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DG Scripts bug fixes (#44)
* Increase ID space DG Scripts uses tiny idspace that results in wacky bugs when the mud is running too long. * Overhaul script ids All references to GET_ID(ch/obj) were removed and replaced by char_script_id() and obj_script_id(), which don’t assign ids until they are needed. The ch->id and obj->id variable names were changed to script_id to prevent accidental errors for future programmers. This change greatly increases how long the mud can run before it runs out of ID space. * Fix extraction count This prevents an error log where it has over-counted the extractions pending. It now behaves correctly when the same mob is %purge%’d or extract_char()’d twice.
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14 changed files with 182 additions and 125 deletions
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@ -468,7 +468,7 @@ WCMD(do_wload)
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char_to_room(mob, rnum);
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if (SCRIPT(room)) { /* It _should_ have, but it might be detached. */
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char buf[MAX_INPUT_LENGTH];
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sprintf(buf, "%c%ld", UID_CHAR, GET_ID(mob));
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sprintf(buf, "%c%ld", UID_CHAR, char_script_id(mob));
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add_var(&(SCRIPT(room)->global_vars), "lastloaded", buf, 0);
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}
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load_mtrigger(mob);
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@ -484,7 +484,7 @@ WCMD(do_wload)
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obj_to_room(object, real_room(room->number));
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if (SCRIPT(room)) { /* It _should_ have, but it might be detached. */
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char buf[MAX_INPUT_LENGTH];
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sprintf(buf, "%c%ld", UID_CHAR, GET_ID(object));
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sprintf(buf, "%c%ld", UID_CHAR, obj_script_id(object));
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add_var(&(SCRIPT(room)->global_vars), "lastloaded", buf, 0);
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}
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load_otrigger(object);
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