b/lib/world/wld/272.wld @@ -6,7 +6,7 @@ impossible to continue downwards without meeting an untimely (? ) death. A few homes have been hidden here in the cliff face, a bit of a hike from any civilization. ~ -272 0 0 0 0 0 +272 0 0 0 0 5 D1 ~ ~ @@ -1207,7 +1207,7 @@ small hole in the rock to the north. The water is clear and pure, and seems entirely empty of creatures.. It may be true this stream was taxed by heavy fishing long ago that long since cleaned it of all life. ~ -272 1 0 0 0 0 +272 1 0 0 0 7 D2 ~ ~ @@ -1224,7 +1224,7 @@ Tiny brown reeds on the banks lean downstream, sending the dragonflies airborne from their stalks. A wind whistles in the leaves of the trees above and no sound can be made out from ahead. ~ -272 1 0 0 0 0 +272 1 0 0 0 7 D0 ~ ~ @@ -1242,7 +1242,7 @@ above your eyes as the world turns to water, and you cannot help but feel that what goes down, must continue down.. The waters engulf you and suck you downwards, where you awake with stars circling before your eyes. ~ -272 1 0 0 0 0 +272 1 0 0 0 8 D0 ~ ~ @@ -1364,7 +1364,7 @@ appears this pool was once a nice pleasure bath for the priests and their guests, but has fallen into decay from recent lack of use. Who knows what creatures make their home beneath the dark surface. ~ -272 13 0 0 0 0 +272 13 0 0 0 6 D2 ~ ~ @@ -1382,7 +1382,7 @@ The smooth, dark bottom of the pool shows traces of faded ornamental designs, now mostly hidden and eroded with moss and algae. Few can pin a name on the grotesque underwater creatures that now make this their home. ~ -272 9 0 0 0 0 +272 9 0 0 0 8 D0 ~ ~ @@ -1400,7 +1400,7 @@ The smooth, dark bottom of the pool shows traces of faded ornamental designs, now mostly hidden and eroded with moss and algae. Few can pin a name on the grotesque underwater creatures that now make this their home. ~ -272 9 0 0 0 0 +272 9 0 0 0 8 D0 ~ ~ @@ -1422,7 +1422,7 @@ The smooth, dark bottom of the pool shows traces of faded ornamental designs, now mostly hidden and eroded with moss and algae. Few can pin a name on the grotesque underwater creatures that now make this their home. ~ -272 9 0 0 0 0 +272 9 0 0 0 8 D0 ~ ~ @@ -1440,7 +1440,7 @@ The smooth, dark bottom of the pool shows traces of faded ornamental designs, now mostly hidden and eroded with moss and algae. Few can pin a name on the grotesque underwater creatures that now make this their home. ~ -272 9 0 0 0 0 +272 9 0 0 0 8 D2 ~ ~ diff --git a/lib/world/wld/278.wld b/lib/world/wld/278.wld index ba229cb..33a0cb5 100644 --- a/lib/world/wld/278.wld +++ b/lib/world/wld/278.wld @@ -51,7 +51,7 @@ wind blows constantly here. You can go your south. To your north, you notice a small island with a ship that appears to have been moored. It looks board- able. ~ -278 0 0 0 0 0 +278 0 0 0 0 7 D0 To your north you can see the entrance to a pirate's ship. ~ @@ -70,7 +70,7 @@ keeping it from off-course. You realize this will be hard work. Seagulls chirp above, and wales spurt water far off into the horizon. The wind blows const- antly here. The current keeps you from going west. ~ -278 0 0 0 0 0 +278 0 0 0 0 7 D0 To your north you can see the deep, wide ocean. ~ @@ -94,7 +94,7 @@ keeping it from off-course. You realize this will be hard work. Seagulls chirp above, and wales spurt water far off into the horizon. The wind blows constantly here. You can only go south and west. ~ -278 0 0 0 0 0 +278 0 0 0 0 7 D2 To your south you can see the deep, wide ocean. ~ @@ -114,7 +114,7 @@ chirp above, and wales spurt water far off into the horizon. The wind blows const- antly here. The current allows passage only to the north and the south. ~ -278 0 0 0 0 0 +278 0 0 0 0 7 D0 To your north you can see the deep, wide ocean. ~ @@ -133,7 +133,7 @@ keeping it from off-course. You realize this will be hard work. Seagulls chirp above, and wales spurt water far off into the horizon. The wind blows constant- ly here. The current allows you to go north or east. ~ -278 0 0 0 0 0 +278 0 0 0 0 7 D0 To your north you can see the deep, wide ocean. ~ @@ -152,7 +152,7 @@ keeping it from off-course. You realize this will be hard work. Seagulls chirp above, and wales spurt water far off into the horizon. The wind blows constant- ly here. The current allows passage to the west and south. ~ -278 0 0 0 0 0 +278 0 0 0 0 7 D2 To your south is the deep, wide ocean. ~ @@ -172,7 +172,7 @@ chirp above, and wales spurt water far off into the horizon. The wind blows constant- ly here. To your west, a frothy system of cross-currents makes the passage look too dangerous to cross; the current is impassable to your south. ~ -278 0 0 0 0 0 +278 0 0 0 0 7 D0 To your north you can see the deep, wide ocean. ~ @@ -205,7 +205,7 @@ chirp above, and wales spurt water far off into the horizon. The wind blows constant- ly here. The current bends to your south. The only other way available is west. ~ -278 0 0 0 0 0 +278 0 0 0 0 7 D2 To your south is the deep, wide ocean. ~ @@ -225,7 +225,7 @@ chirp above, and wales spurt water far off into the horizon. The wind blows constant- ly here. You can go every direction but south. To your southeast you can see a huge island. ~ -278 0 0 0 0 0 +278 0 0 0 0 7 D0 To your north you can see the deep, wide ocean. ~ @@ -254,7 +254,7 @@ keeping it from off-course. You realize this will be hard work. Seagulls chirp above, and wales spurt water far off into the horizon. The wind blows constant- ly here. The current allowes passage only to the east and south. ~ -278 0 0 0 0 0 +278 0 0 0 0 7 D1 To your east is the deep, wide ocean. ~ @@ -274,7 +274,7 @@ chirp above, and wales spurt water far off into the horizon. The wind blows constant- ly here. The current is too strong to go to the north, and a huge island lies to your east. ~ -278 0 0 0 0 0 +278 0 0 0 0 7 D0 To your north you can see the deep, wide ocean. ~ @@ -294,7 +294,7 @@ chirp above, and wales spurt water far off into the horizon. The wind blows constant- ly here. A huge island lies to your east, and the current continues to your south and west. ~ -278 0 0 0 0 0 +278 0 0 0 0 7 D1 To your east you see a pier by a blindingly bright white beach. ~ @@ -319,7 +319,7 @@ chirp above, and wales spurt water far off into the horizon. The wind blows constant- ly here. You see a huge island to your northeast; the current allows passage to the north and east. ~ -278 0 0 0 0 0 +278 0 0 0 0 7 D0 To your north you can see the deep, wide ocean. ~ @@ -338,7 +338,7 @@ keeping it from off-course. You realize this will be hard work. Seagulls chirp above, and wales spurt water far off into the horizon. The wind blows constant- ly here. The current goes east and west. ~ -278 0 0 0 0 0 +278 0 0 0 0 7 D1 To your east you can see the deep, wide ocean. ~ @@ -358,7 +358,7 @@ chirp above, and wales spurt water far off into the horizon. The wind blows constant- ly here. The current continues east and west, and looks passable to the north. ~ -278 0 0 0 0 0 +278 0 0 0 0 7 D0 To your north you can see the deep, wide ocean. ~ @@ -383,7 +383,7 @@ Seagulls chirp above, and wales spurt water far off into the horizon. The wind blows constantly here. To your north you can make out a pier high in the trees; the current continues to your north and west. ~ -278 0 0 0 0 0 +278 0 0 0 0 7 D0 To your north you can see the deep, wide ocean. ~ @@ -408,7 +408,7 @@ keeping it from off-course. You realize this will be hard work. Seagulls chirp above, and wales spurt water far off into the horizon. The wind blows constant- ly here. ~ -278 0 0 0 0 0 +278 0 0 0 0 7 D0 To your north you can see the deep, wide ocean. ~ @@ -427,7 +427,7 @@ keeping it from off-course. You realize this will be hard work. Seagulls chirp above, and wales spurt water far off into the horizon. The wind blows constant- ly here. ~ -278 0 0 0 0 0 +278 0 0 0 0 7 D0 To your north you can