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@ -22,6 +22,7 @@ Features in Dark Sun MUD Alpha release:
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- [ ] Saving throws are based on 5e rules (if your class has them, you do)
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- [ ] Your spell save DC is 8 + skill profiency + ability mod for your class
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- [ ] AC and to hit d20 rolls typical of 5e, capped at +10 to hit and +8 to AC
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- [ ] Introduction of basic 5e skills which are used for multiple commands
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* QUIT room flags to designate a room safe to quit in, as well as quit ooc <message>
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* SAVE room flags for players to drop their loot in (such as an apartment or barracks)
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* NPC's can be equipped with items and their prototypes saved for quick future loading
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@ -30,7 +31,17 @@ Features in Dark Sun MUD Alpha release:
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* Mapping command now supports new terrain types
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* Rent system has been removed so players do not need to pay to keep their items
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* Furniture items now allow items to be placed on top of them (a mug on top of the bar)
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* Furniture items can now be stood at, sat on, rested on, and slept on
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* Furniture items in rooms can be reviewed with "look tables"
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* Think, feel, and OOC commands for roleplay purposes
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* Expanded say, talk, and whisper commands to allow for greater roleplay
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* Sneak/Hide have been updated and an opposed roll against observers occurs
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* Ability to stealthily put or get items from containers via Palm/Slip commands
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* Listening in on conversations nearby is possible
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* Modernized stat output for immortals
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* NPC's can now be assigned a class like a PC and inherit the relevant skills
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* PC's now use a short description for identification instead of name
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* Backgrounds are now available for PC's and NPC's
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Features to be implemented in the next few releases:
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