From bec211195be8b4df356c68923958b31eff9e68eb Mon Sep 17 00:00:00 2001 From: Rumble Date: Sun, 7 Apr 2013 23:09:19 +0000 Subject: [PATCH] Fixed typos, updated help --Rumble --- changelog | 2 + lib/misc/typos | 10 -- lib/text/help/help.hlp | 223 +++++++++++++++++++---------------------- src/act.wizard.c | 2 +- src/oasis_list.c | 2 +- 5 files changed, 109 insertions(+), 130 deletions(-) diff --git a/changelog b/changelog index b952957..4e19dfa 100644 --- a/changelog +++ b/changelog @@ -2,6 +2,8 @@ TbaMUD is currently being developed by The Builder Academy. If you need any help, find any bugs, or have ideas for improvement please stop by TBA at telnet://tbamud.com:9091 or email rumble@tbamud.com --Rumble @ +[Apr 08 2013] - Rumble + Fixed typos, updated help. [Apr 03 2013] - Rumble Fixed typo in Whirlwind Added color to poofs. diff --git a/lib/misc/typos b/lib/misc/typos index cf8e3ec..e69de29 100644 --- a/lib/misc/typos +++ b/lib/misc/typos @@ -1,10 +0,0 @@ -Text Intro Screen~ -Body The title screen when you log in to the MUD still has the old version number. -~ -Name Wolfshayde~ -IdNum 89 -Dated 1362557894 -Level 1 -Room 3001 -Flags 0 0 0 0 -End diff --git a/lib/text/help/help.hlp b/lib/text/help/help.hlp index 604c69e..326052e 100644 --- a/lib/text/help/help.hlp +++ b/lib/text/help/help.hlp @@ -1663,7 +1663,7 @@ quest - Returns the current quest (or 0 if there's no current quest). questdone(#) - Returns TRUE (1) if the quest vnum (#) has been completed. questpoints() - Checks the actor's questpoints. Subfield modifies. @RHELP NOP@n room - The room the actor is in as a room variable. -saving_para() - The actors saving throw for paralization. Subfield adjusts. +saving_para() - The actors saving throw for paralysis. Subfield adjusts. saving_rod() - The actors saving throw for staffs/wands. Subfield adjusts. saving_petri() - The actors saving throw for petrification. Subfield adjusts. saving_breath() - The actors saving throw for breath weapons. Subfield adjusts. @@ -2192,6 +2192,16 @@ creature, than a level fifteen player would do with a Damroll of +10. See also: HITROLL, AC, STATS #0 +DARKNESS + +Usage : cast 'darkness' + +Accumulative: No +Duration : 1 +Level : Cleric level 13. + +Envelopes the room in a temporary cloak of darkness. +#0 DATE AM PM Usage: date @@ -2683,26 +2693,23 @@ See also: OLC, REDIT, OEDIT, MEDIT, ZEDIT, SEDIT, TRIGEDIT, TEXT-EDITOR #31 EMAILS ICQ AIM E-MAILS CONTACTS MSN AOL -Name Email ICQ # AIM MSN +Name Email -Welcor welcor@*tbamud.com 18755607 -Rumble rumble@*tbamud.com 4822010 admwint wintersn -Shamra shamra@*tbamud.com BlackdemonRahl - -Amber amber@*tbamud.com -Detta detta@*tbamud.com -Elaseth elaseth@*tbamud.com ParaVox3 -Elorien elorien@*tbamud.com -Ferret ferret@*tbamud.com radiax01 -Fizban fizban@*tbamud.com Fizban1216 fizban1216 -Fyre fyre@*tbamud.com -Heiach heiach@*tbamud.com heiach heiach -Random random@*tbamud.com 219948345 -Relsqui relsqui@*tbamud.com 72136407 Relsqui penguinista -Rhade rhade@*tbamud.com rhade_73 - - -Vatiken joseph.arnusch@*gmail.com +Welcor welcor@tbamud.com +Rumble rumble@tbamud.com +Vatiken joseph.arnusch@gmail.com +Shamra shamra@tbamud.com +Fizban fizban@tbamud.com +Amber amber@tbamud.com +Detta detta@tbamud.com +Elaseth elaseth@tbamud.com +Elorien elorien@tbamud.com +Ferret ferret@tbamud.com +Fyre fyre@tbamud.com +Heiach heiach@tbamud.com +Random random@tbamud.com +Relsqui relsqui@tbamud.com +Rhade rhade@tbamud.com #0 EMOTES : EMOTIONS @@ -2898,7 +2905,7 @@ May give you some valuable information about an item or monster. See also: LOOK #0 -EXAMPLE-REPORT PROGRESS-REPORT +EXAMPLE-PROPOSAL PROGRESS-REPORT REPORT-EXAMPLE EXAMPLE-REPORT As a builder on a mud it is important that you are accountable to someone. To prepare you for this, and to keep the Builder Academy professional, I @@ -3584,39 +3591,12 @@ the shell prompt), type @Wman grep@n. #31 GROUP -Usage: group [player] - group all +Usage: group + group < list | new | join | leave | options | kick > -GROUP with no arguments shows the status of your group. GROUP -adds or removes from your group. GROUP ALL adds everyone who is -following you to your group. - -If you are a group member, then you will share experience points for killing -monsters equally among the group. Experience points will only be shared among -group members that are in the same location, at the time of the killing -blow. Sharing is regardless of whether the group members have been -participating in the fight. - -To make a group, a "leader" must be selected. All members of the group -must then "follow" the leader using the follow command. The leader should -NOT follow anyone! The leader can now toggle group membership for each player -in the group, by using "group " or "group all" - -Example: - - Quifael and Redferne wish to group with Dragon. - - Quifael : follow dragon - Redferne: follow dragon - (Dragon should be following no one but himself) - Dragon : group dragon - Dragon : group redferne - Dragon : group quifael - or - Dragon : group all - -Later when Dragon gets upset at Quifael (because he is sleeping all the time) -he types : "ungroup Quifael" to kick Quifael out of the group. +GROUP with no arguments shows the status of your group. GROUP list will show +you a listing of all groups within the game, as well as their zone location and +whether or not they are seeking new members. See also: FOLLOW, EXPERIENCE, UNGROUP, GSAY, ASSIST, GROUPS, REPORT #0 @@ -5369,6 +5349,65 @@ RECALL - Recall to / set / reset your recall base. SLEEP WAKE REST SIT STAND - Change your position (or others'). LOCK UNLOCK OPEN CLOSE PICK - Doors and containers. #0 +MSGEDIT MESSAGE-EDITOR + +The Message Editor (BETA): + tbaMUD 3.64 +WARNING: THE NEW MESSAGE EDITOR WILL ALTER THE EXISTING MESSAGE FILE BY CONVERTING +IT TO A MORE EASILY MACHINE READABLE FORMAT WHEN A MESSAGE IS SUCCESSFULLY EDITED. +The Message Editor is an OLC style editor for modifying the in-game combat messages. +Simply typing "msgedit" will bring up a list of all active in-game combat messages, +along with the skill they are associated with, number of entries, and a name (if +one exists.) +======================================== +Message List: +0 ) [5 ] 1, burning hands 30) [314] 2, Unknown +1 ) [6 ] 1, call lightning 31) [399] 2, Unknown +2 ) [8 ] 1, chill touch 32) [33 ] 1, poison +3 ) [10 ] 1, color spray 33) [202] 1, !UNUSED! +4 ) [22 ] 1, dispel evil 34) [203] 1, !UNUSED! +5 ) [23 ] 1, earthquake 35) [204] 1, !UNUSED! +6 ) [25 ] 1, energy drain 36) [205] 1, !UNUSED! +7 ) [26 ] 1, fireball 37) [206] 1, !UNUSED! +========================================= +MSG #, SKILL NUMBER, NUMBER OF ENTRIES, NAME (if applicable) +0 ) [5 ] 1, burning hands +To edit a message, use the command "msgedit" along with the entry # of the message +you would like to edit. To edit the "burning hands" entry, the correct command would +be: + > msgedit 0 +========================================== +Msg Edit: [0x1] [$n: Attacker | $N: Victim] +1) Action Type: 5 [burning hands] + Death Messages: +A) CHAR : You have burned $N to