see the deep, wide ocean. ~ @@ -446,7 +446,7 @@ keeping it from off-course. You realize this will be hard work. Seagulls chirp above, and wales spurt water far off into the horizon. The wind blows constant- ly here. ~ -278 0 0 0 0 0 +278 0 0 0 0 7 D0 To your north you can see the deep, wide ocean. ~ @@ -465,7 +465,7 @@ keeping it from off-course. You realize this will be hard work. Seagulls chirp above, and wales spurt water far off into the horizon. The wind blows constant- ly here. The current keeps you from going west. ~ -278 0 0 0 0 0 +278 0 0 0 0 7 D0 To your north you can see the deep, wide ocean. ~ @@ -489,7 +489,7 @@ keeping it from off-course. You realize this will be hard work. Seagulls chirp above, and wales spurt water far off into the horizon. The wind blows constant- ly here. The current allowes passage only to the east and south. ~ -278 0 0 0 0 0 +278 0 0 0 0 7 D1 To your east is the deep, wide ocean. ~ @@ -508,7 +508,7 @@ keeping it from off-course. You realize this will be hard work. Seagulls chirp above, and wales spurt water far off into the horizon. The wind blows constant- ly here. You can go to your north or your east. ~ -278 0 0 0 0 0 +278 0 0 0 0 7 D0 To your north you can see the deep, wide ocean. ~ @@ -528,7 +528,7 @@ chirp above, and wales spurt water far off into the horizon. The wind blows constant- ly here. The current looks passable to the west and north. A huge, churning whirlpool lies directly to your east. ~ -278 0 0 0 0 0 +278 0 0 0 0 7 D0 To your north you can see the deep, wide ocean. ~ @@ -552,7 +552,7 @@ keeping it from off-course. You realize this will be hard work. Seagulls chirp above, and wales spurt water far off into the horizon. The wind blows constant- ly here. The current keeps you from going west. ~ -278 0 0 0 0 0 +278 0 0 0 0 7 D0 To your north you can see the deep, wide ocean. ~ @@ -577,7 +577,7 @@ chirp above, and wales spurt water far off into the horizon. The wind blows constant- ly here. The current bends to your south. The only other way available is west. ~ -278 0 0 0 0 0 +278 0 0 0 0 7 D2 To your south is the deep, wide ocean. ~ @@ -597,7 +597,7 @@ chirp above, and wales spurt water far off into the horizon. The wind blows constant- ly here. The current continues east and west, and looks passable to the north. ~ -278 0 0 0 0 0 +278 0 0 0 0 7 D0 To your north you can see the deep, wide ocean. ~ @@ -622,7 +622,7 @@ chirp above, and wales spurt water far off into the horizon. The wind blows constant- ly here. The current bends to your south. The only other way available is west. ~ -278 0 0 0 0 0 +278 0 0 0 0 7 D2 To your south is the deep, wide ocean. ~ @@ -641,7 +641,7 @@ keeping it from off-course. You realize this will be hard work. Seagulls chirp above, and wales spurt water far off into the horizon. The wind blows constant- ly here. The current keeps you from going east. ~ -278 0 0 0 0 0 +278 0 0 0 0 7 D0 To your north you can see the deep, wide ocean. ~ @@ -665,7 +665,7 @@ keeping it from off-course. You realize this will be hard work. Seagulls chirp above, and wales spurt water far off into the horizon. The wind blows constant- ly here. ~ -278 0 0 0 0 0 +278 0 0 0 0 7 D0 To your north you can see the deep, wide ocean. ~ @@ -684,7 +684,7 @@ keeping it from off-course. You realize this will be hard work. Seagulls chirp above, and wales spurt water far off into the horizon. The wind blows constant- ly here. The current keeps you from going east. ~ -278 0 0 0 0 0 +278 0 0 0 0 7 D0 To your north you can see the deep, wide ocean. ~ @@ -708,7 +708,7 @@ keeping it from off-course. You realize this will be hard work. Seagulls chirp above, and wales spurt water far off into the horizon. The wind blows constant- ly here. ~ -278 0 0 0 0 0 +278 0 0 0 0 7 D0 To your north you can see the deep, wide ocean. ~ @@ -728,7 +728,7 @@ chirp above, and wales spurt water far off into the horizon. The wind blows constant- ly here. The current bends to your south. The only other way available is west. ~ -278 0 0 0 0 0 +278 0 0 0 0 7 D2 To your south is the deep, wide ocean. ~ @@ -749,7 +749,7 @@ keeping it from off-course. You realize this will be hard work. Seagulls chirp above, and wales spurt water far off into the horizon. The wind blows constant- ly here. The current keeps you from going west. ~ -278 0 0 0 0 0 +278 0 0 0 0 7 D0 To your north you can see the deep, wide ocean. ~ @@ -773,7 +773,7 @@ keeping it from going off-course. You realize this will be hard work. Seagulls chirp above, and whales spurt water far off into the horizon. The wind blows constantly here. The current bends to your west and north. ~ -278 0 0 0 0 0 +278 0 0 0 0 7 D0 To your north you can see the deep, wide ocean. ~ @@ -792,7 +792,7 @@ keeping it from off-course. You realize this will be hard work. Seagulls chirp above, and wales spurt water far off into the horizon. The wind blows constant- ly here. The current allowes passage only to the east and south. ~ -278 0 0 0 0 0 +278 0 0 0 0 7 D1 To your east is the deep, wide ocean. ~ @@ -811,7 +811,7 @@ keeping it from going off-course. You realize this will be hard work. Seagulls chirp above, and whales spurt water far off into the horizon. The wind blows constantly here. The current bends to your west and north. ~ -278 0 0 0 0 0 +278 0 0 0 0 7 D0 To your north you can see the deep, wide ocean. ~ @@ -830,7 +830,7 @@ keeping it from off-course. You realize this will be hard work. Seagulls chirp above, and wales spurt water far off into the horizon. The wind blows constant- ly here, and you can see a beautiful island to your south. ~ -278 0 0 0 0 0 +278 0 0 0 0 7 D0 To your north you can see the deep, wide ocean. ~ @@ -850,7 +850,7 @@ keeping it from off-course. You realize this will be hard work. Seagulls chirp above, and wales spurt water far off into the horizon. The wind blows constant- ly here. ~ -278 0 0 0 0 0 +278 0 0 0 0 7 D0 To your north you can see the deep, wide ocean. ~ @@ -869,7 +869,7 @@ keeping it from off-course. You realize this will be hard work. Seagulls chirp above, and wales spurt water far off into the horizon. The wind blows constant- ly here. The current allowes passage only to the east and south. ~ -278 0 0 0 0 0 +278 0 0 0 0 7 D1 To your east is the deep, wide ocean. ~ @@ -887,7 +887,7 @@ At the entrance to a harbor~ huge mountain rises to your north, and the harbor seems to end at a huge cave in the mountain. It appears as if you have found a new continent. ~ -278 0 0 0 0 0 +278 0 0 0 0 7 D0 It would be hard to enter an unconstructed area. You might want to try again when it is. Riddle Mountain and the New Continent to be delivered in about a @@ -913,7 +913,7 @@ keeping it from off-course. You realize this will be hard work. Seagulls chirp above, and wales spurt water far off into the horizon. The wind blows constant- ly here. ~ -278 0 0 0 0 0 +278 0 0 0 0 7 D0 To your north you can see the deep, wide ocean. ~ @@ -933,7 +933,7 @@ Seagulls chirp above, and whales spurt water far off into the horizon. The wind blows constantly here. The current appears to be winding around a large island to your north. ~ -278 0 0 0 0 0 +278 0 0 0 0 7 D2 To your south you can see the deep, wide ocean. ~ @@ -953,7 +953,7 @@ Seagulls chirp above, and whales spurt water far off into the horizon. The wind blows constantly here. The current appears to be winding around a large island to your northeast. ~ -278 0 0 0 0 0 +278 0 0 0 0 7 D0 To your north you can see the deep, wide ocean. ~ @@ -978,7 +978,7 @@ Seagulls chirp above, and whales spurt water far off into the horizon. The wind blows constantly here. The current appears to be winding around a large island to your southeast. ~ -278 0 0 0 0 0 +278 0 0 0 0 7 D1 To your east you can see the deep, wide ocean. ~ @@ -1003,7 +1003,7 @@ Seagulls chirp