From 598679415627dc1f6a158ebd89c77d44abd63f04 Mon Sep 17 00:00:00 2001 From: Rumble Date: Mon, 14 Oct 2013 18:44:42 -0500 Subject: [PATCH] Added Parna's zone 211 Tarot, updated help files. --- lib/text/help/help.hlp | 434 ++++++++++++++++++++++------------------- lib/world/mob/0.mob | 68 +++---- lib/world/mob/1.mob | 12 +- lib/world/mob/index | 1 + lib/world/obj/0.obj | 80 ++++---- lib/world/obj/1.obj | 330 +++++++++++++++---------------- lib/world/obj/30.obj | 40 ++-- lib/world/obj/index | 1 + lib/world/qst/index | 1 + lib/world/shp/index | 1 + lib/world/trg/0.trg | 36 ++-- lib/world/trg/30.trg | 7 +- lib/world/trg/index | 2 +- lib/world/wld/0.wld | 159 ++++++++------- lib/world/wld/1.wld | 76 ++++---- lib/world/wld/index | 1 + lib/world/zon/index | 1 + 17 files changed, 653 insertions(+), 597 deletions(-) diff --git a/lib/text/help/help.hlp b/lib/text/help/help.hlp index ccc04ac..fbbbfda 100644 --- a/lib/text/help/help.hlp +++ b/lib/text/help/help.hlp @@ -1,23 +1,6 @@ ! ^ ! -Use ! to repeat the last command typed at the keyboard. - -Use ^ to replace a string from the last command with a new string. The -syntax is the same as in csh: "^old-string^replacement" - -Examples: - - > tell rasmusse Hi there, how are you? - No-one by that name here. - - > ^rasmusse^Rumble - You tell Rumble, 'Hi there, how are you?' - - > ^you^you doing^ - You tell Rumble, 'Hi there, how are you doing?' - -See also: \t(HELP ALIAS\t) -#0 +Use ! to repeat the last command typed #0 %ASOUND% OASOUND MASOUND WASOUND ASOUND %asound% @@ -276,6 +259,8 @@ about being a newbie here. The @ character is used as a colorcode. If you see it, try toggling color to complete. If this still does not work you must not be able to view colors. +To print a single @* follow it with the * (asterisk). + Many people have asked why use the @ as colorcodes while others use &. Welcor of TBA changed this because of trigedit. A builder who enters: if %actor.is_pc% && %arg% would only see: if %actor.is_pc% & %arg%. No @@ -633,14 +618,13 @@ AREAS Usage: areas [level-range] -Lists all zones with the GRID flag set and shows the level restrictions for -each zone. Players can also restrict the level range. +Lists all active zones. Any argument will filter the results by level. -areas lists all areas. -areas 24 list all areas where level 24 is in it's level range. +areas list all areas +areas 24 list all areas where level 24 is in the level range areas -10 list areas in the level range 0 to 10 -areas 15- lists all areas with a level range higher than 15 -areas 5-12 lists areas in the level range 5 to 12 +areas 15- list all areas with a level range higher than 15 +areas 5-12 list areas in the level range 5 to 12 Any areas that 'overlap' the specified range are shown in red. @@ -858,7 +842,7 @@ AUTOQUESTS QUESTS QUESTMASTERS QUESTPOINTS QUEST-POINTS QUEST-MOBS QUESTMOBS An autoquest is a quest that can be automatically started and completed by players on the MUD without the intervention of an immortal. Players simply visit a questmaster where they join an available quest, and get rewarded on -completion. +it’s completion. See Also: QEDIT, QUEST-FLAG #31 @@ -866,7 +850,7 @@ AUTOQUESTS QUESTS QUESTMASTERS QUEST-MOBS QUESTMOBS An autoquest is a quest that can be automatically started and completed without the intervention of an immortal. Simply visit a questmaster and join -an available quest, and get rewarded on completion. Keep an eye out for +an available quest, and get rewarded on it’s completion. Keep an eye out for autoquests scattered throughout the World. See Also: QUEST-FLAG, QUESTPOINTS @@ -1566,7 +1550,7 @@ Usage: changelog submitter name. To view the changelog use the file command with argument changelog. -Changelog: http://tbamud.com/websvn/filedetails.php?repname=tbaMUD&path=%2Fchangelog +Changelog: https://github.com/welcor/tbamud/blob/master/changelog See Also: FILE, CHANGES #31 @@ -1857,31 +1841,17 @@ actual code will be @*. @** = single @*. All use of colorcodes @RMUST@n be terminated with @*n to restore normal color to prevent color bleeding. ANSI colors: -n - normal -@dd - black@n @DD - gray@n -@bb - blue@n @BB - bright blue@n -@gg - green@n @GG - bright green@n -@cc - cyan@n @CC - bright cyan@n -@rr - red@n @RR - bright red@n -@mm - magenta@n @MM - bright magenta@n -@yy - yellow@n @YY - bright yellow@n -@ww - white@n @WW - bright white@n -256 Colors: -@pp - pink@n @PP - bright pink@n -@oo - orange@n @OO - bright orange@n +@*n - normal @** - @* Other Codes +@*d - @dblack@n @*D - @Dgray@n @*@11@n, @*@22@n, @*@33@n MUD primary colors +@*b - @bblue@n @*B - @Bbright blue@n @*- - @-blink@n @*+ - @+bold@n +@*g - @ggreen@n @*G - @Gbright green@n @*_ - @_underline@n @*= - @=reverse video@n +@*c - @ccyan@n @*C - @Cbright cyan@n +@*r - @rred@n @*R - @Rbright red@n 256 Colors: +@*m - @mmagenta@n @*M - @Mbright magenta@n @*p - @ppink@n @*P - @Pbright pink@n +@*y - @yyellow@n @*Y - @Ybright yellow@n @*o - @oorange@n @*O - @Obright orange@n +@*w - @wwhite@n @*W - @Wbright white@n @*[F###] - @RSHOW COLOUR@n to list all codes. -Other Color Codes: -@*1, @*2, @*3 are MUD primary colors -@*- - blink@n @*+ - bold@n -@*_ - underline@n @*? - reverse video@n - -Other codes: -@-- - blink@n @++ - bold@n -@__ - underline@n @== - reverse video@n -@11 - Mud Color 1@n @33 - Mud Color 3@n * Can be redefined in protocol.c -@22 - Mud Color 2@n * - The '@*' Symbol@n - -See also: @*, OLC-COLOR, ANSI, PROMPT, TOGGLE, SHOW-COLOUR +See also: @*, OLC-COLOR, MXP, ANSI, PROMPT, TOGGLE, SHOW-COLOUR #1 COLORSPRAY COLOR-SPRAY @@ -2729,6 +2699,8 @@ See also: SOCIALS, GEMOTE #0 Empty #31 +Empty +#0 ENCHANT-WEAPON ENCHANT-ARMOR Usage : cast 'enchant weapon' @@ -2866,7 +2838,7 @@ that is not used. See also: TRIG-ERRORS, ZEDIT-MISTAKES, SEDIT-MISTAKES #31 -EVALUATE TRIG-EVALS EVALS +EVAL EVALUATE TRIG-EVALS EVALS Usage: eval @@ -2883,7 +2855,7 @@ is not evaluated until the variable is accessed. Example: @RTSTAT 49@n -See also: TRIG-SET, EVAL-EXAMPLES +See Also: SET-EXAMPLES #31 EVERYTHING ANYTHING @@ -3463,6 +3435,12 @@ Examples: See also: DROP, PUT, AUTOLOOT, AUTOGOLD #0 +GITHUB SVN SUBVERSION + +Get started: https://help.github.com/articles/set-up-git + +tbamud repository: https://github.com/welcor/tbamud +#0 GIVE PAY BRIBE Usage: give [target] @@ -3597,6 +3575,35 @@ Usage: group GROUP with no arguments shows the status of your group. GROUP list will show you a listing of all groups within the game, as well as their zone location and whether or not they are seeking new members. +If you are a group member, then you will share experience points for killing +monsters equally among the group. Experience points will only be shared among +group members that are in the same location, at the time of the killing +blow. Sharing is regardless of whether the group members have been +participating in the fight. +To join a group, you must target a member of an "open" group (as in accepting +new members) and use GROUP join . + +Example: + Rumble wishes to join Vatiken's group, so assuming Vatiken has set his group + to open. Rumble then types: + > group join Vatiken + +To make a group, the wannabe "leader" will use the GROUP new command: + > group new + +To leave a group, simple use GROUP leave: + > group leave + +If the leader leaves the group and one or more members still exists, a new +leader will be chosen at random, otherwise the group will be disbanded. +Group Leaders: + +To edit the options in a group, use the GROUP option