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Clean up legacy practice code
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16 changed files with 59 additions and 745 deletions
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@ -930,9 +930,8 @@ Backstab is a way to sneak up on a person and attempt to place your dagger
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in his back, at exactly the point where it does most damage. A successful
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backstab gives a damage multiplier, depending on your level:
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The chance of successfully backstabbing a person depends on how well you
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have practiced backstab at your guild. You can always backstab sleeping
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people.
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The chance of successfully backstabbing a person depends on your backstab
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skill. You can always backstab sleeping people.
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#0
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BALANCE BALANCING
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@ -1007,7 +1006,7 @@ BASH
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Fighters only.
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The success of a bash depends upon how many times you have practiced. To bash
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The success of a bash depends on your bash skill. To bash
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someone is to attempt to 'knock' that person over. If you succeed, you will
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inflict minor damage, and cause the victim to fall on its rear. The victim
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will be unable to issue any commands for 2 rounds of violence. If you miss
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@ -1684,7 +1683,6 @@ next_in_room - The next mob/player in the room as a variable (id) nice to
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use for loops, or an empty return @RTSTAT 23@n
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pos() - %actor.pos% returns position. Subfield modifies. Sleeping,
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resting, sitting, fighting, standing. @RTSTAT 1399, 20997@n
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prac() - The actor's number of practices. Subfield adjusts.
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pref() - Checks if actor has PRF flag enabled. @RTSTAT 1210@n
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quest - Returns the current quest (or 0 if there's no current quest).
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questdone(#) - Returns TRUE (1) if the quest vnum (#) has been completed.
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@ -1697,8 +1695,6 @@ saving_breath() - The actors saving throw for breath weapons. Subfield adjusts.
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saving_spell() - The actors saving throw for spells. Subfield adjusts.
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sex - The actor's sex, as a string: MALE, FEMALE, or NEUTRAL.
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skill() - The percentage of learnedness in the skill subfield.
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skillset("" #) - Set the actors practiced level any skill or spell (1-100).
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%actor.skillset("magic missile" 95)%.
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thirst() - The actor's thirst. Subfield sets, -1 is off.
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title() - The actor's title. Subfield sets. Not used for mobs.
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varexists() - Returns 1 if global variable in subfield exists, 0 if not.
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@ -1749,7 +1745,7 @@ Checking load info for the beastly fido...
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[ 3012] Main Street (15 Max.)
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> checkload t 100
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Checking load info for the object trigger 'Portal to Midgaard - 100':
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Checking load info for the object trigger 'Portal to the Capital - 100':
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(obj) [ 100] the portal
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See also: LINKS, RLIST, OLIST, MLIST, SLIST
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@ -1845,11 +1841,11 @@ Clerics have an ancient belief in not carrying sharp weapons. Hence, they can
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only wield bludgeoning weapons. This class gives you the wisdom of peace,
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blessing and healing, though it is possible to learn more violent spells.
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You can improve your spells by using the practice command.
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You can improve your spells by using them.
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See @RHELP SPELLS@n for a list of spells available.
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See also: PRACTICE, SPELLS
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See also: SPELLS
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#0
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CLSOLC
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@ -4033,7 +4029,7 @@ INFORMATION
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The following commands deal with information - for more info, @RHELP KEYWORD@n
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RULES POLICY - The rules of the game.
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SCORE AFFECTS COINS TOGGLE PRACTICE - Info about yourself and your settings.
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SCORE AFFECTS COINS TOGGLE - Info about yourself and your settings.
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HELP INFO NEWS MOTD IMOTD - Info about the game, recent changes.
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WHO WHERE CONSIDER FLAGS TITLE - Info on other players.
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TIME DATE - Info on time.
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@ -4773,11 +4769,11 @@ MAGIC-USER WIZARD MAGE
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This is the class of powerful and violent magic, but the magic user do not
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control the nature, and can therefore not bless and such.
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You can improve your spells by using the practice command.
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You can improve your spells by using them.
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See @RHELP SPELLS@n for a list of spells available.
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See also: PRACTICE, SPELLS
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See also: SPELLS
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#0
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MAKEUID UID UNIQUE
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@ -5451,7 +5447,7 @@ Usage: murder [target]
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Kill command to hit another player. To avoid accidental flagging (i.e.