above, and whales spurt water far off into the horizon. The wind blows constantly here. The current appears to be winding around a large island to your south. ~ -278 0 0 0 0 0 +278 0 0 0 0 7 D1 To your east you can see the deep, wide ocean. ~ @@ -1028,7 +1028,7 @@ Seagulls chirp above, and whales spurt water far off into the horizon. The wind blows constantly here. The current appears to be winding around a large island to your southwest. ~ -278 0 0 0 0 0 +278 0 0 0 0 7 D2 To your south you can see the deep, wide ocean. ~ @@ -1053,7 +1053,7 @@ Seagulls chirp above, and whales spurt water far off into the horizon. The wind blows constantly here. The current appears to be winding around a large island to your west. An island pier lies to your west. ~ -278 0 0 0 0 0 +278 0 0 0 0 7 D0 To your north you can see the deep, wide ocean. ~ diff --git a/lib/world/wld/279.wld b/lib/world/wld/279.wld index 9d2c051..efa0240 100644 --- a/lib/world/wld/279.wld +++ b/lib/world/wld/279.wld @@ -911,7 +911,7 @@ their breakfast. Damp and cold, the menacing shadows look like the perfect place for ambushers. Little rodents run here and there, beady eyes glistening in the dark, the ground wet and mushy with goodness knows what. ~ -279 297 0 0 0 0 +279 297 0 0 0 6 D1 ~ ~ @@ -928,7 +928,7 @@ shadows giving the impression that thieves and criminals are plotting an imminent attack. The smell too, is overpowering, stagnating in this airless part of the tunnel and decaying into an even fouler stench. ~ -279 361 0 0 0 0 +279 361 0 0 0 6 D3 ~ ~ diff --git a/lib/world/wld/281.wld b/lib/world/wld/281.wld index 1986c47..587755e 100644 --- a/lib/world/wld/281.wld +++ b/lib/world/wld/281.wld @@ -473,7 +473,7 @@ Bubbles raise to the surface and at the same moment you feel a touch on your feet. This feels ominous, as though there were something housing the pool. ~ -281 132 0 0 0 0 +281 132 0 0 0 6 D4 You see some hammocks ...*burb*. ~ @@ -750,7 +750,7 @@ mountain. Its water is clear and very refreshive, and you can see the sunshine make it sparkle splendid at the upper course of the brook where lies a picturesque waterfall. ~ -281 4 0 0 0 0 +281 4 0 0 0 6 D0 You see the mountainside. ~ @@ -785,7 +785,7 @@ Climbing on the mountainside~ continues both north and west. Dark fungus appears to grow profuse here. ~ -281 4 0 0 0 0 +281 4 0 0 0 5 D0 You see some large stones. ~ @@ -813,7 +813,7 @@ Before a gigantic boulder~ before you. It is black all over and partly of some glasslike material. Some remnants lie under it. The plateau extends to the east. ~ -281 0 0 0 0 0 +281 0 0 0 0 5 D1 You see the plateau. ~ @@ -831,7 +831,7 @@ be quite sharp, it is wise to be careful, this is not the day to get impaled. To the north is what appears a brink. Also, the mountain- side above remains climbable. ~ -281 0 0 0 0 0 +281 0 0 0 0 5 D0 You can walk there. ~ @@ -849,7 +849,7 @@ The brink of a gorge~ very smooth and rush straight down, where nothing but a jet-black empti- ness can be seen. ~ -281 0 0 0 0 0 +281 0 0 0 0 5 D2 You see some edges. ~ @@ -864,7 +864,7 @@ flying round the summit and vanishing into the canyons. You can still continue to the north but it seems difficult to ascend the hillside any higher... ~ -281 0 0 0 0 0 +281 0 0 0 0 5 D0 You see more mountainside. ~ @@ -882,7 +882,7 @@ On the mountainside~ It would take a long time to find a reasonable way to climb forward. And if one existed it would still be very arduous at all events. ~ -281 0 0 0 0 0 +281 0 0 0 0 5 D2 You see more mountainside. ~ diff --git a/lib/world/wld/283.wld b/lib/world/wld/283.wld index 6c5e070..d027964 100644 --- a/lib/world/wld/283.wld +++ b/lib/world/wld/283.wld @@ -6,7 +6,7 @@ end of the path. It is a very stormy night, with rain pouring down and lightning striking in the distance. Thunder claps and booms as you head up the path hoping for a place to stay until the storm passes over. ~ -283 196 0 0 0 0 +283 196 0 0 0 5 D1 You don't feel like looking, you just want to get out of this rain!! ~ @@ -43,7 +43,7 @@ puddles, and places where the path is practically gone. By now all of your clothes are soaked, and most of your legs are all muddy. Ewwwwwwwwwwww!! If you don't get somewhere soon, you're going to catch a cold! ~ -283 192 0 0 0 0 +283 192 0 0 0 5 D3 You're soaked with muddy water, and are caught in a HUGE thunderstorm. Do you really feel like looking back? @@ -66,7 +66,7 @@ Suddenly, lightning strikes only a few feet away from where you were. Unprepared, you almost fall to the mud. Now you are running as fast as one can go. ~ -283 192 0 0 0 0 +283 192 0 0 0 5 D0 A house is north, waiting for you to get inside... ~ diff --git a/lib/world/wld/288.wld b/lib/world/wld/288.wld index bd303f9..0cc29bc 100644 --- a/lib/world/wld/288.wld +++ b/lib/world/wld/288.wld @@ -581,7 +581,7 @@ On the Mystic Chains~ Up above you see the chains continue upwards. But a forcefield prevents you from going further upwards. ~ -288 4 0 0 0 0 +288 4 0 0 0 5 D0 ~ ~ @@ -738,7 +738,7 @@ On a Mountain Peak~ You are on the highest peak of the Universe. You look around and notice clouds below you. One of the clouds resembles a goat-like form. ~ -288 0 0 0 0 0 +288 0 0 0 0 5 D1 ~ ~ @@ -753,7 +753,7 @@ Inside a Waterfall~ The noise is deafening. You are about to take a drink when you realize that the water is being poured out of a vessel of mind-boggling proportions! ~ -288 0 0 0 0 0 +288 0 0 0 0 5 D3 ~ ~ @@ -764,7 +764,7 @@ Inside a Gigantic Clam~ You feel uneasy here as if some evil magic is being cast on you. You suspect something fishy is going on in here. ~ -288 0 0 0 0 0 +288 0 0 0 0 5 D3 ~ ~ @@ -776,7 +776,7 @@ End of the Mystic Chains~ small landing on which you can climb. However, there seems to be another forcefield blocking your way. ~ -288 4 0 0 0 0 +288 4 0 0 0 5 D4 You see the forcefield of Summer. ~ diff --git a/lib/world/wld/290.wld b/lib/world/wld/290.wld index c2036c3..70b27f1 100644 --- a/lib/world/wld/290.wld +++ b/lib/world/wld/290.wld @@ -78,7 +78,7 @@ A Tunnel~ gives you visibility here. There are two exits. One is to the east and one above you. ~ -290 9 0 0 0 0 +290 9 0 0 0 6 D0 A LUCKY blocks your view of whatever is north. ~ @@ -100,7 +100,7 @@ A Tunnel~ This tunnel is filled with water. There are exits to the east and west. The tunnel stretches off in both directions. ~ -290 9 0 0 0 0 +290 9 0 0 0 6 D1 The tunnel stretches off to the east. ~ @@ -118,7 +118,7 @@ A Tunnel~ you. Fortunately, there are two exits, one to the west and one through a hole in the floor. ~ -290 9 0 0 0 0 +290 9 0 0 0 6 D3 The tunnel stretches off to the west. ~ @@ -139,7 +139,7 @@ Tunnel End~ The tunnel ends here. There is a hole in the ceiling and a large door to the west. ~ -290 9 0 0 0 0 +290 9 0 0 0 6 D3 There is a door here. ~ @@ -166,7 +166,7 @@ east you can see a door and to the west you can see a waterfilled hallway stretching off. The whirlpool is threatening to pull you down, but you are certain that you would drown in it. ~ -290 9 0 0 0 0 +290 9 0 0 0 6 D0 There is a strange store that seems suspiciously out of place just to the north. @@ -213,7 +213,7 @@ A Hallway~ The hallway naturally twists so that is seems to head east and down, but the hallway doesn't seem to be curved or bent in any way. ~ -290 9 0 0 0 0 +290 9 0 0 0 6 D1 There is a large room to the east. ~ @@ -234,7 +234,7 @@ S A Hallway~ The hallway here is bent in a big way. It goes up and east. ~ -290 9 0 0 0 0 +290 9 0 0 0 6 D1 There is a large chamber to the east. ~ @@ -265,7 +265,7 @@ The Throne Room Annex~ leads off to the west. The room is lavishly decorated but there is not much to see. ~ -290 9 0 0 0 0 +290 9 0 0 0 6 D1 The Throne Room looms to the east. ~ @@ -288,7 +288,7 @@ hole in the ceiling. The throne almost dominates the room. No one is sitting in it. The wall is decorated