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Clean up legacy practice code
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parent
e5515f4ca5
commit
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16 changed files with 59 additions and 745 deletions
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@ -70,7 +70,7 @@ struct char_special_data_saved_plrtoascii {
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struct player_special_data_saved_plrtoascii {
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byte skills[MAX_SKILLS+1]; /* array of skills plus skill 0 */
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byte PADDING0; /* used to be spells_to_learn */
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byte legacy0; /* legacy unused byte */
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bool talks[MAX_TONGUE]; /* PC s Tongues 0 for NPC */
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int wimp_level; /* Below this # of hit points, flee! */
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byte freeze_level; /* Level of god who froze char, if any */
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@ -89,7 +89,7 @@ struct player_special_data_saved_plrtoascii {
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ubyte spare3;
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ubyte spare4;
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ubyte page_length;
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int spells_to_learn; /* How many can you learn yet this level*/
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int spare5;
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int olc_zone;
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int spare8;
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int spare9;
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@ -263,8 +263,6 @@ void convert(char *filename)
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if (psds->conditions[2] && player.level < LVL_IMMORT &&
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psds->conditions[DRUNK] != PFDEF_DRUNK)
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fprintf(outfile, "Drnk: %d\n", (int)psds->conditions[2]);
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if (psds->spells_to_learn != PFDEF_PRACTICES)
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fprintf(outfile, "Lern: %d\n", (int)psds->spells_to_learn);
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/* char_ability_data */
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cad = &(player.abilities);
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