From 3adf4f66f9aba16155ea40f43968858781b752ff Mon Sep 17 00:00:00 2001 From: tb4m11d Date: Thu, 21 Jan 2016 00:09:30 +0100 Subject: [PATCH] Updating World files 1 of 2 --- lib/world/mob/0.mob | 16 +- lib/world/mob/100.mob | 49 +- lib/world/mob/101.mob | 26 +- lib/world/mob/272.mob | 15 +- lib/world/mob/274.mob | 1040 ++++++++++++++++----- lib/world/obj/1.obj | 329 ++++--- lib/world/obj/100.obj | 56 +- lib/world/obj/101.obj | 84 +- lib/world/obj/12.obj | 58 +- lib/world/obj/13.obj | 12 +- lib/world/obj/15.obj | 45 +- lib/world/obj/264.obj | 12 +- lib/world/obj/274.obj | 499 ++++++++-- lib/world/obj/30.obj | 42 +- lib/world/obj/33.obj | 46 +- lib/world/obj/51.obj | 42 +- lib/world/obj/61.obj | 63 +- lib/world/shp/274.shp | 281 +++++- lib/world/trg/0.trg | 2 +- lib/world/trg/11.trg | 93 +- lib/world/trg/274.trg | 279 +++--- lib/world/trg/83.trg | 74 +- lib/world/wld/0.wld | 128 +-- lib/world/wld/274.wld | 2039 ++++++++++++++++++++++++++++++++--------- lib/world/zon/12.zon | 17 +- lib/world/zon/15.zon | 2 - lib/world/zon/274.zon | 238 +++-- lib/world/zon/61.zon | 1 + lib/world/zon/83.zon | 19 +- 29 files changed, 4094 insertions(+), 1513 deletions(-) mode change 100755 => 100644 lib/world/wld/274.wld diff --git a/lib/world/mob/0.mob b/lib/world/mob/0.mob index 7e35c09..528e869 100644 --- a/lib/world/mob/0.mob +++ b/lib/world/mob/0.mob @@ -1,17 +1,3 @@ -#0 -undefined~ -undefined~ -undefined~ -An undefined string.~ -8 0 0 0 0 0 0 0 0 E -0 20 0 0d0+0 0d0+0 -0 0 -0 0 0 -Str: 3 -Dex: 3 -Int: 3 -Wis: 3 -E #1 Puff dragon fractal~ Puff~ @@ -20,7 +6,7 @@ Puff the Fractal Dragon is here, contemplating a higher reality. Is that some type of differential curve involving some strange, and unknown calculus that she seems to be made out of? ~ -516106 0 0 0 65552 0 0 0 1000 E +516106 0 0 0 2128 0 0 0 1000 E 34 9 -10 6d6+340 5d5+5 340 115600 8 8 2 diff --git a/lib/world/mob/100.mob b/lib/world/mob/100.mob index dd1a00a..cf3b3ef 100644 --- a/lib/world/mob/100.mob +++ b/lib/world/mob/100.mob @@ -4,7 +4,7 @@ the hermit~ A hermit is standing here, oblivious to you and the rest of the world. ~ This recluse has been living outside of the city for too long. He is -disheveled and in depserate need of a bath and clean clothes. He must be strong +disheveled and in desperate need of a bath and clean clothes. He must be strong and determined to survive out here on his own. ~ 2124 0 0 0 64 0 0 0 0 E @@ -34,10 +34,10 @@ chipmunk~ the chipmunk~ A cute little chipmunk scurries around gathering nuts. ~ - It's cheeks are puffed out to the max and look like they are ready to -explode. It must be gathering food to stash away for emergencies. It's a small -brown furry critter with black and white strips running from the top of it's -head all the way down to it's tail. + Its cheeks are puffed out to the max and look like they are ready to explode. +It must be gathering food to stash away for emergencies. It's a small brown +furry critter with black and white stripes running from the top of its head all +the way down to its tail. ~ 200 0 0 0 0 0 0 0 0 E 3 19 8 0d0+30 1d2+0 @@ -50,10 +50,10 @@ fox~ the fox~ A red fox sneaks slowly away from you, trying to go unnoticed. ~ - It looks more of a brown than red. The fox is extremely alert with it's ears -coming to fine points listening for any sound of danger. It's big bushy tail is -a sure sign of it's good health. It saw you coming a mile away and does not -seem very scared. + It looks more of a brown than red. The fox is extremely alert with its ears +coming to fine points listening for any sound of danger. Its big bushy tail is +a sure sign of its good health. It saw you coming a mile away and does not seem +very scared. ~ 76 0 0 0 0 0 0 0 0 E 3 19 8 0d0+30 1d2+0 @@ -66,10 +66,10 @@ coyote~ the coyote~ A skinny grey coyote fades into the trees as you approach. ~ - Although the coyote looks a little too skinny it is definitely still in very + Although the coyote looks a little too skinny, it is definitely still in very good shape. This scavenger has learned to live off the land and has become a common nuisance to the farmers in the area. Entire packs have been known to -take down a stray cow +take down a stray cow. ~ 92 0 0 0 0 0 0 0 0 E 3 19 8 0d0+30 1d2+0 @@ -80,10 +80,10 @@ E #10005 doe~ the doe~ -A graceful doe flicks it's white tail at you. +A graceful doe flicks her white tail at you. ~ The doe stares at you carefully. You see a flash of white from the underside -of it's tail as it warns other deer of your presence. It looks very frightened +of her tail as she warns other deer of your presence. She looks very frightened of you and could run at any second. ~ 200 0 0 0 0 0 0 0 0 E @@ -139,7 +139,7 @@ E #10009 possum~ the possum~ -A possum is hanging from a tree by it's tail. +A possum is hanging from a tree by its tail. ~ This odd creature has eyes that look to be made for seeing in the dark. It's about 2 feet long including a hairless tail. It looks stupid and slow. @@ -170,10 +170,9 @@ raccoon~ the raccoon~ A raccoon is sitting in a tree just above you. ~ - This miniature bandit looks very interested in what you're doing. He watches -you without any sign of fear. It uses it's human like hands to climb around in -the trees. It is grey and black with the unforgettable mask around it's eyes. - + This miniature bandit looks very interested in what you're doing. It watches +you without any sign of fear. It uses its human-like hands to climb around in +the trees. It is grey and black with the unforgettable mask around its eyes. ~ 76 0 0 0 0 0 0 0 0 E 3 19 8 0d0+30 1d2+0 @@ -187,8 +186,8 @@ the skunk~ A skunk waddles slowly past. ~ You freeze in your footsteps as you see the familiar black feline with a -white stripe down it's back and on it's tail. This animal is scared of no one -since only an idiot would attack it and chance being skunked. +white stripe down its back and on its tail. This animal is scared of no one +since only an idiot would attack it and chance being skunked. ~ 72 0 0 0 0 0 0 0 0 E 3 19 8 0d0+30 1d2+0 @@ -216,10 +215,10 @@ lynx~ the lynx~ A lynx hisses at you as you walk by. ~ - This small and stocky feline has definitely adapted to these forests. It's + This small and stocky feline has definitely adapted to these forests. Its ears have small tufts of hair sticking out of the ends. It is about two or three times the size of any cat you've ever seen. It walks with agility and -purpose. +purpose. ~ 72 0 0 0 0 0 0 0 0 E 3 19 8 0d0+30 1d2+0 @@ -232,8 +231,8 @@ hunter~ the hunter~ A hunter roams these woods in pursuit of a big buck. ~ - Clad in hides from his latest kills this veteran of the wilderness stalks his -prey silently. Waiting for the opportunity to strike. + Clad in hides from his latest kills, this veteran of the wilderness stalks +his prey silently, waiting for the opportunity to strike. ~ 72 0 0 0 524288 0 0 0 0 E 7 18 5 1d1+70 1d2+1 @@ -245,7 +244,7 @@ huntress~ the huntress~ The huntress tracks her prey with skill and determination. ~ - Covered in hides and fur from her past killings she looks very experienced + Covered in hides and fur from her past killings, she looks very experienced and adept. ~ 72 0 0 0 524288 0 0 0 0 E diff --git a/lib/world/mob/101.mob b/lib/world/mob/101.mob index 8995a35..211964f 100644 --- a/lib/world/mob/101.mob +++ b/lib/world/mob/101.mob @@ -17,8 +17,8 @@ a lost cow~ A cow roams about aimlessly, munching on any grass it can find. ~ The cow is large and brown, with a short fur coat. It is extremely docile -and friendly. Domesticated to life on a farm. Strange for it to be out roaming -around. +and friendly, having been domesticated to life on a farm. Strange for it to be +out roaming around. ~ 72 0 0 0 0 0 0 0 0 E 7 18 5 1d1+70 1d2+1 @@ -43,8 +43,8 @@ cow calf~ the calf~ A newborn cow calf looks for its mother. ~ - The calf can barely walk on it's own four feet. It stumbles awkwardly -towards you looking for it's mother. + The calf can barely walk on its own four feet. It stumbles awkwardly towards +you, looking for its mother. ~ 72 0 0 0 0 0 0 0 0 E 7 18 5 1d1+70 1d2+1 @@ -68,8 +68,8 @@ fisherman~ the fisherman~ A fisherman walks between the cities to sell his latest catch. ~ - He walks past with a long purposeful stride. On his way to making some -money. + He walks past with a long purposeful stride on his way to making some money. + ~ 72 0 0 0 0 0 0 0 300 E 7 18 5 1d1+70 1d2+1 @@ -94,7 +94,7 @@ merchant robbed~ a robbed merchant~ A merchant is here crying at his recent losses. ~ - A shame to see a grown man cry, but he has lost alot. He relates to you how + A shame to see a grown man cry, but he has lost a lot. He relates to you how his caravan was looted by bandits. All his accumulated wealth taken away in an instant. ~ @@ -106,10 +106,10 @@ E #10108 clairvoyant gypsy~ a clairvoyant gypsy~ -A gypsy brags of her clairvoyant ability and stares at you shocked by your future. +A gypsy brags of her clairvoyant ability then stares at you, shocked by your future. ~ - She grasps your palm and stares in horror up into your eyes. She says, 'for -a minimal fee I can tell you of yer future. ' + She grasps your palm and stares in horror up into your eyes. She says, 'For +a minimal fee I can tell you of yer future.' ~ 72 0 0 0 0 0 0 0 100 E 7 18 5 1d1+70 1d2+1 @@ -131,9 +131,9 @@ E #10110 groundhog~ the groundhog~ -A small brown furry groundhog runs towards it's hole as you approach. +A small brown furry groundhog runs towards its hole as you approach. ~ - It is a grizzled thickset marmot. Built low to the ground and about the size + It is a grizzled thickset marmot, built low to the ground and about the size of a small dog. ~ 72 0 0 0 0 0 0 0 0 E @@ -159,7 +159,7 @@ Bubba~ Bubba~ Bubba staggers by, a little tipsy from his moonshine. ~ - He reeks of homemade moonshine. Most likely made from corn. He is the + He reeks of homemade moonshine, most likely made from corn. He is the typical hillbilly, and fits his name to a tee. ~ 72 0 0 0 0 0 0 0 0 E diff --git a/lib/world/mob/272.mob b/lib/world/mob/272.mob index 513637d..d0a3f65 100644 --- a/lib/world/mob/272.mob +++ b/lib/world/mob/272.mob @@ -1 +1,14 @@ -$ +#27242 +child citizen~ +a child playing~ +A child playing obliviously on the floor is here. +~ + The child is like their parents with brown hair and eyes and they wear a +black pait of knit pants and and a white top. They play with a wooden toy on +~ +122970 0 0 0 0 0 0 0 0 E +0 20 10 1d1+0 1d1+0 +0 0 +8 8 0 +E +$ diff --git a/lib/world/mob/274.mob b/lib/world/mob/274.mob index ed96a88..7269550 100644 --- a/lib/world/mob/274.mob +++ b/lib/world/mob/274.mob @@ -1,220 +1,844 @@ #27400 -papa smurf~ -Papa Smurf~ -Papa Smurf is here making sure everything in Smurfville is smurfy. +Kay the village Priest~ +Kay the Village Priest~ +Kay the Village Priest is here to tend you. ~ - Papa Smurf, the leader of the smurfs, looks like one mean dude. Both smart -and strong he is prepared for any obstacle. + Kay, the boyist lad, is the Cure of Saint Brigid. He has short black hair, +dark eyes, rather scrawney in demeanor, but a very wise lad trained from the +north. ~ -59464 0 0 0 8192 0 0 0 550 E -8 18 5 1d1+80 1d2+1 -80 6400 +256090 0 0 0 8448 0 0 0 550 E +34 9 -10 6d6+340 5d5+5 +340 115600 8 8 1 -E -T 27402 -#27401 -gargamel man~ -Gargamel~ -Gargamel is standing here plotting against the smurfs. -~ - Gargamel, the archenemy of the do-goody smurfs, is definitly evil. He -scowls at you and wonders why you are invading his privacy. -~ -14938 0 0 0 56 0 0 0 -700 E -7 18 5 1d1+70 1d2+1 -70 4900 -8 8 1 -E -#27402 -brainy smurf~ -Brainy Smurf~ -Brainy Smurf is here pondering something. -~ - Brainy Smurf looks to be, of course, smart. But he spends too much time -with his nose in a book to be a very good fighter you imagine. -~ -18632 0 0 0 0 0 0 0 600 E -5 19 7 1d1+50 1d2+0 -50 2500 -8 8 1 -Str: 8 +Str: 18 +Dex: 18 Int: 18 -E -#27403 -cat azrael~ -Azrael~ -Azrael is loafing around thinking about having a tasty smurf for dinner. -~ - Azrael the cat, Gargamel's sidekick, appears to be eyeing you as food. -~ -38990 0 0 0 0 0 0 0 -650 E -6 18 6 1d1+60 1d2+1 -60 3600 -5 5 1 -E -#27404 -barney dinosaur purple~ -Barney~ -Barney, the purple dinosaur, is here. -~ - Barney, once every childs hero, appears now as a lean, mean, purple fighting -machine. He is foaming from the mouth and quite psychotic at this point. -~ -16462 0 0 0 0 0 0 0 0 E -8 18 5 1d1+80 1d2+1 -80 6400 -8 8 1 -E -T 27401 -#27405 -smurf art artist~ -Artist Smurf~ -Artist Smurf is here thinking up his next great masterpiece. -~ - Artist Smurf is very creative. Making paintings ranging from Smurfette to -the Smurfberry Patch. -~ -149580 0 0 0 0 0 0 0 500 E -4 19 7 0d0+40 1d2+0 -40 1600 -8 8 1 -E -#27406 -fireman smurf~ -Fireman Smurf~ -Fireman Smurf is watching for any sign of smoke. -~ - Fireman Smurf spends his day wandering around looking for fires to fight. - -~ -18504 0 0 0 0 0 0 0 650 E -5 19 7 1d1+50 1d2+0 -50 2500 -8 8 1 -E -#27407 -smurfette smurf~ -Smurfette~ -Smurfette is standing around looking pretty. -~ - Smurfette looks extremely beautiful, if you were blue and extremely small. - -~ -26696 0 0 0 0 0 0 0 550 E -5 19 7 1d1+50 1d2+0 -50 2500 -8 8 2 -E -#27408 -clumsy smurf~ -Clumsy Smurf~ -Clumsy Smurf is here trying not to trip over his own feet. -~ - Clumsy Smurf is, well, clumsy. You should put him out of his misery. -~ -18504 0 0 0 0 0 0 0 600 E -4 19 7 0d0+40 1d2+0 -40 1600 -8 8 1 -E -#27409 -grumpy smurf~ -Grumpy Smurf~ -Grumpy Smurf is here, looking extremly annoyed. -~ - Grumpy Smurf is frowning at you. -~ -26696 0 0 0 1024 0 0 0 400 E -5 19 7 1d1+50 1d2+0 -50 2500 -8 8 1 -E -#27410 -johann man~ -Johann~ -Johann is here helping the smurfs. -~ - Johann is a small boy who continually helps the smurfs do thier deeds. -~ -22602 0 0 0 0 0 0 0 500 E -4 19 7 0d0+40 1d2+0 -40 1600 -8 8 1 -E -#27411 -sebastian man~ -Sebastian~ -Sebastian is here helping the smurfs. -~ - Sebastian is a small boy who continually helps the smurfs do thier deeds. - -~ -22602 0 0 0 0 0 0 0 500 E -4 19 7 0d0+40 1d2+0 -40 1600 -8 8 1 -E -#27412 -vainity smurf~ -Vainity Smurf~ -Vainity Smurf is here checking his looks with a small mirror. -~ - Vainity Smurf is well groomed and fancily dressed. You wouldn't want to get -blood on his new outfit, now would you? -~ -18504 0 0 0 0 0 0 0 550 E -5 19 7 1d1+50 1d2+0 -50 2500 -8 8 1 -E -#27413 -athletic smurf~ -Athletic Smurf~ -Athletic Smurf is doing squats here. -~ - Athletic Smurf is a big buff smurf. His bulging blue biceps stick out from -his smurfy shirt. -~ -18504 0 0 0 0 0 0 0 600 E -5 19 7 1d1+50 1d2+0 -50 2500 -8 8 1 -E -#27414 -handy smurf~ -Handy Smurf~ -Handy Smurf is here repairing something. -~ - Handy Smurf appears to be a pretty normal fix-it-all smurf. -~ -18504 0 0 0 0 0 0 0 600 E -4 19 7 0d0+40 1d2+0 -40 1600 -8 8 1 -E -#27415 -smurf~ -a smurf~ -A smurf is here doing smurfy things. -~ - You see a little blue happy man. -~ -18504 0 0 0 0 0 0 0 650 E -4 19 7 0d0+40 1d2+0 -40 1600 -8 8 1 +Wis: 18 +Con: 18 +Cha: 18 +SavingPara: 8 +SavingRod: 8 +SavingPetri: 8 +SavingBreath: 8 +SavingSpell: 8 E T 27400 -#27416 -miner smurf~ -Miner Smurf~ -Miner Smurf is here digging a hole. +#27401 +Broderick~ +Broderick the Inn Keep~ +Broderick the Inn Keep is keeping his place. ~ - Miner Smurf's blue skin is covered with mid and lamp oil. + Broderick is from the north. He is once a guard for Hypperex, then turned +pilgrim for a time he has found himself down here tending bar in his own place. +He has sandy blond hair, brown eyes, rather tall, muscular and a bit scarred +from all the battles he has seen while as a guard in Hypperex. He wears a white +shirt and tan pants, with a green apron made of leather. He smokes a cigar and +it protrudes from his narrow fleshy lips which he occasionally puffs while +wiping down the bar. ~ -18506 0 0 0 0 0 0 0 600 E -5 19 7 1d1+50 1d2+0 -50 2500 +522266 0 0 0 0 0 0 0 220 E +34 9 -10 7d6+340 5d5+5 +340 115600 8 8 1 +Str: 18 +Dex: 16 +Wis: 13 +Cha: 12 +SavingPara: 8 +SavingRod: 8 +SavingPetri: 8 +SavingBreath: 8 +SavingSpell: 8 +E +T 27405 +#27402 +Francis~ +Francis the Blacksmithe~ +Francis the Blacksmithe is here beating out a rod of metal. +~ + Francis is a big burley man with a rddy complexion, dark black hair, dark +eyes and a thick full beard. He had a huge upper body and arms from his work at +the forge. He wears a white shirt, and black pants, and thick work boots on his +feet. He looks like he is very formidable if you make him angry so best to +watch it. +~ +522330 0 0 0 2424 0 0 0 0 E +34 20 10 1d1+0 1d1+0 +0 0 +8 8 1 +Str: 20 +Dex: 17 +Int: 12 +Wis: 12 +Con: 20 +Cha: 13 +E +T 27407 +#27403 +Mick~ +Mick of Malvern~ +Mick of Malvern is here to help you. +~ + Mick is the older son of Francis. He looks like his father in many ways with +a huge demeanor, a large upper body and arms from working the forge. He wears a +simple leather tunic and pants made of soft brown and helps in the Armory. He +has the same dark black hair, dark eyes and a thick beard. +~ +522330 0 0 0 2424 0 0 0 0 E +34 9 -10 6d6+340 5d5+5 +340 115600 +8 8 1 +Str: 20 +Dex: 17 +Int: 13 +Wis: 15 +SavingPara: 8 +SavingRod: 8 +SavingPetri: 8 +SavingBreath: 8 +SavingSpell: 8 +E +T 27407 +#27404 +Charity~ +Charity~ +Charity of Malvern is here to help you. +~ + Charity is the adopted daughter to Elizabeth and Andrew of Saint Brigid. +She is very tall, lean and strikingly beautiful with long flowing blond hair to +almost the ground, blue eyes, and a fair complexion. She wears a simple blue +gown ordorned with flowers and hems sewn by her own hand and it fits the +flattering curves she has. Her shoes are black made of calf skin. +~ +522330 0 0 0 0 0 0 0 0 E +34 9 -10 6d6+340 5d5+5 +340 115600 +8 8 2 +BareHandAttack: 13 +Str: 20 +Dex: 17 +Int: 13 +Wis: 15 +SavingPara: 8 +SavingRod: 8 +SavingPetri: 8 +SavingBreath: 8 +SavingSpell: 8 +E +#27405 +Zino~ +Zino the Jeweler~ +Zino the Jeweler is standing here with an eyeloop examining a jewel. +~ + Zino is new to this realm, he is from the north, living in Hypperex mostly +and nmakes his living examining and appraising jewelry and jewels for the barons +of Hypperex. He is a wirey man, who is very lean, with graying hair has a full +goatee, and dark eyes. He wears a typical red tunic and pants with a golden +belt, and necklace that has the symbol of the Inqusition about his neck. He is +not too welcome here in Saint Brigid by the folk here but he is known for being +a just and fair man when it comes to his skills to appraisal. +~ +522330 0 0 0 0 0 0 0 0 E +34 9 -10 6d6+340 5d5+5 +340 115600 +8 8 1 +Str: 20 +Dex: 17 +Int: 13 +Wis: 15 +SavingPara: 8 +SavingRod: 8 +SavingPetri: 8 +SavingBreath: 8 +SavingSpell: 8 +E +T 27407 +#27406 +Hans ~ +Hans~ +Hans is here to pawmp you up... +~ + Hans is German, very short, and clad in a gray sweat suit and boots with a +headband on his forehead. He has brown hair, a burly face and he is really well +built from head to toe. +~ +522330 0 0 0 0 0 0 0 0 E +34 9 -10 6d6+340 5d5+5 +340 115600 +8 8 1 +Str: 20 +Dex: 17 +Int: 13 +Wis: 15 +Con: 18 +Cha: 22 +SavingPara: 8 +SavingRod: 8 +SavingPetri: 8 +SavingBreath: 8 +SavingSpell: 8 +E +T 27402 +#27407 +Floora~ +Floora the Grump~ +Floora the Grump is here to take your order. +~ + Floora is an old woman in about her nineties, bu looks and acts like she is +still in her fifties. She has dark hair, sprinkled ever slightly with gray +hair, green eyes and has a trim but heavyset figure. She is no slouch when it +comes to hard work, being active alot in her store, it is always so neat and +orderly. She wears a simple green and brown jumper with a brown tunic and +boots. For her age she still seems to shine brightly. +~ +522330 0 0 0 0 0 0 0 0 E +34 9 -10 6d6+340 5d5+5 +340 115600 +8 8 2 +BareHandAttack: 13 +Str: 25 +Dex: 17 +Int: 13 +Wis: 15 +SavingPara: 8 +SavingRod: 8 +SavingPetri: 8 +SavingBreath: 8 +SavingSpell: 8 +E +T 27407 +#27408 +Elizabeth~ +Elizabeth of Malvern~ +Elizabeth of Malvern is here selling her realm famous bread. +~ + Unlike Charity, Elizabeth is her adopted mother, and she had brown hair, +brown eyes, and a heavyset figure and is quite beautiful but not shockingly like +her daughter. She wears a simple brown and white dress, adorned with the same +patterns and colors incorporated in Charity's gowns as she taught her the trade. +Her shoes are brown leather. +~ +522330 0 0 0 0 0 0 0 0 E +34 9 -10 6d6+340 5d5+5 +340 115600 +8 8 2 +BareHandAttack: 13 +Str: 20 +Dex: 17 +Int: 13 +Wis: 15 +SavingPara: 8 +SavingRod: 8 +SavingPetri: 8 +SavingBreath: 8 +SavingSpell: 8 +E +T 27407 +#27409 +Miriam~ +Miriam~ +Miriam of Malvern is here to humble serve you. +~ + Miriam is a youthful girl of about twenty, she has long reddish-gold hair, +green eyes and a trim very volompous body. She wears a simple black dress +adorned in blue and a necklace of a pentagram around her neck. She has no shoes +on ad the slit in her dress goes up to her waist revealing a little more than +anyone would want to know that she is a witch. There is a tattoo on her left +thigh. +~ +522330 0 0 0 0 0 0 0 0 E +34 9 -10 6d6+340 5d5+5 +340 115600 +8 8 2 +BareHandAttack: 13 +Str: 20 +Dex: 17 +Int: 13 +Wis: 15 +SavingPara: 8 +SavingRod: 8 +SavingPetri: 8 +SavingBreath: 8 +SavingSpell: 8 +E +T 27407 +#27410 +Madam Gwen~ +Madam Gwen~ +Madam Gwen is here dressed sexy and ready for action. +~ + Madam Gwen is here dressed in a sexy low cut house dress with slits up the +sides made of silk and wears thigh hight boots and a leather collar with spikes +while brandishing a whip. She is attractive despite she is in her mid-forties, +a bit plump but still an eye catcher with her trim body, blond hair, blue eyes +and fair complexion. +~ +57422 0 0 0 2424 0 0 0 0 E +15 15 1 3d3+150 2d2+2 +150 22500 +8 8 2 +Str: 16 +Dex: 15 +Wis: 13 +Con: 20 +Cha: 22 +SavingPara: 3 +SavingRod: 3 +SavingPetri: 3 +SavingBreath: 3 +SavingSpell: 3 +E +#27411 +Alisha~ +Alisha~ +Alisha is sitting here on the bed reading. +~ + Alisha is here reading while she waits for her next customer. She is rather +young, about nineteen and been doing this for a while now since her mother +abandoned her on the street in Hypperex when she was accused as being a witch. +She has dark brown hair, brown eyes, a medium complexion and a trim body. +Alisha is attractive but rather too much of a brain for this type of work. +~ +57422 0 0 0 2168 0 0 0 0 E +10 17 4 2d2+100 1d2+1 +2500 10000 +8 8 2 +Str: 16 +Dex: 12 +Int: 13 +Wis: 13 +Con: 18 +Cha: 13 +SavingPara: 2 +SavingRod: 2 +SavingPetri: 2 +SavingBreath: 2 +SavingSpell: 2 +E +#27413 +Rebecca~ +Rebecca~ +Rebecca of Pine is in her bed alone naked. +~ + Rebecca is a fair young woman with ruddy features, she has long brown hair, +almond brown eyes, and she is heavy set. She has a round face with a medium +complexion, and despite she is heavyset has a decent figure. +~ +57422 0 0 0 2168 0 0 0 0 E +7 18 5 1d1+70 1d2+1 +70 4900 +4 4 2 +Str: 15 +Dex: 15 +Wis: 12 +Con: 17 +Cha: 13 +SavingPara: 1 +SavingRod: 1 +SavingPetri: 1 +SavingBreath: 1 +SavingSpell: 1 +E +#27414 +Doris~ +Doris~ +Doris is here naked on top of Sphen +~ + Doris is maiden in her late twenties, she has black hair, dark eyes and a +fantastic body to boot. She is one of the few who has escaped the Inquisition +and torture and she has many scars on her back and legs where the torturer +burned, broke, and mutilated her body. +~ +57422 0 0 0 2168 0 0 0 0 E +7 18 5 1d1+70 1d2+1 +70 4900 +8 8 2 +Str: 15 +Dex: 15 +Wis: 12 +Con: 17 +Cha: 13 +SavingPara: 1 +SavingRod: 1 +SavingPetri: 1 +SavingBreath: 1 +SavingSpell: 1 +E +#27415 +Jenny~ +Jenny Of Alaster~ +Jenny Of Alastar is here playing with herself. +~ + Jenny is a young woman with long brown hair streaked with black, a pale form +with green eyes, a very small pair of breasts and she wears a black skirt over +it. She is quite attractive, despite she is Wiccian, a large tattoo on the left +butt cheek on her left side depicting a pentagram. +~ +57422 0 0 0 2168 0 0 0 0 E +7 18 5 1d1+70 1d2+1 +70 4900 +8 8 2 +Str: 15 +Dex: 15 +Wis: 12 +Con: 17 +Cha: 13 +SavingPara: 1 +SavingRod: 1 +SavingPetri: 1 +SavingBreath: 1 +SavingSpell: 1 +E +#27416 +citizen male~ +a male citizen of Saint Brigid~ +a male citizen of Saint Brigid is here walking to work. +~ + The man is a typical peasant, with a simple brown leather pants and tunic +that he wears about him. He has short brown hair, a headband, and looks a bit +of a weakling when it comes to battle. He is one of the many farmers of Saint +Brigid who works the fields. +~ +8 0 0 0 0 0 0 0 0 E +4 20 8 0d0+20 1d2+0 +20 400 +8 8 1 +Str: 12 +Dex: 15 +Int: 13 +Wis: 15 +Con: 17 +Cha: 15 +E +T 27404 +#27417 +Natasha~ +Natasha~ +Natasha rubs herself down pinching her own nipples +~ + Natasha stands about five feet and six inches. Her long red hair encircles +her angelic face. Her eyes are as blue as the sky, and her skin is a milky +white. +~ +188506 0 0 0 16 0 0 0 0 E +6 18 6 1d1+60 1d2+1 +60 3600 +8 8 2 +Str: 12 +Dex: 13 +Int: 14 +Wis: 18 +Con: 20 +Cha: 20 +SavingPara: 1 +SavingRod: 1 +SavingPetri: 1 +SavingBreath: 1 +SavingSpell: 1 +E +#27418 +Dirken~ +Dirken~ +Dirken the mighty runs his hands all over Candy's body. +~ + Dirken is an young man about twenty-eight, with short blond hair, brown eyes, +a bean pole body, and a ruddy complexion. He sits on the bed with his shirt off +as he waits for Candy to acknowledge him and to start mutually satisfiying each +other. He is not very handsome for a miner. +~ +254170 0 0 0 2096 0 0 0 0 E +5 19 7 1d1+50 1d2+0 +750 2500 +8 8 1 +Str: 15 +Dex: 19 +Wis: 16 +Con: 20 +SavingPara: 1 +SavingRod: 1 +SavingPetri: 1 +SavingBreath: 1 +SavingSpell: 1 +E +#27419 +Sphen~ +Sphen of Sweden~ +Sphen of Sweden is laying on the bed enjoying the ride. +~ + Sphen is a thirty year old from sweden, he has come a long way to this realm +for fortune and glory and has may scars to show it. He is tall and heavyset +Inza. /n with blond hair, a very light complexion and blue eyes. +~ +254170 0 0 0 2096 0 0 0 0 E +5 19 7 1d1+50 1d2+0 +750 2500 +8 8 1 +Str: 15 +Dex: 19 +Wis: 16 +Con: 20 +SavingPara: 1 +SavingRod: 1 +SavingPetri: 1 +SavingBreath: 1 +SavingSpell: 1 +E +#27420 +Tarus~ +Tarus the Traveller~ +Tarus the Traveller is here wathing the action. +~ + Tarus is a short dwarf of a man, with a long beard, a small body and only +stands about 4'2" tall. His hair is white, and his eyes a sinister deep red. +He wears a tunic, a pair of pants and his belt he has a dagger sheath at his +side made of leather. +~ +254170 0 0 0 2096 0 0 0 0 E +5 19 7 1d1+50 1d2+0 +750 2500 +8 8 1 +Str: 15 +Dex: 19 +Wis: 16 +Con: 20 +SavingPara: 1 +SavingRod: 1 +SavingPetri: 1 +SavingBreath: 1 +SavingSpell: 1 +E +#27421 +Renah~ +Renah~ +Renah the Gnome is here waiting for his turn. +~ + Renah is a gnome, about 3'8" tall, and he has a single mohawk on top of his +head colored multiple colors, above his thinly black eyebrows on his almost +oriental features. He has a yellowish skin, dark brown eyes, and a plump body. +~ +254170 0 0 0 2096 0 0 0 0 E +3 19 8 0d0+30 1d2+0 +30 900 +8 8 1 +Dex: 17 +Wis: 16 +Con: 15 +Cha: 12 +E +#27422 +citizen female~ +a female citizen~ +a female citizen of Saint Brigid is here. +~ + She is atypical citizen of the village, mostly a farmer, so she is very ruddy +complected. She has long brown hair, brown eyes and a narrow figure. She wears +a brown tunic top and a loose skirt, and what appears to be soft shoes. +~ +254042 0 0 0 120 0 0 0 0 E +5 20 8 0d0+20 1d2+0 +20 400 +8 8 2 +Str: 13 +Dex: 17 +Int: 14 +Wis: 14 +Con: 16 +Cha: 15 +E +#27423 +citizen male~ +a male citizen~ +a male citizen is here with his family. +~ + The man is a typical peasant, with a simple brown leather pants and tunic +that he wears about him. He has short brown hair, a headband, and looks a bit +of a weakling when it comes to battle. He is one of the many farmers of Saint +Brigid who works the fields. +~ +188506 0 0 0 0 0 0 0 0 E +5 20 8 0d0+20 1d2+0 +20 400 +8 8 1 +Str: 12 +Dex: 15 +Int: 13 +Wis: 15 +Con: 17 +Cha: 15 +E +#27424 +child citizen~ +a child~ +a child plays innocently on the floor. +~ + The child is like their parents with brown hair and eyes and they wear a +black pait of knit pants and and a white top. They play with a wooden toy on +the floor oblivious to the carnage that is to come. +~ +254682 0 0 0 0 0 0 0 0 E +3 20 8 0d0+20 1d2+0 +20 400 +8 8 0 +Str: 14 +Dex: 13 +Int: 14 +Wis: 14 +Con: 15 +Cha: 16 +E +T 27406 +#27425 +A female citizen of Saint Brigid~ +a female citizen of Saint Brigid~ +A female citizen of Saint Brigid is going about her daily chores +~ + The woman is a typical peasantl with a simple leather brown skirt and tunic +tha she wears about her. She had long brown hair, and looks a bit rought for +wear when it comes for battle. She is one of the many farmers of Saint Brigid +who works the fields. +~ +8 0 0 0 0 0 0 0 0 E +4 20 8 0d0+20 1d2+0 +20 400 +8 8 2 +Str: 12 +Dex: 15 +Int: 13 +Wis: 15 +Con: 17 +Cha: 15 +E +T 27404 +#27426 +guard~ +a village militia-man ~ +a village militia-man is here on guard duty. +~ + The guard is clad in a green and white tunic with a dark green pair of +trousers. IT has the ensign of Saint Brigid on the tunic front which marks him +as a soldier of the free town. He is one of the citizens who has stepped up and +volunteered to take the post to protect the village. +~ +254042 0 0 0 0 0 0 0 0 E +10 18 4 2d2+100 1d2+1 +100 10000 +8 8 1 +Str: 17 +Dex: 13 +Int: 13 +Wis: 15 +Con: 17 +Cha: 16 +SavingPara: 2 +SavingRod: 2 +SavingPetri: 2 +SavingBreath: 2 +SavingSpell: 2 +E +#27428 +a female farmer~ +a female farmer~ +A female farmer is working in the fields. +~ + She is a typical farmer with straw hat and a blue shirt, pants and work boots +in which she toils in the earth with her branwney arms and narrow frame. She +has long blond hair, blue eyes and a delicate, angelic appearance. +~ +8 0 0 0 0 0 0 0 0 E +9 17 4 1d1+90 1d2+1 +90 8100 +8 8 2 +Str: 15 +Dex: 16 +Wis: 12 +Con: 16 +Cha: 12 +SavingPara: 2 +SavingRod: 2 +SavingPetri: 2 +SavingBreath: 2 +SavingSpell: 2 +E +#27429 +Franz~ +Franz~ +Franz is here to pamp you up... +~ + Franz is German, very short, and clad in a gray sweat suit and boots with a +headband on his forehead. He has brown hair, a burly face and he is really well +built from head to toe. +~ +522330 0 0 0 0 0 0 0 0 E +34 9 -10 6d6+340 5d5+5 +340 115600 +8 8 1 +Str: 20 +Dex: 17 +Int: 13 +Wis: 15 +Con: 18 +Cha: 22 +SavingPara: 8 +SavingRod: 8 +SavingPetri: 8 +SavingBreath: 8 +SavingSpell: 8 +E +T 27403 +#27430 +Molly~ +Molly~ +Molly the Barmaiden is here serving drinks. +~ + Molly is one of Broderick;s daughters. She has long brown hair, brown eyes, +and a light complexion. She is quite beautiful and trim, wearing a long gown +under the apron she wears over it. Molly holds a tray in her hand as she cycles +through the adventurers who stand in the room. +~ +450648 0 0 0 0 0 0 0 0 E +6 18 6 1d1+60 1d2+1 +60 3600 +8 8 2 +Str: 16 +Dex: 14 +Int: 12 +Wis: 12 +Con: 14 +Cha: 16 +SavingPara: 1 +SavingRod: 1 +SavingPetri: 1 +SavingBreath: 1 +SavingSpell: 1 +E +#27431 +Catherine~ +Catherine~ +Catherine the begger is here. +~ + Catherine the begger is a young woman who is a known witch from the north. +She is outcast, and makes a decent wage begging from the local populace for food +and clothing, perhaps anything she really needs. She has dark hair, dark eyes +and a round pleasant face, She is dressed in a patched ruddy gown with a rope +belt and no shoes. In her hand she carries a tamborine in which to catch the +coins given to her by the adventurers in the tavern. +~ +188504 0 0 0 0 0 0 0 1000 E +8 18 8 0d0+20 1d2+1 +1500 1200 +8 8 2 +Str: 12 +Dex: 15 +Int: 13 +Wis: 15 +Con: 17 +Cha: 15 +E +#27432 +adventurer~ +a sleeping adventurer~ +a sleeping adventurer is passed out here on the floor. +~ + He is a typical ruffian who wanders this realm seeking fortune and glory. +The adventurer is male, short, with short haire, dwarf-like, with a beard and he +snoozes on the floor in a drunken stooper with a glass mug still in hand. +~ +206 0 0 0 0 0 0 0 0 E +9 17 4 1d1+90 1d2+1 +90 8100 +4 4 1 +Str: 15 +Dex: 16 +Wis: 12 +Con: 16 +Cha: 12 +SavingPara: 2 +SavingRod: 2 +SavingPetri: 2 +SavingBreath: 2 +SavingSpell: 2 +E +#27433 +hooker~ +a midjet named Bridjet~ +A midget named Bridget is here waiting for the next trick. +~ + Brigjet is a fll framed young woman of eighteen but only stands about four +foot two in height, and weighs about eighty pounds, She has red hair and green +eyes, wearing that of a thin, sheer gown as she waits for the next trick to +come. +~ +254042 0 0 0 120 0 0 0 0 E +5 20 8 0d0+20 1d2+0 +20 400 +8 8 2 +Str: 13 +Dex: 17 +Int: 14 +Wis: 14 +Con: 16 +Cha: 15 +E +T 27408 +#27434 +adventurer female~ +female adventurer~ +A female adventurer is here drinking silently with her friends. +~ + The young woman is very attractive, and wears a simple tunic and pants under +the heavy armor she wears over it. She has long brown hair, green eyes and a +slender attractive, but muscular figure. +~ +254042 0 0 0 120 0 0 0 0 E +5 20 8 0d0+20 1d2+0 +20 400 +8 8 2 +Str: 13 +Dex: 17 +Int: 14 +Wis: 14 +Con: 16 +Cha: 15 +E +#27435 +adventurer male~ +male adventurer~ +A male adventurer is here drinking. +~ + This man is a mercinary of his profession, wearing armor and brandishing a +sword at his side. He is an adventurer seeking fortune and glory. He has black +hair, dark eyes and a lean muscular body. He looks dangerous to be around. +~ +188506 0 0 0 0 0 0 0 0 E +5 20 8 0d0+20 1d2+0 +20 400 +8 8 1 +Str: 12 +Dex: 15 +Int: 13 +Wis: 15 +Con: 17 +Cha: 15 +E +#27436 +hooker~ +a hooker~ +A hooker is here taking a break from her tricks to smoke a cigarette. +~ + The hooker is not bad looking and she wears a simple robe over her narrpw +body. Her face is made up still but her hair is a mess from all the activies in +the last few hours. +~ +254042 0 0 0 120 0 0 0 0 E +5 20 8 0d0+20 1d2+0 +20 400 +8 8 2 +Str: 13 +Dex: 17 +Int: 14 +Wis: 14 +Con: 16 +Cha: 15 E $ diff --git a/lib/world/obj/1.obj b/lib/world/obj/1.obj index b5aca72..b83777e 100644 --- a/lib/world/obj/1.obj +++ b/lib/world/obj/1.obj @@ -261,13 +261,12 @@ grey robe~ a grey robe~ An exquisite grey robe is rumpled in a corner.~ ~ -9 0 0 0 0 a 0 0 0 0 0 0 0 +9 0 0 0 0 ak 0 0 0 0 0 0 0 4 0 0 0 3 500 0 0 0 E grey robe~ - The robe is the type used by Magi of the grey order. Wonder why someone -would just leave it here. + This simple robe is the type used by Magi of the grey order. ~ #123 club wooden~ @@ -1064,6 +1063,168 @@ visible. 0 0 0 0 0 0 0 0 0 E +may~ + . 8888 8888888 + 888888888888888888888888 + 8888:::8888888888888888888888888 + 8888::::::8888888888888888888888888888 + 88::::::::888:::8888888888888888888888888 + 88888888::::8:::::::::::88888888888888888888 + 888 8::888888::::::::::::::::::88888888888 888 + 88::::88888888::::m::::::::::88888888888 8 + 888888888888888888:M:::::::::::8888888888888 + 88888888888888888888::::::::::::M88888888888888 + 8888888888888888888888:::::::::M8888888888888888 + 8888888888888888888888:::::::M888888888888888888 + 8888888888888888::88888::::::M88888888888888888888 + 88888888888888888:::88888:::::M888888888888888 8888 + 88888888888888888:::88888::::M::;o*M*o;888888888 88 + 88888888888888888:::8888:::::M:::::::::::88888888 8 + 88888888888888888::::88::::::M:;:::::::::::888888888 + 8888888888888888888:::8::::::M::aAa::::::::M8888888888 8 + 88 8888888888::88::::8::::M:::::::::::::888888888888888 8888 + 88 88888888888:::8:::::::::M::::::::::;::88:88888888888888888 + 8 8888888888888:::::::::::M::"@@@@@@ "::::8w8888888888888888 + 88888888888:888::::::::::M:::::" a ":::::M8i888888888888888 + 8888888888::::88:::::::::M88:::::::::::::M88z88888888888888888 + 8888888888:::::8:::::::::M88888:::::::::MM888!888888888888888888 + 888888888:::::8:::::::::M8888888MAmmmAMVMM888*88888888 88888888 + 888888 M:::::::::::::::M888888888:::::::MM88888888888888 8888888 + 8888 M::::::::::::::M88888888888::::::MM888888888888888 88888 + 888 M:::::::::::::M8888888888888M:::::mM888888888888888 8888 + 888 M::::::::::::M8888:888888888888::::m::Mm88888 888888 8888 + 88 M::::::::::::8888:88888888888888888::::::Mm8 88888 888 + 88 M::::::::::8888M::88888::888888888888:::::::Mm88888 88 + 8 MM::::::::8888M:::8888:::::888888888888::::::::Mm8 4 + 8M:::::::8888M:::::888:::::::88:::8888888::::::::Mm 2 + 88MM:::::8888M:::::::88::::::::8:::::888888:::M:::::M +~ +E +april~ + . :AMMMMMMMMMMMMA: + :AMMMMMMMMMHHHHHMMMMMMMMA: + :AMHMMMMHHMHIHHIMMMHMMMMHHA: + :AM'MMMMMMHHIHHHIMMMMMIMMHHHH: + AM:IMMMMMHHIHIHHHIMMHHHHHHHHHH + AMIIHMMMMMHIHHHIHHIHHHHHHHHHHHH: + MMIHHMMMMMHHIHHHIHHHHHHHHHHHHHHH + AMMMMMHHHHHHI;;;;;;;IHHHI;;IHHHHH + MMMMHIIII;":AMMMMA ,[[, HH + MMMMHII; AW"'''' :: HH + IHHIHIII;:'' ,GFMF[ [MM[: IH + AHHIHII;::': ";[P,[ ;; :::: IH + IHHHIHII;;:: :[;: ;H + AHHHHHII;;;:: : : [ : ;H + IHHIIHI:[;;;:: ; ; ; , , IH + IHHIIHH:[;;;: ; ;: ':"::" '; IH + IHHIIHI:[;;: ::: ; ,,,, ' HH + :IHHHIHHMMA;::: [;;""""""[; AMI + ;IHHHHIIHMM;: : : ;;[,,,,[; HHI + IIHHMMHHIHHM;:: '"""' AMHI + IIHHMMHMHHIIIM;:: AMMHI + IHHHMMHMHMHHHIHI;:: :AMMMHI + IHHHMMMMHMMHHHII;;;;:: :,;; MMMHHI + IHHHMMHHHHMMHHHI;:";;;;;;" MMMIH' + ;IHHMMHMMMMHF"HHII MMMHH + IHHMMHV;;:: HHII;: : MMHHI + IHHMV;;::: HHII;: : : MMHI; + IHMV;;:: : "HII;: :: MMI; + :IHV;:: : 'HI: :: MM; + IV;:: : : "II;: ; + IH;;::: : ;;;I: ; + ;M;;:::: : ';;;HI: ' + MH;;:::: : ';;HI: ; + IM;;;::: : :[; ';I"I: ; + M;;;::: : : [;;,: ' : ' + ;;:::: : ::'' : ': + ;;::: : : ': : + :;;:: : :: ':' +~ +E +march~ + . ,.--.. + ,::.'.. . . 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' XMkMMX> + XMMMMMMMMMMMMMMM?MXXXx.-` XXMMM! + MMMMMMMMMMMMMMMMXMXXXXXXx. -- MMMMM + XMMMMMMMMMMMM?MMXXXXXXXXX!` '+^ .MMM!P + 'MMM!MMMMMMMMMi?M!"` `-%HHHHxx. xMMMM" + :MMMMMMMMMMMMMMM" `\XMM .MMMMM + XMMMMMMMMMX?MM! `( HMMMMM + XMMMM)MMM" \- 'MMMMM* + 'MMMMfMMM" \- XMMM* + .MMMMMXMM" ^ `MMM + XMMMM!MM" MM> + HMMMMXM- MM> + ?MMMMM- Xf% + MMMMf %% \ + 4MMM % + `M % + % % + % % + % ! % + % ! % +~ +E january~ . .:IIIIHIHHIHHHII::I:. :IIIIHIHHHHHHMMHHIHHIIHHIII:. @@ -1115,168 +1276,6 @@ IHHHHMHMMMMMMMHHHHHI:IT:TI:..:HI:.. ..:. . :IHII :: .:. . . . ..:IHHMMMHMIHIH:IIHHHMHH::..:HHHHI:HHHHHHI:I:IIIHII; :. ... . . . ..::HHHMMHMHHII:HIIHHMMHH:..:HHHMHHIHHHI:: . :IHII:I ~ -E -february~ - . nHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHn. - .MS?MMMMMMMMMMMMMMMMMM?MM-MMMMMMMMMSHMMMMMMM - MMMMMH?MMMMMMMX*MM?MMX%MM/MMMMMM"HMMMMMMMMMMMM - MMMMMMMMMMMMMMMMMX*MX*MMMX?MMMMM(M!XMMMMMMMMMMMM - XMC)?MMMMMMMMMMMMMMMhX?!?MMMMX#MM!MXMMMMMMMMMMMML - MMMMMMMMMMMMMMMMMMMMMMMM!-`````-`-!?MMMM)MMMMMMMMx - MMM)MMMMMMMMMMMMMMMHhHH!- `#MM(MMMMMMMMMM> - HM!HMMMMMMMMMMMMMMMM?)? 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AMMMMHMHI:I:HIHHIIIA;. - P.:.:.. . . .MMMMMMMHHIIMHHHIIHIIH. - :..:.. . . AMMMMMMMHHI:AMIVHI:HIII: - ,:.:.. . . MMMMMMMMMH:IHHI:HHI:HIIH. - :..:... . .MMMHP:""''':HHIH:HHH:HIII - ;.:..:.. . AMH:". ' ' ''":HII:HHH:HII: - ::..:.. . . .H:'.. . '".:VA:I:H::HI: - ;.:.:... .. A:.'... . ':HA:IHI::I: - ,::..:. . . .M::. . . ':HA:HH:II:. - ;.::... .. AML;,' . .:VHI:HI:I:; - ,:.:.:. . . .H. "PA, .:IHH:HHII::. - ,:.::... .. A:I:::";, . . ,ILIIIH:HI:I:I; - ,;:.:.:.. . . .H:TP"VB').. .,;T;,,::I:HI:I::: - ,::.:.:.. . . AI:.":IAAT:. .(':BB');V::IH:I:I; - ,::.:.:.. . . .H:. ' . . .. .":;AITP;I:IIH:I::;, - ,::.::.:. . . . A::. . ..:. . . ..:AI:IHII:I::;. - ;:.::.:.. . . AM:I:. ..:. .: . .::HIIIHIIHII::. - ,:::.:.:.. . .MM:I:.. .:, .:. .::HHIIIHIHII::' - ,::.:..:.. . . AMM:I:. . .'"-""''. ..::HIHI:HI:III: - ;:.::..:.. . . AMMM::. . ,,,, '.. '.::IMHIHIHIIHI::; - ,:::.:..:. . . MMMM:I:. ':::;;;::;' .::AMHIHIHHIHHI:" - ;::.:.:.. . . .:VMMV:A:. . ':;,,." .::AMMMIHIHHIHHII - ;::.:.:.. .. . .::VM:IHA:. .'' ' . ..:AMMMMHIHHHIHHII: - ;:::.:.. . .. . .::P::IHHAA.. . .. .:AMMMMMMMIIHHIHHI:: - ;::.:.. . . . ..:.:VIHHHIHHA::,,,,,:AMMMMMMMMMHIIHHHHII; - ;.::.. . . . ..:.:VHHIHI:IHIHHIHI:MMMMMMMMMMHIHHIHHII: - ::.:.. . .. ...:.::VHI:IIVIHIHII:MMMMMMMMMMMIHHIHHII:, - ;:..:. . .. . ..:.::::VAII:IIIIII:MMMMMMMMMMMIHHIIHIIHI - ';:.. . . .. ..:...:.VII::III:.VMMMMMMMMMHIHHHIHI::I, - ;:. . . ' . .. ... . .::.::V::II:..VMMMMMMMMHIHHHIHI::I; - ;:.. . . . .. ..:.. .::...:VIITPL:VMMMMMMMVIHHHIH:. :; - ;:. . . . .. ... . ..:.:.. .:IIIA:.MMMMMVI:HIHIH:. .: - I:. . . . .. . .. . . . . ..:.. ..::IIA.VMMMVIHIIHIV:. .' - I:.. . . .. .... . . . .. ... .:.:IA:.VMVIMHIHIH:..: - I.. . . . ..... . . . .. . .. .:IIAV:HIMHHIHII:.' -~ -E -april~ - . :AMMMMMMMMMMMMA: - :AMMMMMMMMMHHHHHMMMMMMMMA: - :AMHMMMMHHMHIHHIMMMHMMMMHHA: - :AM'MMMMMMHHIHHHIMMMMMIMMHHHH: - AM:IMMMMMHHIHIHHHIMMHHHHHHHHHH - AMIIHMMMMMHIHHHIHHIHHHHHHHHHHHH: - MMIHHMMMMMHHIHHHIHHHHHHHHHHHHHHH - AMMMMMHHHHHHI;;;;;;;IHHHI;;IHHHHH - MMMMHIIII;":AMMMMA ,[[, HH - MMMMHII; AW"'''' :: HH - IHHIHIII;:'' ,GFMF[ [MM[: IH - AHHIHII;::': ";[P,[ ;; :::: IH - IHHHIHII;;:: :[;: ;H - AHHHHHII;;;:: : : [ : ;H - IHHIIHI:[;;;:: ; ; ; , , IH - IHHIIHH:[;;;: ; ;: ':"::" '; IH - IHHIIHI:[;;: ::: ; ,,,, ' HH - :IHHHIHHMMA;::: [;;""""""[; AMI - ;IHHHHIIHMM;: : : ;;[,,,,[; HHI - IIHHMMHHIHHM;:: '"""' AMHI - IIHHMMHMHHIIIM;:: AMMHI - IHHHMMHMHMHHHIHI;:: :AMMMHI - IHHHMMMMHMMHHHII;;;;:: :,;; MMMHHI - IHHHMMHHHHMMHHHI;:";;;;;;" MMMIH' - ;IHHMMHMMMMHF"HHII MMMHH - IHHMMHV;;:: HHII;: : MMHHI - IHHMV;;::: HHII;: : : MMHI; - IHMV;;:: : "HII;: :: MMI; - :IHV;:: : 'HI: :: MM; - IV;:: : : "II;: ; - IH;;::: : ;;;I: ; - ;M;;:::: : ';;;HI: ' - MH;;:::: : ';;HI: ; - IM;;;::: : :[; ';I"I: ; - M;;;::: : : [;;,: ' : ' - ;;:::: : ::'' : ': - ;;::: : : ': : - :;;:: : :: ':' -~ -E -may~ - . 8888 8888888 - 888888888888888888888888 - 8888:::8888888888888888888888888 - 8888::::::8888888888888888888888888888 - 88::::::::888:::8888888888888888888888888 - 88888888::::8:::::::::::88888888888888888888 - 888 8::888888::::::::::::::::::88888888888 888 - 88::::88888888::::m::::::::::88888888888 8 - 888888888888888888:M:::::::::::8888888888888 - 88888888888888888888::::::::::::M88888888888888 - 8888888888888888888888:::::::::M8888888888888888 - 8888888888888888888888:::::::M888888888888888888 - 8888888888888888::88888::::::M88888888888888888888 - 88888888888888888:::88888:::::M888888888888888 8888 - 88888888888888888:::88888::::M::;o*M*o;888888888 88 - 88888888888888888:::8888:::::M:::::::::::88888888 8 - 88888888888888888::::88::::::M:;:::::::::::888888888 - 8888888888888888888:::8::::::M::aAa::::::::M8888888888 8 - 88 8888888888::88::::8::::M:::::::::::::888888888888888 8888 - 88 88888888888:::8:::::::::M::::::::::;::88:88888888888888888 - 8 8888888888888:::::::::::M::"@@@@@@ "::::8w8888888888888888 - 88888888888:888::::::::::M:::::" a ":::::M8i888888888888888 - 8888888888::::88:::::::::M88:::::::::::::M88z88888888888888888 - 8888888888:::::8:::::::::M88888:::::::::MM888!888888888888888888 - 888888888:::::8:::::::::M8888888MAmmmAMVMM888*88888888 88888888 - 888888 M:::::::::::::::M888888888:::::::MM88888888888888 8888888 - 8888 M::::::::::::::M88888888888::::::MM888888888888888 88888 - 888 M:::::::::::::M8888888888888M:::::mM888888888888888 8888 - 888 M::::::::::::M8888:888888888888::::m::Mm88888 888888 8888 - 88 M::::::::::::8888:88888888888888888::::::Mm8 88888 888 - 88 M::::::::::8888M::88888::888888888888:::::::Mm88888 88 - 8 MM::::::::8888M:::8888:::::888888888888::::::::Mm8 4 - 8M:::::::8888M:::::888:::::::88:::8888888::::::::Mm 2 - 88MM:::::8888M:::::::88::::::::8:::::888888:::M:::::M -~ #186 scroll poem irish~ an irish poem~ diff --git a/lib/world/obj/100.obj b/lib/world/obj/100.obj index 8de9844..5a36e33 100644 --- a/lib/world/obj/100.obj +++ b/lib/world/obj/100.obj @@ -5,7 +5,7 @@ A flee-infested bunk filled with rags sits in one corner.~ ~ 15 e 0 0 0 0 0 0 0 0 0 0 0 100 0 -1 0 -0 0 0 0 +0 0 0 0 0 E dirty bunk~ As you examine the bunk closer you notice some of the rags may not be as @@ -18,7 +18,7 @@ An old stove is slowly rusting away to nothing here.~ ~ 15 e 0 0 0 0 0 0 0 0 0 0 0 400 0 -1 0 -0 0 0 0 +0 0 0 0 0 E stove~ The stove looks like it hasn't been used for a few years. In the bottom you @@ -31,16 +31,16 @@ A clear river with small trout swimming lazily in the current flows by.~ ~ 15 e 0 0 0 0 0 0 0 0 0 0 0 400 0 -1 0 -0 0 0 0 -E -fish~ - They are small trout of some kind. They look very tasty. -~ +0 0 0 0 0 E river~ The river here is gently flowing by. Small trout float close to the surface. You wonder if you could catch one of them. ~ +E +fish~ + They are small trout of some kind. They look very tasty. +~ #10003 lake~ the lake~ @@ -48,7 +48,7 @@ A beautiful, calm lake is sparkling here.~ ~ 23 e 0 0 0 0 0 0 0 0 0 0 0 500 500 0 0 -505 0 0 0 +505 0 0 0 0 E lake~ The lake is perfectly calm, no movement of any kind in the lake makes the @@ -61,7 +61,7 @@ A murky pond is stagnating here.~ ~ 23 e 0 0 0 0 0 0 0 0 0 0 0 500 500 0 0 -505 0 0 0 +505 0 0 0 0 E pond~ The pond is a deep brown color and smells funny. You think twice about @@ -74,7 +74,7 @@ A fast moving river flows by you with a roar.~ ~ 23 e 0 0 0 0 0 0 0 0 0 0 0 500 500 15 0 -505 0 0 0 +505 0 0 0 0 E river~ The river is extremely wide here. You doubt you could make it across. The water @@ -87,7 +87,7 @@ A small trout is squirming in your hands.~ ~ 19 0 0 0 0 a 0 0 0 0 0 0 0 5 0 0 0 -1 1 0 0 +1 1 0 0 0 E trout~ This poor little fella wants to get back into some water before he dies. @@ -96,11 +96,11 @@ He looks rather tasty. #10007 pants~ some pants~ -A pair of dirty pants~ +A pair of dirty pants lies crumpled on the ground.~ ~ 11 e 0 0 0 af 0 0 0 0 0 0 0 0 0 0 0 -3 3 0 0 +3 3 0 0 0 E pants~ These pants are filthy. They look like they have not been washed in years. @@ -115,11 +115,11 @@ A filthy looking shirt has been left here.~ ~ 11 e 0 0 0 ad 0 0 0 0 0 0 0 0 0 0 0 -3 3 0 0 +3 3 0 0 0 E shirt~ - Although the shirt is dirty, it looks very useable. The fabric is made of fine -wool and should stand up to alot of wear and tear. + Although the shirt is dirty, it looks very useable. The fabric is a fine +wool and should stand up to a lot of wear and tear. ~ A 17 3 @@ -130,7 +130,7 @@ A few coins have been left here.~ ~ 20 e 0 0 0 a 0 0 0 0 0 0 0 50 7 2 0 -1 1 0 0 +1 1 0 0 0 E coins~ The pile sparkles, coins of platinum, gold, silver, and bronze. @@ -142,7 +142,7 @@ A huge oak towers above you.~ ~ 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -0 0 0 0 +0 0 0 0 0 E oak tree~ This impressive tree is thicker than you are tall. Many animals have homes @@ -156,12 +156,12 @@ A maple tree sways gently in the breeze here.~ ~ 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -0 0 0 0 +0 0 0 0 0 E tree maple~ This massive tree sways gently in the breeze. It towers above all the other trees in the area. If you could climb to the top you could probably get a good -view of the area. But you see no branches that you could possibly reach +view of the area. But you see no branches that you could possibly reach. ~ #10012 elm~ @@ -170,7 +170,7 @@ A gigantic elm reaches towards the sky.~ ~ 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -0 0 0 0 +0 0 0 0 0 E elm~ This must be one of the biggest trees you've ever seen. The base must be a good @@ -184,7 +184,7 @@ A tall, straight ash tree stretches towards the sky.~ ~ 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -0 0 0 0 +0 0 0 0 0 E ash~ This tree has a rough bark and looks to be perfectly straight, without limbs @@ -198,7 +198,7 @@ A brass lantern is extinguished here.~ ~ 1 0 0 0 0 ao 0 0 0 0 0 0 0 0 0 8 0 -6 120 12 0 +6 120 12 0 0 E brass lantern~ The brass hood can be opened and closed allowing for dimming the light @@ -212,7 +212,7 @@ A pile of fur with straps on it looks like it might be a backpack.~ ~ 15 0 0 0 0 ak 0 0 0 0 0 0 0 50 1 -1 0 -5 25 2 0 +5 25 2 0 0 E fur backpack~ This backpack is made from deer hide and is extremely durable. It can be @@ -221,14 +221,14 @@ worn about the body. #10016 deer venison meat~ some venison~ -A slab of venison from a large, well-fed deer.~ +This slab of venison is from a large, well-fed deer.~ ~ 19 0 0 0 0 a 0 0 0 0 0 0 0 10 0 0 0 -3 10 0 0 +3 10 0 0 0 E deer meat venison~ - This large slab of meat has been recently cooked and though dry looks rather -tasty. + This large slab of meat has been recently cooked and, though dry, looks +rather tasty. ~ $~ diff --git a/lib/world/obj/101.obj b/lib/world/obj/101.obj index f8d1639..a127280 100644 --- a/lib/world/obj/101.obj +++ b/lib/world/obj/101.obj @@ -5,7 +5,7 @@ An irrigation ditch has been dug across the road to water the fields.~ ~ 23 0 0 0 0 0 0 0 0 0 0 0 0 500 500 0 0 -505 0 0 0 +505 0 0 0 0 E irrigation ditch~ The ditch is full of fresh water from a recent rain. It crosses under a @@ -14,25 +14,25 @@ small wooden grating in the road. The water looks clear and refreshing. #10101 caravan~ the caravan~ -A caravan of wagons lay burnt in ruins from a recent raid.~ +A caravan of wagons lies burned in ruins from a recent raid.~ ~ 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -0 0 0 0 +0 0 0 0 0 E caravan~ - Several different wagons make up the caravan. They appear to be carrying -fish and crops between the cities. Right up until a group of bandits or -mercenaries ransacked it that is. + Several different wagons make up the caravan. They appear to have been +carrying fish and crops between the cities. Right up until a group of bandits +or mercenaries ransacked it, that is. ~ #10102 salmon~ some salmon~ -Several fresh cuts of salmon that have been recently filleted.~ +Several fresh cuts of salmon have been recently filleted.~ ~ 19 0 0 0 0 a 0 0 0 0 0 0 0 20 0 0 0 -10 500 0 0 +10 500 0 0 0 E salmon~ These salmon steaks look delicious. Except for the fact that they are rare. @@ -45,11 +45,11 @@ A large assortment of crops and fish.~ ~ 19 0 0 0 0 a 0 0 0 0 0 0 0 24 0 0 0 -50 1000 0 0 +50 1000 0 0 0 E large assortment crops fish~ Various crops, such as wheat, corn, and rice, are laid out besides crates of -fish. All of it ready for sale. +fish. ~ #10104 shovel manure~ @@ -58,7 +58,7 @@ A shovel covered in cow manure smells here.~ ~ 5 0 0 0 0 an 0 0 0 0 0 0 0 0 2 8 7 -7 350 35 0 +7 350 35 0 0 E shovel manure~ The shovel reeks of the barn and cows. It is covered from end to end with @@ -71,7 +71,7 @@ Some coveralls that have been worn and abused were discarded.~ ~ 11 g 0 0 0 ak 0 0 0 0 0 0 0 0 0 0 0 -3 25 3 0 +3 25 3 0 0 E worn coveralls~ A set of farmers coveralls. They are made of a light but durable cloth. @@ -82,11 +82,11 @@ A #10106 cow bell~ a cow bell~ -A cow's bell, made to hang around a cow's neck.~ +This bell was made to hang around a cow's neck.~ ~ 9 0 0 0 0 ac 0 0 0 0 0 0 0 1 0 0 0 -9 180 18 0 +9 180 18 0 0 E cow bell~ The brass bell is affixed to a leather adjustable strap. @@ -100,22 +100,22 @@ A small cow's nose ring glistens brightly.~ ~ 9 0 0 0 0 ab 0 0 0 0 0 0 0 1 0 0 0 -1 20 2 0 +1 20 2 0 0 E -cmall cow's nose ring~ - The ring is made from solid brass, and is meant to prevent cow's from -drinking from their mothers teats. +small cow's nose ring~ + The ring is made from solid brass, and is meant to prevent a cow from +drinking from its mother's teats. ~ A 6 1 #10108 fishing pole~ a fishing pole~ -A fishing pole without a line, hook, or sinkers.~ +A fishing pole looks bare without a line, hook, or sinkers.~ ~ 5 0 0 0 0 an 0 0 0 0 0 0 0 7 2 5 2 -5 25 2 0 +5 25 2 0 0 E fishing pole~ The pole is made from a strange wood, reminding you of bamboo. It is @@ -128,7 +128,7 @@ A bandit's mask is waiting to be worn.~ ~ 9 0 0 0 0 ae 0 0 0 0 0 0 0 2 0 0 0 -1 1 0 0 +1 1 0 0 0 E bandit's mask~ The cloth mask has been dyed black with holes cut out for the eyes and @@ -137,27 +137,27 @@ mouth. It is very crude and extremely itchy. #10110 camouflage pants~ some camouflage pants~ -A set of camouflaged pants, died black and brown blend into their surroundings.~ +A set of camouflaged pants, dyed black and brown, blend into their surroundings.~ ~ 9 0 0 0 0 af 0 0 0 0 0 0 0 3 0 0 0 -3 15 1 0 +3 15 1 0 0 E camouflage pants~ - The pants are made from burlap, and have been died a deep black and brown to -blend in with the surrounding terrain. + The pants are made from burlap, and have been dyed a deep black and brown to +blend in with the surrounding terrain. ~ #10111 -camouflage moccassins~ -some camouflage moccassins~ -A pair of camouflage moccassins blend into their surroundings.~ +camouflage moccasins~ +some camouflage moccasins~ +A pair of camouflage moccasins blend into their surroundings.~ ~ 9 0 0 0 0 ag 0 0 0 0 0 0 0 3 0 0 0 -3 15 1 0 +3 15 1 0 0 E -camouflage moccassins~ - These fur moccassins have been died brown and black to blend in with their +camouflage moccasins~ + These fur moccasins have been dyed brown and black to blend in with their surroundings. ~ #10112 @@ -167,7 +167,7 @@ A set of camouflaged gloves blend into their surroundings.~ ~ 9 0 0 0 0 ah 0 0 0 0 0 0 0 3 0 0 0 -3 15 1 0 +3 15 1 0 0 E camouflage gloves~ The gloves are dyed brown, black, and green to help conceal their wearer in @@ -176,11 +176,11 @@ the wilderness. #10113 torn sleeves coat~ some torn sleeves~ -A once fine coat has had it's sleeves torn off and left here.~ +A once fine coat has had its sleeves torn off and left here.~ ~ 9 0 0 0 0 ai 0 0 0 0 0 0 0 2 0 0 0 -3 3 0 0 +3 3 0 0 0 E torn sleeves coat~ The coat must have been very fine by the look of these embroidered sleeves, @@ -189,11 +189,11 @@ but now it's been ravaged and torn. #10114 local bottle rum local~ a bottle~ -A bottle of cheap rum.~ +A bottle of cheap rum lies here.~ ~ -17 0 0 0 0 aj 0 0 0 0 0 0 0 +17 0 0 0 0 a 0 0 0 0 0 0 0 3 3 8 0 -8 120 12 0 +8 120 12 0 0 E bottle rum~ Many find solace and protection within bottles such as these. At least @@ -202,15 +202,15 @@ those that are dim witted and hopeless. #10115 beltpouch pouch~ a beltpouch~ -A fancy beltpouch made from a fine leather.~ +This fancy beltpouch is made from a fine leather.~ ~ 9 0 0 0 0 al 0 0 0 0 0 0 0 3 0 0 0 -3 30 3 0 +3 30 3 0 0 E beltpouch pouch~ - The beltpouch is top of the line. A fine pouch with a brass clasp and -leather belt combined into one. + The beltpouch is top of the line, a fine pouch with a brass clasp and leather +belt combined into one. ~ #10116 gypsy bracelet~ @@ -219,7 +219,7 @@ A gypsy's bracelet sparkles brightly.~ ~ 12 g 0 0 0 am 0 0 0 0 0 0 0 0 0 0 0 -1 130 15 0 +1 130 15 0 0 E gypsy's bracelet~ The bracelet glimmers. It's fake diamonds and emeralds set into a fake diff --git a/lib/world/obj/12.obj b/lib/world/obj/12.obj index 2bb084f..4623b4e 100644 --- a/lib/world/obj/12.obj +++ b/lib/world/obj/12.obj @@ -62,13 +62,37 @@ Staff~ 4 0 0 0 0 a 0 0 0 0 0 0 0 1 3 3 31 1 1 0 0 0 +#1207 +neon sign~ +a neon sign~ +A neon sign is here blinking an important message!~ +~ +16 ab 0 0 0 0 0 0 0 0 0 0 0 +0 0 0 0 +500 0 0 0 0 +E +neon sign~ + The sign is lighted and surrounded in brillant, flashing, multi-color bulbs. +The sign itself has a message written on it using the stick on Velcro(tm) +letters. +~ +E +message text~ +Please be aware that the God Hall has changed, and all operations are +available using the new zone, (343) Offices are also posted at this new +location. Look at fountain for the Directory and Map (34306) to +assist you if this applies. + +Whiteknight, The Just Cleric +Billeting Officer, Zone(s) 343/346 +~ #1209 squishy armchair chair~ a squishy armchair~ A large squishy armchair sits in front of the fireplace.~ ~ -12 0 0 0 0 0 0 0 0 0 0 0 0 -0 0 0 0 +6 0 0 0 0 0 0 0 0 0 0 0 0 +1 0 0 0 0 0 0 0 0 T 1209 T 1286 @@ -171,8 +195,8 @@ Couch~ Smaug's Couch~ Smaug's Couch is standing here.~ ~ -12 0 0 0 0 0 0 0 0 0 0 0 0 -0 0 0 0 +6 0 0 0 0 0 0 0 0 0 0 0 0 +6 0 0 0 0 0 0 0 0 E smaug couch~ @@ -217,6 +241,24 @@ E staff black~ A Huge staff sits here eminating a tremendous power. ~ +#1268 +note~ +Another paper note addressd to RAZZY!~ +Another paper note addressed tp RAZ is here!~ +~ +12 a 0 0 0 a 0 0 0 0 0 0 0 +0 0 0 0 +0 0 0 0 0 +E +note~ + Razzy... I fixed your area. You put a put on a non existent object. Check +your mail in 1205... Help Mail to undestand the mud mail sustem. To get it +though, Receive mail. You were approved for an area. Mail if you have +questions here on mud or at Nathaniel. Miller741@gmail. Com Whiteknight Also +we are needin a proposal sent to me for a zone... Sednt to my e-mail when youme +up with one. If you need help leme know ofor proposal and i will answer what i +know about it. Help proposal and use the example. +~ #1269 switch~ a switch from a willow tree~ @@ -304,14 +346,14 @@ A piece of fireworks is planted in a champagne bottle.~ 0 0 0 0 0 T 1297 E -firework new year piece~ - This large rocket is about to go up! Strange colours will fill the sky! -~ -E bottle champagne~ The bottle is filled partially with water so it doesn't tilt over. Someone has obviously drunk the champagne first. ~ +E +firework new year piece~ + This large rocket is about to go up! Strange colours will fill the sky! +~ #1299 christmas tree~ a christmas tree~ diff --git a/lib/world/obj/13.obj b/lib/world/obj/13.obj index 11b3681..7f4a5ef 100644 --- a/lib/world/obj/13.obj +++ b/lib/world/obj/13.obj @@ -354,7 +354,7 @@ symbol in art and decoration to suggest a store of abundance. #1332 trial vnum assigner limiter~ the trial vnum assigner~ -A trial vnum assigner helps people work on thier trial vnum.~ +A trial vnum assigner helps people work on their trial vnum.~ ~ 12 q 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 @@ -550,11 +550,6 @@ A tapered pyramid of dark stone rises from floor to ceiling.~ 0 0 0 0 0 0 0 0 0 E -plaque base~ - To the memory of the thousands who died, and for the hundreds of millions -who wept. -~ -E memorial pyramid stone~ A tapered spire of dark grey marble rises from its four sided base to a blunted tip near the ceiling. Two adjacent sides of the spire have been @@ -564,6 +559,11 @@ blasted sides of the spire. Each of the hundreds of figures is a shade of either white, black, brown, yellow or red. A bronze plaque has been set in to the base of the monument. ~ +E +plaque base~ + To the memory of the thousands who died, and for the hundreds of millions +who wept. +~ #1370 flag american mast half~ the American flag~ diff --git a/lib/world/obj/15.obj b/lib/world/obj/15.obj index 48a1a63..4973416 100644 --- a/lib/world/obj/15.obj +++ b/lib/world/obj/15.obj @@ -1,20 +1,3 @@ -#1500 -scales justice scale~ -the Scales of Justice~ -Two beautiful plates shaped like scales have been left here.~ -~ -12 ak 0 0 0 ao 0 0 0 0 0 0 0 -0 0 0 0 -10 150 22 0 -E -scales justice scale~ - As you look at the scales, you notice that they seem to sway back and forth -of their own accord, as if weighing something that is to you still unseen. -~ -A -3 1 -A -4 2 #1501 scroll parchment~ the Scroll of the Messenger~ @@ -22,7 +5,7 @@ You see a solid and silver-lined scroll resting on the ground.~ ~ 12 g 0 0 0 ao 0 0 0 0 0 0 0 0 0 0 0 -1 500 500 0 +1 500 500 0 0 E scroll parchment~ It seems to be some sort of spell designed to transport its user across vast @@ -39,7 +22,7 @@ You are startled by the sight of a sword that glows as you approach it.~ ~ 5 abgkn 0 0 0 an 0 0 0 0 0 0 0 0 3 4 11 -10 500 90 0 +10 500 90 0 0 E sword blazing~ The edge of the blade is lined with writing, religious verse apparently, in a @@ -54,7 +37,7 @@ A weighty looking shield has been abandoned by one unworthy to hold it.~ ~ 9 kn 0 0 0 aj 0 0 0 0 0 0 0 10 0 0 0 -20 500 150 0 +20 500 150 0 0 E protector faithful shield~ It evades your attempts to focus on it, deflecting your gaze as it deflects @@ -67,7 +50,7 @@ A ragged and faded looking piece of cloth has been left here, forgotten.~ ~ 12 j 0 0 0 ai 0 0 0 0 0 0 0 0 0 0 0 -1 15 50 0 +1 15 50 0 0 E armband faded band~ It has some sort of militia insignia on it, perhaps an indication of a rank @@ -84,7 +67,7 @@ A stunning curved blade glistens on the ground.~ ~ 5 akn 0 0 0 an 0 0 0 0 0 0 0 0 7 1 3 -5 500 50 0 +5 500 50 0 0 E scimitar jeweled~ The entire rim and edge of the scimitar's handle is bedecked in a gorgeous @@ -97,7 +80,7 @@ You glance briefly at a smouldering ember that rests at your feet.~ ~ 1 ajnop 0 0 0 ao 0 0 0 0 0 0 0 0 0 -1 0 -1 5 25 0 +1 5 25 0 0 E ember charred~ It glares back at you, almost angrily. @@ -113,7 +96,7 @@ The entire room is aglow from the flame at your feet.~ ~ 1 ajkop 0 0 0 ao 0 0 0 0 0 0 0 0 0 -1 0 -1 5 25 0 +1 5 25 0 0 E ethereal flame~ Even being near it fills you with a peaceful and comforted feeling. @@ -129,7 +112,7 @@ You have found at last the Key to the Gates of eternity.~ ~ 18 aikl 0 0 0 ao 0 0 0 0 0 0 0 0 0 0 0 -1 100 50 0 +1 100 50 0 0 E key gates~ There are no gates. They are inside of you. @@ -143,7 +126,7 @@ You have found a burnt book, some forgotten history lying on the ground.~ ~ 13 0 0 0 0 ao 0 0 0 0 0 0 0 0 0 0 0 -2 10 500 0 +2 10 500 0 0 E history burnt book~ So this is the jester's joke. All of our works have turned to dust, and will @@ -158,7 +141,7 @@ You notice a thin parchment, with flowing script and rich decorative trim.~ ~ 1 dklmn 0 0 0 ao 0 0 0 0 0 0 0 0 0 -1 0 -1 500 80 0 +1 500 80 0 0 E surah book~ Al-Kafirun Say: "Oh ye that reject the Faith, I do not worship what you @@ -176,7 +159,7 @@ It is surely the best of men who has left these gloves to aid you.~ ~ 9 iklmn 0 0 0 ah 0 0 0 0 0 0 0 5 0 0 0 -5 120 40 0 +5 120 40 0 0 A 19 2 A @@ -188,7 +171,7 @@ You see a beautiful pendant of ancient and noble craftsmanship.~ ~ 11 al 0 0 0 ac 0 0 0 0 0 0 0 0 0 0 0 -3 500 200 0 +3 500 200 0 0 E ankh~ It is an even earlier version of the old Christian cross, an oval loop above @@ -205,7 +188,7 @@ You have found a beautiful gleaming disc with a golden image of the sun god.~ ~ 11 ag 0 0 0 ac 0 0 0 0 0 0 0 0 0 0 0 -5 750 150 0 +5 750 150 0 0 A 3 2 A @@ -217,7 +200,7 @@ You frown in disgust at the hideous icon of a false god that you have found.~ ~ 1 jlq 0 0 0 ao 0 0 0 0 0 0 0 0 0 0 0 -2 1000 500 0 +2 1000 500 0 0 A 6 2 $~ diff --git a/lib/world/obj/264.obj b/lib/world/obj/264.obj index b46098d..aa07670 100644 --- a/lib/world/obj/264.obj +++ b/lib/world/obj/264.obj @@ -171,16 +171,20 @@ A fine jacket has been left here.~ 10 0 0 0 8 800 0 20 0 E +buttons~ + The heavy buttons are engraved with small anchors. +~ +E stately jacket~ The dark jacket is really quite nice. The material is smooth and clean. Heavy metal buttons are sewn in a straight line from top to bottom. ~ -E -buttons~ - The heavy buttons are engraved with small anchors. -~ A 23 2 +A +18 2 +A +19 1 #26415 boots travelling~ the boots of travelling~ diff --git a/lib/world/obj/274.obj b/lib/world/obj/274.obj index 6f26d0d..063f4f1 100644 --- a/lib/world/obj/274.obj +++ b/lib/world/obj/274.obj @@ -7,115 +7,428 @@ A square key lies here.~ 0 0 0 0 1 1 0 0 0 #27401 -smurfberry~ -smurfberry~ -A ripe smurfberry is looking delicious here.~ +fountain granite~ +a granite fountain~ +A granite fountain is here bubbling merrily. ~ +~ +23 a 0 0 0 0 0 0 0 0 0 0 0 +-1 2 0 0 +0 0 0 0 0 +E +basin~ + The basin is open and round and in it the cool water resides. It looks cool +and refreshing. +~ +E +statue~ + The statue is of a woman carrying a basin of on her shoulder, clad in a +simple gown. The water is being pumped into the basin below from a hole in the +jug on the statue. The statue is made of marble and the woman whom it portrays +is very youthful and beautiful. +~ +E +granite fountain~ + The fountain has a long and wide round basin with a short statue in the +center. ~ -19 q 0 0 0 a 0 0 0 0 0 0 0 -1 0 0 0 -1 1 0 0 0 -A -11 -1 #27402 -blue ring~ -blue ring~ -A small blue ring lies here.~ +anvil~ +a heavy anvil~ +A heavy anvil is here bolted and secured to a block of cement. ~ ~ -9 bk 0 0 0 ab 0 0 0 0 0 0 0 -5 0 0 0 -1 200 0 0 0 -A -2 1 -A -11 -12 -#27403 -curved dagger~ -a curved dagger~ -A curved dagger is lying here.~ -~ -5 bj 0 0 0 an 0 0 0 0 0 0 0 -0 3 4 11 -3 250 0 0 0 -A -19 3 -A -6 -1 -#27404 -bag~ -a bag~ -A small bag is here.~ -~ -15 0 0 0 0 ao 0 0 0 0 0 0 0 -55 0 0 0 -2 20 0 0 0 -#27405 -smurfette's bracelet~ -Smurfette's bracelet~ -You see a VERY small bracelet here.~ -~ -9 g 0 0 0 ab 0 0 0 0 0 0 0 +12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -1 300 0 0 0 -A -3 2 -A -4 1 -A -6 2 -#27406 -smurfy little wand~ -a smurfy wand~ -You happen across a smurfy little wand.~ +0 0 0 0 0 +E +block~ + The cement block is a rectangle cube and it takes the punishment of shock +from the pounding hammer as the blacksmithe beats and pounds the metal on it. ~ -3 0 0 0 0 ao 0 0 0 0 0 0 0 -10 5 5 8 -1 500 0 0 0 -#27407 -small weight belt~ -a weight belt~ -A small weight belt lies here.~ +E +anvil~ + The anvil is pure solid cast iron and it is attached to the cement block with +U shaped bolts and large nuts. ~ -9 m 0 0 0 al 0 0 0 0 0 0 0 -1 0 0 0 -3 80 0 0 0 -A -1 1 -#27408 -small pick axe~ -a pick axe~ -A small axe rests here.~ +#27403 +lance~ +a Saint Brigid lance~ +A Saint Brigid lance is here leaning against the wall. ~ ~ 5 0 0 0 0 an 0 0 0 0 0 0 0 -0 2 3 14 -5 400 0 0 0 -#27409 -lump coal~ -a lump of coal~ -A lump of coal is here.~ +2 2 3 7 +100 250 0 5 0 +E +lance~ + The lance is long and cylindrical made of a fine ash tree that has been cut +down and hardened via the use of fire and bronze guards and stuff attached to +it. It has a very sharp point at one end. ~ -13 0 0 0 0 ao 0 0 0 0 0 0 0 -0 0 0 0 -1 1 0 0 0 -#27410 -azrael's collar azerael~ -Azrael's collar~ -Azrael's collar is here~ +A +17 10 +A +18 5 +A +19 3 +#27404 +staff~ +a staff~ +A five foot staff lies on the ground.~ +~ +5 0 0 0 0 an 0 0 0 0 0 0 0 +1 3 3 7 +16 50 0 0 0 +E +hammer~ + The hammer is large with a wood handle and a huge head, equally solid for +pounding molten metal at the forge, or busting someone's skull wide open. +~ +A +17 2 +#27405 +sword~ +a Saint Brigid sword~ +A shiny Saint Brigid Bastard Sword is here.~ +~ +5 0 0 0 0 an 0 0 0 0 0 0 0 +6 1 2 3 +15 120 0 5 0 +E +sword~ + The sword is well forged, with a simple handle made of wrapped wood and a +curved narrow blade, easy for slashing. +~ +#27406 +helmet~ +a green and gray helmet~ +A greenand gray helmet is here laying in the dust~ +~ +9 0 0 0 0 ae 0 0 0 0 0 0 0 +5 0 0 0 +20 250 0 5 0 +E +helmet~ + The helmet is a full head with a visor and it is made of a hard iron that is +colored green and gray. It looks very protective. +~ +A +18 1 +A +18 2 +#27407 +cloak gray~ +a gray cloak~ +A gray cloak is fluttering in the breeze hanging from a hook.~ ~ 9 0 0 0 0 ac 0 0 0 0 0 0 0 -0 0 0 0 -1 1 0 0 0 +1 0 0 0 +2 20 0 5 0 +E +clasp~ + The clasp is gold and silver and in the form of a crescent moon and +interlocked, rayed star. The sign of its Elvish origin. +~ +E +cloak~ + The cloak is made of thick wool and is held together at the neck by a gold +and silver clasp. +~ +A +17 1 +A +19 -2 +#27408 +armor body~ +a green and gray leather tunic~ +A green and gray leather tunic is here wanting to be worn.~ +~ +9 0 0 0 0 ad 0 0 0 0 0 0 0 +5 0 0 0 +20 500 0 5 0 +E +tunic~ + The body armor is a simple tunic made of greenand gray leather that clasps to +one side. It is adorned with designs of an elvish origin. +~ +A +18 3 +A +19 -1 +#27409 +bucklers~ +green and gray leather bucklers~ +Green and gray leather bucklers are here.~ +~ +9 0 0 0 0 ai 0 0 0 0 0 0 0 +2 0 0 0 +20 50 0 5 0 +E +bucklers~ + The buckler are mere arm guards that strap onto the arm and they go up to the +shoulder protecting the arm from damage. +~ +A +19 1 +#27410 +breeches~ +leather breeches~ +Leather breeches are folded neatly into a pile~ +~ +9 0 0 0 0 af 0 0 0 0 0 0 0 +2 0 0 0 +5 25 0 5 0 +E +breeches~ + The breeches are leather pants that match the tunic and they blouse outward +at the knee when tucked into the boots giving ample protection to the legs. +~ A 19 2 A -17 -1 +2 3 #27411 -small mirror~ -a small mirror~ -A small mirror sits here.~ +belt~ +a leather belt~ +An unfinished object is lying here.~ ~ -13 0 0 0 0 ao 0 0 0 0 0 0 0 +9 0 0 0 0 al 0 0 0 0 0 0 0 0 0 0 0 -1 100 0 0 0 +1 2 0 4 0 +E +belt~ + The belt is a woen lether strip that surrounds the waist. It has a metal +clasp in the front that clips the two ends together +~ A -6 1 +17 -2 +A +18 1 +A +19 2 +#27412 +boots gray~ +gray leather boots~ +D~ +~ +9 0 0 0 0 ag 0 0 0 0 0 0 0 +-3 0 0 0 +5 50 0 5 0 +E +boots gray~ + Gray leather boots are soft and durable that seem to blend in with the tunic +and breeches when worn. +~ +A +19 1 +A +1 2 +#27413 +gloves green~ +a pair of green leather gloves~ +A pair of green leather gloves lay on the ground.~ +~ +9 0 0 0 0 ah 0 0 0 0 0 0 0 +3 0 0 0 +3 75 10 5 0 +A +18 1 +A +19 1 +#27414 +leather loop~ +a leather loop~ +A leather loop is here connected to a pair of dusters~ +~ +11 0 0 0 0 ab 0 0 0 0 0 0 0 +1 0 0 0 +1 10 1 5 0 +E +leather ring~ + The ring is a simple ring of leather that has dusters attached that protect +the fingers while fighting in battle. +~ +A +18 2 +A +19 -1 +#27415 +girdle~ +a green and gray girdle~ +A green and gray girdle is here looking to be tied.~ +~ +9 0 0 0 0 ak 0 0 0 0 0 0 0 +-10 0 0 0 +15 250 0 5 0 +E +girdle~ + The girdle slips on around the waist and is tightened by laces that are +resemblant to a corset. The laces then tie securing the girdle to the abdomen. +~ +A +18 2 +A +19 2 +#27416 +wristguards~ +green leather wristguards~ +A pair of green leather wristguards roll here when dropped.~ +~ +9 0 0 0 0 am 0 0 0 0 0 0 0 +1 0 0 0 +10 150 0 5 0 +E +wristguards~ + The wristguards are a hard leather that have been bent and secured into a +sturdy loop, protecing the thumb and wrist and part of the hand when worn. +~ +A +19 1 +#27417 +shield metal~ +a metal shield~ +A large metal shield is lying on the ground~ +~ +9 0 0 0 0 aj 0 0 0 0 0 0 0 +-20 0 0 0 +3 100 10 5 0 +E +shield~ + The shield has a crescent moon and interlocked rayed star painted on the +front of it in full radiant color. The shield itself is a gray metal color. +~ +A +19 5 +#27418 +warhammer hammer~ +a Saint Brigid hammer~ +A medium sized hammer is here.~ +~ +5 0 0 0 0 an 0 0 0 0 0 0 0 +0 1 5 7 +6 50 10 5 0 +#27419 +flail large~ +a Saint Brigid flail~ +A large flail is here.~ +~ +5 0 0 0 0 an 0 0 0 0 0 0 0 +0 2 4 7 +6 625 10 5 0 +E +Flail~ + The flail is a massive ball of spikes hooked to a chain connected to a large +staff in which is a swung at the enemy to crush them. It looks formidable. +~ +#27420 +sword small~ +a Saint Brigid small sword~ +A small sword is here laying on its side.~ +~ +5 e 0 0 0 an 0 0 0 0 0 0 0 +0 1 6 11 +3 60 10 5 0 +E +sword small~ + The small sword seems to have an inscription of some sort. +~ +E +inscription~ + It says: 'May this sword be a good companion. ' +~ +#27421 +dagger~ +a Saint Brigid dagger~ +A dagger with a long thin blade is here.~ +~ +5 n 0 0 0 an 0 0 0 0 0 0 0 +0 1 4 11 +1 10 10 0 0 +#27422 +atm teller banks machine~ +an automatic teller machine~ +An automatic teller machine has been installed in the wall here.~ +~ +12 cdeg 0 0 0 0 0 0 0 0 0 0 0 +0 0 0 0 +0 0 0 0 0 +E +atm teller bank machine~ + There is a small note on the machine which says: + +To use, type 'BALANCE', 'WITHDRAW ', or 'DEPOSIT '. +Please report any strange occurrences to the bank manager. + +~ +#27423 +box~ +a box on a pedistal~ +A box on a pedistal is sitting here.~ +~ +15 0 0 0 0 0 0 0 0 0 0 0 0 +5000 15 27424 0 +0 0 0 0 0 +E +box~ + The box is made of ash and has a slot on top to be able to put things into +it. It looks to be a donations box. +~ +#27424 +key golden~ +a golden key~ +A golden key is here glistening in the light~ +~ +18 0 0 0 0 ao 0 0 0 0 0 0 0 +0 0 0 0 +5 50000 0 0 0 +E +key~ + The key looks to be a stumpy, old fashioned one and it has a strange circular +handle with a star on it. +~ +#27425 +coins~ +some coins~ +A huge pile of coins is here.~ +~ +20 0 0 0 0 a 0 0 0 0 0 0 0 +1000000 0 0 0 +1 1000000 0 0 0 +E +coins gold~ + The coins are small and circular and have the insign of Saint Brigid stamped +in the center of them. +~ +#27426 +shrine~ +a large shrine made of marble~ +A large shrine made of marble dominates the wall.~ +~ +6 0 0 0 0 0 0 0 0 0 0 0 0 +0 0 0 0 +0 0 0 0 0 +E +shrine~ + The shrine here is smaller and made of marble, trimmed in flexible strips of +ornamental oak wood. It has cubbies where small candles burn and incense burns +honoring the god or goddess here. +~ +E +incense~ + The incense is stuck out of the top from small holes and it smells like the +wild honeysuckle. Very refreshing. +~ +#27427 +altar~ +a prayer altar~ +A prayer altar is here.~ +~ +6 ai 0 0 0 0 0 0 0 0 0 0 0 +1 0 0 0 +200 0 0 0 0 +E +altar~ + The altar is made of gold and twisted marble. It has a shiny well finished +appearance in its construction with the rune symbol of Whiteknight carved on the +side of it. There are candles and incense burners incorperated in the design +and they smolder gently. +~ $~ diff --git a/lib/world/obj/30.obj b/lib/world/obj/30.obj index 73b682a..ea02761 100644 --- a/lib/world/obj/30.obj +++ b/lib/world/obj/30.obj @@ -155,13 +155,13 @@ A small sword lies here.~ 0 1 6 11 3 60 10 0 0 E -sword small~ - The small sword seems to have an inscription of some sort. -~ -E inscription~ It says: 'May this sword be a good companion. ' ~ +E +sword small~ + The small sword seems to have an inscription of some sort. +~ #3022 sword long~ a long sword~ @@ -633,17 +633,17 @@ boards social bulletin gen_boards~ a social bulletin board~ A large, sociable bulletin board is mounted on a wall here.~ ~ -13 0 0 0 0 0 0 0 0 0 0 0 0 +12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 E -board~ - If you can read this, the board is not working. -~ -E social bulletin~ Use 'look board' to read the board. ~ +E +board~ + If you can read this, the board is not working. +~ #3097 boards frozen bulletin gen_boards~ a frozen bulletin board~ @@ -653,13 +653,13 @@ A large bulletin board is here, carved from a block of ice.~ 0 0 0 0 0 0 0 0 0 E -board~ - If you can read this, the board is not working. -~ -E freeze bulletin~ Use 'look board' to read the board. ~ +E +board~ + If you can read this, the board is not working. +~ #3098 boards holy bulletin gen_boards~ a holy bulletin board~ @@ -669,13 +669,13 @@ A large bulletin board is mounted on a wall here. It glows with a faint aura.~ 0 0 0 0 0 0 0 0 0 E -board~ - If you can read this, the board is not working. -~ -E holy bulletin~ Use 'look board' to read the board. ~ +E +board~ + If you can read this, the board is not working. +~ #3099 boards bulletin gen_boards~ a bulletin board~ @@ -685,11 +685,11 @@ A large bulletin board is mounted on a wall here.~ 0 0 0 0 0 0 0 0 0 E -board~ - If you can read this, the board is not working. -~ -E bulletin~ Use 'look board' to read the board. ~ +E +board~ + If you can read this, the board is not working. +~ $~ diff --git a/lib/world/obj/33.obj b/lib/world/obj/33.obj index b661b43..828ae84 100644 --- a/lib/world/obj/33.obj +++ b/lib/world/obj/33.obj @@ -5,7 +5,7 @@ An orange lies on the ground here.~ ~ 19 0 0 0 0 a 0 0 0 0 0 0 0 8 0 0 0 -1 8 8 0 +1 8 8 0 0 E orange~ You wonder how it got here, seeing how oranges are non-migratory. @@ -17,7 +17,7 @@ There is a bale of wheat here.~ ~ 19 0 0 0 0 a 0 0 0 0 0 0 0 24 0 0 0 -50 100 10 0 +50 100 10 0 0 E bale wheat~ It doesn't look appetizing to you, but a horse might enjoy this... @@ -29,7 +29,7 @@ A HUGE zither made of gold rests in the corner~ ~ 8 0 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -40 1000 100 0 +40 1000 100 0 0 E zither~ Someone truly huge with big fingers might be able to play this. You can't. @@ -42,7 +42,7 @@ You can smell a barrel on the other side of the room from here.~ ~ 8 0 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -20 1000 100 0 +20 1000 100 0 0 E barrel perfume~ Smells good... The label reads: "Somewhere between GPA and MUD there lies... @@ -55,7 +55,7 @@ There is a statue of Aglandiir here, made of solid gold.~ ~ 8 0 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -30 900 90 0 +30 900 90 0 0 E statue~ He's a pretty striking chap, for a dragon. @@ -67,7 +67,7 @@ A runed halberd lies on the ground here.~ ~ 5 g 0 0 0 an 0 0 0 0 0 0 0 0 1 12 3 -16 1000 300 0 +16 1000 300 0 0 E halberd~ The runes glow with a bright light, making you think that this might be a @@ -82,7 +82,7 @@ A vial of a dun fluid is here.~ ~ 10 a 0 0 0 a 0 0 0 0 0 0 0 20 36 1 3 -1 1000 200 0 +1 1000 200 0 0 E potion protection dun vial~ Looks thick, and brownish-grey (dun). Ick! @@ -94,7 +94,7 @@ Aglandiir's crown sits here, radiating a shield.~ ~ 8 a 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -0 0 0 0 +0 0 0 0 0 E crown~ The shield repulses you, making you wonder how you're going to get your hands @@ -107,7 +107,7 @@ A scrawny red apple sits here.~ ~ 19 0 0 0 0 a 0 0 0 0 0 0 0 4 0 0 0 -1 5 2 0 +1 5 2 0 0 E apple~ It is not wormy... Yet. @@ -119,7 +119,7 @@ A fresh loaf of bread lies here.~ ~ 19 0 0 0 0 a 0 0 0 0 0 0 0 12 0 0 0 -1 10 5 0 +1 10 5 0 0 E bread loaf~ Mmmm... Rye! @@ -131,7 +131,7 @@ A melon sits here, discarded evidently.~ ~ 19 0 0 0 0 a 0 0 0 0 0 0 0 8 0 0 0 -3 8 3 0 +3 8 3 0 0 E melon~ Wow! Look at the size of that melon! @@ -143,7 +143,7 @@ An exquisitely crafted knife rests here.~ ~ 5 dn 0 0 0 ano 0 0 0 0 0 0 0 0 3 5 11 -8 1000 200 0 +8 1000 200 0 0 E knife~ The craftsmanship... It takes your breath away! This knife... It had to @@ -161,7 +161,7 @@ A superb long sword sticks in the earth.~ ~ 5 dmn 0 0 0 ano 0 0 0 0 0 0 0 0 2 7 3 -15 750 150 0 +15 750 150 0 0 E sword long~ This sword is light, but the heft is perfectly balanced. Such an incredible @@ -179,7 +179,7 @@ A short sword lies here... a work of art!~ ~ 5 adimn 0 0 0 ano 0 0 0 0 0 0 0 0 4 6 3 -10 100 30 0 +10 100 30 0 0 E sword short~ It brings tears to your eyes. This must have been Gabadiel the smith's @@ -196,7 +196,7 @@ A dismembered and burnt cadaver lies on the ground here.~ ~ 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -0 0 0 0 +0 0 0 0 0 E cadaver~ It is still smouldering a little; the culprits can't be far off! @@ -208,7 +208,7 @@ A scimitar as long as your arm lies here.~ ~ 5 0 0 0 0 an 0 0 0 0 0 0 0 0 1 7 3 -10 500 50 0 +10 500 50 0 0 E scimitar~ This weapon really isn't of too high a quality. @@ -218,9 +218,9 @@ crate~ a crate~ A crate is stacked here.~ ~ -15 0 0 0 0 a 0 0 0 0 0 0 0 +15 0 0 0 0 ao 0 0 0 0 0 0 0 200 5 0 0 -50 100 20 0 +50 100 20 0 0 E crate~ It's a standard wooden crate. @@ -232,7 +232,7 @@ A hunting bow lies here, unwanted~ ~ 5 0 0 0 0 an 0 0 0 0 0 0 0 0 1 5 11 -6 400 40 0 +6 400 40 0 0 E bow hunting~ This is the type of weapon you would use to bag some deer or rabbits, but not @@ -247,7 +247,7 @@ A nice leather vest lies here.~ ~ 9 g 0 0 0 ad 0 0 0 0 0 0 0 6 0 0 0 -6 500 50 0 +6 500 50 0 0 E vest leather~ The seams are delicately sewn with a enruned thread... @@ -259,7 +259,7 @@ A glass of beer sits forgotten here.~ ~ 17 0 0 0 0 ao 0 0 0 0 0 0 0 1 1 1 0 -2 5 1 0 +2 5 1 0 0 E glass~ This is a nice glass filled with homebrew. There doesn't seem to be too much @@ -272,7 +272,7 @@ A big glass of mead sits here, cool and frosty.~ ~ 17 0 0 0 0 ao 0 0 0 0 0 0 0 1 1 3 0 -2 8 3 0 +2 8 3 0 0 E glass mead~ Looks good. Looks warm. Doesn't matter; it still looks good. @@ -284,7 +284,7 @@ A shot of whisky is sitting here.~ ~ 17 0 0 0 0 ao 0 0 0 0 0 0 0 1 1 5 0 -1 10 5 0 +1 10 5 0 0 E shot~ Whew! Looks like potent stuff! diff --git a/lib/world/obj/51.obj b/lib/world/obj/51.obj index dbd9558..3e35eed 100644 --- a/lib/world/obj/51.obj +++ b/lib/world/obj/51.obj @@ -5,7 +5,7 @@ A commoner's longsword made of adamantite has been left here.~ ~ 5 m 0 0 0 an 0 0 0 0 0 0 0 0 1 8 3 -12 1000 500 0 +12 1000 500 0 0 A 18 1 A @@ -17,7 +17,7 @@ A drow noble's longsword, made of adamantite, lies here.~ ~ 5 m 0 0 0 an 0 0 0 0 0 0 0 0 1 8 3 -12 150 80 0 +12 150 80 0 0 A 18 2 A @@ -29,7 +29,7 @@ A whip with two snakes heads lies here.~ ~ 5 ab 0 0 0 an 0 0 0 0 0 0 0 0 2 6 3 -12 175 15 0 +12 175 15 0 0 A 18 2 A @@ -41,7 +41,7 @@ A whip with three snake heads has been left here.~ ~ 5 ab 0 0 0 an 0 0 0 0 0 0 0 0 2 7 3 -12 500 23 0 +12 500 23 0 0 A 18 2 A @@ -53,7 +53,7 @@ A whip with four snake heads has been carelessly left here.~ ~ 5 ab 0 0 0 an 0 0 0 0 0 0 0 0 2 8 3 -12 102 40 0 +12 102 40 0 0 A 18 2 A @@ -65,7 +65,7 @@ A black longsword has been carelessly left here.~ ~ 5 agm 0 0 0 an 0 0 0 0 0 0 0 0 2 8 3 -12 102 40 0 +12 102 40 0 0 A 18 2 A @@ -77,7 +77,7 @@ A whip with 5 snake heads has been carelessly dropped here.~ ~ 5 agj 0 0 0 an 0 0 0 0 0 0 0 0 3 6 3 -12 120 45 0 +12 120 45 0 0 A 1 -2 A @@ -89,7 +89,7 @@ A whip with six snake heads has been dropped here very carelessly.~ ~ 5 agj 0 0 0 an 0 0 0 0 0 0 0 0 4 5 3 -12 150 80 0 +12 150 80 0 0 A 1 -3 A @@ -101,7 +101,7 @@ A pair of iron bracers has been dropped here.~ ~ 9 ag 0 0 0 ai 0 0 0 0 0 0 0 8 0 0 0 -3 200 10 0 +3 200 10 0 0 A 18 -1 #5109 @@ -111,7 +111,7 @@ A pair of gauntlets is lying on the ground.~ ~ 11 a 0 0 0 ah 0 0 0 0 0 0 0 0 0 0 0 -2 1000 30 0 +2 1000 30 0 0 A 1 2 #5110 @@ -121,7 +121,7 @@ A silvery blue wand has been dropped in the dirt.~ ~ 3 g 0 0 0 ao 0 0 0 0 0 0 0 10 3 3 30 -1 400 30 0 +1 400 30 0 0 #5111 helmet small~ a small helmet~ @@ -129,7 +129,7 @@ A small helmet lies up against a rock.~ ~ 9 g 0 0 0 ae 0 0 0 0 0 0 0 1 0 0 0 -5 600 30 0 +5 600 30 0 0 A 3 3 #5112 @@ -139,7 +139,7 @@ A small ruby ring lies in the dirt.~ ~ 11 g 0 0 0 ab 0 0 0 0 0 0 0 0 0 0 0 -1 200 80 0 +1 200 80 0 0 A 13 25 #5113 @@ -149,7 +149,7 @@ A dagger with spider leg shaped blades lies on the ground.~ ~ 5 gjmnp 0 0 0 an 0 0 0 0 0 0 0 0 3 4 11 -8 120 15 0 +8 120 15 0 0 A 18 3 A @@ -161,7 +161,7 @@ A small bright green hat lies in the dirt.~ ~ 9 h 0 0 0 ae 0 0 0 0 0 0 0 10 0 0 0 -1 200 60 0 +1 200 60 0 0 A 9 -10 A @@ -173,7 +173,7 @@ A key made of a strange metal is lying here.~ ~ 18 c 0 0 0 ao 0 0 0 0 0 0 0 0 0 0 0 -1 1 0 0 +1 1 0 0 0 #5116 gold treasure coins~ a pile of golden coins~ @@ -181,5 +181,13 @@ A large pile of golden coins is lying here.~ ~ 20 0 0 0 0 a 0 0 0 0 0 0 0 1000 0 0 0 -10 1 0 0 +10 1 0 0 0 +#5121 +unfinished object~ +an unfinished object~ +An unfinished object is lying here.~ +~ +0 0 0 0 0 0 0 0 0 0 0 0 0 +0 0 0 0 +0 0 0 0 0 $~ diff --git a/lib/world/obj/61.obj b/lib/world/obj/61.obj index eff8864..bf853a5 100644 --- a/lib/world/obj/61.obj +++ b/lib/world/obj/61.obj @@ -5,7 +5,7 @@ An old, battered sign lies on the ground.~ ~ 12 0 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -10 2 2 0 +10 2 2 0 0 E sign~ Only some of the letters are legible :- @@ -24,18 +24,18 @@ A colossal tree blocks the way westward.~ ~ 15 0 0 0 0 0 0 0 0 0 0 0 0 1000 0 0 0 -0 0 0 0 +0 0 0 0 0 +E +opening~ + The opening is far too narrow for you to squeeze through but it looks as if +the tree is hollow. +~ E tree~ This enormous tree must be a thousand years old. Its rough bark looks grey and pale and is decorated with scratches and clawmarks. On its west side is a small opening just above ground level. ~ -E -opening~ - The opening is far too narrow for you to squeeze through but it looks as if -the tree is hollow. -~ #6103 branch grey long~ a long, grey branch~ @@ -43,7 +43,7 @@ A long, grey branch rests heavily on the ground.~ ~ 1 0 0 0 0 ao 0 0 0 0 0 0 0 0 0 25 0 -20 1 3 0 +20 1 3 0 0 E branch grey long~ It is quite heavy and looks as if it has been dropped from great height. It @@ -56,7 +56,7 @@ A long, grey branch rests heavily on the ground.~ ~ 5 0 0 0 0 an 0 0 0 0 0 0 0 0 2 6 7 -18 60 20 0 +18 60 20 0 0 E branch grey long~ It is very heavy and looks as if it has been dropped from great height. It @@ -73,7 +73,7 @@ A long, grey branch rests heavily on the ground.~ ~ 13 0 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -40 1 0 0 +40 1 0 0 0 E branch grey long~ It is very heavy and looks as if it has been dropped from great height. It @@ -86,7 +86,7 @@ A large toadstool grows nearby.~ ~ 19 0 0 0 0 a 0 0 0 0 0 0 0 12 0 0 0 -5 20 20 0 +5 20 20 0 0 E toadstool~ It is a large, brown boletus that must weigh nearly five pounds. The top @@ -100,7 +100,7 @@ A large toadstool grows nearby.~ ~ 19 0 0 0 0 a 0 0 0 0 0 0 0 12 0 0 1 -5 20 20 0 +5 20 20 0 0 E toadstool~ It is a large, brown boletus that must weigh nearly five pounds. It has @@ -115,7 +115,7 @@ A big pile of gold coins is lying here.~ ~ 20 0 0 0 0 a 0 0 0 0 0 0 0 1000 0 0 0 -15 1000 0 0 +15 1000 0 0 0 #6109 potion blue~ a blue potion~ @@ -123,7 +123,7 @@ A blue potion has been left here.~ ~ 10 g 0 0 0 a 0 0 0 0 0 0 0 15 28 -1 -1 -2 680 50 0 +2 680 50 0 0 E potion blue~ It has a nice deep blue color and a smell like peppermint. @@ -135,7 +135,7 @@ A yellow potion has been left here.~ ~ 10 g 0 0 0 a 0 0 0 0 0 0 0 15 39 -1 -1 -2 1000 200 0 +2 1000 200 0 0 E potion yellow musky~ It has a deep yellow color and and a strong spicy smell. @@ -147,7 +147,7 @@ A large round shield has been left here.~ ~ 9 0 0 0 0 aj 0 0 0 0 0 0 0 5 0 0 0 -15 300 800 0 +15 300 800 0 0 E shield round large~ It is made from hard wood that has been reinforced with heavy iron bands. @@ -159,7 +159,7 @@ An iron crown rests on the ground.~ ~ 9 g 0 0 0 ae 0 0 0 0 0 0 0 6 0 0 0 -20 700 50 0 +20 700 50 0 0 E crown iron~ It is a heavy human-sized crown made from solid iron. @@ -171,7 +171,7 @@ An iron sceptre lies on the ground.~ ~ 1 g 0 0 0 ao 0 0 0 0 0 0 0 0 0 -1 0 -10 500 70 0 +10 500 70 0 0 E sceptre iron~ It is a heavy sceptre made from solid iron. @@ -183,7 +183,7 @@ An iron ring has been left here.~ ~ 11 g 0 0 0 ab 0 0 0 0 0 0 0 0 0 0 0 -10 500 50 0 +10 500 50 0 0 E ring iron~ It is a quite heavy human-sized ring made from solid iron. It lacks @@ -200,7 +200,7 @@ The morning star is here collecting dust while it lies on the ground.~ ~ 5 g 0 0 0 an 0 0 0 0 0 0 0 0 2 9 7 -10 150 20 0 +10 150 20 0 0 A 18 2 #6116 @@ -210,7 +210,7 @@ A black dragon scale shirt has been left here.~ ~ 9 g 0 0 0 ad 0 0 0 0 0 0 0 6 0 0 0 -10 1000 10 0 +10 1000 10 0 0 E shirt scale~ It is a sleeveless shirt made from big, black dragon scales joined with @@ -225,7 +225,7 @@ A black dragon scale skirt has been left here.~ ~ 9 g 0 0 0 af 0 0 0 0 0 0 0 6 0 0 0 -8 500 10 0 +8 500 10 0 0 E skirt scale~ It is a short skirt made from big, black dragon scales joined with silver @@ -240,7 +240,7 @@ A large, hooded cloak, as dark as the night, has been left here.~ ~ 11 g 0 0 0 ak 0 0 0 0 0 0 0 0 0 0 0 -20 800 40 0 +20 800 40 0 0 E cloak black~ It is a heavy, black cloak with a large hood. The word 'Isha' is written @@ -257,7 +257,7 @@ A broad silver belt has been left here.~ ~ 9 ag 0 0 0 al 0 0 0 0 0 0 0 6 0 0 0 -4 500 35 0 +4 500 35 0 0 E belt silver~ It is a broad belt made from tiny silver rings woven together. @@ -269,7 +269,7 @@ A long, slender sword lies on the ground.~ ~ 5 agjl 0 0 0 an 0 0 0 0 0 0 0 0 3 6 3 -4 300 60 0 +4 300 60 0 0 E sword long slender~ It is a long, slender sword that seems to be made from silver. The word @@ -279,4 +279,17 @@ A 18 4 A 19 2 +#6121 +sign~ +wooden sign~ +A wooden sign nailed to a tree is here, You'd better read it...~ +~ +16 0 0 0 0 a 0 0 0 0 0 0 0 +0 0 0 0 +0 0 0 0 0 +E +wooden sign~ + Warning Spider Trap to the West. Be Warned, Be Wary. Tholius, The +Travelling Monk. +~ $~ diff --git a/lib/world/shp/274.shp b/lib/world/shp/274.shp index ede8ae5..527e47c 100644 --- a/lib/world/shp/274.shp +++ b/lib/world/shp/274.shp @@ -1 +1,280 @@ -$~ +CircleMUD v3.0 Shop File~ +#27400~ +27405 +27403 +27418 +27419 +27420 +27421 +-1 +1.00 +1.00 +9Armor +5Weapons +-1 +%s Sorry, I don't stock that item.~ +%s You don't seem to have that.~ +%s I don't trade in such items.~ +%s I can't afford that!~ +%s You are too poor!~ +%s That'll be %d coins, thanks.~ +%s I'll give you %d coins for that.~ +0 +6 +27402 +0 +27444 +-1 +0 +28 +0 +28 +#27401~ +27406 +27407 +27408 +27409 +27410 +27411 +27412 +27413 +27414 +27415 +27416 +27417 +-1 +1.00 +1.00 +5Weapon +9Armor +11Worn +-1 +%s Sorry, I don't stock that item.~ +%s You don't seem to have that.~ +%s I don't trade in such items.~ +%s I can't afford that!~ +%s You are too poor!~ +%s That'll be %d coins, thanks.~ +%s I'll give you %d coins for that.~ +0 +6 +27403 +0 +27445 +-1 +0 +28 +0 +28 +#27402~ +3000 +3001 +3002 +3003 +3004 +-1 +1.25 +1.00 +19Food +17Liquid Containers +-1 +%s Sorry, I don't stock that item.~ +%s You don't seem to have that.~ +%s I don't trade in such items.~ +%s I can't afford that!~ +%s You are too poor!~ +%s That'll be %d coins, thanks.~ +%s I'll give you %d coins for that.~ +0 +0 +27401 +0 +27459 +-1 +0 +28 +0 +28 +#27403~ +3030 +3031 +3032 +3033 +3037 +3038 +3039 +3104 +3103 +3060 +3061 +-1 +1.00 +1.00 +15Container +1light +17Liquid Container +19Food +22Boatr +-1 +%s Sorry, I don't stock that item.~ +%s You don't seem to have that.~ +%s I don't trade in such items.~ +%s I can't afford that!~ +%s You are too poor!~ +%s That'll be %d coins, thanks.~ +%s I'll give you %d coins for that.~ +0 +6 +27407 +0 +27440 +-1 +0 +28 +0 +28 +#27404~ +3009 +3010 +3011 +-1 +1.00 +1.00 +19Food +-1 +%s Sorry, I don't stock that item.~ +%s You don't seem to have that.~ +%s I don't trade in such items.~ +%s I can't afford that!~ +%s You are too poor!~ +%s That'll be %d coins, thanks.~ +%s I'll give you %d coins for that.~ +0 +6 +27408 +0 +27434 +-1 +0 +28 +0 +28 +#27405~ +-1 +1.00 +1.00 +2Scroll +10Potion +3Wand +8Treasure +4Staff +-1 +%s Sorry, I don't stock that item.~ +%s You don't seem to have that.~ +%s I don't trade in such items.~ +%s I can't afford that!~ +%s You are too poor!~ +%s That'll be %d coins, thanks.~ +%s I'll give you %d coins for that.~ +0 +6 +27405 +32 +27431 +-1 +0 +28 +0 +28 +#27406~ +3050 +3051 +3052 +3054 +3053 +3055 +-1 +1.00 +1.00 +2Scroll +4staff +10potion +3wand +21pen +-1 +%s Sorry, I don't stock that item.~ +%s You don't seem to have that.~ +%s I don't trade in such items.~ +%s I can't afford that!~ +%s You are too poor!~ +%s That'll be %d coins, thanks.~ +%s I'll give you %d coins for that.~ +0 +0 +27409 +0 +27435 +-1 +0 +28 +0 +28 +#27407~ +3001 +3002 +3003 +3004 +3000 +-1 +2.25 +1.00 +-1 +%s Sorry, I don't stock that item.~ +%s You don't seem to have that.~ +%s I don't trade in such items.~ +%s I can't afford that!~ +%s You are too poor!~ +%s That'll be %d coins, thanks.~ +%s I'll give you %d coins for that.~ +0 +0 +27430 +0 +27458 +27459 +27472 +-1 +0 +28 +0 +28 +#27408~ +3001 +3002 +3003 +3004 +3000 +-1 +2.25 +1.00 +-1 +%s Sorry, I don't stock that item.~ +%s You don't seem to have that.~ +%s I don't trade in such items.~ +%s I can't afford that!~ +%s You are too poor!~ +%s That'll be %d coins, thanks.~ +%s I'll give you %d coins for that.~ +0 +0 +-1 +0 +27458 +27459 +27472 +-1 +0 +28 +0 +28 +$~ diff --git a/lib/world/trg/0.trg b/lib/world/trg/0.trg index 87c2db6..e2cd528 100644 --- a/lib/world/trg/0.trg +++ b/lib/world/trg/0.trg @@ -87,7 +87,7 @@ if %amount% >= 10 give %change% coin %actor.name% end * Otherwise they must have given exactly 10 coins, open the gate. - say thank you. + say Thank you. wait 1 sec unlock gateway wait 1 sec diff --git a/lib/world/trg/11.trg b/lib/world/trg/11.trg index df8ca88..b618dec 100644 --- a/lib/world/trg/11.trg +++ b/lib/world/trg/11.trg @@ -200,19 +200,19 @@ end 1 c 1 draw~ if %arg% == bracelet - %send% %actor% @CYou attempt to draw on the power of %self.shortdesc%.@n - %echoaround% %actor% @C%actor.name% attempts to draw on the power of %self.shortdesc%.@n + %send% %actor% CYou attempt to draw on the power of %self.shortdesc%. n + %echoaround% %actor% C%actor.name% attempts to draw on the power of %self.shortdesc%. n wait 1 s if %self.timer% == 0 eval give %actor.maxmove% - %actor.move% eval percent (%give% * 8) / 10 eval power %actor.move(%percent%)% set %power% - %send% %actor% @CYou glow with energy as a powerful wind erupts from %self.shortdesc% and envelops you. @n - %echoaround% %actor% @C%actor.name% glows with energy as a powerful wind erupts from %self.shortdesc% and envelops %actor.himher%. @n + %send% %actor% CYou glow with energy as a powerful wind erupts from %self.shortdesc% and envelops you. n + %echoaround% %actor% C%actor.name% glows with energy as a powerful wind erupts from %self.shortdesc% and envelops %actor.himher%. n otimer 20 else - %send% %actor% @cAlas, the power of %self.shortdesc% has not yet recovered.@n + %send% %actor% cAlas, the power of %self.shortdesc% has not yet recovered. n end end return 0 @@ -917,6 +917,7 @@ end test dg_cast~ 2 g 100 ~ +wait 1 c set target %self.people% while %target% set nexttarget %target.next_in_room% @@ -1051,23 +1052,23 @@ global mrc global llc global lmc global lrc -%echo% @n _______________ -%echo% @n| @%ulc%_@Y%UL1%@%ulc%_ @%umc%_@Y%UM1%@%umc%_ @%urc%_@Y%UR1%@%urc%_@n | -%echo% @n|@%ulc%| |@%umc%| |@%urc%| |@n| -%echo% @n|@Y%UL4% %UL2%%UM4% %UM2%%UR4% %UR2%@n| -%echo% @n|@%ulc%|@u%ULn%@n@%ulc%|@%umc%|@u%UMn%@n@%umc%|@%urc%|@u%URn%@n@%urc%|@n| -%echo% @n|@%ulc%|_@Y%UL3%@%ulc%_|@%umc%|_@Y%UM3%@%umc%_|@%urc%|_@Y%UR3%@%urc%_|@n| -%echo% @n|@%mlc% _@Y%ML1%@%mlc%_ @%mmc%_@Y%MM1%@%mmc%_ @%mrc%_@Y%MR1%@%mrc%_@n | -%echo% @n|@%mlc%| |@%mmc%| |@%mrc%| |@n| -%echo% @n|@Y%ML4% %ML2%%MM4% %MM2%%MR4% %MR2%@n| -%echo% @n|@%mlc%|@u%MLn%@n@%mlc%|@%mmc%|@u%MMn%@n@%mmc%|@%mrc%|@u%MRn%@n@%mrc%|@n| -%echo% @n|@%mlc%|_@Y%ML3%@%mlc%_|@%mmc%|_@Y%MM3%@%mmc%_|@%mrc%|_@Y%MR3%@%mrc%_|@n| -%echo% @n|@%llc% _@Y%LL1%@%llc%_ @%lmc%_@Y%LM1%@%lmc%_ @%lrc%_@Y%LR1%@%lrc%_ @n| -%echo% @n|@%llc%| |@%lmc%| |@%lrc%| |@n| -%echo% @n|@Y%LL4% %LL2%%LM4% %LM2%%LR4% %LR2%@n| -%echo% @n|@%llc%|@u%LLn%@n@%llc%|@%lmc%|@u%LMn%@n@%lmc%|@%lrc%|@u%LRn%@n@%lrc%|@n| -%echo% @n|@%llc%|_@Y%LL3%@%llc%_|@%lmc%|_@Y%LM3%@%lmc%_|@%lrc%|_@Y%LR3%@%lrc%_|@n| -%echo% @n|_______________| +%echo% n _______________ +%echo% n| %ulc%_ Y%UL1% %ulc%_ %umc%_ Y%UM1% %umc%_ %urc%_ Y%UR1% %urc%_ n | +%echo% n| %ulc%| | %umc%| | %urc%| | n| +%echo% n| Y%UL4% %UL2%%UM4% %UM2%%UR4% %UR2% n| +%echo% n| %ulc%| u%ULn% n %ulc%| %umc%| u%UMn% n %umc%| %urc%| u%URn% n %urc%| n| +%echo% n| %ulc%|_ Y%UL3% %ulc%_| %umc%|_ Y%UM3% %umc%_| %urc%|_ Y%UR3% %urc%_| n| +%echo% n| %mlc% _ Y%ML1% %mlc%_ %mmc%_ Y%MM1% %mmc%_ %mrc%_ Y%MR1% %mrc%_ n | +%echo% n| %mlc%| | %mmc%| | %mrc%| | n| +%echo% n| Y%ML4% %ML2%%MM4% %MM2%%MR4% %MR2% n| +%echo% n| %mlc%| u%MLn% n %mlc%| %mmc%| u%MMn% n %mmc%| %mrc%| u%MRn% n %mrc%| n| +%echo% n| %mlc%|_ Y%ML3% %mlc%_| %mmc%|_ Y%MM3% %mmc%_| %mrc%|_ Y%MR3% %mrc%_| n| +%echo% n| %llc% _ Y%LL1% %llc%_ %lmc%_ Y%LM1% %lmc%_ %lrc%_ Y%LR1% %lrc%_ n| +%echo% n| %llc%| | %lmc%| | %lrc%| | n| +%echo% n| Y%LL4% %LL2%%LM4% %LM2%%LR4% %LR2% n| +%echo% n| %llc%| u%LLn% n %llc%| %lmc%| u%LMn% n %lmc%| %lrc%| u%LRn% n %lrc%| n| +%echo% n| %llc%|_ Y%LL3% %llc%_| %lmc%|_ Y%LM3% %lmc%_| %lrc%|_ Y%LR3% %lrc%_| n| +%echo% n|_______________| ~ #1140 dealer say new game~ @@ -1075,11 +1076,11 @@ dealer say new game~ new game~ wait 1s if %actor.varexists(ffplaying)% - %send% %actor% @GYou are already playing a game.@n - %send% %actor% @GIf you forfeit, you will lose the cards you've won.@n - %send% %actor% @GYour opponent will keep the cards they've won.@n - %send% %actor% @GSay forfeit to accept this and end the game.@n - %send% %actor% @GSay continue to carry on with your current game.@n + %send% %actor% GYou are already playing a game. n + %send% %actor% GIf you forfeit, you will lose the cards you've won. n + %send% %actor% GYour opponent will keep the cards they've won. n + %send% %actor% GSay forfeit to accept this and end the game. n + %send% %actor% GSay continue to carry on with your current game. n elseif %playing% %echo% Sorry, I'm already playing a game. else @@ -1324,23 +1325,23 @@ global %cardpos%4 show board~ 2 c 100 show~ -%echo% @n _______________ -%echo% @n| @%ulc%_@Y%UL1%@%ulc%_ @%umc%_@Y%UM1%@%umc%_ @%urc%_@Y%UR1%@%urc%_@n | -%echo% @n|@%ulc%| |@%umc%| |@%urc%| |@n| -%echo% @n|@Y%UL4% %UL2%%UM4% %UM2%%UR4% %UR2%@n| -%echo% @n|@%ulc%|@u%ULn%@n@%ulc%|@%umc%|@u%UMn%@n@%umc%|@%urc%|@u%URn%@n@%urc%|@n| -%echo% @n|@%ulc%|_@Y%UL3%@%ulc%_|@%umc%|_@Y%UM3%@%umc%_|@%urc%|_@Y%UR3%@%urc%_|@n| -%echo% @n|@%mlc% _@Y%ML1%@%mlc%_ @%mmc%_@Y%MM1%@%mmc%_ @%mrc%_@Y%MR1%@%mrc%_@n | -%echo% @n|@%mlc%| |@%mmc%| |@%mrc%| |@n| -%echo% @n|@Y%ML4% %ML2%%MM4% %MM2%%MR4% %MR2%@n| -%echo% @n|@%mlc%|@u%MLn%@n@%mlc%|@%mmc%|@u%MMn%@n@%mmc%|@%mrc%|@u%MRn%@n@%mrc%|@n| -%echo% @n|@%mlc%|_@Y%ML3%@%mlc%_|@%mmc%|_@Y%MM3%@%mmc%_|@%mrc%|_@Y%MR3%@%mrc%_|@n| -%echo% @n|@%llc% _@Y%LL1%@%llc%_ @%lmc%_@Y%LM1%@%lmc%_ @%lrc%_@Y%LR1%@%lrc%_ @n| -%echo% @n|@%llc%| |@%lmc%| |@%lrc%| |@n| -%echo% @n|@Y%LL4% %LL2%%LM4% %LM2%%LR4% %LR2%@n| -%echo% @n|@%llc%|@u%LLn%@n@%llc%|@%lmc%|@u%LMn%@n@%lmc%|@%lrc%|@u%LRn%@n@%lrc%|@n| -%echo% @n|@%llc%|_@Y%LL3%@%llc%_|@%lmc%|_@Y%LM3%@%lmc%_|@%lrc%|_@Y%LR3%@%lrc%_|@n| -%echo% @n|_______________| +%echo% n _______________ +%echo% n| %ulc%_ Y%UL1% %ulc%_ %umc%_ Y%UM1% %umc%_ %urc%_ Y%UR1% %urc%_ n | +%echo% n| %ulc%| | %umc%| | %urc%| | n| +%echo% n| Y%UL4% %UL2%%UM4% %UM2%%UR4% %UR2% n| +%echo% n| %ulc%| u%ULn% n %ulc%| %umc%| u%UMn% n %umc%| %urc%| u%URn% n %urc%| n| +%echo% n| %ulc%|_ Y%UL3% %ulc%_| %umc%|_ Y%UM3% %umc%_| %urc%|_ Y%UR3% %urc%_| n| +%echo% n| %mlc% _ Y%ML1% %mlc%_ %mmc%_ Y%MM1% %mmc%_ %mrc%_ Y%MR1% %mrc%_ n | +%echo% n| %mlc%| | %mmc%| | %mrc%| | n| +%echo% n| Y%ML4% %ML2%%MM4% %MM2%%MR4% %MR2% n| +%echo% n| %mlc%| u%MLn% n %mlc%| %mmc%| u%MMn% n %mmc%| %mrc%| u%MRn% n %mrc%| n| +%echo% n| %mlc%|_ Y%ML3% %mlc%_| %mmc%|_ Y%MM3% %mmc%_| %mrc%|_ Y%MR3% %mrc%_| n| +%echo% n| %llc% _ Y%LL1% %llc%_ %lmc%_ Y%LM1% %lmc%_ %lrc%_ Y%LR1% %lrc%_ n| +%echo% n| %llc%| | %lmc%| | %lrc%| | n| +%echo% n| Y%LL4% %LL2%%LM4% %LM2%%LR4% %LR2% n| +%echo% n| %llc%| u%LLn% n %llc%| %lmc%| u%LMn% n %lmc%| %lrc%| u%LRn% n %lrc%| n| +%echo% n| %llc%|_ Y%LL3% %llc%_| %lmc%|_ Y%LM3% %lmc%_| %lrc%|_ Y%LR3% %lrc%_| n| +%echo% n|_______________| ~ #1144 new trigger~ @@ -1348,8 +1349,8 @@ new trigger~ test~ %echo% var is %var% %echo% var2 is %var2% -%echo% coloured var is @Y%var%@n +%echo% coloured var is Y%var% n set col Y -%echo% var coloured var is @%col%%var%@n +%echo% var coloured var is %col%%var% n ~ $~ diff --git a/lib/world/trg/274.trg b/lib/world/trg/274.trg index d119d26..cdbce69 100644 --- a/lib/world/trg/274.trg +++ b/lib/world/trg/274.trg @@ -1,118 +1,161 @@ -#27400 -Happy Smurf - 27415~ -0 g 100 -~ -if %actor.is_pc% - wait 2 sec - switch %random.5% - case 1 - say Tra, La, la, La, la, la. - break - case 2 - say Will you be my friend? - break - case 3 - say It's a very smurfy day in Smurfville! - break - case 4 - say Everything is Smurfy-OK! - break - case 5 - say Yea, we're so happy! - break - default - sing - break - done -end -~ -#27401 -Barney - 27404~ -0 g 100 -~ -if %actor.is_pc% - wait 2 sec - switch %random.5% - case 1 - say Yea, we're so happy! - break - case 2 - say Will you be my friend? - break - case 3 - say C'mon kids sing along... - break - case 4 - say Happy, happy, happy, aren't we all SO happy! - break - case 5 - say I love you, you love me, ... - break - default - sing - break - done -end -~ -#27402 -Papa dg_cast by level - 27400~ -0 k 50 -~ -switch %actor.level% - case 1 - case 2 - case 3 - break - case 4 - dg_cast 'magic missile' %actor% - break - case 5 - dg_cast 'chill touch' %actor% - break - case 6 - dg_cast 'burning hands' %actor% - break - case 7 - case 8 - dg_cast 'shocking grasp' %actor% - break - case 9 - case 10 - case 11 - dg_cast 'lightning bolt' %actor% - break - case 12 - dg_cast 'color spray' %actor% - break - case 13 - dg_cast 'energy drain' %actor% - break - case 14 - dg_cast 'curse' %actor% - break - case 15 - dg_cast 'poison' %actor% - break - case 16 - if %actor.align% > 0 - dg_cast 'dispel good' %actor% - else - dg_cast 'dispel evil' %actor% - end - break - case 17 - case 18 - dg_cast 'call lightning' %actor% - break - case 19 - case 20 - case 21 - case 22 - dg_cast 'harm' %actor% - break - default - dg_cast 'fireball' %actor% - break -done -~ -$~ +#27400 +Kay~ +0 dg 100 +~ +wait 5 +say Blessings upon you this day, %actor.name%. The hand of God +say be upon you always. Here let me heal and help you. +dg_cast 'heal' %actor.name% +wait 5 +dg_cast 'sanc' %actor.name% +wait 5 +dg_cast 'fly' %actor.name% +wait 5 +say Go with God. +~ +#27401 +Barney - 27404~ +0 g 100 +~ +if %actor.is_pc% + wait 2 sec + switch %random.5% + case 1 + say Yea, we're so happy! + break + case 2 + say Will you be my friend? + break + case 3 + say C'mon kids sing along... + break + case 4 + say Happy, happy, happy, aren't we all SO happy! + break + case 5 + say I love you, you love me, ... + break + default + sing + break + done +end +~ +#27402 +Hanz~ +0 g 100 +~ +say Hi I'm Hanz.... +wait 10 +say lets get yawu puhmped up! +strut +clap +flex +~ +#27403 +Franz~ +0 g 100 +~ +say hi I'm Franz... +wait 10 +say lets get yawu puhmped up! +strut +clap +flex +~ +#27404 +Greetings St Bigid mob~ +0 g 25 +~ +if %actor.is_pc% + say Welcome to our village, %actor.name%! +else + say Blessings upon you this day. +end +~ +#27405 +Broderick~ +0 g 100 +~ +if %actor.is_pc% +Say Welcome to Saint Brigid, the hand of the Lady be upon thee. +wait 10 +nod +say To view my wares type 'List' to show everything i have in stock. +say to buy, you correspond by name of item, Buy 'Item' or buy # +say to sell, we accept what the shop designates i'm afraid. +nod +nod +wait 5 +say So What'll it be? +else + Say Blessings upon you this Day! +end +~ +#27406 +Child mob st brigid~ +0 g 50 +~ +* By Whiteknight of The Builder Academy tbamud.com 9091 +* With random triggers ACTOR is NOT defined. So set it. +set actor %random.char% +switch %random.4% + case 1 + Say MommY!!! Daday!!! + if %actor.sex% = man + say its a mean old man! + else + say its a mean witch! + done + done + %echo% the child starts crying! + break + case 2 + %echo% the child starts crying! + break + case 3 + %echo% the child starts freaking out + %echo% the woman starts to scream! + break + default + say Greetings and welcome to our home, %Actor.name%! + hug %actor.name% + say Please be welcome here! + break +end +~ +#27407 +Std greeting shop mobs~ +0 g 100 +~ +Say Welcome to Saint Brigid, the hand of the Lady be upon thee. +wait 10 +nod +say To view my wares type 'List' to show everything i have in stock. +say to buy, you correspond by name of item, Buy 'Item' or buy # +say to sell, we accept what the shop designates i'm afraid. +nod +nod +wait 5 +say So What'll it be? +~ +#27408 +Hookers~ +0 g 35 +~ +* By Rumble of The Builder Academy tbamud.com 9091 +if %actor.is_pc% + if %actor.sex% == male + say Hey baby, how bout a little action and some + say small bit of fun~ I am all that. + elseif %actor.sex% == female + SAY Get lost you bitch... I am not into Women! + say what a whacko pervert! + else +Say Sotrry I'm not into Neuterless ones! + end +else + say Take off you Mob Swine! +end +~ +$~ diff --git a/lib/world/trg/83.trg b/lib/world/trg/83.trg index 6018361..3597f9f 100644 --- a/lib/world/trg/83.trg +++ b/lib/world/trg/83.trg @@ -4,10 +4,10 @@ Zone 83 Enter~ Enter~ if !%arg% && !%command% wait 2s - %echo% @g[ Welcome to Zone 83, by Meyekul. Type '@oEnter Zone@n@g' to begin. ]@n + %echo% g[ Welcome to Zone 83, by Meyekul. Type ' oEnter Zone n g' to begin. ] n elseif %cmd.mudcommand% == Enter && zone /= %arg% wait 1s - %echo% @g[ Now Entering Zone 83... ]@n + %echo% g[ Now Entering Zone 83... ] n wait 1s %teleport% %actor% 8301 %force% %actor% look @@ -19,7 +19,7 @@ Small Fish (8301) Schooling~ 0 h 100 ~ if %actor.vnum% == 8301 - follow %actor% + follow small detach all %self.id% end ~ @@ -39,13 +39,13 @@ Self-Healing on half HP~ eval repair %random.3% switch %repair% case 1 - %echo% @cPirates scramble to repair their damaged ship.@n + %echo% cPirates scramble to repair their damaged ship. n break case 2 - %echo% @cPirates carry buckets of water to extinguish fires on the ship.@n + %echo% cPirates carry buckets of water to extinguish fires on the ship. n break case 3 - %echo% @cPirates rush to seal leaks in the hull of their ship.@n + %echo% cPirates rush to seal leaks in the hull of their ship. n break done %damage% %self% -1000 @@ -130,14 +130,14 @@ switch %song% emote sings, 'They breathe!' wait 10s done -@n -@n -@n -@y**************************************************************** -@y* @cThese songs were written (as far as I know..) by @y* -@y* @c@oTim Schafer@n@c, Lead Designer of "@oThe Curse of Monkey Island@n@c" @y* -@y* @cI take no responsibility if he got the ideas elsewhere. :) @y* -@y****************************************************************@n + n + n + n + y**************************************************************** + y* cThese songs were written (as far as I know..) by y* + y* c oTim Schafer n c, Lead Designer of " oThe Curse of Monkey Island n c" y* + y* cI take no responsibility if he got the ideas elsewhere. :) y* + y**************************************************************** n ~ #8307 Cabin Boy (8307) Mops~ @@ -417,16 +417,16 @@ jump~ %echoaround% %actor% %actor.name% climbs to the edge and jumps off. %teleport% %actor% 8376 wait 1s - %send% %actor% @oDown..@n + %send% %actor% oDown.. n wait 1s - %send% %actor% @oDown...@n + %send% %actor% oDown... n wait 1s - %send% %actor% @oDown you go...@n + %send% %actor% oDown you go... n wait 1s eval halfhitp ((%actor.hitp% / 2) + 10) - %send% %actor% You slam @oHARD@n into the deck! - %send% %actor% You take @r%halfhitp%@n points of damage. - %echoaround% %actor% %actor.name% slams @oHARD@n into the deck! + %send% %actor% You slam oHARD n into the deck! + %send% %actor% You take r%halfhitp% n points of damage. + %echoaround% %actor% %actor.name% slams oHARD n into the deck! %damage% %actor% %halfhitp% else %send% %actor% Jump where? @@ -563,41 +563,41 @@ Chinchirorin Dice (8397)~ eval die2 %random.6% eval die3 %random.6% eval roll %die1%%die2%%die3% - %send% %actor% The dice land on @o@g%die1%@n, @o@c%die2%@n, @o@r%die3%@n. - oechoaround %actor% %actor.name% rolls a @o@g%die1%@n, @o@c%die2%@n, @o@r%die3%@n. + %send% %actor% The dice land on o g%die1% n, o c%die2% n, o r%die3% n. + oechoaround %actor% %actor.name% rolls a o g%die1% n, o c%die2% n, o r%die3% n. *** Check For 3 of a Kind *** if (%roll% == 111) - oechoaround %actor% It's a @o@g1-1-1@n! %actor.name% pays triple the bet! - %send% %actor% It's a @o@g1-1-1@n! You pay triple the bet! + oechoaround %actor% It's a o g1-1-1 n! %actor.name% pays triple the bet! + %send% %actor% It's a o g1-1-1 n! You pay triple the bet! halt elseif ((%die1% == %die2%) && (%die2% == %die3%)) - oechoaround %actor% @o@g%die1%@c%die2%@r%die3%@n Three of a kind! %actor.name% wins triple the bet! - %send% %actor% @o@g%die1%@c%die2%@r%die3%@n Three of a kind! You win triple the bet! + oechoaround %actor% o g%die1% c%die2% r%die3% n Three of a kind! %actor.name% wins triple the bet! + %send% %actor% o g%die1% c%die2% r%die3% n Three of a kind! You win triple the bet! halt *** Check for Storms *** elseif (%roll% == 123 || %roll% == 132 || %roll% == 213 || %roll% == 321 || %roll% == 312) - oechoaround %actor% It's a storm! @o@g1-2-3@n! %actor.name% pays double the bet! - %send% %actor% It's a storm! @o@g1-2-3@n! You pay double the bet! + oechoaround %actor% It's a storm! o g1-2-3 n! %actor.name% pays double the bet! + %send% %actor% It's a storm! o g1-2-3 n! You pay double the bet! halt elseif (%roll% == 456 || %roll% == 465 || %roll% == 546 || %roll% == 654 || %roll% == 645) - oechoaround %actor% It's a storm! @o@g4-5-6@n! %actor.name% wins double the bet! - %send% %actor% It's a storm! @o@g4-5-6@n! You win double the bet! + oechoaround %actor% It's a storm! o g4-5-6 n! %actor.name% wins double the bet! + %send% %actor% It's a storm! o g4-5-6 n! You win double the bet! halt *** Otherwise, Compute the Score *** elseif (%die1%==%die2%) - oechoaround %actor% %actor.name% scores a @o@g%die3%@n. - %send% %actor% You score a @o@g%die3%@n. + oechoaround %actor% %actor.name% scores a o g%die3% n. + %send% %actor% You score a o g%die3% n. halt elseif (%die1%==%die3%) - oechoaround %actor% %actor.name% scores a @o@g%die2%@n. - %send% %actor% You score a @o@g%die2%@n. + oechoaround %actor% %actor.name% scores a o g%die2% n. + %send% %actor% You score a o g%die2% n. halt elseif (%die2%==%die3%) - oechoaround %actor% %actor.name% scores a @o@g%die1%@n. - %send% %actor% You score a @o@g%die1%@n. + oechoaround %actor% %actor.name% scores a o g%die1% n. + %send% %actor% You score a o g%die1% n. halt else - oecho @o@gNo score!@n + oecho o gNo score! n end *** Please Do not Edit This Section *** * Written by Meyekul (meyekul@@hotmail.com) for Anywhere But Home (anywhere.wolfpaw.net:5555). diff --git a/lib/world/wld/0.wld b/lib/world/wld/0.wld index 1d47897..e04d425 100644 --- a/lib/world/wld/0.wld +++ b/lib/world/wld/0.wld @@ -319,7 +319,7 @@ is the most advanced form of OLC we have to offer. It is the hardest, but also the most rewarding. If you are looking to pour life into your mobs, enliven your rooms or just make your objects special? This can all be done with trigedit. Have fun with the power of (minor) coding! - Like all the hallways before use this hallway in conjuction with the help + Like all the hallways before use this hallway in conjunction with the help files: @RHELP TRIGEDIT-MENU@n and the commands @RTLIST@n and @RTSTAT@n commands. Do not attempt to use trigedit until you complete your trial vnum and are assigned a zone. Remember you must disable @RNOHASSLE@n. Triggers will not work @@ -563,53 +563,18 @@ D2 ~ 0 0 33 E -july4~ - On July 4, 1776, we claimed our independence from England and Democracy was -born. Every day thousands leave their homeland to come to the "land of the -free and the home of the brave" so they can begin their American Dream. The -United States is truly a diverse nation made up of dynamic people. Each year -on July 4, Americans celebrate that freedom and indepen-dence with barbecues, -picnics, and family ga-therings. Through the Internet we are learning about -and communicat-ing with people of different nations, with different languages -and different races throughout the world. Bringing the world closer with -understanding and knowledge can only benefit all nations. We invite all -nations to celebrate with Americans online this Fourth of July. Happy -Birthday, America! -~ -E -oath~ - I do solemnly swear that I will support and defend the Constitution of the -United States against all enemies, foreign and domestic, and to bear true faith -and allegiance to the same that I take this obligation freely, without any -mental reservation or purpose of evasion, and that I will well and faithfully -discharge the duties of the office upon which I am about to enter. -~ -E -builder~ - -There is one timeless way of building. - -It is thousands of years old, and the same today as it has always been. - - The great traditional buildings of the past, the villages and tents and -temples in which man feels at home, have always been made by people who were -very close to the center of this way. It is not possible to make great -buildings, or great towns, beautiful places, places where you feel yourself, -places where you feel alive, except by following this way. And, as you will -see, this way will lead anyone who looks for it to buildings which are -themselves as ancient in their form, as the trees and hills, and as our faces -are. - --The Timeless Way of Building -~ -E -war~ - War is an ugly thing, but not the ugliest of things. The decayed and -degraded state of moral and patriotic feeling which thinks that nothing is -worth war is much worse. The person who has nothing for which he is willing to -fight, nothing which is more important than his own personal safety, is a -miserable creature and has no chance of being free unless made and kept so by -the exertions of better men than himself. -John Stuart Mill +Catcher Rye~ + The mark of the immature man is that he wants to die nobly for a cause, +while the mark of the mature man is that he wants to live humbly for one. +--Wilhelm Stekel + ...you'll find that you're not the first person who was ever confused and +frighteneed and even sickened by human behavior. You're by no means alone on +that score, you'll be excited and stimulated to know. Many, many men have been +just as troubled morally and spiritually as you are right now. Happily, some +of them kept records of their troubles. You'll learn from them-if you want to. +Just as someday, if you have something to offer, someone will learn something +from you. It's a beautiful reciprocal arrangement. +--The Catcher in the Rye ~ E old glory flag~ @@ -642,18 +607,53 @@ or daughter-I am proud. My name is Old Glory-long may I wave. Dear God, long may I wave. ~ E -Catcher Rye~ - The mark of the immature man is that he wants to die nobly for a cause, -while the mark of the mature man is that he wants to live humbly for one. ---Wilhelm Stekel - ...you'll find that you're not the first person who was ever confused and -frighteneed and even sickened by human behavior. You're by no means alone on -that score, you'll be excited and stimulated to know. Many, many men have been -just as