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trying to type kiss Nia but accidentally typing kill Nia).
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See also: FLAGS
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See also: SKILLS
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#0
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MUTE SQUELCH
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@ -5461,7 +5457,7 @@ Usage: mute <player>
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MUTE is used to prevent a player from using global communication channels.
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It is a toggle that can be turned on and off by the same command.
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See also: FLAGS
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See also: SKILLS
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#2
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MV MOVEPOINTS MOVE-POINTS MOVEMENTPOINTS MOVEMENT-POINTS
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@ -6728,22 +6724,6 @@ game and will have to be redone. This is typical of people who are power
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hungry and are building for themselves and not for others. That is not a
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sign of a good builder (see @RHELP BUILDER@n).
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#2
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PRACTICE PRACTISE TRAINING GUILDS GUILDMASTERS PRACTICING EXPERIENCES
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Usage: practice [skill or spell name]
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Practice is the way you improve your spells and skills. You can only do
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so in a guild, where a guildmaster can help you train. You learn new skills
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as you gain levels. A guildmaster can be found throughout the realms and will
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charge you for your training.
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If you type practice anywhere other than with a guildmaster, you will get a
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list of all of the spells and skills you know and your level of proficiency at
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each.
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See also: SPELLS, SKILLS, LEVELS
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#0
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PRAISE REVIEWS RATINGS
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Review Submitted By: Detta
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@ -7186,7 +7166,7 @@ large dragon steak. These are normally acquired from the large green dragons
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up on Wyrm Mountain. My normal source got eaten last week, and I have a large
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order to fill. I need these within 24 hours
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Thanks, Bob the Butcher, Midgaard
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Thanks, Bob the Butcher, the capital
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The questmaster sighs.
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The questmaster says "A tricky quest, but it'll cost you 5qp to back out now"
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#2
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@ -7929,7 +7909,7 @@ ever seen. I have never seen anyone put so much work into a zone. Kudos to Justo
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I am saving this because I would like everyone to use Justo's work as an
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outstanding example of how a builder should develop and plan a full zone.
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* * * * Midgaard Mail System * * * *
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* * * * City Mail System * * * *
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Date: Sun Oct 13 10:33:59 2002
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To: rumble
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From: justo
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@ -8531,7 +8511,6 @@ olc GrGod PC MISC
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password GrGod PC MISC
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poofin Imm PC MISC
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poofout Imm PC MISC
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practices God PC NUMBER
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quest God PC BINARY
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questhistory God PC NUMBER
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questpoints God PC NUMBER
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@ -8952,7 +8931,7 @@ SPECIALS SPEC-PROC SPECIAL-PROCEDURES SPECPROC SPEC_PROC
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mobs, and objects. They are written by coders and are normally not created
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by builders. If you have something you wish to assign a special procedure to
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talk it over with a coder. The most common special procedures include:
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Postmasters, banks, guildmasters, pet shops, and boards. If your zone requires
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Postmasters, banks, pet shops, and boards. If your zone requires
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any of the above mudmail your coder after your zone is complete.
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Most of the things possible through special procedures can now be done
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through trigedit.
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@ -8961,12 +8940,6 @@ To create a postmaster make a mob, set one of the keywords as "postmaster," set
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the NPC flag SPEC, and load it to the room via zedit. Then have your coder add
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to spec_assign.c:110: ASSIGNMOB(#, postmaster); NOTE: # = the mob/obj vnum.
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To create a guildmaster make a mob, set one of the keywords as "guildmaster,"
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set the NPC flag SPEC, and load it to the room via zedit. Then have your coder
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add to spec_assign.c:69: ASSIGNMOB(#, guild); A player can practice at any
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guildmaster, it is the guildguards that usually limit who can access what
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guildmaster. @RTSTAT 133@n
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To create a bank make an object, set it to type OTHER, add keyword "bank" and
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load it to the room via zedit. Then have your coder add to spec_assign.c:
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138: ASSIGNOBJ(#, bank);
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@ -8981,7 +8954,7 @@ In all cases special procedures need to be added in by a coder. Once your zone
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is complete mudmail your coder for the additions you want including type and
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mob or object vnum.
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See also: POSTMASTER, PETSHOPS, BANKS, GUILDMASTER, BOARDS
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See also: POSTMASTER, PETSHOPS, BANKS, BOARDS
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#2
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SPELLS
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@ -9224,9 +9197,8 @@ Thief Only.
