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Rename classes
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parent
cb59bf0315
commit
05a2dfce9f
14 changed files with 146 additions and 126 deletions
16
src/magic.c
16
src/magic.c
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@ -35,8 +35,8 @@ static void perform_mag_groups(int level, struct char_data *ch, struct char_data
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* random number of the character as in some other systems. */
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int mag_savingthrow(struct char_data *ch, int type, int modifier)
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{
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/* NPCs use warrior tables according to some book */
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int class_sav = CLASS_WARRIOR;
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/* NPCs use fighter tables according to some book */
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int class_sav = CLASS_FIGHTER;
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int save;
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if (!IS_NPC(ch))
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@ -204,37 +204,37 @@ int mag_damage(int level, struct char_data *ch, struct char_data *victim,
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/* Mostly mages */
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case SPELL_MAGIC_MISSILE:
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case SPELL_CHILL_TOUCH: /* chill touch also has an affect */
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if (IS_MAGIC_USER(ch))
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if (IS_SORCEROR(ch))
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dam = dice(1, 8) + 1;
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else
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dam = dice(1, 6) + 1;
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break;
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case SPELL_BURNING_HANDS:
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if (IS_MAGIC_USER(ch))
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if (IS_SORCEROR(ch))
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dam = dice(3, 8) + 3;
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else
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dam = dice(3, 6) + 3;
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break;
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case SPELL_SHOCKING_GRASP:
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if (IS_MAGIC_USER(ch))
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if (IS_SORCEROR(ch))
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dam = dice(5, 8) + 5;
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else
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dam = dice(5, 6) + 5;
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break;
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case SPELL_LIGHTNING_BOLT:
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if (IS_MAGIC_USER(ch))
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if (IS_SORCEROR(ch))
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dam = dice(7, 8) + 7;
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else
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dam = dice(7, 6) + 7;
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break;
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case SPELL_COLOR_SPRAY:
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if (IS_MAGIC_USER(ch))
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if (IS_SORCEROR(ch))
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dam = dice(9, 8) + 9;
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else
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dam = dice(9, 6) + 9;
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break;
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case SPELL_FIREBALL:
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if (IS_MAGIC_USER(ch))
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if (IS_SORCEROR(ch))
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dam = dice(11, 8) + 11;
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else
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dam = dice(11, 6) + 11;
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