diff --git a/README.md b/README.md index 33098e9..d2743ab 100644 --- a/README.md +++ b/README.md @@ -22,6 +22,7 @@ Features in Dark Sun MUD Alpha release: - [ ] Saving throws are based on 5e rules (if your class has them, you do) - [ ] Your spell save DC is 8 + skill profiency + ability mod for your class - [ ] AC and to hit d20 rolls typical of 5e, capped at +10 to hit and +8 to AC + - [ ] Introduction of basic 5e skills which are used for multiple commands * QUIT room flags to designate a room safe to quit in, as well as quit ooc * SAVE room flags for players to drop their loot in (such as an apartment or barracks) * NPC's can be equipped with items and their prototypes saved for quick future loading @@ -30,7 +31,17 @@ Features in Dark Sun MUD Alpha release: * Mapping command now supports new terrain types * Rent system has been removed so players do not need to pay to keep their items * Furniture items now allow items to be placed on top of them (a mug on top of the bar) + * Furniture items can now be stood at, sat on, rested on, and slept on + * Furniture items in rooms can be reviewed with "look tables" * Think, feel, and OOC commands for roleplay purposes + * Expanded say, talk, and whisper commands to allow for greater roleplay + * Sneak/Hide have been updated and an opposed roll against observers occurs + * Ability to stealthily put or get items from containers via Palm/Slip commands + * Listening in on conversations nearby is possible + * Modernized stat output for immortals + * NPC's can now be assigned a class like a PC and inherit the relevant skills + * PC's now use a short description for identification instead of name + * Backgrounds are now available for PC's and NPC's Features to be implemented in the next few releases: