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[Nov 12 2007] - Rumble
Updated users command to fix GET_INVIS_LEV bug. Updated the drink command to work in rooms where the sector type should logically allow it. [Oct 04 2007] - Rumble Increased the size of a mail message from 4k to 8k. Updated remove_player so that the players command would not show phantom users when someone self-deletes. Updated sedit_rooms_menu to prevent a crash bug when trying to display a shop with rooms that have been removed. [Nov 01 2007] - Rumble Updated mag_objectmagic bug where action description was not being used correctly on scrolls. Increased the size of MAX_RAW_INPUT_LENGTH and PLR_DESC_LENGTH. [Oct 19 2007] - Rumble Fixed a few more 128 bit MOB_FLAGGED bugs. [Oct 17 2007] - Rumble Fixed loading of non-128 bit prefs in load_char. (thanks Ziz) [Oct 15 2007] - Rumble Removed some prototypes leftover from the old history command. (thanks Rhade)
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22 changed files with 108 additions and 104 deletions
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@ -1222,12 +1222,7 @@ int perform_dupe_check(struct descriptor_data *d)
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case RECON:
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write_to_output(d, "Reconnecting.\r\n");
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act("$n has reconnected.", TRUE, d->character, 0, 0, TO_ROOM);
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if (GET_INVIS_LEV(d->character))
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mudlog(BRF, MAX(LVL_IMMORT, GET_INVIS_LEV(d->character)), TRUE, "%s has reconnected. (invis %d)", GET_NAME(d->character), GET_INVIS_LEV(d->character));
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else
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mudlog(BRF, LVL_IMMORT, TRUE, "%s has reconnected.", GET_NAME(d->character));
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mudlog(NRM, MAX(0, GET_INVIS_LEV(d->character)), TRUE, "%s [%s] has reconnected.", GET_NAME(d->character), d->host);
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if (has_mail(GET_IDNUM(d->character)))
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write_to_output(d, "You have mail waiting.\r\n");
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break;
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