Removed dupe struct and fixed zedit_level saving --Rumble

This commit is contained in:
Rumble 2009-07-25 16:14:37 +00:00
parent bf451a6ece
commit b3f404c29c
4 changed files with 7 additions and 5 deletions

View file

@ -36,6 +36,9 @@ Xlist (mlist, olist, rlist, zlist, slist, tlist, qlist)
(lots of major bugfixes too)
@
tbaMUD 3.6
[Jul 25 2009] - Rumble
Fixed zedit_level to recognize changes and save properly.
Removed duplicate struct from db.h
[Jul 04 2009] - Rumble
added trigedit variable armor to return AC. (thanks Fizban)
Fixed typo in do_advance PLR to PRF. (thanks Drefs)

View file

@ -218,7 +218,7 @@ int do_simple_move(struct char_data *ch, int dir, int need_specials_check)
send_to_char(ch, "You are not ready to enter that area.\r\n");
return (0);
}
if ((ZONE_MAXLVL(GET_ROOM_ZONE(going_to)) != -1) && ZONE_MAXLVL(GET_ROOM_ZONE(going_to)) < GET_LEVEL(ch)) {
if ((GET_LEVEL(ch) < LVL_IMMORT) && (ZONE_MAXLVL(GET_ROOM_ZONE(going_to)) != -1) && ZONE_MAXLVL(GET_ROOM_ZONE(going_to)) < GET_LEVEL(ch)) {
send_to_char(ch, "You are too powerful for that area.\r\n");
return (0);
}

View file

@ -363,7 +363,6 @@ extern struct zone_data *zone_table;
extern zone_rnum top_of_zone_table;
extern struct char_data *character_list;
extern struct player_special_data dummy_mob;
extern struct index_data *mob_index;
extern struct char_data *mob_proto;

View file

@ -873,7 +873,7 @@ void zedit_parse(struct descriptor_data *d, char *arg)
case '3': OLC_ZONE(d)->min_level = -1;
OLC_ZONE(d)->max_level = -1;
OLC_ZONE(d)->age = 1;
OLC_ZONE(d)->number = 1;
zedit_disp_levels(d);
break;
@ -890,7 +890,7 @@ void zedit_parse(struct descriptor_data *d, char *arg)
case ZEDIT_LEV_MIN:
pos = atoi(arg);
OLC_ZONE(d)->min_level = MIN(MAX(pos,-1), 100);
OLC_ZONE(d)->age = 1;
OLC_ZONE(d)->number = 1;
zedit_disp_levels(d);
break;
@ -898,7 +898,7 @@ void zedit_parse(struct descriptor_data *d, char *arg)
case ZEDIT_LEV_MAX:
pos = atoi(arg);
OLC_ZONE(d)->max_level = MIN(MAX(pos,-1), 100);
OLC_ZONE(d)->age = 1;
OLC_ZONE(d)->number = 1;
zedit_disp_levels(d);
break;