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Usage: steal <item> [target]
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Use steal to steal coins or items from people. The chance of not getting
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caught depends on how well you have practiced steal, and if the person
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is asleep.
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Use steal to steal coins or items from people. The chance of not getting
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caught depends on your steal skill and whether the person is asleep.
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Examples:
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@ -9281,11 +9253,11 @@ This is a listing of stock areas.
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186 Newbie Zone -- Maynard of StrangeMUD
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25 The High Tower of Magic -- Skylar of SillyMUD*
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26 The High Tower Of Magic -- Skylar of SillyMUD*
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30 Northern Midgaard Main City -- DikuMUD
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31 Southern Part of Midgaard -- DikuMUD
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30 Northern Main City -- DikuMUD
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31 Southern Main City -- DikuMUD
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33 The Three Of Swords -- C.A.W.
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35 Miden'Nir -- Copper II, modified by VampLestat of MercMUD*
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36 The Chessboard of Midgaard -- Exxon of SillyMUD
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36 The Chessboard of the City -- Exxon of SillyMUD
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40 Mines of Moria -- Redferne of DikuMUD*
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41 Mines of Moria -- Redferne of DikuMUD*
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50 The Great Eastern Desert -- Rorschach
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@ -10059,7 +10031,7 @@ The teleporter is used to transfer players between zones. Accessible zones
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are listed under HELP ZONES by being CAPITALIZED. For example to teleport to:
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74 Newbie GRAVEyard -- Jojen 3- 5
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type: teleport grave
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The teleporter may also be used to recall back to Midgaard at any time.
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The teleporter may also be used to recall back to the capital at any time.
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Uncapitalized zones are linked through a capitalized zone.
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@ -10254,13 +10226,13 @@ Thieves are known to have very special qualities, that no other class offers.
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Their specialty tends to be in the darker, sneakier art. Many of these
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qualities can come in handy in many situations, such as picking locks.
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You can improve you skills by using the practice command.
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You can improve your skills by using them.
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Skills available to thieves: sneak, hide, steal, backstab, pick lock, track
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See the help on each skill for more information.
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See also: PRACTICE, FLAGS
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See also: FLAGS
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#0
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TILDES ~
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@ -12444,11 +12416,11 @@ them better at hand-to-hand-combat, as they possess skills of violence and
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fighting unequaled by the members of any other class. However, they lack the
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ability to use magic of any sort.
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You can improve your skills by using the practice command.
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You can improve your skills by using them.
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Skills available to warriors: kick, rescue, track, bash
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See also: PRACTICE
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See also: FLAGS
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#0
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WATERWALK WATWALK
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@ -13314,12 +13286,12 @@ rumble@*tbamud.com
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26 High Tower Of Magic II -- Skylar 1-30
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27 MEMLIN Caves -- Detta 17-25
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28 MUDSCHOOL -- Welcor 1- 3
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30 Northern MIDGAARD -- DikuMUD 1-33
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31 Southern MIDGAARD -- DikuMUD 1-33
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32 MIDGAARD -- DikuMUD 1-33
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30 Northern MAIN CITY -- DikuMUD 1-33
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31 Southern MAIN CITY -- DikuMUD 1-33
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32 MAIN CITY -- DikuMUD 1-33
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33 Three Of Swords -- C.A.W. 5-30
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35 Miden'Nir -- Copper II 4-10
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36 Chessboard of Midgaard -- Exxon 6-30
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36 Chessboard of the City -- Exxon 6-30
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37 CAPITAL Sewer System -- Welcor 3- 7
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38 CAPITAL Sewer System II -- Welcor 7-14
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39 HAVEN -- Nivan 3-14
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@ -13388,7 +13360,7 @@ rumble@*tbamud.com
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239 South PASS -- Crysanthia 16-21
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240 Dun MAURA -- Rumble 7-10
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241 Starship ENTERPRISE -- Crazyman 26-30
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242 NEW Midgaard -- Crazyman 3- 7
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242 NEW Main City -- Crazyman 3- 7
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243 Snowy VALLEY -- Crazyman 7-10
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244 Cooland PRISON -- Crazyman 30
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245 The NETHER -- Kaan 20
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