troubled morally and spiritually as you are right now. Happily, some -of them kept records of their troubles. You'll learn from them-if you want to. -Just as someday, if you have something to offer, someone will learn something -from you. It's a beautiful reciprocal arrangement. ---The Catcher in the Rye +war~ + War is an ugly thing, but not the ugliest of things. The decayed and +degraded state of moral and patriotic feeling which thinks that nothing is +worth war is much worse. The person who has nothing for which he is willing to +fight, nothing which is more important than his own personal safety, is a +miserable creature and has no chance of being free unless made and kept so by +the exertions of better men than himself. +John Stuart Mill +~ +E +builder~ + +There is one timeless way of building. + +It is thousands of years old, and the same today as it has always been. + + The great traditional buildings of the past, the villages and tents and +temples in which man feels at home, have always been made by people who were +very close to the center of this way. It is not possible to make great +buildings, or great towns, beautiful places, places where you feel yourself, +places where you feel alive, except by following this way. And, as you will +see, this way will lead anyone who looks for it to buildings which are +themselves as ancient in their form, as the trees and hills, and as our faces +are. + --The Timeless Way of Building +~ +E +oath~ + I do solemnly swear that I will support and defend the Constitution of the +United States against all enemies, foreign and domestic, and to bear true faith +and allegiance to the same that I take this obligation freely, without any +mental reservation or purpose of evasion, and that I will well and faithfully +discharge the duties of the office upon which I am about to enter. +~ +E +july4~ + On July 4, 1776, we claimed our independence from England and Democracy was +born. Every day thousands leave their homeland to come to the "land of the +free and the home of the brave" so they can begin their American Dream. The +United States is truly a diverse nation made up of dynamic people. Each year +on July 4, Americans celebrate that freedom and indepen-dence with barbecues, +picnics, and family ga-therings. Through the Internet we are learning about +and communicat-ing with people of different nations, with different languages +and different races throughout the world. Bringing the world closer with +understanding and knowledge can only benefit all nations. We invite all +nations to celebrate with Americans online this Fourth of July. Happy +Birthday, America! ~ S #34 @@ -875,14 +875,14 @@ D2 ~ 0 0 98 E +sky winds~ + Cold winds plunge ceaselessly at you from the dark, cloudless sky. +~ +E floor~ The stone floor is the same shade of grey as the sky and is completely plain and unscratched. It is probably too hard for anything to leave as much as a scratch on it. ~ -E -sky winds~ - Cold winds plunge ceaselessly at you from the dark, cloudless sky. -~ S $~ diff --git a/lib/world/wld/274.wld b/lib/world/wld/274.wld old mode 100755 new mode 100644 index aa79e44..028df2a --- a/lib/world/wld/274.wld +++ b/lib/world/wld/274.wld @@ -1,14 +1,26 @@ #27400 -Entrance to Smurfville~ - You see before you several tiny houses with little blue people scurrying -about their tasks. Everyone seems SO happy. +Inside Southern Gate~ + The Southern Gate is here, The road abruptly ends south, but begins north as +it leads off into the village. It is a street of dirt with a few stray cobbles, +dating back when the Roman's conquered this land. There are buildings on each +side of the street. A guard gate post is to the east here, where it is manned +twenty-four by seven days a week. ~ -274 0 0 0 0 2 +274 20 0 0 0 1 D0 -Onward to smurf village. ~ ~ -0 -1 27404 +0 0 27403 +D1 +~ +~ +0 0 27402 +D2 +The gate is forged of iron, and it has spikes on the outside +] making it formidable as it is attached to the six foot wall./fi +~ +gate~ +1 0 27422 E credits~ This Zone was created by Brett Lynnes and Andy McLeod We're just some bored @@ -20,717 +32,1840 @@ wld ##00 ~ S #27401 -Smurfberry Patch~ - You are in the far south-west corner of the smurfberry patch. Small white -picket fences block passage to the south and west. You can continue on to the -north or east, where more of the smurfberry patch awaits. +Inside Southern Gate~ + You stand in and at the main southern gate of Saint Brigid. It is the +southern most village and free town of the realm knwon as Adria. The street is +dirt here, mud when it rains, but it continues to the north deeper into the +small village. To the east is a guard gate here and south is the gate itself +that leaves this place. ~ -274 0 0 0 0 2 -D0 -You see more smurfberries growing in nice neat rows. -~ -~ -0 -1 27410 +274 0 0 0 0 1 D1 -You see more smurfberries growing in nice neat rows. ~ ~ -0 -1 27402 -E -smurfberry smurfberries patch berry berries~ - You see some very delicious looking smurfberries. -~ +0 0 27402 S #27402 -Smurfberry Patch~ - The smurfberries are starting to clog your nostrils with their sweet smell. -Everywhere you look there are neat litte smurfberry bushes with ripe -smurfberries on them. To the south there is a small picket fence keeping you -from the wild jungle beyond. +Inside Guard Gate~ + The inside of the guard gate is empty, except for a desk, a lantern or two to +light it at night and a chair. There is a small cot in the corner for the guard +to sleep, usually this is a two man job to guard the gates here. ~ -274 0 0 0 0 2 -D0 -You see more smurfberries growing in nice neat rows. -~ -~ -0 -1 27411 -D1 -You see more smurfberries growing in nice neat rows. -~ -~ -0 -1 27403 +274 264 0 0 0 0 D3 -You see more smurfberries growing in nice neat rows. ~ ~ -0 -1 27401 -E -smurfberry smurfberries patch berry berries~ - You see some very delicious looking smurfberries. -~ +0 0 27400 S #27403 -Smurfberry Patch~ - You are in the south-east corner of this wonderfully cute smurfberry patch. - +Southern End of Saint Brigid~ + Walking up a north-south street, the street continues toward what appears to +be a town square in the distance to the the north. The gate to the south +clearly visible to the south. A residence is to the east, and the Saint Brigid +Bank is to the west. ~ -274 0 0 0 0 2 +274 0 0 0 0 1 D0 -You see more smurfberries growing in nice neat rows. ~ ~ -0 -1 27412 +0 0 27404 +D1 +~ +~ +0 0 27449 +D2 +~ +~ +0 0 27400 D3 -You see more smurfberries growing in nice neat rows. ~ ~ -0 -1 27402 -E -smurfberry smurfberries patch berry berries~ - You see some very delicious looking smurfberries. -~ +0 0 27448 S #27404 -Smurfy Road~ - You are on the main street in Smurfville. To the north you see a cute -smurfy well in the distance and to the east you see some nice smurfy houses -aligned in a perfect row. +Southern End of Saint Brigid~ + This is a north-south street, at the edge of a townsquare to the north. It +continues on to the south toward a gate in the distance or enters the square. +There is a residence here to the east or the church entry to the west. ~ 274 0 0 0 0 1 D0 -Smurfy Road leads off to the north. ~ ~ -0 -1 27413 +0 0 27473 D1 -Papa Smurf Lane begins over here. ~ ~ -0 -1 27431 +0 0 27451 D2 -You see the entrance to Smurfville. ~ ~ -0 -1 27400 +0 0 27403 +D3 +~ +~ +0 0 27450 S #27405 -Brainy Smurf's House~ - As you enter this house you are amazed by the number of scientific apparatus -neatly arranged throughout the room. Several test tubes are boiling with -various extracts of smurfberries. +Southern Road~ + The road continues north and south here, among the abudant crops that are +growing here. In the distance is the village of Saint Brigid and its +southernmost gate and south the road snakes off across the farmland until it +reaches the edge of another grove of forest in the distance, and grassy plains. ~ -274 8 0 0 0 0 +274 0 0 0 0 2 D0 -Out the door you see Papa Smurf Lane. ~ ~ -1 -1 27431 +0 0 27422 +D1 +~ +~ +0 0 27480 +D2 +~ +~ +0 0 27474 +D3 +~ +~ +0 0 27476 S #27406 -Handy Smurf's House~ - There is an impressive array of tools of all types and purposes. Picking -one up, you see the brand name, 'Smurfy Sears' engraved in the handle. +On Western Side of Saint Brigid~ + This is a east-west street, at the edge of a townsquare to the east. It +continues on to the west toward a gate in the distance or enters the square. A +residence is to the south and the Apothecary is to the north. ~ -274 8 0 0 0 0 +274 0 0 0 0 1 D0 -Out the door you see Papa Smurf Lane. ~ ~ -1 -1 27432 +0 0 27435 +D1 +~ +~ +0 0 27473 +D2 +~ +~ +0 0 27436 +D3 +~ +~ +0 0 27407 S #27407 -Papa Smurf's House~ - This small house is the residence of the leader of all smurfs, Papa Smurf. -There are various red hats hanging from pegs on the wall. A smurfy throne is -sitting in the center of the room. +On Western Side of Saint Brigid~ + The street continues to the east and west, the smell of deicious bread makes +it well known that you are outsie the Saint Brigid Bakery to the south. North a +residence is there too. ~ -274 8 0 0 0 0 +274 0 0 0 0 1 D0 -You see a small secret door behind Papa Smurf's bed. Hmm, I wonder where -that leads? ~ ~ -1 -1 27416 +0 0 27433 +D1 +~ +~ +0 0 27406 +D2 +~ +~ +0 0 27434 D3 -Out the door you see Papa Smurf Lane. ~ ~ -1 -1 27432 -E -throne~ - You see an oak throne, impressively engraved with utmost smurfy care. -~ -E -hats hat hatrack pegs peg~ - You see several red hats that look neat, but are much too small for you to -wear. -~ +0 0 27408 S #27408 -Vanity Smurf's House~ - There are oodles of mirrors positioned everywhere. My, you look a mess. -When was the last time you took a bath? +Across Bridge of the Rhillion River~ + Standing on the bridge above the rushing wild river waters of the Rhillion +River as it flows from the Aleser Mountains. The bridge crosses safely over it +to the west and east. East toward the townsquare and west toward the Western +Gate. ~ -274 8 0 0 0 0 -D2 -Back to Papa Smurf Lane. +274 0 0 0 0 1 +D1 ~ ~ -1 -1 27431 +0 0 27407 +D3 +~ +~ +0 0 27409 S #27409 -Athletic Smurf's House~ - This looks more like a Gym than a house. Over to the left you see a -miniature bench press set up with a two pound weight mounted on either side, -ready to be lifted. +On Western Side of Saint Brigid.~ + The street continues to the west and east here. There is an entry to what +appears to be a heavily fortified building that makes up the Saint Brigid +Jeweler and a residence to the south. The street has a mud puddle here from a +recent rain, making it a mud bath for those to cross. ~ -274 8 0 0 0 0 +274 0 0 0 0 0 +D0 +~ +~ +0 0 27431 +D1 +~ +~ +0 0 27408 D2 -Back to Papa Smurf Lane. ~ ~ -1 -1 27432 -E -bench press weight left~ - Don't you think it would be more constructive if you spent your time wielding -something heavier? +0 0 27432 +D3 ~ +~ +0 0 27410 S #27410 -Smurfberry Patch~ - Oh goodie, even more smurfberry patch! To the east, you see a white picket -fence. +Inside Western Gate~ + This is the inside of the Western Gate. The street begins or ends here. +Leading to the town square to the east in the distance. There is a guard gate +to the north here. The gate is a simple one, attached to a six foot wall to +partially fortify the village. ~ -274 0 0 0 0 2 +274 20 0 0 0 1 D0 -You see more smurfberries growing in nice neat rows. ~ ~ -0 -1 27419 +0 0 27424 D1 -You see more smurfberries growing in nice neat rows. ~ ~ -0 -1 27411 -D2 -You see more smurfberries growing in nice neat rows. -~ -~ -0 -1 27401 -E -smurfberry smurfberries patch berry berries~ - You see some very delicious looking smurfberries. +0 0 27409 +D3 + The gate is forged of iron, and it has spikes on the outside ] making it +formidable as it is attached to the six foot wall. ~ +gate~ +1 0 27423 S #27411 -Smurfberry Patch~ - Everywhere you look, there are neat rows of Smurfberry bushes. +On Eastern Side of Saint Brigid~ + This is a east-west street, at the edge of a townsquare to the west. It +continues on to the east toward a gate in the distance or enters the square. +The Saint Brigid Training Center is to the north and a path to the Belltower +which is the main alarm for the village. ~ -274 0 0 0 0 2 +274 0 0 0 0 1 D0 -You see more smurfberries growing in nice neat rows. ~ ~ -0 -1 27420 +0 0 27437 D1 -You see more smurfberries growing in nice neat rows. ~ ~ -0 -1 27412 +0 0 27412 D2 -You see more smurfberries growing in nice neat rows. ~ ~ -0 -1 27402 +0 0 27438 D3 -You see more smurfberries growing in nice neat rows. ~ ~ -0 -1 27410 -E -smurfberry smurfberries patch berry berries~ - You see some very delicious looking smurfberries. -~ +0 0 27473 S #27412 -Entrance to Smurfberry Patch ~ - You see ordered rows of bushes growing what appear to be Smurfberries. The -patch continues to the north, south and west. To the east lies Smurfy Road. +On Eastern Side of Saint Brigid~ + The street continues over a small hill here, to the west and east. It is a +bit narrow here but there is a way past. The General Store is to the north and +a residence is to the south. ~ -274 0 0 0 0 2 +274 0 0 0 0 1 D0 -You see more smurfberries growing in nice neat rows. ~ ~ -0 -1 27421 +0 0 27440 D1 -Back to Smurfy Road. ~ ~ -0 -1 27413 +0 0 27413 D2 -You see more smurfberries growing in nice neat rows. ~ ~ -0 -1 27403 +0 0 27439 D3 -You see more smurfberries growing in nice neat rows. ~ ~ -0 -1 27411 -E -smurfberry smurfberries patch berry berries~ - You see some very delicious looking smurfberries. -~ +0 0 27411 S #27413 -Smurfy Road~ - You are walking down a well-kept road in the middle of Smurfville. To the -north, you see a cute little smurfy well. To the west is what appears to be a -Smurfberry Patch. To the east, you see yet another row of well-kept houses. +Inside Eastern Gate~ + This is the inside of the Eastern Gate. The street begins or ends here. +Leading to the town square to the west in the distance. There is a guard gate +to the north here. The gate is a simple one, attached to a six foot wall to +partially fortify the village. ~ -274 0 0 0 0 1 +274 20 0 0 0 1 D0 -You see the road leading to a smurfy well. ~ ~ -0 -1 27422 +0 0 27425 D1 -Into Smurfette Lane. + The gate is forged of iron, and it has spikes on the outside ] making it +formidable as it is attached to the six foot wall. ~ -~ -0 -1 27433 -D2 -You see more of the Smurfy Road Leading out of the Village. -~ -~ -0 -1 27404 +gate~ +1 0 27414 D3 -You see a path leading to the Smurfberry Patch. ~ ~ -0 -1 27412 +0 0 27412 S #27414 -Clumsy Smurf's House~ - This looks like a normal smurfy house, except for the fact that there are -absolutely no sharp corners in the house. +Outside Eastern Gate~ + Outside the eastern gate, the road continues on in a sweeping curve ] to the +southeast. There is Malvern Forest's edge to the north and the road stays clear +of it as it leaves the edge at this point. There is a junction to the east, +where a path breaks away and goes into the forest. The Eastern Gate is to the +west. ~ -274 8 0 0 0 0 -D0 -Back to Smurfette Lane. +274 0 0 0 0 3 +D1 ~ ~ -1 -1 27433 +0 0 27426 +D3 + The gate is forged of iron, and it has spikes on the outside making it +formidable as it is attached to the six foot wall. +~ +gate~ +1 0 27413 S #27415 -Grumpy Smurf's House~ - This house is probably positioned so close to Smurfette's house just so that -some of Smurfette's overwhelming goodness will rub off on Grumpy Smurf. +On Northern Side of Saint Brigid~ + This is a north-south street, at the edge of a townsquare to the south. It +continues on to the south toward a gate in the distance or enters the square. +A residence is to the east and Broderick's Tavern is to the west. ~ -274 8 0 0 0 0 +274 0 0 0 0 1 D0 -Back to Smurfette Lane. ~ ~ -1 -1 27434 +0 0 27416 +D1 +~ +~ +0 0 27443 +D2 +~ +~ +0 0 27473 +D3 +~ +~ +0 0 27442 S #27416 -Smurfette's House~ - Pink! Everything in sight is Pink! Smurfette keeps her house nice and -tidy, and well dusted. Her bed looks very large and comfortable. +On Bridge Crossing Rhillion River~ + Standing on the bridge above the rushing wild river waters of the Rhillion +River as it flows from the Aleser Mountains. The bridge crosses safely over it +and the street continues to the north and south. ~ -274 8 0 0 0 0 +274 0 0 0 0 1 +D0 +~ +~ +0 0 27417 D2 -Secret passage from Papa Smurf's house. ~ ~ -1 -1 27407 -D3 -Back to Smurfette Lane -~ -~ -1 -1 27434 -E -bed~ - This is a large, comfortable be, larger than any one smurf would need. Is -that a door you see partially hidden by the bed to the south? -~ +0 0 27415 S #27417 -Artistic Smurf's House~ - This is the most creative smurfy house you've seen yet. Everywhere hangs -brightly colored paintings. The floor has enormous amounts of paint splattered -everywhere. The ceiling has a half-finished mural painted on it. +On Northern Side of Saint Brigid~ + The pounding sound of metal, and the smell of brimstone alert that you now +are outside the Saint Brigid Blacksmithe Shoppe. The reverb of the hammer +strikes can be felt as one stands outside to the west. East is the Armory in +which all items from the Blacksmithe are sent to be sold. The street cointinues +onto the north and south. North the gate can be seen in the distance. ~ -274 8 0 0 0 0 +274 0 0 0 0 1 +D0 +~ +~ +0 0 27418 +D1 +~ +~ +0 0 27445 D2 -Back to Smurfette Lane ~ ~ -1 -1 27433 -E -mural painting paintings~ - Of course, it's another picture of Smurfette in the nude. +0 0 27416 +D3 ~ +~ +0 0 27444 S #27418 -Fireman Smurf's House~ - Fireman Smurf's house is pretty plain. It does not appear that he spends -much time here. His bed is neatly made, and an extra fireman's suit hangs in -the closet. +On Northern Side of Saint Brigid~ + The adjacent area to the Northern Gate. It is an open area and the street +continues to the north and south. Residences are to the east and west. ~ -274 8 0 0 0 0 +274 0 0 0 0 1 +D0 +~ +~ +0 0 27419 +D1 +~ +~ +0 0 27447 D2 -Back to Smurfette Lane ~ ~ -1 -1 27434 +0 0 27417 +D3 +~ +~ +0 0 27446 S #27419 -Smurfberry Patch~ - This is the Northwest corner of the smurfberry patch. Once again, you see -more rows of smurfberry bushes, neatly aligned. To the north and west you see -a small white picket fence preventing you from going farther. +Inside Northern Gate~ + The Northern Gate is here. The road abruptly ends north, but begins south as +it leads off into the village. It is a street of dirt with a few stray +cobbles,dating back when the Roman's conquered this land. There are buildings +on each side of the street. A guard gate post is to the east here, where it is +manned twenty-four by seven days a week. ~ -274 0 0 0 0 2 +274 20 0 0 0 0 +D0 + The gate is forged of iron, and it has spikes on the outside ] making it +formidable as it is attached to the six foot wall. +~ +gate~ +1 0 27420 D1 -You see more smurfberries growing in nice neat rows. ~ ~ -0 -1 27420 +0 0 27471 D2 -You see more smurfberries growing in nice neat rows. ~ ~ -0 -1 27410 -E -smurfberry smurfberries patch berry berries~ - You see some very delicious looking smurfberries. -~ +0 0 27418 S #27420 -Smurfberry Patch~ - The smurfberry patch extends to the south, east, and west. There is a white -picket fence to the north, blocking your passage in that direction. +Outside Northern Gate~ + You stand on the outside of the wall and the gate of Saint Brigid. From here +it is nothing more than forest that runs off to the north as the road snakes off +through it. The main gate is south. ~ -274 0 0 0 0 2 -D1 -You see more smurfberries growing in nice neat rows. +274 0 0 0 0 1 +D0 ~ ~ -0 -1 27421 +0 0 27421 D2 -You see more smurfberries growing in nice neat rows. -~ -~ -0 -1 27411 -D3 -You see more smurfberries growing in nice neat rows. -~ -~ -0 -1 27419 -E -smurfberry smurfberries patch berry berries~ - You see some very delicious looking smurfberries. + The gate is forged of iron, and it has spikes on the outside ] making it +formidable as it is attached to the six foot wall. ~ +gate~ +1 0 27419 S #27421 -Smurfberry Patch~ - This is the Northeast corner of the smurfberry patch. Once again, you see -more rows of smurfberry bushes, neatly aligned. To the north and east you see -a small white picket fence preventing you from going farther. +Beginning/End of Malvern Road~ + As you step into the forest, the ominous silence echoes around you with the +form of rustling in the undergrowth, birds chirping, and even the occasional +snap of the twig. The road snakes onward north and south it comes to a clearing +among the forest to civilization in the form of Saint Brigid. ~ -274 0 0 0 0 2 +274 0 0 0 0 3 D2 -You see more smurfberries growing in nice neat rows. ~ ~ -0 -1 27412 -D3 -You see more smurfberries growing in nice neat rows. -~ -~ -0 -1 27420 -E -smurfberry smurfberries patch berry berries~ - You see some very delicious looking smurfberries. -~ +0 0 27420 S #27422 -The Smurfy Well~ - You see a cute smurfy well made of cute, perfectly cut smurfy stones. This -looks like the central meeting place for the Smurfs. This appears to be the -northern end of Smurfville. There is a sinister-looking road leading off to -the north. +Outside Southern Gate~ + You stand on the southern road outside the south gate of Saint Brigid. It is +the farmlands here on this side with rich fertile land and ripe crops that grow +abundantly here. The road continues off between the many crops that are growing +here as far as the eye can see until it reaches forest far in the distance. ~ 274 0 0 0 0 1 D0 -The path leading north appears to be rarely used, as it is overgrown with -weeds. + The gate is forged of iron, and it has spikes on the outside ] making it +formidable as it is attached to the six foot wall. +~ +gate~ +1 0 27400 +D1 ~ ~ -0 -1 27426 +0 0 -1 D2 -Back to Smurfy Road ~ ~ -0 -1 27413 -D5 -You peer into the dark well and think you may just be able to squeeze down. -~ -~ -0 -1 27423 -E -well~ - You peer into the dark well and think you may just be able to squeeze down. -~ +0 0 27405 S #27423 -Inside the well~ - As you look around, you see there is very little water left at the bottom of -this well. There appears to be a small tunnel leading off to the east. +Outside the Western Gate ~ + The gate is here, built into what appears to be the moutains. It is made of +wood and the gate is a huge wooden gate that is fortified with sentery posts on +top and arrow slits on the sides of the gate, all built over the roaring +Rhillion River