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Updated World and files for 3.59 release. --Rumble
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165 changed files with 1904 additions and 1533 deletions
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@ -292,7 +292,7 @@ See also: WORK, CARTOGRAPHY, LOCATION, THEME, PLOT, SIZE, ALIGN, BIAS
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CARTOGRAPHY
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The reasons behind mapping are simple. It solidifies what you are planning
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to build into MUD terms. also, though final products rarely are an exact copy
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to build into MUD terms. Also, though final products rarely are an exact copy
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of the map, they provide a concrete reference for you to look at when the
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builder's block question rears its ugly head "Hmm, what do I build next?"
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Lastly, not all players have nifty clients especially made for MUDding with
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@ -1389,7 +1389,7 @@ road.
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killing them, give them a pelt, teeth, claws or something to be sold. See
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rule #14 for more info.
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4) There should have between three and eight lines of text in a room desc.
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4) There should be between three and eight lines of text in a room desc.
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Proper grammar should be used at all times in said text. Going over 8 lines
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can be a bad idea because of the limit of player scrolling and how daunting
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that amount of information becomes in a single dose. If a description
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@ -1555,9 +1555,9 @@ fix parts. This is perfectly normal and should not in any way be interpreted
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as an insult. The comments you receive may include a lot of nit-picky details
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but once you are an experienced builder and have gained our trust and respect
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we will not be going over your work as closely. Try and learn as much as you
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can from this test and review process and keep it in mind as you work on future
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projects it is the most direct and concrete way for us to teach you how to
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build. Everyone wants builders, but they want standards as well. We would
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can from this test and review process. Keep it in mind as you work on future
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projects. It is the most direct and concrete way for us to teach you how to
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build. Everyone wants builders, but they want quality work more. We would
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rather have one good zone than ten mediocre ones.
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#31
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@ -2512,6 +2512,7 @@ maxhit LVL_BUILDER BOTH NUMBER Max HP
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maxmana LVL_BUILDER BOTH NUMBER Max mana
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maxmove LVL_BUILDER BOTH NUMBER Max movement
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move LVL_BUILDER BOTH NUMBER Current movement
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name LVL_IMPL PC MISC To change player names
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nodelete LVL_GOD PC BINARY Undeletable flag
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nohassle LVL_GOD PC BINARY NOHASSLE flag
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nosummon LVL_BUILDER PC BINARY NOSUMMON flag
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@ -2668,7 +2669,8 @@ Displays when the game was booted and calculates how long ago that was.
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Record uptime:
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Up since Thu Nov 6 16:09:55 2008: 47 days, 9:28
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tbaMUD 3.51 from crackwhip.com:
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Up since Fri Jun 27 07:04:55 2008: 209 days, 2:45
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#31
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USERS STATUS
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@ -3100,15 +3102,15 @@ TRIGEDIT-TYPES TYPES TRIGGER-LIST TRIGGER-TYPES TRIG-TYPES OBJ-TRIG-TYPES TRIGED
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| TRIGEDIT-ROOM-LEAVE | TRIGEDIT-OBJ-REMOVE | TRIGEDIT-MOB-ENTRY |
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| TRIGEDIT-ROOM-DOOR | TRIGEDIT-OBJ-LOAD | TRIGEDIT-MOB-RECEIVE |
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| TRIGEDIT-ROOM-TIME | TRIGEDIT-OBJ-CAST | TRIGEDIT-MOB-FIGHT |
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=========================| TRIGEDIT-OBJ-LEAVE | TRIGEDIT-MOB-HITPRCNT |
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| TRIGEDIT-OBJ-CONSUME | TRIGEDIT-MOB-BRIBE |
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Further help can be =========================| TRIGEDIT-MOB-LOAD |
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| TRIGEDIT-ROOM-LOGIN | TRIGEDIT-OBJ-LEAVE | TRIGEDIT-MOB-HITPRCNT |
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|========================| TRIGEDIT-OBJ-CONSUME | TRIGEDIT-MOB-BRIBE |
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Further help can be |=========================| TRIGEDIT-MOB-LOAD |
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accessed by typing: | TRIGEDIT-MOB-MEMORY |
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@RHELP <TYPE>@n. | TRIGEDIT-MOB-CAST |
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i.e. @RHELP TRIGEDIT-MOB-ACT@n | TRIGEDIT-MOB-LEAVE |
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| TRIGEDIT-MOB-DOOR |
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| TRIGEDIT-MOB-TIME |
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See also: TRIG-COMMANDS, VARIABLES, EXPRESSIONS =========================
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| TRIGEDIT-MOB-TIME |
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See also: TRIG-COMMANDS, VARIABLES, EXPRESSIONS |=========================|
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#31
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TRIGEDIT-OBJECT-COMMANDS ROOM-COMMANDS OBJECT-COMMANDS TRIG-MOB-COMMAND TRIGEDIT-MUDCOMMANDS
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@ -3132,11 +3134,11 @@ TRIGEDIT-COMMANDS TRIG-COMMANDS TRIGGER-COMMANDS TRIGEDIT-COMMANDLISTS %COMMANDS
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| halt | dg_affect | dg_affect | dg_affect |
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wait | dg_cast | dg_cast | dg_cast |
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| makeuid | %at% | %at% | %at% |
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| rdelete | %transform% | %transform% |==================|
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| remote | mhunt | otimer |
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| rdelete | %transform% | %transform% | move |
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| remote | mhunt | otimer |==================|
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| return | mremember | osetval |
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| switch | mforget |===================|
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| case | %goto% |
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| switch | mforget | move |
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| case | %goto% |===================|
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| break | mkill |
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| done | %junk% | Further help can be accessed by
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| while | %follow% | typing: @RHELP <COMMAND>@n.
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@ -3307,7 +3309,27 @@ PORTAL EXAMPLES:
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ROOM: @RTSTAT 101@n
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MOB: @RTSTAT 102@n
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See also: MGOTO, TELEPORT
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See also: MGOTO, TELEPORT, %MOVE%
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#31
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%MOVE% MOVE-OBJECT MOVE-ALL
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In an object trigger, moves the object to which the trig is attached to the
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specified room. The object can be on the floor, inside another object or in a
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player or mobs inventory (not eq):
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Usage: %move% <room>
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In a room trigger, moves the specified object, or all objects to the specified
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room. The object must be on the floor of the room to which the trig is
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attached:
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Usage: %move% %obj.name% <room>
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%move% all <room>
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The <room> target room should be a VNUM.
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Note: This does not create a copy of the object, but moves the actual object to the floor of the target
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room.
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See also: %TELEPORT%
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#31
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DG_CAST TRIG-CAST TRIGEDIT-CAST TRIGEDIT-SPELLS DG-CASTS %CAST% %SPELLS% %dg_cast%
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@ -4273,10 +4295,10 @@ MOB-TRIGGERS MOBILE-TRIGGERS TRIGEDIT-MOB-TYPES
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17) Leave @RHELP TRIGEDIT-MOB-LEAVE@n
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18) Door @RHELP TRIGEDIT-MOB-DOOR@n
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#31
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TRIGEDIT-OBJ-GET TRIG-OBJ-GET
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TRIGEDIT-OBJ-GET TRIG-OBJ-GET TRIGEDIT-OBJ-TAKE TRIG-OBJ-TAKE
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Activated any time a character attempts to pick up this object.
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Does not work with waits.
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Activated any time a character attempts to pick up this object or takes it from
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a container. Does not work with waits.
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Numeric Arg : percentage chance this trigger will activate.
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Argument : not used.
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@ -4305,10 +4327,10 @@ Variables:
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Example: @RTSTAT 84, 1366@n
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#31
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TRIGEDIT-OBJ-GIVE TRIGEDIT-OBJ-RECEIVE TRIG-OBJ-GIVE TRIG-OBJ-RECEIVE %PUT%
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TRIGEDIT-OBJ-GIVE TRIGEDIT-OBJ-RECEIVE TRIG-OBJ-GIVE TRIG-OBJ-RECEIVE %PUT% TRIGEDIT-OBJ-PUT TRIG-OBJ-PUT
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Activated when a player attempts to give this object away or put it
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inside a container.
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Activated when a player attempts to give this object away or put it inside a
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container.
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If used with a return 0 the character will fail to give the object.
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@ -4362,7 +4384,7 @@ Variables:
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Example: @RTSTAT 88@n
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#31
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TRIGEDIT-OBJ-CAST %SPELLNAME%
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TRIGEDIT-OBJ-CAST %SPELLNAME% TRIG-OBJ-CAST
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Activated when the obj is targeted by a spell.
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@ -4522,8 +4544,8 @@ This trigger will not fire for people %teleport%'d into the room.
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Numeric Arg : percentage chance this trigger will activate.
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Argument : not used.
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If used return 0 the character will fail to enter the room. But you can not use
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a wait.
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If used with a return 0 the character will fail to enter the room. But you can
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not use a wait.
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Variables:
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%actor% - the character entering the room.
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@ -4617,6 +4639,18 @@ Variables:
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See also: TRIGEDIT-ROOM-GLOBAL, %TIME%
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#31
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TRIGEDIT-ROOM-LOGIN TRIGEDIT-LOGIN TRIG-ROOM-LOGIN
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Activated if a player enters the game in the room the trigger is attached to.
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Numeric Arg : percent chance this trigger will be activated.
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Argument : not used.
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Variables:
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%self% - the room.
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See also: TRIG-TYPE
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#31
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TRIGEDIT-MOB-RANDOM TRIGEDIT-RANDOM TRIG-MOB-RANDOM TRIG-RANDOM
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No specific event needs to occur for this trigger to be activated. Every 13
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@ -5172,6 +5206,7 @@ Trigger Editor [1300] @RHELP TRIGEDIT-EDITOR@n
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6) Commands: @RHELP TRIGEDIT-COMMANDLIST@n
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@csay My trigger commandlist is not complete!@n
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W) Copy Trigger @RHELP TRIGEDIT-COPY@n
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Q) Quit
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Enter Choice :
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@ -5254,6 +5289,13 @@ step by step. In it, you can use different types of commands: trigger - specific
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commands, flow control commands - if this is a mobile trigger, you can use
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standard mud commands like say or give.
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#31
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TRIGEDIT-COPY
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Allows you to copy an existing trigger into a new trigger. First create a new
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trigger, then choose copy and type in the vnum of the trigger you want to copy.
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See Also: TRIGEDIT-MENU
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#31
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DG-SCRIPTS DG_SCRIPTS DGSCRIPTS
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Stands for Death Gate scripts and are named after the original MUD they came from.
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@ -5853,17 +5895,6 @@ See also: REDIT, OEDIT, MEDIT, SEDIT, ZEDIT, ZRESET,
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RLIST, OLIST, MLIST, SLIST, SHOW-ZONE
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Advanced: TRIGEDIT, TSTAT, TLIST, DIG, XCOPY, BUILDWALK
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#31
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BUILDERS IMMORTALS
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A builder is a term usually used to describe a person who designs MUD zones
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for other characters to explore. Any player with motivation, ideas, and good
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writing style can be a builder as well as a player. As a Builder, your job is
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to create the virtual world in which players can roam around, solve puzzles,
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find treasures, and gain experience. A Builder creates the rooms, objects,
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mobs, shops, and triggers with which players will interact.
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See also: OLC, REDIT, MEDIT, OEDIT, ZEDIT, SEDIT, TRIGEDIT, AEDIT
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#31
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DEPENDENT ZEDIT-DEPENDENT DEPENDANT ZEDIT-DEPENDANT
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One of the most common mistakes by new builders is their misunderstanding
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@ -6069,8 +6100,7 @@ See also: SEDIT-MENU, SLIST, OLC
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ZEDIT
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Usage: zedit [room vnum]
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zedit new <new zone number> <bottom of zone> <top of zone> (Implementors only!)
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Zedit lets you edit (online) the zone files for your particular zone.
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Within zedit you can alter the loading of monsters and objects and the
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closing/locking of doors etc.
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@ -6079,6 +6109,7 @@ If no room number is specified, the current room is used as target.
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@RGOTO 11@n to enter The Builder Academy hallway on how to use zedit.
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Implementors wanting to create zones, see: @R HELP ZONE-CREATE@n
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See also: ZEDIT-MENU, ZEDIT-NEW, OLC, SHOW-ZONES
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#31
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BUILDWALKING BUILD-WALKING DIGWALK WALKDIG
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@ -6770,15 +6801,20 @@ ZEDIT-CREATE ZEDIT-CREATION ZONE-CREATE ZONE-CREATION ZCREATE
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Usage: zedit new <new zone number> <bottom of zone> <top of zone>
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Only Implementors can create new zones. Zones can be any size but must
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consist of consecutive vnums.
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consist of consecutive vnums. tbaMUD supports 0-655 zones. That means vnums
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0 -> 65500. So to create zone 350 you would type: zedit new 350 35000 35099
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for a 100 vnum zone. Which I find the easiest to manage. But, in reality you
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can create a zone of any size you want. It is my experience that most builders
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rarely finish a 50 room zone so giving them over 100 is a waste of resources.
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I force most builders to start small to prove themselves before giving them
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more. When they do build a full zone of 50+ rooms, mobs, objects, etc.