to look like pillars surround the room. The annex is to the west whilst you are not sure what is above. ~ -290 9 0 0 0 0 +290 9 0 0 0 6 D3 The Throne Room Annex is to the west. ~ @@ -316,7 +316,7 @@ ugly. At least in your opinion it is... You are certain that the lizardmen like it though. There are two exits. Down and through the large door to the east. ~ -290 9 0 0 0 0 +290 9 0 0 0 6 D1 A large door blocks your way. ~ diff --git a/lib/world/wld/294.wld b/lib/world/wld/294.wld index b175349..dfe9b1b 100644 --- a/lib/world/wld/294.wld +++ b/lib/world/wld/294.wld @@ -1027,7 +1027,7 @@ vessels seem to pass by this way. One large ship is docked well away from the other boats, an odd sigil marked on its side in the place of a name. Its gangway is up right now, however... No entrance today. ~ -294 0 0 0 0 0 +294 0 0 0 0 5 D0 Klelk Boulevard is to the north. ~ diff --git a/lib/world/wld/298.wld b/lib/world/wld/298.wld index bede2ad..baca6e6 100644 --- a/lib/world/wld/298.wld +++ b/lib/world/wld/298.wld @@ -767,7 +767,7 @@ continues East and West accross the front and sides of the Castle. You can also go down if you can hold your breath and arent afraid of deep dark cold places. A slippery ladder leads back up to the Foyer! ~ -298 0 0 0 0 0 +298 0 0 0 0 6 D1 ~ The Eastern side of the Moat~ @@ -803,7 +803,7 @@ The Western Side of the Moat~ end of this side of the moat. Your only choice is to go back from where you came. ~ -298 0 0 0 0 0 +298 0 0 0 0 6 D1 ~ The Castle Moat~ diff --git a/lib/world/wld/299.wld b/lib/world/wld/299.wld index ea55057..624f677 100644 --- a/lib/world/wld/299.wld +++ b/lib/world/wld/299.wld @@ -398,7 +398,7 @@ at a location where, coincidentally, there does not happen to be a floor at all. However, the stairwell continues above you and below you, as it wanders merrily on its way. ~ -299 8 0 0 0 0 +299 8 0 0 0 9 D4 The wooden stairs continue as normal above you. ~ @@ -1301,7 +1301,7 @@ A Bottomless Pit~ your voyages. It seems that this pit falls a long, long way, and falling to the bottom just might take forever... ~ -299 9 0 0 0 0 +299 9 0 0 0 9 D0 Looking northwards, you notice that the crypt continues happily. ~ @@ -1319,7 +1319,7 @@ Down The Bottomless Pit~ like this is going to end anytime soon. The sides of the pit are quite smooth making it obviously impossible to slow your fall. ~ -299 9 0 0 0 0 +299 9 0 0 0 9 D4 The pit keeps going upwards as far as you can see. ~ @@ -1339,7 +1339,7 @@ wonder just how far from the top you are, and then think to yourself, 'It doesn't really matter where the top is, I just want to know where the bottom is.' The pit seems to go on in darkness for a good long way. ~ -299 9 0 0 0 0 +299 9 0 0 0 9 D4 The pit keeps going upwards as far as you can see. ~ @@ -1360,7 +1360,7 @@ point, it is probably that the stone has been melted to that consistency. The pits continues upwards into the darkness and down a short distance into the lava. ~ -299 8 0 0 0 0 +299 8 0 0 0 9 D4 The pit keeps going upwards as far as you can see. ~ diff --git a/lib/world/wld/300.wld b/lib/world/wld/300.wld index 6a23f8a..b962be8 100644 --- a/lib/world/wld/300.wld +++ b/lib/world/wld/300.wld @@ -1086,7 +1086,7 @@ towards a great forest. A verdant valley stretches before you to the east, while the terrain to the west and south quickly become mountainous, and impassible. ~ -300 0 0 0 0 0 +300 0 0 0 0 5 D1 ~ ~ diff --git a/lib/world/wld/301.wld b/lib/world/wld/301.wld index abef9ed..284a4f0 100644 --- a/lib/world/wld/301.wld +++ b/lib/world/wld/301.wld @@ -6,7 +6,7 @@ the left pillar of the gateway. It is made of nicely polished brass. Because of this, it looks rather important (as all signs go). The road continues east and west from your present location. ~ -301 4 0 0 0 0 +301 4 0 0 0 5 D1 Campus Crescent continues to the east. ~ @@ -225,7 +225,7 @@ conscientious behaviour of the politically correct students (as they all seem to be). The road continues east and west. The bookstore is to the north. An odd, round-shaped building lies to the south. ~ -301 0 0 0 0 0 +301 0 0 0 0 5 D0 Well, as I said earlier, the bookstore is to the north! Try looking at it. ~ @@ -265,7 +265,7 @@ Division Road~ Asphalt pavement lies heinously beneath your feet. The road continues north and south. A nice cobblestone road leads off to the west. ~ -301 0 0 0 0 0 +301 0 0 0 0 5 D0 Division Road continues north. ~ @@ -567,7 +567,7 @@ Division Road~ south. A non-descript road leads off to the west. A building lies to the north. ~ -301 0 0 0 0 0 +301 0 0 0 0 5 D0 The Jock Hardy Arena is to the north. ~ @@ -678,7 +678,7 @@ Division Road~ Asphalt pavement lies heinously beneath your feet. The road continues north and south. A tree has been planted here. ~ -301 0 0 0 0 0 +301 0 0 0 0 5 D0 Division Road continues north. ~ @@ -1120,7 +1120,7 @@ Shoppe. North of you is the back hall with its bank machines, and south is the exit to Union Street. This area is usually rather busy with students as this is the University Student Centre. ~ -301 8 0 0 0 0 +301 8 0 0 0 5 D0 To the north you can see the back hall, complete with numerous bank machines, but of course you already knew that, didn't you? @@ -1153,7 +1153,7 @@ The Back Hall~ the north, and a games room to the east. The Central Annex is located to the south whilst the street is located directly to your west. ~ -301 8 0 0 0 0 +301 8 0 0 0 5 D0 You can distinctly see a post office here, it might have a message in it, but you are not quite sure. @@ -1182,7 +1182,7 @@ Jock Hardy Lobby~ achievements of the students and alumni. Exits branch off in many directions. There is a sign here. ~ -301 8 0 0 0 0 +301 8 0 0 0 5 D0 There is a stairway to the north. ~ @@ -1530,7 +1530,7 @@ S Stairway~ As the title implies, there is a set of stairs here which lead up. ~ -301 8 0 0 0 0 +301 8 0 0 0 5 D2 The main lobby is to the south. ~ @@ -1546,7 +1546,7 @@ S Hallway~ The hallway leads off west into the locker room, and east into the lobby. ~ -301 9 0 0 0 0 +301 9 0 0 0 5 D1 The main lobby is east. ~ @@ -1599,7 +1599,7 @@ The Gym~ big, but it's pretty big. The locker rooms are down the stairs. The equipment room lies to the east. ~ -301 8 0 0 0 0 +301 8 0 0 0 5 D0 The gym continues to the north. ~ @@ -1626,7 +1626,7 @@ The Gym~ Think big. Think very big. Think bigger still. Well, this gym isn't that big, but it's pretty big. ~ -301 8 0 0 0 0 +301 8 0 0 0 5 D2 The gym continues to the south. ~ @@ -1643,7 +1643,7 @@ The Gym~ Think big. Think very big. Think bigger still. Well, this gym isn't that big, but it's pretty big. ~ -301 8 0 0 0 0 +301 8 0 0 0 5 D1 The gym continues to the east. ~ @@ -1660,7 +1660,7 @@ The Gym~ Think big. Think very big. Think bigger still. Well, this gym isn't that big, but it's pretty big. ~ -301 8 0 0 0 0 +301 8 0 0 0 5 D0 The gym continues to the north. ~ @@ -1677,7 +1677,7 @@ The Hall To The Arena~ This hall leads to the arena (that is if you are coming from the lobby). Otherwise, this hall leads to the lobby (from the arena, that is). ~ -301 9 0 0 0 0 +301 9 0 0 0 5 D1 That is the direction to the arena. ~ @@ -1818,7 +1818,7 @@ of beer, and the perennial favourite, Moshing. You find it very difficult to move around, so decide to limit yourself to the bar. There is only one exit... The one you entered by (down if you can't remember). ~ -301 8 0 0 0 0 +301 8 0 0 0 5 D5 The only way out is down. ~ @@ -1928,7 +1928,7 @@ The Special Hidden Room~ This room is completely empty except for the things you can see in it. The only thing of real importance you can see is the plank in the ceiling. ~ -301 8 0 0 0 0 +301 8 0 0 0 5 D4 Back to the Infobank we go. ~ @@ -2184,7 +2184,7 @@ Hallway~ This hallway has three conventional exits and a door. East, south and west are conventional whilst the north wall holds a door. ~ -301 9 0 0 