that seems run from underground into the open air. The street +continues east through the gate to the east or west into the mountains. ~ -274 265 0 0 0 0 +274 0 0 0 0 5 D1 -You see a dark tunnel. + The gate is forged of iron, and it has spikes on the outside ] making it +formidable as it is attached to the six foot wall. ~ -~ -0 -1 27424 -D4 -Back up to Smurfville. -~ -~ -0 -1 27422 +gate~ +1 0 27410 S #27424 -End of Tunnel~ - There appears to be recent digging going on here to find more water for the -dry well. You are becoming claustrophobic in this small, damp, muddy tunnel. - +Inside Guard Gate~ + The inside of the guard gate is empty, except for a desk, a lantern or two +tolight it at night and a chair. There is a small cot in the corner for the +guardto sleep, usually this is a two man job to guard the gates here. ~ -274 265 0 0 0 0 -D3 -You see a dark tunnel. +274 264 0 0 0 0 +D0 ~ ~ -0 -1 27423 +0 0 -1 +D2 +~ +~ +0 0 27410 +D4 +~ +~ +0 0 -1 S #27425 -Road to Gargamel's Castle~ - You are on a not-too-well paved road leading to a large sinister-looking -castle to the north. Eerie theme music is filtering down from the castle. +Insie Guard Gate~ + The inside of the guard gate is empty, except for a desk, a lantern or two +tolight it at night and a chair. There is a small cot in the corner for the +guardto sleep, usually this is a two man job to guard the gates here. ~ -274 0 0 0 0 2 -D0 -You see Gargamel's castle looming in the distance. +274 268 0 0 0 0 +D2 ~ ~ -0 -1 27428 -D1 -This path leads off into the distance somewhere. -~ -~ -0 -1 27426 +0 0 27413 S #27426 -A T-intersection~ - You are on a T-intersection of two rarely-used paths. +Saint Brigid-Furze Road~ + The road junctions here, not officially, but there is a path that leads off +to the north into the forest from the road. And looking closer you can see the +remains of what was a house build there. It seems there was a road to it but it +got overgrown through the years of lack of use. The road continues east or the +west top the Western Saint Brigid Gate. ~ 274 0 0 0 0 2 +D0 +~ +~ +0 0 27428 D1 -You hear the Barney theme song drifting on the wind. ~ ~ -0 -1 27427 -D2 -You see a path leading back to the well-lit area of Smurfville. -~ -~ -0 -1 27422 +0 0 27427 D3 -The path leads somewhere to the west. ~ ~ -0 -1 27425 +0 0 27414 S #27427 -Barney's Playland~ - Oh no, Barney's gone psychotic. There is blood covering all of the toys and -walls of this once well-lit area. Several indistinguishable corpses litter the -ground and a putrid stench hangs in the air. +Saint Brigid-Furze Road~ + The road begins to slope to the south east here and it continues onto around +the edge of the forest to the north through meadows and groves of trees where +the forest spreads out across the land like a snake with a thick emerald green +folage. The road seems to go west too toward civilization and toward a gate +nearby. ~ -274 0 0 0 0 2 +274 0 0 0 0 3 D3 -You see a path leading away from this disaster. ~ ~ -0 -1 27426 +0 0 27426 S #27428 -Entrance to Gargamel's Castle~ - You are at the entrance to a large, sinister-looking castle. The castle -appears to be mostly deserted, with possibly a few inhabitants. The entrance -to the castle is unguarded, but you are not sure you want to see what's inside. - +Narrow Forest Path~ + The path is pretty narrow but you manage to squeak through the trees and +undergrowth to the north through the foliage toward the structure. The only way +back to the road is to the south. ~ -274 1 0 0 0 2 +274 0 0 0 0 3 D0 -You see a large iron door leading into the abode of Gargamel. ~ -door iron~ -1 -1 27429 +~ +0 0 27429 D2 -There is an overgrown path leading away from the castle. ~ ~ -0 -1 27425 +0 0 27426 S #27429 -Gargamel's Lair~ - Cold, bare stone floors and walls surround you in every direction. There is -a large table with several cages and smurf-torturing devices on it. There is a -fireplace against the wall, with a large black cauldron boiling above the pit. -You see an exit to the south as well as a small door placed in the east wall. +Narrow Forest Path~ + Outside the old house of the Leather Woman's Hut. An outcast of Saint Brigid +who was said to weave magic of wicca and powers of black hearts. She worked +leather mending for a living and made a meagre living but she was feared by all. +The path leads south toward the road or you can enter the home north. ~ -274 8 0 0 0 0 -D1 -You see a door leading into a small room. +274 0 0 0 0 3 +D0 ~ -door~ -1 27400 27430 +~ +0 0 27430 D2 -You see the exit from this dismal place. ~ -door iron~ -1 -1 27428 -E -table cage smurf torture torturing device devices~ - Upon closer inspection, you see that this table is not used very much. -Gargamel must not be very good at catching smurfs. ~ +0 0 27428 S #27430 -A small room~ - As you look around, you see that this is nothing but a small store room -mainly containing empty, threadbare sacks and boxex. A small pile of bones is -in one corner. +Inside Leatherwoman's Hut~ + The house is half dilapadated, and falling apart, the ceiling is crumbling +and there was holes int he walls, but they looks like they were patched at one +time. It is a wreck. There is nothing here, but memories and no evil as it was +said by the populace of Saint Brigid. The only exit is south into the forest. +~ +274 9 0 0 0 0 +D2 +~ +~ +0 0 27429 +S +#27431 +Saint Brigid Jeweler~ + The Jewelry shoppe and appraiser works ehind a fortified steel cage as you +walk in and everything is in glass cases. That includes glass cases for even +mediocre stuff in middle of the shop is under glass. It looks like a bank or a +keep than a regular store. The only exit is south onto the main street. +~ +274 24 0 0 0 0 +D2 +~ +~ +0 0 27409 +S +#27432 +A Residence~ + The residences are simple shacks with a large cooking area on one end and a +sleeping arragement of folding beds on the other, the shacks are dingy with dirt +floors, and have a warm stone hearth in the center of it to heat it. The only +exit is north onto the street. +~ +274 8 0 0 0 0 +D0 +~ +~ +0 0 27409 +S +#27433 +A Residence~ + The residences are simple shacks with a large cooking area on one end and a +sleeping arragement of folding beds on the other, the shacks are dingy with dirt +floors, and have a warm stone hearth in the center of it to heat it. The only +exit is south onto the street. +~ +274 8 0 0 0 0 +D2 +~ +~ +0 0 27407 +S +#27434 +Saint Brigid Bread Market~ + The break market has a wonderful smell as you walk in and the store is setup +where everything is in baskets to shop for or just examine. A large counter is +to the south where the keeper works and takes purchases and behind it you can +see the huge ovens in which the bread is baked. MMM Delicious. The only exit +is north onto the street. +~ +274 28 0 0 0 0 +D0 +~ +~ +0 0 27407 +S +#27435 +Apothecary/Magic Shoppe~ + A foul stench waifs through the air as you step in and you try not to wrench +onto the floor from the awful stench that you could smell outside. It is an +array of chaos in this store. It has aisles upon aisels of potions of every +sort and count, but they are all mixed up and out of order. The only escape is +the shop keeper who works behind her counter on the north wall, where her +assistants work behind a cauldron that brew some sort of noxious potion. They +sell water here, and you wonder if it was could be tained from all the chemicals +they used in these awful potions. The only exit out of the smell is to the +south onto the street. +~ +274 28 0 0 0 0 +D2 +~ +~ +0 0 27406 +S +#27436 +A Residence~ + The residences are simple shacks with a large cooking area on one end and a +sleeping arragement of folding beds on the other, the shacks are dingy with dirt +floors, and have a warm stone hearth in the center of it to heat it. The only +exit is north into the street. +~ +274 0 0 0 0 0 +D0 +~ +~ +0 0 27406 +S +#27437 +Saint Brigid Training~ + The room is open and airy with racks, mats and practice dummys that indicate +this area is for training for levels of all classes. The room seems to have +sparring areas, and a work out area with weights and you get the feeling that +Ulysess is not here for his health. The only exit is south into the street. +~ +274 28 0 0 0 0 +D2 +~ +~ +0 0 27411 +S +#27438 +Bottom of Belltower~ + Standing at the bottom of the narrow tower that makes up the belltower. The +only way is to the north to the main street or climbing the ladder to the top of +the tower itself. +~ +274 0 0 0 0 1 +D0 +~ +~ +0 0 27411 +D4 +~ +~ +0 0 27441 +S +#27439 +A Residence~ + The residences are simple shacks with a large cooking area on one end and a +sleeping arragement of folding beds on the other, the shacks are dingy with dirt +floors, and have a warm stone hearth in the center of it to heat it. The onl +exit is north onto the street. +~ +274 8 0 0 0 0 +D0 +~ +~ +0 0 27412 +S +#27440 +Saint Brigid General Store~ + The General Store is setup the same way as many of the other shops, in a neat +and orderly fashion. Rows of shelves house the equipment to be sold and a +counter where purchases to be made is to the south. A glass counter in the +front of the store depict hot items for sale or newly arrived. The only exit is +south onto the street. +~ +274 28 0 0 0 0 +D2 +~ +~ +0 0 27412 +S +#27441 +Top of Bell Tower~ + This is the top of the bell-tower. You stand inside the large massive bell +that now hangs here and covered by the roof over it which makes up the steeple +of the tower. The only way down is the ladder to the bottom. From here is a +pretty good view of everything around the village in the distance. +~ +274 301 0 0 0 1 +D5 +~ +~ +0 0 27438 +S +#27442 +Foyer to Brodericks Tavern~ + Inside the foyer to Broderick's place. It has an archway to the west leading +into the main hall where laughter and chatter echo loudly in the room. There is +a staircase here leading upward to the upper floor that is open and can look +down over the main hall. It is where the Hotel bedrooms and the working girls +are located. The exit to the street is to the east. The foyer here is dity and +dusty and barren of any furnishings because of the many fights that break out +usually outside the Inn. A dangerous place here. +~ +274 12 0 0 0 0 +D1 +~ +~ +0 0 27415 +D3 +~ +~ +0 0 27458 +D4 +~ +~ +0 0 27460 +S +#27443 +A Residence~ + The residences are simple shacks with a large cooking area on one end and a +sleeping arragement of folding beds on the other, the shacks are dingy with dirt +floors, and have a warm stone hearth in the center of it to heat it. The only +exit is west to the main street. ~ 274 8 0 0 0 0 D3 -You see the main area of the castle. +~ +~ +0 0 27415 +S +#27444 +Francis' Blacksmith Shoppe/Forge~ + The forge area is very hot here, an array of vices, benches, tools, presses, +andother tools that are setup throughout the whole room. His main fire forge +dominates the center of the room with a stack going up through the planked +ceiling of wood that covers it. The only exit is east into the open street. +~ +274 24 0 0 0 0 +D1 +~ +~ +0 0 27417 +S +#27445 +Saint Brigid Armory~ + The Armory is a shop made up of neat rows of items all organized for the +buyer to find in an easy manner. There is a large glas case on the eastern wall +that holds the hot items, which are on special or discount. It is an array of a +well kept shop of it appears great prices. The only exit is to the west to the +main street. +~ +274 28 0 0 0 0 +D3 +~ +~ +0 0 27417 +S +#27446 +A Residence~ + The residences are simple shacks with a large cooking area on one end and a +sleeping arragement of folding beds on the other, the shacks are dingy with dirt +floors, and have a warm stone hearth in the center of it to heat it. The only +exit is east into the main street. +~ +274 0 0 0 0 0 +D1 +~ +~ +0 0 27418 +S +#27447 +A Residence~ + The residences are simple shacks with a large cooking area on one end and a +sleeping arragement of folding beds on the other, the shacks are dingy with dirt +floors, and have a warm stone hearth in the center of it to heat it. The only +exit is west into the main street. +~ +274 8 0 0 0 0 +D3 +~ +~ +0 0 27418 +S +#27448 +Saint Brigid Bank~ + The bank is empty save a couple of grated windows on the western wall for +deposits and/or withdrawls. There is no line but it looks fortified like a +typical bank. The only exit is east onto the street. +~ +274 28 0 0 0 0 +D1 +~ +~ +0 0 27403 +S +#27449 +A Residence~ + The residences are simple shacks with a large cooking area on one end and a +sleeping arragement of folding beds on the other, the shacks are dingy with dirt +floors, and have a warm stone hearth in the center of it to heat it. The only +exit is west onto the street. +~ +274 8 0 0 0 0 +D3 +~ +~ +0 0 27403 +S +#27450 +Foyer of Saint Brigid Church~ + Inside the foyer of the church it is quite plush here where passages lead to +the west and south from the entry/exit point. It has tiled floor here and +paneled walls, with artwork, sculptures of wood and marble, and art that depict +many events in religous history. Two main doors to the south look like the main +entry point to the chapel as it continues on. +~ +274 8 0 0 0 0 +D1 +~ +~ +0 0 27404 +D2 +~ +~ +0 0 27452 +D3 +~ +~ +0 0 27457 +S +#27451 +A Residence~ + The residences are simple shacks with a large cooking area on one end and a +sleeping arragement of folding beds on the other, the shacks are dingy with dirt +floors, and have a warm stone hearth in the center of it to heat it. The only +exit is west onto the street. +~ +274 8 0 0 0 0 +D3 +~ +~ +0 0 27404 +S +#27452 +Outside Main Chapel~ + Standing outside the main doors of the chapel the passage continues to the +north t the foyer or south where it curves abruptly west. It has the same +paneled walls, and tiled floor and is quite peaceful here. +~ +274 8 0 0 0 0 +D0 +~ +~ +0 0 27450 +D2 +~ +~ +0 0 27455 +D3 + A set of double doors made of oak are here, and they have stained glass in +the center of them. They have huge bronze hinges holding them to the wall and +bronze handles to allow them to be opened. + ~ door~ -1 27400 27429 +1 0 27453 S -#27431 -Papa Smurf Lane~ - This is a cute, smurfy road with houses to the north and south. The road -continues to the east and west. +T 1200 +#27453 +Inside Main Chapel~ + Inside the main chapel there is a main altar to the west end of the room with +side doors to the north and south exiting out into side halls. It is not like +any Chapel you have seen, instead of pews there are simple wood benches. There +are relics and statues and art lining the walls but that is all. Main door to +the east exit to the main hallway exit. ~ -274 0 0 0 0 1 +274 220 0 0 0 0 D0 -You see Vanity Smurf's house. +An oak door is here with bronze hinges and fixtures. It seems +to be a side door leading from the chapel ~ -~ -1 -1 27408 +door~ +1 0 27457 D1 -Papa Smurf lane continues to the east. ~ ~ -0 -1 27432 +0 0 27452 D2 -You see Brainy Smurf's house. + An oak door is here with bronze hinges and fixtures. It seems to be a side +door leading from the chapel. +~ +door~ +1 0 27456 +D4 ~ ~ -1 -1 27405 -D3 -Papa Smurf Lane intersects with Smurfy Road -~ -~ -0 -1 27404 +0 0 27454 S -#27432 -Papa Smurf Lane~ - This is a cute, smurfy road with houses to the north and south. The road -continues to the west. To the east you see the formidable house of Papa Smurf. - +#27454 +In Front of Altar~ + At the main altar, here a podium stands for the the Cure to speak and do his +sermons in front of a sinister altar made of marble, trimmed in oak and gold. +Simple steps lead east down to the audience level here. ~ -274 0 0 0 0 1 -D0 -You see Athletic Smurf's house. +274 12 0 0 0 0 +D5 ~ ~ -1 -1 27409 -D1 -You see a smurfy house that is larger than the others. It appears to be -Papa Smurfs'. -~ -~ -1 -1 27407 -D2 -You see Handy Smurf's house. -~ -~ -1 -1 27406 -D3 -Papa Smurf Lane continues. -~ -~ -0 -1 27431 +0 0 27453 S -#27433 -Smurfette Lane~ - This is a cute, smurfy road with houses to the north and south. The road -continues to the east and west. +#27455 +Narrow Hallway~ + Ther hallway turns here from the north-south to the west-east direction and +it continues onward along the same paneled walls and tiled floors. More +religious relics line the walls and along hall, and the smell of incense is +strong in the air here. An alcove is to the west. ~ -274 0 0 0 0 1 +274 8 0 0 0 0 D0 -You see Artistic Smurf's house. ~ ~ -1 -1 27417 -D1 -Smurfette lane continues to the east. -~ -~ -0 -1 27434 -D2 -You see Clumsy Smurf's house. -~ -~ -1 -1 27414 +0 0 27452 D3 -Papa Smurf Lane intersects with Smurfy Road ~ ~ -0 -1 27413 +0 0 27456 S -#27434 -Smurfette Lane~ - This is a cute, smurfy road with houses to the north and south. The road -continues to the east and west. +#27456 +Small Alcove~ + Inside a small alcove the hallway ends into a circular chamber. It is here +that you can sit and pray, or just relax as light from a skylight lets the light +from the outside shine down into the room, The hallway returns to the east/north +or a door north leads into the main chapel. ~ -274 0 0 0 0 1 +274 8 0 0 0 0 D0 -You see Fireman Smurf's house. +An oak door is here with bronze hinges and fixtures. It seems +to be a side door into the main chapel. ~ -~ -1 -1 27418 +door~ +1 0 27453 D1 -You see the cute pink house belonging to Smurfette. ~ ~ -1 -1 27416 +0 0 27455 +S +#27457 +Small Alcove~ + Inside a small alcove the hallway ends into a circular chamber. It is here +that you can sit and pray, or just relax as light from a skylight lets the light +from the outside shine down into the room, The hallway returns to the east to +the foyer or south into the main chapel. +~ +274 8 0 0 0 0 +D1 +~ +~ +0 0 27450 D2 -You see Grumpy Smurf's house. + An oak door is here with bronze hinges and fixtures. It seems to be a side +door into the main chapel. +~ +door~ +1 0 27453 +S +#27458 +Main Hall~ + This is the main hall where many tables lie throughout, crammed with many +unwashed bodies of adventurers who seek fortune and glory. There is a bar to +the west that spreads along the western wall and east is the exit. A bandstand +seems to be to the north where live entertainment plays. +~ +274 8 0 0 0 0 +D0 ~ ~ -1 -1 27415 +0 0 27472 +D1 +~ +~ +0 0 27442 D3 -Smurfette Lane continues. ~ ~ -0 -1 27433 +0 0 27459 +S +#27459 +At the Bar~ + The bar here dominates the western wall and serves the patrons of the tavern. +It has a long counter here made of oak and behind it is a large display that +show many bottles of booze which is served here. The display also has a mirror +that reflects your image there. The main hall is to the east. +~ +274 8 0 0 0 0 +D1 +~ +~ +0 0 27458 +S +#27460 +Upper Floor~ + Standing on the top of the narrow staircase that leads down to the foyer +below. The open hallway continues to the west, passing the many bedrooms that +are located in this hall for the working girls to do business with the +adventurers who pass through here. +~ +274 8 0 0 0 0 +D1 + An oak door with bronze hinges and fixtures are here. On the door is the +number 'One' nailed here. +~ +door~ +1 0 27464 +D2 + An oak door with bronze hinges and fixtures are here. On the door is the +number 'Two' nailed here. +~ +door~ +1 0 27465 +D3 +~ +~ +0 0 27461 +D5 +~ +~ +0 0 27442 +S +#27461 +Upper Floor~ + Standing on the upper open floor of the Tavern. You can see down to the +hellof the main hall below, to the people laughing, drinking and having a good +time,or to the many fights that break out there too. This is a ring side seat. +The hallway goes west and east, passing the many bedrooms for the working girls +who do business with the adventurers who pass through here. +~ +274 8 0 0 0 0 +D1 +~ +~ +0 0 27460 +D2 + An oak door with bronze hinges and fixtures are here. On the door, the +number 'Three' is nailed here. +~ +door~ +1 0 27466 +D3 +~ +~ +0 0 27462 +S +#27462 +Upper Floor~ + The hallway turns here and it turns a different direction it goes north and +east or south and east depending on your point of view. You have a ring side +seat to the action below to the drinking, singing, fighting that happens in the +hall below. It passes more bedrooms to the north and some to the east. +~ +274 8 0 0 0 0 +D0 +~ +~ +0 0 27463 +D1 +~ +~ +0 0 27461 +D2 + An oak door with bronze hinges and fixtures are here. On the door, the +number 'Four' is nailed here. +~ +door~ +1 0 27467 +D3 + An oak door with bronze hinges and fixtures are here. On the door, the +number 'Five' has been nailed here. +~ +door~ +1 0 27468 +S +#27463 +Upper Floor~ + The hall ends here. You stand outside the Madam's room to the north who +takes an active participation in working with the adventurers too. The hallway +returns to the south passing the bedrooms as before. Below it is is harder to +see the hall but you can see enough, and hear it all. +~ +274 8 0 0 0 0 +D0 + An oak door with bronze hinges and fixtures are here. On the door the words +'Madam Guineveer Purty.' are nailed here. +~ +door~ +1 0 27470 +D2 +~ +~ +0 0 27462 +D3 + An oak door with bronze hinges and fixtures are here. On the door, the +number 'Six' has been nailed here. +~ +door~ +1 0 27469 +S +#27464 +Bedroom One~ + The bedroom here is a simple one, with a large bed in the middle and that of +a dresser with a mirror to one side. It has a fireplace in the corner that +whenused warms the entire room. Otherwise it is relatively empty. The only +exit is west into the hallway. +~ +274 8 0 0 0 0 +D3 + An oak door with bronze hinges and fixtures are here. +~ +door~ +1 0 27460 +S +#27465 +Bedroom Two~ + The bedroom here is a simple one, with a large bed in the middle and that of +a dresser with a mirror to one side. It has a fireplace in the corner that +whenused warms the entire room. Otherwise it is relatively empty. The only +exit is north into the hallway. +~ +274 8 0 0 0 0 +D0 + An oak door with bronze hinges and fixtures are here. +~ +door~ +1 0 27460 +S +#27466 +Bedroom Three~ + The bedroom here is a simple one, with a large bed in the middle and that of +a dresser with a mirror to one side. It has a fireplace in the corner that +whenused warms the entire room. Otherwise it is relatively empty. The only +exit is north into the hallway. +~ +274 8 0 0 0 0 +D0 + An oak door with bronze hinges and fixtures are here. +~ +door~ +1 0 27461 +S +#27467 +Bedroom Four~ + The bedroom here is a simple one, with a large bed in the middle and that of +a dresser with a mirror to one