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I then give them another 100.
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Examples:
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zedit new 1 100 199 - Creates zone 1 vnums 100 to 199.
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zedit new 123 12300 12499 - Creates zone 123 vnums 12300 to 12499
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Max zone number is 655. Max vnum is 65534.
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65535 is reserved for corpses.
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Max zone number is 655. Max vnum is 65534. 65535 is reserved for corpses.
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See Also: ZEDIT, ZEDIT-NEW
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#31
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@ -7064,9 +7100,8 @@ Be careful how you word what they are wearing. For example of what not to say:
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"A huge werewolf is wielding a mace of Oblivion." Reason being, if he does not
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load the mace, this would not make any sense. Do not describe objects that a
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mob is wearing in their look or extra desc. All such objects should actually
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be made and equipped to the mob.
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Give your mobs names, or at least an occupation. Seeing the generic "a
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Name your mobs, or at least give them an occupation. Seeing the generic "a
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citizen is standing here." gets boring pretty quick and makes the game become
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a drone, room-to-room hack and slash. As a player, which would you like to
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say that you killed: 'a citizen' or 'The Great Speaker of the Land'? Both
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@ -7370,7 +7405,7 @@ PROPER USAGE: @RVSTAT OBJ 350@n
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OEDIT-TYPES OBJECT-TYPES OBJ-TYPES OBJ-WEAPONS TRASH FURNITURE COUCH CHAIRS SEAT
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5) Type : @cUNDEFINED@n
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This specifies what type an object is defined as; also controls the meanings
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This specifies what type an object is defined as and controls the meanings
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of value0 through value4 (option C). The Type Flag must be one of the following:
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0 UNDEFINED Do not set.
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@ -7407,13 +7442,14 @@ beneficial lying around. This may sound obvious, but it has been done.
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Also consider creating objects that are harmful to the owner. Objects that
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lower certain stats, saving throws, or confer weaknesses make the game more
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interesting. Remember that a lot of small items make an area more interesting
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than a few incredibly powerful items, for the most part. Do not feel lim armor. A giant untakeable
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monolith, and other strange and odd items can add a lot of atmosphere to an
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area. They can also be used to distract players. Most of the useless items are
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often best as trash, but can be worn, and do not feel that items should not get
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strange wear flags. After all, who is to say that boat you just created can not
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actually be a ring of water walking? All that would be needed for that is to
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have a boat with a finger wear position set.
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than a few incredibly powerful items, for the most part. Do not limit yourself
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to only armor and weapons. A giant untakeable monolith, and other strange and
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odd items can add a lot of atmosphere to an area. They can also be used to
|
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distract players. Most of the useless items are often best as trash, but can
|
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be worn, and do not be afraid of using strange wear flags. After all, who is
|
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to say that boat you just created can not actually be a ring of water walking?
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All that would be needed for that is to have a boat with a finger wear position
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set.
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You can and should add depth and interest to your area by creating objects
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that do not have any game value. These can be rocks, candlesticks, toys,
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clothing, or anything else you can think of. This makes the truly useful
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@ -8037,8 +8073,8 @@ add small interesting details to your area and are often remembered by players.
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Please take the time to write extra descriptions. On most MUDs, you can look
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at 100 objects and "You see nothing special..." all 100 times. In an effort to
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||||
make all MUDs different and better, take the time to write an extra description
|
||||
for your object. Think of an objects extra description as the same thing as a
|
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mobs description when you look at it, which it actually is. For the extra
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for your object. Think of an object's extra description as the same thing as a
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mob's description when you look at it, which it actually is. For the extra
|
||||
descriptions keywords, use the same keywords as you did earlier.