0 0 +301 9 0 0 0 5 D0 This seems to be an office. ~ @@ -2355,7 +2355,7 @@ The Greasepole~ SPLASH!!! Down the pole you slide... You arrive at the bottom again... As usual the exits are to the south and up. ~ -301 4 0 0 0 0 +301 4 0 0 0 5 D2 The path leads off to the south. It looks like a good place to go. ~ @@ -2375,7 +2375,7 @@ S The Greasepole~ The only exits are up and down. ~ -301 4 0 0 0 0 +301 4 0 0 0 5 D4 The pole looms ever high above you. ~ @@ -2395,7 +2395,7 @@ S The Greasepole~ The only exits are up and down. ~ -301 4 0 0 0 0 +301 4 0 0 0 5 D4 The pole looms ever high above you. ~ @@ -2415,7 +2415,7 @@ S The Greasepole~ The only exits are up and down. ~ -301 4 0 0 0 0 +301 4 0 0 0 5 D4 The pole looms ever high above you. ~ @@ -2435,7 +2435,7 @@ S The Greasepole~ The only exits are up and down. ~ -301 4 0 0 0 0 +301 4 0 0 0 5 D4 The pole looms ever high above you. ~ @@ -2455,7 +2455,7 @@ S The Greasepole~ The only exits are up and down. ~ -301 4 0 0 0 0 +301 4 0 0 0 5 D4 The pole looms ever high above you. ~ @@ -2475,7 +2475,7 @@ S The Greasepole~ The only exits are up and down. ~ -301 4 0 0 0 0 +301 4 0 0 0 5 D4 The pole looms ever high above you. ~ @@ -2495,7 +2495,7 @@ S The Greasepole~ The only exits are up and down. ~ -301 4 0 0 0 0 +301 4 0 0 0 5 D4 The pole doesn't loom quite so high above you any more. ~ diff --git a/lib/world/wld/31.wld b/lib/world/wld/31.wld index 3b29dab..e03da6d 100644 --- a/lib/world/wld/31.wld +++ b/lib/world/wld/31.wld @@ -286,7 +286,7 @@ The Pond~ You are swimming around in the pond, feeling rather stupid. You can get back on the path from the eastern and western end of the pond. ~ -31 0 0 0 0 0 +31 0 0 0 0 6 D1 ~ ~ diff --git a/lib/world/wld/310.wld b/lib/world/wld/310.wld index 18e9862..a7a9f38 100644 --- a/lib/world/wld/310.wld +++ b/lib/world/wld/310.wld @@ -445,7 +445,7 @@ The Thin Ledge~ You are standing on a very thin ledge, just wide enough for your feet to stand on it widthwise. The ledge widens to the west and east. ~ -310 0 0 0 0 0 +310 0 0 0 0 5 D1 The rocks look kinda unstable over there.~ ~ @@ -466,7 +466,7 @@ a nap if you wanted too. To the south you get a fantastic view of the entire forest. There is perhaps another forty feet to the top of the cliff, all of which appears to be an easy climb. ~ -310 0 0 0 0 0 +310 0 0 0 0 5 D1 ~ ~ diff --git a/lib/world/wld/312.wld b/lib/world/wld/312.wld index 2204b48..4078bcd 100644 --- a/lib/world/wld/312.wld +++ b/lib/world/wld/312.wld @@ -556,7 +556,7 @@ Pond~ The water ripples slightly underneath, the bottom of the pond visible as if viewed through a thick pane of moving glass. ~ -312 0 0 0 0 0 +312 0 0 0 0 7 D0 ~ ~ @@ -576,7 +576,7 @@ Pond~ meandering path the whole way. The pond itself must be fed from a spring of some sort which replenishes the supply in a constant flow. ~ -312 0 0 0 0 0 +312 0 0 0 0 7 D1 ~ ~ @@ -596,7 +596,7 @@ Pond~ presence. This place seems so serene, so calm and peaceful it is almost impossible to believe any sort of scourge could exist on this isle. ~ -312 0 0 0 0 0 +312 0 0 0 0 7 D0 ~ ~ @@ -612,7 +612,7 @@ Pond~ even the smallest amounts of light. The water is so crystal clear that the bottom of the pond can be seen simply by looking down. ~ -312 0 0 0 0 0 +312 0 0 0 0 7 D2 ~ ~ @@ -717,7 +717,7 @@ flat top which affords a beautiful view of the sea. Not only is the view beautiful, but it is the exact part of the sea where the suplly ships come in and drop off the foodstuffs which the inhabitants of this place thrive upon. ~ -312 0 0 0 0 0 +312 0 0 0 0 5 D1 ~ ~ @@ -911,7 +911,7 @@ A Tepid Pond~ of noxious chemicals. A faint glaze lies across the surface of the pond, the slime of dirt and grime from the diseased people which use this water. ~ -312 0 0 0 0 0 +312 0 0 0 0 7 D1 ~ ~ @@ -1141,7 +1141,7 @@ can no longer be walked along to the north, as the volcano rises high into the sky here. No trail leads up the volcano from this point, however one is visible around the base a bit to the east. ~ -312 0 0 0 0 0 +312 0 0 0 0 5 D2 ~ ~ @@ -1153,7 +1153,7 @@ Cliff's Edge~ low huts and an animal pen in sight. South of here is a trail skirting the edge of the cliff which descends down to the beach below. ~ -312 0 0 0 0 0 +312 0 0 0 0 5 D0 ~ ~ @@ -1173,7 +1173,7 @@ Cliff's Edge~ access to the beach below. A trail follows along the edge of the cliff to the north, a small encampment visible in that direction. ~ -312 4 0 0 0 0 +312 4 0 0 0 5 D0 ~ ~ @@ -1257,7 +1257,7 @@ a few inches deep at its deepest point. Just up the hill a bit is the pond from this water emanates. Through a tangle of bracken and jungle foliage, the trickle flows downhill toward the waiting sea. ~ -312 256 0 0 0 0 +312 256 0 0 0 6 D1 ~ ~ @@ -1273,7 +1273,7 @@ Narrow Gully~ albeit a bit muffled, just below. Off to the west and uphill a bit the water runs in this direction in a light but continuous flow. ~ -312 256 0 0 0 0 +312 256 0 0 0 6 D3 ~ ~ @@ -1291,7 +1291,7 @@ sea, running down in a light but steady flow. Jungle foliage encroaches on both sides, making the way quite cramped, sometimes only allowing passage to one who would turn sideways to pass. ~ -312 256 0 0 0 0 +312 256 0 0 0 6 D4 ~ ~ diff --git a/lib/world/wld/32.wld b/lib/world/wld/32.wld index 01e033d..1291a32 100644 --- a/lib/world/wld/32.wld +++ b/lib/world/wld/32.wld @@ -4,7 +4,7 @@ Under The Bridge~ surface of the river. The water gently flows through an opening in the lower part of the city wall. ~ -32 0 0 0 0 0 +32 0 0 0 0 7 D1 ~ ~ @@ -25,7 +25,7 @@ On The River~ river flows west towards the bridge. The riverbanks are too steep to climb. ~ -32 0 0 0 0 0 +32 0 0 0 0 7 D1 ~ ~ @@ -40,7 +40,7 @@ On The River~ North of here you see the dump. The river flows from east to west. The riverbanks are too steep to climb. ~ -32 0 0 0 0 0 +32 0 0 0 0 7 D1 ~ ~ @@ -55,7 +55,7 @@ On The River~ The levee is directly north of here. The river flows in an east west direction. ~ -32 0 0 0 0 0 +32 0 0 0 0 7 D0 ~ ~ @@ -74,7 +74,7 @@ On The River~ You see the warehouse on the northern riverbank. East of here you see the city wall. The river flows west towards the levee. ~ -32 0 0 0 0 0 +32 0 0 0 0 7 D1 ~ ~ @@ -89,7 +89,7 @@ On The River~ The river enters from a hole in the eastern city wall. The hole has been blocked by several vertically positioned iron bars set into the wall. ~ -32 0 0 0 0 0 +32 0 0 0 0 7 D1 The iron bars make it difficult to pass through the hole in the wall. Beyond the bars you see that the river leads into a cavern below the diff --git a/lib/world/wld/33.wld b/lib/world/wld/33.wld index 978d028..ca1bcff 100644 --- a/lib/world/wld/33.wld +++ b/lib/world/wld/33.wld @@ -7,7 +7,7 @@ grass prevalent here. The trail leads generally eastward and up higher into the rocky ground. There is a sign here, seemingly out-of-place in this rough country. ~ -33 68 0 0 0 0 +33 68 0 0 0 5 D1 ~ ~ @@ -44,7 +44,7 @@ where a small house sits in the middle of a well-groomed yard. The door to the house is open and inviting, welcoming you for a visit. ~ -33 0 0 0 0 0 +33 0 0 0 0 5 D3 ~ ~ @@ -65,7 +65,7 @@ leads up to the structure, and ends where you are standing; right by the easiest path back up into the mountains. ~ -33 0 0 0 0 0 +33 0 0 0 0 5 D1 ~ ~ @@ -162,7 +162,7 @@ in the center of the valley, and the ridge continues south. Looking at the sheer drops to the north and west, you consider not taking those directions. ~ -33 0 0 0 0 0 +33 0 0 0 0 5 D2 ~ ~ @@ -186,7 +186,7 @@ fairly good panoramic view to the south, including what appears to be a small mountain village to your south and west, and a tall, ominous peak westwards from here. ~ -33 0 0 0 0 0 +33 0 0 0 0 5 D0 ~ ~ @@ -209,7 +209,7 @@ slopes leading down into different areas of the mountains. A giant, dark peak looks down over you to the west, looking quite spooky indeed! ~ -33 0 0 0 0 0 +33 0 0 0 0 5 D0 ~ ~ @@ -310,7 +310,7 @@ than your other choices. The shale under your feet slips badly, and you are almost thrown off balance; this is no place to be without mountaineering equipment. ~ -33 0 0 0 0 0 +33 0 0 0 0 5 D0 ~ ~ @@ -346,7 +346,7 @@ up to a small plateau to the north from here, or carefully head down to the floor of the depression to the west. You're not sure which is safer... ~ -33 0 0 0 0 0 +33 0 0 0 0 5 D0 ~ ~ @@ -850,7 +850,7 @@ inhabited as well. Now if you can only get down this slope without breaking an ankle... ~ -33 0 0 0 0 0 +33 0 0 0 0 5 D1 ~ ~ @@ -870,7 +870,7 @@ the village, giving proof the place is not a ghost-town. the slope just to the east, and the slope continues west and up far, far up the mountain. ~ -33 4 0 0 0 0 +33 4 0 0 0 5 D1 ~ ~ @@ -1198,7 +1198,7 @@ near two trails leading up and down into the mountains. High above you, to your west, is that ominous, dark peak, which seems to radiating a sense of hopelessness... ~ -33 0 0 0 0 0 +33 0 0 0 0 5 D1 ~ ~ @@ -1276,7 +1276,7 @@ wise to continue this way... The trail goes even higher up to the west, and back down to the west. ~ -33 0 0 0 0 0 +33 0 0 0 0 5 D3 ~ ~ @@ -1294,7 +1294,7 @@ you, and your back prickles as you wonder if anything lives up here, or anything _dangerous_ for that matter. Maybe heading back down to the east would be a good idea... ~ -33 0 0 0 0 0 +33 0 0 0 0 5 D1 ~ ~ @@ -1311,7 +1311,7 @@ the range -- the one that sticks up into the dark sky like a monument to death and futility. The trail leads back to safety to the east, and goes even higher to the west. ~ -33 0 0 0 0 0 +33 0 0 0 0 5 D1 ~ ~ @@ -1330,7 +1330,7 @@ hollowed out, the inside pitch black. The path leads down the mountains to your east, which seems to be the best place to go. ~ -33 576 0 0 0 0 +33 576 0 0 0 5 D0 ~ ~ @@ -1347,7 +1347,7 @@ the evil-seeming cave. It also heads down to the south--a lot safer place to be. In fact, you hear footsteps above your head... ~ -33 576 0 0 0 0 +33 576 0 0 0 5 D2 ~ ~ @@ -1365,7 +1365,7 @@ spot for an ambush. This ledge gives you a beautiful panoramic view of the entire mountain range, however. Breathtaking! ~ -33 576 0 0 0 0 +33 576 0 0 0 5 D0 ~ ~ diff --git a/lib/world/wld/35.wld b/lib/world/wld/35.wld index 9e65f67..ea77382 100644 --- a/lib/world/wld/35.wld +++ b/lib/world/wld/35.wld @@ -552,7 +552,7 @@ At The Foot Of The Mountains~ to steep to continue north or east. You see the lush, green forest of Miden'nir to the south and west. ~ -35 0 0 0 0 0 +35 0 0 0 0 5 D2 The forest of Miden'nir spreads out before you. ~ diff --git a/lib/world/wld/40.wld b/lib/world/wld/40.wld index a78a9d3..10de19e 100644 --- a/lib/world/wld/40.wld +++ b/lib/world/wld/40.wld @@ -568,7 +568,7 @@ foothills towards the west, where you can see plains quite a ways away. To the east you spot a small worn trail leading up the side of the mountain. ~ -40 0 0 0 0 0 +40 0 0 0 0 5 D1 ~ ~ @@ -584,7 +584,7 @@ A Trail Up The Mountain~ trail. The trail curves its way up the side of the mountain towards the top and westwards down the mountain into the foothills below. ~ -40 0 0 0 0 0 +40 0 0 0 0 5 D3 ~ ~ @@ -602,7 +602,7 @@ stand on is close to thirty metres across and a small gouge in the north side of it looks to lead to a small cavern. A small trail leads down towards a valley that was hidden away on the east side of the mountain. ~ -40 0 0 0 0 0 +40 0 0 0 0 5 D0 ~ ~ @@ -1275,7 +1275,7 @@ is much smaller than you had expected, being maybe thirty feet long. It is quite surprising how deceptive distances can be this high up in the mountains, isn't it? ~ -40 0 0 0 0 0 +40 0 0 0 0 5 D3 ~ ~ @@ -1293,7 +1293,7 @@ trail that you just noticed on the eastern side of the valley, leading up the eastern mountain that is blocking most of the sky from you. ~ -40 0 0 0 0 0 +40 0 0 0 0 5 D1 ~ ~ @@ -1310,7 +1310,7 @@ mountain to the east. The trail leading up it to the east seems to vanish before your eyes, but you are quickly able to find it once again. A trail leads up the mountain to the west as well. ~ -40 0 0 0 0 0 +40 0 0 0 0 5 D1 ~ ~ diff --git a/lib/world/wld/50.wld b/lib/world/wld/50.wld index c1238c2..0c9fde2 100644 --- a/lib/world/wld/50.wld +++ b/lib/world/wld/50.wld @@ -1367,7 +1367,7 @@ find that this canyon is about a half a kilometer deep. To the west is a dark cave leading under the desert sands and above you a rope bridge spans the gap. ~ -50 0 0 0 0 0 +50 0 0 0 0 5 D3 ~ ~ diff --git a/lib/world/wld/53.wld b/lib/world/wld/53.wld index cbe7c47..398b77b 100644 --- a/lib/world/wld/53.wld +++ b/lib/world/wld/53.wld @@ -58,7 +58,7 @@ Climbing The Great Pyramid~ a flurry of sand and dust. So far you have made it halfway up the side. The walls of the pyramid are quite steep. ~ -53 0 0 0 0 0 +53 0 0 0 0 5 D0 If you are daring you could try to skirt around to the northern side. ~ @@ -90,7 +90,7 @@ Climbing The Great Pyramid~ a flurry of sand and dust. The walls of the pyramid are quite steep, and you are having trouble keeping from sliding down into the sands below. ~ -53 0 0 0 0 0 +53 0 0 0 0 5 D1 If you are daring you could try to skirt around to the eastern side. ~ @@ -122,7 +122,7 @@ Climbing The Great Pyramid~ a flurry of sand and dust. The walls of the pyramid are quite steep, and you are having trouble keeping from sliding down into the sands below. ~ -53 0 0 0 0 0 +53 0 0 0 0 5 D1 If you are daring you could try to skirt around to the eastern side. ~ @@ -155,7 +155,7 @@ from the heat and wind. The stone side is not nearly so slippery smooth from the ravages of time, and you think you may be able to even reach the top from here. ~ -53 0 0 0 0 0 +53 0 0 0 0 5 D0 If you are daring you could try to skirt around to the northern side. ~ diff --git a/lib/world/wld/54.wld b/lib/world/wld/54.wld index a0dd12e..da1b528 100644 --- a/lib/world/wld/54.wld +++ b/lib/world/wld/54.wld @@ -1682,7 +1682,7 @@ you wish to exit the city via water. To do so they must open the iron grating in front of you from above. The horrid smell of the dump wafts down from the shore. ~ -54 0 0 0 0 0 +54 0 0 0 0 7 D1 ~ ~ @@ -1699,7 +1699,7 @@ see couples strolling along the road. To the west you see the southern bridge and to the east you see the iron grating protecting the city from unwanted guests. ~ -54 0 0 0 0 0 +54 0 0 0 0 7 D1 ~ grating~ @@ -1716,7 +1716,7 @@ city construction crews have just recently finished the small ladder giving common-folk easy access to the river. To the west and east you see the river flowing by the city. ~ -54 0 0 0 0 0 +54 0 0 0 0 7 D1 ~ ~ @@ -1737,7 +1737,7 @@ the docks near the ramp north of here make navigation a bit more trying. As the river flows eastward you can see the southern bridge in that direction. ~ -54 0 0 0 0 0 +54 0 0 0 0 7 D0 ~ ~ @@ -1757,7 +1757,7 @@ River Ishtar~ through the city. Strong guards above await word to open the portal should any citizen require exit or entry. ~ -54 0 0 0 0 0 +54 0 0 0 0 7 D1 ~ ~ diff --git a/lib/world/wld/556.wld b/lib/world/wld/556.wld index 92011f4..2851689 100644 --- a/lib/world/wld/556.wld +++ b/lib/world/wld/556.wld @@ -95,7 +95,7 @@ The Boatseller~ This is the shop where you can purchase vehicles to cross the sea. There isn't much choice though. ~ -556 8 0 0 0 0 +556 8 0 0 0 5 D1 ~ door e east~ diff --git a/lib/world/wld/56.wld b/lib/world/wld/56.wld index 8f54ab1..b22d32a 100644 --- a/lib/world/wld/56.wld +++ b/lib/world/wld/56.wld @@ -72,7 +72,7 @@ S A Path Through The Mountains~ The narrow path turns here heading south and west. ~ -56 0 0 0 0 0 +56 0 0 0 0 5 D2 ~ ~ @@ -87,7 +87,7 @@ A Path Through The Mountains~ Travel is hard and slow as you almost have to climb around large boulders strewn about the path. ~ -56 0 0 0 0 0 +56 0 0 0 0 5 D0 ~ ~ @@ -103,7 +103,7 @@ The Edge Of The Ravine~ bridge sways to and fro in the wind giving you access to the other side. ~ -56 0 0 0 0 0 +56 0 0 0 0 5 D1 ~ ~ @@ -134,7 +134,7 @@ The Ledge Around The Valley~ deep within the eastern mountains. The ledge turns north following the shape of the valley and a steep trail continues to the east. ~ -56 0 0 0 0 0 +56 0 0 0 0 5 D1 ~ ~ @@ -146,7 +146,7 @@ A Path Through The Mountains~ east of Midgaard. The going is rough and you constantly twist your ankle on the small stones lying about. ~ -56 0 0 0 0 0 +56 0 0 0 0 5 D1 ~ ~ @@ -162,7 +162,7 @@ On The Eastern Edge Of The Mountains~ peaks lie to the west and rolling hills and plains open up to your east. ~ -56 0 0 0 0 0 +56 0 0 0 0 5 D2 ~ ~ @@ -177,7 +177,7 @@ In The Foothills~ The path curves down the face of the mountain allowing you to move up or down the face of this missive hunk of stone. ~ -56 0 0 0 0 0 +56 0 0 0 0 5 D0 ~ ~ @@ -192,7 +192,7 @@ In The Foothills~ The path curves down the face of the mountain allowing you to move up or down as you please. ~ -56 0 0 0 0 0 +56 0 0 0 0 5 D2 ~ ~ @@ -208,7 +208,7 @@ A Rocky Trail~ through the trees you can see water. The path you are on continues north and east from here. ~ -56 0 0 0 0 0 +56 0 0 0 0 5 D0 ~ ~ @@ -275,7 +275,7 @@ you can see why the water downstream is so dark. The rock walls reach up around you blocking all exits except that to the north up onto the banks, and to the south where the river flows. ~ -56 0 0 0 0 0 +56 0 0 0 0 7 D0 There is a small path leading away from the bank just to the north. ~ @@ -293,7 +293,7 @@ River Ishtar~ the mountain. Although still deep within the rocks you can see faint traces of green to the east. ~ -56 0 0 0 0 0 +56 0 0 0 0 7 D1 ~ ~ @@ -307,7 +307,7 @@ S River Ishtar~ The river flows east and west through the hills. ~ -56 0 0 0 0 0 +56 0 0 0 0 7 D1 ~ ~ @@ -322,7 +322,7 @@ River Ishtar~ The river begins its decent out of the mountains now and continues its flow to the east. ~ -56 0 0 0 0 0 +56 0 0 0 0 7 D1 ~ ~ @@ -337,7 +337,7 @@ River Ishtar~ The river flows under the wall of the city to the east and stretches off towards high snow capped mountains far far to the west. ~ -56 0 0 0 0 0 +56 0 0 0 0 7 D1 ~ grating~ @@ -355,7 +355,7 @@ and north a wide open expanse of grass. You can just barely make out a road that seems to be traveling along side the river but the banks are to steep for you to see very far. ~ -56 0 0 0 0 0 +56 0 0 0 0 7 D1 ~ ~ @@ -371,7 +371,7 @@ River Ishtar~ gently south. It is hard to believe this is the same river that came cascading down the mountainside. ~ -56 0 0 0 0 0 +56 0 0 0 0 7 D1 ~ ~ @@ -387,7 +387,7 @@ River Ishtar~ you don't actually see any near the river. Perhaps the steep slopes pervent them from using the river. ~ -56 0 0 0 0 0 +56 0 0 0 0 7 D1 ~ ~ @@ -405,7 +405,7 @@ other side of the bridge. Unfortunately the wind seems to be kicking up making the bridge sway slightly. The path leads off through the mountains to the east. ~ -56 0 0 0 0 0 +56 0 0 0 0 5 D1 ~ ~ @@ -421,7 +421,7 @@ A Path Through The Mountains~ and west. You hear the squawking of a large bird over head most likely a buzzard waiting for you to drop. ~ -56 0 0 0 0 0 +56 0 0 0 0 5 D1 ~ ~ @@ -440,7 +440,7 @@ A Path Through The Mountains~ A large boulder suddenly decides it wants to occupy the same space you are currently standing in. ~ -56 0 0 0 0 0 +56 0 0 0 0 5 D1 ~ ~ @@ -517,7 +517,7 @@ The River Of Lost Souls~ The river flows south through a valley in the mountains. You can see a small village to the west. ~ -56 0 0 0 0 0 +56 0 0 0 0 7 D0 ~ ~ @@ -532,7 +532,7 @@ The River Of Lost Souls~ The river flows south in the southern end of this wide valley. The walls of the valley close in to the south. ~ -56 0 0 0 0 0 +56 0 0 0 0 7 D0 ~ ~ @@ -547,7 +547,7 @@ The River Of Lost Souls~ The river begins to speed up as it cascades down this mountain crevice. High above you a small rope bridge sways in the wind. ~ -56 0 0 0 0 0 +56 0 0 0 0 7 D0 ~ ~ @@ -562,7 +562,7 @@ The River Of Lost Souls~ The river rapidly flows down this crack in the side of the mountain to the south. Hopefully you will hear any aproaching rapids. ~ -56 0 0 0 0 0 +56 0 0 0 0 7 D0 ~ ~ @@ -578,7 +578,7 @@ The River Of Lost Souls~ its stranglehold on the waters. The river continues to the north through a crack and flows to the south. ~ -56 0 0 0 0 0 +56 0 0 0 0 7 D0 ~ ~ @@ -597,7 +597,7 @@ notice that the rocks have split and crumbled as if torn asunder by some massive force. It looks impossible to traverse. The River of Lost Souls also continues to the north. ~ -56 0 0 0 0 0 +56 0 0 0 0 7 D0 ~ ~ @@ -616,7 +616,7 @@ The River Of Lost Souls~ The river continues north and south from here through a water eroded valley. ~ -56 0 0 0 0 0 +56 0 0 0 0 7 D0 ~ ~ @@ -631,7 +631,7 @@ The River Of Lost Souls~ The river continues north and south from here through a water eroded valley. ~ -56 0 0 0 0 0 +56 0 0 0 0 7 D0 ~ ~ @@ -646,7 +646,7 @@ The River Of Lost Souls~ The river continues north and south from here through a water eroded valley. ~ -56 0 0 0 0 0 +56 0 0 0 0 7 D0 ~ ~ @@ -662,7 +662,7 @@ The River Of Lost Souls~ mountain and north through a valley. On a ledge above you, and to the west, you can see movement. ~ -56 0 0 0 0 0 +56 0 0 0 0 7 D0 ~ ~ @@ -677,7 +677,7 @@ River Ishtar~ The river widens here, no longer bounded by rock, and flows east towards a plain. ~ -56 0 0 0 0 0 +56 0 0 0 0 7 D1 ~ ~ @@ -692,7 +692,7 @@ River Ishtar~ The river continues here east to east. There is a landing area to the north where you can gain access to the shore. ~ -56 0 0 0 0 0 +56 0 0 0 0 7 D0 ~ ~ @@ -712,7 +712,7 @@ River Ishtar~ The air is dryer on this side of the continental divide and it seems a bit warmer. ~ -56 0 0 0 0 0 +56 0 0 0 0 7 D1 ~ ~ @@ -728,7 +728,7 @@ River Ishtar~ plains. To the west you see the peaks of large snow capped mountains and to the east you see the outline of a large city. ~ -56 0 0 0 0 0 +56 0 0 0 0 7 D1 ~ ~ @@ -742,7 +742,7 @@ S River Ishtar~ The river flows east and west from here. ~ -56 0 0 0 0 0 +56 0 0 0 0 7 D1 ~ ~ @@ -757,7 +757,7 @@ River Ishtar~ The river slows as it widens and meanders through the lowlands. A small dock give access to the north shore. ~ -56 0 0 0 0 0 +56 0 0 0 0 7 D0 ~ ~ @@ -777,7 +777,7 @@ In The Mountains~ the Ishtar and Dark rivers. It is funny how all the rocks look alike. ~ -56 0 0 0 0 0 +56 0 0 0 0 5 D0 ~ ~ @@ -801,7 +801,7 @@ In The Mountains~ the Ishtar and Dark rivers. It is funny how all the rocks look alike. ~ -56 0 0 0 0 0 +56 0 0 0 0 5 D0 ~ ~ @@ -825,7 +825,7 @@ In The Mountains~ the Ishtar and Dark rivers. It is funny how all the rocks look alike. ~ -56 0 0 0 0 0 +56 0 0 0 0 5 D0 ~ ~ @@ -850,7 +850,7 @@ In The Mountains~ the Ishtar and Dark rivers. It is funny how all the rocks look alike. ~ -56 0 0 0 0 0 +56 0 0 0 0 5 D0 ~ ~ @@ -874,7 +874,7 @@ In The Mountains~ the Ishtar and Dark rivers. It is funny how all the rocks look alike. ~ -56 0 0 0 0 0 +56 0 0 0 0 5 D0 ~ ~ @@ -922,7 +922,7 @@ In The Mountains~ the Ishtar and Dark rivers. It is funny how all the rocks look alike. ~ -56 0 0 0 0 0 +56 0 0 0 0 5 D0 ~ ~ @@ -946,7 +946,7 @@ In The Mountains~ the Ishtar and Dark rivers. It is funny how all the rocks look alike. ~ -56 0 0 0 0 0 +56 0 0 0 0 5 D0 ~ ~ @@ -970,7 +970,7 @@ In The Mountains~ the Ishtar and Dark rivers. It is funny how all the rocks look alike. ~ -56 0 0 0 0 0 +56 0 0 0 0 5 D0 ~ ~ @@ -1263,7 +1263,7 @@ The smell of saltwater has reached you from the east. The Dragon Sea cannot be far away. To the east you can see the faint outline of a city and to the north you see a large expanse of grass. ~ -56 0 0 0 0 0 +56 0 0 0 0 7 D1 ~ ~ @@ -1282,7 +1282,7 @@ to the horizon. North of here is a small dock you think you should be able to reach with out too much trouble. The river stretches off to the west back towards New Thalos. ~ -56 0 0 0 0 0 +56 0 0 0 0 7 D1 ~ ~ @@ -1298,7 +1298,7 @@ The Dragon Sea~ in all directions as far as the eye can see. Off in the distance you think you might see a small dock to the north. ~ -56 0 0 0 0 0 +56 0 0 0 0 7 D0 ~ ~ @@ -1322,7 +1322,7 @@ The Dragon Sea~ rolling in and crashing against the beach. To the north you see a small dock jutting out into the surf. ~ -56 0 0 0 0 0 +56 0 0 0 0 7 D0 ~ ~ @@ -1342,7 +1342,7 @@ The Dragon Sea~ in all directions as far as the eye can see. Off in the distance you think you might see a small dock to the west. ~ -56 0 0 0 0 0 +56 0 0 0 0 7 D0 ~ ~ @@ -1362,7 +1362,7 @@ The Dragon Sea~ in all directions as far as the eye can see. Off in the distance you think you might see a small dock to the west. ~ -56 0 0 0 0 0 +56 0 0 0 0 7 D0 ~ ~ @@ -1501,7 +1501,7 @@ The Dragon Sea~ all directions as far as the eye can see. Off in the distance you think you might see a small dock to the west. ~ -56 0 0 0 0 0 +56 0 0 0 0 7 D0 ~ ~ @@ -1521,7 +1521,7 @@ The Dragon Sea~ distance you can see an island on the horizon. To the west you see the mainland. ~ -56 0 0 0 0 0 +56 0 0 0 0 7 D0 ~ ~ @@ -1546,7 +1546,7 @@ pylons that support the structure. The murky water clouds you vision as you gaze westward, but you think you can make out an iron grating in that direction. ~ -56 1 0 0 0 0 +56 1 0 0 0 7 D3 ~ grate~ @@ -1562,7 +1562,7 @@ The Lair Of The Ixitxachitl~ last of its meal. Swirling around quickly as you intrude upon his meal the large sting ray attacks! ~ -56 1 0 0 0 0 +56 1 0 0 0 7 D1 ~ grate~ diff --git a/lib/world/wld/60.wld b/lib/world/wld/60.wld index 82dc74a..ac9a52b 100644 --- a/lib/world/wld/60.wld +++ b/lib/world/wld/60.wld @@ -886,7 +886,7 @@ through the forest from the northwest. The water is not that clear, but you can see fish swimming around below you. The bank is clear to the south, providing a safe place to get back to the field. ~ -60 0 0 0 0 0 +60 0 0 0 0 7 D2 Some animals have gathered on the bank to watch you, curious about what you are doing. @@ -997,7 +997,7 @@ all about you. You could easily climb back down to the ground, or continue up the tree. One large branch juts outward to the west, possibly providing a third choice of exit. ~ -60 0 0 0 0 0 +60 0 0 0 0 5 D3 This limb looks large and strong enough for you to walk most of the way along its length to the west. @@ -1113,7 +1113,7 @@ branch. It would seem some large forest cat lives nearby, so you had better be careful! You can continue a bit farther up the tree, or descend to limbs that don't sway so much. ~ -60 0 0 0 0 0 +60 0 0 0 0 5 D4 Above you the tree narrows farther, but it still looks like you could climb up there. A feline shape is pacing about above you, trying to get to a large @@ -1165,7 +1165,7 @@ see Midgaard, and to the south the river runs through a deep chasm. North and west of here you can see another small village, and on the western horizon you see a large mountain. ~ -60 0 0 0 0 0 +60 0 0 0 0 5 D5 Below you many of the animals you frightened earlier have returned to their various nests and homes. You can see a small hint of the path far below you diff --git a/lib/world/wld/62.wld b/lib/world/wld/62.wld index 0e4ff56..2b92ae5 100644 --- a/lib/world/wld/62.wld +++ b/lib/world/wld/62.wld @@ -265,7 +265,7 @@ and electric shocks sting your body from every metallic piece of equipment you are carrying. You think with a final shove, you can break through to the other side... ~ -62 4 0 0 0 0 +62 4 0 0 0 5 D1 ~ ~ @@ -930,7 +930,7 @@ odor. Your stomach turns involuntarily, and you wonder about going back down the hill to the east, instead of going even further down the western tunnel. ~ -62 8 0 0 0 0 +62 8 0 0 0 5 D1 ~ ~ @@ -995,7 +995,7 @@ lights from inside, and you hear some heavy breathing and low grunts from that direction. The cave entrance to the east seems far too far away for your comfort... ~ -62 9 0 0 0 0 +62 9 0 0 0 5 D1 ~ ~ diff --git a/lib/world/wld/64.wld b/lib/world/wld/64.wld index 8ac17a0..ea1998e 100644 --- a/lib/world/wld/64.wld +++ b/lib/world/wld/64.wld @@ -5,7 +5,7 @@ hope you don't fall down, because that would hurt, hurt, hurt! The trail continues to the east, and you can go back down to the small hidden valley to the west. ~ -64 0 0 0 0 0 +64 0 0 0 0 5 D1 ~ ~ @@ -21,7 +21,7 @@ A Mountain Trail~ farther up into the mountains to the east, or go back down to the west. ~ -64 0 0 0 0 0 +64 0 0 0 0 5 D1 ~ ~ @@ -40,7 +40,7 @@ mountains are arranged behind it, you believe you're on your way to a big valley. You can also go down to the west. ~ -64 0 0 0 0 0 +64 0 0 0 0 5 D1 ~ ~ @@ -60,7 +60,7 @@ of feet of lava many years ago. It gives the valley an odd, 'flat' look and darkish ground. The path leads down east into the valley, and west back to civilization. ~ -64 0 0 0 0 0 +64 0 0 0 0 5 D1 ~ ~ @@ -78,7 +78,7 @@ of decades ago. Down below you see the path lead into the small forest in the valley, and disappear out of sight. East leads into the valley, West back to civilization. ~ -64 0 0 0 0 0 +64 0 0 0 0 5 D1 ~ ~ diff --git a/lib/world/wld/65.wld b/lib/world/wld/65.wld index c13ef15..4df956d 100644 --- a/lib/world/wld/65.wld +++ b/lib/world/wld/65.wld @@ -38,7 +38,7 @@ The Path At The Middle Of The Mountain~ Standing on the middle of the mountain, you can easily see the city to the south, and the top of the mountain is very near to the north. ~ -65 0 0 0 0 0 +65 0 0 0 0 5 D0 The top of the mountain is easily seen from here. ~ diff --git a/lib/world/wld/9.wld b/lib/world/wld/9.wld index 69ac6c8..0b5e656 100644 --- a/lib/world/wld/9.wld +++ b/lib/world/wld/9.wld @@ -4,7 +4,7 @@ On The Swift Flowing River~ you along high banks flanked by the trees of Haon-Dor. As the city fades in the east, you approach a gloomy forest to the west. ~ -9 0 0 0 0 0 +9 0 0 0 0 7 D1 ~ ~ @@ -21,7 +21,7 @@ north the river eddies and enters a backwash where a small bank extends down from a dark, thick stand of trees. It doesn't look particularly inviting however. ~ -9 0 0 0 0 0 +9 0 0 0 0 7 D0 ~ ~ @@ -41,7 +41,7 @@ The Twisty Part Of The River~ The water is dark, cold, almost reptilian in sheen. It seems almost alive. The river runs east and south. ~ -9 0 0 0 0 0 +9 0 0 0 0 7 D1 ~ ~ @@ -57,7 +57,7 @@ The Scenic Route~ The river continues in a westerly direction toward the river delta, where you can just make out a large island. ~ -9 0 0 0 0 0 +9 0 0 0 0 7 D1 ~ ~ @@ -73,7 +73,7 @@ The Swift River Delta~ out on its way to the sea. The water here is Black. Deep. Dark. Deadly. The tidal waves sweep you around and around up and down. ~ -9 0 0 0 0 0 +9 0 0 0 0 7 D0 ~ ~ @@ -97,7 +97,7 @@ Near The Rocks~ large, jagged rocks on the eastern shore of an unusual looking island. There is no way you could possibly land there without getting killed. ~ -9 0 0 0 0 0 +9 0 0 0 0 7 D1 ~ ~ @@ -115,7 +115,7 @@ south an aging broken down looking pier juts out from land and toward the west the channel works it way close to the island as it moves around its southern tip. ~ -9 0 0 0 0 0 +9 0 0 0 0 7 D0 ~ ~ @@ -139,7 +139,7 @@ The Pier~ To the west the water gets sluggish and there are many weeds and some seaweed floating about. ~ -9 0 0 0 0 0 +9 0 0 0 0 7 D0 ~ ~ @@ -156,7 +156,7 @@ of the river and here near the edge of the sea there is a large amount of growth. To the west the channel passes the southern tip of the island and heads for open waters. ~ -9 0 0 0 0 0 +9 0 0 0 0 7 D0 ~ ~ @@ -177,7 +177,7 @@ ocean on the horizon. Sea birds squawk noisily at your approach and take flight from a nearby beach head on the island. It looks as though this could be the last stop for those heading out to sea. ~ -9 0 0 0 0 0 +9 0 0 0 0 7 D0 ~ ~ @@ -223,7 +223,7 @@ The North Channel~ The river current carries you swiftly westward as the channel begins to narrow as it squeezes past the north end of the island. ~ -9 0 0 0 0 0 +9 0 0 0 0 7 D1 ~ ~