side. It has a fireplace in the corner that +whenused warms the entire room. Otherwise it is relatively empty. The only +exit is north into the hallway. +~ +274 8 0 0 0 0 +D0 + An oak door with bronze hinges and fixtures are here. +~ +door~ +1 0 27462 +S +#27468 +Bedroom Five~ + The bedroom here is a simple one, with a large bed in the middle and that of +a dresser with a mirror to one side. It has a fireplace in the corner that when +used warms the entire room. Otherwise it is relatively empty. The only exit is +to the ewast through the doorway. +~ +274 8 0 0 0 0 +D1 + An oak door with bronze hinges and fixtures are here. +~ +door~ +1 0 27462 +S +#27469 +Bedroom Six~ + The bedroom here is a simple one, with a large bed in the middle and that of +a dresser with a mirror to one side. It has a fireplace in the corner that when +used warms the entire room. Otherwise it is relatively empty. The only exit is +a door to the east. +~ +274 8 0 0 0 0 +D0 +~ +~ +0 0 -1 +D1 + An oak door with bronze hinges and fixtures are here. +~ +door~ +1 0 27463 +S +#27470 +Madam Guineveer's Room~ + Inside the Madam's room, it is a sinister red lighted room with lanterns +throughout covered in red parchment to make it that color. A bed seems to be in +the center of the room, shaped in the form of a heart and it is covered with a +hand-sewn comforter over the rough looking thin sheets that are under it. +Large pillows are sitting on the top near the headboard made of ash wood and the +foot also made of ash wood. There is a dresser on the left side of this large +room and what appears to be mirrors throughout. Kinky... The only exit is +south through the door into the hall. +~ +274 8 0 0 0 0 +D2 + An oak door with bronze hinges and fixtures are here. +~ +door~ +1 0 27463 +S +#27471 +Inside Guard Gate~ + The inside of the guard gate is empty, except for a desk, a lantern or two +tolight it at night and a chair. There is a small cot in the corner for the +guardto sleep, usually this is a two man job to guard the gates here. +~ +274 264 0 0 0 0 +D3 +~ +~ +0 0 27419 +S +#27472 +Bandstand~ + An empty bandstand is here, half cluttered with broken chairs and tables +after the many fights that break out in this rough establishment. It probably +was once used but when the place got rough it was not able to be used the way it +was intended. The main hall is to the south. +~ +274 8 0 0 0 0 +D2 +~ +~ +0 0 27458 +S +#27473 +Town Square~ + The townsquare is circular and it goes off in all directions to each section +of the village. It is empty right now, usually it is hopping with vendors and +sellers of sorts but not right now for some reason. +~ +274 0 0 0 0 0 +D0 +~ +~ +0 0 27415 +D1 +~ +~ +0 0 27411 +D2 +~ +~ +0 0 27404 +D3 +~ +~ +0 0 27406 +S +#27474 +Southern Road~ + The road continues north and south here, among the abudant crops that are +growing here. In the distance is the village of Saint Brigid and its +southernmost gate and south the road snakes off across the farmland until it +reaches the edge of another grove of forest in the distance, and grassy plains . + +~ +274 0 0 0 0 2 +D0 +~ +~ +0 0 27405 +D1 +~ +~ +0 0 27488 +D2 +~ +~ +0 0 27475 +D3 +~ +~ +0 0 27484 +S +#27475 +Southern Road~ + The road continues north and south here, among the abudant crops that are +growing here. In the distance is the village of Saint Brigid and its +southernmost gate and south the road snakes off across the farmland until it +reaches the edge of another grove of forest in the distance, and grassy plains . +~ +274 0 0 0 0 2 +D0 +~ +~ +0 0 27474 +D1 +~ +~ +0 0 27496 +D2 +~ +~ +0 0 27495 +D3 +~ +~ +0 0 27492 +S +#27476 +Inside Cornfield~ + At the edge of the cornfield. The road is adjacent to the east and leaves +and ears of corn can be seen to the west. You can just carely force your way +through the stalks. +~ +274 0 0 0 0 0 +D1 +~ +~ +0 0 27405 +D2 +~ +~ +0 0 27484 +D3 +~ +~ +0 0 27477 +S +#27477 +Inside Cornfield~ + At the edge of the cornfield. The road is adjacent to the east and leaves +and ears of corn can be seen to the west. You can just carely force your way +through the stalks. +~ +274 0 0 0 0 0 +D1 +~ +~ +0 0 27476 +D2 +~ +~ +0 0 27485 +D3 +~ +~ +0 0 27478 +S +#27478 +Edge of Cornfield~ + At the edge of the cornfield. The road is adjacent to the east and leaves +and ears of corn can be seen to the west. You can just carely force your way +through the stalks. +~ +274 0 0 0 0 0 +D1 +~ +~ +0 0 27477 +D2 +~ +~ +0 0 27486 +D3 +~ +~ +0 0 27479 +S +#27479 +Edge of Cornfield~ + A large ditch makes it impssible to cross to the south and the fences to the +west and north to cross any further out of this field. The only way it seems is +to the east deeper into the field. +~ +274 0 0 0 0 0 +D1 +~ +~ +0 0 27478 +S +#27480 +Edge of Cotton Patch~ + You stand at the edge of a cotton path, with thick growth of the plants here +and thick tufts of white from the cotton plants plainly visible here. The patch +continues east and south. West is the road. +~ +274 0 0 0 0 2 +D1 +~ +~ +0 0 27481 +D2 +~ +~ +0 0 27489 +D3 +~ +~ +0 0 27405 +S +#27481 +Middle of Cotton Patch~ + You stand at the edge of a cotton path, with thick growth of the plants here +and thick tufts of white from the cotton plants plainly visible here. The patch +continues east, west and south. . S +~ +274 0 0 0 0 2 +D1 +~ +~ +0 0 27482 +D2 +~ +~ +0 0 27489 +D3 +~ +~ +0 0 27480 +S +#27482 +Middle of Cotton Patch~ + You stand at the edge of a cotton path, with thick growth of the plants here +and thick tufts of white from the cotton plants plainly visible here. The patch +continues west, south and east. +~ +274 0 0 0 0 2 +D1 +~ +~ +0 0 27483 +D2 +~ +~ +0 0 27490 +D3 +~ +~ +0 0 27481 +S +#27483 +Edge of Cotton Patch~ + The north east fence line is here, the patch continues to the west and south +through the thick growth, and wisps of cotton. +~ +274 0 0 0 0 2 +D2 +~ +~ +0 0 27491 +D3 +~ +~ +0 0 27482 +S +#27484 +Inside Cornfield~ + At the edge of the cornfield. The road is adjacent to the east and leaves +and ears of corn can be seen to the west. You can just carely force your way +through the stalks. +~ +274 0 0 0 0 0 +D0 +~ +~ +0 0 27476 +D1 +~ +~ +0 0 27474 +D2 +~ +~ +0 0 27492 +D3 +~ +~ +0 0 27485 +S +#27485 +Inside Cornfield~ + You are lost and disoriented in the corn field. There seems to be ways to go +in three directions to go and can't seem to orient yourself! +~ +274 0 0 0 0 0 +D0 +~ +~ +0 0 27477 +D1 +~ +~ +0 0 27484 +D3 +~ +~ +0 0 27486 +S +#27486 +Inide Cornfield~ + You are lost and disoriented in the corn field. There seems to be ways to go +in three directions to go and can't seem to orient yourself! +~ +274 0 0 0 0 0 +D0 +~ +~ +0 0 27479 +D1 +~ +~ +0 0 27485 +D2 +~ +~ +0 0 27494 +D3 +~ +~ +0 0 27487 +S +#27487 +Edge of Cornfield~ + Walking along a fence you can continue to the north, south or east in which +you gcan easily ghet lost inside the cornfield itself. +~ +274 0 0 0 0 0 +D0 +~ +~ +0 0 27479 +D1 +~ +~ +0 0 27486 +S +#27488 +Edge of Cotton Patch~ + You stand at the edge of a cotton path, with thick growth of the plants here +and thick tufts of white from the cotton plants plainly visible here. The patch +continues to the east, south, and north. West is the road. +~ +274 0 0 0 0 2 +D0 +~ +~ +0 0 27480 +D1 +~ +~ +0 0 27489 +D2 +~ +~ +0 0 27496 +D3 +~ +~ +0 0 27474 +S +#27489 +Middle of Cotton Patch~ + The middle of the cotton patch is disorienting, but you are thankfully able +to see to the west the road that runs between the fields. Field runs off in +three directions, north, west, and east. +~ +274 0 0 0 0 2 +D0 +~ +~ +0 0 27491 +D1 +~ +~ +0 0 27490 +D3 +~ +~ +0 0 27488 +S +#27490 +Middle of Cotton Patch~ + The middle of the cotton patch is disorienting, but you are thankfully able +to see to the west the road that runs between the fields. Field runs off in +three directions, north, south, east, and west. +~ +274 0 0 0 0 2 +D0 +~ +~ +0 0 27482 +D1 +~ +~ +0 0 27491 +D2 +~ +~ +0 0 27488 +D3 +~ +~ +0 0 27489 +S +#27491 +Edge of Cotton Patch~ + This is the eastern end of the fence. The only way back is north, south or +west to the road that runs between the patch of cotton and corn fields. +~ +274 0 0 0 0 2 +D0 +~ +~ +0 0 27483 +D2 +~ +~ +0 0 27499 +D3 +~ +~ +0 0 27490 +S +#27492 +Inside Cornfield~ + At the edge of the cornfield. The road is adjacent to the east and leaves +and ears of corn can be seen to the west. You can just carely force your way +through the stalks. + +~ +274 0 0 0 0 0 +D0 +~ +~ +0 0 27485 +D1 +~ +~ +0 0 27475 +D3 +~ +~ +0 0 27493 +S +#27493 +Inside Cornfield~ + You are lost in a corn field, the surroundings are do disorientating that +each direction seems like the same and you struggle to orient yourself. You can +go off in all directions. +~ +274 0 0 0 0 0 +D0 +~ +~ +0 0 27485 +D1 +~ +~ +0 0 27492 +D3 +~ +~ +0 0 27494 +S +#27494 +Inside Cornfield~ + The ede of the cornfield is here to the south, a fence blocks the way to the +south making it impossible to travel that way. The only way to go is west north +and east. +~ +274 0 0 0 0 0 +D0 +~ +~ +0 0 27486 +D1 +~ +~ +0 0 27493 +D2 +~ +~ +0 0 -1 +S +#27495 +Edge of Forest~ + You stand at the edge of a forest in which it ends and enters an open field +of meadow and crops that seem to belong to someone ahead. A road starts here. +And it goes to the north toward the field. South enters a forest, onto a thick +overgrown path. +~ +274 0 0 0 0 3 +D0 +~ +~ +0 0 27475 +S +#27496 +Edge of Cotton Patch~ + You stand at the edge of a cotton path, with thick growth of the plants here +and thick tufts of white from the cotton plants plainly visible here. The patch +continues to the north and east, west is the road. + +~ +274 0 0 0 0 2 +D0 +~ +~ +0 0 27488 +D1 +~ +~ +0 0 27497 +D3 +~ +~ +0 0 27475 +S +#27497 +Edge of Cotton Patch~ + This is the edge of the cotton path at the fence. There is no other way to +go here through the plants than west, north or east. +~ +274 0 0 0 0 2 +D0 +~ +~ +0 0 27489 +D1 +~ +~ +0 0 27498 +D3 +~ +~ +0 0 27496 +S +#27498 +Edge of Cotton Patch~ + This is the edge of the cotton path at the fence. There is no other way to +go here than west, east or north through the wisps of cotton. +~ +274 0 0 0 0 2 +D0 +~ +~ +0 0 27490 +D1 +~ +~ +0 0 27499 +D3 +~ +~ +0 0 27497 +S +#27499 +Edge of Cotton Patch~ + This is the southeastern end and fence of the Cotton Field. There is no way +to go from here than north or west through the wisps of cotton. +~ +274 0 0 0 0 2 +D0 +~ +~ +0 0 27491 +D3 +~ +~ +0 0 27498 S $~ diff --git a/lib/world/zon/12.zon b/lib/world/zon/12.zon index 424b38a..753a51c 100644 --- a/lib/world/zon/12.zon +++ b/lib/world/zon/12.zon @@ -1,20 +1,27 @@ #12 CircleMUD~ -God Simplex~ -1200 1299 10 0 +God Complex Merged with 343~ +1200 1299 15 2 +R 0 1206 1228 -1 (an advertising bulletin board) +O 0 1228 99 1206 (an advertising bulletin board) M 0 1212 1 1200 (the scoreboard mob) O 0 1212 1 1200 (a game console) +D 0 1200 0 1 (The Meeting Room Of The Gods) +R 0 1203 3099 -1 (a bulletin board) +O 0 3099 99 1203 (a bulletin board) +R 0 1202 3097 -1 (a frozen bulletin board) +O 0 3097 99 1202 (a frozen bulletin board) +M 0 34300 1 1202 (Barney the Dinosaur) R 0 1204 3098 -1 (a holy bulletin board) O 0 3098 99 1204 (a holy bulletin board) R 0 1293 1227 -1 (a staff bulletin board) O 0 1227 99 1293 (a staff bulletin board) +D 0 1293 2 1 (The Halls Of Justice) +M 0 1201 1 1205 (the Immortal Postmaster) R 0 1291 1226 -1 (a builder's bulletin board) O 0 1226 99 1291 (a builder's bulletin board) -R 0 1202 3097 -1 (a frozen bulletin board) -O 0 3097 99 1202 (a frozen bulletin board) R 0 1290 3096 -1 (a social bulletin board) O 0 3096 99 1290 (a social bulletin board) M 0 1200 1 1201 (the Immortal Innkeeper) -M 0 1201 1 1205 (the Immortal Postmaster) S $ diff --git a/lib/world/zon/15.zon b/lib/world/zon/15.zon index a90b87e..276691d 100644 --- a/lib/world/zon/15.zon +++ b/lib/world/zon/15.zon @@ -4,9 +4,7 @@ Straight Path~ 1500 1599 10 2 d 0 0 0 13 30 M 0 1519 1 1517 (the demon) G 1 1506 1 -1 (a charred ember) -M 0 1500 1 1540 (Allah) M 0 1501 1 1533 (Michael) -E 1 1500 2 17 (the Scales of Justice) M 0 1502 1 1531 (Gabriel) E 1 1501 3 17 (the Scroll of the Messenger) M 0 1503 1 1530 (Raphael) diff --git a/lib/world/zon/274.zon b/lib/world/zon/274.zon index 3190b95..64c7cee 100644 --- a/lib/world/zon/274.zon +++ b/lib/world/zon/274.zon @@ -1,55 +1,191 @@ #274 -Unknown~ -Smurfville~ +Whiteknight~ +Adria: Saint Brigid~ 27400 27499 15 2 d 0 0 0 4 8 -D 0 27430 3 2 (A small room) -O 0 27402 1 27430 (blue ring) -O 0 27403 1 27430 (a curved dagger) -O 0 27404 1 27430 (a bag) -D 0 27407 0 1 (Papa Smurf's House) -D 1 27416 2 1 (Smurfette's House) -D 0 27428 0 1 (Entrance to Gargamel's Castle) -D 1 27429 2 1 (Gargamel's Lair) -D 0 27429 1 2 (Gargamel's Lair) -O 0 27401 99 27401 (smurfberry) -O 1 27401 99 27401 (smurfberry) -O 1 27401 99 27402 (smurfberry) -O 1 27401 99 27403 (smurfberry) -O 1 27401 99 27403 (smurfberry) -O 1 27401 99 27410 (smurfberry) -O 1 27401 99 27411 (smurfberry) -O 1 27401 99 27411 (smurfberry) -O 1 27401 99 27411 (smurfberry) -O 1 27401 99 27412 (smurfberry) -O 1 27401 99 27419 (smurfberry) -O 1 27401 99 27420 (smurfberry) -O 1 27401 99 27421 (smurfberry) -O 1 27401 99 27421 (smurfberry) -M 0 27400 1 27407 (Papa Smurf) -E 1 27406 6 17 (a smurfy wand) -M 0 27401 1 27429 (Gargamel) -G 1 27400 10 -1 (square key) -M 0 27402 1 27405 (Brainy Smurf) -M 0 27403 1 27429 (Azrael) -E 1 27410 100 3 (Azrael's collar) -M 0 27404 1 27427 (Barney) -M 0 27405 1 27417 (Artist Smurf) -M 0 27406 1 27418 (Fireman Smurf) -M 0 27407 1 27411 (Smurfette) -E 1 27405 100 14 (Smurfette's bracelet) -M 0 27408 1 27414 (Clumsy Smurf) -M 0 27409 1 27415 (Grumpy Smurf) -E 1 27409 30 17 (a lump of coal) -M 0 27410 1 27413 (Johann) -M 0 27411 1 27404 (Sebastian) -M 0 27412 1 27408 (Vainity Smurf) -E 1 27411 40 17 (a small mirror) -M 0 27413 1 27409 (Athletic Smurf) -E 1 27407 100 13 (a weight belt) -M 0 27414 1 27406 (Handy Smurf) -M 0 27415 4 27420 (a smurf) -M 0 27415 4 27422 (a smurf) -M 0 27416 1 27424 (Miner Smurf) -E 1 27408 60 16 (a pick axe) +D 0 27463 3 1 (Upper Floor) +D 0 27463 0 1 (Upper Floor) +M 0 27435 12 27463 (male adventurer) +M 0 27436 2 27463 (a hooker) +D 0 27461 2 1 (Upper Floor) +M 0 27436 2 27461 (a hooker) +M 0 27430 1 27458 (Molly) +G 1 3001 99 -1 (a bottle) +G 1 3002 99 -1 (a bottle) +G 1 3003 99 -1 (a bottle) +G 1 3004 99 -1 (a bottle) +G 1 3000 99 -1 (a barrel) +M 0 27432 4 27458 (a sleeping adventurer) +M 0 27431 1 27458 (Catherine) +M 0 27434 6 27458 (female adventurer) +M 0 27434 6 27458 (female adventurer) +M 0 27434 6 27458 (female adventurer) +M 0 27432 4 27458 (a sleeping adventurer) +M 0 27434 6 27458 (female adventurer) +M 0 27435 6 27458 (male adventurer) +M 0 27432 4 27458 (a sleeping adventurer) +M 0 27435 6 27458 (male adventurer) +M 0 27435 6 27458 (male adventurer) +M 0 27435 6 27458 (male adventurer) +M 0 27432 4 27458 (a sleeping adventurer) +M 0 27433 1 27442 (a midjet named Bridjet) +M 0 27428 4 27491 (a female farmer) +M 0 27428 4 27497 (a female farmer) +M 0 27428 4 27484 (a female farmer) +O 0 34320 3 27421 (a construction sign) +O 0 34320 3 27427 (a construction sign) +D 0 27423 1 1 (Outside the Western Gate ) +O 0 34320 3 27423 (a construction sign) +D 0 27413 1 1 (Inside Eastern Gate) +M 0 27416 12 27413 (a male citizen of Saint Brigid) +G 1 27404 99 -1 (a staff) +M 0 27425 12 27413 (a female citizen of Saint Brigid) +O 0 27401 1 27473 (a granite fountain) +M 0 27416 12 27473 (a male citizen of Saint Brigid) +G 1 27404 99 -1 (a staff) +M 0 27425 12 27473 (a female citizen of Saint Brigid) +M 0 27425 12 27409 (a female citizen of Saint Brigid) +M 0 27416 12 27409 (a male citizen of Saint Brigid) +G 1 27404 100 -1 (a staff) +M 0 27416 12 27403 (a male citizen of Saint Brigid) +G 1 27404 99 -1 (a staff) +M 0 27425 12 27403 (a female citizen of Saint Brigid) +M 0 27425 14 27418 (a female citizen of Saint Brigid) +M 0 27416 14 27418 (a male citizen of Saint Brigid) +G 1 27404 99 -1 (a staff) +M 0 27406 1 27437 (Hans) +M 0 27429 1 27437 (Franz) +D 0 27456 0 1 (Small Alcove) +O 0 27427 2 27456 (a prayer altar) +D 0 27453 2 1 (Inside Main Chapel) +D 0 27453 0 1 (Inside Main Chapel) +D 0 27457 2 1 (Small Alcove) +M 0 27425 12 27457 (a female citizen of Saint Brigid) +M 0 27416 12 27457 (a male citizen of Saint Brigid) +O 0 27427 2 27457 (a prayer altar) +M 0 27400 1 27454 (Kay the Village Priest) +G 1 27424 1 -1 (a golden key) +O 0 27423 1 27454 (a box on a pedistal) +P 1 27425 1 27423 (some coins) +O 0 27426 1 27454 (a large shrine made of marble) +M 0 27409 1 27435 (Miriam) +G 1 3050 99 -1 (a scroll of identify) +G 1 3052 99 -1 (a scroll of recall) +G 1 3051 99 -1 (a yellow potion of see invisible) +G 1 3053 99 -1 (a grey wand of invisibility) +G 1 3054 99 -1 (a gnarled staff) +G 1 3055 99 -1 (a metal staff) +O 0 27422 1 27448 (an automatic teller machine) +M 0 27408 1 27434 (Elizabeth of Malvern) +G 1 3009 99 -1 (a waybread) +G 1 3010 99 -1 (a bread) +G 1 3011 99 -1 (a danish pastry) +M 0 27401 1 27459 (Broderick the Inn Keep) +G 1 3000 99 -1 (a barrel) +G 1 3001 99 -1 (a bottle) +G 1 3002 99 -1 (a bottle) +G 1 3003 99 -1 (a bottle) +G 1 3004 99 -1 (a bottle) +O 0 27402 1 27444 (a heavy anvil) +M 0 27402 1 27444 (Francis the Blacksmithe) +G 1 27403 99 -1 (a Saint Brigid lance) +G 1 27405 99 -1 (a Saint Brigid sword) +G 1 27418 99 -1 (a Saint Brigid hammer) +G 1 27419 99 -1 (a Saint Brigid flail) +G 1 27420 99 -1 (a Saint Brigid small sword) +G 1 27421 99 -1 (a Saint Brigid dagger) +M 0 27403 1 27445 (Mick of Malvern) +G 1 27406 99 -1 (a green and gray helmet) +G 1 27407 99 -1 (a gray cloak) +G 1 27408 99 -1 (a green and gray leather tunic) +G 1 27409 99 -1 (green and gray leather bucklers) +G 1 27410 99 -1 (leather breeches) +G 1 27411 99 -1 (a leather belt) +G 1 27412 99 -1 (gray leather boots) +G 1 27413 99 -1 (a pair of green leather gloves) +G 1 27414 99 -1 (a leather loop) +G 1 27415 99 -1 (a green and gray girdle) +G 1 27416 99 -1 (green leather wristguards) +G 1 27417 99 -1 (a metal shield) +M 0 27407 1 27440 (Floora the Grump) +G 1 3030 99 -1 (a torch) +G 1 3031 99 -1 (a lantern) +G 1 3032 99 -1 (a bag) +G 1 3033 99 -1 (a box) +G 1 3037 99 -1 (a candle) +G 1 3038 99 -1 (a nail) +G 1 3039 99 -1 (a pot) +G 1 3103 99 -1 (a bottle) +G 1 3104 99 -1 (a canteen) +G 1 3060 99 -1 (a raft) +G 1 3061 99 -1 (a canoe) +D 0 27422 0 1 (Outside Southern Gate) +M 0 27426 8 27402 (a village militia-man ) +M 0 27426 8 27402 (a village militia-man ) +M 0 27426 8 27425 (a village militia-man ) +M 0 27426 8 27425 (a village militia-man ) +M 0 27426 8 27424 (a village militia-man ) +M 0 27426 8 27424 (a village militia-man ) +M 0 27426 8 27471 (a village militia-man ) +M 0 27426 8 27471 (a village militia-man ) +M 0 27425 12 27412 (a female citizen of Saint Brigid) +M 0 27416 12 27438 (a male citizen of Saint Brigid) +M 0 27425 12 27438 (a female citizen of Saint Brigid) +M 0 27422 9 27447 (a female citizen) +M 0 27423 9 27447 (a male citizen) +M 0 27424 9 27447 (a child) +M 0 27422 9 27446 (a female citizen) +M 0 27423 9 27446 (a male citizen) +M 0 27424 9 27446 (a child) +M 0 27422 9 27443 (a female citizen) +M 0 27423 9 27443 (a male citizen) +M 0 27424 9 27443 (a child) +M 0 27422 9 27449 (a female citizen) +M 0 27423 9 27449 (a male citizen) +M 0 27424 9 27449 (a child) +M 0 27422 9 27451 (a female citizen) +M 0 27423 9 27451 (a male citizen) +M 0 27424 9 27451 (a child) +M 0 27422 9 27432 (a female citizen) +M 0 27423 9 27432 (a male citizen) +M 0 27424 9 27432 (a child) +M 0 27422 9 27433 (a female citizen) +M 0 27423 9 27433 (a male citizen) +M 0 27424 9 27433 (a child) +M 0 27422 9 27436 (a female citizen) +M 0 27423 9 27436 (a male citizen) +M 0 27424 9 27436 (a child) +M 0 27422 9 27439 (a female citizen) +M 0 27423 9 27439 (a male citizen) +M 0 27424 9 27439 (a child) +M 0 27416 12 27407 (a male citizen of Saint Brigid) +M 0 27416 12 27415 (a male citizen of Saint Brigid) +D 0 27464 3 1 (Bedroom One) +M 0 27413 1 27464 (Rebecca) +D 0 27465 0 1 (Bedroom Two) +M 0 27417 1 27465 (Natasha) +M 0 27421 1 27465 (Renah) +D 0 27466 0 1 (Bedroom Three) +M 0 27415 1 27466 (Jenny Of Alaster) +M 0 27420 1 27466 (Tarus the Traveller) +D 0 27467 0 1 (Bedroom Four) +M 0 27414 1 27467 (Doris) +M 0 27419 1 27467 (Sphen of Sweden) +D 0 27468 1 1 (Bedroom Five) +M 0 27419 1 27468 (Sphen of Sweden) +D 0 27469 1 1 (Bedroom Six) +M 0 27411 1 27469 (Alisha) +D 0 27470 2 1 (Madam Guineveer's Room) +M 0 27410 1 27470 (Madam Gwen) +D 0 27462 2 1 (Upper Floor) +D 0 27462 3 1 (Upper Floor) +D 0 27460 1 1 (Upper Floor) +D 0 27460 2 1 (Upper Floor) +M 0 27405 1 27431 (Zino the Jeweler) +D 0 27420 2 1 (Outside Northern Gate) +D 0 27419 0 1 (Inside Northern Gate) +D 0 27414 3 1 (Outside Eastern Gate) +D 0 27410 3 1 (Inside Western Gate) +D 0 27400 2 1 (Inside Southern Gate) +D 0 27452 3 1 (Outside Main Chapel) S $ diff --git a/lib/world/zon/61.zon b/lib/world/zon/61.zon index 001c8f9..78bd9ff 100644 --- a/lib/world/zon/61.zon +++ b/lib/world/zon/61.zon @@ -2,6 +2,7 @@ Quifael~ Haon-Dor, Light Forest II~ 6100 6199 30 2 d 0 0 0 5 30 +O 0 6121 1 6130 (wooden sign) M 0 6115 1 6100 (Shargugh) E 1 6114 1 1 (an iron ring) M 0 6100 2 6116 (the vicious warg) diff --git a/lib/world/zon/83.zon b/lib/world/zon/83.zon index bd8a678..f714ee8 100644 --- a/lib/world/zon/83.zon +++ b/lib/world/zon/83.zon @@ -2,8 +2,15 @@ Meyekul Benighted~ Glumgold's Sea~ 8300 8399 30 1 d 0 0 0 10 30 +M 0 8301 25 8373 (a small fish) +M 0 8302 20 8373 (a large fish) +M 0 8301 25 8313 (a small fish) +M 0 8302 20 8313 (a large fish) +M 0 8303 5 8313 (a moray eel) +M 0 8301 25 8345 (a small fish) +M 0 8302 20 8345 (a large fish) M 0 8397 1 8397 (Tai Ho) -E 1 8397 99 17 (@yA set of @o@gChinchirorin@n @ydice@n) +E 1 8397 99 17 ( yA set of o gChinchirorin n ydice n) D 0 8397 0 1 (On a Fishing Boat) D 0 8393 5 2 (The Mid-Deck) M 0 8309 1 8393 (a drunken pirate) @@ -18,17 +25,7 @@ E 1 8305 1 3 (a small golden key) E 1 8303 25 16 (an old mop) M 0 8306 1 8374 (the navigator) M 0 8305 1 8362 (a Pirate's Ship) -M 0 8301 25 8345 (a small fish) -M 0 8301 25 8345 (a small fish) -M 0 8302 20 8345 (a large fish) -M 0 8301 25 8313 (a small fish) -M 0 8301 25 8313 (a small fish) -M 0 8302 20 8313 (a large fish) -M 0 8303 5 8313 (a moray eel) M 0 8304 1 8366 (a Great White Shark) -M 0 8301 25 8373 (a small fish) -M 0 8301 25 8373 (a small fish) -M 0 8302 20 8373 (a large fish) D 0 8398 2 1 (The Bow of a Fishing Boat) M 0 8398 1 8398 (Yam Koo) D 0 8395 4 2 (The Treasury)