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||||
A very easy way to detect lazy builders with bad grammar is when objects
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||||
have no description at all. This causes frustration on the player side, because
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@ -8317,6 +8353,7 @@ rumble@@tbamud.com
|
|||
6 SEA of Souls -- Unknown 10-25
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7 CAMELOT -- Rumble 20-30
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9 River Island Of Minos -- Mahatma 4-25
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11 Frozen Castle -- Detta 25-30
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15 Straight Path -- Steppin 13-30
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16 CAMELOT II -- Rumble 20-30
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17 CAMELOT III -- Rumble 20-30
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@ -8333,8 +8370,13 @@ rumble@@tbamud.com
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33 Three Of Swords -- C.A.W. 5-30
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35 Miden'Nir -- Copper II 4-10
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36 Chessboard of Midgaard -- Exxon 6-30
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37 CAPITAL Sewer System -- Welcor 3- 7
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38 CAPITAL Sewer System II -- Welcor 7-14
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39 HAVEN -- Nivan 3-14
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40 Mines of Moria -- Redferne 3-13
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41 Mines of Moria II -- Redferne 3-13
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42 Dragon CHASM -- Guldane 22-30
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43 ARCTIC Zone -- Walrus 14-18
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44 ORC Camp -- Welcor 3- 7
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45 Woodland MONASTERY -- Gnoff 12-15
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46 ANT Hill -- Garrison 3- 7
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@ -8358,6 +8400,7 @@ rumble@@tbamud.com
|
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73 Tunnels in the Sewer -- Redferne 1-19
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74 Newbie GRAVEyard -- Jojen 3- 5
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75 ZAMBA -- Shimmer 14-18
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78 GIDEON -- Arina 7-14
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79 Redferne's Residence -- DikuMUD 12-26
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83 GLUMGOLD's Sea -- Meyekul 10-30
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86 DUKE Kalithorn's Keep -- Destiny 3-14
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@ -8484,11 +8527,11 @@ Zone names CAPITALIZED are accessed by teleporter. i.e. "teleport sanctus"
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Uncapitalized zones are linked through a capitalized zone.
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Teleporter Trigger: 99
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The above world includes: (as of Dec 2006):
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9375 mobiles 3456 prototypes
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9204 objects 4235 prototypes
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11505 rooms 185 zones
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1075 triggers
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The above world includes: (as of 2009):
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9967 mobiles 3613 prototypes
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10686 objects 4512 prototypes
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12029 rooms 183 zones
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1396 triggers 315 shops
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If you wish to see what standards we have used to balance these zones just stop
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by TBA or see the help files on OBJ-LIMITS, MOB-LIMITS.
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|
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@ -8793,20 +8836,21 @@ ZMud (PC) - @Chttp://www.zuggsoft.com/zmud/down.asp#zMUD@n
|
|||
ZMud Free (PC) - http://forums.zuggsoft.com/index.php?page=4&action=file&file_id=18
|
||||
CMUD (PC) - http://www.zuggsoft.com/cmud/
|
||||
Portal (PC) - http://gameaxle.com/
|
||||
GMud (PC) - http://www.uberworld.org/gmud.exe (fits on a floppy).
|
||||
GMud (PC) - http://sourceforge.net/projects/gmud/ (fits on a floppy).
|
||||
TinTin++ - http://tintin.sourceforge.net/
|
||||
Mushclient - http://www.gammon.com.au/mushclient/mushclient.htm
|
||||
Atlantis (Mac) - http://riverdark.net/atlantis/
|
||||
Pueblo - http://pueblo.sf.net/
|
||||
Fireclient (PC) - http://www.firebolt.com/download.php
|
||||
Tinyfugue (Many platforms) - http://tf.tcp.com/~hawkeye/tf/
|
||||
Tinyfugue (Many platforms) - http://tinyfugue.sourceforge.net/
|
||||
MCL (Linux) - http://www.andreasen.org/mcl/
|
||||
MudMaster (DOS) - http://www.mud-master.com/index.html
|
||||
CRT (PC) - http://www.vandyke.com
|
||||
BetterTelnet (Mac) - http://www.cstone.net/~rbraun/mac/telnet/
|
||||
PuTTY (PC) - http://www.chiark.greenend.org.uk/~sgtatham/putty/
|
||||
Cantrip (Mac OS 10) - http://www.solidsun.com/cm/
|
||||
Cantrip (Mac OS 10) - http://code.google.com/p/cantrip/
|
||||
Savitar (Mac OS 10) - http://www.heynow.com/Savitar/
|
||||
RoAClient - http://www.rhoneware.com/RoAClient/
|
||||
RoAClient - http://rware.ncmp.net/roaclient/
|
||||
|
||||
Warning: Some clients will give you problems since they use special characters
|
||||
like the / character (Avplay, Mush, and SimpleMU) if you are getting weird
|
||||
|
|
@ -11468,10 +11512,10 @@ DELETE SUICIDE
|
|||
select the option to delete your character.