death! +B) VICT : You have been burned to death by $n! +C) ROOM : $n has burned $N to death! + Miss Messages: +D) CHAR : You miss $N with your burning hands. +E) VICT : $n reaches for you with burning hands, but misses! +F) ROOM : $n tries to burn $N, but $E escapes! + Hit Messages: +G) CHAR : You burn $N with your hot little hands! +H) VICT : You cry out in pain as $n grabs you with burning hands! +I) ROOM : $N cries out as $n burns $M! + God Messages: +J) CHAR : Your attempt to burn $N nears BLASPHEMY!!! +K) VICT : The pitiful creature before you tries to burn you. +L) ROOM : Unaware of the risks, $n tries to burn $N. +N) New Q) Quit +============================================ +To edit a message, simply enter the applicable letter for the line to which you'd +like to edit, and an entry prompt will emerge along with an example of use. +To edit the A), "char death message", simply type from the message editor: + > a +============================================ +Enter Selection : a +Example: You kill $N! +Enter new string : +============================================= +Developed by Joseph Arnusch (Vatiken) for use in tbaMUD 3.64. +#0 MUDCOMMAND CMD.MUDCOMMAND %CMD.MUDCOMMAND% %MUDCOMMAND% CMD.MUDCOMMAND Used to match text to existing commands in the MUD. This will also match @@ -5413,6 +5452,10 @@ traveling and require some rest to continue. See also: MANA, HITPOINTS #0 +MXP PROTOCOLS + +http://www.zuggsoft.com/zmud/mxp.htm#Introduction +#0 NESTED-IFS A nested if is an if statement contained within another if or if...else @@ -9027,10 +9070,11 @@ SPELLS MAGICS SPELLBOOKS TOMBS SPELL-LEVELS SPELLS-STOCK SPELLLIST | Curse 14 | Identify 11 | | Poison 14 | Word of Recall 12 | | Fireball 15 | Earthquake 12 | -| Charm 16 | Dispel Evil 14 | -| Identify 20 | Dispel Good 14 | -| Enchant Weapon 26 | Sanctuary 15 | -| Clone 30 | Call Lightning 15 | +| Charm 16 | Darkness 13 | +| Identify 20 | Dispel Evil 14 | +| Enchant Weapon 26 | Dispel Good 14 | +| Clone 30 | Sanctuary 15 | +| | Call Lightning 15 | | | Heal 16 | | | Control Weather 17 | | | Sense Life 18 | @@ -11702,6 +11746,8 @@ Variables: %time% - MUD hour trigger fires off. %self% - the room. +Example: @RTSTAT 211@n + See also: TRIGEDIT-ROOM-GLOBAL, %TIME% #31 TRIGEDIT-ROOM-ZONE-RESET TRIGEDIT-ROOM-ZRESET TRIGEDIT-ROOM-LOAD @@ -12755,7 +12801,7 @@ Make each mob unique, don't reuse the same mob for each gate, and load only 1 of each. Or you can use trigedit to load the mob on zreset, checking if they already exist. Both can be very time consuming. -See Also: FOUNTAIN, ZEDIT-ADVANCED +See Also: FOUNTAIN #31 ZEDIT-BUILDERS @@ -13064,7 +13110,7 @@ to check if they made anything of value that could be saved and donated. worked and then delete the zone from the server withe the RemoveWorld script. #31 -ZONE-DESCRIPTION-ROOM ZONE_DESCRIPTION_ROOM 00 EXAMPLE-PROPOSALS EXAMPLE-ZONE-DESCRIPTIONS ZONE-INFO TEST-ZONE TRIAL-ZONE ZONE-DESCRIPTIONS ZEDIT-DESCRIPTION +ZONE-DESCRIPTION-ROOM ZONE_DESCRIPTION_ROOM 00 EXAMPLE-ZONE-DESCRIPTIONS ZONE-INFO TEST-ZONE TRIAL-ZONE ZONE-DESCRIPTIONS ZEDIT-DESCRIPTION Your zone proposal should be cut and pasted into your "Zone Description Room", which will be in room 00 (first room in your zone). In this credit room you @@ -13363,63 +13409,4 @@ zlock - Locks one or all zones. Type zlock for usage. zunlock - Locks one or all zones. Type zunlock for usage. #31 -MSGEDIT MESSAGE-EDITOR - -The Message Editor (BETA): - tbaMUD 3.64 -WARNING: THE NEW MESSAGE EDITOR WILL ALTER THE EXISTING MESSAGE FILE BY CONVERTING -IT TO A MORE EASILY MACHINE READABLE FORMAT WHEN A MESSAGE IS SUCCESSFULLY EDITED. -The Message Editor is an OLC style editor for modifying the in-game combat messages. -Simply typing "msgedit" will bring up a list of all active in-game combat messages, -along with the skill they are associated with, number of entries, and a name (if -one exists.) -======================================== -Message List: -0 ) [5 ] 1, burning hands 30) [314] 2, Unknown -1 ) [6 ] 1, call lightning 31) [399] 2, Unknown -2 ) [8 ] 1, chill touch 32) [33 ] 1, poison -3 ) [10 ] 1, color spray 33) [202] 1, !UNUSED! -4 ) [22 ] 1, dispel evil 34) [203] 1, !UNUSED! -5 ) [23 ] 1, earthquake 35) [204] 1, !UNUSED! -6 ) [25 ] 1, energy drain 36) [205] 1, !UNUSED! -7 ) [26 ] 1, fireball 37) [206] 1, !UNUSED! -========================================= -MSG #, SKILL NUMBER, NUMBER OF ENTRIES, NAME (if applicable) -0 ) [5 ] 1, burning hands -To edit a message, use the command "msgedit" along with the entry # of the message -you would like to edit. To edit the "burning hands" entry, the correct command would -be: - > msgedit 0 -========================================== -Msg Edit: [0x1] [$n: Attacker | $N: Victim] -1) Action Type: 5 [burning hands] - Death Messages: -A) CHAR : You have burned $N to death! -B) VICT : You have been burned to death by $n! -C) ROOM : $n has burned $N to death! - Miss Messages: -D) CHAR : You miss $N with your burning hands. -E) VICT : $n reaches for you with burning hands, but misses! -F) ROOM : $n tries to burn $N, but $E escapes! - Hit Messages: -G) CHAR : You burn $N with your hot little hands! -H) VICT : You cry out in pain as $n grabs you with burning hands! -I) ROOM : $N cries out as $n burns $M! - God Messages: -J) CHAR : Your attempt to burn $N nears BLASPHEMY!!! -K) VICT : The pitiful creature before you tries to burn you. -L) ROOM : Unaware of the risks, $n tries to burn $N. -N) New Q) Quit -============================================ -To edit a message, simply enter the applicable letter for the line to which you'd -like to edit, and an entry prompt will emerge along with an example of use. -To edit the A), "char death message", simply type from the message editor: - > a -============================================ -Enter Selection : a -Example: You kill $N! -Enter new string : -============================================= -Developed by Joseph Arnusch (Vatiken) for use in tbaMUD 3.64. -#0 $~ diff --git a/src/act.wizard.c b/src/act.wizard.c index 8f81eac..d3629f6 100644 --- a/src/act.wizard.c +++ b/src/act.wizard.c @@ -1197,7 +1197,7 @@ ACMD(do_switch) else if (victim->desc) send_to_char(ch, "You can't do that, the body is already in use!\r\n"); else if ((GET_LEVEL(ch) < LVL_IMPL) && !IS_NPC(victim)) - send_to_char(ch, "You aren't holy enough to use a mortal's body.\r\n"); + send_to_char(ch, "You are not holy enough to use their body.\r\n"); else if (GET_LEVEL(ch) < LVL_GRGOD && ROOM_FLAGGED(IN_ROOM(victim), ROOM_GODROOM)) send_to_char(ch, "You are not godly enough to use that room!\r\n"); else if (GET_LEVEL(ch) < LVL_GRGOD && ROOM_FLAGGED(IN_ROOM(victim), ROOM_HOUSE) diff --git a/src/oasis_list.c b/src/oasis_list.c index ea5f605..a50aab8 100644 --- a/src/oasis_list.c +++ b/src/oasis_list.c @@ -736,7 +736,7 @@ static void list_shops(struct char_data *ch, zone_rnum rnum, shop_vnum vmin, sho QCYN, QYEL, SHOP_ROOM(i, j), QCYN, QNRM); if (j == 0) - send_to_char(ch, "%sNone.%s", QCYN, QNRM); + send_to_char(ch, " %sNone.%s", QCYN, QNRM); send_to_char(ch, "\r\n"); }