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DG Scripts bug fixes (#44)
* Increase ID space DG Scripts uses tiny idspace that results in wacky bugs when the mud is running too long. * Overhaul script ids All references to GET_ID(ch/obj) were removed and replaced by char_script_id() and obj_script_id(), which don’t assign ids until they are needed. The ch->id and obj->id variable names were changed to script_id to prevent accidental errors for future programmers. This change greatly increases how long the mud can run before it runs out of ID space. * Fix extraction count This prevents an error log where it has over-counted the extractions pending. It now behaves correctly when the same mob is %purge%’d or extract_char()’d twice.
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14 changed files with 182 additions and 125 deletions
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@ -64,7 +64,7 @@ static int update_all_objects(struct obj_data *refobj)
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*obj = *refobj;
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/* Copy game-time dependent variables over. */
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GET_ID(obj) = swap.id;
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obj->script_id = swap.script_id;
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IN_ROOM(obj) = swap.in_room;
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obj->carried_by = swap.carried_by;
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obj->worn_by = swap.worn_by;
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