|
||||
|
||||
#0
|
||||
TRIGEDIT-OBJ-ACT DODGE SEARCH PEEK SCAN WHOIS OOC OUT-OF-CHARACTER DUALWIELD DUAL-WIELD SINGING REMORTS RECLASS CLANS SWIMMING COMPARE IEDIT LANGUAGES PERCENT-LOADING PERCENTAGE-LOADING IDENTIFY CLONES CLONING ZCLONE BERSERK CLANS MUSIC RACES IMC
|
||||
TRIGEDIT-OBJ-ACT TRANSLATE DODGE SEARCH PEEK SCAN WHOIS OOC OUT-OF-CHARACTER DUALWIELD DUAL-WIELD SINGING REMORTS RECLASS CLANS SWIMMING COMPARE IEDIT LANGUAGES PERCENT-LOADING PERCENTAGE-LOADING IDENTIFY CLONES CLONING ZCLONE BERSERK CLANS MUSIC RACES IMC
|
||||
|
||||
Not implemented.
|
||||
|
||||
Translation engine: http://babelfish.yahoo.com/
|
||||
#0
|
||||
ORDINAL-DIRECTIONS NORTHWEST NORTHEAST SOUTHWEST SOUTHEAST NW SW SE NE STATLIST GEDIT TRUST ZDELETE MOUNTS RIDE TAME PARALYZE PARALYSE HASTE BLOCKING IGNORE COOK CAMPFIRES HORSES ZONE-DELETE IMC LINKLOAD INTERMUD
|
||||
|
||||
|
|
@ -12079,6 +12123,17 @@ From: justo
|
|||
tested the Zones. What have we got in that regard now ?
|
||||
Justo's Monthly Zone report
|
||||
|
||||
#31
|
||||
BUILDERS IMMORTALS
|
||||
|
||||
A builder is a term usually used to describe a person who designs MUD zones
|
||||
for other characters to explore. Any player with motivation, ideas, and good
|
||||
writing style can be a builder as well as a player. As a Builder, your job is
|
||||
to create the virtual world in which players can roam around, solve puzzles,
|
||||
find treasures, and gain experience. A Builder creates the rooms, objects,
|
||||
mobs, shops, and triggers with which players will interact.
|
||||
|
||||
See also: OLC, REDIT, MEDIT, OEDIT, ZEDIT, SEDIT, TRIGEDIT, AEDIT
|
||||
#31
|
||||
TRIAL-VNUM-ASSIGNER ASSIGNER TRIAL-VNUM-LIMITER TBALIM JUNK-ASSIGNER LIMITER VNUM-ASSIGNER TASKS
|
||||
|
||||
|
|
@ -12254,8 +12309,8 @@ to goto <your Vnum> and test them out. Your Vnum (look at your title to see
|
|||
what Vnum you were assigned) includes your trial room/mob/object. For example,
|
||||
if your title says: Rumble has trial Vnum 13900, this means I will make one
|
||||
room, one mob, and one object by editing that Vnum (i.e. redit 13900). Both the
|
||||
mob and object must load in the room through zedit. Do not make a shop or
|
||||
trigger with your Vnum, those are more advanced and should only be attempted
|
||||
mob and object must load in the room through zedit. Do not make a shop, quest,
|
||||
or trigger with your Vnum, those are more advanced and should only be attempted
|
||||
when the first four forms of OLC are well understood. Your Trial Vnum must have
|
||||
your name in the room title.
|
||||
This one Vnum is your chance to show off your building abilities. Every
|
||||
|
|
@ -12274,6 +12329,7 @@ assigned a Vnum or zone please be patient and mudmail Rumble. Once you are
|
|||
assigned either of these do not remove them from your title. Your title should
|
||||
always have your trial vnum or your zone somewhere in it.
|
||||
|
||||
The best examples: 13593, 13700
|
||||
#0
|
||||
BOOBS NOASSHOLE TITS IMMORAL
|
||||
|
||||
|
|
@ -12753,4 +12809,14 @@ MOB: 1308
|
|||
~ - ~- ` ~ "~ ~ =~^ `~ ` `,_ , ` ~-^
|
||||
` ~^ ~^ -~^ ^~ -~^ -~ `^ ~~ -~
|
||||
#31
|
||||
VOTE VOTING
|
||||
|
||||
Please feel free to provide feedback of your TBA experience:
|
||||
|
||||
http://www.mudconnect.com/mud-bin/vote_rank.cgi?mud=The+Builder+Academy
|
||||
http://mudgamers.com/2009/01/01/the-builder-academy/
|
||||
http://www.topmudsites.com/vote-tbamud.html
|
||||
http://www.themudslide.com/do_poll.html
|
||||
http://www.mudlists.com/cgi-bin/exchange/vote.pl?member=519
|
||||
#1
|
||||
$
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue